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Dreamfall: The Longest Journey is an adventure video game with elements of action-adventure. It was released for the Windows and Xbox platforms on 17 April 2006 by 

Norwegian developer Funcom. On 1 March 2007, a sequel entitled Dreamfall Chapters was announced and Funcom reportedly considered the idea of a massively multiplayer online game set in the The Longest Journey universe.

Release [ ]

Dreamfall: The Longest Journey was released for Microsoft Windows on 17 April 2006 in the United States and 18 April in Europe, available either on 6 CDs or a single DVD. A Limited Edition of Dreamfall was released, as well, containing the DVD version of the game, a soundtrack EP with four songs by Magnet, and a 92 page hardcover art book entitled The Art of Dreamfall . According to Ragnar Tørnquist, this edition is "an actual Limited Edition", since it has only been produced in small numbers. On 23 December 2006, a game demo was released. On 12 January 2007, Dreamfall was made available on Steam. On 30 April 2007, Aspyr announced that a Game of the Year edition would be released to North America on 24 May 2007 and will include The Longest Journey , Dreamfall , and the Dreamfall OST . This release includes three DVDs but no manual. The StarForce copy protection system prevents the use of the boxed version of the game on 64-bit versions of Windows Vista and Windows 7 , although this can be circumvented with an unofficial patch which bypasses the software. The Xbox version of the game has been released on 8 April and 11 August 2006 in the US and Europe, respectively, and is backwards compatible with Xbox 360 since June 2006. It was made available as an "Xbox Originals" digital download on Xbox Live on 23 March 2008. The downloadable version is the original Xbox version of the game rather than the Game of the Year edition.

Throughout the game, the player alternately controls four player characters (in chronological order: Brian Westhouse (only for the intro), Zoë, April, and Kian) from a third -  In The Longest Journey , it was established that the Earth consists of two parallel worlds: Technology-driven Stark and magic-driven Arcadia , and that transition between the worlds is only possible through an unusual ability called Shifting. For over twelve thousand years, the Balance between the Twin Worlds has been preserved by the Guardians and Sentinel Order. In year 2209, the Shifter April Ryan , was required to restore the 13th Guardian to his duties, and identified as a daughter of the ancient White Dragon       .

In Dreamfall, many characters refer to the "Collapse", a catastrophic event that took place in Stark immediately after the events of TLJ. The Collapse is never described in-game, but according to supplemental material and the official website of the game, it caused the loss of such technologies as faster-than-light interstellar travel, anti-gravity, and neutral interfaces and accompanied traumatic supernatural occurrences. In the immediate aftermath, authorities of Stark establish a global police agency called EYE to deal with the rising crime rate and introduce the Wire, an information network connecting all electronic devices on the planet. The Collapse coincided with the rise of the theocratic and industrial Empire of Azadi (Persian : "freedom"‎) in Arcadia, who conquered the Arcadian Northlands, exiled the Sentinels from the region, and propagated their religion. This spawned a resistance movement, of which April is part in Dreamfall.

The story of Dreamfall is presented as a narration of Zoë Castillo , a 20-year-old resident of Casablanca in 2219, who lies in coma and recounts the events that led thereto. Her narration concerns Project Alchera, an international conspiracy by the Japan-based toy manufacturer WATIcorp , that aims to introduce a potentially-destructive lucid dream technology ("dreamer console") to the market. One byproduct of their research is Faith, a girl used for testing the hallucinogenic drug Morpheus, who upon dying thereof transferred her consciousness to the DreamNet mainframe computer Eingana and thereafter appears on the Wire, causing white noise disrupting the infrastructure of Stark. Of this, Tørnquist commented that the effects of Faith's presence are much graver than shown and that he was disappointed that he and other designers "didn't manage to really explain what's going on".

Zoë's story begins when her journalist ex-boyfriend Reza Temiz  disappears while investigating Project Alchera, and when Faith, through television-screens, begins urging her to "find" and "save" April Ryan . Zoë tracks Reza to Newport, a fictional megapolis on the West Coast, where she identifies April Ryan before herself forcibly attached to a dreamer console by WATI agents. This unexpectedly transports her first to Faith's imaginary world of 'Winter' and then to Arcadia. There, she locates April, who refuses to take part in Faith's case. Waking in Newport, Zoë travels to Japan to meet Reza's contact Damien Cavanaugh , who explains Project Alchera. With his help, Zoë plants a Trojan Horse program in Eingana and later meets Alvin Peats , the founder of WATI and the mastermind behind Alchera. Zoë thereafter reunites with Damien and later returns to Arcadia. Concurrently, April spies on Azadi officials' negotiations with a hooded "Prophet", whom she follows beneath the Northlands' capital Marcuria to a "Chamber of Dreams", which she enters at the same time that Zoë reaches Eingana, so that the latter's overload correlates with eruption of energy in the former. Confused, April consults the reborn White Dragon, who sends her to Gordon Halloway, who in turn assures her that current events do not endanger the Balance. April returns to Marcuria to discover Zoë captured by Azadi on suspicion of witchcraft; while in Marcuria, Kian Alvane goes in search of April, whom he later meets while both are unaware of each other's identities, with Kian's attempts at conversation leading him to question the morality of his mission. April proceeds to free Zoë but again refuses to assist her. At suggestion of Brian Westhouse , Zoë visits the White Dragon but is teleported by her to April. In the climax, the rebel camp is attacked by Azadi troops, Kian is betrayed by his allies, and April is stabbed and falls into the swamp. Kian is then imprisoned for treason.

Zoë wakes in Stark and receives a message from Damien that the static originated from a testing-site near Saint Petersburg, where she discovers a record of Faith's final months as a captive test subject. Distressed, Zoë returns to Casablanca, where she is discovered by Helena Chang , one of Reza's contacts who originally "created" Faith, and who asks Zoë to meet Faith and persuade her to die, so as to dissipate her influence. Zoë enters Winter and converses with Faith, who claims to be her sister, and who then falls asleep in Zoe's lap, disappearing entirely and thus causing a severe Eingana malfunction. Using the distraction, Peats' second-in-command kills him and takes over WATI and Alchera. At this, Chang places Zoë in coma. She is next shown in hospital, with her father and Reza watching her; whereupon an out-of-body version of Zoë identifies this Reza as an impostor. Unable to wake in Stark, Zoë arrives between the Twin Worlds and tells the resident (named " Vagabond " in the game's art book) her story. In the last shots before the credits, a short television broadcast is shown, announcing the release of Dreamer consoles three months after the events of the game.

Two events of the game are seen through the eyes of Brian Westhouse , an episodic character in both TLJ and Dreamfall . In the prologue, a ritual in a Tibetan monastery sends him to Arcadia but he is instead trapped in Vagabond's realm and attacked by the Undreaming . The exact nature of Undreaming and details of their encounter are never explained in-game; but in TLJ , Westhouse claims having been between the worlds for almost three centuries. In the epilogue, Westhouse struggles through a Tibetan blizzard in 1933 and rescued by Manny Chavez (one of the pseudonyms of the Red Dragon, who appears as Cortez in TLJ ).

  • 1 Kian Alvane
  • 2 Marcus Crozier

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Dreamfall: The Longest Journey

Preaching to the converted.

Videogames can be brash affairs, with their guns and cars and tits and stuff. Pop culture entertainment and big name brands bound together with startling technical wizardry and graphics-as-porn. Forty quid gets you 15 hours of in-your-face fun. Have some of that, you monkeys!

Some games - adventures games if I'm to get to a point - sit outside this world of in-your-face entertainment. Adventure games need to have a confident style, rich character and intelligent storytelling if they're going to make an impact in a world where bigger guns make a game better than the last. And while many fans look back at the good old days of point and click adventure games as a golden era, titles such as Broken Sword: The Sleeping Dragon, Bone and Fahrenheit have all delivered enough wit, kookiness and charisma to prove they're just as relevant to this generation as the past. There are not enough developers (or publishers, for that matter) willing to take the risk on this sort of game, but that's a different story.

To its credit, Dreamfall: The Longest Journey pulls off the style and narrative demands of the adventure genre with flair. The story is strong, and it unfolds, twists and develops at a welcome pace. Conversations with the inhabitants of the worlds are meaty but never overwhelming. Ten minutes of chat isn't laborious, but insightful and intriguing. This sequel to the much fawned over PC adventure, confusingly titled The Longest Journey, will be a welcome return for those that succumbed to the charms of the original game six long years ago. With three playable characters and contrasting worlds to explore, Dreamfall has a deep story to sink into.

dreamfall the longest journey brian

The move to three dimensions prompts the player to explore, but it's still a shallow affair. You point your character in the right direction and when it's possible to interact with something or someone an icon appears. Adventure games always rely on puzzles, but in Dreamfall there's no real challenging solutions to your dilemmas. There's barely any complexity to a puzzle that asks you to find an item and take it to a specific location. There's an unwelcome amount of handholding throughout Dreamfall, whether from characters practically telling you what to do, or just very obvious game design, making the experience a meander through the game rather than a challenge. And there's scarcely anything more depressing in a modern adventure game than being confronted with yet another lock-picking mini-game. If I could sacrifice one of my little fingers in order to never have to play such a thing ever again, I would.

Elsewhere, the 'action' aspects of the game can only be described as really, really bad. Fighting doesn't happen a lot, but when it does it's a clumsy, unresponsive punch-drunk shuffle with no style, rudimentary animation and piss poor mechanics. "Hey, it's an adventure game, it's not about fighting," I hear you cry. Well then, why the blinkin' flip are these barely-baked sections even in the game? It makes Fahrenheit's feeble use of quicktime moments for brawling seem like Virtua Fighter.

Stealth makes an appearance too, and feels about as welcome as a jackboot at a testicle party. I'm no ninja, but even I know that to creep past unnoticed I should do my best to avoid broken glass. And that's your lot. No wall-hugging, no using the shadows to your advantage, no light meter or strategic use of scenery. Just crouch down and keep out of your enemy's field of vision and you'll be fine. And try to avoid going in to narrow corners as much as possible, because the camera seems to have been designed by someone with a lazy eye.

dreamfall the longest journey brian

Some stealth and confrontational situations can be avoided by turning to conversation, and it's good to know you're given the option to try different approaches, but it's worth noting that there's only ever one outcome. Decisions your character makes will rarely change the course of the game.

The presentation of Dreamfall compliments the story well. It's not a great looking game (even the PC version on Ultra settings is a big disappointment), but it's distinctive with a visual style that helps create the convincing alternative worlds. The use of sound is excellent too, from ambient noise to instrumental soundtrack and strong voice work. Conversations are a little choppy, but that's probably due to the sheer amount of speech recorded for the game. Generally, it's this kind of care and attention to detail that enforces developer Funcom's adventure game credentials.

Dreamfall has clearly been designed for those that like to follow an unfolding story, for those that are happy to listen to other people's conversations and immerse themselves in character exposition and plot revelations. We can't berate something for wanting to be an 'interactive experience' when it does it so well. So many games try to be something different and end up flat on their arses that we can say Dreamfall is an adventure game success.

dreamfall the longest journey brian

But in many ways it's only preaching to the converted. Characters from the first game return, so if you've not experienced part one you can be a little baffled, or simply oblivious to who they are and what they've done in the past. Even if you have played the first game you might not remember the finer details very well - it has been six years after all. And just like a long running TV series, there's no real conclusion to the story. Be aware that however many hours you put into the game (around the 15 hour mark, by the way), you won't come away feeling satisfied with the outcome. Do we have to wait another six years?

And that's a shame for newcomers, because they're missing out on a story that has been so lovingly crafted. If the stealth and fighting sections are there to tempt those that aren't usually aroused by this sort of game, or to breathe life back into a crusty genre, they've done the worst job possible. And with puzzles that don't tax the brain, it's not really a thinking experience either.

The addition of more traditional 'gamey' elements is a complete failure, and Dreamfall lacks the crossover appeal found in something like Fahrenheit, with its self-contained story. It doesn't do anything new and neither does it go very far in welcoming the curious. If you liked The Longest Journey then you'll be eager to delve back into the story, but even that's hampered by the fact that there's a clear set up for Part Three, so don't expect closure. The best that can be said for Dreamfall is that you can sit down with a copy knowing that there's little to do, but you'll enjoy investigating the story and experiencing an interesting sci-fi fable.

Read this next

  • The Longest Journey lead actress needs money for medical expenses
  • The Dreamfall Chapters Kickstarter drive has begun
  • Dreamfall Chapters will be a single-player adventure game for PC and Mac

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Games Finder

Dreamfall: The Longest Journey

Buy Now

  • Engaging environments and a genuinely unique setting of parallel worlds
  • Control multiple characters as you advance the storyline which creates a diverse story
  • Inventory management is poorly designed and clunky which can become annoying given its requirement for puzzles
  • Story breaks down towards the end of the game with a weak ending

Dreamfall: The Longest Journey will send you on a unique adventure based on parallel worlds and having faith in this sequel to The Longest Journey (1999) that is highly praised by adventure fans. Originally released for the Xbox and Windows platforms the game was subsequently made available for the Xbox 360 through console backwards compatibility.

dreamfall-longest-journey-gameplay-city

Released in 2006 it’s been nearly a decade since the last addition to the franchise and accordingly players need not have played the 1999 original for the full experience. That being said fans of the first game will find a few Easter Eggs and familiar faces that is a nice extra layer for fans who have waited this long for another game in the franchise.

Dreamfall: The Longest Journey primarily follows the story of 3 different characters; Zoe, April and Kian which are all controlled at different stages although you’ll also control Brian during the short initial tutorial segment. Players of the original 1999 game will recognise April while the two other characters are completely new to the franchise and thus see the bulk of character development during the story sequences. Set in a game world that is actually two parallel worlds makes for a unique adventure as the technologically advanced Stark contrasts with the magical Arcadia world.

dreamfall-longest-journey-gameplay-exploration

The original game which was set in 2209 players had the opportunity to explore both of these parallel worlds that were connected together through April after being separated by the Guardians of Balance for centuries. While originally a Starkian April was born with the rare ability to switch between worlds which she utilised to save a cult driven plot to send both worlds into chaos.

Soon after the events of the original game Starkian was hit by a catastrophic event known as the collapse which rendered their technological infrastructure useless. It’s this broken game world that players join which is roughly 10 years after the events of the first time. This time around Zoe is central to the main story as she investigates the disappearance of her ex-boyfriend and a large number of other strange occurrences which leads her to returning character April.

dreamfall-longest-journey-gameplay-platforming

At this point players will be able to take control of April and eventually Kian. While these characters have their own designs and motives for the most part these characters all play in the same manner and are controlled in a similar third person perspective. While in control players will explore locations filled with various NPC encounters in order to collect items, solve puzzles and in turn advance the story which is mostly presented to players through a number of cut-scenes.

Player choice still exists despite this cut-scene focus though with plenty of conversation trees and decisions to explore that help you understand more about the collapse event and the recent happenings. Relying on no HUD and buttons that only appear when the player comes close to an interactive object Dreamfall: The Longest Journey design decisions helps to build the overall immersion factor and keep your focus within the game world.

  • Builds on the original The Longest Journey title with another adventure game in the franchise.
  • Control a total of 4 different characters in the story with their own objectives.
  • A unique adventure that takes place between two parallel worlds that are in stark contrast in philosophies.
  • Plenty of choices and dialogue options to explore that play out during a range of cut scenes.
  • HUDless gaming to help build immersion during your adventure.
  • Buy Dreamfall: The Longest Journey (GOG)
  • Buy Dreamfall: The Longest Journey (Humble Store)
  • Buy Dreamfall: The Longest Journey (Amazon)
  • Buy Dreamfall: The Longest Journey (Microsoft Store)

Review Platform: PC

This review was first published on February 25, 2014 . Read our update policy to learn more.

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dreamfall the longest journey brian

Dreamfall: The Longest Journey

  • Xbox 360 Games Store

Funcom's long-awaited follow-up to the point-and-click adventure, The Longest Journey. Dreamfall depicts three unique characters who live apparently disparate lives, but whose stories are intertwined, along with the fate of two worlds.

Summary short summary describing this game..

Dreamfall: The Longest Journey last edited by SpongeBat1 on 05/11/22 08:47AM View full history

Dreamfall: The Longest Journey is a 2006 adventure game developed by Funcom as a direct sequel to the 2000 game The Longest Journey . It was simultaneously released for the PC and Xbox , appears on the Xbox 360 backwards compatibility list, and is currently available for download on the 360 through Microsoft's "Xbox Originals" program. It was also added to the GOG and Steam digital distribution storefronts. Dreamfall features many returning characters from the original game, as well as a full cast of new ones, who allow the player to experience the story through fresh eyes and different points of view.

Unlike its predecessor, which was a point-and-click adventure game in the vein of Sierra's classic King's Quest or Leisure Suit Larry games, Dreamfall is a fully 3D game which eschews dense puzzle solving in favor of exploration, combat and stealth sequences. The main character is controlled from a third-person perspective with access to automatic quest logs and a basic inventory system which allows the player to combine and use items from the environment to solve basic puzzles. Combat is simplistic, with buttons for quick or strong attacks and no combo system to speak of. The stealth mechanics are similarly rudimentary, but like the combat portions, are also infrequent, brief, and forgiving.

Most of Dreamfall's gameplay actually centers on simply moving from one point to another, examining elements of the environment along the way, and experiencing the dialogue-based storytelling.

Dreamfall is a traditional adventure game at heart, with the player controlling three different characters - Zoë , Kian , and April (and briefly a fourth, Brian Westhouse , during the game's intro) - and moving them around all sorts of fantasy-themed or otherworldly areas. The current player character talks to people, choosing topics and collecting information about what to do next. They'll also collect a fair amount of items throughout their journeys that they'll need to present to others or combine into new items in order to progress. Kian's chapters are the exception, as all his sequences are purely story-driven.

In addition to chatting and exploring the environment, a hacking minigame where the player will need to match up symbols on a board in a short amount of time also plays a role in several sequences in the game in which a character must break and enter into a location to get the required information to move forward in the plot.

There is a very simple combat system at play in the game, too, although fighting takes up maybe 20 minutes or so of the entire experience. Two attack buttons and a block button are available, with a character able to target one enemy at a time. Health bars are displayed for both parties, and if the player's character perishes, the player will start over from the beginning of the fight. Likewise, the stealth sequences, if failed, will simply drop the player off at one of the frequent checkpoints.

In The Longest Journey, protagonist April Ryan discovered that the Earth she grew up in, the world governed by the laws of science and physics, is only one half of a complete whole.

Another Earth exists, parallel to her own, in which humans and mythological creatures can use magic and alchemy to affect their reality. A delicate Balance maintains the separation between these alternate realities, and when April is discovered to have the latent ability to shift between the two dimensions, she is swept up in a quest to preserve that balance and save both Earths.

Her victory is a narrow one, and for a brief time, chaos enveloped both realms. Stark , the world of logic and technology, suffered a great Collapse where virtually all existing electronics simply ceased to function. Communication with all extraterrestrial colonies was suddenly and permanently severed, and societies crumbled as the infrastructure around them was rendered useless. In the world of magic and fantasy the chaos took on a more literal form: a great black cloud which triggered a great upheaval among the indigenous people. The great capital city of which April visited is nearly conquered by a great invading army of the Tyren , but they are finally beaten back when the Azadi arrive from the distant Southlands to liberate the Marcurian people.

Dreamfall picks up ten years later, in year 2219, when both worlds still bear the scars from those events. Believing itself to be the victim of a cataclysmic terrorist attack, Stark has been unified under a single global agency called simply the Syndicate which continuously regulates an omnipresent wireless signal linking every electronic device on the planet. This vast network is known as the Wire, and the relentless surveillance of the global population has inspired a burgeoning black market for phones and PDAs which can operate apart from the main grid.

Meanwhile, in the magical world of Arcadia, the Azadi who liberated Marcuria from the barbaric Tyren have become the new occupying force, dedicated to converting the human population with their own religious beliefs while segregating the non-human inhabitants into ghettos. This has provoked an active, but limited resistance to spring up in the surrounding areas, using guerrilla-style tactics to disrupt Azadi supply caravans while quietly trying to garner more support among the docile masses in the city.

The game includes three alternating protagonists: Zoë Castillo, a melancholy college drop-out in Stark who sets out to find a dear friend who disappeared in the middle of a journalistic investigation; April Ryan, the disillusioned heroine from the first game who has permanently settled in Arcadia as a leader of the Resistance; and Kian Alvane, an elite Azadi warrior newly assigned to Marcuria to stamp out the Resistance once and for all. Player control automatically switches between these characters as their disparate plot lines unfold, and before the end, they’ll discover that their interwoven quests have uncovered a new danger which threatens both worlds.

Unanswered Questions

Unlike The Longest Journey which told a single, complete tale from beginning to end, Dreamfall was designed and written as the first part of a two-part story. This leaves many major plot elements unresolved by the end of the game, which long-time fans are hoping will be answered in the presently-ongoing episodic Dreamfall: Chapters . It remains unclear when the story might be brought to a close.

The soundtrack to Dreamfall: The Longest Journey was composed primarily by Leon Willett and released in the United States on June 2nd, 2006.

No Caption Provided

Dreamfall: The Longest Journey Original Soundtrack Track Listing

Name: Dreamfall: The Longest Journey Original Soundtrack

Total length: 1:08:34

  • "Dreamfall Theme - Tibet Monastery" - 2:40
  • "The Hospital Room" - 2:23
  • "Casablanca" - 3:42
  • "Jiva" - 2:25
  • "Reza's Apartment" - 3:50
  • "Northlands Forest" - 3:13
  • "Newport" - 3:00
  • "The Underground City"- 2:40
  • "Marcuria" - 2:44
  • "Meeting April Ryan / April's Theme" - 2:22
  • "Necropolis"- 1:49
  • "Sadir" - 3:18
  • "WATI Corp" - 6:04
  • "The Swamplands" - 3:15
  • "Kain's Theme" - 2:54
  • "Zoe's Theme" - 1:28
  • "St. Petersberg" - 2:00
  • "The Factory" - 1:12
  • "Lana And Maud" - 2:09
  • "Clay" - 2:37
  • "Rush" - 3:16
  • "Faith" - 9:32

Xbox Originals

On April 21, 2008, Dreamfall: The Longest Journey became available on the Xbox 360's Xbox Originals download service for 1200 Microsoft Points.

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dreamfall the longest journey brian

dreamfall the longest journey brian

dreamfall the longest journey brian

Dreamfall: The Longest Journey

dreamfall the longest journey brian

Game length provided by HowLongToBeat

  • Experience the story from three separate perspectives and learn how their destinies blend together in an epic finale. Each character has unique abilities and world views, giving you constant gameplay variations.
  • Never before has an adventure game brought this much gameplay variety! Use your brains or your brawn; sneak, fight, or talk your way through the many challenges the game offers.
  • Dreamfall spans three beautifully realized worlds, multiple chapters, and a stunning amount of detailed locations.

© 2000-2012 Funcom.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

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Buy Dreamfall: The Longest Journey

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Packages that include this game

Buy the longest journey + dreamfall.

Includes 2 items: Dreamfall: The Longest Journey, The Longest Journey

Buy The Longest Journey Bundle BUNDLE (?)

Includes 3 items: Dreamfall: The Longest Journey , The Longest Journey , Dreamfall Chapters: The Final Cut Edition

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Includes 2 items: Arise , Dreamfall: The Longest Journey

Gamespy.com - Adventure Game of the Year - "Dreamfall stands so far out of the pack, we believe it would have been a stellar candidate no matter what year it was released". If gaming is ever to be more than merely colored lights and sensation, though, it needs these types of experimental projects to move forward. Gaming may not yet be "art," but with Dreamfall, we're one step closer" Read the full review at http://goty.gamespy.com/2006/pc/index12.html (half-way down the page) Gamespy.com - #8 Best PC Game of the Year - "An amazing trip with some of the most fascinating characters you'll ever want to meet through some of the most breathtaking and wondrous scenery you're ever going to see "

About This Game

  • Unparalleled Gameplay Variety Never before has an adventure game brought this much gameplay variety! Use your brains or your brawn; sneak, fight or talk your way through the many challenges the game offers. Be polite or rude, threaten or sweet talk; in Dreamfall you make the choice, resulting in a game where you never quite know what to expect next.
  • Three Playable Characters Experience the story from three separate perspectives, and learn how their destinies blend together in an epic finale. Each character has unique abilities and world views, giving you constant gameplay variations.
  • Three Worlds Dreamfall spans three beautifully realized worlds, multiple chapters and a stunning amount of detailed locations. Travel across a futuristic version of our earth, journey into a magical fantasy realm and unravel the mysteries of the Winter.
  • Unique World Interaction Bridging the gap between the classic point and click adventure game, where you could click on any given point at the screen, and the action adventure, where you need to move up to an object to interact with it, Dreamfall introduces the brand new focus field feature. In this easy-to-use context-sensitive interface you can scan your entire visible environment as seen by the characters, and use it to get information on far away objects as well as triggering remote gameplay opportunities.
  • Mature "Thriller"-type Storyline Dreamfall delivers a mature and compelling storyline that mixes the futuristic, fantastic and spiritual with a tale of murder, deceit and a conspiracy threatening our very existence. Bringing the classic adventure game into the world of the modern action game, Dreamfall delivers a rare and special story experience.
  • Stunning Sounds and Soundtrack Listen to an emotional and epic soundtrack in 7.1 surround. Hear gripping voices as recorded by more than 50 professional actors, and enjoy soundscapes bringing players to the edge of their seats.
  • A game for everyone 50% of the players of the original The Longest Journey were women. With its cinematic approach, believable characters, mature storyline and easy-to- grasp interface, Dreamfall is a game that any teenager or adult can pick up and enjoy, regardless of their gaming background.

System Requirements

  • OS *: Windows XP (with service pack 2) only
  • Processor: Intel Pentium 4 1.6 GHz or AMD Sempron 2800+ or higher required. Intel Pentium 4 2.5 GHz or AMD Athlon XP 3500+ Recommended
  • Memory: 512 MB RAM
  • Graphics: 3D Hardware Accelerator Card Required: 100% DirectX 9.0c compatible 128 MB with latest drivers.
  • Hard Drive: 7 GB free disk space
  • Sound: DirectX 9.0c compatible sound

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The Longest Journey

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Get ready for the adventure of a lifetime. The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye.

With the power to pass between worlds like others pass from waking to sleep, April must embark on the longest journey of her life; a journey not only across twin worlds, but also into her very own heart and soul. Embark on a voyage across phenomenal worlds, encounter a fantastic cast of unforgettable characters, and unravel one of the most epic stories ever told.

Experience what critics around the world are calling one of the best adventure games of all time. Experience The Longest Journey !

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dreamfall the longest journey brian

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Video Game / Dreamfall: The Longest Journey

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"Find April Ryan... Save her!" — Faith

The second game of the The Longest Journey Saga , it is an Oddly Named Sequel to the Adventure Game classic The Longest Journey . The game was released in 2006. It introduces a new heroine, Zoë Castillo, a 20-year-old college dropout living in Stark (our familiar Earth, albeit two centuries into the future) ten years after the events of the original TLJ . After she starts receiving eerie messages from a Stringy-Haired Ghost Girl to go "find April, save April" (and her ex-boyfriend disappears on top of that), Zoë has no choice but to delve into another conspiracy investigation. Meanwhile, April, the heroine of the original game, is effectively trapped in Arcadia (the magical alternate reality) and fights against The Empire of Azadi, while an elite Azadi Super-Soldier and third protagonist, Kian Alvane, is sent to assassinate her. Fans welcomed Dreamfall enthusiastically, but the reviews were rather mixed, primarily "thanks" to unsatisfactory (and, according to many, superfluous) action-adventure elements and the ending being a love child of a Cliffhanger of cosmic proportions and the No Ending trope.

Another oddly named episodic sequel, Dreamfall Chapters , was released between October 2014 and June 2016. It ties some of the numerous loose ends that were Left Hanging after Dreamfall back together and gives a conclusion to Zoë's story arc.

Tropes found in the game:

  • Apocalypse How : A global Societal Disruption in the form of the Collapse.
  • "Faith will bring you where you are needed the most."
  • "The Undreaming is unchained."
  • Artistic License – Linguistics : In the prologue, the Tibetan monks communicate... in Mandarin Chinese. Which actually sort of makes sense, since Tibet is a part of China as of 2013, and the official language of China is Mandarin Chinese. Still, Tibetan people are more likely to communicate with one another and their white friend in their mother tongue. Unfortunately, based on what Brian said in The Longest Journey, the Tibet sequence takes place in the 1930's, when Tibet was independent.
  • Ascended Extra : Marcus, who was just a talking extra Creator Cameo for Ragnar Tørnquist in the original game, is a minor villain in this game.
  • The Bad Guy Wins : While Zoë is able to stop Faith from inadvertantly destroying Stark, she fails to stop the launch of the Dreamer console. Back in Arcadia, the resistance suffers a crushing blow, leaving no one able to stop the Azadi's mysterious plans.

dreamfall the longest journey brian

  • Bedsheet Ladder : While in the Victory Hotel in Newport, Zoë uses one to get to a lower level.
  • Bookends : The game starts and ends with Zoë in a coma.
  • Bread and Circuses : Many of the simple people welcome the Azadi because they bring stability to their lives. They don't realize the atrocities committed against the magical people and the oppression of anyone with a different faith as them.
  • In Real Life Morocco, just over 99 percent of the population is Arab-Berber, about 90 percent speak Moroccan Arabic and/or a Berber language, and nearly everyone is Muslim. Zoë Castillo lives in Casablanca but has a European surname (and a European name) and speaks with a British accent (and drinks wine, has premarital sex, and celebrates Christmas). There are a few people walking around in normal Moroccan/Muslim outfits but they're set dressing, you mostly can't even talk to them. Also, for some reason most important people in the Japanese corporation you visit are white. You could argue that it has something to do with it being set in the future, but why does the future have to be increasingly more white? In all fairness, though, Dreamfall is still significantly less white than TLJ - not just the Stark part of it, but the Arcadian part, as well.
  • Zoë is of mixed descent, Spanish and Chinese—at least according to one of the writers .
  • Cataclysm Backstory : The Collapse is single-handedly responsible for most of the glaring differences between Dreamfall Stark and TLJ Stark.
  • Cliffhanger : The ending.
  • Combat, Diplomacy, Stealth : You are occasionally given multiple paths to victory, especially when playing as Zoë. For example, when sneaking into the Victory Hotel, you can either fight and knock Vinnie unconscious, sneak past him while he is checking his pizza, or talk him into letting you in.
  • The Conspiracy : Project Alchera is a blend of the government and corporate variants, as corporations act as the world government in the setting . The Japanese toy manufacturer WATICorp is involved in the development and spreading of Mind Control Devices disguised as lucid dream toys. Unfortunately, none of them had any idea that there was an entire world of magic that used the same wavelengths as the project. The central AI latched on in curiosity and suddenly instant chaos, test subjects manifest in Arcadia, two worlds in danger, etc. .
  • Creepy Twins : The two Asian twins working for WATICorp that pursue Zoë across the game.
  • Cute Machines : The Watillas. The creepy black eyes aside, no human could claim not to adore such a machine.
  • Darkest Hour : The ending: April Ryan is hit with a spear and tumbles into the water; Kian has a crisis of faith and is promptly imprisoned; Zoë is sent into a permanent coma; Faith dies after living a tragic life of Fate Worse than Death .
  • Delivery Guy Infiltration : April, when trying to break Zoë out of the prison, uses this disguise to deliver a poisoned sandwich to the guard. The warden even lets her deliver it to the guard in person .
  • Desperately Looking for a Purpose in Life : The theme of Zoë and April's arcs.
  • Do Not Adjust Your Set : Faith loves this trope.
  • Downer Ending : Zoë saves Stark from Faith, but she fails to stop WATI and the Azadi's plans and winds up in a permanent coma. The Azadi kill April and arrest Kian for treason, leaving no one to able save the world.
  • In The Longest Journey Crow is render into Polish as Kruk, a word that is actually more often associated with a raven. It technically wasn't a mistake on the translator's part as quite a few Polish dictionaries point out that the word "kruk" is acceptable for both ravens and crows alike, however it is a widely held belief that the only correct translations for "raven" and "crow" in Polish are "kruk" and "wrona" respetively. The problem is, the word "wrona", that would probably be best here, is not only feminine but also has a definitely nasty feel to it, much like, say, cockroach has in English. And so, probably to shelter themselves from some of the fans, the translator actually modified April's journal to make it clear that while she is aware that Crow isn't actually, well, a crow, she named him so nonetheless.
  • And then April herself ends up being called Raven. Since the most appropriate word, "kruk", was already taken and "wrona" would still sound rather improper for a positive character, Raven was turned into "Kruczowłosa", which essentially means "The Raven-Haired One". note  April is a redhead
  • Dueling Player Characters : Not a physical conflict but, when April and Kian meet for the first time, they engage in a heated argument over the Azadi politics in the Northlands. Notably, you can select both characters' responses, so it is possible to either convince April to reconsider her views on Azadi, or force Kian to take a good look at his superiors. Too bad it doesn't really lead to any Story Branching .
  • Dying Town : Newport. Marcuria begins showing early signs of this.
  • Eager Rookie : Brynn is very eager to prove his worth to the rebel cause but his more experienced commanders Chawan and April keep him on a short leash, much to his frustration.
  • Eerie Pale-Skinned Brunette : Faith, April and Helena Chang are this to one degree or another.
  • Empty Piles of Clothing : Zoë's first trip back out of Arcadia has her disappearing but leaving her clothes behind. In subsequent trips, she's gained enough mastery of her abilities to disappear without leaving anything.
  • Exact Words : "Faith will bring you where you are needed the most." Faith is a person.
  • Fantastic Drug : Morpheus, the sleeping drug used before connecting people to the Dreamer. It is safe under normal circumstances, though repeated usage has detrimental effects , eventually resulting in death, as it happened with Faith .
  • Fauxreigner : The electronics seller in New Port looks and acts like a stereotypical ancient Chinese merchant. As Zoë gets to know him better he eventually drops the act and admits that is it only a sales gimmick.
  • Fisher King : The Guardian. In The Longest Journey , the Guardian's Realm, when lacking a guardian, was a desolate, stormy, foreboding landscape. Under the new Guardian... see Scenery Porn . April even comments on it.
  • Foreshadowing : Kian's speech with Master Gamon during his introduction foreshadows his Heel–Face Turn .
  • Fourth Wall : Played with. When Zoë first enters Marcuria, she comments that everything looks like something out of a fantasy role-playing game.
  • Goal in Life : Discussed in-depth, especially with Zoë's story arc.
  • Government Conspiracy : Project Alchera.
  • Great Big Library of Everything : The Dark People want their Library to become this, embarking on an endless Sisyphean task of collecting every book ever written.
  • The Guards Must Be Crazy : It is surprisingly easy to outsmart the guards at Friar's Keep. Zoë can convince the guard on his level to leave the door slot open by promising to... sing him a song. Then the warden lets April in because he is too lazy to deliver the sandwich to the other guard himself.
  • Hacking Minigame : Justified. Oliva de Marcos gives Zoë the software she uses to hack electronic devices and explains that it's specifically designed to look like a game so that if someone comes by and sees her screen, they won't know what she's really doing.
  • Haunted Technology : The Static that is gradually destroying Stark's technology is actually Faith trying to keep herself alive on the Wire after her death.
  • Roper Klacks actually helps April numerous times.
  • Kian slowly goes through one over the course of the game, which gets him arrested at the end.
  • Hollywood Hacking : Justified. See Hacking Minigame .
  • Homeless Pigeon Person : Beggar Crazy Clara has a pet that defies biological definition and that Zoë has to rescue from Azadi to get Clara to tell her some plot-relevant stuff.
  • Hopeless Boss Fight : Failing to be stealthy in the Grubber cave produces a giant Grubber that will kill you in two hits and cannot be hurt. You can technically outrun it forever, but that makes finishing the puzzles nearly impossible. Two more appear later in the level, and just running by them is a viable strategy.
  • How We Got Here : Most of the narration is Zoë recounting the events of the past few days.
  • Idiot Ball : Allowing a very shady character, that you have just promised to take down, to put you into what is essentially a temporary coma without anyone you know/trust to watch over you or even know about it. Little wonder that Zoë ends put into a more permanent coma with little chance of survival.
  • In the Future, We Still Have Roombas : One level has Zoë sneaking into a corporate headquarters by following cleaning bots through passages that open for them.
  • Janitor Impersonation Infiltration : Zoë dresses as a janitor to get into WATI headquarters. Once in though, she doesn't fool the guard robots, commandos, or even the scientists working in the lab, so she needs to hide when they approach.
  • Leaning on the Fourth Wall : Several locations contain game boxes of the game itself . For an added bonus, they have not only the final game cover but many designs discarded before the release, as well as some old TLJ boxes.
  • Leaving You to Find Myself : Zoë and Reza break up for this reason in the backstory. They remain Amicable Exes though, and a large part of the plot is about Zoë investigating the disappearance of Reza. By the time the next game begins , they are back together.
  • Left Hanging : Just WTF happened to all the main characters in the end ?! That's for starters, and if you want to know how bad it was, go to the WMG subpage and marvel at its size. Luckily, Dreamfall Chapters does a good job of resolving a lot of the cliffhangers.
  • Luke, I Am Your Father : Faith is really Zoë's sister, while their mother is heavily implied to be Helena Chang.
  • My Little Panzer : WATIcorp sold several units of questionable safety and would like to assure you that they've since been absolved of all charges.
  • Mystical 108 : Only one copy of Roper Klack's book remains because when the reader reaches page 108 they explode . The last remaining copy has been de-enchanted though, and is safe to read. At least, that's what he says...
  • A Nazi by Any Other Name : The Azadi can best be described as the ascetics of the Persian Empire meets the military of the Roman Empire meets Fascist politics. Especially their tendency to refer to themselves as "Trueblood", and their isolation of the "undesired" magical beings in a ghetto are very overt.
  • No Grubbers Were Harmed
  • Noob Bridge : The music puzzle that lets Zoë out of the caves into Marcuria. It requires two elements that will not be immediately apparent to new players, namely that a certain item from the previous location could be picked up and used on the wall symbols to reproduce the melody hummed by random encounter enemies on said location. Incidentally, you can kill those enemies, leaving you with no melody if you failed to pay attention.
  • Noodle Incident : The Collapse. Characters constantly refer to it, but the game never goes into detail about just what it was or why it caused such societal upheaval.
  • Nostalgia Level : Chapter 3 takes place in Newport's Venice district, which was one of the major Stark locations in the original game. While Venice has become a crimeridden slum in the wake of the Collapse, it's still recognizably the same place as it was in the original game.
  • Organic Technology : Bioengineering has become a big thing after The Longest Journey .
  • Our Dragons Are Different : The Draic Kin.
  • April and Kian both think the human with the book in the Magical Ghetto looks out of place, but April thinks he's an Azadi spy while Kian thinks he's a magical sympathizer.
  • Kian and April both notice Crazy Clara's living conditions, but Kian thinks her homelessness is proof that Marcuria needs the Azadi while April thinks she was probably driven from her home by the Azadi.
  • Physical God : The Guardian, after the Changing of the Guard.
  • Precision F-Strike : Alvin Peats when talking to Zoë: "You're connected to that fucking girl."
  • Ransacked Room : Reza's place in the beginning is turned over by the baddies trying to find the journal.
  • Ridiculously Human Robots : WATICorp's trademark talking-animal robots, which in the past have been programmed with features such as ADHD and the ability to urinate (that wasn't a very popular feature).
  • Creepy little girl named Faith .
  • The protagonist and the narrator is named "Zoë", which is the Greek for "life".
  • Zoë lives in Casablanca, "Casablanca" is the Spanish for " white house". Faith lives in a bizarre black dollhouse.
  • The image of the big red dragon found on the floor in the hall of WATICorp. Anyone who played The Longest Journey knows that red dragon — or Kin is the true form of Cortez .
  • Apparently, Tørnquist borrows heavily from Aboriginal Australian Myths . "Alchera" is the Arrentje for "dreaming", which natives understand as a process of shaping the cosmos. In that context, the Undreaming can be understood as a process of un-shaping the cosmos . Eingana is the name of Aboriginal creator goddess who governs life and death and lives in the Dream time, mythological era of totemic spirits .
  • Scenery Gorn : Venice, which became a crime-ridden Wretched Hive since the previous game. Especially jarring is the Victory Hotel, formerly named Border House, April's home in The Longest Journey .
  • Science-Related Memetic Disorder : Roper Klacks says that he had suffered the magical version of this before April "cured" him. He calls it EPWD. Now he is a humble potion seller in Marcuria and is grateful to April for what she did to him.
  • Second Chapter Cliffhanger : All three protagonists end in dire fates. Kian is arrested, April is dead, and Zoë is in a coma with hints that she might have died too. On top of that, The Bad Guys Win .
  • Sequel: The Original Title : At this point in the series 'Dreamfall' appears to become the main title, being followed by Dreamfall Chapters .
  • Shoot the Shaggy Dog : April is killed near the end.
  • Simple Score of Sadness : A simple piano solo from "Rush" when Faith dies.
  • The naked bald blue-glowing Physical God of a Guardian, Gordon Halloway , looks suspiciously similar to Dr. Manhattan from Watchmen .
  • A more overt one: Brian Westhouse: Where we're going, we won't need wings to fly!
  • There is one to Shakespeare : One of the major locations is Venice (not the real one, but a neighborhood of the fictional American city of Newport), which is home to a street gang called the Shakespeareans. There's also a Chinese street vendor, who at one point describes himself as the "best merchant in Venice" .
  • Silent Majority : In-Universe , April mentions that the Silent Majority of people in Marcuria actually might not like the Azadi occupation and its attached restraints on their personal freedoms... but they won't speak up because the Azadi has put a roof over their heads, food on the table, and provided jobs to pay the bills .
  • Solar Punk : Casablanca in 2219 is all about this trope.
  • Standard Power-Up Pose : The Guardian of the Balance assumes this pose (but with his legs together) upon ascending to the top of the Tower of the Balance.
  • WATICorp's museum and staff. The museum has fluff in regards to WATICorp's robotics history, and the mechanically cheerful voice uses the same tone to describe how fluffy-wuffy much everyone loved Roboy and the fact that the prototype Watilla's habit of soiling itself was a controversial design feature, not to mention glossing over the original gigantic Robunny's numerous injury cases ("of which WATICorp has been completely absolved"). Meanwhile, security guards and mechanized drones tell you that almost no one was hurt in today's exhibit rampage, and that since you're somewhere you shouldn't be, they're going to very politely use force now.
  • Zoë realizes that WATICorp's products are Stepford Smilers; at the beginning of the game, she realizes that when Wonkers, her Watilla, talks about what he does while she's not home, he's trying to communicate that he's lonely, but is literally incapable of expressing or understanding it in any way possible. Reza's Watilla Lucia is similarly unable to communicate or understand her mental state in regards to his disappearance, but it's clear she's even worse off than Wonkers, who can at least rest assured of Zoë returning home once in a while.
  • Stringy-Haired Ghost Girl : Faith, who is actually far more benevolent than most other examples .
  • Technology Erasure Event : In between the two games (specifically, on August 8, 2209), Earth experiences a catastrophic event known as "the Collapse", during which many advanced technologies stop working overnight, including Anti-Gravity and Faster-Than-Light Travel . While the exact nature of the Collapse is never elaborated upon, it coincided in time with the enthronement of the Thirteenth Guardian of the Balance, and is therefore believed to be a consequence of the new Guardian stripping Earth of all technologies that were actually based on magic that seeped in from its twin world of Arcadia, in order to restore the Balance between the Twin Worlds.
  • Trick-and-Follow Ploy : Knowing that Kian will find a way to the rebel camp but uncertain of Kian's loyalties, Vamon has him secretly followed.
  • Uncomfortable Elevator Moment : Zoë has one with a WatiCorp employee if she decides to go into the elevator with her while infiltrating its HQ.
  • Your Terrorists Are Our Freedom Fighters : Discussed. The Azadi regularly call April's group terrorists.

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Dreamfall: the longest journey.

"Nothing in there sir." "Let's move on."

Example of: The Guards Must Be Crazy

Alternative Title(s): Dreamfall

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dreamfall the longest journey brian

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Saga is the third playable character in Dreamfall Chapters . A thirty-five-year-old shifter and traveler, she provides Kian and Zoë with vital assistance during their attempts to save reality from being reshaped.

Forewarned by prophesies outlining her role in events, Saga first intervenes by saving Kian’s life after he is wounded by Mother Utana . Subsequently, she opens up a shift allowing Zoë and Kian to communicate across the divide, and for Ferdows and Wit to brainstorm and execute a way to cause the Azadi Calculating Engine to crash.

Not long after, Saga, now alone, searches for Crow ’s abandoned body and retrieves it.

A week later, after the conclusion of the battle for Marcuria, Saga reappears at the Enclave , where she informs Kian that she will be joining him on his return trip back to Azadir , and aiding him in his efforts to retake the country from Utana’s genocidal faction. She also recommends that he legally adopt her in order to allow her a measure of rights while there.

  • 1 Interludes
  • 2 “The soul of she who saved the balance, reborn”
  • 4 References

Interludes [ ]

While Saga’s role in events taking place in Stark and Marcuria during Dreamfall Chapters is minimal and limited, it does not reflect the totality of her story, or the character’s importance. Her story begins with her birth, continues across her infancy, childhood and adolescence, culminates with her adulthood, and ends with her twilight years.

Saga was born in the House of All Worlds , where she lived with her parents, Etta , a Midgardian; and Magnus , a human. Sometime in her first year, Saga was visited by an apparition, the spirit of the White Dragon reborn , who vowed to watch over and protect Saga, even after the spirit became invisible to the infant’s eyes and faded from memory.

Not long after, Etta left the House on an errand and never returned, an event that deeply affected both Magnus and Saga.

Saga spent her childhood inside the House, her only companions being Magnus, her stuffed animal Hugsy , and the occasional visitor, such as her godfather Galath and the teachers who came by to assist with her education. She exhibited interest in becoming a singer-songwriter, and was a voracious reader. A more consistent passion, however, were the visual arts, and over a period of time Saga created a series of drawings based on uncommonly vivid dreams of a girl “who is an artist and is named after spring” and that girl’s adventures in another world. It was during this time, when she was seven years old, that she opened her first shift, and left the House for worlds unknown, without supervision.

Saga’s teenage years were turbulent ones, as she chafed under the strict regulations set by Magnus, who, still traumatized by Etta's disappearance, eventually placed wards around the house in order to prevent his daughter from opening shifts and indulging in her wanderlust, lest she too disappear. One time, when Magnus accidentally left behind his glasses, Saga wasted no time in using them to locate and break the wards, after which she once again left.

Since then, Saga has spent most of her life walking across worlds, only occasionally returning to the House of All Worlds, which came to be used as a storehouse more than a home. Sometime along the way, she became aware of prophecies outlining the next chapter in her life, including her roles in the battle for Marcuria; as Lady Alvane, Azadi princess and the adopted daughter of the Bloodless King; and as a player in the War of the Balance .

As the decades passed, Saga continued traveling, visiting various worlds, having many adventures, and working on various projects, such as helping Galath compile the multi-volume The Complete History of the War of The Balance and the Reunification of Worlds ; work on her own tome, The House of All Worlds; and painting. Despite the reluctance of her earlier years, she eventually came to call The House of all Worlds home once again. There, she would occasionally receive visitors, some of whom she regaled with tales of the worlds gone by, and which included one April Ryan, the girl she’d dreamed about all those years ago.

“The soul of she who saved the balance, reborn” [ ]

Much like how the White Dragon reborn is both her mother and a different person, Saga is April Ryan reborn, complete with her own connection to the White of the Kin.

The link between Saga and April and the dragons manifests, or is hinted at, in various ways:

  • An innate resistance to fire, and a degree of control over it.
  • Shifting abilities, which allow Saga to walk through paths between worlds.
  • The appearance of the White Dragon reborn ’s spirit before baby Saga, whom she called “sister-daughter”, much like the two dragons referred to April.
  • Saga’s knowledge of the events of The Longest Journey (although not necessarily other events in April’s life) which she experienced as vivid dreams and include details even April did not know about, such as the presence of the Undreaming inside Brian Westhouse.
  • A shared passion for painting.
  • A deep bond with Crow, who, like her, appears to have been reborn after being killed.
  • The narrative juxtaposition of April's funeral with Saga's birth, complete with a shift portal opening in the House of All Worlds.
  • Next to the fireplace, in House of All Worlds, one of the books is titled "Reincarnation for Beginners"

Saga herself acknowledges a connection, but remains uncertain of its nature. April’s own spirit, who meets Zoë in the Storytime, notes that she has been reborn, but gives no additional detail. Abnaxus of the Venar is more explicit, telling Zoë and Crow: “She will be dead. She was reborn. There are two now, entwined but apart. The Dragon of Spring. The Girl Who Walked Between Worlds. Mortal and immortal, human and kin.”

  • When Saga opens a portal and leaves the House, the background music that plays is a mixed version of April's funeral theme.
  • Saga's room includes a self-portrait, where she sits against the backdrop of the Border Mountains as seen in The Longest Journey .
  • The narrative structure of Saga's story, in which the player drops in on the character at different points in her life, is the realization of a discarded concept that had been considered for the original follow-up for The Longest Journey , wherein "You would play this girl/woman as a child, a teenager, an adult, and an old woman." [1]
  • As revealed in the comic-book story "The Propheseer," Saga's sexual exploits sometimes precede her, and she has obtained a reputation in some corners of the multiverse as someone who "gets around," and whose partners are not limited to humanoid beings. While the accuracy of these claims is uncertain, Ragnar Tørnquist has confirmed that she is pansexual .

References [ ]

  • ↑ "Dreamfallen (ii)", at Ragnar Tornquist's blog (Archived)
  • 1 Choices in Dreamfall Chapters
  • 2 April Ryan
  • 3 Dreamfall Chapters

IMAGES

  1. Longest Journey: Dreamfall (1934) Entering the Divide [Brian Westhouse

    dreamfall the longest journey brian

  2. Dreamfall: The Longest Journey (2006)

    dreamfall the longest journey brian

  3. Brian Westhouse Voice

    dreamfall the longest journey brian

  4. Dreamfall: The Longest Journey

    dreamfall the longest journey brian

  5. Dreamfall: The Longest Journey

    dreamfall the longest journey brian

  6. Dreamfall: The Longest Journey #4

    dreamfall the longest journey brian

VIDEO

  1. Let's Play Dreamfall

  2. Dreamfall: Longest Journey

  3. Dreamfall Longest Journey #8

  4. Dreamfall: The Longest Journey. Прохождение. #14. Рейд

  5. Let's Play Dreamfall

  6. Dreamfall Longest Journey #9

COMMENTS

  1. Brian Westhouse

    Brian is a playable character at the beginning of Dreamfall. The Monastery []. At the beginning of Dreamfall we see a flashback to the time he spent in the Tibetan monastery, where we see the 32 year-old Brian writing in a journal. Then the Superior Lama calls him (for some reason they speak Mandarin, which Brian understands) to a dais where monks are praying, preparing a ritual.

  2. Brian Westhouse

    The Longest Journey. The Longest Journey: Dreamfall. Voice Actor. Ralph Byers. Born in 1902 in Boston, Brian went to sea when he was 17, before ending up in Europe three years later. He knew Cortez as 'Manny Chavez' when he was working as a journalist in India in the thirties. It is possible that he met Cortez in the process of researching a story.

  3. Dreamfall: The Longest Journey

    Dreamfall: The Longest Journey (Bokmål: Drømmefall: Den Lengste Reisen) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. On 1 March 2007, a sequel entitled Dreamfall Chapters was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in The Longest Journey universe.

  4. TLJwiki

    Welcome to the. The Longest Journey Wiki. Dreamfall Chapters is an episodic 3D adventure game published by Deep Silver. This game encourages character interaction, world exploring and puzzle solving. The game originally released in 2014 on Steam. The "Final Cut" version released for XBox One and PS4 on May 5 2017.

  5. Dreamfall series Wiki

    Dreamfall: The Longest Journey is an adventure video game with elements of action-adventure. It was released for the Windows and Xbox platforms on 17 April 2006 by. Norwegian developer Funcom. On 1 March 2007, a sequel entitled Dreamfall Chapters was announced and Funcom reportedly considered the idea of a massively multiplayer online game set ...

  6. Dreamfall: The Longest Journey Dreamfall The Longest Journey

    March 8, 2009. (This FAQ is under XBOX control) -Tainted. The game begins with a man writing in his notebook. His name is Brian Westhouse. He tells you all sorts of things that won't make any ...

  7. Brian Westhouse Voice

    See image of Ralph Byers, the voice of Brian Westhouse in Dreamfall: The Longest Journey (Video Game).

  8. Dreamfall: The Longest Journey

    Dreamfall continues the story of "The Longest Journey," one of the most critically acclaimed adventure games ever made, and brings adventure gaming into a new era. Focusing on story and characters, Dreamfall features unparalleled 3D visuals, advanced character animations, stunning audio, and innovative gameplay - wrapped in a unique and magical ambience. Dreamfall is set in the 23rd Century ...

  9. Dreamfall: The Longest Journey

    Follow Dreamfall: The Longest Journey. Videogames can be brash affairs, with their guns and cars and tits and stuff. Pop culture entertainment and big name brands bound together with startling ...

  10. Dreamfall: The Longest Journey [Gameplay]

    A story-driven 3rd-person action-adventure sequel to The Longest Journey, with playable characters in three worlds fueled by science and magic. Content Rating. Blood, Strong Language, Suggestive ...

  11. Dreamfall: The Longest Journey Review

    Dreamfall: The Longest Journey primarily follows the story of 3 different characters; Zoe, April and Kian which are all controlled at different stages although you'll also control Brian during the short initial tutorial segment. Players of the original 1999 game will recognise April while the two other characters are completely new to the ...

  12. Dreamfall: The Longest Journey (Game)

    Overview. Dreamfall: The Longest Journey is a 2006 adventure game developed by Funcom as a direct sequel to the 2000 game The Longest Journey.It was simultaneously released for the PC and Xbox, appears on the Xbox 360 backwards compatibility list, and is currently available for download on the 360 through Microsoft's "Xbox Originals" program. It was also added to the GOG and Steam digital ...

  13. -60% Dreamfall: The Longest Journey on GOG.com

    Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the (also award-winning!) game The Longest Journey, considered to be one of the finest adventure games ever made. In Dreamfall, you take on an epic journey of exploration and adventure as you venture through a ...

  14. Let's Play Dreamfall

    It's almost time for us to get started with Dreamfall, but before we do, let's refresh our memory of what happened in The Longest Journey. ... but before we do, let's refresh our memory of what ...

  15. Dreamfall

    Dreamfall - the second game of The Longest Journey Saga and the first of the "Dreamer cycle" - departed from the point-and-click interface of traditional adventure games like its predecessor The Longest Journey, and was termed a 3D action adventure by Funcom, using German developer Spinor's Shark3D graphics engine. Localized versions of the game for PC and XBox were released slowly over the ...

  16. Dreamfall: The Longest Journey on Steam

    Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the award-winning The Longest Journey, considered to be one of the finest adventure games ever made. In Dreamfall, players are taken on an epic journey of exploration and adventure as they venture through a ...

  17. The Longest Journey

    Get ready for the adventure of a lifetime. The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye. Digital download now available!

  18. Dreamfall: The Longest Journey

    Dreamfall: The Longest Journey is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. On 1 March 2007, a sequel entitled Dreamfall Chapters was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in The Longest Journey universe.

  19. The Longest Journey Saga / Characters

    Voiced by: Kevin Merritt (English, The Longest Journey), Brian Bloom (English, Dreamfall), Jon Øigarden (Norwegian, The Longest Journey), Håvard Bakke (Norwegian, Dreamfall) note Jacob McAllen's right-hand man, Gordon is an emotionless and cruel man that the Vanguard sought to make the new Guardian.

  20. Dreamfall: The Longest Journey (2006), Part 1, Chapter 1 & 2 ...

    Dreamfall: The Longest Journey was released in April 6, 2006. I wonder if it was deliberately released in April in reference to April Ryan. Dreamfall is a se...

  21. Kian Alvane

    One of the playable characters of Dreamfall and Dreamfall Chapters, Kian Alvane is a 35 year old Azadi Apostle: a soldier and assassin.He is sent to Marcuria by the Six to find and kill the Rebel leader known as the Scorpion.In his travels, he sees another side of his people and begins to question his beliefs, thinking that what he once believed to be pure faith now more closely resembles ...

  22. Dreamfall: The Longest Journey (Video Game)

    The second game of the The Longest Journey Saga, it is an Oddly Named Sequel to the Adventure Game classic The Longest Journey. The game was released in 2006. It introduces a new heroine, Zoë Castillo, a 20-year-old college dropout living in Stark (our familiar Earth, albeit two centuries into the future) ten years after the events of the ...

  23. Saga

    Saga is the third playable character in Dreamfall Chapters. A thirty-five-year-old shifter and traveler, she provides Kian and Zoë with vital assistance during their attempts to save reality from being reshaped. Forewarned by prophesies outlining her role in events, Saga first intervenes by saving Kian's life after he is wounded by Mother Utana. Subsequently, she opens up a shift allowing ...