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  1. Shaitan

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  2. Nethys

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  3. Nethys by Michele Esposito : r/ImaginaryGolarion

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  4. Nethys

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  5. Cairn Wight

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COMMENTS

  1. Improved Trip

    Prerequisites: Improved Trip. Benefit: You gain a bonus equal to half your tier on checks to trip, and to your CMD when an opponent tries to trip you. These bonuses stack with those granted by Improved Trip. Furthermore, you can make an attack of opportunity against any creature that attempts to trip you, unless it also has this feat. +2 bonus ...

  2. Improved Trip

    Improved Trip. Pathfinder Unchained pg. 124. You can select this feat even if you don't meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a trip combat maneuver, you can spend a number of stamina points up ...

  3. Rules

    Source PRPG Core Rulebook pg. 201. You can attempt to trip your opponent in place of a melee attack. You can only trip an opponent who is no more than one size category larger than you. If you do not have the Improved Trip feat, or a similar ability, initiating a trip provokes an attack of opportunity from the target of your maneuver.

  4. Trip

    Archives of Nethys Archives of Nethys Actions | Activities. Trip [one-action] Attack Source Core Rulebook pg. 243 4.0 Requirements You have at least one hand free. Your target can't be more than one size larger than you. You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.

  5. Improved Trip (Combat)

    Improved Trip (Combat) You are skilled at sending your opponents to the ground. Prerequisite: Int 13, Combat Expertise. Benefit: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe.

  6. Feats

    Item Creation Feats. An item creation feat lets a character create a magic item of a certain type. Regardless of the type of item each involves, the various item creation feats all have certain features in common. Raw Materials Cost: The cost of creating a magic item equals half the base price of the item.

  7. Feat Index

    Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Learn more. Core Rulebook. Getting Started; Races; Classes; Using Skills ... Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11: Attempt a trip combat maneuver against each opponent in reach ...

  8. Mythic Feats

    Mythic Feats. Mythic characters and monsters gain mythic feats as they gain tiers or ranks. These feats can be selected only as part of mythic advancement, not as part of a character's normal advancement or in place of any other bonus feat. Most mythic feats require a non-mythic feat as a prerequisite. These mythic feats enhance the benefits of ...

  9. Aspects

    Aspect Insight (Su): You gain Improved Combat Maneuver (trip) as a bonus feat and a +2 insight bonus to Stealth checks. Aspect Embodiment (Su): Once per combat, when you deal damage to a creature that has concealment, you can gain 1 Entropy Point without taking an additional action. If the creature has total concealment, you gain 2 Entropy Points.

  10. Feats

    Tripping Rush (Combat) Source Character Operations Manual pg. 119 You bull rush opponents into obstacles that knock them down. Prerequisites: Improved Combat Maneuver (trip), base attack bonus +5. Benefit: When you succeed at a bull rush combat maneuver and the target's movement is stopped by an obstacle, the target falls prone (or becomes off-kilter in zero gravity).

  11. Actions in Combat

    Source Starfinder Core Rulebook pg. 244. An action's type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. In a normal round, you can perform one standard action, one move ...

  12. Creature Abilities

    Improved Push [free-action] Source Bestiary pg. 343 The monster can use Push as a free action triggered by a hit with its initial attack. Knockdown [one-action] Source Rage of Elements pg. 233 Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry; Effect The monster attempts to Trip the creature ...

  13. Feats

    Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks: You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit: Earth Child Style

  14. Greater Trip

    Greater Trip (Combat) You can make free attacks on foes that you knock down. Prerequisites: Combat Expertise, Improved Trip, base attack bonus +6, Int 13. Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes ...

  15. Feats

    Three or more combat feats. Once per day as a move action, gain the benefit of a combat feat you don't have. Add Leverage. Str 15. Grip your weapon with more hands to move foes farther with combat maneuvers. Advance Warning. Cha 15. Shout a warning to your allies, causing them to stop being flat-footed.

  16. Improved Knockdown

    Legacy Content. Fighter SourceCore Rulebook pg. 151 4.0 Archetype Mauler * Prerequisites Knockdown * This archetype offers Improved Knockdown at a different level than displayed here. You can dash your foe to the ground with a single blow. When you use Knockdown, instead of making a Strike followed by a Trip, you can attempt a single Strike.

  17. Improved Trip

    You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn't used your attack for the trip attempt. For example, at 11th level, Tordek gets three attacks at bonuses of +11, +6, and +1. In the current round, he attempts to ...

  18. Improved Initiative (Combat)

    Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger. Benefit: You get a +4 bonus on initiative checks.

  19. Shove

    The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.

  20. China's Xi Jinping urges troops to 'focus on the battlefield' during

    General He Weidong, the second-ranked vice-chairman of China's powerful Central Military Commission, accompanied Xi during his visit to the university, which was part of a three-day inspection ...

  21. Feats

    Ally with this feat can help you load and fire a Large light crossbow, heavy crossbow, or musket. Assisted Ascension. Climb 5 ranks. Climb with allies more effectively. Back to Back. Perception 3 ranks. Gain a +2 to AC against flanking opponents. Barrage of Styles*. Base attack bonus +1, human.

  22. Feats

    Improved Combat Maneuver (Combat) Source Starfinder Core Rulebook pg. 158 You are particularly skilled with a specific combat maneuver. Prerequisites: Base attack bonus +1. Benefit: Choose one combat maneuver (bull rush, dirty trick, disarm, grapple, reposition, sunder, or trip).You gain a +4 bonus to your attack roll to resolve that combat maneuver.

  23. Feats

    Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them.

  24. Feats

    Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...