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Travelling Salesman Problem (Greedy Approach)

Travelling salesperson algorithm.

The travelling salesman problem is a graph computational problem where the salesman needs to visit all cities (represented using nodes in a graph) in a list just once and the distances (represented using edges in the graph) between all these cities are known. The solution that is needed to be found for this problem is the shortest possible route in which the salesman visits all the cities and returns to the origin city.

If you look at the graph below, considering that the salesman starts from the vertex ‘a’, they need to travel through all the remaining vertices b, c, d, e, f and get back to ‘a’ while making sure that the cost taken is minimum.

salesman_graph

There are various approaches to find the solution to the travelling salesman problem: naive approach, greedy approach, dynamic programming approach, etc. In this tutorial we will be learning about solving travelling salesman problem using greedy approach.

As the definition for greedy approach states, we need to find the best optimal solution locally to figure out the global optimal solution. The inputs taken by the algorithm are the graph G {V, E}, where V is the set of vertices and E is the set of edges. The shortest path of graph G starting from one vertex returning to the same vertex is obtained as the output.

Travelling salesman problem takes a graph G {V, E} as an input and declare another graph as the output (say G’) which will record the path the salesman is going to take from one node to another.

The algorithm begins by sorting all the edges in the input graph G from the least distance to the largest distance.

The first edge selected is the edge with least distance, and one of the two vertices (say A and B) being the origin node (say A).

Then among the adjacent edges of the node other than the origin node (B), find the least cost edge and add it onto the output graph.

Continue the process with further nodes making sure there are no cycles in the output graph and the path reaches back to the origin node A.

However, if the origin is mentioned in the given problem, then the solution must always start from that node only. Let us look at some example problems to understand this better.

Consider the following graph with six cities and the distances between them −

graph_six_cities

From the given graph, since the origin is already mentioned, the solution must always start from that node. Among the edges leading from A, A → B has the shortest distance.

graph a to b

Then, B → C has the shortest and only edge between, therefore it is included in the output graph.

graph_b_to_c

There’s only one edge between C → D, therefore it is added to the output graph.

graph_c_to_d

There’s two outward edges from D. Even though, D → B has lower distance than D → E, B is already visited once and it would form a cycle if added to the output graph. Therefore, D → E is added into the output graph.

graph d to e

There’s only one edge from e, that is E → F. Therefore, it is added into the output graph.

graph e to f

Again, even though F → C has lower distance than F → A, F → A is added into the output graph in order to avoid the cycle that would form and C is already visited once.

graph f to a

The shortest path that originates and ends at A is A → B → C → D → E → F → A

The cost of the path is: 16 + 21 + 12 + 15 + 16 + 34 = 114.

Even though, the cost of path could be decreased if it originates from other nodes but the question is not raised with respect to that.

The complete implementation of Travelling Salesman Problem using Greedy Approach is given below −

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Traveling Salesman Problem using Branch And Bound

Given a set of cities and distance between every pair of cities, the problem is to find the shortest possible tour that visits every city exactly once and returns to the starting point.  

Euler1

For example, consider the graph shown in figure on right side. A TSP tour in the graph is 0-1-3-2-0. The cost of the tour is 10+25+30+15 which is 80. We have discussed following solutions  1) Naive and Dynamic Programming   2) Approximate solution using MST      Branch and Bound Solution   As seen in the previous articles, in Branch and Bound method, for current node in tree, we compute a bound on best possible solution that we can get if we down this node. If the bound on best possible solution itself is worse than current best (best computed so far), then we ignore the subtree rooted with the node.  Note that the cost through a node includes two costs.  1) Cost of reaching the node from the root (When we reach a node, we have this cost computed)  2) Cost of reaching an answer from current node to a leaf (We compute a bound on this cost to decide whether to ignore subtree with this node or not).  

  • In cases of a maximization problem , an upper bound tells us the maximum possible solution if we follow the given node. For example in 0/1 knapsack we used Greedy approach to find an upper bound .
  • In cases of a minimization problem , a lower bound tells us the minimum possible solution if we follow the given node. For example, in Job Assignment Problem , we get a lower bound by assigning least cost job to a worker.

In branch and bound, the challenging part is figuring out a way to compute a bound on best possible solution. Below is an idea used to compute bounds for Travelling salesman problem. Cost of any tour can be written as below.  

For example, consider the above shown graph. Below are minimum cost two edges adjacent to every node.   

Now we have an idea about computation of lower bound. Let us see how to how to apply it state space search tree. We start enumerating all possible nodes (preferably in lexicographical order) 1. The Root Node: Without loss of generality, we assume we start at vertex “0” for which the lower bound has been calculated above. Dealing with Level 2: The next level enumerates all possible vertices we can go to (keeping in mind that in any path a vertex has to occur only once) which are, 1, 2, 3… n (Note that the graph is complete). Consider we are calculating for vertex 1, Since we moved from 0 to 1, our tour has now included the edge 0-1. This allows us to make necessary changes in the lower bound of the root.   

How does it work? To include edge 0-1, we add the edge cost of 0-1, and subtract an edge weight such that the lower bound remains as tight as possible which would be the sum of the minimum edges of 0 and 1 divided by 2. Clearly, the edge subtracted can’t be smaller than this. Dealing with other levels: As we move on to the next level, we again enumerate all possible vertices. For the above case going further after 1, we check out for 2, 3, 4, …n.  Consider lower bound for 2 as we moved from 1 to 1, we include the edge 1-2 to the tour and alter the new lower bound for this node.  

Note: The only change in the formula is that this time we have included second minimum edge cost for 1, because the minimum edge cost has already been subtracted in previous level.   

Output :    

The rounding is being done in this line of code:

In the Branch and Bound TSP algorithm, we compute a lower bound on the total cost of the optimal solution by adding up the minimum edge costs for each vertex, and then dividing by two. However, this lower bound may not be an integer. To get an integer lower bound, we can use rounding.

In the above code, the curr_bound variable holds the current lower bound on the total cost of the optimal solution. When we visit a new vertex at level level, we compute a new lower bound new_bound by taking the sum of the minimum edge costs for the new vertex and its two closest neighbors. We then update the curr_bound variable by rounding new_bound to the nearest integer.

If level is 1, we round down to the nearest integer. This is because we have only visited one vertex so far, and we want to be conservative in our estimate of the total cost of the optimal solution. If level is greater than 1, we use a more aggressive rounding strategy that takes into account the fact that we have already visited some vertices and can therefore make a more accurate estimate of the total cost of the optimal solution.

Time Complexity: The worst case complexity of Branch and Bound remains same as that of the Brute Force clearly because in worst case, we may never get a chance to prune a node. Whereas, in practice it performs very well depending on the different instance of the TSP. The complexity also depends on the choice of the bounding function as they are the ones deciding how many nodes to be pruned. References:   http://lcm.csa.iisc.ernet.in/dsa/node187.html

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Travelling Salesman Problem: Python, C++ Algorithm

Alyssa Walker

What is the Travelling Salesman Problem (TSP)?

Travelling Salesman Problem (TSP) is a classic combinatorics problem of theoretical computer science. The problem asks to find the shortest path in a graph with the condition of visiting all the nodes only one time and returning to the origin city.

The problem statement gives a list of cities along with the distances between each city.

Objective: To start from the origin city, visit other cities only once, and return to the original city again. Our target is to find the shortest possible path to complete the round-trip route.

Example of TSP

Here a graph is given where 1, 2, 3, and 4 represent the cities, and the weight associated with every edge represents the distance between those cities.

Example of TSP

The goal is to find the shortest possible path for the tour that starts from the origin city, traverses the graph while only visiting the other cities or nodes once, and returns to the origin city.

For the above graph, the optimal route is to follow the minimum cost path: 1-2-4-3-1. And this shortest route would cost 10+25+30+15 =80

Different Solutions to Travelling Salesman Problem

Different Solutions to Travelling Salesman Problem

Travelling Salesman Problem (TSP) is classified as a NP-hard problem due to having no polynomial time algorithm. The complexity increases exponentially by increasing the number of cities.

There are multiple ways to solve the traveling salesman problem (tsp). Some popular solutions are:

The brute force approach is the naive method for solving traveling salesman problems. In this approach, we first calculate all possible paths and then compare them. The number of paths in a graph consisting of n cities is n! It is computationally very expensive to solve the traveling salesman problem in this brute force approach.

The branch-and-bound method: The problem is broken down into sub-problems in this approach. The solution of those individual sub-problems would provide an optimal solution.

This tutorial will demonstrate a dynamic programming approach, the recursive version of this branch-and-bound method, to solve the traveling salesman problem.

Dynamic programming is such a method for seeking optimal solutions by analyzing all possible routes. It is one of the exact solution methods that solve traveling salesman problems through relatively higher cost than the greedy methods that provide a near-optimal solution.

The computational complexity of this approach is O(N^2 * 2^N) which is discussed later in this article.

The nearest neighbor method is a heuristic-based greedy approach where we choose the nearest neighbor node. This approach is computationally less expensive than the dynamic approach. But it does not provide the guarantee of an optimal solution. This method is used for near-optimal solutions.

Algorithm for Traveling Salesman Problem

We will use the dynamic programming approach to solve the Travelling Salesman Problem (TSP).

Before starting the algorithm, let’s get acquainted with some terminologies:

  • A graph G=(V, E), which is a set of vertices and edges.
  • V is the set of vertices.
  • E is the set of edges.
  • Vertices are connected through edges.
  • Dist(i,j) denotes the non-negative distance between two vertices, i and j.

Let’s assume S is the subset of cities and belongs to {1, 2, 3, …, n} where 1, 2, 3…n are the cities and i, j are two cities in that subset. Now cost(i, S, j) is defined in such a way as the length of the shortest path visiting node in S, which is exactly once having the starting and ending point as i and j respectively.

For example, cost (1, {2, 3, 4}, 1) denotes the length of the shortest path where:

  • Starting city is 1
  • Cities 2, 3, and 4 are visited only once
  • The ending point is 1

The dynamic programming algorithm would be:

  • Set cost(i, , i) = 0, which means we start and end at i, and the cost is 0.
  • When |S| > 1, we define cost(i, S, 1) = ∝ where i !=1 . Because initially, we do not know the exact cost to reach city i to city 1 through other cities.
  • Now, we need to start at 1 and complete the tour. We need to select the next city in such a way-

cost(i, S, j)=min cost (i, S−{i}, j)+dist(i,j) where i∈S and i≠j

For the given figure, the adjacency matrix would be the following:

Algorithm for Traveling Salesman Problem

Let’s see how our algorithm works:

Step 1) We are considering our journey starting at city 1, visit other cities once and return to city 1.

Step 2) S is the subset of cities. According to our algorithm, for all |S| > 1, we will set the distance cost(i, S, 1) = ∝. Here cost(i, S, j) means we are starting at city i, visiting the cities of S once, and now we are at city j. We set this path cost as infinity because we do not know the distance yet. So the values will be the following:

Cost (2, {3, 4}, 1) = ∝ ; the notation denotes we are starting at city 2, going through cities 3, 4, and reaching 1. And the path cost is infinity. Similarly-

cost(3, {2, 4}, 1) = ∝

cost(4, {2, 3}, 1) = ∝

Step 3) Now, for all subsets of S, we need to find the following:

cost(i, S, j)=min cost (i, S−{i}, j)+dist(i,j), where j∈S and i≠j

That means the minimum cost path for starting at i, going through the subset of cities once, and returning to city j. Considering that the journey starts at city 1, the optimal path cost would be= cost(1, {other cities}, 1).

Let’s find out how we could achieve that:

Now S = {1, 2, 3, 4}. There are four elements. Hence the number of subsets will be 2^4 or 16. Those subsets are-

1) |S| = Null:

2) |S| = 1:

{{1}, {2}, {3}, {4}}

3) |S| = 2:

{{1, 2}, {1, 3}, {1, 4}, {2, 3}, {2, 4}, {3, 4}}

4) |S| = 3:

{{1, 2, 3}, {1, 2, 4}, {2, 3, 4}, {1, 3, 4}}

5) |S| = 4:

{{1, 2, 3, 4}}

As we are starting at 1, we could discard the subsets containing city 1.

The algorithm calculation:

1) |S| = Φ:

cost (2, Φ, 1) = dist(2, 1) = 10

cost (3, Φ, 1) = dist(3, 1) = 15

cost (4, Φ, 1) = dist(4, 1) = 20

cost (2, {3}, 1) = dist(2, 3) + cost (3, Φ, 1) = 35+15 = 50

cost (2, {4}, 1) = dist(2, 4) + cost (4, Φ, 1) = 25+20 = 45

cost (3, {2}, 1) = dist(3, 2) + cost (2, Φ, 1) = 35+10 = 45

cost (3, {4}, 1) = dist(3, 4) + cost (4, Φ, 1) = 30+20 = 50

cost (4, {2}, 1) = dist(4, 2) + cost (2, Φ, 1) = 25+10 = 35

cost (4, {3}, 1) = dist(4, 3) + cost (3, Φ, 1) = 30+15 = 45

cost (2, {3, 4}, 1) = min [ dist[2,3]+Cost(3,{4},1) = 35+50 = 85,

dist[2,4]+Cost(4,{3},1) = 25+45 = 70 ] = 70

cost (3, {2, 4}, 1) = min [ dist[3,2]+Cost(2,{4},1) = 35+45 = 80,

dist[3,4]+Cost(4,{2},1) = 30+35 = 65 ] = 65

cost (4, {2, 3}, 1) = min [ dist[4,2]+Cost(2,{3},1) = 25+50 = 75

dist[4,3]+Cost(3,{2},1) = 30+45 = 75 ] = 75

cost (1, {2, 3, 4}, 1) = min [ dist[1,2]+Cost(2,{3,4},1) = 10+70 = 80

dist[1,3]+Cost(3,{2,4},1) = 15+65 = 80

dist[1,4]+Cost(4,{2,3},1) = 20+75 = 95 ] = 80

So the optimal solution would be 1-2-4-3-1

Algorithm for Traveling Salesman Problem

Pseudo-code

Implementation in c/c++.

Here’s the implementation in C++ :

Implementation in Python

Academic solutions to tsp.

Computer scientists have spent years searching for an improved polynomial time algorithm for the Travelling Salesman Problem. Until now, the problem is still NP-hard.

Though some of the following solutions were published in recent years that have reduced the complexity to a certain degree:

  • The classical symmetric TSP is solved by the Zero Suffix Method.
  • The Biogeography‐based Optimization Algorithm is based on the migration strategy to solve the optimization problems that can be planned as TSP.
  • Multi-Objective Evolutionary Algorithm is designed for solving multiple TSP based on NSGA-II.
  • The Multi-Agent System solves the TSP of N cities with fixed resources.

Application of Traveling Salesman Problem

Travelling Salesman Problem (TSP) is applied in the real world in both its purest and modified forms. Some of those are:

  • Planning, logistics, and manufacturing microchips : Chip insertion problems naturally arise in the microchip industry. Those problems can be planned as traveling salesman problems.
  • DNA sequencing : Slight modification of the traveling salesman problem can be used in DNA sequencing. Here, the cities represent the DNA fragments, and the distance represents the similarity measure between two DNA fragments.
  • Astronomy : The Travelling Salesman Problem is applied by astronomers to minimize the time spent observing various sources.
  • Optimal control problem : Travelling Salesman Problem formulation can be applied in optimal control problems. There might be several other constraints added.

Complexity Analysis of TSP

So the total time complexity for an optimal solution would be the Number of nodes * Number of subproblems * time to solve each sub-problem. The time complexity can be defined as O(N 2 * 2^N).

  • Space Complexity: The dynamic programming approach uses memory to store C(S, i), where S is a subset of the vertices set. There is a total of 2 N subsets for each node. So, the space complexity is O(2^N).

Next, you’ll learn about Sieve of Eratosthenes Algorithm

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COMMENTS

  1. Travelling Salesman Problem

    The Travelling Salesman Problem (also known as the Travelling Salesperson Problem or TSP) is an NP-hard graph computational problem where the salesman must visit all cities (denoted using vertices in a graph) given in a set just once. The distances (denoted using edges in the graph) between all these cities are known.

  2. Traveling Salesperson problem using branch and bound

    Traveling Salesperson problem using branch and bound. Given the vertices, the problem here is that we have to travel each vertex exactly once and reach back to the starting point. Consider the below graph: As we can observe in the above graph that there are 5 vertices given in the graph. We have to find the shortest path that goes through all ...

  3. Discrete Mathematics Travelling Salesman Problem

    This procedure gives reasonably good results for the travelling salesman problem. The method is as follows: Step1: Select an arbitrary vertex and find the vertex that is nearest to this starting vertex to form an initial path of one edge. Step2: Let v denote the latest vertex that was added to the path. Now, among the result of the vertices ...

  4. Traveling Salesman Problem (TSP) Implementation

    A TSP tour in the graph is 1-2-4-3-1. The cost of the tour is 10+25+30+15 which is 80. The problem is a famous NP-hard problem. There is no polynomial-time known solution for this problem. Examples: Output of Given Graph: minimum weight Hamiltonian Cycle : 10 + 25 + 30 + 15 := 80.

  5. 7.3 Traveling Salesman Problem

    Traveling Salesman Problem - Branch and BoundPATREON : https://www.patreon.com/bePatron?u=20475192Courses on Udemy=====Java Programminghttps://www...

  6. Traveling Salesman Problem using Dynamic Programming

    Discussed Traveling Salesman Problem -- Dynamic Programming--explained using Formula. TSP solved using the Brute Force method and Dynamic Programming approac...

  7. Java Program to Solve Travelling Salesman Problem Using Incremental

    It is also known as TSP and is the most known computer science optimized problem in this modern world. Algorithm: Start with a sub-graph consisting of node 'i' only. Find node r such that c ir is minimal and form sub-tour i-r-i. (Insertion step) Find the arc (i, j) in the sub-tour which minimizes c ir + c rj - c ij Insert 'r' between ...

  8. How to solve the classic Traveling Salesman Problem in Java

    The Traveling Salesman Problem (TSP) is one of the most classic and talked-about problems in all of computing: A salesman must visit all the cities on a map exactly once, returning to the start city at the end of the journey. There is a direct connection from every city to every other city, and the salesman may visit the cities in any order.

  9. Travelling salesman problem

    The generalized travelling salesman problem, also known as the "travelling politician problem", deals with "states" that have (one or more) "cities" and the salesman has to visit exactly one "city" from each "state". One application is encountered in ordering a solution to the cutting stock problem in order to minimize knife changes.

  10. Travelling Salesman Problem (Greedy Approach)

    Travelling salesman problem takes a graph G {V, E} as an input and declare another graph as the output (say G') which will record the path the salesman is going to take from one node to another. The algorithm begins by sorting all the edges in the input graph G from the least distance to the largest distance. The first edge selected is the ...

  11. Travelling Salesman Problem using Dynamic Programming

    The problem is a famous NP-hard problem. There is no polynomial-time know solution for this problem. The following are different solutions for the traveling salesman problem. Unmute. ×. Naive Solution: 1) Consider city 1 as the starting and ending point. 2) Generate all (n-1)! Permutations of cities.

  12. Travelling Sales Person Problem

    Travelling Sales Person Problem with daa tutorial, introduction, Algorithm, Asymptotic Analysis, Control Structure, Recurrence, Master Method, Recursion Tree Method ...

  13. Traveling Salesman Problem using Branch And Bound

    Traveling Salesman Problem using Branch And Bound. Given a set of cities and distance between every pair of cities, the problem is to find the shortest possible tour that visits every city exactly once and returns to the starting point. For example, consider the graph shown in figure on right side. A TSP tour in the graph is 0-1-3-2-0.

  14. Traveling Salesman Problem

    The Travelling Salesman Problem (TSP) is a very well known problem in theoretical computer science and operations research. The standard version of TSP is a hard problem to solve and belongs to the NP-Hard class.. In this tutorial, we'll discuss a dynamic approach for solving TSP. Furthermore, we'll also present the time complexity analysis of the dynamic approach.

  15. Travelling Sales Person Problem

    Travelling Business Person Problem. Who traveling salesman topics abide by a dealer and a set of cities. The salesman has to visit every one of the cities starting from a certain one (e.g., the hometown) and to return to and same city. To challenge of the problem is that the traveling salesman requirements to diminish this total length of the trip.

  16. PDF 1Traveling Salesperson Problem (TSP)

    The Traveling Salesperson Path Problem is the same thing but does not require returning to the start. Both problems are NP-hard. 1. Step 2: De ne our subproblems Based on the above, lets make our subproblems C(S;t) = The minimum-cost path starting at x and ending at t going through all vertices in S

  17. Solving the Traveling Salesman Problem with Genetic Algorithms ...

    The travelling salesman problem (often abbreviated to TSP) is a classic problem in graph theory. It has many applications, in many fields… · 12 min read · Nov 19, 2023

  18. Travelling Salesman Problem: Python, C++ Algorithm

    Travelling Salesman Problem (TSP) is a classic combinatorics problem of theoretical computer science. The problem asks to find the shortest path in a graph with the condition of visiting all the nodes only one time and returning to the origin city. The problem statement gives a list of cities along with the distances between each city.

  19. Solving the Traveling Salesman Problem with Python: A Dual-Approach

    The Traveling Salesman Problem (TSP) is a classic computer science algorithmic problem that has been studied for decades in IT and operations research. It stipulates a simple yet complex question: "Given a list of cities and the distances between each pair, what is the shortest possible route that visits each city exactly once and returns to ...