star trek new horizons form federation

  • Improve your science ships by punting Additional Multi-Purpose Labs to get +2% Anomaly Discovery Chance and +4% Survey Speed Also your science ship staring design comes with Armor Plating and Additional Bulkheads remove them to reduce cost.
  • Spend excess food with the planetary decision Encourage Population Growth for +25% Pop Growth
  • Challenge Mode Effect:
  • Tech Slow down Mode Effect: -20% Tech Research Speed modifier for all empires.
  • Cannon Wars Mode Effect:
  • AI UFP Formation Mode Effect:
  • Class M-H Torrid
  • Class M-O Temperate
  • Class M-P Polar
  • 18 A Ferengi without profit is no Ferengi at all. +50 Latinum
  • 23 Nothing is more important than your health… except for your money. +25 Cordrazine
  • 34 War is good for business. +250 Trained Officers
  • 45 Expand or die. +200 Influence
  • 74 Knowledge equals profit.
  • 214 Never begin a business negotiation on an empty stomach. +500 Food
  • 217 You can't free a fish from water. +100 Water-Ice
  • You must play either United Earth, Vulcan, Andorian or Tellarite.
  • Must not be currently in the middle of a crisis event chain.
  • Must be in a Coalition with three other members.
  • At least two of these Coalition members need to be from the original four founding races
  • Imperial War Rooms -14 Crime +0.5 Loyalty Change Overlord Army in planet give -10 Crime and +0.5 Loyalty Change and -5% Happiness Up to a max of 3 Army's
  • Imperial Halls +25 Overlord Naval Cap -10 Crime -1 Loyalty Change -5% Happiness +5 Stability +2 Imperial Overseer Jobs Turns 1 Subject unity into 1 Overlord Influence and +10 Naval Cap
  • Captain gains the trait Resilient
  • +25 Influence
  • Captain gains the trait Maimed
  • Captain challenged is killed.
  • Victor shall assume leadership
  • -25 Influence
  • Pop give Research
  • Planets give 100% habitability
  • Ships give Ship Design or Resources
  • Leaders give bonuses vs Empire of Origin
  • Armies give armies

star trek new horizons form federation

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Grinsel

New Horizons Team

Crusader Kings II

  • May 23, 2016
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star trek new horizons form federation

  • Unique static galaxy maps, including several built for low-end PCs and one that re-imagine the classic playing style of Birth of the Federation
  • 70+ pre-scripted Star Trek canon races with animated portraits
  • Full ship sets for over 20 species, including United Earth, Klingon Empire, Romulan Star Empire, Cardassian Union, The Dominion and Borg Collective
  • Pirate and Space-Aliens with generic shipsets
  • Playable Borg faction, with a unique story, technologies, components and an assimilation mechanic
  • More than 400 unique ship models
  • Unique era mechanic including ENT, TOS, TMP and TNG eras for FED, ROM, KDF
  • Incremental NCC ship registries for Starfleet vessels.
  • New Weapons, Shields, Unique Components, Civilian Modules and special effects
  • Hundreds of new events, with nearly 500k written words that make dozens of hours of original narrative
  • Numerous new megastructures, including Suliban Helix, Dominion prison asteroids, Borg Unicomplex and the Argus Array
  • Custom ship behavior
  • Improved AI
  • New Tradition system, with the ability to unlock upgradeable Deep Space Stations
  • Innovative new ship designer with tons of possible variations
  • 500+ Race specific weapons
  • 400+ new components
  • Entirely new techtree containing more than 1300 technologies
  • Many Star Trek anomalies and events
  • Complete UI rework, with new UI sub-mods.
  • Sounds, Music and Voice-Overs rework, with several new and original tracks
  • New policies, allowing you to make decisions on your empire concerning health, education and economy
  • New Space-Animations
  • 50 +unique planets and terraforming mechanics including gfx for tilesets and planet surfaces
  • New city environment graphic for Tholian, Cardassian, Vulcans and Klingons
  • Completely overhauled utility system
  • 7 unique new ship classes
  • Cloneable Jem’Hadar and Vorta for the Dominion
  • Federation Council mechanic and the Dominion “The Great Link” and member state mechanic
  • Romulan Tal Shiar Committee and Obsidian Order Espionage mechanic
  • Federation Story, with the option to form the Federation
  • Unique mechanics for Ferengi and Bajorans
  • Unique stories for Klingon, Romulans, Tamarian, Cardassian and many others
  • Multiple unique Crisis, including Xindi, Alar Jihad, Species 8472 Invasion, Mirror Universe Invasion and many more
  • Localisations: English, German, Russian, French and Spanish

star trek new horizons form federation

  • Reader mode

Carador

Second Lieutenant

Hearts of Iron III: Their Finest Hour

Das Projekt klingt vielversprechend! Hoffentlich kommt am Ende was bei rum - ich würde es auf jeden Fall spielen!  

  • May 24, 2016
  • May 27, 2016

Die Sphäre sieht genial aus! Die Kuben der Borg sind ja, im Vergleich zu den Schiffen der Föderation, sehr groß. Wird man das in's Spiel integrieren können? Bei Star Trek Armada z.B. waren sie viel kleiner als in den Filmen.  

die skalierung ist variabel...wir können auch alle schiffe kleiner machen, dann wirkt der cube größer...^^  

Tr0ja

Grinsel said: leider haben wir noch ein problem mit den sections...wenn da einer erfolg hatte, kann er mir/uns gerne erklären wie die bow/mid/stern sections sich von der mid der corvette unterscheiden... Click to expand...

Topsoil

Also sieht schon sehr vielversprechend aus! Viel Erfolg weiterhin!  

  • May 28, 2016

Updates 0.2.4 ist online ModDB Steam  

Cool! Kleine Frage... nichts wirklich wichtiges, aber kann man die blauen Strahlen der Schiffe abschalten? Bei der Defiant sehen die noch ganz gut aus, aber bei den Schiffen mit zwei Warp-Gondeln wirkt es etwas merkwürdig.  

mate0815

Field Marshal

Europa Universalis: Rome

Carador said: Cool! Kleine Frage... nichts wirklich wichtiges, aber kann man die blauen Strahlen der Schiffe abschalten? Bei der Defiant sehen die noch ganz gut aus, aber bei den Schiffen mit zwei Warp-Gondeln wirkt es etwas merkwürdig. Click to expand...

tatsächlich arbeitet skunk gerade an den locators...also ja...es wird also am ende an den gondeln der effekt sein...ob das sinnvoll ist...überlass ich den historikern...  

mate0815 said: eigentlich nicht. die fliegen hier ja mit impulsantrieb - und der strahl kommt genau da raus, wo das impulstriebwerk liegt. allerdings fände auch ich es rein vom optischen besser, wenn der strahl deutlich schwächer wäre. eher als leichtes flimmern um die flugmanöver in naheinstellung noch erkennen zu können aber mehr auch nicht. Click to expand...
Grinsel said: tatsächlich arbeitet skunk gerade an den locators...also ja...es wird also am ende an den gondeln der effekt sein...ob das sinnvoll ist...überlass ich den historikern... Click to expand...
  • May 29, 2016

Sieht schon richtig gut aus und geht vorran aber habe da mal ne frage : Die mod ist Englisch oder sehe ich das falsch? Inwiefern wirkt sich das im Spiel aus?  

Umbosch

Jetzt nur noch Warbirds sowie Romulaner und Cardassianer und du kannst mir den Mod geben.  

HerrderGezeiten

HerrderGezeiten

I just came here to find some turnips, i swear.

Cities: Skylines Industries

Jetzt möchte ich was fragen. Bei den Stellaris Schiffmodelen, ist mir die "Void Cloud" oder auch Wolke aufgefallen. Kann man so ein "nicht festes" Objekt auch "einfach" modellieren ? Träume grad von einer Schatten Weltenzerstörer Wolke.  

IceCold803 said: Sieht schon richtig gut aus und geht vorran aber habe da mal ne frage : Die mod ist Englisch oder sehe ich das falsch? Inwiefern wirkt sich das im Spiel aus? Click to expand...
Umbosch said: Jetzt nur noch Warbirds sowie Romulaner und Cardassianer und du kannst mir den Mod geben. Click to expand...
HerrderGezeiten said: Jetzt möchte ich was fragen. Bei den Stellaris Schiffmodelen, ist mir die "Void Cloud" oder auch Wolke aufgefallen. Kann man so ein "nicht festes" Objekt auch "einfach" modellieren ? Träume grad von einer Schatten Weltenzerstörer Wolke. Click to expand...

ach ja...ich werde jetzt mal mein account mit steam verbinden...ich vermute danach ist dann dieser (3.) forenacc auch hin... ...naja...alle guter dinge sind 3 ^^  

Stellaris Wiki

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United Federation Of Planets [ edit | edit source ]

"A dream that became a reality and spread throughout the stars." – James T. Kirk,

The United Federation of Planets (abbreviated as UFP and commonly referred to as the Federation) was an interstellar federal republic, composed of planetary governments that agreed to exist semi-autonomously under a single central government based on the principles of universal liberty, rights, and equality, and to share their knowledge and resources in peaceful cooperation, scientific development, space exploration and defensive purposes.

One of the most powerful interstellar states in known space, it encompassed 8.000 light years. The total number of formal member worlds was over one hundred and fifty.

Unlike its imperial rivals, who derived power from a single species subjugating other races, the Federation's various member worlds joined willingly and were equals in the Federation's democratic society. The Federation Starfleet was incorporated to maintain exploratory, scientific, diplomatic, and defense functions.

In the alternate reality, Captain Christopher Pike described the Starfleet, the Federations primary space-borne navy, as a "peacekeeping and humanitarian armada."

Founding Members [ edit | edit source ]

How to create united federation of planets [ edit | edit source ].

  • 1) You must choose one of United Earth, Vulcan, Andorian or Tellarite as your starting race.
  • 2) You must NOT be currently in the middle of a "crisis" (e.g. Xindi or Demons).
  • 3) You must be in a Coalition with three other Coalition members.
  • 4) At least two of these Coalition members need to be from the original four founding races (Human, Vulcan, Andorian or Tellarite).
  • 5) At least 15 years must have passed
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Published Apr 30, 2024

Who Are the Breen?

Never turn your back on the mysterious yet aggressive humanoid species.

Stylized and filtered repeating images of Breen soldiers

StarTrek.com

The Breen are a reclusive and mysterious species whose government has long been considered a major power in the Alpha Quadrant.

Although details about them are often blended with hearsay, we have assembled a helpful briefing to get you up-to-speed on all things Breen.

Political Past

Severeal Breen soldiers stand together in 'The Changing Face of Evil'

"The Changing Face of Evil"

During the Klingon Second Empire, an entire Klingon fleet was dispatched to conquer the Breen homeworld, but no ships or soldiers ever returned from the mission. This fearsome reputation continued into the 2360s and 2370s, when the Breen were initially considered suspects in an apparent attack on the U.S.S. Vico (in " Hero Worship ") and the Federation's Amargosa Observatory. The Breen also engaged in hostilities against the Cardassians, having destroyed the transport Ravinok and forced the survivors to mine dilithium.

The Dominion confined a Breen in Internment Camp 371 as part of its bid to infiltrate the Alpha Quadrant, but the prisoner was killed in an escape attempt. Given the Breen's clashes with so many other species, it's no surprise that the Romulans allegedly developed the saying, "Never turn your back on a Breen." Oddly enough, the Ferengi had managed to establish a rapport with the Breen and opened trade negotiations with them by 2373.

Close-up of a Breen helmet in 'The Changing Face of Evil'

The Breen cover themselves in distinctive full-body suits, and their ever-present helmets mask their appearance from outsiders and process their speech through a metallic filter. Rumors of the Breen homeworld being a frozen wasteland lend credence to the theory that these suits are for environmental or refrigeration purposes, though Weyoun claimed that Breen has a comfortable climate.

Nevertheless, the Breen are often considered synonymous with all things cold by their interstellar neighbors. In the 24th Century, Data stated that the Breen are not detectable through empathic means, while Dr. Bashir noted that they do not have any blood.

The Breen Primarch removes his helmet to reveal his translucent green face in 'Mirrors'

"Mirrors"

According to Worf, no one had ever seen a Breen and lived to tell about it, which explains why the Federation did not immediately recognize the courier L'ak as a Breen in 3191. With the Breen finally unmasked, the species is shown to be capable of changing between two faces — a translucent and emerald-like flexible form, and a smooth, pale-green humanoid one. The latter shape takes focus and strength to hold, but unlike their more radiant appearance, the humanoid variant allows them to breathe the same atmosphere as most Federation species. The fluid that leaks out of a stab wound suffered by L'ak may indicate that Bashir's "no blood" observation is limited to the Breen's "other" face.

A Breen prisoner raises his phaser at a Jem'Hadar guard in 'By Inferno's Light'

"By Inferno's Light"

As one might expect when dealing with a populace who conceal their faces from other species, the Breen are incredibly secretive. In the 2370s, Worf asserts that the Breen are without honor and do not tolerate incursions into their space matches, while U.S.S. Voyager 's Emergency Medical Hologram classifies them as a warlike species (as mentioned in " Elogium "). These comments reflect the Klingons' failed invasion of the Breen homeworld, but much more insight can be gained from the interaction between L'ak and his uncle, the Breen Primarch, as seen in " Mirrors ."

The Primarch is displeased with L'ak's relationship with Moll, viewing the human as a "lesser being" and showcasing the Breen's intolerance toward non-Breen species. Great emphasis is placed on royal lines and family lineage, with the Primarch referring to L'ak's humanoid face as an insult to his heritage. In the Primarch's opinion, the Breen have evolved past that form as it makes them unfocused, inflexible, and weak. Ordering L'ak to redeem himself by killing Moll and the irrevocable nature of an Erigah — a Breen blood bounty — seem to reinforce the Federation's belief that the Breen are dangerous and cannot be trusted with the Progenitors' technology.

The Dominion War

Aboard a Jem'Hadar vessel, Weyoun marks a historic moment as the Breen Confederacy forms an alliance with the Dominion in 'Strange Bedfellows'

"Strange Bedfellows"

In 2375, Thot Gor allies the Breen Confederacy with the Dominion and quickly musters a fleet that succeeds in attacking Starfleet Headquarters on Earth. Equipped with organic-based ships, the Breen military helps the Dominion retake the Chin’toka system. The favoritism the Founder shows the Breen becomes a factor that pushes Damar into mounting a resistance against the Dominion. Breen energy-dampening weapons devastate enemy ships, though the Federation, Klingons, and Romulans soon devise a countermeasure which permits them to launch an offensive into Cardassian territory.

The Breen leaders witness the signing of the Treaty of Bajor by the Founders in 'What You Leave Behind'

"What You Leave Behind"

With their armada surrounded at Cardassia Prime, the Founder promises the Breen control of Romulus and Earth in a last-ditch effort to motivate them into fighting to the bitter end. The Breen leader vows to join the frontlines, but the Federation Alliance is bolstered by vessels from the Cardassian fleet. The Dominion and Breen Confederacy’s defeat proves inevitable, and the Founder eventually agrees to a complete surrender.

A 32nd Century Future

The Breen Primarch faces his nephew L'ak and reprimands him for consorting with lesser beings in 'Mirrors'

In the late 32nd Century, the Breen government is now known as the Breen Imperium. An independent entity that is separate from Osyraa's Emerald Chain, the Imperium runs its own space stations and trading hubs where couriers can sell their goods. While faction wars between rivals vying for control of Breen space have raged for years, continued infighting over a new leader has made the Imperium a growing threat and alarmed some Federation worlds.

When a time bug overtakes the U.S.S. Discovery -A, as seen in " Face the Strange ," Captain Burnham witnesses a possible future in which the Breen secure the Progenitors' technology for themselves and launch a devastating attack on the Federation. By 3218, the Discovery is found to be adrift and Federation Headquarters has been obliterated. Once back in the year 3191, Burnham uses the glimpse into the future as evidence that the Breen Imperium must not be allowed to obtain the Progenitors' power.

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Jay Stobie (he/him) is a freelance writer, author, and consultant who has contributed articles to StarTrek.com, Star Trek Explorer, and Star Trek Magazine, as well as to Star Wars Insider and StarWars.com. Learn more about Jay by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.

Star Trek: Discovery Seasons 1-4 are streaming exclusively on Paramount+ in the U.S., the UK, Canada, Switzerland, South Korea, Latin America, Germany, France, Italy, Australia and Austria. Seasons 2 and 3 also are available on the Pluto TV “Star Trek” channel in Switzerland, Germany and Austria. The series streams on Super Drama in Japan, TVNZ in New Zealand, and SkyShowtime in Spain, Portugal, Poland, The Nordics, The Netherlands, and Central and Eastern Europe and also airs on Cosmote TV in Greece. The series is distributed by Paramount Global Content Distribution.

  • Star Trek 101
  • Societies and Cultures

A graphic illustration of the I.S.S. Enterprise NCC-1701

star trek new horizons form federation

Worst Things Done By The Federation In Star Trek

  • The Federation's dark side is revealed through blackmailing and trickery in political and wartime scenarios.
  • The actions of key figures like Captain Sisko and Janeway raise ethical questions about Federation ideals.
  • Section 31's drastic measures, including attempted genocide, show the darker side of the Federation's morality.

Star Trek 's United Federation of Planets may ostensibly be the franchise's good guys, but even sci-fi's most progressive utopia has a few skeletons in its closet. This is hardly surprising: Captain Jonathan Archer, a key figure in the founding of the Federation, was not averse to indulging in occasional piracy or torture during his time in command of the Enterprise NX-01. And, while the Federation has many positive aspects, it seems that the apple doesn't fall far from the tree regarding the great power's flaws.

6 Biggest Retcons To Star Trek History

Many of the Federation's worst excesses can be explained (if not excused) by the existence of dire threats or states of widespread conflict . Some, however, are more personal, leading to long-held fan grudges that still simmer decades after the acts themselves. From political machinations to every flavor of war crime, the Federation is hardly blameless, even if the ends sometimes justify the means.

Blackmailing Qo'nos

That's one way to win a war.

  • Star Trek: Discovery: "Will You Take My Hand?" (Season 1, Episode 15)

Fans remain split on Star Trek: Discovery. Is it a bold new take on the classic franchise, or does it miss the point by several light-years? Whatever the case, one thing is clear when it comes to the Federation's actions at the end of the show's first season: they're as villainous as they are incoherent. Discovery 's debut season focuses on a dangerous conflict between the Federation and the militaristic Klingon Empire ; faced with the risk of imminent defeat, the Federation enlists the help of Emperor Georgiou, a genocidal dictator from the Mirror Universe.

Georgiou's scheme is as silly as anyone should expect from a Mirror Universe inhabitant. Discovery travels to the Klingon homeworld and hides a bomb inside the planet's crust. While Georgiou's initial plot to destroy the planet is foiled, the Federation uses the bomb as leverage, essentially blackmailing the Klingons into accepting a puppet ruler with pro-Federation policies. Enforced regime change on a grand scale is hardly the action of a benevolent state, suggesting that the Federation is less virtuous than it likes to pretend.

Tricking The Romulans

Desperate times call for desperate measures.

  • Star Trek: Deep Space Nine: "In the Pale Moonlight" (Season 6, Episode 19)

"In the Pale Moonlight" is one of the Star Trek franchise's most iconic episodes. Set during the Federation's darkest days, the episode sees Captain Sisko enlist the help of former spy Elim Garak to bring the Romulan Star Empire into the war on the allied side. The devious Romulans are unwilling to join forces with their Federation rivals, so Sisko and Garak are forced to use a blend of deception and diplomacy to achieve their strategic goals.

8 Coolest Starships From Star Trek: The Next Generation

Admittedly, Garak is responsible for many of the scheme's more villainous aspects, such as orchestrating the death of a Romulan senator to implicate the Dominion. However, Sisko (and by extension the Federation) is a driving force behind the plot. Bringing the Romulans into the war proves essential for ensuring an eventual Federation victory, but the Federation's methodology for doing so remains questionable. Yet, as Sisko points out, he will simply have to live with his villainy.

The Forced Deportation Of The Ba'ku

Do the ends ever justify the means.

  • Star Trek: Insurrection

Deep Space Nine 's Dominion War sent shockwaves throughout the franchise, with its impact felt in a range of TV shows, novels, and movies. Indeed, despite featuring characters from The Next Generation , Star Trek: Insurrection (1998) examines the Federation's ethics during wartime. Dominion forces are overwhelming the Federation Alliance at every turn, but the planet of Ba'ku may prove to be a secret weapon. The Federation plans to use Ba'ku's naturally medicinal environment as a hospital for its war effort, but there's a problem.

The planet is already home to the Ba'ku people , and the Federation becomes embroiled in a plot to forcibly relocate the native population to another planet. This policy becomes even harder to defend once it becomes apparent that the supposedly friendly Son'a have their own vendetta against the Ba'ku. It's no wonder, then, that Captain Picard and his crew elected to defy the Federation in this case. Picard may be one of the Federation's most famous figures, but he refuses to be complicit in its wrongdoing.

Using Bioweapons To Poison A Planet

Did captain sisko go too far.

  • Star Trek: Deep Space Nine: "For the Uniform" (Season 5, Episode 13)

When does the quest for justice become a bloody hunt for revenge? This question is posed by "For the Uniform," an episode that pits the morally gray Captain Sisko against the traitorous Eddington, a member of the Maquis terrorist group . The Maquis plan to deploy biological weapons to drive the alien Cardassians away from planets which the Marquis claim for themselves. Sisko, however, turns the plot on its head by using his biological weapons against the planets, making them uninhabitable for humans.

Star Trek: Things You Didnt Know About Benjamin Sisko

Sisko's decision to devastate an entire planet is one of Star Trek 's most shocking moments, and this is emphasized by Worf's initial hesitation to obey Sisko's command. Sisko believes that drastic action is the only way to force Eddington to surrender, but fans continue to debate whether the Emissary of the Prophets let his emotions cloud his judgment. Eddington made a fool of Sisko by betraying and then openly attacking the Federation—in doing so, he pushed Sisko into ordering one of the Federation's most evil acts.

The Attempted Genocide Of The Founders

When does warfare become a war crime.

  • Star Trek: Deep Space Nine: "What You Leave Behind" (Season 7, Episodes 25 & 26)

The Federation may be a place of intellectual progress and equality, but its benevolence conceals a seedy underbelly. Section 31, a Federation intelligence agency with a broad remit and a questionable moral compass. Section 31 and its agents are responsible for some heinous actions, such as blackmailing Starfleet officers and employing villains from the Mirror Universe . However, Section 31's most radical scheme involves the attempted genocide of the Dominion's Founders.

The Federation, via Section 31, infects the Founders with a morphogenic virus that is designed to exterminate the species. While this would bring about the end of the devastating Dominion War, it demonstrates that the road to hell is paved with good intentions. Luckily, good intentions save the Federation in the long run, as curing the disease convinces the Founders to end the war.

Janeway's Murder (?) Of Tuvix

Can kathryn janeway ever be redeemed.

  • Star Trek: Voyager : "Tuvix" (Season 2, Episode 24)

Kathryn Janeway may be just one Starfleet captain, but she and her starship represent the whole of the Federation's presence in the far-off Delta Quadrant . As such, many of her actions have raised fans' eyebrows, from allying with the Borg against Species 872 to falling in love with a holographic character (and deleting his wife from the program). However, viewers are especially disgusted by Janeway's treatment of Tuvix, a hybrid inadvertently created from the Vulcan Tuvok and the Talaxian Neelix.

Star Trek: 8 Best Book-Only Characters, Ranked

Tuvix is sentient, displays a unique sense of self and identity, and makes it clear that he wants to live. Janeway, however, sees things from a more utilitarian perspective: she's lost one of her best officers due to Tukov's hybridization into Tuvix. Her decision to overrule Tuvix's right to exist to restore the status quo represents Janeway at her most ruthless, and many fans have yet to forgive Star Trek 's first female captain. As Federation crimes go, it's a small one, but some still take it personally.

Created by Gene Roddenberry

First Film Star Trek: The Motion Picture

First TV Show Star Trek: The Original Series

Creation Year 1966

Worst Things Done By The Federation In Star Trek

IMAGES

  1. Star Trek: New Horizons

    star trek new horizons form federation

  2. Forming the Federation

    star trek new horizons form federation

  3. [12] Forming the Federation

    star trek new horizons form federation

  4. The Federation Grows

    star trek new horizons form federation

  5. Forming the Federation

    star trek new horizons form federation

  6. Star Trek New Horizons Mod [United Federation of Planets] Ep1- To Boldly Go

    star trek new horizons form federation

VIDEO

  1. The Federation Has Better Ships

  2. Star Trek Next Generation

  3. Северо-Западный ФО

  4. Humanities first steps-Stellaris-Star trek New Horizons-The Federation

  5. Star Trek: New Horizons 3.8.4 BETA

  6. Star Trek: New Horizons 3.10.4

COMMENTS

  1. Tips for playing as the Federation : r/STNewHorizons

    Pick the secondary section, usually the most diverse one (all 4 colors). Fill it up with stations first (tactical, science, command), then with other stuff in what's left. Get the most hp out of orange slots. Pick each main section and hit auto-complete. Settle on the one that gives most dps.

  2. ST NewHorizons/events

    3.2 How to create United Federation of Planets. 3.3 Soul of Alar Crisis. 3.4 Undine Crisis. 3.5 Klingon Civil War events. 3.6 Sword of Kahless Epic Chain. 3.7 Praxis Mining Chain. 4 Flavour Events. 4.1 Klingon Captaincy Challenge flavour event. 4.2 Tellarite debate event.

  3. How to form the Federation? : r/STNewHorizons

    Playing as Earth, I always say yes to making friends and going into coalition with the vulcans. This always leads me to end up forming the Federation, with or without the andorians. I've had the humans, vulcans, tlaxians and andorians form the Federation once or twice but it is rarer. You can usually get them in eventually though. Reply.

  4. Star Trek: New Horizons

    In this guide I show you the basic's needed to know on how to form the UFOP, Hope it helps!Are you a newcomer or veteran STNH player who needs a little bit o...

  5. Star Trek: New Horizons

    For tutorials on Star Trek New Horizons, watch tutorials here: https://youtube.com/playlist?list=PL7Yny44JUuH9BtJUqkBNapsCmdBDNVWCvLike what you see? Want to...

  6. How to form the Federation : r/STNewHorizons

    I know this is probably a dumb question but how do I form the federation? I have all 4 founding members as part of a coalition. Its been well over 15 years. The Xinid event is over but theres no option to form the federation anywhere in my diplo, no ascenion perk, and no event popping. What Gives?

  7. ST NewHorizons

    ST New Horizons is an award-winning total conversion mod for Stellaris offering players the ability to select from a large number of civilizations in the Star Trek universe. Lore appropriate Starships, species, events and more are provided to offer a complete Star Trek experience. It is developed by Paradoxical Development Group and published on Steam Workshop.

  8. Forming the Federation

    We form the United Federation of Planets and deal with the Xindi in Star Trek: New Horizons as we build out way up to creating the Federation.STNH on Steam: ...

  9. Star Trek New Civilisations/Empires/United Federation of Planets

    Formation. When playing as United Earth, Tellar, Vulcan or Andoria, you can bring the canon Federation founding nations together to form the United Federation of Planets. To form the Federation you must form an Alliance with at least 2 nations from the following list: United Earth. Vulcan High Command -or- Confederacy of Surak.

  10. Steam Community :: ST: New Horizons :: Discussions

    The best way to form the federation is to have a coalition with the Andorians, Vulcans and Tellerites first, before the formation. But it seems that current Coalition members, become the Federation. One try I had the Vulcans and Betazoids form the Federation as they were my coalition before foundation. No Andorians...

  11. Steam Community :: ST: New Horizons :: Discussions

    A: ST: New Horizons is a mod for the Paradox game Stellaris set in the Star Trek Universe. ST: NH includes your favourite species from the Star Trek Shows and movies including the Klingons, Romulans and the dreaded Borg! With lore specific weapons and ships, ST: New Horizons is the fullest Star Trek experience for Stellaris currently available.

  12. Steam Community :: ST: New Horizons :: Discussions

    Prepare to relive your favorite Episodes and movies, this mod will guide you through the entire canon Star Trek timeline, starting in the year 2150 with ENT era up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new federation and prepare to fight the upcoming threats to the galaxy.

  13. United Federation of Planets formation prerequisites

    United Federation of Planets formation prerequisites. Last time I played New Horizons mod in 2018. How to trigger a formation of United Federation of Planets? It's 2156 now, I met Andorian empire, Tellarite technocracy, Vulcans are rivals with Andorians, Vulcan offered to form a federation, I agreed and now we both federated.

  14. Steam Community :: Guide :: Star Trek: New Horizons Mod Guide

    Star Trek: New Horizons Mod Guide. By Richard. Covering factions, ships, techs, economy, and events in the ST: New Horizons mod. ... -75% Cost to bring new Members into the Federation Embassy Protocol +5 Admin Capacity from Ambassadors Finisher Effect Ships of the Line ... Over time new Great House fill form. They start as a faction in the ...

  15. Let's Play Stellaris Star Trek New Horizons (Federation) #1

    Become a channel member here : https://www.youtube.com/channel/UCdMq3klDV2DE07p0mCdK7NQ/joinSupport me on patreon : https://www.patreon.com/JuggernautYT?ty=h...

  16. What is the most effective way to expand as the federation?

    Join existing coalitions or start your own, or protectorate and vasselise anyone you can. Integrate them using the Federation council system, always go down the Federation tradition tree. Don't underestimate the value of the Diplomacy tradition tree. This should always be your first or second pick as a peaceful UFP.

  17. Mod: ST: New Horizons

    Star Trek New Horizons is a community-driven project aiming to deliver an exceptional Star Trek game experience. This is a total conversion. ... Explore strange new worlds, meet new civilizations, research the unknown, form a new federation and prepare to fight the upcoming threats to the galaxy. Current features (NHV 1712):

  18. ST NewHorizons/ufp

    How to create United Federation of Planets. 1) You must choose one of United Earth, Vulcan, Andorian or Tellarite as your starting race. 2) You must NOT be currently in the middle of a "crisis" (e.g. Xindi or Demons). 3) You must be in a Coalition with three other Coalition members. 4) At least two of these Coalition members need to be from the ...

  19. Star Trek: New Horizons

    STNH Tutorial playlist: https://youtube.com/playlist?list=PL7Yny44JUuH9BtJUqkBNapsCmdBDNVWCvCornishRatBeard's channel: https://www.youtube.com/c/CornishRatBe...

  20. Who Are the Breen?

    Star Trek: Discovery Seasons 1-4 are streaming exclusively on Paramount+ in the U.S., the UK, Canada, Switzerland, South Korea, Latin America, Germany, France, Italy, Australia and Austria. Seasons 2 and 3 also are available on the Pluto TV "Star Trek" channel in Switzerland, Germany and Austria.

  21. Unraveling the Mysteries of Krall's Unique Abilities in Star Trek Beyond

    Directed by Justin Lin, "Star Trek Beyond" was introduced to audiences in 2016 during an interesting period of "Star Trek" history. Preceded by the successful "Star Trek" films of 2009 ...

  22. Worst Things Done By The Federation In Star Trek

    Star Trek's United Federation of Planets may ostensibly be the franchise's good guys, but even sci-fi's most progressive utopia has a few skeletons in its closet.This is hardly surprising: Captain ...

  23. Federation Member Question : r/STNewHorizons

    Because in the past you were able to get new members through the council event. You need to reach out and improve relations before they can start the membership. You need to improve relations with them enough that they will join a coalition with you. Once in a coalition with them the council event will allow you to start the process to make ...

  24. Star Trek: New Horizons

    Hi guys, just a little video here showing off (in order) the federation heroes that you can use in your federation playthrough. Hopefully its of some use to ...

  25. Bringing in new factions into the Federation : r/STNewHorizons

    After inviting a faction to the Federation, every two years around February you will get a multichoice event that lets you inherit all non-capital worlds of fellow federation members and their capital will become a vassal like the Vulcans and Andorians. Yes that is exactly what I did. After we got them at 108% I selected to bring them in.