godus voyage of discovery 3 stars

Originally posted by ZechsMerquise73 : I don't think the missions were thought that far through. What you should really do is farm the mission you get the most points on for all the stickers.

godus voyage of discovery 3 stars

Originally posted by Muir : That's a good question, Denny. I know there were several voyages that, no matter what I did, I could only get two stars on. I'll link the rest of the community team to this thread and see if we can come up with an answer for you. In the meantime, have you tried looking on youtube for walkthrough videos?
Originally posted by Costarring : I got all the rewards from that voyage, but I do not have all the stars. So gaining max stars doesn't get rewarded as such (there should be a bonus???) And I can't replay them to catch them all...(the game doesn't allow any kind of voyage activity right now)

godus voyage of discovery 3 stars

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How to get 3 stars in Godus voyages

android godus

I'm playing Godus on Android and I've reached Voyage of Discovery . There are several missions in that voyage, and the objective is to get 3 stars on all missions.

To receive 3 stars, I must reach a certain score. However, I have no idea how the score is calculated (and the game does not make it clear, that's a design fault).

How is the voyage mission score calculated? How can I get better scores, so that I can get all stars?

Best Answer

Score is given for each follower that reaches the temple, more points for faster completion time. To get 3 stars in any mission, get all 5 followers as close to a straight-line pathway to the temple as possible.

I've gotten all the rewards on the iPad version, didn't even 1 or 2 2-star levels is fine in the middle levels, because the final levels are worth much more.

Related Solutions

How to get additional resources without buying or finding them.

The general consensus is that you need to play multiplayer to gain some resources to move on. If you were extremely lucky, managed the cards really well and managed your gems well you can purchase what you need.

Purchase cards in the book = Go to the resources section of the cook and click the gem. ~30 gems per card. You must close the book after purchases to receive them.

You don't want to find the cottages card until you have finished mining.

Lastly you can find some people who will describe how to edit some configuration(s) to gain gems, etc.

But the design is to play some multiplayer, this is the large shrine with the handshake. The winner will get some random resource cards.

If you got the game from Steam, then the Steam community forums are about the only place to get information. Also follow 22Cans twitter feed for updates.

Restart Godus from the beginning

I moved the local content I had at ~/Library/Application Support/godus (on osx, this is not the steam apps folder even though steam installed it) and successfully restarted the game from the beginning.

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Level Winner

Godus Beginner’s Guide: Tips, Tricks & Strategies to Sculpt a Beautiful World

By: Author Oscar L. Schmidt

Posted on Last updated: January 29, 2022

Godus is a sandbox simulator from 22Cans, where you play as an otherworldly being with the power to sculpt the land. After saving a pair of people from drowning by sculpting a beach next to them, they start worshipping you as their god. Whether you like it or not, they’re your problem now! Your people’s goal is to light the Beacons, reach the Ark and unlock the land of Weyworld, where you will do more of the same as you do in Homeworld. Except with some restrictions on settlement construction, and granite preventing you from sculpting in certain areas.

godus guide

Meanwhile, the first inhabitants of Homeworld, the Astari, torment your people, starting with childish mockery and escalating into real violence. Will you deal with them by poisoning their land, burning their homes and raining fiery death from the sky? Or will you make your people happy enough to shrug off the Astari’s insults and arrows, and eventually make these masked ones one with your own people? Either way, it’s gonna be hilarious, and we’re here to help.

Stay with us and check out our Godus beginner’s guide for a bunch of useful tips, tricks and strategies to sculpt a beautiful world!

MOVEMENT AND EXPANSION

godus expansion

Your primary form of “movement” in Godus is expanding your people’s control of the terrain. A lot of what you’ll be doing is some sort of tradeoff between speed vs efficient land use. Speed being building loads of small houses to get as much construction range as possible, or leashing to get to areas faster, and efficient land use being construction of larger housing and forgoing leashing early on and relying on house-hopping to reach areas.

Leashing: Speed Vs Cost-Efficiency

godus leash

Leashing is an ability you get early in the game that allows you to directly command your followers. This will be a lot more useful later on, but early in the game you want to use this minimally, as you don’t really have much Belief generation by the time you unlock it. Use it sparingly, and for very important tasks like repairing landmark structures and lighting the Beacons, and only when you aren’t planning to do any heavy sculpting jobs.

Even after getting a good Belief income, using Leashing can be a bit risky since the AI’s pathing ability leaves much to be desired. Before using it, make sure you carve a very clear path to where they want to go, since if they get stuck, they may very well just go back home, with the Belief you just spent completely wasted.

When do you know leashing is readily available? Once you’re able to consistently have about 2000 Belief in safe reserve, by which time you have also unlocked areas where Leashing is most badly needed: Mountainous terrain. You’ll generally need to leash your Builders if you want them to light Beacons on top of mountains, or even simply to build homes and start a town all the way up there. As long as you make a stairway easily accessible to them (and clear out the blight in the area), your followers should be fine.

Seeing Jumping Circles? Dig It Up

godus chest

Jumping circles in the map mark treasure chests hidden underground. To get them, you sculpt the land to reveal them. Make sure you don’t build over it instead, or else you’re gonna have to demolish a house just to get the loot. Early on, you’ll need to save your Belief to dig these up, which is why Leashing is generally ill-advised early in the game before you have strong Belief generation.

House-To-House Hopping, And Altitude Shenanigans

godus beach hopping

One technique you can use to cover a greater distance is to build near the shore and on desert. As while houses built at lower altitudes give less of a Belief bonus (early in the game, they give the same Belief as any home, but later on you unlock a card that increases Belief generation depending on altitude), they do build very fast, especially the small huts.

On top of this, sand is free to sculpt until a certain depth and altitude. If you see a nice clear desert path leading to an opening, you can use the desert or beach path to rush to the clearing using small housing (Huts, the smallest type of house, have a much wider build range than bigger houses like Lodges or Cabins, and only take a few seconds to build), then once you arrive at the main location you want to take, raise the altitude or expand the area so the houses built there are of higher quality, or just plain bigger even if they’re still on the low sands.

GENERAL TIPS AND TRICKS

godus american flag

There are a few things to keep in mind, particularly what to prioritize with gem spending and certain things that get harder as the game progresses. Here they are so you can watch out for them.

Houses Only Stay Free Early

godus noob tent

In the very earlygame, you can build Huts for free. Once you unlock Farming settlements though, houses cost Grain to build. Early on, you might want to take advantage of free housing by expanding, though eventually you WILL need several farms to unlock the highly important Beautify power, to prevent your followers from dying everytime they have to walk through a swamp or blighted land.

20 Starter Gems? Spend It On A Party!

godus starter gem party

You have a couple of good options to spend your first 20 gems on, if you don’t want to watch a ton of ads to get more. You can get two powerful things: Your first Fountain, and an upgrade to Beautify that makes its effects last 8 hours longer. These will help keep your people’s happiness up, since you might need your first Fountain early so you can prevent the Astari from converting your followers in their first festival.

Meanwhile, Beautify is the absolute fastest way to raise Happiness, in spite of its 400 Belief per second cost. Getting the second upgrade for Beautify makes its effects permanent, so you can watch ads for that instead after the first upgrade.

Holy Heck Not The Holy Forest!

godus flat tree

Just a heads up, you CAN accidentally flatten your own Holy Trees after you spawn them in with the

 Holy Forest power. Be careful where you drag your finger so you don’t accidentally shoot your own Belief generation in the foot! Speaking of trees, normal trees also give a small boost of Belief generation to nearby houses, but less than that of Holy Trees. Not to mention a new home will still give more Belief than a ton of trees clogging up the same area.

Zoom In For Precision

godus stair zoom

Precision sculpting is generally difficult from a distance, and this only gets worse once you unlock the 3x Sculpting Power card. If you want to sculpt small stairs and such, you’ll need to zoom in really hard to make sure you don’t waste Belief accidentally cutting a huge swathe with a small finger movement.

Also, keep this in mind when planning sculpts: Try to plan out paths involving big cuts, since precision is generally difficult either way and is a great way to accidentally waste Belief. Thankfully, you don’t get the x3 Sculpt Power in Expeditions, since precision sculpting gets pretty important there later on. That being said, don’t skip out on unlocking the 3x and 5x Sculpting Power cards either: While it makes stairs harder to make, it makes expanding build areas much, much easier.

When Out Of Options, Watch Ads Or Take A Break

godus store

Sometimes, you’ll just find yourself out of rocks to break, out of Belief to sculpt, and out of Followers to explore from the Docks, and your Followers are taking their sweet time generating Belief. Not to mention you’ve built over every possible plot in the area and it’ll take your builders several hours to light the next beacon.

Since you’ve got nothing better to do, you have two options: Leave the game and go do something else, or watch some ads for Gems. There’s no limit to how many ads you can watch a day, and each one gives you a free Gem. It’s worth watching enough of them perhaps for that final Beautify upgrade, or merely to get Sticker Packs if you’re having a rough time with the Voyage of Discovery mode (it gets particularly merciless if you’re running on an older, slower tablet, because precision sculpting, a need for speed, and framerate lag do not mix). Play Slowly…

17 hours to mine in godus

Speaking of taking breaks, the slow recharge of Belief mixed with its fast usage means you should take your time playing this game. Instead of sitting there eagerly waiting for pink bubbles to come out, you could go do something else like catch up on work. Once you come back maybe half an hour later, you can collect Belief then enact your plans for the next couple of minutes.

… But Play Often

godus coming back

Your people love you, and get unhappy when you leave for extended periods of time. No joke, the happiness meter drops very slowly when you don’t play for too long. Not even two days off and the next Astari party might start attracting converts, even if you have that fancy fountain or a nice Holy Forest installed.

If you wish to play this game long term, you should at least check on your followers once or twice a day to keep them happy. The best time to do this is around when you’d expect the Astari Festival to occur, so you can spam Beautify for a timely Happiness boost.

THE ASTARI: TODAY’S ENEMIES, TOMORROW’S FRIENDS, UNLESS YOU KILL THEM ALL

godus astari

Those little mask-wearing jerks constantly making fun of your Followers everytime you log in are the Astari. They don’t believe in you, having built a temple to their own deity in the center of their village.

They are also far stronger than your people, able to swim and climb terrain more effectively, though they have about the same amount of brains. Which is to say, not much. It may be satisfying to crush, smite and strike them down, but perhaps they may be reasoned with? Here are the three ways to deal with the Astari.

godus astari temple

The most obvious, wasteful and fun way to deal with the Astari is to drop a meteor on or splat them with the Finger of God power, or plant a swamp in their village. Note how their town, Astariville, isn’t obscured by the Grey (ie the fog of war): While you can’t sculpt over their land, even with meteors, you can set their trees on fire, splat the ones that come out to douse it, or even annihilate their homes with aforementioned meteors.

Killing them all and destroying their town allows you to take control of that little spot their village occupies, though if you haven’t cleared the Grey around it by lighting the Beacons, you can’t actually send Followers there to repopulate and rebuild the place.

Plain Old Normal Progression

godus beacon

By progressing the game normally and lighting the beacons leading to their village, you will eventually be able to send a Follower to Astariville and convert them to follow you. While perhaps your people aren’t as happy as theirs because of your people’s overwork-er-industrial efficiency, seeing your massive amount of territory and population probably scares them into saying yes.

While this won’t stop Astari raids from attacking you later in the game (rather than coming from their village, they’re spawned in as a random event), you do get control of their main village and a lot of Astari, who act as normal builders or Breeders when under your control.

Party Harder

godus party button

Astari Festivals will typically convert your followers to their faith if your followers’ happiness is below the Astari’s. But if YOUR people are happier, their festivals become a liability, allowing your hard partying people to convert them instead! This is your main nonviolent way to deal with the Astari early on, and any followers you lost will be the first ones to convert back if you’ve fixed your Happiness meter, usually by spamming Beautify all over town or activating the Fountains you have installed.

Afterwards, the Astari people themselves will join up, though you will still need to reduce Astariville’s population to zero (through force or by lighting all the beacons) before they do anything other than make homes for themselves in your village. Initially, converted Astari are unable to join Settlements or generate Belief or construct new structures for others. Once you take Astariville though, they become normal Builders and Breeders in function, and sadly lose their ability to traverse terrain effectively.

PHENOMENAL COSMIC POWERS

godus powers

As the god of your people, you will eventually unlock new powers, not through your own strength, but the strength of your little followers’ faith in you. Unfortunately for them, some of these powers are extremely dangerous and destructive. Or just plain annoying to them. And while they don’t get a say on how you use them, they DO get a say on whether or not they want to stay with you after you do so!

Environmentalist’s Dream

godus forest

The Holy Forest power is the first one you get, an initially cheap power that gets more expensive in Belief the more you use it. It plants a tree where you point, and any nearby Settlements and Abodes get a small buff to both their Happiness and Belief generation. Even when its expensive, it is still worth doing, as it eventually sprouts more Holy trees nearby on its own, making the buff stronger.

The only bad thing about this is that Holy Trees can occasionally catch fire during thunderstorms, just like any other perfectly average tree. A problem since they’re most effective when placed in the middle of your only moderately flammable housing zones.

Precision Karmic Comedy

godus finger

Eventually, you will unlock the Finger of god (That’s how it’s written in the game) ability. You can use this to splat your Followers like a jerk, smite enemies who wish to harm your people, or most boringly but importantly, demolish any homes you don’t want anymore. This becomes especially useful everytime you unlock some new form of housing: For the space taken up by 2-3 Huts, you can usually place a larger structure with better space-to-population efficiency.

Usually, your first target for this would be your old starter Shelters, the tents your people built during the tutorial. Keep note though: You will end up with homeless Followers, who very slowly lower your Happiness meter over time, on top of that initial Happiness penalty you incurred from, you know, destroying their homes in front of them.

Make sure you build homes for them nearby using that space you just freed up, and order them into such homes or empty construction plots using Leash in case they’re too dumb to take the hint. The happiness penalty also occurs even if you’re using it to defend your people from attackers: Watching someone get utterly flattened out of nowhere scares the heck out of anybody watching, even the guy you just rescued.

It’s The End Of The World As We Know It, And I Don’t Feel Fine At All!

godus meteor

The Meteor Strike power is your most destructive and costly, costing a whopping 6000 Belief and incurring a Happiness penalty for its use. It lets you drag your finger around the screen, determining the direction of a meteor; This craters terrain, destroys homes and people, sets fire to anything not lined with asbestos, and leaves a slight spread of blight in the impact zone.

It has a much wider fire radius than it does a terrain destruction radius, making it poor for land flattening jobs near your peoples’ homes. You must use this only in the direst of emergencies as it is expensive, devastating and will generally have your people seeing you as less of a deity and more of a terrible apocalyptic demon. Even if you WERE using it to save them!

Swampy Stinky Agonizing Death

godus swamp

The Swamp power generates exactly what it says on the tin, a blighted swamp. Swamps slow down, drown, and can lethally poison anyone walking through it, whether it be invaders or your own followers. While it can be used to protect your towns from the more violent Astari raiders and other bad guys, it smells bad and generally leaves a foul taste in the mouths of anyone nearby, incurring a Happiness penalty while it’s active.

A Calm Rainy Day

godus rain of purity

The Rain of Purity power allows you to summon a raincloud, costing 100 Belief for every second it’s active while it follows your finger across the screen. This is an important upgrade to get early on, since it allows you to water Farms to make them grow faster, and lets you put out fires. Always save some Belief for a rainy day, or else you might have a burny day instead.

Prettiest Town Award

godus beautify

The rather busted Beautify power allows you to pretty up a place. In in-game terms, this means permanently removing Blight from an area while temporarily raising Happiness when used around peoples’ homes. At 400 Belief per second, this is costly, but the happiness boost is so huge that saving a couple thousand Belief then using it right before the Astari Festival is generally worth it, especially if you drop it over a heavily populated area.

The more people see the prettiness, the more effective it is for its cost. The best part? Its gem upgrades are very powerful, with the first 10 gem upgrade making its effect last 6 hours rather than a measely 30 minutes. And the second upgrade, if you have the patience to watch another 20 ads after the first 10, making the prettification effect (and therefore the happiness boost) permanent.

SHRINES TO YOUR GLORY, OR MISERY THROUGH OVERWORK?

godus shrines

Shrines are structures that typically give a buff to an area’s productivity, usually at a small cost to Happiness. The happiness penalty is small enough that you can easily solve it with Beautify once you’ve got it, so don’t worry too much about placing them down. There are many of them, but some of them aren’t particularly important for normal play.

Overpopulation Time

godus shrine of capacity

The Shrine of Capacity adds 1 extra space (only in in-game terms, apparently this is just the people cramming together in disgraceful disregard for social distancing) to all the structures within its area of effect. Naturally, this makes the people affected by it unhappy, because now there’s less personal space to go around.

This can be useful when placed next to special Settlements, since this allows them to generate one extra Miner or Farmer for an initially (yeah the Belief price rises everytime you use this) cheaper amount of Belief compared to constructing a new Settlement. Considering how its effect is determined by house and not by population percentage, it’s best placed in areas with lots of small houses rather than larger homes. Shrine Of Speed

godus shrine of speed

A useful shrine to have around Farms and Mines, but less useful around normal towns and Builder settlements. The Shrine of Speed not only increases everyone’s movement speed within its area of influence, it also makes them work faster, cutting down time on tasks like mining, gathering wheat and construction.

It’s less useful near Builder setlements since Farming and Mining are repeat tasks: Once you build a house, you’re done with it unless you splat it with your finger or drop space rocks on it. You will occasionally have access to this power during Voyages. Keep in mind, being pushed to work overtime generally makes everyone around this shrine a little bit less happy.

Shrine Of Collection

godus shrine of collection

 A shrine that costs 5 gems instead of thousands of Belief, the Shrine of Collection automatically collects any Belief within its area of influence, from a maximum of 15 homes. You’ll usually want to plonk this down first next to Builder settlements, since between the three Settlement types, they generate the most Belief. Constructing it does not cost any Happiness, though unlocking it does. It only autocollects when you’re online though, so you can’t just leave for 10 days then come back to a bajillion Belief in your coffers.

Shrine Of Stamina

godus shrine of stamina

Possibly the least useful shrine, unless you plan to make the people under it walk long distances. The Shrine of Stamina raises the stamina level of all within its influence, allowing them to work for longer at the cost of Happiness. If you’ve got the people within not really doing much, like say they’re from a Builder settlement, this is generally not the best thing to build considering its cost and penalties.

Shrine Of Harvest, Shrine Of Ore

godus shrine of harvest

Much like the Shrine of Collection with Belief, the Shrine of Harvest and Shrine of Ore autocollects Wheat and Ore nearby when they’re ready and you happen to be online. Putting these near farms and mines will be useful later on once you’ve already set up a lot of them and can’t be botherd to run around the map collecting manually.

godus shrine of ore

SETTLEMENT TYPES

godus settlements

Settlement construction is an ability you unlock later on, allowing you to squish a town into a single structure, freeing up space while maintaining the population count of an area. This also increases Happiness, unlike clearing space the violent way using Finger of God or Meteor Strike.

There are several types, each of which do a different sort of job. If any existing Settlement is within range of the Settlement creation circle, then smaller structures within will get added to the existing Settlement rather than creating a new one. Keep in mind that they get more expensive the more you make them.

Make note that it is more difficult to construct farms and mines in Weyworld: You can only build them in terrain of certain colors (Farms in lush green land, Mines in bluish-grey terrain), so place your Settlements wisely there.

Agriculture!

godus farm

The first settlement you unlock is the Farming settlement. It crams a town into a large structure which generates Farmers, 1 farmer for every 10 Breeders within the settlement without upgrades or buffs. Farmers can construct Fields which make Grain, needed for constructing buildings or boosting follower speed, with each Field being worked by a farmer counting toward a separate progression bar that also unlocks cards, much like your Population bar does.

Once you make a Farming settlement, this frees up space and you’ll notice the builder structures nearby that weren’t part of the squish will be ready to build. Don’t build with them! Instead wait for the farmers to generate (It looks long, but you can spend a fraction of the time by watching ads then just rushing the farmers out with a few gems) and make Fields instead, if you want actual agriculture to be done. Early on, even after you unlock the other settlements, focus on making Farming settlements first to get the Beautify power, since you may run into Beacons surrounded by deadly swamps and blight.

Basic Second

godus builder

The second settlement you unlock, but oddly enough the most basic of them, is the Builder settlement. This essentially counts as a huge normal building, as it generates Builders and Breeders just like your average house. Except it’s bigger. This time there is no worry about taking other builders nearby to help fill the spaces it freed up, as this settlement’s main purpose is generating Belief via efficient use of housing space.

Heavy Metal

godus mines

Mining Settlements are the last you unlock, very soon after Builder settlements. They act much like Farming settlements, except instead of grain and farms, Miners build Mines and mine Ore., and both add a progression bar for new cards. They are very expensive, starting at 7500 Belief compared to other settlements which start at 3000.

VOYAGE OF DISCOVERY

godus voyage

Voyage of Discovery unlocks once you’ve found and repaired the Docks. It is your primary source of Stickers other than hunting down Chests. It’s a puzzle-like game mode where you must create the fastest path possible for your explorers to reach the Outpost and raise their flag. Here are a few tips to get things done.

godus map preview

Always check the entirety of the map and plan out a route before starting, and plan out the order in which you sculpt the land. Later on, the maps get big enough to necessitate scrolling the screen, so be thorough about this.

Take into account your Belief count at the start too, and how many rocks and trees there are in the area. That way, you know whether it might be worth trying to force your way through a particularly steep hill to make it to the Outpost quickly. Though it generally never is.

Speedrunning Life

godus idiots

Your followers are complete suicidal morons, and they will happily run into a Champion’s club if they think it’ll shave 2 seconds off their time to the Outpost. The only solution to this is to wall them off from Champions and dangerous paths, so they take the safe route to the finish. At least this means they’re less likely to get lost once you DO have a path laid out for them.

Not So Phenomenal Cosmic Powers

godus finger pokes only

Your powers are limited in Voyage of Discovery missions. You will typically be given one power to use tactically (though not necessarily sparingly, missions like these occasionally give you lots of Belief to start with), and if you’ve been used to the 3x or 5x Sculpting Power card, you won’t have it here. This means you have to be a bit more thorough when it comes to making walls to keep your followers away from Champions.

Whistling Little People

godus song of your people

The whistling your followers make isn’t just cosmetic. It’s an indicator that they have found a clear path to the objective, whether it be a Beacon or the Outpost. If they’re blocked, they stop whistling and walk around aimlessly. Them whistling isn’t always a good thing, as their idea of “clear path” doesn’t take Blight and Champions into account. Though in a map with no deadly obstacles, whistling is generally a good sign that you’ve solved the puzzle. Now that you figured out the solution, go back in there and three-star it!

And this is the end of our Godus beginner’s guide. We hope this helps, and if you have any of your own tips to share, leave them in the comment section below!

godus voyage of discovery 3 stars

Godus: Top 10 tips, hints, and cheats you need to play a better god!

godus voyage of discovery 3 stars

In Godus, you are the creator of all things. That comes with the responsibility of making the world suitable for your followers. Sculpt and shape the world around you to help them grow and prosper. As you get further, you'll need to use your God powers in order to obtain the belief of your followers. The more they thrive, the more they believe in you. Belief isn't free and you'll have to use yours wisely, or you'll end up having to spend real money in order to get things done. Here are our top tips, hints, and cheats to building a thriving Promised Land in Godus!

1. Speed up time for instant belief and building completion

Godus: Top 10 tips, hints, and cheats you need to know!

Like many other games, Godus is also susceptible to speeding up time artificially in order to complete goals quicker. Just hop into the Settings app of your iPhone or iPad and speed time up a few hours. Hop back into Godus and everything you were working on should be complete. You should also have lots of belief to collect. Once you're done, hop back into time settings and correct things again. None of your progress will be taken away.

2. Boost your workers regularly

Godus: Top 10 tips, hints, and cheats you need to know!

Tap on any worker and you should notice a boost option. Make a regular habit of boosting workers because if you don't, they'll get fatigued. This causes projects to take longer and in some cases, they'll go sleep instead of work. At that point you'll need to trade in gems in order to wake them up, or you'll have to wait. Instead, just be sure to boost everyone regularly to make sure your followers are happy and stay at maximum productivity at all times.

3. Don't use leashing unless you need to

Godus: Top 10 tips, hints, and cheats you need to know!

Every time you order someone to a specific job site with leashing, you'll use belief. Typically ordering people to work simply by tapping on their abode is sufficient. If there's a job you want to be first priority, then order people to specific sites. If you just want work in general done however, let your followers do their own thing.

4. Follow the butterflies

Godus: Top 10 tips, hints, and cheats you need to know!

Chests contain all kinds of goodies in Godus and you'll want to make sure you're finding and opening as many as you can. An easy way to know where to locate a chest is to follow the butterflies and then start sculpting the land in order to uncover it. You never know what you're going to get but if you can get at a chest, by all means, do it.

5. Keep followers happy with the God Seed

Godus: Top 10 tips, hints, and cheats you need to know!

Once you obtain the God Seed, make sure you put trees by your followers' homes. You can also increase happiness by using the Rain of Purity once you obtain it. If you don't keep your happiness up, your followers will abandon you for the Astari, so be sure you keep an eye on them.

6. Voyages are a quick way to rack up stickers

Godus: Top 10 tips, hints, and cheats you need to know!

You'll need stickers to advance in Godus and one of the easiest ways to do it is by going on voyages frequently. The same quests cycle themselves every 24 hours as well so after a while, you'll learn how to avoid obstacles and make it through voyages at lightning speed. Just be sure you do them in the time you have remaining each time.

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7. Start the voyage cycle over again immediately

Godus: Top 10 tips, hints, and cheats you need to know!

If you don't want to play harder voyages and would prefer sticking with what you know, you can easily start the cycle over again by hopping into your iPhone or iPad's Settings app and turning time forward 24 hours. This will make Godus think a new day has started, and voyages will start over.

8. Clear trees and rocks for bonus belief

Godus: Top 10 tips, hints, and cheats you need to know!

Every time you clear a rock or tree, you'll gain some belief. This is an easy way to rack some up if you're running low. You aren't going to gain enough to sculpt an entire mountain side but you'll get enough to dole out a few orders and keep going.

9. Use the Finger of God to destroy abodes you don't want anymore

Godus: Top 10 tips, hints, and cheats you need to know!

After a while you'll probably want to remove older abodes that are smaller and produce less in favor of larger ones. While you can always condense them into a farming settlement to do this, you can also use the Finger of God once you've obtained that particular power in order to destroy old abodes. Then you can order followers to rebuild on the same land.

10. Use your God powers to keep the Astari away

Godus: Top 10 tips, hints, and cheats you need to know!

The Astari have a nasty habit of trying to wreak havoc on your settlements. Use your God powers to scare them away. While sculpting the land spooks them, try drowning them or putting water around settlements where possible in order to ward them off easier when you need to.

Your top tips, hints, and cheats for building a thriving community in Godus?

If you've been building your own world inside Godus, what are some interesting tips, hints, and cheats you've used to create settlements even faster? Be sure to share them in the comments!

Allyson Kazmucha

iMore senior editor from 2011 to 2015.

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godus voyage of discovery 3 stars

Voyage of Discovery

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The most comprehensive source of Godus information with 1,168 pages (352 articles) written by 34,420,385 users.

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In this Kickstarter -funded game by Peter Molyneux and the team that developed Curiosity - What's Inside the Cube? , you take on the role of a god nurturing his or her followers to advance through the ages. Use your powers to shape the land into a utopia for your civilization while taking time out to wage war against other gods in AI or multiplayer battles involving hundreds of followers. Gain more followers to gain more belief and increase your powers and spread your influence across the world.

The game is currently in open beta and is available through Steam Early Access for $20. It is estimated to be approximately 50.5 percent complete.

  • Hostile Peoples
  • Blighted land
  • Halloween Event
  • How to start over
  • Advance Cards
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  • Voyage of Discovery
  • Astariville
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  • Godus on Kickstarter
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Godus Early Access Review

Godus bless us.

By Daniel Starkey on March 24, 2014 at 6:00PM PDT

GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.

Auteur game designer Peter Molyneux is probably best known for his tendency to oversell his work without the slightest hint of irony. Recently, Molyneux has been claiming that Godus is "Zen-like," and most of the time, that's a pretty fair assessment. Godus sways to a steady rhythm, reinforced by the gentle chimes and tones of the user interface, creating a superb sense of relaxation and belonging.

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Shrines must be worked before they are activated. When triggered, they expand your lands and unlock the gray areas just beyond.

Godus begins in a more or less conventional manner: You clear out some rocks and trees to make way for your followers to build houses and settle down. This is the most basic level of interaction you have with the gameworld. Every flat piece of land you can clear or carve automatically generates a plot on which people can build houses. From here, you build up two of the game's vital resources: number of followers and belief. Reaching certain numbers of followers unlocks new powers and abilities called "cards," while belief is continuously generated at homes. Belief is the fuel for your god powers. Causing drastic changes of any sort uses exponentially more belief than working with the land. Some manipulation of the world is required, but the excessive cost of radical changes limits the possibilities.

Once these elements have been introduced, Godus gradually breaks away from the norm. Belief, for example, doesn't automatically go from your followers' houses to your pool; instead, you must collect it from each individual house. That probably sounds annoying, and indeed it was before a recent update. Now with a click and drag of the mouse, you can trace over homes and collect your tributes, with a soothing chime punctuating the process. It reminded me of gathering fruit or flowers from a garden, and while the idea that humans are basically plants to be cultivated by a supreme being is an odd one, it really does feel special.

Treasure chests contain stickers that you can use to activate powers that you've unlocked.

As you gradually sculpt the world, you also uncover little stickers that activate your earned cards, as well as a smattering of strange artifacts, temples, and shrines--all seemingly left by a long-dead civilization. These disparate ruins and treasures don't reveal any real threat, either from resource scarcity or other civilizations, and exist largely to encourage exploration. Shrines, once restored, unlock more of the game's main map, as well as more stickers and land for your people to work in the process. In time, you unlock settlements and more advanced housing, which build up your stores of belief faster, thus allowing you to exert your will upon the world a bit more...forcefully. Despite its generally relaxing nature, this is still a god game, and you can use your divine fingers to snuff out your followers if you need a quick laugh.

Eventually, your search for stickers in the main portion of the map will have you coming up empty. That's where this build's biggest addition comes into play: voyages of discovery. Within the first few areas, you find a special temple from which you can launch expeditions to far-off lands. Your followers, upon your command, begin island hopping in your name. Each new island has a puzzle wherein you must guide your followers from their landing to their goal in a set amount of time. Completing these challenges requires you to use your god powers with some degree of haste and cleverness. Failure is punished with the loss of some followers, but adventures also let you resupply your pilgrims with belief, so there is effectively no long-term penalty.

I opted for a very dense housing system, constantly reworking the land to let me pack more and more people in, but that wasn't necessarily the best strategy.

This diversion helps fill in what Godus otherwise has too little of: something interesting to do. Waiting for belief to regenerate takes time, and without belief, you can't do much. Expeditions help close that gap and keep you busy instead of simply waiting for things to happen. Unfortunately, they are also out of place. Nothing else in Godus is limited by time or is in any way dangerous to anything or anyone, and so the possibility of failure in a voyage of discovery isn't a comfortable fit.

Then again, Godus isn't finished yet, and clearly has a long road ahead of it. Developer 22Cans says on the game's splash screen that it's currently at 49 percent completion, and that feels about right. There are plenty of bugs that, while by no means game-breaking, forced me to close and reopen the game about a dozen times. Despite the discomforts, Godus is still enjoyable. Gathering belief and gently guiding villagers to build and grow is rewarding in a strangely ephemeral way. When you're not on a voyage of discovery, play feels therapeutic if not meditative, though the relaxation is far too often cut short by a lack of belief or an insufficient number of stickers to activate cards. Nevertheless, there's a pleasurable ebb and flow to collecting belief from your followers and then using that to sculpt the land beneath you.

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godus voyage of discovery 3 stars

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godus voyage of discovery 3 stars

Review: Star Trek: Discovery Season 5 Episode 6 “Whistlespeak”

It’s been a while since a Starfleet crew thoroughly discombobulated a native population, and that’s exactly what the Discovery crew does in this week’s episode.

After hundreds of tests on the vial Michael Burnham ( Sonequa Martin-Green ) retrieved from the I.S.S. Enterprise , the crew learns it contains something incredibly… well, boring: clean water. But thanks to some sleuthing, there’s a much greater significance to the water than meets the eye.

You see, Doctor Kovich ( David Cronenberg ), at home in his white infinity, shares with Burnham a list of all scientists who were involved in hiding the Progenitor tech. With the clues hidden by Jinaal Bix, Carmen Cho, and Dr. Vallek already found, that leaves Hitoroshi Kreel, a Denobulan, and Marina Derex, a Betazoid. Burnham deduces the water vial is the product of Kreel, as the scientist’s specialty was designing weather towers to generate rain. Zora ( Annabelle Wallis ) helps Burnham, Paul Stamets ( Anthony Rapp ), and Sylvia Tilly ( Mary Wiseman ) deduce the water in the vial is representative of one planet, Halem, so that’s where Discovery heads next.

godus voyage of discovery 3 stars

First, let’s talk about Kovich, who the writers for this season are trying to seem even more mysterious than before. Kovich in this episode uses a 21 st -century legal pad to provide Burnham with the list of scientists, and claims he procured such an oddity by being “resourceful.” Just who is this guy? Hopefully, Kovich’s true nature will be revealed before the end of this show; we sincerely hope this character isn’t just quirky for the sake of being quirky, and that he plays a larger role in Discovery ’s overarching story.

Before transporting to the only weather tower still operating on Halem, the crew learns a bit about the native, pre-warp, pre-industrial population. The Prime Directive is in play here, as Kreel disguised the weather tower as a mountain to avoid exposing the natives to outsiders, and now Discovery’s crew needs to follow the same example. The tower functions as a place where Halem’nites go to commune with their gods, so accessing the mountain will be tricky.

“You can learn so much about a society by how the individuals speak to one another.” – Burnham, on the Halem’nites

The humanoids on Halem communicate both via traditional language, and “whistlespeak,” a form of communication that is inclusive, progressive, surprisingly articulate, and allows longer-range communications than traditional phonetic language. All signs point to the natives being a welcoming society.

After helping rescue and escort a group of Halem’nites from outside the weather tower’s safe perimeter into the habitable zone, Burnham and Tilly quickly incorporate themselves well enough into the motley local community as visitors from afar. The Starfleet pair soon enter themselves into a competition that judges who can gain access to the High Summit – a race to the water tower that serves as a test of devotion to the Halem’nites’ gods. Before the race, the pair also encounter a native, Ravah ( June Laporte ), daughter of the Summit’s priest, Ohvahz ( Alfredo Narciso ), and the young native befriends them despite also being a challenger in the race.

godus voyage of discovery 3 stars

On the morning of the race, Burnham checks in with Discovery , where Ensign Adira Tal ( Blu del Barrio ) found other now-defunct weather towers across the planet. The other towers stopped working due to energy issues, and that’s what’s happening now with the High Summit, which means the Halem’nites Burnham and Tilly just started to get to know are in grave danger. The only way to stop the High Summit from failing is if the away team can find an auxiliary control panel somewhere near the High Summit and restart it. As if there wasn’t enough burden on Burnham’s shoulders.  

Considering the Halem’nites are constantly fighting thirst because of their planet’s general aridness, the competitors are subject to extreme thirst as they begin the race to the High Summit. As if running up a mountain wasn’t trying enough. Partway through the challenge, Burnham miraculously notices a point on the race trail where she thinks the auxiliary console is located, and drops out of the competition to pursue the lead. Sure enough, she finds and restarts the console, thanks to assistance from Ensign Tal, which strikes one mission objective off their list.

Tilly is heading toward her own disqualification from the race, if not for the support from Ravah. Soon enough, both Tilly and Ravah make it within striking distance of the finish line, and Tilly returns the favor by helping Ravah limp across in a show of good sportsmanship. Good for Tilly, but this just means both are now heading to the High Summit, which as we see shortly is not the enlightenment we were led to believe.

godus voyage of discovery 3 stars

The winners of the race get to be close to gods who are supposed to bring rain to the natives. Burnham and Tilly know the weather station is actually responsible for bringing good weather, but the Halem’nites think something different: a human sacrifice in the heart of the High Summit is what does the trick. This twist is reminiscent of a similar sacrificial heart-dropping reveal in Strange New Worlds’ “ Lift Us Where Suffering Cannot Reach ,” and suddenly the stakes are much higher for Burnham, who has to rescue Tilly and Ravah from a needless death – even if it violates the Prime Directive.

“Are there no gods? Are there… what is there?” “There is still what you believe. Nothing we have shown you means gods don’t exist.” – Ohvahz and Burnham

While they await their sacrifice, Tilly and Ravah bond over their struggle, and Ravah describes some peculiar numerical markings on the wall of the chamber, which both represent the five serenity prayers within Halem culture and the five weather towers across the planet. Tilly recognizes the fifth symbol as the same as being on the vial back on Discovery , but the revelation may not matter, as suffocation threatens to take Tilly and Ravah both.

Despite the enormous consequences of revealing the existence of people not from Halem, never mind the reveal of the High Summit not just being a tool of the gods, Burnham flips off the Prime Directive and reveals herself to Ohvahz so she can rescue the innocent people trapped inside the High Summit. She convinces Ohvahz that her extraterrestrial story is legit, and that the High Summit is actually a piece of technology – no small discovery for the native.

Should Burnham have blatantly violated the Prime Directive in this way? Of course not, but let’s be honest: the Prime Directive really is more of a guideline than a rule for the protagonists in Star Trek shows. We hope Burnham faces some discipline for this flagrant violation of Starfleet’s most sacred rule. In any case, Burnham breaking the Prime Directive ultimately means the Halem’nites need to start to embrace a major societal change. The ritual race to the High Summit won’t have as much meaning anymore now that they know the rain will come no matter what, but as Burnham suggests, perhaps there are plenty of Helem’nites who are ready for a change. As Ohvahz notes to his daughter, “Perhaps devotion means being able to hear when the gods tell us something new.” This is as great a lesson as any Star Trek episode can offer.

godus voyage of discovery 3 stars

With the weather tower repaired and two peoples’ lives saved from a needless sacrificial death, the Discovery crew retrieves the next clue from one of the planet’s other water towers.  Near the end of the episode, Burnham and Tilly ponder the meaning of finding the clue in a water tower, and they reason that technology can be powerfully dangerous in the wrong hands, and they need to be careful when they find the Progenitor’s tech. And just on schedule, the crew learns of Moll and L’ak’s most recent whereabouts, but that’ll have to wait until next week.

Elsewhere in this episode, Doctor Hugh Culber ( Wilson Cruz ) is still struggling with explaining and processing the spiritual awakening he has had following his experiences in “ Jinaal .” His partner, Paul Stamets, doesn’t seem to quite get what Culber is going through, and not even “grief alleviation therapy” – where a holographic version of Culber’s wise grandmother can have conversations with the doctor – can help.

The person who does offer some welcome perspective and emotional support is Cleveland Booker ( David Ajala ). Book asserts that Culber’s spiritual awakening, and accompanying emotional turbulence, is just as important as anybody else’s journey – and that’s all we’ll get from Culber’s multi-episode arc for now. After a few episodes of marginal development, hopefully, something happens with this subplot soon, or else we’re going to start to lose interest. But while Culber’s arc may seem tangential at times, his search for meaning resonates with the overarching themes of identity and purpose woven throughout the series.

So, as the Discovery crew continues their quest for the Progenitors’ technology, they are reminded of the potential dangers that come with wielding such power. It is a sobering realization that underscores the responsibility they bear as guardians of advanced technology in a universe fraught with conflict and peril.

With each episode, this season invites viewers to contemplate the complexities of morality, identity, and the ever-evolving nature of progress. As the crew inches their way toward the ultimate treasure, “Whistlespeak” remains true to one overarching theme of this show: the true measure of humanity lies not in adherence to rules, but in our capacity for compassion and understanding in the face of uncertainty and adversity. That seems to be what this show is all about, yeah?

Stray Thoughts:

  • Why didn’t it occur to Culber, a doctor, sooner that he should run a series of tests on his body, as his grandmother suggests, to determine if there’s something medically wrong with him.
  • Tilly drops a couple hints about what is going on at Starfleet Academy nowadays, and it’s not a rosy picture. The Academy isn’t giving the cadets “what they need,” so perhaps these conflicts will be at play in the upcoming Starfleet Academy show?
  • Why do video games in the 32nd century look no better than Space Invaders ?

New episodes of Star Trek: Discovery stream Thursdays on Paramount+ , this season stars Sonequa Martin-Green (Captain Michael Burnham), Doug Jones (Saru), Anthony Rapp (Paul Stamets), Mary Wiseman (Sylvia Tilly), Wilson Cruz (Dr. Hugh Culber), David Ajala (Cleveland “Book” Booker), Blu del Barrio (Adira) and Callum Keith Rennie (Rayner). Season five also features recurring guest stars Elias Toufexis (L’ak) and Eve Harlow (Moll).

Stay tuned to TrekNews.net for all the latest news on Star Trek: Discovery , Star Trek: Prodigy , Star Trek: Strange New Worlds , Star Trek: Lower Decks , and more.

You can follow us on X , Facebook , and Instagram .

godus voyage of discovery 3 stars

Kyle Hadyniak has been a lifelong Star Trek fan, and isn't ashamed to admit that Star Trek V: The Final Frontier and Star Trek: Nemesis are his favorite Star Trek movies. You can follow Kyle on Twitter @khady93 .

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COMMENTS

  1. android

    To get 3 stars in any mission, get all 5 followers as close to a straight-line pathway to the temple as possible. I've gotten all the rewards on the iPad version, didn't even 1 or 2 2-star levels is fine in the middle levels, because the final levels are worth much more. Share. Improve this answer. answered Feb 8, 2015 at 2:48.

  2. Voyage of Discovery 8/8 Last one strategy for 3 stars : r/GODUS

    I completed the Voyage of Discovery. On Mobile. And there doesn't seems to be any event after that. Now the docking spot just says "Voyage Complete" and underneath "Spooky Shores". The trick that allowed me to finish the last voyage was the step 6 in the image: shave off the hill as much as possible to get the straitest path to the temple. 7 ...

  3. r/GODUS on Reddit: How to get three stars on voyage.. Red indicates

    Go to GODUS r/GODUS • by Muneeb07. View community ranking In the Top 10% of largest communities on Reddit. How to get three stars on voyage.. Red indicates route of followers. ... Q&A Add a Comment PlantyBurple • Additional comment actions. I've gotten 3 star on this level the long way. Just speed time up and maybe destroy the trees and ...

  4. Godus Voyages Walkthrough ( Note

    149 votes, 26 comments. Currently the link included the walkthrough for The first 7 levels of Island Rush and Voyage of Discovery…

  5. Godus Voyage 3 STARS Walkthrough

    3 STARS walkthrough for Godus Voyage of Azure ArchipelagoVideo Playlist for Godus NEW Voyage Mission:Arctic Expedition: https://youtube.com/playlist?list=PLs...

  6. Godus Voyage 3 STARS Walkthrough

    3 STARS 🌟🌟🌟 walkthrough for Godus Voyage of Arctic Expedition 🧊Video Playlist for Godus NEW Voyage Mission:Arctic Expedition: https://youtube.com/playlis...

  7. Stars... :: Godus Godus Discussion

    So the voyages grade on a sliding scale of up to 3 stars. How are enough points accumulated to get a star? The first two or three voyages Denny Crane has 3 stars. On the voyage where I first meet a Champion, I can't figure out how to get more than 2 stars. Can anyone explain to Denny Crane?

  8. Voyage of Discovery

    Located early on in each players own Homeworld, the Voyage of Discovery is a sequence of challenges the player can overcome using the lessons, and knowledge they have gathered so far. After the tutorial Expedition is completed, there are no more expeditions. The ship is permanently stuck at "More Voyages Coming Soon". The 22cans FAQ indicates that voyages have been "temporarily disabled ...

  9. How to get 3 stars in Godus voyages

    I'm playing Godus on Android and I've reached Voyage of Discovery. There are several missions in that voyage, and the objective is to get 3 stars on all missions. To receive 3 stars, I must reach a certain score. However, I have no idea how the score is calculated (and the game does not make it clear, that's a design fault).

  10. Three star discovery voyage impossible : r/GODUS

    Go to GODUS r/GODUS • by ... View community ranking In the Top 10% of largest communities on Reddit. Three star discovery voyage impossible . I'm finding the 8th (and final) island of the discovery voyage impossible! ... but I don't think any more will come after you get the 3 stars on number 8 anyway :( Reply Top Posts Reddit . reReddit ...

  11. Godus Strategy Guide: 11 Great Tips That Will Help You Play God the

    When talking about voyages, there will be some you'll encounter that you'd rather not go through. What you'll have to do in this case is to go to your mobile device's settings, move the time ahead by 24 hours, and misdirect Godus in such a way that the game will think a new day has begun, thus resetting the voyages in the process. 11.

  12. Godus Beginner's Guide: Tips, Tricks & Strategies to ...

    Godus is a sandbox simulator from 22Cans, where you play as an otherworldly being with the power to sculpt the land. ... Voyage of Discovery unlocks once you've found and repaired the Docks. It is your primary source of Stickers other than hunting down Chests. ... go back in there and three-star it! And this is the end of our Godus beginner ...

  13. Godus: Top 10 tips, hints, and cheats you need to play a better god!

    Here are our top tips, hints, and cheats to building a thriving Promised Land in Godus! 1. Speed up time for instant belief and building completion. Like many other games, Godus is also susceptible to speeding up time artificially in order to complete goals quicker.

  14. Godus Voyage 3 STARS Walkthrough

    3 STARS 🌟🌟🌟 walkthrough for Godus Voyage of Burning Isles 🔥Video Playlist for Godus NEW Voyage Mission:Arctic Expedition: https://youtube.com/playlist?li...

  15. Voyage of Discovery

    I luv you

  16. Excellent Voyage of Discover Walkthroughs by Kaptajnen G

    Stairs. Excellent Voyage of Discover Walkthroughs by Kaptajnen G. These are extremely helpful! I discovered them a few days ago and have been using them to get through Burning Isles (or whatever it's called). It's STILL hard, but it's nice having examples to guide me along. :)

  17. Official GODUS Wiki

    Use your powers to shape the land into a utopia for your civilization while taking time out to wage war against other gods in AI or multiplayer battles involving hundreds of followers. Gain more followers to gain more belief and increase your powers and spread your influence across the world. The game is currently in open beta and is available ...

  18. Godus Early Access Review

    Nothing else in Godus is limited by time or is in any way dangerous to anything or anyone, and so the possibility of failure in a voyage of discovery isn't a comfortable fit.

  19. Last part of first voyage

    I blocked the path to the first giant on the right. I lead my people over the clean land on the left. After they make the climb on the left be sure and block the path to the next two giants (from both sides) and keep them on the left. For the two Giants at the top I look for when they are near an edge and I take away the ground underneath them ...

  20. Star Trek: Discovery 506 "Whistlespeak" Review: Decoding the

    L-R Wilson Cruz as Culber and Anthony Rapp as Stamets in Star Trek: Discovery, episode 6, season 5, streaming on Paramount+, 2023. Photo Credit: Michael Gibson/Paramount+

  21. Godus Voyage 3 STARS Walkthrough

    3 STARS 🌟🌟🌟 walkthrough for Godus Voyage of Burning Isles 🔥Video Playlist for Godus NEW Voyage Mission:Arctic Expedition: https://youtube.com/playlist?li...