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Trip World  is a 1992 platform video game developed and published by Sunsoft for the Game Boy. It was released in Japan on November 27, 1992, and in Europe in 1993. The game's plot centers around the bunny-like being Yakopoo  (ヤコプ) and his quest to retrieve the flower of peace so that peace will return to Yakopoo's disarranged world. The protagonist's trademark ability is to shapeshift into different forms.

The game was re-released for the Nintendo 3DS Virtual Console in Japan on November 30, 2011, and in Europe January 5, 2012. A colorized remaster called Trip World DX was released for Nintendo Switch and PlayStation consoles and PCs in late 2023. Limited Run also game it a limited physical rerelease as a Game Boy Color cartridge.

The game is set in Trip World, a peaceful world where Yakopoo lives. He is a young member of the Shabubu race of bunny-like beings. Yakopoo lives with his grandfather, an old Shabubu, on the holy mountain known as Mount Dubious, where the Maita Flower is found. The named flower is the flower of peace and is deemed to have supernatural powers. Because of this, it is usually protected by Yakopoo's grandpa, so that it won't fall in the wrong hands. However, one day mysterious shadowy creatures appear, attack Yakopoo's grandfather and steal the flower of peace.

Since the Maita Flower has been removed from its place, the peace is gone and the inhabitants of Trip World get mad and don't stop quarreling with each other. In order to save his world, Yakopoo sets out to find the thieves and to return the Maita Flower. In the game's last stage, Mirror Land, it turns out that the King of Mirror Land, a Shabubu himself, and his minions stole the flower. After Yakopoo defeats the King's minions and the King who fights Yakopoo in a robot, the Queen appears who hid with the Maita Flower during the fight. The King was actually possessed by a flower of unknown origin on his head which now disappears after his defeat. The King turns good again, Yakopoo's grandfather returns the flower to the holy mountain and the peace is back in Trip World.

Gameplay [ ]

Trip World is for the most part a linear side-scrolling platformer where the goal is to reach the end of each level and fight a boss in order to complete it. World 1, Mt. Dubious, is a very linear level, but the remaining four words introduce either side areas or alternate paths.

You can jump using the A button, with the B button normally you kick, this is used as the main attack, if you press up and B you can transform into Yakopoo's flight form, press down and B to transform back, if you press down and B normally you can transform into Yakopoo's swim form, if underwater, you can press the B button to spit out a bubble as an attack, press up and B to transform back to the normal form. The game also has various power-ups to collect such as the Flower, Ball and Tail Whip transformations. It is also possible to combine certain power-ups to get another Power-Up or uncover a secret. Despite being a central game mechanic, there are only a handful of points in the game where the transformations are required, and only one of them is mandatory to complete the game.

While Trip World does feature enemies and boss fights, it is notable for being one of the first platformer games to eschew the video game cliche of Collision Damage (i.e. enemies damaging you by mere touch)--they can only hurt Yakapoo if you they purposefully attack him. Combat is also kept to a bare minimum in the game--only a handful of regular enemies will directly attack Yakapoo, and some have to be provoked into doing so. It is possible to complete the entire game without killing a single enemy, and with the exception of the Parasol enemies and bosses, the game does not reward the player with points for killing them, instead focusing on rewarding players for skilled platforming and befriending enemies with the Flower power-up.

  • The original cartridge release of Trip World is known for being one of the rarest games in the entire Game Boy library.
  • The games Japanese manual included a mini-comic that elaborates on the games story in more detail. The physical release of Trip World DX by Limited Run includes a translated copy of the manual, but the scans in-game only feature the untranslated version of it.
  • In a rarity for Game Boy games, enemies rarely repeat and are often specific to individual screens. This was done to push the Game Boy hardware as far as it could go and add as much variety to the game as possible, and it is now considered one of the games most impressive features.
  • With enough time and patience, it is possible to easily max out the games score at 999,999 by walking over the collapsing stone bridge in the temple in World 2 over and over. The simple act of walking over the bridge rewards the player 400 points each time, and falling past the bridge and returning will cause it to consistently respawn over and over.
  • Aside from the bosses and sub-bosses (though one of the latter in World 5 can be skipped via an alternate route), combat is optional in the game. The majority of the games "enemies" won't even directly attack Yakapoo, meaning it's up to the player to decide if they will attack them or not. Some enemies, such as the Mushroom "enemy" in World 2 and the enemy next to the Tail Power-Up in the same level, cannot be directly killed and can only be defeated by shoving them into a pit nearby (they will immediately respawn nearby if this happens).
  • The game was not released in the US until 2023 in the form of Trip World DX .
  • Yuichi Ueda, the games creator, has said that Sunsoft was very hands off with the games development and allowed the team behind it to make the game as they pleased.
  • Ueda claims that the game was intentionally made to be very easy to play, as he found most action games of the early 90's to be insurmountable to beat and disliked how unnatural their physics felt. He made it in line with his philosophy that the player didn't have to beat a game in order to have fun with it. He also purposefully eschewed the platformer cliche of collision damage because he felt that it didn't make sense for enemies to automatically hurt you by mere touch.
  • 1-Ups do exist in the game, but they can only be acquired in world 3 and 5 by finding and defeating an optional Parasol wielding enemy hidden in a secret area and alternate route respectively.
  • Despite the transformations and power-ups being a prominent gameplay feature, there is only one point in the game where Yakapoo is absolutely required to use his transformations to complete the game. Specifically, World 3 requires you to turn into Yakapoo's fish form to swim thru an otherwise impassable area. However, there is an optional secret area in World 3 that cannot be reached without the Plane transformation, and World 5 has an optional alternate route that requires the Fish transformation to be accessed.
  • In the DX remaster, the porcupine enemy in Mt. Dubious is recolored to have blue fur, which is an unmistakable reference to the Sonic The Hedgehog series.
  • World 2 has a rather well hidden secret power-up that requires reaching the Tail Whip power-up in the temple while Yakapoo is still transformed into a ball. Successfully completing this rather difficult challenge (which involves fast and very precise navigation of the level and very precisely reaching the nearby platform via an enemy without touching the spikes nearby) will reward players with Yakapoo transforming into a giant, invincible version of himself. However, this transformation cannot attack or leave the area until Yakapoo returns to normal, as it is strictly intended as a fun joke reward for particularly curious and skilled players. World 4 and 5 also have the Giant Yakapoo hidden as difficult to reach secrets, but they are likewise useless there, as Giant Yakapoo is unable to fight the sub boss of World 4 and 5.
  • World 3 has a small Easter Egg in the windy section: one of the creatures Yakapoo encounters follows whatever direction the player is going. Standing right on top of the "Tiger" (as Ueda calls it) effectively allows the player to control it.
  • Yuichi Ueda has said that the NES game Gimmick! (also by Sunsoft) was a major influence on Trip World. Ironically, Gimmick is known for being a rather difficult game.
  • Ueda was directly involved in the DX rerelease of the game. All of the new color choices were personally approved by him, and he supplied mini-interviews for it.
  • Yakapoo's character design was done in one pass, and was loosely based off of the appearance of a chinchilla.
  • While the game received no sequels, Yakapoo has made occasional cameos in other games. A heavily redesigned Yakapoo (called Yacopu) appears as a mini-boss in the Neo Geo game Galaxy Fight: Universal Warriors (which was also directed by Yuichi Ueda), and a remix of Trip World's final boss music plays during the fight. Yakapoo would later make a cameo appearance in the game Blaster Master Zero 2 .
  • Curiously, Trip World , Gimmick! and Kirby's Dreamland all debuted in the same year on Nintendo platforms, mere months apart from each other. All three games feature a similar cutesy aesthetic and lighthearted themes. While Trip World was directly inspired by Gimmick!, the similarities and timing of Kirby's debut release were a coincidence. The DX rerelease makes a cheeky nod to this by coloring a fish enemy in world 3 that (coincidentally) resembles Kirby into the exact same shade of bubblegum pink as him.
  • In the final boss fights, there are exploits that can be used to make them easier. It is possible to trick the Evil Yakapoo (the second to last boss) into locking itself in a loop of using it's spear attack over and over while standing in place by exploiting your transformations when it's in the right position. The very final boss, a giant robot Shabubu piloted by the King of Mirror Land, can be easily defeated by having Yakopoo jump directly on top of him, jumping down to attack, and then quickly jumping back up over and over. While the robot will occasionally knock Yakapoo off of it, it's still a reliable strategy. Jumping right behind the robot will also leave it completely incapable of attacking Yakapoo.
  • It is possible to use the Flower power-up on certain boss fights if the player is quick enough, such as in World 3. However, Yakapoo cannot damage the World 3 boss while he has a flower on its head.
  • Yakapoo can shoot around 60 seeds while wielding the Flower power-up.
  • Speedrunners of the game discovered an odd collision detection glitch involving the Oyster mini-boss in World 3, which allows Yakapoo to be sent flying directly into an off-screen section of the game where sprites and tiles are loaded and unloaded. This then allows players to directly bypass the sub-boss and the rest of the level and skip right to the boss at the end of World 3. By chance, this is very similar to a glitch that can be triggered at the beginning of the beehive level of Super Mario Land 2 .
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Trip World DX

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OUR TRANSFORMING HERO YAKOPOO IS HERE IN AN ALL-NEW COLORIZED VERSION OF THE ORIGINAL TRIP WORLD!

Travel across four fantastic lands and Mount Dubious in Trip World DX! Our hero Yakopoo's adventure begins when the Maita flower, a symbol of world peace and happiness, is stolen, throwing Trip World into chaos! Fly through the air, traverse over the land, and swim through the water, collecting special items to help you find the flower and restore Trip World. Use Yakopoo's shapeshifting powers to save Trip World from darkness! Race across the ground as a ball. Grow a tail to hit enemies—or a flower to make your enemies friendly! This new version collects the classic handheld adventure Trip World in its original form, as well as the brand new COLOR version bringing all new life to the world of YAKOPOO! Discover how the game was made and all new secrets in the museum mode including development documents and video interviews, or go listen to one of the greatest game soundtracks ever made in the music player! • A brand new color version: Trip World DX! • Museum mode containing never-before-seen design documents, video interviews with the original developer, music video, box scans, and much more. • Music player featuring original remastered audio tracks, brand new arrangements, and a surprise track from another cult Sunsoft classic title! • Sleek new presentation and art • Developed and designed alongside classic Sunsoft director Yuichi Ueda

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Trip World DX

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© 2023 SUNSOFT, All rights reserved. © 2023 Limited Run Games

Posted by John Sczepaniak on May 4, 2017

Trip World (トリップワールド) - Game Boy, 3DS Virtual Console (1992)

Players move across the screen, avoiding spike pits, jumping along collapsing platforms, and karate kicking enemies… Except the enemies don’t seem to fight back. Very few of them in fact cause any damage at all, with only the bosses posing a genuine threat. Apart from the harmless enemies, it’s all very standard. Yacopu can collect fruit items which imbue him with special powers: the ability to fire paralyzing seeds that sprout from the skulls of enemies; a bouncy ball power-up; and a third which allows him to attack with his tail. These powers are timed and soon wear off, but in some stages it’s possible to collect an additional power-up which, when combined with the first, grants something entirely new. The best of which causes Yacopu to sprout legs and gain the ability to fire instant-death projectiles.

Many sources try to emphasize a connection between Trip World and Sunsoft’s earlier Mr. Gimmick for the NES. This is unwarranted though. If there is a connection, it’s tenuous at best. Both games feature a cute styling, and they do have some similar visuals in places: the first stage of Gimmick! has some castle sprite-tiles which vaguely resemble the final level in Trip World , there’s a single instance of an enemy in Trip World which sort of resembles a bird in Gimmick! , and a couple of random enemies in Gimmick! also kind of resemble characters in Trip World .

Otherwise both games are functionally very different. Trip World features a distinct transformation mechanic, allowing the main character to switch between a fish and helicopter-type creature, while the hero of Gimmick can charge and shoot stars to attack enemies, along with rebounding them off walls and using them as makeshift platforms (easier said than done). Gimmick! is also maliciously difficult, even for a NES game, with some very slippery physics and painful platform locations, whereas outside of bosses there’s no challenge in Trip World at all. You don’t even need to play through the stages, since tapping the Select button at the title screen brings up a level-select menu. The two games were also developed by entirely different teams, with only Tomomi Sakai, designer on Gimmick! , being credited as “advisor” on Trip World . Toshihiko Narita meanwhile, chief designer on Trip World , is credited with special thanks on Gimmick! .

The problem is, Trip World barely qualifies as a “game”, at least in the traditional sense. There’s just not much gameplay to it. Which sounds harsh, and will be met with derision from collectors and GB enthusiasts, but the levels come across as being akin to tech demos. They look really nice as you walk through them, seeing the unique single-instance sprites and characters, but that’s it. You can kick the owl off the bridge in the first level, and watch the humorous animation as he falls down, but it serves little purpose, and is amusing only the first time you see it. The only challenge comes from the bosses, and even these are fairly easy apart from the last one. It’s quite possible to finish the entire game, seeing everything it has to offer, in a single hour-long sitting. A few players may get stuck on the last three bosses, fought back-to-back, but it’s not an insurmountable challenge.

A couple of levels, notably the last one, have multiple paths through them, but it doesn’t add much to what is an anemic experience. The multiple forms Yacopu can change into are never really needed, and even when you do use them, there’s no strategy to it. Yacopu can turn into a fish at will, even on land, without any penalty. So why not just allow his standard form to swim freely? The actual transforming doesn’t add anything apart from a few frames of animation. The entire game feels like it was started with the best of intentions, but development was suddenly cut short, forcing them to tie up the loose ends and put it out as is. It feels like a collection of fantastic but unfinished ideas. The fact there’s so little to Trip World isn’t even the problem, really, it’s the expectations placed on the game by being on all those “must play” lists, coupled with the high price of an original copy.

Rbudrick added on the LostLevels forum: “I had to go through some ass-busting trickery to get these things to dump right, including weights (coins) on the felt-tipped disk arm cleaner thingy in the drive and in some cases, hundreds of runs of the disk in FDSLoader, along with inventing my own calibration techniques for very finely tuning/refurbishing a FDS drive (figuring out with a micrometer the exact spacing of the disk head). In some cases, I think I had to tune the drive to NON-optimal settings to get certain blocks to read.”

Galaxy Fight

Both Yuuichi Ueda (chief director & programmer) and Toshihiko Narita (chief designer), would later work on Galaxy Fight , a 2D versus fighter, and it’s clear they had a soft spot for Yacopu, since he appears as a shape-shifting boss.

Blame the Control Pad Excellent write up on Trip World . LostLevels.org Forum thread discussing the Sunsoft development disks. Artwork taken from this blog

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Trip World (GB)

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One of Sunsoft’s finest original titles, Trip World marks the peak of the company’s illustrious 8-bit legacy.

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Trip World is on a playable cartridge for Gameboy. This is an open pre-order for a limited time. 

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About the Game

Our transforming hero Yakopoo is back on the Game Boy!

Travel across four fantastic lands and Mount Dubious in Trip World! Our hero Yakopoo's adventure begins when the Maita flower, a symbol of world peace and happiness, is stolen, throwing Trip World into chaos!

Fly through the air, traverse over the land, and swim through the water, collecting special items to help you find the flower and restore Trip World.

Use Yakopoo’s shapeshifting powers to save Trip World from darkness! Race across the ground as a ball. Grow a tail to hit enemies—or a flower to make your enemies friendly!

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Trip World DX logo

Trip World is a platform game developed and published by Sunsoft for the Game Boy in 1992 . It was released exclusively in Japan and Europe, never seeing a release in other parts of the world.

The game is a traditional side-scrolling platformer starring the rabbit-like hero Yacopu (Yakopoo in Europe), who must venture through various Worlds (each consisting of a single, large stage rather than being divided into multiple ones) and defeat a boss at the end of each on his quest to recover the Maita Flower that was stolen by a mysterious figure. To get through the Worlds, Yacopu can change at will between three different forms, each with its own strengths and weaknesses, as well as pick up power-ups that temporarily let him gain special abilities.

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IMAGES

  1. Sunsoft anuncia Trip World DX para Gameboy, Color, Nintendo Switch, PS4

    trip world sunsoft

  2. Gameboy Games: Trip World by Sunsoft Games

    trip world sunsoft

  3. Trip World

    trip world sunsoft

  4. Sunsoft's Game Boy Platformer Trip World Launches On Switch eShop Next

    trip world sunsoft

  5. Sunsoft's Game Boy Platformer Trip World Launches On Switch eShop Next

    trip world sunsoft

  6. Sunsoft’s Classic Platformer Trip World Will Get New Colour Re-Release

    trip world sunsoft

VIDEO

  1. Compte rendu achats Février 2024

  2. auf´m Klo mit...TRIP WORLD (Game Boy Classic)

COMMENTS

  1. Trip World

    Trip World [a] is a 1992 platform game developed and published by Sunsoft for the Game Boy. It was released in Japan in 1992, and in Europe the following year. The game's plot centers around the bunny-like being Yakopoo and his quest to retrieve the flower of peace so that peace will return to his disarranged world.

  2. Trip World

    Trip World is a 1992 platform video game developed and published by Sunsoft for the Game Boy. It was released in Japan on November 27, 1992, and in Europe in 1993. The game's plot centers around the bunny-like being Yakopoo (ヤコプ) and his quest to retrieve the flower of peace so that peace will return to Yakopoo's disarranged world. The protagonist's trademark ability is to shapeshift ...

  3. Trip World DX

    One of Sunsoft's finest original titles, Trip World marks the peak of the company's illustrious 8-bit legacy. In the classic Trip World, you take part in a globetrotting adventure through Trip World, a land filled with endearing creatures and mythical beings, as the bunny-like hero Yakopoo.

  4. Sunsoft's Classic Platformer Trip World Will Get New Colour Re-Release

    Subscribe to Nintendo Life on YouTube 764k. Limited Run Games has today announced that it is re-releasing the much sought-after Sunsoft platformer, Trip World, in an all-new colourised form: Trip ...

  5. Trip World DX announced for PS5, PS4, Switch, PC, and Game ...

    Limited Run Games, in collaboration with SUNSOFT and original Trip World director Yuichi Ueda, have announced Trip World DX for PlayStation 5, PlayStation 4, Switch, PC (Steam), and Game Boy Color.…

  6. Trip World DX for Switch launches November 30

    The Switch version of side-scrolling platformer Trip World DX will launch on November 30 for 2,800 yen, SUNSOFT announced.. A release date for PlayStation 5, PlayStation 4, and PC (Steam) versions ...

  7. Trip World DX launches in September

    1. Side-scrolling platformer Trip World DX will launch for PlayStation 5, PlayStation 4, Switch, and PC via Steam in September, SUNSOFT announced. Trip World DX is the first title in a new lineup ...

  8. Sunsoft's Game Boy Platformer Trip World Launches On Switch eShop Next

    As a remastered DX release. Following a physical announcement back in April, it's now been discovered Trip World DX for the Switch eShop will be arriving on 31st August. If you missed the initial ...

  9. Trip World DX (2023)

    News Sunsoft's Game Boy Platformer Trip World Launches On Switch eShop Next Week. As a remastered DX release. Following a physical announcement back in April, it's now been discovered Trip World ...

  10. Trip World DX for Nintendo Switch

    Our hero Yakopoo's adventure begins when the Maita flower, a symbol of world peace and happiness, is stolen, throwing Trip World into chaos! Fly through the air, traverse over the land, and swim ...

  11. Trip World

    Trip World (トリップワールド) - Game Boy, 3DS Virtual Console (1992) In the early 1990s Sunsoft was at its best, developing many fine platformers, several of which were even licensed properties. Its Batman games were almost all excellent, especially the Game Boy release, which combined Mario-style platforms and blockbusting with gunplay.

  12. Trip World DX

    Digitally Downloaded. Matt Sainsbury. It might only be a single game, and that game might only be a single hour's play long, but people who have a genuine love for the history of video games owe it to themselves to pick this up. Trip World DX works as a museum exhibit and charming little curiosity, and there are far worse things to do for an ...

  13. Trip World (Game Boy) Playthrough

    A playthrough of Sunsoft's 1993 platformer for the Nintendo Game Boy, Trip World.Trip World is among the lesser known games published by Sunsoft in the early...

  14. Trip World (GB)

    Trip World is on a playable cartridge for Gameboy. This is an open pre-order for a limited time. ... One of Sunsoft's finest original titles, Trip World marks the peak of the company's illustrious 8-bit legacy. Travel across four fantastic lands and Mount Dubious in Trip World! Our hero Yakopoo's adventure begins when the Maita flower, a ...

  15. Trip World DX

    Trip World DX is a side-scrolling platformer video game developed by SUNSOFT and Limited Run Games, and published by Limited Run Games. It is an enhanced version of Trip World. About Our transformi…

  16. Trip World and Trip World DX : Sunsoft : Free Download, Borrow, and

    Trip World and Trip World DX. A classic from Sunsoft! Play as the shape-shifting rabbit Yacopu! Included here are the original Game Boy monochrome rom in both japanese and europe regions, the "new" monochrome version of the game, and the recently-remade GBColor version, Trip World DX! Both New Monochrome and DX roms are dumped from the Nintendo ...

  17. Trip World

    Trip World is a platform game developed and published by Sunsoft for the Game Boy in 1992.It was released exclusively in Japan and Europe, never seeing a release in other parts of the world. The game is a traditional side-scrolling platformer starring the rabbit-like hero Yacopu (Yakopoo in Europe), who must venture through various Worlds (each consisting of a single, large stage rather than ...

  18. Trip World (Game Boy) Complete Gameplay

    Trip World, from 1992, complete gameplay.Developer/Publisher: Sunsoft.Nintendo Game Boy version.Video shortcuts:- World 1: 00:57- World 2: 02:59- World 3: 05...

  19. Elektrostal Map

    Elektrostal is a city in Moscow Oblast, Russia, located 58 kilometers east of Moscow. Elektrostal has about 158,000 residents. Mapcarta, the open map.

  20. Trip World DX for PS5, PS4 now available

    SUNSOFT has released the PlayStation 5 and PlayStation 4 versions of Trip World DX via PlayStation Store for $19.99 / £15.99 / €19.99. Trip World DX first launched for Switch on November 30, 2023.

  21. APELSIN HOTEL

    Apelsin Hotel. 43 reviews. #1 of 4 hotels in Elektrostal. Noginskoye hwy, 36B, Elektrostal 144008 Russia. Write a review. Check availability. Full view.

  22. Elektrostal' Travel Guide 2024

    Explore Elektrostal' with Trip.com's comprehensive travel guide. Discover the city's top attractions, best local dishes, essential travel tips, and hidden gems. Get insights from real travelers' reviews and make the most of your visit.

  23. Batutnyy Tsentr Voskhod Elektrostal

    Explore Batutnyy Tsentr Voskhod Elektrostal in Elektrostal' with photos, map, and reviews. Find nearby hotels and start to plan your trip to Batutnyy Tsentr Voskhod Elektrostal.