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12 Hero’s Journey Stages Explained (+ Free Templates)

From zero to hero, the hero’s journey is a popular character development arc used in many stories. In today’s post, we will explain the 12 hero’s journey stages, along with the simple example of Cinderella.

The Hero’s Journey was originally formulated by American writer Joseph Campbell to describe the typical character arc of many classic stories, particularly in the context of mythology and folklore. The original hero’s journey contained 17 steps. Although the hero’s journey has been adapted since then for use in modern fiction, the concept is not limited to literature. It can be applied to any story, video game, film or even music that features an archetypal hero who undergoes a transformation. Common examples of the hero’s journey in popular works include Star Wars, Lord of the Rings, The Hunger Games and Harry Potter and the Philosopher’s Stone.

  • What is the hero's journey?

Stage 1: The Ordinary World

Stage 2: call of adventure, stage 3: refusal of the call, stage 4: meeting the mentor, stage 5: crossing the threshold, stage 6: tests, allies, enemies, stage 7: the approach, stage 8: the ordeal, stage 9: reward, stage 10: the road back, stage 11: resurrection, stage 12: return with the elixir, cinderella example, campbell’s 17-step journey, leeming’s 8-step journey, cousineau’s 8-step journey.

  • Free Hero's Journey Templates

What is the hero’s journey?

The hero’s journey, also known as the monomyth, is a character arc used in many stories. The idea behind it is that heroes undergo a journey that leads them to find their true selves. This is often represented in a series of stages. There are typically 12 stages to the hero’s journey. Each stage represents a change in the hero’s mindset or attitude, which is triggered by an external or internal event. These events cause the hero to overcome a challenge, reach a threshold, and then return to a normal life.

The hero’s journey is a powerful tool for understanding your characters. It can help you decide who they are, what they want, where they came from, and how they will change over time. It can be used to

  • Understand the challenges your characters will face
  • Understand how your characters react to those challenges
  • Help develop your characters’ traits and relationships

Hero's Journey Stages

In this post, we will explain each stage of the hero’s journey, using the example of Cinderella.

You might also be interested in our post on the story mountain or this guide on how to outline a book .

12 Hero’s Journey Stages

The archetypal hero’s journey contains 12 stages and was created by Christopher Vogler. These steps take your main character through an epic struggle that leads to their ultimate triumph or demise. While these steps may seem formulaic at first glance, they actually form a very flexible structure. The hero’s journey is about transformation, not perfection.

Your hero starts out in the ordinary world. He or she is just like every other person in their environment, doing things that are normal for them and experiencing the same struggles and challenges as everyone else. In the ordinary world, the hero feels stuck and confused, so he or she goes on a quest to find a way out of this predicament.

Example: Cinderella’s father passes away and she is now stuck doing chores and taking abuse from her stepsisters and stepmother.

The hero gets his or her first taste of adventure when the call comes. This could be in the form of an encounter with a stranger or someone they know who encourages them to take a leap of faith. This encounter is typically an accident, a series of coincidences that put the hero in the right place at the right time.

Example: An invite arrives inviting the family to a royal ball where the Prince will choose a wife.

Some people will refuse to leave their safe surroundings and live by their own rules. The hero has to overcome the negative influences in order to hear the call again. They also have to deal with any personal doubts that arise from thinking too much about the potential dangers involved in the quest. It is common for the hero to deny their own abilities in this stage and to lack confidence in themselves.

Example: Cinderella accepts the call by making her own dress for the ball. However, her stepmother refuses the call for her by not letting her go to the ball. And her step-sisters ruin her dress, so she can not go.

After hearing the call, the hero begins a relationship with a mentor who helps them learn about themselves and the world. In some cases, the mentor may be someone the hero already knows. The mentor is usually someone who is well-versed in the knowledge that the hero needs to acquire, but who does not judge the hero for their lack of experience.

Example: Cinderella meets her fairy godmother who equips her with everything she needs for the ball, including a dress and a carriage.

The hero leaves their old life behind and enters the unfamiliar new world. The crossing of the threshold symbolises leaving their old self behind and becoming a new person. Sometimes this can include learning a new skill or changing their physical appearance. It can also include a time of wandering, which is an essential part of the hero’s journey.

Example: Cinderella hops into the carriage and heads off to the ball. She has transformed from a servant into an elegant young lady. 

As the hero goes on this journey, they will meet both allies (people who help the hero) and enemies (people who try to stop the hero). There will also be tests, where the hero is tempted to quit, turn back, or become discouraged. The hero must be persistent and resilient to overcome challenges.

Example: At the ball, Cinderella meets the prince, and even see’s her stepmother and stepsister. She dances with Prince all night long making her step-sisters extremely jealous.

The hero now reaches the destination of their journey, in some cases, this is a literal location, such as a cave or castle. It could also be metaphorical, such as the hero having an internal conflict or having to make a difficult decision. In either case, the hero has to confront their deepest fears in this stage with bravery. In some ways, this stage can mark the end of the hero’s journey because the hero must now face their darkest fears and bring them under control. If they do not do this, the hero could be defeated in the final battle and will fail the story.

Example: Cinderella is having a great time at the ball and nearly forgets about the midnight rule. As she runs away in a hurry, her glass slipper falls off outside the palace.

The hero has made it to the final challenge of their journey and now must face all odds and defeat their greatest adversary. Consider this the climax of the story. This could be in the form of a physical battle, a moral dilemma or even an emotional challenge. The hero will look to their allies or mentor for further support and guidance in this ordeal. Whatever happens in this stage could change the rest of the story, either for good or bad. 

Example: Prince Charming looks all over the kingdom for the mysterious girl he met at the ball. He finally visits Cinderella’s house and tries the slippers on the step-sisters. The prince is about to leave and then he sees Cinderella in the corner cleaning.

When the hero has defeated the most powerful and dangerous of adversaries, they will receive their reward. This reward could be an object, a new relationship or even a new piece of knowledge. The reward, which typically comes as a result of the hero’s perseverance and hard work, signifies the end of their journey. Given that the hero has accomplished their goal and served their purpose, it is a time of great success and accomplishment.

Example: The prince tries the glass slipper on Cinderella. The glass slipper fits Cinderella perfectly, and they fall in love.

The journey is now complete, and the hero is now heading back home. As the hero considers their journey and reflects on the lessons they learned along the way, the road back is sometimes marked by a sense of nostalgia or even regret. As they must find their way back to the normal world and reintegrate into their former life, the hero may encounter additional difficulties or tests along the way. It is common for the hero to run into previous adversaries or challenges they believed they had overcome.

Example: Cinderella and Prince Charming head back to the Prince’s castle to get married.

The hero has one final battle to face. At this stage, the hero might have to fight to the death against a much more powerful foe. The hero might even be confronted with their own mortality or their greatest fear. This is usually when the hero’s true personality emerges. This stage is normally symbolised by the hero rising from the dark place and fighting back. This dark place could again be a physical location, such as the underground or a dark cave. It might even be a dark, mental state, such as depression. As the hero rises again, they might change physically or even experience an emotional transformation. 

Example: Cinderella is reborn as a princess. She once again feels the love and happiness that she felt when she was a little girl living with her father.

At the end of the story, the hero returns to the ordinary world and shares the knowledge gained in their journey with their fellow man. This can be done by imparting some form of wisdom, an object of great value or by bringing about a social revolution. In all cases, the hero returns changed and often wiser.

Example: Cinderella and Prince Charming live happily ever after. She uses her new role to punish her stepmother and stepsisters and to revitalise the kingdom.

We have used the example of Cinderella in Vogler’s hero’s journey model below:

hero's journey template

Below we have briefly explained the other variations of the hero’s journey arc.

The very first hero’s journey arc was created by Joseph Campbell in 1949. It contained the following 17 steps:

  • The Call to Adventure: The hero receives a call or a reason to go on a journey.
  • Refusal of the Call: The hero does not accept the quest. They worry about their own abilities or fear the journey itself.
  • Supernatural Aid: Someone (the mentor) comes to help the hero and they have supernatural powers, which are usually magical.
  • The Crossing of the First Threshold: A symbolic boundary is crossed by the hero, often after a test. 
  • Belly of the Whale: The point where the hero has the most difficulty making it through.
  • The Road of Trials: In this step, the hero will be tempted and tested by the outside world, with a number of negative experiences.
  • The Meeting with the Goddess: The hero meets someone who can give them the knowledge, power or even items for the journey ahead.
  • Woman as the Temptress: The hero is tempted to go back home or return to their old ways.
  • Atonement with the Father: The hero has to make amends for any wrongdoings they may have done in the past. They need to confront whatever holds them back.
  • Apotheosis: The hero gains some powerful knowledge or grows to a higher level. 
  • The Ultimate Boon: The ultimate boon is the reward for completing all the trials of the quest. The hero achieves their ultimate goal and feels powerful.
  • Refusal of the Return: After collecting their reward, the hero refuses to return to normal life. They want to continue living like gods. 
  • The Magic Flight: The hero escapes with the reward in hand.
  • Rescue from Without: The hero has been hurt and needs help from their allies or guides.
  • The Crossing of the Return Threshold: The hero must come back and learn to integrate with the ordinary world once again.
  • Master of the Two Worlds: The hero shares their wisdom or gifts with the ordinary world. Learning to live in both worlds.
  • Freedom to Live: The hero accepts the new version of themselves and lives happily without fear.

David Adams Leeming later adapted the hero’s journey based on his research of legendary heroes found in mythology. He noted the following steps as a pattern that all heroes in stories follow:

  • Miraculous conception and birth: This is the first trauma that the hero has to deal with. The Hero is often an orphan or abandoned child and therefore faces many hardships early on in life. 
  • Initiation of the hero-child: The child faces their first major challenge. At this point, the challenge is normally won with assistance from someone else.
  • Withdrawal from family or community: The hero runs away and is tempted by negative forces.
  • Trial and quest: A quest finds the hero giving them an opportunity to prove themselves.
  • Death: The hero fails and is left near death or actually does die.
  • Descent into the underworld: The hero rises again from death or their near-death experience.
  • Resurrection and rebirth: The hero learns from the errors of their way and is reborn into a better, wiser being.
  • Ascension, apotheosis, and atonement: The hero gains some powerful knowledge or grows to a higher level (sometimes a god-like level). 

In 1990, Phil Cousineau further adapted the hero’s journey by simplifying the steps from Campbell’s model and rearranging them slightly to suit his own findings of heroes in literature. Again Cousineau’s hero’s journey included 8 steps:

  • The call to adventure: The hero must have a reason to go on an adventure.
  • The road of trials: The hero undergoes a number of tests that help them to transform.
  • The vision quest: Through the quest, the hero learns the errors of their ways and has a realisation of something.
  • The meeting with the goddess: To help the hero someone helps them by giving them some knowledge, power or even items for the journey ahead.
  • The boon: This is the reward for completing the journey.
  • The magic flight: The hero must escape, as the reward is attached to something terrible.
  • The return threshold: The hero must learn to live back in the ordinary world.
  • The master of two worlds: The hero shares their knowledge with the ordinary world and learns to live in both worlds.

As you can see, every version of the hero’s journey is about the main character showing great levels of transformation. Their journey may start and end at the same location, but they have personally evolved as a character in your story. Once a weakling, they now possess the knowledge and skill set to protect their world if needed.

Free Hero’s Journey Templates

Use the free Hero’s journey templates below to practice the skills you learned in this guide! You can either draw or write notes in each of the scene boxes. Once the template is complete, you will have a better idea of how your main character or the hero of your story develops over time:

The storyboard template below is a great way to develop your main character and organise your story:

hero's journey template

Did you find this guide on the hero’s journey stages useful? Let us know in the comments below.

Hero’s Journey Stages

Marty the wizard is the master of Imagine Forest. When he's not reading a ton of books or writing some of his own tales, he loves to be surrounded by the magical creatures that live in Imagine Forest. While living in his tree house he has devoted his time to helping children around the world with their writing skills and creativity.

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Last updated on Aug 10, 2023

The Hero's Journey: 12 Steps to a Classic Story Structure

The Hero's Journey is a timeless story structure which follows a protagonist on an unforeseen quest, where they face challenges, gain insights, and return home transformed. From Theseus and the Minotaur to The Lion King , so many narratives follow this pattern that it’s become ingrained into our cultural DNA. 

In this post, we'll show you how to make this classic plot structure work for you — and if you’re pressed for time, download our cheat sheet below for everything you need to know.

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Hero's Journey Template

Plot your character's journey with our step-by-step template.

What is the Hero’s Journey?

The Hero's Journey, also known as the monomyth, is a story structure where a hero goes on a quest or adventure to achieve a goal, and has to overcome obstacles and fears, before ultimately returning home transformed.

This narrative arc has been present in various forms across cultures for centuries, if not longer, but gained popularity through Joseph Campbell's mythology book, The Hero with a Thousand Faces . While Campbell identified 17 story beats in his monomyth definition, this post will concentrate on a 12-step framework popularized in 2007 by screenwriter Christopher Vogler in his book The Writer’s Journey .

The 12 Steps of the Hero’s Journey

A circular illustration of the 12 steps of the hero's journey with an adventurous character in the center.

The Hero's Journey is a model for both plot points and character development : as the Hero traverses the world, they'll undergo inner and outer transformation at each stage of the journey. The 12 steps of the hero's journey are: 

  • The Ordinary World. We meet our hero.
  • Call to Adventure. Will they meet the challenge?
  • Refusal of the Call. They resist the adventure.
  • Meeting the Mentor. A teacher arrives.
  • Crossing the First Threshold. The hero leaves their comfort zone.
  • Tests, Allies, Enemies. Making friends and facing roadblocks.
  • Approach to the Inmost Cave. Getting closer to our goal.
  • Ordeal. The hero’s biggest test yet!
  • Reward (Seizing the Sword). Light at the end of the tunnel
  • The Road Back. We aren’t safe yet.
  • Resurrection. The final hurdle is reached.
  • Return with the Elixir. The hero heads home, triumphant.

Believe it or not, this story structure also applies across mediums and genres (and also works when your protagonist is an anti-hero! ). Let's dive into it.

1. Ordinary World

In which we meet our Hero.

The journey has yet to start. Before our Hero discovers a strange new world, we must first understand the status quo: their ordinary, mundane reality.

It’s up to this opening leg to set the stage, introducing the Hero to readers. Importantly, it lets readers identify with the Hero as a “normal” person in a “normal” setting, before the journey begins.

2. Call to Adventure

In which an adventure starts.

The call to adventure is all about booting the Hero out of their comfort zone. In this stage, they are generally confronted with a problem or challenge they can't ignore. This catalyst can take many forms, as Campbell points out in Hero with a Thousand Faces . The Hero can, for instance:

  • Decide to go forth of their own volition;
  • Theseus upon arriving in Athens.
  • Be sent abroad by a benign or malignant agent;
  • Odysseus setting off on his ship in The Odyssey .
  • Stumble upon the adventure as a result of a mere blunder;
  • Dorothy when she’s swept up in a tornado in The Wizard of Oz .
  • Be casually strolling when some passing phenomenon catches the wandering eye and lures one away from the frequented paths of man.
  • Elliot in E.T. upon discovering a lost alien in the tool shed.

The stakes of the adventure and the Hero's goals become clear. The only question: will he rise to the challenge?

Neo in the Matrix answering the phone

3. Refusal of the Call

In which the Hero digs in their feet.

Great, so the Hero’s received their summons. Now they’re all set to be whisked off to defeat evil, right?

Not so fast. The Hero might first refuse the call to action. It’s risky and there are perils — like spiders, trolls, or perhaps a creepy uncle waiting back at Pride Rock . It’s enough to give anyone pause.

In Star Wars , for instance, Luke Skywalker initially refuses to join Obi-Wan on his mission to rescue the princess. It’s only when he discovers that his aunt and uncle have been killed by stormtroopers that he changes his mind.

4. Meeting the Mentor

In which the Hero acquires a personal trainer.

The Hero's decided to go on the adventure — but they’re not ready to spread their wings yet. They're much too inexperienced at this point and we don't want them to do a fabulous belly-flop off the cliff.

Enter the mentor: someone who helps the Hero, so that they don't make a total fool of themselves (or get themselves killed). The mentor provides practical training, profound wisdom, a kick up the posterior, or something abstract like grit and self-confidence.

Harry holding the Marauder's Map with the twins

Wise old wizards seem to like being mentors. But mentors take many forms, from witches to hermits and suburban karate instructors. They might literally give weapons to prepare for the trials ahead, like Q in the James Bond series. Or perhaps the mentor is an object, such as a map. In all cases, they prepare the Hero for the next step.

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5. Crossing the First Threshold

In which the Hero enters the other world in earnest.

Now the Hero is ready — and committed — to the journey. This marks the end of the Departure stage and is when the adventure really kicks into the next gear. As Vogler writes: “This is the moment that the balloon goes up, the ship sails, the romance begins, the wagon gets rolling.”

From this point on, there’s no turning back.

Like our Hero, you should think of this stage as a checkpoint for your story. Pause and re-assess your bearings before you continue into unfamiliar territory. Have you:

  • Launched the central conflict? If not, here’s a post on types of conflict to help you out.
  • Established the theme of your book? If not, check out this post that’s all about creating theme and motifs .
  • Made headway into your character development? If not, this character profile template may be useful:

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A story is only as strong as its characters. Fill this out to develop yours.

6. Tests, Allies, Enemies

In which the Hero faces new challenges and gets a squad.

When we step into the Special World, we notice a definite shift. The Hero might be discombobulated by this unfamiliar reality and its new rules. This is generally one of the longest stages in the story , as our protagonist gets to grips with this new world.

This makes a prime hunting ground for the series of tests to pass! Luckily, there are many ways for the Hero to get into trouble:

  • In Jumanji: Welcome to the Jungle , Spencer, Bethany, “Fridge,” and Martha get off to a bad start when they bump into a herd of bloodthirsty hippos.
  • In his first few months at Hogwarts, Harry Potter manages to fight a troll, almost fall from a broomstick and die, and get horribly lost in the Forbidden Forest.
  • Marlin and Dory encounter three “reformed” sharks, get shocked by jellyfish, and are swallowed by a blue whale en route to finding Nemo.

The shark scares Marlin and Dory in Finding Nemo

This stage often expands the cast of characters. Once the protagonist is in the Special World, he will meet allies and enemies — or foes that turn out to be friends and vice versa. He will learn a new set of rules from them. Saloons and seedy bars are popular places for these transactions, as Vogler points out (so long as the Hero survives them).

7. Approach to the Inmost Cave

In which the Hero gets closer to his goal.

This isn’t a physical cave. Instead, the “inmost cave” refers to the most dangerous spot in the other realm — whether that’s the villain’s chambers, the lair of the fearsome dragon, or the Death Star. Almost always, it is where the ultimate goal of the quest is located.

Note that the protagonist hasn’t entered the Inmost Cave just yet. This stage is all about the approach to it. It covers all the prep work that's needed in order to defeat the villain.

In which the Hero faces his biggest test of all thus far.

Of all the tests the Hero has faced, none have made them hit rock bottom — until now. Vogler describes this phase as a “black moment.” Campbell refers to it as the “belly of the whale.” Both indicate some grim news for the Hero.

The protagonist must now confront their greatest fear. If they survive it, they will emerge transformed. This is a critical moment in the story, as Vogler explains that it will “inform every decision that the Hero makes from this point forward.”

The Ordeal is sometimes not the climax of the story. There’s more to come. But you can think of it as the main event of the second act — the one in which the Hero actually earns the title of “Hero.”

9. Reward (Seizing the Sword)

In which the Hero sees light at the end of the tunnel.

Our Hero’s been through a lot. However, the fruits of their labor are now at hand — if they can just reach out and grab them! The “reward” is the object or knowledge the Hero has fought throughout the entire journey to hold.

Once the protagonist has it in their possession, it generally has greater ramifications for the story. Vogler offers a few examples of it in action:

  • Luke rescues Princess Leia and captures the plans of the Death Star — keys to defeating Darth Vader.
  • Dorothy escapes from the Wicked Witch’s castle with the broomstick and the ruby slippers — keys to getting back home.

Luke Sjywalker saves Princess Leila

10. The Road Back

In which the light at the end of the tunnel might be a little further than the Hero thought.

The story's not over just yet, as this phase marks the beginning of Act Three. Now that he's seized the reward, the Hero tries to return to the Ordinary World, but more dangers (inconveniently) arise on the road back from the Inmost Cave.

More precisely, the Hero must deal with the consequences and aftermath of the previous act: the dragon, enraged by the Hero who’s just stolen a treasure from under his nose, starts the hunt. Or perhaps the opposing army gathers to pursue the Hero across a crowded battlefield. All further obstacles for the Hero, who must face them down before they can return home.

11. Resurrection

In which the last test is met.

Here is the true climax of the story. Everything that happened prior to this stage culminates in a crowning test for the Hero, as the Dark Side gets one last chance to triumph over the Hero.

Vogler refers to this as a “final exam” for the Hero — they must be “tested once more to see if they have really learned the lessons of the Ordeal.” It’s in this Final Battle that the protagonist goes through one more “resurrection.” As a result, this is where you’ll get most of your miraculous near-death escapes, à la James Bond's dashing deliverances. If the Hero survives, they can start looking forward to a sweet ending.

12. Return with the Elixir

In which our Hero has a triumphant homecoming.

Finally, the Hero gets to return home. However, they go back a different person than when they started out: they’ve grown and matured as a result of the journey they’ve taken.

But we’ve got to see them bring home the bacon, right? That’s why the protagonist must return with the “Elixir,” or the prize won during the journey, whether that’s an object or knowledge and insight gained.

Of course, it’s possible for a story to end on an Elixir-less note — but then the Hero would be doomed to repeat the entire adventure.

Examples of The Hero’s Journey in Action

To better understand this story template beyond the typical sword-and-sorcery genre, let's analyze three examples, from both screenplay and literature, and examine how they implement each of the twelve steps. 

The 1976 film Rocky is acclaimed as one of the most iconic sports films because of Stallone’s performance and the heroic journey his character embarks on.

Sylvester Stallone as Rocky

  • Ordinary World. Rocky Balboa is a mediocre boxer and loan collector — just doing his best to live day-to-day in a poor part of Philadelphia.
  • Call to Adventure. Heavyweight champ Apollo Creed decides to make a big fight interesting by giving a no-name loser a chance to challenge him. That loser: Rocky Balboa.
  • Refusal of the Call. Rocky says, “Thanks, but no thanks,” given that he has no trainer and is incredibly out of shape.
  • Meeting the Mentor. In steps former boxer Mickey “Mighty Mick” Goldmill, who sees potential in Rocky and starts training him physically and mentally for the fight.
  • Crossing the First Threshold. Rocky crosses the threshold of no return when he accepts the fight on live TV, and 一 in parallel 一 when he crosses the threshold into his love interest Adrian’s house and asks her out on a date.
  • Tests, Allies, Enemies. Rocky continues to try and win Adrian over and maintains a dubious friendship with her brother, Paulie, who provides him with raw meat to train with.
  • Approach to the Inmost Cave. The Inmost Cave in Rocky is Rocky’s own mind. He fears that he’ll never amount to anything — something that he reveals when he butts heads with his trainer, Mickey, in his apartment.
  • Ordeal. The start of the training montage marks the beginning of Rocky’s Ordeal. He pushes through it until he glimpses hope ahead while running up the museum steps.
  • Reward (Seizing the Sword). Rocky's reward is the restoration of his self-belief, as he recognizes he can try to “go the distance” with Apollo Creed and prove he's more than "just another bum from the neighborhood."
  • The Road Back. On New Year's Day, the fight takes place. Rocky capitalizes on Creed's overconfidence to start strong, yet Apollo makes a comeback, resulting in a balanced match.
  • Resurrection. The fight inflicts multiple injuries and pushes both men to the brink of exhaustion, with Rocky being knocked down numerous times. But he consistently rises to his feet, enduring through 15 grueling rounds.
  • Return with the Elixir. Rocky loses the fight — but it doesn’t matter. He’s won back his confidence and he’s got Adrian, who tells him that she loves him.

Moving outside of the ring, let’s see how this story structure holds on a completely different planet and with a character in complete isolation. 

The Martian 

In Andy Weir’s self-published bestseller (better known for its big screen adaptation) we follow astronaut Mark Watney as he endures the challenges of surviving on Mars and working out a way to get back home.

Matt Demon walking

  • The Ordinary World. Botanist Mark and other astronauts are on a mission on Mars to study the planet and gather samples. They live harmoniously in a structure known as "the Hab.”
  • Call to Adventure. The mission is scrapped due to a violent dust storm. As they rush to launch, Mark is flung out of sight and the team believes him to be dead. He is, however, very much alive — stranded on Mars with no way of communicating with anyone back home.
  • Refusal of the Call. With limited supplies and grim odds of survival, Mark concludes that he will likely perish on the desolate planet.
  • Meeting the Mentor. Thanks to his resourcefulness and scientific knowledge he starts to figure out how to survive until the next Mars mission arrives.
  • Crossing the First Threshold. Mark crosses the mental threshold of even trying to survive 一 he successfully creates a greenhouse to cultivate a potato crop, creating a food supply that will last long enough.
  • Tests, Allies, Enemies. Loneliness and other difficulties test his spirit, pushing him to establish contact with Earth and the people at NASA, who devise a plan to help.  
  • Approach to the Inmost Cave. Mark faces starvation once again after an explosion destroys his potato crop.
  • Ordeal. A NASA rocket destined to deliver supplies to Mark disintegrates after liftoff and all hope seems lost.
  • Reward (Seizing the Sword). Mark’s efforts to survive are rewarded with a new possibility to leave the planet. His team 一 now aware that he’s alive 一 defies orders from NASA and heads back to Mars to rescue their comrade.
  • The Road Back. Executing the new plan is immensely difficult 一 Mark has to travel far to locate the spaceship for his escape, and almost dies along the way.
  • Resurrection. Mark is unable to get close enough to his teammates' ship but finds a way to propel himself in empty space towards them, and gets aboard safely.
  • Return with the Elixir. Now a survival instructor for aspiring astronauts, Mark teaches students that space is indifferent and that survival hinges on solving one problem after another, as well as the importance of other people’s help.

Coming back to Earth, let’s now examine a heroine’s journey through the wilderness of the Pacific Crest Trail and her… humanity. 

The memoir Wild narrates the three-month-long hiking adventure of Cheryl Strayed across the Pacific coast, as she grapples with her turbulent past and rediscovers her inner strength.

Reese Witherspoon hiking the PCT

  • The Ordinary World. Cheryl shares her strong bond with her mother who was her strength during a tough childhood with an abusive father.
  • Call to Adventure. As her mother succumbs to lung cancer, Cheryl faces the heart-wrenching reality to confront life's challenges on her own.
  • Refusal of the Call. Cheryl spirals down into a destructive path of substance abuse and infidelity, which leads to hit rock bottom with a divorce and unwanted pregnancy. 
  • Meeting the Mentor. Her best friend Lisa supports her during her darkest time. One day she notices the Pacific Trail guidebook, which gives her hope to find her way back to her inner strength.
  • Crossing the First Threshold. She quits her job, sells her belongings, and visits her mother’s grave before traveling to Mojave, where the trek begins.
  • Tests, Allies, Enemies. Cheryl is tested by her heavy bag, blisters, rattlesnakes, and exhaustion, but many strangers help her along the trail with a warm meal or hiking tips. 
  • Approach to the Inmost Cave. As Cheryl goes through particularly tough and snowy parts of the trail her emotional baggage starts to catch up with her.  
  • Ordeal. She inadvertently drops one of her shoes off a cliff, and the incident unearths the helplessness she's been evading since her mother's passing.
  • Reward (Seizing the Sword). Cheryl soldiers on, trekking an impressive 50 miles in duct-taped sandals before finally securing a new pair of shoes. This small victory amplifies her self-confidence.
  • The Road Back. On the last stretch, she battles thirst, sketchy hunters, and a storm, but more importantly, she revisits her most poignant and painful memories.
  • Resurrection. Cheryl forgives herself for damaging her marriage and her sense of worth, owning up to her mistakes. A pivotal moment happens at Crater Lake, where she lets go of her frustration at her mother for passing away.
  • Return with the Elixir. Cheryl reaches the Bridge of the Gods and completes the trail. She has found her inner strength and determination for life's next steps.

There are countless other stories that could align with this template, but it's not always the perfect fit. So, let's look into when authors should consider it or not.

When should writers use The Hero’s Journey?

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The Hero’s Journey is just one way to outline a novel and dissect a plot. For more longstanding theories on the topic, you can go this way to read about the ever-popular Three-Act Structure or here to discover Dan Harmon's Story Circle and three more prevalent structures .

So when is it best to use the Hero’s Journey? There are a couple of circumstances which might make this a good choice.

When you need more specific story guidance than simple structures can offer

Simply put, the Hero’s Journey structure is far more detailed and closely defined than other story structure theories. If you want a fairly specific framework for your work than a thee-act structure, the Hero’s Journey can be a great place to start.

Of course, rules are made to be broken . There’s plenty of room to play within the confines of the Hero’s Journey, despite it appearing fairly prescriptive at first glance. Do you want to experiment with an abbreviated “Resurrection” stage, as J.K. Rowling did in Harry Potter and the Sorcerer’s Stone? Are you more interested in exploring the journey of an anti-hero? It’s all possible.

Once you understand the basics of this universal story structure, you can use and bend it in ways that disrupt reader expectations.

Need more help developing your book? Try this template on for size:

FREE RESOURCE

Get our Book Development Template

Use this template to go from a vague idea to a solid plan for a first draft.

When your focus is on a single protagonist

No matter how sprawling or epic the world you’re writing is, if your story is, at its core, focused on a single character’s journey, then this is a good story structure for you. It’s kind of in the name! If you’re dealing with an entire ensemble, the Hero’s Journey may not give you the scope to explore all of your characters’ plots and subplot — a broader three-act structure may give you more freedom to weave a greater number story threads. ​​

Which story structure is right for you?

Take this quiz and we'll match your story to a structure in minutes!

Whether you're a reader or writer, we hope our guide has helped you understand this universal story arc. Want to know more about story structure? We explain 6 more in our guide — read on!

6 responses

PJ Reece says:

25/07/2018 – 19:41

Nice vid, good intro to story structure. Typically, though, the 'hero's journey' misses the all-important point of the Act II crisis. There, where the hero faces his/her/its existential crisis, they must DIE. The old character is largely destroyed -- which is the absolute pre-condition to 'waking up' to what must be done. It's not more clever thinking; it's not thinking at all. Its SEEING. So many writing texts miss this point. It's tantamount to a religions experience, and nobody grows up without it. STORY STRUCTURE TO DIE FOR examines this dramatic necessity.

↪️ C.T. Cheek replied:

13/11/2019 – 21:01

Okay, but wouldn't the Act II crisis find itself in the Ordeal? The Hero is tested and arguably looses his/her/its past-self for the new one. Typically, the Hero is not fully "reborn" until the Resurrection, in which they defeat the hypothetical dragon and overcome the conflict of the story. It's kind of this process of rebirth beginning in the earlier sections of the Hero's Journey and ending in the Resurrection and affirmed in the Return with the Elixir.

Lexi Mize says:

25/07/2018 – 22:33

Great article. Odd how one can take nearly every story and somewhat plug it into such a pattern.

Bailey Koch says:

11/06/2019 – 02:16

This was totally lit fam!!!!

↪️ Bailey Koch replied:

11/09/2019 – 03:46

where is my dad?

Frank says:

12/04/2020 – 12:40

Great article, thanks! :) But Vogler didn't expand Campbell's theory. Campbell had seventeen stages, not twelve.

Comments are currently closed.

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The hero's journey: a story structure as old as time, the hero's journey offers a powerful framework for creating quest-based stories emphasizing self-transformation..

Nicholas Cage as Benjamin Gates in Disney's National Treasure, next to a portrait of mythologist, Joseph Campbell.

Table of Contents

hero's journey template

Holding out for a hero to take your story to the next level? 

The Hero’s Journey might be just what you’ve been looking for. Created by Joseph Campbell, this narrative framework packs mythic storytelling into a series of steps across three acts, each representing a crucial phase in a character's transformative journey.

Challenge . Growth . Triumph .

Whether you're penning a novel, screenplay, or video game, The Hero’s Journey is a tried-and-tested blueprint for crafting epic stories that transcend time and culture. Let’s explore the steps together and kickstart your next masterpiece.

What is the Hero’s Journey?

The Hero’s Journey is a famous template for storytelling, mapping a hero's adventurous quest through trials and tribulations to ultimate transformation. 

hero's journey template

What are the Origins of the Hero’s Journey?

The Hero’s Journey was invented by Campbell in his seminal 1949 work, The Hero with a Thousand Faces , where he introduces the concept of the "monomyth."

A comparative mythologist by trade, Campbell studied myths from cultures around the world and identified a common pattern in their narratives. He proposed that all mythic narratives are variations of a single, universal story, structured around a hero's adventure, trials, and eventual triumph.

His work unveiled the archetypal hero’s path as a mirror to humanity’s commonly shared experiences and aspirations. It was subsequently named one of the All-Time 100 Nonfiction Books by TIME in 2011.

How are the Hero’s and Heroine’s Journeys Different? 

While both the Hero's and Heroine's Journeys share the theme of transformation, they diverge in their focus and execution.

The Hero’s Journey, as outlined by Campbell, emphasizes external challenges and a quest for physical or metaphorical treasures. In contrast, Murdock's Heroine’s Journey, explores internal landscapes, focusing on personal reconciliation, emotional growth, and the path to self-actualization.

In short, heroes seek to conquer the world, while heroines seek to transform their own lives; but…

Twelve Steps of the Hero’s Journey

So influential was Campbell’s monomyth theory that it's been used as the basis for some of the largest franchises of our generation: The Lord of the Rings , Harry Potter ...and George Lucas even cited it as a direct influence on Star Wars .

There are, in fact, several variations of the Hero's Journey, which we discuss further below. But for this breakdown, we'll use the twelve-step version outlined by Christopher Vogler in his book, The Writer's Journey (seemingly now out of print, unfortunately).

hero's journey template

You probably already know the above stories pretty well so we’ll unpack the twelve steps of the Hero's Journey using Ben Gates’ journey in National Treasure as a case study—because what is more heroic than saving the Declaration of Independence from a bunch of goons?

Ye be warned: Spoilers ahead!

Act One: Departure

Step 1. the ordinary world.

The journey begins with the status quo—business as usual. We meet the hero and are introduced to the Known World they live in. In other words, this is your exposition, the starting stuff that establishes the story to come.

hero's journey template

National Treasure begins in media res (preceded only by a short prologue), where we are given key information that introduces us to Ben Gates' world, who he is (a historian from a notorious family), what he does (treasure hunts), and why he's doing it (restoring his family's name).

With the help of his main ally, Riley, and a crew of other treasure hunters backed by a wealthy patron, he finds an 18th-century American ship in the Canadian Arctic, the Charlotte . Here, they find a ship-shaped pipe that presents a new riddle and later doubles as a key—for now, it's just another clue in the search for the lost treasure of the Templars, one that leads them to the Declaration of Independence.

Step 2. The Call to Adventure

The inciting incident takes place and the hero is called to act upon it. While they're still firmly in the Known World, the story kicks off and leaves the hero feeling out of balance. In other words, they are placed at a crossroads.

Ian (the wealthy patron of the Charlotte operation) steals the pipe from Ben and Riley and leaves them stranded. This is a key moment: Ian becomes the villain, Ben has now sufficiently lost his funding for this expedition, and if he decides to pursue the chase, he'll be up against extreme odds.

Step 3. Refusal of the Call

The hero hesitates and instead refuses their call to action. Following the call would mean making a conscious decision to break away from the status quo. Ahead lies danger, risk, and the unknown; but here and now, the hero is still in the safety and comfort of what they know.

Ben debates continuing the hunt for the Templar treasure. Before taking any action, he decides to try and warn the authorities: the FBI, Homeland Security, and the staff of the National Archives, where the Declaration of Independence is housed and monitored. Nobody will listen to him, and his family's notoriety doesn't help matters.

Step 4. Meeting the Mentor

The protagonist receives knowledge or motivation from a powerful or influential figure. This is a tactical move on the hero's part—remember that it was only the previous step in which they debated whether or not to jump headfirst into the unknown. By Meeting the Mentor, they can gain new information or insight, and better equip themselves for the journey they might to embark on.

hero's journey template

Abigail, an archivist at the National Archives, brushes Ben and Riley off as being crazy, but Ben uses the interaction to his advantage in other ways—to seek out information about how the Declaration of Independence is stored and cared for, as well as what (and more importantly, who) else he might be up against in his own attempt to steal it.

In a key scene, we see him contemplate the entire operation while standing over the glass-encased Declaration of Independence. Finally, he firmly decides to pursue the treasure and stop Ian, uttering the famous line, "I'm gonna steal the Declaration of Independence."

Act Two: Initiation

Step 5. crossing the threshold.

The hero leaves the Known World to face the Unknown World. They are fully committed to the journey, with no way to turn back now. There may be a confrontation of some sort, and the stakes will be raised.

hero's journey template

Ben and Riley infiltrate the National Archives during a gala and successfully steal the Declaration of Independence. But wait—it's not so easy. While stealing the Declaration of Independence, Abigail suspects something is up and Ben faces off against Ian.

Then, when trying to escape the building, Ben exits through the gift shop, where an attendant spots the document peeking out of his jacket. He is forced to pay for it, feigning that it's a replica—and because he doesn't have enough cash, he has to use his credit card, so there goes keeping his identity anonymous.

The game is afoot.

Step 6. Tests, Allies, Enemies

The hero explores the Unknown World. Now that they have firmly crossed the threshold from the Known World, the hero will face new challenges and possibly meet new enemies. They'll have to call upon their allies, new and old, in order to keep moving forward.

Abigail reluctantly joins the team under the agreement that she'll help handle the Declaration of Independence, given her background in document archiving and restoration. Ben and co. seek the aid of Ben's father, Patrick Gates, whom Ben has a strained relationship with thanks to years of failed treasure hunting that has created a rift between grandfather, father, and son. Finally, they travel around Philadelphia deciphering clues while avoiding both Ian and the FBI.

Step 7. Approach the Innermost Cave

The hero nears the goal of their quest, the reason they crossed the threshold in the first place. Here, they could be making plans, having new revelations, or gaining new skills. To put it in other familiar terms, this step would mark the moment just before the story's climax.

Ben uncovers a pivotal clue—or rather, he finds an essential item—a pair of bifocals with interchangeable lenses made by Benjamin Franklin. It is revealed that by switching through the various lenses, different messages will be revealed on the back of the Declaration of Independence. He's forced to split from Abigail and Riley, but Ben has never been closer to the treasure.

Step 8. The Ordeal

The hero faces a dire situation that changes how they view the world. All threads of the story come together at this pinnacle, the central crisis from which the hero will emerge unscathed or otherwise. The stakes will be at their absolute highest here.

Vogler details that in this stage, the hero will experience a "death," though it need not be literal. In your story, this could signify the end of something and the beginning of another, which could itself be figurative or literal. For example, a certain relationship could come to an end, or it could mean someone "stuck in their ways" opens up to a new perspective.

In National Treasure , The FBI captures Ben and Ian makes off with the Declaration of Independence—all hope feels lost. To add to it, Ian reveals that he's kidnapped Ben's father and threatens to take further action if Ben doesn't help solve the final clues and lead Ian to the treasure.

Ben escapes the FBI with Ian's help, reunites with Abigail and Riley, and leads everyone to an underground structure built below Trinity Church in New York City. Here, they manage to split from Ian once more, sending him on a goose chase to Boston with a false clue, and proceed further into the underground structure.

Though they haven't found the treasure just yet, being this far into the hunt proves to Ben's father, Patrick, that it's real enough. The two men share an emotional moment that validates what their family has been trying to do for generations.

Step 9. Reward

This is it, the moment the hero has been waiting for. They've survived "death," weathered the crisis of The Ordeal, and earned the Reward for which they went on this journey.

hero's journey template

Now, free of Ian's clutches and with some light clue-solving, Ben, Abigail, Riley, and Patrick keep progressing through the underground structure and eventually find the Templar's treasure—it's real and more massive than they could have imagined. Everyone revels in their discovery while simultaneously looking for a way back out.

Act Three: Return

Step 10. the road back.

It's time for the journey to head towards its conclusion. The hero begins their return to the Known World and may face unexpected challenges. Whatever happens, the "why" remains paramount here (i.e. why the hero ultimately chose to embark on their journey).

This step marks a final turning point where they'll have to take action or make a decision to keep moving forward and be "reborn" back into the Known World.

Act Three of National Treasure is admittedly quite short. After finding the treasure, Ben and co. emerge from underground to face the FBI once more. Not much of a road to travel back here so much as a tunnel to scale in a crypt.

Step 11. Resurrection

The hero faces their ultimate challenge and emerges victorious, but forever changed. This step often requires a sacrifice of some sort, and having stepped into the role of The Hero™, they must answer to this.

hero's journey template

Ben is given an ultimatum— somebody has to go to jail (on account of the whole stealing-the-Declaration-of-Independence thing). But, Ben also found a treasure worth millions of dollars and that has great value to several nations around the world, so that counts for something.

Ultimately, Ben sells Ian out, makes a deal to exonerate his friends and family, and willingly hands the treasure over to the authorities. Remember: he wanted to find the treasure, but his "why" was to restore the Gates family name, so he won regardless.

Step 12. Return With the Elixir

Finally, the hero returns home as a new version of themself, the elixir is shared amongst the people, and the journey is completed full circle.

The elixir, like many other elements of the hero's journey, can be literal or figurative. It can be a tangible thing, such as an actual elixir meant for some specific purpose, or it could be represented by an abstract concept such as hope, wisdom, or love.

Vogler notes that if the Hero's Journey results in a tragedy, the elixir can instead have an effect external to the story—meaning that it could be something meant to affect the audience and/or increase their awareness of the world.

In the final scene of National Treasure , we see Ben and Abigail walking the grounds of a massive estate. Riley pulls up in a fancy sports car and comments on how they could have gotten more money. They all chat about attending a museum exhibit in Cairo (Egypt).

In one scene, we're given a lot of closure: Ben and co. received a hefty payout for finding the treasure, Ben and Abigail are a couple now, and the treasure was rightfully spread to those it benefitted most—in this case, countries who were able to reunite with significant pieces of their history. Everyone's happy, none of them went to jail despite the serious crimes committed, and they're all a whole lot wealthier. Oh, Hollywood.

Variations of the Hero's Journey

Plot structure is important, but you don't need to follow it exactly; and, in fact, your story probably won't. Your version of the Hero's Journey might require more or fewer steps, or you might simply go off the beaten path for a few steps—and that's okay!

hero's journey template

What follows are three additional versions of the Hero's Journey, which you may be more familiar with than Vogler's version presented above.

Dan Harmon's Story Circle (or, The Eight-Step Hero's Journey)

Screenwriter Dan Harmon has riffed on the Hero's Journey by creating a more compact version, the Story Circle —and it works especially well for shorter-format stories such as television episodes, which happens to be what Harmon writes.

The Story Circle comprises eight simple steps with a heavy emphasis on the hero's character arc:

  • The hero is in a zone of comfort...
  • But they want something.
  • They enter an unfamiliar situation...
  • And adapt to it by facing trials.
  • They get what they want...
  • But they pay a heavy price for it.
  • They return to their familiar situation...
  • Having changed.

You may have noticed, but there is a sort of rhythm here. The eight steps work well in four pairs, simplifying the core of the Hero's Journey even further:

  • The hero is in a zone of comfort, but they want something.
  • They enter an unfamiliar situation and have to adapt via new trials.
  • They get what they want, but they pay a price for it.
  • They return to their zone of comfort, forever changed.

If you're writing shorter fiction, such as a short story or novella, definitely check out the Story Circle. It's the Hero's Journey minus all the extraneous bells & whistles.

Ten-Step Hero's Journey

The ten-step Hero's Journey is similar to the twelve-step version we presented above. It includes most of the same steps except for Refusal of the Call and Meeting the Mentor, arguing that these steps aren't as essential to include; and, it moves Crossing the Threshold to the end of Act One and Reward to the end of Act Two.

  • The Ordinary World
  • The Call to Adventure
  • Crossing the Threshold
  • Tests, Allies, Enemies
  • Approach the Innermost Cave
  • The Road Back
  • Resurrection
  • Return with Elixir

We've previously written about the ten-step hero's journey in a series of essays separated by act: Act One (with a prologue), Act Two , and Act Three .

Twelve-Step Hero's Journey: Version Two

Again, the second version of the twelve-step hero's journey is very similar to the one above, save for a few changes, including in which story act certain steps appear.

This version skips The Ordinary World exposition and starts right at The Call to Adventure; then, the story ends with two new steps in place of Return With Elixir: The Return and The Freedom to Live.

  • The Refusal of the Call
  • Meeting the Mentor
  • Test, Allies, Enemies
  • Approaching the Innermost Cave
  • The Resurrection
  • The Return*
  • The Freedom to Live*

In the final act of this version, there is more of a focus on an internal transformation for the hero. They experience a metamorphosis on their journey back to the Known World, return home changed, and go on to live a new life, uninhibited.

Seventeen-Step Hero's Journey

Finally, the granddaddy of heroic journeys: the seventeen-step Hero's Journey. This version includes a slew of extra steps your hero might face out in the expanse.

  • Refusal of the Call
  • Supernatural Aid (aka Meeting the Mentor)
  • Belly of the Whale*: This added stage marks the hero's immediate descent into danger once they've crossed the threshold.
  • Road of Trials (...with Allies, Tests, and Enemies)
  • Meeting with the Goddess/God*: In this stage, the hero meets with a new advisor or powerful figure, who equips them with the knowledge or insight needed to keep progressing forward.
  • Woman as Temptress (or simply, Temptation)*: Here, the hero is tempted, against their better judgment, to question themselves and their reason for being on the journey. They may feel insecure about something specific or have an exposed weakness that momentarily holds them back.
  • Atonement with the Father (or, Catharthis)*: The hero faces their Temptation and moves beyond it, shedding free from all that holds them back.
  • Apotheosis (aka The Ordeal)
  • The Ultimate Boon (aka the Reward)
  • Refusal of the Return*: The hero wonders if they even want to go back to their old life now that they've been forever changed.
  • The Magic Flight*: Having decided to return to the Known World, the hero needs to actually find a way back.
  • Rescue From Without*: Allies may come to the hero's rescue, helping them escape this bold, new world and return home.
  • Crossing of the Return Threshold (aka The Return)
  • Master of Two Worlds*: Very closely resembling The Resurrection stage in other variations, this stage signifies that the hero is quite literally a master of two worlds—The Known World and the Unknown World—having conquered each.
  • Freedom to Live

Again, we skip the Ordinary World opening here. Additionally, Acts Two and Three look pretty different from what we've seen so far, although, the bones of the Hero's Journey structure remain.

The Eight Hero’s Journey Archetypes

The Hero is, understandably, the cornerstone of the Hero’s Journey, but they’re just one of eight key archetypes that make up this narrative framework.

hero's journey template

In The Writer's Journey , Vogler outlined seven of these archetypes, only excluding the Ally, which we've included below. Here’s a breakdown of all eight with examples: 

1. The Hero

As outlined, the Hero is the protagonist who embarks on a transformative quest or journey. The challenges they overcome represent universal human struggles and triumphs. 

Vogler assigned a "primary function" to each archetype—helpful for establishing their role in a story. The Hero's primary function is "to service and sacrifice."

Example: Neo from The Matrix , who evolves from a regular individual into the prophesied savior of humanity.

2. The Mentor

A wise guide offering knowledge, tools, and advice, Mentors help the Hero navigate the journey and discover their potential. Their primary function is "to guide."

Example: Mr. Miyagi from The Karate Kid imparts not only martial arts skills but invaluable life lessons to Daniel.

3. The Ally

Companions who support the Hero, Allies provide assistance, friendship, and moral support throughout the journey. They may also become a friends-to-lovers romantic partner. 

Not included in Vogler's list is the Ally, though we'd argue they are essential nonetheless. Let's say their primary function is "to aid and support."

Example: Samwise Gamgee from Lord of the Rings , a loyal friend and steadfast supporter of Frodo.

4. The Herald

The Herald acts as a catalyst to initiate the Hero's Journey, often presenting a challenge or calling the hero to adventure. Their primary function is "to warn or challenge."

Example: Effie Trinket from The Hunger Games , whose selection at the Reaping sets Katniss’s journey into motion.

5. The Trickster

A character who brings humor and unpredictability, challenges conventions, and offers alternative perspectives or solutions. Their primary function is "to disrupt."

Example: Loki from Norse mythology exemplifies the trickster, with his cunning and chaotic influence.

6. The Shapeshifter

Ambiguous figures whose allegiance and intentions are uncertain. They may be a friend one moment and a foe the next. Their primary function is "to question and deceive."

Example: Catwoman from the Batman universe often blurs the line between ally and adversary, slinking between both roles with glee.

7. The Guardian

Protectors of important thresholds, Guardians challenge or test the Hero, serving as obstacles to overcome or lessons to be learned. Their primary function is "to test."

Example: The Black Knight in Monty Python and the Holy Grail literally bellows “None shall pass!”—a quintessential ( but not very effective ) Guardian.

8. The Shadow

Represents the Hero's inner conflict or an antagonist, often embodying the darker aspects of the hero or their opposition. Their primary function is "to destroy."

Example: Zuko from Avatar: The Last Airbender; initially an adversary, his journey parallels the Hero’s path of transformation.

While your story does not have to use all of the archetypes, they can help you develop your characters and visualize how they interact with one another—especially the Hero.

For example, take your hero and place them in the center of a blank worksheet, then write down your other major characters in a circle around them and determine who best fits into which archetype. Who challenges your hero? Who tricks them? Who guides them? And so on...

Stories that Use the Hero’s Journey

Not a fan of saving the Declaration of Independence? Check out these alternative examples of the Hero’s Journey to get inspired: 

  • Epic of Gilgamesh : An ancient Mesopotamian epic poem thought to be one of the earliest examples of the Hero’s Journey (and one of the oldest recorded stories).
  • The Lion King (1994): Simba's exile and return depict a tale of growth, responsibility, and reclaiming his rightful place as king.
  • The Alchemist by Paolo Coehlo: Santiago's quest for treasure transforms into a journey of self-discovery and personal enlightenment.
  • Coraline by Neil Gaiman: A young girl's adventure in a parallel world teaches her about courage, family, and appreciating her own reality.
  • Kung Fu Panda (2008): Po's transformation from a clumsy panda to a skilled warrior perfectly exemplifies the Hero's Journey. Skadoosh!

The Hero's Journey is so generalized that it's ubiquitous. You can plop the plot of just about any quest-style narrative into its framework and say that the story follows the Hero's Journey. Try it out for yourself as an exercise in getting familiar with the method.

Will the Hero's Journey Work For You?

As renowned as it is, the Hero's Journey works best for the kinds of tales that inspired it: mythic stories.

Writers of speculative fiction may gravitate towards this method over others, especially those writing epic fantasy and science fiction (big, bold fantasy quests and grand space operas come to mind).

The stories we tell today are vast and varied, and they stretch far beyond the dealings of deities, saving kingdoms, or acquiring some fabled "elixir." While that may have worked for Gilgamesh a few thousand years ago, it's not always representative of our lived experiences here and now.

If you decide to give the Hero's Journey a go, we encourage you to make it your own! The pieces of your plot don't have to neatly fit into the structure, but you can certainly make a strong start on mapping out your story.

Hero's Journey Campfire Template

The Timeline Module in Campfire offers a versatile canvas to plot out each basic component of your story while featuring nested "notebooks."

hero's journey template

Simply double-click on each event card in your timeline to open up a canvas specific to that card. This allows you to look at your plot at the highest level, while also adding as much detail for each plot element as needed!

If you're just hearing about Campfire for the first time, it's free to sign up—forever! Let's plot the most epic of hero's journeys 👇

Lessons From the Hero’s Journey

The Hero's Journey offers a powerful framework for creating stories centered around growth, adventure, and transformation.

If you want to develop compelling characters, spin out engaging plots, and write books that express themes of valor and courage, consider The Hero’s Journey your blueprint. So stop holding out for a hero, and start writing!

Does your story mirror the Hero's Journey? Let us know in the comments below.

hero's journey template

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Hero's Journey 101: How to Use the Hero's Journey to Plot Your Story

Dan Schriever

Dan Schriever

The Hero's Journey cover

How many times have you heard this story? A protagonist is suddenly whisked away from their ordinary life and embarks on a grand adventure. Along the way they make new friends, confront perils, and face tests of character. In the end, evil is defeated, and the hero returns home a changed person.

That’s the Hero’s Journey in a nutshell. It probably sounds very familiar—and rightly so: the Hero’s Journey aspires to be the universal story, or monomyth, a narrative pattern deeply ingrained in literature and culture. Whether in books, movies, television, or folklore, chances are you’ve encountered many examples of the Hero’s Journey in the wild.

In this post, we’ll walk through the elements of the Hero’s Journey step by step. We’ll also study an archetypal example from the movie The Matrix (1999). Once you have mastered the beats of this narrative template, you’ll be ready to put your very own spin on it.

Sound good? Then let’s cross the threshold and let the journey begin.

What Is the Hero’s Journey?

The 12 stages of the hero’s journey, writing your own hero’s journey.

The Hero’s Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed.

Joseph Campbell’s The Hero with a Thousand Faces (1949)

Joseph Campbell , a scholar of literature, popularized the monomyth in his influential work The Hero With a Thousand Faces (1949). Looking for common patterns in mythological narratives, Campbell described a character arc with 17 total stages, overlaid on a more traditional three-act structure. Not all need be present in every myth or in the same order.

The three stages, or acts, of Campbell’s Hero’s Journey are as follows:

1. Departure. The hero leaves the ordinary world behind.

2. Initiation. The hero ventures into the unknown ("the Special World") and overcomes various obstacles and challenges.

3. Return. The hero returns in triumph to the familiar world.

Hollywood has embraced Campbell’s structure, most famously in George Lucas’s Star Wars movies. There are countless examples in books, music, and video games, from fantasy epics and Disney films to sports movies.

In The Writer’s Journey: Mythic Structure for Writers (1992), screenwriter Christopher Vogler adapted Campbell’s three phases into the "12 Stages of the Hero’s Journey." This is the version we’ll analyze in the next section.

The three stages of Campbell's Hero's Journey

For writers, the purpose of the Hero’s Journey is to act as a template and guide. It’s not a rigid formula that your plot must follow beat by beat. Indeed, there are good reasons to deviate—not least of which is that this structure has become so ubiquitous.

Still, it’s helpful to master the rules before deciding when and how to break them. The 12 steps of the Hero's Journey are as follows :

  • The Ordinary World
  • The Call of Adventure
  • Refusal of the Call
  • Meeting the Mentor
  • Crossing the First Threshold
  • Tests, Allies, and Enemies
  • Approach to the Inmost Cave
  • Reward (Seizing the Sword)
  • The Road Back
  • Resurrection
  • Return with the Elixir

Let’s take a look at each stage in more detail. To show you how the Hero’s Journey works in practice, we’ll also consider an example from the movie The Matrix (1999). After all, what blog has not been improved by a little Keanu Reeves?

The Matrix

#1: The Ordinary World

This is where we meet our hero, although the journey has not yet begun: first, we need to establish the status quo by showing the hero living their ordinary, mundane life.

It’s important to lay the groundwork in this opening stage, before the journey begins. It lets readers identify with the hero as just a regular person, “normal” like the rest of us. Yes, there may be a big problem somewhere out there, but the hero at this stage has very limited awareness of it.

The Ordinary World in The Matrix :

We are introduced to Thomas A. Anderson, aka Neo, programmer by day, hacker by night. While Neo runs a side operation selling illicit software, Thomas Anderson lives the most mundane life imaginable: he works at his cubicle, pays his taxes, and helps the landlady carry out her garbage.

#2: The Call to Adventure

The journey proper begins with a call to adventure—something that disrupts the hero’s ordinary life and confronts them with a problem or challenge they can’t ignore. This can take many different forms.

While readers may already understand the stakes, the hero is realizing them for the first time. They must make a choice: will they shrink from the call, or rise to the challenge?

The Call to Adventure in The Matrix :

A mysterious message arrives in Neo’s computer, warning him that things are not as they seem. He is urged to “follow the white rabbit.” At a nightclub, he meets Trinity, who tells him to seek Morpheus.

#3: Refusal of the Call

Oops! The hero chooses option A and attempts to refuse the call to adventure. This could be for any number of reasons: fear, disbelief, a sense of inadequacy, or plain unwillingness to make the sacrifices that are required.

A little reluctance here is understandable. If you were asked to trade the comforts of home for a life-and-death journey fraught with peril, wouldn’t you give pause?

Refusal of the Call in The Matrix :

Agents arrive at Neo’s office to arrest him. Morpheus urges Neo to escape by climbing out a skyscraper window. “I can’t do this… This is crazy!” Neo protests as he backs off the ledge.

The Hero's Journey in _The Matrix_

#4: Meeting the Mentor

Okay, so the hero got cold feet. Nothing a little pep talk can’t fix! The mentor figure appears at this point to give the hero some much needed counsel, coaching, and perhaps a kick out the door.

After all, the hero is very inexperienced at this point. They’re going to need help to avoid disaster or, worse, death. The mentor’s role is to overcome the hero’s reluctance and prepare them for what lies ahead.

Meeting the Mentor in The Matrix :

Neo meets with Morpheus, who reveals a terrifying truth: that the ordinary world as we know it is a computer simulation designed to enslave humanity to machines.

#5: Crossing the First Threshold

At this juncture, the hero is ready to leave their ordinary world for the first time. With the mentor’s help, they are committed to the journey and ready to step across the threshold into the special world . This marks the end of the departure act and the beginning of the adventure in earnest.

This may seem inevitable, but for the hero it represents an important choice. Once the threshold is crossed, there’s no going back. Bilbo Baggins put it nicely: “It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

Crossing the First Threshold in The Matrix :

Neo is offered a stark choice: take the blue pill and return to his ordinary life none the wiser, or take the red pill and “see how deep the rabbit hole goes.” Neo takes the red pill and is extracted from the Matrix, entering the real world .

#6: Tests, Allies, and Enemies

Now we are getting into the meat of the adventure. The hero steps into the special world and must learn the new rules of an unfamiliar setting while navigating trials, tribulations, and tests of will. New characters are often introduced here, and the hero must navigate their relationships with them. Will they be friend, foe, or something in between?

Broadly speaking, this is a time of experimentation and growth. It is also one of the longest stages of the journey, as the hero learns the lay of the land and defines their relationship to other characters.

Wondering how to create captivating characters? Read our guide , which explains how to shape characters that readers will love—or hate.

Tests, Allies, and Enemies in The Matrix :

Neo is introduced to the vagabond crew of the Nebuchadnezzar . Morpheus informs Neo that he is The One , a savior destined to liberate humanity. He learns jiu jitsu and other useful skills.

#7: Approach to the Inmost Cave

Man entering a cave

Time to get a little metaphorical. The inmost cave isn’t a physical cave, but rather a place of great danger—indeed, the most dangerous place in the special world . It could be a villain’s lair, an impending battle, or even a mental barrier. No spelunking required.

Broadly speaking, the approach is marked by a setback in the quest. It becomes a lesson in persistence, where the hero must reckon with failure, change their mindset, or try new ideas.

Note that the hero hasn’t entered the cave just yet. This stage is about the approach itself, which the hero must navigate to get closer to their ultimate goal. The stakes are rising, and failure is no longer an option.

Approach to the Inmost Cave in The Matrix :

Neo pays a visit to The Oracle. She challenges Neo to “know thyself”—does he believe, deep down, that he is The One ? Or does he fear that he is “just another guy”? She warns him that the fate of humanity hangs in the balance.

#8: The Ordeal

The ordeal marks the hero’s greatest test thus far. This is a dark time for them: indeed, Campbell refers to it as the “belly of the whale.” The hero experiences a major hurdle or obstacle, which causes them to hit rock bottom.

This is a pivotal moment in the story, the main event of the second act. It is time for the hero to come face to face with their greatest fear. It will take all their skills to survive this life-or-death crisis. Should they succeed, they will emerge from the ordeal transformed.

Keep in mind: the story isn’t over yet! Rather, the ordeal is the moment when the protagonist overcomes their weaknesses and truly steps into the title of hero .

The Ordeal in The Matrix :

When Cipher betrays the crew to the agents, Morpheus sacrifices himself to protect Neo. In turn, Neo makes his own choice: to risk his life in a daring rescue attempt.

#9: Reward (Seizing the Sword)

The ordeal was a major level-up moment for the hero. Now that it's been overcome, the hero can reap the reward of success. This reward could be an object, a skill, or knowledge—whatever it is that the hero has been struggling toward. At last, the sword is within their grasp.

From this moment on, the hero is a changed person. They are now equipped for the final conflict, even if they don’t fully realize it yet.

Reward (Seizing the Sword) in The Matrix :

Neo’s reward is helpfully narrated by Morpheus during the rescue effort: “He is beginning to believe.” Neo has gained confidence that he can fight the machines, and he won’t back down from his destiny.

A man holding a sword

#10: The Road Back

We’re now at the beginning of act three, the return . With the reward in hand, it’s time to exit the inmost cave and head home. But the story isn’t over yet.

In this stage, the hero reckons with the consequences of act two. The ordeal was a success, but things have changed now. Perhaps the dragon, robbed of his treasure, sets off for revenge. Perhaps there are more enemies to fight. Whatever the obstacle, the hero must face them before their journey is complete.

The Road Back in The Matrix :

The rescue of Morpheus has enraged Agent Smith, who intercepts Neo before he can return to the Nebuchadnezzar . The two foes battle in a subway station, where Neo’s skills are pushed to their limit.

#11: Resurrection

Now comes the true climax of the story. This is the hero’s final test, when everything is at stake: the battle for the soul of Gotham, the final chance for evil to triumph. The hero is also at the peak of their powers. A happy ending is within sight, should they succeed.

Vogler calls the resurrection stage the hero’s “final exam.” They must draw on everything they have learned and prove again that they have really internalized the lessons of the ordeal . Near-death escapes are not uncommon here, or even literal deaths and resurrections.

Resurrection in The Matrix :

Despite fighting valiantly, Neo is defeated by Agent Smith and killed. But with Trinity’s help, he is resurrected, activating his full powers as The One . Isn’t it wonderful how literal The Matrix can be?

#12: Return with the Elixir

Hooray! Evil has been defeated and the hero is transformed. It’s time for the protagonist to return home in triumph, and share their hard-won prize with the ordinary world . This prize is the elixir —the object, skill, or insight that was the hero’s true reward for their journey and transformation.

Return with the Elixir in The Matrix :

Neo has defeated the agents and embraced his destiny. He returns to the simulated world of the Matrix, this time armed with god-like powers and a resolve to open humanity’s eyes to the truth.

The Hero's Journey Worksheet

If you’re writing your own adventure, you may be wondering: should I follow the Hero’s Journey structure?

The good news is, it’s totally up to you. Joseph Campbell conceived of the monomyth as a way to understand universal story structure, but there are many ways to outline a novel. Feel free to play around within its confines, adapt it across different media, and disrupt reader expectations. It’s like Morpheus says: “Some of these rules can be bent. Others can be broken.”

Think of the Hero’s Journey as a tool. If you’re not sure where your story should go next, it can help to refer back to the basics. From there, you’re free to choose your own adventure.

Are you prepared to write your novel? Download this free book now:

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The Hero’s Journey Ultimate Writing Guide with Examples

hero's journey template

by Alex Cabal

What do Star Wars , The Hobbit , and Harry Potter have in common? They’re all examples of a story archetype as old as time. You’ll see this universal narrative structure in books, films, and even video games.

This ultimate Hero’s Journey writing guide will define and explore all quintessential elements of the Hero’s Journey—character archetypes, themes, symbolism, the three act structure, as well as 12 stages of the Hero’s Journey. We’ll even provide a downloadable plot template, tips for writing the Hero’s Journey, and writing prompts to get the creative juices flowing.

What is the Hero’s Journey?

The Hero’s Journey is a universal story structure that follows the personal metamorphosis and psychological development of a protagonist on a heroic adventure. The protagonist goes through a series of stages to overcome adversity and complete a quest to attain an ultimate reward—whether that’s something tangible, like the holy grail, or something internal, like self confidence.

In the process of self-discovery, the archetypal Hero’s Journey is typically cyclical; it begins and ends in the same place (Think Frodo leaving and then returning to the Shire). After the epic quest or adventure has been completed by overcoming adversity and conflict—both physical and mental—the hero arrives where they once began, changed in some as they rose to meet the ultimate conflict or ordeal of the quest.

Joseph Campbell and Christopher Vogler

The Hero’s Journey has a long history of conversation around the form and its uses, with notable contributors including Joseph Campbell and the screenwriter Christopher Vogler , who later revised the steps of the Hero’s Journey.

Joseph Campbell’s “monomyth” framework is the traditional story structure of the Hero’s Journey archetype. Campbell developed it through analysis of ancient myths, folktales, and religious stories. It generally follows three acts in a cyclical, rather than a linear, way: a hero embarks on a journey, faces a crisis, and then returns home transformed and victorious.

Campbell’s ideation of the monomyth in his book The Hero With a Thousand Faces was influenced by Carl Jung’s perspective of psychology and models of self-transformation , where the Hero’s Journey is a path of transformation to a higher self, psychological healing, and spiritual growth.

While Campbell’s original take on the monomyth included 17 steps within the three acts, Christopher Vogler, in his book The Writer’s Journey , refined those 17 steps into 12 stages—the common formula for the modern structure many writers use today.

It’s also worth checking out Maureen Murdock’s work on the archetype, “The Heroine’s Journey.” This takes a look at the female Hero’s Journey, which examines the traditionally masculine journey through a feminist lens.

Hero’s Journey diagram: acts, steps, and stages

Below, you can see the way Volger’s Hero’s Journey is broken into twelve story beats across three acts.

A diagram representing the Hero’s Journey. The 12 steps of the journey surround a circle, which goes in a direction from act 1 to the final act.

Why is the Hero’s Journey so popular?

The structure of the Hero’s Journey appears in many of our most beloved classic stories, and it continues to resonate over time because it explores the concept of personal transformation and growth through both physical and mental trials and tribulations. In some sense, every individual in this mythic structure experiences rites of passage, the search for home and the true authentic self, which is mirrored in a protagonist’s journey of overcoming obstacles while seeking to fulfill a goal.

Additionally, the Hero’s Journey typically includes commonly shared symbols and aspects of the human psyche—the trickster, the mother, the child, etc. These archetypes play a role in creating a story that the reader can recognize from similar dynamics in their own relationships, experiences, and familiar world. Archetypes allow the writer to use these “metaphorical truths”—a playful deceiver, a maternal bond, a person of innocence and purity—to deeply and empathetically connect with the reader through symbolism. That’s why they continue to appear in countless stories all around the world.

Hero’s Journey character archetypes

Character archetypes are literary devices based on a set of qualities that are easy for a reader to identify, empathize with, and understand, as these qualities and traits are common to the human experience.

It should be noted that character archetypes are not stereotypes . While stereotypes are oversimplifications of demographics or personality traits, an archetype is a symbol of a universal type of character that can be recognized either in one’s self or in others in real life.

The following archetypes are commonly used in a Hero’s Journey:

The hero is typically the protagonist or principal point-of-view character within a story. The hero transforms—internally, externally, often both—while on their journey as they experience tests and trials and are aided or hindered by the other archetypes they encounter. In general, the hero must rise to the challenge and at some point make an act of sacrifice for the ultimate greater good. In this way, the Hero’s Journey represents the reader’s own everyday battles and their power to overcome them.

Heroes may be willing or unwilling. Some can be downright unheroic to begin with. Antiheroes are notably flawed characters that must grow significantly before they achieve the status of true hero.

The mentor often possesses divine wisdom or direct experience with the special world, and has faith in the hero. They often give the hero a gift or supernatural aid, which is usually something important for the quest: either a weapon to destroy a monster, or a talisman to enlighten the hero. The mentor may also directly aid the hero or present challenges to them that force internal or external growth. After their meeting, the hero leaves stronger and better prepared for the road ahead.

The herald is the “call to adventure.” They announce the coming of significant change and become the reason the hero ventures out onto a mysterious adventure. The herald is a catalyst that enters the story and makes it impossible for the hero to remain in status quo. Existing in the form of a person or an event, or sometimes just as information, they shift the hero’s balance and change their world.

The Threshold Guardian

This archetype guards the first threshold—the major turning point of the story where the hero must make the true commitment of the journey and embark on their quest to achieve their destiny. Threshold guardians spice up the story by providing obstacles the hero must overcome, but they’re usually not the main antagonist.

The role of the threshold guardian is to help round out the hero along their journey. The threshold guardian will test the hero’s determination and commitment and will drive them forward as the hero enters the next stage of their journey, assisting the development of the hero’s character arc within the plot. The threshold guardian can be a friend who doesn’t believe in the hero’s quest, or a foe that makes the hero question themselves, their desires, or motives in an attempt to deter the hero from their journey. Ultimately, the role of the threshold guardian is to test the hero’s resolve on their quest.

The Shape Shifter

The shape shifter adds dramatic tension to the story and provides the hero with a puzzle to solve. They can seem to be one thing, but in fact be something else. They bring doubt and suspense to the story and test the hero’s ability to discern their path. The shape shifter may be a lover, friend, ally, or enemy that somehow reveals their true self from the hero’s preconceived notion. This often causes the hero internal turmoil, or creates additional challenges and tests to overcome.

The shadow is the “monster under the bed,” and could be repressed feelings, deep trauma, or festering guilt. These all possess the dark energy of the shadow. It is the dark force of the unexpressed, unrealized, rejected, feared aspects of the hero and is often, but not necessarily, represented by the main antagonist or villain.

However, other characters may take the form of the shadow at different stages of the story as “foil characters” that contrast against the hero. They might also represent what could happen if the hero fails to learn, transform, and grow to complete their quest. At times, a hero may even succumb to the shadow, from which they will need to make sacrifices to be redeemed to continue on their overall quest.

The Trickster

The trickster is the jester or fool of the story that not only provides comic relief, but may also act as a commentator as the events of the plot unfold. Tricksters are typically witty, clever, spontaneous, and sometimes even ridiculous. The trickster within a story can bring a light-hearted element to a challenge, or find a clever way to overcome an obstacle.

The Hero’s Journey can be found all across comparative mythology

Hero’s Journey themes and symbols

Alongside character archetypes, there are also archetypes for settings, situations, and symbolic items that can offer meaning to the world within the story or support your story’s theme.

Archetypes of themes, symbols, and situations represent shared patterns of human existence. This familiarity can provide the reader insight into the deeper meaning of a story without the writer needing to explicitly tell them. There are a great number of archetypes and symbols that can be used to reinforce a theme. Some that are common to the Hero’s Journey include:

Situational archetypes

Light vs. dark and the battle of good vs. evil

Death, rebirth, and transformation in the cycle of life

Nature vs. technology, and the evolution of humanity

Rags to riches or vice versa, as commentary on the material world and social status

Wisdom vs. knowledge and innocence vs. experience, in the understanding of intuition and learned experience

Setting archetypes

Gardens may represent the taming of nature, or living in harmony with nature.

Forests may represent reconnection with nature or wildness, or the fear of the unknown.

Cities or small towns may represent humanity at its best and at its worst. A small town may offer comfort and rest, while simultaneously offering judgment; a city may represent danger while simultaneously championing diversity of ideas, beings, and cultures.

Water and fire within a landscape may represent danger, change, purification, and cleansing.

Symbolic items

Items of the past self. These items are generally tokens from home that remind the hero of where they came from and who or what they’re fighting for.

Gifts to the hero. These items may be given to the hero from a mentor, ally, or even a minor character they meet along the way. These items are typically hero talismans, and may or may not be magical, but will aid the hero on their journey.

Found items. These items are typically found along the journey and represent some sort of growth or change within the hero. After all, the hero would never have found the item had they not left their everyday life behind. These items may immediately seem unimportant, but often carry great significance.

Earned rewards. These items are generally earned by overcoming a test or trial, and often represent growth, or give aid in future trials, tests, and conflicts.

The three act structure of the Hero’s Journey

The structure of the Hero’s Journey, including all 12 steps, can be grouped into three stages that encompass each phase of the journey. These acts follow the the external and internal arc of the hero—the beginning, the initiation and transformation, and the return home.

Act One: Departure (Steps 1—5)

The first act introduces the hero within the ordinary world, as they are—original and untransformed. The first act will typically include the first five steps of the Hero’s Journey.

This section allows the writer to set the stage with details that show who the hero is before their metamorphosis—what is the environment of the ordinary world? What’s important to the hero? Why do they first refuse the call, and then, why do they ultimately accept and embark on the journey to meet with the conflict?

This stage introduces the first major plot point of the story, explores the conflict the hero confronts, and provides the opportunity for characterization for the hero and their companions.

The end of the first act generally occurs when the hero has fully committed to the journey and crossed the threshold of the ordinary world—where there is no turning back.

Act Two: Initiation (Steps 6—9)

Once the hero begins their journey, the second act marks the beginning of their true initiation into the unfamiliar world—they have crossed the threshold, and through this choice, have undergone their first transformation.

The second act is generally the longest of the three and includes steps six through nine.

In this act, the hero meets most of the characters that will be pivotal to the plot, including friends, enemies, and allies. It offers the rising action and other minor plot points related to the overarching conflict. The hero will overcome various trials, grow and transform, and navigate subplots—the additional and unforeseen complexity of the conflict.

This act generally ends when the hero has risen to the challenge to overcome the ordeal and receives their reward. At the end of this act, it’s common for the theme and moral of the story to be fully unveiled.

Act Three: Return (Steps 10—12)

The final stage typically includes steps 10—12, generally beginning with the road back—the point in the story where the hero must recommit to the journey and use all of the growth, transformation, gifts and tools acquired along the journey to bring a decisive victory against their final conflict.

From this event, the hero will also be “reborn,” either literally or metaphorically, and then beginning anew as a self-actualized being, equipped with internal knowledge about themselves, external knowledge about the world, and experience.

At the end of the third act, the hero returns home to the ordinary world, bringing back the gifts they earned on their journey. In the final passages, both the hero and their perception of the ordinary world are compared with what they once were.

The 12 steps of the Hero’s Journey

The following guide outlines the 12 steps of the Hero’s Journey and represents a framework for the creation of a Hero’s Journey story template. You don’t necessarily need to follow the explicit cadence of these steps in your own writing, but they should act as checkpoints to the overall story.

We’ll also use JRR Tolkien’s The Hobbit as a literary example for each of these steps. The Hobbit does an exemplary job of following the Hero’s Journey, and it’s also an example of how checkpoints can exist in more than one place in a story, or how they may deviate from the typical 12-step process of the Hero’s Journey.

Step One: “The Ordinary World”

1. The Ordinary World

This stage in the Hero’s Journey is all about exposition. This introduces the hero’s backstory—who the hero is, where they come from, their worldview, culture, and so on. This offers the reader a chance to relate to the character in their untransformed form.

As the story and character arc develop, the reader is brought along the journey of transformation. By starting at the beginning, a reader has a basic understanding of what drives the hero, so they can understand why the hero makes the choices they do. The ordinary world shows the protagonist in their comfort zone, with their worldview being limited to the perspective of their everyday life.

Characters in the ordinary world may or may not be fully comfortable or satisfied, but they don’t have a point of reference to compare—they have yet to leave the ordinary world to gain the knowledge to do so.

Step One example

The Hobbit begins by introducing Bilbo in the Shire as a respectable and well-to-do member of the community. His ordinary world is utopian and comfortable. Yet, even within a village that is largely uninterested in the concerns of the world outside, the reader is provided a backstory: even though Bilbo buys into the comforts and normalcy of the Shire, he still yearns for adventure—something his neighbors frown upon. This ordinary world of the Shire is disrupted with the introduction of Gandalf—the “mentor”—who is somewhat uncomfortably invited to tea.

2. Call to Adventure

The call to adventure in the Hero’s Journey structure is the initial internal conflict that the protagonist hero faces, that drives them to the true conflict that they must overcome by the end of their journey.

The call occurs within the known world of the character. Here the writer can build on the characterization of the protagonist by detailing how they respond to the initial call. Are they hesitant, eager, excited, refusing, or willing to take a risk?

Step Two example

Bilbo’s call to adventure takes place at tea as the dwarves leisurely enter his home, followed by Gandalf, who identifies Bilbo as the group’s missing element—the burglar, and the lucky 14th member.

Bilbo and his ordinary world are emphasized by his discomfort with his rambunctious and careless guests. Yet as the dwarves sing stories of old adventures, caverns, and lineages, which introduce and foreshadow the conflict to come, a yearning for adventure is stirred. Though he still clings to his ordinary world and his life in the Shire, he’s conflicted. Should he leave the shire and experience the world, or stay in his comfortable home? Bilbo continues to refuse the call, but with mixed feelings.

Step Three: “Refusal of the Call”

3. Refusal of the Call

The refusal of the call in the Hero’s Journey showcases a “clinging” to one’s original self or world view. The initial refusal of the call represents a fear of change, as well as a resistance to the internal transformation that will occur after the adventure has begun.

The refusal reveals the risks that the protagonist faces if they were to answer the call, and shows what they’ll leave behind in the ordinary world once they accept.

The refusal of the call creates tension in the story, and should show the personal reasons why the hero is refusing—inner conflict, fear of change, hesitation, insecurity, etc. This helps make their character clearer for the reader.

These are all emotions a reader can relate to, and in presenting them through the hero, the writer deepens the reader’s relationship with them and helps the reader sympathize with the hero’s internal plight as they take the first step of transformation.

Step Three example

Bilbo refuses the call in his first encounter with Gandalf, and in his reaction to the dwarves during tea. Even though Bilbo’s “Tookish” tendencies make him yearn for adventure, he goes to bed that night still refusing the call. The next morning, as Bilbo awakes to an empty and almost fully clean hobbit home, he feels a slight disappointment for not joining the party, but quickly soothes his concerns by enjoying the comfort of his home—i.e. the ordinary world. Bilbo explores his hesitation to disembark from the ordinary world, questioning why a hobbit would become mixed up in the adventures of others, and choosing not to meet the dwarves at the designated location.

4. Meeting the Mentor

Meeting the mentor in the Hero’s Journey is the stage that provides the hero protagonist with a guide, relationship, and/or informational asset that has experience outside the ordinary world. The mentor offers confidence, advice, wisdom, training, insight, tools, items, or gifts of supernatural wonder that the hero will use along the journey and in overcoming the ultimate conflict.

The mentor often represents someone who has attempted to overcome, or actually has overcome, an obstacle, and encourages the hero to pursue their calling, regardless of the hero’s weaknesses or insecurities. The mentor may also explicitly point out the hero’s weaknesses, forcing them to reckon with and accept them, which is the first step to their personal transformation.

Note that not all mentors need to be a character . They can also be objects or knowledge that has been instilled in the hero somehow—cultural ethics, spiritual guidance, training of a particular skill, a map, book, diary, or object that illuminates the path forward, etc. In essence, the mentor character or object has a role in offering the protagonist outside help and guidance along the Hero’s Journey, and plays a key role in the protagonist’s transition from normalcy to heroism.

The mentor figure also offers the writer the opportunity to incorporate new information by expanding upon the story, plot, or backstory in unique ways. They do this by giving the hero information that would otherwise be difficult for the writer to convey naturally.

The mentor may accompany the hero throughout most of the story, or they may only periodically be included to facilitate changes and transformation within them.

Step Four example

The mentor, Gandalf, is introduced almost immediately. Gandalf is shown to be the mentor, firstly through his arrival from—and wisdom of—the outside world; and secondly, through his selection of Bilbo for the dwarven party by identifying the unique characteristics Bilbo has that are essential to overcoming the challenges in the journey. Gandalf doesn’t accompany Bilbo and the company through all of the trials and tribulations of the plot, but he does play a key role in offering guidance and assistance, and saves the group in times of dire peril.

Step Five: “Crossing the Threshold”

5. Crossing the Threshold

As the hero crosses the first threshold, they begin their personal quest toward self-transformation. Crossing the threshold means that the character has committed to the journey, and has stepped outside of the ordinary world in the pursuit of their goal. This typically marks the conclusion of the first act.

The threshold lies between the ordinary world and the special world, and marks the point of the story where the hero fully commits to the road ahead. It’s a crucial stage in the Hero’s Journey, as the hero wouldn’t be able to grow and transform by staying in the ordinary world where they’re comfortable and their world view can’t change.

The threshold isn’t necessarily a specific place within the world of the story, though a place can symbolize the threshold—for example a border, gateway, or crossroads that separate what is safe and “known” from what is potentially dangerous. It can also be a moment or experience that causes the hero to recognize that the comforts and routine of their world no longer apply—like the loss of someone or something close to the hero, for example. The purpose of the threshold is to take the hero out of their element and force them, and the reader, to adapt from the known to the unknown.

This moment is crucial to the story’s tension. It marks the first true shift in the character arc and the moment the adventure has truly begun. The threshold commonly forces the hero into a situation where there’s no turning back. This is sometimes called the initiation stage or the departure stage.

Step Five example

The threshold moment in The Hobbit occurs when the party experiences true danger as a group for the first time. Bilbo, voted as scout by the party and eager to prove his burglar abilities, sneaks upon a lone fire in the forest where he finds three large trolls. Rather than turn back empty-handed—as he initially wants to—Bilbo chooses to prove himself, plucking up the courage to pickpocket the trolls—but is caught in the process. The dwarves are also captured and fortunately, Gandalf, the mentor, comes to save the party.

Bilbo’s character arc is solidified in this threshold moment. He experiences his first transformation when he casts aside fear and seeks to prove himself as a burglar, and as an official member of the party. This moment also provides further characterization of the party as a whole, proving the loyalty of the group in seeking out their captured member.

Gandalf’s position as the mentor is also firmly established as he returns to ultimately save all of the members of the party from being eaten by trolls. The chapter ends with Bilbo taking ownership of his first hero talisman—the sword that will accompany him through the rest of the adventure.

6. Tests, Allies, Enemies

Once the hero has crossed the threshold, they must now encounter tests of courage, make allies, and inevitably confront enemies. All these elements force the hero to learn the new ways of the special world and how it differs from the hero’s ordinary world—i.e. how the rules have changed, the conditions of the special world vs. the ordinary world, and the various beings and places within it.

All these elements spark stages of transformation within the hero—learning who they can trust and who they can’t, learning new skills, seeking training from the mentor, and overcoming challenges that force and drive them to grow and transform.

The hero may both succeed and fail at various points of this stage, which will test their commitment to the journey. The writer can create tension by making it clear that the hero may or may not succeed at the critical moment of crisis. These crises can be external or internal.

External conflicts are issues that the character must face and overcome within the plot—e.g. the enemy has a sword drawn and the hero must fight to survive.

Internal conflicts occur inside the hero. For example, the hero has reached safety, but their ally is in peril; will they step outside their comfort zone and rise to the occasion and save their friend? Or will they return home to their old life and the safety of the ordinary world?

Tests are conflicts and threats that the hero must face before they reach the true conflict, or ordeal, of the story. These tests set the stage and prime the hero to meet and achieve the ultimate goal. They provide the writer the opportunity to further the character development of the hero through their actions, inactions, and reactions to what they encounter. The various challenges they face will teach them valuable lessons, as well as keep the story compelling and the reader engaged.

Allies represent the characters that offer support to the protagonist along the journey. Some allies may be introduced from the beginning, while others may be gained along the journey. Secondary characters and allies provide additional nuance for the hero, through interactions, events, and relationships that further show who the hero is at heart, what they believe in, and what they’re willing to fight for. The role of the allies is to bring hope, inspiration, and further drive the hero to do what needs to be done.

Enemies represent a foil to the allies. While allies bring hope and inspiration, enemies will provide challenges, conflicts, tests, and challenges. Both allies and enemies may instigate transformative growth, but enemies do so in a way that fosters conflict and struggle.

Characterization of enemies can also enhance the development of the hero through how they interact and the lessons learned through those interactions. Is the hero easily duped, forgiving, empathetic, merciful? Do they hold a grudge and seek revenge? Who is the hero now that they have been harmed, faced an enemy, and lost pieces of their innocent worldview? To answer that, the hero is still transforming and gestating with every lesson, test, and enemy faced along the way.

Step Six example

As the plot of The Hobbit carries on, Bilbo encounters many tests, allies, and enemies that all drive complexity in the story. A few examples include:

The first major obstacle that Bilbo faces occurs within the dark and damp cave hidden in the goblin town. All alone, Bilbo must pluck up the wit and courage to outriddle a creature named Gollum. In doing so, Bilbo discovers the secret power of a golden ring (another hero talisman) that will aid him and the party through the rest of the journey.

The elves encountered after Bilbo “crosses the threshold” are presented as allies in the story. The hero receives gifts of food, a safe place to rest, and insight and guidance that allows the party to continue on their journey. While the party doesn’t dwell long with the elves, the elves also provide further character development for the party at large: the serious dwarf personalities are juxtaposed against the playful elvish ones, and the elves offer valuable historical insight with backstory to the weapons the party gathered from the troll encounter.

Goblins are a recurring enemy within the story that the hero and party must continue to face, fight, and run from. The goblins present consistent challenges that force Bilbo to face fear and learn and adapt, not only to survive but to save his friends.

Step Seven: “Approach to the Inmost Cave”

7. Approach to the Inmost Cave

The approach to the inmost cave of the Hero’s Journey is the tense quiet before the storm; it’s the part of the story right before the hero faces their greatest fear, and it can be positioned in a few different ways. By now, the hero has overcome obstacles, setbacks, and tests, gained and lost allies and enemies, and has transformed in some way from the original protagonist first introduced in the ordinary world.

The moment when the hero approaches the inmost cave can be a moment of reflection, reorganization, and rekindling of morale. It presents an opportunity for the main characters of the story to come together in a moment of empathy for losses along the journey; a moment of planning and plotting next steps; an opportunity for the mentor to teach a final lesson to the hero; or a moment for the hero to sit quietly and reflect upon surmounting the challenge they have been journeying toward for the length of their adventure.

The “cave” may or may not be a physical place where the ultimate ordeal and conflict will occur. The approach represents the momentary period where the hero assumes their final preparation for the overall challenge that must be overcome. It’s a time for the hero and their allies, as well as the reader, to pause and reflect on the events of the story that have already occurred, and to consider the internal and external growth and transformation of the hero.

Having gained physical and/or emotional strength and fortitude through their trials and tests, learned more rules about the special world, found and lost allies and friends, is the hero prepared to face danger and their ultimate foe? Reflection, tension, and anticipation are the key elements of crafting the approach to the cave.

Step Seven example

The approach to the cave in The Hobbit occurs as the party enters the tunnel of the Lonely Mountain. The tunnel is the access point to the ultimate goal—Thorin’s familial treasure, as well as the ultimate test—the formidable dragon Smaug. During this part of the story, the party must hide, plot, and plan their approach to the final conflict. It’s at this time that Bilbo realizes he must go alone to scout out and face the dragon.

8. The Ordeal

The ordeal is the foreshadowed conflict that the hero must face, and represents the midpoint of the story. While the ordeal is the ultimate conflict that the hero knows they must overcome, it’s a false climax to the complete story—there’s still much ground to cover in the journey, and the hero will still be tested after completing this, the greatest challenge. In writing the ordeal phase of the Hero’s Journey, the writer should craft this as if it actually were the climax to the tale, even though it isn’t.

The first act, and the beginning of the second act, have built up to the ordeal with characterization and the transformation of the hero through their overcoming tests and trials. This growth—both internal and external—has all occurred to set the hero up to handle this major ordeal.

As this stage commences, the hero is typically faced with fresh challenges to make the ordeal even more difficult than they previously conceived. This may include additional setbacks for the hero, the hero’s realization that they were misinformed about the gravity of the situation, or additional conflicts that make the ordeal seem insurmountable.

These setbacks cause the hero to confront their greatest fears and build tension for both the hero and the reader, as they both question if the hero will ultimately succeed or fail. In an epic fantasy tale, this may mean a life-or-death moment for the hero, or experiencing death through the loss of an important ally or the mentor. In a romance, it may be the moment of crisis where a relationship ends or a partner reveals their dark side or true self, causing the hero great strife.

This is the rock-bottom moment for the hero, where they lose hope, courage, and faith. At this point, even though the hero has already crossed the threshold, this part of the story shows how the hero has changed in such a way that they can never return to their original self: even if they return to the ordinary world, they’ll never be the same; their perception of the world has been modified forever.

Choosing to endure against all odds and costs to face the ordeal represents the loss of the hero’s original self from the ordinary world, and a huge internal transformation occurs within the hero as they must rise and continue forth to complete their journey and do what they set out to do from the beginning.

The ordeal may also be positioned as an introduction to the greater villain through a trial with a shadow villain, where the hero realizes that the greatest conflict is unveiled as something else, still yet to come. In these instances, the hero may fail, or barely succeed, but must learn a crucial lesson and be metaphorically resurrected through their failure to rise again and overcome the greater challenge.

Step Eight example

Bilbo must now face his ultimate challenge: burgle the treasure from the dragon. This is the challenge that was set forth from the beginning, as it’s his purpose as the party’s 14th member, the burglar, anointed by Gandalf, the mentor. Additional conflicts arise as Bilbo realizes that he must face the dragon alone, and in doing so, must rely on all of the skills and gifts in the form of talismans and tokens he has gained throughout the adventure.

During the ordeal, Bilbo uses the courage he has gained by surmounting the story’s previous trials; he’s bolstered by his loyalty to the group and relies upon the skills and tools he has earned in previous trials. Much as he outwitted Gollum in the cave, Bilbo now uses his wit as well as his magical ring to defeat Smaug in a game of riddles, which ultimately leads Smaug out of the lair so that Bilbo can complete what he was set out to do—steal the treasure.

Step Nine: “Reward”

The reward of the Hero’s Journey is a moment of triumph, celebration, or change as the hero achieves their first major victory. This is a moment of reflection for both the reader and the hero, to take a breath to contemplate and acknowledge the growth, development, and transformation that has occurred so far.

The reward is the boon that the hero learns, is granted, or steals, that will be crucial to facing the true climax of the story that is yet to come. The reward may be a physical object, special knowledge, or reconciliation of some sort, but it’s always a thing that allows for some form of celebration or replenishment and provides the drive to succeed before the journey continues.

Note that the reward may not always be overtly positive—it may also be a double-edged sword that could harm them physically or spiritually. This type of reward typically triggers yet another internal transformation within the hero, one that grants them the knowledge and personal drive to complete the journey and face their remaining challenges.

From the reward, the hero is no longer externally driven to complete the journey, but has evolved to take on the onus of doing so.

Examples of rewards may include:

A weapon, elixir, or object that will be necessary to complete the quest.

Special knowledge, or a personal transformation to use against a foe.

An eye-opening experience that provides deep insight and fundamentally changes the hero and their position within the story and world.

Reconciliation with another character, or with themselves.

No matter what the reward is, the hero should experience some emotional or spiritual revelation and a semblance of inner peace or personal resolve to continue the journey. Even if the reward is not overtly positive, the hero and the reader deserve a moment of celebration for facing the great challenge they set out to overcome.

Step Nine example

Bilbo defeats the dragon at a battle of wits and riddles, and now receives his reward. He keeps the gifts he has earned, both the dagger and the gold ring. He is also granted his slice of the treasure, and the Lonely Mountain is returned to Thorin. The party at large is rewarded for completing the quest and challenge they set out to do.

However, Tolkien writes the reward to be more complex than it first appears. The party remains trapped and hungry within the Mountain as events unfold outside of it. Laketown has been attacked by Smaug, and the defenders will want compensation for the damage to their homes and for their having to kill the dragon. Bilbo discovers, and then hides, the Arkenstone (a symbolic double edged reward) to protect it from Thorin’s selfishness and greed.

Step Ten: “The Road Back”

10. The Road Back

The road back in the Hero’s Journey is the beginning of the third act, and represents a turning point within the story. The hero must recommit to the journey, alongside the new stakes and challenges that have arisen from the completion of the original goal.

The road back presents roadblocks—new and unforeseen challenges to the hero that they must now face on their journey back to the ordinary world. The trials aren’t over yet, and the stakes are raised just enough to keep the story compelling before the final and ultimate conflict—the hero’s resurrection—is revealed in the middle of the third act.

The hero has overcome their greatest challenge in the Ordeal and they aren’t the same person they were when they started. This stage of the story often sees the hero making a choice, or reflecting on their transformed state compared to their state at the start of the journey.

The writer’s purpose in the third act is not to eclipse the upcoming and final conflict, but to up the stakes, show the true risk of the final climax, and to reflect on what it will take for the hero to ultimately prevail. The road back should offer a glimmer of hope—the light at the end of the tunnel—and should let the reader know the dramatic finale is about to arrive.

Step Ten example

What was once a journey to steal treasure and slay a dragon has developed new complications. Our hero, Bilbo, must now use all of the powers granted in his personal transformation, as well as the gifts and rewards he earned on the quest, to complete the final stages of the journey.

This is the crisis moment of The Hobbit ; the armies of Laketown are prepared for battle to claim their reward for killing Smaug; the fearless leader of their party, Thorin, has lost reason and succumbed to greed; and Bilbo makes a crucial choice based his personal growth: he gives the Arkenstone to the king as a bargaining chip for peace. Bilbo also briefly reconnects with the mentor, Gandalf, who warns him of the unpleasant times ahead, but comforts Bilbo by saying that things may yet turn out for the best. Bilbo then loyally returns to his friends, the party of dwarves, to stand alongside them in the final battle.

11. Resurrection

The resurrection stage of the Hero’s Journey is the final climax of the story, and the heart of the third act. By now the hero has experienced internal and external transformation and a loss of innocence, coming out with newfound knowledge. They’re fully rooted in the special world, know its rules, and have made choices that underline this new understanding.

The hero must now overcome the final crisis of their external quest. In an epic fantasy tale, this may be the last battle of light versus darkness, good versus evil, a cumulation of fabulous forces. In a thriller, the hero might ultimately face their own morality as they approach the killer. In a drama or romance, the final and pivotal encounter in a relationship occurs and the hero puts their morality ahead of their immediate desires.

The stakes are the highest they’ve ever been, and the hero must often choose to make a sacrifice. The sacrifice may occur as a metaphoric or symbolic death of the self in some way; letting go of a relationship, title, or mental/emotional image of the self that a hero once used as a critical aspect of their identity, or perhaps even a metaphoric physical death—getting knocked out or incapacitated, losing a limb, etc.

Through whatever the great sacrifice is, be it loss or a metaphoric death, the hero will experience a form of resurrection, purification, or internal cleansing that is their final internal transformation.

In this stage, the hero’s character arc comes to an end, and balance is restored to the world. The theme of the story is fully fleshed out and the hero, having reached some form of self-actualization, is forever changed. Both the reader and the hero experience catharsis—the relief, insight, peace, closure, and purging of fear that had once held the hero back from their final transformation.

Step Eleven example

All the armies have gathered, and the final battle takes place. Just before the battle commences, Bilbo tells Thorin that it was he who gave the Arkenstone to the city of men and offers to sacrifice his reward of gold for taking the stone. Gandalf, the mentor, arrives, standing beside Bilbo and his decision. Bilbo is shunned by Thorin and is asked to leave the party for his betrayal.

Bilbo experiences a symbolic death when he’s knocked out by a stone. Upon awakening, Bilbo is brought to a dying Thorin, who forgives him of his betrayal, and acknowledges that Bilbo’s actions were truly the right thing to do. The theme of the story is fully unveiled: that bravery and courage comes in all sizes and forms, and that greed and gold are less worthy than a life rich in experiences and relationships.

Step Twelve: “Return with the Elixir”

12. Return with the Elixir

The elixir in the Hero’s Journey is the final reward the hero brings with them on their return, bridging their two worlds. It’s a reward hard earned through the various relationships, tests, and growth the hero has experienced along their journey. The “elixir” can be a magical potion, treasure, or object, but it can also be intangible—love, wisdom, knowledge, or experience.

The return is key to the circular nature of the Hero’s Journey. It offers a resolution to both the reader and the hero, and a comparison of their growth from when the journey began.

Without the return, the story would have a linear nature, a beginning and an end. In bringing the self-actualized hero home to the ordinary world, the character arc is completed, and the changes they’ve undergone through the journey are solidified. They’ve overcome the unknown, and though they’re returning home, they can no longer resume their old life because of their new insight and experiences.

Step Twelve example

The small yet mighty hero Bilbo is accompanied on his journey home by his mentor Gandalf, as well as the allies he gathered along his journey. He returns with many rewards—his dagger, his golden ring, and his 1/14th split of the treasure—yet his greatest rewards are his experience and the friends he has made along the way. Upon entering the Shire Bilbo sings a song of adventure, and the mentor Gandalf remarks, “My dear Bilbo! Something is the matter with you, you are not the hobbit you were.”

The final pages of The Hobbit explore Bilbo’s new self in the Shire, and how the community now sees him as a changed hobbit—no longer quite as respectable as he once was, with odd guests who visit from time to time. Bilbo also composes his story “There and Back Again,” a tale of his experiences, underlining his greatest reward—stepping outside of the Shire and into the unknown, then returning home, a changed hobbit.

Books that follow the Hero’s Journey

One of the best ways to become familiar with the plot structure of the Hero’s Journey is to read stories and books that successfully use it to tell a powerful tale. Maybe they’ll inspire you to use the hero’s journey in your own writing!

The Lord of the Rings trilogy by J. R. R. Tolkien.

The Harry Potter series by J. K. Rowling.

The Earthsea series by Ursula K. Le Guin.

The Odyssey by Homer.

Siddhartha by Herman Hesse.

Pride and Prejudice by Jane Austen.

Writing tips for the Hero’s Journey

Writing a Hero’s Journey story often requires planning beforehand to organize the plot, structure, and events of the story. Here are some tips to use the hero’s journey archetype in a story:

Use a template or note cards to organize and store your ideas. This can assist in ensuring that you tie up any loose ends in the plot, and that the cadence of your story is already outlined before you begin writing.

Use word count goals for writing different sections of your story. This can help you keep pace while you plan and write the first draft. You can always revise, edit, and add in detail at later stages of development, but getting the ideas written without bogging them down with details can assist in preparing your outline, and may perhaps provide additional inspiration and guidance along the way.

Lean into creativity and be flexible with the 12 steps. They don’t need to occur in the exact order we’ve listed above, but that ordering can offer great checkpoint moments for your story.

Invest in characterization and ensure that your main character is balanced with credible strengths and weaknesses. A perfect, pure hero has no room to grow. A one-dimensional villain who relies on the trope of “pure evil” without any motivations for their actions is boring and predictable.

Ensure tension and urgency is woven into the story. An epic tale to the grocery store for baby formula may still be fraught with danger, and the price of failure is a hungry child. Without urgency, tension, and risk, a Hero’s Journey will fall flat.

Be hard on your characters. Give them deep conflicts that truly test their nature, and their mental, physical, and spiritual selves. An easy journey isn’t a memorable one.

Have a balance of scenes that play on both positive and negative emotions and outcomes for the hero to create a compelling plot line that continues to engage your reader. A story that’s relentlessly positive doesn’t provide a pathway for the hero to transform. Likewise, a story that’s nothing but doom, strife, and turmoil, without a light at the end of the tunnel or an opportunity for growth, can make a story feel stagnant and unengaging.

Reward your characters and your reader. Personal transformation and the road to the authentic self may be grueling, but there’s peace or joy at the end of the tunnel. Even if your character doesn’t fully saved the world, they—and the reader—should be rewarded with catharsis, a new perspective, or personal insight at the end of the tale.

Hero’s Journey templates

Download these free templates to help you plan out your Hero’s Journey:

Download the Hero’s Journey template template (docx) Download the Hero’s Journey template template (pdf)

Prompts and practices to help you write your own Hero’s Journey

Use the downloadable template listed below for the following exercises:

Read a book or watch a movie that follows the Hero’s Journey. Use the template to fill in when each step occurs or is completed. Make note of themes and symbols, character arcs, the main plot, and the subplots that drive complexity in the story.

When writing, use a timer set to 2—5 minutes per section to facilitate bursts of creativity. Brainstorm ideas for cadence, plot, and characters within the story. The outline you create can always be modified, but the timer ensures you can get ideas on paper without a commitment; you’re simply jotting down ideas as quickly as you can.

Use the downloadable template above to generate outlines based on the following prompts.

A woman’s estranged mother has died. A friend of the mother arrives at the woman’s home to tell her that her mother has left all her belongings to her daughter, and hands her a letter. The letter details the mother’s life, and the daughter must visit certain places and people to find her mother’s house and all the belongings in it—learning more about her mother’s life, and herself, along the way.

The last tree on earth has fallen, and technology can no longer sustain human life on Earth. An engineer, having long ago received alien radio signals from a tower in their backyard, has dedicated their life to building a spaceship in their garage. The time has come to launch, and the engineer must select a group of allies to bring with them to the stars, on a search for a new life, a new home, and “the others” out there in the universe.

A detective is given a new case: to find a much-talked-about murderer. The twist is, the murderer has sent a letter to the detective agency, quietly outing a homicidal politician who is up for re-election and is a major financial contributor to the police. In the letter, the murderer states that if the politician doesn’t come clean about their crimes, the murderer will kill the politician on the night of the election. The detective must solve the case before the election, and come to terms with their own feelings of justice and morality.

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Home / Book Writing / The Hero’s Journey: The 12 Steps of Mythic Structure

The Hero’s Journey: The 12 Steps of Mythic Structure

The Hero’s Journey plot structure is a common template for writing a compelling story. It also has a built-in character arc for the hero or heroine. Whether you write detailed outlines before getting into any prose, or you think writing is best done without an outline, the Hero’s Journey can help. Many writers fall somewhere in between, keeping in mind the broad strokes of a plot structure like the Hero’s Journey as they write. 

Now, before you roll up your sleeves and get started with plotting your brand new idea, make sure it's viable to become a bestseller. Take just a few minutes to use book idea validation – without it, your book risks obscurity after it's published. If you have already written your book with a structure like the Hero's Journey and are looking to increase your sales, read how to make your book #1 on Amazon so you don't miss out on new readers.

One thing’s for sure: learning the twelve steps of the Hero’s Journey can only help your writing. This is why I recommend Plottr as an excellent tool to strengthen your writing. They have the Hero’s Journey and other well-known story archetypes to choose from so you can find one that best fits your particular story. 

More on Plottr later. For now, let’s go on an adventure through the Hero’s Journey!

  • The origins of the Hero’s Journey
  • The 12 Steps of the Journey
  • Examples of the Hero’s Journey
  • How to incorporate this story structure into your writing

Table of contents

  • What is the Hero’s Journey?
  • The Hero’s Journey: An Overview
  • 1. The Ordinary World
  • 2. The Call to Adventure
  • 3. Refusing the Call to Adventure
  • 4. Meeting the Mentor
  • 5. Crossing the Threshold
  • 6. Test, Allies, and Enemies
  • 7. Approach to the Inmost Cave
  • 8. The Ordeal
  • 9. The Reward
  • 10. The Road Back
  • 11. Resurrection
  • 12. Return With the Elixir
  • Star Wars: A New Hope
  • The Lord of the Rings: The Fellowship of the Ring
  • The Hunger Games
  • Bonus Option: Use the Hero's Journey in a Series
  • What Stories Work With the Hero’s Journey?

Get it for FREE here: Get the PDF Here

Popularized by mythologist Joseph Campbell in his book The Hero With a Thousand Faces , the Hero’s Journey is a story structure that has been used to tell exciting and captivating stories for centuries. Campbell, a literature professor, found that this was a common mythic structure. It’s widely known by the moniker the Hero’s Journey, but this name didn’t come around until well after Campbell’s 1949 book.

Campbell’s name for it was the monomyth. 

Other scholars and storytellers have made tweaks to Campbell’s original monomyth structure, which has seventeen steps instead of the twelve I’ll be discussing today. The version of the Hero’s Journey widely used by screenwriters, authors, and playwrights today was popularized by screenwriter and producer Christopher Vogler .

You can apply this story structure to mythology, films, books, and even short stories.

There are three overall stages to the Hero’s Journey, each with individual story beats. These are 1) Departure, 2) Initiation, and 3) Return.

  • The Ordinary World
  • The Call to Adventure
  • Refusing the Call to Adventure
  • Meeting the Mentor
  • Crossing the Threshold
  • Test, Allies, and Enemies
  • Approach to the Inmost Cave
  • The Road Back
  • Resurrection
  • Return With the Elixir

Format Beautiful Professional Books

Easy to use, and and full of amazing features, you can quickly turn your book into a professional book.

The Twelve Stages of the Hero’s Journey

Each of the twelve steps has its own story beats that happen. As we finish each stage, we’ll reflect on each story beat with an example from a famous movie. 

The first step in the Hero’s Journey is your chance to familiarize the reader with the known world in which your story happens. This means giving the reader what they need to know to make sense of the world (otherwise known as exposition ). If your story takes place in a reality much like our own, you won’t have a lot to do. But if magic and mythical beasts are normal, or it’s far into the future and interstellar travel is possible, you’ll have a bit more work to do here.  If you're having trouble picking which type of world is best for your book, research popular keywords in your genre to reveal settings that readers find interesting.

While you introduce the world, you’ll want to introduce the main character(s) as well. And in doing so, it’s important to give the reader a reason to like him, her, or them . While the protagonist is in their normal, ordinary world, they should want something more or different. And this want or need should dovetail nicely with the primary conflict of the story. 

  • Introduce the world and the character in an interesting way. Readers will give you some leeway at the beginning of the book, but if it reads like a textbook, you’ll lose them pretty quickly!
  • Give the character personality and dimension . Needs, wants, flaws, and characteristics don’t all have to come out right away, but there should be enough for the reader to want to follow the hero through the story. 

Tip: This first step should take the first 10-12% of the story. 

Step two, the call to adventure, is also called the inciting incident. This is something disruptive that pulls the hero out of their ordinary world and toward a journey that will ultimately change their life . . . if they survive. 

This call propels the rest of the story forward , so it should be exciting enough for the reader to want to continue with the story. This will change from genre to genre, so it’s important to know the tropes of whatever genre you’re writing in.  On Amazon, there are thousands of genre categories to choose from, so research potential category options to better understand your market.

  • Most heroes will resist this initial call to action. The stakes should be very real and clear to the reader at this point. In many stories, the stakes will be life or death.
  • Remember that your story needs to grow in intensity until it peaks at the climax. So the call to action should be dramatic, but things will get worse for the protagonist from here.

Tip: The Call To Adventure should happen around the 12% mark.  

Not every protagonist will refuse the call. Some may be ready to go. But if you pay attention to some of your favorite stories, you’ll likely see that most heroes ‌resist initially until ‌they have no choice. 

Something should happen to make a refusing hero realize that they have no choice but to take on the challenge presented to them. For every refusal, some incident or information should come out that will raise the stakes and make the hero realize they must face the challenge . The hero ventures forth at the end of this section.

  • It’s good to have the character refuse the call for a reason that ties in with the need or want established in the first step of the Hero’s Journey. 
  • Give them a good reason to refuse — and an even better reason to finally heed the call to adventure. 

Tip: The refusal section starts around the 15% mark of the story.  

At this point in the story, the protagonist has responded to the call to adventure. But their initial unease is still there. They don’t yet have the skills, items, or knowledge to succeed against such a challenge. This is where the mentor comes in. 

The mentor helps the protagonist gain the confidence needed to continue on the journey. This is usually done in a multifaceted manner, with both physical and mental help. Much of the time, the mentor provides tough love, kicking the protagonist’s butt into action, so to speak. While mentors are often people, they can also take the form of information, like a map, a magic scepter, or any other number of things that help the hero along. 

  • Make it clear that, without the mentor, the protagonist would likely fall flat were they to continue on unaided. 
  • The hero’s time with the mentor should ultimately result in a revelation , giving the hero exactly what they need (or at least what they think they need) to face the antagonist or challenge. 

Tip: Have this section start around the 20% mark of the story.

Step five of the Hero’s Journey is often called the point of no return. While the protagonist has learned from the mentor and gained confidence, this story beat forces them to engage fully with the challenge. Usually, this dramatic turning point is orchestrated by the antagonist, giving both the reader and the protagonist an idea of how powerful the villain really is.

One common tactic is to have the mentor killed in this section. Whatever you choose to do, make it pivotal and have it reinforce the central theme and conflict of the story . This is also the end of the Departure section, otherwise known as the first act. 

  • Until this point, the hero has had one foot in their ordinary world. Now, there’s no choice but to go forward into unknown territory, otherwise called the special world. 
  • The hero’s reaction to this pivotal story beat should be in line with what the reader knows about them. They need to work for any major changes that come about in this section. 

Tip: Crossing the Threshold usually starts around the 25% mark. 

This section marks the beginning of the second act. Building on everything that has come before, the protagonist should be challenged, putting their new abilities and knowledge to the test. It will become clear that the hero still needs help to resolve the main conflict of the story. This is where allies come into play. By teaming up with allies, the hero should continue to grow, playing off the other characters and working to overcome the tests or setbacks in the Special World. 

Enemies are those that put the tests in their place, working actively against the hero and allies. The reader should learn to care about the allies, which ‌means making them multifaceted characters. By the time this section is done, not all allies will have made it. Some may have even betrayed the hero. Likewise, enemies can also transform in this section, turning into allies. 

  • While the allies may want the same thing as the hero, they may have conflicting views on how to get it. Everyone in agreement all the time makes for a boring story. 
  • The hero’s abilities should be in doubt — both by the hero and the reader. 

Tip: This section occurs around the 30% mark. 

The approach to the inmost cave section gives the characters (and reader) a chance to reflect on the challenges of the previous section. Remember that the stakes and tension need to continue rising, so the previous section should have been the hardest challenge yet. The hero and allies are beaten and bruised — maybe one or more has died along the way — but the protagonist is still alive. The journey continues. 

The group is closer to the goal — and to the place or time of ultimate danger. They’re regrouping and gathering their wits as they prepare to face the antagonist or some of the villain’s formidable forces.

  • This is a good place for the characters to formulate a plan of attack, clarifying the price of failure and the prize for success. 
  • At this point, the hero has redoubled his effort and believes he is ready to face the challenge, despite his setbacks. The ordinary world is now far behind and impossible to get back to. The only way out is through. 

Tip: This section happens around the 40% mark. 

The ordeal is the biggest test yet and a transformative event that affects how the hero goes forward on their journey. This confrontation has the highest stakes so far, and it’s part of the central conflict. It brings the hero to their darkest point yet, and results in a metamorphosis of sorts that allows them to push through to the other side. 

Campbell spoke of the ordeal in terms of death and rebirth for the protagonist. The hero uses all they have learned up to this point to push through the ordeal. A character close to the hero is often killed in this section, whether it be the mentor, a close ally, or a loved one. However, it’s not always a death. It could involve facing fears, going up against the biggest foe, or breaking through some seemingly insurmountable mental barrier. Whatever form the ordeal takes, the hero is broken down and comes out the other side stronger than before . 

  • This section is a long one, taking nearly a fifth of the story. It should be dramatic, compelling, and speak directly to the heart of both the external and internal conflicts of the story.
  • Don’t be afraid to make things hard on your characters in this section. Even though the reader knows the hero will prevail, they should be left wondering in this section. 

Tip: The Ordeal takes place from around the 50% mark. 

Also called seizing the sword, this is the section in which the hero gets whatever they were searching for during the story. They’ve made it through the ordeal, and this is the reward. It can be an object, clarity, knowledge, or new skills/abilities. Whatever the reward is, it needs to be important in defeating the antagonist at the coming climax . 

After the action and emotion of the ordeal, this section is a place for the reader and characters to regroup and catch their breath again. It can be a good place for a celebration of sorts, something to show for the sacrifices made so far. The hero may even reflect on all it took to get here. 

  • It should be clear to the reader how the reward will help the hero to finish the journey.
  • This is a major milestone in the journey and should be treated as such. It also marks the end of act two.  

Tip: The Reward section takes place around the 70% mark of the story. 

Reward firmly in hand, the hero starts the journey back to the ordinary world. But every action has consequences, and those of claiming the reward block the hero’s road back. It becomes clear that things aren’t so simple, and the hero’s tribulations aren’t yet over. 

The unforeseen consequences of claiming the reward make the hero realize they’re in more danger than ever before, and they must face the antagonist head-on before returning to the ordinary world. The hero prepares for the ultimate battle — the climax. 

  • It should be clear to the reader why the hero must face the antagonist once and for all. There should be no choice, given who the hero has become and the stakes they now face. 
  • This is a good place to re-establish the central conflict of the story and make clear the results of failure. 

Tip: This section happens around the 75% mark. 

This is the climax of the story — the ultimate showdown between hero and villain . The tension and the stakes are higher than they’ve been throughout the story. If the hero fails, the world as they know it will be forever changed for the worst. The hero uses all they have learned on the journey to defeat the antagonist. 

The hero comes out of the confrontation changed, transformed into a true hero. This should be a dramatic transformation, completing the resurrection started earlier in the story. 

  • Like every other challenge, the hero needs to earn this victory by sacrificing something for it. In some stories, the hero may even sacrifice him or herself.
  • By vanquishing the antagonist, the hero should find the strength or gain the knowledge to address their internal conflict in a satisfactory manner. 

Tip: This section happens around the 85% mark .  

The last section of the story details the hero’s return from the special world to the ordinary world. Sometimes called the magic flight, the hero now has changed for the better. Show what new skills, items, knowledge, or understanding of the world the hero brings with them (the elixir). This “elixir” can often be used to help those the hero left behind in the ordinary world. 

In most stories, the hero will return to celebration. They’ve risked it all, saved lives, and learned important lessons. The people in the ordinary world are happy to have them back. The hero may decide to settle back into this world to use their newfound abilities. Or they may find they’ve outgrown it and have a taste for adventure.

  • Re-establish the hero’s internal conflict and show how solving it has changed their view and life, completing the character arc . 
  • If you’re writing a series, provide a hook for the next story here by hinting at another conflict the hero will need to deal with. 

Tip: This section happens around the 95% mark and finishes out the story! 

Examples of the Hero’s Journey from Famous Works

In George Lucas's Star Wars Episode IV: A New Hope , we can see the Hero's Journey in action. We also see it in The Lord of the Rings: The Fellowship of the Ring and The Hunger Games . Let’s take a look now.

  • Luke Skywalker — an archetypal hero — in his Ordinary World, living with his aunt and uncle, hoping for adventure. 
  • Luke’s Call to Adventure comes when he activates a hidden message from Princess Leia that R2D2 is carrying for Obi-Wan Kenobi. 
  • Luke initially Refuses the Call — until he returns home to discover his aunt and uncle have been killed by Imperial forces.
  • While Luke has already met his Mentor (Obi-Wan), the active mentoring really starts after Luke's home has been destroyed and the only family he's ever known killed.
  • When Luke, Obi-Wan, and the droids step into the dangerous Mos Eisley Spaceport, it signifies the beginning of Luke's heroic journey and the Crossing of the Threshold. 
  • Luke and Obi-Wan hire a couple of Allies, Han Solo and Chewbacca, to transport them off the planet. Once on the Millennium Falcon, Luke's Tests begin. 
  • The Approach to the Inmost Cave happens when the Death Star captures the Falcon in a tractor beam and pulls them in. 
  • The Ordeal happens while Obi-Wan goes off to try and disengage the tractor beam. Luke, Han, and the others rescue Princess Leia. Obi-Wan confronts Darth Vader and sacrifices himself so the others can get away. 
  • With the Rewards (the Death Star plans and the princess), Luke thinks he should be able to defeat the Empire. And while Obi-Wan's death weighs on him, he can see success ahead.
  • The Road Back is interrupted as the Falcon is attacked. They have no choice but to go to the Rebel base to deliver the Death Star plans, even though they’re being tracked.
  • As the Rebels are attacking the Death Star, Obi-Wan's voice speaks to Luke, telling him to use the Force. Luke does, using all that he's learned and finally “sacrificing” his old self, embracing the Force and “Resurrecting” as a true hero. He fires and blows up the Death Star.  
  • Luke Returns to the Rebel base triumphant. Both he and Han Solo receive medals and accolades for delivering the (temporary) blow to the evil Empire.
  • We get to see Frodo’s idyllic Ordinary World in the Shire. The idea of adventure is attractive to him, but not overly so.  
  • Frodo’s Call to Adventure begins after Bilbo disappears, leaving behind the Ring, which Gandalf entrusts to young Frodo. 
  • Frodo Refuses the Call not just once, but repeatedly throughout the story. He feels he is not the one to be entrusted with such a job of carrying and disposing of the Ring. 
  • Gandalf acts as Frodo’s Mentor, instructing him on what he must do to protect the Ring and, in so doing, protecting the Shire. 
  • Frodo and Sam quite literally Cross the Threshold as they leave the Shire after splitting from Gandalf. 
  • Frodo and Sam run into Allies Merry and Pippin on their way toward Bree. They are also Tested by Enemies as they’re pursued by the Nazgûl. These tests continue until the group gets to Rivendell. 
  • The Approach to the Inmost Cave is the group’s approach to the Mines of Moria — literal caves. 
  • The Ordeal happens inside the Mines of Moria as the group is attacked by orcs and then Balrog, which Gandalf fights off, falling down into the depths and presumed dead. 
  • The Reward is sparse in The Fellowship of the Rings. Gandalf is gone, and the group escapes with their lives. 
  • The Road Back isn’t signified in this story by a turn back to the Ordinary World. Instead, it’s Frodo’s stay in Lothlórien, where he sees the stakes of his failure in a vision. 
  • The Resurrection is the climax of the story, where the Uruk-hai catch up with the group and Boromir betrays Frodo, trying to take the ring from him. Frodo realizes he must travel alone to Mordor. 
  • The Return with the Elixir portion is Sam’s refusal to let Frodo journey alone. Frodo pulls him into the boat and they cross the river together. Meanwhile, the rest of the Fellowship are determined to save Merry and Pippin. To be continued . . . 
  • We see Katniss Everdeen living in her Ordinary World (District 12) with her mother and sister. It’s a bleak, depressing world, but it’s her Ordinary World nonetheless.
  • After Prim, Katniss’s sister is called for Tribute, Katniss volunteers in her stead. This is the Call to Adventure. 
  • This is one example of a story with no real Refusal of the Call. She may not want to take part in the Hunger Games, but she makes the decision and sticks with it to save her sister. 
  • Katniss meets Haymitch, her Mentor. Though a drunk, he guides her on the politics and gives her tips on surviving the Games. 
  • Katniss Crosses the Threshold when she’s put on the train to the capital, leaving her Ordinary World behind.
  • The Tests, Enemies, and Allies section starts when she has to navigate the preparation for the Games. She meets Rue and has Peeta as an ally, as well. The Careers are clearly enemies to contend with later. 
  • Katniss Approaches the Inmost Cave when the Hunger Games begin. 
  • The Ordeal is plain to see as the Games commence, and Katniss struggles to stay alive amid the chaos. 
  • The Reward comes when only Katniss and Peeta are left alive in the arena. They don’t have to fight, thanks to a rule change; they can both claim victory. 
  • It looks good for Katniss and Peeta until the Capital changes the rules again, putting an obstacle in the path of the Road Back. Suddenly, they’re forced to decide which of them gets to live. 
  • The Resurrection portion of the story plays out as Katniss and Peeta threaten to kill themselves, leaving no winner and possibly sowing the seeds of revolution. The Capital changes the rules again, allowing both of them to claim victory. 
  • Katniss gets to live, Returning from the Games as a hero. One who just may be able to make some real change to her Ordinary World.  

Let's say you want to think big. Like a 12 book series big. One little fun way that I use the Hero's Journey is to use each of the 12 steps to represent an entire book as a whole. You could also condense this into 6 books, 3 books, etc.

For example, the original Star Wars trilogy does a fantastic job of fitting the hero's journey not only into the first movie (A New Hope) but also into the trilogy as a whole. The first movie could easily represent the first four steps of the hero's journey from a macro-perspective (as well as covering all 12 within its self-contained plot), with The Empire Strikes Back covering steps 5-8, and Return of the Jedi covering steps 9-12.

Seriously though, the OG Star Wars trilogy is a masterclass in plotting, you guys.

In other words, the Hero's Journey doesn't have to be used just for a single novel, it can be a great way to progress your character from a more zoomed out perspective through an entire series.

Now that you know what to look for, think about some of your favorite stories. See if you can see the beats of the Hero's Journey in them. From Harry Potter and Toy Story to the Lion King and The Hunger Games , you'll find evidence of this story structure.

Its uses aren't just for adventure stories, though. With a little tweaking, a sweet romance story could also follow this template pretty closely. The point of the Hero’s Journey plot template isn’t to lock you into a formula that you can’t deviate from. Instead, it’s a tool that can guide you along. When you know the tropes of your genre, you can marry them with the major beats of the Hero’s Journey to come up with a novel readers will love . Remember, however, that writing an incredible novel is only part of the battle to find loyal readers- it's also important to have a strong marketing strategy so people can actually discover your book, as outlined in my free e-book on how to become an Amazon bestseller.

To make story beats easier, I recommend giving Plottr a try. It’s a great storytelling tool for writers that can help keep you on track using structures like the Hero’s Journey, Dan Harmon’s Story Circle , the Three Act Structure , and more. 

Dave Chesson

When I’m not sipping tea with princesses or lightsaber dueling with little Jedi, I’m a book marketing nut. Having consulted multiple publishing companies and NYT best-selling authors, I created Kindlepreneur to help authors sell more books. I’ve even been called “The Kindlepreneur” by Amazon publicly, and I’m here to help you with your author journey.

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The Hero’s Journey: The 12 (or 17) Steps for Writers

  • by Sam Howard

In this article, you will learn all about the hero’s journey – the common template seen in many myths, legends, and stories across cultures that involves a hero going on an adventure, overcoming challenges, and returning home transformed. Specifically, we will cover:

  • What the hero’s journey is and why it’s so prevalent in storytelling
  • The origins of the hero’s journey concept by Joseph Campbell
  • The 12 main stages of the journey outlined by Christopher Vogler
  • Examples of the hero’s journey in famous myths, films, novels, and stories
  • Tips for using the hero’s journey structure in your own writing

When I first learned about the hero’s journey, I was fascinated by how this template seems to capture the essence of storytelling and the universal human experience. In this article, I’ll share my own excitement and perspectives on this captivating concept as we explore what makes the hero’s journey such a timeless and powerful narrative structure. Let’s begin our own adventure into the world of the monomyth!

What Is the Hero’s Journey And Why Do People Talk About it All The Time?

The hero’s journey, also referred to as the monomyth, is essentially the common template of stories that involve a hero who goes on an adventure, faces various challenges, comes through a crisis or major ordeal, and returns home transformed in some fundamental way.

This basic narrative arc can be traced back centuries and is found in myths, legends, folklore, and religious tales across vastly different cultures. For example, the epic of Gilgamesh from ancient Mesopotamia, the Odyssey by Homer, the legend of the Buddha’s enlightenment, the Bible stories of Moses and Jesus, and medieval Arthurian legends, all follow this fundamental template.

The hero’s journey was popularized in the 20th century by American mythologist Joseph Campbell. In his seminal 1949 book The Hero with a Thousand Faces, Campbell analyzed myths across cultures and found this common throughline structure he called the monomyth. He summarized the journey in this way:

“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.”

Ever since Campbell published his work, the hero’s journey concept has been applied extensively in understanding myths, legends, films, novels, plays, video games, and all types of stories. Writers, directors, storytellers, and artists have latched onto this idea because it seems to resonate with universal themes about human experience.

We all face trials and challenges in life. We go on both physical and emotional journeys to overcome obstacles and grow. In stories, we get to live vicariously through the heroic protagonist. The hero’s journey allows us to relate to them and be inspired by their perseverance. At its core, this monomythic cycle ties into concepts like love, sacrifice, courage, transformation, and fulfilling one’s destiny. These timeless themes and character arcs continue to captivate audiences and new generations.

The 12 Stages of the Hero’s Journey (as outlined by Christopher Vogler)

While Joseph Campbell originally outlined 17 stages of the monomyth in his book, screenwriter Christopher Vogler simplified it into 12 stages in a popular guidebook for writers. Known as the hero’s journey model, these 12 steps are:

  • Ordinary World
  • Call to Adventure
  • Refusal of the Call
  • Meeting the Mentor
  • Crossing the Threshold
  • Tests, Allies, Enemies
  • Approach to the Inmost Cave
  • The Road Back
  • Resurrection
  • Return with the Elixir

Let’s look at each of these 12 stages in more detail:

1. Ordinary World

The hero exists in the ordinary world, their normal environment, when we first meet them. This allows us to see what their daily life is like before the adventure begins. In The Matrix, we see Neo living an ordinary life as a computer programmer before he is called to his destiny. In Harry Potter, we witness Harry’s difficult life with the Dursleys until he’s summoned to Hogwarts.

The ordinary world establishes the status quo that will eventually be disrupted as the journey unfolds. It lets us relate to the hero as an everyday person like us before they embark on something extraordinary.

2. Call to Adventure

The hero receives a call to go on an adventure that disrupts their ordinary world. It may come in the form of a threat to the hero or their community. This call could come from a herald like Gandalf summoning Frodo in Lord of the Rings. Or it may be adventure itself that calls to the hero, spurring them to seize new opportunities.

However it arrives, the call ignites the hero’s journey as they are drawn into a new world of possibilities. But hearing the call is just the beginning of their transformation.

3. Refusal of the Call

When presented with the call to adventure, the hero may initially refuse or express reluctance to embark on the journey. Refusing the call hints at their fears or shortcomings that must be overcome.

At this stage, heroes might believe they are unfit for the journey ahead. Bilbo Baggins tries refusing Gandalf’s request for him to join the dwarves in reclaiming their home. Other times, refusal comes from a sense of duty preventing the hero from leaving home.

4. Meeting the Mentor

The hero needs guidance to answer the call, which comes in the form of a mentor figure. The mentor prepares the hero for the journey ahead by training, advising, and empowering them.

The mentor can appear as a wise old wizard like Merlin or Dumbledore. Or they may impart wisdom in less obvious ways. In The Karate Kid, the unassuming maintenance man Mr. Miyagi mentors Daniel through karate lessons and life advice that transform him. Whatever form they take, the mentor molds the hero toward being ready to face their destiny.

5. Crossing the Threshold

The hero commits wholeheartedly to the adventure by crossing the threshold into the special world beyond their ordinary one. There is often an actual threshold representing the boundary between worlds.

Dorothy leaves Kansas behind by squinting through the door of her tornado-blown house into the colorful Land of Oz. By committing to the journey, the hero enters Act Two, facing tests in the special world. The threshold marks the point of no return.

6. Tests, Allies, Enemies

In the special world of Act Two, the hero faces a series of tests that allow them to gather allies and enemies. The tests are part of the training the hero must undergo to prepare for the bigger ordeals yet to come.

The hero discovers new abilities, but also weaknesses that they seek to overcome. Allies join the hero on the journey and work with them to pass tests. Enemies create obstacles and complications for the hero. Through these trials and relationships, we see the hero change and grow.

7. Approach to the Inmost Cave

The inmost cave may be an actual location in the special world, but really represents the innermost darkness of the hero’s psyche, their deepest fear they must face. As they approach this critical juncture, they prepare themselves for facing this ultimate ordeal.

On the approach, the hero may appear to be reaching their goal or think the journey is coming to an end, only to find this is yet another prelude to a more difficult confrontation with death ahead.

8. The Ordeal

Here, the hero undergoes the supreme ordeal of facing their greatest fear in the hope of being rewarded or resurrected anew. This is the climactic central confrontation often representing facing death and rebirth both metaphorically and literally.

The ordeal allows the hero to conquer their enemies or shadowy aspects of themselves once and for all. By dying to their old self, they can be reborn as their true heroic self.

After surviving death in the ordeal, the hero gains the reward they’ve sought like the holy grail or some elixir to save their people. It may come in the form of new knowledge or insight. This rest period lets us see the hero enjoy the fruits of their labor and sacrifice.

10. The Road Back

Carrying the reward, the hero begins their return journey home to the ordinary world. But the adventure isn’t over yet. New dangerous obstacles arise that imperil the hero’s journey home.

The stakes are raised once more as the hero must stay resilient on the road back, holding onto the reward and wisdom gained from their difficult trials. The journey is about mastery of two worlds.

11. Resurrection

As the hero nears the threshold home, they must endure one last test where everything learned so far is put to the ultimate test. Facing mortal danger, they may need rescue from without. This final trial leads to the hero’s resurrection and ascension as a superior being.

12. Return with the Elixir

This brings the hero full circle as they return to the ordinary world, but able to bestow gifts on that world as a powerful guide ready to lead others. Their elixir is the wisdom gained from the ordeal. The hero comes back from death transformed and enlightened.

By mastering and balancing both worlds, the hero is a carrier of boons to help renew their community. They return wiser and more enlightened than when they started.

The Original 17 Stages of the Hero’s Journey (as outlined by Joseph Campbell)

Joseph Campbell’s original 1949 outline of the monomyth actually had more stages – 17 steps versus the simplified version’s 12 steps. Campbell’s 17 stages, grouped into a three act structure, are:

Act I – Departure

  • The Call to Adventure
  • Supernatural Aid
  • Crossing the First Threshold
  • Belly of the Whale

Act II – Initiation

  • The Road of Trials
  • Meeting with the Goddess
  • Woman as Temptress
  • Atonement with the Father
  • The Ultimate Boon

Act III – Return

  • Refusal of the Return
  • Magic Flight
  • Rescue from Without
  • Crossing the Return Threshold
  • Master of Two Worlds
  • Freedom to Live

While containing more steps, Campbell’s outline aligns with Vogler’s simplified version covering departure, initiation, and return. The expanded 17 stages provide more details about certain phases of the journey. Both models offer a guide to crafting an archetypal heroic story.

My Favorite Examples of the Hero’s Journey

The hero’s journey monomyth structure has been analyzed in many myths, legends, films and stories. Here are some of my personal favorites:

  • The Odyssey – This classic epic by Homer shaped much of the hero’s journey template through Odysseus’s long difficult voyage home after the Trojan War.
  • Star Wars – Luke Skywalker’s journey follows the hero template faithfully, one reason the film resonates so powerfully.
  • The Matrix – Neo’s journey from hacker to hero/savior closely aligns with the monomyth. Facing Agent Smith is akin to an ordeal and resurrection.
  • Harry Potter – Harry progresses through each stage, mentored by Dumbledore, gaining allies like Hermione and Ron, facing enemies like Voldemort, dying and returning to defeat evil.
  • The Lion King – Simba’s epic quest contains numerous stages like crossing a threshold into the elephant graveyard, undergoing an ordeal facing his evil uncle, and returning to restore the kingdom.

Each example above takes the universal monomyth template and makes it singular and unforgettable by creating iconic heroes, mentors, allies and villains. The hero’s journey is infinitely malleable.

How to Use the Hero’s Journey in a Novel

If you want to employ the hero’s journey structure in your own novel or screenplay, here are some tips:

  • Have a clear vision of your hero and their ordinary world before disrupting it with the call to adventure.
  • Make your mentor, allies and enemies dimensional, memorable characters that impact the hero.
  • Structure key events like the ordeal, the climax, and the hero’s resurrection around the middle and end to shape the emotional arc.
  • Customize the template to fit your unique story needs. Not all 17 stages must be included.
  • Outline the stages before writing, but also allow some to emerge organically from story and characters.
  • Include symbolic thresholds like crossroads, gates, bridges, or actual magical portals marking transitions into new worlds.
  • Use tests in the special world to allow your hero to grow incrementally through small wins and losses.
  • Consider how bringing back the “elixir” transforms not just the hero but also their community.

In essence, incorporating a monomyth structure provides a time-tested narrative arc while leaving plenty of room for your own imaginative embellishment. Allow the template to guide, not limit, your creativity.

That concludes my personal guide to the hero’s journey draws from myths, films and literature! I hope relaying my own perspectives and enthusiasm brought this monomyth template to life. Now that you’ve completed your own vicarious adventure through the world of the hero’s journey, you have all the tools to craft an epic tale full of memorable characters, riveting ordeals and triumphant returns. Wishing you the best as you set forth on your own writing journey ahead!

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Hero's Journey Template

Hero's Journey Template, within the Milanote app

Map out the journey of your protagonist

The hero's journey is a classic framework for story writing where the protagonist embarks on a transformational journey. You'll recognize it as the path taken by iconic characters like Luke Skywalker or Harry Potter.

This template uses the circular form to help you map out where your character sets off, overcomes adversity, and returns home as the hero. It's an easy way to troubleshoot plot points and ensure you've got the sequence of events just right.

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Hero’s Journey: A Guide to the Ultimate Storytelling Framework

hero's journey template

Every captivating story, from ancient myths to modern blockbusters, shares a common narrative structure that resonates with audiences across generations and cultures. This powerful storytelling framework is known as the hero’s journey, a concept rooted in the groundbreaking work of renowned mythologist and author, Joseph Campbell. In this blog post, we’ll delve deep into the fascinating world of the hero’s journey, exploring its key components, providing examples from iconic literature, and sharing insights on how you can harness this timeless narrative structure to elevate your own writing. So, buckle up and join us on this epic adventure as we unravel the secrets of the hero’s journey and uncover the universal threads that bind us all together through the power of storytelling.

What is the Hero’s Journey?

At its core, the hero’s journey is a narrative framework that outlines the transformative arc of a protagonist as they embark on an adventure, face and overcome challenges, and ultimately return home, forever changed by their experiences. The concept was popularized by Joseph Campbell in his seminal work, “The Hero with a Thousand Faces,” where he identified a common pattern in the myths and stories from different cultures and historical periods. Campbell believed that the hero’s journey resonated deeply with readers and audiences because it mirrored universal psychological and spiritual experiences, making it a powerful tool for creating engaging and meaningful stories.

The hero’s journey serves as both a structural blueprint and a symbolic template for stories, enabling writers to craft compelling narratives that reflect the trials, triumphs, and transformations we all encounter in our own lives. By understanding and incorporating the elements of the hero’s journey into your writing, you can create stories that not only entertain but also inspire and enlighten, transcending the boundaries of time and culture to connect with the very essence of human experience.

The Three Acts of a Hero’s Journey

Joseph Campbell’s hero’s journey can be broken down into three distinct acts, each comprising a series of stages that capture the essential elements of the protagonist’s transformative arc. These three acts provide a roadmap for writers, helping them navigate the complex landscape of their stories and ensuring that their heroes undergo meaningful and memorable journeys.

  • Departure (The Call to Adventure)
  • Initiation (Trials and Transformation)
  • Return (Master of Two Worlds)

As we explore each act in greater detail, you’ll begin to recognize the familiar narrative beats that have captivated audiences for centuries, and discover how you can use these archetypal elements to bring your own stories to life.

It’s important to note that while the hero’s journey offers a structured framework for storytelling, it is by no means a rigid formula. Writers should feel free to adapt, modify, and expand upon the hero’s journey to suit the unique needs of their stories and characters, always bearing in mind that the ultimate goal is to create engaging, emotionally resonant narratives that connect with readers on a deeper level.

Act 1 – Departure

The first act of the hero’s journey, Departure, sets the stage for the protagonist’s transformative adventure. It introduces the hero in their familiar, ordinary world and presents them with a call to action that will propel them into the unknown. Here are the key stages of the Departure act:

  • The Ordinary World: This stage establishes the hero’s everyday life, providing a relatable starting point for the reader. It highlights the hero’s wants, needs, and any underlying issues that will be addressed throughout the story.
  • Call to Adventure: The hero is presented with a challenge, quest, or opportunity that disrupts their ordinary world and demands a response. This call to action sets the story in motion and paves the way for the protagonist’s transformative journey.
  • Refusal of the Call: Often, the hero initially resists or doubts the call to adventure, revealing their fears and insecurities. This refusal adds tension and deepens the character’s complexity, making their eventual acceptance of the call more satisfying and impactful.
  • Meeting the Mentor: The hero encounters a guide, teacher, or wise figure who provides advice, support, and sometimes magical aid. This mentor figure helps prepare the hero for the trials they will face, and often plays a crucial role in the protagonist’s development.
  • Crossing the Threshold: The hero finally commits to the adventure, leaving their ordinary world behind and stepping into the unknown. This stage marks the point of no return, as the hero embarks on a journey that will forever change them.

The Departure act sets the foundation for the hero’s journey, establishing the protagonist’s relatable struggles and desires while setting them on a path toward growth and transformation. As a writer, it’s essential to carefully craft this act to create a compelling and believable starting point for your hero’s adventure.

Famous Example: The Departure of Harry Potter

To help illustrate the Departure act in action, let’s examine the early stages of the beloved hero’s journey in J.K. Rowling’s “Harry Potter and the Philosopher’s Stone.”

  • The Ordinary World: Harry Potter’s life is far from ideal. He lives with his cruel and uncaring aunt, uncle, and cousin, the Dursleys, in the small, ordinary town of Little Whinging. Despite his miserable circumstances, Harry longs for a sense of belonging and yearns to learn more about his deceased parents.
  • Call to Adventure: Harry receives a mysterious letter from Hogwarts School of Witchcraft and Wizardry, inviting him to attend the prestigious institution. This invitation promises to pull him out of his mundane life and into a world of magic, wonder, and hidden potential.
  • Refusal of the Call: Initially, the Dursleys do everything in their power to prevent Harry from attending Hogwarts, hiding the letters and even fleeing to a remote island. Harry’s desire to learn about his parents and his true heritage is challenged by the Dursleys’ determination to keep him from discovering the truth.
  • Meeting the Mentor: Harry meets Rubeus Hagrid, the half-giant groundskeeper of Hogwarts, who not only delivers Harry’s acceptance letter but also serves as his guide and protector in the magical world. Hagrid reveals the truth about Harry’s parents, his connection to the wizarding world, and the significance of the lightning-shaped scar on his forehead.
  • Crossing the Threshold: Harry leaves his life with the Dursleys behind and steps into the magical realm by traveling through the hidden platform 9 ¾ at King’s Cross Station. As he boards the Hogwarts Express, he embarks on an adventure that will transform him from a downtrodden orphan into a powerful and celebrated wizard.

By skillfully weaving together the stages of the Departure act, J.K. Rowling creates an unforgettable introduction to Harry Potter’s hero’s journey, setting the stage for a thrilling and transformative adventure that has captivated readers for generations.

Act 2 – Initiation

As the hero steps into the unknown, the second act, Initiation, unfolds. This act is where the hero’s character and resolve are tested through a series of trials and tribulations. Through these challenges, the protagonist forms new relationships, acquires new skills, and grows as an individual. Here are the key stages of the Initiation act:

  • Trials, Allies, and Enemies: The hero encounters a series of tests and obstacles that push them to their limits. They forge new alliances and face adversaries, which help them gain the skills and knowledge needed to confront their ultimate challenge. This stage is crucial for character development, as the protagonist’s reactions and choices reveal their true nature.
  • Approach to the Innermost Cave: As the hero nears the climax of their journey, they must confront their deepest fears and darkest shadows. The “Innermost Cave” can be a physical location or a metaphorical space, representing the hero’s confrontation with their greatest personal or external challenge.
  • The Ordeal: The protagonist faces their most significant trial, a life-or-death struggle that tests their strength, courage, and resourcefulness. This ordeal often leads to a symbolic or literal death and rebirth, signifying a profound transformation in the hero’s character or perception of themselves.
  • Reward (Seizing the Sword): After overcoming the ordeal, the hero is granted a reward, which may take the form of a physical object, a new ability, or a revelation. This reward symbolizes the hero’s growth and newfound mastery, equipping them to face the final challenges of their journey.

The Initiation act is a crucible for the hero, as they confront adversity and evolve in response to the challenges they face. As a writer, it’s essential to craft compelling trials and conflicts that not only entertain but also illuminate the protagonist’s inner journey, revealing their strengths, weaknesses, and capacity for growth.

Famous Example: The Initiation of Luke Skywalker

To better understand the Initiation act, let’s delve into the captivating trials and tribulations of Luke Skywalker from George Lucas’s “ Star Wars : Episode IV – A New Hope.”

  • Trials, Allies, and Enemies: Luke encounters numerous challenges on his journey, from evading Imperial forces to navigating the treacherous Death Star. Along the way, he forms alliances with characters such as Obi-Wan Kenobi, Princess Leia, Han Solo, and Chewbacca, each of whom plays a vital role in his development. He also confronts adversaries like Darth Vader and the ruthless Galactic Empire, which test his courage and convictions.
  • Approach to the Innermost Cave: As the Rebel Alliance prepares for their daring assault on the Death Star, Luke faces his greatest fear: the possibility of failure and the loss of his newfound friends. This moment of self-doubt forces Luke to confront his insecurities and embrace the lessons he has learned from his mentor, Obi-Wan.
  • The Ordeal: Luke’s ordeal comes during the climactic Battle of Yavin, where he pilots his X-wing fighter in a desperate attempt to destroy the Death Star before it can annihilate the Rebel base. As he faces seemingly insurmountable odds, Luke is guided by the spirit of Obi-Wan, who encourages him to trust in the Force.
  • Reward (Seizing the Sword): After successfully destroying the Death Star, Luke is celebrated as a hero and awarded a medal by Princess Leia. More importantly, he gains newfound confidence in his abilities and his connection to the Force, setting the stage for his continued growth and transformation throughout the remainder of the saga.

By incorporating the stages of the Initiation act, George Lucas masterfully charts Luke Skywalker’s transformative journey from a naïve farm boy to a resourceful and courageous hero. This compelling narrative arc not only entertains but also reflects timeless themes of self-discovery, resilience, and the power of friendship, making “Star Wars” an enduring classic that continues to captivate audiences worldwide.

Act 3 – Return

The final act of the hero’s journey, Return, brings the protagonist’s transformative arc to a satisfying conclusion. Having overcome their trials and emerged victorious, the hero must now return to their ordinary world, where they will apply their newfound wisdom, skills, or power for the benefit of others. Here are the key stages of the Return act:

  • The Road Back: The hero begins their journey back to the ordinary world, often facing challenges or temptations that test their resolve and commitment to their newfound purpose. This stage serves as an opportunity for the hero to demonstrate their growth and mastery, as they confront familiar obstacles with renewed strength and insight.
  • Resurrection: The hero faces a final, climactic ordeal that represents their ultimate test of character, courage, and transformation. Often mirroring the earlier ordeal in the Initiation act, this confrontation requires the hero to draw upon all the lessons and experiences they have gained on their journey, leading to a powerful moment of catharsis and renewal.
  • Return with the Elixir: Having triumphed over their final challenge, the hero returns to their ordinary world, bearing a tangible or intangible “elixir” that represents their transformation and the wisdom they have acquired. This elixir often serves as a solution to a problem or conflict within their community, fulfilling the hero’s ultimate purpose and bringing their journey full circle.

The Return act is a crucial component of the hero’s journey, as it not only completes the protagonist’s transformation but also reinforces the universal themes of growth, self-discovery, and the power of individual agency. As a writer, it’s essential to craft a compelling and emotionally resonant conclusion that both celebrates the hero’s achievements and emphasizes the lasting impact of their journey.

Famous Example: The Return of Frodo Baggins

To illustrate the power of the Return act, let’s explore the culmination of Frodo Baggins’s epic journey in J.R.R. Tolkien’s “The Lord of the Rings.”

  • The Road Back: After the destruction of the One Ring and the defeat of Sauron, Frodo and his companions begin their journey back to the Shire, their home in the ordinary world. Despite their hard-won victory, the hobbits are not immune to the lingering effects of their experiences, as they continue to grapple with the emotional and physical scars of their adventure.
  • Resurrection: Upon their return to the Shire, Frodo and his friends discover that their home has been ravaged by the villainous Saruman and his henchmen. This final confrontation serves as a test of the hobbits’ newfound strength and resourcefulness, as they apply the skills and lessons they have gained on their journey to rally their community and reclaim their homeland.
  • Return with the Elixir: With the Shire restored and Saruman defeated, Frodo and his companions are hailed as heroes, and their once-ordinary lives are forever transformed by their extraordinary journey. Frodo, in particular, bears the intangible elixir of wisdom and courage, which he shares through his writing and storytelling, ensuring that the legacy of their adventure endures for future generations.

Through the stages of the Return act, J.R.R. Tolkien skillfully brings Frodo Baggins’s transformative journey to a close, emphasizing the lasting impact of his experiences and the power of individual agency in shaping not only his own destiny but the fate of his entire world. This emotionally resonant and satisfying conclusion is a testament to the enduring power of the hero’s journey as a framework for creating timeless and universally resonant narratives.

How to Use the Hero’s Journey in Your Writing

Now that we’ve delved into the three acts of the hero’s journey and explored some famous examples, you may be wondering how you can apply this timeless narrative structure to your own writing. While the hero’s journey offers a valuable framework for crafting compelling stories, it’s essential to approach it as a flexible blueprint rather than a rigid formula. Here are some tips for incorporating the hero’s journey into your writing:

Identify your hero’s core desires and fears

Understanding your protagonist’s motivations and inner struggles is crucial for crafting a meaningful and emotionally resonant hero’s journey. Consider what drives your hero, what they hope to achieve, and what obstacles they must overcome to realize their goals.

Adapt the structure to your unique story

While the hero’s journey is a proven narrative structure, not every stage will be relevant or necessary for your specific story. Don’t be afraid to modify, expand, or omit certain elements to suit the needs of your characters and plot. The key is to maintain a clear sense of the protagonist’s transformative arc and ensure that their journey remains engaging and emotionally satisfying.

Create compelling challenges and conflicts

The trials and ordeals your hero faces should not only test their physical and mental abilities but also push them to confront their deepest fears and insecurities. Design conflicts that force your protagonist to grow, change, and ultimately emerge as a stronger, more capable individual.

Balance the familiar with the unexpected

While the hero’s journey is based on universal archetypes and narrative beats, it’s crucial to infuse your story with originality and surprise. Experiment with unconventional approaches to the hero’s journey, such as subverting expectations, exploring unconventional hero archetypes, or employing an unconventional narrative structure.

Emphasize your hero’s transformation

The heart of the hero’s journey lies in the protagonist’s personal growth and transformation. Ensure that your hero’s arc is clear, believable, and emotionally resonant by highlighting the lessons they learn, the relationships they form, and the inner obstacles they overcome on their journey.

By integrating the hero’s journey into your writing and adapting it to suit your unique story, you can create compelling, emotionally resonant narratives that resonate with readers and stand the test of time. In essence, you become a better writer .

The Hero’s Journey Across Cultures and Time

The hero’s journey is not only a powerful narrative framework, but it also holds immense cultural and historical significance. Present in countless myths, legends, and stories from around the world, the hero’s journey transcends time and geography, offering a universal blueprint for storytelling that resonates with diverse audiences.

Mythology and folklore

The hero’s journey can be traced back to the earliest myths and legends, from the Mesopotamian Epic of Gilgamesh to the Greek hero’s journey of Odysseus in Homer’s “The Odyssey.” These ancient narratives reflect the hero’s journey’s timeless appeal and the universal themes of transformation, self-discovery, and redemption.

Religious narratives

The hero’s journey is also deeply ingrained in religious texts and stories, such as the journeys of Moses in the Hebrew Bible or the life of the Buddha in Buddhist traditions. These narratives not only convey spiritual and moral lessons but also embody the transformative power of the hero’s journey, emphasizing the potential for personal growth and enlightenment.

Literature and popular culture

From classic novels like “The Adventures of Huckleberry Finn” by Mark Twain to modern film franchises like “The Matrix” and “ The Hunger Games ,” the hero’s journey continues to captivate and inspire storytellers and audiences alike. Its enduring appeal is a testament to its ability to tap into universal human experiences and desires, transcending the boundaries of culture, language, and time.

Cross-cultural connections

The hero’s journey reveals a fascinating tapestry of interconnected narratives and themes, which can foster a greater appreciation and understanding of the diverse cultural traditions and perspectives that have shaped human history. By exploring the hero’s journey in various contexts, we can deepen our empathy and broaden our worldview, recognizing the shared human experiences that unite us all.

The hero’s journey’s remarkable longevity and cross-cultural resonance underscore its profound significance as a tool for storytelling and resource for writers . By embracing and celebrating the hero’s journey in its many forms, we can not only create compelling stories but also foster a deeper sense of connection and empathy with others, transcending the barriers of time and culture.

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The Hero’s Journey: A 17 Step Story Structure Beat Sheet

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The Hero’s Journey is a classic plot structure made up of 17 steps. Learn how to craft an epic story using the Hero’s Journey story beats.

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The Hero’s Journey is a story structure that tells how a hero starts in one place, goes on an adventure into an unknown world, and then returns to what they started with.

This blog post will explain the 17 steps of the Hero’s Journey and share how you can use this common plot structure to write your own story or novel.

What is the Hero’s Journey?

hero sea voyage

Joseph Campbell first introduced the Hero’s Journey in 1949. It is based on the idea that we can break down most stories into one basic story structure.

The plot structure of the Hero’s Journey is made up of 17 steps, all of which can be excellent guideposts for you when plotting your novel and planning your chapters.

To simplify the 17 steps of the Hero’s Journey, there are 3 main acts of the story: The Departure, The Initiation, and The Return.

17 steps of the hero's journey

Here’s an overview of all of the 17 steps of Joseph Campbell’s Hero’s Journey:

Act One: The Departure

The Call to Adventure

Refusal of the call, supernatural aid.

  • The Crossing of the First Threshold

Belly of the Whale

Act 2: The Initiation :

The Road of Trials

The meeting with the goddess, woman as the temptress, atonement with the father/abyss, the ultimate boon.

Act 3: The Return:

Refusal of the Return

The magic flight, rescue from without, the crossing of the return threshold, master of the two worlds, freedom to live.

In this post, we will cover each step of the Hero’s Journey and what it includes. If you are writing a novel , think of this as the ultimate beat sheet to help you plan and plot your novel !

hero's journey beat sheet

To understand the 17 steps of the hero’s journey, we will share with you exactly what happens in each step and what it should include. We’ve divided the 17 steps into the three main acts: The Departure, The Initiation, and the Return.

Let’s dive on in, shall we?

The Departure

the departure

The Departure (Act 1) of the Hero’s Journey is all about your novel’s main characters and their ordinary lives. You want to show how they live before something happens that throws them into a world outside of what was normal for them.

In a nutshell, The Departure is when we see our heroes start in their current environment and set out on an adventure where they leave their comfort zone.

There are 5 steps of the Departure, each of which can help you base your chapters for your novel. Let’s look at these 5 steps in detail.

call to adventure

In the first 1 or 2 chapters of our book, our character is introduced and is given the call to adventure. Of course, the call to adventure is what sets our character on their journey. There is a moment when our hero realizes something isn’t right, and it’s time for them to become the hero of their own story.

The Call to Adventure should introduce your main characters and what part of life they are living before things start changing for them. You want this to be a scene that you can use to give your reader an idea of who they are and what their life is like.

The call to adventure is sometimes also called the inciting incident because it often comes from another character or situation in which our hero feels compelled to do something. This could come in the form of a problem or something that they’ve always wanted to accomplish.

Once we understand the character’s life and why they must go on their journey, we move onto the next crucial element: Refusal of the Call.

the refusal of the call

The Refusal of the Call sounds like it’s a bad thing, but in reality, it can help the hero grow and become more self-sufficient. In this step of the Departure, we see that our character isn’t sure if they are ready for such an adventure.

The refusal of the call is often used as a way for your reader to get more insight into some of your character’s weaknesses. It can also open up the character to seeing what they are missing in their life and get them a little more excited about going after it.

When writing your story, you will show your readers why your hero is reluctant to go on the journey. Why don’t they want to change? What are their fears? This step helps build your character arc, as well as builds some suspense in the story.

You also want to make sure in this step that the refusal of the call is resolved in some way. This can be through another character encouraging your hero or by realizing what they are missing out on if they don’t go on the journey.

Either way, you need to ensure this scene or chapter ends with the hero deciding to accept the challenge.

After your main character decides whether or not they want to go on this journey, we move onto Supernatural Aid.

supernatural aid

Supernatural aid is the hero’s first experience with a mentor or teacher. While we use the term supernatural here, it does not necessarily have to be some mystical being.

It could be a random stranger giving our hero advice or someone who has been to this magical place before and knows the path. The important thing is this character is someone who will help your protagonist in their journey.

Supernatural aid helps your audience understand there will be obstacles along the way. The hero will need help. You will need a strong supporting character willing to give our main character advice on how they should proceed through their journey.

In this scene, you want to show us why you chose these characters for mentors. What qualities do they possess? Do they have experience with adventures like this? Why can they help the hero, and more importantly, why do they want to help the hero?

Once this person is introduced, we are ready for the next stage of the Hero’s Journey: Crossing the First Threshold.

Crossing the First Threshold

crossing the first threshold

Crossing the first threshold is where your hero commits to going on the journey. They may have made some attempts at it before, but now they are fully committed and ready to go, even if that means leaving their comfort zone behind.

Your character will be doing something different than what they’ve done in the past, or perhaps this act will lead them into a dark and dangerous place.

For example, your hero may leave their home for the first time to go on this journey, or they are finally ready to go and confront someone who has been standing in their way of happiness.

In this 4th step of the Hero’s Journey, you want to show your reader why this is such a big change for the character.

You want to show your character scared and uncertain of what lies ahead for them while still being brave enough to continue on their journey! You don’t need to make this scene too long or spend time explaining every little detail; just put us in the headspace of your hero so we can understand what unknown dangers and fears are ahead.

Once our hero takes their first steps towards danger, we find ourselves in the Belly of the Whale.

belly of the whale

The Belly of the Whale is the last step before the hero breaks away from their normal existence and sense of self. When someone enters this stage, they are showing that they want to change.

A typical element of the Belly of the Whale Scene is displaying a small problem or threat. These problems aren’t the major conflict of the story, but it is enough of an obstacle that we see the hero absolutely cannot go back to where they used to be and must change.

In this scene, it’s common to show a “dark night of the soul.” This is where they feel like everything in their life has been turned upside down, and things seem hopeless. Yet, they must commit to making a change and continuing on their journey in this final step of the Departure stage.

Now that we’ve covered all the steps of the Departure state let’s move onto Act 2: The Initiation.

The Initiation

The second act of our story, the Initiation, is the part where things get interesting. The character is now deeper into their journey and facing new challenges that they must overcome.

Not only are we focusing on our hero’s personal development, but our protagonist’s character traits start to change. They will be showing how they’ve become different from who they were in Act One and developing the traits needed for a successful journey.

road of trials

The first scene or chapter of the Initiation stage of the Hero’s Journey is The Road of Trials. The Road of Trials is where the protagonist faces a series of tests that your hero must pass to move onto the next stage.

These trials will continue until our hero has shown they are ready for whatever is waiting ahead on their journey and have discovered what lessons they needed to learn along the way.

Usually, there is a series of 3 tests, and your hero will not ace all of them immediately. Sometimes, we will revisit the person introduced as a mentor or guiding force from Act One in these scenes, as the hero will certainly need some support in going through these trials.

In this scene, you want to make sure your reader sees how the hero experiences growth and changes. You want your reader to appreciate how far our hero has come along their journey, but there are still more experiences ahead for them!

meeting of the goddess

The next step of the Initiation stage is The Meeting with the Goddess/Saviour. This is where we are introduced to someone who will give our protagonist a sense of love, peace, safety, and unity.

This character is essential because they offer our protagonist something he didn’t have before and will be the support that helps them through whatever journey lies ahead. Sometimes they appear as a love interest, but not always.

The Goddess figure is often human but could also be an animal or nature spirit. They are someone who will help your hero become whole again. They are an equal opposite of your hero.

In this scene, we want our hero to feel everything is going to be okay now. They will learn that they don’t need to face their problems alone; someone here with them understands what they are going through.

Of course, this doesn’t last forever as we move into the next chapter: Woman as the Temptress.

temptation

In this next step, the hero faces physical temptations that might cause them to be distracted from their quest. Again, it’s important to understand this does not mean you need to introduce a female character in this scene – the woman is only a metaphorical symbol.

Many things can tempt our heroes to stray from their path. It might be money, power, or fame. It could even be something as simple as food and drink. But, of course, these temptations are not meant actually to distract the protagonist from their path. Our hero must resist them to gain a greater reward at the end of this stage.

Throughout this scene, they may face several such temptations until our hero learns how to resist them and stay focused on what they really want.

atonement

The word Atonement means “reparations for a wrong or injury,” and the Father is a symbol for an authority figure in the hero’s life. Finally, the Abyss represents death or darkness.

In this scene, the hero must confront whatever it is that holds the most power over them. This could be another character or it could even be internal conflict where the hero must come face-to-face with the dark side of their personality and be willing to embrace it.

The goal of this step in the Hero’s Journey is to make your protagonist question their entire being. Only when they confront the most powerful obstacle in their path and reconcile with it can they move forward on their journey.

As with most characters, the father does not have to be an actual father or even a male figure. The important thing is this figure is a person of power and authority over the hero.

There are many ways the hero can reconcile with the father figure – they can defeat this person, win this person’s approval, or reconcile with a part of themselves that is related to the father.

This step is important because it forces your protagonist to face their biggest fears and insecurities. It gives them the opportunity and confidence boost to overcome these obstacles once and for all.

apotheosis

Apotheosis is another word for “the highest point of a person’s spiritual, moral or intellectual development.” It is when the protagonist transcends their humanity and becomes something more than they were before.

In this step of The Hero’s Journey, your protagonist will undergo an important change that brings them closer to being the ideal self they set out to be at the beginning.

In this stage of the Hero’s Journey, our hero learns something new about themselves that prepares them for the hardest part of their journey. This revelation gives them the necessary knowledge to complete their quest.

This step is often referred to as “the answer.” The protagonist will usually gain this new insight from a character who embodies wisdom or spiritual power, such as their mentor figure.

Now that our character has finally grown to where they need to be to accomplish their quest, they are ready for The Ultimate Boon’s next step.

ultimate boon

The ultimate boon is the fulfillment of the purpose of the journey. This is when the hero finally achieves what they set out to accomplish.

All of the previous steps of the journey worked to this point to help the hero finally reach their goal.

In mythology, the “boon” is often something otherworldly. It could be the fountain of youth, an ancient scroll with sacred information, or a magical potion.

There are many ways to play out this step of The Hero’s Journey, so your character’s end goal will determine what the boon is.

This step of The Hero’s Journey often includes a battle with something that opposes your protagonist, such as an enemy or villain.

Our heroes might have to face their own dark side to achieve this final prize and complete their journey successfully. This could cause them to question whether or not they even want what the boon is.

When your protagonist achieves this final goal, it marks a major change in their life. Now we are ready to proceed to Act 3: The Return.

Act 3: The Return

the return

Act Three of the Hero’s Journey often moves faster than the other acts of our story. In The Return, we see how the protagonist’s newfound knowledge and achievement of their goal affect their life and world.

This step of The Hero’s Journey is crucial because it gives us a glimpse as to what our character has learned from this journey, which is the ultimate test of whether they have truly successfully achieved their quest or not.

Let’s dive into the remaining scenes of our story.

refusal to leave

The Refusal of the Return is when our protagonist does not want to return home after achieving their goal. They may be too frightened of what awaits them, or they may not want to give up the new life and world they have found themselves in.

Just as they were hesitant to go on the adventure in the beginning, they are also hesitant to go back.

They may be concerned with how their “boon” might affect the world – such as a magic potion or secret power that could get into the wrong hands. They may worry about what consequences they may face when they go back, or they may be afraid nothing is left for them to return to.

In some cases, our hero doesn’t want to leave because they have become comfortable with their new world and who they have become.

However, to truly finish the quest, our hero must return home. This refusal of return helps build up the tension to the final resolution of the story. This is when the reader questions whether the hero will return home – and wonders with great anticipation of what might happen when it happens.

magic flight

The Magic Flight is the final conflict to the story where our protagonist must escape danger, sometimes using their newfound knowledge or boon. This is a way of symbolically proving that they have truly learned from this journey and are ready to bring it back home with them.

This part of The Hero’s Journey often involves a chase scene or battle against an opposing force. However, this is the final push necessary push they need to realize they must make the journey home because it becomes apparent they cannot stay where they are.

rescue without

The Rescue From Without step of the Hero’s Journey is when the protagonist is rescued from danger by an outside source.

This outside source may be an ordinary person, or it might resemble deus ex machina, or god-like intervention, where something rescues our hero from an impossible situation, such as lightning striking that saves the day for our hero.

When you are writing the rescue scene, the circumstances of the rescue must be believable. Most people do not like the deus ex machina in writing simply because it’s too easy.

Those of us who have lived life long enough all know that a magic fairy godmother isn’t going to swoop us in, wave her wand and make all our problems disappear.

After being rescued, the hero truly has no other choice except to return home.

crossing the return threshold

The Crossing of the Return Threshold is when our protagonist finally returns home after completing their adventure and achieving their goal.

This is the part of The Hero’s Journey where we see what they have learned from this journey and how it affects them.

In this story scene, you will want to answer the following questions: How has the hero changed from their journey? How is their old world different from when they left? How do they acclimate to being back home? Finally, how do others react to their return?

master of two worlds

This is the part of The Hero’s Journey where our protagonist has reached their full potential. They have overcome their fears and grown in ways they could never have imagined.

They are a new person and have been forever changed by what they’ve experienced. Yet, it allows them to go back into society with heightened wisdom, power, skills, or resources that will help others in need when called upon again.

In this scene, we see the hero apply their knowledge and share it with the world.

freedom to live

After our hero has conquered all of their fears and has put their wisdom to good use, the hero finally has the freedom to do anything they want.

This is the resolution of our story – we see our heroes accomplish their “happily ever after.” Their fears or concerns no longer control them, and nothing exists between them and what they want.

More often than not, this closing chapter of the story gives the reader some closure. We want some type of affirmation that the story is truly complete. We get a glimpse of what our protagonist will do with their life now that they are free to live it.

If you’re looking for a story structure that is proven and effective, the Hero’s Journey might be perfect for you. With 17 stages of development, it will help you create an engaging plot with your readers and develop strong characters .

And of course, while the Hero’s Journey is the classic beat sheet for writers, remember you don’t always have to dedicate one chapter to each step. Sometimes you can combine 2-3 steps in one scene, while other steps might take several chapters to cover.

The important thing is you now know the Hero’s Journey! We hope this is helpful for you – whether you are writing your own novel or studying the Hero’s Journey arc in literature. Most of all, we hope that by breaking down each step of the Hero’s Journey, you can better understand all of it.

Do you have any thoughts or questions on the Hero’s Journey? We’d love to hear from you in the comments section below!

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Chelle Stein wrote her first embarrassingly bad novel at the age of 14 and hasn't stopped writing since. As the founder of ThinkWritten, she enjoys encouraging writers and creatives of all types.

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So if you’re writing an epic fantasy that will be a series, are these 17 steps strung out across the entire series, or redone in each book?

Thank you for such a helpful article. This has helped me fill in a glaring hole in my novel outline and shown me what was missing. I’m really grateful for this advice.

Glad it was helpful for you Laura!

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The Hero's Journey

The Hero’s Journey: A Classic Story Structure

Writing a compelling story, especially if you’re new at this, can be grueling.  

Conflicting advice online can overwhelm you, making you want to quit before you’ve written a word.

But you know more than you think.

Stories saturate our lives. We talk, think, and communicate with story in music, on television, in video games, in books, and in movies.

Every story, regardless of genre or plot , features a main character who begins some adventure or quest, overcomes obstacles, and is transformed.

This is generically referred to as The Hero’s Journey, a broad story template popularized by Joseph Campbell in his The Hero with a Thousand Faces (1949).

In essence, every story ever told includes at least some of the seventeen stages he outlined .

In 1985, screenwriter Christopher Vogler wrote a memo for Disney titled The Practical Guide to Joseph Campbell’s The Hero with a Thousand Faces that condensed the seventeen steps to twelve.

The Hero’s Journey template has influenced storytellers worldwide, most notably George Lucas (creator of Star Wars and Indiana Jones ).

Vogler says of Campbell’s writings: “The ideas are older than the pyramids, older than Stonehenge, older than the earliest cave painting.”

The Hunger Games by Suzanne Collins is a prime example of The Hero’s Journey, so I use “she” inclusively to represent both genders.

  • The 3 Hero’s Journey Stages

1. The Departure (Separation)

The hero is compelled to leave her ordinary world.

She may have misgivings about this compulsion, and this is where a mentor may come to encourage and guide her.

Example: Katniss Everdeen is a devoted sister, daughter, and friend. She’s an avid hunter, well acquainted with the forbidden forest outside District 12, where she and her friend Gale hunt to keep their families from starving. The Hunger Games, wherein only one winner survives,  loom, and she fears she or one of her friends will be chosen. 

2. Initiation

The hero crosses into the other world, where she faces obstacles.

Sometimes she’s alone, sometimes she’s joined by a companion. Maybe a few.

Here she must use the tools she’s been given in her ordinary life to overcome each obstacle. She’ll be rewarded, sometimes tangibly.

Eventually she must return to the ordinary world with her reward.

Example: District 12’s Representative and Stylist Effie Trinket arrives to choose the Tributes who will compete in The Hunger Games. 

Katniss and her family attend, and she breathlessly wills Effie not to draw her name. She gets her wish, but to her horror, her little sister Primrose is chosen. 

Peacekeepers shove Prim toward the stage before Katniss volunteers to take her place. She’s joined by the male tribute, the baker’s son Peeta. They are soon whisked away for training and then the competition. 

The hero crosses the threshold back into her ordinary world, which looks different now. She brings with her the rewards and uses them for good.

Example: Unexpectedly, Katniss and Peeta are told there can be two victors instead of one. But Katniss and Peeta, to the dismay of the Capitol, decide they’ll die together or emerge as victors together. They emerge not only as victors, but also as celebrities. They have changed in unimaginable ways. 

  • The 12 Hero’s Journey Steps (and How to Use Them)

hero's journey template

1 — Ordinary  World

Before your hero is transported to another world, we want to see her in her ordinary world—who is she when no one is watching? What drives her?

This sets the stage for the rest of your story , so show her human side. Make her real and knowable.

But don’t wait long to plunge her into terrible trouble. Once you give your readers a reason to care, give them more to keep them turning the pages.

Example: Katniss Everdeen is introduced as a teenager for whom life isn’t easy. Her father is dead, her mother depressed, and Katniss will do anything to provide for her family and protect her little sister. 

2 — The Call to Adventure

This is the point at which your hero’s world can never be the same. A problem, a challenge, or an adventure arises—is she up to the challenge?

Example: The Reaping, where Katniss volunteers to take Prim’s place. 

3 — Refusal of the Call

Occasionally, a hero screeches to a halt before the adventure begins. When faced with adversity, she hesitates, unsure of herself.

She must face her greatest fears and forge ahead.

Example: There is no refusal of the call in The Hunger Games. Katniss eagerly steps forward. 

4 — Meeting With the Mentor

The mentor may be an older individual who offers wisdom, a friend, or even an object, like a letter or map.

Whatever the form, the mentor gives your hero the tools she needs for the journey—either by inspiring her, or pushing her in the direction she needs to go.

Example: Katniss is introduced to Haymitch the minute she reaches the stage to accept the challenge. He’s the only person from District 12 to have ever won The Hunger Games. She’s not initially impressed, but he eventually becomes her biggest ally. 

5 — Crossing the First Threshold

In the final step of the departure phase, your hero musters the courage to forge ahead, and the real adventure begins.

There’s no turning back.

By now, you’ve introduced your hero and given your readers a reason to care what happens to her. You should have also introduced the underlying theme of your story .

Why is it important for your hero to accomplish this task?

What are the stakes?

What drives her?

Example: Katniss is transported via train to the Capitol to begin training for The Hunger Games. She’s promised Prim she’ll do everything in her power to return home.

Your hero is laser focused, but this is the point at which she faces her first obstacle. She will meet her enemies and be forced to build alliances. She will be tested and challenged.

Can she do it?

What does she learn in this initiation phase?

Example: Katniss meets her competitors for the first time during training and is able to watch them to get a sense of what challenges lie ahead.  

6 — Tests, Allies, and Enemies

Things have shifted in the new world. Danger lies ahead. Alliances are formed, chaos ensues.

Your hero may fail tests she’s confronted with at first, but her transformation begins. She has the ability and knowledge to accomplish her tasks, but will she succeed?

Example: The Hunger Games begin. Tributes die. Katniss fights without water or a weapon. Her allies are Peeta and young Rue (the 12-year-old Tribute from District 11). The strongest players have illegally spent their young lives training for The Hunger Games and loom as her enemies from the start. 

7 — Approach to the Inmost Cave

Your hero approaches danger—often hidden, sometimes more mental than physical. She must face her greatest fears time again and may even be tempted to give up. She has to dig deep to find courage.

Example: Katniss is in the arena, the games underway. There’s no escape. She’s seen death, fears she may be next, and must find water and a weapon to survive. 

8 — The Ordeal

Your hero’s darkest moment and greatest challenge so far, in a fight for her life, she must find a way to endure to the end.

This may or may not be the climax of your story, but it is the climax of the initiation stage.

During this terrible ordeal, the steepest part of her character arc takes place.

Example: Katniss faces dying of thirst (if she’s not killed by another Tribute first) and faces every obstacle imaginable, including the death of Rue, before she finally wins the battle. 

9 — Reward (Seizing the Sword)

Against all odds, your hero survives. She’s defeated her enemies , slain her dragons—she has overcome and won the reward.

Whether her reward is tangible depends on the story. Regardless, your hero has undergone a total inward and outward transformation.

Example: Peeta and Katniss stand alone in the arena, told that because they are from the same district they can both claim the victory—or can they?

10 — The Road Back

As she begins to cross the threshold back into the ordinary world, she learns the battle isn’t finished.

She must face the consequences for her actions during the initiation stage.

She’s about to face her final obstacle.

Example: The Capitol reverses and announces that only one winner will be allowed. 

11 — The Resurrection

During this climax of your story, your hero faces her final, most threatening challenge.

She may even face death one more time.

Example: Katniss and Peeta decide that if they can’t win together, there will be no winner. They decide to call the Capitol’s bluff and threaten to die together. As they are about to eat poison berries, the Capitol is forced to allow two winners. 

12 — Return With the Elixir

Your hero finally crosses the threshold back into her ordinary life, triumphant. Only things aren’t so ordinary anymore.

She’s been changed by her adventure. She brings with her rewards, sometimes tangible items she can share, sometimes insight or wisdom. Regardless, this all impacts her life in ways she never imagined.

Example: Katniss and Peeta return home celebrities. They’re given new homes, plenty of food to share, and assistants who tend to their needs. Katniss learns that her defiance of the Capitol has sparked a revolution in the hearts of residents all across Panem. 

  • Hero’s Journey Examples

You may recognize The Hero’s Journey in many famous stories, including Greek Mythology and even the Bible. Other examples:

  • Sleeping Beauty
  • Lord of the Rings
  • Indiana Jones
  • Sherlock Holmes
  • Pilgrim’s Progress
  • The Wizard of Oz
  • Should You Use The Hero’s Journey Story Structure?

Structure is necessary to a story , regardless which you choose. Because the Hero’s Journey serves as a template under which all story structures fall, each bears some variation of it.

For fiction or nonfiction, your story structure determines how effectively you employ drama, intrigue, and tension to grab readers from the start and keep them to the end.

For more on story structure, visit my blog post 7 Story Structures Any Writer Can Use .

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Introduction to the Hero’s Journey Outline

Have you ever noticed that all the good stories follow a similar pattern? That there are just certain narrative elements that resonate with many people and have an emotional impact?

While there are a variety of templates used by storytellers, one of the most well-known and influential structures is the Hero’s Journey outline. This story model is profoundly character-centered, as it demonstrates both the internal and external voyage of the hero. 

The Hero’s Journey structure is used in films, novels, video games, and all the other types of enterprises where storytelling is required. Understanding its principles will allow you to comprehend the fundamentals of crafting a powerful story. 

Our introduction to the Hero’s Journey outline will give you a rudimentary knowledge of this structure, and how with its help you can become a better storyteller.

Who Created the Hero’s Journey?

The term Hero’s Journey was coined by Joseph Campbell in 1987. 

hero's journey template

Joseph Campbell was an American professor of literature and comparative mythology. He has traveled the world and collected folk tales, myths, legends, and stories from different countries and cultures. Throughout his travels, Campbell observed that all those stories follow a similar pattern. 

The pattern involved a hero with a specific goal, traveling into the realm of the unknown, fulfilling the wish through sacrifice, and returning to the world of the ordinary by restoring the balance. 

Even though the art of telling a story has existed long before Campbell, he was the one who tailored the term Hero’s Journey and popularized it. According to Campbell, the Hero’s Journey outline is “as old as time” and acts as a guideline to “fundamental human experience”. 

Essentially, the Hero’s Journey outline is a story of change and sacrifice; these motifs are present in all the stories. Campbell said that on an elemental level we are all retelling the universal story, over and over again; he dubbed it the monomyth . 

The Monomyth: Separation, Initiation, Return 

The Monomyth follows a basic yet cardinal structure. It involves a hero, with a particular goal in mind, who needs to venture into the unknown, leaving the ordinary world behind, and return balance for the sake of the greater good through sacrifice. 

Another important aspect that needs to be understood, is that Hero’s Journey incorporates a set of archetypal characters. Archetypal character constitutes a patterned quality of a certain character, again present in all stories. Some of the archetypal characters are hero, tyrant, damsel in distress, wise old man, fool, etc. 

The monomyth is usually depicted through a circle diagram, separated into three segments. In a clockwise direction, a hero needs to pass through the whole circle, and return to the back where he has started from. Only now the hero has manifested his destiny, self-actualized his potential, and completed a sacrifice that is going to bring out the best. 

hero's journey template

Traditionally, the Hero’s Journey template was divided into three segments and 17 stages. The three segments are separation, initiation, return.  We are going to break down these three segments, analyze each stage, and see why each one of them is important for a storytelling purpose. 

The Hero’s Journey Outline

The separation segment represents a departure from the known and the ordinary realm. This is the world that needs some change, needs saving. The hero leaves the comfort of everyday life behind and sails out for the adventure into the unknown territory. 

1. The Ordinary World

The Ordinary World is where the hero exists before the story starts, unknowing of what is to come. This is the status quo of our story, an ordinary world that needs to be left behind for the better.

2. Call to an Adventure

This is when the hero is invited to start the journey. This call, also known as an inciting incident, acts as a story catalyst. It disrupts the comfort of the everyday life of our hero and sets him out on an adventure. 

3. Refusal of the Call

The moment of doubt before setting out for an adventure. Hero refuses the call, because of insecurities and fears. On a storytelling level, this stage suggests that stakes for the upcoming journey are indeed too high. This is the last moment our hero can quit, but as the risks increase, the hero ends up accepting the call. 

4. Meeting the Mentor

Here is where the archetype of Wise Old Man comes in. The mentor figure provides important insight and guidance for the adventure. Usually, the hero is also given an amulet or a tool that will assist them later on in the story. Think about this character for a second. Obi-Wan Kenobi assisting Luke Skywalker with words of wisdom on Tatooine, or Alfred the Butler advising Bruce Wayne. This is also a great part of your story for the exposition. As a writer, you can introduce important information about your world and the story in this section. 

5. Crossing the First Threshold

By crossing the first threshold, the hero leaves all that is known and needed behind. This is the moment that marks the commitment of the hero to the journey. It is the point of no turning back, stakes are now higher than ever, and the only way is forward.

The initiation segment of the hero journey signifies the world of unknown, chaos, and mystery. Your hero needs to pass these series of tasks, that result in a sacrifice to restore the order from chaos. 

6. Belly of the Whale

This is when a hero is faced with his first obstacle. The hero has just entered the world of the unknown as if metaphorically devoured by a whale.

7. Road of Trials

This is where all the fun begins. For the hero to come back to the new reality transformed, initiation must be fulfilled. This is where your hero meets all the obstacles, challenges, and adversaries. During every trial, the hero learns a new skill or gets an insight into how to proceed with the journey. 

8. Meeting with the Goddess

This usually signifies the positive union, and where the hero gets united with the allies. This would be a great moment in your story to introduce a love interest or other sidekick characters. 

9. Temptation

One of the hardest tasks that a hero must pass through is temptation. This is the moment when the hero is usually offered to join the dark side, to abandon the path. 

10. Dark Night of the Soul

That’s where all seemed to be lost. Bad guys are winning. There is no more hope left in the outside world. This is the darkest time of the hero’s journey when the hero loses everything.

11. Atonement

Traditionally Campbell referred to this moment in a story as an Atonement with the Father. Usually, it’s where the hero needs to confront a father figure, god, or some higher perception of Self, to atone all the mistakes. This usually results in the realization that there is still might be hope left. One last chance to make things right. 

12. Apotheosis

This is the moment of transformation, realization, and achievement. Apart from in every story when through a sense of revelation the hero achieves the mission of the journey and attains internal bliss. Now the hero is transformed through a metaphorical death, fulfills the goal, and is ready to fight the final battle to return to the world of the ordinary.

The quest is fulfilled, fear is conquered, and the hero feels complete. But what now? In the final segment of Hero’s Journey, the protagonist restores the balance, finds a way to return home, and utilizes all that has been gained during the quest. 

13. Magic Flight

Now a self-actualized hero is ready to flee the world of the unknown and bring the elixir of life back to the normal world. This is the escape, the chase before the final battle.  

14. Rescue from Without

The same way a mentor figure has helped our hero to cross the threshold into the unknown, the hero needs to receive assistance to return to the ordinary. Whether it is aid from the hero’s new allies, forces of destiny, or a mentor, Hero will require some assistance to return. 

15. Crossing the Final Threshold

Hero is ready to encounter the final adversary, confront the biggest fear, and face that final boss. With all the knowledge and experience that the hero has acquired throughout the journey, he is now ready to battle the dragon. This is the ultimate hero moment, a moment where the stakes are at their highest. Whether it is fighting the main villain, accepting a harsh truth, or making the final sacrifice, this is the moment when the hero needs to return to the world of the known. 

16. Master of Two Worlds

After completing the journey, now the hero has become the king of the two worlds; the world of known and the world of the unknown. The hero has become what he aspired to be, and the balance is about to be brought. 

17. Freedom to Live

Balance has been restored to the ordinary world. Your hero is now wiser and more complete. This is your happy ending when the goal has been fulfilled, and justice has reigned. 

The Hero’s Journey Examples in Film

But how can you incorporate monomyth into filmmaking? Have others tried doing that?

Yes! All films follow Hero’s Journey to a certain extent. Remember filmmaking is just another form of storytelling, and thus it’s the monomyth being retold through a cinematic format.

Start Wars: A New Hope

Let’s take Star Wars, and try to roughly interpret it through Hero’s Journey specter. 

In A New Hope , young Luke Skywalker sails out on his journey to save princess Lea. As he crosses the known world of his planet, he encounters many adversaries and dangers. Luke makes new allies, follows his mentor, and learns the ways of the Force.  

As Luke saves the princess, he realizes that his mission is much bigger than what he thought at first. He now needs to fight Darth Vader, lead the rebellion, and destroy Death Star to restore balance in the universe. 

Luke succeeds, risking his own life, and with the help of his allies returns to the ordinary world, now possessing Jedi skills, and knowledge to fight the evil. 

Doesn’t the story fit the monomyth structure perfectly? You can see how the creator, George Lucas, was influenced by Hero’s Journey. Lucas has paid tributes to Joseph Cambell and his work in the creation of Star Wars. 

Finding Nemo

Let’s see whether this structure works with a different genre. How about a universally loved Pixar animation Finding Nemo ? 

In an ordinary world of an overprotective clownfish, Marlin is shaken, after his only son Nemo is captured by a pair of Scuba Divers. Marlin’s call to an adventure has left him no choice and has sent him immediately to the world of the unknown, with one universal goal: to locate his missing son.

As Marlin crosses the threshold into the abyss of chaos, he is faced with a serious road of trials: predatory sharks, a pack of jellyfish, evil seagulls. At some point, Marlin enters a stage  Belly of the Whale , while swallowed by a giant whale. On his journey, Marlin meets loyal allies: a blue tang Dory, turtles, and Pelican Nigel. With their help, Marlin reaches the final destination, the Dentist’s Office, and finds his son. To retrieve him, Marlin risks his own life, and in the end, finds Nemo. 

The story ends with a happy ending, where Marlin and Nemo return home. After being initiated into the world of danger and chaos, Marlin improves his life by recognizing his overprotectiveness and leaves happily ever after with his growing-up-son. Marvin’s journey explores a universal theme of a father-son relationship and utilizes elements of coming-of-age drama; something that many people can emphasize with. 

And how about more philosophical films like The Matrix ? Did the Wachowskis follow a monomyth structure? Spoiler alert: yes they did.

Neo, a young hacker, leaves his world of the “known” by choosing a red pill; a pill that reveals the truth about the Matrix, and brings him out to the real world. In the real world, where humans are enslaved by Artificial Intelligence, Neo is prophesied to be the One, a man to free humans from the oppression of the machines. 

Neo is mentored by his Wise Old Man, Morpheus, and is supported by powerful allies like Trinity. To survive and liberate humanity, Neo fights his enemies, and finally sacrifices his own life. 

In the end, Neo indeed becomes the Master of the Two Worlds. e gets resurrected, and masters the laws of the physical Matrix, virtually becoming a superhuman. 

Now think about other films. What about Harry Potter, Cinderella, Jaws, Saving Private Ryan, Devil’s Advocate, The Avengers. Isn’t it the same story told in different ways?

As you can see, all great storytellers think alike. These filmmakers used a traditional Monomyth structure, where the hero has completed a conventional journey, yet everyone ended up with such a different movie! 

Do not see Hero’s Journey as a creative limitation. Quite the contrary, own in by knowing it, and make it your own!

How to Use Hero’s Journey in Your Story?

So how can you incorporate the Hero’s Journey into your screenplays?

One thing guaranteed: knowing the Hero’s Journey outline can make your storytelling more powerful. Filmmakers ranging from Christopher Nolan to Steven Spielberg have revealed that they use Hero’s Journey constantly in their work.

Remember, a hero’s journey is a combination of not only external but an internal sojourn that your protagonist undertakes. Knowing the Hero’s Journey outline will help you to understand your story on a deeper level. 

There are a couple of useful techniques that you can practice to understand this narrative structure better. For example, you can re-watch your favorite film, with the Hero’s Journey outline in front of you. While you watch it, see how well the film fits the pattern. It might skip a couple of stages or re-arrange, but the overall structure will remain the same.

Whenever you are working on the story, try using the beats of your plot to match the beats of the Hero’s Journey. This will give your story shape, structure, and tempo. 

And by the way: rules are meant to be broken. Use the general structure of the monomyth to craft the story, but feel free to interchange some things. You should always find creative ways to alter and re-contextualize the hero’s journey wheel somehow. This is what is going to make your work stand out in the end. 

In Conclusion

Congratulations! Now you know how all the good stories are made. It is a lot to process, but if you start applying this knowledge when you watch or read something it gets easier. 

Knowing the monomyth structure, won’t only make you a better storyteller, but it will make you a better person. If you think about life and its periods, we all pass through our own Hero’s Journey. 

Think about growing up. As you mature, you leave the family house and descend into the voyage of the unknown, to transform yourself and manifest a beautiful future. Perhaps the reason why this storytelling structure works so well is that it mirrors our own life. 

Further Reading List: 

  • The Hero With a Thousand Faces (1949) – Joseph Campbell
  • The Writer’s Journey: Mythic Structure for Writers (1992) – Christopher Vogel
  • Poetics – Aristotle 
  • Screenplay (1979) – Syd Field
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FigJam Explore new horizons with a hero’s journey template

Place your users at the center of the action to understand their needs, then come to their rescue with more strategic planning tools from FigJam.

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Hero’s journey template

Gather your fellow adventurers together before setting out on this editable hero’s journey map.

Every journey starts with a map

Whether you’re in a classroom or boardroom, the hero’s journey template allows you to pave the path and explore the actions of the main character through plot points, character development, and overall story structure.

Chart the course: Draw out your users’ paths from the call to adventure to their eventual return home—all in one clear, understandable diagram.

Tell their story: Use narrative strategies to bring your customers’ experiences to life.

See them through: Harness an established framework to create or explain a character’s arc in a story—fictional or otherwise.

section of a hero's journey diagram with the label "the ordinary world"

FigJam Go from zero to hero

Become the hero of your group when you introduce them to FigJam’s interactive whiteboard features. Start with a blank hero’s journey template, then use existing icons and original drawings to tailor it to your needs. Ask for Anonymous Thoughts, leave Lil’ Notes to return to later, and Vote on your user’s next move.

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What is the structure of the hero’s journey?

As a big-picture structure, the hero’s journey has three major story structures:

First, there’s the departure . In the beginning, the hero is no hero at all; they live a regular life in an ordinary world and can be a multitude of character archetypes. Soon, however, that world changes forever when they answer the call to adventure.

The second act is the initiation . These are the trials and tribulations the hero ventures through and must face—the tests of strength, the daring battles, the unknown territory, and, finally, the reward.

Finally, there’s the return . The hero heads for home—but not before one final test that symbolizes rebirth. Finally, the hero returns to their original world, though they are far from the person they were in the beginning.

These three “acts” are divided into 12 steps.

What are the 12 steps of the hero’s journey?

The hero’s journey steps are as follows:

1. The ordinary world

2. The call to adventure

3. The initial refusal of the call

4. Meeting the mentor

5. Crossing the threshold

6. Tests, allies, and enemies

7. Approaching the inevitable

8. The supreme ordeal

9. The reward

10. The road home

11. The resurrection

12. The return with the elixir

How do I write my own hero’s journey?

To create your own hero’s journey, start with a customizable FigJam template. Once you have your blank canvas, begin by briefly describing the hero. From there, all you have to do is fill out each step of the journey by thinking about which action or obstacle the hero takes throughout the “story.”

Remember that you can apply the hero’s journey outline to any scenario. Although the framework was initially developed to show similarities between fictional stories, it can also be used to explore how a user interacts with a product, website, virtual experience, and beyond.

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Hero’s Journey: 12 Steps, Examples, Use Cases

  • Post author By Punit Thakkar
  • Post date January 7, 2024

heros-journey-star-wars

Once you’ve decided that you need to Outline your story before you start writing the screenplay, you will need to choose between the various storytelling structures out there. The three-act structure as a narrative breakdown can be applied to almost any story. But to further breakdown your story in beats, certain storytelling frameworks can be quite useful. One such framework is the Hero’s Journey by Joseph Campbell.

Who is Joseph Campbell?

Joseph Campbell (1904–1987) was an American mythologist, writer, and lecturer best known for his work in comparative mythology and his exploration of the hero’s journey. Campbell’s most influential work is the concept of the monomyth or the hero’s journey. This was the result of his examination of common patterns and themes found in the myths and legends of various cultures throughout history.

What is the Hero’s Journey?

In 1949, Campbell published his book “ The Hero with a Thousand Faces “. In this seminal work, he examined common patterns and themes found in the myths and legends of various cultures throughout history. The phrase “Hero’s Journey” suggests that myths and stories from different cultures often follow a similar narrative structure. The hero typically embarks on an adventure, faces challenges and trials, undergoes a transformation, and returns home changed. It was later popularized by screenwriter, Christopher Vogler, in his book “ The Writer’s Journey “. Vogler condensed the principles into a 12-step framework.

12 Steps of The Hero’s Journey

Let’s take a look at each of the 12 steps that you can use to outline your story. To illustrate the same, we’ll be using the application of this concept with a movie where the filmmaker was famously inspired by the Hero’s Journey template while writing his film ie. Star Wars (1977).

hero's journey template

1. Ordinary World

The hero begins in their familiar environment, often characterized by routine and unawareness of the larger journey. This setting establishes the baseline for the hero’s growth.

Application : Luke Skywalker resides on the desert planet Tatooine, leading a mundane life as a farm boy.

2. Call to Adventure

An external event or internal desire disrupts the hero’s ordinary life, presenting an opportunity or challenge that sets the journey in motion. The call often introduces a quest or a significant change.

Application : Obi-Wan Kenobi invites Luke to join him in the quest to deliver the Death Star plans to the Rebel Alliance.

3. Refusal of the Call

Faced with uncertainty, fear, or a sense of duty to the familiar world, the hero hesitates or rejects the call initially. This reluctance adds depth to the hero’s internal conflict.

Application : Luke hesitates to leave Tatooine, citing responsibilities and family ties.

4. Meeting the Mentor

A mentor figure appears, providing guidance, wisdom, or supernatural aid. The mentor equips the hero with the tools or knowledge necessary for the journey.

Application : Obi-Wan becomes Luke’s mentor, introducing him to the Force and encouraging his journey.

5. Crossing the Threshold

The hero decides to leave the ordinary world, venturing into the unknown or a special world. This crossing represents a commitment to change and growth.

Application : Luke, with Obi-Wan, departs Tatooine and enters the larger galaxy.

6. Tests, Allies, Enemies

The hero encounters challenges, forms alliances with companions, and faces adversaries. These experiences shape the hero’s character and prepare them for more significant trials.

Application : Luke, Han Solo, and Princess Leia face various trials, forming alliances and encountering Imperial forces.

7. Approach to the Inmost Cave

The hero approaches a central challenge or a crucial location that holds the key to their quest. This stage builds anticipation and sets the stage for the ordeal.

Application : The Rebel Alliance plans to attack the Death Star, a critical mission.

The hero undergoes a severe trial, facing the most significant danger or fear. This moment tests the hero’s resolve and marks a pivotal point in the journey.

Application : Luke participates in the Battle of Yavin, aiming to destroy the Death Star amidst intense opposition.

Following the ordeal, the hero reaps a reward, gains new insight, or achieves success. This stage highlights the hero’s growth and the tangible or intangible benefits of the journey.

Application : Luke successfully destroys the Death Star, earning recognition and hero status.

10. The Road Back

The hero begins the journey back to the ordinary world, often encountering new challenges or facing the consequences of their actions. This stage introduces the final hurdles.

Application : The Rebels regroup and plan their next moves after the Death Star’s destruction.

11. Resurrection

The hero faces a final, life-altering test, representing a symbolic death and rebirth. This transformative experience solidifies the hero’s evolution.

Application : Luke confronts Darth Vader and the Death Star’s destruction leads to a symbolic rebirth.

12. Return with the Elixir

The hero returns to the ordinary world, bringing back the elixir—a tangible or metaphorical boon gained during the journey. This stage showcases the hero’s ability to contribute positively to the ordinary world.

Application : Luke returns to Tatooine, having become a skilled pilot and a key figure in the Rebel Alliance.

As we saw, Star Wars follows the Hero’s Journey with Luke Skywalker as the protagonist. From his ordinary life on Tatooine to the battles against the Empire and the ultimate confrontation with Darth Vader, the film adheres to the monomyth structure.

Use Cases: Stories Tailored for Hero’s Journey

One of the common beliefs around this template is that it typically applies to fantasy and adventure genres. While those genres are more naturally suited, the Hero’s Journey is equally applicable to different kinds of movies. It is particularly useful for stories that fall within the following genres or themes:

Fantasy and Adventure

The Hero’s Journey is frequently employed in fantasy tales where characters embark on epic quests. Examples include “The Lord of the Rings,” “Harry Potter,” and “The Chronicles of Narnia.”

Coming-of-Age Stories

Many coming-of-age narratives use the Hero’s Journey to depict a character’s maturation and self-discovery. Films like “The Karate Kid” and “Stand by Me” exemplify this application.

Science Fiction Epics

Stories set in futuristic or otherworldly settings often utilize the Hero’s Journey. “Star Wars” and “The Matrix” showcase how this structure can be applied in the science fiction genre.

Mythology and Legends

The Hero’s Journey is deeply rooted in mythology and is thus well-suited for stories inspired by ancient myths and legends. Examples include adaptations of Greek myths or Arthurian legends.

Quest Narratives

Any story that involves a quest, whether it’s a literal journey or a metaphorical one, can benefit from the Hero’s Journey structure. “Indiana Jones” and “The Odyssey” are classic examples.

Superhero Origin Stories

Many superhero origin stories align with the Hero’s Journey as characters discover their powers, face adversaries, and undergo personal growth. Examples include “Spider-Man,” “Wonder Woman,” and “Black Panther.”

Historical and Period Dramas

Even in stories set in historical or period settings, the Hero’s Journey can be applied. Films like “Braveheart” and “Gladiator” showcase protagonists facing significant challenges and transformation.

Character-Driven Dramas

While traditionally associated with more fantastical genres, the Hero’s Journey can also be adapted for character-driven dramas. Movies like “Forrest Gump” and “The Pursuit of Happyness” demonstrate this versatility.

Let’s take a look at one such example using the poignant, “non-heroic” drama written by Greta Gerwig ie. Ladybird.

Ladybird – Hero’s Journey

1. The Ordinary World : Christine “Lady Bird” McPherson navigates her senior year in high school in Sacramento, California. Dissatisfied with her surroundings and yearning for something more, she grapples with the challenges of adolescence.

2. Call to Adventure : Lady Bird desires to escape Sacramento and attend college on the East Coast, envisioning it as the key to a more fulfilling life beyond her current circumstances.

3. Refusal of the Cal l: Lady Bird’s family faces financial struggles, and her dream of attending an expensive East Coast college seems unattainable. She initially grapples with the reality of her family’s limitations.

4. Meeting the Mentor : Sister Sarah Joan, Lady Bird’s school principal, becomes a mentor figure, encouraging her to pursue her dreams and offering guidance.

5. Crossing the Threshold : Lady Bird applies to colleges in New York, symbolizing her venture into a world beyond Sacramento and her family’s constraints.

6. Tests, Allies, Enemies : Lady Bird navigates friendships, romance, and conflicts with her family, forming alliances with friends like Julie and facing challenges that shape her character.

7. Approach to the Inmost Cave : Lady Bird’s relationships face challenges as she experiences heartbreak, and she confronts the reality of her family’s financial struggles.

8. Ordeal : Lady Bird’s relationship with her mother reaches a breaking point, leading to a confrontation that forces both to confront their feelings and expectations.

9. Reward : Lady Bird gains insight into her identity and aspirations, realizing the value of her family and the impact of her choices.

10. The Road Back : Lady Bird leaves Sacramento for college, symbolizing her journey back into the world with newfound wisdom and self-discovery.

11. Resurrection : Lady Bird’s return home prompts reconciliation and understanding with her family, particularly her mother, as they navigate the complexities of love and acceptance.

12. Return with the Elixir : Lady Bird’s return home marks a resolution, bringing a sense of acceptance and understanding, not only for herself but also for her family.

In Lady Bird, the Hero’s Journey is elegantly woven into the fabric of a coming-of-age story. It captures her challenges, growth, and self-discovery inherent in the journey from adolescence to adulthood, offering a nuanced exploration of identity, family dynamics, and the pursuit of dreams.

Exceptions: Not Every Plot Fits the Hero’s Journey

Whilst the Hero’s Journey is a flexible template and can be adapted to various genres and themes, it might not be the best fit for certain stories; especially the ones that intentionally subvert traditional narrative structures, focus solely on ensemble casts without a clear central protagonist, or explore experimental storytelling methods. Here are a few examples:

Experimental Films

Experimental films often prioritize unconventional storytelling methods, abstract concepts, and non-linear narratives. In such cases, the traditional stages of the Hero’s Journey may not be evident, as these films may prioritize artistic expression over a structured plot.

Example: Koyaanisqatsi (1982) Directed by Godfrey Reggio, “Koyaanisqatsi” is an experimental documentary film that uses time-lapse photography and innovative editing techniques to depict the relationship between humans, nature, and technology. The film doesn’t follow a traditional narrative structure or a hero’s journey but rather offers a visual and auditory exploration of its themes.

Documentaries

Some documentaries aim to capture real-life events, explore social issues, or provide informative content. The Hero’s Journey, with its focus on fictional characters and their transformative arcs, may not align with the goals of documentary filmmaking.

Example: Grizzly Man (2005) Directed by Werner Herzog, this documentary explores the life and death of Timothy Treadwell, who lived among grizzly bears in Alaska. The film is a character study and examination of nature, presenting real-life events without following a fictional hero’s journey.

Slice-of-Life Dramas

Movies that focus on depicting everyday life without a central conflict or clear protagonist’s journey might not adhere strictly to the Hero’s Journey structure. The emphasis is often on realism and capturing ordinary moments rather than a hero’s transformative adventure.

Example : Boyhood (2014) Directed by Richard Linklater, “Boyhood” is a coming-of-age film that spans over 12 years, following the life of a boy named Mason. The film captures ordinary moments in Mason’s life without a traditional central conflict, showcasing the challenges and joys of growing up.

Art House Cinema

Art house films often prioritize artistic expression, symbolism, and unique narrative structures. These films may not follow a traditional hero’s arc, as the focus might be on creating an emotional or intellectual experience rather than a clear, linear narrative.

Example: Mulholland Drive (2001) Directed by David Lynch, this enigmatic film is known for its surreal and dreamlike narrative. Lynch weaves a complex story with multiple layers, challenging conventional storytelling structures and incorporating elements of psychological horror and mystery.

Episodic or Anthology Films

Films with episodic or anthology formats, where multiple stories or vignettes are presented, might not follow a single hero’s journey across the entire film. Each segment may have its own thematic or narrative structure.

Example: Pulp Fiction (1994) Directed by Quentin Tarantino, “Pulp Fiction” is famously known for its non-linear narrative and multiple interconnected storylines. Each segment features different characters and situations, creating an anthology structure rather than following a single hero’s journey.

Certain Comedy Films

While many comedies incorporate elements of the Hero’s Journey, certain slapstick or purely situational comedies may prioritize humor over a structured hero’s arc. The primary goal is to generate laughs rather than guide the protagonist through a transformative journey.

Example: Monty Python and the Holy Grail (1975) Directed by Terry Gilliam and Terry Jones, this comedy classic is a parody of the Arthurian legend. The film is known for its absurd humor, satirical elements, and episodic structure, deviating from a traditional hero’s journey while delivering comedic brilliance.

Non-Narrative or Abstract Films

Films that lean heavily on visual aesthetics, abstract concepts, or non-narrative structures may not adhere to the Hero’s Journey. The focus is on evoking emotions or exploring themes through visuals rather than following a traditional story arc.

Example: Samsara (2011) Directed by Ron Fricke, this non-narrative documentary is a visual and musical journey through various cultures and landscapes. The film emphasizes stunning imagery and thematic exploration without a conventional plot or character-driven narrative.

These examples showcase the diversity of writing styles and genres that deviate from the traditional hero’s journey. There’s no one-size-fits-all. It’s important to know the technique that suits your style, be it Hero’s Journey or alternative frameworks like Save The Cat , Dan Harmon’s Story Circle , or any other. If none of those particularly suit you and you would still like to outline, you can create your custom template . Scrite allows you to use existing templates or create or own. You can download the app to get started for free.

  • Tags 12 steps heros journey , chris vogler , heros journey , joseph campbell , ladybird , ladybird story structure , storytelling structure , writers journey

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What is a Hero’s Journey? | The Stages and Its Benefits for Writers

POSTED ON Apr 13, 2023

Zara Choudhry

Written by Zara Choudhry

Recently, a certain phrase has been circulating our online communities (typically amongst Gen Z crowds) which is ‘’main character syndrome’ – have you heard of it? It’s a modern-day version of what authors will know as the ‘Hero’s Journey’. 

But what is a Hero’s Journey and how can a writer implement it to master the art of storytelling? That’s what we’ll be clearing up in this quick guide, including how you can structure the perfect Hero’s Journey story and which famous books and movies have used this framework. 

Let’s get straight into it…

New Call-To-Action

  • What is a Hero's Journey?
  • Stages of the Hero's Journey
  • Benefits to Using a Hero’s Journey as an Writer

Alternative Structures to A Hero’s Journey

What is a hero’s journey .

The Hero’s Journey is a popular storytelling structure that’s centered around one protagonist and their out-of-ordinary ventures. The template of this storyline involves the hero leaving their regular life to embark on an adventure that either transforms them completely or puts them in a crisis. The call to adventure is the key event that kicks off the entire story .

Examples of famous novels where we’ve seen the hero’s journey include Star Wars , Lord of the Rings , and The Hero with a Thousand Faces . 

Let’s take a look at the 12 stages of the Hero’s Journey with the example of Harry Potter and the Philosopher's Stone to showcase the story template in action: 

Stages of the Hero’s Journey 

1. meeting the hero in their ‘ordinary world”.

The first part of the story is introducing us to the hero – who they are, what’s going on in their daily life, and what their current struggles are. They aren't a “hero” yet, rather they are the protagonist of the story. They may also be a tragic hero – and at this point we might be getting acquainted with some of their flaws.

At this stage of the story, there is no indication to what their extraordinary adventure may be, and the author is simply building a personal connection between the reader and the hero. 

For example, Harry is living in modern day England with his horrible aunt and uncle in just a small cupboard under the stairs. He has no friends and continues to be bullied by those around him. 

2. The Call to Adventure

The second stage is what we know as their ‘call to adventure’. The hero is summoned (usually by a dangerous incident that has taken place) and they leave the ordinary world to encounter an action-packed adventure. 

E.g. Harry is invited to Hogwarts and embarks on his journey as a wizard where he meets other wizards of a similar age to him. 

3. Refusing the Call

The third stage of a Hero’s Journey is for them to initially refuse the invitation or call to adventure because of the harm they think it will cause them. They are fearful of what it will mean if they decide to step outside of the ordinary. 

Before continuing on his adventure, Harry believes that this call is wrong, and his uncle even tries to burn the letters inviting him to Hogwarts. 

4. Meeting the Mentor

At this stage, the hero meets their guide/mentor. Typically a supernatural being, a magical helper comes to the rescue to navigate the hero through their adventure. The mentor is often approachable, friendly and loyal and someone who stays with the hero for a long duration of time. 

E.g. Hagrid shows up in Harry’s world to show him why he must join Hogwarts and accept the wizarding life.  

5. Crossing the Threshold

This is the hero’s first step into their new, unknown world where the adventures are about to begin. The hero is unaware of what’s to come, and what dangers or surprises they can expect. 

For example, Diagon Alley is Harry’s first step into the wizarding world where he picks up his magic wand and pet owl before witnessing their darker side of things.  

6. Tests, Allies, Enemies

Now, the hero is faced with a series of obstacles and battles which proves to them who they can trust and who their enemies are. It’s common for a hero to slip up during these trials before ultimately landing on top. 

This also becomes a test of the hero’s character and gives the audience a deeper understanding of their strengths and weaknesses. In Harry Potter, the rising action example is:

Harry finds his two best friends, Ron and Hermione, who join him for his adventures and support him when even the worst of trials befall – whether it’s a brutal Quidditch match or a battle against magic vines! 

7. Approach to the Innermost Cave

At this point, the hero is getting closer to achieving their goal. The innermost cave refers to the most critical (and often dangerous) spot of this new realm, like the villain’s castle, a dark lair, or seeing the war ahead against the biggest demon of them all. 

They haven’t reached the ordeal just yet but the hero is witnessing what their biggest challenge is going to be. 

8. The Big Ordeal

This is the hero’s biggest test thus far and if they don’t make it past this, then everything fails. Also referred to as the ‘belly of the whale’, it’s the moment where the hero must confront their utmost fears in this deciding moment of the entire story. 

This scene is often the climax of the narrative and is what enables the character to actually earn their hero title. 

E.g. The ordeal for Harry is to defeat Voldemort single-handedly in which he manages to succeed and Voldemort is banished (until the sequel, of course!).  

The mighty ordeal is over and the hero is finally reaping the fruits of their labor by being handed some sort of reward object, be it a sword, trophy or gigantic gemstone. 

The reward often has a backstory, allowing the reader to feel elated knowing the hero has won back that which was rightfully theirs. 

For Harry, the Philosopher's Stone has been saved and he no longer has the weight of this battle on him, finally being able to return to peace.  

10. The Road Back

While we may believe the hero’s journey has come to an end, the story isn’t over just yet. The hero now wants to return back to their ordinary world after getting a tiresome experience in the magical one but now they must face the consequences of their ordeal. 

Perhaps it’s the arch enemy who is enraged by the hero’s intervention, or a group of officials who are on the hunt for the protagonist – the hero has a lot more adventures ahead of them. 

11. Resurrection

Think of this stage as the ‘final test for the hero to see whether they really have what it takes to beat the bad guy. This is where we see more of the near-death traps and moments where the hero just pulls through at the last minute. 

12. Return with the Elixir

The hero finally gets to return home, or back to safety in their new world, but they’re a much different character than how we first met them. Often more mature (and with a few extra battle scars!), the hero gets to relax with their allies and bask in their own glory! 

For example, by the end of Harry’s adventures in Philosopher’s Stone, he returns to Hogwarts with his newfound abilities and a whole lot more confidence than ever before. But that’s not to say there are not more adventures awaiting him… 6 more, to be exact.

Benefits to Using a Hero’s Journey as a Writer

Now that we’ve taken you through the structure of a hero’s journey, let’s look at what the benefits are for using it in our own stories. 

  • Invokes a “We Can Do It” Attitude: Because we expect the hero to overcome the obstacles they’re going to face, it allows for greater confidence in the character themselves.
  • It’s a Clear and Comfortable Structure: This story template is well-known and recognizable for audiences everywhere so the readers won’t have a hard time immersing themselves into your narrative.
  • Best for Character Growth: Like any storyteller, you’ll want your readers to fall in love with the character and appreciate them for all that they are. A Hero’s Journey is a great and safe way to achieve this!
  • Draw in Sci-Fi Elements: Looking to open up a mysterious dystopia with epic fantasy elements? A Hero’s Journey lets you immerse your protagonist into any unknown world, no matter how creative it gets. 

Just remember that a Hero’s Journey is pretty exclusive to – well – the Hero! It’s a story structure that doesn’t fit with any other type of character like, the anti-hero , the villain or the observer so be sure to keep the narrative focused on your good guy when using this template. 

As this method may not work for every genre, you’ll want to know what other story structures are out there that you can use as you write your novel . 

Alternative One: The Touchstone 

In this story structure, you start with a moment of tension/ a big deciding moment and give very little context to it. You can even have all the characters present in this scene but at the same time, the audience has no idea as to what is happening and how they have reached this point. 

The story then backtracks to fill the missing pieces and make sense of the starting scene. The idea is that you start in the present and move into the past to inspire curiosity!

Alternative Two: The Wagon Wheel Story Structure

Similar to the petal structure, this pattern involves examining one particular person, relationship or theme from different perspectives. 

You may want the audience to find out how a tragedy happened to a person so you use the perspectives from surrounding characters and events to showcase how it happened. This evokes mystery and curiosity in the reader as they try to put together the puzzle of the story.

Alternative Three: Freytag's Pyramid

If you're writing a tragedy, it may be beneficial to use Freytag's Pyramid . This structure basically divides the story into two halves: everything leading up to the climax and everything after. Often times, in tragedies, it's important to bring a sense of resolve to the reader or viewer after witnessing the downfall of the hero. 

Alternative Four: Dan Harmon's Story Circle

This circular storytelling method actually coincides with the hero's journey in many ways. But all writers connect to different structures, so it's worth mentioning as an alternative. Harmon's Story Circle often works for stories that are centered on the protagonist, but may be part of a series. The main character undergoes an external or internal transformation, but when the story ends, they are, in many ways back where they started.

Summary: A Hero’s Journey

Now we know the 12-steps of the Hero’s Journey as well as how some of the most famous novels have successfully utilized the structure! 

We also looked at the benefits of creating one for the reader and the author, while seeing what alternatives are out there if you fancy trying something different. 

Have you been inspired to write a Hero’s Journey?

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The hero's journey template

By the way, I thought it was going to be far more difficult. Thanks, it was easy as pie

Here is the file… and I included the Wiki explanation. I made each one of the steps a folder… in which you can introduce your chapters. This is what Lucas used for Star Wars and is a classic for many pieces out there… now to upload… let me see The Hero’s Journey.scrtpl (285 KB)

Hi nadinbrzezinski,

You could drag the Myth Form files to your template of the monomyth and then you would have your excellent chapter by chapter set up along with each appropriate explanation at your fingertips.

Hope this helps.

:laughing:

Thanks for sharing it.

you are right both can be combined

What amazed me is that it took literally ten minutes to get the template

I use it extensively when I plot novels… and I know some software publishers have it already out as a template

I was pleasantly surprised how easy it was to create a template. Today or tomorrow I will create a tempate for the gaming e-zine I put out every six months. I can just do this with the features it has. And just pound away at them. So the final layout is not exacty it, so what? Exporting to my layout program and finishing it will be easy. Will also do a layout for the “toys” books and for some other RPG material… they are mission specific, but may as well put them up and share them, they may help a new RPG publisher out there. The hardest part is truly comming out with how the heck you organize this?

Keith, you created one hell of a program! and to the rest of you, thanks… will see about combining both templates and calling them something else… today when I take a break from editing the novella… will take a crack at that.

You welcome and another user of YWriter…

That is one hell of a program too.

And just like this one came from the needs of one writer.

Ya know… it’s a lot like life.

Currently being edited

since each stage has a different number of chapters usually.

The structure should not be that obvious to the reader."

:smiley:

And now that the cold is mostly beaten I will go ahead and do the mag (gaming) and probably the toys either today or tomorrow.

dangerous thing, the hero’s journey is. I like it but it is very hard to disguise it. At least, I find it hard.

Very nice of you to post this. Thanks so much. I’m new to Scrivener and this forum, but this was a great find.

You welcome, enjoy…

Me, will have to put the novel on hold for a while… been using it to write it.

But right now have time to write ten minutes here, and five there, so writing an RPG book (that needs to be done anyway)

:smiley:

I am not sure regarding the “Myth Form” reference. It sounds like this was part of another template, but for the life of me I can’t find it.

Would someone please clarify?

I was referring to a two part template that I had posted (among others) in the Templates folder. It was a Master Fiction Template. It represented many hundreds of hours of work over many years as a professional writer all condensed into a Scrivener Template. I took down all of the templates I had contributed, including this one when the application went fully commercial.

My prerogative. I don’t want all my work floating freely around the internet for no return. The templates served their purpose during beta development. Keith’s main idea, i think, was that you, as a Scrivener owner, could make your own templates. I wanted to demonstrate how useful and versatile templates could be - and how easy it was to construct them. Job done.

You have lost nothing. They were meant for a very few beta developers while Keith was building Scrivener.

I will repeat. I do not want my work out on the internet for free. I invested a lifetime putting it together. It is a professional and teaching compilation of resources. It is not for general release.

The reference that nadinbrzezinski was making was to this material. It included a fully developed template (among others) of what nadinbrzezinski calls the Hero’s Journey - based on the references to Joseph Campbell’s original source material.

nadinbrzezinski has produced a brief outline version of the original source and the actual template included in the Master Fiction Template i had originally posted. nadinbrzezinski’s template is entirely adequate. You can easily flesh it out to suit your own needs. Just double check it - the first iteration nadinbrzezinski did missed a couple of critical chapters set out in Joseph Campbells original work. nadinbrzezinski may have now corrected that. I’m not sure.

:slight_smile:

Thanks for clarifying that – I just saw a reference to a template, and couldn’t figure out which template was being referred to. [Danger! Dangling preposition!]

work, go watch In the Name of the King: A Dragon Siege Tale… I am sure some of you will have the same reaction I did… I could almost tell what was coming based on Campbell’s work. But it is so well done, that most viewers will truly and completely miss that this is “following a formula.”

Why this is an extremely good example of the Path of the Hero…

What is more, if you are a fan of DnD like movies, this is a good dungeon crawl, and unlike the DnD movie, I could not tell when the hero leveled.

I can’t get this to work. My Mac sees it as a Quicktime Movie. Any thoughts on how to get this? Thanks for making it regardless.

If nadinbrzezinski opens the file then saves it to the desktop, then zips it, and reposts the zipped project - not the template, then you can open the project and save it as a template yourself.

I did this for Inkygirl at literatureandlatte.com/forum … 7&start=15

with the comic project from antony.

I suspect the problem might be an anomaly in leopard. 10.5.2 may fix it.

a brilliant template! Thank you for providing this!

I’m another who can’t get the file to open because it thinks it’s a movie file.

What should I do?

No idea, may be a problem with Leopard

And I am still fairly new to the Mac… don’t think I can send it to the WIN machine and reupload

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  4. The Best Story Framework for More Engaging Storytelling [Example]

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  6. The Hero's Journey

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  1. 12 Hero's Journey Stages Explained (+ Free Templates)

    Learn how to use the hero's journey, a popular character arc in many stories, with 12 stages and a free template. See how Cinderella goes from the ordinary world to the return with the elixir in this guide.

  2. Hero's Journey: Get a Strong Story Structure in 12 Steps

    Learn how to use the Hero's Journey, a timeless story structure that follows a protagonist on an unforeseen quest, where they face challenges, gain insights, and return home transformed. Download a free template and see examples from various genres and mediums.

  3. How to Outline Your Novel with the Hero's Journey

    Learn how to use the Hero's Journey, a popular story structure template, to map out your novel. Follow the steps to divide your word count into three acts, each with four stages of the hero's outer and inner journey.

  4. The Hero's Journey: A Plot Structure Inspired by Mythology

    The Hero's Journey is a famous template for storytelling, mapping a hero's adventurous quest through trials and tribulations to ultimate transformation. A portrait of Joseph Campbell (©Joseph Campbell Archives and Library); Christopher Vogler's model of the Hero's Journey from Myths and Movies (1999) by Stuart Voytilla.

  5. The Hero's Journey: Step-By-Step Guide with Examples

    The Hero's Journey is a common story structure for modeling both plot points and character development. A protagonist embarks on an adventure into the unknown. They learn lessons, overcome adversity, defeat evil, and return home transformed. Joseph Campbell, a scholar of literature, popularized the monomyth in his influential work The Hero ...

  6. Writing the Hero's Journey: Steps, Examples & Archetypes

    This ultimate Hero's Journey writing guide will define and explore all quintessential elements of the Hero's Journey—character archetypes, themes, symbolism, the three act structure, as well as 12 stages of the Hero's Journey. We'll even provide a downloadable plot template, tips for writing the Hero's Journey, and writing prompts ...

  7. The Hero's Journey: The 12 Steps of Mythic Structure

    The Hero's Journey plot structure is a common template for writing a compelling story. It also has a built-in character arc for the hero or heroine. Whether you write detailed outlines before getting into any prose, or you think writing is best done without an outline, the Hero's Journey can help.

  8. The Hero's Journey: The 12 (or 17) Steps for Writers

    The Odyssey - This classic epic by Homer shaped much of the hero's journey template through Odysseus's long difficult voyage home after the Trojan War. Star Wars - Luke Skywalker's journey follows the hero template faithfully, one reason the film resonates so powerfully. The Matrix - Neo's journey from hacker to hero/savior ...

  9. Hero's Journey Template & Example

    Use this template to map out the journey of your protagonist in a story writing framework. Milanote is a visual tool to organize, collaborate and export your plot points and ideas.

  10. Hero's Journey: A Guide to the Ultimate Storytelling Framework

    The hero's journey serves as both a structural blueprint and a symbolic template for stories, enabling writers to craft compelling narratives that reflect the trials, triumphs, and transformations we all encounter in our own lives. ... The hero's journey reveals a fascinating tapestry of interconnected narratives and themes, which can ...

  11. From Ordinary to Extraordinary: How To Write The Hero's Journey

    The Hero's Journey is probably the most well-known of all story structures. Its origins can be traced back to ancient mythology, where heroes embarked on transformative quests, facing trials and triumphs. However, it was Joseph Campbell, the renowned mythologist, who popularised its use and study. In his seminal work, "The Hero with a ...

  12. 12 Steps to the Hero's Journey

    The hero ventures into unknown territory. This is a place where the hero can be killed, so it's usually fraught with danger. The hero will face tests, allies, and enemies during this stage of the journey. These are all part of the hero's growth process and they help to build the hero up for what lies ahead. 7.

  13. The Hero's Journey: A 17 Step Story Structure Beat Sheet

    Here's an overview of all of the 17 steps of Joseph Campbell's Hero's Journey: Act One: The Departure. The Call to Adventure. Refusal of the Call. Supernatural Aid. The Crossing of the First Threshold. Belly of the Whale. Act 2: The Initiation: The Road of Trials.

  14. The Hero's Journey: How to Use This Classic Story Structure

    Because the Hero's Journey serves as a template under which all story structures fall, each bears some variation of it. For fiction or nonfiction, your story structure determines how effectively you employ drama, intrigue, and tension to grab readers from the start and keep them to the end. For more on story structure, visit my blog post 7 ...

  15. Introduction to the Hero's Journey Outline

    While there are a variety of templates used by storytellers, one of the most well-known and influential structures is the Hero's Journey outline. This story model is profoundly character-centered, as it demonstrates both the internal and external voyage of the hero. The Hero's Journey structure is used in films, novels, video games, and all ...

  16. Hero's Journey Template

    Become the hero of your group when you introduce them to FigJam's interactive whiteboard features. Start with a blank hero's journey template, then use existing icons and original drawings to tailor it to your needs. Ask for Anonymous Thoughts, leave Lil' Notes to return to later, and Vote on your user's next move. Start diagramming.

  17. Hero's Journey: 12 Steps, Examples, Use Cases » Scrite

    The Hero's Journey is a storytelling framework developed by Joseph Campbell. In modern screenwriting, it involves 12 steps that guide the development of a hero's transformative journey. ... Whilst the Hero's Journey is a flexible template and can be adapted to various genres and themes, it might not be the best fit for certain stories ...

  18. PDF Exploring the 12 Stages of the Hero's Journey

    3 The Hero's Journey Breakdown Joseph Campbell's 17-stage Monomyth was conceptualized over the course of Campbell's own text, The Hero with a Thousand Faces, and then later in the 1980s through two documentaries, one of which introduced the term The Hero's Journey. The first documentary, 1987's The Hero's Journey: The World of Joseph Campbell,

  19. What is a Hero's Journey?

    Examples of famous novels where we've seen the hero's journey include Star Wars, Lord of the Rings, and The Hero with a Thousand Faces. Let's take a look at the 12 stages of the Hero's Journey with the example of Harry Potter and the Philosopher's Stone to showcase the story template in action: Stages of the Hero's Journey 1.

  20. The hero's journey template

    The Hero's Journey.scrtpl (285 KB) Lord_Lightning November 18, 2007, 12:56pm 2. Hi nadinbrzezinski, You could drag the Myth Form files to your template of the monomyth and then you would have your excellent chapter by chapter set up along with each appropriate explanation at your fingertips. Hope this helps.

  21. PDF Hero's Journey Template

    Steps of the Journey: Directions: For each step, write what happens in the text and explain how it fits the template. Ordinary World: (Describe the initial setting of the story): Call to Adventure: (The hero is presented with a problem, challenge or adventure.) Refusal of the Call: (The hero hesitates because of fear - something happens to ...

  22. Hero's journey

    Illustration of the hero's journey. In narratology and comparative mythology, the hero's journey, also known as the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including ...