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Star Trek: Voyager – Elite Force

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Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was initially released on September 20, 2000 for Windows and Mac OS personal computers. Aspyr Media was responsible for porting the game to the Mac OS platform. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

Download Star Trek: Voyager – Elite Force

We might have the game available for more than one platform. Star Trek: Voyager – Elite Force is currently available on these platforms:

Windows (2000)

Star_Trek_Voyager_Elite_Force_Win_Files_EN.7z (622MB)

Star_Trek_Voyager_Elite_Force_Win_ISO_EN.7z (593MB)

How to play on Windows (preinstalled)

Note: Follow these steps only if you want the original base game. You can download a pre-installed version with the expansion pack from this page: https://oldgamesdownload.com/star-trek-voyager-elite-force-expansion-pack/

  • Download and Extract Star_Trek_Voyager_Elite_Force_Win_Files_EN.7z
  • Open the “Game Files” folder and run “stvoy.exe”
  • Play the game!

How to play on Windows + Expansion Pack (install version)

  • Download and Extract Star_Trek_Voyager_Elite_Force_Win_ISO_EN.7z
  • Download and Extract Star_Trek_Voyager_Elite_Force_Expansion_Pack_Win_ISO_EN.7z which you can find here .
  • Mount “Voyager Elite Force.iso” and run AUTORUN.exe. Follow on-screen instructions and install the game.
  • Mount “Voyager Elite Force Expansion Pack.iso” and launch DEMO32.exe. Double click on efxp.dbd and then select Install.
  • During installation, they will ask you to insert a CD key – use: C5-QCLS-0FLT-00RA-0001
  • Once installation is completed, they will ask you to register. Choose “No”.
  • Download “Star_Trek_Voyager_Elite_Force_NoCD_Win_EN” from the “Additional files, patches and fixes” on this page and copy-paste the contents into the game installation directory. Confirm you want to replace the files.
  • Launch game using desktop shortcut

Additional files, patches and fixes

Star Trek: Voyager – Elite Force Patch 1.2

Star Trek: Voyager – Elite Force NoCD

Star Trek: Voyager – Elite Force Windows ReadMe (English)

Star Trek: Voyager – Elite Force Windows Manual (English)

Star Trek: Voyager – Elite Force Screenshots

Star Trek: Voyager - Elite Force Gameplay (Windows)

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Virus Detected in download. Do not download

When I click AUTORUN.exe, nothing happens.

I made a post and found a resolution here on Reddit. Hope this helps! https://www.reddit.com/r/pcmasterrace/comments/12v9x9j/help_installing_old_games_on_win_11_not_working/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

I cannot even. I’m trying to copy files into the “game installation directory” and I have hit a wall. Where in the heck is that?

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Star Trek: Voyager: Elite Force

star trek elite force ps2 rom

On its way to the Alpha Quadrant, the U.S.S. Voyager is attacked by an unidentified vessel and transported to a graveyard of spacecraft containing a massive space station. The user assumes the role of Ensign Alex Munro, second-in-command of the newly formed Hazard Team, an elite force of Voyager security personnel. It is up to you and your crew to discover why the Voyager was brought here and to devise an escape route. They must execute multiple missions on various ships and space stations to achieve this.

Star Trek: Voyager – Elite Force is a Quake III-powered first-person shooter. There are various sorts of missions, ranging from pure combat to stealth. In addition to well-known Star Trek races such as the Borg and the Klingons, the game’s enemies also include alien races and creatures created expressly for it. All the weapons have a futuristic appearance, from the low-damage hand phaser to the stasis weapons and grenade launchers. Either the weapons progressively recharge ammunition automatically, or they require shots that can be acquired from other armaments or terminals.

Though the user controls only Munroe directly, up to three AI-controlled teammates typically accompany him (or her) on missions and fight the enemies. Scripted events and cutscenes frequently involve these comrades’ actions. Munroe can explore the spaceship when not on a mission, conversing with characters directly or overhearing their conversations. During the game, the player can make several decisions that may impact subsequent events.

“Holomatch” is also available as a multiplayer mode.

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Star Trek: Voyager: Elite Force

The United States Starship Voyager is attacked by a mysterious vessel while it is traveling to the Alpha Quadrant. As a result of the attack, the Voyager is taken to a ship graveyard that contains a massive space station in the center. The player takes on the role of Ensign Alex Munro, the second in command of the recently established Hazard Team, an elite squad comprised of Voyager security officers. The gender of this character is determined by the player. It is up to the player, together with their crew, to figure out why the Voyager was brought here and to devise a plan to get out of this place. In order to achieve this goal, they will need to successfully perform a number of missions aboard a variety of spacecraft and space stations.

Quake III is the game engine that is utilized in the first-person shooter Star Trek: Voyager – Elite Force. There are several distinct types of missions, ranging from purely offensive ones to covert ones. A number of the races from Star Trek, such as the Borg and the Klingons, as well as a number of other extraterrestrial races and animals that were made particularly for this game, are among the adversaries. Every single one of the weapons, from the low-damage hand phaser to the stasis weapons and the grenade launchers, has a cutting-edge appearance and design. The ammunition for the weapons is either progressively recharged automatically over time or the weapons require ammunition that may be obtained from either other weapons or terminals.

Even though the player only has direct control over Munroe, up to three other teammates will typically follow him (or her) during the missions and fight the opponents while being controlled by artificial intelligence. The events that are scripted and the cutscenes that follow them frequently feature the activities of these teammates. When she is not on a mission, Munroe has the opportunity to roam the spaceship, during which she can engage in conversation with other characters or listen in on their interactions with one another. During the course of the game, the player will have opportunities to make a few choices that, depending on their outcomes, may have an impact on what happens next.

There is also a multiplayer mode called “Holomatch” that may be played.

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Star Trek Voyager: Elite Force

Playstation 2

Genre : Action - FPS

Multiplayer : 4 players

Year : 2002

Developer : Raven Software

Publisher : Codemasters

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Star Trek: Voyager - Elite Force (PlayStation 2)

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Star Trek: Voyager - Elite Force is a first-person shooter video game developed by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001 for the PlayStation 2 . This video game is a port of the original version that was released for Microsoft Windows and Mac OS .

Development [ | ]

The development of a PlayStation 2 version of Star Trek Voyager - Elite Force was announced in late 2000. [2] Whereas the original version of Star Trek: Voyager - Elite Force had been published by Activision and developed by Raven Software, the PlayStation 2 version was published by Majesco Entertainment and developed by their in-house studio, Pipe Dream Interactive . Star Trek: Voyager - Elite Force was to be the second PlayStation 2 project undertaken by Majesco. [3] The PlayStation 2 version of the game includes most of the same content as the computer version of the game, albeit that the game's graphics was simplified slightly for the console. Due to the lack of online support for the PlayStation 2, the port only allows for four players to compete in a multiplayer game. [4] Pipe Dream paid particular attention to adjusting the controls of the game to suit the PlayStation 2's gamepad, introducing an auto-aim feature to assist the player. [2] The first screenshots of the game were released in March 2001, [5] and the game was released on December 11, 2001. [6]

Reception [ | ]

Although the original PC version of Elite Force gained critical acclaim, the 2001 PlayStation 2 port received a more negative reception. Majesco's port of the game garnered mediocre reviews, holding scores of 54 percent and 52 percent on Game Rankings and Metacritic respectively. [11] [7] While the level design, story and atmosphere were praised, critics were negative towards what was seen to be a poorly performed port, with complaints focused on difficult controls, graphical problems and frame rate issues. [8] [9] [10] In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game. [8] Several reviews suggested that Majesco had simply not put effort into the port, [12] resulting in a level of quality behind that which was expected of PlayStation 2 games at the time. [13]

References [ | ]

  • ↑ Star Trek: Voyager: Elite Force . IGN . Retrieved on 2009-01-27
  • ↑ 2.0 2.1 Ajami, Amer (2000-12-07). Star Trek: Voyager Elite Force Preview . GameSpot . Retrieved on 2009-01-04
  • ↑ New Details on Star Trek Voyager: Elite Force . IGN (2000-11-30). Retrieved on 2009-01-04
  • ↑ Ahmed, Shahed (2001-10-08). Star Trek: Voyager Elite Force Updated Preview . GameSpot . Retrieved on 2009-01-04
  • ↑ First Screens of Elite Force . IGN . Retrieved on 2009-01-04
  • ↑ Star Trek: Voyager: Elite Force . IGN . Retrieved on 2009-01-04
  • ↑ 7.0 7.1 Star Trek Voyager: Elite Force (PS2: 2001) Reviews . Metacritic . Retrieved on 2009-01-25
  • ↑ 8.0 8.1 8.2 Star Trek Voyager: Elite Force (PS2) . Game Revolution . Retrieved on 2009-01-25
  • ↑ 9.0 9.1 Radcliffe, Doug (2002-01-08). Star Trek: Voyager Elite Force for PS2 Review . GameSpot . Retrieved on 2009-01-25
  • ↑ 10.0 10.1 Perry, Doug (2001-12-19). Star Trek Voyager: Elite Force PS2 Review . IGN . Retrieved on 2009-01-25
  • ↑ 11.0 11.1 Star Trek: Voyager Elite Force - PS2 . Game Rankings . Retrieved on 2009-01-25
  • ↑ " Star Trek: Voyager - Elite Force ". Electronic Gaming Monthly : 158. February 2002.  
  • ↑ " Star Trek: Voyager - Elite Force ". Game Informer : 85. February 2002.  
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Star Trek: Voyager Elite Force – Guide and Walkthrough

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Guide and Walkthrough (PS2) by DWhitney

Version: 1.0 | Updated: 01/28/2002

View in: Text Mode

Star Trek: Voyager Elite Force

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Summary As Lt. Tuvok, you'll leap into action to defend the Voyager from assault, battle through derelict spacecraft, infiltrate a Borg cube, and take on the ultimate colonization force -- all while facing annihilation at every turn. No one said being a hero was easy. [Activision]

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  • PlayStation 2
  • Raven Software

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Star Trek: Elite Force II

  • Screenshots

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  • 2003 ( Windows )
  • 2003 ( Macintosh )
  • Activision Publishing, Inc.
  • Aspyr Media, Inc.
  • Ritual Entertainment
  • #1,953 on Windows

Description official descriptions

As the Starfleet Lieutenant Alexander Munro returns to Alpha Quadrant from a long voyage, the authorities consider the Hazard Team that he had commanded an unnecessary luxury, disbanding it and assigning Munro to teach small unit tactics at the Starfleet Academy. Two years later, Captain Picard contacts Munro and offers him to reassemble the Hazard Team on board his space ship, the USS Enterprise. Shortly afterwards, the ship receives a distress call from USS Dallas. Apparently, members of a mysterious alien race known as the Exomorphs have attacked the ship. As Munro is sent to rescue the crew members, he is reunited with an old friend, and has to face dangers graver than anything he has encountered so far...

Star Trek: Elite Force II is a sequel to Star Trek: Voyager - Elite Force . It is set in the Star Trek universe , chronologically overlapping with the last episodes of the Star Trek: Voyager series. Like its predecessor, it is a first-person shooter in which the player controls Alexander Munro (who can only be male in this sequel), who is usually aided by his AI-controlled teammates during exploration of the levels and combat.

Munro has fifteen weapons at his disposal, most of which have been ported from the previous game. Most of these futuristic, Star Trek -themed weapons are energy guns that have alternate firing mode. The tricorder reappears with a new function: the player must now actively use it in order to bypass security, participating in a power-routing mini-game, during which it is necessary to connect two nodes by manipulating a series of pipes.

During certain scripted events, the player can choose between two or more responses to a particular situation. These choices may affect the subsequent events and the level progression. There is also a possibility of a romantic involvement with one of the two female characters.

  • 星际迷航:精英力量II - Simplified Chinese spelling
  • 3D Engine: id Tech 3 with ÜberTools
  • Character Feature: Actual person's looks and voice
  • Gameplay feature: Dating / Romance
  • Games with downloadable official map/level editors
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  • Genre: Arena shooter
  • Inspiration: TV series
  • Setting: Space station / Spaceship
  • Star Trek licensees
  • Star Trek: Elite Force series

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Credits (Windows version)

334 People (277 developers, 57 thanks) · View all

Average score: 78% (based on 39 ratings)

Average score: 3.7 out of 5 (based on 32 ratings with 3 reviews)

A colossal improvement over the first

The Good When I first read about ‘Star Trek Voyager: Elite Force’ in PC Gamer four years ago, I was ecstatic that finally…FINALLY…there was going to be a Star Trek-themed FPS. Personally, I’d had enough of the Star Wars universe and Kyle Kataarn; I was ready to run around inside a Federation starship and shoot Borg. The game was finally released that summer to, in my opinion, mixed results. While the interface and environments were fairly immersive (the LCARS styled menu was excellent), and the cast of ‘Voyager’ was kind enough to lend their voices, the game seemed to be missing something. The plot of the game was laughable, it went by much too quickly, and oftentimes I couldn’t complete a mission because one of my squad mates got hung up on a wall. When I finished the game, I was left with a feeling of, “Is there nothing more?” (Pun intended)

Well, I’m happy to say that the sequel is, as I put it, a colossal improvement over the original. Not only have the graphics and AI improved, but the player is given a much larger arsenal of weaponry to choose from, the NPCs are less frustrating and more fun to interact with, and the game is longer with a more satisfying feeling of accomplishment. Also, the game was much more immersive this time around. Not to be cliché, but I genuinely felt like I was in a Star Trek film. In addition to some familiar enemies being brought back into the fold, two new races are introduced to the Star Trek universe. Hopefully they’ll be expounded upon in later installments.

As far as the plot goes, this alone makes the game worth it. In comparison with the first game, the sequel’s plot is very well thought out, and more…believable, if that makes any sense. It’s difficult to describe the plot without spoiling it, so I’ll leave you to stumble across the “Wow, that’s so cool!” moments. The Bad (Dork Mode is now active…non-Trekkers, skip this part if you wish)

One word: Vulcans. Why in god’s name were they so…emotional?! They sounded like humans when they spoke, which grated my nerves for the entire game. This is just WRONG. What a gargantuan insult to such a dignified race! The nerve of some voice actors!

(Dork Mode is now inactive) The Bottom Line If you want an immersive and rewarding Star Trek experience, look no further than ‘Elite Force II’. The original is definitely worth owning and playing for continuity purposes, but after this game you’ll hardly ever play the original. One does not even need to be a fan of the series to enjoy this game, although I know a couple of people who actually became fans of the shows after playing this game. It might happen to you, so be mindful.

Windows · by HandofShadow (49) · 2004

Should appeal to genre fans and movie fans alike.

The Good Like its predecessor, Elite Force II uses the Quake III engine which looks good but doesn't stand out when you consider the current games of the genre. However, it looks better than previous Star Trek games, and features convincing environments and effects, crisp textures, and fairly detailed character models. Elite Force II also uses a dynamic musical score which matches tempo with the current mood of the game. It works well and adds to the atmosphere. The original game excelled in story telling and Elite Force II doesn't disappoint. Make no mistake, this game is a pure shooter at heart - but it does have plenty of story sequences and a good plot with plenty of twists. The Bad Elite Force II's AI often leaves much to be desired. You'll often find your squad mates run into your line of fire and when you shoot them in the back, they don't seem to mind. That said, if you stroll across their line of fire, you may find yourself the subject of 'friendly fire'. Your enemies' maneuvers largely consist of dodging from side to side or running at you while shooting. The Bottom Line Elite Force II is a good, well-rounded shooter that should satisfy fans of similar games, as well as Star Trek fans looking to shoot first and ask questions later.

Windows · by Cyberzed (51) · 2003

Better than a book of Old Klingon Proverbs.

The Good It takes a while after all the developer credits, but finally the Enterprise NCC-1701E whooshes around the screen with Jean-Luc Picard (Patrick Stewart) offering the famous split infinite speech and Elite Force II begins…

on the Voyager, stuck in a Borg Cube, back in the Delta Quadrant. Okay, apparently the Cube is the only thing preventing Voyager from getting home so the Hazard Team infiltrates the Cube, takes out some Borg, reroutes power and modulates shield frequencies and then they're back home…

to the Alpha Quadrant where Starfleet bureaucrats don't see the need for a Hazard Team when Away Teams do just fine, thank you very much. And the Hazard Team is quickly disbanded, leaving Lt. Alexander Munroe grounded at Starfleet Academy teaching small group tactics to eager students.

After this entire preamble, the game takes off when visiting Capt. Picard is impressed with the way Lt. Munroe and his Klingon student Korban (Tony Todd) chop up holo-Romulans with Bat'Leths. Picard reinstates the Hazard Team and none to soon, since the Enterprise receives a distress call from the Dallas—something about aliens chewing through their hull.

The Elite Force concept is the same in this entry—that the new life and new civilizations out there can be dangerous and it's not a bad idea having a heavily armored landing party equipped with personal photon torpedo launchers just in case things get hairy. Unlike the previous entry, I found this game more focused on the first-person shooter experience rather than the squad. Lt. Munroe often scouts ahead or is separated from the rest of the team and then rejoins them later. This works well, since my review of the last game notes, "the team AI did little other than jump into my line of fire or shoot me in the back. At best they drew fire away from me so I could flank around the enemies."

The game's story deals with the Federation's mediation of tensions between the unallied Attrexians, who are conveniently located near the Romulan neutral zone, and their servitors, the Idryll race. The Idryll are trying to prove that they were once an advanced race the Attrexians conquered and Idryll archaeologists have discovered ruins on one of their ancient home worlds. Unfortunately, the ruins have come to life and ancient factories are spewing forth exomorphs (the aliens chewing through the Dallas' hull).

Exomorphs, large bugs with built-in flight and weapons systems, comprise most of the game's enemies. Since they can chew through metal, they often pop out when least expected. Their AI is limited; they mostly charge into the attack. Other enemies prevent the game from being an all-out bug hunt, including the aforementioned Borg and other traditional Trek baddies. These exhibit more intelligence (well, not the Borg), ducking for cover and using appropriate weapons (beam vs grenade) at the appropriate times.

Munroe, the main character, is well-armed and armored, so the overwhelming odds are never too daunting. The standard Federation phaser remains the best fallback weapon in FPS history, since it's both high-powered and self-recharging. Munroe also comes across various energy rifles, shotguns, gatling guns, and plenty of other weapons.

The tricorder takes on more importance this time around, since Munroe has to reconfigure circuits and modulate frequencies. The tricorder has other modes which affect Munroe's view. A structural scan shows pulsing weak points he can destroy with a phaser blast. The gas scan shows vent leaks he can wield shut. Bio scans show sensor beams. Also, a final mission lets Munroe use his tricorder to call in air strikes.

Mission locations could be more varied, but variety within mission is exemplary. One sequence involving a raid on the Enterprise has Munroe rescuing different personnel, defending the warp core, restoring power, defending the Bridge (alongside Picard), and ends with Munroe on the ship's hull using a manual phase cannon against enemy vessels.

Elite Force II's final accomplishment is elevating Munroe from grunt status to real character. Munroe feels like another crew member, interacting with ship personnel and exploring different areas. The welcome addition of conversation options gives the player something to do between fragfests, allows the player to participate in a brilliant interrogation using the Ferengi Rules of Acquisition and works nicely with Munroe's love life. The Bad

  • There are a few clipping problems that cause Munroe to get stuck under boulders or in narrow crevices.
  • Too many bugs (of the exomorph variety).
  • It's the post- Nemesis Enterprise, so Capt. Picard and Lt. Barkley (Dwight Schultz) are the only familiar faces.
  • I still don't think Elite Force is immersive enough. Starfleet Academy feels superficial and the Enterprise has limited deck access.

Windows · by Terrence Bosky (5397) · 2005

Hazard Team member Korban is voiced by Tony Todd, who played Worf's brother Kurn on both Star Trek: The Next Generation and Star Trek: Deep Space Nine. He has also played an aged future version of Jake Sisko on Deep Space Nine and a Hirogen on Star Trek: Voyager.

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  • Red Badge of Courage An Apple Games article about the Macintosh version of Elite Force II (August, 2003).

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  • MobyGames ID: 10170

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Contributors to this Entry

Game added by Arvin Chandra .

Macintosh added by Corn Popper .

Additional contributors: Timo Takalo , Unicorn Lynx , Steve Hessel , Zeppin , Plok .

Game added August 30, 2003. Last modified October 11, 2023.

Star Trek: Voyager - Elite Force (Windows)

  • My Abandonware

Star Trek: Voyager - Elite Force

Windows - 2000

Download extras files Manual, patch and misc available

Description of Star Trek: Voyager - Elite Force

One of many.

Star Trek  titles are two a penny these days, so you would be forgiven for feeling confused right about now. The important point to remember is that  Activision's  latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games, which will be unjustly lined up on store shelves alongside it. In fact, while the others should be growing little horns and tails and wielding pitchforks for trying to con the punter out of their earnings,  Elite Force  can proudly glow in its white gown and shiny halo.

An old idea

In  Elite Force , you play Alexander Munro (or Alexandria assuming you take the optional female role -- in-game dialog is the same regardless, because of the ingenious way characters refer to you with the unisex abbreviated term, "Alex"). You begin as second in command of the newly formed "Hazard Team" on the Starship Voyager, which several years ago, was suddenly transported to the other side of the galaxy and is now on a 70-year journey back home.

The idea behind the Hazard Team, invented by Voyager's chief security officer Tuvok, was to create a highly lethal, specially trained elite force of commandos who can handle the more dangerous encounters out in the Delta Quadrant. While the team is mostly comprised of your typically inept Star Trek  crewmember (ie. whiny ensigns who demonstrate none of the dignity and emotional maturity that Picard would always preach the human race had evolved to), fortunately with you in control of Munro, the crew of Voyager might just make it out of their latest predicament alive. Only to face a newly contrived challenge in next week's episode, of course, but you have no control over that.

The key part of  Activision's  new first-person shooter, powered by the  Quake 3  engine, is that it absolutely, to the minutest detail, encompasses the atmosphere and feel of the TV show, cheesiness and all. And strangely, this is one of the main reasons why  Elite Force  is easily the best single-player FPS I've played since  Half-life .

You're there

From start to finish, you are immersed in the futuristic world and characters that will be instantly familiar to millions of fans of the show and  Star Trek  universe.  Elite Force  has been designed in such a way that you're never made to feel like you're just in a game, halfway through level 3, looking for a special powerup, ready to take on the end-of-level boss. There are very few 'time skips' from one level to another -- usually, you'll return from a mission and actually live the transition time on Voyager, chatting with crewmates and testing new weaponry on the Holodeck before the next disaster strikes.

It of course helps that the entire cast of the show recorded the voiceovers in the game. The 3D renderings of each character are immediately recognizable and animation is superb (I unabashedly admit to noticing just how well Seven of Nine's been reproduced in a 3D engine). There are also the endless tie-ins with different plotlines from  Voyager  and other  Star Trek  incarnations, including Species 8472 (the Borg ass-kickers) and the chance to hang out in all the infamous areas of the Voyager craft, like the Bridge and Mess Hall. If I'm not mistaken, you also meet the crew of the alternate 'evil' timeline from the Old Series episode, "Mirror Mirror" (the one where Spock had a goatee -- they're wearing the same uniform, at least).

The story progresses on several planes, in much the same way as a real episode of Voyager, with the main plot constantly progressing while little subplots involving characters or new aliens you've met make small advancements throughout the game. By the end, the different character's personalities have become very familiar ( Back to the Future  star, Tom 'Biff' Wilson, plays Biessman in a seeming reprisal of his "Maniac" role in the  Wing Commander  games), possible romantic interests have arisen, alliances have been formed, and your career has taken a promising turn.

Another key factor to  Elite Force's  success is the wonderful and diverse range of locations you find yourself in, each requiring an adjustment in style and approach to finish the level. It's too easy to ruin the surprises of the game, so I'll avoid details, but rest assured the stark differences in aesthetics and level design gives the game a constantly fresh feel, and it all fits perfectly within the confines of the plot. Some levels require all out blasting, others  Thief -style stealth and some are more puzzle oriented (simplistic, though they are). There are also decisions you can make which don't tend to directly affect any eventual outcomes but increase the excitement in the heat of the moment. For example, a Borg drone approaches at one point and a team member frantically cries, "do I shoot?!" Whether you do or don't open fire only makes a very short-term difference, but many of these minor occurrences add greatly to the overall experience.

Computer thinking

Elite Force  also comes out on top when addressing the ever-important issue of AI.  Raven  could have dodged the hard task of creating "Away Team" missions with many team members by developing a storyline where you're stranded alone for much of the game, but they instead confront the problem head-on. I can't imagine the level of play-testing involved in getting this game bug-free, but it's paid off. You participate in many missions as part of a team with up to 5 other AI-controlled crewmembers, and having played through the single-player game twice, I didn't encounter one moment where NPCs became stuck or acted dumb; they didn't fall off narrow walkways, get stuck on elevators or forget to do a pre-programmed task that's necessary to advance through the level (eg. open a door for me). They were admittedly a little temperamental when I accidentally shot them in the mayhem of some battles, but I suppose a Phaser burn does that to some people.

Enemy AI varies according to whom you're up against, but it's never particularly revolutionary. The humanoid bad guys are smartest, taking cover behind objects and repositioning to escape coming under fire. The aliens without weapons who can only attack close-quarters will usually charge at you in packs, but charge more like lemmings instead of intelligently outflanking you. Most of the challenge in battle situations arise from large volumes of enemies who tend to 'beam' into position surrounding you or your team -- but only if it obeys the (admittedly laughable) laws of the Trek universe. For example, Borg drones have always been able to willfully transport into all areas around their ships.

Another challenging task for the developers must have been inventing some decent weaponry for the game. Projectile-based firearms are non-existent in Trekdom, but this didn't stop the creation of some fairly imaginative alternates to the Federation-standard Phasers (with the infamous 'stun' and 'kill' settings) and Concussion Rifles. They do actually mimic the FPS standards somewhat, with weapons like the rapid-green-laser-fire Tachyon Disruptor paralleling the Hyperblaster from  Quake 2 , the electrical shock-generating Arc Welder copying  Unreal Tournament's  Pulse Gun and one of my favorites, the Photon Burst (your own personal Photon Torpedo Launcher) most directly comparable to the Rocket Launcher from any number of previous FPS games. And even the weapons play a part in the overall game experience as each one is introduced either as an appropriately evolved weapon by whichever alien culture you encounter, or as a newly developed Federation issue.

My only criticisms of  Elite Force  come in the way of the game's simplicity, which might put some hardcore vets off. Whereas most action games now come with a host of complex options and controls, inventories, special items, and the need to bind and learn 20 different keys, this game offers little extra other than an alternate fire button and a nifty zoom feature as part of your Hazard suit. The single-player game has few secret areas and even fewer conventional powerups like Quad Damage, Invulnerability and the like (note, these aren't omitted from the multiplayer games). This simplicity also makes the game rather easy by experienced player's standards, especially with the frequent ammo recharge points so only the most trigger-happy of players will ever run dangerously low. Admittedly, I've yet to try the game on the most difficult setting.

Holomatch heaven

When you can tear yourself away from the compelling single-player element, there's hours more entertainment left in the multiplayer aspect. Sadly, there is no cooperative campaign play, but the included "Holomatch" mode is basically  Quake 3  with a large range of Star Trek skins, weapons, and maps. Some welcome surprise characters from the various series are included, from the Klingon Emperor Gowron, to the Borg Queen, to the Romulan version of Tasha Yar, Sela. In fact, if you're currently debating the game's value, the sole argument that  Elite Force  provides you with basically everything  Quake 3  does, but includes an excellent single-player game on top should sell you, regardless.

Holomatch modes are limited -- but more than most games provide -- including standard free-for-all deathmatch, team deathmatch and capture the flag. Players can customize their own level parameters and bot skills or you can play in 12 of the preset 'scenarios' provided. And of course, as with any  Quake 3  title, expect fan-made modules and expansions to release in time with extra modes and options. Perhaps a  Team Fortress  version, where the different characters actually have varying skills and attributes instead of merely aesthetic distinctions, could be invented.

Boldly gone

Raven Software  have added another winner to their long action game line-up. Their trademark attention to detail has once again been realized with a  Star Trek  game (a license that is usually a curse in the PC gaming industry) that provides pure entertainment value for many types of gamers. The Trek environment aside, the game is a brilliantly produced FPS, with a gripping single-player experience where the developers prove they fully understand what made  Half-life  so engrossing. In addition, it has an excellent multiplayer module backed by the reputation of the  Quake 3  engine.

But it's the little things like Tuvok mentoring you in the holodeck-generated boot camp, the "transporter buffer" which for once provides an explanation as to how your character carries ten weapons at once, the slick menu interface in the guise of a Federation computer that provides a wealth of trivial information while you configure your keys, and countless other gems that make  Elite Force  a dream for any  Star Trek  fan. If you've ever wanted to really  live  a feature-length episode of  Voyager (ignore the snickering from your significant other -- you know you have), nothing could be closer than playing this title. It's authentic enough that you'll be wondering where the commercial breaks are after each cliffhanger.

Review By GamesDomain

Game resources available on TrekCore

Star Trek: Voyager - Elite Force has an addon available: Star Trek: Voyager - Elite Force expansion pack , don't miss it!

External links

Captures and snapshots.

Star Trek: Voyager - Elite Force 0

Comments and reviews

James 2023-05-07 1 point

One of the best Trek games this side of the galaxy. It's definitely a game worth investing time into.

The Boz 2022-11-02 -1 point

Voyager for me is one of the weakest in the Star Trek franchise, only Enterprise being worse, but I really did enjoy this game. What made it better, I got it for free. I was mischarged at the till at Tescos, went straight to customer service and they did refund double the difference. Bargain to boot.

Varith 2021-07-27 2 points

Pre installed windows will give the "Couldn't load default.cfg" error, which relates to where the exe looks for the game Move the game to C:/Star Trek Elite Force Fire up stvoy.exe and it works fine Windows 10 Home (laptop) AMD Ryzen 7 4800H with Radeon Graphics 2.90 GHz

johndoe451 2021-04-12 -1 point

where is the cracks.zip download?

KrazyKain 2021-03-18 1 point

SERIALKILJOI I had the same problem. I'm not sure what fixed it because I tried a few things. but I did get it to work. Here are the things I tried: 1: move the game folder to C:\Star Trek Voyager Elite Force (thinking maybe it doesn't recognise other drives, or too many folders deep) 2: installed the crack 3: made sure to have the ISO in my virtual drive when I clicked the exe. 4: I can't remember if I installed the patch... but if you're still not having any luck try that too?

serialkiljoi 2021-03-11 1 point

I am running Windows 10 and followed the installation instructions. When I try to run the game it says it can't find the default.cfg. Please help

MidKnight91939 2021-03-02 1 point

Can't get it to work.

Reverend Puffin 2021-01-20 4 points

Managed to get the game to run in Windows 10 on an AMD system and solved the new game to main menu problem being found. It turns out that the problem stems from using the NOCD exes as the game is picky about the exes it creates when installing (if there is a mismatch between the created exes during the installation and the one used to boot the game, it will cause a string overflow). If you open the console after being sent back to the main menu and see this "error: G_FindConfigstringIndex: overflow", that is the cause of the issue. Use these methods to get the game to run on Win10: 1. Get the ISO file, right click it and mount it, it will create a virtual disk we can use. 2. Install the game normally and also run the 1.2 patch exe to finalise the installation. 3. Once installed, find stvoy.exe and rename it Quake3.exe (improves performance). 4. Right Click Quake3.exe and set it to compatiblity mode for WinXP SP2. 5. Go to the BaseEF Folder, find efconfig.cfg, right click, permissions, enable write. 6. Open in notepad, find Com_HunkMegs, Change from 36 to 72. 7. Set a custom resolution in the same efconfig.cfg file and save. 8. Run the Quake3.exe in administator mode. And that should be you! You will need to mount the ISO file to mimic a disk before playing and then eject once done. This is quite simple in Win10 (simple right click option). This will allow you to bypass the NOCD exe issues. In the event you have more issues, here is some back up options: 9. Go to https://mesa.fdossena.com/ (openGL dll hack for old games). 10. Find version 17.3.7 and download it. 11. In the folder with the .exes, create two folders with the name stvoy.exe.local and stvoyHM.exe.local (if you have renamed the exe, call it Quake3.exe.local). 12. In the two folders, place the downloaded dll file from Mesa. 13. Run the game and try to load a map or new game. Hope this helps and Live Long and Prosper!

cornychicken879 2020-11-19 0 point

@ADAMUSCG the same thing happened to me I don't want to buy the actual disc, would anybody know a way to fix this?

Oracle VM VirtualBox 2020-11-17 -1 point

try to install Oracle VM VirtualBox and find a windows xp iso or cd and install windows xp on VM VirtualBox and install STAR TREK: VOYAGER - ELITE FORCE on windows xp

cac2008 2020-11-11 0 point

Just installed and run the patch, but it won't let me start a new campaign. Every option just throws me back to the menu. It just isn't working.

EITHERWAY 2020-11-05 0 point

i have successfully installed the game the holo match works but the story isn't working it says for me to insert cd and i have the iso mounted does anyone have any recommendations

heybuddy 2020-09-06 2 points

pre installed does NOT work. tried everything.

John O'Neill 2020-07-27 2 points

Tried Everything can't get it to run on windows 10

admin 2020-07-23 3 points

Removed the TiZ malware from the preinstalled zip

adamuscg 2020-07-18 0 point

DL'd the game. now it's asking for the phyiscal CD which I don't have. way to bypass?

VIRUS WARNING and Info PART 2 2020-07-08 2 points

See my earlier post, I was mistaken about the "A TiZ Release.exe" not being in the download. My other computer automatically removed it. I only noticed it was still in there after checking the "Star-Trek-Voyager---Elite-Force_Win_EN_Pre-Installed.zip" file. I do recommend an Admin taking a look at that file and comfirming if false positive. It does not seem needed for the game at all anyway so perhaps just remove it from the .zip.

VIRUS WARNING and Info 2020-07-07 2 points

My Windows Defender detected Trojan:Win32/Occamy.C75 in "A TiZ Release.exe" from the Pre Installed download link. The game does not need that "A TiZ Release.exe" and another download I tested from the same download link did not have "A TiZ Release.exe included on the download. So either myabandonware already removed it from the download or someone somehow snuck the .exe on my connection. Could be a false positive, but if your anti-virus picks it up you should be okay with quarentine and removing "A TiZ Release.exe" The pre install also includes the expansion. I was unable to patch the game when saving in C: Program Files (x86) as suggested. But Elite Force from stvoy.exe runs fine and Holomatch with stvoyHM.exe also works. I had a problem with the turbolift in Virtual Voyager where after selecting a deck, it would respawn me back in Monroe's quarters. This was solved by running in Compatibility Mode for Windows XP Service Pack 2. I am using Windows 10 x64. This review is just one 1 day with the game and not having played campaign yet.

jmfindorff 2020-06-21 0 point

@godmind No, this is just the base game, a link to the expansion can be found at the bottom of the description for the game.

Godmind 2020-06-19 -1 point

Does the pre-install version include the expansion pack?

Dyf 2020-05-17 1 point

Been looking for my fathers copy of this game for about a year now. It was a staple of our childhood and a wonderful meeting of our two worlds of gaming and Star Trek which led to the formation of many fond memories. So pleased to have found this at last, thank you MyAbandonware!

Safus 2020-04-28 0 point

Okay, cancel my last. The IMOD crashes the game and after the cutscene is loaded where you drive onto the bridge after the holodeck you are back in the main menu. So it doesn't work for me either -;-

@Irreversible1988 I had the same problem. I could only avoid it by skipping the first mission with the Cheat Map borg2 (as indicated here under cheats). After that it seemed to be running, although I'm not too far either. You also have to give yourself the IMOD because you missed it here. (Cheat give IMOD)

Jason 2020-04-10 0 point

Ok, i got past my previous problem. reintalled no CD patch. However whenever i want to save or load a game it goes all slow and freezes. impossible to save/load. using windows 10 x64. Any ideas how to solve this as the game works perfectly other than this

Hi, Installed fine, however when i click engage to start the actually mission it sends me straight back to the start screen again. any ideas??

Irreversible1988 2020-04-09 0 point

I've downloaded everything but, at a certain point in the game (pretty soon, when I'm still in the Borg Cube) it gets me back to the main menu and I have to start the game all over again. Same thing happens if I hit ESC or I try a quick save. Can somebody help me? Thanks.

Irreversible1988 2020-04-07 -1 point

@Noobhammer I guess we have to download the NOCD file among the Game Extras...

Retro Pixel Lizard 2020-02-07 2 points

As a Trekkie, this is great, the story + addition of Elite Force into the setting was good enough it was considered being added into the official show but never happened, and the virtural voyager expansion is a treat for those wanting to run around a good recreation of the ship looking for secrets and easter eggs. For non-trekkies, this is a great FPS game with also great level design, voice acting (Provided by the actors from the show) and doesn't require you to know anything about Star Trek to enjoy.

krashd 2020-02-07 0 point

No, Norton likely detected the included crack for the game, many of these use 'hooks' or 'injectors' to bypass the copy protection and both of these methods tend to flag as a false positive due to their popular use in malware.

bigshrimp 2019-12-26 0 point

Utilize caution, and a good antivirus. Norton instantly detected and removed a virus from the folder once I had extracted it.

Norgy 2019-12-21 1 point

I downloaded the pre installed version because I couldn't get the iso to work. I tried applying the patch but it says it can't locate the game? I'm unsure what to do.

FXOjafar 2019-10-30 3 points

@CAM Put in the pre-install version in C:\Program Files (x86) and it will run.

CAM 2019-09-19 1 point

I have downloaded the Pre-Installed version onto my WIndows 10 pc, but when I try to launch 'stvoy' it comes up with the message 'couldn't load default.cfg' even when I moved the folder to C:

Locutus9956 2019-09-13 0 point

This game actually holds up surprisingly well despite its age... The preinstalled version works perfectly (you need to place the extracted folder on the root C: drive though or it wont launch)

n00bHaMmEr 2019-09-01 3 points

When I try to launch, it tells me to insert CD-ROM and try again. The Holomatch works fine. Any thoughts?

mi mi 2019-05-17 0 point

looks fun i want to try it.

OK let's go 2019-03-07 0 point

Aha good day and bone voyage!

lyndi j 2019-03-04 0 point

its running really slowly on my windows 10 computer

G33K 2019-02-16 -1 point

No multiplayer?

blahblah 2019-01-06 1 point

@TOPO ... when installing, it will ask if you want to register the game. Click "No". That could be what happened to you. These old win games often asked for registration as a way to get folks signed up for news letters, or install secondary programs that would spam you with marketing. Back in the "bad old days" of Windows (98/XP), every program seemed to want to install a TSR (terminate, stay-resident) task bar program to always run and auto-update, or spam the end-user and what-not. So, when in doubt, don't register the game. These days, some third-party spammer / scammer may have gotten ahold of whatever site the registration redirects to, and they could be trying to auto-install malware. Never no. So, when in doubt, DON'T register the game.

blahblah 2019-01-05 3 points

1) download the ISO 2) download the "install" instructions below 3) with ISO mounted, click AUTORUN instead of SETUP (for older win games, it's always safer / better to do AUTORUN, because it may kick off some prep work to get ready for the SETUP that just clicking the SETUP file might skip.) I was able to install it + expansion fine on Win 10 x64. Hope this helps

Wazaman88 2018-11-06 4 points

cant even install it, i click on the setup exe and it wont launch, in the taks manager it appears but still does nothing. i remember this game and love it, i remember also playing it my old laptop with windows 7 which i upgraded to windows 10 full for free when they were giving it away and still remember playing it. now i have a faster laptop and the setup exe just wont do anything. any help?

www.gamerdating.com 2018-10-25 0 point

I fixed the default.cfg error. You need to install the game on c:/ or it will give the error: "Couldn't load default.cfg" As long as the folder is on c:/ you will be fine :)

star trekker 2018-07-18 1 point

Great game just opened it up and was ready to play.

Topo 2018-07-09 -3 points

This is bad! It downloaded programmes to my computer that scanned and wanted me to register for other stuff. Make sure you have a good virus checked and delete everything!

Chuck143 2018-04-09 0 point

Thanks for posting this game with a pre-installed version! It really helps not having to deal with pesky ISO files! :-) Mac users, this game will work with Wineskin.

Gjammer 2018-04-04 1 point

Runs under Windows 7 if you select "disable display scaling on high DPI settings" in the compatibility box otherwise the screen will run off the right side and the bottom. I ran it in Windows XP mode and as administrator although those two settings may not matter much. I watched the series every week when it ran on TV. The game brings back lots of memories.

fr33kSh0w2012 2018-03-04 0 point

Thank you For this I played the demo Years ago but couldn't find the game ANYWHERE Thank you!

couldn't load default.cfg 2018-03-02 3 points

ST:V EF v1.20 win-x86 Apr 10 2001 ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/baseef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 141 in 128 Running in restricted demo mode. ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/demoef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 139 in 128 Couldn't load default.cfg

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Buy Star Trek: Voyager - Elite Force

Star Trek: Voyager - Elite Force is available for a small price on the following website, and is no longer abandonware . GOG.com provides the best release and does not include DRM , please buy from them! You can read our online store guide .

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star trek elite force ps2 rom

Star Trek™: Voyager - Elite Force

Game length provided by HowLongToBeat

  • Fight along side crewmembers with the additional of Icarus AI, an enhancement to the Quake III Arena™ engine that allows for extraordinary team interaction.
  • Nine weapons-each with two firing modes-gives you eighteen different attack options. That means the firepower will be there when you need it most.
  • Multiplayer modes offer Free-for-All, Capture the Flag and breathless Team play.
  • Corridors collapse, walls explode, and enemies materialize right in front of you.
  • Includes the Star Trek™: Voyager - Elite Force Expansion Pack.

TM, ®, & © 2000 Paramount Pictures. All rights reserved. Star Trek, Star Trek Voyager and related marks are trademarks of Paramount Pictures. This product contains software technology licensed from Id Software, Inc. Id Technology ©1999, 2000 Id Softare, Inc. All rights reserved. Activision is a registered trademark of Activision, Inc. ©2000 Activision, Inc. The ratings icon is a trademark of the Interactive Digital Software Association. All other trademarks and trade names are the properties of their respective owners. © 2021 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Please Note: Multiplayer is available only via TCP/IP LAN.

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Star Trek - Voyager: Elite Force

Quick Take - the PS2 says hello to the Klingons and co.

star trek elite force ps2 rom

Two years ago, Elite Force was one of the finest first person shooters to grace our PC screens since Half-Life. Two years ago, the Quake III engine pulsating beneath the surface was a purveyor of jaw-dropping visuals, and we were suitably impressed by the way developer Raven wielded this power. Then again, two years ago was two years ago, and we've all moved on. Sadly, Elite Force hasn't, and yet Codemasters are still dangling the game like a mouldy carrot in front of PS2 gamers with nothing better to do. Except, shock horror, they do have better things to do. Something bad happened in the transition between PC and console - it always does; the textures are of dismal quality, the character models are grotesquely angular and the environments are depressingly simplistic. Despite this, nothing has actually changed much. Overlooking its technological shortfalls, Elite Force is still very much the same enticingly atmospheric and yet disappointingly short game we remember it to be.

The story starts on the many decks of a Borg cube, and you, as Ensign Munro, are charged with the task of locating the rest of your assault team and getting them back to Voyager. The first Borg mission is a perfect example of how the player can become unnerved simply through the use of spot effects and a moody soundtrack. Well, that and the way the sneaky sods come barging out of nowhere mumbling rubbish about assimilation to take a swipe at your head. The first mission also lets you to get to grips with the PS2 pad controls and the finely balanced auto-aim system. USB mouse and keyboard support is included, something missing from the likes of Medal of Honor, and this combination does of course offer the best level of functionality for first person actioneering, but the level of functionality on the pad and the ease with which you can pick up the controls is surprising.

It's rare that you find yourself physically ducking, weaving and jumping in surprise when you're playing an FPS, and the only games in recent memory to evoke similar reactions include Aliens vs. Predator and, of course, Half-Life. This lends a deal of weight to Elite Force's argument. Furthermore, the scripted behaviour of your teammates also adds to the atmosphere, and occasionally you even care what happens to them. Shocking. It's just a shame that while these elements of the game shine, it looks and feels so dated that it dulls the experience, and the fact that it takes two days to complete it seals the game's fate. When compared to stronger PS2 titles like Deus Ex and Medal of Honor: Frontline, it lacks longevity. The addition of a split screen multiplayer mode is a nice move by the developers, but it really doesn't prove to be much of an attraction after a couple of hours play, suffering from the same afflictions which drove the PC equivalent into obscurity.

While Elite Force could have been worse, there's still not much of a reason to spend your cash on it when there are better alternatives waiting in the wings. In addition to the titles name-checked above, Red Faction is also a fine PS2 sci-fi shooter with twice as much content for half the price. But as far as Elite Force is concerned, only Star Trek completists and PS2 owners completely out of options need apply.

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  1. Star Trek Voyager : Elite Force sur PlayStation 2

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  2. Star Trek: Voyager: Elite Force ROM & ISO

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  4. Star Trek: Voyager: Elite Force

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  5. Star Trek: Voyager

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VIDEO

  1. Star Trek Voyager: Elite Force

  2. 004 Let's Play Star Trek: Elite Force II (The do-everything man)

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COMMENTS

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