star trek jem'hadar

Star Trek: The Jem'Hadar, Explained

T he Jem’Hadar were the loyal foot soldiers of the Dominion and genuinely one of the fiercest warriors in Star Trek , but how high was the price for their collective loyalty? During Star Trek: Deep Space Nine , the United Federation of Planets and its allies went to war with the Dominion. It was long, bloody, grueling, and took the lives of many Starfleet officers as well as those who stood beside them. While the Changelings who founded the Dominion started the fight, they left the Vorta in charge. The latter then sent the Jem’Hadar to get their hands dirty.

Most allies of the Dominion were under some form of manipulation or coercion. However, the Jem’Hadar had no choice but to be the foot soldiers of the Dominion. The Founders may have treated the Vorta like disposable clones of each other, but they held important administrative positions that allowed them to lead the Jem’Hadar into battle. These warriors were strong, well-trained, and prepared to die for a cause most of them didn’t even understand. The Jem’Hadar became vital to every victory until they weren’t needed anymore.

RELATED: Star Trek: What Happened To The Dominion After The War?

The Jem’Hadar Were Made to Kill

The Jem’Hadar are characterized by their lizard-like facial features and bumpy, gray skin. The small horns protruding along their jaw and in three rows along their scalp lead to a tuft of black hair, longer in some than others.

The Jem’Hadar are the only species in Star Trek that only exists due to genetic engineering. The species was created by the Vorta to fight on behalf of the Dominion. The Jem’Hadar are hatched in birthing chambers and consist only of men. It only takes them three days to mature, during which time they are programmed with elite fighting capabilities. This is what makes the Jem’Hadar such a terrifying presence in Deep Space Nine .

These soldiers are ruthless masters of hand-to-hand combat, and they don’t care whether they live or die. While the growing Jem’Hadar youth needs food to support their unique metabolism, adult Jem’Hadar needs neither food nor sleep to survive as seen in season 3, episode 6, “The Abandoned.” They instead get their necessary nutrients from a drug called ketracel-white, also known as “the white.” The Jem’Hadar become addicted to “the white” because it provides the key enzyme that the Vorta purposefully remove from their genetic makeup when they’re first created. Worse, the Jem’Hadar being addicted to “the white” further limits their chances of ever fighting back against those that oppress them.

Jem’Hadar: Tools of Destruction

The Vorta created the Jem’Hadar to be living, breathing weapons. They’re never unarmed, and their mastery of the tools at their disposal made them formidable opponents. Questions about the Dominion’s ability to win a fight against other villainous species in Star Trek all come down to the Jem’Hadar’s capabilities, of which there are many. Their vision and strength are much more effective than that of humans. The Jem’Hadar are even stronger than Klingons. Their ability to cloak themselves to the point of invisibility is intimidating. Their tough skin forces their opponents to shoot to kill rather than negotiate for peace, as is the Star Trek way.

Yet, like their humanoid peers, they also perpetrate discrimination among their own ranks. The Jem'Hadar had customary military-style titles, but they also made distinctions between different factions based on where they were created. Those of the Gamma Quadrant were known as ‘Gamma Jem’Hadar,’ and were seen as inferior. They even have a slightly different appearance, with darker complexions and a ridge going down the middle of their heads. Those of the Alpha Quadrant were known as ‘Alphas,’ and were seen as superior. They were also more willing to use individual tactics to subdue their enemies, which didn’t always work out in favor of the Dominion.

Hidden Complexities Of The Jem’Hadar

Star Trek has delivered some mind-blowing fight scenes over the years. However, the primary objective of the series has always been more about asking philosophical questions. The Jem’Hadar were introduced in Deep Space Nine as cold-blooded killers without mercy or independent thought. Later appearances, however, revealed that the Jem’Hadar weren’t completely without honor or a will to survive. Rather than mindlessly violent beasts, Star Trek made the Jem’Hadar complex, even showing them practicing rituals before boldly going into battle.

In season 5, episode 15, “By Inferno’s Light,” Lt. Commander Worf (Michael Dorn) goes hand-to-hand in a fight against First Ikat'ika (James Horan), an Alpha Jem’Hadar, after being kidnapped. Worf fights tirelessly and is prepared to die in combat , as all Klingon warriors are. However, Ikat’ika displays a rare showing of mercy and spares his life.

Even earlier, in season 4, episode 4, “Hippocratic Oath,” Dr. Julian Bashir (Alexander Siddig) and Chief Engineer Miles O’Brien (Colm Meaney) meet a group of Jem’Hadar trying to free themselves from their addiction to “the white.” Their leader, First Goran'Agar (Scott MacDonald) was able to escape it and hopes that by freeing the others from the drug, he can help them escape the Dominion.

The Jem’Hadar were the face of the Dominion War because they were the first weapons thrown at enemies of the Founders. One would think the portrayal of them would be one-sided and focused on the victors who took them down. Instead, Star Trek fans were confronted with the disturbing lives led by the Jem’Hadar. The more they learned, the more the Jem’Hadar became deserving of sympathy and understanding.

The Jem’Hadar were physically around 15 years old during the height of the Dominion War , which meant the Federation and its allies were technically fighting children in adult bodies. The result was that most of them died before they even saw 20 years old, and those who did were seen as ‘Honored Elders.’ None of the Jem’Hadar were known to make it into their 30s.

The greatest tool used to keep them in line was their genetically-engineered faith in the Founders. On the one hand, this gave Odo (René Auberjonois) the power to influence the young Jem’Hadar who literally grows up in his short custody. On the other hand, it leashed them to a master who didn’t care about their well-being. In the end, the Jem’Hadar were a complex warrior species that reminded Star Trek fans that no enemy is beyond compassion – no matter how hardcore their beliefs.

MORE: Star Trek: Who Are The Dominion?

Star Trek: The Jem'Hadar, Explained

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  • Memory Beta articles sourced from games
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  • Jem'Hadar
  • Gamma Quadrant races and cultures
  • Races and cultures
  • Humanoid species
  • Dominion races and cultures
  • Mirror universe races and cultures
  • Reptilian races and cultures
  • View history
  • 1.1.1 White
  • 1.1.2 Maturation
  • 1.1.3 Abilities
  • 1.2.1 Alternate reality
  • 1.2.2 Mirror universe
  • 1.3.1 Beliefs
  • 1.3.2 Life, death and battle
  • 1.3.3 Society
  • 1.3.4 Language
  • 1.3.5 Weaponry, common
  • 3.1 Connections
  • 3.2.1 Appearances
  • 3.2.2 References
  • 3.3 External link

History and specifics [ ]

Biology [ ].

Jem'Hadar were a humanoid race that stood somewhat taller than an average Human , with a wider build. Their skin was a leathery grey arrangement of scales with many horn-like protrusions across and around their face and back. The species was engineered by the Dominion for strength and durability, to perform as the ultimate soldier. ( Decipher RPG module : Aliens )

Jem'Hadar had amber colored blood . ( DS9 novel : Warpath ) They also did not possess any form of junk DNA within their genome which was a highlighted nature of their genetically engineered origin. ( DS9 novel : Objective: Bajor )

Part of the Jem'Hadar's genetic programming was an addiction to the isogenic enzyme ketracel-white , which they were not capable of producing themselves. The drug was supplied to the Jem'Hadar by their Vorta , thus ensuring loyalty, through addiction, to the Dominion . The drug also boosted the level of aggression in the Jem'Hadar making them more ferocious warriors. ( DS9 episodes : " The Abandoned ", " Hippocratic Oath "; Decipher RPG module : Aliens )

Jem Ha-Avatar

Taran'atar, an honored elder.

Without white the Jem'Hadar circulatory system would break down resulting in their eventual deaths. However, there were rare anomalies allowing some Jem'Hadar to produce the enzyme internally. The Jem'Hadar Taran'atar and Goran'agar both had this ability. Starfleet autopsies of Jem'Hadar found that it was a trait in some older Jem'Hadar, ten years or more, to begin to develop the means to naturally produce the enzyme in small quantities. ( DS9 episode : " Hippocratic Oath "; DS9 - Avatar novel : Book Two )

Maturation [ ]

The founders developed the Jem'Hadar to have only the male gender - this allowed them to breed armies of emotionless soldiers who possess no emotional attachment to their parents or siblings to distract their loyalty. ( Decipher RPG module : Aliens )

Jem'Hadar were created in birthing chambers and had an incredibly high metabolism that allowed newly created Jem'Hadar to fully mature, and be ready to fight, after just three days of life. ( DS9 episode : " The Abandoned ")

Most Jem'Hadar died at a young age in battle and it was uncommon for a Jem'Hadar to reach fifteen years. Those who lived as long as twenty years were given the title Honored Elders . ( DS9 episode : " To the Death ")

Starfleet analysis of the Jem'Hadar revealed that as they aged they tended to become less violent and more thoughtful and disciplined, even starting to question the status-quo of "the order of things". ( DS9 - Avatar novel : Book Two )

Abilities [ ]

With the exception of ketracel-white, which was administered through feeding tubes, the Jem'Hadar had no other needs - they did not need to sleep or require any additional form of sustenance. Actions such as eating and sleeping were considered a weakness and distraction from a constant state of combat readiness. ( Decipher RPG module : Aliens )

It was speculated that the Jem'Hadar possessed at least two hearts. They also had excellent vision, several times stronger than Human sight. ( DS9 novel : Abyss ; DS9 episode : " Favor the Bold ")

One of the Jem'Hadar's most unique abilities was the shroud , which, like a cloaking device , made them invisible to the naked eye and to most sensors . They were born with this ability but it required most of their concentration which meant they were incapable of fighting while shrouded. Jem'Hadar could detect other shrouded Jem'Hadar in the vicinity by a unique ability to detect the aura given off by the shroud called the di'teh . ( DS9 episode : " The Jem'Hadar "; DS9 novel : Demons of Air and Darkness ; DS9 - Avatar novel : Book Two )

History [ ]

The homeworld of the race that would become known as the Jem'Hadar was unknown. Some Dominion subject races speculated it was a bleak place with a dark sky and roiling clouds that admitted little sunlight.

Early Jem'Hadar developed their own language, but later developments were guided by the hand of the Founders. In the 22nd century , the Dominion was still tampering with the Jem'Hadars genetics in order to create a perfect shock trooper. Isolated pockets of rebellion lead the Founders to institute harsh crackdowns which tightened the need for ketracel white and reinforced the genetic sense of loyalty as well as unit structure. These early Jem'Hadar were stalkers and trackers that relied more on natural stealth and guile rather than their primitive technology. They lacked the capacity to shroud at this time.

By the 23rd century , the Dominion had perfected the genetic engineering process that reformed the Jem'Hadar into the Founders vision of the race - lethal killing machines easily adapted to multiple aggressor species and completely pliant to the Founders. The Jem'Hadar soon established themselves as the terrifying face of the Dominion. By this time Jem'Hadar and their vessels were equipped with powerful polaron weapons . ( Decipher RPG module : Aliens )

In the mid- 23rd century , a Jem'Hadar unit encountered a vessel of the advanced and nomadic Hirogen race. ( DS9 novel : Demons of Air and Darkness )

Talak'talan

Talak'talan, the first Jem'Hadar encountered by the Federation.

In the latter half of the 24th century the Federation discovered the Bajoran wormhole , linking the Alpha Quadrant to the Gamma Quadrant. Federation first contact with the Jem'Hadar and the Dominion came in 2370 . Relations between the two powers got off to an immediately bad start with the Jem'Hadar attacking and destroying the USS Odyssey . ( DS9 episode : " The Jem'Hadar ")

In 2373 Dominion-Federation relations had become war . Dominion forces in the Alpha Quadrant were cut off from Gamma Quadrant reinforcements so in response began to develop and grow a new breed of Jem'Hadar designed specifically to fight the races of the Alpha Quadrant. ( DS9 episode : " One Little Ship ")

At the close of war the Dominion forces returned to the Gamma Quadrant, though a small force of rogue Jem'Hadar refused to accept the treaty and remained in the Alpha Quadrant. In 2376 a Starfleet task force led by the USS Enterprise -E and the USS Jupiter destroyed several Jem'Hadar vessels still operating in the Barisa system . Around the same time the Borg assimilated or destroyed several other Jem'Hadar vessels and facilities in the quadrant. ( TNG video game : Armada )

In April of the same year the founder Odo sent the Jem'Hadar Taran'atar , who was one of the Jem'Hadar not to have a dependency on white, to the Alpha Quadrant as an envoy, to learn more about the Alpha Quadrant cultures. His arrival was troubled by a force of rogue Jem'Hadar led by Kitana'klan who attacked Taran'atar's vessel and attempted to destroy Deep Space 9 to make up for their failure to win the war before. Fortunately Taran'atar's vessel was able to catch up and help destroy the rogue vessels and thwart Kitana'klan's plan. ( DS9 - Avatar novel : Book Two )

Despite the end of the Dominion War, a number of Jem'Hadar remained in the Alpha Quadrant and refused Odo 's summons in 2386 to return to the Gamma Quadrant. This group was led by First Lamat'Ukan who called Odo a false god and that under his leadership there would be no victory and without victory, there was no life. A year later , a faction of Alpha Jem'Hadar took control of the abandoned colony of Devos II , which had been left empty since the end of the Dominion War. These Alphas established a base of operations near the old ketracel white facility in order to manufacture their own supplies. Starfleet deployed the USS Stargazer -A to investigate but no hostile action was taken since the Jem'Hadar took no further aggressive moves. In 2393 , Gul Madred hired many of these Jem'Hadar to serve as private security forces to defend his mining operations on Septimus III . ( STO website  : The Path to 2409 )

Alternate reality [ ]

In the aftermath of the Kelvin timeline , the Jem'Hadar attacked and boarded the USS Enterprise that had been brought from the past by the inter-dimensional being known as Q . ( TOS - The Q Gambit comic : " Part 2 ")

Mirror universe [ ]

The Jem'Hadar were, like their counterparts from the prime reality , servants of the Founders and members of the Dominion . However, these Jem'Hadar were larger, stronger, and even more suicidally devoted to their masters. ( Decipher RPG module : Through a Glass, Darkly )

In 2381 , a Jem'Hadar starship discovered the Bajoran wormhole . ( ST - Mirror Universe novel : Rise Like Lions )

Culture [ ]

Beliefs [ ].

The Jem'Hadar believed that their name meant "soldier". Unlike similar races with violent tendencies, the Jem'Hadar did not exalt their aggression into a matter of glory or honor. Their warrior ways were simply what they were and were the very core of their being. This made combat the sole reason and purpose of their existence and was the means through which they served the Founders, who they considered gods. ( Decipher RPG module : Aliens )

The Jem'Hadar and the Vorta were programmed to believe the Founders are gods. Though the vast majority of the race never actually saw a Founder, and some did not even believe they existed. The Jem'Hadar's devotion to the Founders extended as far as ritual suicide if they fail to protect one of the Founders. ( DS9 episode : " The Ship ")

Life, death and battle [ ]

The Jem'Hadar were highly ritualistic and ordered, before going into battle Jem'Hadar would recite the pre-battle sermon:

The chant reminded the Jem'Hadar of their purpose and helped ground them in their instincts: to fight to the bitter end, no matter the cost. They will willingly and without a moment's hesitation give their lives for a Founder.

Ceremonies were sparse and short, consisting of promotions or demotions which were handed out almost at a whim by the Vorta commanding the Jem'Hadar. Death was a common fact of life, and the deaths themselves are not mourned. In fact, those that died in battle were considered lucky and their lives were not celebrated or dwelt upon, while those that die outside combat through disease or ill happenstance were considered shameful and were forgotten as quickly as possible.

Between a choice of fighting and settling a matter peacefully, a Jem'Hadar will always choose the former unless he has been ordered by his unit's Vorta. Such commands override the Jem'Hadar's violent urges and are followed to by the letter as these are the commands of the Founders themselves. While the Vorta are not as respected as the Founders, their words are obeyed with all due respect. ( Decipher RPG module : Aliens )

Society [ ]

Jem'Hadar "social structure" formed around their military units, usually consisting of 6-10 warriors each ranked by number. A warrior followed the lead of the number preceding his own and the First followed the commands of the unit's Vorta overseer. Anything not covered in these orders was the responsibility of the Jem'Hadar First. If the orders were carried out satisfactorily, the Vorta would award the unit with a ceremonial delivery of ketracel white. ( DS9 episode : " To the Death ")

Jem'Hadar First 's were also responsible for naming newly hatched young. ( DS9 novel : Warpath )

In relation to other races, the Jem'Hadar had an innate sense that they are superior to their enemies and their natural instincts urged them to fight anyone except the Founders. ( DS9 episode : " The Abandoned ")

Language [ ]

The Jem'Hadar language was a modified version of the simplistic language they had developed prior to the Founders taking control of their evolution. It was a simple language composed of short commands, with a huge vocabulary of battle words referring to tactics and maneuvers, for which no words existed in other languages. ( Decipher RPG module : Aliens )

Typically, the Jem'Hadar refrain from speaking their own language to outsiders and prefer to learn the speech of their enemies which they are capable of doing at a fast rate. This provides them an edge against those species that are fully dependent on the Universal translator . ( DS9 novel : Time's Enemy )

Weaponry, common [ ]

  • Kar'takin (mid-range)
  • Polaron pulse rifle with chemically-enhanced bayonet (long range; 1)
  • Rens'takin (short range)
  • Shock blade (special; 2)
  • Polaron bayonets can be launched like speargun-bolts. They release a lethal nerve-agent on contact.
  • Shock blades deliver a taser-like jolt to whatever they strike in combat. Holding the blade's trigger discharges a beam of neuro-electrical energy, with an effective range of 15 feet.

Appendices [ ]

Connections [ ], appearances and references [ ], appearances [ ].

  • DS9 episode : " The Jem'Hadar "
  • DS9 episode : " The Search, Part I "
  • DS9 episode : " The Search, Part II "
  • DS9 episode : " The Abandoned "
  • DS9 episode : " Hippocratic Oath "
  • DS9 episode : " To the Death "
  • DS9 episode : " Broken Link "
  • DS9 episode : " The Ship "
  • DS9 episode : " In Purgatory's Shadow "
  • DS9 episode : " By Inferno's Light "
  • DS9 episode : " Ties of Blood and Water "
  • DS9 episode : " Blaze of Glory "
  • DS9 episode : " In the Cards "
  • DS9 episode : " Call to Arms "
  • DS9 episode : " A Time to Stand "
  • DS9 episode : " Rocks and Shoals "
  • DS9 episode : " Sons and Daughters "
  • DS9 episode : " Behind the Lines "
  • DS9 episode : " Favor the Bold "
  • DS9 episode : " Sacrifice of Angels "
  • DS9 episode : " Statistical Probabilities "
  • DS9 episode : " The Magnificent Ferengi "
  • DS9 episode : " One Little Ship "
  • DS9 episode : " Change of Heart "
  • DS9 episode : " Tears of the Prophets "
  • DS9 episode : " Image in the Sand "
  • DS9 episode : " Shadows and Symbols "
  • DS9 episode : " The Siege of AR-558 "
  • DS9 episode : " Penumbra "
  • DS9 episode : " 'Til Death Do Us Part "
  • DS9 episode : " Strange Bedfellows "
  • DS9 episode : " The Changing Face of Evil "
  • DS9 episode : " When It Rains... "
  • DS9 episode : " Tacking Into the Wind "
  • DS9 episode : " The Dogs of War "
  • DS9 episode : " What You Leave Behind "
  • DS9 novel : The Heart of the Warrior
  • DS9 novels : Avatar, Book One , Avatar
  • DS9 - Section 31 novel : Abyss
  • DS9 - Gateways novel : Demons of Air and Darkness
  • DS9 - Mission Gamma novel : Twilight
  • DS9 - Mission Gamma novel : This Gray Spirit
  • DS9 - Mission Gamma novel : Cathedral
  • DS9 - Mission Gamma novel : Lesser Evil
  • DS9 novel : Unity
  • DS9 - Worlds of Star Trek: Deep Space Nine novel : Trill: Unjoined
  • DS9 - Worlds of Star Trek: Deep Space Nine novel : Bajor: Fragments and Omens
  • DS9 - Worlds of Star Trek: Deep Space Nine novel : The Dominion: Olympus Descending
  • DS9 novel : Warpath
  • DS9 novel : Fearful Symmetry
  • DS9 novel : The Soul Key
  • DS9 novel : Sacraments of Fire
  • DS9 novel : Ascendance
  • DS9 novel : The Long Mirage
  • TNG novel : Behind Enemy Lines
  • TNG novel : Tunnel Through the Stars
  • TNG novel : The Battle of Betazed
  • ST - Typhon Pact novel : Plagues of Night
  • ST - Typhon Pact novel : Raise the Dawn
  • ST - The Fall novel : Revelation and Dust
  • ST - Mirror Universe novel : Rise Like Lions
  • ST - Section 31 novel : Disavowed
  • VOY episode : " Flesh and Blood " (hologram)

References [ ]

  • DS9 episode : " The Die is Cast "
  • DS9 episode : " Homefront "
  • DS9 episode : " The Way of the Warrior "
  • DS9 episode : " Starship Down "
  • DS9 novel : Hollow Men
  • TNG novel : Q-Space
  • VOY novel : Cybersong
  • PIC novel : The Last Best Hope
  • PIC novel : The Dark Veil
  • PIC novel : Second Self
  • LD episode : " I, Excretus "
  • ST novel : Dark Victory
  • ST novel : Preserver

External link [ ]

  • Jem'Hadar article at Memory Alpha , the wiki for canon Star Trek .
  • 1 ISS Enterprise (NCC-1701)
  • 3 Odyssey class

Jem'Hadar

star trek jem'hadar

The Jem'Hadar live purely for combat and are completely loyal to the Founders. Before entering into battle they perform a ceremony and recite the following:

"I am dead. As of this moment we are all dead. We go into battle to reclaim our lives. This we do gladly because we are Jem'Hadar. Remember, Victory is life."

So total is the Jem'Hadar belief in the god-like nature of the Founders that they will do anything commanded of them by a Founder. If they fail a Founder in any way, they will commit suicide. Ketracel-White is the only thing the Jem'Hadar need, therefore they do not eat. Relaxation would only make them weak, so they do not sleep. The Jem'Hadar are born in birthing chambers so there is no need for female Jem'Hadar. Once born, they mature at an extremely rapid rate and are able to fight within three days. Very few Jem'Hadar live to be fifteen years old and none have ever reached 30 years old. A Jem'Hadar of 20 years is an honored elder.

  • Cast & crew
  • User reviews

To the Death

  • Episode aired May 13, 1996

Jeffrey Combs in Star Trek: Deep Space Nine (1993)

A renegade group of Jem'Hadar plunders Deep Space Nine. Sisko agrees to a combat operation with loyal Jem'Hadar to prevent the renegades completing a planetary gateway. A renegade group of Jem'Hadar plunders Deep Space Nine. Sisko agrees to a combat operation with loyal Jem'Hadar to prevent the renegades completing a planetary gateway. A renegade group of Jem'Hadar plunders Deep Space Nine. Sisko agrees to a combat operation with loyal Jem'Hadar to prevent the renegades completing a planetary gateway.

  • LeVar Burton
  • Gene Roddenberry
  • Rick Berman
  • Michael Piller
  • Avery Brooks
  • Rene Auberjonois
  • Michael Dorn
  • 5 User reviews
  • 5 Critic reviews

Clarence Williams III in Star Trek: Deep Space Nine (1993)

  • Captain Benjamin 'Ben' Sisko

Rene Auberjonois

  • Constable Odo

Michael Dorn

  • Lt. Cmdr. Worf

Terry Farrell

  • Lt. Cmdr. Jadzia Dax

Cirroc Lofton

  • (credit only)

Colm Meaney

  • Chief Miles O'Brien

Armin Shimerman

  • Doctor Julian Bashir

Nana Visitor

  • Major Kira Nerys

Brian Thompson

  • Toman'torax

Scott Haven

  • Virak'kara

Jeffrey Combs

  • Omet'iklan
  • (uncredited)
  • Starfleet Ops Lieutenant

Leslie Hoffman

  • Starfleet Officer

Randy James

  • Security Officer
  • All cast & crew
  • Production, box office & more at IMDbPro

Did you know

  • Trivia First appearance of Weyoun.
  • Goofs At 40:11 during the fight with the Jem'Hadar, Worf bumps up against what appears to be a stone wall, but it moves back and forth like a piece of cardboard.

[after a brawl between Worf and a Jem'Hadar, Omet'iklan has executed his subordinate for discipline, while Sisko has only sent Worf to his quarters]

Omet'iklan : You call that discipline?

Sisko : A dead man can't learn from his mistakes.

  • Alternate versions The UK DVD and video versions of the episodes "To The Death" and "Sons And Daughters" have been cut. A neck-break, and the accompanying sound are removed from the former, due to it being regarded as too strong. A Klingon ritual involving two people exchanging blood is removed from the latter. Given the risks of HIV transmission - and the established teenage audience for Star Trek - it was felt by the BBFC that this should be removed regardless of category to prevent any viewers emulating this.
  • Connections Featured in What We Left Behind: Looking Back at Star Trek: Deep Space Nine (2018)
  • Soundtracks Star Trek: Deep Space Nine - Main Title (uncredited) Written by Dennis McCarthy Performed by Dennis McCarthy

User reviews 5

  • planktonrules
  • Jan 4, 2015
  • May 13, 1996 (United States)
  • United States
  • Official Site
  • Griffith Park, Los Angeles, California, USA
  • Paramount Television
  • See more company credits at IMDbPro

Technical specs

  • Runtime 44 minutes

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Star Trek: Deep Space Nine : “Tribunal”/“The Jem’Hadar”

“Tribunal” (season 2, episode 25; originally aired 6/5/1994)

In which, on Cardassia, the truth handles you …

I suppose I should save my thoughts on the second season as a whole for the latter half of this review, but I will say this now: The last few weeks have been one heck of a run. “Tribunal” continues the trend, giving us our first close look at the Cardassian legal system, as well as giving the writers a chance to torment poor O’Brien. The show is getting good at pushing its boundaries, and extrapolating its main ideas until they make sense as a cohesive system. Which is to say, with earlier Star Trek shows, most cultures and conflicts were one-offs. Star Trek: The Next Generation was more aggressive with its continuity, but gave off a constant sense of departure, of problems resolved and left behind. Sisko doesn’t have a spaceship. He has a space station, and that means that even when he beats the Cardassians at whatever game they’re playing—as he does this week—he’ll still have to keep winning again and again and again. I’ve heard that some fans dismiss Deep Space Nine as overly grim, but while the show deals in serious subjects without blinking, I’ve never found it depressing. It’s honest, that’s all. Before this series, the franchise was about the pure utopia of the journey, of constant motion, of seeking and never being entirely satisfied. With DS9 , the franchise creates a home, and then sets to establishing the cost of defending it.

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There are plenty of reasons to like “Tribunal,” and I’ll do my best to cover all of them, but the one that strikes me most in retrospect is how neatly the episode works to undermine the requirements of its supposed genre. I’m not talking about science-fiction tropes; O’Brien’s arrest, incarceration, and trial all fit neatly into the framework of a courtroom drama, right down to the seemingly friendly prosecution (Makbar turns cold in a hurry, but we’re introduced to her criticizing her colleagues for their poor treatment of their prisoner—she does it because she wants Miles to look good for the cameras, of course), the underdog defense attorney who’s full of well-earned wisdom, and all the expected objections and over-rulings and sudden reversals this sort of story requires. And yet at every turn, these concepts are subverted and mocked. O’Brien and the other people from Deep Space Nine (particularly Odo, who is allowed to serve as the chief’s advisor and de facto defense) continually treat the trial under standard judicial rules, but that’s not how Cardassian jurisprudence works. As we’re informed again and again, when a prisoner is brought before the court on Cardassia, he or she has already been found guilty. The sentence has been decided, and the execution scheduled. The “trial” is pure performance, intended as a way to educate citizens of the importance of obeying the state, and the glory of serving the whole.

This means there’s no outlet for the tension that courtroom drama typically thrives on. At every turn, O’Brien and Odo are thwarted in their attempts to treat the situation in the usual way. No one will tell O’Brien what he’s charged with, no matter how often he asks, and when his attorney, the venerable Kovat (Fritz Weaver, a character actor who, among other things, played a fascist head of state in The Twilight Zone ’s “The Obsolete Man” ), pays him a visit, all the Cardassian offers is platitudes about how much better everything will be if O’Brien just gives in. O’Brien asks him how many cases he’s won, but even before Kovat answers, the question is moot. The judicial elements of the episode play out like a subtle black comedy, as our heroes behave in ways we’ve come to expect from such stories, and the judges and officials throw them back at every turn. We’ve heard many times before of the horrors of Cardassian law, but this is the first time we’ve really gotten a chance to see it first hand. It’s frustrating in all the right ways, to the point where it almost seems like a flaw in the episode that O’Brien is ultimately released. Sisko comes up with the right solution to the problem (i.e. the truth), but there’s something so permanent and awful about Miles’ situation that it’s hard to shake the impression that he’s doomed no matter what anyone does.

Still, as cruelly amusing as this all is, it would be difficult to watch a character we care about get put through the wringer if our heroes didn’t put up such a good show. Much of what makes the Cardassian system run is its ruthless and persistent ability to stamp out resistance through bureaucratic force. Arrest someone, humiliate them, and assure them over and over that their guilt has been verified beyond all doubt, and you haven’t just imprisoned them—you’ve gone a long way toward reducing them, convincing the individual that their self-definition is less important than the definition imposed on them by the state. O’Brien, having been raised in a society where being a person matters more than being a cog in a machine, does what he can to stand up for himself. He’s frightened, but he doesn’t back down until he’s forced to, and you never get the sense from him that he’s even considered the idea that the charges (whatever they are) might have merit. Odo turns out to be a major ally, in an unexpected but entirely sensible twist; he understands the Cardassian legal system better than anyone else on the station, and by getting involved in the case, he at least manages to give voice to the obvious problems with process. This hour could’ve been a depressing slog right up until the end, but the way O’Brien, Odo, and Keiko (watching on from the gallery) show a determined, unified face make it more thrilling and frustrating than grim.

As for the actual story, it’s fine—another example of the Cardassians trying to force the Federation presence out of the demilitarized zone via complicated, outlandish stratagem. This time, they surgically alter a Cardassian spy to look like a former Starfleet soldier named Boone, who served with O’Brien on the Rutledge . While O’Brien is rushing to go on vacation, the fake Boone bumps into him on the promenade, they exchange a few words (Colm Meaney does an excellent, “Oh hey, I have to get going, but I really am delighted to see you!"; it’s a small touch that really fits the character), and Boone records them to use as a security code to get clearance into a weapons locker, where he steals two dozen photon warheads. The idea is to make it look like O’Brien was working with the Maquis, this serving as proof of high-level Federation collaboration with the group. It’s the sort of plan you expect Lex Luthor to scribble down in his notes while watching a James Bond film, and its loopiness is especially obvious when contrasted against the rest of the episode. It works fine for what it needs to do—first get the innocent O’Brien incarcerated, then find an easy way for Sisko to both prove his innocence and force the Cardassians to release him—but it demonstrates one of the ongoing clashes on the show: the way standard genre plotting, with its tendencies towards contrivance and reliance on outrageous shocks, can come up against more ambitious characterization and thematic depth.

Science fiction is the language DS9 uses to tell its stories, and that language can occasionally fall short of the show’s ambitions. Yet, when the two dovetail together, it makes for remarkable television. “Duet” and “The Wire” were so effective because of their twists and big ideas—”Duet” was the first time we heard of the remarkable talents of Cardassian plastic surgeons, after all. But those twists stemmed from character in a way the Boone subplot doesn’t. There’s a brief mention of O’Brien’s well-known hatred of Cardassians, but it’s not really relevant, and the fact that the whole thing is a frame job shifts the focus away from what’s really at stake here. The system doesn’t work because it fakes crimes; it works because it makes every person on Cardassia a tool to be used at the government’s whims. O’Brien gets off on what is essentially a technicality. His release may sow some seeds of doubt among the citizens, but it serves as an anticlimax for an otherwise terrific hour. Thankfully, as anticlimaxes go, this one is easy to swallow; it’s not like I particularly wanted to see Miles doomed to a life of hard labor and occasional torture. Although he seems to view getting a do-over on his vacation with about as much enthusiasm.

Stray observations:

  • One of DS9 ’s smaller, but very welcome, accomplishments so far: O’Brien and Keiko’s relationship. Keiko can come across as harsh at times, but their interaction makes sense, and it makes sense that Miles would be drawn to a tough woman. On TNG , their fights were played largely for laughs, but the more we see of them together on this show, the more I like them both.
  • The episode goes out of its way to inform us, and then remind us, that Cardassian citizens have a molar removed for identification purposes when they’re children. (Poor Miles loses one of his teeth soon after his arrest.) This pays off when we learn Bashir was able to identify Boone as a Cardassian impostor by his missing tooth. Except 1.) the info is cool enough it doesn’t actually need to lead to anything to be worthwhile and 2.) surely there are better ways to determine someone’s species than just checking if they have enough teeth.

“The Jem’Hadar” (season 2, episode 26; originally aired 6/12/1994)

In which the Dominion makes its presence known…

So, here were at that the real conclusion of season two, with an episode that starts paying off some impressively subtle hints scattered through the previous 25 entries. On its own “The Jem’Hadar” is pretty good—but as mentioned above, I’d like to at least pay a nod to the second season as a whole before getting into the particulars of the finale. To sum up, then: It’s good. Like, “exceeding expectations” good, and in a way that completely caught me off-guard. In my time reviewing various Trek shows, I’ve grown used to expecting a specific kind of excellence; namely, the episodic kind. In reviewing a season of the original series , or TNG , I judged its success largely based on how many good-to-great hours that season held. That’s not to say I didn’t love both shows for their ensembles and respective worlds, but their main value to me was as a sort of anthology with recurring characters. While TNG flirted with serialization, its focus was still primarily on individual stories, and while I got a good sense of Picard’s Enterprise , and how the principals functioned aboard it, the episodes themselves remained by and large standalone entities.

That’s not how Deep Space Nine works. Those earlier shows followed the more traditional television model; DS9 was part of a gradual move to more long-term narrative persistence that came to define the modern television landscape, for good and bad. Here, luckily, it’s entirely to the good. There are a few standout episodes in season two (“The Wire,” “Tribunal,” “Crossover” —add your own in the comments), but what one really comes away with from watching it all is a sense of an ongoing story that’s just starting to get up to speed. Individual hours don’t matter as much as the way scenes of Sisko and others interacting and dealing with life on the station come together; the season is more than the sum of its parts. Which may be one of the reasons that DS9 never seemed as appealing to me as a kid as the original show or TNG . To get the full effect, you really do have to watch nearly everything, because even the weakest hours inform and build on that sense of continuity. Which isn’t to say you couldn’t just wander into some random episode and have fun with it, but one of the great gifts of this medium is investment over time, and DS9 is making good use of it. I look forward to watching each week in part because I just want to spend time with these people in this place, and that’s a tremendous advantage for any series. The flaws are still visible, but as long as the show maintains a consistency in character and detail, they’re not as damaging as they might be. In summary, I’m a fan, and while I’m excited for my next project, I’m also already looking forward to returning to this particular space station soon.

With that said, let’s focus on “The Jem’Hadar,” which serves to begin the Dominion’s entrance into DS9 in earnest. I’m skeptical of cliffhangers, but this one works well because it sets up story problems which aren’t intended to be resolved immediately in the next season’s première. The finale introduces an opposing force which is presumably meant to be with us for a long time, and here’s where all that stuff I was talking about above pays off: Unlike TNG ’s haphazard attempts to lay groundwork for the Borg’s reappearance, the allusions we’ve heard to the Dominion have been both organic and persistent enough to have noticeable effect. When Sisko learns that the race of reptilian soldiers who have taken him and Quark captive are the elite fighting force of the Dominion, this revelation has actual weight to it. I can’t say how effective it would have been if I’d been watching this when it originally aired (I already knew the Dominion was important going into the series), and the episode doesn’t rely on the foreshadowing for most of its dramatic impact. But it still feels like something that’s been planned and built to over time, and that wouldn’t have been possible without DS9 ’s efforts at continuity.

I wish I could’ve gone into this one without any knowledge about the plot, though, because for the first 15 minutes or so, “The Jem’Hadar” looks like it’s telling a completely different story than the one we end up with. Sisko sees Jake working on a science project, decides the project isn’t ambitious enough, and proposes a planetary survey that could also serve (in Sisko’s mind) as a father-and-son working vacation. Jake’s excited, and invites Nog along; Quark, who desperately wants permission to use the station’s video monitors to sell merchandise, tags along as well in a misguided attempt to earn Sisko’s friendship. All of which means that, for a surprisingly long time, the episode keeps it light. We get a lot of humor out of Avery Brooks's slow burn, and the way Quark’s efforts at ingratiating himself are at odds with his basic loathing and mistrust of the outdoors. But Sisko and Jake get a little time together, and Nog manages to impress the older man. Then a telekinetic alien shows up, knocks Sisko down, and gets him, Quark, and herself captured by the Jem’Hadar.

It’s an abrupt shift, although it’s not as though the tone suddenly goes full Schindler’s List . The alien, who calls herself Eris, tells Sisko that the Dominion conquered her home world, and her monologue on the subject is the first real attempt to distinguish the Dominion as baddies: apparently, they first invite new civilizations to join their ranks, and if that doesn’t work, it’s on to brutal domination. Time will tell just what drives them to conquer, but it’s already intriguing how much this sounds like the dark side version of the Federation’s handshake-and-hugs approach. In the ideal future of Star Trek , everybody can eventually be friends provided we’re all patient and understanding, and friendship means unification. It’s a lovely thought, but an optimistic one, and I like the idea that the Dominion could show how such a program could be twisted into, well, assimilation. (Come to think, the Borg are also a spin what the Federation does. Hopefully I already thought of that during my TNG reviews.) While we ultimately learn that Eris is a Dominion spy, pretending to be captive just to get a sense of Starfleet’s power and intentions, there’s no reason to believe that the story she tells isn’t true, and it’s doubtful that the Federation, or anyone else, will be able to find a peaceful means for resolving the conflict that doesn’t mean absolute surrender.

We also learn in this episode that the Dominion has been getting pissed off about the Federation’s intrusions into its territory via the wormhole, and that they’ve been planning their response for a while, which gives them an edge. Sisko only gets a chance to speak with one of the Jem’Hadar, an arrogant thug who expresses disappointment that Sisko and Quark aren’t Klingons; the makeup here is impressive, but we’ve had warriors on the series before, and time will tell just how bad these dudes actually are. What’s more intriguing is the way the hour drives home just how little our heroes know and understand about their potential enemy. We don’t even know what the Dominion is , exactly. The Jem’Hadar makes reference to the “Founders,” and while Eris claims those are just a myth, Sisko theorizes in the end that she herself was one of them—but what exactly does that mean? This helps increase the sense that the DS9 crew is about to face off against a threat that may have them significantly outmatched, a sense which is multiplied a hundredfold during the final space battle. After Sisko, Quark, and Eris (who’s still pretending to be a victim) are rescued, the group, along with the Odyssey , a Federation ship which became involved once the Jem’Hadar notified everyone whom they’d captured, head for home. But even though the good guys are retreating, one Jem’Hadar ship does a suicide run directly into the Odyssey (a much bigger ship, by the way), destroying themselves and it instantly. To sum up: Our heroes are about to face off against an enemy with powers they can’t understand, a social structure they know nothing about, and resources they can only imagine. And that enemy is willing to sacrifice itself to kill, simply to make sure they’ve left the right impression.

Well, it worked. I don’t know what happens next, but things look bad for Sisko, Kira, Odo, Dax, Bashir, O’Brien, Quark, and the rest. But that’s very, very good for us.

  • Quark’s arguments with Sisko follow the “he’s a dick right up until he says something that really makes you think” model, which always annoys me a little. But Quark sells it well enough; his point that the Ferengi were never as bad as humans in their capitalist phase isn’t a bad one, and, while it doesn’t make up for him being such an irritant for most of the episode, it’s hard to completely dismiss his arguments. Plus, without his greediness, Sisko would never have realized Eris was a fake, so that’s a point for the large-lobed gentleman.
  • Jake and Nog’s efforts to operate the runabout by themselves were cute, but came across a little like padding. Also, I’m surprised Sisko didn’t have some kind of fail-safe built into the autopilot that would could return the ship back to the station without him in the case of disaster. I get that he wouldn’t want Jake joyriding with the thing, but would it be that hard to give him a safe way to return home if Sisko wasn’t around?
  • I’m going to assume Eris got some info off the station’s computers before she beamed away (and how frightening is it that O’Brien can’t track where the transporter signal comes from?), because otherwise, it seems like she gives Sisko a lot more information about the Dominion than she gets from him about the Federation. But maybe that was the point all along.

Next week: Happy day after the Fourth of July! We’ll return to Deep Space Nine in the fall, but I hope you’ll join me when, starting July 12th, I laugh myself to death with Monty Python’s Flying Circus .

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Dominion

The Jem'Hadar , like the Vorta , are a genetically engineered race of humanoids created by the Founders to be the Dominion 's military power.

Jem'Hadar player captains begin the game at level 60 with level appropriate equipment and a number of reputations, Duty officer and R&D schools completed depending on their speciality (see details below). Jem'Hadar Vanguard , which have additional space combat bonuses, can be purchased from the Zen Store .

  • 4 Starting progress
  • 5 Missions involved
  • 7 Bridge officers
  • 8 Duty officers
  • 10 See also
  • 11 External Links

History [ | ]

According to the Masan Research Reports , the Jem'Hadar (also known as "Cadre Species 468") were engineered at Masan Research Station to be the strong arm of the Dominion, guided by the cunning of the Vorta . The use of the Jem'Hadar allowed the Founders to spend more time in the Link.

Biology [ | ]

Jem'Hadar are bred and can reach full adulthood in a matter of days. When born they look very similar to a Human child. As their age increases they start changing to more traditional Jem'Hadar appearance. Adult members of their race tend to have purple or blue skin of varying depths. Their skin is also scaled and they have small horns on either sides of their head and around their jaw. Their melee weapon of choice is the Kar'takin .

To ensure their loyalty, Jem'Hadar are genetically engineered to have an addiction to [ Ketracel White ] . ( Hippocratic Oath" ) White contains all essential dietary nutrients for the Jem'Hadar, alleviating their need to eat or drink, however if a Jem'Hadar is deprived of White, they suffer withdrawal symptoms including pain, anxiety, loss of mental control, and inability to "shroud". Ultimately, they spiral into homicidal insanity until their entire genetic structure collapses. ( Rocks and Shoals" )

Those Jem'Hadar bred in the Alpha Quadrant during the Dominion War are referred to as Alpha Jem'Hadar . Also, Odo personally oversaw the development of a branch of Jem'Hadar called Jem'Hadar Vanguard .

Traits [ | ]

  • Ground: Bonus Damage for Ranged Weapons and Melee attacks, Critical Chance and Critical Severity.
  • Shroud : Allows you to briefly cloak and increase the damage of your next attack. The stealth and damage bonus expire when you attack, or the duration time runs out.
  • Unrestricted personal traits

Acute Senses icon

Starting progress [ | ]

All Jem'Hadar captains start with a Jem'Hadar Escort , Jem'Hadar Fighter , and the following:

Jem'Hadar Armor icon

  • Second [ Eko'Ixtan ] , Tactical Temporal Operative
  • Third [ Rem'Taral ] , Science Miracle Worker
  • Third [ Metama'Kagal ] , Engineering Intelligence Specialist
  • Fourth [ Virak'Agar ] , Tactical Command Specialist

The preceding bridge officers come qualified in all primary specializations .

  • Fifth [ Ixso'Rax ] , Tactical Officer
  • Fifth [ Tomak'talan ] , Engineering Officer
  • Fifth [ Vorso'kax ] , Science Officer

Duty Officers:

  • [ Honored First Duty Officer Pack ] with 49 officers inside (upon completing “Turn the Tide” )

Experience Point icon

The following, depending on their profession:

Missions involved [ | ]

ALL

Bridge officers [ | ]

  • Jem'Hadar captains receive seven Jem'Hadar BOffs of varying qualities, and can purchase more Common quality from Loriss .
  • Purchasing Gamma Vanguard Pack unlocks three Jem'Hadar Vanguard Bridge Officers which can be claimed on characters of all factions.
  • One of the rewards for completing “Facility 4028” is a Jem'Hadar Tactical Officer Candidate .

Duty officers [ | ]

  • Jem'Hadar captains receive [ Honored First Duty Officer Pack ] with 49 officers inside.
  • List of Jem'Hadar duty officers lists officers of Jem'Hadar race. Note that these officers are not given as starting ones to Jem'Hadar captains, and most can be obtained and used by captains of any race.
  • Jem'Hadar, including the available bridge officer, have the innate ability to Shroud themselves, providing a stealth and damage buff.

See also [ | ]

  • Max Level Boost

External Links [ | ]

  • Jem'Hadar at Memory Alpha , the Star Trek Wiki.
  • 2 Playable starship
  • 3 Reputation System

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Jem'Hadar Veteran Rewards!

By Ambassador Kael | Tue 22 Oct 2019 09:00:00 AM PDT

star trek jem'hadar

Jem’Hadar Additions to Lifetime Subscriptions

With the upcoming sale on Lifetime Subscriptions, scheduled to start on October 24th, we will be adding new Jem’Hadar-themed rewards to the already-substantial catalogue of offerings that are included with this valuable purchase.

Veterans and Lifetime Subscribers will see each of the following new additions unlocked for all of their Jem’Hadar characters upon the completion of the Dominion Tutorial Experience on those characters.

Jem’Hadar Veteran Uniforms

Multiple new uniforms are being added for use by Jem’Hadar characters. These offerings will allow you to represent the Dominion with pride, as you show off your veterancy and dedication to defending the Gamma Quadrant, and beyond.

Jem’Hadar Veteran Ship

The Jem’Hadar Vanguard Heavy Destroyer [T6] will be available for claim from the Shipyard by any Jem’Hadar character that is made on a lifetime subscription account. When this ship unlocks, you will also gain access to a new Jem’Hadar Veteran Ship Material, usable on any Jem’Hadar starship (including those originally released in Lock Boxes).

Here are the ship’s stats and details:

Jem'Hadar Vanguard Heavy Destroyer [T6]

The Vanguard Fleet is the personal detachment of Dominion starships and soldiers that accompany the changeling known as Odo. As one of the few Founders with an affinity for life as a solid, he was placed in command of this fleet in an effort to combat the re-emerging Hur'q threat.

Odo's time spent living among solids has given him a greater degree of empathy and understanding for the sanctity of life, including those of his loyal Jem'Hadar soldiers. As such, he has commanded additional resources and research be pooled toward increasing the Vanguard's technological and logistical superiority, with the purpose of ensuring a greater chance of victory, and reducing or eliminating Dominion casualties.

Frequently acting as the flagship for Dominion fleets, this commanding starship is just as suited to frontline assaults as it is to leading its fellow starships in strategic strikes from a position of authority.

Vanguard starships come included with two loyal Jem’Hadar ace pilots. These expert pilots fly their own Jem’Hadar Vanguard Raiders in formation with you, never straying far from your side. Their extensive experience in team-based tactics allow them to execute powerful maneuvers at your command. In case of catastrophic ship failure, they will return back to operations shortly and automatically after a brief lockout.

Ship Details:

  • Faction Required: Dominion
  • Availability: 1000 Day Veteran Reward
  • Hull Strength: Hull Strength: 1.1 (44,000 at level 60 and 49,500 at level 65)
  • Shield Modifier: 0.95
  • Weapons: 4 Fore, 3 Aft
  • Device Slots: 3
  • Bridge Officer Stations: Commander Tactical, Lieutenant Commander Engineering/Command, Lieutenant Science, Lieutenant Commander Universal, Ensign Universal
  • Console Modifications: 5 Tactical, 3 Engineering, 2 Science
  • Base Turn Rate: 14
  • Impulse Modifier: 0.22
  • Inertia: 80
  • +10 Weapon Power, +5 Shield Power
  • Can Equip Dual Cannons
  • Regenerative Mode (Innate): +5 Auxiliary Power, +30 Starship Shield Systems
  • Console - Universal - Enhanced Dynamic Tactical System: Tactical Mode (Disables Regenerative Mode, +5 Weapon power, +30 Starship Targeting Systems), Tachyon Inversion Beam (Requires Regenerative Mode), Polaron Lotus (Requires Tactical Mode)
  • Advanced Quantum Slipstream Drive
  • Precise Weapon Systems
  • Enhanced Weapon Banks
  • Devastating Weaponry
  • Enhanced Weapon Systems
  • Weapon System Synergy (Starship Trait)

Console - Universal - Enhanced Dynamic Tactical System

The Jem'Hadar Vanguard Heavy Destroyer is similar to an Escort, but has many qualities of Light Cruisers and Science Vessels. It comes equipped with a prototype Enhanced Dynamic Tactical System console (or EDTS). This console allows you to transform your ship between Regenerative Mode and Tactical Mode.

In Regenerative Mode, your Tachyon Inversion Beam is enabled, which can siphon shields from multiple targets. Also, excess power is transferred to the Auxiliary System in this mode, and you’ll gain a bonus to Starship Shield Systems.

Activating Tactical Mode transfers power to your Weapon Systems, and increases your ships Starship Targeting Systems skill, granting an Accuracy bonus. In Tactical Mode, the EDTS console enables a powerful multi-targeting Polaron Lotus, which is capable of piercing multiple targets. However, while in Tactical Mode, your Starship Shield Systems bonus, Auxiliary Power bonus and Tachyon Inversion Beam are disabled.

This console also provides a passive bonus to Critical Severity and Hull Hit Points.

This unique station mod may only be equipped on Heavy Destroyers, but may be equipped in any of their console mod slots.

Starship Trait – Weapon System Synergy

Achieving level 5 in the Jem'Hadar Vanguard Heavy Destroyer [T6] Starship Mastery will unlock the Weapon System Synergy Starship Trait. While Weapon System Synergy is slotted, your directed energy weapons will build 1 stack of Weapon System Synergy per cycle. Each stack provides a small boost to bonus Projectile damage and a small boost to Projectile shield penetration. This buff stacks up to 20 times. All stacks are removed when you fire a Projectile weapon.

Admiralty Ship Details:

  • ENG:  35
  • SCI:  16
  • TAC:  57
  • SPECIAL:  -25% Maintenance per SciShip

Fleet Jem'Hadar Vanguard Heavy Destroyer [T6]

The Fleet Jem'Hadar Vanguard Heavy Destroyer [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a 5th Starship Mastery level and thus do not unlock a Starship Trait.

  • Faction: Jem'Hadar
  • Availability: Tier 2 Spire
  • Hull Strength: Hull Strength: 1.2 (48,000 at level 60 and 54,000 at level 65)
  • Shield Modifier: 1.04
  • Console Modifications: 5 Tactical, 4 Engineering, 2 Science
  • ENG:  37
  • SCI:  18
  • TAC:  62
  • SPECIAL:  +8 SCI per Any Ship (Not Small Craft)

NOTE: The above stats and systems are subject to change.

The newly-added Costumes and Ship items will remain part of the rewards included with a Lifetime Subscription after the sale has ended .

Jeremy “BorticusCryptic” Randall Lead Systems Designer Star Trek Online

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A Jem'Hadar soldier

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COMMENTS

  1. Jem'Hadar

    The Jem'Hadar are a central focus of the "Victory is Life" expansion of Star Trek Online, which allows players to create Jem'Hadar characters serving in Odo's Vanguard Fleet in battle against the Hur'q. Jem'Hadar characters initially require ketracel-white (obtainable by mission rewards, or from the Vorta Loriss on DS9) to function; after the ...

  2. The Jem'Hadar

    The Jem'Hadar. " The Jem'Hadar " is the 26th and final episode in the second season of the syndicated American science fiction television series Star Trek: Deep Space Nine, the 46th episode overall. It introduces the Jem'Hadar and the Vorta, two species of the Dominion. It is the last episode to regularly feature the 2360s communicator badge ...

  3. Who Will Be First? The Jem'Hadar, Ranked

    The very first Jem'Hadar to speak during the species's debut episode, Talak'talan imprisoned Benjamin Sisko and Quark before journeying to Deep Space 9 and paying an unwelcome visit to ops. Talak'talan's cruel and efficient attitude supplied the perfect introduction to the Jem'Hadar as he detailed the unsavory fate that befell the Alpha Quadrant starships and the Bajoran colonists who the ...

  4. Alpha (Jem'Hadar)

    The Alphas were Jem'Hadar who were created in the Alpha Quadrant in 2374, after the Dominion realized that no reinforcements could come through the Bajoran wormhole. The Alphas were genetically-engineered to fight against Alpha Quadrant species. They believed themselves to be superior to the "Gammas", Jem'Hadar who were bred in the Gamma Quadrant, leading to considerable friction between the ...

  5. The Jem'Hadar (episode)

    The first of many Jem'Hadar ships to come through the wormhole. On the station, the Galaxy-class USS Odyssey is due to arrive in eight hours when something begins coming through the wormhole. Kira tells Dax to display it on the viewscreen and it is a Jem'Hadar attack ship.Dax hails the vessel and raises the station's shields, but a Jem'Hadar beams into Ops despite the shields.

  6. Star Trek: The Jem'Hadar, Explained

    The Jem'Hadar are the only species in Star Trek that only exists due to genetic engineering. The species was created by the Vorta to fight on behalf of the Dominion. The Jem'Hadar are hatched ...

  7. Jem'Hadar

    The Jem'Hadar were a humanoid species native to the Gamma Quadrant. They were genetically-engineered to serve as shock troopers for the Dominion and were feared throughout the galaxy as the brutal face of Dominion oppression. Aggressive and independent, yet honorable, the Jem'Hadar were kept loyal to their creators by means of a congenital addiction to the Founder-controlled drug ketracel ...

  8. Jem'Hadar

    The Jem'Hadar are born in birthing chambers so there is no need for female Jem'Hadar. Once born, they mature at an extremely rapid rate and are able to fight within three days. Very few Jem'Hadar live to be fifteen years old and none have ever reached 30 years old. A Jem'Hadar of 20 years is an honored elder.

  9. Episode Preview: The Jem'Hadar

    While in the Gamma Quadrant, Sisko, Quark and a strange telepathic woman are captured by the Jem'Hadar, the soldiers of the Dominion. ... The Epic Voyage of Star Trek: The Cruise VII. Star Trek Universe. 03:07. Happy International Women's Day from the Women of Star Trek. Star Trek Universe. 03:20. Day 6 and 7 of Star Trek: The Cruise VII ...

  10. Star Trek Lives

    The Founders enhanced the Jem'Hadar from their original violent beginnings as orcish lifeforms. The Jem'Hadar today are a genetically-engineered race of elite fighters, imprinted with blind obedience to the Vortas and particularly to the Founders, whom they regard as Gods and superior beings. Few Jem'Hadar have actually seen the Founders, and ...

  11. "Star Trek: Deep Space Nine" The Jem'Hadar (TV Episode 1994)

    The Jem'Hadar: Directed by Kim Friedman. With Avery Brooks, Rene Auberjonois, Alexander Siddig, Terry Farrell. While in the Gamma Quadrant, Sisko, Quark and a strange telepathic woman are captured by the Jem'Hadar, the soldiers of the Dominion.

  12. "Star Trek: Deep Space Nine" To the Death (TV Episode 1996)

    To the Death: Directed by LeVar Burton. With Avery Brooks, Rene Auberjonois, Michael Dorn, Terry Farrell. A renegade group of Jem'Hadar plunders Deep Space Nine. Sisko agrees to a combat operation with loyal Jem'Hadar to prevent the renegades completing a planetary gateway.

  13. I think not having a recurring Jem'Hadar character was a ...

    A casual, constructive, and most importantly, welcoming place on the internet to talk about Star Trek Members Online ... Pretty much all the main species in DS9 for the Jem'Hadar had a main or recurring character. I would've like to see a recurring Jem'Hadar to flesh them out further Share Add a Comment. Sort by:

  14. Star Trek: Deep Space Nine : "Tribunal"/"The Jem'Hadar"

    "The Jem'Hadar" (season 2, episode 26; originally aired 6/12/1994) ... In the ideal future of Star Trek, everybody can eventually be friends provided we're all patient and understanding ...

  15. Jem'Hadar fighter

    Star Trek. A Jem'Hadar fighter, or Jem'Hadar attack ship, was a small type of warship that formed the bulk of the Dominion fleet. These versatile starships were also known to perform the roles of patrol ships and scout ships. Jem'Hadar fighters were vaguely insectoid shaped, looking much like a Terran...

  16. Dominion (Star Trek)

    The Jem'Hadar, also engineered by the Founders, are the military arm of the Dominion and one of the most powerful military forces in the galaxy during the Dominion's height. The Dominion first appeared in season 2, episode 26 " The Jem'Hadar " of the television series Star Trek: Deep Space Nine and ultimately became the primary antagonists of ...

  17. To the Death (Star Trek: Deep Space Nine)

    The Defiant crew try to learn to fight alongside the Jem'Hadar, who do not fear death or value their own lives. Their alliance is tested when Toman'torax, the Jem'Hadar second-in-command, picks a fight with Lieutenant Commander Worf. After breaking up the fight, Sisko and Omet'iklan discipline their men for brawling: Omet'iklan executes Toman ...

  18. transport, Jem'Hadar

    transport, Jem'Hadar

  19. JEM'HADAR: Cultural Index

    The Dominion wouldn't be half as powerful if it weren't for its imposing military. It's strength lies in its rapid production of powerful vessels and more im...

  20. Jem'Hadar

    The Jem'Hadar, like the Vorta, are a genetically engineered race of humanoids created by the Founders to be the Dominion's military power. Jem'Hadar player captains begin the game at level 60 with level appropriate equipment and a number of reputations, Duty officer and R&D schools completed depending on their speciality (see details below). Jem'Hadar Vanguard, which have additional space ...

  21. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. ... The Jem'Hadar Flagship fully restores hull health when victorious in battle. "I am Jem'Hadar, and I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives.

  22. USS Spokane VS Jem'Hadar Fighter

    #startrek #starships #startrekbridgecommander In this video we are going to look at the USS Spokane.This vessel is from the early 2300's and is a half way...

  23. Jem'Hadar battle cruiser

    "Jem'Hadar warship" According to the Star Trek Encyclopedia (3rd ed., p. 220-221), which pictured the vessel upside down in both its entry and a comparison of ship sizes, this class was referred to simply as a "Jem'Hadar warship," a term that also appeared on-screen as an okudagram, taken from the aforemention Encyclopedia entries, in both the correct and incorrect orientations, in several ...

  24. Jem'Hadar Veteran Rewards!

    The Jem'Hadar Vanguard Heavy Destroyer [T6] will be available for claim from the Shipyard by any Jem'Hadar character that is made on a lifetime subscription account. When this ship unlocks, you will also gain access to a new Jem'Hadar Veteran Ship Material, usable on any Jem'Hadar starship (including those originally released in Lock ...

  25. Star Trek: Into The Unknown

    Teleport to the bridge of the most legendary starships from Star Trek as you launch an epic adventure across the galaxy!. Star Trek: Into the Unknown features the most detailed Star Trek ship models in tabletop gaming, all designed to scale. Large ships like the U.S.S. Enterprise or the Jem'Hadar Battle Cruiser will tower over the smaller ships, and all come pre-painted to an incredible amount ...

  26. Category:Jem'Hadar

    A Jem'Hadar soldier. This category has been created to list the names of articles of people who are of the Jem'Hadar species. Any article or subcategory that lists unnamed Jem'Hadar characters will also be listed here. Internment Camp 371 inhabitants. Category:Memory Alpha images (Jem'Hadar)

  27. Steam Community :: Screenshot :: Jem'Hadar Wrath Uniform

    Star Trek Online > Screenshots > Chengar Qordath's Screenshots This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you.