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The Long Journey Home Walkthrough

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Posted on 23 April 21 at 00:17 Please use this thread to discuss the The Long Journey Home walkthrough.

Epsilon Theta

Posted on 23 April 21 at 08:15 Hello everyone. I am working on the walkthrough. I have recently completed a run in the friendly seed of "deinemum". If you, by chance, have information on that seed, such as planets with ruins, biotopes, wreckages, etc, please post them here. I have a list of 50+ planets but it is always nice to include more. If you have seeds that you have experience with that you want to share, please include noteworthy locations and species present in that see.

Posted on 28 March 22 at 11:31 We are currently looking for a new owner, please post in here or send the Walkthrough Manager a PM if you are interested in writing it.

Posted on 03 December 22 at 14:36 We are currently looking for a new owner, please post in here or send the Walkthrough Manager a PM if you are interested in writing it.

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Guide your Crew through complex quests and moral dilemmas in The Long Journey Home .

There are three different kind of quests. Story-related quests are present in any seed . A few quests are coupled to the presence of specific crew members . The seed determines the four major alien races, which all come with their individual quests. Whether a specific alien quest can be found in the seed is pure luck. Every alien race has a welcome quest, which will in general cause the first alien contact during the game. Only a single welcome quest is randomly chosen from the alien races present in the first sector.

  • 1 Story-related Quests
  • 2 Cueddhaest Quests
  • 3 Glukkt Quests
  • 4 Ilitza Quests
  • 5 Logos Quests
  • 6 Meorcl Quests
  • 7 Reeve Quests
  • 8 Vine Consensus Quests
  • 9 Wolphax Quests
  • 10 Other Quests
  • 11 IASA Holographic Training

Story-related Quests [ | ]

Main quest: The Long Journey Home ( The Journey Begins , A Brief Stop On Mars , Preparations for jump , Destination: Alpha Centauri , FAR FROM HOME , Trapped! , Our Long Journey Home Begins )

  • A Safe Haven?
  • Emergency Refueling
  • Mining, Repairing, Refuelling

Cueddhaest Quests [ | ]

Welcome quest: Missionary Down

  • As It Is Written...
  • Energy Drain
  • Everybody's Going To The Rapture
  • The Colour Of Truth
  • The Translator
  • Tomb Raider

Glukkt Quests [ | ]

Welcome quest: No Such Thing As A Free Launch

  • A Lender Not A Borrower Be
  • Courier Run
  • The Glukkt Who Sold The World
  • The Lost Ambassador
  • The Next Big Thing
  • The Route Of All Weevils

Ilitza Quests [ | ]

Welcome quest: Adventures In The Slave Trade

  • Bringing Down The House
  • Distress Signal
  • Gambler's Remorse
  • Human Tolerance Levels
  • The House of Pleasure
  • The Unusual Suspects
  • Unfriendly Competition

Logos Quests [ | ]

Welcome quest: Emergency Inoculation Procedure

  • Chemtrails in the Sky : Zoe required.
  • Pirate Patrol
  • The Cleansing
  • The Stars in our Sky
  • The Stowaway
  • The Investigation ( The Boneyard )

Meorcl Quests [ | ]

Welcome quest: King Enagaramus' Exotic Pet Show

  • A Banquet Fit For A Meorcl
  • Attractive Planet ( The Tomb of the Unmourned King , The Return of the King )
  • Delicious Friends
  • Distress Beacon (THE GREAT QUIZ)
  • The Brain Trust

Reeve Quests [ | ]

Welcome quest: Planetary Alert ( Stop That Probe! )

  • ...For The Inconvenience
  • Dangerous Cargo
  • Operation: Rescue
  • Our Damn Sky
  • Playing Asteroids
  • The Shivering Rot

Vine Consensus Quests [ | ]

Welcome quest: The Call Of Yggdrasil

  • A Life Ends, Another Begins
  • Fallen Leaves
  • Garden Variety Pollution
  • Pollen Count
  • Toby's Last Wish

Wolphax Quests [ | ]

Welcome quest: Tilting At Windmills

  • Avalon : Siobhan required.
  • Democracy In Action
  • The Flame Of Rebellion
  • The Grand Tournament
  • The Hand of The Princess
  • The Race of Providence ( Race BEGIN! )

Other Quests [ | ]

  • A Cure For Kirsten : Kirsten required.
  • Galaxy's Most Wanted ( Bounty Hunting )
  • HAMMER AND BONE!
  • Looking For A Lander ( Replace The Lander )
  • Smuggler's Run
  • The Shorter Journey Home : Miri required.

IASA Holographic Training [ | ]

The holographic training offers a possibility to train maneuvering the lander on different types of planets and handling the ship .

  • Lander Training: Standard Planets ( Lander Training: Challenging Planets , Asteroids and Mining , Lander Training: Hell Planets , Orbital Training , Lander Training: Gas Giants , Training: Scooping Exotic Matter , Training Complete , Training Aborted )
  • 2 Resources
  • 3 Cueddhaest

Wot I Think: The Long Journey Home

Star Trekkin'

It's not all that long, the journey, but it is very busy. About six hours might do the trick, but you're likely to get distracted along the way. Part Star Trek Voyager and part The Odyssey, The Long Journey Home [ official site ] puts you in charge of a small crew who have been stranded far from Earth due to a tech malfunction, and must make their way home, making friends and enemies along the way. Though it's clearly inspired by the likes of Star Control and Captain Blood, I've found myself thinking of No Man's Sky as I play. Here's wot I think.

TLJH is one of those games that feels like lots of mini-games stitched together. There's some basic resource management, Thrust-like planetary landings, conversations with alien races, combat, and star system navigation. It's a game that could easily end up being less than the sum of its parts, but the structure of the journey itself ties everything together and makes each decision and challenge important. Whether you're figuring out if a diversion to save a plague-ridden planet is worthwhile or even a realistic possibility given how limited the essential resources needed to keep your ship running might be.

long journey home walkthrough

There are four things to consider. Your crew are a primary resource and as they pick up injuries, your journey becomes more perilous. Those injuries come from rough landings, risky flying, certain encounters and ship-to-ship combat. People are your most precious resource, and are irreplaceable, though they can be healed if you find the appropriate items.

The other three resources you'll need to trek across the stars can all be picked up along the way and the core loop of the game involves ensuring you gather enough of each at each stop along the route.

First of all, you'll need fuel to move within systems, and to send your single-seater lander craft down to the surface of planets. It's planetside where you'll find the gases, metals and minerals that are used for refuelling and repair, but you might also want to visit some planets as part of a quest chain, or on the off-chance there'll be some mystery to uncover. But, yes, fuel is of vital importance, and you'll use it to move between planets and find it on planets.

And then there's a second kind of fuel that lets you jump between systems. The ingredients for that are found on planets as well, and you'll always have a fairly good idea what you're going to find once you settle into orbit. A scan tells you what kind of resources to expect, and what quantities they might be found in, and information about inhabitants, atmosphere, weather and overall threat level.

long journey home walkthrough

If a planet has firestorms, high winds and scarce supplies, it's probably not worth risking your lander and crew. You can repair both your ship and lander, and that's where the third resource, metal, comes into play.

On one level, that's how The Long Journey Home works; you travel from place to place, gathering enough resources to ensure you can make the next jump, or survive the next tricky landing in order to get the fuel to make the jump. That's where it reminds me of my hours with No Man's Sky, a game in which I never cared for the journey so much as the destination. The lure of discovering new species and biomes was powerful, for a few days, and part of the attraction was knowing that everything I saw mine and mine alone. Discoveries born of code and procedural design.

There is randomisation in The Long Journey Home as well, but it affects the order of things rather than the things themselves. The systems you'll pass through on your way back to our solar system are different each time, but the things within them are hand-crafted. There are several species to encounter, all with their own stories, dialogues and quest chains. Those quests range from delightfully silly interstellar quiz shows and tests of strength to genocide and flirtations with transcendental beings. What they all have in common is a sense of mischievous wit in the writing, which is courtesy of RPS columnist Richard Cobbett, a man who has forgotten more about RPGs and their tropes than most of us have ever known.

long journey home walkthrough

The combination of resource-gathering and wordy adventures is an odd one, but it's mostly successful. At worst, the actual business of scooping up fuel and minerals becomes busywork, interrupting the flow of a quest, and the limited number of encounters means that you'll start to see repetition after a few playthroughs. Thankfully, running into aliens you've already met on a previous journey doesn't mean you're in for an identical story – some encounters have fairly predictable outcomes, but some branch and twist, and there are even emergent qualities to some stories, which can be derailed or unexpectedly collide with one another.

There's a lot to like in those encounters but it's hard to escape from the feeling that the actual machinery driving the game is simpler than I'd like it to be. If you come for the stories, you still have to do the work in between them, as if visiting a library with a byzantine membership system that requires you to sign up again every time you want to borrow a book.

long journey home walkthrough

Take the lander sections: they're beautiful and simple enough, rarely taking more than five minutes to complete, even if you actually explore the surface and have a mini text adventure rather than just scooping up resources before jetting away. But they're also repetitive and a couple of mistakes can make the cost of landing heavier than rewards. I'd describe The Long Journey Home as a difficult game, given how hard it is to get home, but it's an oddly pitched difficulty. I'm more likely to peter out than to explode in a blaze of glory or perish in a calamitous misadventure.

Simply put, getting home is hard work and even though there are loads of amazing adventures to be had along the way, you'll also be carrying out a lot of maintenance. Think of this more as a warning than a condemnation because I'm still enjoying the game after thirty-five hours of playing. There's something quite soothing about the repetition that puts Long Journey Home into my Podcast Pile – which is to say, the pile of games that I play while listening to podcasts. That's not a bad pile to be in given how many podcasts I listen to every day.

long journey home walkthrough

And, yes, it still reminds me of No Man's Sky, but with these discrete mini-games instead of the arduous walking and gathering and crafting and inventory juggling. It also feels like a successor to Digital Eel's Weird Worlds: Return to Infinite Space, and a stronger one than the actual sequel. There's not quite enough here to win me over completely, but there's more than enough to make the numerous trips I've made worthwhile, and part of the charm is in never knowing if there's anything left to discover. The stars are strange and home to many mysteries and it's tempting to stick around until I've seen them all. But keep in mind that there's lots of work to do along the way.

The Long Journey Home is available now for Windows, via Steam and GOG .

Disclosure: Richard Cobbett wrote the words and has a regular column on RPS that I edit most weeks. The fact that I have to look at so many of his words as part of my day-job and actually enjoyed playing a game that was stuffed with even more of them could probably be seen as a compliment.

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The Long Journey Home is a game of great ambition — an ambition that pulled me in before I realized the limited scope of its mechanics.

If you watch a trailer for The Long Journey Home or read the description on its Steam store page, you’ll get a sense for what this game wants to be: a procedurally generated science-fiction universe; a coherent, emergent sci-fi odyssey that players can shape through diplomacy, craft and skill. It’s a tantalizing idea, and one that got me immediately excited to discover more.

The reality is a lot less appealing than the pitch. The Long Journey Home contains some colorful ideas, but it’s dragged down by an overwhelming dependence on repetitive, discouraging tests of mechanical patience and skill.

long journey home walkthrough

The Long Journey Home stylizes itself as a more scientific, literary roguelike. You play as the guiding hand behind an expedition to test humanity's first jump drive. It malfunctions, of course, and deposits you on the other side of the galaxy, around a hundred jumps away from Earth. To get back, you'll have to meet alien races, conquer hostile terrain and upgrade your ship. At least, that's the framing idea.

The vast majority of my time with The Long Journey Home was spent controlling the velocity of a fragile spacecraft as I harvested resources from procedurally generated planets. On the primary star map, gravity is represented as a grid, folding and dipping as planets, moons and stars leave their gravitational indentations. And then there's the shuttle landing minigame, where you have to settle your lander down on a resource while managing approach vector, wind speed and escape velocity.

These are the overwhelmingly primary mechanics of the game. No matter what the page on the Steam store promises about diplomacy, trading and surprise encounters, eighty percent of the actual game is trying not to smash into the ground during these frustrating sequences.

It's extraordinarily difficult to navigate around mountains, planets and meteorites in The Long Journey Home . A small miscalculation of velocity when you're trying to achieve stable orbit, and you bounce off the atmosphere, damaging your ship, injuring your crew and forcing you to try again. Even after over a dozen hours familiarizing myself with the game and its controls, I found myself approaching each new planet three or four times, swinging wide, coming up short, too fast, too shallow.

The lander sequences are even more unforgiving and awkward. I routinely shaved off over half the lander's health just trying to perch it atop the meager resources the planet offers. Generally speaking, I did more damage to my lander trying to collect metal than I could ever repair with the metal harvested. Not to mention that bouncing your lander off the surface will seriously injure your pilot. A simple mistake can cause two or three semi-permanent damage conditions that you'll have to spend precious (and rare) items to repair.

long journey home walkthrough

The Long Journey Home is a game dependent on extremely miserly resource management, and any kind of deep progress is only made possible by planning your expeditions with care. The game gives you an impression like you don't have to land on dangerous planets, that you can pick and choose to only make dangerous landings in emergencies, but the math just never added up that way. It can take over five individual metal nodes to fix your ship, and a single mineral resource is almost never enough to allow a system-to-system jump. Being imprecise with velocity and skimming off a planet's atmosphere can give you a 30 percent penalty to filling up your jump drive, which can quickly leave you stranded.

So you have to hoover up everything you see to survive. But there are so many serious, long-lasting, deeply impactful penalties for even the simplest of navigation errors in the simplest conditions that it's hard to come out ahead. I routinely quit back to the main menu and reloaded over and over to ensure that I would pull off successful resource runs with minimal damage to my lander. The most intriguing elements of The Long Journey Home are the ones teased as being in the late game: discovering ancient relics, resolving major interstellar conflicts, grand arcs of plot that are only suggested in the early game. But the whole thing is so mechanically punitive, so quick to mire you in the simplest, least engaging mechanics, that actually arriving at those most complex levels seems as distant as Earth itself.

Combat adds a whole new dimension of pain to the experience: Your ship, at least to start, is only capable of firing broadsides. These sequences play out like top-down naval engagements where your puny human vessel, firing and moving as agonizingly slowly as a Spanish galleon, must spar off against alien ships with homing missiles and defensive fighters. After dozens of fights, I still couldn't pin down proper aiming technique. My only workable tactic was to ram the enemy vessel, hook on the geometry of their ship, and fire point-blank. Combat can be expected about once per star system after the first star cluster, with some systems holding a half dozen enemy ships who all ask for Blood or Coin.

long journey home walkthrough

The aggressive pace of the combat encounters further gates the narrative content behind a skill wall. There are complicated systems of allegiance with the aliens you meet, and they respond in complex ways to prompts and quests. For example, I accidently showed the leader of a pirate base the head of one of his lieutenants, whose ship I destroyed when they tried to rob me. At first, he screamed at the insult, then immediately offered me a job as a pirate for my bloodthirsty gall. Or consider an over-friendly race who offer helpful items, leaving you to realize too late that the items give your crew an infestation. Narratively speaking, this is engaging. But mechanically, it’s infuriating: insult on top of injury. The excitement of being offered a piracy job is dulled when you consider that it means you have to spend more time with the combat minigame.

I can tell that The Long Journey is a complicated game, but the narrative is the least complex thing about it. That's the fundamental frustration of the game: It's marketed to people exactly like me, sci-fi fans who want a video game that's grounded in the optimism and curiosity of the science fiction novels of yesteryear. Artistically, thematically, the game follows in those footsteps. But don't get the impression that it's a casual game by any means. It's a cruel and finicky physics puzzler. It requires absolute attention be paid to each one of its many mechanical systems, even on the easiest difficulty. It supposes the power of your imagination is enough to make micromanaging the curve and flight velocity of a cursor on a screen exciting.

The Long Journey Home may hold many secrets and wonders, but it's hard to hold on to the promise of them when the game's more likely to break both your legs as soon as you step off the front porch. The promise of a truly narrative-driven roguelike is tantalizing, but this isn’t that game. It's just as tied to your skill with the controller as any bullet hell — more so, really, because you carry the consequences of even the slightest mistake a long ways before finally seeing the game over screen. It promises to be a game about the wonder of unbound space; instead, it’s more about the infuriating heartbreak of high wind speeds in a low gravity environment.

The Long Journey Home was reviewed using a pre-release final Steam code provided by Daedalic Entertainment. You can find additional information about Polygon’s ethics policy here .

  • Featured Content / Reviews

The Long Journey Home Review

by Alex Fuller · November 30, 2018

Are We Nearly There Yet?

Originally released for PC last year before making its way onto consoles this November, The Long Journey Home is a different title from what many have come to expect from Daedalic Entertainment, a developer and publisher more renowned for its various adventure titles. Tasking players with guiding a ship across the far reaches of space, The Long Journey Home never attempts to make its journey particularly thrilling, but the deliberate pacing combines well with its risk-versus-reward elements and the simple enjoyment of travelling the stars.

The Long Journey Home begins with players selecting the crew, spaceship, and universe seed for a mission to test a new faster-than-light drive. There are ten potential members to fill out the four available crew slots, each with their own item and skill set, as well as three spaceship and lander options providing different attributes in terms of speed, cargo space, and so forth. As the title alludes to, the test does not go quite as planned, and the crew find themselves and the ship far, far away from home. Left to their own devices, the crew must try and find the way home while dealing with dangerous locations, limited resources, and aliens of the friendly and not-so-friendly varieties.

The universe seed is the primary factor that will affect a playthrough of The Long Journey Home . It determines what players will be able to encounter, from the alien species present to the general makeup of the stars and galaxies they will be roaming in. This leads to a wide variety in difficulty between playthroughs, with certain seeds being far more welcoming to new players than others. However, there is always an element of luck to things, and even on an easier seed and with the game’s story difficulty setting, there will be many opportunities for the journey to end prematurely.

long journey home walkthrough

Successfully slinging the ship between planets is highly satisfactory.

The structure of the game has players jumping from star system to star system, stopping off at planets, space stations, and asteroid fields to find resources, investigate points of interest, or take on small jobs. Gravity plays a big part in travelling between locations in the star system, and players are heavily encouraged to make use of gravitational slingshots wherever they can to ensure they don’t needlessly waste fuel. Once players have successfully gone into orbit around a planet or moon, they can send the lander down to the surface, where it will have resource points that can be gathered and maybe other points of interest such as an alien settlement or set of ruins to explore. The structure is decently paced, with planetary stopovers always being a quick in-and-out, and it makes for an engaging journey where it can be easy and enjoyable to get sucked into a mindset of “just one more system…”.

The game’s controls are nice and straightforward, but one of the few annoyances comes with controlling the lander. Some planets are more hostile and difficult to land on than others, some having high gravity or winds, others prone to earthquakes or lightning storms, with players able buy and attach modules to the lander to help against these. However, the game always seems to enjoy throwing the lander down at high speed, so that even a lander that has in theory been modified to cope with the conditions will still be flung onto the surface despite the player’s best attempts. In these cases all players can do is hope the damage isn’t too severe and just carry on. It’s understandable that the game is promoting a sense of risk-versus-reward on using the lander, but it’s nevertheless frustrating, particularly given how much more enjoyable and comparatively friendly interplanetary travel is.

long journey home walkthrough

Combat encounters are not worth actively seeking out.

Though there are some interesting quests and pieces of lore to discover, there isn’t much of a narrative to The Long Journey Home . Part of this is because quests and jobs often require that players go out of their way to complete them, which is generally a high risk to take considering the limited resources available and the propensity of the ship to be damaged through wear and tear when it jumps. Even on the friendly seeds, money needed for repairs can be hard to come by and so time spent going back and forth in one sector can be very costly in the long run. There are very few named characters in the game, and those that are named generally appear for a single quest before they disappear and are never heard from again. The Long Journey Home is undeniably more about trying to survive the journey above anything else, but there’s some interesting variety to the alien species that can appear, with some enjoyable writing and inconsequential banter between the crew that appears from time to time.

Crew members don’t gain any new skills on top of those they come with; anything they can do to help depends on items picked up throughout the voyage. The main concern is keeping them alive, as various things such as radiation from stars and heavy lander impacts can cause injuries, five of which will cause that crew member’s death. Instead, any progress comes from what helpful items players are able to attain, and crew members can be help get these. For example, Ash is able to turn alien flora into medical items, used to heal aforementioned injuries. Meanwhile, players can also buy new modules for the ship or lander that will provide bonuses such as improved radiation shielding. It all follows the theme of survival above anything else.

Combat is not very interesting and more often than not best avoided. Combat will see the ship come up against another ship, usually bigger, which may itself spawn additional smaller ships. The ships then fly around each other, shooting in pre-defined directions — the default weapon has the player ship fire up to four projectiles directly port and starboard, with players able to buy upgrades from a very limited selection of weapons and shields — then recharging before firing again. If players win, they may be lucky enough to receive a paltry set of credits or resources that may just about cover any repairs. If players lose, then it’s time to rewind back to the start of the star system or start the entire journey anew. The combat itself is straightforward, but is rarely worth the time and effort.

long journey home walkthrough

Some planets have very pretty backdrops, but be prepared to see similar ones elsewhere in the galaxy.

There’s not too much to say about the audio in The Long Journey Home . The best thing to say is that the atmospheric music tracks do a nice job combined with the gravitational simulation to make the journeys between planets nice and chilled out. Sound effects are fine, but there’s no voice acting, though given the general lack of narrative in the game, there isn’t much to be gained even if it was present. Visuals also do the job well, with a nice and clear UI, but the positives reduce out over time. Some planets are pleasing to look at, but by the time players are through they will have seen all the templates multiple times. The same goes for the alien species, there is good variation between them, but just one design for each species and nothing to distinguish individual encounters.

The Long Journey Home doesn’t outstay its welcome. A successful journey should take most players around ten hours, which is a good length for those who just want to get home and enjoy the accomplishment while the gameplay cycle remains enjoyable. Meanwhile, the way the universe is generated with seeds means that those who are interested in seeing everything the game has to offer as well as find new challenges have many reasons to keep coming back. It never offers the most in-depth or exciting gameplay moments, but the overall experience of The Long Journey Home is an enjoyable one.

Good at sucking players into the journey

Using gravity is fun

Combat feels like an afterthought

Some lander annoyances

Tags: Daedalic Entertainment PS4 The Long Journey Home

severinmira

Alex Fuller

Alex joined RPGamer in 2011 as a Previewer before moving onto Reviews, News Director, and Managing Editor. Became Acting Editor-in-Chief in 2018.

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long journey home walkthrough

The Long Journey Home

  • PlayStation 4
  • Nintendo Switch

The Long Journey Home is a procedurally generated space exploration game from Daedalic Entertainment.

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long journey home walkthrough

  • Category: Consoles

A Beginner’s Guide to The Long Journey Home on Xbox One

Hey Xbox community, I’m really excited that we’re finally able to bring The Long Journey Home to Xbox One and I can’t wait to hear your feedback.

In The Long Journey Home , a misfit crew finds itself stranded in space after mankind’s first experimental jump drive goes wrong. At the wrong side of the universe you’re alone, injured and your spaceship is falling apart. The only way back home is through the universe.

The Long Journey Home Screenshot

However, I’d like to give you some advice for your journey and don’t want to leave you totally alone. The Long Journey Home is a narrative-heavy rogue-style game where each universe is based on a random seed. Only some of the game’s content is available in each run like four out of the eight major alien races. The quests that you find and are offered can also vary with each run, depending on which crew members you have with you, luck, or how you interact with the different aliens.

This is also a goal built heavily around replay. Unlike most rogue games, you don’t gain power between runs. Instead, you gain knowledge – how the alien races think and are best dealt with, how to turn around negative situations, and where to find quests and opportunities. Sometimes, aliens will approach you for favors or will hunt you for your life.

The Long Journey Home Screenshot

However, to survive and thrive at the other end of the galaxy, you’ll need to be proactive. Explore ruins for technologies. Figure out how to flatter and bribe cultures into helping you. Ask for work and follow up on gossip. The more you learn, the better are your chances of making it home.

A successful run currently takes about 5-6 hours real-time, though you’re unlikely to get that far the first time through and there’s plenty more to see and do even after that! Try different seeds, crews, and approaches if you’re having difficulties. There’s always a way to progress, even in the worst of situations…

The Long Journey Home Screenshot

In addition, keep in mind that The Long Journey Home is a challenging game and on your attempt to get home you’ll fail multiple times! You have to adapt to friendly and hostile aliens as well as different planets’ geographies. Be sure to check every planet’s details before attempting to land and getting your hands on valuable resources, as some are dangerous and you’ll take damage simply by being there, while others have high wind, gravity, and temperatures that make piloting extra dangerous.

You might guess that The Long Journey Home is a huge game and there is plenty of things to do and see that I didn’t even have the chance to discuss with you. However, I hope that you got a good image of the complexity The Long Journey Home has to offer and that you’ll have a blast exploring and returning to.

long journey home walkthrough

The Long Journey Home

long journey home walkthrough

long journey home walkthrough

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long journey home walkthrough

Buy The Long Journey Home

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“The way it moves between moments of wonder, humour and tragedy makes The Long Journey Home a rare pleasure among science fiction games.” Kotaku “Interacting with different alien races makes the universe in the game feel vivid and alive – that’s something The Long Journey Home does way better than other games in the past.” 90% – Gamereactor “The game can’t teach you everything in tutorial after tutorial. Thank goodness. You’d never start your doomed mission. But you’ll have to be patient with yourself. You know so little going into this.” 80% – GamingNexus

About This Game

System requirements.

  • OS *: Win 7, 8, 10, 64-bit
  • Processor: 3 GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 650 Ti / AMD Radeon HD 7790
  • DirectX: Version 11
  • Storage: 16 GB available space
  • Sound Card: DirectX 11 compatible sound card with latest drivers
  • Processor: 3GHz Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 970 / AMD Radeon R9 380
  • Processor: i5 3GHz
  • Graphics: AMD R9 M380X
  • Storage: 15 GB available space
  • Additional Notes: SSD and Controller recommended
  • Graphics: AMD Radeon Pro 560

© Copyright 2017 Daedalic Entertainment Studio West GmbH and Daedalic Entertainment GmbH. The Long Journey Home is a trademark of Daedalic Entertainment Studio West GmbH. Daedalic and the Daedalic logo are trademarks of Daedalic Entertainment GmbH. All rights reserved.

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IMAGES

  1. The Long Journey Home Walkthrough Gameplay Part 3

    long journey home walkthrough

  2. The Long Journey Home Gameplay

    long journey home walkthrough

  3. The Long Journey Home

    long journey home walkthrough

  4. The Long Journey Home

    long journey home walkthrough

  5. The Long Journey Home

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  6. The Long Journey Home Gameplay (PC HD)

    long journey home walkthrough

VIDEO

  1. The Long Journey Home Part 1

  2. The Long Journey Home Part 2

  3. The Long Journey Home

  4. The Long Journey Home

  5. Long Journey Home (Instrumental)

  6. A LONG JOURNEY HOME DANCERS

COMMENTS

  1. How To Play Guide For The Long Journey Home

    Quick Start: This skips the whole beginning and starts you off after you already stranded and right after you picked up the keystone. If you play for the first time, regardless if you know the controls pick normal start to get the full story experience. Otherwise pick quick start even if you are still a beginner.

  2. The Long Journey: Walkthrough Guide

    The Long Journey By: Midnight Adventures LLC . This will be a complete step-by-step guide for the iOS and Android point-and-click adventure, The Long Journey, by Midnight Adventures. Feel free to ask for extra help in the comments section. Walkthrough: 1. Tap on the path to continue down it to Scene 2. Read the journal entry. 2.

  3. The Long Journey Home Walkthrough Gameplay Part 1

    The Long Journey Home Walkthrough Gameplay Part 1 PC 1080p No Commentary Playthrough Let's Play (Simulation Video Game 2017) #TLJHGamePlaylist: https://goo....

  4. Survival and Strategy tips (GUIDE) :: The Long Journey Home General

    This is a follow-up of my 'Combat tips' guide that deals with strategy and tactics in the game. You will learn more about: - Why survival is prime in this game. - How you best deal with Aliens. - How your reputation is important. I. SURVIVAL. This game is first about survival because you need to go around all sort of dangers in order to keep ...

  5. Steam Community :: Guide :: Basics, Tips and Tricks

    Ahoy travelers! Lost at sea? Here's a little help if you struggle with 'The Long Journey Home'. This Collection of hints has little to no story spoilers and highlights some things the game does not explain all too well. This whole thing applies to the Adventure Mode and to a certain extend the Story Mode. I never touched Rogue and considering the unforgiving nature of even Adventure Mode ...

  6. The Long Journey Home Wiki

    The Long Journey Home was released 30 May, 2017 for PC (14 November, 2018 for PS4 and Xbox One and 4 September, 2019 for Nintendo Switch) and focuses on a procedurally generated, endless surprising living universe inspired by beloved modern science fiction shows like Farscape and Firefly available on Steam and GOG...

  7. The Long Journey Home Gameplay Walkthrough Part 1

    The Long Journey Home is a roguelike space scifi game in which you control a ship and its crew making critical decsions eploring a fascinating procedurally g...

  8. The Long Journey Home Walkthrough Gameplay Part 1

    The Long Journey Home Game Overview: The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends?

  9. The Long Journey Home Walkthrough

    Share your videos with friends, family, and the world

  10. The Long Journey Home Walkthrough

    The walkthrough for The Long Journey Home needs a new owner. Please post in this thread or send the Walkthrough Manager a PM if you are interested in writing it. Posted on 23 April 21 at 00:17.

  11. The Long Journey Home Review

    Unfortunately, those interactions turn out to be a fairly small part of The Long Journey Home. The vast majority of a playthrough involves either easing the ship into a planet's orbit or sending ...

  12. Quests

    Guide your Crew through complex quests and moral dilemmas in The Long Journey Home. There are three different kind of quests. Story-related quests are present in any seed. A few quests are coupled to the presence of specific crew members. The seed determines the four major alien races, which all come with their individual quests. Whether a specific alien quest can be found in the seed is pure ...

  13. The Long Journey home review

    The Long Journey Home is available now for Windows, via Steam and GOG. Disclosure: Richard Cobbett wrote the words and has a regular column on RPS that I edit most weeks. The fact that I have to look at so many of his words as part of my day-job and actually enjoyed playing a game that was stuffed with even more of them could probably be seen ...

  14. The Long Journey Home review

    The Long Journey Home is a game of great ambition — an ambition that pulled me in before I realized the limited scope of its mechanics.. If you watch a trailer for The Long Journey Home or read ...

  15. The Long Journey Home Review

    The Long Journey Home begins with players selecting the crew, spaceship, and universe seed for a mission to test a new faster-than-light drive. There are ten potential members to fill out the four available crew slots, each with their own item and skill set, as well as three spaceship and lander options providing different attributes in terms ...

  16. Let's Play The Long Journey Home: Episode 1

    In this video series, Arthenex plays The Long Journey Home, an exploration roguelike about a spaceship and crew stranded in a remote corner of the galaxy. Sh...

  17. The Long Journey Home Guide and Walkthrough

    The Long Journey Home. Game » consists of 4 releases. Released May 30, 2017 PC; PlayStation 4; Xbox One; Nintendo Switch; The Long Journey Home is a procedurally generated space exploration game from Daedalic Entertainment. Summary. Short summary describing this game. Navigation. Game Wiki; Images (8) ...

  18. The Long Journey Home Review (Switch eShop)

    It turns The Long Journey Home into more of a survival simulator, and it's at these times that the game becomes laborious and less engaging. It's at odds with the creativity poured into the ...

  19. A Beginner's Guide to The Long Journey Home on Xbox One

    In The Long Journey Home, a misfit crew finds itself stranded in space after mankind's first experimental jump drive goes wrong. At the wrong side of the universe you're alone, injured and your spaceship is falling apart. The only way back home is through the universe. However, I'd like to give you some advice for your journey and don't ...

  20. Steam Community :: The Long Journey Home

    The Long Journey Home - There are a million worlds in the galaxy. Only one of them is Home.It was supposed to be a short test run - a quick flight to Alpha Centauri and back. But when mankind's first experimental jump drive goes wrong, you and your crew find yourselves trapped on the wrong side of the galaxy. Now, you are entirely on your own - and the only way back leads through the ...

  21. Save 90% on The Long Journey Home on Steam

    Your most important goal: Bring your crew back home to their families and friends. The Long Journey Home combines an open world full of galaxies, planets and anomalies with quests and mechanics of a rogue-like RPG. You have to make decisions - and choose to live with the consequences. One destination. Endless adventures.

  22. The Long Journey Home (Switch) REVIEW

    The Long Journey Home is largely defined by your failures — it makes each playthrough memorable, sure, but so many times I had next to no fuel, ship damage or some similar plight and nowhere ...

  23. The Long Journey

    The Long Journey - Adventure Games & Point Click Full Gameplayhttps://play.google.com/store/apps/details?id=com.midnightadventures.thelongjourneyFREE&hl=en ...