• Mario Golf: Toadstool Tour

mario golf toadstool tour gba

Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance . About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005. It is the first Super Mario spinoff to include substantial content from Super Mario Sunshine (released the previous year), such as Bowser Jr. , Shadow Mario , and Petey Piranha making their respective second appearance overall and playable debut; it is also the first to include Diddy Kong from the Donkey Kong games, effectively taking Donkey Kong Jr. 's previous role as secondary Donkey Kong character in Super Mario games following the acquisition of Donkey Kong Country assets from Rare Ltd.

  • 1.1 Screenshots
  • 2.3 Terrain, hazards, and other features
  • 2.4.1 Single-player
  • 2.4.2 Multiplayer
  • 2.4.3 Unlockable
  • 3 Playable characters
  • 4.1 Score table
  • 5 "Target Bullseye Tour" version
  • 6 References to other games
  • 7 References in later games
  • 8 Reception
  • 10 Regional differences
  • 13 Names in other languages
  • 15 References
  • 16 External links

Opening cinematic [ edit ]

Opening cinematic of Mario Golf: Toadstool Tour

The game's opening starts with Mario and Luigi looking at a trophy and commenting on how nice it looks. Peach and Daisy call on the brothers, exclaiming that it is time to play as the four form a quartet and go on an exploration in freestyle exhibition golf. Peach gets her turn first, then comes Mario, then comes Daisy, and last comes Luigi, whose shot strikes the flagpole of the hole, impressing the crew. Wario and Waluigi are shown from behind, extremely jealous of how well Mario, Luigi, Peach, and Daisy do. The two hear a noise and turn around to see Yoshi and Koopa Troopa entering the frame before they begin their round of golf. Wario and Waluigi clench their golf clubs while laughing, and prepare to join forces with them. They all take turns hitting their golf balls, and Yoshi hits near a Chain Chomp . When he tries to get it back, the Chain Chomp wakes up and barks at Yoshi, scaring him and making him fall over. Wario attempts to hit the ball out of the bunker, which causes sand to spray into Waluigi's face in recoil. Moments later, Waluigi attempts to putt the ball into the hole, but fails miserably after a few tries, resulting in Yoshi and Koopa Troopa dozing off.

Meanwhile, Donkey Kong and Diddy Kong walk past the sleeping Yoshi and Koopa Troopa, so Wario and Waluigi attempt to challenge them next. After Donkey Kong shows his golf prowess, Wario, despite his terrible swing, attempts to hit the ball a long way, until it goes out of sight into the forest. Wario and Waluigi start celebrating until they hear an ominous roar. The ball unknowingly deflects back and lands in front of Wario. The two look up and see Bowser coming out of the forest, completely enraged because he has a black eye from the golf ball. Bowser gives chase after Wario and Waluigi in his Koopa Clown Car and starts throwing Bob-ombs at the two as they run around Lakitu Valley past Birdo and Boo , who were playing a game of golf on their own. Wario and Waluigi find a yellow Warp Pipe that is too small for Bowser and his Koopa Clown Car to fit through and come out the other side of the pipe and stop to catch their breath. However, Bowser flies right above them seconds later, intending to drop another Bob-omb and making them run for their lives.

Opening cinematic of Mario Golf: Toadstool Tour

Meanwhile, Mario is preparing to take a shot on that same course with Luigi, Peach, and Daisy observing from behind. As Wario and Waluigi still try frantically to escape from Bowser's looming threat by going through an enormous metal door, Mario hits his ball with his golf club. Wario and Waluigi open the door and continue their escape attempt, but Mario's ball hits them, giving them black eyes as well. The ball then strikes Bowser, causing him to fumble the bomb. This ultimately results in an explosion claiming Wario, Waluigi, and Bowser as the victims. Mario, Luigi, Peach, and Daisy witness the explosion from afar, completely baffled in terms of what was the cause behind it.

Screenshots [ edit ]

Mario and Luigi are by the trophy.

Mario and Luigi are by the trophy.

Peach makes her move.

Peach makes her move.

Daisy makes her move.

Daisy makes her move.

Wario and Waluigi enter the frame.

Wario and Waluigi enter the frame.

Waluigi gets pumped up.

Waluigi gets pumped up.

Donkey Kong and Diddy Kong see Yoshi and Koopa dozing off.

Donkey Kong and Diddy Kong see Yoshi and Koopa dozing off.

Donkey Kong makes his move.

Donkey Kong makes his move.

Wario and Waluigi run from Bowser.

Wario and Waluigi run from Bowser.

Mario, Luigi, Peach, and Daisy stroll around.

Mario, Luigi, Peach, and Daisy stroll around.

Gameplay [ edit ]

Mario in Mario Golf: Toadstool Tour

Controls [ edit ]

Menu [ edit ].

Control Stick

Golf [ edit ]

+Control Pad

Scores [ edit ]

Depending on how many strokes the player required to take to hit the ball into the hole, players receive a score and a name for the score. The following is a list of them, from best to worst scores:

  • NOTE : The US version of the game has a glitch that records Hole-In-Ones on par 4 and 5 holes as Albatrosses. This is fixed in the PAL and Japanese versions.

Terrain, hazards, and other features [ edit ]

Game modes [ edit ].

The title screen with Peach's Castle in the background.

Mario Golf: Toadstool Tour offers a wide variety of game modes, including tournaments, training sessions, collecting coins and shooting the ball through rings. Multiplayer for up to four players is supported, and can be played with one to four controllers. All of the game modes are explained briefly below. Note that multi-player game modes not marked with an asterisk (*) can also be played with 1 player and AI opponents.

Single-player [ edit ]

  • Tournament - The player competes against others for first place in an 18-hole round of golf and to earn best badges on specific holes. The lowest score at the end of the tournament is the winner.
  • Character Match - Compete in a one-on-one challenge against a computer character on any course using match play rules. Star Characters can be unlocked by accepting challenge from characters and winning.
  • Challenge - Complete Ring Shot holes to earn stars which unlock even more holes! Complete them all to unlock a special surprise.
  • Speed Golf - Complete a round of golf in the fastest time possible.
  • Training - Practice golfing on any hole. During gameplay, the player can select a course and hole, adjust the wind strength and direction, switch between sunny or rainy weather, front or back tees, and regular or tournament greens, and change the pin's location.

Multiplayer [ edit ]

  • Doubles - A 2-on-2 game of golf. For 1-4 players.
  • Club Slots - Play using a limited amount of clubs. When playing with four slots, there is an added gimmick for the fourth slot (i.e. no wind, double points, extra mulligan, etc.).
  • Face-Off - Play six holes against opponents to see who can complete the most holes successfully.*
  • Quick Cash - Collect as many coins as possible in two shots under par (for example, on a par 5 hole, the player has 3 shots to collect coins), without worrying about sinking the ball.
  • Cash Cup - Collect as many coins as possible and finish the hole with par or better. Failure to do so will result in 0 coins for the hole.
  • Stroke Play - Get the fewest total strokes on a course to win. Beat courses in tournament mode to unlock them here.
  • Birdie Challenge - Compete on Congo Canopy to see how many consecutive birdies you can earn.
  • Practice Games - Hone your approaching and putting skills by playing these unique challenges. There are novice, intermediate and expert difficulties.
  • Match Play - Standard golfing with a different scoring system. Winning a hole earns you a medal; earn the highest amount of medals or mathematically eliminate the opponent to win. For 2 players only.
  • Skins Match - Similar to Match Play, but for 2-4 players. The player who finishes with the lowest score on a hole earns a point. Whoever has the most amount of points at the end wins.
  • Near-Pin - Compete in Congo Canopy to get the shortest total distance from the pin in one stroke. If your ball is not on the green in one stroke, it will count as being 100 feet away.

Unlockable [ edit ]

  • Star Tournament - Unlocked once the tournament mode on Bowser Badlands is beaten and a star version of a character is obtained. Same as tournament mode, except the player will compete against tougher star characters while using the back tees and tournament greens. Beat these to be able to use the tournament greens in other game modes. For 1 player.
  • One-On One-Putt - Unlocked by beating birdie challenge on all 18 holes (which will also unlock Bowser Jr. ). Similar to birdie challenge, except the first shot must land on the green and the second must go in the hole (resulting in a birdie). If the first shot is not on the green, the player will lose. The player must clear this with 1 player to unlock the tournament greens for Congo Canopy . For 1-4 players.

Z Button

  • Hole-in-One Contest - Like the Near-Pin Contest, except the game is played on the Par-3 holes of a selected course. For 1 player.
  • Password Tournament - The player must compete in special tournaments with preset rules by entering certain passwords. For 1 player.
  • American version - The player must place first in every Star Tournament with all (non-GBA) characters. Whether the characters are in their regular or star form does not matter. 102 tournaments in total (six normal tournaments needed to unlock Star Tournament).
  • Japanese and European/Australian versions - The player must accept the challenge from Bowser and win in Character Match mode. This will also unlock Bowser's star form.

Playable characters [ edit ]

Including transferable characters, a total of 18 playable characters are featured in Mario Golf: Toadstool Tour , consisting of 12 default characters, 4 unlockable characters, and 2 transferable characters. Daisy , Koopa , Diddy Kong , Waluigi , Birdo , Bowser Jr. , Boo , Shadow Mario , and Petey Piranha are playable for the first time in the Mario Golf series, with Bowser Jr., Shadow Mario, and Petey Piranha also making their overall playable debuts. This is also Diddy Kong's first appearance in a Super Mario game.

  • Drive - How far the ball travels in the air for on a perfect shot with a driver (1W).
  • Height - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the higher it bounces, and the more it is affected by spin. The lower it is, the less it gets affected by wind; additionally, it makes the ball bounce further, roll more and get more affected by lie.
  • Shot - What trajectory the ball travels in when hit. For right-handed players, if the ball curves to the left, it's a draw; to the right, a fade; far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.
  • Impact - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots much harder to land and often results in mis-hits.
  • Control - The amount of movement away from the targeted spot when hit off the perfect impact point. The higher the amount, the less the ball moves from the target spot.
  • Spin - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.

Impact, Control, and Spin are on a scale of 21. Numbers in parentheses for all stats indicate how they are shown when selecting Advance Tour Clubs. The quotes above the stats are each character's challenge invitation and instruction manual profile.

Neil and Ella can be transferred into the game by connecting Mario Golf: Advance Tour for the Game Boy Advance with the Nintendo GameCube . Up to four different pairs can be linked via different save files, with each pair wearing different colors.

Golf courses [ edit ]

Score table [ edit ], "target bullseye tour" version [ edit ].

On July 28, 2003, Nintendo of America released Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) through Target stores. This version allowed players to play the Bullseye Tour in the Special Tournament mode. Codes issued from this version of the game could be submitted through the official website. Nintendo prizes were mailed out to the winners. The promotion ended on August 31, 2003. [2]

References to other games [ edit ]

  • Super Mario Bros. : In the character select screen, Princess Peach sings the first few notes of the overworld theme. A remix of the underground theme is heard during the player's attempt to score a birdie.
  • Super Mario 64 : Shifting Sands is possibly based on Shifting Sand Land from this game. A remix of the Peach's Castle theme is heard in Peach's Castle Grounds. A remix of the Bowser boss fight music is heard in Bowser Badlands. Hole 8 of Peach's Castle Grounds has a mountain with a similar layout to the one in Bob-omb Battlefield , and Big Bob-omb appears there, too. Shadow Mario’s voice clips are mostly taken from this game but edited to be slower.
  • Mario Party : The sound effect that plays when Toad trips on the menu screens is taken from Mario Party , as is the sound that plays when attempting to use a Power Shot when out of them.
  • Donkey Kong 64 : Donkey Kong and Diddy Kong's voice clips were reused from this game.
  • Pikmin : Whenever a player's golf ball lands in a flower patch, Pikmin fly out.
  • Super Mario Sunshine : Hole 10 of Blooper Bay shares a similar overwater cabana and bridge with Gelato Beach , an area in Isle Delfino . Bowser Jr. , Shadow Mario , and Petey Piranha 's animations are heavily based on those from this game.

References in later games [ edit ]

  • Mario Kart: Double Dash!! : The countdown timer sound effect is reused in this game to signal the start of the race or battle for the characters.
  • Mario Power Tennis : The opening logos are reused.
  • Super Smash Bros. Brawl : The main theme appears as part of an arranged medley alongside the main theme of Mario Power Tennis as a selectable music track. It returns unchanged in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate .
  • Mario Golf: Super Rush : Some of the characters' voice clips are reused in this game.

Reception [ edit ]

Staff [ edit ].

As with Mario Golf on the Nintendo 64 , Hiroyuki Takahashi and Shugo Takahashi served as the game's lead designers. It was directed by Haruki Kodera, who previously served as a lead programmer for the aforementioned game. This is also the first Super Mario game where Deanna Mustard voices Princess Daisy, which would portray her all the way through Mario Strikers: Battle League .

Regional differences [ edit ]

As the game was first released in North America, the NTSC-J and PAL versions of the game were subjected to further refinements.

  • Ball in-flight trails were made much shorter in length. Most full-power shot particle effects were toned down as well, excluding those of Mario, Bowser, Shadow Mario, and Bowser Jr.
  • Various fonts were changed, including the ones used for the "PAR" indicator at the upper left corner of the screen in gameplay and the post-shot distance/lie description.
  • The text colors for messages like "Nice shot!", "Excellent!", and so on were revised.
  • Various menu transitions were made much quicker, most notably when opening the pause menu and moving on to the scoreboard from the character celebration animation.
  • New sounds were created for fire when the ball is given spin and when the ball skips over the hole.
  • Computer-controlled characters are much quicker to calculate their shots and cycle through clubs faster.
  • The method for unlocking the “Ace” difficulty was changed. Rather than needing to finish first in every Star Tournament with every character, it is unlocked by defeating Bowser’s character match challenge.
  • A glitch that records Hole-In-Ones on par 4 and 5 holes as Albatrosses was fixed.
  • In the PAL version, Shadow Mario has proper taunts instead of repeated period punctuation marks.

Gallery [ edit ]

Mario and Luigi.

Mario and Luigi .

Peach and Daisy

Peach and Daisy

Wario and Waluigi

Wario and Waluigi

Group art

Media [ edit ]

Names in other languages [ edit ], trivia [ edit ].

  • This game's scoreboard features many characters from other Super Mario games, including Goombario and Hammer Bro . Possibly coincidentally, one of these referenced characters has actually never been seen since the Super Mario Adventures comic, where he was a minor hero.
  • Professional golfer Gary McCord recommended the game in his book Golf for Dummies , notably referring to Mario as "the mustachioed plumber from Donkey Kong ".
  • This was one of the last games Nintendo published to have the "Official Nintendo Seal of Quality" label on the box and the disc, as Nintendo changed the label in late-2003 to read "Official Nintendo Seal". A Player's Choice box was released after 2003; however, on this version, the " Official Nintendo Seal " appears on the back only, while the "Official Nintendo Seal of Quality" appears on the front and the disc.

References [ edit ]

  • ^ Date info of Mario Golf: Toadstool Tour from TMK , retrieved 11/26/2012
  • ^ Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) Game Profile . IGN GameCube . Retrieved on March 29, 2008.

External links [ edit ]

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Mario Golf: Toadstool Tour

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Summary Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course's t ... Read More

mario golf toadstool tour gba

  • Camelot Software Planning

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Mario Golf: Advance Tour

by Michael Cole - June 20, 2004, 5:20 pm EDT

Mario Golf has finally arrived on the GBA and The Younger Putter is here with the review.

Discuss it in TalkBack!

Almost a year after Toadstool Tour graced the GameCube, its handheld counterpart has arrived on the GBA. Mario Golf: Advance Tour fails to further the series, but it still dishes out a respectable par for Mario Golf enthusiasts.

The box declares the game as “Role-Playing Golf,” and it is Golden Sun Golf in every sense. Story mode is Advance Tour’s centerpiece. Set shortly after the Game Boy Color game, story mode focuses on youngsters Ellie and Neil, two upstart golfers with big dreams. The game starts off by asking the player to choose which girl to control, assigning the other as your computer-controlled partner in alternating doubles golf rounds (which play a larger role than before). The story commences with a grueling dialogue sequence among the main characters and their golfing associates, which will stir negative emotions in most Golden Sun veterans. Thankfully, the first conversation is by far the longest, with only instructional dialogue extending past a few text boxes through the rest of the game.

If there’s anyone actually looking for a story with any depth or emotion, that one person will be disappointed. The intro sequence sets players up for character development, but it never happens. Instead, Advance Tour’s RPG essence is in its experience point system. Players earn points by completing side-games or rounds of golf, and distribute them between Ellie and Neil. With enough points the character will level up, and the player can choose which attribute to improve. As players explore story mode, they will eventually obtain alternate clubs with special enhancements. The club types can be mixed among woods, irons and wedges, adding even more variety to the character system.

For anyone who hasn’t already played a Mario Golf game, the story mode does an excellent job of teaching players through training sessions disguised as side-games found in each golf course’s practice area. The game assumes the player knows enough to swing the club with A, but it will walk novices through spin, terrain, impact point, and golfing techniques if they chat it up with the non-playable characters. Players will discover how to adjust for a poor lie and strong wind conditions. Upon completing training and other side-games, Advance Tour rewards players with experience points.

Doing well in side-games and tournaments also unlocks holes and features in Quick Game mode. Most remarkable are the star versions of each hole, which incorporate zippers, item blocks, warp pipes, and action buttons. In Quick Game mode, players can choose to play as their story’s buddy partner or any other characters unlocked through story mode. Once unlocked through the story, players can partake in familiar golfing modes from the console games such as Club Slots, Speed Golf, and Go-Go Gates (a modified version of Ring Shot). Quick Game maintains Mario Golf’s pick-up-and-play tradition, and has an independent save so as to not interfere with Story Mode.

The graphics so closely resemble Golden Sun’s, you’ll likely forget this game is tied to the Mario franchise. Beautiful Marion Clubhouse looks like one of Golden Sun’s towns, while the in-game start menu, instrument samples, and character mannerisms (such as the smiley-face and sweat droplet) are all ripped straight from the RPG series.

Advance Tour borrows Golden Sun’s world map engine for the actual golfing with marginal results. Golden Sun’s blurry-yet-grainy map clearly wasn’t designed with such a purpose in mind, and as a result, the first round of golf is very disorienting. The game points out collisions with obstacles while aiming, but it will take experience to determine where one terrain meets another.

The camera also causes grief: players can switch to camera mode with the select button and zoom using the trigger buttons, but the aim cannot be adjusted in this mode, and the camera zooms back out when adjusting the aim. The GBA may only have four action buttons, but some combination could have been reserved for adjusting aim instead of the camera! On the green, the camera switches to a more detailed static view and is at its worst when attempting to aggressively run the ball up to the green with the landing target just outside of the green’s vicinity. The 3D shot view, optionally shown before the start of a swing, is impressively rendered and often more useful for determining the shot path and current lie.

Mario Golf: Advance Tour’s soundtrack is a fantastic compilation of beautiful and uplifting new songs accompanied by some of the best from the GBC and GameCube Mario Golf games. There are a few rough spots in the audio, though. Music transitions are abrupt and sloppy: the feature-unlock fanfare cuts off other celebratory ditties, and the Save jingle plays over the main menu’s music! Voice samples for the story’s characters are unenergetic or confusing—one pro sounds identical to the game’s announcer! Also, Golden Sun’s babble text noises are in full swing. You can’t disable them, but increasing the text speed makes the noise much more tolerable.

Advance tour is fun as a single-player GBA game, but it also has impressive multiplayer and connectivity features. Up to four can hit the links on one system by handing off the GBA, or a well-prepared group can use multiple carts in tandem with link cables or wireless adapters for a more comfortable round. Owners of Mario Golf: Toadstool Tour for the GameCube need not feel guilty about golfing in full 3-D, as they can transfer their characters and earn experience on the GameCube. It can even transfer your customized taunts, though you’ll have to provide the aural accompaniment yourself!

Gamers who can put up with the clunky camera and jagged graphics will find Mario Golf: Advance Tour to be an enjoyable, arcade-style golf game that doesn’t stray from its roots. If you have been looking forward to this game, don’t let my complaints rescind your purchase plans.

If you take the ugliest portion of Golden Sun and place a golf club in the main character’s hands, you’ll have an idea of what the game looks like most of the time. Players can accurately recognize a course’s varied terrain, trees, and hazards—but not without a few trial runs. The game slows down considerably while the AI calculates a shot.

Songs snatched from Toadstool Tour feel at home on the Game Boy Advance, and most of the Golden Sun new songs are fitting. There are some quirks with musical transitions, and most of the new voice acting feels forced, but overall this game sounds pretty darn good.

That camera is nothing but trouble, but that’s all I can complain about. Advance Tour’s responsiveness is improved over its GBC inspiration, and Toadstool Tour’s shot system and range slider have been seamlessly integrated. The results of a swing are largely affected by a character’s impact, control and spin attributes.

Advance Tour is largely a remake of the GBC game, but it is still fun. With its detailed golf mechanics, important character attributes, and alternative golf modes, the GBA game really can compete with the GameCube game. The two hardest courses even contain Mario enemies, just Toadstool Tour's! Some might become bored or frustrated with the computer AI in doubles games.

Lastability

The GameCube connectivity is a nice bonus, but both Mario Golf fans and sports enthusiasts new to this series will want to keep Advance Tour on-hand for its excellent rounds on the road and all of its unlockables. The multiplayer modes, which require only one GBA, are sure to come in handy.

Those who weren’t thrilled by the GBC or GC updates and those expecting something new should pass on this game. However, if you’re simply looking for a good 18 holes and can tolerate some inconveniences, Mario Golf: Advance Tour’s detailed mechanics and varied gameplay modes will not disappoint.

  • Great music
  • Polished mechanics
  • Surprisingly accurate 3D shot view
  • Unsurpassable multiplayer support
  • Variety of game modes from the console games
  • Cannot adjust aim in camera mode
  • Lacks innovation
  • Tiny, imprecise golf course graphics
  • Voice acting

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Mario Golf: Advance Tour Review

The addition of light role-playing elements to the otherwise standard golf gameplay doesn't always mesh particularly well, but the game is otherwise put together well enough that such minor design peculiarities are easy to overlook.

By Ryan Davis on June 21, 2004 at 5:22PM PDT

When you combine Mario and sports, you're pretty much always guaranteed something a little offbeat. Those who have been following the Mario Golf games since the N64 shouldn't be surprised that Camelot's new Mario Golf: Advance Tour offers a pretty solid game of golf but with a few twists--the most prominent being its inclusion of a story mode that whiffs of a 16-bit role-playing game. The addition of light role-playing elements to the otherwise standard golf gameplay doesn't always mesh particularly well, but the game is otherwise put together well enough that such minor design peculiarities are easy to overlook.

Players may be surprised by the dearth of Mario in Mario Golf's story mode.

While most golf games would suffice with a career mode, Mario Golf: Advance Tour takes it a step further with a full-on RPG-style story mode, complete with precast characters and lots of dialogue. Coming from another developer, this choice would seem especially peculiar, but considering that Camelot was also responsible for the Golden Sun games, which were themselves an homage to the 16-bit RPGs of yore, it kind of makes sense.

The game follows two young players, Neil and Ella, as they spend a summer at the Marion Country Club improving their games, entering competitions, and eventually facing off with the best golfer in this strange, little world: Mario. You'll be actively playing as either Neil or Ella, with the off-character being artificial intelligence-controlled during doubles matches. Winning tournaments, competing in match games against pros and other players, and successfully completing some of the skill-specific training camps that are scattered throughout the game will net you experience points, which you can distribute at your discretion between both Neil and Ella. One of the more curious design decisions even lets you give experience points you earn during singles play to either or both characters.

It's a little odd that you don't play as Mario in the story mode and that the story mode reserves the Mushroom Kingdom-themed courses, which feature much Mario-inspired topography and all forms of bizarre objects and obstacles that both help and hinder your game, for pretty late in the game. There's not a lot of depth to the actual story, and you get a little sense of disconnect between it and the gameplay. However, the story mode goes far to give some context to your matches, and it helps give the game a distinct personality. Still, if you stripped out all of the wandering around and chatting with other players that you'll do in this mode, it would stand nicely as a full-featured career mode in a more traditional golf game.

The gameplay will be familiar to golf game veterans, but the mechanics still work.

Playing the story mode is essential to getting the most out of Advance Tour, because it unlocks lots of players and courses in the quick game mode, which houses a broad selection of gameplay types for one-off matches. There are some fairly traditional options here, including match, stroke, and doubles games, as well as a near-pin contest and a speed golf mode, where you're scored on how quickly you can get through a course rather than the number of shots you take. The club slots mode gives you a small, random selection of clubs to play with, challenging your ability to come up with creative solutions on the course. Go-Go Gates is a good 2D alternative to the Ring Shot mode found in Toadstool Tour, challenging you to put all of your shots through a series of gates. The more straightforward modes seem to have a little more lasting appeal here, but the variety makes the whole package further appealing. Also, if you want to get your Mario fix in a hurry, you'll want to head for the quick game mode, which lets you play as Mario, Peach, Yoshi, or Donkey Kong right off the bat.

If you happen to have a copy of Mario Golf: Toadstool Tour for the GameCube, along with a GameCube-to-GBA link cable, you can also transfer your Advance Tour character into Toadstool Tour. It's not the most inventive or exciting use of connectivity we've seen, but it's a nice aside nonetheless. The multiplayer options in Advance Tour are far more interesting, and they let up to four contestants play any of the match types found in the quick game mode. What makes this interesting is that you can choose to play it on a single GBA (round-robin-style), with a GBA link cable, or with the soon-to-be-released wireless adapter for the GBA. Playing on a single GBA seems economically wiser, since each player will need his or her own cart to play otherwise. However, it's nice that all of these options are available.

The actual golf mechanics in Mario Golf: Advance Tour are a surprisingly accurate take on the gameplay in last year's Mario Golf: Toadstool Tour for the GameCube. The traditional three-click swing mechanic is in effect. Advance Tour adds some finesse to this system, letting you change your point of impact on the ball with the D pad as you pull back your swing. You can apply some topspin or backspin on the ball with a quick double-tap of the A or B button, respectively, when it's time to actually hit the ball.

The Mode-7-style overview of the course is one of the more technically impressive bits in Advance Tour.

The only real objection to be lodged against the gameplay in Advance Tour regards its putting. The short game is arguably the most technically challenging aspect of real-life golf, and it has proven beguiling for developers of golf video games over the years. Advance Tour opts to make the short game pretty forgiving, and though it superimposes patches of small glowing arrows to give you a sense of the contours of the green, you can sink pretty much any shot within a good 15 feet of the hole by just aiming straight for it and putting some extra power behind your putt. It's a nice dream that someone, someday, will be able to really nail putting in a golf video game, but given the other option of making the short game excruciatingly difficult, an easy short game is a more agreeable alternative.

Camelot has gotten some good use out of the engine it used to power the Golden Sun games, which it has put to work once again in Advance Tour. The high-fantasy setting has been stripped out and replaced with an anime interpretation of the country club lifestyle. The context is different, but the visual style is still largely the same. And if you've played either Golden Sun game, you'll get a powerful sense of déjà vu here. The game looks pretty good when you're sauntering around the clubhouse and the practice ranges, and it's technically on par with the 16-bit RPGs that inspired its look. The look changes a little bit when you hit the links, and the camera basically switches between three different views--a quasi-3D overview of the course (for when you're lining up fairway shots), a behind-the-back view (for when you're swinging on the fairway), and a top-down view (for when you're on the green). The game uses a lot of prerendered 3D sprites when you're out on the course, and the margin of quality here is pretty wide, with some elements looking more pixelated than others, though all the pieces do fit together thematically. It's a good-looking GBA game, and it looks great for golf.

No matter how you like your golf, you'll be hard-pressed to find a better golf game for the GBA.

The sound follows suit, complementing the visual style with more character than incredible technical prowess. All of the in-game dialogue is represented by Camelot's signature brand of alternating pitched blips and beeps, though you'll regularly hear bits of actual speech, such as when you pull an especially powerful tee shot or set yourself up for a birdie opportunity. The music is fun and cheery in an appropriately Mario manner, and Toadstool Tour players will probably recognize some of the tunes as having been lifted from that game. Some nice, subtle ambient sound effects round out the sound design nicely.

Mario Golf: Advance Tour makes good on the legacy of Mario Golf games that have preceded it. The gameplay is easy to pick up, but it has enough depth and diversity to stay interesting, and there's a nice variety of both realistic and fantasy-themed courses to play on. Players who take their golf seriously may be put off by some of the game's outlandish obstacles and its playful aesthetic, but if these characteristics don't bother you, you'll be treated to the most accomplished game of golf to hit the Game Boy Advance.

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Mario Golf: Toadstool Tour

Mario Golf: Toadstool Tour

Video: mario golf: toadstool tour.

It's the favoured downtime recreation of professional footballers, company executives - and now, plumbers, princesses, dinosaurs and apes. In Mario Golf: Toadstool Tour, the Nintendo GameCube follow-up to the Nintendo 64's much-loved Mario Golf 64, the golfing green plays host to some of its most bizarre and brilliant moments ever.

All the usual suspects - Mario, Luigi, Peach, Donkey Kong, Wario and more - have pulled on their golfing strides (with some difficulty in Wario's case, and for Donkey Kong read 'golfing tie') to guide that dimpled white ball into the little hole. The Toadstool Tour championship, with its myriad hazard-laden courses, rewards only the most skilled clubber with anything other than grass-stamping frustration. With your help, your chosen character hoist the winning cup above their grinning head.

Step out onto the Mario Golf: Toadstool Tour's wide range of golfing greens and you'll view beauty to make your eyes salivate. The 'real-world' courses are all lush green grass, hillocks and water hazards, and lustrous forest perimeters - plus the odd Nintendo twist on famous monuments like Mt Rushmore, where the USA's respected forebears are replaced with the mischievous smirks of Yoshi and Luigi.

But Toadstool Tour also features brand new Mushroom Kingdom-themed greens - decorated with those familiar spotted mushrooms, bubbled trees, Piranha Plant and Chain Chomp hazards, and even warp pipes that transport the ball from one section of the green to another. In such rule-twisting environments, potential losers can become sudden first-placers at the drop of a hat. But your talent with Mario Golf: Toadstool Tour's new ball-whacking system will also play a big part in whether you'll be standing on the winner's podium. The power bar system returns - press the A Button to stop a roving power bar and determine shot strength - but now there are two modes of swing. Novice players can have everything but strength controlled automatically - experienced players can use fast combinations of the A and B Buttons to add topspin, backspin, slice and more. With practice, this superb new system allows expert players to send the ball rocketing skyward with astonishing power, or diving towards earth as though ricocheting off an invisible ceiling.

Add to this a golf bag-full of differently-abled clubs and putters, additional sidespin opportunities, and the option of executing a special effects-fuelled Power Shot, and in Mario Golf: Toadstool Tour you're playing with a satisfyingly deep control system that can rescue you from even the nastiest situations. Mario Golf newcomers needn't be stuck with bogey after bogey, though. A guide arrow shows you the path of the ball (albeit in a dream world where wind, hills, obstacles and ball bounce don't exist - we don't want to make it too easy for you), and handy grids are pasted onto the green to indicate those dangerous bumps, dips and curves. Plus, the camera's totally at your beck and call - so pull up to see the path to the hole from a cloud's perspective, or scoot into the distance to check the terrain. Very handy.

As you work your way through the increasingly tough greens - encountering tricky turns, gaping chasms, and many an infuriating water hazard - you'll be treated to a carnival of first-class animation. Mario and co. practically drip character as they drag the club back, connect with the ball to an explosion of pretty sparks (and 'NICE SHOT!' if your button presses are spot on), and celebrate or sulk with every birdie, bogey or hole-in-one. Princess Peach looks better than ever, fresh from her Super Mario Sunshine vacation and in her skimpiest miniskirt yet, and big DK's ham-fisted grasp of the relatively tiny club is as hilarious as ever.

Mario Golf: Toadstool Tour truly comes alive when two, three or four players unite for a swinging time - and not least because with a stab of the D-Pad, your character can yell an "encouraging" comment at just the right time to scupper an opponent's swing. Watch your rival rant - and count yourself lucky that real golf clubs aren't involved, or you can bet you'd have one wrapped around your neck. And as if all that wasn't enough - plug into your copy of Mario Golf Advance Tour for Game Boy Advance, using the Nintendo GameCube Game Boy Advance Cable, and you can transfer characters to and from the two versions.

Mario Golf: Toadstool Tour takes two great things - the Mario universe, and golf - and wraps them together in such a flawlessly enjoyable way that's it difficult to imagine they were ever separate. Plus, you don't need to don a pair of embarrassing checked trousers to play, either. Although, obviously, you can if you want...

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Mario Golf: Toadstool Tour - Ella

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Touring the Top 10 Moscow Metro Stations

By Claudia Looi 2 Comments

Komsomolskaya metro station

Komsomolskaya metro station looks like a museum. It has vaulted ceilings and baroque decor.

Hidden underground, in the heart of Moscow, are historical and architectural treasures of Russia. These are Soviet-era creations – the metro stations of Moscow.

Our guide Maria introduced these elaborate metro stations as “the palaces for the people.” Built between 1937 and 1955, each station holds its own history and stories. Stalin had the idea of building beautiful underground spaces that the masses could enjoy. They would look like museums, art centers, concert halls, palaces and churches. Each would have a different theme. None would be alike.

The two-hour private tour was with a former Intourist tour guide named Maria. Maria lived in Moscow all her life and through the communist era of 60s to 90s. She has been a tour guide for more than 30 years. Being in her 60s, she moved rather quickly for her age. We traveled and crammed with Maria and other Muscovites on the metro to visit 10 different metro stations.

Arrow showing the direction of metro line 1 and 2

Arrow showing the direction of metro line 1 and 2

Moscow subways are very clean

Moscow subways are very clean

To Maria, every street, metro and building told a story. I couldn’t keep up with her stories. I don’t remember most of what she said because I was just thrilled being in Moscow.   Added to that, she spilled out so many Russian words and names, which to one who can’t read Cyrillic, sounded so foreign and could be easily forgotten.

The metro tour was the first part of our all day tour of Moscow with Maria. Here are the stations we visited:

1. Komsomolskaya Metro Station  is the most beautiful of them all. Painted yellow and decorated with chandeliers, gold leaves and semi precious stones, the station looks like a stately museum. And possibly decorated like a palace. I saw Komsomolskaya first, before the rest of the stations upon arrival in Moscow by train from St. Petersburg.

2. Revolution Square Metro Station (Ploshchad Revolyutsii) has marble arches and 72 bronze sculptures designed by Alexey Dushkin. The marble arches are flanked by the bronze sculptures. If you look closely you will see passersby touching the bronze dog's nose. Legend has it that good luck comes to those who touch the dog's nose.

Touch the dog's nose for good luck. At the Revolution Square station

Touch the dog's nose for good luck. At the Revolution Square station

Revolution Square Metro Station

Revolution Square Metro Station

3. Arbatskaya Metro Station served as a shelter during the Soviet-era. It is one of the largest and the deepest metro stations in Moscow.

Arbatskaya Metro Station

Arbatskaya Metro Station

4. Biblioteka Imeni Lenina Metro Station was built in 1935 and named after the Russian State Library. It is located near the library and has a big mosaic portrait of Lenin and yellow ceramic tiles on the track walls.

Biblioteka Imeni Lenina Metro Station

Lenin's portrait at the Biblioteka Imeni Lenina Metro Station

IMG_5767

5. Kievskaya Metro Station was one of the first to be completed in Moscow. Named after the capital city of Ukraine by Kiev-born, Nikita Khruschev, Stalin's successor.

IMG_5859

Kievskaya Metro Station

6. Novoslobodskaya Metro Station  was built in 1952. It has 32 stained glass murals with brass borders.

Screen Shot 2015-04-01 at 5.17.53 PM

Novoslobodskaya metro station

7. Kurskaya Metro Station was one of the first few to be built in Moscow in 1938. It has ceiling panels and artwork showing Soviet leadership, Soviet lifestyle and political power. It has a dome with patriotic slogans decorated with red stars representing the Soviet's World War II Hall of Fame. Kurskaya Metro Station is a must-visit station in Moscow.

mario golf toadstool tour gba

Ceiling panel and artworks at Kurskaya Metro Station

IMG_5826

8. Mayakovskaya Metro Station built in 1938. It was named after Russian poet Vladmir Mayakovsky. This is one of the most beautiful metro stations in the world with 34 mosaics painted by Alexander Deyneka.

Mayakovskaya station

Mayakovskaya station

Mayakovskaya metro station

One of the over 30 ceiling mosaics in Mayakovskaya metro station

9. Belorusskaya Metro Station is named after the people of Belarus. In the picture below, there are statues of 3 members of the Partisan Resistance in Belarus during World War II. The statues were sculpted by Sergei Orlov, S. Rabinovich and I. Slonim.

IMG_5893

10. Teatralnaya Metro Station (Theatre Metro Station) is located near the Bolshoi Theatre.

Teatralnaya Metro Station decorated with porcelain figures .

Teatralnaya Metro Station decorated with porcelain figures .

Taking the metro's escalator at the end of the tour with Maria the tour guide.

Taking the metro's escalator at the end of the tour with Maria the tour guide.

Have you visited the Moscow Metro? Leave your comment below.

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January 15, 2017 at 8:17 am

An excellent read! Thanks for much for sharing the Russian metro system with us. We're heading to Moscow in April and exploring the metro stations were on our list and after reading your post, I'm even more excited to go visit them. Thanks again 🙂

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December 6, 2017 at 10:45 pm

Hi, do you remember which tour company you contacted for this tour?

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Moscow Metro

The Moscow Metro Tour is included in most guided tours’ itineraries. Opened in 1935, under Stalin’s regime, the metro was not only meant to solve transport problems, but also was hailed as “a people’s palace”. Every station you will see during your Moscow metro tour looks like a palace room. There are bright paintings, mosaics, stained glass, bronze statues… Our Moscow metro tour includes the most impressive stations best architects and designers worked at - Ploshchad Revolutsii, Mayakovskaya, Komsomolskaya, Kievskaya, Novoslobodskaya and some others.

What is the kremlin in russia?

The guide will not only help you navigate the metro, but will also provide you with fascinating background tales for the images you see and a history of each station.

And there some stories to be told during the Moscow metro tour! The deepest station - Park Pobedy - is 84 metres under the ground with the world longest escalator of 140 meters. Parts of the so-called Metro-2, a secret strategic system of underground tunnels, was used for its construction.

During the Second World War the metro itself became a strategic asset: it was turned into the city's biggest bomb-shelter and one of the stations even became a library. 217 children were born here in 1941-1942! The metro is the most effective means of transport in the capital.

There are almost 200 stations 196 at the moment and trains run every 90 seconds! The guide of your Moscow metro tour can explain to you how to buy tickets and find your way if you plan to get around by yourself.

Moscow Metro Tour - With Ratings

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Tour Information

Key Details

  • Free Cancellation
  • Duration: 1 Hr 30 Mins
  • Language: English
  • Departure Details : Get to the Biblioteka imeni Lenina (Lenin's Library, Red Line) or Alexandrovsky Sad (Alexander Garden, Light Blue Line) metro station. Use any exit. Find the Kutafia Tower of the Kremlin. The guide .. read more

The Moscow Metro has a long history to it. Also, the city has an extremely beautiful subway. It is very well maintained and is also extremely decorated. Each station and spot has a different artistic aspect to it. On this tour, experience the efficiency of Moscow Metro.

  • Roam around the Revolution Square, with magnificent sculptures of the Soviet people
  • Visit the Kurskaya Station Lobby, the Hall of Fame of the WWII
  • Be awestruck at the Komsomolskaya , with impressive mural mosaics of Russian glorious victories
  • See the artistic side of Novoslobodskaya , with the stained glass, although under the ground.

Know More about this tour

Take our Moscow Metro Tour and discover why our subway is recognized as the most beautiful in the world!

"They used to have palaces for kings, we are going to build palaces for the people!" said one of the main architects of the Soviet subway.

With us you will see the most beautiful metro stations in Moscow built under Stalin: Komsomolskaya, Revolution square, Novoslobodskaya, Mayakovskaya. Our guide will tell fascinating stories and secrets hidden underground, urban legends and funny stories.

How many babies were born on the Moscow metro? Where is the secret Metro 2? How deep is the Moscow metro? And where did Stalin give his speech in November 1941? Join out Metro tour and find out!

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Cancellation Policy

  • If you cancel between 0 hrs To 24 hrs before scheduled tour departure, the cancellation charge will be 100%
  • If you cancel between 1 days To 180 days before scheduled tour departure, the cancellation charge will be 0%
  • Please note that in case of No show, the cancellation charge will be 100% of the listed tour fare.
  • Please note tours booked using discount coupon codes will be non refundable.
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Mario Golf: Toadstool Tour – Guide and Walkthrough

GameFAQs

Guide and Walkthrough (GC) by me_frog

Version: Final | Updated: 11/05/2003

View in: Text Mode

IMAGES

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  3. Mario Golf: Toadstool Tour Details

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  4. Mario Golf: Toadstool Tour [Walkthroughs]

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  5. Episode 55: Mario Golf Toadstool Tour

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  6. Mario Golf: Advance Tour

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VIDEO

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  4. Mario Golf: Toadstool Tour Playthrough Part 9 (EXTRA #3

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COMMENTS

  1. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance.About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005.

  2. Mario Golf: Advance Tour

    When Mario Golf: Toadstool Tour came out, there was no hint in the game that connectivity would be used, but a year later, a surprising RPG came out for the GBA: Advance Tour. Now, once connectivity is done, you can use your Advance Tour characters in Toadstool Tour and unlock a whole slew of stuff for Advance Tour.

  3. Mario Golf: Toadstool Tour 100% Walkthrough: All Character Matches

    Before I connect my Advance Tour save to Toadstool Tour, I decide to unlock all the Star Characters through the Character Match mode. The reason for this is ...

  4. [Tutorial] Unlock Neil & Ella In Mario Golf: Toadstool Tour (GBA Link

    Thought I'd make a tutorial on this since there really aren't too many out there. I hope you found this helpful!What You Need:- Nintendo GameCube or Wii - GC...

  5. Mario Golf: Advance Tour

    This game is the sequal to Mario Golf for GBC and is a match with Mario Golf:Toadstool Tour for the GCN. ... 1 GCN 1 Copy of Mario Golf:Toadstool Tour 1 GBA to GCN Link Cable 1 Game Boy Advance/SP 2 Memory Cards And a lot of patience Start up Story Mode in Advance Tour to the point you can save then do so and turn the game off. Now connect to ...

  6. Mario Golf: Toadstool Tour 100% Walkthrough Part 16 ...

    I face Star Daisy at the Pro difficulty at Blooper Bay using Mana (Ella). Beating Daisy with a GBA character will unlock Star Palms Course Hole 12 in Mario G...

  7. Mario Golf: Advance Tour

    Here is the necessary equipment to link the two games: 1 Nintendo GameCube. 1 Game Boy Advance. 1 Copy of Mario Golf: Toadstool Tour. 1 Copy of Mario Golf: Advance Tour. 1 Nintendo GameCube/Game Boy Advance Link Cable. Plug the NGC/GBA link into the GameBoy Advance and connect it to the.

  8. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course's terrain--from beautiful rolling hills to fantastic pipes and ...

  9. Mario Golf: Toadstool Tour

    Single-player, multiplayer. Mario Golf: Toadstool Tour, known in Japan as Mario Golf: Family Tour (マリオゴルフ ファミリーツアー, Mario Gorufu Famirī Tsuā), is a 2003 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube. It is the sequel to the 1999 Nintendo 64 title Mario Golf, and is ...

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    The actual golf mechanics in Mario Golf: Advance Tour are a surprisingly accurate take on the gameplay in last year's Mario Golf: Toadstool Tour for the GameCube. The traditional three-click swing ...

  12. Mario Golf: Toadstool Tour (2003)

    Control your swing in a manual mode for experts and a partially automated mode for novices. Connect with the upcoming Mario Golf Advance Tour for Game Boy Advance and transfer characters back and ...

  13. Mario Golf: Toadstool Tour

    In Mario Golf: Toadstool Tour, the Nintendo GameCube follow-up to the Nintendo 64's much-loved Mario Golf 64, the golfing green plays host to some of its most bizarre and brilliant moments ever.

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    3 - Clear the Backspin Approach minigame at the Marion Approach-shot Range. 4 - Beat Luigi in a TT character match with one of your characters. 5 - Clear the minigame at the Dunes Driving Range on Easy. 6 - Beat Yoshi in a TT character match with one of your characters.

  15. Mario Golf: Toadstool Tour

    A playable character which can be unlocked in Mario Golf: Toadstool Tour by connecting to its Game Boy Advance counterpart. Advertisement ...

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  17. Mario Golf: Toadstool Tour Player's Choice (Nintendo GameCube, 2004

    <p>Get ready to hit the greens with Mario Golf: Toadstool Tour for the Nintendo GameCube. Released in 2004, this game is a part of the popular Mario Golf series. Rated E for Everyone, it is suitable for players of all ages. </p><br /><p>With its engaging gameplay, you can experience the thrill of golfing with your favorite Mario characters. This Player's Choice edition, published by ...

  18. 628DirtRooster

    Welcome to the 628DirtRooster website where you can find video links to Randy McCaffrey's (AKA DirtRooster) YouTube videos, community support and other resources for the Hobby Beekeepers and the official 628DirtRooster online store where you can find 628DirtRooster hats and shirts, local Mississippi honey and whole lot more!

  19. Touring the Top 10 Moscow Metro Stations

    The two-hour private tour was with a former Intourist tour guide named Maria. Maria lived in Moscow all her life and through the communist era of 60s to 90s. She has been a tour guide for more than 30 years. Being in her 60s, she moved rather quickly for her age. We traveled and crammed with Maria and other Muscovites on the metro to visit 10 ...

  20. Mario Golf: Toadstool Tour

    or reproduce it in any way without the author's consent. This Mario Golf: Toadstool Tour FAQ/Walkthrough was written by Andre. Anderson (Zephyr Blayze, Lord Wyndia), who holds all copyright for this. document, in whole and in part. This guide may be used for private and.

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  22. Moscow metro tour

    The Moscow Metro Tour is included in most guided tours' itineraries. Opened in 1935, under Stalin's regime, the metro was not only meant to solve transport problems, but also was hailed as "a people's palace". Every station you will see during your Moscow metro tour looks like a palace room. There are bright paintings, mosaics ...

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    The Moscow Metro has a long history to it. Also, the city has an extremely beautiful subway. It is very well maintained and is also extremely decorated. Each station and spot has a different artistic aspect to it. On this tour, experience the efficiency of Moscow Metro.

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    Mario Golf: Toadstool Tour is the second Mario Golf game. The first one, on the. Nintendo 64, was great but its courses lacked a Nintendo twist. Here, you'll go golfing through courses with Chain Chomps, warp pipes, Peach's Castle, Thwomps, and more Nintendo things. There are over 10.