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Here's what's really powering Fallout 3's metro train

The truth? Even stranger than a train hat.

Geck1

Yesterday, via 4chan , the internet enjoyed the story of how Fallout 3: Broken Steel's Presidential Metro car worked. The train, it was said, was actually a hat worn by an NPC who would run beneath the level upon activation—thus neatly faking the appearance of a working rail system. A good story, and one we posted about , but it's not exactly correct. I spent the morning tinkering with Fallout 3's editor, GECK, only to discover that the truth is also pretty silly.

The moving Metro cab is an item in Broken Steel called 'DLC03MetroCarArmor'. It's not a hat, but rather an arm piece. Below, you can see Rivet City's Abraham Washington* wearing it.

Geck2

There, in the bottom picture, you can see that his right hand is missing. That's because the Metro cab is his right hand. Videogames!

More significantly, it's not an NPC that powers the train. It's the player. After repairing the train, the player gets in and turns it on. This activates a script that equips the item and activates a package called 'DLC03MetroCameraPackage'.

'DLC03MetroCameraPackage' plays an animation called 'LooseDLC03MetroCamera'. In motion, that animation is pure gif gold.

Incidentally, I'm not sure why running the animation in GECK causes the train car to flip sideways. Clearly that doesn't happen in the game. The route Washington takes above does map to the route you take in the game, however.

There you have it. Without access to Fallout 3's editor, you'd never know this was what was happening behind the scenes. Which, after all, is the whole point of an ingenious workaround to an engine limitation. If it works, it works.

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*Why Abraham Washington? Partly because that's a very presidential name, which is fitting for a Presidential Metro. Mostly, though, because, as an Abraham, he's top of Fallout 3's NPC list. I am quite lazy.

Phil Savage

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Thanks to Fallout 4's disaster update, GOG's patch rollback feature makes it the best version of the game right now

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, and doesn't seem to change much at all

Today's Wordle answer for Sunday, April 28

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fallout 3 npcs travel

Fallout Wiki

Gamebryo console commands

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In Fallout 3 and Fallout: New Vegas , both based on the Gamebryo engine, the console is a debugging tool left by the developers in the PC version of the game. It is useful for developing and quality assurance, but can also be used to access cheats.

  • 1 .INI files
  • 2 Console history
  • 3 Presentation screenshots
  • 4 Inventory manipulation
  • 5.1 Example (commands in order)
  • 5.2 NPC reset example (in order)
  • 6.1 Example
  • 6.2 Warnings
  • 7 Items & world manipulation
  • 10.1 Player faction and reputation
  • 11.1 Batch examples
  • 12.1 Screen positioning
  • 12.2 Accessing console
  • 13 See also
  • 14 External links

To access the console, use the grave accent key ( ` ) while in-game (Unpaused). The grave accent key shifts to tilde ( ~ ) on US keyboards, and the not symbol ( ¬ ) on UK keyboards. Other keyboard layouts will differ, but the key is usually to the left of 1 , and just under the Escape key ( Esc ). The key is the top left key under escape, on non-US keyboards. (Example: § , ½ or | on Scandinavian (Swedish, Danish, Norwegian etc), caret ( ^ ) on German keyboards, ² on French ones, \ or | on Italian Keyboards, ' on Brazilian Keyboards, " on Turkish keyboards). The HUD will disappear and you will get a prompt ( | ) in the lower left corner of the screen where codes can be input.

  • The game will pause, making you unable to look around while using it -be sure to be looking at what you want to change, unlock, etc.
  • The mouse will control a cursor, rather than move the camera; and left-clicking will select visible objects, rather than shoot them.
  • The left side of the console might not be visible if you're not using a widescreen display. In this case, type several tabs to move the cursor in before entering your commands. They will still work.
  • Some Vista and Windows 7 users must disable/uninstall the "Infrared" device (varies from machine to machine, but has that same line in the name) to access the tilde key. See the Troubleshooting section on the Discussion page for further advice.
  • Using the console on the Steam version of the game will disable all Steam Achievements until the game is restarted, even if no commands are entered.

.INI files [ ]

Those of you who cannot seem to get the console to appear, pay attention: You should always double-check all your .ini files when modifying your game, especially doing so significantly. On Windows Vista and Windows 7, these should be located in the following locations, assuming C: as your install drive:

On older operating systems, look in ...\My Documents\My Games\FalloutNV . This folder will contain two .INIs:

  • FalloutPrefs.ini , which contains whatever settings were made in the Options Menu of the Launcher, plus whatever has been carried over from in-game saved preferences and edits to the other .INI s. This is the best .INI to start with, as far as changing things is concerned.
  • Fallout.ini , which is read-only by default for good reasons. Windows may require administrative privileges to make it writable.

The final .INI can often be found in: ...\Steam\steamapps\fallout 3\ If you're not using Steam (a.k.a D2D, etc.), consult the documentation that came with your version. This folder's contents are non-modifiable by default if you have UAC turned on. Either disable it (not recommended), or edit the Security tab in the folder's properties panel to allow you access. This folder will contain one .INI:

  • Fallout_default.ini , which should not be messed around with because it sets the default values for all game settings and the other .INIs. So only change the values inside it if you really aren't seeing the changes you've made to Fallout_Prefs.ini, but ideally there should be very few reasons to change this file.

Make a backup of all .INIs before changing them. This is just a general good-practice rule for all data file editing, and it simply involves either making a copy of the file and placing it wherever you like, or making a copy and then changing the original file's extension to something like Fallout_Prefs.bak.ini . The idea here is that these .INI files can often be the solution to simple problems like not being able to access the console. Fallout: New Vegas ships in most cases with the console enabled for PC. This can be verified by looking for the

string value under the [Interface] section. Furthermore, the console can (and if you're planning on using it a lot, should) be altered via these .INI files to allow more console text to be shown on-screen. Assuming a minimum of 768 pixels of vertical display resolution (720p monitor), you can change the following values under the [Menu] heading:

Replace XX with a number 25 or greater, depending on your resolution.

Replace XXX with a number 2x-20x the original value. This is important, as it will enable you to scroll through the console's history. It is doubtful that mere text will add any taxing to your RAM, CPU, or GPU, so go nuts with this value if you like, tested up to 9001.

Console history [ ]

You can scroll through the console's history with your keyboard's Page Up key, and scroll back down with the Page Down key, assuming you are using a standard QWERTY keyboard.

This is an extremely helpful function if you've extended the console's history in the .INI files, and especially useful with the console command help , which will display a list of all possible console commands (requires a good deal of reading). You can only see the entire list if you've increased the iConsoleHistory value to higher than the factory settings.

Presentation screenshots [ ]

  • tfc - toggle free camera; lets you move around the camera at will. To take pictures of your character, make sure you go into third-person mode first. Typing tfc 1 will pause the game, while still allowing you to move the camera around in the game.
  • tm - toggle menus; removes the HUD for even nicer pictures. It will also hide the notification you normally get when the screenshot has been successfully captured, but it will take the shot. If you use tm soon enough after taking the screenshot, you can see the notification.
  • sucsm 10 , fast, sucsm 1 , slow moving camera in tfc.
  • fov - Sets the viewmodel FOV to the maximum, allowing for full view of any weapon while in First Person perspective.
  • fov <X> - Set Field of View. fov 40 - narrow, fov 90 - wide angle lens. fov 75 is the default value.
  • Note: The command will hide your weapons while in first-person mode unless you are under a stealth field, although you will still be able to use it.

Inventory manipulation [ ]

  • player.additem <base_id> <amount> - add item to your inventory, at full health.
  • player.additemhealthpercent <base_id> <amount> <quality> - add item to your inventory, with a specified condition. Quality should be given in decimal form.
  • player.removeitem <base_id> <amount> - remove item from the inventory; useful to get rid of useless quest items.
  • search <name> <type> - Fallout 3 "Command Extender" plugin required - Searches for item IDs, perk names, and even other commands. Use PageUp and PageDown keys or keyboard equivalents to scroll through the console.
  • search <name> <type> - Fallout: New Vegas "JIP LN NVSE Plugin" plugin required - Searches for item IDs, perk names, and even other commands. Use PageUp and PageDown keys or keyboard equivalents to scroll through the console.
  • player.srm - Show Repair Menu for the player character. This allows items to be repaired using the PC's Repair skill as though they were a merchant. caps are required to repair items as for merchant repair, but they are paid back to the player character, resulting in no net transfer of caps. Using srm on NPCs that don't normally repair goods will typically crash the game.
  • player.showinventory or player.inv - Lists Inventory with object IDs. Suitable for use with player.removeitem
  • player.equipitem <object_id> equip item from the inventory; useful for equipping items that don't appear in Pip-Boy inventory.
  • player.setweaponhealthperc - Changes the currently held weapon's health.

NPC manipulation [ ]

  • List of base_ids and ref_ids to the major named characters in Fallout 3.
  • List of base_ids and ref_ids to the major named characters in Fallout: New Vegas
  • player.moveto <ref_id> , moveto player - move player to NPC/move NPC to player character.
  • additem <base_id> , removeitem <base_id> - add/remove item in NPC's inventory.
  • equipitem <base_id> , unequipitem <base_id> - equip/unequip item in NPC's inventory.
  • inv - display items in NPC's inventory (including those not shown in the trading window).
  • sbm - show barter menu with the NPC (useful for inaccessible traders, but could lead to crash if used with non-traders).
  • OpenTeammateContainer 1 - opens the selected NPC's inventory (as if they were a companion, or knocked down) and allows transferring items to or from one's own inventory.
  • gbo - FOSE required - gives the base object id of the NPC, useful for setessential 1 command
  • resethealth - restore NPC's health.
  • kill - make NPC die.
  • resurrect - resurrect NPC (will also "reroll" the inventory, meaning different items will be spawned there).
  • resurrect 1 - resurrect NPC as if they were unconscious (this can have some silly animations and may cause them to clip out of the map).
  • tcai - toggles all combat AI.
  • tai - toggles all AI.
  • setally <factionID1> <factionID2> (0/1 optional) (0/1 optional) - sets a faction as an ally with another specified faction. 0=Ally 1=Friend.
  • setenemy <factionID1> <factionID2> (0/1 optional) (0/1 optional) - sets a faction as an enemy with another specified faction. 0=Enemy 1=Neutral.
  • setessential <base_id> 0 , setessential <base_id> 1 - make NPC mortal / immortal.
  • disable , enable - delete NPC from the game / make NPC reappear.
  • startcombat , stopcombat - start / stop combat with selected NPC ("stopcombat" will not cease NPC's hostility).
  • setav aggression 0 - disable NPC's hostility.
  • addscriptpackage <base_id> - Add/remove an AI package to the selected NPC eg. "addscriptpackage 4083b" will make the NPC follow you.
  • player.placeleveledactoratme <base_id> - create/clone an NPC and place it at the player.
  • resetquest <quest_id> - reset a companion's hire quest (if resetting your companion results in them giving generic responses to dialogue prompts). List of quest ids.
  • Multiple followers: By resurrecting and killing Dogmeat ( prid 6a775 ) you will free a companion slot. Repeat process after hiring someone.
  • Cloning a friend: You may clone companions, but they will lack the ability to trade with you. The base_id "7" will clone yourself.
  • Note the difference: <base_id> marks the "character sheet" and <ref_id> marks an instance of the character with location.

Example (commands in order) [ ]

Npc reset example (in order) [ ], stats and character manipulation [ ].

  • player.damageactorvalue <variable> <amount> - Give damage with specified value. Ex. "player.damageactorvalue health 20" will remove 20 HP. Note that negative values will not heal you.
  • player.setscale <scale> - set player scale; 1.0 is default; 0.95 is smaller, 1.1 is big, 10.0 is huge (not recommended to use indoors). The higher your scale is, the faster you run and the stronger you hit. Smaller scales do the opposite.
  • player.getav <variable> - read out an actor value, for instance karma , intelligence or smallguns .
  • player.setav <variable> <amount> - set an actor value to a specific amount, for instance health , intelligence or smallguns .
  • Note: modav adjusts the value up or down by the specified amount, and changes are relative to the current value. For example, if your Carry Weight is 500, player.modav carryweight 150 will set it to 650 (500+150), while player.modav carryweight -150 will lower it to 350 (500-150).
  • player.forceav <variable> <amount> - set a value
  • player.addperk <variable> - add a perk or trait
  • player.removeperk <variable> - remove a perk/trait
  • player.sexchange - changes the player character's sex
  • shownamemenu - open a menu to change PC's name
  • Changing race will disable the perks, requiring you to remove and add them again.
  • showtraitmenu - Open a menu to change traits
  • showbarbermenu - open a menu to change the player's hairstyle
  • showplasticsurgeonmenu - open a menu to change the appearance of the player's face
  • player.advlevel - advance one level
  • player.setlevel <level> - set level
  • player.agerace <increment> - A total agerace of -1 results in being a child, 1 an adult, and 2 an elderly person. (ex: player.agerace -3 makes you a child no matter what agerace you currently are)
  • player.rewardKarma <amount> , player.rewardxp <amount> - give player Karma or XP
  • settagskills 3 - reselect "tag" skills.
  • setgs <string> - Set specified game setting, such as maximum level or damage resistance. Be aware that game settings reset every time the game is restarted.
  • getgs <string> - Show game settings value.

Example [ ]

Warnings [ ].

  • Be careful when using setscale to large numbers like 10. You may seem big and powerful, but a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and moving through un-spawned cells can crash the game. It is suggested to use the no-clip command 'tcl' to prevent falling.
  • Refrain from using ForceAV instead of ModAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent ModAV carryweight -5000 will place the value back where it should be based on Strength.
  • Changes to your stats in the beginning of the game can not be corrected when leaving, as any changes before leaving Vault 101 ( Fallout 3 ) or Goodsprings ( Fallout: New Vegas ) will only allow you to leave with a set amount of SPECIAL points and tag skills chosen.
  • Adding the Intense Training perk with addperk immediately opens the SPECIAL screen with one point available which must be allocated before the screen is closed (warning: if all SPECIAL stats are already maxed out you will be unable to leave this screen by natural methods and must use the command 'cam' to remove the screen or reload the game). Removing Intense Training, unlike the SPECIAL implant perks, does not remove the SPECIAL point granted when the perk was gained, and repeatedly removing and adding "the same rank" will grant an additional SPECIAL point each time. The same applies to Here and Now - adding it via addperk will immediately level up the player, removing it has no effect other than allowing it to be taken again for another immediate level-up, and adding it at maximum level is unwise.
  • In rare instances, modifications by setav/modav/forceav may not be recognized in all cases. In particular, changing Endurance with these commands may not be recognized by Doctor Usanagi for purposes of determining how many implants the player can take. For example, using ModAV endurance 3 to increase Endurance from 6 to 9, buying 6 implants and then trying to buy a seventh may still cause Doctor Usanagi to say the player cannot handle another implant. Usanagi does respect Endurance increases from Intense Training (even if the perk is removed - see above), so using addperk and (optionally) removeperk with Intense Training to raise Endurance will work.
  • Make sure that you leave a Casino the normal way, if you enter it the normal way. Using coc (CenterOnCell) while inside a Casino, after entering it normally, may get you stuck at the entrance when re-entering the casino. To fix this, you'll need to find the "Door Greeter" AI script package, and give it to the NPC. For example, the Gomorrah greeter (Omerta Thug) has to be selected in console, and the following command will need to be entered addscriptpackage 001287ff After exiting the console, the NPC should go through his standard greeting, and let you move again.

Items & world manipulation [ ]

This is easiest if you first click on something in the world with the console open, to target it.

zap - Deletes the specified object ref. Useful for getting rid of objects that can't be added to the inventory.

setScale - Set the scale of an item in game. Usually requires a save/reload for the new scaling to take place.

getScale - Prints out the scale of the item in the console.

unlock - unlock doors, safes, terminals or any other locked container; you can of course also lock . Adding a number after lock sets the difficulty to that of the Lockpick skill. For example, lock 50 would create an Average lock, lock 0 a very easy, and lock 255 would create a lock that requires a key and so on. Unlock will not work on doors that are "locked from the other side".

activate - activate an item, say a door, that is normally operated by a switch

markfordelete - similar to disable, will delete any item from the game, removing it permanently. It may disappear immediately, or it may require you to exit and re-enter the area.

setopenstate - similar to activate, but will open and close it without the player having to use it 0 = close 2 = open.

setownership - make the item yours. (for instance a cabinet or a bed, but if you try to make a safe or cash register and things like that yours, you will still lose Karma and there's almost no point.)

player.placeatme <base_id> <stack amount> <quality> - place an item next to the player; for many items only a stack amount of 1 is valid

player.moveto <ref_id> - move the player to a nearby item. Player needs to be within the same location cell.

showrecipemenu <category> ( Fallout: New Vegas ) - Shows the shared crafting menu used for the workbench , reloading bench , campfire , and Sierra Madre vending machine . The category variable determines which set of crafting recipes are shown, and must be entered as a form ID. The valid IDs are 0013B2C1 (workbench), 0013E11A (reloading bench), 0013B2C0 (campfire), and xx 0103A0 (vending machine).

set timescale to <scale> - sets the timescale, the ratio determining how fast game time moves relative to real time; the default setting is 30. For example, setting the timescale to 1 would cause one second to pass in game time for every second in real time.

  • Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or movetoplayer enter into combat.

set gamehour to <time> - sets the gamehour to the entered value. Change applies only when player unpauses the game. Before making any changes to the gamehour using GetCurrentTime might be useful.

It is also possible to change the current weather.

  • fw <ID> - forces weather. Replace <ID> with a Form ID from one of these:
  • movetoqt - move player to current quest target
  • showquestlog - show the quest log, everything the player has encountered and done
  • getqc <base id> - checks if the current quest is complete. if true = 1 false = 0
  • resetquest <base id> - reset quest
  • sqs <base id> - list all quest objective levels (stages). Use with setstage.
  • getstage <base id> - gets the objective level of a quest.
  • setstage <base id> <Quest Objective> - sets a quest to an objective level. Useful for resetting bugged scripts
  • CompleteAllObjectives <base id> - sets all currently obtained objectives for the quest to a completed status. Useful for bypassing a bugged or broken objective
  • sqt - list current quest targets
  • sqv <base id> - list quest variables
  • Example: In New Vegas, set "000E61A5".MetRangerAndy to 1 will fix Raul's quest if you've already spoken to Ranger Andy before you recruit him.
  • While set VMS29a.PacerEncounter to 1 will have Gloria respond as if Pacer visited during Birds of a Feather and was dealt with peacefully.
  • saq - start all quests
  • caqs – Completes all stages of all quests, even quests you have not taken on, basically completely wiping out all quests of the game and completing the game without ending the game.
  • SetQuestObject - setquestobject <formid> <1> will set the NPC or item to quest object or not (1 is, 0 not)
  • save <save name> - save current game with description
  • save <save name> 1 - save current game with description and output a .txt file with game information.
  • load <save name> - load a game from a previous named save
  • savegame <"new save name"> - name your save whatever you like. For example, "Primm Sheriff"
  • exit - exits the current game, displays some credits, then goes to the starting menu.
  • quitgame or qqq - exits Fallout 3/New Vegas without going through any menus.

Reputations ( Fallout: New Vegas only) [ ]

Player faction and reputation [ ].

  • addreputation <base_id> <variable> <amount> - adds player reputation with a faction, the value will max out at its normal maximum value of 100. The variable will determine if the amount is added to the faction's fame or infamy, 0=infamy, 1=fame.
  • removereputation <base_id> <variable> <amount> - removes player reputation with a faction, the value will max out at its normal minimum value of 0. The variable will determine if the amount is added to the faction's fame or infamy, 0=infamy, 1=fame.
  • setreputation <base_id> <variable> <amount> - sets player reputation with a faction, the value will max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is added to the faction's fame or infamy, 0=infamy, 1=fame.
  • removefromallfactions - removes player from all factions, including the "Player" faction. (This may be problematic; if so, entering player.AddToFaction 0001b2a4 1 will fix the problem.)
  • setally <base_id_1> <base_id_2> <variable_1> <variable_2> - sets factions' allied status with each other. The variable will determine the status of each faction to the other, 0=friend, 1=ally.
  • setenemy <base_id_1> <base_id_2> <variable_1> <variable_2> - sets factions' enemy status with each other. The variable will determine the status of each faction to the other, 0=enemy, 1=neutral.

Debugging and mapping [ ]

  • tmm 1 - Fully activates all Pip-Boy map markers , making them both visible on the map and available as fast travel destinations. Note, however, that it does not update the "locations discovered" statistic in the Pip-Boy 3000 .
  • tfow - Toggles fog-of-war in the Pip-Boy local map.
  • tgm - Toggles "god mode" which gives the player invincibility to damage, radiation and oxygen underwater. It also gives unlimited ammo, carrying capacity and AP (reloading does use AP with some weapons) and stops item degradation.
  • tdm -Fallout New Vegas Only- Toggles "demi-god" mode which gives invincibility to damage but not unlimited ammo, almost like god mode
  • tcl - Toggles clipping, which enables the player to move in any direction, including through solid objects and/or empty space. (A.K.A. "noclip"). It allows you to "fly" over an area and view it or get unstuck from a location.
  • killall - Kills all NPCs and creatures in the area.
  • coc <cell edid> - Teleports the player to the specified cell.
  • scof <filename> - Writes console output to the specified file.
  • bat <filename> - Executes specified list of commands as defined by a text file (.txt)
  • cls - Clear console texts. Similar to Command Prompt's command.

Batch examples [ ]

To create a batch file all you need to do is place a plain text file with the commands you wish to execute in the root directory of the game - the same folder that contains falloutlauncher.exe.

  • This example file allows you to experience the game as if you were a very powerful superhero (or supervillain). By executing this list you will (in this order) Save the game, Toggle God Mode, Toggle Clipping Mode, Increase Running Speed (though not to an insane amount), Increase Speech skill to max, Show all map markers, Toggle fog-of-war, Add fun weapons and ammo (Alien Blaster, Fat Man, Experimental MIRV, Lincoln's Repeater and Frag Grenades). To execute these commands, you would type bat futureplayer

savegame pre_futureplayer tgm tcl setgs fmoverunmult 10 player.setav speech 100 tmm 1 tfow player.additem 00004322 5 player.additem 0000432c 5 player.additem 0003422B 5 player.additem 0003C07A 5 player.additem 00029364 100 player.additem 00004330 100 player.additem 00020799 100 player.additem 0002937E 100

  • This prevents traders Doc Hoff, Crow, Lucky Harith and Crazy Wolfgang from dying, and if they are already dead, this will resurrect them - the caravan guards and Brahmin will still be vulnerable. Using forceav repair 100 allows the traders to fully repair armor and weapons. To execute the command, you would type Bat Traders

PRID 63C05 Resurrect forceav repair 100 PRID 63C06 Resurrect forceav repair 100 PRID 63C07 Resurrect forceav repair 100 PRID 63C08 Resurrect forceav repair 100 setessential 63BF7 1 setessential 63BF8 1 setessential 63BF9 1 setessential 63BFA 1

  • This will help players on low-RAM PCs that experience extreme lag when switching from an indoors area to outdoors or vice versa. To execute the script, type Bat RAMClear

pcb RunMemoryPass 1

Screen positioning [ ]

Some users can't see the left-most columns of text in the console; they can only see the end of statements, and can't see what they're typing, unless it's very long. This is known to impact some users without widescreens. Fortunately, this can be easily fixed by increasing the iConsoleTextXPos figure in the Fallout.ini file to about 200, using a text editor like Notepad. More details can be found on the Discussion page .

  • You can use a command like help to see if the console works. Even though you can't see the editing line or the cursor, it will flood the console with text.
  • Alternatively you can repeatedly press TAB before entering a command, this way the text gets pushed to the right and will be readable without affecting the entered text.
  • If you press the caps lock key while in console, it could leave you only able to type in caps lock even after turning caps lock off. (Confirmed in Windows 7 and various older models of Windows Vista) This can be fixed by turning off caps lock and then tapping the shift key.

Accessing console [ ]

It's common for Vista users and some XP users to be unable to access the Console. A Common reason on Windows 7 & Vista is to disable any infrared devices in the "human interface device" portion of the device manager. Please see the Troubleshooting section of the Discussion Page for additional advice.

You will also have trouble accessing the console via keyboard if using a XBOX 360 controller with your PC version. You will have to turn off the controller to activate the tilde (~) key.

On a British keyboard, the console is activated using the (¬) key (beneath Esc).

See also [ ]

  • The unabridged list of all commands, courtesy of the help command
  • The commands to use with SetGS

External links [ ]

  • Oblivion Console at UESP.net, many commands of which are similar to that of Fallout 3
  • 1 The Ghoul
  • 3 List of known Vaults

fallout 3 npcs travel

All console commands and cheats for Fallout: New Vegas

F rom the moment you begin your adventure in Fallout: New Vegas , you’ve already cheated death. Your first playthrough of the game should be done as the developers intended, though maybe with a couple of mods to make the experience a little smoother, but nothing that breaks the game. That said, it’s been over a decade since the game came out, so odds are you’ve already played through the intended way at least once. This is when you can have some fun tinkering with the game and play using console commands and cheats if you’re on the PC version of the game. There are a ton of commands you can input to manipulate your character, the world, objects, and more. Here’s a full rundown of all the cheats there are and how to activate them.

How to enter console commands

Opening up the command console to type in your cheats is just a single keystroke away. While in the game (not paused), hit the ~ key located below your escape key. This will remove your HUD and bring up the prompt to type in any of the below cheats.

All Fallout: New Vegas console commands and cheats

Because there are so many console commands, we’re going to break them down into general categories to make it easier for you to find what you’re looking for based on what you want to do.

Faction and reputation cheats

addreputation — Increases your reputation with a faction.

removereputation — Lowers your reputation with a faction.

setreputation — Sets your reputation with a faction.

removefromallfactions — Removes you from any joined factions.

setally — Makes two factions allied with one another.

setenemy — Makes two factions enemies with one another.

Quest cheats

resetquest — Adds the quest to your character and removes it from the quest log.

movetoqt — Moves the player to the current quest objective.

showquestlog — Brings up the quest log showing all your completed quests.

GetQuestCompleted — Tells you if your current quest is complete or not.

sqt — Gives a list of all current quest targets.

completequest — Completes the selected quest.

caqs — Completes every quest in the game, whether you’ve started them or not.

setstage — Advances a quest to the desired stage.

setobjectivedisplayed — Choose what quest objective is shown on screen.

Inventory and item cheats

player.setweaponhealthperc — Sets currently equipped weapon’s health.

player.additem — Obtain the desired amount of the selected item.

Example: player.additem 0000000f 200 — Adds 200 caps to your inventory.

player.removeitem — Removes a set amount of any item.

player.addnote — Add indicated note.

player.removenote — Remove the indicated note.

player.additemhealthpercent — Adds an item of the specified quality to your inventory.

setownership

— Make any item owned by an NPC belong to you.

clearownership — Make an item not owned by anyone.

unlock — Unlock doors, safes, terminals, or any other locked containers.

player.srm — Self-repair of items up to your current repair skill.

setpccanusepowerarmor 1 — Make power armor wearable

player.showinventory —  Shows player inventory, including item IDs.

resetinventory — Resets the inventory of a container

zap — Deletes an object

Character cheats

RewardKarma — Rewards specified amount of Karma (Use negative numbers to reduce Karma)

player.setscale — 1 is default, 0.1 is tiny, 10 is gigantic (not recommended for indoor use — and note that this does not change fall damage).

player.getav — Get the current value of Skills, S.P.E.C.I.A.L. or Karma amount. See Fallout 3 console commands for the list.

player.modav — Add or subtract from Skills or S.P.E.C.I.A.L. amount.

player.restoreav — Increases the stat by a specified value until it reaches the maximum allowed.

player.damageav — Reduces the stat by a specified value until it reaches the minimum.

player.forceav — Set precise value of Skill or S.P.E.C.I.A.L. level.

player.advlevel — Levels the player up by one level, but does not add the Experience Points.

player.rewardxp 15000 — Adds 15,000 exp.

showracemenu — Allows race editing.

showbarbermenu — Allows hair editing.

shownamemenu — Allows renaming.

showplasticsurgeonmenu — Allows face editing.

showsleepwaitmenu 1 — Opens the sleep/wait menu.

player.showrecipemenu — Opens the crafting menu from specified category.

player.addperk — Give player selected perk or trait.

player.removeperk — Removes the selected perk.

sexchange — Changes the sex of your character.

player.setspeedmult — Changes movement speed by percentage.

showtraitmenu — Allows the player to re-pick their traits.

player.setlevel — Allows the player to set their level.

player.resethealth — Restore NPC’s health.

player.agerace — As long as the race has properly defined child and elder sub-races, this will change them accordingly. -1 is child, 1 is adult, 2 is elder.

player.sethardcore —  1 activates hardcore mode, 0 disables it.

Miscellaneous

tmm 1 — Reveals all Pip-Boy markers and fast-travel locations on your map.

tflow — Turns on or off the fog of war on your map.

tgm — Toggles god mode.

tdm — Toggles demi-god mode, which does not have infinite ammo.

killall — Kills all NPCs in your area.

coc — Teleport to any location.

tfc — Turns on free camera mode.

tm — Turns off the HUD.

fov <#> — Adjusts the field of view.

tlb — Turns on or off lightbright mode.

tcl — Turns on no clipping mode.

tlv — Turns leaves on or off.

tg — Turns grass on or off.

set timescale to <#> — Changes how fast time moves in-game.

pushactoraway — Makes an NPC ragdoll.

All console commands and cheats for Fallout: New Vegas

IMAGES

  1. NPCs Travel at Fallout 3 Nexus

    fallout 3 npcs travel

  2. Fallout 3 Npc Overhaul

    fallout 3 npcs travel

  3. NPCs Travel at Fallout 3 Nexus

    fallout 3 npcs travel

  4. NPCs Travel at Fallout 3 Nexus

    fallout 3 npcs travel

  5. NPCs Travel at Fallout New Vegas

    fallout 3 npcs travel

  6. Путешественники, больше людей в Пустоши

    fallout 3 npcs travel

VIDEO

  1. The most special NPCs || Fallout 3

  2. Fallout 3: Reverse Pickpocketing/Planting guide (how to give NPCs better gear)

  3. Fallout 3: Operation Anchorage

  4. Fallout 3 Point Lookout Местные нравы

  5. Fallout 3: The Pitt

  6. Fallout 3: Mothership Zeta

COMMENTS

  1. NPCs Travel at Fallout 3 Nexus

    This mod adds 55 new NPCs & 8 new Creatures. New NPCs: Adventurer, Hunter, Scavenger, Mercenary, Brotherhood of Steel. New Creatures: Hunter's Dog, Scavenger's Dog, Scavenger's Yao Guai, Brahmin. Travel extensively in capital wasteland & DC ruins area or encounter in various places. Travel destinations are determined randomly by script.

  2. Fallout 3 companions

    Fallout 3 offers a selection of 8 permanent companions to accompany the player character. All companions, except for Dogmeat and Charon, have a Karma requirement that must be met in order to recruit them; if one's Karma rating is too high or too low, they will refuse to join the party until it changes to their preferred alignment (listed in bold below). Pictured to the side, from left to right ...

  3. NPCs Travel at Fallout 3 Nexus

    Fallout 3 ; The Witcher 3 ; Baldur's Gate 3 ; Mount & Blade II: Bannerlord ; close. ... FO3 NPCs Travel-19587--9-3.7z (FO3 NPCs Travel) folder 5.9MB. Choose from the options below. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds: 1.5MB: MAX: No advertising: close:

  4. Fallout 3 characters

    The characters shown here are grouped by their initial location. Only locations with at least two named characters have their own section. Characters in other locations can be found in the "Miscellaneous locations" section. In total there are 319 different characters in the main game. * AntAgonizer will only appear as a random encounter if the Superhuman Gambit is completed in her favor ...

  5. NPCs Travel fo3 version

    Re: NPCs Travel fo3 version. by Death_Reaper56 » Sun Mar 06, 2022 4:56 pm. Survivalistic wrote: ↑. Sat Mar 05, 2022 11:33 pm. Someone converted it for TTW ver 2.9 its posted on the mod page comments. I have not tried it someone reported it to be working fine so give it a try. Any mod for TTW before 3.0 is not compatible and will not work.

  6. NPCs Travel

    Description NPCs Travel is an essential mod to populate the Commonwealth.But as a gaymer, I would like to only see the male ones traveling around. Besides, I also fixed a minor bug regarding the outfits and integrated some vanilla clothings and armors leveled lists into the outfit leveled lists, so that if we use some leveled lists injection or manual edits, then those NPCs from NPCs Travel ...

  7. NPCs Travel conversion

    So kinda new around here and new to modding fallout.I tried to convert NPCs Travel: ... ↳ Fallout 3; ↳ Fallout New Vegas; ↳ Fallout 4; ↳ Wasteland; ↳ Wasteland 2; ↳ Wasteland 3; ↳ Name your game; Cosmic Debris; ↳ Off Topic. Board index; All times are UTC;

  8. PC Console Cheats

    Fallout 3 Console Commands and Cheat Codes. Below is a list of cheat codes that can be entered into the command console panel. Toggle all NPC AI on / off . Toggle NPC combat AI on / off . Turn ...

  9. NPC Codes

    Below is a list of every code known for spawning an NPC in Fallout 3. To spawn a character, use the player.placeatme console command followed by the NPC designation code followed by the number ...

  10. Recovering missing NPC in Fallout 3

    First, you may want to check where is that non-player character right now. Sometimes you'll even find out that he's really perfectly okay, just standing in a place you didn't think of. Open the console and enter this command: player.moveto <referenceID>. Example with non-player character Walter: player.moveto 3b59.

  11. [FO4] NPCs Travel : r/FalloutMods

    Fallout 4. This mod, and it's updates 👌. More recently has an option for a large group spawn chance. I tend to have it set around 20/30%, so they're not too regular. And recently having decided to drop my favorite ghoul mod, Zombie Walkers (I missed the more apparent loneliness, similar to the feeling in the Stalker games, where as with ZW ...

  12. How exactly does the "NPCS Travel" mod work? : r/fo4

    How exactly does the "NPCS Travel" mod work? First, I'm playing on PlayStation 5. I'm a bit confused here and tried looking it up/reading the nexus page but am still confused. I downloaded this mod and saw you need to craft holotapes at the chem station to presumably activate it. I crafted more than the max amount for each (on accident ...

  13. Here's what's really powering Fallout 3's metro train

    Videogames! More significantly, it's not an NPC that powers the train. It's the player. After repairing the train, the player gets in and turns it on. This activates a script that equips the item ...

  14. NPCs Travel at Fallout 3 Nexus

    Fallout 3 ; The Witcher 3 ; Baldur's Gate 3 ; Mount & Blade II: Bannerlord ; close. ... FO3 NPCs Travel - ART. Date uploaded. 08 Nov 2015, 12:39PM. File size. 1KB. Unique DLs - Total DLs - Version. Use this patch if running Arwen_Realism_Tweaks. Use only one esp. Mod manager download; Manual download;

  15. Trying to fix a very, very, VERY specific crash

    3. Repeat the fast travel process. 4. Add the outfit, and repeat the fast travel process. 5. Add the faceripper and repeat the fast travel process. Link to comment Share on other sites. ... even without trying to fast travel or console command spawn any npcs. Is my Fallout 4 just flat-out borked? Again, my mod list and load order is pictured in ...

  16. NPCs Travel at Fallout 3 Nexus

    2023 review: Excellent mod which I use for every Fallout 3 playthrough. More so, now I can't even play Fallout 3, NV or 4 without any iteration of "NPCs Travel" mod. It's necessary addition in my opinion. That way Wasteland felt more alive than ever, it would be a major plus if you installed some kind of increase spawn mod for new enemies.

  17. Fallout 3 merchants

    Merchants can be found at various locations throughout the Capital Wasteland, the Pitt, and Point Lookout in 2277. Most towns in the wasteland have merchants selling food and drinks, with those in more prosperous settlements also offering weapons, armor, and clothing. Doctors can treat various ailments for a fee, and certain traders can repair the Lone Wanderer's equipment. In addition to ...

  18. Bethesda.net

    Some travel destinations are unlocked by quest achievement or specific conditions. The following features can be configured in the [NPCs Travel Config]: - Number of NPC - Relations with Player - NPC Service - Settlements visit - Ignore Location - Fast Respawn - Large Group - Holotape settings The [NPCs Travel Config] is holotape that will be ...

  19. Question about NPCs Travel settings : r/fo4

    New comments cannot be posted and votes cannot be cast. I think it means that you can configure a maximum of 12 Wastelanders in a group but it's initially set at 6 by default. It's the amount of wastelanders that'll be traveling at one time. Not in a group. But the number of group potentionally spawned.

  20. Gamebryo console commands

    In Fallout 3 and Fallout: New Vegas, both based on the Gamebryo engine, the console is a debugging tool left by the developers in the PC version of the game. It is useful for developing and quality assurance, but can also be used to access cheats. To access the console, use the grave accent key (`) while in-game (Unpaused). The grave accent key shifts to tilde (~) on US keyboards, and the not ...

  21. The Best Way To Play Fallout 3 & New Vegas in 2024 With Mods

    It's never been easier to play Fallout 3 and Fallout: New Vegas, especially for those with an Xbox and Game Pass. Benefits like FPS Boost - which makes games that traditionally run at 30 ...

  22. All console commands and cheats for Fallout: New Vegas

    See Fallout 3 console commands for the list. ... tmm 1 — Reveals all Pip-Boy markers and fast-travel locations on your map. ... killall — Kills all NPCs in your area.