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ScarfSymbols

The Scarf is a piece of cloth worn by the Wayfarers.

  • 1 Alternative Names
  • 2 Scarf basics
  • 3 Getting and extending the Scarf
  • 4.1 Gaining fly power
  • 4.2 Flying alone and with a Companion
  • 5.1.1 Is this a +1 or +2 symbol ?
  • 5.1.2 Scarf tricks and glitches
  • 5.2 Chapter Select scarf
  • 5.3 Invisible Scarf glitch
  • 5.4 Textures
  • 7 References

Alternative Names [ ]

Tail, Tassel

Scarf basics [ ]

  • The color of the Scarf matches the color of the Robe a Wayfarer is wearing.
  • This is often called "fly power".
  • The Scarf grows as you progress through the game by picking up collectible Symbols .
  • Be careful with War Machines as they like to munch on your scarf, tearing it in half !
  • The Length indicates the maximum flying power.
  • The length of your scarf resets once you finish the game (during the next journey, gather the Symbols again to fly further and longer).

Getting and extending the Scarf [ ]

Symbol 1 CS2

The first collectible Symbol in Journey .

You get the Scarf when you pick up the very first symbol in the title sequence of the game (if you skip that symbol, then any other Symbol that you pick first).

Picking up the collectible Symbols extends the scarf (to a certain length, see Scarf theory ).

After your first Journey , you can choose " Chapter Select " in the menu. Doing so brings you to the middle of the circle of buildings in the first level.

You will have the Scarf from the first Symbol, so you do not have to walk back to collect it. Get the two Symbols around the big ruin in the middle and then choose a level.

If you do not pick any Symbol in Chapter Select and go to a level, the game adds a little scarf. This also happens if you lose all the scarf in the Underground level and enter the Tower . [1]

Using the Scarf [ ]

2019-08-19 18 29 41-Greenshot

If you use your fly power wisely, you can reach places...

  • Symbols/pattern embroidered on your Scarf indicate how much "fly power" you have (like a fuel tank).
  • Pressing the corresponding "fly" button on your controller, mouse, keyboard or screen will make you fly up, see Controls . Use movement buttons/sticks to fly in a certain direction.
  • No symbols/an empty scarf means you cannot fly and if you are mid-flight you will fall/glide until you hit the ground.
  • You get to fly longer by "pumping", i.e. pressing the button every second or two, rather than holding it down.
  • Rather than bashing your head with a fly button (and losing power rapidly), go around the object and then resume flying.
  • Moving your camera to the "down" position (toward the ground) when flying is helpful, see Dive Boost (DB) .

Gaining fly power [ ]

PD glyph2

In some levels Carpets will actively come to you and charge the Scarf. It's also helpful to aim for them.

Also called (re)charging the Scarf.

There are many expressions used to say "get symbols on your scarf, so you can fly".

Depending on Scarf length, it can take some seconds until an empty Scarf is completely filled with Symbols again. In most cases, it's a good idea to charge your Scarf fully.

Goo - Tower 1

The Goo / mist / fog in the Tower will keep you charged constantly.

Scarf recharges:

  • Every cloth object or "animal" will charge your scarf, except for Gary and Larry who are too small to give you energy.
  • Tandem Flying only works though, if both chirp regularly or try to touch each other while flying.
  • A White Robe's scarf will recharge upon landing on a solid surface, giving the White Robe significantly more mobility than a Red Robe has.
  • When picking up a white glowing symbol, your scarf is recharged for the duration of the pickup animation.
  • For efficient flying, start flying away from the Symbol during the pickup animation toward your next target.
  • Avoiding an empty scarf: while in mid-air aim immediately at the next scarf-recharging thing .
  • Chirp repeatedly at flyers while flying up or away, and they will come and charge you again.

Flying alone and with a Companion [ ]

PD tandem to tower

Charging each others fly power through Chirp is called Tandem Flying .

Chirping helps both players to stay afloat and fly over long distances. This is called Tandem Flying .

Chirping helps both players to stay together and fly over long distances . It's extremely important to "chirp the scarf" when you are with a Red Cloak Companion and even more in the Snow level, where a Red Cloak's scarf-energy just fades away.

  • As a White Robe, assuming you don't skip any symbols, the last one you need to collect for full length is in the Kelp room of the Underground level.
  • As a Red Robe, full scarf length is reached upon collecting the first two symbols in the Tower level (again, assuming no skips and no losses).
  • The scarf length in Paradise is always set to maximum.

Scarf theory [ ]

Longest RR scarf

Longest Scarf possible

  • Journey defines the player's scarf length as a number between 0 (no scarf) and 30 (maximum length), for both white robe or red robe wayfarers. Visually in the game a full length scarf will only display 28 embroidery patterns however, and the true length will be scaled accordingly as the scarf grows.
  • The Red robe player starts with a scarf length of 4 , whereas a White robe player starts with a scarf length of 10 after teleporting to CS . (Or when collecting the first CS glowing symbol if you watched the intro cutscene: this first symbol around the broken statue doesn't add any scarf length if you teleported to CS directly, which is why it also is not collected in All Symbols speedrun categories).
  • The order of +1 or +2 glowing symbols alternates constantly . If the first symbol you collect gives you 2 more scarf units, then the next one would give +1, and the third one would give +2 again, and so on...
  • Even the first glowing symbol collected in a playthrough can give 1 or 2 scarf units, depending on the last symbol collected since launching the game.
  • In case you just launched the game, it will read the save file that gets overwritten at every level transition (not considering the CS portals to teleport to levels other than BB ): this means in a situation where you collected a +2 symbol last in Broken Bridge, entered Pink Desert and collected a +1 symbol there before exiting the game, the last info stored in the save file will be that +2 symbol from BB ! So after relaunching the game the first symbol collected will be a +1.
  • The longer scarf you get by starting with a +2 symbol first can only give a slight advantage when having an odd number of glowing symbols collected (see scarf chart below)
  • A jump always consumes 4 scarf units , except when wearing the white robe and jumping from the ground without sliding , which will consume only 3 units  ! Having only 1 unit of charge left in the scarf can still be used for a regular jump .
  • As a Red Robe, if you walk back in the entrance gate of Snow level immediately at the end of the cutscene, you will lose 3 scarf charges before warming up again (which is better than jumping back in and losing 4 charges with the jump + only 2 more due to frost). Keep that in mind if you plan on going OOB on your own using a Charge Boost / Dropshoot + Dry Boost point combo (quite hard to pull off).

Scarf length chart

The bold numbers represent a bonus jump for Red Robe wayfarers. Info about the "quick reddie" glitch below.

Is this a +1 or +2 symbol ? [ ]

We don't recommend casual players to worry about any of that. This question is mostly relevant to speedrunners willing to optimize their performance best they can !

That said, as a red robe you can have a quick look at your scarf after collecting your first symbol: if you count 4.5 full embroidery patterns on it, it was a +2 symbol. If only 3.5 patterns are visible, it was a +1 symbol.

As a white robe , rather than counting the embroidery on a longer scarf, you can attempt to jump 4 times from the ground after collecting the first symbol: if you can, it was a +2 symbol (10 base scarf length and a +2 symbol = 12 total scarf length. The first jump on the ground uses 3 units, then 4 units for the second and 3rd jumps, and finally the last scarf unit available for the 4th jump).

It is also possible to determine if any symbol is a +1 or +2 by watching the end of the scarf while collecting the symbol: the extremity of the scarf will shine very shortly for +1 symbols, and only for as long as the wayfarer is also glowing. For +2 symbols the scarf shine is quite more significant and lasts longer, even a little while after the wayfarer stops glowing  ! Technically you could probably also just observe how much the scarf grows, but it may be hard to notice.

Scarf-energy

Picture showing how the scarf shines after collecting a +2 symbol

Scarf tricks and glitches [ ]

  • Additionally, if you have the game saved in a certain level as a red robe and go to the main menu, then wait for the screen to flash black before pressing "continue", the game will give you back the scarf charge you had when first entering the level plus this 1 bonus charge ! Pressing "continue" faster makes you re-enter the level with the charge you should normally have.
  • " Quick reddie " glitch from the chart above: If you collect two symbols extremely quickly (touching the 2nd one before the charge from the first symbol gets delivered in your scarf), it is possible to transform the scarf value of the first symbol ! This is possible only in Chapter Select level by doing a dive with a slightly flat camera angle ( level boost ). This results in collecting two +1 or two +2 symbols in a row, and it can be very useful for Red Robe Glitched speedrunners ! Make sure the last symbol collected was a +2 before attempting this trick, to have two +2 symbols in a row. It is recommended to start diving just before collecting the first symbol, otherwise you won't be fast enough.
  • On PC if you chirp flyers, touch any cloth creature or take a glowing symbol, and then extremely quickly go to main menu and press continue, you can recharge most of your scarf as a red robe when re-entering the level ! (assuming it was empty or almost when first entering said level). The faster you are with the menuing, the more it will recharge your scarf ! Here is a speedrun example completely abusing of this mechanic between several level transitions. It wasn't accepted officially on the speedrun leaderboard due to altering the scarf management spirit of red robe runs, clashing with Playstation possibilities, and breaking the order of levels by teleporting back to CS multiple times mid-run. Note taking a symbol rather than chirping at flyers when doing this glitch can be used to also swap the order of +1 or +2 symbols, like done in this run between BB and PD ! This results in collecting two +2 symbols in row once again, on top of the CS glitch originally performed at the start of the run by being a "quick reddie".

Chapter Select scarf [ ]

"CS scarf" is a community term for a short Scarf. The Companion is assuming that someone used one of the buildings in Chapter Select (CS) to meet them. They didn't pick up the symbols in the levels before.

Other reasons for a CS scarf:

  • Scarf got eaten by War Machines (WM) in Underground (UG)
  • Player does not want or need a long scarf
  • In the Snow level its length decreases through "freezing off"/wind.

Invisible Scarf glitch [ ]

The Scarf of the Wayfarer will become invisible.

It seems that both is possible: you can not see your Scarf or your Companion's one.

Textures [ ]

Wayfarer scarf in game files.

Wayfarer scarf in game files.

Glowing version from game files.

Glowing version from game files.

References [ ]

  • Scarf does not grow after level transition. That is ofc unless you have 0 scarf.
  • It doesn't grow after vision too.

See also [ ]

  • Category:Objects
  • Category:Non playable characters (NPC) / entities
  • Category:Gameplay Basics
  • 2 How to play guide for Journey
  • Translation missing: en.general.social.links.spotify
  • Translation missing: en.general.social.links.apple
  • Translation missing: en.general.social.links.amazon

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A player with a fully charged scarf

In Journey , each player has a scarf that they can charge up with magic to fly.

Growing and Charging [ ]

The scarf grows by collecting the 21 glowing symbols throughout the game. To charge the scarf, stand near other pieces of cloth such as:

  • Cloth fragments
  • Long flowing pieces of cloth ("cloth seaweed")
  • Cloth "jellyfish"
  • Cloth "dolphins"

You can also power up by wearing the White Robe , swimming in the magic water in The Temple area, or by riding the shark/whale in The Temple area. The Summit area also provides seemingly unlimited flight power.

Destruction [ ]

The scarf will be cut in half if you are caught by one of the guardians in The Tunnels or The Mountain areas. In The Mountain area, your scarf will drain energy as you walk through the snowstorm. It will shorten and shorten as you reach the end of the area. Getting hit too often by Guardians can reduce the scarf's lenght to Zero. Collecting Glowing Symbols or completing the area will restore the scarf to one segment.

Second Playthroughs [ ]

You will have to recollect the glowing symbols on subsequent playthroughs, as they do not carry over. If you earn and wear the White Robe , while you still have to collect the symbols to extend your scarf, your starting scarf will be longer, its charge will deplete more slowly, and it will recharge itself upon landing.

  • 1 White Robe
  • 2 Glowing symbols
  • 3 The Traveler
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Share All sharing options for: Wander winter's wonderland with an official Journey-themed scarf

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This is a video game novelty so obvious, one must wonder why it took this long for Sony to offer it. But at last, fans of Journey can buy an official scarf reminiscent of the iconic one worn by the game's traveler.

Just in time for winter, the $30 scarf is adorned with runes from the game — but it will not glow or allow the wearer to float through the air to solve platforming puzzles. Sorry about that.

Journey launched in 2012 and finished third in  Polygon's game of the year awards that year. The pensive, quiet adventure from thatgamecompany  arrived on PlayStation 4 this summer . Anyone who bought Journey on PS3 has it for free on the new console, too (and vice versa).

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Journey (PS4) Review

  • First Released Mar 13, 2012 released

The light by which my spirit's born.

By Kevin VanOrd on July 23, 2015 at 10:41AM PDT

This review contains spoilers. For a spoiler-free review of Journey, you can read our original review here .

It was my eighth playthrough and the tears still streamed, almost inexplicably; Journey is a song without words, reliant on its rapturous presentation and liberating movement to stir your mind and move your heart. With many games, I have wished that I could play them again for the first time--to experience that buzz that inevitably diminishes with each return visit. I will never need to waste this wish on Journey, however: each pilgrimage is as bittersweet as the last. How appropriate, given the game's theme of death and rebirth, that it feels so sorrowful, so joyous, and so true , each and every time.

"Journey would be just as effective as a movie," a friend once told me, but I must contradict her. Not that I can argue against the game's sumptuous environments and its sublime musical score, which earned masterpiece status the moment Journey was initially released on the PlayStation 3 in 2012. Certain landscapes have rightfully gained iconic stature, becoming the very definition of video game beauty. One shot depicts the cloaked figure you control standing atop a sand drift and gazing at the mountain you must reach, which rises above the desert and pierces the clouds. The view is a master class in simplicity and color story; the peach-orange tones of the sand give way to a sea-green sky--hushed hues for a hushed visual revelation. Another seminal sight: you skate across the sand from right to left, illuminated by a godly beam of sunlight while watching the remnants of a lost culture rush past. The screen is awash with shades of amber, and the warm sand glimmers as if mixed with golden crystals. Yes, even as a work of cinema, Journey would instill wonder.

A white-hooded companion joins me, and we continue toward the light.

But Journey is not a film, and its power is not gained by pretty pictures alone, but by your presence in its world. That side-scrolling glide would not choke me up if I couldn't feel the sand beneath my feet, and couldn't hit a ramp in just the right way to propel myself into the air. I wouldn't feel so beat down by the wind if I didn't feel it pushing against me as I trudged forward, and I wouldn't be so euphoric if I didn't personally experience the joy of skimming the ground. You see, you hear, and, vitally, you do . You surf the sand, you ride the wind, you seek shelter from danger, you make a friend. Seeing is believing, but it takes interaction to understand and know.

Describing Journey means describing these moments and these emotions. The mechanical basics are almost secondary, and quickly explainable. As a mysterious robed figure, you cross sand and other terrain en route to a far-off mountain. You make use of only two buttons. By pressing X, you leap into the air and soar, an ability that is limited by the length of the scarf that trails behind you. By pressing circle, you cry out to whatever or whomever might heed your call. Journey is desolate, but you are not alone. You call to flocks of ribbons that hover about like restless robins, and they provide energy to your scarf. You meet cloth creatures that become travel guides and provide magic-carpet rides to higher ground. And presuming you play while connected to the Internet, you may encounter another lone individual in your travels--an individual you can ignore, or one you can accompany, chirping to her when you locate secret hieroglyphs, or when a fearsome ribbon-dragon appears and you don't want to continue alone.

Sliding towards the unknown.

The mechanics are simple, but they establish a direct connection to the heart. Consider that flowing scarf, which trails behind you as you surf and soar, growing larger whenever you locate and touch a glowing flower. On a mundane level, it functions as a power bar that you fill up by making contact with cloth, and deplete by leaping. In context, the scarf is your life force, governing your ability to joyfully drift through the air. Gliding is Journey's most exuberant act, and by limiting its use, the game makes joy itself a currency.

Journey uses this ecstasy-based economy to craft an emotional arc across its entirety, as well as to emphasize individual moments. Your scarf grows longer and longer, but a frightful encounter with that terrible ribbon-monster turns your rippling shawl into a mere stub. You cannot fight--you can only hide. Being discovered is devastating because the scarf is where the cheer and comfort of flight are stored. You were offered a heartwarming gift, only to have it yanked from your hands. Journey also uses this moment to connect you with your wordless cooperative companion. By this stage, you understand the meaning the scarf carries with it. Seeing your sidekick succumb like this forges empathy: you know that the monster has abolished his joy.

No Caption Provided

This give-and-take is how the final levels gain their potency. Your ability to glide is diminished, then revoked. You no longer drift through sand, but brace yourself against an exhaustive wind. Then, the moment comes when all hope seems lost. You hold your breath and assume the worst. And then, the controller rumbles--just once, like a single heartbeat. And all that was taken away is restored, then multiplied, and multiplied again.

This is the source of those tears. It is not the sadness of the loss, but the bliss of being honored for your perseverance. These are tears of elevation, so perfectly described by Roger Ebert in 2009 . I have heard people describe this final climb in terms of an afterlife, and that's a reasonable interpretation of the scene, in which you float higher and higher towards the mountain's zenith. But even in the moment, whether or not you make this conscious religious association, you might feel weepy in spite of yourself. The gift was given, and it was taken away. And then, you were liberally showered with gifts, and so you ascended, higher and higher, towards your next journey.

It is possible that Journey will not move you. In such a case, it is simply a beautiful game with a glorious soundtrack, grounded by a wistful cello melody later threaded through a warm quilt of winds and strings. The chance you might be swept away, however, makes it worth plunging your feet into the warm sand. If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning--a return that doesn't cost you anything if you already own the game on the PlayStation 3. But Journey's real rewards aren't so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.

  • Leave Blank
  • Sumptuous visuals
  • One of the best game soundtracks written to date
  • Simple mechanics that elicit powerful emotions
  • Instills empathy between cooperative partners
  • Iconic moments that stay with you for years

About the Author

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Journey Scarf

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Pattern Notes

FINISHED MEASUREMENTS Scarf measures approximately 68”/172.5 cm long x 9 1/2”/24 cm wide, after blocking

GAUGE One motif = 4 1/2”/11.5 cm, before blocking.

STITCHES USED Chain (ch), single crochet (sc), slip stitch (slip st)

Note from Designer: This pattern is no longer available on the Caron website. I have been given written permission to post the PDFs of my free Caron patterns on Ravelry.

Garden Gables Square pattern

  • First published: November 2008
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Journey Scarf Free Crochet Pattern

CrochetKim Free Crochet Pattern | Journey Scarf

Journey Scarf designed by Kim Guzman

CrochetKim Free Crochet Pattern | Journey Scarf

This beautiful pattern was provided courtesy of Caron International Yarns. It is no longer available on the Caron website.

I have permission to post the PDFs only of my free Caron patterns.

My Terms of Use do not apply. The Terms of Use may or may not be different than my own.

CrochetKim Free Crochet Pattern | Journey Scarf

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Technique: Regular Crochet

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COMMENTS

  1. Scarf

    The Scarf is a piece of cloth worn by the Wayfarers. Tail, Tassel It appears on the back of the Robe attached at neck level. The color of the Scarf matches the color of the Robe a Wayfarer is wearing. The symbols on the Scarf are like the fuel in your tank or stamina left. This is often called "fly power". Its length is dependent on player actions and events. The Scarf grows as you progress ...

  2. 50th Anniversary Scarf

    Official Journey Merchandise 100% acrylic knitted scarf. Official Journey Merchandise 100% acrylic knitted scarf. Skip to content Don't Stop Believin'! Celebrate the biggest song of all time | Select a Free Tee with a $50+ purchase! Ends 3/28 Tour

  3. Journey Scarf

    Crochet PATTERN PDF, The Journey Scarf Crochet Pattern, Extra Long Scarf, Oversized Wrap Scarf, Striped Scarf, Bulky, MarlowsGiftCottage (1.1k) $ 4.95

  4. Journey Scarves

    Everyday Hat & Scarf PDF Knitting Pattern fits 18" Dolls like American Girl, Journey Girls, Playwonder. (353) $4.49. $4.99 (10% off) Liberty Belgravia Silk Satin scarf. Designed and made in Scotland by Ladycrow with unique magnetic fastener. Celtic Design.

  5. Journey

    I relax on a Sunday with a full run of Journey.Full run recorded 8/7/2016All scarf upgrades - Transcendence trophy-- Watch live at https://www.twitch.tv/joea...

  6. Symbols

    Symbol 1. From the start, head straight towards the mountain for quite a bit of time. Before you reach the sandstorm, keep your eye on the mountain until you spot a pair of lights shoot out into ...

  7. All Journey Ribbon/Scarf Upgrade Guide + Mirage

    Complete Guide to finding All the Ribbon/Scarf Upgrades for Journey PS3 & PS4. Journey for PS4 http://geni.us/Ayr8FwFor a Glyphs guide click here: http://www...

  8. Scarf

    In Journey, each player has a scarf that they can charge up with magic to fly. The scarf grows by collecting the 21 glowing symbols throughout the game. To charge the scarf, stand near other pieces of cloth such as: Companions Cloth Creatures Cloth fragments Long flowing pieces of cloth ("cloth seaweed") Cloth "jellyfish" Cloth "dolphins" You can also power up by wearing the White Robe ...

  9. This 15' Journey Scarf Is Amazing, You Definitely Want It

    This Journey scarf alone is proof. The details on the hand-knit scarf, as well as the fact that it is over 15' long, make it a pretty accurate recreation of the avatar's scarf in the critically acclaimed PSN game. I imagine it being useful for cosplayers who don't have the the time (or skill) to knit such a long costume piece, or for people who ...

  10. Wander winter's wonderland with an official Journey-themed scarf

    But at last, fans of Journey can buy an official scarf reminiscent of the iconic one worn by the game's traveler. Just in time for winter, the $30 scarf is adorned with runes from the game — but ...

  11. ORVASJOURNEY (@journey.scarves) • Instagram photos and videos

    43K Followers, 6 Following, 2,613 Posts - See Instagram photos and videos from ORVASJOURNEY (@journey.scarves)

  12. Journey Game Scarf

    7 ft Acrylic Journey Inspired Scarf, ready to ship, red, gold, white, gamer (105) $ 99.00. FREE shipping Add to Favorites Cute Black and Red Check Top, scarf, pants and socks for 18 inch doll - handmade (92) $ 19.08. Add to Favorites Red cloaked figure cross stitch digital pattern ...

  13. Journey Scarf

    Here's some detailed instructions on how I made my Journey scarf.*Correction: I mention a 9x9 pattern, when I meant 3x3 [making 9 squares].Subscribe Now! htt...

  14. Journey scarf knitting pattern? : r/knitting

    Journey scarf knitting pattern? I want to knit the scarf from the video game Journey, but I have been EXTREMELY unsuccessful in finding a pattern for one. Has anyone seen one at all? I'd like to knit the one seen here, but I am willing to knit any others that can be found.

  15. Ravelry: The Journey Scarf pattern by Tif Neilan

    The Journey scarf is worked flat from one end point to the other in three sections: CO + Increase // Work Pattern Repeat Straight // Decrease + Bind-Off. The beginner-friendly eyelet & chevron pattern is repeated throughout and is easy to memorize, making for a relaxing knit. For ease of knitting this pattern, written and charted instructions ...

  16. Journey (PS4) Review

    Journey uses this ecstasy-based economy to craft an emotional arc across its entirety, as well as to emphasize individual moments. Your scarf grows longer and longer, but a frightful encounter ...

  17. Ravelry: Journey Scarf pattern by Kim Guzman

    Journey Scarf. by Kim Guzman. 85 projects, in 289 queues overall rating of 4.0 from 33 votes. average difficulty from 37 ratings. About this yarn Spa. by NaturallyCaron.com. DK 75% Acrylic, 25% Rayon from Bamboo 251 yards / 85 grams 11966 projects. stashed 6601 times. rating of 3.8 from 2366 votes

  18. Thank You for Your Part in My Journey Scarf

    Delight a special person who's been with you through thick and thin with Samia Francis' flowery scarf containing a heartfelt poem concealed in the center. Each scarf comes packaged in a fun "fortune cookie"-style box to crack open. Crafted of a modal-cotton blend. Generous 76"x21" size. Made in India.

  19. Journey Scarf Free Crochet Pattern

    Journey Scarf Free Crochet Pattern. March 9, 2020 May 3, 2015 by Kim Guzman. Share 28; Pin 2.5K; Twitter; Journey Scarf designed by Kim Guzman. This beautiful pattern was provided courtesy of Caron International Yarns. It is no longer available on the Caron website.

  20. Journey (2012 video game)

    Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen.It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.. In Journey, the player controls a robed figure in a vast desert, traveling ...