star trek computer buy

An archive of Star Trek News

New Limited-Edition Borg Cube ITX PC

  • Merchandise

star trek computer buy

A new officially-licensed small Star Trek Borg Cube computer case PC, eight inches cubed, is now available from Cherry Tree .

star trek computer buy

Click on the thumbnail to see enlarged photo at left.

“To Commemorate The Battle of Wolf 359 , We Will Be Releasing:”

  • 359 cases available in the US and Canada
  • 359 cases available in Europe
  • 359 fully-built and configurable machines (US only)

The Borg Cube ITX is hand-assembled by Cherry Tree ‘s team in California. “Depending on the case color you choose; it’s made of injection molded ABS (black) or Polycarbonate (translucent).”

Purchasers may choose from a full build at $799.00, or a case only. The cost for the case only is 359.00-$419.00. Both options will be available in late September.

To pre-order the full build, head to the link located here , or pre-order the case here .

Full specs can be found at the Cherry Tree links directly above.

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Buy Star Trek: Infinite

Packages that include this game, buy star trek: infinite - deluxe edition.

Includes 4 items: Star Trek: Infinite, Star Trek: Infinite - Designing the Galaxy, Star Trek: Infinite - Galactic Tracks, Star Trek: Infinite - Neutral Zone Tunes

Content For This Game Browse all (3)

“Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: It’s cerebral, accessible, occasionally a little clumsy, and overall a good time.” Polygon “...If you’re a huge Trekkie and just happen to also like video games, Star Trek: Infinite will beam boatloads of fun right into your living room.” Video Games (Sports Illustrated) “This game is made for Star Trek fans through and through. From the well-crafted story elements to the small random easter egg events, there is something for those with various entry points into the fandom.” But Why Tho?

DELUXE EDITION

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U.S.S. Cerritos & California -class Uniforms

Klingon voice pack, downloadable soundtrack, more star trek music, about this game.

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Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 SP1 64 Bit
  • Processor: Intel® iCore™ i3-530 or AMD® FX-6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
  • DirectX: Version 9.0c
  • Storage: 15 GB available space
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® iCore™ i5-3570K or AMD® Ryzen™ 5 2400G
  • Graphics: Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) or AMD® Radeon™ R7 370 (2 GB VRAM)
  • DirectX: Version 12
  • OS: 10.11 (El Capitan)
  • Processor: Intel® iCore™ i5-4570S
  • Memory: 15 GB RAM
  • Graphics: Nvidia® GeForce™ GT 750M or equivalent AMD® card with 1GB Vram
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • OS: 10.13 (High Sierra)
  • Processor: Intel® iCore™ i5-4670
  • Graphics: Nvidia® GeForce™ GTX 780M with 4GB Vram or AMD® Radeon™ R7 370 (2 GB VRAM)

© 2023 Paradox Interactive AB. All rights reserved.

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  • Deep Space Nine

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Star Trek Live Long & Prosper Phone Case

The star trek original series bluetooth communicator is back.

Stand by for incoming transmission It’s the news that every Trek fan has been eagerly waiting for: The Wand Company's premium original series Communicator replica is back in production. To mark the original series’ 55th Anniversary , the Wand Company has dusted off its communicator tools and put them back to work. The new  communicator will be manufactured to the same exacting standard as the highly accurate original, created from precision 3D scans of the last remaining hero prop. There are however a couple special changes that mark out this new production run as something a bit different.

bluetooth communicator

The new  communicator will be available with very limited quantities in late 2021 with additional stock arriving in Q1 2022.

Pre-orders open starting 10-18-2021.

The new classic voice clips are: Kirk – "Stand by for regular contact... Kirk out.", "This is the Captain speaking" , "We'll be with you in a moment... Enterprise out."

Spock – "Beam us up, Mr. Scott.", "Spock here. Status of your landing party?", "Live long and prosper.", "Curious... most illogical."

McCoy – "I'm a doctor, not an engineer.", "Are you out of your Vulcan mind?", "Look! I'm a doctor, not an escalator.", "I'm not a magician, Spock, just an old country doctor."

Scott – "I can't change the laws of physics.", "I'm sorry sir - that's about the best I can do and I guarantee it's not good enough."

Uhura – " Enterprise , Lieutenant Uhura here.", "Everything is quiet sir."

Sulu – "Captain, this is Sulu - we read you.", "We have volunteers standing by to beam down."

TM & © 2021 CBS Studios Inc. All Rights Reserved.

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How Star Trek Inspired More Useful Computers

This is the web version of Data Sheet, Fortune’s daily newsletter on the top tech news. To get it delivered daily to your in-box,  sign up here .

In the original 1960s TV show Star Trek , the voyagers on the starship Enterprise could chat with the computer from any room on the ship. The computer, voiced by the late actress Majel Barrett, sadly had no name, but responded to voice commands seeking information or to control the vessel.

It was a vision of the future that would go on to influence some of today’s biggest tech luminaries. Google’s voice-controlled digital assistant was codenamed Majel . And the Star Trek computer was also the inspiration for Alexa, as Jeff Bezos has explained to many.

Today marks the fifth anniversary of the introduction of Alexa to the public. Amazon unveiled its Echo smart speaker on Nov. 6, 2014. Alexa knows all about it. I just asked Alexa for its birthday and it replied: “Spoiler alert, my birthday is today. Woo-hoo.”

Earlier this week, I spoke with some of Amazon’s Alexa team, including Dave Limp, who oversees all of the company’s hardware device efforts. It was a great conversation. I learned that there are many lessons about business and innovation in Alexa’s success story.

One cool thing Limp noted about Alexa : As Amazon improves its programming behind the scenes, all of the devices that can access Alexa, even Echo speakers from 2014, improve as well. The Alexa of today is a far smoother–and more knowledgable–conversationalist than the original.

There’s another famous 1960s sci-fi model for voice-controlled computers, but it’s not one the tech industry cites much. HAL, the crazed starship computer from the movie 2001: A Space Odyssey . Sometimes, when my phone is taking terrible dictation, or when Alexa can’t find what I’m asking for, it’s Hal that comes to mind.

Someone at Amazon was on the ball, though. Ask Alexa to “open the pod bay doors,” quoting the classic request made to Hal in 2001 , and it will respond with the proper dialogue. “I’m sorry Dave, I’m afraid I can’t do that.” Then Alexa adds, “I’m not Hal and we’re not in space.”

Aaron Pressman

On Twitter: @ampressman

Email: [email protected]

Not exactly spring chickens . Like a wedding at the senior living center, Xerox is apparently considering a $27 billion bid for Hewlett-Packard . Xerox has already obtained an informal funding agreement from a major bank, the Wall Street Journal reports.

Where the ball bounces . The National Basketball Association launched a cheaper option for watching some games (and more filler content) online. At $7 a month, about one-third of the cost of its more comprehensive League Pass service, the new NBA TV is aimed at casual fans of pro hoops.

Slammed . Yesterday was election day in many parts of the country, and voters in Jersey City, a popular destination for New York City visitors looking for cheap lodging, had some bad news for Airbnb and its fans. Thanks to the vote of 70% of its residents, the city banned short-term rentals unless the owner is living on-site.

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Line of credit. As I joked on Twitter yesterday , now we know how former WeWork CEO Adam Neumann got all that money. The free stock trading app Robinhood had a bug that allowed users to buy stocks with nearly unlimited amounts of borrowed money . Dubbed the "infinite money cheat code," the glitch was more reminiscent of a misbehaving video game than a closely regulated securities trading app.

Burning down the house . On Wall Street, Match lit fire to its stock price and Peloton pedaled into a ditch. Match Group , which owns dating sites like OKCupid and Hinge, said its fourth quarter revenue would be lighter than analysts expected. Its stock price, up 68% so far this year, dropped 11% in pre-market trading on Wednesday. Peloton said it lost $1.29 per share last quarter, triple what analysts expected . Its stock price, previously down 15% since its September IPO, lost another 8% on Tuesday.

Burning down the house, part two . And on the Wall Street of Japan, the news was no happier. SoftBank Group reported its first quarterly operating loss in 14 years. The $6.5 billion of red ink was due to write downs of SoftBank investments , including holdings of Uber and WeWork. “There was a problem with my own judgment," chairman Masayoshi Son admitted on Wednesday.

FOOD FOR THOUGHT

The story of California's deadly and uncontrolled wild fires has taken a tech turn, or more of an anti-tech turn, as Pacific Gas & Electric decided to cut power to customers in Northern California for days at a time. Writer and former Macworld editor Jason Snell tried to stay connected and working for three days last month without electricity. Even with a stash of batteries, solar chargers, and an Uninterruptable Power Supply, Snell ran into difficulties .

While I had planned in advance to lose power, what I hadn’t planned for was the possibility that we’d entirely lose our connection to the internet. My local cable provider’s internet infrastructure went down in the outage, and two-thirds of the cell towers in my county also went down, despite the carriers claiming that they had put generators in place for just this eventuality. As a result, I had a charged cellphone, a couple of backup batteries—and nothing to connect to.

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BEFORE YOU GO

In the department of news that's almost too good to be true, Microsoft experimented this summer with giving some employees in Japan paid days off on Fridays . Even working just four days a week, sales per employee jumped 40% and electricity consumption fell 23%. Microsoft says it was just a pilot project, but maybe they're onto something?

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Star Trek: Infinite PC review — Boldly going where games have gone before

Teeming with potential and an extensive damage report..

Star Trek: Infinite key art

Windows Central Verdict

Star Trek: Infinite is a fun strategy game and a great entry point to the genre for newcomers that doesn't cost as much as many big games, but a plethora of bugs bog down the gameplay and mission design.

Fun management gameplay mechanics

Good grand strategy entry point

Large number of bugs

Obtuse mission design

Why you can trust Windows Central Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test .

What is Star Trek: Infinite?

  • Gameplay & customization
  • Visuals & audio
  • Accessibility & approachability
  • Should you buy?

Have you ever watched situations unfold in Star Trek and thought "If only I had been in charge?" Star Trek: Infinite puts that idea to the test, allowing players to revisit a large chunk of Star Trek history in a grand strategy format by guiding different civilizations through force or peace. It has solid ideas and fun empire management mechanics, as well as a lower than usual price point. 

Unfortunately, a large number of bugs bring down the overall experience, causing serious issues for when you try to complete missions or scale production lines across your controlled worlds. There's fun to be had, but Star Trek: Infinite needs a few big fixes before it could become a must-play. Disclaimer:  This review was made possible by a review code provided by Paradox Interactive. The publisher did not see the contents of this review before publishing.

Star Trek: Infinite mission tree

Developer: Nimble Giant Entertainment Publisher: Paradox Interactive Genre: Grand strategy Playtime: 15+ hours Platforms: Windows PC Reviewed on: Windows PC Install size: 15.14GB Xbox Game Pass: No Price: $30 Release date: Oct. 12, 2023

Star Trek: Infinite is a grand strategy game developed by Nimble Giant Entertainment and published by Paradox Interactive. Players assume control of one of four powerful factions in the Star Trek universe — the Federation, Klingon Empire, Romulan Star Empire, and Cardassian Union are all available — and guide their chosen faction through history. 

You'll build fleets and starbases, colonize worlds, manage populations, and through force or diplomacy, eventually integrate weaker civilizations and smaller factions into your space-faring kingdom. Naturally, each faction has advantages and disadvantages, with the Federation encouraged to peacefully approach new cultures and act defensively. Meanwhile, the Cardassians may take a more unsubtle approach in acquiring new pre-populated worlds. All of this requires managing dozens of resources in a careful balancing act. 

Image

Star Trek: Infinite This is a solid entry-level strategy game that fulfills dreams of controlling the Federation or other Star Trek space empires. Just be mindful of some bugs right now at launch. Buy at: <a href="https://www.anrdoezrs.net/click-100624765-14473384?sid=hawk-custom-tracking&url=https://www.humblebundle.com/store/star-trek-infinite" data-link-merchant="humblebundle.com"" target="_blank"> Humble Bundle | <a href="https://store.steampowered.com/app/1622900/Star_Trek_Infinite/" data-link-merchant="store.steampowered.com"" data-link-merchant="humblebundle.com"" target="_blank"> Steam

Star Trek: Infinite — Gameplay and customization

Star Trek: Infinite galaxy map

No matter who you're playing as, you must balance resource consumption with the growth of your empire, surveying solar systems and colonizing worlds to keep your population from getting too cramped. 

I appreciate the game's structure here, as it simplifies a tremendous amount of information, offering multiple ways of automating your output. For example, you can designate a planet to be a Mining World and let the game AI choose the best ways to improve it over time. It's a good balance, providing minute details to tweak for veteran players like me without being too overwhelming for newcomers. 

As mentioned above, each faction in Star Trek: Infinite has some unique qualities that allow you to play in different fashions, but you've still got options no matter who you've chosen. This ties in with the Mission Tree, which can allow you to take the Star Trek timeline down different avenues, exploring things that did happen or might've happened in other circumstances. 

You could eventually build the Federation in such a way that it becomes a more militarized entity.

For example, you could eventually build the Federation in such a way that it becomes a more militarized entity, leading to offensive campaigns that bring peace to the galaxy... by force. It's a shame then that the Mission Tree is designed in an obtuse fashion. There's a large number of events that appear from time to time with absolutely no details on how you're actually supposed to proceed, leading to frustration as you have to hunt through the Mission Tree for any clue that something could be connected to a timed event that's popped up. 

Unfortunately, there's also an absolutely massive amount of bugs right now. Some of these are fairly minor issues, such as needing to reselect a ship before it could be ordered to move. Others are far more massive, such as hearing the AI advisor say one of your characters has died without telling you who it is, suddenly losing the ability to move a fleet that's somehow become stuck in a system, or even (perhaps most egregiously) being unable to finish a mission despite filling every requirement.

Star Trek: Infinite — Visuals and audio

Star Trek: Infinite space battle

Star Trek: Infinite doesn't feature cutting-edge visuals, but given the zoomed-out approach, it really doesn't need to. The visuals are mostly fine, with decent-looking ships, star systems, and nebulae across the vastness of space that you'll explore. Static images are used for most species and worlds, and while there's definitely a bit more repetition here than I'd like, it's never so egregious as to be immersion breaking. 

The soundtrack is a bit understated but still extensive, with a large number of tracks that fit the quiet mood you'll usually be in as you manage your empire. You can also directly select which tracks you'd like to hear on repeat, which is a nice touch.

It's also worth mentioning that the game has a very lengthy load time when you first boot it up, averaging around 50 seconds on a Samsung 850 SSD. After that loading however, subsequent loads to different save files only took a couple of seconds, so it's not an issue outside of when you first sit down to play. 

Star Trek: Infinite — Accessibility and approachability

Star Trek: Infinite ship designer

Star Trek: Infinite doesn't have a large number of accessibility options, but players can tweak their playthrough to make things easier, adjusting the difficulty, AI advisor, and game speed to make things more hectic or relaxing.  

All of this combined with a simplified structure mean that it's fairly easy to learn and understand compared to something like Stellaris. This does come at the cost of not having as many gameplay options or mechanics to play around with, but DLC support could change that over time. Similarities to Paradox's sister title Stellaris will abound, and rightfully so. The Star Trek IP isn't just used for set dressing here, though, and instead feels real and well-utilized. Ethical dilemmas and mysterious problems crop up from time to time and they feel like situations that would've appeared across the shows, especially The Next Generation.

Star Trek: Infinite — Should you buy?

Star Trek: Infinite planet customization

Overall, I do like playing Star Trek: Infinite, but that comes with a healthy number of asterisk marks. There's a lot that isn't explained to the point that it's hard to tell if an issue is actually a bug or not, while a large number of unambiguous issues weaken what is otherwise a decent strategy title. 

Steadfast Trekkies will have fun, as will anyone looking for a watered-down, less-punishing entry point into grand strategy games. It's also aided by the low cost of entry, at less than half the price of most big games. Is it one of the best PC games for strategy fans? Perhaps not now, but I'm looking forward to seeing how Star Trek: Infinite evolves through future updates and mod support in the months ahead. 

Star Trek: Infinite key art cropped to square

Star Trek: Infinite is an unfortunately buggy experience right now, but there's still fun to be had managing an empire as you acquire new worlds through combat or subterfuge.

Samuel Tolbert

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert .

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Star Trek: Infinite review

It's stellaris, but not as we know it., our verdict.

Compelling, but not quite there yet. Needs two seasons to grow the beard.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

What is it?  Paradox style grand strategy, but Star Trek. Release date October 12, 2023 Expect to pay $30/£27 Developer Nimble Giant Publisher Paradox Interactive Reviewed on  Intel i5, 16GB RAM, GTX 1660 Link Official site

I am opening this review with a warning: I am going to spend a lot of time here talking about a different game. This isn't something I usually do, but as you may have guessed from the screenshots, Infinite is very much built on the chassis of Stellaris with some appropriately Star Trek twists. Consider it the Napoleon: Total War to Stellaris's Empire: Total War: a more focused, narrative spin off from a larger and more sprawling game.

The game is set firmly in the Next Generation/Deep Space Nine era (it actually begins with the Romulan attack on Khitomer, where Worf's family were killed) and portrays the Federation, Klingons, Romulans and Cardassians as four superpowers locked in constant competition. In my game for example, an early decision brought the Federation and the Klingons closer together, and the Romulans and Cardassians immediately responded by forming a counter-alliance to stop the perceived threat.

Star Trek Infinite

Unlike Stellaris, Infinite is only semi-random. The four great powers collide in the middle of the map in roughly the same way every game while the rest of the galaxy is full of randomly placed "minor powers". So a classic Federation member like Trill can feasibly spawn on the opposite side of the galaxy and end up getting invaded by Romulans. It's not unlike joining a Stellaris game a third of the way in, after the big power blocks have formed. For the most part this works surprisingly well, but there are some oddities: for example playing as the Federation I was prompted to colonise the uninhabited planet of Denobula. I know, Nimble Giant, I like to pretend Enterprise never existed sometimes too.

Here's the good news: Star Trek: Infinite expresses the Federation fantasy far better than Stellaris ever did. You can genuinely expand by diplomacy here, buttering up minor species and inviting them, one by one. The other playable factions have their own spin on this, with the Romulans setting up puppet governments and the Cardassians using something similar to Stellaris's overlord system. The Klingons just invade people, they don't really do subtle.

One of the other big changes from Stellaris will be familiar to players of other Paradox games. There's now a narrative structure to the game in the form of a branching mission tree, where events can be triggered by objectives as exciting as "have Bajor join the federation" or as banal as "survey 10 systems". Some of these events follow classic Trek storylines, but others present compelling 'what if' moments, like Romulan and Vulcan reunification. They're as much about steering your playstyle as getting the rewards, and I ended up enjoying them a great deal.

Star Trek Infinite

Continuing mission

One of the best of these mission chains is the Enterprise itself. Completing the first step will reward you with a jack of all trades super ship that is equally adept at science, war and diplomacy. Sending the Enterprise out to do various tasks will reward you with a Next Generation crew member, who might give you a generic empire bonus, or might physically appear as a recruitable leader. Other major and minor Trek characters can also emerge in this fashion, meaning that, entirely organically, I once ended up in a situation where the Enterprise was valiantly holding the line against an unstoppable Borg sphere, only to be rescued by Benjamin Sisko commanding a fleet of Voyagers.

I once ended up in a situation where the Enterprise was valiantly holding the line against an unstoppable Borg sphere, only to be rescued by Benjamin Sisko commanding a fleet of Voyagers.

At this point I have to talk about the targ in the room. Stellaris already has a Star Trek mod, so why should you pay for a game when a mod is free? Well Stellaris's New Horizons mod is a sprawling epic that covers the entirety of Star Trek history and every faction in the galaxy, while Infinite is focused on the Alpha and Beta quadrants of the Next Generation era, and frankly I think it's better for it. This means, for example, that the Borg are more akin to the terrifying invader from nowhere they are in the show, rather than another player faction. It's also, paradoxically, the cheaper option if you don't already own a full deck of Stellaris DLC.

Something Infinite should have over any mod is polish, and while it does feel less clunky than New Horizons, there are still more issues than there should be at launch. Like a decidedly un-silent notification for a "silent alarm", or the strange bug that caused the voiceover to claim a character had died every five minutes, or the time I ended up with two Rikers. Although to be fair that last one also happened in the show.

Star Trek Infinite

It's things like this, and the more direct ports from Stellaris, that make Infinite feel a little unfinished. I don't mind that Nimble Giant haven't really changed the planet building interface, but I feel like I probably shouldn't be trading energy credits for alloys as the famously post capitalist Federation. There's also a disappointing lack of interactions with pre-FTL civilisations, a Prime Directive dilemma or two would've been nice. In the end I stopped playing well before the victory conditions, but that's also frequently true of Stellaris, a game I've played for hundreds of hours.

Nevertheless at the end of every review I ask myself "do I still want to play this game some more, now that I'm not being paid?" and the answer here is yes. I really do want to try that reunification story arc, I want to see if I can evacuate the Romulans before their sun explodes this time (sorry guys), I want to actually get the Enterprise E before Jean Luc Picard dies of old age.

I don't mark games on what they could be, but I certainly hope that Infinite gets the same kind of post release support as its bigger brother. I think it would be fascinating (captain) to see how the two games grow and inform one another over the years. Now that would be the best of both worlds.

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Memory Alpha

Star Trek The Next Generation: 20th Century Computers and How They Worked

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Written by Jennifer Flynn (now Jennifer Fulton since her marriage to journalist Scott M. Fulton, III in 1993), the book was an educational textbook for computer science students, covering the history of computer technology and its current state of development at the time, but presented in the in-universe context of the Star Trek: The Next Generation era, as a textbook for students at Starfleet Academy .

Summary [ ]

Contents [ ].

  • Foreword, pp. IX-X
  • Preface, pp. XI-XII
  • Guide, pp. XIII-XVIII
  • Introduction, p. XIX
  • Storing the Press of a Key, pp. 4-7
  • Displaying a Key Press, pp. 8-9
  • Printing a Key Press, pp. 10-12
  • Inside the System Unit of a Twentieth Century PC, pp. 16-19
  • A Closer Look at the CPU or Microprocessor, pp. 20-22
  • The PC's Bus, pp. 23-25
  • A Closer Look at RAM, pp. 26-28
  • How a Microchip Was Build, pp. 31-32
  • How a Microchip Stored Information, pp. 33-36
  • The Keyboard, pp. 38-39
  • The Mouse, pp. 40-42
  • The Trackball, pp. p. 43
  • Graphic Tablets, pp. 44-45
  • Scanners, pp. 46-47
  • Touch Screens, pp. 48-49
  • Musical Interfaces, pp. 50-52
  • The Monitor, pp. 54-57
  • Printers, pp. 58-64
  • Hard Disk Drives, pp. 66-69
  • How Information Was Saved to a Hard Disk, pp. 70-72
  • Diskettes and Floppy Disk Drives, pp. 73-74
  • CD-ROM, pp. 75-78
  • Flopticals and Magneto-Optical Disks, pp. 79-81
  • Tape Drivers, pp. 82-84
  • Modems, pp. 86-92
  • Local Area Networks, pp. 94-97
  • Network Architecture, pp. 98-100
  • Wide Area Networks, pp. 101-104
  • The Role of the Operating System, , pp. 106-108
  • How MS-DOS Managed Its Tasks, pp. 109-111
  • How MS-DOS Managed Memory, pp. 112-117
  • The Role of Software, pp. 118-120
  • Popular Types of Applications, pp. 121-124
  • Robots and Cybernetics, pp. 126-128
  • Artificial Intelligence, pp. 129-134
  • Artificial Life, pp. 135-136
  • Virtual Reality, pp. 137-138
  • Fractals, pp. 139-141
  • Morphing, p. 142
  • Chaos, p. 143
  • Nanotechnology, pp. 144-146
  • Appendix: Galaxy-class Starship Computer Systems, pp. 147-152
  • Index, pp. 153-161

Background information [ ]

  • In order to enhance the presentation of the book as a work set in the Star Trek universe, the book included a preface from Lieutenant Commander Data , featured full-color illustrations from both Hans & Cassady, Inc. and husband Scott Fulton in the style of Michael Okuda 's okudagrams , and included, as an appendix, the fourth chapter of the Star Trek: The Next Generation Technical Manual , " Galaxy -class Starship Computer Systems".
  • At the time of the book's publication, both the Alpha Books imprint and publisher Prentice Hall were owned by Simon & Schuster, which itself was owned by Paramount Communications, then Star Trek 's rights holder.
  • 3 Ancient humanoid

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