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Teleport Cheats in "Oblivion"

By Morris Wall

Updated September 22, 2017

"Elder Scrolls IV: Oblivion" takes place in the large province of Tamriel which includes major cities, towns, dungeons and shrines. You can walk, travel by horse and "fast travel" to move between locations in the game. Several buildings contain portals that will teleport your character to other locations within the same building. Cheats to move between locations are available in downloaded content (DLC) you can purchase. There are also console commands to teleport between locations that are only available to players on the PC platform.

Fast Travel

"Oblivion" features the ability to instantly teleport between distant locations by merely selecting them from your map using your game controller or mouse. Your character will instantly move between the locations you select and time will pass appropriately depending on whether you were on foot or horse at the time. Many strict role-playing game (RPG) players do not use fast travel to create a more realistic gaming experience.

Several buildings in the game contain portals that will teleport you between locations within the building. The lobby of Arcane University has portals to move between the chambers and living quarters of the building. Several "Oblivion" gates have portals to move between the levels of the gate, and to the wastelands on the exterior. In some cases the portals provide convenience, and in others, they are the only means of reaching a critical location.

Downloaded Content

Several DLC modules contain portals that are customized to be advantageous for specific character classes. The Frostcrag Spire module provides a tower home for magic users that includes portals to instantly teleport to the lobby of any of the mage guilds in the game. Your horse (if owned) is automatically teleported and stabled outside the gate of the city for that guild. There are no portals to return to the tower, but you can fast travel back to it similar to any other locations that are located on your map.

Console Commands

Players on the PC platform can press the tilde ("~") key to access the command console and enter cheat codes to augment their gaming experience. Enter "Player.coc CharcoalCave" (without quotes) to instantly teleport your character to the Charcoal cave from any location. Type "Player.movetoqt" (without quotes) to instantly teleport your character to the next target in your current quest. Always save your game prior to using console commands to avoid any undesirable results or glitches.

  • "Elder Scrolls IV: Oblivion" Game of the Year"; Peter Olafson; 2007

Based in Atlanta, Morris Wall has been writing about computer technology since 1996. He holds a Bachelor of Science in management from Georgia Tech and is certified in Novell Networking and Lotus Notes/Domino technologies. He provides technical support for Apple computers, iPhones, iPads, OS X and iOS technologies.

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Elder Scrolls

Fast Travel (Oblivion)

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Oblivion map

Fast Travel screen

Fast Traveling is a method of travel in The Elder Scrolls IV: Oblivion . It is a way of quickly "teleporting" to any previously discovered location.

When fast travelling, time will still pass by as if the player had walked there. Any positive or negative effects the player had, such as poison , will still progress. So, using poison as an example, it may be that the player arrives dead at his intended location, if the poison lasted long enough and the player did not have enough health . Also, the amount of armor a player is wearing affects how much time passes during fast travel. The player cannot fast travel while in any of the following conditions:

  • While enemies are close by/have spotted the player
  • While the player is taking health damage (e.g. Vampirism + Sun or Magic)
  • While at Fort Grief
  • While indoors
  • While guards are pursuing the player
  • While the player is over- encumbered
  • While the player is in the Deadlands ( Oblivion )
  • While jumping or falling

Fast travel also applies to other non-city locations, although in most cases, those locations must first be personally visited.

  • A player can use this as an early warning system, because you can't fast travel away from enemies.
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Elder Scrolls Oblivion Testing Hall Guide

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Bottom Line-Up Front

Every testing hall room, the town of hawkhaven, the creature grove, vampire warehouse, testing hall weapons and armor, high-level weapons, the richest imperial in all of cyrodil, question: how can i access the dev room in the elder scrolls v: skyrim, question: can you be attacked in the testing hall in the elder scrolls iv: oblivion, question: how can i access the testing hall in the elder scrolls iv: oblivion on xbox 360 and playstation 3, elder scrolls oblivion testing hall: conclusion.

The Elder Scrolls IV: Oblivion  was released on 20th March 2006; at the time, developers struggled to work around processors’ capped power. It wouldn’t be until four months later that dual-core processing would be introduced.

Bethesda had to commit to vigorous testing to create such a Fantasy RPG epic within the hardware constraints at the time. The Testinghall is a remnant of Bethesda’s testing and can be visited by the player.

The Testinghall isn’t the only testing area Bethesda used while developing Oblivion . However, it’s by far the largest as it’s connected to a testing town. There are some small funny extras left behind, such as TestTodd Crazy, where the player can have an odd conversation with Todd Howard himself.

Don’t have enough time to read the entire article? No, the problem. I’ve included all the important information about the Testinghall in this section.

Typing  coc testinghall  into the Command Console is the only way to get to the Testinghall. To leave the Testinghall, enter the town of Hawkhaven from one of the doors in the center of the Testinghall and Fast Travel to a location in Cyrodil.

Remember that the Testinghall features every single item and more in The Elder Scrolls IV: Oblivion . If the player picks up any quest items, the game will likely bug out and break your character’s save. You have been warned.

the elder scrolls iv - oblivion testing hall

Not every door can be opened in the Testing Hall, but that still leaves over twenty doors to open and explore. However, not all lead to stacks of treasure and equipment, some doors open to empty rooms or darkness.

So I’ve compiled a list of rooms that you will actually find useful in the Testinghall. Note that some rooms will not allow you to exit back to the main Testing Hall. If this occurs, type coc testinghall into the Command Console again.

  • Lockpick Warehouse: A room filled with gates to test lockpicking. This room will allow you to level up your Security skill quickly.
  • Alchemy Test Warehouse: A two-story room filled with Alchemy apparatus and ingredients. This room includes Alchemy apparatus from Novice to Master, making it a great place to improve your Alchemy skill and create potent potions.
  • Wooden Door to: this room contains all items and DLC items in the game. You can freely take any item in the game here. However, I recommend saving before entering this room. Pick up a quest item, and you’ll break your game.
  • Wooden Door to (blue): This room contains an NPC named Vamp Chow and two stones that, when activated, turn the player into a Vampire.
  • Upper-Class Clutter Warehouse: This room is filled with clutter found in upper-class houses with Silver miscellaneous items that can be sold to merchants.
  • Middle-Class Clutter Warehouse: A room filled with paintings, barrels, beer kegs, and rug props found in middle-class homes in Cyrodil. There’s lots of wine in here that can be sold.
  • Armor Warehouse: A room filled with full armor sets displayed on tables and includes the Knight of Order Armor.
  • Clothing Warehouse: A room filled with all clothing items in the game, including the Emperor’s Robes.
  • Weapon Warehouse: A room filled with every single weapon set and type in the game. This room includes unique weapons such as Chillrend and Volendrung.
  • Hawkhaven: This door opens up to the test town of Hawkhaven, which features NPCs such as Dewey Decimal. The Tresspass Test Warehouse can be found southwest and contains Belgarr, who can sometimes be found dead after a guard enters the warehouse. To the North of town, you can find Calywyn roaming. Travel west, and you’ll discover an Alter. Travel northwest out of town, and you will discover a shrine.
  • Creature Grove: The creature Grove can be accessed by traveling northwest from Hawkhaven. This area is great for harvesting items from enemy creatures.

I find the Oblivion Testinghall both fascinating and creepy. It’s interesting to see how Bethesda utilized this space to test the game. However, it’s creepy to see blindfolded NPCs house these rooms and navigate around tables for eternity!

Roleplaying Oblivion in the Testing Hall may be a bit of a stretch. However, I can see a Mage character using the Testing Hall as their magical base in the sky.

What is the Testinghall

As I mentioned before, Bethesda used areas of Cyrodil to test Oblivion. These areas are called test cells. Test cells can be interior, and exterior rooms found all over Oblivion. However, they cannot be visited through the constraints of the gameplay.

These areas, after all, are the scenes leftovers from Bethesda and aren’t meant to be seen by the player.

The Testinghall is a large exterior room located somewhere high up in the Oblivion sky box. So unless you’re raised by one of the Nine Divines themselves, you’re not getting in there. However, there is one way the player can access the Testinghall in Oblivion:

  • Open the Command Console by pressing the Tilde key below the Escape key.
  • Type  coc testinghall  into the console command and enter to teleport to the Testinghall.

If you want to return to Cyrodil, enter the door marked Hawkhaven or Creature Grove and fast-travel to anywhere within the Cyrodil map. You can unlock all fast travel locations in Oblivion by opening the Command Console and typing TMM 1 .

The Testinghall is a large open room with a series of doors across the room’s four corners. The center of the room features two more doors, and each wall is marked with either red, blue, white, or green ambient lighting. This was probably added into the Testinghall to make the room easier to navigate.

the elder scrolls iv - oblivion testinghall

Here is every single room that can be explored in the Testinghall:

  • Activator Testing Warehouse: a room with swinging signs and gates.
  • Container Testing Warehouse: a room filled with containers containing a few misc items.
  • Basement Test Set: a dark room leading to a drop. A torch is required for this area.
  • Lockpick Warehouse: A room filled with gates to test lockpicking. You cannot leave this room without a key.
  • Lockpick Warehouse (Key Required): This room can only be opened with the Lockpick warehouse Key.
  • Alchemy Test Warehouse: A two-story room filled with Alchemy apparatus and ingredients.
  • Wooden Door to: this room contains all items and DLC items in the game.
  • Object Avoidance Warehouse: A room filled with tables.
  • Pathgrid Testing Warehouse: This room contains an NPC walking back and forth around tables.
  • NPC Combat AI Warehouse: Ironically, this testing room is empty.
  • AI Testing Warehouse: A room containing a Lonely Man NPC and Denyiir, an NPC, to test emotions and conversations.
  • Hall of Combat:  A dark, empty room with doors leading to rooms with NPCs to test combat AI.
  • Upper-Class Clutter Warehouse: This room is filled with clutter found in upper-class houses with Silver miscellaneous items.
  • Lower-Class Warehouse: A room filled with tan and stone misc items, wooden props, and furniture found in lower-class housing in Cyrodil.
  • Misc Clutter Warehouse: A room filled with random ingredients, food, and blacksmith props. The player can obtain two Soul Gems from this room and the Alchemy apparatus.
  • Lighting Warehouse: a dark room lit up by in-game lighting sources such as candles, lanterns, and chandelier lights.
  • Book Warehouse: A room filled with books and a pile of books to test the Oblivion engine when large quantities of items are rag dolling around.
  • Creature Testing Hall: A dark empty room.
  • Hawkhaven: This door opens up to the test town of Hawkhaven, which features NPCs such as Dewey Decimal. The Tresspass Test Warehouse can be found southwest and contains Belgarr, who can sometimes be found dead after a guard enters the warehouse. To the North of town, you can find Calywyn roaming. Travel west, and you’ll discover an Alter. Travel northwest out of town, and you will discover a shrine of
  • Creature Grove: The creature Grove can be accessed by traveling to Hawkhaven and walking northwest

the elder scrolls iv - the town of hawkhaven

The town of Hawkhaven is technically an exterior testing cell itself, but since it’s accessible from the Testing Hall, I decided to give it an entry. Bethesda used Hawkhaven to test how NPCs would behave during combat within a settlement in Cyrodil. “Will Flee When Losing” and “Will Always Fight, Never Flee” debug NPCs are evidence of this.

Hawkhaven has a few points of interest, such as the Criminal Warehouse and Tresspass Test Warehouse, a building used to test the tresspass mechanic in Oblivion. This is hilarious as sometimes an Imperial Guard will enter the house by mistake and, because they are set to trespassing, will kill Belgarr in a fight.

Denyiir, a blue-haired NPC, is the major NPC of the area and can be found left of the Hawkhaven entrance. Denyiir is an NPC used by Bethesda to test the dialogue mechanics of Oblivion. As a result, the player can set Denyiir’s emotion but, more importantly, train their skills and barter goods from Denyiir.

There are several other NPCs in this area, such as Dewey Decimal, an Imperial; Brag gro-Bharg the Orc, Rienna A female Redguard and Caldwyn, another Imperial; and more; however, the NPCs have limited Speech options.

Outside of town, the Hero of Kvatch can find a Necromancer Altar to convert Grand Soul Gems to Black Soul Gems once a week. If you travel further outside of town in the northwest direction, you will eventually cross the Creature Grove, an area filled with all kinds of enemy creatures.

the elder scrolls iv - the creature grove

The Creature Grove is Oblivion’s little piece of hell; as you approach the Creature Grove from Hawkhaven, you will see only what looks like a battlefield before you. In this area, many enemy creatures are locked into fighting one another. There are hordes of Skeletons and Draugrs, rampaging Trolls, elemental Atranochs, and even the terrifying Minotaurs.

I’ve seen many entries of the Creature Grove in Oblivion articles online stating that the Creature Grove features every enemy in the game. However, this is untrue, as while the Creature Grove has a diverse number of enemies it doesn’t include creatures from the Oblivion Realm.

Many of the enemies in the Creature Grove are separated by a wall, but that does not stop them from fighting each other. As a result, the Creature Grove is a great place to visit to obtain Alchemy ingredients from fallen creatures. Entering the house will lead you back to the Testing Hall.

Immediately west across the wall is another area filled with animals. You can find wild horses and lots of aggressive rats and bears. Interestingly the building in this area will take you to the dark Creature Testing Hall. The door back to the Creature Grove has been renamed the Rat Grove.

This is a great place to learn about the enemies you’ll encounter in Oblivion or level your combat skills.

the elder scrolls iv - vampire warehouse

The creepiest room in the Testinghall so far, entering the Vampire Warehouse will open you to a small two-story house. The house has one purpose, to test the Vampirism mechanics in Oblivion.

The player won’t find much on the first floor, but on the second, they will find a sleeping blindfolded NPC called Vamp Chow. The player can activate two buttons in the shape of gravestones that turn the player into a vampire. The second button’s effect is described as  “Click to add Full Vampirism.” 

The player can talk to the Vamp Chow NPC. However, all he will do is cower in fear until returning back to his bed. The Vampire Warehouse is a great room for players that want to role-play as a Vampire from the start of the game or need to feed on an NPC but don’t want to attack any of the NPCs in Cyrodil.

If you’re like me and clicking the “Click to add Full Vampirism ”  button out of curiosity but don’t actually want to be a vampire, then you’re in luck. The Testinghall has every single item in the game and more, including a Cure Disease Potion.

It’s just finding it. Double lucky for you, I’ve scoured through every cupboard and chest and opened every door to understand how this weird and interesting Testinghall works!

The Testing Hall was a primary location used by Bethesda to test out the items and physics of  The Elder Scrolls IV: Oblivion. As a result, they left a fortune of weapons and armor behind. There are Daedric Armor sets, Ebony Armor sets, and Mithril Armor sets waiting to be plucked by an opportunist.

the elder scrolls iv - testing hall weapons and armor

The Testing Hall was a primary location used by Bethesda to test out the items and physics of The Elder Scrolls IV: Oblivion. As a result, they left a fortune of weapons and armor behind. There are Daedric Armor sets, Ebony Armor sets, and Mithril Armor sets waiting to be plucked by an opportunist.

Players can enter these rooms and leave with their pockets full of valuable items. The Armor Warehouse is as you’d expect, containing full sets of armor laid out on wooden tables. Note that while this loot is valuable, equipping these armor sets at a low level where your Heavy Armor or Light Armor skills are low will determine the strength and value of the armor set.

Moreover, items picked up by the player will not respawn, so carefully consider what armor sets you’re willing to take. Remember that the Armor Warehouse isn’t the only room in the Testinghall where the player can obtain Armor Sets, as the player can find DLC armor sets within the Misc Clutter Warehouse.

the elder scrolls iv - testing hall weapons

The Weapons Warehouse is one of the coolest-looking rooms. Every vanilla weapon set and type is laid out on a table. There are also unique weapons in the middle of the room. You can obtain the following unique weapons from here:

  • Ceremonial Dagger
  • Rose of Sithis
  • Skull of Corruption
  • Sanguine Rose
  • Mace of Molag Bal
  • Hrormir’s Icestaff
  • Blackwater Blade
  • Witsplinter

And many more!

The Weapons and Armor Warehouses were used to test how the weapons looked in the world of Oblivion. You can find even more weapons and armor in the upcoming room.

The Legendary “Wooden Door to” Every Item in the Game

the elder scrolls iv - legendary wooden door

Yes, it’s actually called Wooden Door to… Because Bethesda forgot to name this one. This is strange, considering that this room features every single item in the game neatly stored and categorized in boxes. (How nice of Bethesda).

This room has everything, every type of weapon and armor item, a near-endless number of Soul Gems and ingredients, and every single Spell Tome in the game! This room is not to be confused with another unnamed door lit by a blue light on the opposite wall. Yes, Bethesda forgot to name another room. This is actually the Vampire room.

The player can obtain Ascendant Sigils from the Soul Gem and Sigil Stones chest. Sigil Stones are crafting items obtained from the Oblivion realm that can be used to enchant equipment. When obtained from the Oblivion realm, Sigil Stones provide the player with a point of Fame, but taking them from the Testing Hall doesn’t grant you this.

The room contains boxes full of DLC items. However, I wouldn’t recommend picking them up, as most of them will activate quests. The “Knights” box located in the middle of the room contains all items featuring  The Elder Scrolls IV Oblivion:   Knights of the Nine DLC.

On the right-hand side of the room, you will find a series of categorized boxes containing all items from  The Elder Scrolls IV Oblivion: Shivering Isle expansion.

If you accidentally turned yourself into a vampire in the Testing Hall, all were infected while roaming Cyrodil. Weep and fear no more! Pluck a Cure For Vampirism Potion from the “All Potions” chest in the room’s left-hand corner.

Bear in mind that there is only one potion for each item in the box, which goes for all the other boxes in the room. That said, stroll over to the “Ammo and Weapons” chest and open up that bad boy, and you will see hundreds of weapons and ammo items. No surprise there, but this chest contains leveled versions of unique weapons.

For example, there are six Witsplinters in the chest; if you’re a low-level character, it can be difficult to determine which weapon is strongest due to having low stats. However, you’ll notice a significant difference in the value of the item and the potency of enchantments of the item.

The Testing Hall doesn’t include every item in The Elder Scrolls IV: Oblivion but also those that don’t. Some items, such as Erik’s Test Gauntlets, cannot be found anywhere else in Cyrodil. If anyone is curious, the gauntlets are valued at ten million gold! However, wearing the gauntlets will drain your health by ten points a second.

the elder scrolls iv - the richest imperial in all of cyrodil

You can make a fortune selling items from the Testing Hall. So much gold, in fact, that you will struggle to find merchants that will have enough gold to pay for all the items you take from the Testing Hall.

If you’re a low-level character, I recommend that you visit the Upper-Class Misc Clutter and Middle-Class Clutter rooms, as you can loot small fortunes worth of valuable wine and silver props that are much more affordable for merchants to purchase off of you.

Generally, the bigger the Merchant’s pocket, the higher their Mercantile skill is, meaning the harder they are to barter for a better deal. Therefore you’re much better off slowly building up your own Mercantile skill by bartering will lower value items.

Sell individual items rather than a batch of items to gain more experience in the Mercantile skill. You can find hundreds of arrows in the Testing Hall, Weapons and Ammo crate, and Weapons Warehouse.

Save the higher-value items in the Testing Hall to see later on in the game; remember, the items in the Testing Hall do not respawn .

Answer: Like The Elder Scrolls IV: Oblivion. Skyrim features its own development room. It can be accessed by opening the command console and typing QaSmoke. You cannot Fast Travel from the Dev Room, so to leave, reopen the Command Console and type “coc” followed by whatever location you want to travel to. For example: “coc whiterun.”

Answer: Yes, while the Testing Hall is located high in the Oblivion sky box, enemies from the Creature Grove can still attack you even if you leave the Creature Grove and return to the Testing Hall. The enemies will navigate through the doors to get to you. Therefore, if you are inside another room in the Testinghall and hear the Oblivion battle music playing, get ready for a fight, as this is a good indicator that an enemy is chasing you. Moreover, NPCs found within the rooms in Testing Hall will defend themselves if attacked and chase you even if you leave the room and go back into the main hall. The NPCs in Hawkhaven will also follow you into the Testing Hall if you anger them or commit a crime.

Answer: You can only open the command console on a PC. However, there is a way to access the Testing Hall on the console, but you will need the Wizard’s Tower DLC installed (which is included in the Knights of the Nine DLC bundle). Travel to Frostcrag Spire, visit the Alchemy Garden, stand on top of the Oblivion plants facing the entrance you walked through, and save the game. Now exit Oblivion, remove the Wizard’s Tower DLC from your console hard drive, and load Oblivion back up. Reopen your save and ignore the warning prompt. The game will load you into an exterior testing cell. Open the door named “Door to Wilderness” and enter one of the houses in the area to enter the Testing Hall. In the snowy town, you can find the Mace of Doom, a unique weapon only found in this area. Moreover, you can enter a tower from Oblivion, complete with its own source of infinite Sigil Stones. However, be careful picking up the stone, as it will spawn infinite Sigil Stones into your inventory! To return to Cyrodil, install the Wizard’s Tower back onto your console’s hard drive and reload the save.

In conclusion, the Testing Hall is a must-visit location when booting up an old save of Oblivion. Even if you’re not looking to make a profit from the items within the Testing Hall gives an insight into Bethesda’s testing process of Oblivion.

You can befall some funny scenes like finding Belgarr dead in the Tresspass Test Warehouse and an Imperial Guard in their inspecting his corpse.

If you’re not interested in any of that and are just looking to make a quick buck, you’ve come to the right place. The Testing Hall houses every single item in the game and more. Surely you would have thought Bethesda would learn from their mistakes and delete the development room in future Elder Scrolls titles.

In The Elder Scrolls V, this would not be the case: Skyrim features a development room accessed by typing “QA Smoke” into the command console.

Quest items taken from the Testing Hall can break your character’s game, and items do not respawn in the Testing Hall, so be very careful with what items you take. It’s very easy to pick up an armor piece or weapon and discover that it is a quest item.

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Oblivion:Time

Time in Oblivion is measured in several different ways. Most events are measured based on the elapsed game time (or in-game time), but others are measured based on real time (the passage of time in the real world). Game time passes faster than real time by a factor of 30 (i.e., 1 minute real time = 30 minutes game time). This means that, for every two seconds that passes in real time, one minute passes in-game.

The game clock (showing the in-game date and time) can be seen in your Journal on the Map tabs, or on the Active Quest tab. The time is measured using a standard 24 hour clock, but the date is based upon Tamriel's calendar . Game time always pauses when you are in Journal mode or have any other menu open. Many events in the world of Oblivion are dictated by the time of day:

  • Sunrise is always at 6am and sunset is always at 8pm (this is particularly important for characters subject to Sun Damage ).
  • Most people in Tamriel have daily schedules. In particular, merchants , trainers , and other people who offer services only offer services within fixed time periods.
  • Most items ( containers , dungeons , creatures , flora ) will change (be reset ) after 73 hours (3 days + 1 hour) game time.

There are 12 months in Tamriel's calendar and anywhere between 28 to 31 days in each, as well as seven days in a week. The game begins on the 27th of Last Seed in the year 3E 433. The year will continue to increment as in-game time passes (3E 434, etc.) even though these years do not exist in the timeline of later games.

On the other hand, the durations of magical effects such as spells and potions are measured in real time, not game time ( i.e. a detect life spell with a duration of 120 seconds will last 2 minutes real time, rather than game time; this is because a spell lasting two minutes in game time would only last 4 seconds real time – hardly enough time to be effective). Time spent in menus does not count against effect durations.

Any advanced passage of time ( sleeping or waiting) will count against any timed magical effects you have. For instance, if you cast a spell and then wait for an hour, the spell's effects will be finished by the time you're done waiting. The same holds true for any spells cast on you. Sleeping and waiting also replenish all of your vital statistics ( Health , Fatigue , and Magicka ), and is a good way to heal yourself if you've got no other way to do so.

When fast traveling , game time moves at a normal rate. The game estimates the time that it would take the player to get from one location to another based on their current movement mode. So if the player is sneaking, walking, or has their weapon/fists readied, they will arrive more slowly than if they were running or riding a horse. Fast travel times are also rounded off to some degree, though the exact formula is unknown. Because of this, it is sometimes faster to travel to a location without using fast travel. The same rules that apply to timed magical effects and replenishing stats with sleeping and waiting also apply to fast travel, because it is technically a passage of time.

Real time passes continuously while you are in the game. If you bring up the menu to take a break, the game engine's real time counter is still ticking. This includes bringing up the load or save game screen. This becomes important when dealing with the Extended Play glitch , also called the Abomb bug). An easy way around this is to fast travel to a safe spot before pausing the game. This will Autosave the game. You can then reload the Autosaved game when you are ready to resume play.

Tips [ edit ]

  • Use the Wait key to quickly view the time, day of the week and date. Press the key again (or select cancel) to go back without actually "waiting". You can also view date information in the Journal and on the PC, by using the appropriate Console command.

See Also [ edit ]

  • Calendar : Details of the calendar used in Oblivion .
  • Set timescale : A Console command that can be used to alter the default ratio of game time to real time.
  • Oblivion-Hints

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    fast travel console command oblivion

VIDEO

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  6. Re-playing Oblivion

COMMENTS

  1. Oblivion:Console Command Tutorial

    An alternative to fast-travel, as it's instant, but you need to know the ID of the place you're heading to. This is also the only way to get into most of the test cells. ... Most Oblivion console commands can be run from a batch file. For example: Toggle commands work in batch files. These include showing and hiding NPC conversation subtitles ...

  2. Teleport Cheats in "Oblivion"

    There are also console commands to teleport between locations that are only available to players on the PC platform. Fast Travel "Oblivion" features the ability to instantly teleport between distant locations by merely selecting them from your map using your game controller or mouse. Your character will instantly move between the locations you ...

  3. Console Commands (Oblivion)

    Console Commands are a debugging tool available to PC players, adding a wide range of functionality to the game. The tilde key ( ~ ` ) toggles the console screen open and closed. On most English language keyboards, it sits below the Escape (esc) key, and just left of the 1 (one) key. As with The Elder Scrolls III: Morrowind and The Elder Scrolls V: Skyrim, console commands are only available ...

  4. Travel cheat?

    Thanks for the help guys. Open the Console and type "Kill" after clicking on the Lich King. Repeat for all of the others. Don't wanna cheat like that I just want to travel back to the Imperial City; I can prob. kill the Lich King without cheating but I cannot make my way back out the halls of the dead.

  5. Oblivion:Getting Around

    The most basic ways of moving around are walking and running. These two actions are very similar, except for the speed at which you move and how quickly fatigue regenerates. Note that on the Xbox 360 & PS3, there is no key to toggle between walking and running. Instead, the speed of your movement is controlled by how far forward you press the ...

  6. OBLIVION: A Console Commands Guide for Dummies

    Many Console commands are classified as "TARGETED" commands, which means they require a target "reference" Character or Object or Actor that will carry out the command action. Gamer may follow one of the generic steps below while "in-Console" to make an Actor/object the Target of a Console Command: . Select the "Target" Actor {NPC, Player, Creature, or Object} by Left-clicking in the ...

  7. Fast Travel (Oblivion)

    Fast Traveling is a method of travel in The Elder Scrolls IV: Oblivion. It is a way of quickly "teleporting" to any previously discovered location. When fast travelling, time will still pass by as if the player had walked there. Any positive or negative effects the player had, such as poison, will still progress.

  8. Steam Community :: Guide :: All Console Teleport Commands

    Seach Location "Coc". To find the desired command, use CTRL+F and enter the keyword of the place you want to teleport to. Example : I'm looking for a Sanctuary teleporting command. Simply do CTRL+F and type in the keyword " Sanctuary". I get "coc PrewarSanctuaryExt01" highlighted in the guide.

  9. PC Cheats

    Press ~ (or the key above Tab) to open the console. Enter these cheats for the desired effect. help - List console commands. player.additem 0000000F X - Add X amount of Gold. advlevel - Forces a ...

  10. Oblivion:Console

    sets the speed of how fast time advances in-game: Default value is 30. Setting the value to 1 will make time advance at the same rate as the real world. Setting value to negative will reverse time, but will turn the clock to negative values if allowed to past midnight. To fix glitches related to negative time, use the console command set ...

  11. Anyone know a Command to travel to quest marker?

    Getting to the quest marker is part of the quest, so you are supposed to press "wasd" until you reach the marker. ;) Once you have been there you are likely to get a new marker that you can fast-travel to if you want to get back. (Using the console is "cheating" - I would save that for later playthroughs). #6. Luna Terra Dec 2, 2015 @ 9:36am.

  12. Elder Scrolls Oblivion Testing Hall Guide

    Type coc testinghall into the console command and enter to teleport to the Testinghall. If you want to return to Cyrodil, enter the door marked Hawkhaven or Creature Grove and fast-travel to anywhere within the Cyrodil map. You can unlock all fast travel locations in Oblivion by opening the Command Console and typing TMM 1.

  13. [Guide] How to create a follower in Oblivion with console commands. (No

    To change attributes type: 'player.setAV <attribute> <#>' . Step 1: Open the console, click on your character to get the reference and type 'createfullactorcopy' to create the character. It will be an exact clone of your character so that's why the Optional section is up there. Step 2: Open console, click on the clone and type 'addscriptpackage ...

  14. Teleportation Services

    Description. This mod adds two teleportation networks to Cyrodiil that act as simple and vanilla-friendly fast travel alternatives. Each allows instantaneous travel between certain locations and seeks to emulate a Morrowind-style system. Firstly, portals have been added to each Mages Guild hall, and allow fast travel between other halls and the ...

  15. "Unable to fast travel from this location" please help : r/oblivion

    Make it out ok and can't fast travel, no problem maybe the mage is still pissed. Proceed to run the entire distance to turn in my quest. I've tried sleeping, going to jail, talking to a guard, using console commands to see if the mage is still aggro'd (he is not), waiting 24+ hours, completing other quest, leveling up.

  16. Is There a Way to Reveal All Map Markers but not be Able to Fast Travel

    I want to do what I did with Fallout 4 by revealing all the map markers so I don't miss one but not be able to fast travel to them so I have to explore to get to them. Map Marker Overhaul might be of use to you. tmm 1. (Toggle Map Markers console command) Dunno if it just reveals them or whether it acts as if you've found them.

  17. Oblivion:Time

    An easy way around this is to fast travel to a safe spot before pausing the game. This will Autosave the game. You can then reload the Autosaved game when you are ready to resume play. ... Calendar: Details of the calendar used in Oblivion. Set timescale: A Console command that can be used to alter the default ratio of game time to real time.

  18. Creating Follower properly :: The Elder Scrolls IV: Oblivion General

    So I've noticed that guides about this topic lack one important detail - console command 'setownership'. This makes your follower totally loyal to you, he won't sream to the guards if you're stealing something before his eyes and shouldn't fight against you with them. Discovered when making companion out of an atronach.

  19. Fast Travel Complete at Oblivion Nexus

    It is intended to be used for testing and screenshooting purposes, but could also be used as a cheat. This mod will enable fast travel to every map marker in Cyrodiil upon installation. It is intended to be used for testing and screenshooting purposes, but could also be used as a cheat. 1. Copy the .esp file to (install folder)\Oblivion\Data\.

  20. Console commands : r/oblivion

    Set your speed, athletics, and acrobatics to 255. You won't be as fast as a drugged up morrowind person, but it's still pretty awesome. If I remember right, the command is "player.setav -attribute/skill- -desired level-". For example, "player.setav marksman 200"

  21. Oblivion running WAY too fast :: The Elder Scrolls IV: Oblivion General

    yes. #2. True American Patriot Dec 27, 2017 @ 5:46pm. i believe there is a console command that changes movement speed. type the "~" key then enter "player.setav speed #" then hit enter. # being the number that changes speed. try putting in "1" or "0" to reset it. #3. Luis Dec 27, 2017 @ 5:47pm.

  22. Can't wait, fast travel, or sleep! Please help. : r/oblivion

    Please help. : r/oblivion. Can't wait, fast travel, or sleep! Please help. : r/oblivion. Can't wait, fast travel, or sleep! Please help. Ever since I left Miscarcand when I try to fast travel, sleep, or wait it says, can't does this with enemies nearby. I ran from Miscarcand all the way through Skingrad, and to the Imperial City, and all the ...

  23. Oblivion -Elys- NoFastTravel at Oblivion Nexus

    The Oblivion console command EnableFastTravel will have no effect. The only way to re-activate Fast Travel is to quit the game and remove the mod. The mod uses absolultely no cpu resources when activated, it just patches Oblivion in memory at start and it's all done. ===== 2. REQUIREMENTS ===== Oblivion version 1.2.0416 is required.