SSX On Tour

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SSX on Tour is a snowboarding video game , the fourth title in the SSX series of video games for the GameCube , PlayStation 2 , PSP and Xbox . The game was developed under the working title SSX 4 . It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005. The PSP version was released in the PAL region on October 28, 2005. Unlike its predecessor 3 SSX 3, On Tour isn't currently backwards-compatible with the Xbox 360 .

The GameCube version contains Mario , Luigi , and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises. [1] [2]

The PSP version also differs greatly from the main console versions, with limited customization to custom-characters. It also has omitted the use of bonuses on the special "Monster Tricks".

  • 3.1 Returning Characters
  • 3.2 New Characters
  • 6.1 Awards and nominations

Gameplay [ ]

The gameplay in SSX on Tour is similar to that in SSX 3 , with similar controls and the overall aims of events remaining the same - snowboard down a mountain whilst gaining points for various tricks that can be performed. After each trick, a player's "boost bar" builds up, and once full enables a player to perform special moves - known as "Monster Tricks" now, previously known as "Über tricks".

Despite the similarities, numerous changes were made to the structure of races and events themselves. Players can now create their own characters, selecting his/her symbol, makeup, height, clothes and hair, in addition to whether they are a snowboarder or a skier (skiing being a new feature in the game). Once created, their 'boarder can compete in official competitions (known as "Events"), or unofficial challenges known as "Shreds". Each completed event or challenge gains their character "Hype", raising their profile and moving them up the SSX charts, with the ultimate goal of reaching number one.

With the focus now on custom-created characters, the original SSX cast is moved into the background slightly, appearing in various Shreds against the player, and available to play as when not on the Tour itself. In addition to seven returning SSX veterans, three new characters make an appearance: Tyson, Sid, and Skye.

Unlike its predecessor, SSX3 , no online play was included on any of the versions of SSX On Tour . The main focus was on improving the single-player storyline mode, implementing the character-creation system, the selection of new tracks, and the addition of skiing as well as snowboarding.

This game is presented in the style of a sketch-book, a new direction for the SSX series. The cover artwork as well as the in-game menus are all shown in sketch formats, simplistic images often on a lined background. The special in game collectibles, displayed simply as snowflakes in previous SSX games, have been replaced with sketchlike doodles known as "skulvis", continuing the theme.

This style was continued to an extent on the actual races themselves, with the graphics smoothed down from SSX3 to keep the overall feel of the game as fresh as possible, though as a result the game runs at a lower frame rate than the previous SSX games. New effects were also added, such as a blurring effect when racers reach a certain speed, similar to the effect used in Burnout 3: Takedown , another game released by Electronic Arts .

Characters [ ]

Returning characters [ ].

  • Elise Riggs
  • Mackenzie "Mac" Fraser
  • Kaori Nishidake
  • Psymon Stark
  • Allegra Sauvagess

New Characters [ ]

  • Mario (GameCube Version)
  • Princess Peach (GameCube Version)
  • Luigi (GameCube Version)
  • Tyson Logan

Non Playable Characters (PSP Version)

{{:wikiavideo:SSX On Tour (VG) (2005) - PS, PS2, Xbox, GameCube/thumb=1&width=300px&align=left&caption=XBOX, PS2, GC, GBA}}

Gallery [ ]

The cover of the Gamecube version featuring Peach, Mario and Luigi from Nintendo.

Reception [ ]

SSX on Tour received positive reviews from critics on the whole.. GameSpot gave it 8.7 out of 10, noting that the game's style was "unlike anything the series has seen before", and that it "expertly balances the fresh and the familiar", and "creates an engrossing experience that will have fans falling for SSX all over again". In addition, Metacritic 's review system has produced a rating of 81 out of 100 for the game, based on a large number of critic's reviews. X-Play gave it a 3 out of 5.

Awards and nominations [ ]

  • Alternative Sports Game at IGN
  • Best Use of Sound in a Game at DEM X AWARDS 2005
  • D.I.C.E's Best Sports Game of the Year Academy of Interactive Arts & Sciences (AIAS) 2006

Nominations

  • Best Mobile Game of the Year CAEAA 2006
  • Best Individual Sports Game at Spike Video Game Awards 2005
  • Best Sports/Extreme Sports title at 1UP.com
  • 1 SSX Tricky
  • 2 List of SSX Characters
  • 3 List of Soundtracks

ssx on tour font

SSX on Tour

  • PlayStation 2
  • PlayStation Portable
  • PlayStation Network (PSP)
  • PlayStation Network (PS3)

SSX On Tour is the fourth game in the SSX franchise.

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SSX On Tour Review

  • First Released Oct 11, 2005 released

The subversive style of SSX On Tour is unlike anything the series has seen before, and it's pretty unique in the overall world of video games.

By Ryan Davis on October 11, 2005 at 6:24PM PDT

Though it has often found itself lumped in with Tony Hawk and the rest of his action-sports cronies, the SSX series has always been more of a racer, albeit a racer with an affinity for ridiculous airborne stunts. Last seen in 2003 with SSX 3, the series returns with the aesthetically revamped SSX On Tour. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of the underlying course designs and gameplay mechanics, and it quickens the pace without betraying the fundamentals of SSX.

SSX gets sketchy.

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We can't talk about SSX On Tour without first talking about its unique art style, which permeates all of the menus and consistently creeps into the actual gameplay as well. While SSX 3 went for sleek and icy, On Tour's visual style has a real sweaty, wild-haired enthusiasm to it. The game specifically aims to mimic the hand-drawn notebook doodles of a bored, hyperactive heavy-metal high schooler. There's a purposefully crude, monochromatic look to everything, but all of the menus are crammed with details and weird, whimsical animations, adding a real oddball energy to the environment. Pensive-looking donkeys, twin guitar-wielding unicorns, and squat little monster-men with tongues of unsettling length are all common sights throughout the menus. This is not necessarily an original art style (you can look to the finale of Richard Linklater's School of Rock to catch some direct inspirado, and there are occasional Ed "Big Daddy" Roth touches), but it's delivered with a liveliness that is downright infectious.

The actual polygonal world of SSX On Tour isn't quite as daring as it was in SSX 3, and more of the technical muscle goes into the lighting engine in this game. The characters somehow seem less detailed than they did in SSX 3, but their animations are still silky smooth, and it can be fascinating just to watch your skier shift its weight from one foot to the other as it navigates some uneven terrain. The environments are absolutely jam-packed with alternate routes, shortcuts, and secret paths, but they all manage to come together quite naturally, and the actual geometry looks great, too. Topping it all off are some great particle effects (the falling snow and fireworks look amazing), and at least in the PlayStation 2 and Xbox versions, a rock-solid frame rate. The visuals have always been a strength of SSX, and On Tour is able to pull it together on both the artistic and technical fronts with great confidence.

The single-player experience in SSX On Tour revolves around the tour mode, where you create a custom rider, choose whether it's a skier or a snowboarder, and then compete in a lengthy series of class-based challenges. A good number of characters from past SSX games appear in On Tour, and you'll compete against them repeatedly. However, the focus on characters has been toned down significantly since they were all given celebrity voices in SSX Tricky. Now the big idea is to put the spotlight on you as you turn your lowly novice into a full-fledged snow-sportin' rock star. The three main SSX event types--race, trick, and slope-style events (a 50/50 race/trick blend)--are still staples in On Tour, though now there are more-specific challenges for you to face. Some of them start off being pretty mundane (like having to collect a number of special icons before time runs out), but they quickly become more inventive and challenge some very specific skills. You'll have to score a number of points on a limited number of jumps, grind a length of rail before you get to the bottom of the hill, or pull off a number of hand-plants before time runs out--and these are just for starters. One of our favorite recurring challenges is where you have to make it through a course while touching the snow as little as possible. Every time you touch the snow, a countdown clock starts ticking, and if it reaches zero before you reach the finish line, you're disqualified. Events like this add some amazing variety to the action in SSX On Tour.

Having graduated at the top of our class at Rock 'n Roll High School, we're ready to go on tour.

The big sell in SSX 3 was the streaming technology used to create that game's seamless, one-mountain feel and to lay out courses that could last for nearly a full hour. SSX On Tour still takes place on a single mountain, and there are still plenty of lengthy courses, though the navigation is done entirely through a rather authentic-looking snow resort trail map. There are no big leaps in technology in On Tour, but there are plenty of under-the-hood adjustments and additions. Superficially, the biggest addition to SSX On Tour's gameplay is the ability to put your rider on skis as well as snowboards. This opens up a whole new set of aerial maneuvers, but its impact on the actual controls is pretty nominal. More significant is the way that SSX On Tour handles massive aerial stunts. "Ubertricks" have turned into "monster tricks," and instead of holding a shoulder button and a face button in tandem to pull off these natural-law-defying maneuvers, you simply hold the right analog stick in a specific direction. You still need to fill up your boost meter by pulling off lesser tricks, such as aerial grabs, rail grinds, and hand-plants in order to access these aforementioned maneuvers. Some might frown on how much easier it is to pull off these monster tricks. Frankly, the trick system has always been mostly for show in SSX, and making it easier to pull off big tricks just makes for a more exciting show.

SSX 3 reveled in its wide-open, uncharted levels, which led to a really cohesive gameworld, but also made for some tedious stretches of track. SSX On Tour is a much meaner machine, dealing out tracks with much more focused, tenacious designs. One of the side effects is the preponderance of lengthy rail-grinding lines for you to pursue, which lead to some of the game's most outrageous moments, such as when you slide your way through a loop, or grind on a helicopter's landing skids while it's in the air.

It's like Burnout on ice…without the mind-boggling property damage.

You'll also notice that SSX On Tour no longer takes place on a closed course, and you can expect to (literally) run into other random skiers, snowboarders, and general winter sports enthusiasts on the mountain. In a rather obvious homage to Criterion's Burnout series, you can get a little bump on your boost meter when you have a close call or you run into a random person, though a direct collision will slow you down significantly. Actually, there are a lot of similarities between SSX and Burnout, not the least of which is a really amazing sense of speed. SSX On Tour definitely moves faster than any of its predecessors, and its sensation of speed is complemented by some great motion blur effects and a sound design that adjusts dynamically to the in-game action.

At slower speeds, you'll hear everything on the mountain--the sound that your board or skis make changes as you cut across ice and snow of different densities, the chatter of other people on the mountain, and the distant sounds of wildlife--but once you start burning up your boost meter, everything kind of tunes out, save for the whistle of the wind rushing past you. Sometimes the sound seems to drop out at moments when you're not really doing anything too death defying, but it's really effective more often than not. The game also features a great soundtrack of licensed music, with a distinct jean-jacketed, horn-throwing bent to it. The blend of indie rock, punk, hip-hop, and dance music is pretty predictable, though the pedigree is better than average, with critical favorites like Bloc Party, Diplo, Queens of the Stone Age, and LCD Soundsystem all contributing tracks. What really stands out, though, are the classic heavy-metal tracks by Def Leppard, Motorhead, Scorpions, Iron Maiden, and the godfather of heavy metal himself, Dio. You might not necessarily expect this throwback metal to work in the context of a snowboarding game, but it's a perfect fit for On Tour's crazy visual aesthetics.

SSX 3 for the PlayStation 2 featured an online multiplayer component that was, well, kind of half-assed. Rather than attempt to make a more fully-realized and entertaining online mode, On Tour ditches the mode entirely, which is sort of disappointing. The game still features a split-screen, two-player mode, though. It's technically proficient, though the level of detail gets bumped down and we noticed occasional frame rate hitches. Multiplayer has never been one of the big draws in SSX, though that doesn't lessen our hopes that EA will get it right one day.

The EA Trax program finally begins to redeem itself with SSX On Tour.

With the online multiplayer out of the picture, the differences between the PlayStation 2, Xbox, and GameCube versions of SSX On Tour are few. Much like NBA Street 3 for the GameCube, SSX On Tour features Mario, Luigi, and Peach as playable characters in the quick play mode (kind of a throwaway feature, but one that we had a hard time not reveling in anyway). The GameCube version is also unfortunately saddled with a less-stable frame rate and a few other graphical rough edges. There aren't any detectable technical differences between the PS2 and Xbox versions, but using the four shoulder buttons on the Dual Shock 2 is much easier than using the triggers plus the black and white buttons on the s-controller, making PlayStation 2 our preferred platform for SSX On Tour.

But no matter which platform you go with, you're going to end up with a really fun game. The subversive style of SSX On Tour is unlike anything the series has seen before, and it's pretty unique in the overall world of video games. The game expertly balances the fresh and the familiar and creates an engrossing experience that will have fans falling for SSX all over again, while undoubtedly bringing plenty of newcomers into the fold.

  • Leave Blank
  • Stunning new art style
  • Great sense of speed
  • Streamlined trick system
  • A licensed soundtrack with a little heart
  • No online multiplayer
  • Somewhat unstable frame rate (GameCube only)

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SSX on Tour

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SSX on Tour is a sports game developed by Electronic Arts and the successor of SSX 3 . The game is about semi-realistic snowboard and ski races on different tracks. The game was released parallel for the Xbox , PlayStation 2 , PlayStation Portable , and Nintendo GameCube .

As an addition to the GameCube version of the game, Mario , Luigi , and Princess Peach were added as playable characters, along with a new race track called Nintendo Village . This is in response to a deal between EA and Nintendo in which EA would include Nintendo characters and properties in a few of their games; another game to take advantage of this was NBA Street V3 .

  • 2.1 Artwork
  • 2.2 Box art
  • 2.3 Screenshots
  • 2.4 Miscellaneous
  • 3 Names in other languages
  • 4 References
  • 5 External links

Gameplay [ edit ]

The principal topic of SSX on Tour are races on snowboards, or alternatively on skis. While playing the game, players choose a character to race across a downhill. While doing so, the player can use the environment in form of ramps or rails to perform various tricks. The game also features a story mode which depicts a character's advancement to the top of the racer rankings, as well as a character editor.

Gallery [ edit ]

Artwork [ edit ].

Group artwork

Group artwork

Mario

Princess Peach

Box art [ edit ]

European box art

European box art

Japanese box art

Japanese box art

Screenshots [ edit ]

Character select

Character select

Mario in Nintendo Village (Day)

Mario in Nintendo Village (Day)

Mario in Nintendo Village (Night)

Mario in Nintendo Village (Night)

Mario

Miscellaneous [ edit ]

Memory card icon

Names in other languages [ edit ]

References [ edit ].

  • ^ https://www.nintendo.co.jp/ngc/index.html

External links [ edit ]

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SSX on Tour

Table of contents.

Box artwork for SSX on Tour.

SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube , PlayStation 2 , and Xbox . The game was developed under the working title SSX 4 . It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005. Unlike its predecessor SSX 3 , On Tour isn't currently backwards-compatible with the Xbox 360 .

Gameplay [ edit ]

The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.

The gameplay in SSX on Tour is similar to that in SSX 3, with similar controls and the overall aims of events remaining the same - snowboard down a mountain whilst gaining points for various tricks that can be performed. After each trick, a player's "boost bar" builds up, and once full enables a player to perform special moves - known as "Monster Tricks" now, previously known as "Über tricks".

Despite the similarities, numerous changes were made to the structure of races and events themselves. Players can now create their own characters, selecting his/her symbol, makeup, height, clothes and hair, in addition to whether they are a snowboarder or a skier (skiing being a new feature in the game). Once created, their 'boarder can compete in official competitions (known as "Events"), or unofficial challenges known as "Shreds". Each completed event or challenge gains their character "Hype", raising their profile and moving them up the SSX charts, with the ultimate goal of reaching number one.

With the focus now on custom-created characters, the original SSX cast is moved into the background slightly, appearing in various Shreds against the player, and available to play as when not on the Tour itself. In addition to seven returning SSX veterans, three new characters make an appearance: Tyson, Sid, and Skye.

Unlike its predecessor, SSX 3, no online play was included on any of the versions of SSX On Tour. The main focus was on improving the single-player storyline mode, implementing the character-creation system, the selection of new tracks, and the addition of skiing as well as snowboarding.

  • Nintendo GameCube
  • PlayStation 2
  • Guides at completion stage 0
  • EA Sports BIG
  • Snowboarding
  • Single player
  • Multiplayer

Navigation menu

  • On Tour Art
  • On Tour Movies

Welcome to THE TOUR!

ssx on tour font

Originally posted by TheJoker : SSX Tour is fun, but SSX Tricky and 3 had better trick system. The slowmotion Uber tricks in On Tour was a bit lame compared to the previous games. I liked it more when each character had .. "character", and their own signature moves, instead of like in On Tour where you made your own character and tricks, but it was also fun to try that out in On Tour though, just prefered previous titles. SSX on Tour wasn't "open" though, it was a very linear game, SSX 3 is the only SSX game that had a kinda "open world" where you could free roam a mountain. Steep IS open though. But why are you comparing this to SSX? They are completetly different kind of games. If you want SSX, go play SSX. I don't see why this game should copy SSX trick system, Steep is its own kinda of game. And Steep is a really great game imo. Seems like you haven't even played it, but are making a judgement just of some reviews you saw. Learn to form your own opinion -.-
Originally posted by Poo : Originally posted by TheJoker : SSX Tour is fun, but SSX Tricky and 3 had better trick system. The slowmotion Uber tricks in On Tour was a bit lame compared to the previous games. I liked it more when each character had .. "character", and their own signature moves, instead of like in On Tour where you made your own character and tricks, but it was also fun to try that out in On Tour though, just prefered previous titles. SSX on Tour wasn't "open" though, it was a very linear game, SSX 3 is the only SSX game that had a kinda "open world" where you could free roam a mountain. Steep IS open though. But why are you comparing this to SSX? They are completetly different kind of games. If you want SSX, go play SSX. I don't see why this game should copy SSX trick system, Steep is its own kinda of game. And Steep is a really great game imo. Seems like you haven't even played it, but are making a judgement just of some reviews you saw. Learn to form your own opinion -.-
Originally posted by Poo : Well I can suggest anything to be like whatever I want :P. I miss games like SSX and the creativity that goes into making something fantastical and unique. I guess the reviews reflect not only the lack of customisation but the graphics too. Sure, they may be good and are somewhat of a "technical feat" if you go by opinions. But in reality, they're not that good and you can easily see the computational tricks used to create such vastness with a decent frame rate. Personally, I think that realistic games like this have to be pulled off "perfectly" and that means to me to be, not good, but impeccable. Something that strikes awe and wonder... The STEEP engine just does not do that. Decent visuals isn't going to cut it... I honestly think the graphics look pretty bad. I think the PS2 SSX on tour appeal to me much more... And that's pretty bad that I can make a comparison like this so many years later. So this game just isn't going to appeal to some people who really want full realism, and to people who want something more over the top and imaginative. Either hit the mark 100% or don't bother is my opinion... Simulations need to be REAL. Not almost there, because we can tell the difference too easily. Especially when people are running on 1080p and beyond. It makes games like this just look ugly. Old CRT monitors could smooth graphics out better... But LCD screens just show every flaw. I've watched enough videos to see that the graphics look really quite dull. Unless you're going to thoroughly enjoy the challenges specifically and think the graphics are realistic then the game is going to probably have very limited value. I'm disappointed that there is an open ended snow boarding game, but it looks almost like the next step from "Olympic games". I'd prefer to see them pull it off perfectly with the realism, or just put the effort into something more imaginative. Maybe use the technology to create something more awe inspiring than this. That's just how I feel... I don't see this product as interesting or beautiful enough to warrant a purchase for someone who's not a snow fanatic. And even if I was, I'd want something better and prettier than this. For someone like me who just wants to experience a thrill, I don't think this game could pull it off for me.... I can only imagine how bad it would be for someone who is an avid snow board or what not... Maybe 10 years down the track which more computational power, less visual tricks and some more customisation.... Maybe then we would see something worth playing... I can't see this game as worth more than $10 to me... Not even close, looks boring and ugly as hell. :/

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Originally posted by LordDeimosIV : I tried so hard to like SSX on Tour but i just didn't. SSX3 is still my favourite snowboard game.
Originally posted by Poo : The trees lack variation in their look of health and growth... Certainly looking prefabricated entirely to save on CPU and production costs. They fade in obviously from non existent, to flat sprites, to undetailed trees. A limitation more likely placed in by console processing power over the capabilities of PC. If this was PC only it would look more beautiful. But it's full of tricks that are likely imposed by production costs and console limitations. That much seems extremely obvious. The textures blur very obviously when zoomed out from afar and even up close they're not very good. Lighting techniques does little to cover this up fact. Having nothing better doesn't mean that it in itself is great. My opinion is that it may be beautiful to you, and perhaps the best looking (With little to compare it with). But it's certainly not fantastic or even GREAT... It's just decent looking. I know what PCs are capable of, and it's a significant amount more than what STEEP delivers. The asset swapping via proximity is a horrible immersion killer and is almost certainly a console based imposition. It just looks fake, everywhere you go... Fake... The original screenshots of the game in development phase were much better... But they kept taking steps back to likely accommodate for low end PCs, consoles and perhaps some development costs and deadlines. I really need no explanation of CRT screens, resolutions etc... I stated something to you and you stated it back to me about something unrelated to what I mentioned. CRT screens looked better with lower resolutions due to the way the technology displayed pixels and how they could essentially smooth out lower resolution images. Watching a 640x480 broadcast on a CRT vs an LCD screen will show clearly how poorly a non native resolution will display on LCD. So as resolutions go up in LCD screens, the CPU/GPU processing power required to come even close to emulating something as smooth as what CRT screens are capable of grows exponentially. Using CRT screens these days is just not viable and we really can't justify the power consumption and (potential) health risks that come from having beams of (potential) radiation directed toward the vicinity in which our eyeballs and brain are stationed. And lets not start on the discussion of ion balance disruptions. So getting back to the point. Limitations were imposed on this game, of which I cannot say specifically why... But they are limitations that have caused the game to become much less pretty through the development phase. The game is far from being realistic in graphics and doesn't show THAT much of an improvement when we look at potential capabilities of our GPUs and CPUs. The game could have looked and been a lot better for something that was designed to be "realistic" and I believe they have failed on delivering this. In my opinion... It's "Good" overall, but nothing spectacular enough to justify the exhorbitant price for such a seemingly mediocre title. Scrolling through review after review after review of low hours of play shows that which is extremely obvious; the replay value of the game seems low for most people. The graphics aren't good enough to ogle at endlessly so the value of beauty is fairly low and doesn't provide enough to be a singular feature to indulge in. I've seen better looking Trees and textures in racing simulators. The game honestly just looks boring and unexciting to me and I'd like to see something more interesting. As for E3 Critics Best sports game award. I'm not sure who on earth gave that award, but it's certainly not from the majority of gamers. The reviews made clear light of that. The game originally promised to look a lot better though I wouldn't expect much more from a company like UBISOFT who wants to jab you with a horrible forced use of the crappy system called UPLAY. Ridiculous DRM that is the bane of gaming. Civilization titles in the past have proved that you don't need it. If UBISOFT focused on making games better rather than rigging them with such ridiculous impositions then their games could be of a much higher quality; in both stability and quality. Also, look at the value of other $10 titles and the time people spend on them. Better value for hours to dollars and more profit for the developers due to minimising their deadweight losses. If UBISOFT were not so greedy their games wouldn't keep getting worse. I would have purchased at $10 and taken the risk to enjoy what I believe to be a mediocre game... But as the title gets older and uglier in comparison to newer and better value titles then this sort of product just fades into the distance. UBISOFT will doubtedly learn from their mistakes with this title and only drew in the sort of decent sales that it did due to their overall fame and ability to potentially "awe" with thier marketing. But the game seemingly did not deliver... I've lost interest in this subject anyway. The game to me is fugly, the mechanics seem boring and the reviews overall clearly reflect that.
Originally posted by redacted : agree the thing is we aren't getting a SSX for pc ever, unfortunately EA is too focused on selling cards for nhl and madden, probably won't see a SSX for console either again. and if it ever did happen (wishful thinking) it wouldnt be on steam.

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SSX on Tour

Game description.

SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in the Europe on October 28, 2005. In 2007, a prequel titled SSX Blur was released, which took place between SSX 3 and SSX On Tour. The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo’s intellectual properties appear in EA franchises.

Download SSX on Tour

We might have the game available for more than one platform. SSX on Tour is currently available on these platforms:

PlayStation 2 (2005)

SSX_on_Tour_PS2_ISO_USA.zip (1.10GB)

PlayStation Portable (2005)

SSX_on_Tour_PSP_ISO_USA.zip (333.6MB)

Additional files, patches and fixes

Ssx on tour screenshots.

PlayStation 2

SSX on Tour Gameplay (PlayStation 2)

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I downloaded and mounted the ISO and I could not get a file or setup that would allow anything to run. I got a “disc image file” that I could mount and basically access the files of the game, but nothing involving running the game.

thats because its a PS2 game… it needs to be runned on a PS2 or emulator.

what kind of emulater? what is the best that doesn’t have any viruses and doesn’t need money to run things?

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It's Tricky: Game's Producer Explains Why SSX Remaster Is Out Of His Hands

The producer of SSX Tricky has contemplated what it would take to get the classic snowboarding game remastered.

The producer of SSX Tricky has contemplated what it would take to get the classic snowboarding game remastered, but also revealed the decision is not his to make.

Remasters and remakes are the order of the day in the video game world. The remastered Crash Bandicoot trilogy was so successful that Activision quickly followed up with a remastered Crash Team Racing . The original Spyro trilogy has been dragged into the present day, and a completely remade version of Final Fantasy VII will be released later this year.

Every time an old title is revealed to be getting a remaster, gamers eagerly start to wonder what will be next. The possibilities are almost endless, and everyone will have their own personal list of games they would like to see re-released. The latest title to enter the rumor mill is one that gained a lot of unexpected traction at the turn of the century, SSX Tricky .

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No offense to aficionados of the sport, but we would have never thought a snowboarding game of any ilk would have been as popular as SSX Tricky was. Thanks to its creators not taking themselves too seriously, it made the game much more accessible than most other sports games. So many who played SSX Tricky 20 years ago would love to play an up-to-date version of it, and the producer of the original has given those people hope.

"Yeah, I think it could work. Xbox did a good job at re-releasing SSX 3 for Xbox One and it's beautiful actually," producer of SSX Tricky  Steven Rechtschaffner told LadBible . However, he quickly added that the decision is not his to make. "It's in the hands of SSX because they own the intellectual property," he explained, admitting that he has thought about what a remaster might mean for the series.

Who owns the IP for certain games has probably stopped more remasters and remakes than we will ever know. As well as SSX Tricky , we would love to see some of The Simpsons games from the early 2000s re-released, but have no idea who would have to pull the trigger on that decision. Rechtschaffner also touches on games from that era not being designed for today's gaming landscape. They were never designed for online competition, so would need to be updated in more ways than just improving the graphics.

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COMMENTS

  1. PS2 Underrated Gem: SSX On Tour

    This kind of review is usually teh2Dgamer's territory, but I've got opinions of my own to share, so...A lot of fans look at this game as the black sheep of t...

  2. SSX on Tour

    SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in Europe on October 28, 2005.

  3. This font used in SSX (2000). I stumbled upon this font once and I

    A Subreddit for Identifying Fonts: show us a sample and we'll try to find the font.

  4. The Gravitude Bar • View topic

    Merqurycity.com SSX Forums - SSX Blur SSX On Tour SSX 3 SSX Tricky. Join other great fan artists and showoff your fan art and fan fiction. Sun Oct 19, 2003 4:38 pm. ... Goody Goody i think i can download it and put it into my next theme to give your whole computer SSX font! thanx Fri Oct 24, 2003 8:53 pm. Speaking of fonts, ...

  5. SSX On Tour

    SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, PSP and Xbox. The game was developed under the working title SSX 4. It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005. The PSP version was released in the PAL region on October 28, 2005. Unlike its predecessor 3 ...

  6. THE font from SSX Tricky. Loved it for years, no idea what it ...

    A Subreddit for Identifying Fonts: show us a sample and we'll try to find the font. Members Online • thehillshaveaviators. ADMIN MOD THE font from SSX Tricky. Loved it for years, no idea what it's called. I hope this limited example can help Open Question Share Sort by: Top ...

  7. SSX on Tour Guide and Walkthrough

    SSX On Tour is the fourth game in the SSX franchise. Something went wrong. Try again later. ... Font-size. Paragraph; Header 4; Header 3; Header 2; Quote Link Img Table. Spoiler Spoiler Block Tweet Clean. size S M L position L C R U D change Credit Delete. size S M L position L C R U D change title 1 title 2 caption delete.

  8. SSX On Tour Review

    Last seen in 2003 with SSX 3, the series returns with the aesthetically revamped SSX On Tour. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of ...

  9. SSX on Tour

    SSX on Tour is a sports game developed by Electronic Arts and the successor of SSX 3.The game is about semi-realistic snowboard and ski races on different tracks. The game was released parallel for the Xbox, PlayStation 2, PlayStation Portable, and Nintendo GameCube.. As an addition to the GameCube version of the game, Mario, Luigi, and Princess Peach were added as playable characters, along ...

  10. SSX on Tour

    This guide is for the console version. For the PSP version, see SSX on Tour (PlayStation Portable).. SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, and Xbox.The game was developed under the working title SSX 4.It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005.

  11. SSX On Tour

    SSX On Tour is a completely fresh take on the SSX franchise. Building on the core speed and trick gameplay that has been so successful in the past, players can now choose their way to become black diamond fiends. SSX On Tour allows players to create their own boarder or skier and take them from a wannabe to a mountain rockstar. Players can get noticed in all-new shred challenges where they ...

  12. SSX On Tour

    THE TOUR! SSX On Tour is the fourth game in the immensely popular SSX Snowboarding Series. If you want to know how to "ROCK" while on a snowboard or skis, this is your game! Featuring a brand new "living sketch" design similar to what your average thrasher might scribble on their notepad while they were bored, SSX On Tour follows up SSX 3 with ...

  13. Let's Play: SSX On Tour (100%)

    A playlist you can use to watch eeeeeevery single episode of my SSX On Tour Let's Play. I hope you'll enjoy!

  14. SSX on Tour is how to do tricks and fun right!

    SSX Tour is fun, but SSX Tricky and 3 had better trick system. The slowmotion Uber tricks in On Tour was a bit lame compared to the previous games. I liked it more when each character had .. "character", and their own signature moves, instead of like in On Tour where you made your own character and tricks, but it was also fun to try that out in ...

  15. Important update on "SSX TRICKY REMASTERED" : r/SSX

    Its a lot of work for a fan remaster. So you have two options. Stay full fan remaster with a ban hammer looming constantly, or make a spiritual sucessor that you could eventually turn into a dream job. I've worked on a few projects like this, (currently an open source "kart" game that plays levels and characters from elsewhere) and my ...

  16. SSX On Tour Part 1

    Join the Community SSX Discord - https://discord.gg/jtZSjBv0:00 - Intro1:23 - Gameplay#SSXOnTour #SSX #extremesports

  17. SSX on Tour

    SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in the Europe on October 28, 2005.

  18. SSX Tricky HD Texture Pack v1.0 : r/SSX

    Yes, SSX 3 is a Masterpiece, there is more I want to do with it. For the version 1.1 I'm planning on ripping all outfits, equipment, hair, boards, beanies, hats, etc from the PS2 game. The difference is night and day when you throw those to Gigapixel. Also, I want to change the Gamecube lightmaps for the PS2 version Other things can be changed.

  19. SSX On Tour (2005) Soundtrack : Jordan

    SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. Addeddate. 2023-02-03 23:36:32.

  20. SSX on Tour

    SSX on Tour - GameCube Gameplay (4K60fps).SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games. It was released f...

  21. A guy I know says On Tour is better than SSX 3 : r/SSX

    PengPengPannini. •. True say. SSX 3 was like the perfect expansion on exactly that: the winning formula. The formula didn't need changing - it was perfect - it could only be expanded on. Everything post-SSX 3 has felt like it's deducted from the formula, or expanded but taken away at the same time.

  22. It's Tricky: Game's Producer Explains Why SSX Remaster Is ...

    The producer of SSX Tricky has contemplated what it would take to get the classic snowboarding game remastered, but also revealed the decision is not his to make.. Remasters and remakes are the order of the day in the video game world. The remastered Crash Bandicoot trilogy was so successful that Activision quickly followed up with a remastered Crash Team Racing.