Show 01 Craftsman 02 Scholar 03 Entertainer 04 Citizen 05 Scout 06 Merchant 07 Spacer 08 Soldier 09 Rogue 10 Agent 11 Noble 12 Marine 13 Functionary As a final thought, what's our character's name? I hate coming up with names, in truth, so leave that to the hive mind.
Why are language skills on a totally different scale to all other skills?
Given their high intelligence and social standing I would suggest that they tried to go to some off-world university.
Gee4orce said: Why are language skills on a totally different scale to all other skills? Click to expand...
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Thanks for starting this thread C Caplin I too believe there's a great game within Taveller5's 656-page tome. A couple years ago I worked through the Characters and Life chapter and while it was very disorganized, I was able to generate a couple characters. The second time was faster than the first. I've not had a chance to play or referee T5 since I my energy is focused on running Mongoose Traveller 1e, and a few others (see signature). I think you have to approach the T5 Core Rules as a reference work (I'm reminded of Gygax's Dungeon Masters Guide). It could use a short supplement that does a better job of walking a player through the character creation steps, holding your hand along the way with clear instructions and examples.
Borbetomagnus said: I think you have to approach the T5 Core Rules as a reference work (I'm reminded of Gygax's Dungeon Masters Guide). It could use a short supplement that does a better job of walking a player through the character creation steps, holding your hand along the way with clear instructions and examples. Click to expand...
I've always been partial to Archaeology for my Scholars - more potential to get into trouble. I take it this is based off of the hard copy 5.0 rules and not the current PDF-only 5.09 rules that are going to be supplanted by a hopefully-final 5.1 Real Soon Now (TM)?
MrTim said: I've always been partial to Archaeology for my Scholars - more potential to get into trouble. I take it this is based off of the hard copy 5.0 rules and not the current PDF-only 5.09 rules that are going to be supplanted by a hopefully-final 5.1 Real Soon Now (TM)? Click to expand...
Looking over Lakou's info, I expect this character is probably a landlord's retainer - not quite high enough to actually be a landlord. Maybe they start off as a soldier. Getting into a merc unit would be an alternative to going to university.... As for a name, how's Rense Aury?
I have both 5.0 hardcover and the 5.09 PDF, but refer to read the hardcopy. I don't think the changes between the two are significant enough to matter for character generation. I'm fine if you use with the one that's easier for you to read.
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I’ve posted about Traveller generators before here on Yore, but I’ve also used one or two I’ve never posted about — and recently found a great Reddit list of even more generators that were new to me. Time for a round-up!
My brain is in Mongoose Traveller 2e [ paid link ] mode at the moment, but given the broad compatibility of the various editions of Traveller — especially in terms of setting creation — these generators should be useful no matter which flavor/fork appeals to you. The only exception is the last one on the list, which specifically creates Mongoose 2e NPCs.
The inimitable Alex Schroeder offers a triple threat for Traveller GMs , with some really cool features. The main Traveller generator page features links to generate random sectors and subsectors; those output on a new page, with a unique URL. (To generate a new one, you have to hit the link on the main page. Refreshing your generated page, logically enough, changes nothing.)
You can also paste in your own list of UWPs (and the list the page itself generates is preformatted to work perfectly here), or the URL of a page you just generated, and then hit the “Submit” button, and the site will also generate your subsector or sector map. (The map needs to be saved locally for future use.)
If you want some options when it comes to type of sector/subsector, neuzd’s awesome Mongoose 1e generator is a one-stop shop, and includes options for rift, sparse, spiral arm, and densely populated sectors and subsectors. Those options are what make this one so cool. Do note that you can’t bookmark the results; you’ll need to export or paste them for future use.
Best of all, you can select the type of sector/subsector with this generator, copy the resulting list, paste it into Alex Schroeder’s generator (above), and the latter will create your map for you. The best of both worlds!
One of my go-to sites for generators of all stripes, donjon , offers an amazing system generator that includes planetary images, a breakdown of the system, and a full work-up of the core world that includes a randomly generated world map. For a new system, just hit refresh. The simplest way I’ve found to preserve its output is to take a screenshot.
The PBE Games world generator is fantastic. It will spit out random worlds, of course, but you can also provide your own UWPs and it will expand them into full write-ups. Best of all, the generator provides a seed for every world it creates — just save that seed (a short string of characters), and you can plug it back into the generator anytime to re-create that world.
Not only can you specify the milieu and other details before generation, Traveller Tools will also tell you fun stats like refuel time, travel times and distances, and available trade goods. This one appears to be Mongoose 2e-specific (to the extent that that matters). A permalink is available for every world you create.
Traveller Tools also features a great Mongoose 2e Traveller character generator, and there’s a permalink for any character you create. You can specify age and careers or just let the randomizer do its work; either way, it’s intended for NPCs and, as the page notes, takes a few liberties with the rules to enable random generation.
Mongoose 2e characters aren’t quite as simple as OG Trav characters (which generally fit into a line or two of text), so I was thrilled to find this one.
The Zhodani Base offers a beefy list of Traveller generators covering everything from sectors to counters to magazine covers. There’s plenty here that should be handy for any Trav GM.
Thanks for posting Its nice to see a synopsis of useful Traveller materials and website
You’re welcome! There’s so much cool Trav stuff out there.
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Character Generator: Background Skills
Your character so far: (Racial stat modifiers included)
Select your background skill(s): (You must take the skills listed for your homeworld; any extra skills can be taken from the education list.)
The 5.10 edition of the Traveller 5th core rule set. Book 1 of 3.
Core Book 1:
Library data entries (automated) [ edit ], references & contributions [ edit ].
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Welcome to the universe of the Far Future! Far Future Enterprises, as the successor to Game Designers’ Workshop, publishes reprints of the classic role-playing game systems originally produced by GDW: Traveller (as well as many of its licensed support materials), 2300 AD , Twilight: 2000 , and Dark Conspiracy . We work closely with other publishers ( Mongoose, Steve Jackson Games, RPGNow, and DriveThruRPG ) who publish their own versions of our products under license from FFE.
And there’s a universe of online support: the Traveller Wiki, TravellerMap (for great star charts) and its companion Traveller Worlds (for great world maps), the Citizens of the Imperium discussion boards, and more.
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Started by jeff37923, July 13, 2013, 10:55:50 PM
Quote from: Zachary The First;670740 Seems like a fair review, Jeff. Thanks for posting it. It sounds like the game wasn't quite ready for primetime, but the Maker systems and tech levels sound neat. How in-depth do they go into the tech levels.
Quote from: Spinachcat;670849 So the Kickstarter patrons paid $75 for a playtest document and after the fan base (what's left of them) does all the playtesting, editing and reworking of the rules, then everyone in the KS is going to get a free copy to replace their "ashcan edition"? Or will they be paying an additional $75?
Quote from: Spinachcat;670849 There isn't any justification for spelling mistakes. There is no real justification for proofreading or editing errors because I am quite sure all these fans who are proofing the game now would have done so quite happily before T5 was sent to the printer. And as for selling an un-playtested game? That's idiotic, but somehow acceptable in RPGland whereas that shit don't fly in other game genres. Shame. The Maker rules sounded interesting.
Quote from: jeff37923;670878 pretty sure that you didn't bother to be a part of the Kickstarter, because you really aren't that interested in Traveller , so you do not have a stake in this.
Quote from: Spinachcat;671126 As one of the only GMs in California who runs Traveller at conventions, as I have for the past 30 years, I suspect I'm plenty interested in Traveller. The lack of Traveller at cons has always surprised me since CT especially is perfect for one shots with new players. But sadly, I don't think there is a handful of active GMs in the state who play Trav outside their house I did not join the KS because I wasted money on T4. That game was a half-assed disappointment (with lots of bright points) and nothing in the T5 KS promo lead me to believe that things were going to be better this time around.
Quote from: danbuter;671167 Jeff, you're way too defensive about this.
Quote from: danbuter;671167 It was a great review, though.
Quote from: danbuter;671167 My biggest thing is the makers. Could you post how they work, exactly? Your review is very opaque about them, other than they make stuff.
Quote from: rafaelsmoreno;677518 Well, I am a long time role player, being in the game since 1994 (mostly GURPS, AD&D and Shadowrun). I love sci-fi, cyberpunk, space opera, and I thought getting the new Traveller5 to start with the system a good idea. Apparently, I was wrong. What would be the easiest path to get a campaign on the run? Getting rid of Traveller 5 and jumping in Gurps 3rd edition Traveller? Gurps 4th? I find the scenario amazing, but learning the new system seem to be a cumbersome task for veterans, and I am a newbie on that. Any hints?
Quote from: jeff37923;677991 Sorry, I haven't been paying close attention to this thread so ther was a delay. If you are just getting started there are a few options available. The approaches I recommend the highest are using DriveThruRPG and downloading Starter Traveller ( a free basic version of the original Classic Traveller), on the same website download the free Book 0: An Introduction to Traveller for Mongoose Traveller (a backwards compatable in print version of Traveller currently available). Those two will give you a good overview of the roots of the Traveller system. When you are comfortable with spending money, I would suggest either the Mongoose Traveller Core Rules or the Classic Traveller CD-ROM from Far Future Enterprises. GURPS 3rd Traveller is available primarily as a PDF from SJGs and I consider it to be better than GURPS 4th Traveller which is intimately tied to the Interstellar Wars era of the OTU. These will also cost some money.
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Welcome to my Traveller Character Generators based on the Mongoose Rule sets. Click the links below to start creating your character. Mongoose 1st Edition Character Generator. Mongoose 2nd Edition Character Generator. You can also follow the links below to see more of my work and other interesting Traveller content: My "home" page.
Generators. There are a few generators at the Zhodani Base. Some of them can help you design stuff for your games. Some are just for fun. QuickHex, The hex-paper maker …. Genarators at SignalGK. Generators at other sites: 1,000,001 characters (Generator for Cepheus Engine.)
Click here for help. Decision Making. Choose dice:
This is used for creating NPCs only. Certain liberties where taken with the rules to allow for random character generation. When using a "desired" option, 500 characters will be created and then the best match selected. Aslan characters are given SOC+5 during their Rite of Passage. If the net SOC is less than 2, they begin as an Outcast.
Here's an attempt at generating a simple character in Traveller 5. I've tried to show all the steps, all the rolls, and all the page references. Hopefully ...
His skills are Engineer-0 Maneuver Drive-1, Fighter-0 Slug Throwers-1, Gunner-0 Turrets-1, Pilot-1 Small Craft-2, Sensors-1 and Streetwise-1. He has no money but possesses a Star Pass that he can decide to use or cash out. [Note also that all characters also have Default, or Level-o, Skills (p. 143).
Here is a text-based character-sheet for Traveller, 5th-Edition version. There is at present only an interactive character sheet for the Mongoose Traveller version. Someone skilled in HTML and CSS may design one for T5. Default rolls and characteristics are for Humans; replace these rolls and characteristics for non-human Sophonts or Robots.
Creating Traveller characters has always been a fun mini-game since the original "Little Black Books". For player character generation I recommend sitting down with your group of players and rolling the characters by hand. However, for the busy GM this tool can save a lot of time and effort. It can also be a great tool to teach new players ...
MegaTraveller Character Generator. Quick Character Generator. Classic Traveller Character Generator. Mongoose V1 Character Generator. Mongoose V1 V2 Character Generator. T5 Random Citizen Generator. Villain Personality Generator. General Personality Generator. Generate an unusual scifi bartender for your starport lounge.
Classic Traveller Animal Encounter Generator — construct encounter tables according to Book 3. Populate your worlds instantly with all manner of grazers, gatherers, intermittents and pouncers. Tool Notes — brief discussion of the online tools, their features and shortcomings.
Without further ado, let's roll for our six characteristics. These are Strength, Dexterity, Endurance, Intelligence, Education, and Social Standing. IF I were generating a non-human, some of these would be different, but I won't worry about those complications for now. We roll two 6-sided dice for each of these, in order, and get….
Mongoose 2e Traveller character generator. Traveller Tools also features a great Mongoose 2e Traveller character generator, and there's a permalink for any character you create. You can specify age and careers or just let the randomizer do its work; either way, it's intended for NPCs and, as the page notes, takes a few liberties with the ...
Welcome to our Downloads page! We currently support two offerings, the Digital Character Sheet (DCS) and the Traveller Character Generator (TCG). If you would like to make Traveller Characters, the TCG is for you. The DCS is an interactive character sheet that helps streamline combat, track inventory, take damage, etc.
Traveller Character Generator. TRAVELLER Character Generator Character Generator: Background Skills Your character so far: (Racial stat modifiers included) Name: Age: Race: Gender: Strength: Dexterity: Endurance: Intelligence: Education: Social: Select your background skill(s): (You must take the skills listed for your homeworld; any extra ...
The 5.10 edition of the Traveller 5th core rule set. Book 1 of 3. Credits (Primary Sources) Credit Authors & Contributors ; Author Marc Miller, Robert Eaglestone, Don McKinney: Artists Rich Banner, Donna J. Barr, *Andrew Boulton, Rob Caswell, Steven Crompton, Liz Danforth, Jesse DeGraff, David Deitrick, Shawn Driscoll, *Bryan Gibson, William H. Keith Jr, Jennell Jaquays, Tim Osborne, Tom ...
Classic Traveller Character Generator. Bailey Murphy 697683 Age 18 Cr 0 Skills: Gear: Select a service to join. ' Navy ' Marine ' Army ' Scout ' Merchant ' Other ' Draft ' Pirate ' Belter ' Sailor ' Diplomat ' Doctor ' Flyer ' Barbarian ' Bureaucrat ' Rogue ' Noble ' Scientist ' Hunter. Bailey Murphy started character creation with UPP 697683 ...
Traveller Character Generater. Start Over; About; Contact; Generate Your Traveller's Basic Details. Character Name: ...
Fast character generator. I am hosting a bunch of tournament games. Anyone know of a computer character generator that will spit out a bunch of npcs? Thanks so much! What about 1,000,001 characters Generator? or just use Supplement 1:1001 Characters. Rpgsuite.com has an NPC generator. Good tools cost money.
Learn about the Traveller table-top RPG, people, technology, and the huge world it is played in. Visit Now. Character Generator. Quickly create a Mongoose 1st or 2nd Edition Rules Traveller character. Great for when you need a fast NPC! Visit Now. Design and Development by Munson Development.
Welcome to the universe of the Far Future! Far Future Enterprises, as the successor to Game Designers' Workshop, publishes reprints of the classic role-playing game systems originally produced by GDW: Traveller (as well as many of its licensed support materials), 2300 AD, Twilight: 2000, and Dark Conspiracy.We work closely with other publishers (Mongoose, Steve Jackson Games, RPGNow, and ...
Traveller 5. July 13, 2013, 10:55:50 PM Last Edit: July 13, 2013, 11:34:00 PM by jeff37923. This is a review of Traveller5, which was funded through this Traveller5 kickstarter. I participated in this kickstarter and have been involved in the playtest for this RPG, hence my own review may be considered biased by the reader.
Traveller Character Generator. Character Generator: Name/Gender/Race Character Name: Gender: Female: Male: Race: Tip Human Tip: Aslan Tip: Droyne Tip: Hiver Tip: K ...
Method 2: GM Generation. Give the players an overview of character types at the end of the session prior. Ask them which type of character they want. Generate them on your own time, and hand them out at session. You might consider generating 2-3 PCs matching the career chosen, and give the player the choice of which.