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  • The Wandering Inn
  • Witches of Second Chances
  • Grandmasters of Death, Advent of Living Chess
  • The Wandering Innkeepers

Erin Solstice

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I am the consequences!

Erin Summer Solstice , [1] is the main protagonist of The Wandering Inn . She is the [Innkeeper] of The Wandering Inn in Liscor and a grandmaster-level chess player. She first wandered into this world on her way to the bathroom and has been stuck ever since.

  • 1 Appearance
  • 2 Personality
  • 3 Background
  • 4.1 Volume 1:
  • 4.2 Volume 1 (Rewrite):
  • 4.3 Volume 2:
  • 4.4 Volume 3:
  • 4.5 Volume 4:
  • 4.6 Volume 5:
  • 4.7 Volume 6:
  • 4.8 Volume 7:
  • 4.9 Volume 8:
  • 4.10 Volume 9:
  • 5.1.1 Temporary Classes
  • 5.2.1 Original Skills:
  • 5.2.2 Inn Skills:
  • 5.3 Synergy Skills:
  • 5.4 Temporary Skills:
  • 5.5 Spells:
  • 5.6 Quests:
  • 5.7 Quests Posted:
  • 5.8.1 Chess Mastery
  • 5.8.2 Charisma
  • 5.8.3 Willpower
  • 5.8.4 Manipulation
  • 5.8.5 Pragmatic Thinking
  • 5.8.6 Fighting Talent
  • 5.8.7 Inn Manipulation
  • 5.8.8 Witch Knowledge and Abilities
  • 5.8.9 Magic
  • 5.8.10 Fate Manipulation
  • 5.8.11 Infernal Pact
  • 5.9.1 Memory Manifestation
  • 6 Possessions
  • 8 References

Appearance [ ]

Erin has fair skin, hazel eyes and light brown hair with the slightest orange tint. [2] While initially she had short hair, it grew longer, to the point where she can tie it at the back of her head. [3] She would eventually get her hair cut, [4] but it would still be longer than the start. [5]

She usually wears a custom-ordered variation of a t-shirt and pants, [6] and a worker's apron, which has become somewhat iconic to her. In Volume 9 she wore "some wonderfully matte, dyed black pants made out of a thin [Wyvern] leather layer and cotton composite", along with a Silverfang shirt made from a fairly light green cotton with silver hemming and Liscor’s logo of a city over water. [7] She also owns pajamas with big, silver wolves chasing each other over a dark blue background, that were given to her by the Silverfang Tribe in thanks for the ghost of General Sserys’ actions at the Meeting of Tribes. [8]

Glitter Hat by Artsy Nada

Flaming Witch Hat by Artsy Nada

Her eyes are capable of lighting up with the flames of [Like Fire, Memory] Skill, such as the flames of pink glory in one eye and green honor in the other. Upon discovering her [Witch]'s craft, Erin manifests a pointed magical flaming witch hat made of the emotional flames of [Like Fire, Memory] fire. While normally invisible to others, her [Witch]'s hat is always burning on her head with multiple multicolor flames, or a single flame corresponding to the strongest emotion she is currently feeling.

Personality [ ]

"The Goblins looked at their leader, still noisily being sick in the grass. They looked back at the Destroyer, slayer of the skin monster, provider of pasta and free drinks. They backed up quickly."
- The Flooded Waters Tribe 's perspective of Erin Solstice [9]

Erin has a warm-hearted and enthusiastic nature. She is always friendly and pleasant towards others though she has a tendency to act cheeky and immature, especially around authority figures. Erin has a strong moral compass and despite being strictly non-violent, she will not hesitate to fight back if she or her friends are threatened, even confronting an entire army by herself. She is someone who follows in what she believes in regardless of the consequences. However, due to her actions, she is considered to be insane by many people (including most of her friends and guests), thus earning her the moniker " The Crazy Human Innkeeper of Liscor." A passionate chess player, Erin lives and breathes the game, memorizing strategies and often neglecting her duties to play.

While she can be naïve about certain subject matters, Erin is very clever and possesses keen insight, demonstrated when she was the first to realize that the Raskghar could maintain their intelligence during the day. [10] However, she is somewhat airheaded, such as when she accidentally insulted the King of Destruction on live television, after sending what she thought was a personal [Message] to him. [11] She is a natural leader and is skillful at manipulating events to her own benefit.

Though Erin is terrible at lying outright, she is excellent at deflection, having successfully avoided confrontations about her background through distraction with over-the-top antics. She has a habit of acting dumb and oblivious to get people to underestimate her, though it leads to people believing she actually is stupid.

Despite her sociability and amiability with others, Erin is an introvert, and dislikes being the center of attention in formal or social events. She is also extremely prudish and judgmental while discussing topics relating to sex. While she is open to the idea of romance, she finds it difficult to connect with anyone romantically and has rejected several suitors, including Olesm , Palt and Earl Altestial . She is always willing to stand up for what is right, even banning her friends from her inn if she believes they are behaving "like jerks". Erin distrusts narcotics and bans them from her inn.

Background [ ]

Erin was born on the 21st of June, 1996, which was the day of the Summer Solstice that year. Due to her family surname being 'Solstice', her parents had said that her birth was a sign, and gave her the middle name 'Summer'. [12] She lived in Grand Rapids, Michigan. [13]

Erin was a child prodigy at chess, reaching an ELO of 2000 as a kid. She went to many tournaments, studied and played chess late into the night. [14] She won many local tournaments and also was invited to some big ones where she never won first place. She only came close once in Havana. [15] She once played a female Grandmaster, but lost because of her excitement. [16] She travelled to tournaments all around the world at a young age, casually learning local customs and languages (among them Spanish, French, Dutch and Japanese at the very least) there but doesn't speak any of them fluently aside from a few words. She also failed her French classes. [17]

When Erin was younger, she dreamed of being an astronaut. Then, when she’d been slightly older she’d wanted to be a legendary chess player, someone who could beat even a computer in chess. And then she’d wanted to be a chess commentator, someone with a huge following or even a YouTube channel. [18] At some point during her youth, she became fed up with chess [14] , rebelled and and left the game for a few years. She later returned to chess, though as a casual player. [19] Erin once calculated that she could have had a 2400 ELO if she had kept playing constantly. [14] She later didn’t enroll in college, preferring to work as a chess tutor and tournament contender to save up money before going on to study. [20]

Erin had a close relationship with her loving parents. She had two boyfriends, [21] but the relationships never progressed to the point of her losing her virginity. [22] She once had an online relationship with mysterio_Gamer12 , whom she met during online chess games. She had been certain he was a handsome guy until it transpired during an awkward Skype conversation, that mysterio was a Polish girl who thought Erin was a guy. [23]

Chronology [ ]

Volume 1: [ ], volume 1 (rewrite): [ ], volume 2: [ ], volume 3: [ ], volume 4: [ ], volume 5: [ ], volume 6: [ ], volume 7: [ ], volume 8: [ ], volume 9: [ ], powers and abilities [ ].

Erin's [Innkeeper] Skills are noted to be unusual for her class. As observed by Saliss, her Skills come from fighting monsters and valuing people. [124] As organized by the Grand Design of Isthekenous , most of her Skills fall under the categories of <HOME>, <PROTECTION>, and <WAR>. [125]

Classes/Levels: [ ]

  • Derived from [Innkeeper] Lv. 30 → [Magical Innkeeper] Lv. 49
  • Derived from [Witch] → [Witch of Second Chances] Lv. 21+
  • [Dancer] Lv. 9+
  • [Singer] Lv. 6
  • [Warrior] Lv. 2

Temporary Classes [ ]

  • [Grandmaster of Death, Advent of Living Chess]

Skills: [ ]

  • [Alcohol Brewer]
  • [Bar Fighting]
  • [Basic Brewing]

{\displaystyle \rightarrow }

  • [Basic Painting]
  • [Control Pitch]
  • [Crowd Control]
  • [Dangersense]
  • [Distill Basic Concepts] / [Distill Simple Concepts]
  • [Drain Color]
  • [Feather Hop]
  • [Flowing Footwork]
  • [Flutter Step]
  • [From Witchcraft, Sorcery Ariseth]
  • [Harvest Witchcraft (Local)]
  • [Light Flare]
  • [Immunity: Alcohol] or [Alcohol Immunity]
  • [Immunity: Crossbow Bolts]
  • [Improved Balance]
  • [Inn’s Aura]
  • [Infuse Color]
  • [Infuse Witchcraft: Objects] / [Infuse Witchcraft]
  • [Lesser Endurance]
  • [Lesser Strength]
  • [Lesser Authority: Buildings]
  • Blue = Sorrow, Depression, Guilt and Loss
  • Black = Rage
  • Purple = Happiness
  • Fuchsia/Pink = Glory
  • Invisible = Hatred
  • Grey = Mercy
  • Multi-Color = Life (?)
  • Celeste/Sky Blue = Hope
  • Red = Kindness
  • Orange = Annoyance, Irritation and Frustration
  • Green = Honor
  • Pink & Blue = Nostalgia
  • Starry Sky = Wonder
  • Gold = Pride
  • [Loud Voice]
  • [Memorize Routine (Two)]
  • Advanced from [Power Strike]
  • [Natural Allies: Goblins]
  • [Perfect Recall]
  • [Quest: Impossible Deed, Impossible Reward]
  • [Quick Recovery]
  • [Rhythm Combo (Beginner)]
  • [Safety Dance]
  • [School: Witchcraft (Undetermined)]
  • [Spell School: Color Magic Proficiency]
  • [Unerring Throw]

Original Skills: [ ]

  • [Aspect of The Wandering Inn]
  • [Immortal Moment]
  • [Inn: The World’s Eye Theatre]
  • [Innkeeper – Lease Lesser Room]
  • [The Laughing Folk Bowed to None; Neither Shall I] ( Temporary Skill )
  • [The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]
  • [Wondrous Fare] ( For info see Here )

Inn Skills: [ ]

Skills that apply only to the Inn.

  • [Boon of the Guest] ( For info see Here )
  • [Compartments of Holding]
  • [Door of Portals] / [Portal Door] (500 Miles)
  • [Famous Name: The Wandering Inn]
  • [Field of Preservation]
  • [Garden of Sanctuary] ( For info see Here )
  • [Inn: Long Hallways]
  • [Inn: Pavilion of Secrets]
  • Advanced from [Grand Theatre]
  • [Local Landmark: Liscor]
  • [Magical Grounds]
  • [Partial Reconstruction]
  • [Reinforced Structure]
  • [Twofold Rest]

Synergy Skills: [ ]

  • [Innkeeper - Lease Lesser Room] / [Lease Room]

Temporary Skills: [ ]

  • [All Plans Fall to Dust And Ruin (Chess)]
  • [Aura of Giants (Chess)]
  • [Chessboard: Subsumed Reality, Our Board is the World]
  • [Clash of Wills]
  • [Path to Victory]
  • [My Thoughts Run Like Lightning]
  • [The Laughing Folk Bowed to None; Neither Shall I]
  • [Visions of Defeat (Legendary)]
  • [Inn: Expanded Boundaries]

Spells: [ ]

  • [Light Bubble]
  • [Apista's Jetflame]
  • [Killer Fishies Attack]
  • [Magic Stone]
  • [Playful Radiant Fishies]
  • [Ritual of the Verdant Bloom]

Quests: [ ]

  • [Post: Basic Quest]
  • [Post: Rare Quest]
  • [Post: Heroic Quest]
  • [Post: Mythical Quest]
  • [Post: Legendary Quest]

Quests Posted: [ ]

  • <Basic Quest - A Bucket of Water!> [5]
  • <Basic Quest - Clean the Tables!> [5]
  • <Basic Quest - Fetch Me a Cup of Milk!> [5]
  • <Basic Quest - Give Bird a Big Hug!> [5]
  • <Basic Quest – Shovel Snow, Mrsha!> [128]
  • <Basic Quest – Go Annoy Someone Else! I Mean Spread the Word of Normen’s Success!> [129]
  • <Rare Quest – Bring Him Home!> [5]
  • <Rare Quest – Delivery to Rheirgest!> [129]
  • <Heroic Quest – Connect the Crossroads of Izril!> [5]
  • <Heroic Quest – Zeladona’s Trial of a Thousand Blades!> [130]
  • <Heroic Quest – Keep Him Alive: Wall Lord Ilvriss!> [131]
  • <Mass Heroic Quest – Stop the Monster Hordes from the High Passes!> [132]
  • <Secret Heroic Quest – Kill Him> [133]
  • <Yearly Heroic Quest – Face the World’s Greatest Chess Player> [134]
  • <Mythical Quest – Find the Lost City of Stars!> [5]
  • <Mythical Quest – Don’t Come Back Up Until He’s Dead> [135]

(For Leveling History see Here )

Abilities: [ ]

Chess mastery [ ].

Being a passionate and talented chess player back on Earth, she is one of, if not the best chess player in Innworld. She has won against experienced chess players like Niers Astoragon , [136] Az’kerash [137] and Teriarch all of whom are some of the greatest minds in the world. [138] Her advanced expertise in chess is such that it can actually cause her opponents to level just by playing her. She is also skilled enough to win against opponents using Skills to cheat or augment their play, being able to beat Chaldion's [Path to Victory]. [139]

She can also play chess without looking at the board and can play against multiple chess opponents at the same time. [140]

Charisma [ ]

Erin possesses a natural charisma that commands attention and makes people enjoy being in her company, put up with her oddities, or follow her to do the right thing. They do so because she is likeable, able to find the best in people, and empathizes with those who no one cared about.

Willpower [ ]

Erin has a strong will as she does not back away from dangerous situations or people with high authority even when the odds are against her if it means doing what is right. She can also look someone who opposes and pressures her in their eyes until they back away, even if they use a Skill or Aura on her. (A point to this is that in Innworld those who do so are actually clashing their wills with their own Aura, even if they don't have an aura Skill or are unaware that they are doing so).

After having obtained [Crowd Control] and gaining control over her aura, she can enforce her will on others who are in her Inn. Some ways she does this is by slowing down their movements, preventing angry crowds from rioting, and preventing others who are at odds with her from entering her Inn. Her will is at its strongest when she is in her own inn, but even so, someone with a stronger will and/or aura can still resist or oppose her will.

Manipulation [ ]

While it does not always work fully (and for some not at all), most of the time Erin is able to have others do what she wants. This ranges from confusing others so she can pry some information that they would not otherwise reveal to misdirecting others' initial intentions to something else entirety. After obtaining [Crowd Control] and mastered some control over her aura, she is now able to feel the flow of a crowd of people, and if the conditions are ideal, she can have them ignore her completely having them walk around her as if she weren’t there, calm them, or push them to riot. [141]

Pragmatic Thinking [ ]

Erin can come up with plans or solutions that are different from the norm. This allows her to make something out from a difficult situation from what she has at hand that otherwise others would have never thought about.

Fighting Talent [ ]

As noted by Calruz, Erin has a talent and sense for battle. True to this, after a few hours in her first combat exercise, not only was she able to overwhelm Toren (he was low level at the time) in a fist fight, but she also unlocked [Power Strike] as a learned Skill. though this may be due to the Earthers' <Outsider>-leveling multiplier. She primarily uses a frying pan as her main weapon, along with acid jars and a kitchen knife made by Pelt . Thanks to her [Bar Fighting], she has shown to be able to take out Bronze- and Silver-ranked adventurers by herself. In later volumes, as she levelled up, gaining magical flames and the [Witch] class, Erin has become near unstoppable while inside her inn, possessing one of the largest auras in the series, and using the moving [Garden] door to her advantage. She fought the First Flute, a high-level [Assassin] on equal terms (and could have won if she hadn't been relying on her Bulkup Bisque at the time to move about). [130] She also gained the ability to augment her movement as she levelled as a [Dancer] under Ulvama 's tutelage, and access the abilities of her Gardens, enabling her to briefly fight off Tolveilouka Ve’delina Mer and deal an unprecedented amount of damage on him. During the Night of Bloodtear, she killed several Bloodtear Captains in close combat on her own. [142]

Inn Manipulation [ ]

In the land of the dead, Drevish told her that [Innkeepers] can control their inn. After returning to life, she could open a door to her inn closed shut despite not locking it. [143] She can summon her [Garden] door and [Door of Portals] and move them around anywhere in the inn.

Witch Knowledge and Abilities [ ]

In the land of the dead, the witches of old like the Witch of Ash and Califor taught Erin the lost knowledge of the [Witches] such as rituals of power and brewing potions. Her craft is the concept of wonder, which she can gather it from the air if she created it or if it already was there, or pull out of an object. Like other [Witches], Erin can store her craft in her hat, and use it to power her spells and potions.

Despite lacking the foundation for [Mage] abilities, Erin is able to cast spells after obtaining her [Witch] class, powering them with her witch's craft instead of mana. She can cast Tier 2 magic with [Hat Trick: ( Spell )] (Minor Arcana)] and remotely cast spells through her inn even when hundreds of miles away. [144] She has access to the Spell School of Color Magic Proficiency and can also harness power from her Gardens of Sanctuary , such as summoning true lightning bolts (which are more powerful than magical lightning) or disconnecting scrying spells remotely. [145] During the Winter Solstice, she was able to kill thousands of Draugr by summoning firestorms and thunderbolts from her Garden of Wistram.

Fate Manipulation [ ]

Shaestrel taught Erin the basics of controlling her own fate. [145]

Infernal Pact [ ]

Erin learned a ritual dance Cormelex 's Garden to strike an Infernal Pact with the Lucifen . [146]

Former Abilities: [ ]

Possessions [ ].

List of unique and rare possessions owned by Erin

  • Acid Jars: Jars filled with deadly, glowing green acid, harvested from Acid Flies . Used as a onetime throwable objects against opponents.
  • Magical Chessboard: [82] A chessboard that is magically linked to another smaller chessboard, so that they can mirror each move exactly, which allows 2 players to play against each other, anywhere in the world. Gifted by Niers.
  • Faerie Flowers [22]
  • Magical Door [88] ( Deconstructed ) [147]
  • Mithril Coin [92] (Destroyed from being melted with Erin's Invisible Flame of Hatred.) [148]
  • Ilvriss's Ring: A golden ring with the word 'Salazsar' engraved on it. A gift given by Wall Lord Ilvriss stated to be the most valuable of the ten rings the wall lord was wearing. When the holder in danger, the ring will summon Salaszar's nearest allies to help, while also raising an alarm in Salazsar. [149] It is enchanted to not be noticed, by deflecting awareness away from it, and make it seem like a copper ring. [150] [151] (No longer in her possession.) [143]
  • Pelt's Masterwork Knife: A masterfully forged knife, done by Pelt . The center of the blade is made of iron for more flexibility, while the edge is made of steel for sharpness. [152] ( Destroyed )
  • Magical Go Board: [99] Similar to the Magical Chessboard, allows mirrored movements of pieces between two boards from anywhere in the world. The larger number of game pieces in Go allows short text messages to be spelled out, allowing communication between players.
  • Anti-[Appraisal] and [Scrying] Ring: A ring made from a ruby mixed with Truegold. At its center, where a gemstone might go, it has a black, faintly luminescent sigil traced in it that looks like a stylized crossed-out eye. It is enchanted to protect the user from [Appraisal] [100] and [Scrying] Spells. [153] Given to her by Saliss.
  • Bag of Holding: Looks like an old, small purse with a drawstring on it that is burnt in one part. It holds weight of about 5 pounds and a volume roughly the size of Erin's head. Gifted by Wailant . [154]
  • Arrowguard Ring: Which protects the user from getting shot. [155]
  • Ring of Silence: Envelops the user and those next to them in a bubble of silence so that they could talk in privacy without being eavesdropped. [155]
  • Key of Reprieve : A large key that unlocks previous [Gardens of Sanctuary]. It is made from an unknown metal that resembles iron with a blue, amber-like material laced with pearl within. The handle is shaped like a Harpy 's feather, while the teeth of the key are shaped to look like twined grass or plants. [156]
  • Key of Insight : A key that unlocks the [Pavilion of Secrets]. Feather-shaped and angular, and with a glint "like the inverse of light" [157]
  • Faerie Flower Honey : Glowing honey made from the Faerie Flowers by Apista.
  • Her middle name was revealed in Chapter 9.21 .
  • Erin also has the highest cumulative levels in her class shown in the series
  • She is one of the few individuals in the world to reach Level 40 before the age of 30, much less Level 50. [158]
  • She objects to parts of her name, as "Erin" could either be a boy's or girl's name. [159]
  • Erin is the first Earther who was summoned to Innworld, having arrived around early October 2016, as she has been shown to know a quote from Trump that was released at that time. (“But he’s the one who said grab women by the—”). [15]
  • Erin is a firm believer in pepperoni when it comes to pizzas; she could take or leave pineapples, but she refuses to acknowledge anchovies. [85]
  • As of Volume 9, she has beaten all five of them.
  • It has been shown that Erin has bad handwriting on several occasions. [160] [161] She is also bad at drawing. [162]
  • As a homebody, she views the longest acceptable travel times as sixteen hours, by plane. As such, she is unwilling to go anywhere that may take her longer then that, even if she travelled for free there and back, with luxury accommodations included. [163]
  • After having three [164] of her teeth broken and lost when Garen hit her in the jaw, Pisces mended her teeth by attaching shaped enamel of bear teeth to her broken ones. [165] They are tougher than her normal ones. [166]
  • There is a rumor that Erin has a cursed Skill which attracts trouble, or bad luck, as the case may be. This is due to her being constantly involved in troublesome and often deadly situations, which has obtained her a reputation for attracting trouble. Even half of her friends and acquaintances assume so, and there are even betting pool where individuals that range from the rich and monarchs, among others, are placing bets on whether a place associated with her will be attacked in the next month, or in the following year, and how many casualties will occur. [100]
  • Despite having [Advanced Cooking], Erin does not particularly enjoy cooking and her dishes tend to lack nuance or healthiness. A running gag is [Chefs] like Imani and Lasica being outraged or offended by Erin's cooking ideas
  • Grimalkin has a theory in his personal notes, about the phenomenon that occur due to, and around Erin, which he dubbed as the ‘Erin-Chaos Effect’ , [100] or ‘The Solstice Effect’ . [167]
  • Due to her parents liking dark chocolate instead of regular chocolate, Erin grew up preferring it as well. [168] She also hates lollipops. [169]
  • Erin has been banned from Liscor’s playgrounds after she’d once rallied the children in a day-long siege against the adults. [168]
  • Erin isn’t really a fan of video games. While she does play games like Minecraft and stuff, she isn’t into the complex action game stuff. [141]
  • Her favourite characters are Snoopy , Linus —and Peppermint Patty and Marcie , with the last two being the ones she liked the most. Marcie especially as she always tries to help her friend. Erin wanted to be like her, since she played chess and Marcie liked books and had glasses. Erin wanted to be a good friend to someone like Patty, but she never met someone like that. [141]
  • According to an online Harry Potter House quiz test that she took, Erin is 40% Hufflepuff and 60% Gryffindor. [170]
  • She won her first chess tournament when she was 11. [106]
  • Among the Free Antinium , Erin is referred to as "the sky." [162]
  • Shaestrel , and possible among the other Fae, refer to Erin as the 'mistress of the hearth' or 'hearthkeeper.' [171]
  • She hates lollipops.

References [ ]

  • ↑ Chapter 9.21
  • ↑ Chapter 2.00
  • ↑ Chapter 5.26 L
  • ↑ Chapter 6.52 K
  • ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Chapter 6.68
  • ↑ Chapter 1.21 (Archived)
  • ↑ Interlude – Mundanity and Memorials
  • ↑ 8.0 8.1 Chapter 9.31
  • ↑ Chapter 2.02
  • ↑ Chapter 5.38
  • ↑ Chapter 7.27
  • ↑ Chapter 7.28
  • ↑ Chapter 6.32
  • ↑ 14.0 14.1 14.2 Chapter 1.27 (Archived)
  • ↑ 15.0 15.1 Chapter 2.06
  • ↑ Chapter 1.20 (Archived)
  • ↑ 17.0 17.1 Chapter 2.37
  • ↑ 18.0 18.1 Chapter 3.16
  • ↑ 19.0 19.1 19.2 Chapter 2.38
  • ↑ Chapter 6.56
  • ↑ 22.0 22.1 22.2 Chapter 2.21
  • ↑ S01 - Mating Rituals
  • ↑ Chapters 1.01 (Archived) to 1.06 (Archived)
  • ↑ Chapters 1.07 (Archived) to 1.14 (Archived)
  • ↑ Chapters 1.15 (Archived) to 1.25 (Archived)
  • ↑ Chapters 1.13 (Archived) , 1.19 (Archived) to 1.21 (Archived)
  • ↑ Chapter 1.25 (Archived)
  • ↑ Chapter 1.26 (Archived)
  • ↑ Chapters 1.27 (Archived) to 1.31 (Archived)
  • ↑ Chapters 1.32 (Archived) to 1.35 (Archived)
  • ↑ Chapter 1.33 (Archived)
  • ↑ Chapters 1.36 (Archived) to 1.40 (Archived)
  • ↑ Cite error: Invalid <ref> tag; no text was provided for refs named :9
  • ↑ Chapters 1.00 H (Archived) to 1.42 (Archived)
  • ↑ Chapters 1.43 (Archived) to 1.45 (Archived)
  • ↑ Interlude - The Great Ritual
  • ↑ Chapter 1.00
  • ↑ Chapter 1.01
  • ↑ Chapter 1.02
  • ↑ Chapter 1.03
  • ↑ Chapter 1.04
  • ↑ Chapter 1.05
  • ↑ Chapter 1.06
  • ↑ Chapter 1.07
  • ↑ Chapter 1.08
  • ↑ Chapter 1.09
  • ↑ Chapter 1.10
  • ↑ Chapter 1.12
  • ↑ Chapter 1.13
  • ↑ Chapter 1.14
  • ↑ Chapter 1.15
  • ↑ Chapter 1.17
  • ↑ Chapter 1.18
  • ↑ Chapter 1.21
  • ↑ Chapter 1.22
  • ↑ Chapter 1.25
  • ↑ Chapter 1.29
  • ↑ Chapter 1.30
  • ↑ Chapter 1.31
  • ↑ Chapter 1.34
  • ↑ Chapter 1.36
  • ↑ Chapter 1.38
  • ↑ Chapter 1.41
  • ↑ Chapter 1.42
  • ↑ Chapter 1.45
  • ↑ Chapter 1.46
  • ↑ Chapter 1.49
  • ↑ Chapter 1.50
  • ↑ Chapter 1.51
  • ↑ Chapter 1.52
  • ↑ Chapter 1.54
  • ↑ Chapter 2.01
  • ↑ Chapters 2.02 and 2.03
  • ↑ Chapters 2.04 and 2.05
  • ↑ Chapter 2.07
  • ↑ Chapter 2.11
  • ↑ Chapter 2.13
  • ↑ 82.0 82.1 Chapter 2.17
  • ↑ Chapter 2.25
  • ↑ Chapter 2.26
  • ↑ 85.0 85.1 Chapter 2.31
  • ↑ Chapter 2.33
  • ↑ 87.0 87.1 Chapter 3.24
  • ↑ 88.0 88.1 Chapter 3.25
  • ↑ Chapter 3.30
  • ↑ Chapter 3.34
  • ↑ Chapter 3.42
  • ↑ 92.0 92.1 Interlude - 4
  • ↑ Chapter 4.29
  • ↑ Chapter 5.08
  • ↑ Chapter 5.61
  • ↑ Chapter 5.62
  • ↑ Chapter 6.09
  • ↑ Chapter 6.31
  • ↑ 99.0 99.1 Chapter 7.04
  • ↑ 100.0 100.1 100.2 100.3 Chapter 7.07
  • ↑ Chapter 7.20
  • ↑ Chapter 7.32 D
  • ↑ Chapter 8.58
  • ↑ Chapter 7.61
  • ↑ Chapter 7.62
  • ↑ 106.0 106.1 Chapter 8.11 E
  • ↑ 107.0 107.1 Chapter 8.22 HE
  • ↑ Chapter 8.26 FK
  • ↑ Chapter 8.33 R
  • ↑ 110.0 110.1 Chapter 8.32
  • ↑ Chapter 8.43
  • ↑ Chapter 8.58 PFH
  • ↑ Chapter 8.60
  • ↑ Chapter 8.61
  • ↑ Chapter 8.78 F
  • ↑ Chapter 8.79
  • ↑ Chapter 8.81
  • ↑ Chapter 8.82
  • ↑ Chapter 8.82 (Pt. 3)
  • ↑ Chapter 8.85
  • ↑ Chapter 9.00
  • ↑ Chapter 7.07
  • ↑ Chapter 9.32
  • ↑ Chapter 9.70 (Pt. 3)
  • ↑ 10.09 E – The Wandering Inn
  • ↑ Chapter 9.39
  • ↑ 129.0 129.1 Interlude – Levels
  • ↑ 130.0 130.1 Chapter 9.29
  • ↑ Chapter 9.52
  • ↑ Chapter 9.10 W
  • ↑ Chapter 9.41 (Pt. 3)
  • ↑ Chapter 9.20
  • ↑ Chapter 9.70 (Pt . 3)
  • ↑ Chapter 2.18
  • ↑ Chapter 4.28
  • ↑ Interlude – A Meeting of Druids
  • ↑ Chapter 7.11
  • ↑ Chapter 1.24 (Archived) & Chapter 7.54
  • ↑ 141.0 141.1 141.2 Chapter 7.30
  • ↑ Chapter 9.70 (Pt. 1)
  • ↑ 143.0 143.1 143.2 143.3 Chapter 9.00
  • ↑ Interlude - Adventurers (Pt. 3)
  • ↑ 145.0 145.1 Chapter 9.55 (Pt.2)
  • ↑ Chapter 9.68
  • ↑ Chapter 9.02
  • ↑ Chapter 8.45 O
  • ↑ Chapter 6.11
  • ↑ Chapter 6.50 I
  • ↑ Chapter 6.13 K
  • ↑ Chapter 7.52
  • ↑ Interlude – Burning Alcohol
  • ↑ 155.0 155.1 Chapter 9.01
  • ↑ Chapter 9.08
  • ↑ Volume 9 - Epilogue
  • ↑ Chapter 7.02
  • ↑ Chapter 1.01 (Archived)
  • ↑ Chapter 6.10
  • ↑ Chapter 6.03
  • ↑ 162.0 162.1 Chapter 8.01
  • ↑ Interlude – Meetings and Friendships
  • ↑ Chapter 5.59
  • ↑ Chapter 5.58
  • ↑ Interlude – Pisces
  • ↑ Interlude – A Night in the Inn
  • ↑ 168.0 168.1 Interlude – Chocolate Alchemy
  • ↑ Chapter 9.03
  • ↑ Interlude – The Innkeeper’s Knight
  • 1 Erin Solstice
  • 2 Cara O'Sullivan
  • 3 Pisces Jealnet
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Characters / The Wandering Inn: Erin Solstice

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The Wandering Inn Main Character Index The Wandering Inn ( Erin Solstice ) | Earthers | Liscor ( The Free Antinium ) | Adventurers Continents: Izril ( Flooded Waters Tribe | The Five Families | Gnoll Tribes | The Walled Cities | The Necromancer ) | Baleros | Chandrar | Terandria | Rhir Other Individuals and Groups: Wistram Academy | The Antinium Hives | Others Other Worlds: Avalon | The Deadlands

Erin Solstice

Level 55 [the wandering innkeeper], level 6 [singer], level 2 [warrior], level 21 [witch of second chances], level 9 [dancer].

  • Bar Brawl : Erin gains the [Bar Fighting] Skill, which is noted to be somewhat unusual for an [Innkeeper].
  • Beware the Nice Ones : Erin genuinely dislikes violence, but there's a reason the Flooded Waters Tribe of Goblins called her "The Destroyer". She wields a Frying Pan of Doom , jars of acid, an Absurdly Sharp kitchen knife and has a few combat Skills.
  • Broken Tears : After Volume 5's conclusion, she has these for weeks. After an Armor-Piercing Question from Numbtongue, she actively goes around Liscor like this to show everyone how bad what happened really was, and remind them of the Goblin deaths.
  • Bubble Pipe : She receives one as a gift in Volume 9. While she still firmly believes Smoking Is Not Cool , she enjoys the silliness of making a bubble spell go out of it.
  • The Conscience : She's become this to a number of unscrupulous characters and inspired them to find a sense of morality that they thought they wouldn't have, including Rags, the Redfang Five, the Brothers of Serendipitous Meetings, and Calruz; Pisces is a special case since Erin is the first person to not only accept him for being a [Necromancer], but instill within him self-esteem that he reminds himself of in hard times. Pisces: Thus far I haven’t found any people worthy of my assistance. Why should I help those who judge me in ignorance and fear? Erin: Because you’re a better person than they are.
  • Curb-Stomp Battle : Not in martial combat, though Calruz does note that she has the talent for it. What battlefield she does dominate is the chessboard, especially in a world where chess is recently introduced. So far, not counting amateur chess players, she has won against then-[Tactician] Olesm, a combined Hive Mind of a hundred Antinium, [Lady] Magnolia (trained by Teriarch), Niers Astoragon, Az'kerash (through Ijvani in disguise), [Grand Strategist] Chaldion , Teriarch himself (as Eldavin), [Earl] Altestiel, Niers's chess-playing students, and Gireulashia .
  • Did You Just Punch Out Cthulhu? : In the Deadlands, the Dead Gods have consumed Dragons amongst other legends and powerful beings who outstrip every character in the living world by leagues. Erin turns the dead gods' own gifts as well as the memory of Excalibur against them, forcing them to run away screaming in fear.
  • Did You Just Scam Cthulhu? : An unintentional example; Erin makes a deal with the Fae to make them a banquet, only for the gold she was paid with to turn into flowers in the morning. While initially frustrated, she plants the flowers, and begins to discover several uses for the highly magical plants. Several fairies debate taking the flowers back in exchange for a large pile of actual gold as this was not what they intended.
  • Embarrassing Nickname : Not so much a nickname but finds her middle name 'Summer' embarrassing. Antherr Twotwentyonethree Herodotus silently begs to disagree.
  • Emotion Bomb : Erin's Volume 7 Skill, [Like Fire, Memory] produces Technicolor Fire from her emotions that has a variety of magical properties, including inducing the emotion in whoever sees it .
  • 9.21, 9.24 and 9.25 make plenty of comparisons between the two, like being low-profile [Innkeepers], having friends that became famous, and are capable of magic both of the [Mage] and metaphorical wonder kind. In terms of differences, Erin has been in Innworld for little over a year where Larra has years over her; Erin is an Earther and Larra a native; Erin started as an [Innkeeper] where Larra used to be a Named-rank Adventurer [Mage]; The Wandering Inn ironically does not move on its own (unless you count its influence connecting to other places through its Portal Door) while The Adventurer’s Haven does; and the former suffers somewhat from Perpetual Poverty while the latter is rich, if extravagant in financing its many advanced facilities. Finally, their treatment of guests differ: Erin is always willing to make anyone a friend and guest of the Inn however she could, thus her network of friends is always growing, but she’s not afraid of intervening in their life even if they don’t appreciate it (like introducing Pisces as a [Necromancer] first to others); Larra is content to passively indulge the friends she already has, like letting Valeterisa have all the food she wants and not curbing Deniusth‘s fit in killing Adventurers who stole his loot —even her inn is a means to earning money for a paradise just for them by focusing on rich nobles’ pockets.
  • Their respective head employees, Ishkr and Barnethei, are also a reflection of their workplaces. Though both started out as ordinary [Servers], Barnethei (the Technician) saw his work as work and guests as guests, nothing more, leading to Skills that are more effective but limited in time ; this is because he expects a reward for his hard work at the end of a task. For Ishkr (the Performer) however, the job is the reward , if not his life, so his low-leveled Skills last as long as needed to complete his tasks, and some are based off big incidents he lived through and guests he had the honor of serving. Ishkr (to Barnethei): Your Skills help you work better. Mine? Mine make me happy.
  • Frying Pan of Doom : Erin's usual weapon of choice for her [Bar Fighter] Skill.
  • Heart Is an Awesome Power : In a world full of people with powerful Classes like [Mage], [Emperor], [General], and [Lord]/[Lady], she is an [Innkeeper], which causes her to be ignored or even outright scorned at times by people who view her as weak. However, the combination of her Class and personality allow her to bridge divides, form friendships between different peoples, and achieve feats that those with more 'powerful' classes are simply unable to do because the power of their Class means they aren't trusted. She even manages to foil plans like that of Az'kerash's, the likes of which killed [General] Zel Shivertail and defeated [Lady] Magnolia Reinhart, both of whom are exemplars of their Class type.
  • When the Council debates on what to do with the surviving Raskghar, finding it unethical to simply execute all of them, let alone the children, they turn to Erin for answers. Except, she's had people close to her harmed by the Raskghar so she's inclined to see them as monsters; Zevara even calls this out on Erin, the one who did not see Goblins as such, yet is now doing just that. The rest of the chapter then focuses on Erin wrestling with her morality until she creates a flame of mercy, which harms those who feel it—even the Raskghar, which proves that there's at least something worth saving inside them.
  • She once told the Redfang Goblins in Volume 5 that even if people at large believes they're just monsters, what matters is what they do now, rather than what they did in the past. This lends to her belief in second chances, to the point she became a [Witch of Second Chances]. Tyrion Veltras, the man who spearheaded the siege on Liscor and the ensuing Goblin massacre, and now remarkably changed into someone more lenient after his sons' poisoning and meeting Ryoka, should be living proof of that belief, yet Erin remains hostile and unwilling to see him for who he is now.
  • Played for Laughs in regards to her negative opinion on smoking and drugs . Her friends point out that she uses Faerie Flowers , which themselves have a similar psychedelic effect that she can't defend herself for.
  • I Am the Noun : A reoccurring gag is that when threatened with consequences, her response is "I am the consequences!"
  • Jeanne d'Archétype : After feeding, housing, and otherwise being kind to various Goblins, she accidentally becomes this to many of them. A coalition of at least three Goblin Tribes name themselves the "Solstice Goblins", and join her in attacking the vastly larger Goblin Lord force to defend Liscor .
  • Knighting : After a manner by declaring Rabbiteater her knight through [Boon of the Guest] in 8.46G, then does a classic one with Normen in 9.07.
  • Messianic Archetype : Becomes this to the Antinium after introducing them to the concept of religion. Gets to the point where her Inn is considered a holy place and she is worshiped as the Sky which represents heaven. This belief becomes so entrenched within many of the Antinium they actually gain faith based classes not seen since the Dead Gods disappeared.
  • Monster Rights Movement : Despite several bad encounters with them, Erin maintains that Goblins are sentient people, and should not be hunted as pests. She has a "No Killing Goblins" sign outside her inn, and is friends with Antinium . Basically, if it has (or can gain) sentience, it should be treated as a person, no matter what.
  • Obfuscating Stupidity : Though Erin is genuinely airheaded and scatterbrained at times, she does knowingly play it up to throw off others and get them to underestimate her. Erin: You see Lyonette, there’s one good way to make angry people less angry at you and that’s to pretend to be as stupid as they think you are. Like a dumb Human tourist.
  • Or Was It a Dream? : Enters Avalon in her dream in Volume 2 where she comes close to taking Excalibur. It's confirmed to have actually happened when Ryoka goes there in Volume 7 and finds the Arthurs remembering Erin doing so, saying that had it gone through, she would have become a "king of innkeepers".
  • Power-Up Food : Her [Wondrous Fare] Skill allows her to make food with effects similar to alchemical potions. Some creations can grant temporary cold resistance, induce nostalgic memory hallucinations, hardened skin, or cause other effects.
  • Pre Ass Kicking One Liner : "My name is Erin Solstice. This is my inn. And. You. Are. Trespassing. "
  • Pre-Mortem One-Liner : After the Face-Eater moths are successfully driven off from Liscor, to a straggler moth left crawling in the rain: Erin: Welcome to Liscor. [squishes the moth]
  • The Prophecy : While not outright stated like with Ryoka it is heavily implied when The dead god Kasigna says that she was supposed to be wondrous among those summoned because she was the first.
  • A Quest Giver Is You : By the end of Volume 8 and used in Volume 9, she unlocks the ability for all [Innkeepers] to give out system-backed quests that reward people who complete them. They have five tiers, in order from lowest to highest: <Basic Quest>, <Rare Quest>, <Heroic Quest>, <Mythical Quest>, and <Legendary Quest>. Likely because Erin unlocked it and having the prerequisite information and rewards to create said Quests, she is given the highest tier possible as opposed to other [Innkeepers] her Level being unable to post <Mythical> and <Legendary Quests>.
  • Rags to Riches : She starts out in an abandoned inn with no Levels or advantages to her name, not helped by being an average sheltered city girl in another world she has to learn about bit by bit from the nearby locals of Liscor and her patrons. Only later on with the help of using recipes and ideas unique to Earth, making connections with figures and friends of varying importance in society, and causing and/or seeing through many incidents Liscor gets involved in does she become famous throughout Izril by the events of Volume 7. That said, there's rarely a scene where Lyonette doesn't bemoan the inn's low finances.
  • Rousseau Was Right : She is a firm believer in this, even to the point of being genuinely nice to Goblins who had attacked her on several occasions, and taking on twenty Gnolls barehanded to protect Lyonette . Usually, she's proved right.
  • Screw the Rules, I Have Connections! : She's not above bringing out several high-level politicians, craftsmen, and adventurers to intimidate Celum's corrupt officials. Keldrass calls her out for subverting the rule of law so brazenly, even for a good cause.
  • Shockingly Expensive Bill : While the inn faces a few of these throughout the series, such as Joseph and co. being unable to pay their bill when they first arrived at the inn, the biggest one to date is Tekshia coming up to her with a bill for the cost of (unintentionally) destroying the Adventurer's Guild by nailing Quest papers onto its wall .
  • It's been observed by many people around her that Erin is only motivated by things she's inclined to do, especially for other people, but not when it comes to herself. This is discussed in chapters where this trait of hers gets brought up, such as not seeing the point in being fancy with food when it'll just get eaten in the end (which she got rightly ribbed for in the Foody Discussions Interlude)—in essence, if everything you did was for nothing, why do it at all? And this is coming from someone who did a lot of good even though there was no guarantee of them going well.
  • Deconstructed during Volume 9 when she tries to rehabilitate her body after she returns to life. Though Grimalkin tries to make her, she dodges around the painful effort by using healing potions and Bulkup Bisque to get back to walking immediately. Later chapters make it clear that she's developed a reliance on it, the consequences of which rears its head in 9.29 when she nearly defeats the First Flute attempting to kill Tesy by using her inn's doors ... only for the bisque to stop working at the last moment and let her be taken hostage by Symphony. This then leads to her being extorted for a Quest, after which a regretful Erin takes her rehabilitation more seriously.
  • Smart People Play Chess : Played with. Erin is a chess prodigy and capable of beating various skilled players, among them being Niers Astoragon (the best [Strategist] in the world) and [Lady] Magnolia (who was effectively reading her mind at the time). However, she is clueless about many aspects about life, and often acts rather air-headed.
  • Smoking Is Not Cool : She has a long-running argument with Palt about his smoking habit, earning her something of a reputation as The Teetotaler , despite literally owning an inn with a bar.
  • Spanner in the Works : Human [Lords], five Antinium [Queens], and the Necromancer all had their own plans for the siege of Liscor. Then, Erin walked out in front of the Goblin Lord's army with a white flag asking for peace. The ensuing Goblin civil war ruined the plans of several of the most powerful people on the continent, and saved Liscor.
  • When hearing about Esthelm's call for help, she suggests the idea to help the city to her guests, which eventually leads to a coalition of wagon drivers and Antinium coming to help with restoration.
  • During Ryoka's delivery of a cure for the poisoned Hethon and Sammial, Erin mobilizes various people who have the combat power to break the Assassins' lockdown on Invrisil. This includes Liscor's forces including Olesm, the Brothers of Serendipitous Meetings, an army of Pallass on Chaldion's orders, Pawn and the Painted Antinium, Human [Lord] Toldos Everight and his retainers, and a couple of Adventurers amongst others.
  • In 9.41, she manages to push leaders around the world for a rescue of all places in trouble from the unusually heavy winter. More personally in Part 2, when she saw Sir Normen and [Wagon Driver] Zanze are getting mobbed by augmented Snow Golems, she asked her guests for volunteers; a group of them—Antherr, Vess, and Jewel— arrive in time . And at the very end when Rittane was on the verge of death, she casts [Boon of the Guest: Mrsha] to help the girl live.
  • Time Stands Still : Her Skill, [Immortal Moment], distorts time around a meaningful event, such as a good chess game, an important conversation, or the mourning period of a funeral. In the Deadlands, Zineryr points out in awe the implied power it really has when it activates and freezes even those who notice its effects—and catches the attention of the Timewalker .
  • Tournament Arc : Subverted. In 9.29, she posts a quest—Zeladona’s Trial of a Thousand Blades—that she described as a fighting tournament. It leads to 9.30, where the people assumed it meant a bracket tournament and all the other features classic to it, only for Erin's rushed lack of organization and people's grudges between each other to devolve into a bloody free-for-all. It thankfully ends quick in one morning (and one chapter).
  • Underestimating Badassery : After being scammed, Erin is challenged to a game of chess against a Level 22 [Tactician] to win her money back. Her friends tell her she is an idiot for taking the bet. It turns out that she is probably the best chess player in the world.
  • Verbal Judo : Over time she becomes a deft hand at manipulating social situations to her favor that Grimalkin compares her to Magnolia Reinhart. She's insistent it's not manipulation though, just helping people interact in certain ways.
  • Weirdness Magnet : Whenever anything unusual happens around Liscor, everyone assumes she did something. There are even bets going on, usually about whether she blows something up or not.
  • What Measure Is a Non-Human? : Erin is widely known as "That Crazy Human" partially for her antics, but also because she insists that people treat Goblins and Antinium as people, especially when they're on her property. Deconstructed later on, however, as when Liscor is trying to figure out what to do about the imprisoned Raskghar , the Council specifically seeks her out to find a moral justification. Erin—who has had people she cares about personally affected by their attacks —is unable to see them as anything but monsters and is greatly conflicted about it until she awakens a flame of mercy, which proves that the prisoners do know it, however debauched they are.
  • Wide-Eyed Idealist : She has definite shades of this, and tries to bring fun and, well, magic to people's lives.
  • The Wonka : Her eccentricities qualify her as this. A young human woman came out of nowhere in Drake territory; started an Inn in monster-infested wilderness; hired a skeleton, a thief, a mad Antinium, and several Hobgoblins as staff; held her ground in the face of several large-scale attacks; served as a [General] in a goblin civil war; formed a trading coalition of human Lords; has bear teeth and apparently can shoot blood; and is by all accounts wildly successful and high-level as an [Innkeeper].

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IMAGES

  1. Erin Solstice

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  2. Erin Solstice

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  3. Erin Solstice

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  4. Erin Solstice

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  5. Erin Solstice/Gallery

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  6. Volume 9

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COMMENTS

  1. Erin Solstice

    Erin Summer Solstice,[1] is the main protagonist of The Wandering Inn. She is the [Innkeeper] of The Wandering Inn in Liscor and a grandmaster-level chess player. She first wandered into this world on her way to the bathroom and has been stuck ever since. Erin has fair skin, hazel eyes and light brown hair with the slightest orange tint.[2] While initially she had short hair, it grew longer ...

  2. Erin Solstice

    Erin Summer Solstice, is the main protagonist of The Wandering Inn.She is the [Innkeeper] of The Wandering Inn in Liscor and a grandmaster-level chess player. She first wandered into this world on her way to the bathroom and has been stuck ever since. Appearance [edit | edit source]. Erin has fair skin, hazel eyes and light brown hair with the slightest orange tint.

  3. The Wandering Inn

    The new inn was built using copper nails, rather than iron nails, in order to be accommodating to the Faeries. The first notable magical item that Erin got in her inn was the Magical Chessboard, gifted to her by an anonymous chess player. Another one of the first notable magical items in the inn was the collection of Faerie Flowers, given as payment by the Faeries for Erin's prepared [Wondrous ...

  4. The Wandering Inn Wiki

    Welcome Welcome to the Official Wandering Inn Wiki that anyone can edit. The Wandering Inn is an ongoing Fantasy-LitRPG web serial by pirateaba.Since the first chapter in July 2016, the web serial currently is on its tenth volume with over 13 million words (and counting).To get started, you can read for free on the website, read the e-books on Kindle, or listen to the audiobooks via Audible.

  5. The Wandering Inn: Erin Solstice / Characters

    In terms of differences, Erin has been in Innworld for little over a year where Larra has years over her; Erin is an Earther and Larra a native; Erin started as an [Innkeeper] where Larra used to be a Named-rank Adventurer [Mage]; The Wandering Inn ironically does not move on its own (unless you count its influence connecting to other places ...

  6. Introduction

    So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours. It's a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon.

  7. Chapter Overview

    The Horns plan their raid on Liscor's Dungeon in the Wandering Inn. Chapter 1.38: Erin sings in her inn and activates [Immortal Moment], and doesn't fall for Ksmvr's trap. Chapter 1.39: Erin is ill, but well-guarded by Toren. Her guests deal with each other in the meantime. Chapter 1.40: Gazi shows that she has ulterior motives and travels south.

  8. Erin

    Books. The Wandering Inn. Fae and Fare. Flowers of Esthelm. Winter Solstice. The Last Light. The General of Izril. The Rains of Liscor. Blood of Liscor.

  9. The Wandering Inn

    So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours. It's a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon.

  10. Classes

    Fewer individuals manage to reach Level 30, with a handful in each town and up to a few dozen in a city. Level 40 is regarded as a true mark of accomplishment. People who are Level 50 are world-famous national assets . [3] Individuals who achieve Level 60 are considered capable of shaking the world. [4]

  11. A List of all Level 50+ Characters and their Capstone Skills

    r/WanderingInn is a subreddit for discussing pirateaba's ongoing serialized webnovel, The Wandering Inn. ... [Innkeeper] and then balanced the two classes somewhere in the middle, since she said that Erin had more inn-skills than she did. Mihaela Godfrey is 60+, if you can believe it, and her level 50 capstone is [The Courier's Last Road].

  12. Epilogue

    In the silence of The Wandering Inn, Erin Solstice felt a flicker in her mind. There they were. Velzi, Elucina, Xarkouth, Gerial, Califor…the names flickered across the mortal girl's memory, and she had met the ghosts of every continent. Heard their stories in a place where time had no meaning. No wonder she couldn't encompass it.

  13. The main characters... Sigh : r/WanderingInn

    r/WanderingInn is a subreddit for discussing pirateaba's ongoing serialized webnovel, The Wandering Inn. ... Erin comes off as really humble and it nice not seeing a main character have to throw themselves at every monster they see because only they can stop it.

  14. Earthers

    Earthers or Earthworlders, refer to Humans who were transported from Earth to Innworld.Back on Earth, they are called the Spirited Generation.. The main Earthers that The Wandering Inn's storyline focuses on are Erin Solstice and Ryoka Griffin.To a lesser extent, sidestories follow other Earthers including Trey Atwood, Geneva Scala, Luan Khumalo, Laken Godart, Aaron Vanwell, and Thomas among ...

  15. The Wandering Inn

    pirateaba has worked hard to create an audiobook version of "Gravesong", the first book of a stand-alone trilogy about Cara O'Sullivan, The Singer of Terandria. The audiobook will be available on Audible and is narrated by Andrea Parsneau, who has narrated The Wandering Inn audiobook series. A text version of "Gravesong" has been ...

  16. The Wandering Inn: Volume 5

    " So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours. It's a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon.

  17. Chapter Timeline

    The Day after Erin cut her hand. First meeting with Relc and Klbkch . 1.05 - 1.06. a5. The Day of Erin meeting Pisces. 1.07 - 1.08. a6. The second Day after Erin meets Relc and Klbkch, and when she throws them and Pisces out of her inn. The Night when more Earthworlders are summoned, including Americans.