Star Trek just changed Gorn canon with an Alien -inspired twist

Writer Davy Perez gets into all the nitty-gritty details of Star Trek’s big swing at starship horror.

xenomorph in star trek

In the final frontier, no one can hear you scream. In the penultimate episode of Star Trek: Strange New Worlds Season 1 — “All Those Who Wander” — the crew of the Enterprise are dropped into a nail-biting starship horror story, with heavy influences from the 1979 classic Alien . Along the way, we learn a lot more about a certain alien species. Episode writer Davy Perez gave us the scoop on why these aliens are different, and what it all means for the canon of The Original Series and the future of Strange New Worlds . Spoilers ahead.

In Episode 4, “Memento Mori,” the Enterprise crew had a close encounter with the nefarious Gorn, a lizard species. No one actually saw the Gorn, but this week, while looking for survivors on the crashed USS Peregrine , our Starfleet heroes encounter horrifying Gorn babies. The big news is that these Gorn reproduce by popping out of the bodies of other lifeforms, just like the gory xenomorph chestbursters from Alien .

It’s a big change for Trek. Other than one glimpse in the Mirror Universe back in 2005 on the prequel show Enterprise , the only “adult” Gorn we’ve seen is still the classic lizard person from The Original Series episode “Arena.” So, how do these baby Gorn fit in? As with “Memento Mori,” writer Davy Perez felt that “Arena” offered a good amount of “wiggle room” in terms of what Kirk and Starfleet actually know about the Gorn.

Kirk versus the Gorn 1967 Star Trek

Kirk versus the Gorn in the 1967 Star Trek episode, “Arena.”

“Kirk’s idea of the Gorn is different from what he is being told by the Metrons,” Perez tells Inverse, referring to the powerful aliens who force the two to fight . “The Gorn he’s meeting in ‘Arena,’ doesn’t sync with his expectations of them. It was a personal choice I made in my own headcanon that allowed me to have fun with the writing. Viewing it that way creates more possibilities for Gorn stories to continue.”

While the classic rubber monster suit Gorn, designed by Wah Chang in 1967, is iconic, Perez points out that it’s clear in TOS that the Gorn was a “one-off,” meaning some canon trickiness was bound to emerge. The loophole Perez points out in “Arena” is the fact that Kirk’s phrasing in the original episode is specifically vague: “Weaponless, I face the creature the Metrons called a Gorn.”

The classic episode takes place in 2267, while Strange New Worlds happens in 2259. So, if Kirk knows what Pike and the crew know, then the lizard-man Gorn doesn’t really check out with the Velociraptor meets chestburster critters in Strange New Worlds .

“Maybe Kirk has never seen them, he could even be one of those people who still doubts the stories, or maybe even he has seen them and they don’t look the same,” Perez says. “I think the safest thing to say is we have no idea what the Gorn are really like.”

Over the years, various fan theories — and material from Star Trek roleplaying games — have suggested the existence of a variety of Gorn subspecies. In “All Those Who Wander,” Dr. M’Benga discovers the Gorn are “genetic chameleons,” which is why they don’t show up on sensors. Perez points out that, even after this episode and La’an’s childhood experience with these aliens, “we quite literally don’t know very much about the Gorn at all… and that’s what makes them so hard to fight.”

Strange New Worlds episode 9 crashed starship

The Enterprise crew investigates the crash of the USS Peregrine, echoing the crashed alien ship investigated by the crew of the Nostromo in Alien .

Outside of all the TOS canon-weeds, the obvious thrill of “All Those Who Wander” is the way in which the episode brings the flavor of Alien, and other sci-fi horror classics, to Star Trek. There’s never quite been a Trek episode like this.

“Yes, Alien was something I’ve been inspired by many times in the past, and here especially,” Perez says. “It’s hard not to draw the comparison when writing a ‘horror story in space.’ Even back when discussing Episode 4 we started talking about Alien , and not just in what we liked about it, but more how to avoid retreading it wholesale. Our story is unique and specific to Trek, similar inspirations but different in execution.”

But it’s not just Alien that Perez and the SNW team drew upon for inspiration. When Nurse Chapel is chased by the tiny Gorn we get to see the latter’s point of view, which is evocative of Predator . And Perez notes the influences run from the obvious, like John Carpenter's The Thing , to the less obvious.

“You might laugh, but Gremlins !” Perez says. “Think about it, tiny monsters that roam around wreaking havoc with these ‘rules’ that mean the difference between life and death. Baby Gorn are just more deadly Gremlins. Or more aptly put, Tribbles with teeth.”

Star Trek: Strange New Worlds is streaming now on Paramount+.

Phasers on Stun!: How the Making — and Remaking — of Star Trek Changed the World

  • Science Fiction

xenomorph in star trek

Screen Rant

Star trek's borg owe a big debt to alien.

Star Trek's malevolent Borg have a major connection to the xenomorphs from the Alien franchise and their creator, H.R. Giger.

  • The Borg, inspired by Alien's design, are a formidable and chilling foe in the Star Trek universe.
  • Originally insectoid, the Borg's cybernetic humanoids reflect a blend of organic and mechanical elements.
  • H.R. Giger's influence on the Borg design continues to shape modern Star Trek iterations, like Star Trek: Picard.

The Borg remain one of Star Trek 's best villains, and their design owes a debt to the Alien franchise. Introduced in Star Trek: The Next Generation season 2, episode 16, "Q Who," the Borg make one of the most memorable entrances of any Star Trek villain. When Captain Jean-Luc Picard (Patrick Stewart) and the crew of the USS Enterprise-D first encounter the cybernetic drones, they quickly realize that, unlike any alien threat they have faced before, the Borg cannot be reasoned with. The United Federation of Planets' ideals of diplomacy and peaceful first contact prove ineffective, as do the weapons and shields of Starfleet's armada of starships.

The Borg were originally imagined as an insectoid species with a hive mind, but this proved too expensive. So the Borg became cybernetic humanoids, and the idea of a collective hive mind was adapted for the new type of Borg. Initially, the plan was to introduce the Borg in Star Trek: The Next Generation' s season 1 finale, in an episode that would have been part one of a trilogy. However, the 1988 Writers Guild of America strike halted those plans, and the Borg introduction was pushed forward several episodes. As for the design of the Borg drones and their technology, this was largely inspired by the designs of artist H. R. Giger, who created the xenomorph in Alien .

The design of the Borg also drew inspiration from the character Lord Dread from the 1987 television series Captain Power and the Soldiers of the Future .

Everyone In Star Trek Who Beat The Borg

Star trek's borg were influenced by alien designer h.r. giger, alien's influence can be seen in the design of the borg drones themselves, as well as the interior of their ships..

Known for his images that combined human bodies and machines, Swiss artist H.R. Giger was part of the Academy Award-winning special effects team for 1979's Alien . After director Ridley Scott saw Giger's designs, particularly his painting entitled Necronom IV , Scott recruited Giger to design the alien for the film as well as the alien's environment and the derelict spacecraft. Giger designed every version of the alien, including the "facehugger," "chestburster," and the adult xenomorph. With their combination of organic and mechanical elements, Giger's creations in Alien led to some of the most memorable body horror moments in cinema.

In much of H.R. Giger's work, it's hard to tell where the organic ends and the mechanical begins.

While the look of the Borg is not quite as visceral as the various forms of the xenomorph , the combination of organic and mechanical elements remains disturbing. In much of H.R. Giger's work, it's hard to tell where the organic ends and the mechanical begins. From the adult Borg drones to the baby Borg discovered by Commander William Riker (Jonathan Frakes) in "Q Who," there is something inherently horrifying about parts of the humanoid body being replaced by mechanical parts. This concept is later more fully realized when the Borg assimilate Captain Picard as their mouthpiece, Locutus.

Showrunner Terry Matalas Referenced Giger When Describing Star Trek: Picard Season 3's Borg Queen

Modern star trek creators continue to be influenced by giger's work..

In a 2023 interview with Entertainment Weekly , Star Trek: Picard season 3 showrunner Terry Matalas spoke about the Borg Queen (Alice Krige) , and the process that went into designing her new look. The Borg Queen of Star Trek: First Contact had a more obviously human appearance (her ability to detach her head from her body notwithstanding). But the Borg Queen of Picard season 3 has seen her collective destroyed and nearly been destroyed herself. Matalas describes this Borg Queen as an "H.R. Giger-esque demon," and, with her emaciated appearance, she certainly looks the part.

While the Borg had become somewhat less frightening over their many appearances in Star Trek: Voyager and beyond, Star Trek: Picard season 3 made the Borg genuinely frightening again. Alien may have focused more on the graphic elements of H.R. Giger's work, but the Borg exemplify the horrifying idea of machines taking over one's humanity. Star Trek depicts a very different version of the future from the one seen in Ridley Scott's Alien , but both franchises looked to H.R. Giger to craft some of the most iconic science fiction monsters of all time.

Source: Entertainment Weekly

Star Trek: The Next Generation & Star Trek: Picard are available to stream on Paramount+.

Star Trek: The Next Generation

Star trek: picard.

Memory Alpha

  • Mirror Universe
  • View history

The Gorn were a warp-capable , bipedal reptilian species from the Beta Quadrant . Their interstellar government was known as the Gorn Hegemony .

  • 1.1 Life cycle
  • 2.1 Mirror universe
  • 2.2 Alternate reality
  • 3.1 Starship classes
  • 5.1 Appearances
  • 5.2 Background information
  • 5.3.1 Video games
  • 5.4 External links

Biology [ ]

Gorn skeleton

A Gorn skeleton

Gorn were a cold-blooded species, with green , rubbery skin , red blood , and an average height of approximately two meters . They tended to be many times stronger than most humanoids . While young Gorn were very agile and fast, adults tended to be slower and less agile but with greater stamina. Nonetheless, a single adult Gorn was able to dispatch a fully armed Starfleet landing party with ease. They, like most cold-blooded species, preferred warmer temperatures and hated the cold. The Gorn had at least two genders : male and female . Despite being reptilian , Gorn females appeared to have breasts , which were generally found on mammals . ( TOS : " Arena "; ENT : " In a Mirror, Darkly, Part II "; LD : " Veritas "; SNW : " All Those Who Wander "; et al. )

Some Humans had an instinctive revulsion to the Gorn, as they were a type of reptile , and thought them primitive or unintelligent. This was unwise, as the Gorn were at least as intelligent as Humans.

Gorn vision

Through the eyes of a Gorn

Gorn ears were simple holes on the sides of their skulls , while their mouths boasted an impressive array of sharp teeth and their hands and feet possessed vicious claws . In the mirror universe , Phlox quipped that the Gorn were comparable to that of the extinct Velociraptor , based on one Gorn's size and bite radius . ( ENT : " In a Mirror, Darkly, Part II ") Some Gorn displayed eyes that were silvery and faceted, much like the compound eyes of insects , while others had typical humanoid eyes complete with pupils.

They also possessed incredible durability and were able to take an extreme amount of punishment. During a skirmish between Captain James T. Kirk and a Gorn captain , Kirk hurled a boulder at his opponent, only for it to bounce off the Gorn's skin. Later, he caused a giant boulder to roll down a mountain and hit the Gorn captain. Though this temporarily stunned him, he was not injured. Kirk finally managed to wound and disable the Gorn with a primitive cannon comprised of rope -wrapped bamboo as a barrel , with raw diamonds as projectiles and a homemade gunpowder mixture as propellant. ( TOS : " Arena ")

Life cycle [ ]

Gorn eggs

External effects of parasitic Gorn eggs

The Gorn hatched from parasitic eggs that incubated inside humanoid hosts. The maturation cycle varied depending on the species of the host, lasting months within an Orion but days within a Human . When ready, the hatchlings or younglings would rip their way violently from the body of their host.

Gorn hatchling

A Gorn youngling

Newly emerged Gorn were white in color; they became green as they fed voraciously and grew rapidly in size, molting their skin in the process. The hatchlings were quadrupedal and exceptionally fast and strong, and possessed prehensile tails . They were uncontrollably aggressive toward other lifeforms and even members of their own species, fighting each other for dominance, which ensured that only the strongest and smartest survived. Even before they were fully mature, the hatchlings developed ducts by their mouths that enabled them to spit venom , which not only blinded their prey but also infected additional hosts with eggs. Because of their biological makeup both eggs and hatchlings were invisible to sensors . Despite their bestial nature, the hatchlings were highly intelligent and could prevent themselves from being sensed telepathically – evolutionary advantages that made them dangerous hunters.

The Gorn maintained breeding planets where they deposited sentient beings to be used as breeding sacs or hunted as food by the hatchlings. Adult Gorn periodically returned to the planets to harvest their young. ( SNW : " Memento Mori ", " All Those Who Wander ")

The Gorn could also become pregnant with live young, and Caesarean sections might be indicated. Births of eight children were known. The infants were apparently highly aggressive even when born in this manner. ( Star Trek Into Darkness )

History and culture [ ]

Gorn wedding planet

A Gorn wedding ( 2380 )

Like many humanoid species , Gorn got married as well, as they had weddings , just as Humans and Vulcans did. ( LD : " Veritas ")

Of the Gorn, Orion privateer Harrad-Sar said in 2154 , " The less said about them, the better ". However, he did concede that the Gorn brewed the finest meridor in the five systems . ( ENT : " Bound ")

In 2256 , Captain Gabriel Lorca had a Gorn skeleton in a USS Discovery laboratory . ( DIS : " Context Is for Kings ")

Gorn First Contact

Unconfirmed First Contact report for the Gorn in the personnel file of La'an Noonien-Singh

Although unconfirmed at the time, the first encounter between the Humans and the Gorn occurred in the 2230s or 2240s , when the colony ship SS Puget Sound was captured and the entire ship's complement was deposited on a planetary nursery . According to La'an Noonien-Singh 's accounts, the Gorn would eat some of their captives alive, while other captives would have their bodies slit open and used as "breeding sacks,” and some captives would be hunted as a sport before being fed to infant Gorn. In accordance with some sort of ritual , the final survivor would be spared, only to be placed in a life raft and abandoned in space. The survivor was not expected to live. ( SNW : " Strange New Worlds ")

La'an explained to Captain Pike that there had in fact been multiple contacts with the Gorn by 2259 – including the attack on Finibus III that the USS Enterprise dealt with in that year – but they hardly ever left survivors and were therefore still listed as never officially encountered. ( SNW : " Memento Mori ") That same year, the USS Peregrine fell victim to Gorn hatchlings that unexpectedly emerged from refugees rescued by the crew. The hatchlings were neutralized by a landing party from the Enterprise . ( SNW : " All Those Who Wander ")

La'an, who had survived being hunted on one of their planetary nurseries, described the Gorn as "plain evil" and impossible to empathize with or come to an understanding with them, unrelenting when they hunt. Gorn considered warm-blooded species their prey. They employed ambush tactics and used injured prey as bait to lure in more. For example, they would allow a group of survivors to escape while attacking a Federation colony so they would call for help and bring in more prospective prey. They were even willing to sacrifice one of their own (or even one of their ships) to force their prey to reveal itself while it was hiding from them. Gorn were also willing to kill their own if they became weak or one of their ships became compromised by an enemy, making sure only the strongest survived. ( SNW : " Memento Mori ")

Spock resists a Gorn intruder

A Gorn in an EV suit battles Lt. Spock aboard the USS Cayuga

Later that year, a Gorn attack ship was identified near the Galdonterre system , causing Admiral Robert April to fear that a war between the Federation and the Gorn was coming. ( SNW : " The Broken Circle ") This was part of a larger buildup of Gorn forces on their border with the Federation as tensions increased between the Federation and the Gorn Hegemony . In response, the Federation developed better weapons and technology to combat the Gorn and the Gorn protocols which Lieutenant Erica Ortegas dubbed "break in case of Gorn." ( SNW : " Hegemony ")

Eventually, the Gorn attacked the colony of Parnassus Beta which was just outside of Federation space, destroying the USS Cayuga in the process, although most of the crew were on the planet's surface at the time. The Gorn Hegemony then sent a message to Starfleet Command with a demarcation line through the system, placing Parnassus Beta on their side of the line. With Starfleet wanting to avoid possibly triggering a war over a planet that was out of their jurisdiction, the Enterprise snuck a landing party down by having it play dead amongst the Cayuga 's debris field. On the surface, La'an noticed that the Gorn were exhibiting strange behavior such as their juveniles cooperating instead of fighting each other for dominance, suggesting that something else was going on beyond usual Gorn activities. The landing party encountered Lieutenant junior grade Montgomery Scott who had been aboard the USS Stardiver one system over studying solar flares when the Gorn had attacked and destroyed the ship. As the system's red supergiant had begun emitting coronal mass ejections right before the Gorn had attacked, Scott suspected that something about the flares had lured them out while Sam Kirk compared it to locusts having their swarming instincts triggered by environmental factors. With the Gorn communicating through light, Kirk suggested that they had some kind of an ingrained sensitivity to it that somehow triggered their actions.

Eventually, Lieutenant Spock and Nurse Christine Chapel were able to restore comms and transporters by crashing the wrecked saucer section of the Cayuga into the Gorn tower . However, a Gorn destroyer and several hunters attacked the Enterprise with more ships on the way. Although the Enterprise tried to beam out the surviving colonists and the landing party, the Gorn got to them first, leaving Pike with a tough choice as Starfleet ordered the Enterprise to withdraw immediately. ( SNW : " Hegemony ")

Kirk vs

Kirk fighting the Gorn captain

In 2267 , the Gorn attacked, with impunity , the Federation colony and outpost on Cestus III . The Gorn saw the strike as a preemptive move, since they regarded the Cestus system as part of their territory. The Enterprise pursued a Gorn starship from Cestus III into a previously unexplored region of the galaxy, near 2466 PM . There, both starships were immobilized by the Metrons , who transported Captain Kirk and the Gorn captain to a planet's surface where the two captains were instructed to settle their differences in a "contest… of ingenuity against ingenuity, brute strength against brute strength." Although the Gorn captain was physically stronger than Kirk, Kirk was able to construct a makeshift cannon out of materials on the planet's surface and defeat the Gorn. When Kirk showed mercy to his defeated opponent, the Metrons sent both captains back to their respective ships and transported the Enterprise out of the area. ( TOS : " Arena ")

While on the Enterprise in 2268 , Benjamin Sisko admitted to Jadzia Dax that he would like to ask Kirk about the fight with the Gorn captain during this encounter. ( DS9 : " Trials and Tribble-ations ")

A Gorn served on the ruling council of the pocket dimension Elysia , in the late 23rd century . It is unknown how long members of his species had been trapped in that universe . ( TAS : " The Time Trap ")

Mr Krada Leg

A Gorn chef on Starbase 25

By the 2380s , relations between the Federation and Gorn had seemingly improved. By 2381 , some Gorn resided on Federation Starbase 25 , including a Gorn chef who operated the restaurant Mr. Krada Leg . ( LD : " An Embarrassment Of Dooplers ") In 2384 , a Gorn starship was among those that came to the aid of Federation vessels hijacked by the living construct . ( PRO : " Supernova, Part 1 ")

In the wake of The Burn , the Gorn attempted to artificially create a wormhole , resulting in the destruction of two light years of subspace . ( DIS : " That Hope Is You, Part 1 ")

Mirror universe [ ]

In the mirror universe , a Gorn named Slar was a slave master working for the Tholian Assembly in 2155 . He was in charge of the workers assigned aboard the USS Defiant until the crew of the ISS Enterprise took it over following the Battle of Vintaak . Slar was suspicious of Terrans and vicious when it came to dealing with them. He was ultimately killed by Jonathan Archer . ( ENT : " In a Mirror, Darkly, Part II ")

A century later, in 2257 , a Gorn skull was on display aboard the ISS Shenzhou . ( DIS : " The Wolf Inside ")

Alternate reality [ ]

In the alternate reality , first contact between the Gorn and the Federation had taken place prior to 2259 , as Dr. Leonard McCoy recalled having performed a Caesarean section on a pregnant Gorn. ( Star Trek Into Darkness )

Technology [ ]

As of the late 23rd century , much of Gorn technology was on par with that of Starfleet . A Gorn ship was almost as fast as a Constitution -class starship , which would have to push its engines to a dangerous point to overtake a Gorn ship.

Their weapons were described as "like phasers , only worse" by a survivor of the Cestus attack. This description may have been colored by fear, as they were later described as disruptors .

Gorn Communication

Gorn ship-to-ship communication

Gorn ships would employ visual communication in the form of light signals when in visual range of each other. ( SNW : " Memento Mori ")

Gorn shields were capable of enduring an initial full barrage of phaser and photon torpedo fire, with little or no appreciable damage.

They had transporter technology, and possessed voice duplicator equipment that was at least good enough to fool a casual listener.

Gorn ground tactical units utilized powerful disruptors, capable of completely disintegrating targets at ranges of between 1,200 and 1,500 yards . Their sensor technology may have been less effective than that of the Federation, as they had some difficulty targeting a landing party during their ambush at Cestus III.

The Gorn were able to home in on signals from a tricorder , allowing them to "bracket" the user with fire. ( TOS : " Arena "; SNW : " Memento Mori ")

Starship classes [ ]

  • Gorn destroyer
  • Gorn hunter
  • Gorn starship
  • Gorn warship ( mirror universe )
  • Slar ( mirror universe )
  • Unnamed Gorn

Appendices [ ]

Appearances [ ].

  • TOS : " Arena "
  • TAS : " The Time Trap "
  • ENT : " In a Mirror, Darkly, Part II "
  • " Context Is for Kings " (skeleton only)
  • " The Butcher's Knife Cares Not for the Lamb's Cry " (skeleton only)
  • " Magic to Make the Sanest Man Go Mad " (skeleton only)
  • " Much Ado About Boimler " (model only)
  • " Veritas "
  • " No Small Parts " (model only)
  • " Mugato, Gumato " (model only)
  • " An Embarrassment Of Dooplers "
  • " The Inner Fight "
  • " Memento Mori " (ships only; no visual contact)
  • " All Those Who Wander "
  • " Hegemony "

Background information [ ]

Gorn without costume

The original Gorn without its outer costume

The cast list in the final draft script of "Arena" described the Gorn as " a large (six foot four) lizard-like creature, well-muscled, very strong. " When the Gorn first appeared in the scripted events of the episode, the description of the alien read, " It is a lizard, who walks like a man… two-legged, two-armed, a thick glistening scaly hide, the size of a man with outstanding musculature… a wide mouth full of sharp teeth, a ridge of hard plate running down his back, even a prehensile, thick, strong tail. He is wearing a garment like a short robe [....] He does not wear shoes of any sort. " Detailing other aspects of the Gorn's anatomy, the script later referred to the creature as having shoulder blades as well as eyes that at one point "glitter[ed]" and the script further stated, " He has two tiny earholes on his head, where a Human being's ears would be. " The script also described the Gorn's voice, as heard through his Metron communicator , as "harsh, whistling, hissing" and deemed his strength to be comparable to that of a grizzly bear .

The original Gorn was played by several people, including Bobby Clark , Gary Combs , and Bill Blackburn . The voice was provided by Ted Cassidy .

The Gorn's costume was designed by Wah Chang , who also created the M-113 creature (aka the "salt vampire"). ( The Art of Star Trek , p. 34; et al. ) The Gorn captain in "Arena" was intended to not be particularly agile, with the episode's script stating about the Gorn, " It moves slowly, awkwardly, " and referring to the creature as "sluggish" and "lumbering". " He's big and awkward… That all fits the costume, " said Bobby Clark , who wore the reptilian suit. " Because the costume was thick rubber, it had big muscles – you couldn't bend your arms. You couldn't walk fast because the feet would hold you back. You couldn't run, because you'd be walking like you had two swimming fins on your feet. And we were walking in brush a lot, so that was tough… [The producers have] said several times that, in their estimation, it was the slowest fight they'd ever seen. Well, yes, it was slow. If it was fast, it would've been the funniest fight they'd ever seen. " ( SFX , issue #200, p. 135) Michael Westmore attributed the slowness of the alien to the makeup design for what he termed "the lumbering Gorn." Westmore commented, " For all his mobility in Wah's costume and props, the Gorn, because of the heavy rubber appliances and the thick wet suit, is relatively slow and cumbersome […] even though the Gorn was a very advanced creation for his time. " ( Star Trek: Aliens & Artifacts , p. 43) Dan Curry agreed that the Gorn suit "was very bulky and very hard for the actor to move around in." ( Inside the Mirror Episodes , ENT Season 4 DVD special features)

A Gorn appears on the cover of A Child's Garden of Lifeforms in Our Galaxy , a book that was designed by Doug Drexler for DS9 : " Time's Orphan ". ( Star Trek: Deep Space Nine Companion  (p. 579))

One day shortly before 14 May 2001 , someone asked Archer actor Scott Bakula about the Gorn. " I hadn't thought about him in a long time, but oh, my gosh, it was just so terrible, " said Bakula, remembering the relatively primitive special effects used to depict the alien in "Arena". ( Star Trek: Communicator  issue 135 , p. 25)

The Gorn were originally planned to be featured as the villains in the 2001 Star Trek: Enterprise first season episode " The Andorian Incident ". One reason why their role in the story was replaced with the Andorians was that the Gorn, unlike the Andorians, were considered to be unable to talk. ( Star Trek: Communicator  issue 136 , p. 37) Near the end of Enterprise 's first season , staff writer Michael Sussman offered, " Before we decided to have the Andorians, we all talked about doing the Gorn [....] But when we looked at the show, it was decided by Rick [Berman] and Brannon [Braga] that it was pretty clear that Captain Kirk's run-in was the first time anyone had seen a Gorn. So, as much as we would love to use them, it doesn't fit with what's been established, so they're kind of off the table for us. " ( Star Trek: The Magazine  Volume 2, Issue 11 , pp. 48-49) Subsequently, Berman didn't, however, completely rule out the possibility of including the Gorn in Enterprise . On the contrary, he declared, " The Gorn are certainly a possibility. " ( Star Trek Monthly  issue 101 , p. 18) In fact, prior to the Gorn's appearance in " In a Mirror, Darkly, Part II ", Enterprise 's writing staff spent much time trying to find some means of including the Gorn into the series without violating continuity. ("In a Mirror, Darkly, Part II" audio commentary , ENT Season 4 DVD ) David A. Goodman was one production staffer who spent a lot of time developing a Gorn episode of Enterprise . ( Star Trek Magazine  issue 118 , p. 15)

The mirror universe setting of the "In a Mirror, Darkly" two-parter finally allowed for the Gorn's inclusion in ENT. ("In a Mirror, Darkly, Part II" audio commentary , ENT Season 4 DVD ) " Yeah, we had to get a Gorn in there, " noted Manny Coto . " I always wanted to do a Gorn. " ("Before Her Time: Decommissioning Enterprise , Part Two: Memorable Voyages", ENT Season 4 Blu-ray special features) On the other hand, Garfield Reeves-Stevens remembered, " The Gorn is the one [alien] they almost didn't have [in the 'In a Mirror, Darkly' two-parter] and we put on an impassioned plea to have it and Manny capitulated. Manny wondered if it was integral to the story and we mounted a defense for it. " ( Cinefantastique , Vol. 37, No. 2, p. 69)

As described in the final draft script of "In a Mirror, Darkly, Part II", the Gorn were "giant reptiles" with three clawed fingers and "razor-sharp teeth." Slar was also scripted to be wearing "the Gorn equivalent of an EV undersuit." As for Gorn language, the script commented that, immediately before being shot by Archer, Slar was "cursing at Archer in his own tongue."

Initially, the production crew were perplexed as to how they would create the Gorn required for "In a Mirror, Darkly, Part II". Michael Westmore explained, " With the Gorn… in the beginning, they didn't know what direction we were gonna go in. Are you going to put a man in a suit? And if we do, what modifications are you going to make, so it doesn't look like the original one […] which was very bulky and very hard for the actor to move around in? We played around with the idea, and we all came… Basically, all of us came to the same conclusion. If we want to do something that's new and that's still à la Gorn, it's going to have to be an optical – not a man in a suit. " ( Inside the Mirror Episodes , ENT Season 4 DVD special features) This method of creating the modernized Gorn would allow it to have much more freedom of movement than had been possible with its predecessor in the original series. ( ENT Season 4 DVD text commentary )

A starting point for creating the ENT Gorn was concept artwork by Dan Curry. " We looked at the Gorn from the original series, " he explained, " and then I did some sketches on how the Gorn might look more reptilian and made anatomical changes in the skin [....] After I did the sketches we turned that over to the makeup department under Mike Westmore's supervision and Earl Ellis sculpted a maquette of the Gorn. " ( Cinefantastique , Vol. 37, No. 2, p. 69) The maquette created by Ellis – a sculptor in Westmore's makeup department – measured eighteen inches and was made from clay. This potential Gorn design was further developed with input from producers Manny Coto, Rick Berman and Brannon Braga . Westmore later echoed their advice, saying, " 'Well, maybe it should be a little bit more of this. The shoulders should be a little bigger. Maybe the chest should be a little bigger. It looks too much like a Human. Can you extend the torso?' " As the final maquette was a very useful starting point for the creation of a digital model, the maquette was given to Dan Curry who, in turn, gave it to digital effects supervisor John Teska at Eden FX . Teska was then able to transform the design into a fully animated computer-generated Gorn. ( Inside the Mirror Episodes , ENT Season 4 DVD special features)

Meanwhile, footage of Stunt Coordinator Vince Deadrick, Jr. , playing the Gorn – dressed in a fitted black leotard outfit that had white grid marks on – and acting alongside Scott Bakula , was filmed. ( Inside the Mirror Episodes , ENT Season 4 DVD special features) After the same shots were repeated without Deadrick playing the Gorn, the computer-generated version of the alien was added into the shots, replacing Deadrick's movements. ( ENT Season 4 DVD audio commentary ; Inside the Mirror Episodes , ENT Season 4 DVD special features)

For close-up shots of the Gorn's alien hands, a pair of Gorn gloves were especially designed by Michael Westmore's makeup effects department. ( Inside the Mirror Episodes , ENT Season 4 DVD special features)

Ultimately, Manny Coto had mixed feelings about how successful the Gorn in "In a Mirror, Darkly, Part II" had been. " I wish our little Gorn had looked a little better than it did, " he critiqued, " but I would have loved to have done more Gorn stuff in season five, which would have been fun to explore [....] I think we had talked about doing Mirror-Universe Gorns. Uh, you know, expand that whole thing. " ("Before Her Time: Decommissioning Enterprise , Part Two: Memorable Voyages", ENT Season 4 Blu-ray special features)

The Gorn were referenced in an ultimately omitted line of dialogue from the first draft script of Star Trek Nemesis , in which Picard, delivering his best man's speech at the wedding of Riker and Troi , recalled that Riker's bachelor party had included "three Andorians, two Tellarites and a Gorn." According to an interview given by John Logan to Star Trek Communicator ( citation needed • edit ) in 2003, the scene was not in the final version of the film.

Barney Burman's Gorn

The Gorn prisoner cut from Star Trek

A Gorn was among multiple individuals Barney Burman and his company, Proteus Make-up FX Team , created for Rura Penthe prison scenes in the film Star Trek , footage that was ultimately cut from the movie's final release . Including the Gorn was the idea of Sculptor Don Lanning , who had spent the past year and a half sculpting surgeries for television series Nip/Tuck . " I immediately wanted to revisit the Gorn from 'Arena', " he said, " because I had just spent a lot of time sculpting realistic stuff, so I was ready for some hard-core fantasy! " Hired onto the production in the role of key sculptor, Lanning was permitted his wish of furthering a redesign of the Gorn. This developed into one of two sculptures which he worked on whenever he got some down time, the other being the M-113 creature . " The Gorn was our best effort to revisit the original material, " observed Lanning, " and I think it was very successful. " Lanning was left with the impression that the Gorn was removed from the film because Director J.J. Abrams and others on the production staff wanted the upcoming film to concentrate on newer aliens. ( Star Trek Magazine Special 2014 , pp. 135 & 137)

Gorn BTS

Gorn EV suit

The Gorn EV suit was also discussed in TRR : " Hegemony ".

Apocrypha [ ]

The Star Fleet Battles and Federation Space board games, published by Task Force Games , indicated that a Gorn confederation formed when three separate but nearly identical sentient species, each having developed on a different planet (Gdhar I, Gdhar II, and Gdhar III, presumably in the Gdhar system) joined into a single political entity. The Gorn are a civilized and cultured race. The Star Fleet Battles game universe refers to an initial brief conflict between two hotheaded starship captains over what was then considered a misunderstanding (an indirect reference to the events in "Arena"). This conflict was resolved peacefully and led to the Gorn being a close ally of the Federation. It is said to be one of the few alliances in the SFU that is apparently based on mutual trust, respect, and desire for friendship as opposed to political convenience (see also Star Fleet Universe ).

The graphic novel The Gorn Crisis is the story of Jean-Luc Picard 's attempt to ally with the Gorn in the Dominion War despite a Gorn civil war . The novel Articles of the Federation followed up on this and stated that the Gorn fought in the Dominion War on the Federation's side. The crew of the USS Enterprise -E helped to convince them to join the fight against the Dominion . In A Singular Destiny , the Gorn joined the Typhon Pact ( β ) – an alliance including the Romulan Star Empire , the Breen Confederacy , the Tholian Assembly , the Tzenkethi , and the Kinshaya ( β ) which was set up in competition with the powers of the Khitomer Accords .

Sisko gets to meet the Gorn captain from "Arena" in the short story "Where I Fell Before My Enemy" that was published in the first Strange New Worlds anthology.

According to The Worlds of the Federation reference book, the Gorn homeworld is called Gornar, also known as Tau Lacertae IX.

The Gorn appear in the FASA RPG adventure book Demand of Honor , where their government is called the Gorn Alliance and their homeworld is called S'sgaron.

In the Star Trek: The Original Series - Core Game Book , the Gorn homeworld was called Agornu.

In the twenty-fourth issue of the Star Trek: Ongoing comic series set in the alternate reality , the Gorn return following the events of the 2013 game. The Gorn featured were a more peaceful faction who separated from the Armada during the Milky Way invasion where they settled on the planet Parthenon 559, but came into conflict with a Federation mining team there. After learning the settlers attacked first and that the Gorn only attacked in self-defense, Kirk placed the planet under quarantine , deciding it was best to leave the Gorn alone.

According to the Star Trek Adventures - Beta Quadrant sourcebook, there are multiple species of Gorn. The Ssessekh are the Gorn seen in The Original Series and the Russth are the Gorn seen in Enterprise . Agornu, Garag, Gornar, Koreb, Shekkis and S'sgaron are all names for the Gorn homeworld used by different Gorn species.

Video games [ ]

The Gorn are playable races in several Star Trek video games. These include Star Trek: Starfleet Command , Star Trek: Tactical Assault , Star Trek: Klingon Academy , and Star Trek Online . The game manual for Star Trek: Bridge Commander mentions the Gorn were allied with the Dominion during the Dominion War.

In Star Trek: Klingon Academy , the Gorn are available as a playable race in Skirmish and Multiplayer modes. According to the game's manual, their government is referred to as the "Gorn Kingdom", rather than the more common Gorn Confederation. They are engaged in a mutual exchange agreement with the Federation, and as such their vessels are equipped with similar technologies, such as phasers and tractor beam weapons. Like the other non-campaign races in the game, the Gorn possess fewer ship classes than the Klingons or the Federation.

The Gorn are also a playable race, and allies of the Klingon Empire , in Star Trek Online . When designing a Gorn character, only the male gender is selectable. Gorn are also the enemies faced during many Federation missions, and some employ a rock-throwing attack reminiscent of the battle between Kirk and the Gorn captain in "Arena". Furthermore, in Star Trek Online , the Gorn engaged in late- 24th century war against the Klingon Empire. The Klingons eventually prevailed – allowing the Gorn to maintain their rule over their space – but, in exchange, made allies. In this continuity, the insect-like eyes seen on the Gorn captain from "Arena" are explained as a set of eyepieces that give a tactical heads-up display. The tie-in novel The Needs of the Many reveals that the difference between the Gorn seen in The Original Series and Enterprise is part of a caste system; the silver-eyed, five-fingered Gorn are from a warrior caste, while the gold-eyed, three-fingered Gorn are members of a technological caste.

Gorn Star Trek Game

The Gorn of the alternate reality

The Gorn are the villains of the 2013 Star Trek game set before Star Trek Into Darkness , featuring fifteen varieties of male and female Gorn ranging in size, intelligence, and color, designed by Neville Page . [1] They are depicted as originating from another galaxy which they have conquered by the time they reach the Milky Way Galaxy via a wormhole created by a terraforming device on New Vulcan . The Gorn utilize a mind controlling virus to turn enemies on each other, practice bio-enhancement , and just as in the film, McCoy mentions they are viviparous . He recounts Hikaru Sulu having stunned a pregnant female while on the surface of the Lymax planet, necessitating McCoy's medical intervention to deliver the babies.

External links [ ]

  • Gorn at StarTrek.com
  • Gorn at Memory Beta , the wiki for licensed Star Trek works
  • Gorn at Wikipedia
  • 3 ISS Enterprise (NCC-1701)
  • Cancelled comics
  • IDW Publishing

Star Trek: The Next Generation/Aliens: Acceptable Losses

  • View history

The comic was announced at the MCM London Comic Con on October 28, 2016. Dirk Wood of IDW and Matt Parkinson of Dark Horse took the opportunity to announce a new crossover series for April of 2017. In addition to the Xenomorphs , the comic was to feature familiar Star Trek alien races such as the Borg and the Romulans, which were described as playing a vital role in the plot. [2] However, in late December 2016, Randy Stradley announced via his Facebook account that the comic series had been cancelled. [4]

Had it been published, Star Trek: The Next Generation/Aliens: Acceptable Losses would have been preceded by Aliens/Vampirella , published concurrently with DC Comics/Dark Horse Comics: Batman vs. Predator , and would have been followed by Archie vs. Predator II .

  • Alien film series cast members Raymond Cruz , Brad Dourif , Idris Elba , Nicole Fellows , Jenette Goldstein , Leland Orser , Ron Perlman , Mark Rolston , Winona Ryder and Eddie Yansick have all appeared in various Star Trek live action media. Of these actors, only Rolston appeared in the original The Next Generation television series, while Goldstein appeared in the first Next Generation feature film, Star Trek Generations .

Gallery [ ]

Work-in-progress cover art by Tristan Jones.[5]

References [ ]

  • ↑ " Bleeding Cool - Star Trek: The Next Generation vs Aliens from IDW and Dark Horse for April 2017, Announced at MCM London Comic Con ". Retrieved on 2016-10-28.
  • ↑ 2.0 2.1 " IDW - STAR TREK / ALIENS CROSSOVER PRIMED TO (CHEST)BURST IN 2017 ". Retrieved on 2016-10-31.
  • ↑ " AVPGalaxy - Star Trek: The Next Generation vs. Aliens (Dark Horse & IDW) ". Retrieved on 2017-02-02.
  • ↑ " Facebook - Randy Stradley Dark Horse ". Retrieved on 2016-12-27.
  • ↑ 5.0 5.1 5.2 " AVPGalaxy - Star Trek: The Next Generation vs. Aliens (Dark Horse & IDW) ". Retrieved on 2017-02-02.
  • 1 Yautja (Predator)
  • 3 Xenomorph XX121 (Alien)

xenomorph in star trek

Star Trek vs Alien Crossover Was Meant to Give Picard His Ultimate Challenge

  • Star Trek and Alien crossover would have given Captain Picard his biggest challenge, with Xenomorphs, the Borg, and the Romulans involved.
  • The scrapped book, Acceptable Losses, had the potential for an explosive and epic story that fans were deprived of.
  • While Starfleet has advanced technology and weaponry, a crossover would have posed a significant fight, especially with the presence of the deadly Xenomorphs, Romulans, and the Borg.

A scrapped crossover between Star Trek and Alien would have given Captain Picard his biggest challenge. Star Trek has crossed over with several other pop culture franchises, and in the 2010s, fans nearly got to see the crew of the Enterprise encounter the deadly Xenomorphs. The book, titled Acceptable Losses , was announced, and preliminary art was created, gunning for a 2017 release. However, the book was scrapped, depriving the world of what promised to be an explosive crossover.

Rich Handley, a noted Star Trek comics historian, had details about the project on his website. Timed to coincide with Star Trek: The Next Generation’s 30th anniversary, Acceptable Losses would have been jointly published by IDW and Dark Horse, the latter of which held the Aliens comic license. Plot details are scarce, but according to Handley, not only would the book have featured Xenomorphs, but the Borg and the Romulans as well. While nothing else is known of the story, preliminary art also exists that paints a gruesome picture of what could have been.

The project was unceremoniously scrapped, with some attributing it to the objections of Alien director Ridley Scott.

A Star Trek and Alien Crossover Could Be the Stuff of Legends

Star Trek’s crossovers with other franchises have been sparse, but memorable. Beginning with 1996’s Star Trek: The Next Generation/X-Men , various crews have met the likes of Green Lantern and the Doctor, and have traveled to the Planet of the Apes. These franchises, like Star Trek , are science fiction-based, making for the perfect crossover. With this in mind, a meeting between the Enterprise and a Xenomorph or two makes perfect sense.

Acceptable Losses ’ was canceled before it ever got to print, depriving fans of what could have been an epic story. The crew of the Enterprise has met many fascinating alien species in their day, but the Xenomorphs are unlike anything they have encountered before. They would give Starfleet major problems, as Xenomorphs could get loose on starships and bases. However, given the Federation’s highly advanced technology, particularly in terms of scanning/analytical devices, Xenomorphs would not stay hidden in their hosts for long. Furthermore, Starfleet possesses more powerful weapons than Weyland Yutani, weapons that could easily dispose of a Xenomorph. They would give the Federation a hard time, but not for long.

Prometheus' David Became An Android Messiah After Alien: Covenant

In the final frontier...no one can hear you scream.

This is not to say that it would be a total cakewalk. In fact, it could be one of the biggest, and deadliest, fights of Picard’s career. Xenomorphs alone are bad news, but factor in the Romulans and the Borg somehow, and the situation becomes even more dire–as well as more intriguing. The presence of the Borg alone raises numerous questions, such as the Borg’s ability to assimilate a Xenomorph or their ability to implant a face hugger in a drone. A crossover between the Star Trek and Alien franchises could be the stuff of legends, but, thanks to corporate politics, will likely never happen.

Source: Rich Handley

Star Trek vs Alien Crossover Was Meant to Give Picard His Ultimate Challenge

  • View history

The Xenomorph or Biomechanoid-Parasiticia (scientific classification) was a parasitoid extraterrestrial species that had lived within the Beta Quadrant . Within universe delta it was theorized that Xenomorphs were a possible evolutionary subspecies of BORG . In 2367 the Federation first encountered the Xenomorph on LV-426 .

Biology [ ]

Before the late-mid 24th century Xenomorphs were a little-known parasitic Insecto-reptilian species. In order to breed, a larval Xenomorph, hatched from an egg, would attack a mammalian host, such as a Human or essentially any mammal-based humanoid species, and implant an embryo in the host's digestive tract. Over the span of several standard hours, the embryo would begin to grow and the original larva would die.

When gestation was complete, the infantile or larval-like Xenomorph would burst out of its host, killing it in the process. As someone once said, "She'll breed. You'll die." Within a matter of days, the embryo developed into a full-grown Xenomorph.

Fully grown Xenomorphs showed many biological similarities to the creatures which they grew within. For example, a Xenomorph gestated within a dog or cat might move around on all four legs, with the rear legs similarly trisected.

Xenomorphs are excellent swimmers who can live for extended periods of time in the vacuum of space due to their chitinous carapace construction, and extremely fast due to instinctual hunting reflexes.

Xenomorphs are naturally invisible to thermal imaging if they hide in shadowed areas or within terrain that can easily camouflage them while hunting. This is due to they give off little to no natural body heat. This is theorized to be because of their acidic circulatory system that creates a form of internal heat that can't be easily detected even by modern Starfleet sensory systems.

However, as they were later encountered by the Nausicaans they had similar imaging sensors that were viewed mainly by the electromagnetic spectrum. They were able to visually capture them in the nuclear gamma spectrum as their bodies gave off a distinctive form of radiation that made them easily visible.

Starfleet military reset and adapted their visual sensors accordingly and now use electromagnetic imaging as a standard for any future xenomorph encounters.

Societal Structure [ ]

Xenomorph society existed centrally as an insect-like hive that was controlled by one queen and she would be under the command of the Empress, a vastly larger queen that held control over the entirety of the All or Uni-Hive (which was basically all other hives either off or on their own homeworld) via an extended psychic link.

On average, the queen was twice as tough as the drone Xenomorphs that served her. She could use her tail to spear victims and naturally camouflaged herself with wall-coating secretions of bio-mimetic resin. In fact, the drones were considered vastly less intelligent compared to their Queen, they have shown greater intelligence for even the most basic motor functions such as opening doors.

Encounter History [ ]

While Xenomorphs themselves weren't discovered until the 2360s somehow it was discovered (and historically clarified decades later) by the crew of the USS Enterprise under the command of Christopher Pike in the late 2250s that the Gorn had somehow managed to augment themselves with Xenomorph DNA gaining similar biological traits such as host incubating reproduction, rapid growth and intelligence and high rate dissolving venom secretion.

However, they still had the general reptilian trait of cold-bloodedness, unlike the xenomorph resistance to cold. Exploiting this the crew trapped a remaining newly born augmented alpha male and using coolant froze the creature solid.

  • 1 Invincible class
  • 2 William V of the United Kingdom
  • 3 George VII of the United Kingdom

Memory Beta, non-canon Star Trek Wiki

A friendly reminder regarding spoilers ! At present the expanded Trek universe is in a period of major upheaval with the continuations of Discovery and Prodigy , the advent of new eras in gaming with the Star Trek Adventures RPG , Star Trek: Infinite and Star Trek Online , as well as other post-57th Anniversary publications such as the ongoing IDW Star Trek comic and spin-off Star Trek: Defiant . Therefore, please be courteous to other users who may not be aware of current developments by using the {{ spoiler }}, {{ spoilers }} OR {{ majorspoiler }} tags when adding new information from sources less than six months old (even if it is minor info). Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release. THANK YOU

  • Genetically engineered races and cultures
  • Alpha and Beta Quadrant races and cultures
  • Non-humanoid species
  • View history

The Exomorphs were group of species that lived in the Milky Way Galaxy .

  • 3 Subspecies
  • 4 External link

History [ ]

The species were not something that was born in nature but actually the result of highly complex genetic engineering which was done by the ancient Idryll civilization. They intended to use the Exomorphs as a form of work force and beasts of burden in their empire which was over three thousand years ago. However, they lost control of the creatures when one of the Exomorphs called the Archeopendra gained sentience. Using this intelligence, it succeeded in destroying the ancient Idryll empire but not before they were stopped and placed in a deep slumber. These actions collapsed the Idryll civilization fell into a dark age which regressed into a pre-warp society where science and technology were lost to them. The Attrexian race was later involved in destroying the remaining Exomorphs and believed they had destroyed the remaining manufacturing facilities but they simply repaired themselves and awaited to be activated.

At some point in the year 2380 , an ancient Idryll Exomorph manufacturing center on Vioc Theta V was discovered by a group of Idryll archaeologists. They were determined to prove to the Attrexian race who were controlling them that they were a much older society and many Attrexian colonies were actually ancient Idryll worlds. Once inside, they discovered the Exomorphs where the Idryll Separatist member Krindo activated them. Once awakened, the creatures went out of control and trapped the scientists in the facility while several of the creatures themselves spread into space. There, they began attacking an Attrexian space station and the Federation starship USS Dallas where they killed many of the crew whilst they went about their rampage through space.

Their actions were, however, noticed by Starfleet who dispatched the USS Enterprise -E to investigate the disappearance of the Excelsior class vessel, USS Dallas . Deploying the Hazard team , Starfleet encountered the Exomorphs for the first time and managed to rescue some of the crew. Their findings later determined that the creatures also attacked an Attrexian space station leading to the second encounter with the creatures. Despite the loss of several Starfleet and Attrexian personnel, they were successful in driving off the Exomorphs. In the aftermath of the battle, the crew of the USS Enterprise studied the remains of the creatures and learnt of their genetically engineered nature.

Tracking the propulsion trails left behind by the creatures, the USS Enterprise arrived in the Vioc Theta V system in order to learn more about this threat. Once there, they learnt from a group of Idryll archaeologists that the creatures were called Exomorphs and were bio-genetically modified by the Idryll to serve as beasts of burden. However, they became violent for reasons unknown to the scientists who had become trapped in the manufacturing outpost where they successfully created some of the more peaceful templates of the creatures. Alexander Munro was later successful in shutting down the facility and preventing the creation of more Exomorphs within it by destroying the incubation chambers after which the history of the animals were explained to the crew of the USS Enterprise . The Idryll scientists were detained and their work stopped in order to prevent anymore Exomorphs from being created.

However, this was not the end of their threat as the Attrexian colony in the Taravar system was under attack by the beasts. They began swarming Taravar VII where the first swarm caught the colonists off guard after which they massacred the security forces. The USS Enterprise arrived after receiving the Attrexian distress signal at which point the third wave of Exomorphs struck the colony. The creatures were successful in knocking out the local defense grid. The Hazard team was deployed to the colony to fight off the Exomorph infestation which had been commencing a siege on the planet for three days. After saving the few remaining Attrexians, they learnt from Inigor that his son Krindo had activated another Exomorph manufacturing plant and dispatched the creatures to attack the Attrexian colony. With the USS Enterprise was disabled in an Idryll attack, the Hazard team was dispatched to a nearby ancient Idryll outpost which contained an Exomorph factory.

On this second factory world, the Idryll Krindo coordinated the Exomorph attacks but when he attempted to call them off the Attrexian colony in fear of his father's life, his commands were not accepted and his father perished. He discovered that he had lost control over the Exomorphs and helped Alexander Munro destroy the facility. It was later discovered from Krindo that there was a single primary facility that controlled all the others and the Exomorphs called the Master Control Facility . He believed that someone had uncovered it and overrode his control over the creatures. Learning that the only other person who knew of the Idryll sites was the Ferengi Omag , they discovered from this source that it was the Romulans who had learnt of the Exomorphs. Traveling to a secret Romulan base, Alexander Munro learnt of a faction called the Empty Crown that sought to use the Exomorph's as a doomsday weapon against the Federation. Thus, began a desperate search by the USS Enterprise for the Master Control Facility.

The base was present within the Romulan Neutral Zone where a faction of the Romulan Star Empire took control of it with the intention of using it as a weapon of mass destruction against the Federation. Under the command of Suldok , the Empty Crown attempted to engineer an intrusion from Starfleet and thus allowing the Imperial Romulan Senate to empower them for war. Their plans and the Exomorph threat ended when Alexander Munro destroyed Archeopendra and the Master Control Facility. This stopped creatures which could become a threat to the Alpha or Beta Quadrant .

Overview [ ]

Although the appearance of an Exomorph depended on the caste they belonged to, there were some common characteristics such as possessing a hard carapace, sharp curved blades as arms, a tail and a reptilian appearance with some qualities that seem to match those of insects. Their bodies were equipped with a hard carapace which was completely sealed allowing them to survive in the vacuum of space with ease. What was even more astounding was the fact that their bodies contained an in-built propulsion system allowing them to not only survive in space but travel through it at impulse speed. Their bodies were incredibly tough allowing them to drop from space onto a planet at high speed impacts into the ground with little harm done to the creature. They were described as being the work of genetic engineering at an unprecedented level by 24th century Federation science. Their personal impulse drives also generate enough heat to keep their muscle and organ system metabolizing.

They also produced a highly acidic green liquid which they were capable of spitting out at enemies which did damage to them. In addition, Exomorphs were able to break through the hulls of starships and space stations with little apparent difficulty. All these aspects made them extremely dangerous in close quarter combat. Whilst the lower castes amongst the Exomorphs spat their acidic liquids an enemy, the higher ranking members were capable of firing powerful energy bolts and create energy shockwaves around themselves. Some variants, such as the Stalker, were even capable of phase shifting.

In regards to their intelligence, there was no clear determination of it amongst the species. They did, however, have a large cluster of nerve tissue which was densely packed into the exoskeleton cranium. But these were not organized in any capacity that was recognized as being part of a higher brain region. In terms of behavior, they were able to act cohesively in groups but did not appear to communicate with one another or form plans. By appearance, their actions seemed to be primarily driven by instinct. An inorganic piece of technology was located at the base of the cranium.

Their tactics involved the use of swarm actions to overwhelm their enemies with individual Exomorphs throwing themselves at the enemy with no thought for their own preservation. Their capability of surviving and traveling through space was an asset as it allowed them to wait for for an approaching ship and once it came out of warp , the Exomorphs would swarm it and attack whereupon they punctured the hull and gained entry into the vessel in order to massacre the crew inside. Another typical tactic employed when invading a planet was dropping down at high speeds at locations where they impacted the ground and did damage to the surroundings after which they uncurled and began attacking the native inhabitants. Exomorphs were extremely aggressive to any other species other then their own making them a dangerous threat to other races.

The creatures were not born as such but actually manufactured in special factories located on various Idryll outposts. These manufacturing outposts were highly automated and designed to produce billions of Exomorphs though theoretically it was over a trillion by mining the planet's inorganic compounds to produce the creatures. It took up to six hours to stop the incubation process of the animals when attempting to deactivate the manufacturing facility. Though described as genetically modified beasts of burden and builders, they were potent killing machines which was not a concept that was made in their original design. The scientist Inigor believed that their behavioral regulators malfunctioned turning them into a violent species.

There were a number of different castes that were genetically altered to be different each with different characteristics though they roughly shared the same attributes of the species. ( TNG video game : Elite Force II )

Subspecies [ ]

External link [ ].

  • Exomorph article at Star Trek Expanded Universe , the fanon Star Trek wiki.
  • 1 Ferengi Rules of Acquisition
  • 2 The Chase
  • 3 Preserver (race)
  • 1982 Debuts
  • Comic Species
  • Fanged Species
  • Hibernating Species

Ravager (Star Trek)

  • View history

Biology [ ]

Their dentition is suited for an omnivorous diet. During spring, they feed on carpet leaf, which covers the planet in great abundance. After the carpet leaf is gone they switch to a carnivorous diet and then finally enter hibernation, after which the cycle begins anew.

Cultural significance [ ]

Ravagers are very dangerous creatures and prized by the Kzinti , who organize annual hunting parties to Mimit and hunt Ravagers as a coming-of-age ritual.

Appearances [ ]

  • Star Trek comic strip, "The Wristwatch Plantation", by Sharman DiVono, Larry Niven and Ron Harris (1982)

Fall Guys: How To Get The Star Trek And Alien Costumes

As part of the recently released space-themed Season 2 of "Fall Guys," players can earn dozens and dozens of new skins and cosmetics related to space and well-known sci-fi properties. Two of these properties, the " Alien " and "Star Trek" franchises, received direct tie-ins with "Fall Guys" rather than just references. As such, players can now don skins of the Xenomorph, Spock, and even the mask of Hugh, a more obscure Borg Drone from "The Next Generation" series of "Star Trek". That's not quite all, though, as players can also earn titles, emotes, and nameplates from these franchises as well.

"Fall Guys" recently adopted a free-to-play model to some controversy , and now offers both a free Battle Pass and a paid Battle Pass. The vast majority of "Alien" and "Star Trek" unlockables in "Fall Guys" are locked behind the paid version of this Battle Pass, though there are still some  "Fall Guys" freebie cosmetics that can be earned without paying anything . To unlock the "Alien" and "Star Trek" skins in "Fall Guys," players must earn XP to progress their Battle Pass and reach each cosmetic's associated level. The first one most players will unlock, at Battle Pass level 6, is from "Alien."

How to unlock the Alien cosmetics in Fall Guys

For its crossover with the "Alien" movies, "Fall Guys" adds a handful of unique items. The top and bottom half of the Xenomorph skin itself are earned separately from each other, and the other three "Alien" cosmetics include a nameplate design, a nickname, and a new celebration emote depicting one of the most iconic "Alien" moments: the chestburster scene. 

  • Chestburster Celebration : Unlocked at Battle Pass level 6, shows the winning player turn around, look behind their shoulder, then pull a golden Xenomorph from out of their chest, not usable as a regular emote
  • Xenomorph Nameplate : Unlocked at Battle Pass level 8, depicts a Xenomorph from "Alien" to the left of the player's username and nickname
  • Xenomorph Nickname : Unlocked at Battle Pass level 10, changes player's nickname/title to "Xenomorph"
  • Xenomorph costume Bottom : Unlocked at Battle Pass level 11, one half of the full Xenomorph costume
  • Xenomorph costume Top : Unlocked at Battle Pass level 13, other half of the full Xenomorph costume

The Xenomorph "Fall Guys" cosmetics are unlocked relatively early into the Season 2 Battle Pass. Most players will have little difficulty in ranking up to level 13 to unlock every new "Alien" item in "Fall Guys," but impatient players can always purchase Battle Pass tier skips to speed the process of unlocking "Alien" cosmetics.

How to unlock the Star Trek cosmetics in Fall Guys

The new "Star Trek" crossover for "Fall Guys" includes not one, but two Costumes (if you count a mask as its own skin), making for six new items. The most sought-after will no doubt be both halves of a costume depicting Spock from the original "Star Trek" series, but "Fall Guys" also represents "The Next Generation" and "Voyager" with two Borg-related cosmetics.

  • Live Long And Prosper Nameplate : Unlocked at Battle Pass level 38, depicts a hand doing the iconic Vulcan Salute in cartoon form
  • Four of Eight Nickname : Unlocked at Battle Pass level 42, changes player's nickname to "Four of Eight," a reference to the Borg naming conventions, like Seven of Nine from "Voyager"
  • Hugh's Borg Mask : Unlocked at Battle Pass level 43, a wearable piece of headgear that references Hugh, a former Borg drone from "The Next Generation"
  • Live Long and Prosper Emote : Unlocked at Battle Pass level 46, shows player raise their hand up and perform the Vulcan Salute, usable in-game as an equippable emote
  • Spock costume Bottom : Unlocked at Battle Pass level 49, one half of the full Spock costume
  • Spock costume Top : Unlocked at Battle Pass level 52, other half of the full Spock costume

While players can quickly get a head start on "Fall Guys" new "Alien" cosmetics, as they are unlocked early into the Battle Pass, the "Star Trek" items are a bit further in. They become available mid-way in the Battle Pass at level 38. It could be worse for "Star Trek" fans, though. The Season 2 Battle Pass also includes a Hatsune Miku costume , both halves of which can only be unlocked by reaching Battle Pass levels 98 and 99.

Recommended

Wookieepedia

To remove ads, create an account . Join us today!

  • Edit source
  • View history

This article details a subject that falls under the Legends brand.

  • 1 Behind the scenes
  • 2.1 Non-canon appearances
  • 3 Notes and references
  • 4 External links

Behind the scenes [ ]

What appears to be a Xenomorph can be seen in one panel of X-Wing Rogue Squadron 8 . [2] This is the only appearance of Xenomorphs in canonical Star Wars material.

Although the word "xenomorphs" is mentioned in Coruscant Nights II: Street of Shadows , it is used in the context of multiple types of alien beings. [3]

Xenomorph

A Xenomorph from the film Alien vs. Predator .

The Xenomorph aliens, sometimes simply called "Aliens", first appeared in the film Alien , based on the designs of fantasy artist H. R. Giger . The first movie later spawned a franchise including three direct film sequels, two crossover films involving the aliens from the Predator franchise , and the indirect prequel Prometheus . The Xenomorphs have appeared in numerous crossover comic books published by Dark Horse Comics , such as Superman/Aliens , Batman/Aliens , WildC.A.T.s/Aliens , Judge Dredd vs. Aliens , and Aliens versus Predator versus The Terminator .

In Terminators: Five Movie Monsters to Torment Your PCs , an article published in InQuest 39 , Wizard Entertainment gave suggestions for how to incorporate monsters from Aliens , Terminator , and other films into roleplaying game adventures. Statistics were provided for use in Star Wars: The Roleplaying Game , Advanced Dungeons & Dragons , and Vampire: The Masquerade. [4]

Appearances [ ]

  • X-Wing Rogue Squadron 8 (First appearance)

Non-canon appearances [ ]

  • " The Revenge of Tag & Bink " — Star Wars Tales 12

Notes and references [ ]

  • ↑ " The Revenge of Tag & Bink " — Star Wars Tales 12
  • ↑ X-Wing Rogue Squadron 8
  • ↑ Coruscant Nights II: Street of Shadows
  • ↑ InQuest 39

External links [ ]

WPfavicon

  • 1 The Bad Batch Season 3
  • 2 Edmon Rampart
  • 3 Flash Strike

IMAGES

  1. Pin on aliens & Predator

    xenomorph in star trek

  2. Xenomorph

    xenomorph in star trek

  3. Darth Vrix, the first Xenomorph Sith by xFivestarr on DeviantArt

    xenomorph in star trek

  4. Borg (Star Trek) vs Xenomorph (Alien)

    xenomorph in star trek

  5. Xenomorph storm trooper by trevor storey : EmpireDidNothingWrong

    xenomorph in star trek

  6. Xenomorth Sith by Clinton Felker

    xenomorph in star trek

VIDEO

  1. The Evolution Of The Xenomorph (Animated)

  2. ALL Xenomorphs Explained

  3. Star Trek: Aliens (Star Trek/Aliens Trailer Mashup)

  4. Species 8472 attack!

  5. Borg vs. Species 8472

  6. xenomorph types

COMMENTS

  1. What if Starfleet encountered a xenomorph? How would that turn out?

    Depends on what the writer wants the story to be. Tech in Star Trek works (or doesn't) based on the needs of the plot. If beaming it off would end the story too easily and quickly, there will be a reason the xenomorph can't be beamed, either because of its molecular composition or because the transporters are down.

  2. How STRANGE NEW WORLDS Transforms the Gorn, an Old STAR TREK Enemy

    Star Trek: Strange New Worlds Season Two Reveals a Full-Grown Gorn. In season two's "Hegemony," the Gorn attack the human colony world Parnassus Beta, and decimate most of the population ...

  3. Star Trek just changed Gorn canon with an Alien -inspired twist

    'Star Trek: Strange New Worlds' just changed everything about Gorn babies. Writer Davy Perez explains what it all means, how 'Alien' helped, and how it changes 'The Original Series.'

  4. List of Star Trek aliens

    aliens. Star Trek is a science fiction media franchise that began with Gene Roddenberry 's launch of the original Star Trek television series in 1966. Its success led to numerous films, novels, comics, and spinoff series. A major motif of the franchise involves encounters with various alien races throughout the galaxy.

  5. Ridley Scott's Original Xenomorph Trick Is Exactly What Alien: Romulus

    Alien: Romulus shouldn't introduce the xenomorph - or xenomorphs (it's unclear if the characters will be terrorized by one alien, like the first movie, or dozens of them, like the second one) - too early in the runtime. The audience needs time to get to know the characters and invest in them emotionally before they start getting ripped ...

  6. Star Trek's Borg Owe A Big Debt To Alien

    The Borg remain one of Star Trek's best villains, and their design owes a debt to the Alien franchise. Introduced in Star Trek: The Next Generation season 2, episode 16, "Q Who," the Borg make one of the most memorable entrances of any Star Trek villain. When Captain Jean-Luc Picard (Patrick Stewart) and the crew of the USS Enterprise-D first encounter the cybernetic drones, they quickly ...

  7. Gorn

    The Gorn were a warp-capable, bipedal reptilian species from the Beta Quadrant. Their interstellar government was known as the Gorn Hegemony. Gorn were a cold-blooded species, with green, rubbery skin, red blood, and an average height of approximately two meters. They tended to be many times stronger than most humanoids. While young Gorn were very agile and fast, adults tended to be slower and ...

  8. The Gorn are xenomorphs : r/startrek

    The Gorn are xenomorphs. Die-hard Alien (s) fans know that "xenomorph" is descriptive, even though canon now seems to claim that the term refers to the specific Alien species (although it's still debatable). Regardless, canon clearly states: their "appearance… can vary, depending upon the host in which the embryo was implanted".

  9. Xenomorph

    The xenomorph (also known as a Xenomorph XX121 or Internecivus raptus, and simply the alien or the creature) is a fictional endoparasitoid extraterrestrial species that serves as the title antagonist of the Alien and Alien vs. Predator franchises. The ... or the Klingons and Borg in Star Trek), ...

  10. star trek

    No. Xenomorphs are part of a fictional universe created by Ridley Scott and Dan O'Bannon, and expanded upon by countless other authors. Romulans are part of a fictional universe created by Gene Roddenberry, and expanded upon by many authors, directors and screen writers. There is no cross-over between these universes in canon.

  11. Star Trek: The Next Generation/Aliens: Acceptable Losses

    Apr 2017. Star Trek: The Next Generation/Aliens: Acceptable Losses was a cancelled limited crossover comic book series that was to be published by IDW Publishing and Dark Horse Comics from April 2017. [1] It was to have been written by Scott Tipton and David Tipton, and illustrated by J. K. Woodward, [2] with cover art by Tristan Jones.

  12. [Star Trek/Alien] There's a Xenomorph on board the Enterprise ...

    There will be attempts to contain the Xenomorph. The first will fail but the second or third will likely succeed. The Xenomorph will meet a dramatic end as a result of some scheme put together by the high-ranking officers. Sealing off decks and modulating scanners will likely be involved. The Xenomorph will likely get spaced.

  13. Star Trek vs Alien Crossover Was Meant to Give Picard His ...

    These franchises, like Star Trek, are science fiction-based, making for the perfect crossover. With this in mind, a meeting between the Enterprise and a Xenomorph or two makes perfect sense.

  14. Gorn are Xenomorphs Now!

    Join this channel to get access to perks:https://www.youtube.com/channel/UCbBYR6-krxfofEjd1GfqONw/joinMain Website:http://www.trekyards.comSupport Trekyards ...

  15. Xenomorph

    Xenomorph The Xenomorph or Biomechanoid-Parasiticia (scientific classification) was a parasitoid extraterrestrial species that had lived within the Beta Quadrant. Within universe delta it was theorized that Xenomorphs were a possible evolutionary subspecies of BORG. In 2367 the Federation first encountered the Xenomorph on LV-426. Before the late-mid 24th century Xenomorphs were a little-known ...

  16. Newest 'xenomorph' Questions

    Xenomorph are a deadly race of extraterrestrials introduced in the 1979 Alien Movie and featured throughout the franchise. ... In the first episode of Star Trek: Picard the character Dahj is attacked for a second time. During the fight it is revealed that the attackers are Romulan. Dahj fights off all the attackers, but one ...

  17. Exomorph

    A friendly reminder regarding spoilers!At present the expanded Trek universe is in a period of major upheaval with the continuations of Discovery and Prodigy, the advent of new eras in gaming with the Star Trek Adventures RPG, Star Trek: Infinite and Star Trek Online, as well as other post-57th Anniversary publications such as the ongoing IDW Star Trek comic and spin-off Star Trek: Defiant.

  18. Borg versus Xenomorph (Aliens 1986 film) : r/startrek

    But if they did, Star Fleet would be over run in very short order. Imagine a Queen Xenomorph, after being Borgified, laying hundreds of thousands of eggs that each were then attached to a Borg Drone, and then bursting out and being Borgified them selves... It would be an organic Borg factory, then add the science and tech of the Borg...

  19. Ravager (Star Trek)

    Ravagers are a non-sapient species of opportunistic omnivorous predators from the planet Mimit. Their dentition is suited for an omnivorous diet. During spring, they feed on carpet leaf, which covers the planet in great abundance. After the carpet leaf is gone they switch to a carnivorous diet and then finally enter hibernation, after which the cycle begins anew. Ravagers are very dangerous ...

  20. When Picard ALMOST Fought the Xenomorph from Alien

    Did you know that there was going to be a crossover comic that would combine the world of Star Trek: The Next Generation and Aliens?Join me as I dive into th...

  21. Fall Guys: How To Get The Star Trek And Alien Costumes

    Xenomorph Nameplate: Unlocked at Battle Pass level 8, depicts a Xenomorph from "Alien" to the left of the player's username and nickname; ... The new "Star Trek" crossover for "Fall Guys" includes not one, but two Costumes (if you count a mask as its own skin), making for six new items. The most sought-after will no doubt be both halves of a ...

  22. Star Trek versus Xenomorph? : r/LV426

    The Borg are mechanically linked to each other through cortical implants and sub-space transceivers. The Xenomorph appear to be a naturally evolved hive mind, that may involve pheromones, changes in the natural environment through movement and psychic ability. I feel that the Borg's mechanical devices will just brute force their way through any ...

  23. Xenomorph

    Xenomorphs had an elongated skull.[1] What appears to be a Xenomorph can be seen in one panel of X-Wing Rogue Squadron 8.[2] This is the only appearance of Xenomorphs in canonical Star Wars material. Although the word "xenomorphs" is mentioned in Coruscant Nights II: Street of Shadows, it is used in the context of multiple types of alien beings.[3] The Xenomorph aliens, sometimes simply called ...