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best star trek mods

[Top 10] Sins of a Solar Empire Best Mods Everyone Should Use

To beyond in any universe, imagination is on

Games may bore people after some time playing them; maybe the developer is no longer paying attention to its product, people are also bored about the same mechanics over and over again, stale lore or wanting new stuff, and more. This is one of the greatest features Sins has: its mods.

The community behind these projects are still so active, hearing people, launching patches and updates every now and then (and for free), and even the developer holds events using these community-made mods on a weekly basis. Just stay tuned to their social media, especially Twitter, and you’ll get a heads up about these events.

Do you love Star Wars, Star Trek, Halo, Stargate, and almost any space-themed movie, series, or game out there? There’s probably a mod for SoaSE about it. Maybe it won’t be complete, but most of them are totally functional and addictive.

First of all, remember that SoaSE is quite an old game so you must look for the last update or release date of the mod you want to install. Some of them are really old but still getting love from their creators and community.

Also, there’s something else you need to know: not all mods out there are about a new world inside the game; some incorporate a few more tweaks for the vanilla game like the E4X mod, with more technologies, balancing, and stuff. Others offer visual improvements like texture packs, visual effect packs and so.

If you don’t know how to install mods on Sins of a Solar Empire, I’ve found this video which explains pretty clear and easy what needs to be done. Just remember to follow the steps correctly and activate the mods in the correct order too. It uses as an example the Interregnum beta mod, which I featured as it’s the most recent one I could find.

best star trek mods

(INSTALL TUTORIAL) for Sins of a Solar Empire Star Wars Interregnum (and other mods)

Some of these I have played, others I have known for some fellow players that have dedicated far more time to experience other forms of SoaSE. Most started as community projects and now are almost products of a gaming company due to their high quality. Enjoy each of them if you want and remember to stay tuned for events!

best star trek mods

Mod Spotlight: Enhanced 4X - Sins of a Solar Empire: Rebellion

This little mod is a blast. Not only will power up the vanilla experience but also has been updated to be compatible with some of the newest mods available. If you think vanilla Sins needed a little tweak to become the game you thought it was, this mod will not only make you feel satisfied but will also defy you.

First of all, it rearranges the factions to the same three (renaming them) with their loyalists and rebels but with HUGE differences: a unique tech-tree which comprises technologies that will help you obtain the very best of the option you’ve chosen, early unit, and buildings unlocked, technologies and abilities.

All these new techs will take you deeper into the faction you’ve selected: you felt that TEC rebels were just a bunch of passive-aggressive people flying around a space gun? Well, now they even start with the capacity of building siege and structure ships without researching them!

This gives the game a major speed boost in terms of less research and more action early on. Every faction now has its own starting bonus, depending on the side of the “history” you’re joining in. Vasari rebels may start with Phase Jump Stabilizers from the start, Advent loyalists have bonuses to culture and planet development, and so on. 

The mod is pretty balanced so don’t fear any “overpowered” faction crushing obscenely the others (unless, of course, you’re playing against a seasoned player). But, not only in playability the mod has offered Sins new fresh air.

With the possibility to gather and manage other mods and mini-mods inside its interface, that control graphic effects, sounds, menus, icons, tech trees, ships, races, this mod is really versatile tool to control and expand your vanilla Sins experience beyond what you may have imagined, despite having almost a year without launching a new patch.

Rated with a 9.5 this mod is a really great addition for any player wanting to enhance the Sins experience. It is also compatible with Interregnum mod and all DLCs from the developer. This mod is so good, that it’s even featured on the official YouTube channel.

Why E4X is fun

  • Enhances a lot vanilla Sins
  • Offers a renewed and different experience for vanilla
  • Management of micro mods

Get the mod here: https://www.moddb.com/mods/enhanced-4x-mod

#2. Star Trek: Armada 3 Uprising

best star trek mods

Sins of a Solar Empire (Star Trek Armada III Mod) - Let's Play - 1

“Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before”.

I bet you were hoping for this mod to be here and let me tell you something: is great. I’m not a mega fan that knows everything about it, but what I’ve seen has pleased both my eyes, ears and my desire to play as any of the aforementioned factions.

You will see almost all iconic Star Trek ships with some nice textures and details, as well as dialogues, voices, and music from the movies! It’s really an experience for every fan out there. Even the ships’ weapons sound like those we’re used to in this universe. Also, the most iconic factions are there too: The UFP, the Klingons, Romulans, Cardassians, and Borgs. Could you ask for more?

The game is the same SoaSE with changes: planets’ gravity wells connected by space lanes, black market, diplomacy, all basics. But there’s something you need to master again: its interface and lore elements.

While it remains the same, at least on paper, adapting to its new icons, buildings and ships will require some dedication playing it. It won’t be easy if you’re really used to vanilla Sins and you might often feel lost. Also, having some knowledge about Star Trek lore will help a lot, so you won’t be building ships as crazy without knowing exactly how they would do (it happened to me with Klingons).

Both if you’re a fan or not of this exciting Sci-Fi world, be sure to read all descriptions on every ship and building when you hover the mouse over them. These will give you nice clues and with your previous Sins experience, you might be on track kinda fast.

Not only the game is an audiovisual experience with nice textures and designed ships, good use of sounds that will bring memories to those who loved this world,but the game also features improvements in one aspect that make it more enjoyable: the AI.

This is an AI that you can rely on helping you and making some nice moves to attack or defend its own assets and its allied ones. As an enemy, expect to have rough fights even in a FFA game.

One thing that gives this game a great attractive is that when you order to attack, your ships won’t lay still on their maximum range to attack; they will start moving around, shooting at their foes, simulating a nice chase/escape space battle.

Besides that, the last update (the one we’re talking about) of this mod has just come out this September 10, so it’s fresh new for the taking and a lot of games are taking place in multiplayer. Also, the community is great and the devs are really nice guys.

You won’t regret embarking on this experience that’s been valued as a 9.6 at moddb.com by the community. A treasure some of us have had the opportunity to witness and enjoy along with other fellow geeks. It just weighs 1,41Gb so, piece of cake even for South American standards. 

Why Star Trek: Armada 3 Uprising is fun

  • It pleases your Star Trek heart at its most
  • AI is great
  • Details are to the top
  • Active community

Get the mod here: https://www.moddb.com/mods/star-trek-armada-3

#3. Maelstrom

best star trek mods

Sins Of A Solar Empire : Mod Spotlight - Maelstrom!

If you’re looking for more of a vanilla SoaSE type of mod, Maelstrom offers you a great experience by boosting almost every aspect of the original game, with some particular addons that would turn on the spark of playing this game again.

By adding four more races, one that will bring you memories of a great old game (as you can see on the video early on), each one with its loyalist and rebels, the options for technologies and ships just go beyond the original experience.

These new races are the Pirates, which have some really great voice replies that will make you laugh a lot; Normalins who are some sort of religious hippie order (similar to Advent but not too spooky); the Alliance which is like a branch of TEC that are totally focused on combat due to not attending anger therapy; and the Replicants which replicate (duh!).

Also, the mod incorporates new planets, technologies, as well as some graphic improvements that may refresh a bit the experience of the game. The level of detail on ships is also really good and you might fall in love with some ships too.

As found on the reviews on the page, people complain a lot about the balance of the game, that some races are far more overpowered than the other. However, these balancing issues have been corrected and now you may find a better game than a year ago. Something you must notice is that the latest update is fresh new that had its last release just this July 3!  

As it weren’t enough, the mod isn’t classified as completed, so the devs are still on their way to improve it more. Something that has the community so tuned up with this mod is the responsiveness the devs have with the people: they are really open to players’ suggestions.

This mod is the second place rated at moddb.com with a nice 9.4. Reviews are pretty great on it and the community is pretty active too. So don’t wait too long to get this little baby for more hours on SoaSE.

Why Maelstrom is fun 

  • Adds four more races to the game with more ships
  • A lot of new planets to explore and exploit
  • Adds more maps compatible with all and no DLC’s 

Get the mod here: https://www.moddb.com/mods/maelstrom

best star trek mods

Sins of a Solar Empire Rebellion: Community game STARS

There is no video showcasing the mod, but here's a gameplay video of about two hours (you’ll know why hereafter) from a community channel that host replays of Sins online gaming.  

This mod is basically an enhancement for vanilla Sins, adding a lot of new things that you may find interesting: more planets, technologies, race specializations, visual upgrades, soundtracks, and the incorporation of more “realistic” space physics.

The whole idea behind this mod is to offer a deeper experience into SoaSE, not only with race specialization where you must research if you’re gonna be a rebel, a loyalist or the in-between (of course, this will lock up some technologies for you, but is doable), but also to make you feel that space is a vast place, that nothing is too near and that playing like a crazy goblin won’t be too good.

This is a mod to play with more time than you could dedicate to vanilla Sins (or along a great amount of time), with patience and with far more strategic decisions than a normal Sins game. You will find that maps are huge and every star is quite distant the one from the other

Research, ship production and building times have been increased a bit, as well as resource gathering. Some say that resources are scarcer now but that will depend on map configuration and luck (remember that if you’re playing random maps, resources go in accordance with planet types generated). You can always play with both research and upkeep to do a great development run before sinking into bureaucracy.

If you’re considering giving this mod a chance, please I do remember you another time that this is a low-paced mod, that will make a normal game slower. Also, there are not too many small/medium maps, as this little baby tries to resemble what the universe is: a vast thing where things are not fast, nor near, nor easy.

Despite a few terrible reviews, mostly by persons that like a faster game, this mod has an incredible 93% of rating by the community. It’s just the incredibly immersive experience that offers alongside music, visual effects, and vastness of maps, and the strategic decisions you must take to compensate for long travel routes, research, and building times.

Nothing is easy in this mod but hey, that’s the idea when playing something different and escalated to a little portion of what it represents. 

Why Stars is fun

  • If you’re more a strategist this is the mod for you
  • It can let you develop your race to the most if you want before attacking
  • Playing with friends compensate a bit for the time spent in a game

Get the mod here: https://www.moddb.com/mods/stars

#5. Star Wars Interregnum

best star trek mods

What is... Star Wars Interregnum - Sins Of a Solar Empire (NEW Star Wars Mod)

“Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.”

Rebels and imperials, there’s a great feeling I get when activating this mod and the soundtrack starts to play: I wanna conquer the whole galaxy!!! That’s like the summary of what most persons feel when entering this mod that is a crossover (please, don’t hate me or the mod Star Wars fans).

I must warn you that it is still under development, currently in beta, but it is completely playable and compatible with the E4X mod, which is a great feature. Also, a couple of months ago the devs talked about a new release featuring The Dark Empire, where Palpatine has been resurrected and is amassing a new fleet to rule over the galaxy again.

The concept art found on their moddb.com page is really impressive, bringing new particular ships I, personally, never saw on any Star Wars movie/comic (sorry, I’m not so deep into the lore, please forgive me) and some good old ones. Just take a look at it when you can.

The mod features both Galactic Empire and Rebel Alliance, along with the vanilla Sins races. The Star Wars factions each hold two sub-factions which are, basically the same in terms of core units with some adjustments and unique technologies and ships. But, personally, I always choose the empire to get the Super Star Destroyer with Darth Vader on board. 

The game is better balanced since the last update, which can let you use vanilla Sins factions with some confidence of performing pretty well against the new ones (still lacks a bit of escalation in terms of skill damage but it’s doable). By using the E4X mod, things also get more balanced as well as to let you use textures and effects contained in it for this mod.

Despite the “sin” that this crossover may represent, the mod offers a really enjoyable experience, using also DLCs’ and unique features like heroes: Thrawn, Akbar, and more, which are “summonable” by using the starting building that lets you hire them upon research (and fleet supply). Each of them has unique abilities, so use them wisely to turn the tide of the battle in your favor.

Also, there are some artifact buildings and planetary artifacts that may turn the tide of the game in any non-competition map out there. And, if you want a map that takes hours if not days to complete, check “A Galaxy far, far away” which has the famous planets of the saga incorporated. 

This mod is very popular and games are often being held via Discord server, despite not being totally finished. It also doesn’t have a rating at moddb.com but it has its own forum and polls where the devs are always on the run to give an answer or to help you with your inquiries.

Why Interregnum is fun

  • Lots of Star Wars ships to play with
  • Excellent ship design and audio tracks
  • Is supported by E4X mod to enhance playability

Get the mod here: https://www.moddb.com/mods/star-wars-interregnum

#6. Sins of the Prophets

best star trek mods

Sins of the Prophets TRAILER (Sins of a Solar Empire: Rebellion mod)

“Sins of the Prophets is a total conversion mod for Sins of a Solar Empire: Rebellion which replaces models, effects, music, and all other assets with those of the Halo universe. SotP recreates Halo's iconic and brutal space combat in its full visual glory across a galactic battlefield.

Fight as the UNSC in a desperate struggle for survival and the defense of your colonies, or annihilate as the Covenant while leading immense fleets through vast swaths of space; glassing any planets in your way.

SotP brings with it a solid, balanced, and engaging universe for players to explore; for both competitive plays, and for those seeking the Halo lore they crave. SotP provides a gameplay experience suited for every type of play”.

You love spaceships, right? And you also love Halo? Bang. This is the mod for you. Don’t expect too much diversity on races in this mod as only the USMC and the Covenant are available but do expect fearsome battles, nice ship modeling, and really tough opponents.

First of all, this mod changes everything: menus, icons, music, ships, technologies, buildings, planets, all. Feel obliged to take some time and play a bit on your own to fully adapt to these. Personally, I got a headache the first time I tried it ‘cause I couldn’t find where the things were.

Aside from that, the mod offers you an excellent visual experience, making use of iconic ships of the Halo saga. It also uses some voices that may be familiar to those playing it. But there’s something else that this conversion offers to players: a challenge.

My first games were to try and figure out things like the icons and menus, what do ships were for, and that kind of stuff. Despite my experience in SoaSE and other mods, I couldn’t even take a chance on those first games. I was utterly decimated in like twenty minutes.

The scale of this game is not too similar to Sins, as you need to amass great fleets to stand a chance against enemies. Also, you need to support your fleets with special ships that carry supplies when fighting off your territories.

There are also unique tech trees for each of the two factions, planet developments, and more that will make you amass that desired fleet to bust some reptile butts. Sadly, there’s one thing I haven’t been able to sort out but I’m trying my best: the Flood still pawns me.

This is a neutral faction, like pirates in the original Sins, but to me deadlier and annoying than those water squirrels. One of those games I was playing as a proud USMC with lots of ships and these things came, turned over my ships against me, and I got pawned. I’m still playing to try and survive those things.

The mod is still having lots of attention by its devs, to the point they’re announcing a total makeup called Sins of the Prophets 2, in which they practically state making the mod from the scratch once again and it will modify everything from the base game: music, icons, techs, ships and more.

Also, this mod has a lot of activity on multiplayer games, been featured a couple of times by Sins' official Twitter account and on the Discord server. Also, the mod developers have their own Twitter account to keep you informed about this awesome mod and to interact with them for any issue or request you may have (as well as offering your service if you have the experience). Follow them at https://twitter.com/SinsOfProphets

This mod doesn’t have a rating on the moddb.com list, but it’s one of the still developed and most played mods out there, with special love to the devs that are still working hard to deliver a great product.

Why Sins of the Prophets is fun

  • Fast-paced Halo-themed spaceships battles
  • Audiovisual effects that resemble the original game
  • A challenging mod to play

Get the mod here: https://www.moddb.com/mods/halo-sins-of-the-prophets

#7. Stargate Races

best star trek mods

Let's Try Stargate Races | Sins Of A Solar Empire: Rebellion Mod

“Stargate Races brings the Stargate universe into Sins of a Solar Empire as an expansion mod. The mod adds 5 new playable Stargate-themed races to the existing 6 in the base game. They are the Ancients, the Asgard, the Goa'uld, the Ori, and the Wraith. Several other notable groups or factions also make appearances as Minor Factions (DLC required), Events (DLC required) or random map encounters”.

Well, oh well. Who didn’t spend time watching that awesome series where we, humble humans, were rocking the universe via portal traveling, sabotaging spaceships, and a will to overcome any situation no matter how messed up it was. I really enjoyed my lunch watching the series on tv during my teenage days.

But this mod is a great addition to the Sins family ‘cause it packs the best of the series in one RTS game, as well as using the base of SoaSE and mods like Sins Remastered to offer you a nice graphic and strategic experience to play.

Each race has its own tech tree and ships, featuring unique skills to adapt to each particular gameplay the races have, as well as planets with artifacts that will make every game a memorable fight.

The last update of the mod was almost a year ago, but the developer is a single person that’s doing the best he can to bring a greater experience to every release. With some patience, we’ll see more content soon as the game has more possibilities to offer.

Despite this, the mod is pretty active within the community, which is also still claiming for more releases on the dev’s social media. Also, the dev is said to be seen on multiplayer games playing his mod as well as other ones.

As a note, you need all DLCs in order to fully play this mod. It is deeply based on all official Sins content to work properly, so take advantage of those sales that appear constantly on Stardock or Steam and get yours fast.

The mod is rated 9 at moddb.com!

Why Stargate Races is fun 

  • Playing with the races of your teenage/childhood series? Definitely yes!
  • Variety of ships and techs

Get the mod here: https://www.moddb.com/mods/stargate-races

#8. Dawn of the Reapers

best star trek mods

The Reapers have Returned | Dawn of the Reapers Mod NEW UPDATE | Reaper Gameplay EP1

What can I say? This is just a beautiful mod. The interface has been changed to fit the Mass Effect visuals and it looks great and the UI is pretty good looking too; pretty simple and straightforward, and you won’t have a hard time finding buttons as with other mods. But if you’re a true fan of the saga you might be a bit disappointed.

There are only 5 races in this mod! But, despite that, playability is smooth and races are quite balanced, so you will have a great time trying to outcome your foes. But, as with every mod, you need to familiarize yourself first with the units, buildings, and technologies to fully enjoy the mod.

This mod needs a lot of empirical treatment as menus in all factions won’t show the description of the technologies you’re researching so; you need to find it for yourself. The descriptions and menus are pretty simple and straightforward, allowing this mod to let you focus more on the action.

Also, it still needs some work to comply with all the proposed features on the mod page, which consists of heroes, more ships, and technologies, just to write some. The mod is really a promise and the dev has done a great job so far.

Sadly, the developer has some years away from the project (hopefully on “vacations”), but it is still pretty solid with a popularity of 118 from 46772 titles out there, making it one of the top mods for Sins. However, people are still in touch and awaiting any new release (let’s hope so).

Why Dawn of the Reapers is fun

  • Nice and powerful ships 
  • Fast gameplay

Get the mod here: https://www.moddb.com/mods/mass-effect-dawn-of-the-reapers

#9. Sins of the Younger Races Remastered

best star trek mods

Mod Spotlight: Sins of the Younger Races

Are you a Babylon 5 lover? Well, this is the right mod for you. Despite a long history of failures, fights, and closings, this is another attempt to make things right and to give the community a great mod that, for now, is making its way again to improvements.

Yeah, it is not complete and lacks some things, but it is playable and has enough elements to give you a nice experience. With its last release this last August, devs seem to be back on track, hearing the community and finally leaving aside those problems that led to past failures.

It incorporates new Vorlon and Narn ships, as well as correcting some crash issues due to the lack of some files that were essential during the last update. It seems that this latest patch also has corrected some balance issues and UI details that needed to be addressed.

The total races to choose are The Earth Alliance, the Mimbari Federation, the Centauri Republic, the aforementioned Narm Regime and Vorlon Empire, and the Shadows. Quite a nice selection with their own ships and techs.

The mod sees fair action during multiplayer games, so it should be tested as soon as possible to give some nice and welcomed feedback, as well as having fun and immerse ourselves in this interesting Sci-Fi world. 

On a side note, this last release had a message from the dev asking the players to deactivate Minor Factions DLC in order to let the mod work properly. This is something they’re working out as soon as possible, so it won’t hurt to turn it off for a while.

Despite all its troubles and stepbacks, the mod is rated with an eight. Although it will need more people testing to really reach what should be a great mod that’s already on the way to honor a great Sci-Fi history.

Why Sins of the Younger Races Remastered is fun 

  • Variety of races to choose  

Get the mod here: https://www.moddb.com/mods/sins-of-the-younger-races

#10. Sins Remastered  

Last but not the least, this is not a playable mod. But it has a lot to do with all of the mods in here especially for those that are still being updated and being developed. This is a visual enhancement patch that will make your Sins of a Solar Empire and every mod a better graphic experience.

Including PBR shaders (Physically based rendering), textures, texture rendering, advanced image processing, and more technologies that give a glow up to lights, shadows, visual effects of explosions, lasers, missiles, beams, particles, planet details. This mod is a must to fully take advantage of the latest graphic content of mods, as well as your hardware.

Also, if you’re a modder yourself, this little baby can be used as a base for the graphic configuration of your mod, as the developers explain on their mod page at moddb.com. You have no excuse to get this great feature asap.

Besides, remember that SoaSE is a somewhat old game and these kinds of mods are what refresh a bit the visual content of the game, despite being the original game or the mods developed for it. 

It is rated 8.7 at moddb.com and is one of the top 20 mods on that page.

Why Sins Remastered is useful

  • Better graphics
  • More textures and details

Get the mod here: https://www.moddb.com/mods/sinsre

There are still lots of mods being developed and improved now, so if you want to take a chance on testing any new release on any page, just take the stand and test them. Mods rely on community reviews and opinions to improve their little jewels.

You may also be interested in:

  • [Top 10] Sins of a Solar Empire Best Maps
  • Sins of a Solar Empire Best Titans - Which To Choose
  • [Top 10] Sins of a Solar Empire Best Factions - Which To Choose
  • Sins of a Solar Empire Review - Is It Good or Bad?
  • Sins of a Solar Empire: Rebellion

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Stellaris' New Horizons mod is the best Star Trek game

It's Stellaris, Jim, but not as we know it,

Everything was in place for the Romulan invasion of the United Federation of Planets. Warbirds screeched out of the shipyards of Romulus and Remus on a direct course for the closest Federation worlds, those belonging to the chilly Andorians. The real goal, of course, was neighbouring Vulcan. This was a symbolic war.

As my jade vessels bombarded the frozen Andorian homeworld, the Tal Shiar informed me that yet another Federation ship had been successfully sabotaged. When my Reman shock troops’ boots hit the icy ground, I realised that Star Trek: New Horizons , a Stellaris [ official site ] mod, was my favourite ever Roddenbery-flavoured game.

I noticed New Horizons at just the right time. With a new Star Trek show in production, my hunger for that venerable sci-fi universe has increased tenfold, and I’ve found myself once again devouring the previous shows. I’m going through the best of the bunch, Deep Space Nine, at the moment, and it remains just as compelling as it did back when I first sat, transfixed, after school, watching the adventure of Sisko and his eclectic crew.

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There isn’t a 4X game better suited to Star Trek than Stellaris, not even the official one from 1999, Birth of the Federation, which was terrible despite the countless hours I spent wasting my time with it. Even without mods, Stellaris evokes the universe of Kirk, Picard, Sisko, Janeway and Scott Bakula’s hairy chest. The focus on exploration, sci-fi mysteries and epic yarns make them superb bedfellows.

None of this is to say that the New Horizons team haven’t done a tremendous amount of work, adding a dizzying array of Star Trek species with appropriate traits, multiple maps of the galaxy – different sizes depending on the beefiness of your PC – complete with canon starting positions and countless species-specific touches like the aforementioned sneaky buggers, the Tal Shiar.

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It might be far from finished, but I can’t think of many things that could make it feel more authentic. Everything from technology to statistical bonuses has been run through a Treky filter. So the Klingon Empire uses disrupters and the Dominion uses polaron beams, and when you’re designing your own ships, you can slap on modules like tactical stations and deflector arrays. And they’re more than just Stellaris components with fancy new names.

The scale of the thing astounds me. Downloading it, I prepared myself for loads of bugs and missing features, expecting just a slice of Star Trek rather than the whole cake. What greeted me was a cake buffet. See, New Horizons simulates the entire history of Star Trek, from the pre-Federation Enterprise era onwards. And while the galaxy evolves through conquest, expansion and technological advancement, it also transforms through the events system that Stellaris uses so well.

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Events run the gamut from the creation of the Federation to the development of new ship designs, reflecting the changes between the different shows. You don’t want to be flitting around the galaxy in an NX-class vessel for the whole game. At certain junctures, you’ll be notified of scientists and groups who have new ideas, eureka moments, making your ships more effective. Take a look at your shipyards after these events and you’ll notice that your vessels have been upgraded from, say, TOS-era ships to TNG ones.

In my Romulan game, the redesign event also forced me to make some important leadership decisions. I had two ship designers vying for my attention. One, a Romulan military chap, the other a member of a species that was under the empire’s control. Romulans are pretty racist, but the alien engineer was the superior candidate. By choosing him, I ruffled some feathers, but he also became a scientist I could recruit and set to work researching new engineering tech or send off as captain of his own science vessel. I wanted to make my version of the Romulans a wee bit more egalitarian.

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While New Horizons gives you the freedom to rewrite Star Trek history – maybe the Romulans left Khitomer alone and became friends with the Klingons – it always feels strongly connected to the shows, full of nods to specific episodes drawn from the universe’s long history. One of my explorers was zapped by a probe that made them live out a dead man’s life in a lost civilisation. Another discovered that a transporter malfunction from years ago created second versions of themselves. For the uninitiated they are surprises rich in meaningful choices, but for fans they evoke memories of some of Star Trek’s strongest storylines.

A lot of what makes the mod such a great Star Trek game simultaneously makes it a great 4X game, taking things like Stellaris’ brilliant asymmetry and running with it, enhancing it even. Take the state of the galaxy at the start of a campaign, for example. Every species feels dramatically different.

best star trek mods

The pre-Federation humans inhabit only a tiny part of the galaxy and start off as fairly insignificant, while older species, like the Founders, the shape-shifting rulers of the Dominion, begin from a position of strength. They’ve colonised several systems, have planets full of loyal Vorta – talented clone administrators who evolved on tropical worlds, just like their TV counterparts – and they’re effectively immortal.

All of these things make the Milky Way feel diverse and lived in, a place where thousands of years of history have already played out. There are giant empires and underdogs, blossoming friendships and established grudges. This variety makes it a fascinating 4X game, even if you aren’t invested in the Star Trek theme. It helps if you are, of course. I’ve started up a dozen different games already just to see how the team have managed to transpose stuff from the TV and cinematic universe to the game, turning the elements that make a species interesting into actual mechanics or traits like the Borg’s penchant for assimilating all life.

best star trek mods

With so much stuff going on, New Horizons also makes a valiant attempt to fix the mid-game slog that can infect the vanilla game, where you’ve finished exploring and the galaxy sort of drifts into this status quo that’s only shaken up when massive factions decide to go to war. The politics, intrigue, Klingon civil wars and bespoke storylines keep things moving along in a pacy fashion. There are still moments where things grind to a halt, though, and the advantages that some species have go a little beyond asymmetry and threaten to enter the realm of game-breaking imbalance, but it is still a work-in-progress.

If my unapologetic gushing hasn’t already made it clear: New Horizons is something pretty special, and you’d be dafter than a dopey Pakled if you aren’t already hovering over the subscribe button in the Steam Workshop .

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The first star trek: infinite mods add a bigger map, remove pirates, and more.

The First Star Trek: Infinite Mods Add A Bigger Map, Remove Pirates, and More

Star Trek: Infinite’s first mods are here, giving us the chance to alter our playthroughs in a way that helps ups more easily achieve galactic domination or simply have to deal with fewer annoying things while we explore space.

The majority of Star Trek: Infinite’s first mods are now available through Paradox Mods, the publisher’s own platform, which could indicate a broader shift in how it handles user-made creations . Read on below for a number of picks that you might not want to skip.

The First Star Trek: Infinite Mods

The First Star Trek: Infinite Mods Add A Bigger Map, Remove Pirates, and More

Before delving into our list, it’s best to keep in mind that, at the time of publishing, we’re still in the early days of Star Trek: Infinite modding, so the effects of most of our picks will be smaller.

As is the case with all games, patches can and often do break mods, leaving it up to their creator to update them and make them usable once more.

Perhaps the most notable addition that’s part of Star Trek: Infinite’s first batch of mods, Infinite Plus adds a number of smaller tweaks that prioritize immersion.

The Klingons and Romulans start with cloak technology, the Federation gets the Excelsior from the get-go, while the Romulans no longer have access to Photon Torpedoes when the game begins.

In case the game feels a bit too claustrophobic, a bigger map mod is now available, while another allows leaders to stick around for longer.

The Consortiums mod aims to add three new buildings that help specialize energy, agriculture, and mining colonies further.

Among Star Trek: Infinite’s first mods also counts one that removes pirates and make the outliner font easier to read.

More Star Trek: Infinite mods are likely to pop up as the game’s journey continues.

For more help with Paradox Interactive’s grand strategy game, check out our guides on the silent alarm and infinite bulk carrier .

Keep updated on the latest Gaming News by following GameWatcher on X , checking out our videos on YouTube , or by giving us a like on Facebook .

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20 Best Mods For Sins of a Solar Empire: Rebellion

SoaSER Mod - Star Trek Armada3 Preview

Sins of a Solar Empire: Rebellion was one of the more ambitious games of its time.

The premise makes for some epic gameplay where the possibilities are endless, as you find yourself fighting for control over the different planets and star systems.

And the game’s mod community is a testament to how well the game holds up even today, as many creators are still actively updating mods.

Maybe you’re revisiting this title, or coming at it with fresh. Either way these mods are sure to keep you hooked on Rebellion for hours at a time.

20. Infinite Space

Infinite Space Mod for Sins

Check Out This Mod

The first mod we’re going to be looking at might seem like a simple one based on its description.

While Infinite Space’s introductory lines read that it’s “mainly a visual mod”, it definitely gives you more than just a graphics upgrade.

With this mod installed you’ll be getting over 70 different planet types, including all planets from our own solar system as well.

The mod even adds 6 completely new planet types that will be unlockable through research, giving you so much more to explore.

19. Distant Stars

Distant Stars Mod for SoaSE

Up next is probably the most obvious entry on this list, as Distant Stars was at one point one of the most-played Solar Empire mods.

This has been around for so long that it’s been migrated quite a few times. And while it isn’t easy to find – fans are still looking for where they can get themselves a copy to this day.

Its features are divided into two categories where enhancements include music and sound replacements, planetary abilities, game optimizations, and several gameplay tweaks.

On the other hand, the pack also includes a few original features like new celestial bodies, graphics enhancements, and added visual effects as well.

18. Enhanced 4X Mod

Enhanced 4X Mod Preview

Modder GoaFan77’s explanation really best describes what you get here:

“Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It’s up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of “explore, expand, exploit, and exterminate”, Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game.”

That said, the mod aims to add depth to the exploration and expansion aspects of the game through a ton of new features. Well worth trying.

You’ll find that while combat is still the biggest factor among the 4 X’s, exploration and non-violent systems like diplomacy and economy will have expanded paths as well.

Crazy Mod for SoaSE Rebellion

Crazy is one of the more interesting mods on the list, which you can probably already tell from the title alone.

The mod’s name comes from how it changes gameplay mechanics to make for an overall more intense, action-packed Sins experience.

They achieve this through rebalances like improved research trees, increased AI difficulty, and stronger titans and pirates.

Included as well is a modified version of Bailknight’s Graphic Effects Mod which is also seen in Distant Stars, new planet types, modified victory conditions, and new music and sound effects to match.

16. Sins of the Fallen

Sins of the Fallen Mod

Mods are a great way to expand on what the base game already offers as well, as sometimes fans feel that they never really get the official expansions they were hoping for.

Sins of the Fallen is a great example. It’s one of the most fleshed-out mods you can get for SoaSE.

In addition to modified versions of the original three races, the mod introduces four completely new ones to explore as well.

With the new races comes a whole new host of options when it comes to gameplay as each race has their own strengths and weaknesses to consider.

Overall, Sins of the Fallen is a one of the best expansions you can get for the game. It’s sure to give you hours of eyeballs glued to the monitor.

15. Sins Dark Reavers Mod

Sins Dark Reavers Mod

Having three completely new races to explore can be quite overwhelming
 so the Dark Reavers Mod only introduces one.

But it’s a doozy.

Originally based on the Advent race, the Dark Reavers eventually evolved into a completely unique race, giving you a completely new faction to play as.

The Dark Reavers’ features a completely unique research tree, custom ships, models, textures, and sounds as well.

14. Maelstrom

Maelstrom Mod Screenshot

If more than one new race is actually what you’re looking for, then let’s take a look at another large expansion mod.

Besides the original TEC, Advent, and Vasari, you’ll be able to play as the pirates of the Trade Alliance, the artificial non-humanoid Replicators, or the peaceful Normalins.

Each of the three new races feature their own unique traits, as well as original research trees to reflect their individual strengths and weaknesses.

Other than the races, the mod adds loads of new content as well in the form of new planets, stars, models, sounds, and models among others.

13. Legend of the Galactic Heroes – Sea of the Stars

Legend of the Galactic Heroes Mod SoaSE

While TV and film are common sources of inspiration for modding, this next add-on takes from one of the most unlikely of places – Japanese anime.

It brings the anime series Legend of Galactic Heroes to the world of SoaSE, allowing you to play as either the Galactic Empire or Free Planets Alliance as seen in the show.

Gameplay changes are made as well, placing even more emphasis on combat so research, economics, and diplomacy become less important.

12. Sins Of the Younger Races

Sins Of the Younger Races Mod

Babylon 5 is another popular reference in the world of SoaSE modding, as there have been plenty of mods based on the 90’s American space opera.

As expected, the mod’s playable races are taken directly from the series.

These include 6 playable races – the Minbari, Earth Alliance, Narn, Centauri, Shadows, and Vorlon.

Featured as well are major Babylon 5 technologies like jumpgates, as well as research trees to match the theme.

11. Fall of Kobol

Fall of Kobol Mod

Moving us forward into the 2000’s, Battlestar Galactica fans have taken part in SoaSE modding.

It’s basically crossover city over here!

While Fall of Kobol creates a Battlestar Galactica game within SoaSE, some reviews read that this is the only Battlestar Galactica game out there – and that the modders did a fantastic job at transforming the world into an immersive BG experience.

I’d have to agree.

BG fans seem to love the mod, and being integrated into SoaSE gameplay, you can’t go wrong with this one.

10. Stargate Invasion

Stargate Invasion Mod

There are a lot of branches within the Stargate universe alone, and this mod takes them all and combines them into one coherent package.

You’ll be able to take your pick between your favorite Stargate factions including Tau’ri, Asurans, Goa’uld, Wraith, or Asgard.

Stargate Invasion includes custom models, abilities, research, and music+sounds as well to match.

9. Ages Of the Federation

Ages Of the Federation Mod SoaSE

If we’re looking into mods for a space-based game, we’re going to see some Star Trek mods.

After going through the mod lists, I was able to come across three Star Trek mods worth checking out – Ages Of the Federation being the first of them.

Ages Of the Federation recreates a particular era of Star Trek canon, covering The Four Years War .

With that, you’ll be playing either as the Klingons and the United Federation in one of the biggest conflicts in the Star Trek universe.

What’s even better is that it was just released a few months ago, and it promises to be the first in a series – giving us even more Star Trek era content to look forward to.

8. Star Trek: Armada III

Star Trek: Armada III Mod

While Stellar Parallax’s most recent effort has received much attention, this is simply because this isn’t their first Star Trek mod for SoaSE.

Back in 2016 they released Star Trek: Armada III, which isn’t just recognized as one of the best Star Trek mods for SoaSE, but also one of the best overall for the game.

This time we’re taken to the beginning of the Dominion War, with five unique factions available to play as.

You’ll be able to experience the war as either the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, or the Borg Collective in an epic Star Trek campaign based around one of the major interstellar conflicts in the Star Trek timeline.

7. Star Trek: Sacrifice of Angels 2

Star Trek: Sacrifice of Angels Mod

Sacrifice of Angels was released way back in 2013.

But it was most recently updated in late 2019, which basically tells you two things.

First: that people enjoy it enough to continue to support it up to now, and second, the developers are serious fans.

As with the previous mods, Sacrifice of Angels 2 features custom factions, research, and events based on Star Trek. So Trekkies are bound to love this one.

6. Star Wars: Interregnum

Star Wars: Interregnum Mod for SoaSE

Let’s avoid the whole Star Wars vs. Star Trek argument, but I’m including three Star Wars mods here as well – simply because they’re all worth checking out.

Star Wars: Interregnum is the newest of the three.

It received a lot of attention during its development stage, as it promised a Star Wars game based on the Enhanced 4X mod mentioned earlier.

Instead of simply overhauling the game into a Star Wars story, the mod integrates Star Wars into SoaSE, creating a unique crossover between the two worlds.

5. Sins of a Galactic Empire

Sins of a Galactic Empire Mod

Sins of a Galactic Empire is a much older Star Wars mod, but is still very much alive today.

It was even awarded Editor’s Choice for Mod of the Year back in 2015 .

SoaGE takes Star Wars quite seriously – staying within canon as much as they possibly can.

This makes for an authentic Star Wars experience that will be familiar to most fans, making for a mod that’s bound to keep your attention.

In addition to the Star Wars content, Sins of a Galactic Empire makes changes to the gameplay to place more emphasis on realism – making for a unique SoaSE experience overall.

4. Star Wars: Thrawn’s Revenge II: Ascendancy

Star Wars: Thrawn's Revenge SoaSE

Thrawn’s Revenge Development Team isn’t new to Star Wars modding as they brought us Thrawn’s Revenge: Imperial Civil War for the 2006 Star Wars RTS Empire at War.

This time taking a shot at creating a new Star Wars mod for SoaSE, Thrawn’s Revenge II: Ascendancy takes place right after the events of the original film trilogy.

The Battle of Endor has just ended and it’s up to you to see how the events that follow will play out.

3. Sins of the Prophets

Sins of the Prophets Mod Screenshot

Our space-related knowledge doesn’t end with Star Trek or Star Wars.

Modders have taken inspiration from many other space-based video games as well .

Sins of the Prophets sees SoaSE crossing over with the Halo universe this time, throwing in some familiar Halo characters like Fleet Admiral Lord Terrence Hood, Vice Admiral Preston J. Cole, and Vice Admiral Stanforth.

The mod takes from other Halo games as well, introducing a leader-based research system similar to that seen in Halo Wars.

2. Dawn of the Reapers

Dawn of the Reapers SoaSE

Mass Effect is another wildly popular space-based series that has gotten a feature in SoaSE.

Dawn of the Reapers attempts to bring Mass Effect into SoaSE with a completely overhauled storyline, new factions, models, effects, and an updated UI as well.

The mod follows a plot based on the ME series where the reapers have returned from dark space, and it’s up to you to determine what the outcome will be.

1. Warhammer 40k: Time of Ending (BFG)

Warhammer 40k: Time of Ending in SoaSE

What better game to merge with SoaSE than Warhammer 40k?

It’s a perfect match if you think about it.

The large-scale battles mixed with the mechanics of the original tabletop game – instant fun.

Just a note here: this mod is far from complete, at least that’s true as of this writing.

But if you’re a fan of Warhammer I still think you’ll be pretty darn pleased.

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Sins of a Solar Empire: Rebellion

best star trek mods

Originally posted by KidInTheHall : Star Trek Armada 3 and Ages of The Federation are great, made by the same team with different timelines.

best star trek mods

Originally posted by Raptor_Fawr : Originally posted by KidInTheHall : Star Trek Armada 3 and Ages of The Federation are great, made by the same team with different timelines.

best star trek mods

Originally posted by hsf_ : Star Trek Armada 3 mod is amazing. I can not speak highly enough of it. You can play as Federation, Klingon, Borg, Cardassians(who can call on Species 8472) and Romulans. They're all fun to play, but I do feel the Borg are vastly over powered. They don't have shields, but they have unreal amounts of hull points and very strong fire power. You are very limited with how many units you can build as the Borg though, which does bring the balance back a little bit(and only a little bit) but it's still way too much in my opinion. The maps are good, you've got all new types planetary systems including gas giants, super gas giants and ultra gas giants which can all be colonised. There are no super weapons either if I remember correctly, which personally I think makes for a better game play experience.
Originally posted by Raptor_Fawr : Originally posted by hsf_ : Star Trek Armada 3 mod is amazing. I can not speak highly enough of it. You can play as Federation, Klingon, Borg, Cardassians(who can call on Species 8472) and Romulans. They're all fun to play, but I do feel the Borg are vastly over powered. They don't have shields, but they have unreal amounts of hull points and very strong fire power. You are very limited with how many units you can build as the Borg though, which does bring the balance back a little bit(and only a little bit) but it's still way too much in my opinion. The maps are good, you've got all new types planetary systems including gas giants, super gas giants and ultra gas giants which can all be colonised. There are no super weapons either if I remember correctly, which personally I think makes for a better game play experience.

:steamfacepalm:

Originally posted by wbino : Yeah the Borg being overpowering is weird.
Originally posted by Raptor_Fawr : Please cut the crap, I know the borgs are supposed to be "the ultimate threat" etc etc I've seen the same series you've seen. I just wanted to write down my feelings over a videogame jeez

best star trek mods

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10 Minecraft Mods That Every Star Trek Fan Has To Try

If you love both Minecraft and Star Trek, consider looking into some (or all) of these mods.

Star Trek is one of the most popular and long-lived science fiction franchises in the world. It focuses on the United Federation of Planets and their myriad exploratory starships that seek out new life and new civilizations and boldly go where no one has gone before. The main ship in the series has always been the USS Enterprise, though there have been others such as the Voyager, the Discovery, and the space station Deep Space Nine.

RELATED: 10 Best Multiplayer Games Available On iPhone

There have already been several Star Trek video games developed and published in the past, but wouldn't it be great to feel like you're in the Star Trek universe while playing Minecraft ? That's where mods come in, and it brings the discussion to today's topic: Minecraft mods every Star Trek fan should try out.

10 Blue Line Pack

This first Minecraft mod isn't a Star Trek-specific alteration, but it is intended to give a science fiction aesthetic to the Minecraft GUI. It doesn't alter any other aspect of Minecraft, but it gives a subtle visual shift that can allow the player to feel like they're surviving in a futuristic sci-fi world.

This one has been updated for Minecraft version 1.16 and comes from Planet Minecraft user Defazan . It's still a work in progress for the developer, but it's really great.

This is another texture pack that isn't directly linked to the Star Trek Universe, but it is one that also can transform a player's Minecraft experience into one of futuristic wonder. The Genesis Texture Pack changes the world into something alien and beautiful. It may not be Star Trek, and it may vary from the overall Star Trek visual aesthetic in some ways. However, it's still gorgeous, alien, and definitely sci-fi-inspired.

RELATED: 10 Best Minecraft Shutting Down Memes

Developer G3N3ZIS recommends using these with shaders, and the mod is updated for version 1.16. It can be found on Planet Minecraft .

8 Space Union Federation

This is the last non-Star Trek-specific mod on the list, though it is directly inspired by the science fiction aesthetics of Star Trek and Star Wars by the developer's own admission. This texture pack changes the appearance of items, blocks, armor, and even the GUI to make Minecraft feel like it takes place in a futuristic space-faring civilization.

This mod was updated for version 1.12.2 and was made by Planet Minecraft user Dr_Songgu_Rayn

7 U.S.S. Enterprise NCC 1701-D

This mod allows the player to have an entire Enterprise D in their videogame, with the textures of the blocks used to create the ship altered to make them resemble the surfaces and materials of the Enterprise. For those not in the know, the Enterprise-D was the version of the ship flying in The Next Generation.

This isn't a vast mod, but it's one that required hard work and dedication nonetheless. It was created back in 1.1, so how well it will function with later versions of the game is up in the air. It was crafted by Planet Minecraft user Nickv200 and can be found at this link .

6 Enterprise A

This texture pack delivers the Enterprise-A to the player. It only updates the textures for the ship itself, but it still brings a full replica of the USS Enterprise-A, which is the version of the ship that appeared in the Star Trek films, Voyage Home, Final Frontier, and Undiscovered Country.

This is another relatively small-scale texture pack, but it's still an impressive feat that can be shared with other Minecraft players. Developer VanquishGT last posted that it's still a work in progress, and that was in 2014. Plus, it was made for version 1.7.10. However, players can still download and build on their Enterprise and enjoy what is there through this link .

5 Original Series

This texture pack is inspired by the original Star Trek series, home of Captain Kirk, Mr. Spock, Lieutenant Uhura, and Dr. McCoy. It aims to capture the flashy coloring and relatively simple design that was phased out between the original series and Next Generation.

This one was created by Planet Minecraft user 14jroyer and was made for version 1.2.5 It is almost 10 years old. That said, if you want to check it out, it can be found at this link .

4 ChrisRyot's HD Star Trek

This is another Star Trek-inspired Texture Pack, this time from Planet Minecraft user ChrisRyot. It is a large visual overhaul that is inspired by the Star Trek: Elite Forces videogame. It is mostly complete and is designed to immerse the player into a Minecraft world that looks like a part of the United Federation of Planets.

This one was designed for version 1.8.9, so it is a little dated. Regardless, it can be found at Planet Minecraft .

3 A Touch Of Trek

A Touch of Trek is a large-scale visual overhaul made to resemble the world of the Star Trek Universe and to allow players to build their own versions of various items and ships from Star Trek. It uses the color palette that is already in Minecraft for the retextured surfaces , delivering a true aesthetic melding of Star Trek and Minecraft.

RELATED: Minecraft: Everything You Need To Know About Paintings

This resource pack has been updated for Minecraft 1.16.5 and was developed by Cygnus656. It can be found at this link .

2 Trek Craft

Trek Craft is a more comprehensive mod that builds upon the Touch of Trek resource pack and looks to integrate items, mobs, and weapons inspired by Star Trek into Minecraft. There's even a Borg Drone enemy ! That said, the Curse Forge account that uploaded this, Forge_User_09030964, has marked it abandoned, meaning it won't be receiving any more support.

Regardless, players can still check out what is already there through this link . The uploader also says that Trek Craft requires this mod library to use .

MineTrek isn't actually a mod, though it uses several mods to function. MineTrek is a Minecraft server that seeks to integrate the world and civilization of Star Trek into Minecraft. Server users aim to rebuild detailed replicas of the starships and structures from the Star Trek Universe

For more information about joining this server and becoming a part of this Star Trek Minecraft project, check out this link . This page also lists all the mods needed to join the server, many of which require the mod library Minecraft Forge, which the page kindly links to.

NEXT: Minecraft: How To Build Perfect Circle Structures

best star trek mods

Paramount Plus renews two hit Star Trek series but cancels Lower Decks, the best of them all

Star Trek: Lower Decks – arguably the best Star Trek series, if its flawless ratings from critics are anything to go by – will make its final voyage later this year. The show will come to a close after its next season, its fifth, which is expected to air later in 2024. 

But there's some solace for Star Trek fans, as Stark Trek: Strange New Worlds has been renewed for a fourth season. If a fifth season is the streaming equivalent of the red uniform that indicates one of the teleported team isn't coming back, that means Star Trek: Strange New Worlds should still be around for at least one more season after that.

The news of Star Trek: Lower Decks' cancellation comes via show creator Mike McMahan and co-producer Alex Kurtzman. In a message shared with the Star Trek website, they wrote: "We wanted to let you know that this fall will be the fifth and final season of  Star Trek: Lower Decks . While five seasons of any series these days seems like a miracle, it’s no exaggeration to say that every second we've spent making this show has been a dream come true."

Stay tuned for the "hilarious" fifth and final season

According to the duo: "We’re excited for the world to see our hilarious fifth season which we're working on right now, and the good news is that all previous episodes will remain on Paramount+ so there is still so much to look forward to as we celebrate the  Cerritos  crew with a big send-off... We remain hopeful that even beyond season five, Mariner, Boimler, Tendi, Rutherford and the whole  Cerritos  crew will live on with new adventures."

Fans of the show will be disappointed. It's been consistently great, with season four currently sitting at an impressive 100% on Rotten Tomatoes – that's higher than even the first season of Star Trek: Strange New Worlds, which has 99%. As Rolling Stone put it: " Next Generation and Deep Space Nine took a while to find themselves, and so did Lower Decks " – the fourth season has "become a highlight of this current phase of TV Trek".

Hopefully it's some consolation that Star Trek: Strange New Worlds has been renewed for another season. It's currently sitting with a 98% rating based on 99% for season one and 97% for season two. CBR says "it's shows like Strange New Worlds that confirm there is plenty of life in the venerable science fiction franchise, giving fans plenty to look forward to every Thursday for the exciting adventures of Captain Pike and his Enterprise", while The Mary Sue says that " Strange New Worlds shows that there’s still plenty of life left in the classic Star Trek format."

All the seasons so far of Star Trek: Lower Decks and Star Trek: Strange New Worlds are streaming on Paramount Plus.

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 Paramount Plus renews two hit Star Trek series but cancels Lower Decks, the best of them all

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COMMENTS

  1. What game has/had the best Star Trek mod(s) and why should I ...

    New Horizons ist the absolute best. They're constantly updating the mod and you have almost all races that were ever even named in star trek (the Husnock for example) be playable. The smaller factions still lack a story line and diverse ship models but other than that New Horizons is the best Star Trek game I've ever played.

  2. [Top 10] Sins of a Solar Empire Best Mods Everyone Should Use

    Star Trek: Armada 3 Uprising. Sins of a Solar Empire (Star Trek Armada III Mod) - Let's Play - 1. "Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion ...

  3. Classic Star Trek Games Return to GOG; 5 Adventurous Star Trek Mods to

    Star Trek has been a fascination of the modding community for years, with total conversions, overhauls, and more being built upon other fitting games. Star Trek's own outings have been used as vehicles for other sci-fi franchises, like Babylon 5 for Armada II. With all these classic games coming back, the new series premieres being shown, and ...

  4. Top 10 Star Trek Mods

    Here are my Top 10 Star Trek Mods out right now.10: Star Trek: Legacy - The Ultimate Universe Mod (http://www.moddb.com/mods/the-ultimate-universe)9: Homewor...

  5. Star Trek: Armada 3 mod for Sins of a Solar Empire: Rebellion

    A wonderful mod. - 5 Unique Factions to play with (Federation, Klingons, Romulans, Borg, Dominion+Cardassians+Breen - Well balanced mod experience. - Vast graphical improvements and high quality models+textures. - Lovely music remastered out of other former Star Trek games, very fitting. - The spiritual successor to Star Trek Armada2.

  6. The best Sins of a Solar Empire: Rebellion mods

    The best Sins of a Solar Empire: Rebellion Mods. The best Sins of a Solar Empire mods are: Sins of the Prophet. Sins of a Galactic Empire. Star Wars: Thrawn's Revenge II Ascendancy. Star Trek ...

  7. This massive Star Trek mod for Sins of a Solar Empire ...

    What is arguably the best Star Trek game available on PC isn't its own game, it's actually a huge mod for space strategy game Sins of a Solar Empire: Rebellion. That mod, Star Trek Armada 3 ...

  8. Stellaris: Star Trek Horizons mod review

    Stellaris' New Horizons mod is the best Star Trek game. Everything was in place for the Romulan invasion of the United Federation of Planets. Warbirds screeched out of the shipyards of Romulus and Remus on a direct course for the closest Federation worlds, those belonging to the chilly Andorians. The real goal, of course, was neighbouring Vulcan.

  9. Star Trek: Legacy Nexus

    For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.

  10. Steam Workshop::Star Trek: New Civilisations

    A Star Trek mod: STNC-2404d Stellaris 3.11.2 compatible. Description. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV ...

  11. Star Trek: Infinite

    Showing 1-5 of 5 entries. Sort by Most Popular Over time period One Week. đŸș𝕭𝖔𝖇'sđŸŸ Star Trek: Infinite - Mod Collection. Collection by đŸ’•đ“ąđ“±đ“Șđ“­đ“žđ”€đŸŸ. The game only came out in Oct 2023, and these are the Mods I like best. This collection is mostly Graphics, Music & QOL. We're now at Version 1.0.6 If your Mod is ...

  12. The First Star Trek: Infinite Mods Add A Bigger Map,

    The Consortiums mod aims to add three new buildings that help specialize energy, agriculture, and mining colonies further. Among Star Trek: Infinite's first mods also counts one that removes pirates and make the outliner font easier to read. More Star Trek: Infinite mods are likely to pop up as the game's journey continues.

  13. 20 Best Mods For Sins of a Solar Empire: Rebellion

    This time taking a shot at creating a new Star Wars mod for SoaSE, Thrawn's Revenge II: Ascendancy takes place right after the events of the original film trilogy. The Battle of Endor has just ended and it's up to you to see how the events that follow will play out. 3. Sins of the Prophets. Check Out This Mod.

  14. Best Star Trek: Bridge Commander mods: How to improve graphics and add

    Galaxy Charts 2.0. This mod brings the galaxy to life. Galaxy Charts 2.0 turns Bridge Commander into a simulation of the galaxy. There's a galactic economy, a full war simulator, diplomacy, star ...

  15. Star-trek Tags

    Star Trek 2.6a. Jul 15 2023 Download. star trek mod for star drive black box v1.41 or newer adds +5 new star trek races +over 200 new star trek ships +over 40 new starbases stations and plaforms...

  16. Best Star Trek Mod? :: Sins of a Solar Empire: Rebellion General Discussion

    Star Trek Armada 3 and Ages of The Federation are great, made by the same team with different timelines. I've looked at that link and I quote, but I feel like the 24st century is more my jam. I don't dislike any star trek serie, but this time period is the more explored (21 seasons in total and 4 movies) so it's easier to releate.

  17. Top mods at Star Trek: Bridge Commander Nexus

    This mod adds a recreation of the Typhoon class battleship, featured in Cryptic Studios' Star Trek Online, as a playable ship.True to its status as a battleship, it is slow and lumbering but hits hard in return.It was setup and balanced for the Bridge Commander Remastered mod and might not work well or not at all with other mods.

  18. 10 Minecraft Mods That Every Star Trek Fan Has To Try

    10 Blue Line Pack. This first Minecraft mod isn't a Star Trek-specific alteration, but it is intended to give a science fiction aesthetic to the Minecraft GUI. It doesn't alter any other aspect of Minecraft, but it gives a subtle visual shift that can allow the player to feel like they're surviving in a futuristic sci-fi world.

  19. Star Trek: Bridge Commander Nexus

    This mod adds a recreation of the Typhoon class battleship, featured in Cryptic Studios' Star Trek Online, as a playable ship.True to its status as a battleship, it is slow and lumbering but hits hard in return.It was setup and balanced for the Bridge Commander Remastered mod and might not work well or not at all with other mods.

  20. Star Trek Strange New Worlds renewed for season 4

    Published: Sunday, 14 April 2024 at 11:47 am. Subscribe to Radio Times magazine and get 10 issues for ÂŁ10. Save. Star Trek: Strange New Worlds has been renewed for a fourth season, despite season ...

  21. Paramount Plus renews two hit Star Trek series but cancels Lower ...

    Star Trek: Lower Decks - arguably the best Star Trek series, if its flawless ratings from critics are anything to go by - will make its final voyage later this year. The show will come to a ...