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Drozana Station

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Faction Cross-faction

Drozana Station is a former Federation space station in the Donatu Sector of the Beta Quadrant , which is now operated by the Ferengi .

  • 1 System description
  • 3 Station overview
  • 4 Missions involved
  • 6 Gallery of pre-Legacy of Romulus interior
  • 7 References

System description [ | ]

History [ | ].

Dating back to the 23rd Century , Drozana Station was built as a Federation Deep Space Station and still runs on a duotronic computer core. By 2409 , Drozana Station had been abandoned by Starfleet and the Ferengi took over the installation. Due to its location in the Klingon Neutral Zone, the station was a neutral ground for KDF and Starfleet officers to meet eye-to-eye during the Federation-Klingon War .

The proximity to Driffen's Comet also made it the hotspot of a Devidian incursion in 2409. The comet was destroyed during a Black Operation involving time travel to 2265 , thus preventing the Devidians from using the comet's triolic energy to phase shift the Donatu Sector into their realm.

Station overview [ | ]

  • Ship Selector
  • Marik (ground weapons Mk IX and devices for ground and space use)
  • Neven (ground weapons Mk V; Mk VII and devices for ground and space use)
  • Odenk ( Commodities Broker )
  • Orpek (ground weapons Mk I; Mk III and devices for ground and space use)
  • Lobi Crystal Consortium (sells items for Lobi Crystals )
  • Becka (A new Tailor , replacing Tek, who has retired)

Drozana Station Bar

  • Nervous Ferengi
  • Bartenders (food vendors)
  • Belan (food vendor)
  • Ferengi Collector (trades prototype consoles for GPL)
  • Greelan (sells items for Latinum )
  • Grym (exchanges Phoenix Prize tokens for previously-available items)
  • Holo Leeta (Dabo tutorial)
  • Tal'Mera (operative of the Romulan Republic )
  • Ze'mara (undercover intelligence operative)

Missions involved [ | ]

ROM

The station in its pristine condition ( 2265 )

Qwen's shop on Drozana Station

Qwen 's shop

Notes [ | ]

  • Drozana Station has been added to the game with Release 20100324 .
  • The Nimbus III plaque is a reference to the failed neutral "Planet of Peace", colonized by the Federation , Klingon Empire and Romulan Star Empire .
  • To "tease" the Devidian Front feature episode , the lights on Drozana Station flicker ocasionally since Release 20101006 . Actually, the lights are probably alright, but the station might be shifting out of phase into the Devidian realm.
  • With the release of “Skirmish” the Station got a full revamp . Daniel Stahl announced this on an interview with STOked [1] . There is no in-game explanation for the change in appearance, Stahl said, as the new version is what should have been in the game from the beginning.
  • The interior of Drozana was again overhauled with the release of the Legacy of Romulus expansion. Again no in-game explanation was given.
  • Tek the original Tailor was replaced by Becka in Release 20170608 .

Gallery of pre-Legacy of Romulus interior [ | ]

Docking area

Docking area

Cargo area

Nimbus III plaque

Strange, hungry plant

Strange, hungry plant

Drozana Station (original)

Drozana Station (original)

References [ | ]

  • ↑ STOked Episode 54 - interview with Daniel Stahl
  • 1 Playable starship
  • 3 Infinity Prize Pack - T6 Ship

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Phoenix Prize Pack Event!

By Ambassador Kael | Tue 26 Mar 2024 10:26:33 AM PDT

We're launching a special event with the Phoenix Prize Pack on PC! From March 28th at 8am PT until April 4th at 12pm PT , you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day. These Prize Packs contain the prizes of the past, allowing you access to the weapons, items, and ships you may have missed over the years in Star Trek Online. You can see a full list of the prizes contained within, below!

The Phoenix Prize Pack is a special pack, purchased with Dilithium (or obtained for free, during this event). Opening it grants you a token of one of five rarities, and you can redeem that token for a list of prizes on that rarity tier.

But that's not all. During this limited time event, the Experimental Starship Upgrade tokens are returning to the Phoenix Prize Pack! You'll be able to exchange Phoenix Prize Pack tokens for a single Experimental Ship Upgrade, in the following amounts:

  • 5x Ultra-Rare Prize Tokens
  • 20x Very-Rare Prize Tokens
  • 100x Rare Prize Tokens  

Here's the full list of all the prizes you can win, by rarity:

  • Vulcan T’Pau Scout Ship [T6]
  • Breen Plesh Tral Heavy Raider [T6]
  • Bajoran Interceptor [T6]
  • Vorgon Ryn’kodan Carrier [T6]
  • Breen Rezreth Dreadnought Cruiser [T6]
  • Breen Sarr Theln Carrier [T6]
  • Kobali Samsar Cruiser [T6]
  • Krenim Science Vessel [T6]
  • Ferengi Nandi Warship [T6]
  • Vorgon Xyfius Escort [T6]
  • Breen Chel Boalg Warship [T6]
  • Lukari Ho'kuun Science Vessel [T6]   
  • Holographic Leeta Tactical Officer (choice of DS9-era Dabo Outfit, or modern Mirror Admiral appearance)
  • Holographic Geordi La Forge Engineering Officer (FED only)
  • Console - Universal - Prolonged Engagement Power Dynamo
  • Prolonged Engagement Phaser Beam Array
  • Prolonged Engagement Phaser Dual Cannons
  • Prolonged Engagement Photon Torpedo
  • Bajoran Defense Warp Core
  • Sompek Pulsewave Rifle
  • Mirror Universe Phaser Dual Pistols
  • Console – Universal – Voth Phase Decay
  • Bozeman Hyper-Impulse Engines
  • Red Matter Capacitor
  • Universal Kit Module – Crystalline Spike
  • Zefram Cochrane Shotgun
  • Crystalline Energy Torpedo Launcher
  • Tritanium Rending Bat’leth (KDF Only)
  • Young Nanov – Vanity Pet (Romulan Only)
  • Mirror Universe Agony Field Rifle
  • Future Flyer Powerboard
  • Crystal Radiation Projector
  • Furiadon Fangs
  • Console - Universal - Interphasic Instability  
  • Costume Unlock: Kelvin Admiral Uniform (FED only)
  • Costume Unlock: Racing Uniforms (FED only)
  • 23 rd  Century Advanced Environmental Suit (FED only)
  • Sompek Blast Assault
  • Universal Kit Module - Sompek Lightning
  • Neal Falconer – Duty Officer
  • Phoenix Replica Smallcraft
  • Assimilated Assault Cruiser – Admiralty Card
  • I.S.S. Stadi – Admiralty Card
  • Crystalline Shard – Space Vanity Pet
  • Console – Universal – Crystalline Absorption Matrix
  • Console – Tactical – Automated Defense Turret
  • V.S.S. Tanius – Admiralty Ship
  • Hakeev (Mirror Universe) – Duty Officer
  • Mariah Kilara Marr – Duty Officer
  • Emergency Conn Hologram (FED) – Duty Officer
  • Emergency Conn Hologram (KDF) – Duty Officer
  • Ang the Viscious – Duty Officer
  • Automated Personnel Unit – Duty Officer
  • Tactical Exocomp – Duty Officer (Federation Only)
  • Goshi the Augmented – Duty Officer (KDF Only)
  • Varel (Doff)
  • Kobali Soldier Uniform
  • Starship Mastery Unlock: Theta Radiation Infused Maneuvers  
  • Seleya Ceremonial Lirpa 
  • Kri’stak Blade
  • “NX-“ Ship Registry Prefix Unlock
  • Tsunkatse Gloves
  • Sompek Personal Shield
  • Starship Emote Pack: “Thumbs Up” and “Thumbs Down”
  • Starship Emote Pack: “Smile” and “Sad”
  • Starship Emote Pack: “Rock,” “Paper,” and “Scissors”
  • Starship Emote Pack: “Live Long and Prosper”
  • Radan Tribble
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  • Crossfire Tribble
  • Fleet Tribble
  • Holographic Combat Drone
  • Dilithium Encrusted Horta
  • Mugato Leash
  • Phoenix Shuttle Vanity Pet
  • Toron Shuttle Vanity Pet
  • Type-8 Shuttlecraft Vanity Pet
  • Emote Unlock: Air Guitar
  • Emote Unlock: Bloodwine
  • Emote Unlock: Bow
  • Emote Unlock: Dance (Jester)
  • Emote Unlock: Frustrated
  • Emote Unlock: Khan
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  • Emote Unlock: Shaka, When The Walls Fell
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Mission: What Lies Beneath/Walkthrough

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  • View source
  • 1.1.1 Go To Drozana Maintenance Levels
  • 1.1.2 Take an Emergency Flashlight (Optional)
  • 1.1.3 Find the Maintenance Lift
  • 1.1.4.1 Continuing to the Maintenance Lift
  • 1.1.5 Unlock the Maintenance Lift
  • 1.1.6 Take the Lift to the Computer Core
  • 1.2.1.1 Repair Relay #1
  • 1.2.1.2 Repair Relay #2
  • 1.2.1.3 Repair Relay #3
  • 1.2.1.4 Activate Backup Relay #4
  • 1.2.2.1 Continuing to Backup Relay #4
  • 1.2.3 Look for the Encryption Key
  • 1.2.4 Defeat the Killer and Find His Encryption Key
  • 1.2.5 Take the Lift to the Computer Core
  • 1.3.1 Reach Core Access Ramp
  • 1.3.2 Use Secondary Security Console to Access Core
  • 1.3.3 Secure the Computer Core
  • 1.3.4 [Tactical] Activate Computer Core Defenses (Optional)
  • 1.3.5 Regulate Core Power Systems (Optional)
  • 1.3.6.1 To the Computer Core
  • 1.3.7 Scan the Devidian Portal
  • 1.3.8 Depart System
  • 2.1 Use Computers to Analyze Scan Data
  • 3.1 Report to Neutral Zone Contact
  • 4 Post-Completion

Drozana Station

The depths of drozana.

It't time to find out what's really going on at Drozana Station , using Ze'mara 's access code to bypass the security doors to the maintenance levels.

Go To Drozana Maintenance Levels

Apparently the Ferengi aren't big on keeping the maintenance levels cleaned up. Or lit.

The interference also may make it difficult to contact the ship or to get a transporter lock if we need an emergency beam-out.

This level primarily contains power junctions and EPS conduits for the rooms above us.

The interference also may make it difficult to contact the ship or to use the transporters if we need to send for additional warriors.

Take an Emergency Flashlight (Optional)

If you're having difficulty seeing where you are going, there is a crate full of emergency supplies from which you can take a flashlight just ahead.

Tactical Officer:

I recognize these flashlight drones. Hands-free hover system, and programmed to shift in response to your movement. Not the most reliable design, though.

Find the Maintenance Lift

With or without flashlight equipped, it's time to see what's out there. To the left side of the first large room you enter there are some side rooms. Opening the door, the first signs of Devidians appear.

Tactical Officer :

Science Officer:

Sir, I'm also picking up some indeterminate readings from behind the door to our left. However, the interference from the triolic waves are making hard to get accurate scans at a distance.

There is also the corpse of a Ferengi here that can be scanned for more information.

There's nothing we can do for him now. Due to the temporal flux disrupting the transporters, we can't even beam the body out. Once we get out of here, we can notify station security.

The temporal flux is affecting the transporters. Once we get out of here, we can notify station security and let them deal with the body.

Passing the late Ferengi and moving along, there is a console where you can check the power distribution grid.

I'm seeing triolic surges near the maintenance lift and across multiple levels, but nothing that can be consistently tracked.

Returning to the large room, there is a door directly opposite the one you originally entered from. Unfortunately, it doesn't appear to be working.

Engineering Officer:

[Engineering] Bypass Power Conduits for Stuck Door (Optional)

If you happen to be an Engineering Officer, you can bypass the power conduits to get the door operational again.

Everyone else will have to take the last remaining exit from the room. Watch your step; partway along the corridor there will be a minor collapse that can injure you and your bridge officers.

Continuing to the Maintenance Lift

Follow the corridors until you come to one last door before the lift. The Devidians will finally react to your presence and attack you.

That's good advice. Hopefully you equipped the proton rifle already, but if not, you should still be able to fight the Devidians off. Once you have succeeded you can proceed to the manintenance lift.

If they do, they'll become increasingly more violent as we get closer to their lair.

If they do, they'll become increasingly more violent as we approach. We must be ready for battle!

Unfortunately, once you reach the lift, there is another obstacle in your path.

Unlock the Maintenance Lift

You'll have to access a maintenance console to unlock the lift. It's down the short branch corridor you just passed to get to the lift.

Sir, we need to be wary. There may be a saboteur at work here.

Take the Lift to the Computer Core

The last obsticle removed, you can now take the maintenance lift down to the computer core.

The lift seems to have different ideas, however.

Ghosts and Shadows

Sir, it appears that the lift is stuck. We're somewhere on a maintenance level for environmental controls and waste recycling.

Repair or Reroute Control Relays

The lift has stopped short of your destination, you need to reroute power to continue, and you are confronted with a locked door.

Federation captains can scan the door.

Sir, if we don't find that key, we could be stuck here for a long time.

Perhaps you can contact your vessel for assistance?

Klingon captains don't waste any time scanning the door or trying to contact their vessel, and just get down to the business of overriding the lock.

While the door is locked, you can still bypass it at the console near the door by using the emergency override. However, as soon as you have gotten through...

The door! We're locked in!

You're going to need a very complex code key to get back out again. Hopefully you can locate it before you're killed by the triolic waves.

This room contains a few Talarian hook spiders which will attack you if you disturb them. There is also a datapad containing a maintenance log sitting atop a pile of crates.

Maintenance Log Entry:

It could take some time to find the problem and make repairs, though, particularily if I need to use the replicators to create replacement components. Belan is ... loathe to allow use of the replicators for anything more than bloodwine and Gramilian sand peas.

Repair Relay #1

Down a corridor to the left is the first relay that needs to be repaired. A group of Devidians will ambush you once you finish.

Repair Relay #2

Proceed back out the remaining entrance of the room and you'll come to a cross corridor. The way to the left is blocked, so take the way to the right. As you approach the room that contains the second relay, you will hear a voice.

Use the communications console to communicate with this person in distress.

  • Who is this?
  • Who shot you?
  • I'm activating the manual override. Try to reach the release lever.

Activate the manual release and enter the room, but you're too late to save the Bajoran. You can examine her corpse for clues, however.

The wounds are ... still warm. She was killed just a few seconds ago!

Whoever did this was somehow able to sneak into the room and kill this woman without us ever seeing anything suspicious!

No time to ponder this mystery; the second relay is located here, and must be repaired. Doing so will disturb some Talarian hook spiders which will attack you. There is also another maintenance log that you can examine.

I'm starting to suspect that the low-level radiation I've detected on these decks has affected the station inhabitants, and that some are showing signs of transient acute schizophrenia and paranoia. I'll have to maintain contact silence for now, so that they don't interfere while I'm trying to repair the systems. Once I've corrected the problems causing the radiation leaks, we can deal with the symptoms.

My work will take far longer than I originally anticipated. Fortunately I've engaged a safety interlock on the maintenance lift, so no one will come down here without me knowing about it.

Repair Relay #3

Exit the room and you'll find that the way to the room containing the last relay that needs repair is no longer blocked. You will encounter a larger Devidian ambush before you can perform the repairs. Once you succeed, there is only a backup relay to activate and you can get out of here. Assuming you can find a code to the door that's blocking your exit.

Activate Backup Relay #4

As you proceed towards the backup relay, a strange voice echoes through the maintenance corridors, singing some kind of song...

You will also encounter plasma being vented into the corridors by plasma injectors.

[Science] Activate Remote Override on Plasma Ejectors (Optional)

If you happen to be a Science Officer, you may be able to do something about this.

Captain, if you remember your wave interference from the Academy, you might be able to jam the remote signal.

All others will have to dash through the plasma jets while they are off.

Continuing to Backup Relay #4

After getting through the plasma jets, you can activate the backup relay. Once you have activated it, you will be ambushed by Gein who, after taking some damage, will disappear.

Look for the Encryption Key

Now you just have to find the encryption key you need to get back to the lift. Head back the way you came, remembering to run through the plasma jets while they are off if you're not fortunate enough to be a Science Officer. As you proceed back down the corridor, you will hear that voice singing again.

Defeat the Killer and Find His Encryption Key

At the end of the corridor, you will find Gein waiting for you.

You'll not survive to perform such tricksies, oh no, my pretty bonnie-kin ...

Gein is joined by a large number of Devidians, all of whom try to kill off you and your away team. Once they are defeated, you discover the identity of the killer, as well as your key out of here.

The triolic energy would have degraded his program and caused instability. And the Devidians didn't bother it, because it had no neural energy for them to feed upon.

Sir, it looks like the encryption key for the door might correspond to a subroutine embedded in the hologram's mobile emitter. We should be able to use it to open the door.

Mobile emitters are still rare outside of Starfleet, Captain. The staff here must have spent quite a lot of latinum to obtain one. If you ask me, Belan might be selling more than drinks and dabo.

Mobile emitters are still rare outside of Starfleet and the KDF, Captain. The staff here must have spent quite a lot of latinum to obtain one. If you ask me, Belan might be selling more than drinks and dabo.

Open the locked door and return to the maintenance lift. Time to head deeper into the Devidians' nest.

Spectre of the Past

You've finally reached your original destination, the level containing Drozana's computer core.

On this station, the core itself is down a long ramp area, past some regulator rooms. We should head there as quickly as possible.

Reach Core Access Ramp

Once again, you're faced with a locked door. Examine it and see if there is a way around or through.

This one doesn't seem to have any special codes. We should be able to open it from the secondary security console, just down the hallway.

Use Secondary Security Console to Access Core

Head to the room down the hallway and access the secondary security console. You will be ambushed by more Devidians when you do so, but the door will be unlocked and you will be able to proceed.

Secure the Computer Core

Proceed through the door and you will come to a room with several bodies on the floor. Bodies wearing Starfleet uniforms. Starfleet uniforms from the 23rd century. Scan one of them to determine what they are doing here.

We have to stop them before they're responsible for any other deaths. They could disrupt the timeline!

Exiting this room you will be faced with a horde of Devidians, but the phase shift does not last long and they do not attack you. You have now reached the top of a long ramp spiraling downward to the computer core, with a three rooms leading off to the right as you go down.

[Tactical] Activate Computer Core Defenses (Optional)

As you approach the first of these rooms, if you are a Tactical Officer, you will be able to activate the computer core's defences to assist you when you finally confront the Devidians.

Perhaps with your tactical training, you could reactivate those defenses to assist in fighting the Devidian incursion.

The room will contain some Devidians that you will have to fight through before you can reach the console to activate the computer core defenses, however.

Regulate Core Power Systems (Optional)

As you approach the second room, you have the option of disrupting the Devidians and their gate using the computer core's power systems.

The Devidians are probably leeching power from the station to keep their gate active. We could use this console to set up a power spike that we could trigger near the computer core, which might disrupt the Devidians and their gate.

You'll have to fight through a group of Devidians to reach the console, however.

Regulate Core Field Systems (Optional)

As you approach the third room, you have the option of countering the Devidians' phasing ability using the field systems.

We could set up the field systems here so that we can activate them in the computer core area to counteract the Devidians' phasing abilities. That would push them out of synch with our universe.

This action will disturb some more Talarian hook spiders that will attack you.

To the Computer Core

Head down to the bottom of the ramp and you'll find the computer core infested with Devidians. You and your bridge officers are in for a fight.

With the core secure at last, you can seek the source of the Devidian incursion.

Once we get readings on the portal, we should take them back to Deep Space K-7. Their computing facilities are far more extensive than what we have on the <Shipname> , and they might be able to find a way to shut down the portal.

Once we get readings on the portal, we should take them back to Ganalda Station. The analysts there may be able to give us better readings than we can get with our ... questionable tricorders.

Scan the Devidian Portal

Scan the portal located in the computer core.

We need to take this information back to the nearest starbase -- K-7 -- for analysis. Their computers are powerful enough to process it.

Our scanners do not have the processing power to make sense of this data. We need to take it back to Ganalda Station for analysis.

Depart System

Exit the Drozana maintenance levels, leave the system, and head for Deep Space K-7, or Galanda Station.

Deep Space K-7/Galanda Station

Use computers to analyze scan data.

Upon your arrival at Deep Space K-7 / Galanda Station , utilize one of the large computer banks to analyze the readings you took of the Devidian portal.

Further Analysis: Devidian portal based on phase-shifted tachyon spin supported by draw from Drozana Station power supply.

Temporal fluctuation based on triolic phase-shifting technology. Approximate date of incursion: DIS 2093 (Federation 2265).

Fluctuation tied to presence of entangled triolic-generating matter, source unknown. Rate of triolic energy incursion increasing.

Portal accessible during resonance peak through application of phased energy discharge (phaser, disruptor, other energy projector).

Return to sector space and report your findings to complete the mission.

Eta Eridani Sector Block

Report to neutral zone contact.

Return to sector space and report to your Neutral Zone contact.

I'll be honest, <Name> . Time travel is a tool. At times, it is a very useful one. I know Starfleet has hundreds of regulations about temporal incursions, but my job is to preserve the Federation, not make Admiral Quinn and the rest of the suits at Starfleet Command happy. If we break a few rules along the way, so be it.

I need to make some preparations before you can proceed. I will contact you when the time is right.

I will need to make many preparations. Prepare your crew for battle and wait for my signal.

Post-Completion

After completing “What Lies Beneath” , you will be able to ask a question of your mission contact regarding the events of the mission.

  • Shouldn't we be trying to communicate with the Devidians? There might be a peaceful solution!

I'm not talking about those lifeless hunks of protein that come out of the replicator. I mean flesh from an animal. The body of a creature who died to give you sustenance.

Oh, don't give me that look. Federation society as a whole may see butchering animals as a bit barbaric, but there are many people who do not have those limitations.

Think about that meat. Think about it and ask yourself ... before you ate it, did you stop to ask the cow what its opinion of your dinner plans were? Did you try to come to a peaceful solution with the targ?

We are food to the Devidians. Our neural energies are their sustenance. They hunger, and they feed. They cannot stop. They cannot find peace with starvation.

Consult your historical database. The famed Jean-Luc Picard encountered the Devidians once. He is one of the most famous and accomplished diplomats in the past century, and even he did not parlay with these creatures. He found the source of their power, and he destroyed it.

  • The fight against the Devidians will take us to the past.

Unlike the Federation, which seems to see time travel as a infinitely entertaining toy, we in the Empire know just how dangerous it can be.

Centuries ago -- or centuries from now, depending on how you look at it -- there will be a Temporal War. Some of the combatants in that war will come to the Klingons of the 22nd century and ask them for their help.

I am proud to say that our ancestors listened to these cold warriors of the future, learned all that they would tell of the future, and then spit in their faces.

We are Klingon. We are not pawns or mercenaries. The people from the future wanted us to die for a cause that was not even our own. They had no honor.

Since then, the Empire has put heavy restrictions on time travel. I believe that it is our best option to stop the Devidians, so I will ensure that you will be allowed to proceed.

However, I must warn you. Do not alter the past. Fight the Devidians, but leave the people of that time in peace.

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COMMENTS

  1. Drozana Station

    Drozana Station is a former Federation space station in the Donatu Sector of the Beta Quadrant, which is now operated by the Ferengi. Dating back to the 23rd Century, Drozana Station was built as a Federation Deep Space Station and still runs on a duotronic computer core. By 2409, Drozana Station had been abandoned by Starfleet and the Ferengi took over the installation. Due to its location in ...

  2. Steam Community :: Guide :: STO Puzzles Walkthrough

    Scan the ensigns and tell Bones these numbers for his solution: Normal human neural resting potential: -70 mV. Normal human neural activity: +30 mV. Neural charge at rest: At-rest neuron contains positively-charged sodium ions exterior, and positively-charged potassium ions interior and exterior. Action potential: Neuron opens sodium gates.

  3. The Ghosts of Drozana Station // Star Trek Online: Klingon #6

    The Devidians have made a nest, deep within Drozana Station. Now, the Klingon forces, led by Warh'ghaz'umm, tread carefully into the lower decks of the dilap...

  4. Star Trek Online Ambient

    The spooky lower levels of Drozana Station.Drozana Station is an old Federation deep space station located in the midst of the Federation-Klingon neutral zon...

  5. Phoenix Prize Pack Event!

    From November 2nd at 8am PT until November 9th at 12pm PT, you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day. These Prize Packs contain the prizes of the past, allowing you access to the weapons, items, and ships you may have missed over the years in Star Trek Online.

  6. The Haunting of Drozana Station

    "WHAT LIES BENEATH"b0nN1e KiN, BoNni3 Kin, /Dr3sseD aLl 1n rEd..._Also, Devidians took my intro.#STOSSStar Trek Online is full of stories and call-backs to t...

  7. Where did Grym go? : r/sto

    Playing on Xbox one and grym is gone from drozana station. So to is the other ferengi on DS9. Can't turn in my Phoenix prizes without them? Help! Share Sort by: Best. Open comment sort options ... This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your ...

  8. Drozana Station :: Star Trek Online General Discussions

    Star Trek Online. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... FurBall. May 27, 2019 @ 9:27am Drozana Station Are the dividian missions still available? I've talked to Quinn and Drake and looked around on the net but can't figure out how to access them. < > Showing 1-4 of 4 comments . Vellari May 27, 2019 @ 1 ...

  9. Phoenix Prize Pack Event!

    From March 28th at 8am PT until April 4th at 12pm PT, you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day. These Prize Packs contain the prizes of the past, allowing you access to the weapons, items, and ships you may have missed over the years in Star Trek Online.

  10. For all the..."Interesting"...things we find in Star Trek Online

    r/Drozana: The more "interesting" side of Star Trek Online. Quirky/Interesting/PG-13 items from Star Trek Online. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... Catgirls have returned to Drozana Station. Nature is healing itself. 11. 2 comments. share. save. 5. Posted by. Kittteeeeh :3c. 1 year ...

  11. Mission: What Lies Beneath/Walkthrough

    Exit the Drozana maintenance levels, leave the system, and head for Deep Space K-7, or Galanda Station. Deep Space K-7/Galanda Station Use Computers to Analyze Scan Data. Upon your arrival at Deep Space K-7/Galanda Station, utilize one of the large computer banks to analyze the readings you took of the Devidian portal.

  12. Drozana Station

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

  13. Phoenix Prize Pack Event!

    By Ambassador Kael September 26, 2022, 09:00 AM. We're launching a special event with the Phoenix Prize Pack! From September 29th at 8am PT (17:00 CET) until October 6th at 10am PT (19:00 CET), you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day.

  14. Phoenix Prize Pack Event!

    By Fero May 03, 2023, 08:00 AM. We're launching a special event with the Phoenix Prize Pack on Xbox and PlayStation! From May 2nd at 8am PT until May 11th at 12pm PT, you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day. These Prize Packs contain the prizes of the past ...

  15. Bonus Marks & Phoenix Prize Pack Event

    From September 28th at 8am PT until October 5th at 12pm PT, you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day. These Prize Packs contain the prizes of the past, allowing you access to the weapons, items, and ships you may have missed over the years in Star Trek Online.