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BIT.TRIP BEAT
Won touchgen's editor's choice awards 2010 in the best music game categoryeditor’s choice award (4.
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BIT.TRIP BEAT
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Difficult to play without a mouse, but with a gyro config tweaked to comfort it's close enough. GE Proton required.
Native build doesn't launch. Vanilla Proton gives an error and then closes. GE runs without issues.
Runs great after initial install crash.
Had to tweak trackpad sensitivity a little to make it feel right.
Game crashed with a vertex shader error on initial startup. Changed to GE-Proton7-31 and it performed a DirectX install then proceeded to freeze upon launch. After force closing and relaunching it ran perfectly though. Without Vsync was getting an almost locked 300fps.
Mouse control is needed at first to navigate to the menu where you can enable the gamepad. After that you can navigate the menus with the thumbsticks and/or trackpads, whichever you prefer.
"No Vertex Shader"... Switched to OpenGL Beta and it went away.
After I switched to the OpenGL beta everything worked smoothly. And with the wiimote community controller layout it felt very similar to playing it on the wii, though you may need to use the right trackpad to course correct the gyro occasionally.
Select the unsupported opengl beta after install
Change the install to the unsupported OpenGL beta version of bit trip beat, game then fully works.
Select the unsupported opengl beta after install in the steam properties
vertex shader failed to load, immediate crash.
maybe fixable? idk.
protontricks 63700 d3dcompiler_43 d3dx9_43
Graphics tablet maping was screwed up when focused on the game.
You cannot run this game without tinkering. If attempting to run the game without modification, an error will appear with the text "shader: failed to compile vertex shader."
Works perfectly with Proton-GE
7.0rc6-GE-1 GloriousEggroll
Proton 7.0rc6-GE-1
Works very fine with Proton 6.16-GE-1.
6.16-GE-1 GloriousEggroll
Crashed at launch with "shader: failed to compile vertex shader".
after running the protontricks command everything works perfectly, even sound
Without audio this game is largely pointless.
No audio at all.
Crashed at launch with "shader: failed to compile vertex shader"
If you enable the beta, you can get it to launch without sound... but what's the point.
Needs 3 more steps
Needed this personally as i don't have Vulkan
- Remove the "Dependencies" folder
- Run the game once to let it fail
- Run "protontricks 63700 d3dcompiler_43 d3dx9_43" in a terminal.
I got an instant error "Fatal error: shader: failed to compile vertex shade."
I used the same workaround as described in an earlier comment for this game: install game, but do not run -> run command: rm ~/.steam/steam/steamapps/63700/dep -> attempt to start the game -> run command: protontricks 63700 d3dcompiler_43 d3dx9_43 -> attempt to start the game again; game now runs.
I needed to make sure I had protontricks 1.2.3, as protontricks 1.2 did not work
Crash on launch.
same workaround as described by other user for the game beat.trip runner : install game, do not run, delete foler "dep" in game directory, atempt to run once, then run "protontricks 63700 d3dcompiler_43 d3dx9_43" ; game now works!!
Get a failed to create vertex shader on startup.
Failed to compile vertex shader.
“shader: failed to compile vertex shader”
Error on start "shader: failed to compile vertex shader"
Fails with "shader: failed to compile vertex shader"
complains about missing executable on startup, crashes
shader: failed to compile vertex shader
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Bit.trip beat 1.0.2 apk description.
Editor’s Choice Award (4.5/5) - TouchGen Bronze Award - Pocket Gamer
Gameplay trailer: https://vimeo.com/44337413
*********************************************
BIT.TRIP BEAT is the arcade game for the new millennium, fusing Pong with interactive beats. Use the accelerometer or touch controls to move the paddle up and down bouncing beats back from which they came! Listen and react to different beat progressions as you try to survive an onslaught of spectacular retro visuals.
Successfully chain beats and obtain the megasphere to go for insane scores, not to mention the elusive "Perfect Score." Bounce to the beat with BIT.TRIP BEAT!
Latest change log:
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Bit Trip Beat
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Bit.Trip Beat
Android ios (iphone/ipad) linux macintosh nintendo switch pc wii, description.
- Won TouchGen's Editor's Choice Awards 2010 in the Best Music Game Category!"Featured in Apple's Rewind 2010!" Editor’s Choice Award (4.5/5) – TouchGenBronze Award – Pocket Gamer***********************************************BIT.TRIP BEAT supports Apple Game Center with Leaderboards, Achievements & Head to Head Multiplayer.****This version is compatible with iPhone 3GS, iPod Touch 3rd Gen (32GB & 64GB) and higher.**BIT.TRIP BEAT is the arcade game for the new millennium, fusing Pong with interactive beats. Use the accelerometer or touch controls to move the paddle up and down bouncing beats back from which they came! Listen and react to different beat progressions as you try to survive an onslaught of spectacular retro visuals. Successfully chain beats and obtain the megasphere to go for insane scores, not to mention the elusive "Perfect Score." Team-up with your friends for the intense Multiplayer Gameplay Mode! Bounce to the beat with BIT.TRIP BEAT!We recommend that you update your device to the latest iOS version before playing. We also recommend that you close the game before downloading the update. To do so, double-tap the home button to display the recent apps bar. Press and hold the Namco application icon until a red minus appears, then tap the minus sign to close the application.
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BIT.TRIP BEAT
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The game's plot was introduced as being 'A clueless plotline depicting nothing but retro nonsense'. However, as more and more games released, this story began to evolve into something far more profound, yet still just as abstract as the original.
The title theme, Move to Intercept, and the credits theme, The Information Chase, are provided by guest composter Bit Shifter
- 3.1 TRANSITION
- 3.2 DESCENT
- 4.1 Wii, 3DS, and Switch
- 5 SCOREBOARD
GAMEPLAY [ ]
In the game, which is a lot like that of Pong, the player takes control of the Paddle, an orange rectangle that can only move up and down.
The Paddle's elevation is controlled via a variety of means. In the original WiiWare version, it's controlled by holding the Wii Remote sideways and tilting it left and right. On the PC releases, it can be controlled with the mouse, though the player can plug in a controller and use the left stick to control the Paddle if they so choose. The PlayStation versions are controlled the same way, making use of the analog stick for moving the Paddle. And lastly, the mobile, tablet and 3DS versions make use of the devices' touchscreens which can allow for ultra-precise movement.
Moving the Paddle and pausing the game are the only actions the player can take. As such, the game seems deceptively simple.
In actual gameplay, the player must move the Paddle, positioned on the far-left side of the screen, and hit incoming squares known as Beats. When a Beat strikes the Paddle, it will make a sound and typically rebound back in the direction it came from where, upon hitting the far-right side of the screen, it will vanish and make complimentary sound. If the player misses a Beat, it will vanish and let out a disruptive percussion noise instead. The ultimate goal is to hit as many of these Beats as possible without missing any. In doing so, the music will gradually improve, with the noises the Beats make playing complimentary to the background music. Missing too many Beats, however, will eventually result in failure, and the player will have to restart the entire level from the beginning, as there are no checkpoints.
There are a variety of different types of Beats that the player will encounter, each one with different properties denoted by their colour. Learning their behaviors can aid in the player's ability to deal with them effectively.
- Yellow Beats will merely bounce back the same way they came after one hit. A majority of Beats have the same rebound behavior as the Yellow Beats.
- Orange Beats will bounce away in a parabolic arc after hitting the paddle. Once they reach the apex of the arc, they will fall back and need to be hit again. They can require up to six rebounds before they finally stop bouncing. Orange Beats and Blue Beats are the only types of Beats that need to be hit multiple times.
- Pale Yellow Beats behave the same way as regular Yellow Beats. However, when they hit the Paddle, they will freeze in place for a few moments before rebounding. This is purely a cosmetic feature intended to throw off players who don't expect them.
- Neon Green Beats behave identically to Yellow Beats, however they rhythmically blink, making them more difficult to see. They are used the must during scenes which can be visually overwhelming, in order to get the most out of them.
- Pale Blue Beats do not have their own movement patterns, and instead, move depending on where the Paddle is. In some instances they follow the Paddle, while in others, their movement is inverted. Their movement usually has a delay to it, though it's less significant when they appear in pairs.
- Navy Green Beats will freeze in place and move in jagged patterns, often requiring preemptive timing as they appear and wait while other Beats are being dealt with.
- Teal Beats will bounce along the MODE-Up and MODE-Down bars on the top and bottom of the play area. Their movement is intended to make the player panic, when in actuality their patterns are usually very simple.
- Pink Beats appear moving in circular patterns, sometimes in pairs which require strict positioning of the paddle to hit.
- Indigo Beats appear in sine wave formation. This movement, like most, is merely used as a distraction, as most of the time, the appear in groups and will all strike the same location.
- Dark Blue Beats are larger than other Beats. When hit, they will fly back a short distance before exploding into several more Beats that will need to be hit again.
- Red Beats will freeze the Paddle in place momentarily. They count as regular Beats and must be hit in order to obtain a Perfect score.
- Cyan Beats serve to break each stage into segments, providing a moment recuperation. They pulsate, but are otherwise identical to Yellow Beats.
- Rainbow Beats are larger Beats that flash multiple colours. They appear in small groups and serve to cap off the end of a Stage. There are seven groups Rainbow Beats per Level, with the eighth stage being capped by a boss, and thus, no eighth group of Beats. Rainbow Beats do not rebound, and instead simply vanish upon hitting the Paddle.
Additionally, there are White Beats that give one of three power-ups that alter the Paddle in some way. Avoiding these can be done, but doing so will practically guarantee a lost Perfect run. The first two will either elongate or duplicate the paddle, giving you more room to work with, while the last one will activate Challenge Mode, which shrinks the Paddle and gives you a bonus afterwards. Should you avoid the first two, the following set of Beats will be impossible to hit without missing some. Avoiding the Challenge power-up will make the upcoming section easier, but you'll miss out on the bonus, which is required for a Perfect run.
Beats can also appear with trails and links. Trails serve no function other than looking pretty. Meanwhile, Links will cause all connected Beats to rebound after just one of them is hit. Links usually don't appear until just before the set of linked Beats reaches the Paddle, making them frustrating to predict. If one Linked Beat is missed, its link is severed, but the remaining Beats can stay linked and still be hit as a single unit.
The game features a reward-system in the form of its MODE system. Each MODE alters the visuals and music considerably, making the game more forgiving, the better the player performs. If you want to reach the end of each level, trying to maintain the highest MODE is in your best interests.
The highest mode of this game. The music gets an extra percussion, and special visual effects are added to the gameplay. Achieving a MODE-Up while in MEGA will grant a MULTI+ score multiplier. Achieving a MODE-Down will bring the player down to HYPER, regardless of whether they've achieved a MULTI+.
This is the MODE that the game starts in. In this mode the colours and visuals are very basic and plain, and the music is simple. In order to MODE-Up, the player must hit 80 Beats (40 on Easy and 120 on Hard). Getting a MODE-Up will bring the player to MEGA. While a MODE-Down will bring them to NETHER.
Mode down to here, and you lose all sense of music and colour. The HUD is black-and-white, there is no information to show, and each reflect makes a dull beeping sound. There is no point payout while in NETHER, meaning the only purpose for Beats is to climb back up to HYPER.
TRANSITION [ ]
The first level. Life begins with the game's opening cutscene, a figure races by the screen, then Commander Video appears. Beats swarm into him and he awakens with new life. TRANSITION is an easy level with slight difficulty spikes and has some nice sugar-sweet tunes.
DESCENT [ ]
It begins with Commander Video stepping forward and tripping over. DESCENT has serious and percussion based music with one of the the fastest tempos in the whole series. The background shows a planet and soon begins it's DESCENT. The level features magma filled backgrounds, and a breakout game at the planet's CORE. Houses the one of the hardest CHALLENGE sections in the series. There are two challenges in this level.
Known as one of the hardest levels in the series, GROWTH begins as Commander Video is shown being brained by a mean green beat. The level begins fairly difficult with a background of green fibers. The tempo is slow and the level is heavily percussion based. The level features tons of gimmicky obstacles, making the level challenging. The ability to focus beyond your paddle is vital to completing the level. At the end of the level a game of Pong rages in the audience of a bright-red Core.
Version-Exclusive Content [ ]
Wii, 3ds, and switch [ ].
The compilation re-releases, BIT.TRIP COMPLETE, BIT.TRIP SAGA, and the Port for the Wii, 3DS and Nintendo Switch respectively contained a handful of exclusive features. In COMPLETE and the Switch Port, BEAT was given a new challenge mode, featuring several pocket-sized levels all centering around a theme. In both COMPLETE and SAGA, the game was given a unique intro where the logo appears on a black screen and music plays after the subtitle appears. This intro was based on the very intro featured in all releases of BIT.TRIP RUNNER. The Switch and Steam versions display a background and the game's controls in the form of a loading screen instead of the intro the Wii and 3DS versions had..
The Steam release of the game featured a collection of superficial content, including Achievements , alongside Trading Cards and Badges .
Leading up to the release of Valve Software's Portal 2 , the Steam version of BIT.TRIP BEAT received an update, adding a fourth level entitled <TEST> . Completing the stage originally rewarded players with two opportunities to obtain potatoes for the promotional event. <TEST> is still available in the Steam versions, provided they are purchased after already having Portal 2 in one's library, but it no longer unlocks anything.
Additionally, a third potato could be earned by hitting the wall behind the boss of DESCENT in MEGA, while the event was live.
The purposes of the event was to reward certain players with the ability to play Portal 2 early.
SCOREBOARD [ ]
See the BIT.TRIP BEAT Scoreboard
GALLERY [ ]
- 1 CommanderVideo
- 3 BIT.TRIP BEAT
Bit.Trip Beat
Bit.trip beat articles rss .st0-rss{fill:#ff8e00;} .st1-rss{fill:#c76b1a;} .st2-rss{fill:#ffffff;}.
Gaijin Games ‘hopefully’ bringing rest of Bit.Trip series to iPhone, ‘not too sure’ on Android and WP7
Bit.Trip Beat on sale for iPhone and iPad
Bit.Trip Beat hits the New Zealand App Store for iPhone and iPad
Bit.Trip Beat iPhone and iPad game trailer
Game finder.
WiiWare music game Bit.Trip Beat coming to iPhone and iPad
BIT.TRIP BEAT
Bit.Trip Beat
- Screenshots
- 2009 ( Wii )
- 2010 ( iPhone )
- 2010 ( iPad )
- 2010 ( Windows )
- 2010 ( Macintosh )
- 2012 ( Linux )
- 2012 ( Android )
- 2020 ( Nintendo Switch )
- Aksys Games Localization, Inc.
- Namco Networks America Inc.
- Gaijin Games Inc.
- QubicGames S.A.
- #112 on Wii
- #202 on iPhone
Description official descriptions
Bit. Trip Beat is a unique combination of Pong and a rhythm game. The game is played by holding the Wii-remote sideways and tilting it away or towards the body. This in turn moves a paddle on the left side of the screen vertically up or down. The objective of the game is to hit the various "balls" with the paddle coming into the screen from the right. The balls are synchronized with the beat of the game's chiptune soundtrack, creating a logical connection between what players are seeing and what they are hearing.
The screen contains two bars. Hitting a ball will fill up the top bar until it is full. This increases the multiplier and makes the visual effects in the background more complex, thus increasing the difficulty. The lower bar is emptied if the player misses a ball. If the bottom bar is depleted, the game switches into a black and white mode, similar to the original Pong game, where only the Wii-remote's speaker is active. In this mode, the player has to fill the top bar again to return to normal play. If the bottom bar runs out again, the game is over.
Bit. Trip Beat has a variety of balls the player has to repel. They are colour-coded to indicate their movement type: orange balls bounce off the paddle multiple times, while yellow balls only travel in a straight line for example. Occasionally, bonus items can be picked up with the paddle, which for example change the paddle's size similar to the power-ups found in Breakout .
At the end of each level, a boss fight awaits the player. Defeating the boss grants access to the next level, of which there are a total of three. After playing through a level once, it can be selected at the main menu.
- ビットトリップビート - Japanese spelling
- Bit.Trip series
- Console Generation Exclusives: Nintendo Switch
- Console Generation Exclusives: Wii
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Credits (Wii version)
31 People (12 developers, 19 thanks) · View all
Average score: 77% (based on 25 ratings)
Average score: 3.7 out of 5 (based on 8 ratings with 0 reviews)
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The US Wii release has a bug where upon completing a level, it would only let the player save when a high score was set. This was later patched in the PAL and Japanese versions.
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Contributors to this Entry
Game added by robotriot .
Nintendo Switch added by Kam1Kaz3NL77 . Android added by Sciere . Linux, Macintosh, iPad, Windows, iPhone added by Kabushi .
Additional contributors: Sciere , Kabushi , samsam12 , Patrick Bregger , Rik Hideto .
Game added June 14, 2009. Last modified March 4, 2024.
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Buy BIT.TRIP.BEAT Soundtrack
Buy bit.trip beat, buy bit.trip.beat bundle.
Includes: Bit.Trip.Beat and Bit.Trip.Beat Soundtrack
About This Game
- Classic Gameplay!
- Brain-Melting Visuals!
- Crazy Boss Battles!
- Intriguing Cutscenes!
- A Rockin’ Chiptune-Inspired Soundtrack!
- Special Chiptune Guest Star Bit Shifter!
- Leaderboards!
- Achievements!
- Brand New Easy Mode!
- Ultra-Precise Razer Sixense Controller Motion Controls!
System Requirements
- OS *: Windows XP SP3
- Processor: 2.0+ GHz
- Memory: 512 MB
- DirectX®: DirectX® 9.0c and shader model 3 with 128 MB of memory
- Hard Drive: 100 MB
- Sound: Any sound card capable of stereo output
- OS: OS X version Snow Leopard 10.6.3, or later.
- Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
©Gaijin Games, Inc.
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Bit.Trip Beat
- First Released Mar 16, 2009 released
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Latest on Bit.Trip Beat
Bit.Trip Complete collecting on Wii this summer
Retro-style rhythm bundle announced for Nintendo's console, packs in all six WiiWare games, soundtrack CD, new difficulty levels, leaderboard support, and more.
Bit.Trip Saga collected for 3DS
All six of Gaijin Games' downloadable Wii rhythm action games compiled for retail release this summer on Nintendo's new handheld.
Bit.Trip Beat Video Review
Technicolor beats come to life in this video review for Bit.Trip Beat.
Bit.Trip Beat - Close Call Gameplay
Narrowly escape death and rejoin the world of Technicolor.
Bit.Trip Beat - Flashy Planet Gameplay
The world tries to fly by as you make your way through Bit.Trip Beat.
Bit.Trip Beat - Distracting Comet
Bit.Trip Beat will try to distract you in many colorful ways.
New York Comic-Con 09 Show Tour
Shaun, Ricardo, and a few special guests take you through the games of New York Comic-Con 2009.
New York Comic-Con 09: Bit.Trip Beat Gameplay Movie 3
The patterns get relentlessly harder and harder. From the New York Comic-Con 0209.
New York Comic-Con 09: Bit.Trip Beat Gameplay Movie 4
Yes, even boss fights. From the New York Comic-Con 2009.
New York Comic-Con 09: Bit.Trip Beat Gameplay Movie 1
This ingenious game includes elements of Pong, rhythm games, and scrolling shooters. From the New York Comic-Con 2009.
New York Comic-Con 09: Bit.Trip Beat Gameplay Movie 2
Don't underestimate this game's simplicity. From the New York Comic-Con 2009.
This Week on Wii Shop Channel 11/17/2009
Street Fighter II Champion Edition and World of Goo among other titles make the lineup this week on Wii Shop Channel.
Minecraft strikes gold at Indie Game Fest
GDC 2011: Mojang's sandbox game triumphs at Game Developers Conference-associated awards show; Bit.Trip Runner takes home Excellence in Visual Art.
This Week on Wii Shop Channel - Building Machines, Cities, Beats, and Punching Animals
This week we take a look at Doc Clock, Urbanix, a Bit.Trip Beat demo, and Animal Boxing.
Doc Clock serves The Toasted Sandwich of Time onto WiiWare
Nintendo Store Update: Stickmen Studios' imaginative comic mischief title lands next to Urbanix and Bit.Trip Beat demo; DSiWare welcomes Glory Days, Animal Boxing, The Seller, Alien Puzzle Adventure.
WiiWare demos now online
Nintendo Store Update: Publisher rolls out free samplers for World of Goo, Bit.Trip.Beat, Pokemon Rumble, more; Robot Rescue, Art Style: Digidrive come to DSi.
Gaijin Games offers indie devs Bit.Trip tips
GDC Austin 2009: Lead artist Mike Roush explains how the path for indie darlings Bit.Trip Beat and Bit.Trip Core was laid by Tomb Raider: Underworld on the DS.
Bit.Trip Core pulsates on WiiWare
Gaijin Games follows up downloadable Bit.Trip Beat with another challenging rhythm-based arcade-style game.
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BIT.RIP COMPLETE
The Bit.Trip Complete is a collection of all the Bit.Trip series – Bit.Trip Flux, Fate, Runner, Void, Core, and Beat . Aside from the complete Bit.Trip game series, included in this Complete set are the following:
– Bit.Trip Soundtrack Sampler, a music CD that features pieces from all of the Bit.Trip games – additional 20 challenge levels for the games – bonus video content featuring game trailer, cut scenes, and game-related production – a section of “letters to fans” delving into Commander Video’s epic journey
The Bit.Trip Complete runs on the Nintendo Wii platform and was released last September 13, 2011.
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BIT.TRIP BEAT (Switch) Review
by Joshua Garrison - January 16, 2021, 11:23 pm EST Total comments: 2
BEAT the BITS in this TRIP down memory lane.
BIT.TRIP BEAT is the debut game for both Choice Provisions (once known as Gaijin Games) and Commander Video, indie superstar. Released back in 2009 on the Wii, this is the game that put Choice Provisions on the map. The aim is to reflect back incoming projectiles to the tune of chiptune-inspired tracks produced by Bit Shifter, an expert at creating synthesized sound.
In order to properly reflect back projectiles (Beats), one must tilt their controller in accordance to the location of the incoming shots. Gyro can be turned off in the options for those who can’t play comfortably with motion controls, but I highly recommend giving them a shot if you can. The game has three difficulty options, easy, normal, and hard, and three levels dubbed “TRANSITION,” “DESCENT,” and “GROWTH.” The game isn’t long by any means, and the main challenge comes from improving your score and shooting for the top of the leaderboards. There are also achievements to unlock for those with an itch to 100% it.
While playing BIT.TRIP BEAT, your score will reflect how the game presents itself in the form of “MODES.” You start in HYPER MODE, and if you earn a high enough combo, you can elevate to MEGA MODE and unlock a potential score multiplier. MEGA MODE has additional instrumentation and more visual effects than HYPER MODE. If you miss too many Beats, however, you descend to NETHER MODE and the screen turns black and white and all background music is muted. If you lose here, the game ends and you have to try again from the beginning. This system is incredibly addicting, if not brutally punishing at times. The addition and loss of color and music depending on your skill is a super satisfying way to encourage improvement.
There is a story mode featuring wild visuals and set pieces to push the player onward, but it’s rather simplistic. The main draws are definitely the gameplay and presentation.
The Atari-esque aesthetic with the addition of wonderful colors and modernized synth-style music is a perfect blend and makes it easy to lose yourself for hours. This game is truly addicting, and it can be hard to put down at times. Being a WiiWare game originally, I can feel the “just one more level” design philosophy DNA at work. The soundtrack is especially excellent and contributes The game runs perfectly smoothly, and I have absolutely zero performance issues to report. A solid frame rate is essential for a music-based action game, and it’s clear that Choice Provisions understood this.
Be warned, however, that BIT.TRIP games on Switch have a critical flaw that can leave them unplayable. The games tend to randomly malfunction and prevent the player from starting the game. The screen turns completely black and unfortunately, the only way to fix it is to restart your Switch. While this is a seemingly simple solution, it resets all the scores on the leaderboard and restarts all of your story progress. Hopefully, Choice Provisions can get this sorted out down the line, but as it stands, this is a major issue.
BIT.TRIP BEAT is an excellent game that still holds up a decade later. I highly recommend this game to anyone interested in the legacy of Commander Video, searching for a bite-sized experience, or those who seek a rhythm-based challenge. Though you should keep in mind that this release is marred by a pretty significant bug.
- Beautiful visuals and soundtrack
- Control options for accessibility
- Fun, fast-paced gameplay
- Infinitely replayable
- Incredibly short
- Major progress-erasing glitch
- Only a handful of levels
I like the idea of this game, but I was never able to complete the second level back on Wii. It is too difficult.
I haven't played it since the Wii. But I played it a lot back then. I got half way through the 3rd stage on my first run. I am definitely going to go back to beat it. the controls really are slightly better with the Wii, the Pro-controller was a little awkward. I think I'll try using the joycons next time.
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Summary **BIT.TRIP BEAT BLITZ supports Apple Game Center with Leaderboards, Achievements & Head to Head Multiplayer.** **This version is compatible with iPhone 3GS, iPod Touch 3rd Gen (32GB & 64GB) and higher.** BLITZ gives you a taste of the amazing gameplay of BIT.TRIP BEAT! This FREEMIUM version of the game features the all-new BL ... Read More
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Listen and react to different beat progressions as you try to survive an onslaught of spectacular retro visuals.Successfully chain beats and obtain the megasphere to go for insane scores, not to mention the elusive "Perfect Score." Bounce to the beat with BIT.TRIP BEAT! Download APK (11 MB)
BIT.TRIP BEAT falls under the category of Arcade Games, developed by Gaijin Games. Since August 2012, you can download the APK. The number of installations for the app totals 22 thousand. ... BIT.TRIP BEAT has an APK download size of 55.12 MB and the latest version available is 1.0.2. Designed for Android version 2.2+. BIT.TRIP BEAT costs $0.99 ...
Mouse control is needed at first to navigate to the menu where you can enable the gamepad. After that you can navigate the menus with the thumbsticks and/or trackpads, whichever you prefer. Custom Proton: GE-Proton7-31. Distro:SteamOS Holo. Kernel:5.13.-valve10.1-1-neptune-02144-g7fffaf925dfb. RAM:15 GB.
BIT.TRIP BEAT 1.0.2 APK description Won TouchGen's Editor's Choice Awards 2010 in the Best Music Game Category! Editor's Choice Award (4.5/5) - TouchGen
At its simplest, Bit.Trip Beat is Pong in colour. The object of the game is to deflect tiny squares called beats using a paddle moved using a finger or by tilting your device. As beats fly across the screen from right to left, you must hurriedly position the paddle on the far-left side of the screen to catch them.
Bit Trip Beat. BIT.TRIP BEAT is the arcade game for the new millennium, fusing Pong with interactive beats. Use the accelerometer or touch controls to move the paddle up and down bouncing beats back from which they came! Listen and react to different beat progressions as you try to survive an onslaught of spectacular retro visuals.
Bounce to the beat with BIT.TRIP BEAT!We recommend that you update your device to the latest iOS version before playing. We also recommend that you close the game before downloading the update. To do so, double-tap the home button to display the recent apps bar. Press and hold the Namco application icon until a red minus appears, then tap the ...
BIT.TRIP BEAT is the first game in the BIT.TRIP Hexalogy. It, like its sequels and spin-offs, is a rhythm game, styled after the 1972 game, Pong. It was originally released on Nintendo's WiiWare service in 2009, before later releasing on mobile phones and PC. While being a fun game in its own right, it was also greatly influential, proving that independently developed video games had a place ...
Everything you need to know about Bit.Trip Beat. The most complete archive of Bit.Trip Beat content.
Details. Summary [WiiWare] BIT.TRIP BEAT is a rhythm game that brings retro action into the present, letting you use the motion-sensing Wii Remote controller to bounce beats. Retro visuals, classic game play, four-player multiplayer and an 8-bit soundtrack will get you in the zone and rock your world. The challenges are mighty, but if you can ...
BIT.TRIP BEAT - From gameplay to visuals to music and imagination, BIT.TRIP BEAT is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all. BIT.TRIP BEAT for Steam is a brand-new version of the critically adored console game and it marks the beginning of CommanderVideo's ...
BIT.TRIP BEAT is an arcade rhythm game that was first released on WiiWare in 2009. It plays just like Pong, with a catch-- all of the incoming "beats" that the player must hit with the paddle ...
Bit. Trip Beat is a unique combination of Pong and a rhythm game. The game is played by holding the Wii-remote sideways and tilting it away or towards the body. This in turn moves a paddle on the left side of the screen vertically up or down. The objective of the game is to hit the various "balls" with the paddle coming into the screen from the ...
Bit.Trip Beat is a fast, furious rhythm game with fun and exciting gameplay despite its eccentricities. GameSpot may get a commission from retail offers. Though the retro school of game design is ...
Bounce to the beat with BIT.TRIP BEAT! NOW ON SALE FOR A LIMITED TIME!! ----- Editor's Choice Award (4.5/5) - TouchGen Bronze Award - Pocket Gamer ***** BIT.TRIP BEAT is the arcade game for the new millennium, fusing Pong with interactive beats. Use the accelerometer or touch controls to move the paddle up and down bouncing beats back ...
From gameplay to visuals to music and imagination, BIT.TRIP BEAT is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all. BIT.TRIP BEAT for Steam is a brand-new version of the critically adored console game and it marks ...
Description: [WiiWare] BIT.TRIP BEAT is a rhythm game that brings retro action into the present, letting you use the motion-sensing Wii Remote controller to bounce beats. Retro visuals, classic game play, four-player multiplayer and an 8-bit soundtrack will get you in the zone and rock your world. The challenges are mighty, but if you can stay cool as the difficulty increases, you'll discover ...
Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published ...
New York Comic-Con 09: Bit.Trip Beat Gameplay Movie 1. This ingenious game includes elements of Pong, rhythm games, and scrolling shooters. From the New York Comic-Con 2009. Nov 9, 2019 5:29pm.
The Bit.Trip Complete is a collection of all the Bit.Trip series - Bit.Trip Flux, Fate, Runner, Void, Core, and Beat. Aside from the complete Bit.Trip game series, included in this Complete set are the following: The Bit.Trip Complete runs on the Nintendo Wii platform and was released last September 13, 2011.
BIT.TRIP BEAT is the debut game for both Choice Provisions (once known as Gaijin Games) and Commander Video, indie superstar. Released back in 2009 on the Wii, this is the game that put Choice ...
BIT.TRIP BEAT BLITZ is the arcade game for the new millennium, fusing Pong with interactive beats. Use the accelerometer or touch controls to move the paddle up and down bouncing beats back from which they came! Listen and react to different beat progressions as you try to survive an onslaught of spectacular retro visuals. Successfully chain ...
CommanderVideo's journey begins in BIT.TRIP BEAT, the first entry in the critically acclaimed and award-winning BIT.TRIP series.