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Safari Zone

Pokemon yellow version: special pikachu edition  — guide and walkthrough (gb).

GameFAQs

Guide and Walkthrough (GB) by zerokid

Version: 2.8 | Updated: 03/21/2023

  • Previous: Fuchsia Gym

Table of Contents

  • Next: Power Plant
  • Introduction
  • Gameplay hints and tips

Walkthrough

  • Pallet Town
  • Viridian City
  • Viridian Forest
  • Pewter City
  • Cerulean City
  • Sea Cottage
  • Cerulean Gym
  • Underground Path (Routes 5–6)

Vermilion City

  • Diglett's Cave
  • Vermilion Gym
  • Rock Tunnel
  • Lavender Town
  • Underground Path (Routes 7–8)

Celadon City

  • Saffron City
  • Celadon Game Corner
  • Rocket Hideout
  • Celadon Gym
  • Pokémon Tower

Fuchsia City

  • Fuchsia Gym
  • Power Plant
  • Fighting Dojo
  • Saffron Gym
  • Sea Route 19
  • Sea Route 20
  • Seafoam Islands
  • Sea Route 21
  • Cinnabar Island
  • Pokémon Mansion
  • Cinnabar Gym
  • Viridian Gym
  • Victory Road
  • Indigo Plateau
  • Cerulean Cave
  • About the games
  • Version differences
  • Title screen
  • Overworld menu
  • Stat modifiers
  • Status conditions
  • Catching Pokémon
  • Pikachu's Beach
  • In-game trades
  • Connectivity
  • Pokémon evaluations
  • General items
  • TMs and HMs
  • Battle items
  • Pokémon list
  • Pokémon #001–#010
  • Pokémon #011–#020
  • Pokémon #021–#030
  • Pokémon #031–#040
  • Pokémon #041–#050
  • Pokémon #051–#060
  • Pokémon #061–#070
  • Pokémon #071–#080
  • Pokémon #081–#090
  • Pokémon #091–#100
  • Pokémon #101–#110
  • Pokémon #111–#120
  • Pokémon #121–#130
  • Pokémon #131–#140
  • Pokémon #141–#151
  • Stat determination
  • Evade and accuracy
  • Critical hits
  • Damage calculation
  • Encounter tables
  • Catching mechanics
  • Safari Zone mechanics
  • Pikachu's friendship
  • HP bar colour
  • Dual-type effectiveness message
  • Obedience mechanics
  • Hidden items
  • Bugs and glitches
  • Cinnabar Island wild Pokémon glitch
  • Old Man glitch
  • Trainer-Fly glitch
  • Experience underflow glitch
  • Stat modification glitch
  • Stoneless Evolution
  • Revisit the S.S. Anne
  • Battle Professor Oak
  • Version history

Center Area

pokemon yellow safari zone walkthrough

Center Area (east)

pokemon yellow safari zone walkthrough

In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper.

In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give you a number of Safari Balls proportionate to the amount you paid, leaving you with a single Safari Ball if you have no money at all. It seems the developers did this to avoid an uncommon scenario that could prevent you from making any further progress in the game: if you have no money and no method of earning any more, you cannot enter the Safari Zone to obtain HM03 and the Gold Teeth, both necessary items to complete the game. No such check exists in Red and Blue, so it is quite possible, though extremely unlikely, to get yourself into this situation in those games.

Interestingly, there is an out-of-bounds hidden item inside the entry gatehouse. The Itemfinder will ping if you use it, but, unfortunately, there is no way to unearth the hidden Nugget in here.

Safari Zone mechanics You have a 500-step counter while inside the Safari Zone. Running out the counter will automatically return you to the entrance, as will running out of Safari Balls. Turning on the spot does not count as a step, but can still be used to trigger wild Pokémon battles. You are restricted to the 30 Safari Balls you bought when entering, and any unused Safari Balls are lost once the game is over. The Safari Zone also has different battling mechanics to the rest of the game. The Pokémon here do not attack you but have a nasty habit of running away from battle, and those with higher Speed stats are more likely to flee. Instead of sending out a Pokémon to fight, you're restricted to throwing rocks and bait, which affect the capture chance and fleeing chance of the target Pokémon. Each rock you throw at the wild Pokémon doubles the chance of catching it but also makes it angry for 1–5 turns, and an angry Pokémon is twice as likely to flee. Conversely, each thrown bait halves the chance of catching the Pokémon but also lulls it into an eating state for 1–5 turns, during which time it is four times less likely to flee. For all these unexplained mechanics, the strategy that gives you the best chance to capture a Pokémon on any given encounter is simply to throw Balls at it and ignore rocks and bait entirely. The only time you might ever want to consider rocks and bait is if you are running low on Balls, but you will be significantly reducing your capture chances if you do this. A little later on, Red and Blue players can take advantage of a glitch to bypass all these odd mechanics and catch Safari Zone Pokémon using standard battle mechanics. For a full breakdown of these mechanics, take a look at the Safari Zone mechanics section.

Center Area : Besides the tall grass, there isn't much of interest in the Center Area at the moment.

Pokémon evaluations Exeggcute ( evaluation ) — Rating: C . Though it will be underlevelled and belongs to the Slow experience group, Exeggcute has a nice Grass/Psychic typing and can evolve immediately into the powerful Exeggutor. It wants the Psychic TM to be truly effective, however. Rhyhorn ( evaluation ) — Rating: D . Another underlevelled Pokémon in the Slow experience group, Rhyhorn won't evolve until level 42. While its physical stats are incredible and its movepool is great, it requires a long grind to become powerful, and still has low Speed and Special. Chansey ( evaluation ) — Rating: D . Chansey isn't a bad Pokémon, but it is extremely difficult to catch. Its abysmally low Attack means it can't effectively use any STAB moves, but it does at least have a strong Special and a wide special movepool. Tangela ( evaluation ) — Rating: D . A rare Safari Zone encounter, Tangela has a terrible movepool consisting entirely of Grass- and Normal-type attacks. It lacks SolarBeam or even Petal Dance , and its Attack stat is too low to use Normal-type moves effectively. Dratini ( evaluation ) — Rating: D . Available for the first time in Yellow Version, though at the low level of 15, Dratini only evolves into its powerful final form at level 55. This is a long grind due to Dratini's low stats and Slow experience group.
In-game trade preparation To complete all in-game trades, Red and Blue players should catch a Nidorino to trade for a Nidorina on Route 11, while Yellow players should catch an extra Tangela to trade for a Parasect on Route 18. You'll be reminded shortly when to trade these in, although none of these trades is worth it for anything except completion purposes.

Head north-east and take the narrow eastern path into Center Area (east).

Center Area (east) : In this area, a few new Pokémon are available, though Kangaskhan is found in Area 2 in Yellow, while Tauros is found in Areas 2 and 3 in Red and Blue, being most common (though still very rare) in Area 3.

Pokémon evaluations Kangaskhan ( evaluation ) — Rating: D . Kangaskhan is a tough Normal-type Pokémon with good stats and an excellent movepool. However, it is also a rare Safari Zone-exclusive encounter that is likely to run away, making it extremely difficult to catch. Tauros ( evaluation ) — Rating: D . Tauros doesn't fair too well in-game largely because it's so rare and hard to catch, and then will be a little underlevelled. If you do get one, it's a strong Normal-type Pokémon with great Attack and Speed and a fantastic movepool.

Head east and climb the rocky plateau to the north. At the northern edge is a Carbos . Take the westernmost stairs down off this plateau and head north. A patch of land jutting into the central body of water has TM37 ( Egg Bomb ) on it.

TM37 can be bought infinitely at the Celadon Department Store and contains Egg Bomb, a mediocre Normal-type move with 100 power and 75% accuracy. It can only be learned by Exeggcute, Exeggutor, Chansey and Mew, which all have much better options.

To the north-west, you can pick up a Max Potion . Proceed east from there, using the small rocky plateau here to bypass the tree, and pick up the Full Restore on the other side. Finally, go up around the plateau to the west and take the western exit to Area 2.

Area 2 : Check if you have any new Pokémon available to you in Area 2 before continuing.

In-game trade preparation (Yellow) This is the only area in the game where Kangaskhan can be caught in Yellow Version, and you can catch a spare one to trade away for a Muk much later on. This isn't worth it for anything other than completion purposes.

Head west, ignoring the first staircase to the north and the path exiting south, and instead pass through the patch of tall grass to the north and take the set of stairs here. Come down off this rocky plateau using the stairs to the south-west, and then go as far north as you can. To the east from here is TM40 ( Skull Bash ).

TM40 is a one-time TM which teaches Skull Bash, a 130-power Normal-type move with the massive drawback of requiring a charge turn to execute. Pass.

Loop around the bushes to the north to find a Protein and continue west. Head all the way south and exit south into Area 3.

Area 3 : Pick up the Gold Teeth to the south, then head west and pick up TM32 ( Double Team ) in plain sight.

Using Double Team to ramp up your evade stat can be very useful if luck is on your side. After enough uses, it can feel almost impossible for your opponent to hit you, and with enough luck, it can be so good that it earned itself a ban from competitive matches. Still, it takes time to use it repeatedly over a few turns, and in-game you can often one-hit KO an opponent with supereffective hits. If you want game-breaking strategies, X Accuracy and one-hit KO moves are quicker and far superior. TM32 is also infinitely available to buy from the Celadon Department Store, so you can at least try it out without having to worry too much.

There is also a hidden Revive which is inside the nearby statue. Enter the Secret House by this statue and speak to the man inside to receive HM03 ( Surf ).

As well as being an HM move which allows you to travel over bodies of water on the overworld, Surf is an excellent Water-type move in its own right, being a little less powerful than its closest competition, Hydro Pump, in exchange for near-perfect accuracy and higher PP. It should be a staple move on any Water-type Pokémon for a strong and reliable STAB attack, though a handful of other Pokémon can learn it too. Its only downside is that once it is learned, it can't be forgotten short of trading the Pokémon to Gold, Silver or Crystal, so think carefully before teaching it.

If you have defeated the Fuchsia Gym Leader, you can now use Surf outside of battle after teaching it to a compatible Pokémon. Exit the Secret House and surf south over the small body of water here. Head south into the patch of tall grass and pick up the Max Potion a little to the east before climbing on to the rocky plateau. Head east and descend the other set of stairs here to pick up a Max Revive before exiting to the east.

Center Area : You'll emerge back into the west side of the Center Area. Head east and surf across the water to pick up the final item, a Nugget . That's all for the Safari Zone unless you want to catch any more Pokémon, so either exit to the south or, more likely, have the step counter run out to return to the entrance.

Link to area overview

Back in Fuchsia City, head for the Warden's house, which is the building directly east of the Pokémon Center. Now that you have the Gold Teeth, you can return them to the Warden to receive HM04 ( Strength ).

Strength is used on the field to push large boulders around, which will be needed to solve a few puzzles later on. In battle, it's an unremarkable 80-power Normal-type move that's outclassed by moves such as Body Slam. However, because it is an HM move, it can be taught infinitely, so if the TM for Body Slam has already been used up on a Pokémon, Strength is a reasonable alternative.

You can put Strength to work immediately and push the nearby boulder to one side so you can claim the Rare Candy .

Surf round-up With Surf now available to use outside of battle, a large portion of the game opens up to you. There are also some areas you have previously visited where you can now pick up new items and Pokémon. This guide will first take care of some in-game trades before continuing to the surf round-up.
Red/Blue in-game trade 6/9 : Nidorino ↔ Nidorina Red and Blue players should withdraw their Nidorino for this in-game trade before flying to Vermilion City and heading east on to Route 11. Proceed all the way east into the gatehouse, then head upstairs and talk to the young man by the window to trade your Nidorino away for a Nidorina.
Yellow in-game trade 3/7 : Tangela ↔ Parasect Yellow players can instead withdraw their Tangela for another rather pointless in-game trade. From Fuchsia City, take the western exit into the Route 18 gatehouse, then head upstairs and talk to the man here to trade Tangela away for a Parasect.

Surf on to the water directly south of the Pokémon Center. You'll spot two houses to the south. Surf in between them and examine the west side of the eastern house, on the tile closest to land, to find a hidden Max Ether .

Yellow players should now head to Route 6, just north of Vermilion City.

Pokémon evaluations Psyduck ( evaluation ) — Rating: D . This is the only place that Yellow players can catch a Psyduck or, rarely, its evolved form, Golduck. It'll be very underlevelled compared to the rest of your team but is otherwise a decent, if somewhat bland, Water-type Pokémon.
In-game trade preparation (Yellow) Catch a spare Golduck here if you can, even if it is rather rare, to trade away for a Rhydon later on. If you don't want to hunt for the rare Golduck, then alternatively you can get one by evolving a Psyduck, though you will have to train it from level 15 to level 33 to get it to evolve.

Make your way west from the Pokémon Center to the small pond in the centre of the city. Surf across and talk to the elderly lady on the other side to receive TM41 ( Softboiled ).

Softboiled can only be taught to Chansey and Mew. If you're using one of these two Pokémon, Softboiled has some utility for its out-of-battle effect, which transfers 20% of the user's HP to a chosen party Pokémon. Given Chansey's gargantuan HP, this can save you a few trips to the Pokémon Center. In battle, it's also useful for simply healing the user for 50% of its maximum HP, though using items is still superior without taking up a moveslot. TM41 is unique, but this isn't much of an issue as there is hardly any demand for it.

Fly to Lavender Town so you can head south into Route 12. Continue south, passing through the gatehouse, until you come to the first Fisherman. Just south from him on a small isolated section of land sits TM16 ( Pay Day ), which you can reach with Surf.

Pay Day is a weak 40-power Normal-type move without much battling use and generates money equal to twice the user's level whenever it hits the opponent. This isn't much, so it is not worth using up a moveslot for this. TM16 is unique, so use it carefully.

Pokémon evaluations Slowpoke ( evaluation ) — Rating: C . This marks the first opportunity for Yellow players to catch a Slowpoke, though higher-level ones are available later on at the Seafoam Islands. Water/Psychic typing is fantastic, but Slowpoke takes a lot of hits due to its abysmal Speed.

Now that you have Surf and have tidied up any previous areas, you can take a detour to pick up Zapdos, a level 50 dual-type Electric/Flying Legendary Pokémon. It's an excellent Pokémon, particularly if you don't have an Electric-type Pokémon on your team and have saved the Thunderbolt TM for it.

Purchase a handful of Ultra Balls and bring along a Pokémon that can put opponents to sleep, because Zapdos has a very low catch chance if it isn't inflicted with any status conditions. Freeze is equally good but far harder to inflict, while poison, burn and paralysis aren't quite as good but are still better than using no status condition at all. Also, make sure you have enough room in your PC Box for Zapdos and a handful of other wild Pokémon that you might be interested in.

Fly to Cerulean City and withdraw Pokémon that can use Surf and Cut. Head toward the eastern exit of the city by passing through the burgled house and using Cut on the bush before Route 9. Head all the way east through Route 9 on to Route 10, recognisable by a large patch of tall grass bordered by water on the north and east sides.

It might be worth healing up at the Pokémon Center just to the south here, which is the nearest one to the Power Plant but also cannot be accessed via Fly. This means that using Dig or an Escape Rope to leave the Power Plant will return you to this Pokémon Center, saving you the trek through Route 9 from Cerulean City.

Surf on to the water to the north and follow it around to the east and south. As it banks around to the west, you'll spot a PokéManiac (F) above you.

PokéManiac (F) Pokémon Type Lv. Exp. Moves Rhyhorn Ground/Rock 30 867 Horn Attack , Stomp HP: 92 , Attack: 61 , Defense: 66 , Speed: 24 , Special: 27 Lickitung Normal 30 816 Supersonic , Stomp , Disable , Defense Curl HP: 98 , Attack: 43 , Defense: 54 , Speed: 27 , Special: 45 Reward ₽1500

Just to the north-west of him is the entrance to the Power Plant, so head inside.

  • Pokémon Yellow
  • How To Get HM03 Surf in Pokémon Yellow

The NPC who gives you HM03 in Pokémon Yellow

You’ll get HM03 Surf from a man standing in the secret house inside the Safari Zone.

The secret house is located in the west area of the Safari Zone, and you’ll need to travel through all the other areas to reach this house.

But you can get HM03 at any point after you reach Fuchsia City.

Prerequisites

This is what you need to do before you can get HM03:

  • Have at least 500 Pokédollars to enter the Safari Zone
  • Have access to Fuchsia City

Getting HM03 Surf (Step-by-Step)

Starting from the Fuchsia City Pokémon Center, head northeast.

Standing in front of the Fuchsia City Pokémon Center / Pokémon Yellow

Then head east past the old man.

Standing just above the Fuchsia City Pokémon Center / Pokémon Yellow

At the end of the path, head north.

Standing near an NPC and a Pokémon sprite / Pokémon Yellow

Head west above the Chansey.

Standing above the Chansey near the top of Fuchsia City / Pokémon Yellow

And finally go into the nearby Safari Zone Building.

Facing the right side of the Safari Zone Building / Pokémon Yellow

Once you’re inside, try to head up and you’ll be stopped by the man at the right counter. He says you’ll need to pay 500 Pokédollars before you can enter.

Pay your fee and then enter the Safari Zone.

Paying the 500 Pokédollar fee to enter the Safari Zone / Pokémon Yellow

Note: Once you enter the Safari Zone, you’re allowed 500 steps before you’re automatically kicked out. You can check how many steps you have left by pressing the Start button and looking in the top left corner of the screen.

At the start of the Safari Zone, head east until you reach the bushes.

Standing at the start of the Safari Zone / Pokémon Yellow

Once you reach the bushes, head north until you reach the big tree next to some blue right-facing arrows.

Standing at the southeast edge of the starting area / Pokémon Yellow

Head east following the blue arrows to enter the east area of the Safari Zone.

Standing in front of the entrance to the Safari Zone’s east area / Pokémon Yellow

In this new area, head east past the sign.

At the start of the Safari Zone’s east area / Pokémon Yellow

Walk up the stairs on the first rock you see, then go down the stairs on the left.

In the grass near the first rock with stairs in the east area / Pokémon Yellow

Then, head north until you see another rock with stairs.

At the bottom of the left side stairs of the first rock in the east area / Pokémon Yellow

Walk up the stairs on this 2nd rock, and head east on this elevated rock platform.

In the grass near the second rock with stairs in the east area / Pokémon Yellow

Go down the stairs and move up & around the rock.

Then head west through the grass.

On top of the second rock with stairs in the east area / Pokémon Yellow

Go past the sign and towards the blue arrows on the left.

Head west following the blue arrows to enter the north area of the Safari Zone.

Standing in front of the entrance to the Safari Zone’s north area / Pokémon Yellow

In this new area, head west into the grass.

Standing at the start of the Safari Zone’s north area / Pokémon Yellow

Head north and go up the stairs on the nearby large rock.

Standing in the middle of a grass patch in the north area / Pokémon Yellow

Walk over to the left & go down the stairs at the bottom of this rock platform.

On top a rock with stairs in the north area / Pokémon Yellow

From the bottom of the stairs, head northwest through the grass until you’re standing between two big trees.

Just below the stairs at the bottom of a rock in the north area / Pokémon Yellow

At the trees, head east until you reach some more grass.

Above a patch of grass and in between two big trees in the north area / Pokémon Yellow

Then walk north through the grass, and turn to go west above the bushes.

Follow the path west until you reach the end with a line of bushes.

Standing in front of a grass patch near the top of the north area / Pokémon Yellow

Then go south until you reach some more blue arrows pointing south.

At the far northwest edge of the north area / Pokémon Yellow

Head south following the blue arrows to enter the west area of the Safari Zone – this will lead us to the Surf house.

Standing in front of the entrance to the Safari Zone’s west area / Pokémon Yellow

In this final area, head west towards the sign.

At the start of the Safari Zone’s west area / Pokémon Yellow

You’ll soon find a house surrounded by statues.

Enter the secret house and look for an NPC inside.

Standing in front of the secret house where HM03 is given to you / Pokémon Yellow

Talk to the man inside to get a prize for finding him: HM03 Surf.

Getting HM03 Surf from the man inside the Safari Zone secret house / Pokémon Yellow

Note: To use Surf outside of battle, you first need to obtain the Soulbadge by defeating Koga in Fuchsia City.

Surf Details + Uses

With 95 power, Surf is one of the strongest Water type moves in the game.

While HM moves like Flash and Cut are typically taught to Pokémon outside your main party, Surf is a great move to teach one of your main Pokémon. (Particularly, a Water Pokémon)

Surf gives any Water Pokémon access to a strong Water type attack that will also gain a same type attack bonus (STAB) when used by a Water type.

This is especially useful for Water Pokémon that don’t learn strong Water type moves, or learn them at very high levels.

For example:

Poliwrath using Surf on a wild Golbat / Pokémon Yellow

Being an HM also means that Surf can be taught an unlimited amount of times to multiple different Pokémon.

Note: Once an HM move is taught to a Pokémon, it can’t be forgotten. Make sure you choose wisely when teaching HMs to your Pokémon.

Outside of battle, Surf lets you ride your Pokémon across any body of water.

There are certain areas you can’t reach without crossing water, so getting HM03 is required to beat the game.

Surfing on Poliwrath near Cinnabar Island / Pokémon Yellow

Andrew Brisbane

A retro game enthusiast since childhood, Andrew aka Andyb is a freelance writer from Canada. From intense games of Tetris to casual Pokémon playthroughs, he loves a wide variety of different genres. He’s also a very passionate musician.

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Standing next to the SS Anne captain

Screen Rant

Pokémon yellow stops the safari zone from breaking the game.

Pokémon Yellow changed how the Safari Zone worked, in order to stop players from locking themselves out of progression.

On the surface, it may seem as if Pokémon Yellow only made minimal changes to the gameplay and story of the Gen 1 Pokémon games, yet it actually contained changes that most people wouldn't notice but were vital for preventing players from getting stuck. The Gen 1 Pokémon games had a few ways that players could softlock themselves, preventing them from being able to continue the story. These usually involved removing all Pokémon that could use a specific HM or running out of cash and being unable to earn more.

The Gen 1 Pokémon games are known for glitches , but the developers actually did an amazing job putting everything together, considering the amount of Pokémon on offer in the games and the fact that they were dealing with the hardware limitations of the Game Boy, especially the low amount of memory on the Game Boy cartridges. The games did have a few design oversights, as it's possible (though difficult) for the player to put themselves in a position where they cannot continue the story. This can happen if the player runs out of money and Poké Balls, as they might need a specific Pokémon to continue the game, and be unable to acquire one.

Related: Is Pokémon Yellow Canon? What It Means For Red & Blue's Timeline

One Gen 1 softlock that can occur in Pokémon Red and Blue involves the Safari Zone. The Safari Zone has rare Pokémon , but players are limited in how they can battle and catch them. The player needs to enter the Safari Zone in order to acquire the Gold Teeth, as these need to be traded for the Strength HM. The Safari Zone is also where the player can acquire the Surf HM, which is needed to travel to various locations. The problem is that the Safari Zone requires money to enter, and a lack of cash can ruin a player's game.

Pokémon Yellow's Safari Zone Was Changed To Make It Free For Players With No Money

In Pokémon Red and Blue , if the player sells all their items, spends all of their cash, and doesn't possess a Pokémon with Pay Day, then they cannot progress through the story if they haven't found the Gold Teeth. The only option is to trade with another player for a Pokémon like Meowth with Pay Day , which might not be an option for everyone. This situation is unlikely to occur, but it's not impossible, considering the Pokémon games are meant for kids, and they're the ones most likely to make foolish moves while playing a game.

According to Bulbapedia , Pokémon Yellow changed how the Safari Zone operated, in order to prevent a softlock. In Pokémon Yellow , the Safari Zone warden will let the player enter the Safari Zone for a lower price, but they'll receive fewer Safari Balls. If the player has no cash, then they can enter for free, but they will only have a single Safari Ball. This means they can just avoid battles and nab the Gold Teeth and Surf, allowing them to continue through Pokémon Yellow 's story, though the lack of a Pokémon HM Mule for Surf or Strength could also cause issues down the line.

Source: Bulbapedia

Kanto Safari Zone

Kanto Safari Zone Map.png

The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone ) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba .

For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game ) and receive 30 Safari Balls . Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over. A Safari Zone Exploration Campaign is also taking place, where the goal is for Trainers to find the Secret House (Japanese: トレジャーハウス Treasure House ), located in the deepest area, Area 3. The prize for finding the house is HM03 ( Surf ).

In the Safari Zone, when a wild Pokémon appears, Trainers cannot send out Pokémon to battle it. Instead, Trainers must face Pokémon only with simple tools, and catching a Pokémon becomes much more reliant on luck, as Pokémon are able to run away from the Trainer at any time. Trainers may throw Bait to make a Pokémon less likely to run, but this also makes it harder to catch. Conversely, throwing Rocks will make a Pokémon easier to catch but more likely to run.

In Generation II , the Safari Zone has closed down while Baoba takes a vacation. In the contemporaneous Generation IV games, he has opened another one in Johto and Kanto's Pal Park is located here. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! , GO Park is located here.

  • 2.1 Generation I
  • 2.2 Generation III
  • 2.3 Bait Strat
  • 3 Closing notices
  • 5.1.1 Center Area
  • 5.1.2 Area 1
  • 5.1.3 Area 2
  • 5.1.4 Area 3
  • 5.2.1 Center Area
  • 5.2.2 Area 1
  • 5.2.3 Area 2
  • 5.2.4 Area 3
  • 7.1 Pokémon Pinball
  • 8.1.1 Pokémon
  • 8.2.1 Pokémon
  • 9.1.1 Pokémon
  • 9.2.1 Pokémon
  • 9.3.1 Pokémon
  • 11 In other languages

The Safari Zone is divided into four areas:

  • The Center Area: where the player enters the Safari Zone
  • Area 1: east from the Center Area
  • Area 2: north from the Center Area
  • Area 3: west from the Center Area

In the Generation I games, "Center Area" is actually used to refer to both the entrance area that acts as a hub to all the other areas, and the area east from this hub.

Safari Game

As with other Safari Games, Pokémon are made easier or harder to capture by modifying the Pokémon's catch rate . Pokémon can be in any of three states—angry, eating or neutral—with the angry state making them more likely to run but the eating state making them less likely to.

Generation I

At the start of an encounter, two counters—an "angry counter" and an "eating counter"—are set to 0. Whenever Bait is thrown, the angry counter is reset while the eating counter increases by a random value between 1 and 5 (but to no more than 255). The opposite occurs if a Rock is thrown: the eating counter is reset and the angry counter increases on the same basis. The catch rate is doubled (to no more than 255) whenever a Rock is thrown, but halved (rounded down) whenever Bait is thrown.

At the end of each turn, if either the angry or eating counter is nonzero, it is decreased by 1; if the angry counter is decreased to 0, the modified catch rate resets to the Pokémon's initial catch rate. A random value between 0 and 255 inclusive is generated, and if this is less than half of the Pokémon's Speed rounded down (if the Pokémon is eating), double the Speed (if the Pokémon is in a neutral state), or four times the Speed (if the Pokémon is angry), the Pokémon escapes. A Pokémon will also always escape if its Speed is 128 or more, even if it is eating.

Generation III

The Safari Game mechanics were overhauled to more closely resemble the one in the Hoenn Safari Zone . Like it, there is an additional "catch factor" that begins at 100/1275 of the Pokémon's catch rate (rounded down). Each species of Pokémon that appears in the Safari Zone also has its own "escape rate", unlike in the Hoenn Safari Zone , which is never modified. Bait cannot reduce the "catch factor" of a Pokémon below 3 and rocks cannot increase it above 20. Because of this, Chansey becomes easier to catch after being baited as its catch factor increases from 2 to 3, Pokémon with a base catch rate of 45 will not become harder to catch after bait has been thrown as their catch factor remains at 3, and Magikarp cannot become any easier to catch by throwing rocks as its catch factor is already 20.

Like Generation I, a Pokémon will be angry or eating whenever Bait or Rocks are thrown. If Bait is thrown, it will be "eating" for 1-5 turns, during which the catch factor is halved. If Rocks are thrown, it will be "angry" for 1-5 turns, during which the catch factor is doubled. Being "angry" or "eating" is mutually exclusive, though modifications to the catch factors will stack. Whenever a Safari Ball is thrown, the catch factor is converted back to a catch rate by multiplying by 1275/100 and rounding down. The amount of bait or anger a Pokémon has can stack if multiple rocks or bait are thrown. The amount cannot surpass 5 turns worth of either.

At the beginning of each turn a flee check will be completed. A random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor" if the random value is less, the Pokémon will escape at the end of the turn unless it is captured. During a flee check turn the game will determine a Pokémon's "modified escape factor" 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". This value cannot be reduced below 1 which is equal to a 5% chance to flee. When a Pokémon is first encountered, its flee rate cannot be lower than 2.

A restriction that causes a Pokémon's "Catch Factor" to be a minimum of 3 after bait has been thrown, causes Chansey 's catch rate to be increased from 25 (4.9% per ball) to 38 (8.09% per ball) after throwing bait. This means that throwing bait makes Chansey both easier to catch and less likely to flee. Similarly the Pokémon Kangaskhan , Scyther , Pinsir , Tauros , Dragonair , and Dratini all have catch rates that are unaffected by the use of bait. Due to this oddity players are able to increase their chances of successfully catching some Pokémon through the use of what has been called the "Bait Strat". By throwing two bait and then a sequence switching between a couple balls and then more bait players can keep a Pokémon's flee rate low by maximizing their chances that they will continue eating. Unfortunately, a Pokémon's flee check is preformed at the beginning of the turn, so bait will only come into effect the turn after it has been thrown. This leaves an inherent risk of a Pokémon fleeing before any balls have been thrown. Trainers brave enough to throw bait can find themselves with a 19.08% chance to catch Chansey per encounter as opposed to just 10.28% with balls alone.

Closing notices

In Generation II , the sign outside the Safari Zone contains a notice about it being closed in that reads:

The WARDEN is traveling abroad. Therefore, the SAFARI ZONE is closed.

In HeartGold and SoulSilver , the sign informs that since the Safari Zone is closed, the facility houses Pal Park instead.

There's a notice here... The Safari Zone is closed. Instead, we have Pal Park.

Center Area

In the spin-off games, pokémon pinball.

In Pokémon Pinball , the Safari Zone appears on the Red and Blue tables; catchable Pokémon include Nidoran♀ , Nidoran♂ , Paras , Doduo , Grimer , Rhyhorn , Chansey , Scyther , Pinsir , and Tauros .

In the anime

Main series.

pokemon yellow safari zone walkthrough

The Safari Zone only appeared in the banned episode EP035 . Due to this episode's international ban outside of Asia, the Safari Zone has never appeared in the English dub , although it was mentioned in the preceding episodes The Flame Pokémon-Athon! and The Kangaskhan Kid .

In the anime, the Safari Zone is run by a gun-toting warden, Kaiser . Like in the games, Trainers are restricted to only thirty Safari Balls per challenge. It is explained that this is the result of an incident decades ago where a rumor of the extremely rare Pokémon Dratini being spotted in the Safari Zone caused countless Trainers to recklessly catch excessive amounts of Pokémon in the area and completely wreck it in the process.

Upon entering the Safari Zone, Ash and his friends encountered Team Rocket , who challenged them to a contest to see who could catch the most Pokémon. However, while Ash was busy catching Pokémon, Team Rocket forced Kaiser to reveal Dratini's location. Ash and his friends managed to stop Team Rocket's plan to detonate a bomb in Dratini's home lagoon and discovered that the Dratini which Kaiser had met decades earlier had evolved into Dragonair and now had its own child Dratini. Before leaving the Safari Zone, Ash sent the Pokémon he had caught, namely a herd of Tauros and nothing else, to Professor Oak's Laboratory .

The Safari Zone is also seen in an early trailer for the second movie , where it is experiencing a harsh blizzard thanks to the unstable weather patterns caused by the fighting between the legendary birds . The scene, like most scenes from initial Pokémon movie trailers, is never actually used in the movie.

Pokémon Origins

The Kanto Safari Zone appeared in File 4: Charizard , when Red was seen confronting Chansey in there. Initially, he had trouble choosing between throwing a rock or a bait, almost causing the Chansey to run away, but eventually, he managed to catch it and add its data to his Pokédex .

In the manga

Pokémon adventures.

pokemon yellow safari zone walkthrough

The Safari Zone appeared in Long Live the Nidoking! and A Hollow Victreebel , where Red visited it. Like all visitors, Red was forced to leave his Pokémon and Poké Balls to the entrance before starting his tour. Guided by two robotic Pidgey called Pidgebots , Red started a ride on a raft in a river running through the Safari Zone. When he noticed two Nidoking fighting over the love of a Nidoqueen , Red secretly pulled out a Poké Ball he had smuggled in and tried to catch one of the Nidoking with it. However, the ball missed the Nidoking and caught Nidoqueen instead. Enraged by this, the two Nidoking attacked Red's raft, destroying it and one of the Pidgebots.

While on the run, Red ended up getting caught by a group of Victreebel , who intended to eat him as a part of their nightly evolution ritual. However, thanks to his Poké Flute and a Poké Doll , Red managed to escape. Coming across one of the Nidoking from before again, Red caught one of the Victreebel and used it to weaken Nidoking enough for capture. The next morning, when Red was found by the Safari Zone officials, he was revealed to have caught a huge herd of Pokémon.

Pokémon Pocket Monsters

pokemon yellow safari zone walkthrough

Red and his Pokémon visited the Safari Zone in Rampage At The Safari Zone?! . Like many other places they visit, it ended up getting wrecked by Clefairy .

Pokémon Zensho

pokemon yellow safari zone walkthrough

The Safari Zone appeared in Fuchsia City , where Satoshi entered it. After saving a Ditto from a Tauros , Satoshi met Shigeru , who showed off all the Pokémon he had managed to catch at the Safari Zone. Soon after, Satoshi came across a Fisherman , who gave him a fishing rod. To the Fisherman's astonishment, Satoshi managed to reel in a rare Dratini , and asked for him to trade it for him. At first, Satoshi was reluctant, but when he noticed the Safari Zone Warden 's missing dentures inside one of the Fisherman's Poké Balls , he accepted the offer.

On his way to return the dentures, Satoshi was ambushed and challenged to a battle by Gym Leader Koga . Satoshi's Ditto transformed into a duplicate of Koga, resulting in his Weezing getting confused and self-destructing , earning Satoshi the Soul Badge .

pokemon yellow safari zone walkthrough

  • The background music is Evolution .
  • They are also the only areas where it is not possible to remove tall grass by using Cut . However, tall grass can be removed normally from these areas in Pokémon FireRed and LeafGreen .
  • In the Generation II games, there is some data for a beta Safari Zone in Fuchsia City , but it was ultimately unused.
  • Another reference to the aforementioned episode in Yellow may be the fact that Dragonair , which also appeared in EP035, is available in the Yellow Version, but not in the Red and Blue Versions.
  • In Generation I , a scientist in a house in the top-right corner of Area 2 states, " You can keep any item you find on the ground here. But, you'll run out of time if you try for all of them at once! ". However, so long as the player can use HM03 ( Surf ) as soon as they pick it up, it is actually possible to collect all possible items in the Safari Zone in one visit.
  • Although bait makes Pokémon harder to catch, an NPC in Area 4 says it makes them easier to catch.
  • In the Western Generation I games, though the player receives 30 Safari Balls, it is only possible to catch 25 Pokémon: 5 to fill the party and 20 to fill a Box . In the Japanese games, however, the Box capacity is 30 Pokémon.
  • As this doesn't happen in Red and Blue, the player will be unable to get HM03 (Surf) nor the Gold Teeth if they run out of money.

In other languages

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pokemon yellow safari zone walkthrough

IMAGES

  1. Pokemon Yellow Walkthrough [HD] Part 32

    pokemon yellow safari zone walkthrough

  2. Pokemon Yellow Walkthrough Part 20

    pokemon yellow safari zone walkthrough

  3. Pokemon Yellow Walkthrough part21

    pokemon yellow safari zone walkthrough

  4. Pokemon Yellow Version: Special Pikachu Edition Safari Zone Map Map for

    pokemon yellow safari zone walkthrough

  5. Pokemon Yellow

    pokemon yellow safari zone walkthrough

  6. In Pokemon Yellow. Where Is The Secret House In The Safari Zone

    pokemon yellow safari zone walkthrough

VIDEO

  1. Catching Dragonair in Pokemon Yellow Safari Zone

  2. Safari zone discount followed by free entry

  3. Pokémon Recharged Yellow

  4. Pokemon Red Blue Yellow Safari Zone All Items 12 Retroachievements

  5. Pokemon Emerald Walkthrough (2023) Part 26: Lillycove and The Safari Zone!

  6. pokemon yellow vc 19 safari zone

COMMENTS

  1. Safari Zone

    Area 3. In the entrance gatehouse to the Safari Zone, pay the requisite ₽500 to enter and receive 30 Safari Balls before heading inside the Safari Zone proper. In Yellow Version, if you bother the attendant here, he will allow you to enter the Safari Zone even if you don't have ₽500. Instead, he will take all your remaining money and give ...

  2. Yellow Walkthrough

    4th Area. The Safari Zone should be your next stop and you'll find yourself coming back quite a few times in order to catch all of the Pokémon inside. You'll find tons of items including the HM03 Surf and the Gold Teeth which need to be returned to the Warden. The Warden lives beside the fishing guru and will reward you with the HM04 Strength.

  3. Appendix:Yellow walkthrough/Section 10

    This is the Bulbapedia walkthrough for Pokémon Yellow. These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here. Contents. 1 Saffron City. 1.1 Mr. Psychic's house; ... Fuchsia City, Safari Zone:

  4. Appendix:Yellow walkthrough

    This is an in-depth walkthrough for Pokémon Yellow for the original Game Boy. These pages detail the original iteration, not Pokémon: Let's Go ... Route 18, Fuchsia City, Fuchsia Gym, Safari Zone: Part 12: Route 12, Route 13, Route 14, Route 15, Route 19, Route 20 (East), Seafoam Islands, Route 20 (West) Part 13: Cinnabar Island, Pokémon Lab ...

  5. Appendix:Yellow walkthrough/Section 11

    Entrance. Enter the safari and head to the northeast to reach the second area. Area 1. Climb onto the larger rocky ridge to the south and pick up the Carbos.Head west to reach several patches of tall grass, TM37 on the edge of a lake, and a Max Potion to the northwest. Collect the Full Restore near the rest house and take the northeast exit.. Area 2

  6. Pokemon Yellow Walkthrough (2022) Part 24: Safari Zone!

    Want to find me on the Nintendo Switch? Switch Friend Code SW-0460-8087-1529-----...

  7. Pokemon Yellow Walkthrough [HD] Part 32

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  8. Pokemon Yellow

    Pokemon Yellow - Walkthrough: Part 29 - SAFARI ZONE #1In this episode we go into the Safari Zone and catch a bunch or rare Pokemon. that's about it! Links to...

  9. Pokémon Yellow

    Pokémon Yellow: Special Pikachu Edition is the fourth game in the Pokémon video game series in Japan, and the third in the rest of the world. It was released on the Nintendo Game Boy and features Super Game Boy and Game Boy Color enhancements. The game was released in Japan on September 12, 1998 and was simply known as Pocket Monsters Pikachu.

  10. Appendix:Yellow walkthrough/Section 12

    This is the Bulbapedia walkthrough for Pokémon Yellow. These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. ... Route 16, Route 17, Route 18, Fuchsia City, Safari Zone: Yellow walkthrough: Cinnabar Island, Cinnabar Gym, Route 21 ...

  11. How To Get HM03 Surf in Pokémon Yellow

    Getting HM03 Surf (Step-by-Step) Starting from the Fuchsia City Pokémon Center, head northeast. Standing in front of the Fuchsia City Pokémon Center. Then head east past the old man. Standing just above the Fuchsia City Pokémon Center. At the end of the path, head north. Standing near an NPC and a Pokémon sprite.

  12. Safari Zone

    Description Of Safari Zone: The Safari Zone is a wildlife preserve found in Fuchsia City, and a place to go where players can go to catch many different Pokemon. Some of these Pokemon are found thoughout the game, but a few species can only be found here. Bait can please a Safari Pokemon as a rock will anger it, both, surprisingly, make them ...

  13. Pokemon Yellow Walkthrough Part 20

    In this episode, we have an adventure through the Safari Zone to obtain our HM Surf (and get HM Strength from the Warden after returning his Gold Teeth). Als...

  14. Pokémon Yellow/Table of Contents

    From StrategyWiki, the video game walkthrough and strategy guide wiki < Pokémon Yellow

  15. Pokemon Yellow

    Pokemon Yellow - Walkthrough: Part 30 - SAFARI ZONE #2In this episode we continue roaming the Safari Zone for more rare Pokemon and we catch 'em all!Links to...

  16. Pokémon Yellow Stops The Safari Zone From Breaking The Game

    Published Sep 16, 2022. Pokémon Yellow changed how the Safari Zone worked, in order to stop players from locking themselves out of progression. On the surface, it may seem as if Pokémon Yellow only made minimal changes to the gameplay and story of the Gen 1 Pokémon games, yet it actually contained changes that most people wouldn't notice but ...

  17. Pokémon Red and Blue/Safari Zone

    Area 1[ edit] Safari Zone - Area 1. In Area 1, the Poké Ball on the ledge contains a Carbos. To the left of the house nearby, you will find a Full Restore. On the patch of ground that extends into the lake, a TM 37 can be found in the grass. And close to the entrance to Area 2 there's a Max Potion on the ground. Red.

  18. Pokemon Yellow Walkthrough

    Pokemon Yellow Walkthrough - Safari Zone in Fuschia City. How to get Gold Teeth, Strength, Surf, HM in Warden's House and Safari

  19. Kanto Safari Zone

    The Kanto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve in Kanto that Trainers can enter to catch wild Pokémon. It is owned by Baoba.. For $ 500, the player can play the Safari Game (Japanese: サファリゲーム Safari Game) and receive 30 Safari Balls.Trainers are limited to 500 R B Y /600 FR LG steps in the Safari Zone before the Game is over.

  20. Yellow Walkthrough

    Well, now you can Surf down it to the Power Plant. Be sure to collect all of the items inside, some of them turn out to be Voltorb's evolved form Electrode! You'll encounter Zapdos when you reach the end of the Power Plant. Make sure you have plenty of Great and Ultra balls when you are ready to fight him. Most of all, be sure to save your game ...

  21. Cheats and Secrets

    This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Pokemon Red, Blue and Yellow Versions for Game Boy. They also might apply to later versions of Pokemon Red ...

  22. Pokemon Yellow Episode 20

    In this episode we explore the Safari Zone and get rekt.Subscribe to PIMPNITE http://bit.ly/PIMPSubscribeBecome a Patreon here http://bit.ly/PIMPPatreo...