Spock's Entire Backstory Explained

Leonard Nimoy as Spock in Star Trek

When it comes to Star Trek laymen, Captain James T. Kirk gets all the love. But die-hard Trekkies are all about Spock. 

Where Kirk was a space-faring brawler with a galactically large libido, Spock was a character after the typical nerd's own heart. The half-Vulcan Starfleet officer could disable an opponent with a well-placed pinch, but he was much more likely to use deductive reasoning and logic to sort out his problems. Couple that fan favorite with Leonard Nimoy's incredible gift for conveying the emotions of a pathologically logical outsider, and it's no wonder that Spock has endured for as long as the fictional universe itself. 

The constant allure of Trek and each generation's desire to return to Starfleet's endless story-generating capabilities means there are always greenhorns and redshirts coming to Trek for the first time. With decades of lore to digest, getting a grip on a character like Spock can be difficult. So, we've put together a bit of a primer on a character who's lived long and prospered throughout Trek 's many incarnations.

To understand Spock, you've got to understand Vulcans

When any newcomer first starts watching Star Trek , their first question is probably, "Why does Spock look like that?"

Well, Spock is half-human, half-Vulcan, and he was born on the planet Vulcan (pictured) in the 23rd century. The Vulcans, along with the humans of Earth, are one of the four founding groups of the United Federation of Planets, so Spock grew up in a civilization under the sway of this intergalactic government. His mother was a human schoolteacher who came from Earth and lived on Vulcan with Spock's father, Sarek. The couple met and fell in love while Sarek was performing his duties as a Vulcan ambassador to the Federation. With both parents dedicated to the public good, Spock's eventual career path as a space-traveling peacekeeper for the Federation makes a good bit of sense, though that decision was far off from Spock's early years in the city of ShiKahr. In fact, given how poorly he was treated as a young boy, it's a wonder the drive for civil service survived.   

As a child, Spock was an outsider

Spock had an incredibly difficult time in his childhood , being roundly mocked and ridiculed for his half-human heritage on the almost entirely homogeneous planet of Vulcan. The Vulcan children around him liked to provoke him and then ridicule him for responding emotionally, a faux pas in the logic-based society of Vulcan. Spock's father had a full-blooded Vulcan son named Sybok, and Sarek initially looked at his half-human son with barely disguised revulsion. Through considerable effort, Spock would come to suppress his emotions in the Vulcan way, while his fully Vulcan half-brother would become a revolutionary against the cold logic of his people, due to a deep-seated belief in the concept of Heaven. 

Becoming his indefatigably logical self took time and work, however, and Vulcan schoolchildren were more than willing to make his job harder. As if that wasn't enough, Spock suffered from dyslexia. He inherited the condition from his mother's side of the family, and she worked extensively with Spock to teach him how to read and avoid further stigmatization. 

Spock proved himself as a young boy

Spock didn't take long to reach his limit. He was unusually emotional for a Vulcan, and the insistent prodding only made it worse. As such, Spock had a chip on his shoulder from a very early age, hoping to prove his doubters wrong and fully belong in Vulcan society. Vulcan's harsh code of logical living and extreme belief in problem-solving permeated every aspect of their society, including their rituals that marked the beginning of adulthood. 

For example, every young Vulcan had to go through the kahs-wan , a ritual that required young Vulcans to live in the desert for ten days without food, water, or weapons. The Vulcans believed that such self-reliance was a bulwark against getting too soft and that it provided a connection to the planet's ancient warrior past. Spock took the test for the first time at the age of seven, pushed to get it over with due to his treatment by full Vulcans. But he very nearly died in an attack by a large mountain lion, only being saved by his pet I-Chaya . His companion animal was badly mauled by the beast's venomous claws, and Spock had to decide whether to fight to save it or let it die. 

Given the agony that I-Chaya was feeling, Spock felt that he should let his friend die, though it caused him great pain. At that moment, Spock dedicated himself to the Vulcan way of thinking. He would follow the teachings of the Vulcan philosopher Surak, who preached logic and emotional control as the foundation of a life well-lived.

How Vulcans adopted logic and reason

In spite of their mistreatment of a young and moody Spock, Vulcans weren't always so dedicated to reason. Much like Earth, they spent centuries at war with one another. They developed atomic weapons around the time of 300 AD , and war threatened all life on their planet. In this time, the philosopher Surak created a monastery in the Vulcan desert and began teaching that all the world's ills were due to a failure to suppress emotion and think logically. His followers began to spread his message throughout Vulcan where it was met with open hostility from certain groups. Yet another war raged between adherents of Surak's logic-first worldview and people who believed in the rule of emotion. An atomic blast in one of these wars killed the philosopher, turning him into a martyr. 

Eventually, the logicians won out, with holdouts leaving Vulcan to go and found the Romulan Empire , a noted enemy of the Federation throughout Star Trek 's run. Other Vulcans became nomads who took a heretical stance toward Surak's teachings that would eventually line up with Spock's life. They felt that controlling emotion didn't mean outright suppression but rather allowing yourself to feel and then tamping it down. 

Spock's complicated relationship with his sister

Centuries after the logic-based "Time of Awakening," the emotions of early Vulcans had been largely forgotten. This led Spock's own father to view his son's weakness for the illogical with contempt. And though he did his best to hide it, it was clear from Spock's actions that he could tell how his father thought of him. He would act out even after taking his test of maturity, disappearing into the wilderness for days at a time without telling his father where he went. 

Around the same time, his family adopted a fully human daughter after two visiting scientists died on Vulcan. The curiously named Michael Burnham came to live with them, and Spock instantly felt attached to this new outsider. He followed the older girl around, even as her presence on the planet stirred up danger. Extremist believers in Vulcan philosophies began to target Burnham, and she tried to run away so that her new family wouldn't be harmed in any planned attack. 

While trying to find her, Spock was visited by a spirit he called "the Red Angel," which told him where to find Burnham. This inexplicable paranormal event would have a lasting impact on Spock, as it fell outside of the realm of his logical beliefs and still accurately led to Burnham. However, when Spock found his sister, Michael deliberately insulted him, taking aim at his most vulnerable attributes in order to keep him away from her and out of danger. Their relationship never recovered. 

A momentous decision and a dysfunctional family

Spock's relationship with his father became even more strained after Michael graduated from the Vulcan Science Academy. She attempted to join Vulcan's analogue to Starfleet, the Vulcan Expeditionary Group (VEG), and caused a minor scandal. No non-Vulcan had ever served, but out of respect for Spock's father, the VEG brass let the decision rest with him. However, if they allowed Burnham in, she would be the only member of his family to serve in the VEG. So, Sarek had to choose between a place for Spock or his adopted human daughter. 

He chose Spock. 

Unfortunately, his son didn't want to be a member of the VEG. He declined in order to attend Starfleet Academy on Earth, hoping to become a scientist on a Federation space vessel. Squandering the honor that his father set aside for him broke their already tense relationship, and neither man spoke to the other for 18 years. 

Spock winds up on the Enterprise

Spock left the Starfleet Academy as a distinguished student of computers, and he was assigned to the Enterprise under its then-commander Christopher Pike. Spock served the commander well, helping to get him off of the planet Talos IV after their landing party was attacked by the freaky looking Talosians. And even though he'd suffered a leg injury in a previous mission, Spock managed to help a captured Commander Pike and the rest of the landing party back on to the Enterprise . 

Interestingly, the Talosians made use of a weapon that tricked their adversaries via projected visions. While the cool and calm Spock made no mention of it to his shipmates, he believed that they might be the same species as the Red Angel that he'd encountered as a child. Along with Pike, he filed a report that urged the rest of the Federation to steer clear of the Talosians ... while personally noting that he would return. 

The time he 'turned' on Starfleet

Spock took a vacation from Starfleet at the end of a war between the Klingons and the Federation. He'd been on duty for five straight years at the time, but rather than return home to Vulcan, the science officer opted for a bit more research. The encounter on Talos had been gnawing at his brain, and he had to know if they were the source of his seemingly illogical visions. Against the Federation's own orders, he personally went to Talosian space. 

He came across a " Red Angel " and found out that they were merely advanced humanoids wearing suits whose technology was beyond current comprehension. He attempted a Vulcan mind-meld with the advanced alien and saw visions of the destruction of all major Federation planets in the future. The super-advanced humans he thought were angels had moved beyond experiencing time in a linear fashion, and the effect on Spock broke him mentally. 

His logical and ordered brain couldn't deal with the jumble of non-linear time. He had enough composure to check himself into a psychiatric hospital, but he awoke in a confused state and knocked his doctors unconscious with a Vulcan nerve pinch. The attack on Federation doctors made Spock a criminal, and Starfleet began tracking him down. He hid out on Vulcan, being protected by his mother as his condition worsened. 

Spock returns to the fold

After hiding out on Vulcan, Spock was barely cognizant and just kept repeating a jumble of numbers and several tenets of Surek's logical principles. Eventually, his family realized he was spouting the coordinates of Talos IV but in a disordered way due to his dyslexia. They took Spock there and convinced the Talosians to heal him. In order to keep him from snapping back into the experience of non-linear time, all members of the Enterprise were banned from ever mentioning the name of his sister.

Spock continued to serve on the Enterprise , getting in over 11 years of experience on the bridge of the famed ship. He stayed on even after Commander Pike was promoted, and Spock became an officer under Captain James T. Kirk. In fact, the Vulcan was on board the Enterprise when they became the first Federation members to encounter Romulans in over 100 years. Because of Romulans' shared history with the Vulcans, Spock looked considerably similar to the hostile aliens. At least one Starfleet officer believed that Spock might be an enemy agent, but his continued exemplary service and selflessness put these fears to rest. 

Kidnapping Pike

Spock became a fugitive one more time during his service to Starfleet. He was attempting to help his former captain live out his best possible life on the world that caused them both so much trouble. See, Commander Pike had been permanently disabled, left in a semi-vegetative state in a body-encompassing wheelchair that only allowed him to communicate via beeping. But because of the Talosian ability to create false realities, Spock believed he could give Pike a full life by taking him to the planet and allowing them to create an illusion for him. 

Unfortunately, visiting Talos IV was entirely forbidden for Federation members. So, Spock kidnapped Pike and took control of the Enterprise , piloting the stolen ship toward an illegal visit. Though his actions were criminal, Spock was able to convince Kirk to allow the transport of Pike. The former commander was beamed down to the planet to live out his life in a peaceful vision, and the charges against Spock were dropped.

Spock almost became a monk

At the end of another five-year stint on the Enterprise , Spock felt himself fraying at the edges. He'd moved far from his belief in logic, and now, he believed he should return to Vulcan to live the life of a Surakian monk. He retired from Starfleet and joined a monastic order to complete a revered process on Vulcan known as kolinahr . It was a years-long training that was meant to purge adherents of all emotion to reach a state of pure logic. 

Spock had completed most of the stages of the process, only to fall just short of the final level of logical enlightenment. See, just as he was about to reach his final plane of logic, he detected an impossibly powerful threat in the galaxy and reacted to it emotionally. As his attempt to achieve kolinahr was ruined, he felt that the Federation was in grave danger and returned to Starfleet. 

Spock's feelings were correct. The Earth was facing down the possibility of being destroyed by the V'ger, a life form the size of Earth's entire orbit, capable of generating more power than thousands of starships. With Spock's help, the Enterprise crew discovered that V'ger was an extremely advanced creature built around a Voyager space probe that was attempting to establish contact with humanity. Starfleet captain Will Decker sacrificed himself to meld with V'ger and keep it from destroying Earth in its attempts. As a result, the creation evolved into a higher plane of existence and disappeared. 

Spock makes the ultimate sacrifice

After the whole incident with V'ger, Spock was promoted to captain, and he became a professor for Starfleet. He trained prospective cadets on a decommissioned version of the Enterprise . This peaceful life of running simulations and keeping young would-be officers in line was agreeable to Spock, but his old buddy, James Kirk, chafed at the idea of being away from the frontier. And right about then, that's when things started to get exciting.

During a routine training run with Starfleet cadets, the Enterprise was set upon by an old rival. Khan Noonien Singh, a genetically enhanced ex-dictator, had broken free of his space exile. The former prince of a centuries-old regime on Earth that believed in eugenics, Khan was a superhuman with incredible cunning and strength. He hoped to use a machine that could terraform an entire planet to forcefully create a new home for himself and his abandoned soldiers, and he also hoped to kill his arch-enemy, Kirk.

However, as the two enemies were facing off, Spock ceded control of the Enterprise to Kirk and ultimately gave his life to save the ship in the course of their battle with Khan. He exposed himself to a deadly level of radiation to work on the vessel and keep it from imploding, with his irradiated corpse being inadvertently launched onto a newly formed planet that resulted from the terraforming machine's explosion. 

The Vulcan becomes a space diplomat

After the terraforming machine was destroyed, its life-forming waves soaked a nearby planet, which, luckily, is where Spock's body ended up. As a result, Spock was brought back to life, though he lost a lot of his memories and intellect. He trained quickly to get himself back to the level of an experienced officer and eventually became a diplomat for Federation interests. Though Vulcans were logical and rule-followers by nature, Spock frequently leaned toward his human side. He used his advanced reasoning abilities and his willingness to flaunt the rules to broker deals between the Federation and its greatest enemies. 

During his time as a representative of the Federation, he created treaties between the United Federation of Planets and the Klingons. At the time, the Federation believed that they couldn't overcome their differences with the Klingons, assuming the warrior race was too violent to become an ally. However, Spock was able to push for a truce and end two centuries of conflict between the two empires. He also attempted to create peace between the Romulans and Vulcans, doing so entirely in secret and without Federation backing. He was unsuccessful. 

The death of Spock

Spock died of natural causes in the year 2263. Of course, his life was anything but normal, due to various deaths, wormhole-assisted time travel, and alternate realities. After all, the original Spock was born in 2230, died in 2285, was revived, and eventually died in an alternate reality 161 years after he was born. And how did he wind up there? Well, Spock attempted to stop the Romulan sun from exploding with the help of "red matter," but he failed. As a result, the sun obliterated the Romulan homeworld and created a black hole, sucking up both Spock and his Romulan enemy, Nero.

The two were sent back in time, thus creating a parallel dimension known as the Kelvin Timeline . Here, Prime Spock helped his younger Kelvin counterpart defeat Nero and deal with a new version of Khan Noonien Singh. But all good things — including good Vulcans — must come to an end, and Spock eventually passed away in this alternate timeline. Still, the character continually pops up in new installments in the Star Trek  franchise . It's likely that Spock will be around as long as we continue to make Star Trek properties. Though he'd hate it, we're too emotionally attached to let him go. 

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Published Feb 23, 2011

Remembering Majel Barrett-Roddenberry

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Majel Leigh Hudec – better known as Majel Barrett-Roddenberry , the First Lady of Star Trek – was born on this day in 1932, in Columbus, Ohio. Though she succumbed to cancer in December, 2008, at the age of 76, Barrett-Roddenberry lives on in the hearts of Trek fans worldwide and can still be seen (as Number One , Nurse Christine Chapel or Lwaxana Troi ) and/or heard (as the voice of ship computers) in episodes of TOS, TAS, TNG, DS9, Voyager, Enterprise (yes, she did a couple of episodes), as well as an array of Trek videogames and most of the Trek feature films, including Star Trek (2009) .

Longtime fans know Barrett-Roddenberry’s story, but newcomers may not. Number One appeared in the original TOS pilot, but network powers-that-be nixed the idea of a female second-in-command. Barrett-Roddenberry ultimately settled for the recurring role of Chapel, a nurse with genuine (and unrequited) feelings for Spock . The role never amounted to much, sadly, and her appearances petered out, though she did reprise the part, as Dr. Chapel, in The Motion Picture and The Voyage Home . For the entire run of TOS, though not every episode, she provided the voice of the Enterprise computer. Even better, she won the heart of Gene Roddenberry , whom she married on August 6, 1969, after having met him several years earlier, in 1963, when she acted on his show at the time, The Lieutenant. The couple had one son, Eugene “Rod” Roddenberry, and remained married until Gene’s death in 1991.

Barrett-Roddenberry actually made a far bigger mark later on in the Trek saga. She took the role of TNG’s Lwaxana Troi, the opinionated, feisty, haughty, eccentric and larger-than-life mother of Deanna Troi , and made it her own. More often than not, Barrett-Roddenberry mined the character, a Betazoid ambassador, for laughs, but she also played the character’s occasional dramatic scenes to tremendous effect. She appeared a couple of times as Lwaxana on DS9 as well, and even co-wrote the story for a Lwaxana-centric hour of the show, “ The Muse .”

Following her husband’s death, Barrett-Roddenberry set about keeping both the Roddenberry and Star Trek flags flying high. She continued to appear in Trek projects. She was a stalwart on the convention circuit. She ran Lincoln Enterprises, which sold Star Trek memorabilia. And she executive produced two television shows based on ideas Roddenberry left behind. Those series were Earth: Final Conflict and Gene Roddenberry's Andromeda, both of which ran for five seasons in first-run syndication. Barrett-Roddenberry took on a supporting role in Earth: Final Conflict, a character named Dr. Belman.

By her mid-70s, Barrett-Roddenberry had elected to withdraw from acting and producing. Intent to just “relax,” as she put it to Star Trek Magazine in a 2008 interview, she spent time with family and friends and continued to attend a convention or two a year. Little more than 10 days before her death, though, Barrett-Roddenberry settled behind a microphone one last time to provide the Enterprise computer voice for the Star Trek feature directed by J.J. Abrams . Though he already had Leonard Nimoy on hand to literally pass the torch to a fresh group of actors and filmmakers, Abrams understood the importance of Barrett-Roddenberry’s involvement and her very public blessing of the project. Star Trek (2009) is dedicated to her and to Gene, and right after she lost a short, private battle against leukemia, Abrams released the following statement: “I will never forget meeting Majel on the set,” he said. “She was elegant, kind, and had a wonderful sense of humor. She was also incredibly supportive, and spoke beautifully of her memories of Star Trek and her late husband. She will be immortalized by her life’s work, including, I feel lucky and honored to say, her performance in the latest chapter in the Star Trek saga. We will all miss her.”

And we all still do.

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Walter Koenig, Leonard Nimoy, William Shatner, James Doohan, DeForest Kelley, George Takei, and Nichelle Nichols in Star Trek (1966)

In the 23rd Century, Captain James T. Kirk and the crew of the U.S.S. Enterprise explore the galaxy and defend the United Federation of Planets. In the 23rd Century, Captain James T. Kirk and the crew of the U.S.S. Enterprise explore the galaxy and defend the United Federation of Planets. In the 23rd Century, Captain James T. Kirk and the crew of the U.S.S. Enterprise explore the galaxy and defend the United Federation of Planets.

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Dr. McCoy : "He's dead, Jim."

  • Crazy credits On some episodes, the closing credits show a still that is actually from the Star Trek blooper reel. It is a close-up of stunt man Bill Blackburn who played an android in Return to Tomorrow (1968) , removing his latex make up. In the reel, He is shown taking it off, while an off-screen voice says "You wanted show business, you got it!"
  • Alternate versions In 2006, CBS went back to the archives and created HD prints of every episode of the show. In addition to the new video transfer, they re-did all of the model shots and some matte paintings using CGI effects, and re-recorded the original theme song to clean it up. These "Enhanced" versions of the episodes aired on syndication and have been released on DVD and Blu-Ray.
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Calladice’s FAQ Birth of the Federation: A Strategy Guide

This work was composed by Calladice and credit for its production should go to him alone.  I hope that you enjoy this great guide!

Sun Tzu ‘The art of war’

This guide contains two parts.

Part One is intended for the beginner or inexperienced player and deals exclusively with playing the computer AI (Artificial intelligence) as a single game. I have designed it to familiarise the novice with aspects of the game that can seem overwhelming. If practiced and absorbed, the single-player game should easily and decisively win every time. Ships that I recommend and certain strategies that work well against the AI are not necessarily the ideal choice when playing online against human opponents. For players not completely familiar with the game, however, this is the place to start. If you can’t beat the AI time and time again without even breaking sweat then there is virtually no point in trying your luck with multiplay against other gamers, you will just be wiped out. When you’re confident that you can defeat the AI as any empire on any setting then you are ready to read Part Two.

Part Two is for highly experienced or expert single gamers looking to expand into multiplay. This section will have little meaning or reference for the novice as I’ll assume that anyone reading this far already knows the game like the back of their hand. In this section I will cover advanced strategies, maximisation tips/tricks and various scenarios. The dynamic here is very different and will only really benefit the fluent player.

I know that the temptation for a beginner might be to flick to this section but trust me, without the basic skills needed to build and nurture colonies, manage the morale/members of your empire and deal with a hundred other aspects of the game fluidly you will be out of your depth. Even mediocre online players see the AI as an easily defeated inconvenience and if you haven’t reached that stage you’ll be easy meat on the zone.

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The Basic Single-Player Game

1. Overview 2. Parameters 3. Players 4. Objectives 5. Ships 6. Morale 7. Intelligence 8. Training 9. Research 10. Diplomacy 11. War ( Defending systems , Attacking systems , Combat ) 12. Systems management and structures 13. Random events 14. The Endgame ( Scanners , War of attrition , Raiding , Blitzkrieg ) 15. Miscellaneous

Botf is essentially a strategy game, based around micro-management, diplomacy and battle tactics. The single player game has two modes, domination and vendetta. Domination requires the player to control over 75% of the galaxy alone or 50% as part of an alliance, vendetta requires you to eliminate your two natural rivals in the galaxy.

The parameters of the game can be set by the player with difficulty levels, technological levels and galaxy size/type all optional, The greater part of this section will deal with the parameters set to a large irregular galaxy, victory conditions set to “domination,” minor race set to “many” with all competing empires at an “advanced” technological stage and the difficulty set to impossible.

The most difficult game to play is all players at “early” with no minor races. I’ll explain this later. Once you have cracked the “advanced” technological game you will be much better equipped to play the harder scenarios. Thus, mostly this section is for the “advanced” single-player game.

You can choose to play as one of the five major empires in the galaxy. If running around declaring war on everything alive floats your boat then try the Klingons. If you enjoy diplomacy, self-righteousness and loads of research (which is rewarded, believe me) then play the Federation. If you get a kick out of sending teams of spies and saboteurs to bomb murder and maim rivals then the Romulans or Cardassians are for you and if you get really excited about a big wad of cash then I suggest throwing your lot in with the Ferengi. Each empire has a different style design theme and way of playing. Some empires are harder to play than others. The easiest to win on all fronts in the single game is the Romulans followed in order by the Federation, Klingons, Cardassians and finally the Ferengi. The last two can be a bit of a challenge and I would suggest starting with one of the easier empires until you learn the ropes.

You begin with control of three star systems – one your home system, the other two advanced colonies. Scattered throughout the galaxy are many different worlds, some inhabited, some ripe for the picking. Your objective is to populate and control as many of these systems by whatever means possible until you dominate the galaxy and everyone kisses your ass.

The only way to win the game without cheating is to have a healthy economy. The more cold hard cash you’ve got, the more you can arm yourself. This is completely consistent with history – just ask Napoleon or Hitler. Without heavy industry, there’s no cash. With no cash, there are no fleets and no armies. No armies? No win! So it all comes down to cash in the end (as always).

How do I make loads of cash?

Simple. Each system you control within your empire has a population (measured in millions) who you can assign to five main areas of endeavour. These are:

Food Production : If you’re not running enough farms to support the population’s hamburger joints then they starve. Dead people = no cash.

Industry : Not enough people slaving away in the factories? = no cash.

Energy : Not enough people working in energy? = failing planetary defences, unpowered shipyards, special intelligence, research and food structures = no cash.

Intelligence : Not enough CIA types spooking around the galaxy? A lot of unemployed Odos? = bad internal security = enemy agents bombing all your hard work and stealing all your cash.

Research : Not enough eggheads blowing things up in the lab = no access to improved ships, industrial, espionage, food structures …cash.

So, the more systems, the more people. The more people, the more work you can give them. The more work, the more cash. The more cash, the more ships. The more ships, the more win. Remember, God is on the side of the big battalions or in the words of the Grand Nagus, ‘More is good, all is better.’

How do I acquire more planetary systems?

Simple. In any system with a shipyard you build a colony ship (you actually start the game with one in your home system). You then send this to a suitable uninhabited system and order it to terraform the planets there until all are class M (habitable for organic life). You then order the ship to colonise the system. Voila! New colony = more population = ultimately, more cash.

Which systems should I target for colonisation?

Ultimately, all you can. However, especially in the early stages of the game, it pays to be a little more strategic and grab the juiciest systems you can first. These are:

  • The largest systems with the fastest rates of population growth
  • Large systems with arctic, barren, oceanic and terran planets (more on this later)
  • (With random events ‘on’) Any system where the star is not a red giant
  • Any system with dilithium

Which systems should I not waste my colony ships on?

Any small volcanic or jungle system. You can mop these up later in the game when you loll at the pinnacle of a large corrupt empire larging it with your Dominion buddies.

So, at the beginning of the game I should build a fleet of colony ships and rush around the galaxy spreading my people hither and thither to win, yes?

Ha ha ha. Just try it and see how far your little peace fleet gets when the Klingon High Council decides you’re getting too big for your boots or the Cardassians smell a weakness in your defences. Which leads us to:

“The general who understands how to employ troops is the minister of the people's fate and arbiter of the nation's destiny.“ Ships have many, many uses and there are many different types and classes of starship. All of these can be a little confusing so I shall concentrate on the main classes of starship available when your scientists and engineers have built the best they can. For the realistic purposes of the game I shall concentrate on eight different types that have similar uses and capabilities.

Colony Ships . For colonisation and terraforming.

All much of a muchness, these. They loaf through space at one sector a turn speed. They terraform and colonise and then they vanish. In any encounter with a hostile warship the pilgrim fathers are apt to become space dust. Their orders should always be set at ‘avoid.’ The best chance they have is to keep a low profile. If you really want them to reach their destination then they need an armed escort. The (sort of) exception is the lightly armed Klingon colony transport. If embroiled in battle all colony ships should be given the order to retreat. They might survive the encounter if shields and armour hold.

Scouts . For exploration and reconnaissance.

Lightly armoured and armed, generally crap in combat, these ships are far more important than you might suppose. Firstly, they have a much greater range than other ships allowing them to scout out future territories and minor races to exploit, and more importantly, they act as a mobile scanner allowing you to monitor enemy movements in space of which you would otherwise remain ignorant. Can’t be bothered with that? Wait till your newly colonised gloriously dilithium rich territory light years from home is brutally taken out of the blue by a humungous Ferengi army that materialises out of nowhere or your nice little task force boldly blunders into an innocuous little sector containing the entire skulking Romulan fleet who break out the romulan ale and fart over the debris of your finest. Well I’ve got news for you Admiral, the chances of being rudely surprised are greatly reduced if you have these little spies buzzing around your borders. They do have one other use in combat which often makes them the first target in any big clash, they give a full scan of opposing ships capabilities and crew experience levels. This could influence your decision about fight or flight. In most combat situations they should be given the ‘retreat’ order and in general should be set to ‘avoid’.

The best scouts belong to the Klingons and Romulans. Both can cloak. The Klingon ship is speedier with a galactic speed of 3. The Romulan model is more agile in combat and with a highly trained crew can outfight many warships. The others aren’t up to much.

Destroyers . For raiding strikes or border patrols.

The destroyer is the basic foot soldier of any given task force but not all destroyers are the same, not by a long way. In only two empires is it worthwhile building destroyers:

Not worth it:

Secondary Escorts . (Heavy destroyers and equivalents) For attack, defence and escort duty.

These ships are the ones you need for a powerful fleet, at least until your research bears fruit and you get to play with the really big guns. Generally fast and fairly agile with weaponry and armour to match. From best to worst:

Strike Cruisers . For planetary assault.

I have to admit that I’ve always found these ships to be a bit of a waste of time. They are all slow, not very well armoured and take loads of tactical segments to turn in combat; easy prey to agile destroyers after the initial assault. Once when playing the Ferengi, I was involved in combat with a surprise attack on the Romulans. The ensuing battle was the closest call I’ve ever had in the game. The Romulans rattled off their deadly cloaked first strike taking out several of my raiders and damaging several others, I did my standard Ferengi battle plan (excellent for such agile ships): a charge followed by an evade dispersal. The Warbirds bit the dust as did most of my Raiders. The end two turns resulted in two Romulan strike cruisers with shields at full strength and of my fleet, a single raider, badly damaged. If I were facing them I’d have been mashed potatoes but after an evade manoeuvre, my Raider, one phaser blast from oblivion, found itself directly behind and above the strike ships. The raider took them both out as they flailed around trying to turn and limped home to tell the tale.

Moral: The computer seems to enjoy building fleets of strike cruisers but I never bother. They’re supposed to be good for planetary assault but I’ve never noticed any difference against planetary defences from other large armoured ships. At best cannon fodder for attacking a heavily protected system when you don’t want to lose experienced crews and at worst a needless drain on your resources. The best ship in the class is probably the Romulan model because it cloaks.

Top Command ships : For command and control.

All the following ships represent the pinnacle of design and technology in their empires and are all really as good as each other, hence they are in no particular order. Don’t think however that to be effective in combat you should build loads of these. Not so. Sometimes they can be a liability. They are expensive to run, are usually the first target in any encounter, don’t really seem to give better co-ordination to smaller ships in an assault and are usually sitting ducks in a flyby. They do have some good points though. As escorts for fleets of troops they can draw enough fire to allow the other ships to escape. As guardians of a starbase their extended range weaponry is very effective, ditto as expendable support for fleets of heavies, drawing enough fire to enable the heavies to finish the job. Expect to lose them constantly in big battles.

Principal Heavy Destroyers/Escorts .

I have saved this category until last because it is the most important in the game. The reason the computer AI isn’t really up to much is because it very rarely builds many of these ships and one or two of them are awesome. Once your research allows you to build fleets of these the endgame is in sight. This time the order is from worst to best.

At a galactic speed of 4 the Defiant slices through space like a scythe, outpacing everything except the swiftest Ferengi raider. In combat it is virtually unbeatable with armour, shields and weaponry better than most command vessels and agility like a Romulan Scout. A cloaked Romulan Battle Cruiser and Starbase? Child’s play for two Defiants. Seven Defiants against a Ferengi force of 50 command ships and 100 fast attack? 125 floating Ferengi shipwrecks with six escorts scanning the debris for survivors (my personal kill record). And possibly the most astounding victory of them all: a single elite rated Defiant against 15 Ferengi command and 50 fast attack. After an amazing battle, the Defiant destroyed all but 20 of the attack ships who were lucky to retreat.

Try not to get too cocky though. There are a couple of ships that could piss on your parade if you take too many chances, the Klingon Attack Cruiser 2 among them. The best method of using the escort’s extraordinary capabilities is by charge, strafe and evade, twisting in space while firing its numerous lethal phaser arrays, its powerful shields easily absorbing any lucky hits, demolishing multiple enemy vessels in a single tactical turn. Designed to fight the Borg, this beautifully sculpted viper means destruction for anything that challenges it. I thought Federation ships were dull until I built these.

Troop Transports, Outposts and Starbases .

Troops are good. You should be building troop transports fairly frequently, their purpose is twofold.

They build outposts and Starbases.

An outpost allows you to extend the range of your ships, doubles as a repair facility for damaged ships, stakes out territory and provides a small measure of defence. As soon as possible you should convert them to Starbases which have a vastly greater defensive capability. Simply give the transport the order to build outpost (preferably several transports deployed together) and when finished instruct to build Starbase. The more ships engaged in this, the faster the construction. Stick a powerful command ship in there as a guardian and Bob’s your uncle! An outpost is easily destroyed but the power of a Starbase can be immense, I took out an entire Cardassian fleet with a Federation Starbase once. Get building.

They attack enemy systems (if war has been declared) and either liberate subjugated systems – should you feel generous – or steam down and do a bit of subjugating themselves. As a rule of thumb I would check the system’s ground defence capability and assign at least one transport to the attack per 100 units of ground defence. Even that would be touch and go. The more troops, the better the chances.

Troop ships should all be escorted if they are to survive. The best ones and the fastest are the Ferengi and Klingon ships. Both have a speed of 2 and the Klingons are armed (lightly). The others are all slow and defenceless.

Minor race ships .

Several races build their own ships nearly all of these can be acquired when they become members of your empire. In general (in the “advanced” game) they are slow and useless and best scrapped (look in the ships order list and select ‘scrap’ – the computer will give you some cash). The exception – if you don’t have access to cloaking technology – is the Yridian scout which is quite fast, agile, surprisingly competent in battle and can cloak.

If you are interested in ship’s specifications, description and the technological level need to build them go into research, then objects then ships.

Strategic Overview

Every empire has its strengths and weaknesses and these should be taken into account if you want a satisfying victory. The main characteristics and areas of concern are listed below.

“A speedy victory is the main object in war. If this is long in coming, weapons are blunted and morale depressed.” Only the most naïve player would consider this unimportant. The morale of citizens within your empire can make a huge difference to production and, if ignored and neglected, can result in the loss of colonies and member states as they declare independence and/or switch allegiance.

How do I increase general morale within my empire?

4 basic methods:

  • Acquire colonies or member states
  • Build ‘morale boosting’ structures
  • Run emergency morale programmes

Morale levels run from Fanatic, Loyal, Pleased, Content, Apathetic, Disgruntled, Defiant and Rebellious. At ‘Fanatic,’ your population is like the Germans in 1938: hugely confident, industrious and beavering away like clockwork. When they get to ‘Rebellious’ then it’s more like the Russians in 1917: wet boots, trenchfoot, angry as hell, ready to shoot the officer class, execute the Governor and withdraw from your control.

Federation Can be tricky to keep these righteous democrats happy. Make peace as often as possible. Don’t break treaties. If you want war, provoke other empires into declaring it first (via sabotage, making demands, etc). Only attack one system in a given time period – the liberal population of the Federation gets a little squeamish over any kind of prolonged bombardment. Acquire colonies and member states. WIN BATTLES!!

Klingons Don’t break treaties (lack of honour), declare war often, refuse peace, bombard systems – they like it apparently. Acquire colonies and member states. WIN BATTLES!!

Cardassians Don’t break treaties, declare war, bomb systems, acquire colonies and member states. WIN BATTLES!!

Romulans Don’t break treaties, make peace, declare war, bomb systems, acquire colonies and member states. WIN BATTLES!!

Ferengi Don’t break treaties, make peace, declare war, acquire colonies and member states, entertain your population. WIN BATTLES!!

So you can see the central theme that runs through all the empires. Nothing will make your populations more unhappy than a string of military failures and broken treaties. Simple, really.

So, if a system that I recently conquered has a ‘defiant’ population, what should I do? Get more colonies? Members? Win a load more battles?

Yup, if you can. When playing the Federation I try, if possible, to have a few ‘morale boosting’ moves in place following a brutal subjugation, i.e., an easy military victory against a couple of scouts and troop ships, the colonisation of a crap system close to home, the closing of a peace treaty with an adversary. Any will do. Just feed that dumb population with the soothing medicine it craves. If all that is impractical then I have to do a number three.

What’s a number three?

Didn’t you read the above list? Every empire has its emergency morale programmes. For the Cardassians this is the Inquisition, the Romulans, a Tribunal, the Klingons, Police State, Federation, Martial law and the Ferengi the Festival of Fun. All are outside the rules of production (i.e., takes place over a set time period regardless of the colony size/industry), can’t be purchased and, we hope, stop the angry indigenous dissidents from overthrowing our rightful government and depriving the empire of a source of labour.

All a bit nasty isn’t it?

Yup. Welcome to the hassles that comes with complete power.

So what about ‘morale boosting structures’?

Plenty of these on the menu. Regimes with general morale problems like the Cardassians and Ferengi have them as standard build structures for every system. The Ferengi have their Holo Cinema and the Cardassians their Orwellian Re-education center. Federation structures such as private farms and trade centres all have a morale value. All need energy for power but could be worth it as a good drug for the individual system. Then, of course, there are empire-wide morale structures, all empires have access to one of these and there are also structures available from minor races.

And they are?

The Edo and the Bajorans. The hedonistic Edo have the ‘Palace of Edo’ while the religious Bajorans have the ‘Jolanda forum’. These specialised structures make your entire empire feel better about themselves.

Are these worth acquiring?

I would say so, yes. A small caveat however. Try not to conquer Bajor. You might not keep them for long. Make friends.

Mmmm. Keep an eye on morale, eh?

Oh yes. In a serious game try and fight battles you think you have a good chance of winning, every success delivers a few brownie points to morale. Don’t just throw ships to their slaughter, the people won’t like it. Nothing succeeds like success.

“All warfare is based on deception.” Intelligence with the sub sections of Internal security, espionage and sabotage can be very important, especially at the start of the game. The empires with the best spies, saboteurs and facilities are the Cardassians and Romulans. Everyone else has to seek out minor race technology to beef up their offensive capability. So don’t start the game if playing the others by trying to send out spies to other empires unless you want war, and you don’t… yet. If playing the Federation, Klingons or Ferengi, I generally start with part of my superfluous population engaged in research until I make first contact with the Romulans or Cardassians. Then I hastily shift them into intelligence.

Cardassians especially will immediately send shadow teams from the Obsidian Order and hit you where it hurts, usually bombing all your farms so your systems are tied up with the lengthy (and costly) procedure of preventing starvation, thus not building heavy destroyers and being effectively defenceless for several turns. The start of the game is the worst. Make sure internal security is strong, strong, strong after first contact with these empires or you may find yourself struggling with famine and a single scout ship as nine battle cruisers and a host of troops pour over the border smugly annexing all your territory and issuing arrogant demands. If playing Ferengi, Federation or Klingons, your intelligence should always be defensive until you are in a position of power. Then you can start sending out the hawks, a strangely satisfying experience. I would also refrain for quite some time if playing Cardassians or Romulans. Build intelligence structures and beef up internal security as much as possible; plenty of time for dumping on the opposition later in the game. At the start, you need colonies, member systems and a large powerful fleet, NOT a big intelligence headache, all other empires hating your guts, declaring war and retaliating in kind. You have been warned.

Which minor races are useful in intelligence?

There are 5 races who can really make you into a spy master with a nice sideline in deep penetration Rambo sabotage. In every game I make it my business to get them on my side if I can. In order of importance (in my opinion), they are the Betazoids, the Ulians, the Ktarians, then the Bolians and Yridians. The Betazoids beef up internal security with their telepathic Counselling Academy, the Ulians up your intelligence across the board with their Psychohistorical Archive, the Ktarians up your sabotage potential by distributing addictive computer games among your enemies from their notorious Game Studio (Oh my Gawd! I’m a victim! A victim, ya hear?!?). The Bolians are good at cosmetic alteration (make a fortune in Hollywood) and the Yridians peddle information. Befriend these races and make them part of your team. If someone else gets them first, make them your primary targets of war later in the game.

Later in the game? Sounds like fun!

It is. Don’t worry we’ll get there.

“The skillful warriors in ancient times first made themselves invincible and then awaited the enemy's moment of vulnerability.” So you’ve got the ships but have you got the crews? Kirk's, Picard's and Janeway's don’t just pop out of thin air, you know. They have to be trained. Crew ratings are graded green, regular, veteran, elite and legendary. The higher the rating, the better the damage control and the greater accuracy of strikes. You get a lot more bang for your buck out of a legendary crew than a green one in the same ship. The crew fix the ship quicker allowing it to remain longer in combat. They evade better, raid better, intercept more effectively and are more likely to escape if need be. Trained troops have a greater ground combat effectiveness and trained colonists terraform with greater speed.

Sounds useful. How do I train them?

Three methods.

  • At a home system training facility

What’s a training facility?

A school structure where they take Wesley's and turn them into Worf's. Starfleet has the best with their Academy. It gives 50 points of experience per turn when the ship is ordered to ‘train’ on Sol. The Klingons come next with their Tactical College, giving 45, then the Cardassians with their Central Command at 40, then the Romulan Naval Academy (35). These facilities are all based in the home system. Make sure they are powered up then give the ship its orders. Easy peasy. Oh, and all ships built in the home system when the academy is powered are built with a rating of 700 (Regular).

What about the Ferengi?

Ah ha! The foolish Ferengi are obviously too busy in fantasy land to give much thought to training. There are no training structures on Ferenginar. Their crews come into the world with a big fat rating of 0 (Green). This is another reason why the Ferengi can be tricky to play.

Mmm. You mentioned combat?

Yup. This is the fastest and riskiest route. You can throw ‘em in at the deep end, make them learn the hard way. They gain points based on their kills. Pootling around blowing up colony ships or transports is given little worth whereas prevailing against a large bristling fleet of Klingon battle cruisers adds a shed-load of gongs to your tunic. It can turn a green ship into a veteran after one battle.

It can also get you dead, with the added pain that the Klingon fleet that wiped you out gains big rating points from the experience.

Oh. Well, what about the minor race facilities? There are two of these. The Andorian War College and the Zackdorn Military Academy. It pays, especially if you are a Ferengi, to acquire these minor races.

Tell me more about these two?

The structure on Andor uses a hundred units of energy to run and it gives ships an extra 25 rating per turn. Not quite as good as any of the home systems but better than nothing.

And Zackdorn?

The Zackdorn are the cat’s pyjamas. The Military Academy uses a lot of energy to run (200) but the old masters give your crews an extra 100 rating points per turn.

Yup. Get out there and make friends with the Zackdorn before the Klingons do.

Finally, training is good but don’t spend all your time doing it. A veteran crew should be perfectly capable of holding its own in battle upping its rating with far greater speed than it could at an academy. Training colleges are most useful for training troop transports. Value your experienced crews. Don’t throw them away on planetary assaults or futile battles. Attach green and regular ships to legendary task forces, hopefully they will survive encounters and quickly gain experience.

“He who is well prepared and lies in wait for an enemy who is not well prepared will be victorious.” What’s the point of research in the advanced game you say? I just want to get out there, kill Ferengi and gallivant round the galaxy with my chums in the Talshiar!

Tut tut. Without research you won’t get to use the best and baddest ships. Without research you won’t be able to upgrade to the best food, industry, energy and intelligence structures. Your chums in the Talshiar are going to look pretty silly trying to fend off the new and improved Obsidian order from a neglected dusty office. Not to mention your crews stuck at the helms of inferior ships when the Klingons unveil their gleaming new Attack Cruiser 2s or the Ferengi post you a brochure for their improved rapid Raider.

Point taken. Ok then, tell me about research.

There are six areas of research. You can find these by clicking on the research segment of the command hexagon, In the advanced game you start with a rating of 8 in each of the fields. To get all the top structures you need to attain 9 in every category, and getting the best ships can vary but usually demands a ten in more than one category. You can find out what you need by clicking on object database, then ships, then select the ship you want. At the bottom of the screen it will tell you what you need to be able to build the ship. If anything is red, that’s what you need (you can also get the info on all ships and structures available in this section).

How do I speed up my research?

Three methods:

  • Build research structures (usually laboratories) and stick some population units to work them.
  • Build energy powered research structures and power them.

Number one?

You know what those are, you start the game with several research structures in your three systems, just under intelligence.

And energy powered research structures?

All races have access to stimulators. For the Federation and Romulans these are subatomic stimulators which give 150 research points when powered. The others have to make do with theoretical stimulators which only yield 100. In addition, depending on which empire you play, you may have energy structures that only you can build giving you a clear edge.

And these are?

Too numerous to mention. The Federation has a big lead in research with things like the Daystrom Institute and Genesis Lab. Go into Sol, then energy and have a look at all the goodies. After the Federation, the Romulans are best, then the Klingons, Cardassians, and finally the poor old Ferengi.

Ok, what about the minor races? Who can help me design those Defiants?

Most of the minor races out there are scientific races who have structures which can help you out in one area or another. There are, however, three in particular that I would recommend acquiring, their talents giving an empire-wide boost to all your efforts.

And these Einsteins are?

Top of the class is, yup, you guessed it, the Vulcans. They have a Science Academy that gives your empire a 35% increase in all research areas. You’ll need to reserve 170 energy units to run it. In at number two are everyone’s favourite symbiots, the Trill. Their Research Committee gives 30% across the board and needs 150 energy. Number three brainbox slot belongs to the Caldonians with a Research Think Tank at 25% needing 200 energy. Recruit all three of these races and every category of research will be boosted by a mega 90%, and that’s on top of your own structures and efforts.

Yes indeedy. Watch out for the many other races who have more localised research talents as well and it won’t be long before you can start kicking some ass with superior machinery.

“Thus, what is of supreme importance in war is to attack the enemy's strategy. Next best is to disrupt his alliances by diplomacy.” Minor Races

Ok ok, you keep telling me about all these minor races. How do I get them working for me?

Two methods.

  • Conquer them

Nope. You can find that in the section under ‘War’. This is Diplomacy.

Ok, tell me about the buttering then.

When you encounter a new race the computer will tell you and give a brief outline of their capabilities and how useful to you they might be. Under their picture you will see a little ‘attitude bar.’ This tells you how much they like you. At worst it can read enraged, then icy, uncooperative, neutral, receptive, cordial, enthusiastic, then finally worshipful. Some races, depending on who you play, will like your more than others on first contact. Some empires are more popular than others. The Federation generally gets a cheerful reception with many races such as the Vulcans (receptive initially), whereas the Cardassians are disliked by many. The other empires are all somewhere in between.

So… The only way to get them on your side is to give them money, end of story. This is achieved through the ‘propose, gift’ functions. You get a choice of wording so be careful what you say. The more cash you send, the quicker you gain popularity. When they are ‘receptive,’ they can usually be persuaded into a friendship treaty. This allows trade. When the counter hits ‘cordial’ or even better, ‘enthusiastic,’ you’ve got an affiliation treaty in the bag. This gives you the use of their shipyards (if they have them), increasing your range. At this point you should be bunging them cash every turn if you can. When you’ve filled the bar all the way up and it reaches ‘worshipful,’ it's time to offer membership. You will usually get it and the system now joins your empire. You can get in there and build the Science Academy or whatever.

And that’s it?

Not quite. The first, absolute priority on your list when acquiring a minor race is to build a communication grid in that system and power it. If it takes more than one turn to build, then buy it and make sure you check its power.

What’s that all about then?

The chances are that others empires have either made first contact with your minor race or are going to at some point. They might have even got there before you and believe me, they won’t be twiddling their thumbs. If the system’s worth having and war is impractical they’ll be sending little gifts. When the system is affiliated with you or a member these ‘gifts’ will become bribes. The communication grid fortifies them against these bribes (500% to be exact) and usually – though not always – works for the duration of the game. You yourself have this option with minor race members of enemy empires. You’ll find it in diplomacy under ‘request.’ So, build those grids.

You said it doesn’t always work?

Yeah. You have to keep an eye on how happy they are. Go into ‘active’ and check out your treaties. If that attitude bar starts to slip by so much as one counter then bung them more cash, even if they are a member. Certain races do, on occasion, break their treaty with you only to join another empire. If you get a persistent treaty breaker during a game – and it is usually just the one – then conquering them is the only solution. This has happened to me many times. Some races seem to be repeat offenders. The Ktarians are always a pain and the Tamarians and Takarans have given me grief in the past. Also, surprisingly, the Mintakans. I liberated them from the oppression of Cardassian rule once, got them worshipful, built a grid and spent a lot of money on the system rebuilding only to have the ungrateful pointy-eared idiots break off and join their old oppressors. I was so pissed off at this that I declared war on the Cardassians and took the system by force before I was ready. My strategy now with an offender is to keep them sweet with regular payments as I amass troops in the system, sometimes built at their own shipyards. I then strip them of all defences (orbital batteries, bunkers and shields), wait until they declare independence, then invade. No more trouble.

Be warned: build communication grids and watch your members.

What about diplomacy with other empires?

Each empire has its own characteristics, attitudes and some are more trustworthy than others. The Klingons and Cardassians are most likely to refuse an offer of non-aggression on first contact, the Federation, Ferengi and Romulans most likely to accept. The most likely empires to break a treaty are the Ferengi and the Cardassians but quite frankly I don’t trust anybody.

Demands Rival empires will constantly be sending you demands for money and/or territory. You’ll have to weigh these against your strategic objectives. If the Cardassians are on the opposite side of the galaxy and can’t really wage an effective war with you then you can reject every demand they send and not really bother about it. If they’re sat right next door and you need to keep the peace while you prepare your fleets to mash them later you might consider accepting. If you’re at war with someone and they send a demand, tell them to get lost. If you have a lucrative friendship treaty with trade bringing in serious cash then it may be politic to part with a few credits. Most of the time though you simply can’t afford it, especially with the Ferengi who always seem to demand the most outrageous amounts.

Making demands Sometimes it works but most often you’ll be told to go to hell. When playing the Federation I use this along with espionage as a handy device for provoking a war when declaring it myself would decrease my empire’s morale.

Replying to diplomatic messages Be very mindful of which empire you are when deciding how to respond to messages. How you react could affect empire morale.

For example, if I’m playing the Federation and I receive a non-aggression proposal from, say, the Ferengi that I don’t want because its not part of my gameplan and I actively reject the proposal, then my empire loses morale points because the Federation is supposed to be a force of peace. Not too good. However, if I ignore the proposal, no one’s the wiser. BUT, if as the Klingons I receive an identical proposal in the same situation, I would actively reject it. In doing so my empire gains morale points because Klingons don’t like making peace. Simple really.

War pacts Depends. If you intend on declaring war anyway then send them out. If you receive them and you’re not ready then refuse them. Again be mindful of who you’re playing and how your actions affect morale.

Affiliations and alliances Affiliations can be very useful but also very risky. When you sign an affiliation treaty with another empire it gives you the use of all their starbases outposts and shipyards effectively adding their range to your own and enabling you to find new colonies and make contact with more minor races. Unfortunately, they get the same benefits allowing them to lounge their fleets in all your precious colonies, meet your members and bribe them. There is also the substantial risk that they could suddenly break the treaty while their ships are swarming all over your space. I never trust them one little bit. If I’ve got 20 Cardassian Battleships and troops hanging around a sector somewhere I always have to tie up a task force to keep an eye on them should they start making trouble. Other empire affiliations can be a pain as well. If I’m at war with the Cardassians who’re on the other side of the galaxy with the Romulans separating us and they sign an affiliation treaty and if the Romulans have a non aggression agreement with me then I can’t enter their territory but the Cardies have carte blanche to mass on my borders and I can’t touch them without breaking my Romulan treaty – very frustrating.

Alliances are pretty much the same except you can win the game as part of an alliance. But you don’t really want that, do you? Much more fun on your own.

So be mindful of your decisions and how they affect morale. Don’t be bullied. Be wary of affiliations but use them to your advantage. Don’t trust anyone ever. The most worshipful friend could declare war at any time, especially the Cardassians or Ferengi.

“War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly.“ War! ooh! aah! What is it good for? Absolutely everything!!

Nobody likes breaking treaties but everyone except the Federation likes declaring war. To attack enemy systems and minor races you must declare war. Everybody likes attacking system except the Federation. When playing the Federation you have to be a bit more sneaky when it comes to war and try to get your enemies to declare it on you. Then the people are happy. Unfortunately, this isn’t always that easy.

Risks of war Paradoxically, you are at your greatest likelihood of having war declared on you when you are at your most vulnerable and most powerful. In the very early stages of the advanced game, the first few contacts could yield disaster if you are under strength. One empire may have chosen to blithely build colony ships along with a couple of destroyers at the go and be absolutely wiped out in a short space of time. I usually adopt this strategy when playing the Klingons. If the geography of the galaxy is favourable I can absorb the entire Ferengi alliance almost before I’ve made contact with all the other empires. Neighbouring empires at the start (Federation excepted) can sense military weakness like a murder of Crows. Don’t think you will be left alone to peacefully colonise if you can’t defend yourself. Once you have deterred invaders and established a growing empire, things settle down and the game becomes a war of attrition. When you have grown hugely powerful, the computer usually makes a decision and everyone declares war on you simultaneously regardless of your relationship with them. If in an alliance and you reject the option of an alliance victory, your allies will turn on you fairly soon. Be prepared for this if you are not willing to accept the saccharine rewards of a joint triumph.

What about war against minor races?

Again, for everyone other than the Federation, this is the route to take during the early stages. There is usually a mad scramble of war declarations early on; most minor races being pretty defenceless, a few troopships easily adding profitable systems to a tyrannical empire. This does, however, result in half an empire that doesn’t want to work and spends most of its time trying to rebel, a bit of a pain in the ass. I have to say I like my citizens happy. It cuts the time I have to spend checking on them. Personally, I would weigh it all up carefully. If, for example, I’m playing the Ferengi and I encounter the Zackdorn (Military) and the Betazoids (Intelligence), knowing that my Romulan neighbours had made contact with them also, I would dispense with the niceties and conquer them as soon as possible. I would really need the Military Academy for my ships and the Counselling structure for internal security (especially against the Romulans). I couldn’t therefore take the risk that either race may join the Romulans so war and conquest is the speedy solution. I then have to contain morale problems as best I can. Some races knuckle down meekly under subjugation. Others spend most of their time hating their overlords and trying to assassinate the Governor.

Ha ha! You’ll find out Mister Gowron. Let’s just say, keep a special eye on the Talarians, the Chalnoth and all other warlike races. Be especially aware of the Bajorans. Way back when, I had to wipe them off the face of the galaxy and re-colonise the system with nice, loyal Romulans.

It works both ways though. If you get them as members, they will never defect, stubborn bastards.

So, If I’m playing anyone other than the Federation, I can just overrun all minor races I encounter?

Not all, I’m afraid. Some are very, very well defended, again mostly the warlike races. Watch out for these – they sometimes have enough orbital batteries to blast your ships directly to Sto-vo-kor.

Orbital batteries?

I’m glad you asked that. I shall start with system defense and then move on to attack, Ok?

“Defend yourself when you cannot defeat the enemy,” During war you have (as does everyone else) five avenues of defence for a planetary system.

Yeah, yeah, yeah. And the rest?

  • Orbital batteries
  • Shield generators
  • Bunker networks

Hokay. What are orbital batteries?

Orbital batteries are robotic defence machines that orbit a planetary system keeping an eye out for attacking enemy vessels. They are powered by energy units, each battery using 50 units of energy. When a foreign fleet with troops launches an assault against the system, the batteries open fire. If the batteries are hugely outnumbered (and outgunned) by the attacking fleet then they will be destroyed. If they outclass the invasion force then they will destroy a load of enemy shipping. They will always destroy troop transports on their own. You can never (in my experience) take a system with a battery using just troops.

So, how would I best attack such a defended system?

As a rule of thumb, assign at least 2 powerful starships to every orbital battery for a guaranteed success. This isn’t always the case. Sometimes a fairly small task force can get lucky with these defences but I like to make sure of a kill. The more ships assigned to a planetary assault, the fewer lost. A massive strike is the best chance for success. If playing the Federation, you should bear this in mind for morale purposes. The quicker you make your conquest, the less opportunity political renegades have to spread doom and gloom within your empire.

How about using orbital batteries for my own empire defense?

Simple. Build as many as you can power everywhere. You can use energy on other structures until the threat of invasion, then switch them on. There is no such thing as too many orbital batteries.

Shield generators?

Shield generators have a two-fold benefit. Using the same principles as a starship shield, they provide a measure of protection for all structures in the system that you may have built and also hinder raiding (ships trying to intercept trade and steal money). When a task-force launches an assault, planetary shields minimise the damage. Costing 50 energy, they are worth their weight in latinum.

Bunker networks?

Available in all empires apart from the poor Ferengi. A bunker network only uses a 10 of energy yet gives a system a good boost for their ground defence once the batteries and shields have been overcome. It allows your population to dig down deep and annoy any invading troops with their resistance. Again, build them everywhere you can.

Special/minor race structures?

Several warlike minor races have nothing to offer to an empire other than their industry and fortified ground defences (Anticans and Selay with their ‘Mustering Base’ special structures, Angosians with their “super soldier” structure, etc.) Use these if practical.

Lastly, if you more the cursor over the star in your system on the small map a list will appear giving you the defensive statistics for that system, powered orbital batteries, shields (if you have them) and the ground defence number. Usually the level of ground defence is in ratio to the system's population size, the exception being Klingon systems which have a much greater ground defence capability than other empires due to a Klingon special structure. In times of peace, all defensive structures need not be powered so the energy can be used on other special structures. Make sure, however, that, if need be, you have enough energy for your defences. Batteries and shields without a usable energy source are a waste of time.

Much of the above about defence applies to attack, just in reverse. There are a couple of things to add. When attacking a subjugated minor race of an enemy, you are given the option to either liberate them or subjugate them yourself. With all empires bar the Federation, the second option has no effect on morale. With the Federation a liberation gives you morale but a subjugation decreases it. You’ll have to see how happy your citizens are in general before you decide which option to take. Subjugating too many systems in quick succession (as you might if playing the Klingons) can turn your empire from ‘fanatic’ to ‘disgruntled‘ in a short space of time, so be careful. Also, you can choose to wipe the system population out completely without bothering to invade. This can have advantages in certain situations. If say the Ferengi have recently colonised a prime system so it has a very low population you’d probably be better off getting rid of them completely and then re-colonising with your own people to avoid a subjugated Ferengi morale headache. Again, no-one except the Federation has too many problems with this, although, on occasion, the Romulans aren’t too keen on prolonged civilian bombardment. The more ships deployed on this the better. A huge fleet of powerful vessels can wipe a large system in a couple of turns.

“When ten to the enemy's one, surround him. When five times his strength, attack him. If double his strength, divide him. If equally matched, you may engage him with some good plan. If weaker numerically, be capable of withdrawing. And if in all respects unequal, be capable of eluding him, for a small force is but booty for one more powerful if it fights recklessly.” In times of war, first contact or in the absence of a non-aggression treaty, when your ships encounter others, you get a little siren and a box telling you how many ships you have facing the enemy. There are three options.

  • Open hailing frequencies

The only time I use Auto is when my ships vastly outnumber the enemy and I can’t be bothered watching 10 Command blow up a colony ship, but in virtually all other cases you should press fight. Don’t worry about the hailing frequencies. In the combat screen you are given this option again should you not want to fight. There are many instances for hailing, first contact with Vulcans say, when you want them as allies and won’t get very far if you destroy their ships.

Say I want to fight. How do I do it?

Screen Rant

Star trek theory: discovery season 2 is the borg's origin.

Star Trek: Discovery may be setting up the origins of one of the franchise's greatest villains - the Borg - through the malevolent Control.

Star Trek: Discovery may be stealthily telling the origin story of the Borg through Control. The Borg are, of course, one of the most iconic races in all of Star Trek ; introduced in the second season of Star Trek: The Next Generation , the Borg are a race of relentless, hive mind cyborgs that seek to assimilate all life in the universe into its collective, wiping out countless lives in the process. Their wildly advanced technology and single-minded goal made them the Federation's most dangerous adversary for a decade, highlighted in classic TNG episodes like "The Best of Both Worlds," where Captain Jean-Luc Picard himself is assimilated into the collective. They headlined the second (and best) The Next Generation movie Star Trek: First Contact , and played a major role in Star Trek: Voyager's overarching plot.

And yet we still don't know much about the Borg's origins. There have been hints along the way that they were once a purely organic race, but their transition into the terrifying space zombies fans love to hate has never been explained in any real detail. However, it's possible Star Trek: Discovery is about to change that.

Read More:  Star Trek: Discovery's Control A.I. Is Already Basically A Bodiless Borg

Discovery  season 2's main adversary has turned out to be Control, an artificial intelligence developed by Section 31 , Starfleet's morally ambiguous special ops division. Control and the Borg share a lot of similarities - but how could they possibly be the same thing? Discovery takes place roughly a century before The Next Generation , when the Borg should still be in the Delta Quadrant, a region of space that's decades away from Federation territory at maximum warp. And there's also no precedent to suggest humanity played a hand in their creation. So how could Star Trek:  Discovery possibly be setting up an origin story for the Borg? It's complicated, to say the least.

  • This Page: The Star Trek: Discovery Control/Borg Theory Explained
  • Page 2:  Does Control Being The Borg Actually Make Sense?

Control Acts A Lot Like The Borg In Star Trek: Discovery

It must be noted how many surface-level similarities Control and the Borg have. The A.I. in  Star Trek: Discovery was designed to be a sort of meta-strategist for the Federation, an artificial intelligence that could process all data sent to it by Starfleet's highest ranking officers to formulate plans of attack; it seems a little shady for the Federation to allow such a cold machine to determine its overall strategies, but this is still a version of Starfleet that has had its foundation shaken by the Klingon War. Unbeknownst to Starfleet Command or Section 31, Control eventually gained sentience and, if the visions of the future Spock sees through the Red Angel are to be believed, it will one day wipe out all organic life in the galaxy. That's not quite the Borg's M.O., but it's close, and we'll address the differences in a bit.

Eventually, Control decides it needs to be able to hide in plain sight to achieve its objectives so takes over Captain Leland's body after injecting him with nanites that look an awful lot like the nasty stuff the Borg inject their assimilation victims with. Control/Leland is even forced to suppress the black veins that were a hallmark of late-era Borg drones; the fact that Control assimilated a bald Starfleet captain is almost too on the nose.

In perhaps the most blatant reference to the Borg, Control assures Leland that " struggle is pointless ," which is not too far a leap from the Borg's trademark " resistance is futile ." Coincidence? It's possible, but Star Trek:  Discovery has never been shy about referencing past incarnations of the franchise (this season has had some obscure Klingon nods ), and it seems highly unlikely no one in the writers' room would notice the obvious parallels here.

Related: Did You Catch Star Trek: Discovery's Futurama Reference?

Did Control Become The Borg Via Time Travel?

Similarities between Control and the Borg are one thing, but there's simply no way the Borg could be born in the Alpha Quadrant in the 23rd century; that would contradict literally everything we've ever been told about them. However, season 2 of Star Trek:  Discovery has hinged significantly on time travel, arguably to a degree the franchise has never really approached before, give or take a Deep Space Nine classic . This isn't Star Trek IV: The Voyage Home's goofy time travel hijinks; this is Doctor Who - level timey-wimey shenanigans, dealing with causality loops and paradoxes and fixed points in time.

The Red Angel was revealed to be Dr. Gabrielle Burnham , Commander Michael Burnham's long-believed-dead mother. Dr. Burnham was developing time travel technology for Section 31 when the Klingon attack happened and, in a moment of desperation, she escaped death by using the suit to jump into the future. But the suit took her much further forward than she planned; she became tethered to a point 950 years in the future, where she found Control had achieved its mission and wiped out all sentient life in the galaxy. Dr. Burnham used the Red Angel suit to travel back in time hundreds of times in an attempt to thwart Control, but has so far been unsuccessful. How Control will ultimately be defeated is yet to be revealed, but it's a pretty good bet it will involve time travel.

Read More: Star Trek: Discovery's Red Angel Reveal Was a Good Twist, But Poorly Executed

The Discovery crew's plan was to send the Red Angel suit - loaded with the Sphere data that Control needs to enact its plan - into a point so far in the future Control could never find it, but that plan was derailed by Control/Leland, and both the suit and Dr. Burnham were sucked back into the time stream to an uncertain fate.

Much of this season's plot has hinged on the previously unknown revelation that Spock had a learning disability similar to dyslexia, which is the primary reason he was able to process the scrambled images and information the Red Angel bestowed upon him since his childhood. What if that same inversion of conventional thinking spurs an idea in Spock - instead of sending the Sphere data into the far future, why not send a presumably weakened version of Control into the far past, in the most distant part of space known to the Federation at this point, where it simply wouldn't have access to the information or technology it needed to destroy all life? There's a sort of cold cruelty to that plan, since even a compromised Control could still potentially wreak havoc on whatever life it encountered in the Delta Quadrant; yet this is a version of Starfleet that seems resigned to the fact it sometimes has to make impossible choices to save as many lives as possible.

Page 2 of 2:  Does Control Being The Borg Actually Make Sense?

James T. Kirk

  • View history

James Tiberius "Jim" Kirk was a male Human Starfleet officer who lived during the 23rd century . His time in Starfleet made Kirk arguably one of the most famous and sometimes infamous starship captains in Starfleet history . The highly decorated Kirk served as the commanding officer of the Constitution -class starship USS Enterprise and the Constitution II -class starship USS Enterprise -A , where he served Federation interests as an explorer , soldier , diplomat , and time traveler . ( TOS : " Where No Man Has Gone Before ", " Court Martial ", " Errand of Mercy "; Star Trek IV: The Voyage Home ; Star Trek Generations ; DS9 : " Trials and Tribble-ations "; VOY : " Q2 ", " Friendship One ", et al.)

  • 1.1 Origins
  • 1.2 Childhood
  • 2.1 Academy years
  • 2.2.1 Service aboard the Republic
  • 2.2.2 Academy instructor
  • 2.3.1 Mission to Neural
  • 2.3.2 First encounter with the cloud creature
  • 2.3.3 Pike's interest
  • 2.3.4 Contact by La'an Noonien-Singh
  • 2.3.5 First officer Kirk
  • 2.4.1 Year One
  • 2.4.2 Year Two
  • 2.4.3 Year Three
  • 2.4.4 Year Four
  • 2.4.5 Year Five
  • 2.5 Chief of Starfleet operations
  • 2.6 The V'ger crisis
  • 2.7 First retirement
  • 2.8.1 Inspection tour
  • 2.8.2 Stealing the Enterprise
  • 2.8.3 Saving Earth
  • 2.9.1 Sybok and Sha Ka Ree
  • 2.9.2 Final mission
  • 2.10.1 Maiden voyage of the Enterprise -B
  • 2.10.2 The Nexus and death
  • 4.1 Skills and hobbies
  • 4.2 Personal combat
  • 5.1.1 Baby Kirok
  • 5.1.2 George Kirk, Sr.
  • 5.1.3 Sam Kirk
  • 5.1.4 David Marcus
  • 5.2.1 Nyota Uhura
  • 5.2.2 Spock
  • 5.2.3 Leonard McCoy
  • 5.2.4 Montgomery Scott
  • 5.2.5 Hikaru Sulu
  • 5.2.6 Janice Rand
  • 5.2.7 Ben Finney
  • 5.2.8 Jean-Luc Picard
  • 5.3.2 Janice Lester
  • 5.3.3 La'an Noonien-Singh
  • 5.3.4 Carol Marcus
  • 5.3.5 Janet Wallace
  • 5.3.6 Areel Shaw
  • 5.3.7 Helen Noel
  • 5.3.8 Janice Rand
  • 5.3.10 Lenore Karidian
  • 5.3.11 Edith Keeler
  • 5.3.12 Sylvia
  • 5.3.13 Marlena Moreau
  • 5.3.14 Drusilla
  • 5.3.15 Kelinda
  • 5.3.16 Elaan
  • 5.3.17 Miramanee
  • 5.3.18 Shahna
  • 5.3.19 Deela
  • 5.3.20 Marta
  • 5.3.21 Odona
  • 5.3.22 Rayna Kapec
  • 5.3.23 Antonia
  • 5.3.24 Martia
  • 5.4.1 Khan Noonien Singh
  • 6.1 Earth's 20th century
  • 6.2 Other temporal events
  • 7.1 Captain of the UEF Enterprise
  • 7.2 Captain of the USS Farragut
  • 7.3 Thelin's commanding officer
  • 8 Awards and honors
  • 9 Key dates
  • 10.1 Existential Kirk
  • 10.2 Kirk on death
  • 10.3 In Harm's Way
  • 10.4 Kirk on women
  • 10.5 Kirk and Spock
  • 10.6 Opinions of Kirk
  • 11.1 Appearances
  • 11.2.1 Casting Kirk
  • 11.2.2 Naming Kirk
  • 11.2.3 Character development
  • 11.2.4 Kirk's demise
  • 11.3 Ambiguities
  • 11.4 Reiteration
  • 11.5 Apocrypha
  • 11.6 External links

Early history

Sarah April and young Spock overlook the infantile Arex, Uhura, Kirk and Sulu

Kirk (lower right) appearing as he did as a toddler

James Tiberius Kirk was born on March 22nd , 2233 in Riverside , Iowa on Earth . ( TOS : " The Deadly Years "; Star Trek IV: The Voyage Home ; Star Trek V: The Final Frontier ; ENT : " In a Mirror, Darkly, Part II " production resource ; SNW : " Tomorrow and Tomorrow and Tomorrow ") He was the son of George and Winona Kirk ; their other son, his brother , was George Samuel . ( Star Trek ; TOS : " What Are Little Girls Made Of? ", " Operation -- Annihilate! ")

His parents named him after his maternal grandfather , James , and his paternal grandfather, Tiberius . ( TAS : " Bem "; Star Trek VI: The Undiscovered Country ; Star Trek ) Furthermore, Kirk was a descendant of late 19th century American frontier pioneers . ( TOS : " Spectre of the Gun ") Kirk embraced the culture and history of his homeland , especially western lore and the life of his hero Abraham Lincoln , and later even recognized the document mirrored on the planet Omega IV , he could recite the preamble of the United States Constitution from memory. ( TOS : " Spectre of the Gun ", " The Savage Curtain ", " The Omega Glory ")

Kirk, along with Winona and Sam, spent the majority of Kirk's childhood chasing George Kirk, Sr. from one posting to another, to the point that Kirk barely saw the man. When Kirk asked Winona why they never saw George Sr., she told James that "he's helping people who really need it." ( SNW : " Lost in Translation ")

Kirk sang around a campfire sometimes was when he was a boy in Iowa, something he would later recall not having done since that time, as of 2287 . ( Star Trek V: The Final Frontier )

At some point early in his life, Kirk contracted and nearly died from Vegan choriomeningitis . Although he was cured, the organisms of the disease continued to be carried in his blood. ( TOS : " The Mark of Gideon ")

Kodos the Executioner

Governor Kodos in 2246

By 2246 , he was living on Tarsus IV , as his father George moved there. During his time on Tarsus IV, the planet was undergoing a food crisis that was starving the colony , which consisted of eight thousand people. Governor Kodos , sympathetic to old eugenics philosophies and unaware that supply ships were imminent, tried to save a portion of the colony by killing four thousand colonists he deemed least desirable or able to survive. The thirteen-year-old Jim Kirk was one of only nine eyewitnesses to the massacre. ( TOS : " The Conscience of the King "; SNW : " A Quality of Mercy ")

Starfleet career

Academy years.

In 2252 , Kirk entered Starfleet Academy, with help of Mallory , whose son later served under Kirk. ( TOS : " Shore Leave ", " The Apple ") He also often spoke of his father as being his inspiration for joining Starfleet. ( Star Trek )

Finnegan

Finnegan as he appeared in 2252

As a plebe , Kirk soon caught the attention of a boisterous and bullying Irishman named Finnegan . The upperclassman evidently hazed "Jimmy-boy" mercilessly throughout their shared time at the Academy. Fifteen years later , the Shore Leave Planet sensed Kirk's antipathy for Finnegan and produced a simulacrum that Kirk could pummel for satisfaction. ( TOS : " Shore Leave ")

As a cadet , Kirk participated in a successful peace mission to Axanar , for which Starfleet Command awarded him with the Palm Leaf of Axanar Peace Mission . ( TOS : " Court Martial ", " Whom Gods Destroy ")

When he was a midshipman , Kirk began a friendship with his instructor , Lieutenant Benjamin Finney . Their relationship was so important to the two men that Finney named his daughter , Jame , after Kirk. ( TOS : " Court Martial ")

Kirk's physical training included tests he had to pass for working in an oxygen -deficient atmosphere , as well as hand-to-hand combat . ( TOS : " Tomorrow is Yesterday "; TAS : " The Pirates of Orion ") He was also trained in hyper-power circuits . ( TOS : " Dagger of the Mind ")

His academic studies introduced him to several men that he encountered later in his career. Among them was John Gill , a noted history professor and cultural observer . ( TOS : " Patterns of Force ") Kirk studied the exploits of Garth of Izar , a famous captain who joined Kirk's pantheon of heroes. ( TOS : " Whom Gods Destroy ") The " Pasteur of archaeological medicine ", Dr. Roger Korby , became a man Kirk wanted to meet. ( TOS : " What Are Little Girls Made Of? ") Kirk also studied the military strategies of Klingon General Korrd . ( Star Trek V: The Final Frontier ) He also attended lectures at the Academy on the Nomad space probe. ( TOS : " The Changeling ")

During his time in the Command Training Program , Kirk confronted the Kobayashi Maru scenario . He refused to accept his first two defeats. Before making a third attempt, he secretly reprogrammed the simulation computer , consequently becoming the only cadet in Academy history to beat the "no-win" scenario and earning a commendation for original thinking. ( Star Trek II: The Wrath of Khan )

Kirk's graduating class was represented with such future officers as Corrigan , Mike , Teller , and Timothy . ( TOS : " Court Martial ") One of his former classmates, R.M. Merik , was dropped in his fifth year for failing the psychosimulator test . ( TOS : " Bread and Circuses ")

Early postings and assignments

James T

The personnel file for James T. Kirk, 2259

Kirk was commissioned as a Starfleet officer with the rank of ensign and the serial number SC937-0176CEC. ( TOS : " Court Martial ")

Among his early missions was the Vulcanian expedition , along with former classmate Timothy. ( TOS : " Court Martial ") He had also, at one point, visited Alpha Majoris I , where he had personally witnessed the native mellitus . ( TOS : " Wolf in the Fold ")

Also early in Kirk's career, he became quite familiar with the work of Doctor Tristan Adams . He even had the opportunity to visit penal colonies that had been revolutionized by Adams, later describing what he saw as " clean, decent hospitals for sick minds , " even describing them as " resort colonies ", as opposed to " cages ". ( TOS : " Dagger of the Mind ")

Service aboard the Republic

During the 2250s , "some years" after being a midshipman, Ensign Kirk rejoined his friend and former instructor, Lieutenant Finney, aboard the USS Republic . After Finney made a mistake nearly catastrophic to the ship, Kirk logged the incident, which resulted in his friend being reprimanded and put to the bottom of the promotion list . ( TOS : " Court Martial ")

Academy instructor

During the same period, Kirk was promoted to Lieutenant and worked as an instructor at the Academy. It was around this time he first met Cadet Gary Mitchell , who was a student in his class where, according to an upperclassman , "you either think or sink". Mitchell later remembered Kirk as "a stack of books with legs ." In an attempt to divert his friend's attention and make the class easier to get through, Mitchell set Kirk up with a " little blonde lab technician " whom Kirk almost married . ( TOS : " Where No Man Has Gone Before ")

Kirk's early career included a year alongside Janice Lester , during which time the two became romantically involved. The perceived lack of opportunities for a woman to command a starship struck them both as unfair, but she became embittered by the supposed career barrier. Their relationship soured to a point where Kirk felt she punished and tortured him for her circumstances. Years later, Kirk said that he never stopped her from going on with her "space work", but ultimately felt that "we'd have killed each other" if they had stayed together. Lester recalled that Kirk walked out on her "when it became serious." ( TOS : " Turnabout Intruder ")

Service aboard the Farragut

USS Farragut

Kirk served aboard the USS Farragut in the late 2250s.

Upon graduating from Starfleet Academy, Kirk began his service under Captain Garrovick . His first deep space assignment was as a lieutenant aboard Garrovick's USS Farragut , as a member of the phaser gun crew , where he was assigned to a phaser station . ( TOS : " The Corbomite Maneuver ", " Obsession ")

After joining the crew of the Farragut , Kirk quickly made a name for himself and "put in some legwork to beat" the record of becoming both the youngest active and all-time first officer in all of Starfleet; a record previously held by his father. ( SNW : " Lost in Translation ")

Mission to Neural

Neural landscape

Lt. Kirk visited Neural in 2255 on his first planetary survey.

In 2255 , the young lieutenant visited Neural on his first planetary survey mission. He befriended one of the planet's natives, the Hill man Tyree . Kirk's report described a primitive but promising culture , and Starfleet endorsed him recommending a policy of non-interference . ( TOS : " A Private Little War ")

First encounter with the cloud creature

In 2257 , the Farragut engaged the dikironium cloud creature at Tycho IV . The creature killed Garrovick and two hundred of the ship's crew . Farragut 's record tapes of the event included Kirk insisting upon blaming himself for the disaster, citing his delay in firing the ship's phaser banks at the creature as he lost consciousness. The ship's executive officer disagreed, stating, " Lieutenant Kirk is a fine young officer who performed with uncommon bravery. " ( TOS : " Obsession ")

Pike's interest

In 2259 , Captain Christopher Pike took an interest in Kirk and looked up his file after witnessing Kirk in action as the captain of the Farragut in an alternate timeline , recognizing that Kirk had the potential to make a good captain for the USS Enterprise and sensing that Kirk was meant to be in command during the coming Neutral Zone Incursion in 2266 . ( SNW : " A Quality of Mercy ")

Contact by La'an Noonien-Singh

James T

Lieutenant Kirk, 2259

Later that year, Lieutenant Kirk was contacted by La'an Noonien-Singh , on the pretense of confirming his brother's place of birth, after her adventures with another alternate timeline version of Kirk. He later invited her for drinks if they were ever to meet at starbase . ( SNW : " Tomorrow and Tomorrow and Tomorrow ")

First officer Kirk

Pike and Kirk meet

Lt. Kirk meeting Fleet Captain Christopher Pike

Shortly after, Kirk was promoted to first officer of the Farragut , breaking his father's record as the youngest first officer in Starfleet history. However, Kirk had a few months before he would actually assume the post as Kirk needed to train his replacement for his current duties first. ( SNW : " Lost in Translation ")

During this time, under Fleet Captain Pike, the Enterprise and the Farragut were assigned to bring a deuterium mining station online. During the mission, clashed with his brother Sam, the ship's xenoanthropologist , several times over his promotion.

Kirk helped Nyota Uhura to figure out the signals that she was receiving from aliens in the Bannon's Nebula . During his time with Uhura, he suffered a broken nose inflicted by her during one of her hallucinations , initially believed to be associated with lack of sleep and deuterium poisoning . He admitted to her that he had previously gone days without sleep and experienced a case of deuterium poisoning himself, but that he had never punched a superior officer before.

Nonetheless, Kirk continued to believe in Uhura, and helped her find the true cause of the hallucinations. With help of his brother Sam, they focused on the possibility that she was being contacted by an extradimensional lifeform that was located in the nebula. After figuring out what the lifeform was trying to communicate, Pike had the Enterprise destroy the mining station. Following the mission, Kirk attended a celebration on the Enterprise where he met his future first officer and best friend Spock for the first time. ( SNW : " Lost in Translation ")

Kirk and Una

Lt. Kirk spent some time on the Enterprise shadowing Lt. Cmdr. Chin-Riley prior to him assuming his position as first officer about the Farragut

Kirk later returned to the Enterprise on a short-term posting; his commanding officer felt Kirk would benefit from shadowing Enterprise 's first officer, Una Chin-Riley before he assumed the same position on the Farragut . During this time, La'an revealed her history with his alternate self, but Kirk revealed to her he was in a relationship with Carol Marcus who was pregnant with their son . ( SNW : " Subspace Rhapsody ")

Commanding the USS Enterprise

USS Enterprise (NCC-1701), remastered

The USS Enterprise (NCC-1701)

By 2265 , at the age of thirty-two, Kirk assumed command of the Constitution -class USS Enterprise from Fleet Captain Pike. ( TOS : " The Menagerie, Part I ") Kirk's father lived long enough to see his son earn his first captaincy. ( Star Trek )

Along with the Enterprise , Kirk also acquired a number of Pike's old crewmates as well as science officer Spock, as his first officer. For his first command, he also requested to have Lieutenant Commander Gary Mitchell along with him. ( TOS : " Where No Man Has Gone Before ") Also under his command was his former instructor, Ben Finney. ( TOS : " Court Martial ")

Kirk was initially quartered on Deck 12 in 2266 , before moving to Deck 5, room "3F 121". ( TOS : " Mudd's Women ", " Journey to Babel ")

Mariner+Boimler, Kirk+Spock

Kirk and Spock graffiti

At some point during the 2260s, Kirk and "his pointy-eared pal" attempted to "crash" the Command Conference afterparty on Starbase 25 , but struck out and settled to end the night in a nearby dive bar . Over a century later , two other Starfleet officers – Beckett Mariner and Brad Boimler – also struck out, before ending up in the same bar.

In recollecting the incident, the alien bartender , who coincidentally was the same who served Kirk and Spock years before, added to her story that " [t]he blonde one did most of the drinking. " Before they left, "Kirk + Spock" was left behind, scrawled into the bar's countertop. Likewise, before Mariner and Boimler left, they too scrawled their names alongside those of their heroes. ( LD : " An Embarrassment Of Dooplers ")

USS Enterprise leaving galactic barrier, remastered

USS Enterprise in 2265

For five years , Kirk commanded the Enterprise , which made him a legend in space exploration. ( Star Trek: The Motion Picture ; VOY : " Q2 ") In addition to his primary mission statement – "to explore strange new worlds, to seek out new life, and new civilizations" – Kirk received standing orders to investigate all quasars and quasar-like phenomena. ( TOS : " The Corbomite Maneuver ", " The Galileo Seven ", " Return to Tomorrow ")

On more than one occasion, Kirk and Mitchell took part in missions together, including one on Dimorus , where they encountered rodent-like creatures that shot poisonous darts . Mitchell took one of the darts meant for Kirk, saving Kirk's life but nearly dying himself. The two later visited Deneb IV where, in at least three cases, Mitchell was capable of carrying long telepathic conversations with the natives , scoring 80% or higher on comprehension. One night, a telepathic conversation with a female native had a deleterious effect on Mitchell. Kirk later stated that he'd been worried about Mitchell ever since that night. As a pun, Mitchell referred to the girl as a nova . ( TOS : " Where No Man Has Gone Before ")

Kirk and Spock in briefing lounge playing chess

Kirk faces the unknown

Following a stopover at the Aldebaron colony , the Enterprise attempted to determine the whereabouts of the missing SS Valiant . After discovering the Valiant 's disaster recorder which described a catastrophic disaster following that early vessel's visit to the galaxy 's edge, Kirk pushed on and encountered the galactic barrier for his first time. The Enterprise failed to breach the barrier and barely escaped destruction. With its warp engines badly damaged, the Enterprise limped under impulse power towards the Delta Vega lithium cracking station .

The barrier triggered a transformation in Mitchell who began developing psychic powers that progressed rapidly, with a commensurate loss of his humanity. Ignoring Spock advising him to destroy Mitchell immediately, Kirk hesitated until after Mitchell killed navigator Lee Kelso . On the surface of Delta Vega, he hunted Mitchell and managed to kill him only with the help of another officer undergoing the same transformation as Mitchell, Dr. Elizabeth Dehner . ( TOS : " Where No Man Has Gone Before ")

Following the tragedy, Kirk shuffled the Enterprise 's command crew. Lieutenant Commander Spock remained science officer and Kirk acknowledged him as first officer. A new chief medical officer , Dr. Leonard McCoy , replaced Dr. Mark Piper . Lieutenant Commander Montgomery Scott remained chief engineer . Lieutenant Nyota Uhura became communications officer and Lieutenant Hikaru Sulu was transferred from astrosciences to the helm . Kirk did not settle on a regular navigator for another two years. ( TOS : " The Corbomite Maneuver ", " Catspaw ", " Amok Time ", " Who Mourns for Adonais? ")

On stardate 1512.2, Kirk made first contact with the First Federation , when the Enterprise was detained by Captain Balok and a massive spaceship under Balok's command, the Fesarius . Both captains bluffed ferociously, but Kirk's poker face held. Balok proved to be quite friendly, eager to begin a cultural exchange. ( TOS : " The Corbomite Maneuver ")

James Kirk's evil counterpart

The darker half of Kirk rages in frustration, 2266

Kirk learned something about his own nature after a transporter malfunction in 2266. Kirk was split into two physical duplicates, one intuitive and passive, the other violent and passionate. While separated, the survival of both personalities were threatened, and a way was eventually found to recombine the two.

After his personality was split due to a transporter accident in 2266 , Kirk was forcibly introduced to the competing elements in his personality, described most roughly as passive and aggressive. ( TOS : " The Enemy Within ")

McCoy administering antidote to Kirk

McCoy curing Kirk of polywater intoxication

Succumbing to the effects of polywater intoxication in 2266, Kirk contemplated aloud the heavy responsibility of command, and the price the Enterprise exacted from his personal life: " this vessel... I give, she takes... She won't permit me my life; I've got to live hers." Ultimately, he gathered himself, speaking directly to the Enterprise, " Never lose you... never. " ( TOS : " The Naked Time ")

On stardate 1533.6, Kirk and his crew made a brief first contact with the Thasians , an uncanny group of aliens . While interacting with Charlie Evans , a temporary visitor to the Enterprise , Kirk demonstrated prowess with judo , and deep-rooted compassion when Charlie's "teachers" wanted to return him to an isolated existence. ( TOS : " Charlie X ")

Romulan commander, 2266

The Romulan commander

Kirk repelled the first Romulan incursion into Federation space in over a century, on stardate 1709.2. A Romulan Bird-of-Prey equipped with a cloak and a powerful plasma torpedo system destroyed four Earth Outpost Stations along the Romulan Neutral Zone . Kirk engaged and pursued the Romulan ship in a drawn-out cat-and-mouse chase against a Romulan commander in whom Kirk found an instinctual rapport. Both captains used ruses that simulated more damage than actually received. Kirk was able to briefly track the Romulan, by mirroring its movements to simulate a sensor ghost. Finally, emerging from the camouflage of a comet 's tail, Kirk was able to disable the Romulan vessel. Before ordering his vessel's self-destruction , the Romulan captain remarked that under different circumstances he and Kirk might have been allies. ( TOS : " Balance of Terror ")

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Kirk encountering Miri

The Enterprise reached Exo III on stardate 2712.4, where Dr. Roger Korby was found after years of silence, exploring and exploiting a sophisticated android manufacturing technology – the legacy of a long- dead civilization . Korby had replaced his own damaged body, transplanting his personality into an android replica, and built himself a beautiful companion, Andrea . Against Kirk's wishes, an android duplicate of Kirk was created too. However, the android Korby, after exhibiting madness , destroyed himself. ( TOS : " What Are Little Girls Made Of? ")

Adams subjects Kirk to the chair

Kirk is tortured in 2266

At the Tantalus Penal Colony in 2266, Doctor Tristan Adams used his neural neutralizer device as an instrument torture on Kirk. The device emptied a victims mind of thought, leaving it vulnerable to suggestion. Adams included conditioning that made him feel love for Dr. Helen Noel , including deep pain at the idea of her loss. Kirk was able to resist long-term damage from the device. ( TOS : " Dagger of the Mind ")

On stardate 2817.6, Kirk responded to a call from Dr. Thomas Leighton , a fellow survivor and witness to the horror of Tarsus IV. Leighton suspected the leader of a traveling theater troupe , actor Anton Karidian , of being Kodos "the Executioner," a man long thought dead. After Leighton was murdered and other witnesses's deaths were revealed, Kirk convinced Anton Karidian's daughter, Lenore , to bring the acting troupe aboard the Enterprise. Attempted murders of Kirk and Enterprise crewmember Kevin Riley (another survivor) led Kirk to confront Karidian (who was indeed Kodos), discovering the recent killings were the acts of his mad daughter, trying to protect her tormented aging father. ( TOS : " The Conscience of the King ")

Starbase 11 courtroom

Kirk's court martial proceedings

Kirk became the first Federation starship captain to ever face a court martial , after he was accused of causing the death of Lt. Commander Benjamin Finney, the Enterprise records officer . Kirk employed Defense Attorney Samuel T. Cogley , and Kirk's former flame Areel Shaw acted as prosecutor at his trial , which was held on Starbase 11 , convened by Commodore Stone . Kirk was exonerated after Finney was discovered alive, having faked his death and the evidence implicating Kirk. ( TOS : " Court Martial ")

When Spock kidnapped his former commander, Fleet Captain Christopher Pike, who had been horribly crippled, and commandeered the Enterprise in 2267, he inadvertently jeopardized Kirk's command. After Spock locked the ship on course to Talos IV , Kirk was a member of a tribunal that tried Spock, the other members being Pike himself, and an illusion of Commodore Mendez . Spock's crimes were in violation of General Order 7 and were punishable by death . Once it was revealed that Spock's ultimate goal was to allow Pike, a Starfleet hero, to live a semblance of normality under Talosian illusion, Starfleet declined to prosecute the matter. ( TOS : " The Menagerie, Part I ", " The Menagerie, Part II ")

When the Enterprise passed through the Omicron Delta region , Kirk hoped to arrange for his crew (and himself) to take some badly needed shore leave . While Kirk and his landing party investigated a candidate planet to determine its suitability for that purpose, they were beset with manifestations of hidden desires they had. In fact, they had discovered the Shore Leave Planet, and advanced technologies which an ancient, enigmatic species had left behind. ( TOS : " Shore Leave ")

On stardate 2124.5, a being calling himself " General Trelane ( retired ), the Squire of Gothos " waylaid the Enterprise . Though immensely powerful and troublesome, Trelane was revealed to be nothing more than a child of his species , and a badly behaved one at that. Kirk was put on trial, albeit this time in an illusory court , by Trelane. ( TOS : " The Squire of Gothos ")

Kirk vs

Kirk fighting the Gorn captain

Kirk made contact with the Gorn Hegemony and the Metrons on stardate 3045.6. Finding a Federation base on Cestus III destroyed and Gorn forces lying in wait, Kirk ordered the Enterprise to give chase to a Gorn starship that had been responsible for the attack, intending to destroy it. The pursuit took the two belligerents through Metron space. The Metrons, pacifistic but powerful, interrupted the engagement and declared both sides were savages.

Kirk and the Gorn captain were removed from their respective ships by the Metrons and deposited on a desolate planetoid , where the Metrons forced the two captains to fight each other, threatening to destroy the loser's vessel. Kirk was victorious, but refused to kill the Gorn. Kirk's act of mercy impressed the Metrons, who allowed both ships to go free. ( TOS : " Arena ")

On stardate 3192.1, the Enterprise was caught up in a "civilized" interplanetary war between Eminiar VII and Vendikar , whose engagements were fought only by computers, and marked "casualties" among the citizenry dutifully reported to death chambers . After the Enterprise was declared a target and the crew ordered to die, Kirk destroyed the Eminiar computers, forcing them to finally treat with their enemy – or face a war that would destroy their civilization. ( TOS : " A Taste of Armageddon ")

Khan Noonien Singh, 2267

Khan in 2267

The Enterprise discovered the SS Botany Bay , an ancient sleeper ship , on stardate 3141.9. The vessel carried a group of eighty-four genetically-engineered Augments from Earth's Eugenics Wars , kept alive in cryogenic freeze ; twelve of these had died when their stasis capsules failed. Their leader, Khan Noonien Singh , seduced Enterprise historian Lieutenant Marla McGivers , revived his seventy-one surviving comrades, and attempted to steal the starship – before Kirk stopped him. Somewhat respectful of Khan's integrity and abilities, Kirk exiled Khan and his people on planet Ceti Alpha V , where the former tyrant would have a chance to "tame a world" without threatening others. ( TOS : " Space Seed ")

Under the euphoric , enervating influence of pod plants , the entire Enterprise crew mutinied, abandoning the ship for the planet Omicron Ceti III in 2267. Kirk was the last to fall under the influence, but his subconscious anger at the idea of leaving the ship rose to the surface, and broke the pod plant's effect. ( TOS : " This Side of Paradise ")

Accompanied by Spock and McCoy, Kirk discovered the first known silicon-based lifeform , a sentient Horta matriarch, on the mining colony Janus VI on stardate 3196.1. ( TOS : " The Devil in the Dark ")

At the start of another war between the Federation and the Klingon Empire , Kirk and Spock met with the Organian Council of Elders personally and attempted to convince the Organians , who were apparently primitive, to accept Federation protection. Shortly after the planet Organia was subsequently occupied by Klingons, Kirk and Spock began conducting a guerrilla war against the Klingon occupation, but Organians abandoned their false humanoid forms and intervened, forcing an end to the interstellar war and imposing the Treaty of Organia . Organians predicted that, in time, the antagonistic powers would eventually become friends. In the end, Kor, frustrated by Organian interference that made battle against Kirk impossible, wistfully surmised, "it would have been glorious". ( TOS : " Errand of Mercy ")

Responding to the Deneva colony having recently gone silent, Kirk found that a hive-mind of marauding flying parasites had killed his brother , George Samuel Kirk, and that the colony's remaining population was under their influence, causing mass insanity . McCoy and Spock were able to develop a method of killing the exotic creatures. ( TOS : " Operation -- Annihilate! ")

By this time in 2267, Kirk had finally settled on Ensign Pavel Chekov as the Enterprise 's regular navigator. ( TOS : " Catspaw ")

Kirk, Spock, and McCoy discovered Zefram Cochrane , the inventor of the warp drive , missing for 150 years, on a planetoid . An energy being Cochrane called "the Companion " had kept him alive and young all those years. At Cochrane's request, Kirk did not log the encounter. ( TOS : " Metamorphosis ")

Kirk diverted the Enterprise from an assigned ceremonial mission on Altair IV to Vulcan on stardate 3372.7, in order to save his first officer from the dangerous effects of his pon farr mating cycle. In the presence of the Vulcan matriarch, T'Pau , Kirk was forced to participate in Spock's marriage ceremony. ( TOS : " Amok Time ")

Kirk repairs Constellation

Making repairs in 2267

A distress call led the Enterprise to the crippled USS Constellation after an ancient machine, deemed a " planet killer ", had nearly destroyed that starship. While stranded aboard the nearly crippled Constellation , he and Chief Engineer Scott worked together to recover enough power and control functions to partially restore ship's functions. After Matt Decker , a Starfleet commodore who was now mentally unbalanced, made a suicide run with a stolen shuttlecraft , Kirk piloted the Constellation inside the machine, detonating the engines and destroying the device. ( TOS : " The Doomsday Machine ")

On the planet Halkan , a transporter malfunction swapped the Enterprise landing party with a corresponding landing party from a parallel " mirror universe " where a savage, oppressive, Terran Empire had replaced the United Federation of Planets. A sadistic alternate version of Captain Kirk captained the ISS Enterprise , whose first officer was a ruthless, bearded Spock . ( TOS : " Mirror, Mirror ")

After beaming down to the planet Gamma Hydra IV , Kirk, along with Spock, Dr. McCoy, and Scott were all exposed to a rare form of radiation poisoning from a rogue comet . The radiation caused the party to age very rapidly. Kirk's accelerated dotage forced Commodore Stocker , who was visiting the Enterprise , to relieve Kirk from command of the ship until Dr. McCoy discovered a cure. Standard hyronalin therapy, alone, was ineffective. It was not until Spock, Nurse Chapel , and Dr. Janet Wallace were able to concoct a new type of treatment based on an old-style adrenaline radiation therapy that Kirk and his party could receive an antidote for the poisonous radiation, and just in time for the captain to regain his ability to command and save the Enterprise from a heavy Romulan attack into which Stocker, whom Kirk had earlier dismissed as a "chair-bound paper pusher" but who had relieved him after an extra-ordinary competency hearing, had unwisely led the ship. After Kirk was cured, he managed to maneuver the Enterprise out of the Neutral Zone and away from Romulan ships via a bluff . ( TOS : " The Deadly Years ")

On stardate 4523.6, the Enterprise was dispatched to Deep Space Station K-7 , Koroth , Federation bureaucrats , and myriads of cuddly but prodigious tribbles tested Kirk's patience. ( TOS : " The Trouble with Tribbles "; DS9 : " Trials and Tribble-ations ") Unknown to Kirk, Benjamin Sisko and the crew of the USS Defiant observed and facilitated his actions after a Bajoran Orb : the Orb of Time brought them from the 24th century ; Sisko even got Kirk's autograph (although Kirk thought he was signing a shipping order ) and told Kirk that it had been an honor to serve with him. During the same mission, Lieutenant Commander Jadzia Dax expressed her knowledge that Koloth always regretted not getting the chance to face Kirk in battle. ( DS9 : " Trials and Tribble-ations ")

Thelev stabs Kirk

An Orion spy stabbing Kirk

While the Enterprise was transporting ambassadors to the Babel Conference of 2268, an Orion agent , Thelev , disguised as an Andorian , stabbed Kirk, puncturing his left lung. ( TOS : " Journey to Babel ")

Kirk and Tyree

On Neural in 2268

Kirk returned to Neural, the site of his first Starfleet assignment, on stardate 4211.4. Klingons had begun supplying the primitive native villagers with firearms , leading them to war on the neighboring Hill People . Kirk decided to supply the Hill People with similar weaponry , escalating the conflict, but putting both sides on equal footing. ( TOS : " A Private Little War ")

Upon his second encounter with the dikironium cloud creature in 2267, Kirk re-experienced the feelings of guilt over his actions in a previous disastrous incident, aboard the USS Farragut . Exhibiting a single-minded fixation on the destruction of the creature, McCoy and Spock questioned Kirk's emotional condition. But as it proved, phasers were ineffective against the cloud creature; thus, Kirk learned that he could not have stopped it in their previous encounter, and hence that he had nothing to regret. With the help of his former captain's son, Ensign Garrovick , Kirk lured the creature to the planet Tycho IV , destroying it with an antimatter bomb. ( TOS : " Obsession ")

Kirk found the contaminated society of Sigma Iotia II , based on 1920s Chicago gang culture, puzzling at first, but he quickly warmed to it. Uniting the world's "gangs" under one "boss", the Iotians became a Federation protectorate . ( TOS : " A Piece of the Action ")

Scouts from the Kelvan Empire in the Andromeda Galaxy hijacked the Enterprise for their return voyage on stardate 4657.5. The Enterprise , modified with Kelvan technology , became the first Federation starship known to cross the galactic barrier, briefly leaving the boundary of the Milky Way Galaxy before Kirk and his senior officers overwhelmed the Kelvans and returned to Federation space. ( TOS : " By Any Other Name ")

Kirk later had his mind displaced into a receptacle in 2268, briefly allowing the ancient being Sargon to live as a corporeal being. ( TOS : " Return to Tomorrow ")

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Kirk holding John Gill as he dies

After John Gill failed to report in from a cultural observation mission to Ekos , the Enterprise was assigned to investigate. Kirk found his old professor had developed an idealization of Utopian fascism and had abandoned observation for intervention, creating a Nazi -like world government that overwhelmed Gill's best intentions. Kirk aroused the subverted Gill in time to avert Ekos' impending war with neighboring Zeon , and heard Gill recant his philosophies before he died. ( TOS : " Patterns of Force ")

Kara aims phaser at James T

Kirk being threatened by Kara with a phaser on Sigma Draconis VI

On stardate 4842.6, the Enterprise discovered the Amerind planet, where an ancient race, the " Preservers ", had transplanted elements of Native American cultures that had been endangered in centuries past. When an accident separated Kirk from the landing party and caused him to suffer amnesia , Spock was forced to abandon the search and command the Enterprise in its mission, that of the interception of an asteroid on course to hit the planet. For several months, the inhabitants worshiped Kirk as a god called " Kirok ". During that time, Kirk took a wife . Upon the Enterprise 's return and the restoration of his memories, Kirk was able to activate an ancient planetary defense mechanism the Preservers had left behind, and thereby divert the approaching asteroid. ( TOS : " The Paradise Syndrome ")

Scott recognizes Kirk as Romulan

In Romulan disguise in 2268

Inexplicably to his crew, Kirk began exhibiting bizarre behavior on stardate 5027.3, and ordered the Enterprise across the Romulan Neutral Zone. Three Romulan starships detained the Enterprise , and Kirk and Spock met the Romulan commander aboard her ship, where Kirk's death was faked. The ruse allowed Kirk, surgically altered to look Romulan, to infiltrate the Romulan vessel and steal its cloaking device. Using the device, the Enterprise cloaked and escaped to Federation space, taking along the captured Romulan commander. The entire operation had been designed to give the Federation plausible deniability in case of the mission's failure, and place the culpability on Kirk in that case. ( TOS : " The Enterprise Incident ")

Near Tholian space , on stardate 5693.2, the Enterprise discovered the USS Defiant adrift, its crew dead, trapped in a spatial interphase . Tholian commander Loskene responded to the trespass of "recently annexed" Tholian space. Kirk was lost in the interphase and presumed dead. The Enterprise exchanged fire with the Tholians, and the unstable region incited madness among the crew. A second Tholian ship joined the engagement, producing a web to ensnare the Enterprise . After various crew members witnessed Kirk's spectral image, he was retrieved from interphase, and the Enterprise used the rift to escape Tholian entrapment. ( TOS : " The Tholian Web ") Many years later, in 2381, a framed photograph of Kirk in an environmental suit during this mission was hanging on the wall of an old bar at Starbase 25 . ( LD : " An Embarrassment Of Dooplers ")

Spock two Kirks

Spock attempting to differentiate between two almost identical Kirks in 2269

The Enterprise visited a Federation asylum on Elba II on stardate 5718.3. Kirk's longtime hero, Fleet Captain Garth of Izar , was committed as a patient. Garth, capable of cellular metamorphosis , assumed Kirk's form in an attempt to escape and commandeer the Enterprise . Spock was able to determine which man was truly his captain, and Garth was returned to rehabilitation . ( TOS : " Whom Gods Destroy ")

At the end of that year, the governing council of the planet Gideon attempted to use the Vegan choriomeningitis organisms in Kirk's blood to control their planet's extreme over-population. ( TOS : " The Mark of Gideon ")

A deadly plague struck the crew of the Enterprise before stardate 5843.7. Seeking a cure on Holberg 917G , Kirk encountered Flint , a near- immortal Human. Born as Akharin , during Earth's 4th millennium BC in Mesopotamia , Flint had later been known as Solomon , Alexander the Great , and Leonardo da Vinci , among other famous identities. Kirk fell in love with Rayna Kapec , an android Flint had built to give him company in his final days of seclusion. ( TOS : " Requiem for Methuselah ") A century later, Captain Janeway of the USS Voyager expressed some doubt about this encounter. ( VOY : " Concerning Flight ")

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Kirk, with the Excalbian recreation of Abraham Lincoln, and Spock on Excalbia

An incredibly realistic simulacrum of Kirk's hero, the American President Abraham Lincoln , greeted the Enterprise on stardate 5906.4. Following an invitation to the surface of the planet Excalbia , the silicon-based Excalbians re-created the historical figures Surak , Genghis Khan , Phillip Green , Kahless , and Zora . Kirk, Spock, Lincoln, and Surak were pitted against the others as means for the Excalbians to understand the nature and strength of good versus evil . During the battle, Kirk received perhaps on of his most meaningful compliments from the form of Lincoln, who was struck by Kirk's propensity to take the offensive when required, when his he asked of Kirk, " Do you drink whiskey ? " After Kirk responded, " Occasionally; why? " Lincoln answered, " Because you have qualities very much like those of another man I admire greatly, General Grant . " ( TOS : " The Savage Curtain ")

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James Kirk's mind, trapped inside Janice Lester's body

After responding to a distress call from his former lover, Janice Lester, on Camus II , Kirk arrived at her bedside, where she appeared to be near death. Not expecting danger, Kirk was easily ensnared. Lester activated the life-entity transfer device and was immediately thrilled by her possession of Kirk's body. The transfer would eventually return the exchanged persona to its original body, as long as both remained alive. Drugged and disoriented within Lester's body, Kirk was easy prey, but Lester's spontaneous gloating monologue prevented her from strangling Kirk before Dr. Leonard McCoy arrived.

Kirk was still a liability as long as he remained alive in sickbay , but the exclusive care of Dr. Coleman kept Kirk isolated from the crew , however, Spock discovered the truth of the situation through a brief mind meld with the imprisoned Kirk in Lester's body, but their attempted escape was halted by security officers ignorant of the captain's strange new behavior.

During Lester's final attempt to kill Kirk, the two touched in a brief struggle, and the misplaced personalities returned to their proper bodies. Broken, incoherent, and sobbing in her complete failure, Kirk couldn't help but feel sorry for the poor, mentally unstable, twisted-minded woman, who was driven mad not only by her ambition of craving the power to command a starship, but also her hatred and jealousy of the captain she once loved, then wanted dead. Kirk felt her life could have been as rich as any woman's, "if only…" ( TOS : " Turnabout Intruder ")

In 2269, Kirk encountered Cyrano Jones and Koloth once again, saving Jones when his vessel, a Federation scout ship , was destroyed by the IKS Devisor . Koloth demanded that Kirk hand Jones over and Kirk defiantly told him that the first Klingon to board the Enterprise would be the last Klingon. ( TAS : " More Tribbles, More Troubles ")

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Kirk restrained by a Swooper on Phylos

Kirk, along with Spock, Sulu, and McCoy visited the planet Phylos , where he encountered a clone of Stavos Keniclius , a scientist from the Eugenics Wars. Spock was abducted by Swoopers and cloned, which became known as Spock Two . Kirk later lead a rescue mission to get Spock back, which was successful. Before leaving Phylos, Kirk told Stavos Keniclius 5 that Spock Two could stay with him and together they could attempt to bring the Phylosian civilization back from the dead. ( TAS : " The Infinite Vulcan ")

Kirk, Taurean headband

Kirk wearing a polarized conductor headband

Late the same year, the Enterprise returned to the time planet to once again visit the Guardian of Forever, when he, Spock, and historian Erickson observe the dawn of the Orion civilization . ( TAS : " Yesteryear ")

Kirk and his crew were instrumental in stopping a massive matter-energy cloud from consuming the planet Mantilles . Kirk wrestled with the ethical implications of destroying the cloud once it was determined to be a living creature but fortunately, Spock was able to mind meld with it and convinced it to cease its movement toward Mantilles. ( TAS : " One of Our Planets Is Missing ")

Kirk lead a landing party that beamed down to inspect Planet Two of the Taurean system . There, he became affected by the glandular secretion of the female members of Theela's species who inhabited there, who were known for controlling the male mind. This drained Kirk of his "life force," causing him to age at a rate of ten years per day. After an all-female security detachment led by Lieutenant Uhura recovered him and the landing party. By using their molecular pattern stored in the transporter system, Kirk and the others were returned to their previous ages. ( TAS : " The Lorelei Signal ")

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Sord and Kirk working together

Kirk, together with Spock, were tasked by the Vedala to recover the Soul of the Skorr , which had been stolen and had triggered a racial fury among the Skorr . As a result, they had prepared for war against the known galaxy. Kirk was specifically chosen for the mission for his leadership and adaptability skills. Together with a team consisting of Spock, Lara , Em/3/Green , Sord , and Tchar , they were transported to a world simply named " mad planet " to recover the Soul of the Skorr. Kirk later determined that the thief was Tchar, and together with Spock, he was able to defeat him and get the Soul of the Skorr back using null-gravity combat exercises . ( TAS : " The Jihad ")

Hikaru Sulu injured

Kirk, shrunken down, assists an injured Sulu, along with Spock, Arex, and Kyle

Kirk and the Enterprise crew later discovered the long-lost Earth colony Terratin after they had sent out a distress signal. However, the only way the colony believed they could get Kirk's attention was to shrink the crew of the Enterprise down to their size. Upon requesting that the colony's inhabitants be saved, Kirk, after being restored to full-size when he transported down to Terra 10 's surface, had the miniature colony beamed aboard the Enterprise and later had it relocated to the planet Verdanis . ( TAS : " The Terratin Incident ")

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Kirk attempting to be beamed up from Lactra VII

Kirk, together with Spock and McCoy, beamed down to Lactra VII to locate Lieutenant Commander Tom Markel and other missing officers from the starship USS Ariel after they had been missing for approximately six weeks . While there, Kirk located the missing Ariel officers and encountered the Lactrans . While being held in their " zoo ", Kirk faked being ill in order to regain his confiscated communicator and escape with his crewmembers. Unfortunately, it was taken away by a young Lactran and it was beamed up to the Enterprise instead. Upon witnessing this, the Lactrans tried to destroy Kirk's mind after their "child" had disappeared. After it returned to the surface with Montgomery Scott, it told its fellow Lactrans all it had learned about the Federation and the races it encompassed while on the Enterprise , which led them to free Kirk, Spock, McCoy and the Ariel crew. The Lactrans later requested that Starfleet visit their planet again in about twenty or thirty centuries in their time. When Spock told Kirk that it would take some time to figure out long that would actually be, Kirk responded that, regardless, it would not be their problem. ( TAS : " The Eye of the Beholder ")

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Kirk calling Scott after the gravity on the bridge cuts out

In 2270 , Kirk and the crew of the Enterprise fell victim to several practical jokes after the ship passed through an energy field near the Romulan Neutral Zone. Passing through the field caused the Enterprise 's main computer to malfunction and it began erratically playing jokes on the crew. Among the jokes that Kirk had played on him were the computer printing that he was a jerk on the back of his uniform, making him and Spock slip on ice in a corridor, and causing the artificial gravity on the bridge to cut out, making Kirk float to the top of the bridge. ( TAS : " The Practical Joker ")

Kirk, Robert April, Sarah, April, Scott, and Spock in conference

Kirk in a briefing with Commodore Robert April

Later that year, Kirk welcomed aboard Commodore and Federation Ambassador-at-large , as well as former commanding officer of the Enterprise , Robert April , along with his wife Sarah , on its journey back to Babel, where April was due to be honored before his mandatory retirement . While on the way there, the Enterprise encountered Karla Five and her vessel while it was apparently headed for its destruction at the heart of Beta Niobe supernova. While attempting to save her and her ship, Kirk and his crew were drawn into a reverse universe , where Karla Five was actually from and was intending to return to through the supernova remnant. Kirk, along with his entire crew, began to turn into children while in this universe. Thankfully, due to the efforts of a younger Commodore April taking command of the Enterprise from its captain, Kirk, along with his crew, were all restored to their normal ages when they returned to their own universe. ( TAS : " The Counter-Clock Incident ")

Further exploits of this time included saving the Pelosians from extinction , despite it being a violation of the Prime Directive , such as he had with the Baezians and Chenari years earlier. ( VOY : " Q2 ")

Reaching the end of its five-year deployment in 2270, Kirk ordered the Enterprise set on a course returning the ship to Earth. ( Star Trek: The Motion Picture )

Chief of Starfleet operations

James Kirk, 2270s

As a rear admiral in the mid-2270s

The USS Enterprise returned to Earth in 2270. Kirk's successful mission resulted in his promotion to rear admiral and a posting as Chief of Starfleet Operations at Starfleet Headquarters in San Francisco for the following two and a half years. With Spock leaving Starfleet to return to Vulcan to purge all emotion, Kirk recommended Will Decker to replace him as Enterprise captain while the ship underwent an extensive refit at the San Francisco Fleet Yards , but he told Decker how envious he was and how much he hoped to find a way to get a starship command again. ( Star Trek: The Motion Picture )

The V'ger crisis

Kirk in command, 2270s

Kirk commanded the Enterprise during the V'ger crisis and its official shakedown cruise

In the mid- 2270s , V'ger , an energy cloud assimilating information from (and destroying) objects in its path, threatened Earth. The only starship positioned to intercept it was the Enterprise , her refit nearly complete but still awaiting trial runs. After convincing Admiral Nogura that he was the best man to meet the threat, Kirk rushed the Enterprise into service, assuming the rank of captain for the duration of the mission. Decker regarded Kirk's command as an insult and a mistake and pointed to his recent desk service and unfamiliarity with the ship's new systems, but the younger man fulfilled his duty as first officer.

The entity proved to be the late 20th century NASA space probe Voyager 6 , having amassed great power and self-awareness in its travels. When Kirk and his party discovered the true nature of V'ger and negotiated a visit to the actual probe itself, located at the heart of the 'V'ger' vessel, Decker used the opportunity, with V'ger 's protection, to fulfill his wish to merge with the V'ger entity through the simulacrum of his lover Ilia , thereby uniting V'ger 's mechanical nature with its Human origins. The union resulted in the birth of a radically new, and benign, lifeform. ( Star Trek: The Motion Picture )

Following the success of this mission, Kirk commanded the Enterprise in the mid-to-late 2270s. His quarters were on deck 5.

First retirement

Kirk briefly retired from Starfleet sometime before 2284 to pursue a number of personal goals and affairs, namely his relationship with a woman named Antonia . ( Star Trek Generations )

Return to Starfleet

Inspection tour.

Khan!!!

Kirk returned to Starfleet in 2284 and took a position in the admiralty , supervising command-track cadets at Starfleet Academy among his duties. The lack of a center seat gnawed at him until he began to express discontent in his latest posting. Kirk celebrated his fifty-second birthday alone, barring a visit from his friend Dr. McCoy, who gifts him a bottle of 2283 Romulan ale and, as Kirk was allergic to Retinax V , a pair of glasses to adjust for his increasing farsightedness.

The following day, Kirk visited the Enterprise , now commanded by Captain Spock, for an inspection tour and as an observer to a cadet training cruise. Unknown to Kirk at the time, his nemesis, han Noonien Singh had been accidentally released from his exile on Ceti Alpha V , which had lost the inhabitability it had possessed when he and his people were originally left there, by hijacking the USS Reliant , leading to the hunt for the Genesis Device from the Regula I space station . A call from Dr. Carol Marcus alerted the Enterprise , which changed course to investigate even though its crew was largely "a boatload of--children," in Kirk's phrasing. Despite Kirk's (somewhat half-hearted) protests, Spock insisted on deferring his command to Admiral Kirk, quipping that as a Vulcan "he had no ego to bruise."

The subsequent engagement with his old enemy was tumultuous for Kirk, including a near-disastrous blunder disregarding Starfleet regulations quoted by Saavik that nearly doomed his ship and crew. In a textbook example of Kirk's ability to wield the Enterprise against a well-matched opponent was in the encounter with the USS Reliant , where he saved the Enterprise by tricking Khan into believing he was receiving data on Genesis but instead having his shields lowered via the Reliant 's prefix code , allowing the ship to make several retaliatory phaser hits on the Reliant , leading to a temporary withdrawl. Following the immediate success, Kirk admitted, in frustration and fury, to having gotten "caught with my britches down," at first, namely ignoring General Order 12 , which allowed the Enterprise to be crippled by the non-communicative ship's sudden attack.

After arriving at Regula I, Kirk met his estranged son, David Marcus , whom he rescued along with Carol Marcus , and the Enterprise escaped into the Mutara Nebula . A difficult battle with Khan ensued , however, Kirk prevailed after he used his long starship experience and Khan's own egomaniacal psychology to level the playing field and prevail, though it came at a great personal cost, the resulting death of his friend of twenty years, Spock. ( Star Trek II: The Wrath of Khan )

Stealing the Enterprise

James T

Kirk in 2285, stealing the Enterprise

Kirk's return to Earth in 2285 was solemn. The loss of Spock affected Kirk deeply, and McCoy began to show signs of mental illness. Planning to return to the Genesis Planet after his battle-damaged starship was fully repaired, Kirk's hopes were dashed when Commander, Starfleet Fleet Admiral Morrow announced that the Enterprise would soon be decommissioned.

Ambassador Sarek approached Kirk, leading to the discovery of Spock's katra surviving in McCoy. Kirk's senior officers rallied to him, conspiring to rescue McCoy and steal the Enterprise from Spacedock One in order to recover Spock's body from the Genesis Planet and to bring it, and his katra , to Mount Seleya on Vulcan.

At the Genesis planet, a Klingon Bird-of-Prey 's attack left the Enterprise disabled. After setting an auto-destruct sequence, Kirk and his crew abandoned the ship for the surface. The Enterprise was destroyed, taking a Klingon boarding party along with it. Finding Spock's body reanimated by Genesis, Kirk took the Bird-of-Prey to Mount Seleya on Vulcan, where Spock's katra and body were reunited. ( Star Trek III: The Search for Spock )

Saving Earth

Spock and Kirk, 1986

Kirk and Spock walking the streets of San Francisco in 1986

After three months of exile on Vulcan, Kirk and his crew departed (aboard the Bird-of-Prey renamed HMS Bounty ) for Earth, to face their charges of violating nine Starfleet regulations . During the voyage, a mysterious probe besieged Earth and communicated only in whale song . After answering the planetary distress signal and determining the probe's objective, Kirk used the slingshot effect to take the Bounty back in time to 1986 San Francisco , 300 years ago.

With the help of cetacean biologist Dr. Gillian Taylor , Kirk successfully obtained the humpback whales George and Gracie and returned with them to 2286 . By providing the whales that could answer the probe's query, Kirk redeemed Humanity's extermination of a sentient species and saved Earth from an environmental catastrophe. ( Star Trek IV: The Voyage Home )

Commanding the USS Enterprise -A

Constitution II class bridge, 2286

Kirk and crew on the bridge of the Enterprise -A

Following the Whale Probe incident, the Federation president declared to Kirk, "we are forever in your debt." In light of their recent heroics, all charges facing his crew were dismissed, but one remained against Admiral Kirk: disobeying the orders of a superior officer. Kirk's punishment was a reduction in rank to captain and a return to the duty that had served the Federation so well, starship command. He was assigned to the Constitution II -class starship, the USS Enterprise (NCC-1701-A) , in 2286. He commanded the Enterprise -A for the next seven years. ( Star Trek IV: The Voyage Home ; Star Trek VI: The Undiscovered Country )

Sybok and Sha Ka Ree

Kirk, Sybok, Spock, and McCoy on Sha Ka Ree

Kirk and the Enterprise -A were hijacked by Sybok and traveled to Sha Ka Ree

In 2287 , after a brief shakedown cruise proved the Enterprise -A not quite to be as fully spaceworthy as it had initially seemed to be, Kirk vacationed in Yosemite National Park with Spock and McCoy, while Montgomery Scott attended to the technical problems. The respite was interrupted after Spock's half-brother, Sybok , raised a small force called the Galactic Army of Light to take over the planet Nimbus III and captured the Federation, Klingon and Romulan representatives.

Kirk and the Enterprise -A responded, as did a Klingon Bird-of-Prey commanded by Klaa , who took on the rescue mission as an opportunity to take on Kirk, as he believed defeating Kirk would make him the greatest warrior in the galaxy.

Following a failed assault on Paradise City , Sybok captured the crew of the Enterprise -A and took over the ship. After most of Kirk's crew fell under Sybok's influence and joined in his quest to meet " God " by taking the starship through the Great Barrier to the legendary Sha Ka Ree . En route, Sybok offered Kirk the chance to "ease his pain," as he had seemingly demonstrated on Spock and McCoy. But Kirk rejected the offer angrily, insisting, " I don't want my pain taken away; I NEED my pain!!! "

Later, the entity they encountered proved to be a malevolent force, imprisoned and looking for release. Sybok joined the entity in combat, sacrificing himself and permitting the Enterprise -A to escape. ( Star Trek V: The Final Frontier )

Final mission

Kirk and McCoy on trial

Kirk and McCoy on trial

Kirk's career culminated in 2293 , when the Enterprise -A was assigned to escort Klingon Chancellor Gorkon to Earth for a peace conference. Kirk opposed the peace initiative Spock covertly negotiated. He especially resented that Starfleet had chosen him to be the Federation's olive branch. A cabal of Federation and Klingon officials instigated an attack on Kronos One that appeared to come from the Enterprise -A, and assassinated Gorkon.

The Klingons arrested Kirk and McCoy, then tried and convicted them for the murder of Gorkon, sentencing them to the Rura Penthe penal asteroid. In violation of orders and treaties, Spock took the Enterprise -A into Klingon space, eluded detection and rescued Kirk and McCoy. Following his victory over General Chang at the Battle of Khitomer , Kirk saved the Federation president from assassination, and the historic Khitomer Conference continued; this led to the successful negotiation, signatures, and ratifications of "The First Khitomer Accords" between the UFP and the Klingon Empire.

Constitution II class bridge, 2293

After commanding two Starships named Enterprise , Kirk's tenure as captain of the Enterprise ended in 2293.

Kirk, Spock, Scott, Uhura, Chekov, and McCoy see the rest of Sulu's crew onboard the Excelsior -class USS Excelsior on the view screen one last time before parting ways. Kirk ordered Chekov to set the course "second star to the right, and straight on till morning," as the last flight of the Enterprise -A. After that, she was decommissioned, and Kirk retired permanently from Starfleet. ( Star Trek VI: The Undiscovered Country )

Second Retirement

Maiden voyage of the enterprise -b.

James T

Kirk briefly taking command of the Enterprise -B

Shortly after retirement, Kirk joined his friends Montgomery Scott and Pavel Chekov as the honored guests of Captain John Harriman on the maiden voyage of the Excelsior -class starship USS Enterprise -B . The event, featuring a media frenzy surrounding Kirk, was little more than a ceremonial cruise, as the Enterprise -B was not yet fully crewed or equipped for regular duty. Soon after departure, the ship received a distress signal from two Whorfin -class ships transporting El Aurian refugees, trapped in an energy distortion called the Nexus .

With the advice of Kirk, and the help of Scott and Chekov, the rescue mission was a partial success, but the Enterprise -B succumbed to the Nexus' gravimetric field. Declining Harriman's offer to take command, Kirk volunteered to modify the ship's deflector relays and successfully enabled the ship's escape, but not before a burst of energy from the Nexus breached the secondary hull . Kirk was lost and presumed dead. ( Star Trek Generations )

The Nexus and death

Kirk thinking

Kirk, just before jumping over a chasm

Events of 2371 revealed Kirk had entered the Nexus, yet unaware of the passing of 78 years due to the non-linear nature of time in the Nexus. Captain Jean-Luc Picard of the USS Enterprise -D discovered Kirk within the Nexus. Kirk agreed to leave his idyllic but unsatisfying existence to help Picard defeat the deranged scientist Tolian Soran , who was going to destroy the Veridian system .

As Kirk explained to Picard, the main reason he always returned to the command chair of the Enterprise was that it was only there that Kirk could truly make a difference. He advised Picard to refuse anything Starfleet offered him that would take him away from the current Enterprise , because he would lose the ability to make a difference in the universe.

Kirk dead

" It was... fun. Oh my.... "

Kirk sacrificed his life to save the inhabitants of Veridian IV , as well as the crew of the Enterprise -D, climbing along a precariously-balanced metal bridge in order to grab the control panel necessary to disable the missile that Soran would have used, the bridge subsequently falling down a steep cliff when its support beams broke. His last words, spoken to Picard after being assured that he had made a difference, were to comment that his help was the least he could do for the captain of the Enterprise , as well as to assure Picard that " It was... fun. Oh my.... " ( Star Trek Generations )

James Kirk's body scan

Scan of Kirk's remains at Daystrom Station

Captain Picard buried Kirk in a simple stone cairn on a Veridian III mountain top. ( Star Trek Generations )

After Kirk's death, Section 31 retrieved his body for Project Phoenix .

As of 2401 , the remains were stored on Daystrom Station . ( PIC : " The Bounty " okudagram )

Sometime after 2285 , Kirk made a brief appearance in a film called The Tardigrade in Space , which was about the adventures of a female tardigrade and a DOT-7 robot called Dot . His appearance in the film depicted his first encounter with Khan Noonien Singh in sickbay , when he was first awakened from cryosleep in the year 2267 . ( ST : " Ephraim and Dot ")

His missions were read by grade school students and Starfleet Academy cadets alike. ( Star Trek Generations ; VOY : " Q2 ") As a child in grade school , future Enterprise -B Captain Harriman read about Kirk's missions. ( Star Trek Generations ) While nearly a century later, in 2377 , as Icheb began his cadet training aboard Voyager , he recited a report for Early Starfleet History , that described when Kirk concluded his " historic five year mission", that "one of the greatest chapters in Starfleet history came to a close. " ( VOY : " Q2 ")

Captain Kathryn Janeway of the USS Voyager nostalgically recalled Captain Kirk (and his contemporaries) as belonging " to a different breed of Starfleet officer. " She went on to note that, given " the era they lived in, [...] It's not surprising they had to bend the rules a little. They were a little slower to invoke the Prime Directive, and a little quicker to pull their phasers. " She opined, "Of course, the whole bunch of them would be booted out of Starfleet today. But I have to admit, I would have loved to ride shotgun at least once with a group of officers like that." ( VOY : " Flashback ")

Along with Kirk's seventeen separate temporal violations, which gave him the distinction of having the biggest file on record with the Department of Temporal Investigations, Kirk also had a long standing first contact record to his name. ( DS9 : " Trials and Tribble-ations ") It remained untouched until 2378 , when Captain Janeway concluded her seven-year trip across the Delta Quadrant aboard the USS Voyager . ( VOY : " Friendship One ")

During a visit to the 23rd century from 2373 , Lieutenant Commander Worf remarked that it would be an honor to meet Kirk. ( DS9 : " Trials and Tribble-ations ")

The defensive pattern Kirk Epsilon was a battle tactic that was still in use during the late 2370s . ( Star Trek Nemesis )

In 2380 and 2381 , Kirk was mentioned multiple times by various crew members of the USS Cerritos , including Brad Boimler and Beckett Mariner . ( LD : " Second Contact ", " Veritas ", " An Embarrassment Of Dooplers ")

Kirk's old bar on Starbase 25 still had his and Spock's names scratched into the counter top as of 2381 . ( LD : " An Embarrassment Of Dooplers ")

In 2383 , Kirk was an option for a crewmember in the Kobayashi Maru scenario . Jankom Pog suggested that he and Dal R'El use "this JT Kirk guy," but Dal was uninterested as they already had a captain: himself. ( PRO : " Kobayashi ")

In 2384 , Hologram Janeway noted that both Captains Kirk and Sulu were "Starfleet legends". To the Enderprizians , Kirk was known as " James'T the Warrior ", and he had at least one namesake on Planet 0042692 , James'T . ( PRO : " All the World's a Stage ") Kirk also had at least two others named in his honor during his lifetime, Jame Finney and Leonard James Akaar . ( TOS : " Court Martial ", " Friday's Child ")

Personal interests

Skills and hobbies.

Kirk spent a huge portion of his life aboard starships, and consequently relished the times he could spend outdoors. He was an accomplished equestrian, and kept a horse at a mountain cabin that he owned during his first retirement. Another companion at his mountain cabin was Butler , his Great Dane . He sold the cabin sometime after his return to Starfleet. ( Star Trek Generations )

A personal challenge that nearly cost him his life was free-solo climbing the face of El Capitan mountain in Yosemite National Park on Earth. After Spock rescued Kirk from an accidental free fall, Kirk told the Vulcan and McCoy that while falling he knew he would not die because he had always known that he would die alone, and since he, McCoy, and Spock were present during the incident, he could not die. ( Star Trek V: The Final Frontier ) However, Kirk's prediction eventually proved apparently wrong when he died on Veridian III in the company of Jean-Luc Picard, who was, evidently, an ultimately poor surrogate for Spock and/or McCoy in that particular situation. ( Star Trek Generations )

Beckett Mariner once described herself as a "Kirk-style free spirit ", though her mother, Captain Carol Freeman , retorted that Kirk was confident, whereas Mariner was unwilling to risk dropping her defenses to make allies. ( LD : " First First Contact ")

Personal combat

Kirk hand chops Mitchell

Kirk's unique fighting style

Judothrow

Kirk incorporated techniques from Judo into his personal combat style

Kirk's command style frequently brought him in close proximity to his enemies, often resulting in hand-to-hand combat. His idiosyncratic martial-arts style used hand chops to the neck, wrestling and judo throws, roundhouse punches, two-fisted swings and open-hand slaps in varying combinations, and even drop kicks. One or two of Kirk's blows overwhelmed a variety of enemy guards and henchmen. In addition, Kirk regularly performed dives and rolls, either to evade phaser fire or to attack an opponent, thereby often jumping off walls and other fixed elements.

A typical example of Kirk's fighting style in a more extended bout occurred in 2265 on the surface of Delta Vega , in the attempt to kill his friend Gary Mitchell. ( TOS : " Where No Man Has Gone Before ")

While typical examples of his wrestling and Judo abilities were seen when the Orion spy Thelev assaulted him, and when he used a judo throw to disarm the Redjac entity which had taken the form of Hengist . ( TOS : " Journey to Babel ", " Wolf in the Fold ")

At times, a larger, more powerful opponent clearly out-classed Kirk, leaving him to his wits, the aid of his crew, or pure luck to see him through. Pitted against the Gorn captain in 2267, he held his own for a time, until his injuries forced withdrawal and a search for a more efficient weapon. ( TOS : " Arena ")

In 2255 and again in 2268, he wrestled a ferocious Mugato of Neural. When the massive ancient android Ruk attacked Kirk on Exo III in 2266, Kirk could do little but hold on for the ride. ( TOS : " A Private Little War ", " What Are Little Girls Made Of? ")

On the Shore Leave Planet in 2267, Kirk was shocked by the appearance of Finnegan, his Academy nemesis, who had not seemed to age. The two proceeded to slug each other until both were bleeding and exhausted. Perhaps the longest fist-fight of his life, it was clearly the most satisfying. ( TOS : " Shore Leave ")

Kirk fought his friend and first officer Spock on three occasions when the half-Vulcan lost his normal emotional control. A series of slaps delivered to Spock in 2266 resulted in a blow that sent Kirk over a table. In 2267, after necessarily cruel taunts, Spock tossed Kirk back and forth across the transporter room , regaining control just before he crushed his captain's skull. Spock's blood fever during his pon farr of 2267 made him so dangerous in the koon-ut-kal-if-fee ritual fight that Dr. McCoy was forced to falsify Kirk's death before Spock could kill him. ( TOS : " The Naked Time ", " This Side of Paradise ", " Amok Time ")

Kirk was constantly looking to improve his arsenal of combat techniques. Upon witnessing Hikaru Sulu perform a body throw on Agmar on Phylos in 2269, he asked Sulu to teach him the technique sometime, since it might come in handy. ( TAS : " The Infinite Vulcan ")

Relationships

The Kirk family ancestry included settlers who pioneered the American frontier in the 19th century , and the Kirks of the early 23rd century rediscovered the impulse for untamed spaces. After his early childhood on Earth, Kirk lived on Tarsus IV by the age of thirteen, and his brother's family later lived on colonies as well. ( TOS : " Spectre of the Gun ", " The Conscience of the King ", " Operation -- Annihilate! ")

Kirk's brief 2268 marriage to Miramanee produced a child. Though she and the baby died while she was still in the early days of her pregnancy, " Kirok " had welcomed her news of the child. ( TOS : " The Paradise Syndrome ")

George Kirk, Sr.

Kirk's father, Lieutenant Commander George Kirk was serving as first officer of the USS Kelvin during the time of Kirk's birth.

Kirk often credited his father with inspiring him to join Starfleet. His father proudly lived long enough to see his son achieve command. ( Star Trek )

The Brothers Kirk

Sam and Jim reuniting in an alternate 2266

George Samuel Kirk (called "Sam" only by his brother) was also, for a time, a Starfleet officer. ( SNW : " Strange New Worlds ", " A Quality of Mercy ")

Their relationship did experience signs of strain at times; Sam expressed feelings of jealousy towards James' quick rise. In 2259 , James had become the first officer on the Farragut , the youngest in Starfleet history, a record previously held by their father. Sam felt James' ambition and brash attitude reflected badly on him. ( SNW : " Lost in Translation ")

Sam later described Una Chin-Riley to James as "the first officer that James thought he should be like." Someone who kept a necessary distance from her crew because she knows she has to make hard decisions. ( SNW : " Subspace Rhapsody ")

Sam, along with his wife Aurelan and three sons, joined his younger brother for a farewell visit before the Enterprise departed for her five-year mission. It was the last time Jim saw Sam alive. ( TOS : " What Are Little Girls Made Of? ") Sam ended up on Deneva, with his wife and son Peter by 2267 . James was too late to save his brother and sister-in-law from the neural parasites that had invaded Deneva that year, and killed the couple, but Peter survived the attack. ( TOS : " Operation -- Annihilate! ")

According to an alternate timeline version of Sam Kirk, he described Jim as a " huge pain in the ass but he's a fine a captain as Starfleet has." ( SNW : " A Quality of Mercy ")

David Marcus

David Marcus

David Marcus in 2285

Kirk's romance with Carol Marcus produced a son, David Marcus. At Carol's request, Kirk stayed out of David's early life. David knew something of Kirk, referring to him as "the over-grown Boy Scout " his mother used to know, but not that Kirk was his father. Carol kept David's father's identity a secret, fearing that Kirk's adventurous life would draw David away from her. In spite of the separation, Carol told Kirk that David was "a lot like you, in many ways."

In 2285 , David was working with his mother at the Federation research station Regula I as part of a team developing Project Genesis when Khan Noonien Singh attacked the station. After fleeing to the Regula planetoid , Kirk rescued David and Carol. Kirk did not immediately recognize his son at their awkward meeting, and later became melancholy when considering an alternate life as a father. He observed David's dislike of him, complaining to Carol, "There's a man out there whom I haven't seen in fifteen years, who's trying to kill me. You show me a son who'd be happy to help him." After witnessing Kirk's victory at the Battle of the Mutara Nebula and the funeral for Spock, David consoled his father and admitted he was "proud, very proud, to be [his] son." ( Star Trek II: The Wrath of Khan )

Kirk and David Marcus' body

Kirk with David's body on Genesis

Later in 2285, David was an advisor on the starship USS Grissom , researching the Genesis planet he had helped to create. Taken hostage by Klingons , David interrupted an attempted execution of Lieutenant Saavik , wrestling a Klingon warrior briefly before being killed with a stab to the chest. The news of David's death led Kirk to stumble to the deck in grief, spitting at Commander Kruge in his rage, "You Klingon bastard, you've--killed my son!" Kirk subsequently killed Kruge and all but one ( Maltz ) of his crew. As Kirk and his crew made their escape from the collapsing Genesis planet, he somberly and mournfully said goodbye to his son. ( Star Trek III: The Search for Spock )

Kirk kept David's memory close, with a picture of his son in his quarters aboard the Enterprise -A. Kirk's opinion of Klingons, once enemies he could occasionally respect and even share a laugh with, grew into hatred. In 2293 , during the diplomatic mission to the Klingon Empire instigated by the destruction of Praxis , he logged, "I have never trusted Klingons, and I never will. I've never been able to forgive them for the death of my boy." Acknowledging that he wanted to believe Spock's statements that the mission was historic, he added, "(H)ow on Earth can history get past people like me?" The partial log entry, surreptitiously and illegally recorded by the evil Lieutenant Valeris , was used against him during the trial for the assassination of Chancellor Gorkon, and the incident forced him to come to terms with his hatred for Klingons; Gorkon's daughter and acting successor, Azetbur , realized and admitted just as the Khitomer Conference was getting under way that Kirk had restored her father's faith, to which Kirk responded that Azetbur had in turn restored his son's faith. ( Star Trek VI: The Undiscovered Country )

Friendships

An approachable, gregarious individual, Kirk made many friends across a range of worlds and status, from the Hill dweller Tyree to Starfleet Fleet Admiral Morrow. Those that shared his closest, personal confidence appear to be limited to a few, including Spock, Leonard McCoy, and Gary Mitchell. The core group of talented officers that he assembled in his first years aboard the Enterprise followed his call throughout their own careers, and were integral factors to his long success and lasting reputation.

Kirk recognized the impact his life in Starfleet had on his family life. In 2287 , while camping with his friends in Yosemite, he referred to himself, Spock, and McCoy as the only family that men like themselves were likely to have. Presumably, his prediction that he would die alone meant that he would die with neither of them also present at his death. ( Star Trek V: The Final Frontier )

Nyota Uhura

Kirk meets Uhura

Lt. Kirk introducing himself to Ensign Uhura

Kirk first met Nyota Uhura at a bar on the Enterprise in 2259. He introduced himself to her and she responded with hostility as she believed he was flirting with her. Over time, the two began to trust to one another and after dealing with the deuterium creatures within Bannon's Nebula , the two shared a drink and Uhura introduced Kirk to Spock. ( SNW : " Lost in Translation ")

After Kirk replaced Pike as captain of the Enterprise , Kirk kept Uhura on as communications officer. The two would work closely together for the next thirty years. ( TOS : " The Corbomite Maneuver "; Star Trek: The Motion Picture ; Star Trek VI: The Undiscovered Country )

Kirk and Spock meet

Kirk and Spock meeting for the first time

Kirk and Spock officially met in 2259 after Kirk visited the Enterprise for the first time after being tentatively promoted to first officer aboard the Farragut . ( SNW : " Lost in Translation ")

By 2265, Kirk and Spock were serving together aboard the Enterprise and were familiar enough with each other for Spock to address Kirk as "Jim". After the death of Gary Mitchell, Kirk came to depend on Spock's detached, logical analysis as a supplement to his own intuitive and impulsive nature. Their official relationship deepened into a friendship of mutual respect and love that was without a doubt the most important relationship of both Kirk and Spock's life. ( TOS : " Where No Man Has Gone Before ")

McCoy Kirk Spock, 2267

The inseparable trio (l to r) McCoy, Kirk, and Spock in 2267

As Edith Keeler observed of Spock's place in the world, " You? At his side. As if you've always been there and always will. " ( TOS : " The City on the Edge of Forever ") He once described his Vulcan friend as " the noblest part of myself " and declared that Spock's immortal soul " is my responsibility, as surely as if it were my very own. " Kirk even told Spock's father that he would never realize how important Spock was to him, and declared that, despite losing the Enterprise and his son, had he not tried to rescue his friend, " ...the cost would have been my soul . " ( Star Trek III: The Search for Spock )

Spock rescuing James T

Kirk with Spock on Earth in 1969

The polywater intoxication that affected the Enterprise crew in 2266 led to a difficult encounter between Kirk and his first officer. Needing Spock at a critical moment, Kirk found him in anguished reflection, regretting his inability to express love even for his mother. Trying to bring the first officer around to the moment, Kirk slapped him. Spock's reaction was flat and revelatory, " Jim, when I feel friendship for you, I'm ashamed. " Struck again, Spock responded in kind, sending Kirk backwards over a table. ( TOS : " The Naked Time ")

Spock was sympathetic to Kirk's plight after the transporter divided the captain's personality into opposite aspects. He referred to his own halves, "submerged...constantly at war with each other," explaining that he survived it because his intelligence won out over both and forced them to coexist. Spock believed that Kirk's own intelligence would also enable him to survive such a contest intact, and urged him to embrace the part of himself that, seemingly ugly, was crucial to his personality and captaincy. ( TOS : " The Enemy Within ")

Kirk holding Spock on Deneva

Kirk holding Spock after he is attacked by a parasite on Deneva

After Kirk discovered emotional rage was the key to nullifying the effect of the pod plants, his first step in retrieving his crew was to taunt Spock into anger. Anticipating the result of a Vulcan's higher strength level pitted against his own, Kirk wielded a pipe for protection. After being called an "elf with a hyperactive thyroid" and told that he belonged "in the circus, right next to the dog-faced boy," Spock indeed lost control, nearly killing Kirk before resuming command of himself. ( TOS : " This Side of Paradise ")

In 2267, Spock began his pon farr mating cycle, and behaved bizarrely aboard the Enterprise . Kirk called to Spock " the best first officer in the fleet " and " an enormous asset to me " as he pled with Spock to explain his actions. When told that by taking Spock to Vulcan, against Starfleet orders, Kirk fired back, " I owe him [Spock] my life a dozen times over! Isn't that worth a career? "

Joining him on Vulcan for his marriage ceremony, Kirk was drawn into T'Pring 's scheme to marry another, and forced to fight Spock to the death. McCoy, knowing Kirk was endangered, faked Kirk's death, and the marriage was not consummated. Spock, despondent that he had murdered his captain, thrilled at the sight of Kirk alive, exclaiming, " JIM! ", which McCoy delighted in needling Spock about once he gained his composure. ( TOS : " Amok Time ")

Kirk's understanding of Spock had an enormous impact on the parallel mirror universe, visited after a transporter accident in 2267. As Kirk's party prepared to return to their proper universe, Kirk implored the mirror-Spock to re-examine his role in the fascistic Terran Empire , insisting, "One man can make a difference." Mirror-Spock's consideration of those words led to his rise to dominance and reform of the Empire, with drastic consequences. ( TOS : " Mirror, Mirror "; DS9 : " Crossover ")

When Kirk was trapped in spatial interphase during a rescue operation in Tholian space, Spock ordered the Enterprise to maintain her position in an effort to retrieve him, in spite of the danger the Tholians presented and the disruptive nature of the local space. After Kirk's assumed death, Spock and McCoy viewed the "last orders" Kirk had prepared. He urged Spock to use all the Vulcan disciplines at his disposal, tempered with intuitive insight. Kirk believed Spock had the latter qualities, but should they elude him, he was urged to seek out McCoy. ( TOS : " The Tholian Web ")

Kirk once commented to Captain Garth that the dream of the Axanar Peace Mission participants made him and Spock "brothers." Spock only said, " Captain Kirk speaks somewhat figuratively, and with undue emotion, but what he says is logical and I do, in fact, agree with it. " ( TOS : " Whom Gods Destroy ")

When Dr. Janice Lester, a former lover of Kirk's, took over Kirk's body, Spock performed a mind meld on Kirk while he was trapped in Lester's body. Spock believed Kirk was Lester before anyone else, and when Lester as Kirk ordered his execution, he continued to stand by his friend. ( TOS : " Turnabout Intruder ")

Spock and Kirk, 2270s

Kirk with Spock again in the 2270s

At the end of the Enterprise 's five-year mission, a period marked by his frequent loss of his emotional control, Spock chose to leave Starfleet and his friends, to pursue the Kolinahr discipline of logic on Vulcan . His return to Enterprise during the V'ger threat was a cold event, without acknowledgment of his past friendships. In V'ger 's aftermath, Spock finally achieved equilibrium, able to express his friendship for Kirk without the influence of aliens or illness, and notably lacking any threat of physical violence. ( Star Trek: The Motion Picture ) In 2285, Spock was calmly able to tell Kirk, " You are my superior officer. You are also my friend. I have been and always shall be yours. " ( Star Trek II: The Wrath of Khan )

Kirk and Spock, 2285

Kirk and Spock, together on Kirk's birthday

Spock's sacrifice of his own life, to save the Enterprise from Khan's detonation of the Genesis Device, deeply affected Kirk. At his funeral, Kirk could only bring himself to say of Spock, " Of all the souls I have encountered in my travels, his was the most... Human... " but he broke off and broke down without being able to continue. ( Star Trek II: The Wrath of Khan )

The revelation that Spock's katra, his "living spirit" (actually his complete brain patterns), survived in the tormented mind of McCoy, led Kirk to risk his career, and in turn, his crew's. He first asked Admiral Morrow for permission to retrieve Spock's body from the Genesis Planet, to bring it, and McCoy, to Vulcan. Kirk insisted that any chance to save Spock's soul was his responsibility, "as surely as if it were my very own." His request declined, he told his crew, "The word...is 'No.' I am therefore going anyway."

With the help of Uhura, Scott, Sulu, and Chekov, Kirk rescued McCoy from confinement and commandeered the Enterprise from Spacedock One . The renegade mission saw the destruction of Kirk's ship and the death of his son. Finding Spock's body re-animated by Genesis, Kirk brought him and McCoy to Vulcan for the fal-tor-pan (re-fusion) ritual. The first person Spock recognized was Kirk: "Jim. Your name...is Jim." ( Star Trek III: The Search for Spock )

During their homecoming from Vulcan, and eventually their trip to 1986 , Kirk tried to remind the resurrected Spock, suffering from memory loss, to their friendship and past adventures together. After Kirk's and the command crew's trial, Spock told his father, Sarek, that his "associates" were his friends. ( Star Trek IV: The Voyage Home )

Spock going after Kirk

Spock in an attempt to save Kirk's life at Yosemite National Park

In 2287, the trio enjoyed a camping trip together at Yosemite National Park , which abruptly ended when Spock, half-brother Sybok diverted the Enterprise to Nimbus III . After their adventure on Sha Ka Ree and Sybok's death, Kirk referred to Spock once again as his "brother," and told him and McCoy that they were his real family. ( Star Trek V: The Final Frontier )

When Spock later entered the alternate reality , he told the James T. Kirk of that reality of their deep friendship, despite the fact that the alternate Spock had marooned Kirk on Delta Vega . During this meeting, Spock called the alternate Kirk "old friend" several times and felt it was good to see a version of James Kirk despite the terrible events of that day . Kirk, who had been accused of cheating on the Kobayashi Maru by the alternate Spock, told Spock Prime that his actions in changing history could be construed as cheating. Spock nostalgically admitted that it was "a trick I learned from an old friend," referencing the prime Kirk.

When meeting with his alternate reality counterpart, Spock Prime admitted to deceiving the alternate Kirk to force him and the alternate Spock to work together to defeat Nero rather than intervening in the situation himself to make both men see the potential of their friendship. Spock Prime explained it as " I could not deprive you of the revelation of all that you could accomplish together, of a friendship that will define you both in ways you cannot yet realize. " He then encouraged the alternate Spock to stay in Starfleet and foster that friendship, something Spock ultimately chose to do. ( Star Trek )

In 2263 of the alternate reality, the alternate Spock discovered that even so long after Kirk's death, Spock Prime kept a picture of him and the bridge crew of the Enterprise -A amongst his personal things. ( Star Trek Beyond )

Leonard McCoy

Kirk McCoy drink 2266

Sharing a drink in 2266

Doctor Leonard McCoy became chief medical officer of the Enterprise after the departure of Dr. Mark Piper in 2265 . Kirk formed an easy rapport with his new doctor, giving him the moniker "Bones" (as in the old-fashioned colloquialism "sawbones" for a doctor or a surgeon). Even after McCoy began a program of exhaustive (and exhausting) quarterly physicals and interfered with Kirk's usual diet, their friendship grew rapidly. McCoy was probably Kirk's closest friend, aside, of course, from Spock. ( TOS : " The Corbomite Maneuver ")

The demands of Kirk's career required his best possible health, which Dr. McCoy closely oversaw. Kirk sparred with his crew in the Enterprise gymnasium for exercise. Quarterly physical checks tested his physical fitness as well as general health. In spite of his evident strength and conditioning, Kirk did tend to put on extra weight from time to time. Whenever Dr. McCoy noticed such a gain, he was unafraid to adjust Kirk's diet card , at least once annoying his captain with a plate of dietary salad . ( TOS : " Charlie X ", " The Corbomite Maneuver ")

Kirk could count on McCoy to express exactly what he thought, whenever he thought it, frequently without the courtesy of a question, and the doctor was often the sharpest observer of Kirk's actions and character. An early act of constructive insubordination occurred when the Enterprise faced the ominous spacecraft Fesarius and Kirk seemed to be pushing young Lieutenant Dave Bailey past his breaking point. McCoy let his opinion loose from beside the captain's chair, and Kirk barked an angry reply--but this led Kirk to realize that poker, not chess as Spock had postulated, was the game he and Commander Balok were really playing. Unintimidated by that angered reply to his unrestrained expression of opinion, McCoy continued that behavior throughout their service together, earning a wide latitude with Kirk. ( TOS : " The Corbomite Maneuver ")

The first time McCoy saved Kirk's life, however, was not in surgery, but instead when McCoy fired a phaser (which itself was unusual for McCoy) in 2266. When the M-113 creature of planet M-113 attacked Kirk, it appeared to McCoy as Nancy Crater , a past love and a particularly powerful impediment to inflict harm. With Spock's help, McCoy was able to see past the creature's camouflage, killing it before it killed Kirk. ( TOS : " The Man Trap ")

During the original five-year mission, Kirk recorded a tape of last orders Commander Spock and Chief Medical Officer McCoy were to play upon his death. He urged Spock and McCoy to give each other the same trust and loyalty they had each shown him. ( TOS : " The Tholian Web ")

Kirk and McCoy, 2270s

Kirk implores McCoy to rejoin the crew of the Enterprise

McCoy's retirement from Starfleet in 2270 ended abruptly when Kirk, through Admiral Nogura , reactivated McCoy's commission for the Enterprise 's emergency deployment for the V'Ger crisis. Kirk's plea," "Damn it, Bones, I need you-- BADLY," ended McCoy's objection to the unwelcome "draft" and he returned to his frequent duty station, hovering just behind the captain's chair. ( Star Trek: The Motion Picture )

McCoy & Kirk

McCoy advises Kirk on the bridge

In 2285 , McCoy advised a melancholic Kirk, while both were surrounded by Kirk's collection of genuine and simulated antiques, on his (Kirk's) birthday, "Get back your command. Get it back before you turn into part of this collection." He gestured to the collection and finished, "Before you really do grow old." ( Star Trek II: The Wrath of Khan )

Kirk holds McCoy

Kirk holds McCoy in Spock's quarters

Kirk's drastic action taken to save Spock's katra was also an effort to save McCoy from the anguishing burden of bearing Spock's "marbles". After his moonlight requisition of the Enterprise resulted in the ship's destruction, burning through the Genesis planet's atmosphere, Kirk asked, " My God, Bones... what have I done? " McCoy replied, " What you had to do, what you always do: turn death into a fighting chance to live. " ( Star Trek III: The Search for Spock )

Kirk and McCoy, 2287

Kirk and McCoy in 2287

After the assassination of Klingon Chancellor Gorkon , Kirk and McCoy were imprisoned together on Rura Penthe . With the "help" of a shapeshifter named Martia, they were able to escape together and return to the Enterprise . ( Star Trek VI: The Undiscovered Country )

Montgomery Scott

Montgomery Scott , the oldest of the Enterprise senior officers, was also the most consistently deferential to Kirk. While not included in Kirk's innermost circle with Spock and McCoy, Kirk had evident faith in Scotty's capabilities as an engineer. Kirk pushed the Enterprise past her known limits many times, and the technical genius of his devoutly loyal "miracle worker" was regularly the key to success.

He later admitted that a big part of his reputation was his exaggeration of repair estimates, so that Kirk could be pleasantly surprised when Scott has them done quicker than he had expected. It became a running joke of sorts between the two later on. Scott and Kirk shared a passion for the Enterprise , but Scotty's was a simpler, less complicated love for his " bairns ". ( TNG : " Relics "; TOS : " Where No Man Has Gone Before ", " The Naked Time ", " The Changeling ", " The Paradise Syndrome ", " Elaan of Troyius "; Star Trek: The Motion Picture ; Star Trek III: The Search for Spock )

As the ship's second officer , commanding the Enterprise while Kirk led a landing party, Scott's personal loyalty to Kirk served as a bulwark against various ambassadors or potentates who threatened mission success. Usually, Scott refrained from taking the captain's chair and hovered around the conn when left in command, as he always felt more comfortable in engineering than on the bridge in command of the ship. He took the center seat only when the situation was critical: scaring a Klingon ship away from Capella IV , or defiantly facing down three Romulan battle cruisers and demanding his captain's return. ( TOS : " A Taste of Armageddon ", " Bread and Circuses ", " Friday's Child ", " The Enterprise Incident ")

Scott protests leaving Kirk behind

" Aye, captain. " (2267)

When escape from the mirror universe via the transporter meant one of the Enterprise party had to stay behind to operate the controls, Scott stoically volunteered. After Kirk overrode him, Scott's one-word plea " Jim! " was one of the few times he familiarly addressed Kirk. ( TOS : " Mirror, Mirror ")

Scott kept his temper throughout Korax 's barrage of taunts and insults thrown at Kirk, but a cross word about the Enterprise led Scott to throw the first punch in the K-7 bar-fight of 2267. When Kirk, a little incredulous that his engineer had failed to defend his honor, confined Scott to quarters as punishment, the engineer beamed at the chance to catch up on technical manuals. ( TOS : " The Trouble with Tribbles ")

Kirk observed Scott's infatuation with two young and attractive lieutenants, Carolyn Palamas and Mira Romaine , with bemused detachment at first, until the "stiff-necked thistle-head" abandoned his usual solid professionalism and required Kirk's stern, but affectionate, scolding. ( TOS : " Who Mourns for Adonais? ", " The Lights of Zetar ")

James T

Kirk with Scott during a power drain crisis in 2269

Kirk's socialization with Scott outside of the call of duty was rare. One exception, a visit to the flesh-pots of Argelius II , was a morale-boosting effort by Kirk on Scott's behalf. If Scott noticed the motivation, he didn't seem to care. Even after the horrific encounter with the Redjac entity, the "old Aberdeen pub-crawler" was eager to join Kirk on a second expedition to the planet. By 2285, Kirk knew enough about Scott's off-duty habits to detect the residue of a "wee bout" of shore leave at first glance. ( TOS : " Wolf in the Fold "; Star Trek II: The Wrath of Khan )

Kirk & Scott

" …she'll be ready. " (2270s)

When the V'Ger threat forced the newly refitted Enterprise into duty, Scott protested with a litany of complaints about the rush and unready state of the starship. After Kirk revealed he had convinced Admiral Nogura to return his command, Scott responded, " Any man, who could manage such a feat... I would'na dare disappoint. She'll launch on time, sir, and she'll be ready. " ( Star Trek: The Motion Picture )

In 2293 , Scott accompanied Kirk, along with Chekov, to the christening ceremony of the Enterprise -B. Kirk expressed to Scott his surprise over Sulu finding the time to make a family after encountering his daughter Demora . Scott reminded Kirk of a saying he always said, " If something's important, you make the time. " Scott also commented on Kirk's seeming restlessness, asking him if he found retirement to be a little lonely. " You know, I'm glad you're an engineer . With tact like that, you'd make a lousy psychiatrist ", Kirk replied to him. Later, Kirk was believed to be lost in a hull breach in deflector control caused by an energy tendril from the Nexus . Making his way to the heavily damaged area, Scott mourned the loss of his former commanding officer. ( Star Trek Generations )

Upon being rematerialized in 2369 after spending 75 years in the USS Jenolan 's transporter buffer , by the Enterprise -D, to Scott's surprise that he was found by the Enterprise , Scott's immediate response was, " The Enterprise! I should have known! I bet Jim Kirk himself hauled the old girl out of mothballs to come looking for me. " ( TNG : " Relics ")

Hikaru Sulu

Sulu and Kirk, 2267

Sulu, together with Kirk on the Shore Leave Planet

Though Hikaru Sulu was briefly an Enterprise physicist , he was transferred to the command division under Kirk's command, where Sulu became the ship's senior helmsman throughout the historic five-year mission. ( TOS : " Where No Man Has Gone Before ", " The Corbomite Maneuver ") Kirk relied on Sulu as a capable officer he could trust with the Enterprise conn in battle situations ( TOS : " Arena ", " Errand of Mercy ", " The Savage Curtain ") and on away missions as delicate as the timeline-risky visit to the US 498th Airbase Group in Omaha , Nebraska , on Earth in 1969 . ( TOS : " Tomorrow is Yesterday ")

Hikaru Sulu and James T

Sulu with Kirk in the 2270s

Sulu risked his career for Kirk on two occasions. Conspiring with his friends, he assaulted a security guard to liberate Dr. McCoy, and piloted the stolen Enterprise out of Earth Spacedock to the Genesis planet in 2285. ( Star Trek III: The Search for Spock ) As captain of the Excelsior in 2293, he penetrated the Azure Nebula in Klingon territory in an effort to rescue his former captain before he was forced to turn back, ( VOY : " Flashback ") and he later joined Kirk in halting the Khitomer conspiracy . ( Star Trek VI: The Undiscovered Country )

Outside of their careers, however, the friendship between Kirk and Sulu was not especially close. Kirk was surprised to discover Sulu had a daughter, Demora , on the maiden voyage of the Enterprise -B. Chekov had to remind him that he had actually met her before, twelve years prior. ( Star Trek Generations )

Janice Rand

Rand and Kirk during Romulan attack

Kirk holds Janice close (2266)

Starfleet assigned Janice Rand as Kirk's personal yeoman in 2266. Initially, he complained about the idea of a female yeoman, leading McCoy to ask flatly, "What's the matter, Jim? Don't you trust yourself?" Kirk said he already had a female to worry about, and that the Enterprise was that female. Kirk warmed to Rand, but an undercurrent of sexual attraction between the two became obvious in stressful situations. Suffering from polywater intoxication in 2266, Kirk confided his attraction for Rand to Spock, shouting that he had "a beautiful yeoman!" Kirk later reached out to her hesitantly, longing for her, but he could not approach her on account of his duty. ( TOS : " The Corbomite Maneuver ", " The Naked Time ")

A transporter malfunction created a duplicate of the captain that contained his negative qualities, such as hostility, lust, and violence. That version of Kirk was consumed with lust and desire for Rand and went "on the prowl" to find her. Eventually, when they both were alone in her quarters, he slowly approached her. Besides being a little startled by his presence, it looked and felt normal for her, until she noticed the captain drinking from a bottle of Saurian brandy.

Obviously drunk, he started telling her that she was "too beautiful to ignore" and "too much woman." As he stalked closer to her, he claimed that they'd both been "pretending too long." Then, he suddenly grabbed her and began kissing her fiercely. The Kirk duplicate tried to pin her to the floor to rape her. But Rand defended herself, leaving a large scratch on her attacker's face, which helped the crew differentiate between the two Kirk "halves." After the situation was resolved, Rand continued as Kirk's yeoman until a reassignment in 2267. She returned to the Enterprise as transporter chief in the 2270s . ( TOS : " The Enemy Within ", " The Conscience of the King "; Star Trek: The Motion Picture )

Kirk and Rand repeatedly felt an attraction for one another, but resisted discussing or acting on their feelings openly. During one mission, Rand, Kirk and other members of a landing party were trapped on a planet where only children survived; adults quickly developed a deadly virus which had been accidentally created by a life prolongation project on the planet. When Rand became upset, Kirk held her close in his arms and comforted her. Miri , a teenage girl whom the team had befriended, witnessed this and became jealous.

She felt that Rand was her "competition" and briefly betrayed the landing party by letting the other children abduct Rand. The captain's love for Rand became obvious when he was under stress from the disease, as he became distraught and obsessed in finding "his Janice," even grabbing Miri and shouting, "Where is she, Miri? Where is she, Miri? Where's Janice? Has something happened to her? Where is she? I've got to find Janice!"

Back aboard the Main Bridge, Kirk admitted, acknowledging that Miri's true age was far older than it appeared to be, " I never get involved with older women, Yeoman. " Rand threw him an "Oh, really?" look in response. ( TOS : " Miri ")

When Kirk was a midshipman , he befriended Academy instructor Lieutenant Ben Finney. Some time later, Ensign Kirk and Finney served together aboard the USS Republic . The two became so close that Finney named his daughter, Jame , after Kirk.

A rift developed between the two friends while aboard the Republic when Kirk logged a mistake that Finney had made which could have caused the destruction of the ship. Because of this, Finney was put on reprimand and his name was sent to the bottom of the promotion list. Finney blamed Kirk for his subsequent inability to gain a command of his own.

Though their friendship was effectively over, Lieutenant Commander Finney served aboard the Enterprise in 2267, as records officer. Kirk was unaware that Finney's old grudge had been growing larger over the years, and Finney had passed into madness. To take his revenge, he staged his own death and manufactured evidence of Kirk's negligence. Finney was successful to a point, and Kirk became the first Federation Starfleet starship commander brought before a court martial . With the help of the eccentric lawyer Samuel T. Cogley and Spock, Finney's deception was revealed and charges against Kirk were lifted. Finney was arrested and faced trial, represented by Cogley. ( TOS : " Court Martial ")

Jean-Luc Picard

Picard burying Kirk

Kirk's body buried by Picard

Although their association was brief, James T. Kirk and Jean-Luc Picard had profound personal effects on one another. Very much like Spock and Leonard McCoy, Picard was instrumental in helping Kirk find meaning in his life after his greatest adventures were essentially over. In fact, it could be argued that Picard was one of the most significant persons in Kirk's entire life, as he embarked on his final adventure with him and passed away knowing that he had "made a difference." Picard laid Kirk to rest on that obscure planet and was his lone mourner. ( Star Trek Generations )

Often described as a ladies' man , Kirk was notably successful in attracting women, and enthusiastic in their pursuit, yet notoriously unsuccessful in establishing any lasting relationships with women – a fact his brother Sam tended to warn women about. ( SNW : " Lost in Translation ") By design or coincidence, his most significant affairs were with women fundamentally incompatible with his life in Starfleet. In weighing the balance of starship versus a settled home life, the gross tonnage of the Enterprise usually tipped the scale. ( TOS : " The Naked Time ", " Elaan of Troyius ")

As Kirk became more and more well-known, these exploits became the stuff of legend; when Jadzia Dax , upon seeing Kirk while aboard the Enterprise during the Defiant crew's trip over a hundred years into their past, mentioned how much more handsome "he" was in person, Captain Sisko responded that Kirk had "quite the reputation" in terms of his dealing with women – though Dax then admitted that the "he" to whom she had referred was actually Spock. ( DS9 : " Trials and Tribble-ations ")

While attending the Academy, Kirk was romantically involved with at least two women.

Ruth (amusement park planet)

Ruth, as she appeared in 2252

In 2252 , another lover was a woman named Ruth . In 2267, he was greeted by a replica of Ruth that the Shore Leave Planet, in the Omicron Delta region, created. ( TOS : " Shore Leave ")

Janice Lester

Janice Lester

Kirk had a year-long relationship with Janice Lester while she also was at the Academy. He professed loving her, but the romance ended badly after " the intense hatred of her own womanhood made life with her impossible. " The two were reunited in a truly bizarre manner in 2269, when Lester, extremely jealous of Kirk's successful career, traded her consciousness with that of Kirk's to take his place as captain of the Enterprise and then exact a double revenge by killing both Kirk and her womanhood. ( TOS : " Shore Leave ", " Turnabout Intruder ")

In the late 2250s , as an instructor at the Academy, Lieutenant Kirk was romantically involved with a " blonde lab technician " whom Gary Mitchell had introduced him to. His relationship with her grew serious, as he almost married her. ( TOS : " Where No Man Has Gone Before ")

La'an Noonien-Singh

Kirk first met La'an Noonien-Singh in 2259 when Singh contacted Kirk on the pretense of confirming his brother's place of birth, after her adventures with another alternate timeline version of Kirk. He later invited her for drinks if they were ever to meet at starbase. ( SNW : " Tomorrow and Tomorrow and Tomorrow ")

They officially met later on when Kirk transported aboard the Enterprise . Kirk revealed to her details of his childhood and reminded La'an that she still owed him a drink. ( SNW : " Lost in Translation ")

After they worked together trying to eliminate the subspace fold, La'an confessed to Kirk that she had fallen in love with an alternate version of him. She told him that she also liked the way Kirk looked at her now, but he said that while he felt a connection with her as well, he was presently in a relationship with Carol Marcus. ( SNW : " Subspace Rhapsody ")

Carol Marcus

Carol Marcus, 2285

Carol Marcus in 2285

Kirk was involved with Dr. Carol Marcus in the late 2250s . She was stationed at Starbase 1 in 2259 and was pregnant at the time. ( SNW : " Subspace Rhapsody ") She bore his son, David Marcus , but the relationship dissolved as their careers drove them apart. In 2285, the fractured family unit was briefly reunited. ( Star Trek II: The Wrath of Khan ;)

Janet Wallace

Janet Wallace

janet Wallace

Kirk was involved with the future Janet Wallace in 2261 ; this relationship was also called off due to their difference in careers. ( TOS : " The Deadly Years ")

Areel Shaw

In 2263 , Kirk broke off a relationship with Areel Shaw . Kirk was reunited with Shaw four years later, when she was assigned as the prosecutor in his court martial, though Shaw was pleased when she lost the case and Kirk was exonerated of any wrongdoing. ( TOS : " Court Martial ")

Kirk's false Christmas memory of Noel

Noel's falsely implanted recollection

During an Enterprise lab's Christmas party in 2265, Kirk met Dr. Helen Noel and danced with her. He used her first name to address her and engaged in brief flirtation with Noel that ended unsatisfactorily for Kirk. He later exhibited irritation when McCoy assigned her to help Kirk investigate Tantalus Penal Colony , and Kirk insisted on using her surname while working with her. Testing the neural neutralizer , Noel conditioned Kirk to believe that their previous encounter had been a sweeping romance. The colony's mad doctor, Tristan Adams , used the suggestion of love and loss of Noel to torture Kirk. ( TOS : " Dagger of the Mind ")

James Kirk forcefully grabs Janice Rand

The "evil" Captain Kirk and Yeoman Rand

In 2266, the evil side of Kirk tried to assault and seduce Yeoman Rand. ( TOS : " The Enemy Within ")

Miri

Also in 2266, Kirk met a girl called Miri , who was soon about to enter puberty , despite being about 300 years old chronologically speaking. Kirk piqued her interest by calling her "pretty" when they first met, and they went on to develop a close friendship. When the Enterprise left Miri (where Miri lived) shortly thereafter, Janice Rand told Kirk that Miri had really loved him. He accepted that, but said that he never got involved with older women. ( TOS : " Miri ")

Lenore Karidian

Lenore Karidian

Later the same year, while on Planet Q , Kirk met Lenore Karidian at a party and entered into a brief romance with the then-nineteen-year-old blonde girl. As with many of Kirk's love affairs, the two fell in "love at first sight." Kirk was clearly enamored with Lenore, but the true depth of his feelings – and the importance of those feelings relative to his duties as a captain – were conveyed only through insinuation.

When Leonard McCoy directly asked Kirk whether he really cared for the hopelessly insane Lenore, the captain paused pensively, then evaded the question with a navigational order: " Ahead warp factor one, Mr. Leslie . " McCoy's reply, " That's an answer, " presumably indicated that he understood Kirk's unstated position: as captain, Kirk's priority was always the ship, despite his personal feelings for women such as Lenore. ( TOS : " The Conscience of the King ")

Edith Keeler

Edith Keeler and Jim Kirk

Edith Keeler in 1930

In 2267 , Kirk and Spock traveled back to the 1930s to repair damage to the timeline Leonard McCoy accidentally caused. While searching for McCoy, Kirk met and fell in love with the compassionate and far-seeing social worker Edith Keeler . Keeler's death was found to be the focal point in history needing repair. As she crossed a street to meet Kirk, he was forced to hold McCoy back while an automobile struck and killed her, thus restoring the timeline. ( TOS : " The City on the Edge of Forever ")

Sylvia

In 2267, the alien Sylvia tried to seduce Kirk into giving her the transmuter . ( TOS : " Catspaw ")

Marlena Moreau

Marlena Moreau, mirror

After 2267, Kirk had a near romance with Marlena Moreau . ( TOS : " Mirror, Mirror ")

Drusilla

In 2268, while Kirk, Spock, and McCoy were held captive in a 20th century Roman Empire , a slave woman named Drusilla "seduced" Kirk. ( TOS : " Bread and Circuses ") In The Autobiography of James T. Kirk , Drusilla had a son named Eugenio ( β ), whom McCoy believed to be Kirk's son from their intimate time together.}}

Kelinda

In the line of duty, to recover the Enterprise hijacked by Kelvans in 2268 , Kirk seduced Kelinda , in order to arouse jealously in her commander, Rojan . Kelinda recognized Kirk's attempt at seduction, but welcomed his continued efforts. ( TOS : " By Any Other Name ")

Elaan and Kirk kissing

Kirk kissing Elaan

On a peace mission to the war-torn Tellun system in 2268, the Enterprise transported Elaan , Dohlman of Elas , to her diplomatically-arranged wedding on Troyius . Kirk's antagonistic relationship with the arrogant and spoiled Dohlman changed sharply after her Elasian tears infected him. Under their powerful biochemical influence, Kirk became instantly and deeply infatuated with Elaan. He ultimately resisted the more compelling effects of the tears and fulfilled his duties, but both Elaan and Kirk experienced a tangible sense of loss at their melancholy final parting. ( TOS : " Elaan of Troyius ")

Miramanee

Miramanee in 2268

In 2268, on the surface of the Amerind planet, an accident induced amnesia in Kirk and separated him from the Enterprise landing party.

For several months, Kirk lived among the Native American inhabitants, worshiped as a god called " Kirok ". His mind at ease from the pressures of command, he took a wife, Miramanee , who became pregnant with his child.

When the tribal worship of Kirok was dispelled, he and Miramanee were stoned – fatally injuring both the young woman and their unborn child. ( TOS : " The Paradise Syndrome ")

Kirk and shahna

Kirk "helps" Shahna

In 2268, when captured for the gladiatorial combats of Triskelion , Kirk was assigned to the tutelage of the drill-thrall Shahna . Kirk introduced Shahna to the wider universe around her, and the Human concept of love. ( TOS : " The Gamesters of Triskelion ")

Deela (Scalosian)

Queen Deela

Deela was queen of the (infertile) male Scalosians who hijacked the Enterprise in 2268. They planned to use the male members of the ship's crew as a gene pool so her species could continue. Deela choose Kirk as her consort, who, along with the help of Spock, was able to stop her plan. ( TOS : " Wink of an Eye ")

In 2269, the criminally-insane, pathologically-lying Orion inmate of the Elba II penal colony , Marta , became infatuated with Kirk while tending to him after torture . The fact that she loved him meant she had to kill him, but she failed in the attempt. Garth of Izar's jealousy led him to use Marta as a demonstration of a new explosive, killing her. ( TOS : " Whom Gods Destroy ")

Kirk and Odana

Kirk and Odona kissing

Prime Minister Hodin of Gideon , a world greatly suffering from overpopulation, abducted Kirk and forced him to spend time isolated with his daughter, Odona , in 2269. As a carrier of Vegan choriomeningitis , it was hoped Kirk would infect Odona, and the rest of the population. The couple became quite affectionate in their time spent together, though Odona said Kirk "behaved like a perfect gentleman." ( TOS : " The Mark of Gideon ")

Rayna Kapec

Rayna Kapec

Rayna Kapec in 2269

In 2269, Kirk's encounter with the near-immortal Flint led to their competition for the love of the android Rayna Kapec , and resulted in her destruction. Kirk was heartbroken. Spock took an extraordinary liberty with his grieving friend, melding with Kirk without his consent, whispering the word "forget". ( TOS : " Requiem for Methuselah ")

Lynn Salvatori

Kirk fell in love with Antonia after his first retirement from Starfleet in 2281 . The two lived together for some time before Kirk decided to rejoin Starfleet. Later in life, he regretted not having proposed to her. He would later be reunited with a life like illusion of Antonia during his 75 years in the Nexus, which was, from a chronological standpoint, his longest-lasting romance. ( Star Trek Generations )

Kirk and Martia kiss

Kirk kissing Martia on Rura Penthe

In 2293 , Martia had a brief romance with Kirk to put him off his guard so he and McCoy could be killed trying to escape. When he expressed his disgust over having kissed her, she, while in his form, quipped, " Must have been your lifelong ambition! " (However, it turned out to be Martia who was ultimately double-crossed and killed.) ( Star Trek VI: The Undiscovered Country )

Khan Noonien Singh

Khan and Kirk, 2267

Khan and Kirk on the Enterprise in 2267

One of the most violent rivalries of his life was the bitter feud between himself and 20th century Augment dictator Khan Noonien Singh .

In 2267 , the Enterprise discovered Singh and his followers aboard the SS Botany Bay and awakened them. Unaware of Khan's true identity, Khan took advantage of Kirk's hospitality to familiarize himself with the ship and its systems. After identifying Khan, Kirk had him restricted to quarters, prompting Khan to implement his plan to seize control of the Enterprise .

With the help of Lieutenant Marla McGivers , Khan assumed control of the Enterprise . The augments were eventually subdued with anesthetic gas, causing Kirk and Khan to engage in hand-to-hand combat. Realizing he was no match for Khan's augment strength, Kirk subdued him with a heavy flow-control rod. After defeating Khan and his followers, Kirk exiled them to the then habitable world of Ceti Alpha V . ( TOS : " Space Seed ")

Khan later sought revenge against Kirk after McGivers had died in exile. By that time, Ceti Alpha V had lost its ability to support much of the life it had once sustained. To exact his revenge, Khan hijacked the USS Reliant and stole the Genesis terraformation torpedo, whose research and development team included Kirk's old flame Carol Marcus and his bitter, resentful son by Carol, David Marcus. The torpedo's detonation aboard the Reliant, while it was inside the Mutara Nebula , killed Khan and those who were left of his people. But the Enterprise, and Kirk, barely managed to escape the torpedo's blast radius. ( Star Trek II: The Wrath of Khan )

Kirk would more than once cross paths with the Klingon officer Kor. They first encountered each other on Organia during the 2267 Federation-Klingon War. Kirk was posing as a native of the planet when Kor declared himself its military governor. Kor was immediately drawn to Kirk, admiring his spirit compared to the passive Organians, and appointed him as his liaison. He would not learn Kirk's real identity until after Kirk and Spock had destroyed his supply depot. Kor noted he would have liked to face Kirk in battle and, even though he planned to have him executed and to use the mind scanner on him, joined him for a drink, where he noted his admiration for Starfleet and claimed they were alike despite their ideological differences.

After Kirk had been freed by the Organians, he again confronted Kor in his office. Kor managed to surreptitiously summon his guards but it was at that point that the Organians intervened, preventing combat between both the troops on the surface and the fleets in orbit. Kirk and Kor found themselves temporarily united in protest against the Organians' interference but Kirk accepted the situation quicker than Kor, restraining him from attempting to attack the non-corporeal beings. ( TOS : " Errand of Mercy ")

They would meet again in 2269, when Kor's ship the IKS Klothos exchanged fire with the Enterprise in the Delta Triangle shortly before both ships were pulled into the alternate dimension known as Elysia . Again, their battle was halted by an outside agency, this time by the ruling council who had forbidden violence in the area. Kirk convinced Kor that their two ships should work together in an attempt to escape the region but Kor planned to destroy the Enterprise afterwards, planting a bomb to detonate when the Enterprise went to warp eight. The attempt failed and Kor quickly left the scene, taking credit for the escape with the Klingons. ( TAS : " The Time Trap ")

Time travel

Several of Kirk's voyages involved travel through time, either personally through time portals or along with the entire starship Enterprise via acceleration through gravity wells . According to the Federation's Department of Temporal Investigations , Kirk, who sometimes ignored regulations when he felt it was for the greater good, amassed seventeen separate temporal violations during his career, more than any other person on file as of 2373 .

His time-travel exploits were well-known enough that, when Sisko, after he and his crew returned to the 24th century, told Dulmur and Lucsly that the vessel they had encountered in the past was the first Enterprise , the two DTI investigators shrugged at the realization that it was "his" ship, which Sisko proudly confirmed. Kirk was regarded by DTI as a "menace". ( DS9 : " Trials and Tribble-ations ")

Earth's 20th century

Kirk and crew visited 20th century Earth on multiple occasions during his captaincy.

Guardian of Forever, 2267

The Guardian of Forever

In 2267, after experiencing violent time distortions, the Enterprise discovered the source, the Guardian of Forever . McCoy, delusional from an accidental cordrazine overdose, entered the time portal, altering history to the extent that the Federation and the Enterprise no longer existed. Kirk and Spock followed McCoy, appearing in 1930 New York City on Earth . Kirk found himself and Spock shelter in exchange for work, falling in love with a beautiful, idealistic benefactor, Edith Keeler . After Spock discovered that McCoy had prevented history's recorded death of Keeler, he was forced to restrain the doctor from saving her life again while Kirk watched Keeler die and himself avoid doing anything to save her life, the price for restoring the timeline. ( TOS : " The City on the Edge of Forever ")

When the Enterprise traveled back in time from 2267 to Earth of 1969 but was accidentally observed by the United States Air Force , Kirk, with Sulu, beamed down to a military base in Omaha , Nebraska , to destroy photographic evidence of the Enterprise 's appearance. By warping around the sun 's gravity well in a slingshot maneuver , Kirk and his crew managed to rectify the situation, cause the incident to "unhappen," and return to their own time aboard the Enterprise . ( TOS : " Tomorrow is Yesterday ") While formulating a means of escaping an alternate timeline created by Q 's manipulations of the past, Admiral Jean-Luc Picard referenced Kirk's intentional time travels, using this maneuver, prior to attempting it themselves aboard the CSS La Sirena in visiting the past from 2401 . ( PIC : " Penance ")

Spock and Kirk, 1968

Kirk, with Spock in 1968

In 2268 , Kirk was ordered to repeat the recently proven slingshot maneuver, taking the Enterprise back to 1968 on a mission of historical observation. Intercepting enigmatic agent Gary Seven , Kirk attempted to stop his interference but eventually cooperated with Seven's effort to avert a nuclear exchange between the United States of America and the Soviet Union . ( TOS : " Assignment: Earth ") After arriving in 2024 , using the slingshot maneuver, Picard recalled Kirk's encounter with Seven after learning of Tallinns similar credentials as a watcher . ( PIC : " Fly Me to the Moon ")

Other temporal events

A visit to the planet Sarpeidon , doomed by its sun's impending nova , revealed that the Sarpeidans had escaped en masse into their own planet's past via their Atavachron time portal . The harried and ubiquitous Atoz mistook Kirk, Spock, and McCoy for tardy natives, and he thrust them into the planet's past. ( TOS : " All Our Yesterdays ")

In 2269 , Kirk and Spock used the Guardian of Forever a second time, on a mission of historical observation to the dawn of Orion civilization. Upon their return, no-one but Kirk recognized Spock as the Enterprise first officer. Supposedly killed in his childhood, Spock returned to the Vulcan of his youth, playing the role of a nearly forgotten cousin who had saved his life during the kahs-wan , a Vulcan coming-of-age ordeal. ( TAS : " Yesteryear ")

Alternate timelines

Captain of the uef enterprise.

James T

United Earth Fleet Captain James T. Kirk in an alternate 2259

In the alternate timeline created where Khan Noonien Singh was killed by the Romulan Sera , Kirk was born on the USS Iowa , and was (still) the brother of George Samuel Kirk, who had died sometime prior to 2259.

Kirk once claimed he spent six months in a Denobulan prison with a Vulcan cellmate. He learned the Vulcan neck pinch from this person, as well as how to make Plomeek soup in a toilet .

James T

Kirk dying of a gunshot wound in 2022

He joined the United Earth Fleet and by 2259, was captain of the UEF Enterprise . After La'an Noonien-Singh was transported aboard his ship from the prime timeline, Kirk was inadvertently brought back in time with her to 2022 Toronto , the point of divergence between their two timelines. Although initially skeptical of her intention to restore her timeline, he was persuaded to help her when he learned that not only was Earth a paradise, but that Sam was still alive. As they attempted to prevent history from being changed, Kirk was killed by the Romulan temporal agent Sera, before La'an succeeded in restoring the original timeline. ( SNW : " Tomorrow and Tomorrow and Tomorrow ")

Captain of the USS Farragut

USS Farragut bridge, alt 2266

Captain James T. Kirk of the USS Farragut in an alternate 2266

In an alternate timeline where Captain Christopher Pike remained in command of the Enterprise and avoided the accident that exposed him to delta radiation , Kirk became the captain of the Farragut . In 2266 , he responded to the distress call sent by Outpost 4 as it came under Romulan attack. At Kirk's suggestion, the Farragut and the Enterprise shadowed the Romulan Bird-of-Prey responsible, preparing to engage it in a pincer move once it entered the tail of the comet Icarus IV and became temporarily visible through its cloaking device .

James T Kirk, alternate 2266

James T. Kirk in an alternate 2266.

However, the Romulan Commander had anticipated their plan and positioned his vessel behind the Farragut . Kirk ordered his ship to turn and engage the Bird-of-Prey, but the Farragut was hit by a plasma torpedo at close range and sustained catastrophic damage to its saucer section . With life support failing, the surviving crew were evacuated to the Enterprise , including Kirk. After Pike negotiated a ceasefire, Kirk piloted a shuttlecraft for reinforcements, returning with a fleet of drone ships to bluff the Romulan armada that had appeared.

When the Romulans attacked the Enterprise , Kirk used his drone fleet to cover the Enterprise until its engines could be repaired, beaming back aboard moments before the Enterprise jumped to warp. Pike was impressed by Kirk and told the young captain that he would make a good captain for the Enterprise . Pike got to know Kirk briefly before using a time crystal to return to his own time where he changed the events that led to this timeline. However, the encounter led to Pike taking an interest in Kirk in his own timeline. ( SNW : " A Quality of Mercy ")

Thelin's commanding officer

In an alternate timeline created where Spock was killed in 2237 when he was seven years old, Kirk had assumed command of the USS Enterprise by 2265 and chosen the Andorian Thelin as his first officer. ( TAS : " Yesteryear ")

Awards and honors

James Kirk, dress uniform

Kirk in dress uniform 2267

  • 2233 : Born to George and Winona Kirk in Riverside , Iowa on March 22nd.
  • 2246 : On Tarsus IV , he was one of nine witnesses to a massacre ordered by Governor Kodos .
  • 2250 : Began a fifteen-year friendship with Gary Mitchell .
  • 2252 : Entered Starfleet Academy as a cadet . Was romantically involved with Ruth and bullied by Finnegan . During his time at the Academy, participated in the Axanar Peace Mission .
  • 2252 to 2255 : Befriends Lieutenant Benjamin Finney . Promoted to ensign and was assigned aboard USS Republic , along with Lieutenant Benjamin Finney.
  • Promoted to lieutenant. Was on his first planetary survey mission at Neural .
  • Graduated from Academy after defeating the "no-win" Kobayashi Maru scenario . Assigned to the USS Farragut under the command of Captain Garrovick
  • 2257 : Encounters dikironium cloud creature while serving aboard the Farragut .
  • 2259 : Appointed First officer of the Farragut
  • Late 2250s/Early 2260s: An instructor at the Academy. Gary Mitchell was one of his students. Relationship with Carol Marcus ends; their son, David Marcus , is born.
  • 2261 : Breaks off relationship with Janet Wallace .
  • 2263 : Breaks off relationship with Areel Shaw .
  • 2265 – 2270 : He assumed command of the USS Enterprise for a historic five-year mission . Specific accomplishments include:
  • 2265 : Takes the USS Enterprise to the galactic barrier , the first Earth ship to do so in two hundred years. During the mission, is forced to kill close friend Gary Mitchell .
  • 2266 : Achieved first contact with the First Federation . Later that year, repels a Romulan incursion and destroys a Romulan Bird-of-Prey.
  • 2267 : Became the first Starfleet captain ever to stand court martial, charged with negligent homicide in the death of Benjamin Finney ; charges dismissed.
  • 2268 : Responsible for stealing a Romulan cloaking device during a covert Starfleet intelligence mission. Experiences amnesia and lived among the American Indians on Amerind where he wedded Miramanee .
  • 2269 : Diverts the asteroid-ship Yonada from destroying Daran V . Nearly killed by Dr. Janice Lester with whom he'd had a year-long relationship years before. Trapped in a planet's past along with Spock and McCoy on a planet about to go supernova
  • 2270 : Promoted to Rear Admiral and assigned as Chief of Starfleet Operations .
  • Mid- 2270s : Accepted temporary grade reduction to Captain and assumed command of USS Enterprise to intercept V'ger .
  • 2281 : Retires from Starfleet.
  • 2282 : Meets Antonia and enjoys a romantic relationship with her until choosing to resume his Starfleet career instead of marrying her – a decision he later regrets.
  • 2284 : Returns to Starfleet as an instructor at Starfleet Academy.
  • 2285 : Assumes temporary command of the Enterprise during a routine training mission, engages Khan Noonien Singh in the Battle of the Mutara Nebula . Deserts from Starfleet later that year to retrieve body of Captain Spock from the Genesis Planet.
  • 2286 : Returns to Earth to face court martial charges. Subsequently, saves the planet in the Whale Probe incident. Demoted to captain for disobeying orders of Starfleet Commander Morrow and assigned to command the USS Enterprise -A.
  • 2287 : Takes the Enterprise -A to the center of the galaxy after Vulcan renegade Sybok hijacked the ship.
  • 2293 : Along with Captain Hikaru Sulu of the USS Excelsior , was responsible for saving the Khitomer Conference : retired from Starfleet and was presumed killed later that year during the maiden voyage of the USS Enterprise -B.
  • 2371 : Jean-Luc Picard finds Kirk alive inside the Nexus . Killed while defeating Tolian Soran 's plans and saving planet Veridian IV .

Memorable quotes

The wit and wisdom of Starfleet Captain James T. Kirk.

Existential Kirk

" Space, the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. "

"Above all else, a god needs COMPASSION!"

" I wanna live! I wanna live! "

" This vessel... I give, she takes. She won't permit me my life, I've got to live hers. "

" No beach to walk on. "

"Don't tell me that again, Science Officer! It's a theory; it's possible! We may go up in the biggest ball of fire since the last sun in these parts exploded, but we've got to take that one-in-ten-thousand chance!"

" Why me? I look around that bridge, and I see the men waiting for me to make the next move. And Bones...what if I'm wrong? "

" ...Nothing is more important than my ship. "

" You said you wanted freedom. It's time you learned that freedom is never a gift; it has to be earned."

"Death, destruction, disease, horror--that's what war is all about! That's what makes it a thing to be avoided. You've made it neat and painless. So neat and painless you've had no reason to stop it. And you've had it for over five hundred years. Since it seems to be the only way I can save my crew and my ship, I'm gonna end it for you, one way or another."

" All right. [War is] instinctive. But the instinct can be fought. We're Human beings with the blood of a million savage years on our hands, but we can stop it. We can admit that we're killers, but we're not going to kill today. That's all it takes! Knowing that we're not going to kill... today! "

"It's a true Eden, Jim. There's belonging and love. " "No wants...no needs...we weren't meant for that. None of us. Man stagnates if he has no ambition, no desire to be more than he is. "

" Well, that's the second time man's been thrown out of paradise. " "No, no, Bones. This time we walked out on our own. Maybe we weren't meant for paradise. Maybe we were meant to fight our way through...struggle, claw our way up, scratch for every inch of the way. Maybe we can't stroll to the music of the lute--we must march to the sound of drums."

" Excuse me, Gentlemen... I'm a soldier, not a diplomat. I can only tell you the truth. "

" Mankind has no need for gods. We find the one quite adequate. "

" Human flesh against Human flesh. We're the same. We share the same history, the same heritage, the same lives. We're tied together beyond any untying. Man or woman, it makes no difference... We're Human. We couldn't escape from each other even if we wanted to. That's how you do it, lieutenant. By remembering who and what you are. A bit of flesh and blood afloat in a universe without end. The only thing that's truly yours is the rest of Humanity. That's where our duty lies. "

" In every revolution, there's one man with a vision... "

"What is a man but that lofty spirit, that sense of-- enterprise? That devotion to something that cannot be sensed, cannot be realized, but only dreamed, the highest reality?"

" War isn't a good life, but it's life. "

" Do you know the one, 'all I ask is a tall ship...?' " " It's very old. " " 20th century Earth. 'All I ask is a tall ship, and a star to steer her by.' You could feel the wind at your back in those days, the sound of the sea beneath you. And even if you take away the wind and the water, it's still the same... The ship is yours, you can feel her. And the stars are still there, Bones."

" I... am... KIROK! " ( TOS : " The Paradise Syndrome ")

" You could serve as Human sacrifice. " " No I wouldn't enjoy that at all. Besides you seem to need me alive. "

" I don't believe in the no-win scenario. "

" We learn by doing. "

" The needs of the one outweigh the needs of the many. "

" Double dumbass on you! "

"Don't tell me--you're from outer space." "No, I'm from Iowa; I only work in outer space."

"Damn it, Bones, you're a doctor! You know that pain and guilt can't be taken away with the wave of a magic wand! They're the things we carry with us, the things that make us who we are! If we lose them, we lose ourselves! "I don't WANT my pain taken away--I NEED my pain!!!"

" You have restored my father's faith. " " And you have restored my son's. "

"I was out saving the galaxy while your grandfather was in diapers!"

" Don't let them promote you, don't let them transfer you, don't let them do anything that takes you off the bridge of that ship. Because while you're there, you can make a difference. "

Kirk on death

" Look, I could tell you some comforting fairy tale, but we both know the truth. Our job puts us up against death more than is fair. And we might not like it, but we do have to face it. And right now, death is winning. It claimed your family, it claimed your friend. It convinced you to forget them, because it's less painful than holding on to their memories. Now, you can let death win...or you can fight back. Hold on to them. "

" I'm used to the idea of dying. But I have no desire to die for the likes of you. "

" Poor Matt... He gave his life in an attempt to save others... Not the worst way to go "

" What a terrible way to die. " " There are no good ways, Sulu. "

" How we deal with death is at least as important as how we deal with life... "

" Lieutenant Saavik was right... You never have faced death. " " No, not like this. I haven't faced death. I've cheated death. I tricked my way out of death... and patted myself on the back for my ingenuity. I know nothing. "

" My God, Bones... What have I done? " " What you had to do. What you always do. Turn death into a fighting chance to live. "

" I've always known... I'll die alone. "

In Harm's Way

" This is the captain of the Enterprise . Our respect for other lifeforms requires that we give you this... warning. There is one critical item of information that has never been incorporated into the memory banks of any Earth ship. Since the early years of space exploration, Earth vessels have had incorporated into them, a substance known as... corbomite. It is a material and a device which prevents... attack... on us. If any destructive energy touches our vessel, a reverse reaction of equal strength is created, destroying... " " You now have two minutes. " " ...DESTROYING the attacker. It may interest you to know... that since the initial use of corbomite more than two of our centuries ago, no attacking vessel has survived the attempt. Death has... little meaning to us. If it has none to you... then attack us now. We grow annoyed at your foolishness. "

" They used to say if man could fly, he'd have wings... but he did fly. He discovered he had to. Do you wish that the first Apollo mission hadn't reached the moon, or that we hadn't gone on to Mars or the nearest star? That's like saying you wish that you still operated with scalpels and sewed your patients up with catgut like your great-great-great-great-grandfather used to. I'm in command. I could order this. But I'm not... because... Dr. McCoy is right in pointing out the enormous danger potential in any contact with life and intelligence as fantastically advanced as this. But I must point out that the possibilities, the potential for knowledge and advancement is equally great. Risk... risk is our business! That's what this starship is all about... that's why we're aboard her! "

" Khan. How do we know you'll keep your word? " " Oh, I've given you no word to keep, admiral. In my judgment you simply have no alternative. " " I see your point... stand by to receive our transmission... (whispers) Mr. Sulu, lock phasers on target... " " Time's up admiral! " " Here it comes. Now, Mr. Spock. "

" Sir, you did it! " " I did nothing! Except get caught with my britches down. I must be getting senile. "

" Kirk... you're still alive, my old friend. " " Still. Old. Friend! You've managed to kill just about everyone else, but like a poor marksman, you KEEP MISSING the TARGET! "

" KHAAAAAAN!!! " ( Star Trek II: The Wrath of Khan )

" We tried it once your way Khan, now are you game for a rematch? Khan... I'm LAUGHING at the superior... intellect. "

" Sorry about your crew, but as we say on, Earth, c'est la vie . "

" I... have had... enough of you! "

" SHOOT HIM!!! "

" Excuse me... but what does God need with a starship? "

" Don't believe them! Don't trust them! " " They are dying... " " Let them die. "

" Risk is part of the game, if you want to sit in that chair. "

Kirk on women

" When I get my hands on the headquarters genius who gave me a female yeoman... " " What's the matter Jim, don't you trust yourself? "

" You're too beautiful to ignore. Too much woman. "

" Uh, there are things you can do with a lady, uh, Charlie, that you... Uh, there's no right way to hit a woman. I mean, man to man is one thing, but, um, man and woman, uh, it's, ah... is, uh... Well, it's, ah, another thing. Do you understand? "

" Worlds may change, galaxies disintegrate, but a woman... always remains a woman. "

" You'll learn something about men and women... the way they're supposed to be. Caring for each other, being happy with each other, being good to each other. That's what we call... love. You'll like that too. A lot. "

" Mr. Spock, the women on your planet are logical. That is the only planet in this galaxy that can make that claim. "

" You sleep lightly, captain. " " Yes, duty is a good teacher. I see you've changed your dress-maker. " " Release me! " " So you could attack me again? That would be foolish. " " Call the guards if you're afraid, captain. " " I'm not afraid. In fact... I find this rather enjoyable. "

Kirk and Spock

" Will you try for one moment to feel? At least act like you've got a heart? "

" Spock, I think I'm in love with Edith Keeler. " " Jim, Edith Keeler, must die."

" Alright, you mutinous, disloyal, computerized half-breed, we'll see about you deserting my ship... You're an overgrown jackrabbit. An elf with a hyperactive thyroid... What else would you expect from a simpering devil eared freak whose father was a computer and whose mother was an encyclopedia... Your father was a computer, like his son... from a planet of traitors. A Vulcan never lived who had an ounce of integrity... You're a traitor from a race of traitors. Disloyal to the core; rotten like the rest of your sub-Human race, and you've got the GALL to make love to that girl. Does she know what she's getting, Spock? A carcass full of memory banks who should be squatting on a mushroom, instead of passing himself off as a man. You belong in a circus, Spock, not a starship. RIGHT NEXT TO THE DOG-FACED BOY!

" Mind your own business, Mr. Spock! I'm sick of your half-breed interference, do you hear me? "

" Analysis, Mr. Spock? " " Very bad poetry, captain. "

" No, it was a calculated risk. Still, the Eminians keep a very orderly society and actual war is very messy business. Very, very messy business. I had a feeling they would do anything to avoid it, even talk peace. " " Feeling is not much to go on. " " Sometimes a feeling, Mr. Spock, is all we Humans have to go on. " " Captain, you almost make me believe in luck. " " Why, Mr. Spock, you almost make me believe in miracles. "

" Kill Spock? That's not what we came to Vulcan for. "

" Of my friend, I can only say this: Of all the souls I have encountered in my travels, his was the most... Human. "

" Oh him? He's harmless. Back in the sixties, he was part of the free speech movement at Berkeley. I think he did a little too much LDS. "

" ... either you're with me or you're not! " " I am here, captain. " " That's a little vague, Spock... "

" I lost a brother once... I was lucky... I got him back. "

" You're a great one for logic. I'm a great one for rushing in where angels fear to tread. We're both extremists. Reality is probably somewhere in between. "

" You know, if Spock were here, he'd say I was an irrational, illogical Human being for taking on a mission like that... Sounds like fun! "

Opinions of Kirk

" This officer's record shows him to be an insubordinate, unprincipled, career-minded opportunist with a history of violating the chain of command whenever it suited him. "

Appearances

  • " Where No Man Has Gone Before "
  • " The Corbomite Maneuver "
  • " Mudd's Women "
  • " The Enemy Within "
  • " The Man Trap "
  • " The Naked Time "
  • " Charlie X "
  • " Balance of Terror "
  • " What Are Little Girls Made Of? "
  • " Dagger of the Mind "
  • " The Conscience of the King "
  • " The Galileo Seven "
  • " Court Martial "
  • " The Menagerie, Part I "
  • " The Menagerie, Part II "
  • " Shore Leave "
  • " The Squire of Gothos "
  • " The Alternative Factor "
  • " Tomorrow is Yesterday "
  • " The Return of the Archons "
  • " A Taste of Armageddon "
  • " Space Seed "
  • " This Side of Paradise "
  • " The Devil in the Dark "
  • " Errand of Mercy "
  • " The City on the Edge of Forever "
  • " Operation -- Annihilate! "
  • " Catspaw "
  • " Metamorphosis "
  • " Friday's Child "
  • " Who Mourns for Adonais? "
  • " Amok Time "
  • " The Doomsday Machine "
  • " Wolf in the Fold "
  • " The Changeling "
  • " The Apple "
  • " Mirror, Mirror "
  • " The Deadly Years "
  • " I, Mudd "
  • " The Trouble with Tribbles "
  • " Bread and Circuses "
  • " Journey to Babel "
  • " A Private Little War "
  • " The Gamesters of Triskelion "
  • " Obsession "
  • " The Immunity Syndrome "
  • " A Piece of the Action "
  • " By Any Other Name "
  • " Return to Tomorrow "
  • " Patterns of Force "
  • " The Ultimate Computer "
  • " The Omega Glory "
  • " Assignment: Earth "
  • " Spectre of the Gun "
  • " Elaan of Troyius "
  • " The Paradise Syndrome "
  • " The Enterprise Incident "
  • " And the Children Shall Lead "
  • " Spock's Brain "
  • " Is There in Truth No Beauty? "
  • " The Empath "
  • " The Tholian Web "
  • " For the World is Hollow and I Have Touched the Sky "
  • " Day of the Dove "
  • " Plato's Stepchildren "
  • " Wink of an Eye "
  • " That Which Survives "
  • " Let That Be Your Last Battlefield "
  • " Whom Gods Destroy "
  • " The Mark of Gideon "
  • " The Lights of Zetar "
  • " The Cloud Minders "
  • " The Way to Eden "
  • " Requiem for Methuselah "
  • " The Savage Curtain "
  • " All Our Yesterdays "
  • " Turnabout Intruder "
  • " Beyond the Farthest Star "
  • " Yesteryear "
  • " One of Our Planets Is Missing "
  • " The Lorelei Signal "
  • " More Tribbles, More Troubles "
  • " The Survivor "
  • " The Infinite Vulcan "
  • " The Magicks of Megas-Tu "
  • " Once Upon a Planet "
  • " Mudd's Passion "
  • " The Terratin Incident "
  • " The Time Trap "
  • " The Ambergris Element "
  • " The Eye of the Beholder "
  • " The Jihad "
  • " The Pirates of Orion "
  • " The Practical Joker "
  • " Albatross "
  • " How Sharper Than a Serpent's Tooth "
  • " The Counter-Clock Incident "
  • Star Trek: The Motion Picture
  • Star Trek II: The Wrath of Khan
  • Star Trek III: The Search for Spock
  • Star Trek IV: The Voyage Home
  • Star Trek V: The Final Frontier
  • Star Trek VI: The Undiscovered Country
  • Star Trek Generations
  • Star Trek Beyond (picture only)
  • DS9 : " Trials and Tribble-ations " (archive footage)
  • ENT : " These Are the Voyages... " (archive audio)
  • ST : " Ephraim and Dot " (archive audio)
  • PIC : " The Bounty " (scan of remains)
  • " No Small Parts " (picture only)
  • " An Embarrassment Of Dooplers " (picture only)
  • " A Quality of Mercy "
  • " Tomorrow and Tomorrow and Tomorrow "
  • " Lost in Translation "
  • " Subspace Rhapsody "
  • VST : " Walk, Don't Run " (archive footage)

Background information

Casting kirk.

Kirk was played by William Shatner .

Don Eitner served as body double for Shatner as the pair of Kirks in " The Enemy Within ". Actress Sandra Smith also "played" Captain Kirk in Janice Lester 's body in " Turnabout Intruder ", while Shatner "played" Lester in Kirk's body.

Following his introduction in the second pilot, the only non-appearance of Kirk was in the animated episode " The Slaver Weapon ". Archive footage of Shatner was used in the Star Trek: Deep Space Nine episode " Trials and Tribble-ations ", and archive audio of his voice was used in the Star Trek: Enterprise finale, " These Are the Voyages... " and the Star Trek: Short Treks episode " Ephraim and Dot ".

William Shatner was not the first choice to play Kirk. The producers first approached actors Lloyd Bridges and Jack Lord for the role; both turned it down. [5] [6] (X) [7] (X) Both Bridges and Lord have since passed away.

In order to play Kirk, William Shatner attempted to stay physically fit. " I've tried to stay limber, and I've tried to keep myself in shape, " he related. " Not for a little reason. For a great reason, because I'm playing Captain Kirk, and I wanted to be ready for each movie and not act my age. " ("Strange New Worlds: The Valley of Fire", Star Trek Generations (Special Edition) DVD / Blu-ray )

Naming Kirk

The name for Kirk wasn't decided until 1965 . In a memo written by Gene Roddenberry to researcher Kellam de Forest on 18 May 1965 , sixteen names were under consideration. These names were:

  • Christopher

This memo was reprinted in The Making of Star Trek [ page number? • edit ] and Inside Star Trek: The Real Story [ page number? • edit ] .

"James Tiberius Kirk" was the final choice of name chosen to adorn the new TV show's hero.

Originally, according to Gene Roddenberry 's novel Star Trek: The Motion Picture , Kirk was named "James" after his mother's "first love instructor" as well as "an uncle" (his "father's beloved brother"), and "Tiberius" because the Roman emperor fascinated his grandfather Samuel.

James R Kirk tombstone

Gary Mitchell's tombstone for "James R. Kirk"

Kirk's middle name came later, as can be ascertained by the "James R. Kirk" tombstone, created by Gary Mitchell in " Where No Man Has Gone Before ", Kirk's middle initial was R, not T. According to D.C. Fontana in the introduction for Star Trek: The Classic Episodes 1 , when the mistake over the middle initial was discovered, Gene Roddenberry decided that if pressed for an answer on the discrepancy, the response was to be " Gary Mitchell had godlike powers, but at base he was Human. He made a mistake. "

The origin of Kirk's established middle name has several possible, if not potentially conflicting, origins, including the "official" claim that David Gerrold spontaneously blurted out the name in response to a question regarding what Kirk's middle initial stood for at a 1973 Star Trek convention , and subsequently conferred with D.C. Fontana and Gene Roddenberry , who approved the name, and it became forever part of Star Trek lore. ( [8] Maximum PC , November 2010, p. 94; Star Trek: The Official Guide to the Animated Series , 129) In another instance, the name was referenced by Fontana in a Q&A with her and Majel Barrett , in an audio recording dated from a 1972 convention, which suggests that Fontana may have been the first to mention the name to the public. [9] Whereas a third case can be made, and consequently has been by various reference works, that Roddenberry himself was responsible for the name, as his "fondness" for "Tiberius" predates Star Trek , having had already used it in his prior series, The Lieutenant , for that lead character: "Willam Tiberius Rice". ( Star Trek Chronology  (1st ed., p. 40); The Encyclopedia Shatnerica , p. 90; Star Trek Magazine Special 2016 , pp. 23-24)

Character development

Gene Roddenberry , in his original pitch to television producers, described the character (originally named Robert April , then Christopher Pike) that later came to be known, eventually, as Captain Kirk:

The 'skipper' , about thirty-four, Academy graduate, rank of Captain... a shorthand sketch of Robert April might be 'A space-age Captain Horatio Hornblower ', lean and capable both mentally and physically. A colorfully complex personality, he is capable of action and decision that can verge on the heroic – and at the same time lives a continual battle with self-doubt and the loneliness of command. As with similar men in the past (Drake, Cook, Bougainville, and Scott), his primary weakness is a predilection to action over administration, a temptation to take the greatest risks onto himself. But, unlike most early explorers, he has an almost compulsive compassion for the plight of others, alien as well as human, [and] must continually fight the temptation to risk many to save one.

NBC 's early- 1966 sales brochure (reprinted in Inside Star Trek: The Real Story ) described Kirk thus:

A Space Academy graduate, Captain James Kirk has learned to accept the loneliness of command as he has rapidly climbed the ladder of promotion, although he never will learn to like the loneliness his post brings. Starship command is the most important position a man in the Space Service can hold, since he alone can and must make decisions in his contact with the other worlds that can affect the future course of civilization throughout the Universe. So far, James Kirk has proven himself equal to this awesome responsibility. A strong, capable, highly intelligent man in his mid-thirties, Kirk is a born leader, who has trained himself to walk the tightrope between friendship and authority without losing his sense of humor or compassion for others.

William Shatner was to have reprised his role as Captain Kirk on Star Trek: Phase II . The writers/directors guide for that series, written, among others, by Gene Roddenberry and Jon Povill between May and August 1977 , described Kirk as follows:

A shorthand sketch of Kirk might be 'a space-age Captain Horatio Hornblower,' constantly on trial with himself, a strong, complex personality. With the Starship out of communication with Earth and Starfleet bases for long periods of time, a Starship captain has unusual broad powers over both the lives and welfare of his crew, as well as over Earth people and activities encountered during these voyages. He also has broad power as an Earth Ambassador may discover. Kirk feels these responsibilities strongly and is fully capable of letting the worry and frustration lead him into error. He is also capable of fatigue and inclined to push himself beyond Human limits, then condemn himself because he is not superhuman. The crew respects him, some almost to the point of adoration. At the same time, no senior officer aboard is fearful of using his own intelligence in questioning Kirk's orders and can themselves be strongly articulate up to the point where Kirk signifies his decision has been made. Kirk is a veteran of hundreds of planet landings and space emergencies. He has a broad and highly mature perspective on command, fellow crewmen, and even on alien life customs, however strange or repugnant they seem when reassessed against Earth standards. On the other hand, don't play Kirk like the captain of an 1812 frigate in which nothing or no one moves without his command. The Enterprise crew is a finely-trained team, well able to anticipate information and action Kirk needs. Aboard ship, Captain Kirk has only a few opportunities for anything approaching friendship. One exception is with ship's surgeon Dr. McCoy, who has a legitimate professional need to constantly be aware of the state of the Captain's mind and emotions. But on a 'shore leave' away from the confines of self-imposed discipline, Jim Kirk is likely to play pretty hard, almost compulsively so. It is not impossible he will let this drag him at one time or another into an unwise romantic liaison which he will have great difficulty disentangling. He is, in short, a strong man forced by the requirements of his ship and career into the often lonely role of command, even lonelier because Starship command is the most difficult and demanding task of his century.

Kirk's demise

Regarding the death of Kirk, Ronald D. Moore , co-writer of the script in which Kirk died, wrote:

Years later, Moore added:

William Shatner personally found portraying the final appearance of Kirk, in Star Trek Generations , was "kind of strange and sad." ("Uniting Two Legends", Star Trek Generations (Special Edition) DVD / Blu-ray )

Star Trek 's writers, Roberto Orci and Alex Kurtzman , intended the alternate reality Spock to be given a hologram of Kirk Prime by Spock Prime to convince him of their friendship. His message would have bookended the young Kirk's promotion to captain and explained Spock's offer to become his first officer. However, the filmmakers opted to drop the idea without proposing it to Shatner, as the actor was vocal about having a substantial role in the film and not a cameo. Kirk's lines were as follows:

Happy birthday to you, happy birthday to you... (stops, grins) I know I know, it's illogical to celebrate something you had nothing to do with, but I haven't had the chance to congratulate you on your appointment to the ambassadorship so I thought I'd seize the occasion... Bravo, Spock – they tell me your first mission may take you away for awhile, so I'll be the first to wish you luck... and to say... I miss you, old friend. I suppose I'd always imagined us... outgrowing Starfleet together. Watching life swing us into our Emeritus years... I look around at the new cadets now and can't help thinking... has it really been so long? Wasn't it only yesterday we stepped onto the Enterprise as boys? That I had to prove to the crew I deserved command... and their respect? I know what you'd say – 'It's their turn now, Jim...' And of course you're right... but it got me thinking: Who's to say we can't go one more round? By the last tally, only twenty five percent of the galaxy's been chartered... I'd call that negligent. Criminal even – an invitation. You once said being a starship captain was my first, best destiny... if that's true, then yours is to be by my side. If there's any true logic to the universe... we'll end up on that bridge again someday. Admit it, Spock. For people like us, the journey itself... is home. [11]

Ambiguities

Accepted canon regarding Kirk's early life before the Enterprise , and gaps between events portrayed in films, are scarce and ambiguous. The following notes attempt to reconcile the "mysteries" of Kirk and canon, but these questions may never be satisfactorily answered.

One of the ambiguities was when Lieutenant Kirk was an instructor at the Academy. According to " Coming of Age ", there was an age requirement of 16 years for cadets. Assuming that Gary Mitchell was born in 2242 , the earliest that he could have entered the Academy was in 2258 . Of course, this raised the probability that the blonde lab technician might be Carol Marcus. Speaking of his time at the Academy as an instructor, he said in a line of dialogue from the script of "Where No Man Has Gone Before" that, " I sort of leaned on cadets I liked. "

The producers of Star Trek have stated – including on the audio commentary – that many of the events of the alternate reality could have taken place in the original timeline. Some possible events include:

  • a rebellious youth in Iowa
  • disciplinary actions for cheating on the Kobayashi Maru
  • meeting Spock for the first time because he cheated on his test

Roberto Orci , co-writer of Star Trek , had said that in an early draft of that film, dialogue confirmed that in the prime reality, Kirk was born in Iowa and not aboard the USS Kelvin : " If not for the attack from the Narada , the Kelvin would've reached Earth and Kirk would've been born in Iowa. The attack made Winona Kirk go into labor early. " [12] The dialogue in question was likely Prime Spock's line in which he tells the alternate James T. Kirk that he was born on a farm in Iowa, to which Kirk corrected him, stating he (the alternate Kirk) was born on a starship. This line appears in the novelization of the film , which used an early draft of the screenplay as a basis.

In March 1985, when the town was looking for a theme for its annual town festival, Steve Miller, a member of the Riverside City Council who had read The Making of Star Trek – a book that lists Kirk's year of birth as 2228 rather than the more firmly established 2233 – suggested to the council that Riverside should proclaim itself to be the future birthplace of Kirk. Miller's motion passed unanimously. The council later wrote to Roddenberry for his permission to be designated as the official birthplace of Kirk, and with Roddenberry's consent, the town developed a tourist industry around the idea. Star Trek IV: The Voyage Home then established on screen that Kirk was from Iowa.

Reiteration

In 2022 , Paul Wesley appeared in the role of James T. Kirk during the first season finale of Star Trek: Strange New Worlds , serving as the captain of the USS Farragut in an alternate timeline. His casting was announced on 15 March 2022 . He is set to reprise the role in Season 2 of Strange New Worlds . [13]

Outside of filmed canon productions, the character of Kirk had appeared in many novels , comics , games , and collectibles . While Kirk was the hero of nearly every TOS novel, he was notably the star of a series of novels by William Shatner (with Judith and Garfield Reeves-Stevens ) which starred Kirk, reborn after his 24th century death when the Borg -Romulan alliance resurrected and brainwashed him, intending to use Kirk to kill Picard.

However, surgery performed by Doctor Julian Bashir , aided by Admiral McCoy, removed the implant controlling Kirk's actions, and the residual 'programming' was removed thanks to a mind meld with Spock. After his condition was stabilized and the Borg-Romulan alliance was destroyed, as well as a fatal blow delivered to the Borg Collective , Kirk went on to form a close, albeit sometimes strained, friendship with Picard, as well as once again encounter the mirror universe as his other self returned to kill him. He even goes on to have a child with Teilani, a genetically-engineered Romulan/Klingon hybrid.

According to Star Trek II: Biographies , Kirk was born on July 28th, 2182 on Farside Base, Luna to parents Eugene Claudius Kirk and Marjorie Wimpole. He had a sister named Michele Suzanne Kirk.

According to several novels (such as Final Frontier and Best Destiny , both by Diane Carey ) Kirk's father "George Samuel Kirk, Senior" was a Starfleet commander who was a close friend of Robert April and briefly the Enterprise 's executive officer on its first mission. The novel Collision Course by William Shatner gave James Kirk's father's name as "George Joseph Kirk". The name of Kirk's mother was said to be "Winona Kirk". Crisis on Centaurus stated George died on the planet Hellspawn in 2250, but this was overruled canonically in the 2009 film with Spock stating George Kirk saw James taking command of the Enterprise .

The DS9 novel Original Sin features an Akira -class starship named the USS James T. Kirk (NCC-63719) in honor of Kirk. It had an illustrious service history which included exploration and defensive missions.

Kirk's Grave

Kirk's gravestone

In the third and fourth issues of the IDW Publishing comic Star Trek: Spock: Reflections , Picard sent a message to Spock after the events of Star Trek Generations explaining how Kirk did not die on the Enterprise -B, but was pulled into the Nexus and how he left it to help Picard defeat Soran from killing 200 million people in order to re-enter the Nexus and in the process, Kirk was killed while saving Picard and millions of others. Since Kirk was already thought dead, and explaining the nature of the Nexus to Starfleet would be difficult, Picard decided to bury Kirk on Veridian III where he gave his life to save millions. Nonetheless, Picard felt Spock should know of Kirk's fate. Eventually, Spock traveled to Veridian III and retrieved Kirk's body where he brought him back home to Earth to be reburied at the Kirk family farm in Iowa. Spock explains to Picard how Kirk did the same for him, at a terrible cost , and says he needed to be equal to Kirk's sacrifice.

Kirk and The Doctor

Kirk and The Doctor

In the third issue of the Doctor Who crossover comic Assimilation² , Kirk, Spock, McCoy and Scott investigate a Federation archaeological team on the planet Aprilia III on Stardate 3368.5, which had lost contact with Starfleet. Upon landing in the shuttlecraft Galileo , they are greeted by project manager Jefferson Whitmore, who assures them that all is well and gives them a tour of the facility, but Kirk finds the staff suspiciously calm. His team later return to the facility after dark where they meet the Fourth Doctor , assuming he's a member of the research team and he helps them break the electronic lock and together, they infiltrated the facility. There, they find the researchers standing catatonically, with small cybernetic devices in their ears. It is discovered they were under the control of the Doctor's enemies, the Cybermen . A battle ensues and Kirk fights the Cyber-Controller , but is proved no match for the cybernetic being. The Doctor then asks Kirk if he has any gold on him as he's had experience with the Cybermen and Kirk hands him his communicator. Kirk distracts the Cyber-Controller while the Doctor uses his sonic screwdriver to disintegrate the communicator's gold cover into dust and use it to clog up the Controller's respiration and allowing Spock to destroy it with his phaser. After the Cybermen are defeated and the Doctor slips quietly away, Kirk arranges for a permanent garrison of Starfleet Security personnel to protect the researchers against further Cyberman incursions.

In Star Trek Cats , Kirk is depicted as an orange tabby cat .

External links

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  • James T. Kirk at Memory Beta , the wiki for licensed Star Trek works
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  • James T. Kirk at Wikipedia
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Video Game / Birth of the Federation

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The player controls the facilities and fleets of one of five galactic powers: the United Federation of Planets ( which only has human colonists even if other species join ), the Klingon Empire , the Romulan Star Empire, the Ferengi Alliance , and the Cardassian Union. Players can persuade "minor races" - some of the many alien species seen in ST:TNG - to join their empire through diplomacy, or can conquer them by force.

Birth of the Federation contains examples of:

  • Alliance Meter : You have these with minor races you encounter. The meter determines what treaties you'll be able to make with them and how they respond to your requests. The Mizarians will actually give up and join you if you threaten them , but most have to be treated nicely and given lots of gifts to join. Some races are more likely to join like-minded empires. For example, warrior races (Acamarians, Andorians, Angosians, Anticans, Chalnoth, Nausicaans, Selay, and Talarians) are more likely to join the Klingons due to similar philosophies.
  • The arrangements and names of stars and planets are randomly generated and, except for the home system names and the names of Sol's planets, have no relationship to Star Trek canon or to reality.
  • An interesting inversion. Since Cardassia Prime is canonically the second planet in the system, the structure of the Cardassia system in-game is a little odd, since the planetary order starts with Cardassia II, continues with Cardassia Prime, and then resumes the normal numerical order.
  • Andorians and Vulcans are separate minor powers rather than founding members of the Federation. Tellarites are nowhere to be found.
  • Only the USS Defiant prototype actually had a cloaking device, because it was loaned to the United Federation of Planets by the Romulans in return for guarantees that it would only be used in the Gamma Quadrant and only if all intelligence on the Dominion were supplied to the Romulan Empire, since the Federation building their own cloaking devices would be a violation of the treaty between them and the Romulans. The cloaking device was destroyed with the ship in the Second Battle of Chin'toka. None of the other Defiant class ships you build would have a cloaking device.
  • Colony Ship : Naturally. Used to settle habitable worlds. All colony ships, except Klingon ones, are unarmed. In fact, Klingons don't have unarmed ships.
  • Confusion Fu : According to the Romulan intro video, this is their way to victory: "Misdirection is the key to survival. Never attack what your enemy defends, never behave as your enemy expects, and never reveal your true strengths. If knowledge is power, then to be unknown is to be unconquerable."
  • Extra Turn : The effect of an Invisibility Cloak in battle. If both sides have only cloaked ships, the effect is negated.
  • Fog of War : Ships and planets have sensors with limited ranges. It is impossible to see what enemy ships are doing beyond those ranges.
  • Good Is Not Soft : While the Federation intro emphasizes the importance of diplomacy, it does point out that the Federation ships are meant to end wars, while showcasing the Galaxy class.
  • Hyperspeed Escape : Ships are capable of fleeing battles, although they have to survive a battle turn first.
  • Infinity +1 Sword : Defiant -class heavy escorts are the most powerful buildable ships in the game. A single Defiant is capable of wiping out a whole enemy fleet, especially since it's capable of cloaking, granting it an Extra Turn at the start of the battle (unless the enemy also has cloaked ships). Only the Federation can build heavy escorts, which means that they have an unfair advantage, which may be slightly balanced by the fact that they're, generally, the most difficult faction to play. And they have the highest tech requirements to unlock, meaning they're only available late in the game.
  • Invisibility Cloak : All Romulan ships, some Klingon ships, and the Defiant have cloaking devices, which have an effect on both strategy and battle. Ships with engaged cloaking devices are invisible on the strategic screen and can only be attacked by sheer chance (i.e. if your fleet happens to enter the same cell as a cloaked fleet). In battle, the cloaking device (provided it's been engaged before the battle) grants an Extra Turn at the start of combat, which can often be the final turn. It can be either used to do serious damage to the enemy without retaliation or flee the battle without being fired upon. Since all Romulan ships can become invisible, the game balances them out by making their ships extremely slow on the galactic map.
  • The Ferengi economic victory cutscene states that, with this galaxy's market cornered, it's time to look towards other galaxies, quoting Rule of Acquisition #242: "More is good. All is better."
  • One of the Romulan victories plays this straight. They recognize that there are other galaxies, but, being isolationists, they're perfectly satisfied with staying in this one.
  • Morale Mechanic : Every system in your empire has a morale meter. It drops when the place is conquered, treaties are broken, or the military's ships suffer a defeat (which works even for systems that have been recently conquered, which is like the French liking German occupation more in 1941 after hearing about German victories note  This could be because they conclude that their conquerors are going to win and decide that resistance is futile. ). Ship victories increase morale. Other factors depend on the race: Klingon morale increases with declarations of war and news of planetary bombardments of enemies, and decreases with peace treaties; the reverse is true for the Federation. The Romulans in particular seem to like most things, which is evidenced by the fact that both war and peace declarations increase morale. Each faction has a repeatable project that can be built in a system to try to improve morale. Surprisingly, the Ferengi project (Festival of Fun) is the only one that doesn't reek of tyranny, while all the others involve oppression: Martial Law (Federation, yes, Federation), Police State (Klingons), Tribunal (Romulans), and Inquisition (Cardassians).
  • No Quarter : Ships in combat never surrender or try to persuade other ships to do so, although this may not be the case when capturing systems. There is no option for an empire to surrender to another, and they all always fight to the bitter end. The exception is when the player's empire (either individually or as part of an alliance) controls the majority of the galaxy where the victory condition is domination- the player has the option of either accepting their enemies' surrender or crushing them.
  • Defiant -class ships may be small (although not as small as on TV ), but they pack heavy firepower. Plus, their cloaking device gives them an Extra Turn against non-cloaked ships, which can frequently end the fight before it even starts .
  • From a strategic viewpoint, minor races whose star systems have dilithium deposits tend to have warships of their own, which can be quire powerful for someone the size of a single system. In general, they tend to be too tough to beat until about mid-game. Getting them to ally with you instead of conquering them also give you their ships, although you can't build them.
  • Planet of Hats : Averted in that production in a star system only changes based on morale, not the in-show characteristics of the race that it belongs to (might be worth a mod, if anyone's up to that).
  • Proud Merchant Race : The Ferengi view everything from a financial viewpoint. Their intro and ending videos all quote their Rules of Acquisition.
  • Proud Warrior Race Guy : As expected, the Klingons are this. Even their intro tells the player to never leave the Empire without an enemy, even when making temporary alliances. Klingons can also get along with minor warlike races better than others, including the Nausicaans and the Chalnoth. Klingon Intro: If a Klingon does not fight, he does not breathe! Make allies if you must, but never leave the Empire without an enemy. Klingons are born to fight and conquer! A true leader will never forget this.
  • Ramming Always Works : While ramming is a valid tactic during battles, it's usually pointless, since a tiny ship can only do damage up to a maximum of its HP, and a big ship can just use its weapons to blast the smaller one.
  • Random Number God : If the Borg happen to spawn near your space early in the game, you might as well start a new game. By tweaking one of the game files it's possible to remove the appearance of the Borg as one of the random events, given the AI's total inability to deal with a Borg invasion.
  • Reluctant Warrior : The Federation's hat is diplomacy. Therefore, war tends to hurt Federation planet morale. However, as the Fed intro states, their ships are intended "not to start fights, but to end them." Add to that that the Federation possesses the most powerful buildable ship type in the game...
  • Sci-Fi Writers Have No Sense of Scale : Even the "large" galaxy has only a hundred or so stars. There are no binary or trinary star systems anywhere, and almost every star has planets in stable orbits. Red giants will go supernova during the game if random events are turned on, despite the fact that star life spans are on the order of billions of years and it's insanely unlikely that they would happen to explode during a given interval of a thousand. The list goes on.
  • There Is No Kill Like Overkill : If too many bombardment ships are used against a system while you land troops, you'll destroy the colony there and leave nothing to occupy. Nonetheless, one troop transport is always used up if landings are successful (and they're all destroyed if they aren't).
  • 2-D Space : In the strategic picture, so that every star in the galaxy is aligned along a very narrow plane. The third dimension can be and is used in tactical combat.
  • If the Cardassian intro is to be believed, this is their hat . Control is the only thing that matters. Methods are not important. Efficiency is what counts in the end. Exploit what you conquer, for in the struggle for survival, every resource is critical. History is written by the victors .
  • Surprisingly, the Ferengi intro has a similar point, even if it is more economically-centered. Rule of Acquisition #58: There is no substitute for success. It does not matter how success is achieved. Superior numbers are just as effective as superior technology. When all is said and done, any victory is better than any defeat.
  • We Have Reserves : According to Ferengi intro, this is a perfectly viable way to win, if you don't have the technological edge. In the end, all that matters is success.
  • We Win, Because You Didn't : If the Borg invade before anyone has the technology to stop them, your best strategy is to try to survive a little longer than anyone else: that meets the criteria for being more powerful than the other empires and gives you the win. The Rubicun system is perfect for this because the Borg are unwilling to attack the Edo Guardian.
  • Written by the Winners : The Cardassian intro states this almost word-for-word. The speech itself points out that the methods to achieve victory don't matter, only the efficiency.
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COMMENTS

  1. Contraception injection

    The contraception injection was a form of birth control used in the Federation. The medicine had to be administered regularly, otherwise sex could lead to fertilization and pregnancy. During 2268 negotiations with the Gideons, Captain Kirk proposed that the Federation could provide any type of devices they needed to safely prevent conception. (TOS: "The Mark of Gideon") In 2375, Benjamin Sisko ...

  2. How does birth control work in Star Trek?

    10. According to Memory-alpha, Contraception injection: In The Making of Star Trek, it is stated that the birth control practiced on board the USS Enterprise was never discussed in any episode of The Original Series because the censors would not have allowed it. But if it were to have been discussed, they would have explained contraception to ...

  3. The Mark of Gideon

    "The Mark of Gideon" is the sixteenth episode of the third season of the American science fiction television series Star Trek. Written by George F. Slavin and Stanley Adams and directed by Jud Taylor, it was first broadcast on January 17, 1969.. In the episode, a race of aliens from an overpopulated planet abduct Captain Kirk to solve their problem.. The episode was co-written by actor Stanley ...

  4. Control

    In the Star Trek: Section 31 novels predating Discovery's season 2 Disavowed and Control, "Control" of Section 31 was an Artificial Intelligence which evolved within the computing systems of a covert United Earth (later Federation) surveillance network known as Uraei ( β ). This Control was stopped by Julian Bashir .

  5. "Star Trek: Enterprise" North Star (TV Episode 2003)

    North Star: Directed by David Straiton. With Scott Bakula, John Billingsley, Jolene Blalock, Dominic Keating. Enterprise investigates a previously unknown colony of humans who are living in the fashion of the American Old West. They are oppressing an alien race called the Skagarans.

  6. "Star Trek: The Next Generation" Birthright, Part II (TV Episode 1993

    Birthright, Part II: Directed by Dan Curry. With Patrick Stewart, Jonathan Frakes, LeVar Burton, Michael Dorn. In seeking his father, Worf discovers a prisoner-of-war camp that has evolved into a Klingon/Romulan haven - an Eden where Worf becomes their serpent.

  7. Kes

    Kes was a female Ocampa who joined the USS Voyager after it was catapulted into the Delta Quadrant by the Caretaker's array. For over three years she became a valuable member of the crew; she served as a field medic, and was in charge of the airponics bay. She eventually left Voyager in order to explore her increasingly powerful mental abilities. (VOY: "Caretaker", "Eye of the Needle ...

  8. Deanna Troi

    Deanna Troi is a main character in the science-fiction television series Star Trek: The Next Generation and related TV series and films, portrayed by actress Marina Sirtis.Troi is half-human, half-Betazoid, and has the psionic ability to sense emotions.She serves as the ship's counsellor on USS Enterprise-D.Throughout most of the series, she holds the rank of lieutenant commander.

  9. How 'The Offspring' Perfectly Explores Gender and Choice

    Star Trek: The Next Generation is full of hard-hitting episodes that explore ethical and moral dilemmas, but sometimes the series' most powerful moments are explored in understated scenes, such as in the Season 3 episode, "The Offspring.". This episode might be most remembered for its exploration of Data's rights as a parent, what it means to raise a child, and the incredible emotional ...

  10. Birth Control (in spaaaaace). [DS9] : r/startrek

    Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crypto

  11. childbirth and transporter : r/startrek

    Trek is pretty inconsistent with transporter birth tech. IIRC, in DS9 Bashir transports Keiko's baby to another womb, because reasons, but then that character has a natural birth. 2. Reply. Cliffy73 • 1 yr. ago. It can be done, but pregnancy is a natural process that has benefits for the mother and child.

  12. Spock's Entire Backstory Explained

    Spock's Entire Backstory Explained. By Alex G. / May 19, 2020 4:41 pm EST. When it comes to Star Trek laymen, Captain James T. Kirk gets all the love. But die-hard Trekkies are all about Spock ...

  13. Remembering Majel Barrett-Roddenberry

    Majel Leigh Hudec - better known as Majel Barrett-Roddenberry, the First Lady of Star Trek - was born on this day in 1932, in Columbus, Ohio. Though she succumbed to cancer in December, 2008, at the age of 76, Barrett-Roddenberry lives on in the hearts of Trek fans worldwide and can still be seen (as Number One, Nurse Christine Chapel or Lwaxana Troi) and/or heard (as the voice of ship ...

  14. Spock

    After his half-brother Sybok 's mother died, Spock and Sybok were raised as brothers. ( Star Trek V: The Final Frontier ) Spock's mixed parentage caused difficulties throughout his early life. His own father, despite having married a Human woman, was ambivalent about his son's half-Human nature at his birth.

  15. STAR TREK: Birth Of The Federation

    Control one of five major alliances: Federation, Klingon, Romulan, Ferengi, or Cardassian, each with its own set of abilities, strengths, and weaknesses. Encounter over 30 exotic races. ... Star Trek Armada 2, and Star Trek Birth Of The Federation titles. Trademarks are property of their respective owners. Errors and omissions not intended.

  16. Star Trek (TV Series 1966-1969)

    Star Trek: Created by Gene Roddenberry. With Leonard Nimoy, William Shatner, DeForest Kelley, Nichelle Nichols. In the 23rd Century, Captain James T. Kirk and the crew of the U.S.S. Enterprise explore the galaxy and defend the United Federation of Planets.

  17. Calladice's FAQ Birth of the Federation: A Strategy Guide

    Botf is essentially a strategy game, based around micro-management, diplomacy and battle tactics. The single player game has two modes, domination and vendetta. Domination requires the player to control over 75% of the galaxy alone or 50% as part of an alliance, vendetta requires you to eliminate your two natural rivals in the galaxy.

  18. Star Trek Theory: Discovery Season 2 Is The Borg's Origin

    Star Trek: Discovery may be stealthily telling the origin story of the Borg through Control. The Borg are, of course, one of the most iconic races in all of Star Trek; introduced in the second season of Star Trek: The Next Generation, the Borg are a race of relentless, hive mind cyborgs that seek to assimilate all life in the universe into its collective, wiping out countless lives in the process.

  19. James T. Kirk

    Early history Origins. Kirk (lower right) appearing as he did as a toddler. James Tiberius Kirk was born on March 22nd, 2233 in Riverside, Iowa on Earth.(TOS: "The Deadly Years"; Star Trek IV: The Voyage Home; Star Trek V: The Final Frontier; ENT: "In a Mirror, Darkly, Part II" production resource; SNW: "Tomorrow and Tomorrow and Tomorrow") He was the son of George and Winona Kirk; their other ...

  20. Star Trek: Birth of the Federation

    Star Trek: Birth of the Federation (also known as Star Trek: The Next Generation: Birth of the Federation and Birth of the Federation) is a 4X turn-based strategy video game developed by MicroProse and published by Hasbro Interactive.The game was initially released in 1999 for Windows personal computers.. The game is set in the Star Trek fictional universe, specifically related to Star Trek ...

  21. The most unrealistic part of Star Trek is how ineffective and ...

    Assuming future birth control is hormonal. It could be, but we already have reliable nonhormonal methods for women and there's one undergoing late stage clinical trials for approval in men. If we can manage that with our current technology, it should be basically a given in Star Trek times.

  22. Birth of the Federation (Video Game)

    Birth of the Federation is a Star Trek: The Next Generation turn-based 4X strategy game published by MicroProse.. The player controls the facilities and fleets of one of five galactic powers: the United Federation of Planets (which only has human colonists even if other species join), the Klingon Empire, the Romulan Star Empire, the Ferengi Alliance, and the Cardassian Union.