journey 2012 video game download

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journey 2012 video game download

Buy Journey

Buy annapurna interactive collection bundle ().

Includes 30 items: Stray , Cocoon , Neon White , What Remains of Edith Finch , Outer Wilds , Journey , Storyteller , Sayonara Wild Hearts , Donut County , Mundaun , Solar Ash , Hohokum , The Pathless , Twelve Minutes , The Artful Escape , Last Stop , Gorogoa , A Memoir Blue , Maquette , Wattam , Ashen , Florence , I Am Dead , The Unfinished Swan , If Found , Telling Lies , Flower , Hindsight , Thirsty Suitors , Open Roads

Buy Bloodstained & Journey Crossover BUNDLE (?)

Includes 2 items: Bloodstained: Ritual of the Night , Journey

Buy Annapurna Interactive Classics BUNDLE (?)

Includes 5 items: What Remains of Edith Finch , Gorogoa , Florence , Donut County , Journey

“Journey stands as a prime example of the truly remarkable things that can be done via this medium.” 10/10 – Giant Bomb “The mechanics are simple, but they establish a direct connection to the heart.” 10/10 – Gamespot “Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time.” 10/10 – The Guardian

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About This Game

System requirements.

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-2120 | AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTS 450 | AMD Radeon HD 5750
  • Storage: 4 GB available space

© 2012-2020 Sony Interactive Entertainment LLC. Journey is a trademark of Sony Interactive Entertainment LLC. Developed by thatgamecompany. Conversion development by Inline Assembly Ltd. Published by Annapurna Interactive.

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Valve Software

thatgamecompany

journey 2012 video game download

life’s companions

Experience the wonder in this anonymous adventure where you travel on a life’s passage, with the chance to connect with companions along the way.

journey 2012 video game download

a mysterious world

Alone and surrounded by miles of burning, sprawling desert, you soon discover the looming mountaintop is your goal. The passage will not be easy but this experience of a lifetime will help you discover who you are, what this place is, as you arrive at your purpose.

beautiful art and music

Soar above ruins and glide across sands as you explore the secrets of a forgotten civilization.  Featuring stunning visuals, haunting music, and unique online gameplay, Journey delivers an experience like no other.

The release of Journey attracted over 100+ industry awards and media accolades, with some naming the game as their ‘Game of The Year’ in 2012.

"A glorious, thoughtful, moving masterpiece"

- entertainment weekly, "mysterious and beautiful", "an incredible, emotional game", "one of the most amazing game experiences of my life", - gamesradar.

journey 2012 video game download

© 2012 Sony Interactive Entertainment LLC. Developed by thatgamecompany. Journey is a trademark of Sony Interactive Entertainment LLC.

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journey 2012 video game download

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  • Video Games
  • Journey | The pilgrimage of a lifetime

Journey | The pilgrimage of a lifetime

Big - Little

Fast - Slow

Easy - Hard

Clean - Dirty

Game designer

Art Director

Lead Composer

Publishing Year

Type of game

Born as the last title of a contract with Sony Computer Entertainment , the development of Journey required far longer than expected, taking over three years to complete. A troubled project during the making of which the studio Thatgamecompany faced delays, tensions and almost risked bankruptcy.

However, the result was a title that would forever change the idea of what a video game can be. Released for Playstation3 in 2012, Journey set a higher standard for interactive entertainment, and its emotional resonance made it unforgettable to all those who played it.

A beginning shrouded in mystery

Golden dunes shimmer under the blinding rays of dawn, dancing in the heat haze. A shooting star cuts across the sky and over the desert, where a lone figure sits among the sand, shrouded in a red cloak. Journey is the tale of a mysterious protagonist, as it travels to the beacon that is the mountain at the horizon. During this adventure the player will uncover the secrets of a long-lost civilization, as well as meet other travellers on the path toward the glowing peak.

The art of Journey’s game design

Today hyper-realistic graphics and stunning aesthetics have almost become a requisite of modern video games, regardless of genre. From Assassin’s Creed to Cyberpunk 2077 , visuals play a big role in the popularity of a title. And yet, many still struggle in conveying a unique message through it, discarded in favor of the entertainment factor. As a result, often the story serves as a frame to provide context, but is otherwise disconnected from the gameplay. This is where Journey stands out.

While the idea of exploring ancient ruins is far from new, the concept of the title is: a journey through life , expressed in a way that only video games can. Without dialogue nor writing, but through pure game design . A stylistic choice later used by other indie videogames, such as INSIDE and RiME . Paired with phenomenal visuals and incredible use of score , it makes for a gaming experience unlike any other.

In Journey there are no fights to face, and no choices to make. The mechanics themselves are few and immediate: walking, jumping and singing . Despite this seeming simplicity, the story of Journey holds a depth that has to be experienced. It manages to create a complete immersion during its short duration, without any inconsistencies to disrupt the narration flow. A good use of its limited mechanics as well as of the strengths of its medium, without overstretching itself. Instead, its brief but moving story is best enjoyed in one go .

Journey

Companions on a shared path

As the player moves their first steps in the game, they come to discover the magic of the cloth. By finding magical glyphs, the scarf of the protagonist will grow in length, the power imbued in it allowing to soar for long periods of time. However, another unexpected aid will come to the help of the protagonist.

From the second level on, the game connects randomly with other players, and a second cloaked figure will appear. An unknown ally with whom the player can choose to travel or not. A kind of cooperation whose limitations make the shared bond all the more meaningful. Because if musical notes are the only mean of communication, the flawless game design makes it essential and functional.

With this unique multiplayer function , a stranger soon becomes a companion whose presence enriches the game experience . One wishes to play tunes with them, share discoveries, and stick together through all the ups and downs. And while it is not guaranteed to play with the same person all the way to the end, it still heightens the emotional impact of the title. A journey that is started alone, but whose fulfillment is reached together.

Journey

An unforgettable emotional tale

In the end, this video game does represent a journey in itself, one that leaves its meaning open to personal interpretation. It offers something that few titles do: an emotional reward , not unlike Chihiro’s own journey in Spirited Away . The intent of Thatgamecompany to create video games that speak on an emotional level culminated with Journey , which created an in-game world where feelings resonate . And as the scenery evolves from scorching deserts to freezing peaks, so do the emotions evoked.

Even music plays a fundamental part, contributing to the beauty of the experience. The notes sung by the protagonist merge with the score, mirroring the actions in-game. Moreover, the soundtrack becomes more and more orchestral as the story proceeds, and when accompanied by another traveler new instruments join in . A clever use of sound design , also present in Gris .

And as credits roll, the track “I was born for this” plays; the only one featuring lyrics, five literature excerpts sang in five languages. From Beowulf to the Iliad , it is no coincidence for them to be all examples of the hero’s journey. The score thus ends as it started with the soft notes of a cello tune, a hint to the cyclic nature of the videogame . Praised worldwide for its emotional storytelling, Journey won several awards, including “Game of the Year” at the 2012 D.I.C.E. Awards . Inspired by the success and mechanics of this title, Thatgamecompany is working on a new mobile videogame: Sky – Children of the Light , soon available for Playstation as well.

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Journey Wiki

Journey's 12th Anniversary Poster Winner! Congratulations Kbak! Join players around the world in celebration of Journey's 12th Anniversary fan event on March 13th!

12thAnniPosterKbak

  • View history

Journey is an adventure game developed by ThatGameCompany and released by Sony Computer Entertainment in 2012 on PlayStation 3, as a Sony Exclusive title.

Due to its ongoing success, it got ported to several platforms:

  • See Release dates

Since the very start, the game had a very strong community, people that fell in love with the game and playing it all over again. Over the years, they discovered many interesting things and are still playing it. Journey is a very special game, it's best enjoyed "blind", with no knowledge about it before playing it for the first time.

The Journey effect [ ]

BB

"According to Chen (one of the founders of TGC), the company focuses on creating video games that provoke emotional responses from players." [1]

You will be thrown into a scary, yet, wonderful new world, with no idea who you are or what you're doing, besides one singular goal.

Even worse: there is no guidance, no helpful hints to bail you out: you have to find out everything by yourself and make your way through the what seems like an endless desert.

The stunning visuals (best enjoyed on a big screen, played with a controller) and the Grammy nominated soundtrack will do their part to cause a wide variety of emotions.

Beware: Journey is a beautiful game, but it often manages to cause emotions like despair, confusion, fear or sadness too. This is part of the experience.

Journey is all about empathy and respect. Upon meeting a figure like you, you are forced to make decisions. Sometimes, they want to go further or go on an endless exploration. If both are stubborn, they will part ways.

Just like finding a new friend in life, you might walk for a while, lose contact or stay friends until the very end. You will enjoy the time spent together and probably respect each others flaws.

Journey is also a game about sand, cloth, and various creatures you meet on the way.

The more you play Journey you will discover slight differences or see things, that seem new. It may be hard to describe, but here are some expressions from longterm fans of Journey :

  • Does this look different now?
  • This never happened before.
  • It's so scary.
  • I have never seen this.
  • It is a hard game. (meaning not only gameplay, often the game causes emotions and not all are "nice", just like experiences in life)
  • I want to learn more about this.
  • Interactive zen video. So relaxing.
  • Everytime something new.
  • It's so funny.

Journeys success continues through the years, it received over 100 awards. Several "Game of the Year", many BAFTA awards, the soundtrack got nominated for a Grammy (Best Score Soundtrack for Visual Media ) and so on.

Wikipedia link to awards: Journey (2012 video game), Reception .

Game support [ ]

This wiki does not provide technical support for Journey .

If you have any technical support questions or concerns, please contact platform support teams:

As of mid-2021 it appears that technical support and updates have ceased from SCE and Annapurna Interactive

https://thatgamecompany.com/journey/

Trailer [ ]

Further reading [ ]

For further hints about approximate game length, bug warnings, settings etc. Read this Guide .

ThatGameCompany

  • Homepage: https://thatgamecompany.com/journey/
  • Wikipedia: https://en.wikipedia.org/wiki/Thatgamecompany

Annapurna Interactive

  • Homepage http://annapurna.pictures/interactive/
  • Wikipedia: https://en.wikipedia.org/wiki/Annapurna_Interactive

See also [ ]

  • System requirements
  • Guide: Your first Journey , general hints about setting, length etc, without saying more about the game itself. It will lead you to further guides and provide links to useful articles at the start of your journey through Journey .
  • How to play guide for Journey
  • Category: Gameplay Basics

References [ ]

  • ↑ Wikipedia
  • 1 Companions
  • 2 How to play guide for Journey

Journey™

  • PS Plus required for online play
  • Supports up to 2 online players with PS Plus
  • Online play optional
  • Remote Play supported
  • PS4 Version DUALSHOCK 4 vibration

ESRB Everyone

The critically-acclaimed title makes its debut on the PS4™ system. Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets. Play alone or in the company of a fellow traveler and explore its vast world together. Featuring stunning visuals and a Grammy-nominated musical score, Journey delivers a breathtaking experience like no other.

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Great PlayStation games to relax and de-stress

De-stress, unwind and escape to new worlds with a rundown of some of PlayStation’s best games to soothe your mind and body.

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SPINNER_LOADER

10 years later, the best video game about nothing still lives up to the hype

A simple, beautiful adventure brought harmony to PS3 players around the world.

journey game

Seinfeld is famously a show about nothing. Obviously, there’s content on the show, but at the time of its release, every ’90s sitcom had some sort of gimmick. A show about funny people just being friends went against commercial trends. These same trends stifle gaming creators too. Are there any games that broke with conventional wisdom? Did time prove them right? Yes and yes — and one of the most noteworthy instances of this just turned 10.

Journey from thatgamecompany took the world by surprise when it was released on March 13, 2012 because it was, on the surface, about nothing. There’s no dialogue, no clear plot, and no token objectives. Yet the atmosphere and level design are so compelling that the game won the hearts of millions (and its fair share of GOTY awards, too).

Journey broke through during a deeply formulaic era of gaming. A look at the top-selling games of 2012 reveals nothing but 2s, 3s, 4s, and annual franchise staples. You could set your market forecast by Call of Duty , Madden, and others. There was Battlefield 3 , Elder Scrolls V , and Mass Effect 3 .

And then there was Journey .

Indie gaming had been steadily gaming Steam (pun intended) since the late 2000sm and releases like Minecraft and Braid showed the potential for well-developed, innovative titles. Along with Steam, Xbox Live Arcade became an important marketplace for indie developers.

journey game sand

Journey takes place in a series of sandswept ruins.

Sony didn’t have the indie support it does now but knew enough to let talented creators experiment by thinking outside the box. Journey was easy to underestimate. There’s no dialogue, no clever plot twists, no shooting or looting or gold. But it’s a shining example of how pure design can shatter expectations for what games should be to show us what they could be, instead.

The magic of Journey is in its aesthetic. Players begin the game in a sweeping desert landscape littered with ruins. The only objective is from a brief cutscene showing someone, something off in the distance dominated by a huge mountain.

So you move. And this is where Journey begins to hook you immediately. It just feels so good . Something about gliding over the wind-whipped sand dunes and skittering up crumbling staircases feels soft and precise. You float and fly along with one of the greatest original soundtracks of all time.

This was the first video game soundtrack to get nominated for a Grammy, and Austin Wintory’s orchestral genius remains a gold standard to this day. (If you’re a hardcore audiophile gamer, the OST is getting a vinyl re-release from iam8bit to celebrate the occasion). In many ways, Journey affirms the power of music as a narrative device, so don’t play it on shitty headphones.

journey soundtrack cover art

Journey ’s OST is an all-timer.

Players also found meaning in the engaging, but minimalist, multiplayer. You don’t do matchmaking or lobbies. Instead, you encounter other players at random and travel from discovery to discovery together.

In choosing emotional depth over violence , Journey forged thousands of core memories for gamers who had never experienced anything together besides conflict and competition. Conventional multiplayer pits gamers against each other, Journey puts them together instead.

Journey is available on PC and the PlayStation Store, where it's currently on sale .

  • Video Games
  • PlayStation

journey 2012 video game download

Journey (2012 video game)

Journey is an indie adventure game developed by Thatgamecompany , published by Sony Computer Entertainment , and directed by Jenova Chen . It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.

Development

External links.

In Journey , the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory , dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.

Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time . Journey won several " game of the year " awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards . A retail "Collector's Edition", including Journey , Thatgamecompany's two previous titles, and additional media, was released in August 2012.

The robed figure running in the desert along with another player's figure. One of the figures' scarves is glowing as it charges due to proximity to the other player. Journey-PS3-Screenshot.jpg

In Journey , the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. [1] The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the analog stick or by tilting the motion-sensitive controller . [2] The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music. [3] These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken. [1]

The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by being near floating pieces of red cloth, or a variety of other means. [4] Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of magic cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly. [3] Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf. [2]

In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing paths, but cannot hinder each other and are not necessary for completing any level. [2] When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all the figures generally look the same, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times. [5] Players may also gain decorative patterns on their robe with successive playthroughs which can be distinguishing. [6] The entire game takes two to three hours to complete. [2]

Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient, and hostile automaton weapons referred to as machines, left over from a war that ended the civilization, over the greed of more cloth for the once ancient and thriving tribe.

A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who were with the player during the journey.

Jenova Chen, the director of Journey, in 2007 Jenova Chen - 2007.jpg

Journey was the last game made under a three-game contract between Thatgamecompany and Sony Computer Entertainment , the first two being Flow and Flower . Development of the game began in 2009, after the release of Flower . The 18-person development team for Journey was composed mainly of creators of the company's previous games; co-founder Jenova Chen was the creative director and Nick Clark returned as lead designer. [7] Kellee Santiago , producer of Flow and Flower , did not reprise her duties, concentrating instead on her role as the company's president, and was replaced by Robin Hunicke . [8]

When development began, Sony expected the game to be completed in a year, rather than the more than three it finally took. [9] Thatgamecompany always expected to need an extension; according to Hunicke, they believed finishing the game within a year was "unrealistic". [10] Development ended up taking even longer than anticipated, as the team had difficulties paring down their ideas for the game and maintaining efficient communication. [10] Over the course of development the team grew from seven to eighteen people. [7] [9] At the end of the second year, when Sony's extension had run out, the game did not spark the emotions in the player that the team wanted. Sony agreed to another one-year extension, but development ultimately exceeded even that. [11]

The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th Annual D.I.C.E. Awards in 2013 , Chen admitted the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time. [11] Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other". [9]

The game is intended to make the player feel "small" and to give them a sense of awe about their surroundings. [12] The basic idea, as designed by Chen, was to create something that moved beyond the "typical defeat/kill/win mentality" of most video games. [13] The team initially created a prototype named Dragon that involved players trying to draw away a large monster from other players but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives. [13]

The developers designed Journey like a Japanese garden , where they attempted to remove all the elements that did not fit, so the emotions they wanted to evoke would come through. [14] This minimalism is intended to make the game feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. The story arc is designed to explicitly follow Joseph Campbell 's monomyth theory of narrative, or hero's journey, as well as to represent the stages of life, so as to enhance the emotional connection of the players as they journey together. [15] [16] [17] In his D.I.C.E. speech, Chen noted that 3 of their 25 testers had cried upon completing the game. [11]

The game's desert setting is largely based on the Middle East , and incorporates Arabic culture , art and architecture . Jenova Chen and art director Matt Nava did not want the setting to be too Western or Eastern, so they felt the Middle East was an ideal middle ground. In addition, Journey also incorporates Chinese and Tibetan cultural influences, drawing from Chen's childhood in China. [18] [19]

The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition. [14] It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. [12] The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them". [14] The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. [14] They also felt having text or voice communication or showing usernames would allow players' biases and preconceptions to come between them and the other player. [20]

Journey was released on March 13, 2012, for download on the PlayStation Network . [21] A PlayStation Home Game Space, or themed area, based on Journey was released on March 14, 2012, and is similar in appearance to the game. [22] A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to Journey , the disc-based title includes Flow and Flower ; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. [23] In September 2012, Sony and Thatgamecompany released a hardcover book entitled "The Art of Journey", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics. [24]

On July 21, 2015, Journey was released on the PlayStation Network for the PlayStation 4 , ported by United Kingdom studio Tricky Pixels; [25] owners of the digital PlayStation 3 version of the game were able to download the new version for free. [26] The PlayStation 4 version of the game features improved graphics over the original, with a higher resolution and frame rate and improved texture quality. [27] [28] According to Tricky Pixels, the original PlayStation 3 game was "a masterpiece of PlayStation 3 programming" and porting the game to the PlayStation 4 was "an immense technical challenge". [27] Annapurna Interactive published ports of Journey for Windows and iOS in 2019, developed by Inline Assembly. [29]

  • Journey Original Soundtrack Soundtrack album by Austin Wintory Released April 10, 2012 (digital)

The music in Journey was composed and orchestrated by Austin Wintory , who had previously worked with Thatgamecompany on the soundtrack for Flow . Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time". [30] Johnson felt having short pieces of music that looped without reacting to the player would be a "missed opportunity", and wanted to create music that changed while still containing a composed emotional arc. Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night. He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back. Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts. [31] [32]

Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects. [30] [33] The cello begins the game as "immersed in a sea of electronic sound", before first emerging on its own and then merging into a full orchestra, mirroring the player's journey to the mountain. [34] Whenever the player meets another person, harps and viola are dynamically incorporated into the music. [32] While the game's art style is based on several different cultures, Wintory tried to remove any overt cultural influences from the music to make it "as universal and culture-less as possible". [30] Tina Guo features as the cellist for the soundtrack. She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the Journey soundtrack. [33] All the non-electronic instruments in the soundtrack were recorded with the Macedonia Radio Symphonic Orchestra in Skopje , North Macedonia . [35] [31] A "Woven Variations" performance influenced the ending of the game: at the conclusion of development, Wintory was having difficulty with the ending to "Apotheosis", the final track of the game, while the development team was unsure how to end the player's journey at the top of the mountain. While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance. Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player. [32]

The soundtrack was released as an album on April 10 on iTunes and the PlayStation Network. [36] The album is a collection of the soundtrack's "most important" pieces, arranged by Wintory to stand alone without the context of the player's actions. [30] The album comprises 18 tracks and is over 58 minutes long. It features the voice of Lisbeth Scott for the final track, "I Was Born for This". After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries. [34] It also reached No. 116 on the Billboard sales charts , with over 4000 units sold in its first week after release, the second-highest position of any video game music album to date. [37] The soundtrack was released as a physical album by Sumthing Else Music Works on October 9, 2012. [38] In 2012 Wintory released a download-only album of music on Bandcamp titled Journey Bonus Bundle , which includes variations on themes from Journey and Flow . [39] The soundtrack itself was subsequently released on Bandcamp on June 19, 2013. [40] An album of piano arrangements titled Transfiguration was released on May 1, 2014, on Bandcamp as both a digital and a physical album. [41] A two-record vinyl version of the album was released in 2015. [42]

In January 2016, Wintory started a Kickstarter for a Journey Live concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game. The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with Wintory's oversight, that breaks the music into small pieces to enable this reaction. Wintory had wanted to do a performance of the Journey soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose. Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and had encouraged other members of the ensemble to play the game. The group saw how Journey ' s soundtrack had been used for various Video Games Live concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction. [25] Sony provided Wintory with a modified version of the game with the music disabled for the concert performance. [25] The Kickstarter was launched for $9,000 in funding for a four-city tour, but within a few days already surpassed its funding levels, allowing for more cities to be included. [43]

In March 2022, on the game's tenth anniversary, Wintory released a re-arranged version of Journey's soundtrack for a full orchestra performed by the London Symphony Orchestra, the London Voice choir, and cellist Tina Guo. Titled Traveller: A Journey Symphony , Wintory re-imagined elements of the soundtrack to use a larger set of instruments and players and a greater number of vocalists, taking the number of performers from around 30 on the original soundtrack to around 130, while trying to stay true to the original compositions. The album was funded and co-produced by Wintory and Andrea Pessino, co-founder of video game developer Ready at Dawn , for whose games Wintory has composed. It was released as a digital album and on vinyl. [44]

Journey received critical and commercial success worldwide. After its release, it became the fastest-selling game to date on PlayStation Store in both North America and Europe. [54] At E3 2011 , prior to release, the game won awards for best downloadable game from 1UP.com , GameSpy , and GameTrailers . [55] After publication, the game was heavily honored at end of the year awards. Journey was selected as the best game of the year by IGN and GameSpot , among others. [56] [57] Journey was an Interactive Narrative and Game + Play 2021 Peabody Award Winner.

The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the 2013 Grammy Awards , the first video game soundtrack to be nominated for that category, though it did not win. [58] Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. [59] [60] [61] At the Spike Video Game Awards , Journey won awards as the best PlayStation 3 game, [62] the best indie game, [63] and the game with the best music, [64] and was additionally nominated for game of the year, [65] best downloadable game, [66] best graphics, [67] and best song in a game for "I Was Born For This". [68] It received the 2013 Annie Award for video game animation. [69] It won five awards at the 2013 British Academy of Film and Television Arts awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. [70] [71] In March 2013, it won six awards at the annual Game Developers Choice Awards : Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year. [72] At the 16th Annual D.I.C.E. Awards , Journey won eight awards, the most honors received at the ceremony, which included " Game of the Year ", "Outstanding Innovation in Gaming", " Casual Game of the Year ", and outstanding achievement in " Game Direction ", " Art Direction ", " Online Gameplay ", " Original Music Composition ", and " Sound Design "; it was additionally nominated for " Downloadable Game of the Year ", and outstanding achievement in " Gameplay Engineering " and " Story ". [73] [74]

Journey received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created. It received the IGN Best Overall Game Award for 2012 and Ryan Clements of IGN described the game as "the most beautiful game of its time", saying, "each moment is like a painting, expertly framed and lit". [3] Jane Douglas of GameSpot concurred, calling it "relentlessly beautiful" and lauding the visual diversity of the world and the depiction of the rippling sand; Matt Miller of Game Informer added praise for the animation of the sand and creatures, saying the game was visually stunning. [1] [2] The music was also complimented, with Miller describing it as a "breathtaking musical score" and Douglas calling it "moving, dynamic music". [1] [2]

Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player. [4] A reviewer writing for Edge magazine said the emotional arc of the game hits with "occasionally startling power", while Patrick Shaw from Wired said the game made him feel a "wide range of emotions ... wonder, fear, even sadness". Miller said all three times he played the game, "each time, without fail, individual moments... managed to give me goosebumps, and those moments have remained on my mind for weeks afterward". [5] [51] Joel Gregory of PlayStation Official Magazine praised the game's story for being open to the player's interpretation, leaving an ambiguity that drew him in. [49] The addition of an unnamed second player was described by Donlan as brilliant and as a "master stroke", and Edge said it made for "a more absorbing, more atmospheric experience". [4] [5] In 2019, Journey was ranked 48th on The Guardian newspaper's The 50 Best Video Games of the 21st Century list. [75]

The few criticisms for the game centered on its length and pacing. Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the Edge review. [3] [5] Miller noted the lack of complex gameplay elements in Journey , and Shaw was disappointed that the game was only a few hours long, though Douglas said the length was perfect. [1] [2] [51] Miller concluded the game could be compared to "a musical concert, a well-directed film, or a long-awaited book", while Clements concluded, "completing Journey will create memories that last for years". [1] [51]

  • ↑ Additional work and assistance by Santa Monica Studio . Ported to PlayStation 4 by Tricky Pixels, and to Windows and iOS by Inline Assembly Ltd.

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  • ↑ Malkowski, Jennifer; Russworm, TreaAndrea M. (2017). Gaming Representation: Race, Gender, and Sexuality in Video Games . Indiana University Press . p.   12. ISBN   978-0-253-02660-6 .
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  • 1 2 3 Sarkar, Samit (February 16, 2016). "How Austin Wintory Brought 'Journey Live' to Life" . Polygon . Vox Media . Archived from the original on April 12, 2016 . Retrieved February 16, 2016 .
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  • ↑ Glagowski, Peter (May 28, 2019). "Journey lands on the Epic Games Store next week" . Destructoid . Archived from the original on June 5, 2019 . Retrieved May 28, 2019 .
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  • 1 2 Kuchera, Ben (March 2, 2012). "Musical DNA: How Austin Wintory wrote the song that helped create Journey" . Penny Arcade Report . Archived from the original on April 18, 2012 . Retrieved June 28, 2012 .
  • 1 2 3 Ashley, Clayton (November 18, 2019). "Why Journey's ending was so hard to score" . Polygon . Vox Media . Archived from the original on November 19, 2019 . Retrieved November 22, 2019 .
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  • ↑ Wintory, Austin (2012). Journey (Media notes). Macedonia Radio Symphonic Orchestra. Sumthing Else Music.
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  • ↑ Wintory, Austin (July 19, 2013). "Journey" . Austin Wintory. Archived from the original on July 22, 2013 . Retrieved July 19, 2013 – via Bandcamp .
  • ↑ Huynh, Christopher (October 12, 2014). "Transfiguration" . Video Game Music Online . Archived from the original on October 20, 2014 . Retrieved November 15, 2014 .
  • ↑ Hilliard, Kyle (April 22, 2015). "Journey's Soundtrack Getting A Fancy Vinyl Release" . Game Informer . GameStop . Archived from the original on May 26, 2015 . Retrieved April 22, 2015 .
  • ↑ Sarkar, Samit (January 20, 2016). "Journey's stirring score to be played live alongside game in 'interactive performance' " . Polygon . Vox Media . Archived from the original on August 31, 2016 . Retrieved January 20, 2016 .
  • ↑ Hester, Blake (March 14, 2022). "Why Austin Wintory Re-recorded Journey's Soundtrack 10 Years Later" . Game Informer . GameStop . Archived from the original on April 12, 2022 . Retrieved April 11, 2022 .
  • ↑ "Journey for PlayStation 3 Reviews" . Metacritic . CBS Interactive . Archived from the original on January 13, 2013 . Retrieved June 27, 2012 .
  • ↑ "Journey for PlayStation 4 Reviews" . Metacritic . CBS Interactive . Archived from the original on July 26, 2015 . Retrieved July 22, 2015 .
  • ↑ VanOrd, Kevin (July 23, 2015). "Journey (PS4) Review" . GameSpot . CBS Interactive . Archived from the original on December 6, 2015 . Retrieved July 25, 2015 .
  • ↑ Sliva, Marty (July 23, 2015). "Journey PS4 Review" . IGN . Archived from the original on April 12, 2020 . Retrieved April 12, 2020 .
  • 1 2 Gregory, Joel (March 1, 2012). "Journey PS3 review" . PlayStation Official Magazine . Archived from the original on June 4, 2012 . Retrieved December 20, 2012 .
  • ↑ Madnani, Mikhail (August 9, 2019). " 'Journey' Review – Still Stunning and Finally Portable" . TouchArcade . Archived from the original on August 9, 2019 . Retrieved August 10, 2019 .
  • 1 2 3 4 Shaw, Patrick (March 1, 2012). "Review: Mesmerizing Journey Weaves a Wordless Game Story" . Wired . Condé Nast Publications . Archived from the original on June 20, 2012 . Retrieved June 27, 2012 .
  • ↑ Hall of Fame listing, PlayStation Official Magazine issue 107, Future Publishing , March 2015
  • ↑ "Soundtrack of the Decade: #1 - Journey Represents the Crowning Achievement in Game Music" . Push Square . January 31, 2020. Archived from the original on May 10, 2020 . Retrieved May 21, 2020 .
  • ↑ Chen, Jenova (March 29, 2012). "Journey Breaks PSN Sales Records" . PlayStation Blog . Sony . Archived from the original on June 29, 2012 . Retrieved June 27, 2012 .
  • ↑ "Journey: Awards & Recognition" . Thatgamecompany . Archived from the original on January 16, 2013 . Retrieved June 27, 2012 .
  • ↑ "Best Overall Game" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 25, 2012 . Retrieved December 27, 2012 .
  • ↑ "Overall Game of the Year" . GameSpot . CBS Interactive . December 25, 2012. Archived from the original on December 16, 2012 . Retrieved December 27, 2012 .
  • ↑ Rigney, Ryan (December 10, 2012). "Historic Grammy Nomination Is a Big Win for Videogame Music" . Wired . Condé Nast Publications . Archived from the original on December 30, 2012 . Retrieved December 27, 2012 .
  • ↑ "Best Overall Music" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 24, 2012 . Retrieved December 27, 2012 .
  • ↑ "Best Overall Graphics" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 25, 2012 . Retrieved December 27, 2012 .
  • ↑ "PSN Game of the Year" . GameSpot . CBS Interactive . December 17, 2012. Archived from the original on January 1, 2013 . Retrieved December 27, 2012 .
  • ↑ "Best PS3 Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ↑ "Best Independent Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ↑ "Best Original Score" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ↑ "Game of the Year" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on December 30, 2012 . Retrieved December 27, 2012 .
  • ↑ "Best Downloadable Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ↑ "Best Graphics" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ↑ "Best Song in a Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on December 26, 2012 . Retrieved December 27, 2012 .
  • ↑ Webb, Charles (February 8, 2013). " 'Journey' Nabs The Annie Award For Video Game Animation" . MTV . Archived from the original on April 30, 2014 . Retrieved February 10, 2013 .
  • ↑ Rose, Mike (February 12, 2013). "Journey, The Walking Dead lead 2013 BAFTA Awards nominations" . Gamasutra . UBM . Archived from the original on February 15, 2013 . Retrieved February 12, 2013 .
  • ↑ "Journey Ends With Five Video Game Baftas" . Sky News . Archived from the original on April 30, 2014 . Retrieved March 6, 2013 .
  • ↑ Morris, Chris (2013). "GDC Awards 'Journey' Game of the Year" . Variety . Penske Media Corporation . Archived from the original on March 29, 2013 . Retrieved March 6, 2013 .
  • ↑ "16th Annual D.I.C.E. Finalists" (PDF) . Academy of Interactive Arts & Sciences . Archived (PDF) from the original on February 5, 2013 . Retrieved January 16, 2013 .
  • ↑ "16th Annual D.I.C.E. Awards" (PDF) . Academy of Interactive Arts & Sciences . July 13, 2013. Archived from the original (PDF) on April 22, 2013 . Retrieved February 8, 2013 .
  • ↑ "The 50 best video games of the 21st century" . The Guardian . September 19, 2019. Archived from the original on September 22, 2019 . Retrieved September 23, 2019 .

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