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Published Aug 15, 2014

Voyager's Journey

star trek voyager map

With Star Trek Online ’s Delta Rising, the team looked to the fateful journey of the U.S.S. Voyager for inspiration.

U.S.S. Voyager traveled more than 70,000 light years in seven years to return to Earth. This trek took Voyager across the entire Delta Quadrant, from the deserts of Ocampa’s blasted surface to the asteroid base used by Talaxian exiles eager to build a new life. Along the way, they encountered dozens of species – some friends, but many foes.

Because this is a huge area of space to cover, the team at Cryptic looked at the stories they wanted to tell when choosing which areas of the Delta Quadrant to include in Delta Rising. We ultimately picked an area starting near the Nekrit Expanse (seen in “Unity”) and extending toward the Alpha Quadrant.

In this area, we follow along Voyager’s journey, meeting species they encountered including the Kazon, Talaxians, Ocampa, Hirogen and Benthans. Among the dozens of locations Delta Rising visits are the Northwest Passage, seen in “Scorpion,” and the homeworld of the Kobali, a species first seen in “Ashes to Ashes.”

A lot has changed in the Delta Quadrant since Voyager’s time. It’s been 32 years since Kathryn Janeway and her crew left, and alliances and empires have risen and fallen over the years. The Voth, stung by the punishing fight in the Solanae Dyson sphere, have pulled back to their own space, but still maintain alliances with non-mammalian species they can almost see as equals.

The Borg have their own problems. Their invasion of the Alpha Quadrant has taxed their resources to the limit, and the loss of a unimatrix was a major setback. The Cooperative is taking advantage of this temporary respite to attempt to liberate more drones from the Collective, and they’ve allied with other groups of liberated Borg to help them succeed.

The Benthan Guard has expanded their range, and is attempting to bring law and order to an increasingly dangerous area of space. But the rise of a mysterious fleet is causing them, and all the species of the Delta Quadrant, reason to be concerned. This fleet attacks without warning, slipping past planetary defense grids and destroying defending ships with ease. Rumors say several of the powers of the Delta Quadrant have already fallen to these foes, and Admiral Tuvok and U.S.S. Voyager have been dispatched to the area to learn more.

Joining the fun at Star Trek Online is easy and free. Just visit startrekonline.com , register for a free account and then download and install the game. Once you've done that, just log in with your new account and you're ready to discover the entire Star Trek Online universe.

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Hubble Provides Interstellar Road Map for Voyagers’ Galactic Trek

NASA’s two Voyager spacecraft are hurtling through unexplored territory on their road trip beyond our solar system. Along the way, they are measuring the interstellar medium, the mysterious environment between stars. NASA’s Hubble Space Telescope is providing the road map – by measuring the material along the probes’ future trajectories. Even after the Voyagers run out of electrical power and are unable to send back new data, which may happen in about a decade, astronomers can use Hubble observations to characterize the environment through which these silent ambassadors will glide.

A preliminary analysis of the Hubble observations reveals a rich, complex interstellar ecology, containing multiple clouds of hydrogen laced with other elements. Hubble data, combined with the Voyagers, have also provided new insights into how our sun travels through interstellar space.

Voyager 1 and the solar system with orbits

“This is a great opportunity to compare data from in situ measurements of the space environment by the Voyager spacecraft and telescopic measurements by Hubble,” said study leader Seth Redfield of Wesleyan University in Middletown, Connecticut. “The Voyagers are sampling tiny regions as they plow through space at roughly 38,000 miles per hour. But we have no idea if these small areas are typical or rare. The Hubble observations give us a broader view because the telescope is looking along a longer and wider path. So Hubble gives context to what each Voyager is passing through.”

The astronomers hope that the Hubble observations will help them characterize the physical properties of the local interstellar medium. “Ideally, synthesizing these insights with in situ measurements from Voyager would provide an unprecedented overview of the local interstellar environment,” said Hubble team member Julia Zachary of Wesleyan University.

The team’s results will be presented Jan. 6 at the winter meeting of the American Astronomical Society in Grapevine, Texas.

NASA launched the twin Voyager 1 and 2 spacecraft in 1977. Both explored the outer planets Jupiter and Saturn. Voyager 2 went on to visit Uranus and Neptune.

diagram of solar system, Voyager 1 and 2 and the planets

The pioneering Voyager spacecraft are currently exploring the outermost edge of the sun’s domain . Voyager 1 is now zooming through interstellar space, the region between the stars that is filled with gas, dust, and material recycled from dying stars.

Voyager 1 is 13 billion miles from Earth, making it the farthest human-made object ever built. In about 40,000 years, after the spacecraft will no longer be operational and will not be able to gather new data, it will pass within 1.6 light-years of the star Gliese 445, in the constellation Camelopardalis. Its twin, Voyager 2, is 10.5 billion miles from Earth, and will pass 1.7 light-years from the star Ross 248 in about 40,000 years.

For the next 10 years, the Voyagers will be making measurements of interstellar material, magnetic fields and cosmic rays along their trajectories. Hubble complements the Voyagers’ observations by gazing at two sight lines along each spacecraft’s path to map interstellar structure along their star-bound routes. Each sight line stretches several light-years to nearby stars. Sampling the light from those stars, Hubble’s Space Telescope Imaging Spectrograph measures how interstellar material absorbs some of the starlight, leaving telltale spectral fingerprints.

Hubble found that Voyager 2 will move out of the interstellar cloud that surrounds the solar system in a couple thousand years. The astronomers, based on Hubble data, predict that the spacecraft will spend 90,000 years in a second cloud and pass into a third interstellar cloud.

An inventory of the clouds’ composition reveals slight variations in the abundances of the chemical elements contained in the structures. “These variations could mean the clouds formed in different ways, or from different areas, and then came together,” Redfield said.

An initial look at the Hubble data also suggests that the sun is passing through clumpier material in nearby space, which may affect the heliosphere, the large bubble containing our solar system that is produced by our sun’s powerful solar wind. At its boundary, called the heliopause, the solar wind pushes outward against the interstellar medium. Hubble and Voyager 1 made measurements of the interstellar environment beyond this boundary, where the wind comes from stars other than our sun.

“I’m really intrigued by the interaction between stars and the interstellar environment,” Redfield said. “These kinds of interactions are happening around most stars, and it is a dynamic process.”

The heliosphere is compressed when the sun moves through dense material, but it expands back out when the star passes through low-density matter. This expansion and contraction is caused by the interaction between the outward pressure of the stellar wind, composed of a stream of charged particles, and the pressure of the interstellar material surrounding a star.

The Hubble Space Telescope is a project of international cooperation between NASA and the European Space Agency. NASA's Goddard Space Flight Center in Greenbelt, Maryland, manages the telescope. The Space Telescope Science Institute (STScI) in Baltimore, Maryland, conducts Hubble science operations. STScI is operated for NASA by the Association of Universities for Research in Astronomy in Washington, D.C. The Voyagers were built by JPL, which continues to operate both spacecraft. JPL is a division of Caltech.

For images and more information about the local interstellar medium and Hubble, visit: http://www.nasa.gov/hubble

For more information about the Voyager mission, visit: www.nasa.gov/voyager

For additional information, contact:

Felicia Chou NASA Headquarters, Washington, D.C. 202-358-0257 [email protected]

Donna Weaver / Ray Villard Space Telescope Science Institute, Baltimore, Maryland 410-338-4493 / 410-338-4514 [email protected]  /  [email protected]

Elizabeth Landau Jet Propulsion Laboratory, Pasadena, Calif. 818-354-6425 [email protected]

Seth Redfield Wesleyan University, Middletown, Connecticut 860-685-3669 [email protected]

Related Terms

  • Astrophysics
  • Goddard Space Flight Center
  • Hubble Space Telescope

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Travel times, galaxy maps and Voyager's mission.

Discussion in ' General Trek Discussion ' started by Xhiandra , Aug 4, 2020 .

Xhiandra

Xhiandra Captain Captain

(not VOY specific, please don't move) I like maps, they really help understand geopolitical situations. But Trek maps have an issue. Well, 2 issues: 1) They tend to be in 2D. Not as big a problem as could be expected, though, given how "flat" our galaxy is. 2) The sizes are too big. Or too small. To build on point 2: - It's established that Voyager's trip would've taken 70-75 years at (IIRC) maximum warp. - But maps like this show the UFP's longest distance to be about a fourth to a fifth of the distance between Kazon space (where Voyager starts) and the place where Earth is usually situated. Similar story for the Romulan Star Empire or Klingon Empire. So, that would mean that it would take 15 to 20 years to cross those areas! Making them impossible to manage. So, those maps all overestimate the size of interstellar organisations. Fine. But then, they get too small to contain all those inhabited worlds. So, how to resolve this?  

Timo

Timo Fleet Admiral Admiral

The all-encompassing answer: the longer the trip, the slower the speed. Across short distances, a ship can "maximum warp" at a speed that endangers the hardware, and get serviced at the other end. Across longer distances, there are many pit stops and a steadily increasing risk of blowing up if one keeps on going. So across tens of thousands of lightyears, one travels at a "maximum warp" of around sixish, which indeed takes decades. Across mere dozens of lightyears, one goes warp 9.975 and gets there before the engines even get warm. We do have to accept that the UFP is thousands of lightyears across, because dialogue says so. We don't have to accept that the heroes could cover that distance in plot time, because they never do. But we do have to accept that they cover 1/10 of that with trivial ease, because we see that happen many a time - all the shows are rife with references to hundreds of lightyears being crossed. And we can't accept that things would be linear, that ten thousand lightyears would take a hundred times longer than one hundred lightyears. But we don't have to. Timo Saloniemi  

The Wormhole

The Wormhole Fleet Admiral Admiral

Xhiandra said: ↑ So, how to resolve this? Click to expand...
Timo said: ↑ The all-encompassing answer: the longer the trip, the slower the speed. Across short distances, a ship can "maximum warp" at a speed that endangers the hardware, and get serviced at the other end. Across longer distances, there are many pit stops and a steadily increasing risk of blowing up if one keeps on going. So across tens of thousands of lightyears, one travels at a "maximum warp" of around sixish, which indeed takes decades. Across mere dozens of lightyears, one goes warp 9.975 and gets there before the engines even get warm. Click to expand...

darrenjl

darrenjl Lieutenant Commander Red Shirt

The 2D nature of the maps doesn't show how the interstellar territories overlap each other, which has always been an issue with Star Trek in general. The Neutral Zone is always shown as a strip on screen, when in reality it would be more likely a 'wall' in space with a flat border each side. I've always thought it strange that the Federation is essentially hemmed in by several major powers; the Klingons, Romulans and Cardassians, let alone others rarely mentioned like the Sheliak and Tholians. Qo'nos and Romulus seem incredibly close to Earth, yet would resemble the central positions of their respective territories each species moved out to explore space. Perhaps Bajor and Cardassian space in three dimensional terms lies slightly above Earth on the galactic plane, with Klingon underneath, and Romulan further underneath that, leaving Earth a huge amount of space on one side to become Federation territory, given the younger age of the latter. I imagined Borg space to be less a blob of territory and more randomised lines emanating from a central core territory, where Borg ships have set a direct course and simply assimilated worlds along its path. This could explain why in Scorpion Voyager entered 'Borg space' and was then thrown ten years closer to home across it's territory, but still encountered Borg along the rest of its journey home, in that the 'ten year' section was not necessarily the main core, but a huge offshoot of it, with further tentacles reaching down into the heart of the Delta Quadrant that Voyager encountered along the rest of its journey.  

KamenRiderBlade

KamenRiderBlade Rear Admiral Rear Admiral

Here's the map that I have of Voyager's travels. - Based on the on-screen estimates of 75 year journey has a average cruise speed of Warp 8 assuming unlimited fuel - Warp 8 would take 68.36 years if non-stop with unlimited fuel, but given stops, repairs, exploration, etc. They probably rounded up to 75 years - That means I can guess that Warp 8 was their cruise speed assuming unlimited fuel (A VERY Unrealistic Scenario) - Galaxy Class initial Average Cruise speed was Warp 6, but later on became Warp 7 Voyager would only use higher Warp Speeds as necessary to get through more dangerous parts of space or in life threatening emergencies. No need to push the Warp Engines that hard if you have a 75 year marathon to deal with.  
Xhiandra said: ↑ I thought of that, but it's clear they're not talking warp 6 in VOY. Click to expand...

Bry_Sinclair

Bry_Sinclair Vice Admiral Admiral

Does the plot require a ship to be somewhere five sectors away in less than an hour? Then so shall it be! Does the plot require a ship to be the only one in the sector with no help around for days? Then so shall it be! Does the plot require a ship to be travelling for three weeks to cross a sector? Then so shall it be!  
KamenRiderBlade said: ↑ Here's the map that I have of Voyager's travels. Click to expand...

Rhodan

Rhodan Commander Red Shirt

While it´s not out of realm of possibillity they are isolated from the core space, why are Keremma not treated as part of Dominion on this map?  
...Also, the distances in Gamma are a bit excessive when we really have no need for them to be that big, and when our heroes generally traipse across those distances in a humble runabout. The Dominion itself can be big. It need not be as big as its bosses claim, since those are bad guys who run a rather totalitarian setup. But personally, I'd take that Gamma map and reduce it to one-third size or so. (The same with Alpha, really, probably. While the UFP is in ST:FC said to be 8,000 ly in size, thus presumably across some axis, the ends of that axis might be thin wisps on the outer edges, rather than the size of the solid blue core.) Timo Saloniemi  

MAGolding

MAGolding Fleet Captain Fleet Captain

Xhiandra said: ↑ (not VOY specific, please don't move) I like maps, they really help understand geopolitical situations. But Trek maps have an issue. Well, 2 issues: 1) They tend to be in 2D. Not as big a problem as could be expected, though, given how "flat" our galaxy is. 2) The sizes are too big. Or too small. To build on point 2: - It's established that Voyager's trip would've taken 70-75 years at (IIRC) maximum warp. - But maps like this show the UFP's longest distance to be about a fourth to a fifth of the distance between Kazon space (where Voyager starts) and the place where Earth is usually situated. Similar story for the Romulan Star Empire or Klingon Empire. So, that would mean that it would take 15 to 20 years to cross those areas! Making them impossible to manage. So, those maps all overestimate the size of interstellar organisations. Fine. But then, they get too small to contain all those inhabited worlds. So, how to resolve this? Click to expand...

dupersuper

dupersuper Rear Admiral Rear Admiral

Unrelated complaint: the way most maps divide the alpha and beta quadrants on either side of Earth never made sense to me. The beta quadrant has like 6 mentions in all of on screen Trek, and the Dominions constant reference to the Federation, Klingons, Romulans as the biggest alpha quadrant powers never jibed with two and a half of them being in the beta quadrant. I much prefer the maps like this: https://external-preview.redd.it/a2...bp&s=6226e6efc18fb7e81ba1d7bfca956e5baabb3366  

alpha_leonis

alpha_leonis Captain Captain

I had a similar, very specific nitpick related to two episodes of TOS, which were right next to each other on the VHS tapes that my dad made for me when I was a kid. Therefore I frequently watched the two of them together: In "Arena", it's specifically stated that Warp 6 is the Enterprise's maximum "safe" speed for longer cruises. They managed to reach warp 8 in their pursuit of the Gorn vessel, and that was specifically described as a very dangerous velocity if sustained for any significant time. If you agree with the commonly accepted TOS scale that warp velocity = warp factor to the third power, Warp 6 would equal 216 times light speed. Then, in "Squire of Gothos", it's a specific plot point that Enterprise was 900 light years from Earth, therefore Trelane was viewing 900-year-old Earth events through his visible-light telescope. (Never mind the anachronistic references scattered throughout the episode, which is a different discussion entirely.) Thing is, 900 light years at Warp 6 if the "216" number is correct, would make a four-year trip one-way, not even counting all the other missions along the way. Let alone the return trip, which would then well exceed the length of the five-year mission. This is what convinces me that Warp Speed = the speed of plot, and any more-specific details are not worth the bother as long as the writing is okay.  
dupersuper said: ↑ Unrelated complaint: the way most maps divide the alpha and beta quadrants on either side of Earth never made sense to me. The beta quadrant has like 6 mentions in all of on screen Trek, and the Dominions constant reference to the Federation, Klingons, Romulans as the biggest alpha quadrant powers never jibed with two and a half of them being in the beta quadrant. Click to expand...
KamenRiderBlade said: ↑ Click to expand...

Orphalesion

Orphalesion Rear Admiral Rear Admiral

Xhiandra said: ↑ So, those maps all overestimate the size of interstellar organisations. Fine. But then, they get too small to contain all those inhabited worlds. Click to expand...
Orphalesion said: ↑ There is not official map, and the shows frequently just made stuff up to suit the plot, such as giving the Klingons a border with the Cardassians so that they can go to war in DS9. Click to expand...
Xhiandra said: ↑ Very nice map, and indeed the scales are much more realistic on this one. Nitpick: shouldn't Karemma space be closer to the wormhole? IIRC, it's "just outside" the wormhole, is it not? In fact, Dominion space should probably be closer to it, as well, since there is quite a bit of relatively quick travel to Dominion space and back. Click to expand...
MAGolding said: ↑ The disc of our galaxy is about 50,000 light years in radius and about 1,000 or 2,000 light years thick. Click to expand...

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Making Sense Of The World, One Map At A Time

Star Trek Map Of The Alpha & Beta Quadrants

The map above is Shakaar’s Alpha/Beta map v3.3; a fan-made creation showing the Alpha and Beta quadrants of the Star Trek universe.

The map shows both major and minor powers that have appeared in the various series over the years.

At the centre is the United Federation of Planets, which borders the major power of the Klingon Empire, Roman Star Empire and the Cardassian Union. More minor powers include the Breen, Ferengi Alliance, Tholian Assembly, Sheliak Corporate and the Gorn Hegemony among many, many others.

The map highlights:

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December 13, 2017 at 8:14 pm

I know that: a) it’s a bit of fun b) it’s hard to make a 2d map of 3d space and c) there no official maps to go off

But Christ, there’s a lot of stuff on here which makes no sense.

Justin Spaulding says

September 7, 2019 at 2:36 am

Isn’t gamma haromi 2 supposed to be in the haromi cluster…. Good effort though! S3. E8 I think. The “gatherers”

Danny Beans says

November 11, 2019 at 11:18 pm

Why are Ceti Alpha V and Ceti Alpha VI in completely different sectors? I mean, okay, Chekov can be a little dumb sometimes, but that’s one helluva mistake to make.

Jadziah Dax says

April 7, 2021 at 6:03 pm

Can’t wait to see the one you do!

petewinsemiusyahoocom says

November 23, 2022 at 3:47 pm

I agree, several planets said to be in the alpha quadrant are in the beta quadrant and vice versa or not listed at all.

Resolute_Phoenix says

February 8, 2018 at 11:41 pm

Okay so Xindus by Vulcan…. kys I’m not even gona bother looking further don’t make a map if you don’t know what your talking about

February 18, 2019 at 9:03 pm

Romulons should have Dyson sphere (at least at Romulus and Remus). Their ship tech is based on creating black holes which will give a ship a reactor core with a life of a handful of years BUT it’s just like an inefficient battery because it takes way more energy to initially create it then it will give off over its life BUT it’s portable. Sure beats light sails if your depending on home system energy and way more flexible too. This was their tech wheelhouse, and was their interstellar travel energy source instead of antimatter. It makes total sense for them to have harnessed the majority of their native suns energy to create reactor cores wherever they needed a portable energy that couldn’t tap into the system wide grid.

February 22, 2019 at 9:26 pm

A few questions… 1) Why are there several Indus VIII on the map?, 2) I do not see the First Federation on this map — they should be near the Ferengi!, 3) Where is the Kelvin planet? (The planet colonized by the Kelvins from “By Any Other Name”), 4) Maybe I’m wrong, but I do not see the Dyson Sphere that TNG crew ran into?

Shane Montgomery says

March 4, 2020 at 10:25 pm

I don’t see Barzan II or the Barzan Wormhole here?

Pickard says

January 23, 2021 at 3:39 pm

They are there. Literally the only Dyson sphere symbol near the bottom.

August 6, 2019 at 5:03 pm

Spock: He is intelligent, but not experienced. His pattern indicates two dimensional thinking.

Glenn Bryson says

November 15, 2019 at 6:52 pm

Not your fault, I know;

Vulcan is “Supposed” to be “A little over sixteen” light years from earth. Yet the map has it at around 1000. That’s one of my biggest gripes about Star Trek (I absolutely love Star Trek, don’t get me wrong). Distances and travel times are so inconsistent and unrealistic based on the documented scales, maps, etc.

March 14, 2020 at 11:46 pm

Did you mean Starbase 375 instead of 395? As in the starbase from S6 of DS9 after the Dominion took over the station?

Avro Arrow says

March 24, 2020 at 7:04 pm

I love this map, especially how you have the Hydran Kingdom, the Lyran Star Empire and the Kzinti Hegemony are listed (where is the Interstellar Concordium?). I have one small nit-pick to make and that is you have two systems named “Nelvana III”. They’re both in the upspin Beta quadrant but one is in the Romulan Neutral Zone and the other is further upspin and outward (left). I think that you might consider making most of the empty space that is coreward of Klingon and Romulan space into the ISC. They were referred to as being a Galactic Superpower residing on the far side of both those Empires (so, coreward).

Gray.Elton says

May 19, 2020 at 3:21 am

If we do or don’t do it, someone will laugh

July 15, 2020 at 1:53 am

I dont understand how this can be called a map of the star trek galaxy when there isnt even a spot or indication of where earth is. Who makes a map without earth when you have a series where its location is based on earth. In the series they refer to Earth as Earth. Yet the closes thing to it is on the map is Volcan. Y not add Earth as well? If there is an alternative name how come it’s never mentioned in the shows and a secret for fans?

Brandon says

August 15, 2020 at 4:14 pm

Earth is 100 percent there. It’s Sol. It’s a common alternate name for our star system and has been used in Trek.

February 8, 2021 at 3:26 pm

Sol system. The Greek word for sun. Follow the bold line and look for the team Terran and Vulcan sectors. Sol is on the 4 corners there

May 23, 2021 at 11:35 pm

Cheron is not in the Romulan sphere of influence. It is located in the “Southern most part of the Galaxy”, Captain Kirk. Episode “Let That Be Your Last Battlefield”

That dude says

September 6, 2021 at 5:31 am

Issues: Tykens rift, not Titans. Starbase 47 is about 10 sectors off as memory Beta says it is located between the Tholian assembly and the Klingon empire. Prophets Landing is in the gamma quadrant.

That’s all for now!

That Guy says

May 17, 2022 at 11:20 pm

Alpha Onias III is on here multiple times

John S says

November 16, 2022 at 4:31 am

Don’t the Klingon and Cardassian Empires border each other? A lot of DS9 s4 doesn’t make sense if they don’t…

martijn says

March 18, 2023 at 11:16 pm

where is earth ?

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DeltaQuadrant

Locator logo insignia showing the galaxy 's Delta Quadrant .

The Delta Quadrant is one of the four quadrants of the Milky Way Galaxy , and is home to many alien races and cultures , most notably the Borg Collective . ( TNG episode : " The Price "; DS9 episode : " Q-Less ", Star Trek: Voyager )

  • 1.2 History
  • 1.3 Kelvin timeline
  • 1.4 Scientific phenomena
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  • 1.6 Stars and systems
  • 1.7 Planets and planetoids
  • 1.8 Races and cultures
  • 2.1 Connections
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History and specifics [ ]

Delta Quadrant Map

Star map of the Delta Quadrant.

The members of the Confederacy of the Worlds of the First Quadrant refer to the quadrant as the First Quadrant . ( VOY novel : Acts of Contrition )

The Delta Quadrant comprises one quarter of the galaxy , with major extensions of several spiral arms making up its environs, including major portions of the 3 KPC , Norma and Crux Arms , as well as trailing sections of the Carina and Orion Arms and a small portion of the base of the Sagittarius Arm . ( ST reference : Star Charts )

History [ ]

The Delta Quadrant represented an incredibly remote frontier to the Federation and other Alpha Quadrant races and cultures in the 23rd and 24th centuries . The romance of this concept led to a bar named after the Delta Quadrant in an alternate reality of the 2250s . ( TOS - Starfleet Academy novel : The Delta Anomaly )

The first known Humans to explore the Delta Quadrant was the Hansen family in 2354 , when they followed a Borg cube through a transwarp conduit . Unfortunately, Magnus and Erin Hansen could not bring back any data on the unexplored region, as they were assimilated in 2356 . ( VOY episode : " The Raven ")

An expedition to explore the far side of the Barzan wormhole led a shuttlecraft commanded by Lieutenant Commanders Data and Geordi La Forge to the Delta Quadrant. However, the wormhole was expected to lead to the Gamma Quadrant and was found to be unstable. The two officers managed to return safely. ( TNG episode : " The Price "; VOY episode : " False Profits ")

In 2369 , Q offered to take Vash to the Delta Quadrant if she continued her adventures with him. Vash declined the offer. ( DS9 episode : " Q-Less ")

In 2371 , the Federation starship USS Equinox was catapulted to the Delta Quadrant by the Caretaker , a representative of the Nacene . Later that year, the Caretaker pulled the USS Voyager into the distant region. After becoming stranded, Voyager spent seven years travelling through the quadrant, before returning to the Earth in 2377 . ( VOY episode & novelization : Caretaker , VOY novelization : Equinox , VOY episode : " Endgame ")

Due to limited expeditions into the distant quadrant, the Federation knew very little about it until 2374 , when Voyager made contact with Starfleet . Since Voyager 's return, the Federation's knowledge of the Delta Quadrant has increased considerably. ( VOY episode : " Message in a Bottle "; VOY episode & novelization : Endgame )

Voyager was fitted with a quantum slipstream drive and assigned to Project Full Circle , a Starfleet expeditionary force sent to explore the Delta Quadrant. ( VOY novel : Full Circle )

In 2568 , when Prefect Tamar of the Kelvan Armada arrived in the Milky Way Galaxy to check on Rojan 's advanced team, he expected them to have seized control of the most of the galaxy, and be advancing into the Delta Quadrant after 300 years. ( TOS - Strange New Worlds 9 short story : " Gone Native ")

Kelvin timeline [ ]

In 2262 of the Kelvin timeline , the USS Enterprise under Captain James T. Kirk became stranded in the Delta Quadrant for a month. There, they encountered Eurydice of Hexel VII . She then brought the Enterprise to the Dark Market , where she gave them to the Market's Syndicate in exchange for her daughter. However, Kirk was able to escape and the Enterprise was able to return to the far edges of the Alpha Quadrant . ( TOS - Eurydice comics : " Part 1 ", " Part 2 ", " Part 3 ")

Scientific phenomena [ ]

The Delta Quadrant houses a sector of space devoid of star systems for at least 2,500 light-years . The crew of the USS Voyager nicknamed this area of space the Void . As the ship journeyed through, they encountered a species native to the area known only to the Voyager crew as the Night Alien . ( VOY episode : " Night ")

Underspace was a vast network of subspace corridors which allowed traveling up to two-hundred light years possible within five minutes. It was said the corridor likely spread the entire Delta Quadrant. A ship could only access Underspace if the ship passing through had its warp field modulated at the correct frequency to interact with the corridor. ( VOY episode : " Dragon's Teeth ")

Kelemane 's planet was a planet in the Delta Quadrant which contained a tachyon core, which generated a subspace particle field . Due to the generation of the particle field, the planet rotated 58 times a minute, translating to a day occurring every 1.03 seconds outside of the field. On the surface of the planet, the native species was unaware of these circumstances. ( VOY episode : " Blink of an Eye ")

Sectors [ ]

Stars and systems [ ], planets and planetoids [ ], races and cultures [ ], appendices [ ], connections [ ], references [ ].

  • TNG episode : " The Price "
  • VOY episode : " Caretaker ", etc.
  • PIC novel : Firewall

External links [ ]

  • Delta Quadrant article at Memory Alpha , the wiki for canon Star Trek .
  • Delta Quadrant article at STO Wiki , the FANDOM wiki for Star Trek Online .
  • Delta Quadrant article at Star Trek Expanded Universe wiki , the wiki for fan-authored Star Trek .
  • 1 The Chase
  • 2 Preserver (race)
  • 3 Totality (Andromeda)

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Den of Geek

Star Trek Voyager: An Episode Roadmap

Our viewing guide for Star Trek Voyager, if you want to get going quickly...

star trek voyager map

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This article originally ran on Den of Geek UK .

Maps To TV Shows: Is there a popular show you’d really like to watch but you just don’t have time to wade through years of it all at once? Do you just want to know why that one character keeps turning up on Tumblr? Do the fans all tell you ‘season one is a bit iffy but stick with it, it gets great!’, leaving you with absolutely zero desire ever to watch the boring/silly/just plain weird season one? Then Maps To TV Shows is for you!

In these articles, we’ll outline routes through popular TV shows focusing on particular characters, story arcs or episode types. Are you really into the Klingon episodes of Star Trek: The Next Generation ? Do you want to get the overall gist of the aliens arc on The X-Files ? Or perhaps you’d rather avoid aliens and watch the highlights of their Monsters of the Week? Do you just want to know who that guy dressed like Constantine is? In these articles, we’ll provide you with a series of routes through long-running shows designed for new viewers so that you can tailor your journey through the very best TV has to offer. While skipping most of season one. It gets better.

N.B. Since part of the aim of these articles is to encourage new viewers, spoilers will be kept to a minimum. However, be aware that due to the nature of the piece, certain elements of world-building, bad guy-revelation, late character arrivals etc. will be spoiled, and looking at the details of one suggested ‘route’ may spoil another.

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Poor Voyager is probably Star Trek ’s least loved child overall. It competes with Enterprise for the dubious honour of the title Least Popular Series of Star Trek , and unlike Enterprise , it is rarely defended on the grounds of trying to do something interesting at some point its run or just starting to get good when it got cancelled. It also produced the only episode seriously considered as a rival to Spock’s Brain for the position of Worst Episode of Star Trek  Ever Made, and the fact it later produced two episodes that might be said to be even worse doesn’t really help its case.

Watch Star Trek: Voyager on Amazon Prime

However, Voyager is my personal favorite series of Star Trek . For all its many flaws, it offered a likeable set of characters who often didn’t seem to be taking any of it too seriously. It is, to date, the only Star Trek series with a female captain in the starring role, and for those of us of the feminine persuasion, that’s a draw (plus Kate Mulgrew’s Janeway is her own breed of awesome, even if she seems to change her mind about the Prime Directive from week to week). It boasted two talented actors in Robert Picardo and Jeri Ryan and made use of them – too much, perhaps, but if you’ve got it, flaunt it. The rest of the crew were also good actors when given good material, and pleasant company to be in on a weekly basis.

When I was growing up, we watched Voyager as a family (two teenagers, two parents) and everyone was able to enjoy it equally, while its episodic nature, so frustrating to those who preferred Deep Space Nine ’s more arc-based structure, was perfect for the four of us to relax with from week to week without worrying if we missed an episode. I also watched it with friends from school, and again, being able to jump around the series picking whichever episode we felt like watching without explaining a complicated arc to someone who hadn’t seen it before was a bonus. It’s purely a matter of personal taste, but some of us actually like episodic television.

I’m pretty sure I’ll never convince Voyager ’s detractors to see it in a fresh light, but for anyone who’d like to give the show a go to see if it was really as bad as all that, these suggested routes through the series may help. Alternatively, if you’re curious to see why the show has such a bad reputation (or if you hate Voyager and want to revel in how right you feel you are), there is a hate-watch route and for all that I love it, it had to be said, Voyager did produce some real stinkers in its day. Entertaining stinkers in some cases, at least!

Route 1: Honestly, this show is really good

There are a few of us for whom Voyager is our favourite series of Star Trek , and hopefully these episodes will show you why. Even season two produced some gems among what was, overall, a rather dull experience (one of Voyager ’s problems was that the first series featured the usual teething troubles, and the second series was really quite bad, which presumably put off a lot of viewers).

Season One:

Eye Of The Needle

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Caretaker is one of Star Trek ’s best pilots; many were disappointed with the show because they felt its promise was not followed up on (those of us who started watching later in its run were less likely to be disappointed, of course). To describe what makes Eye Of The Needle great would be to spoil it so we won’t, while Faces features some fine character work from Roxann Dawson as B’Elanna Torres. Add Ex Post Facto , a fairly bland but quite fun episode, if you like whodunnits.

Season Two:

Tuvok’s dark side was always worth seeing and it comes out the strongest in Meld , while ‘the holographic doctor falls in love’ is a much better episode than it sounds in Lifesigns , which explores illness and self-confidence, among other things. Death Wish is probably the best Q episode in all of Star Trek , while Deadlock toys with being really quite brutal for a moment (before pulling back – this is still Star Trek , after all). If you enjoy more experimental episodes, add The Thaw , which appears on some people’s ‘best of’ lists and others’ ‘worst of’ – it’s certainly an acquired taste but it’s genuinely creepy (on purpose) and please note, its virtual world pre-dates The Matrix . Tuvix is also rather controversial, but raises some interesting issues and features some good performances.

Season Three:

Future’s End Parts 1&2

Before And After

Scorpion Part 1

The Chute features energetic performances from Robert Duncan McNeil and Garrett Wang, and some lovely cinematography in a fairly intense story. Future’s End is good time travel-based fun while Before And After features a teaser for one of the series’ best stories, season four’s Year Of Hell . The first two-parter to feature the Borg, Scorpion Part 1, was really excellent – the Borg were rather over-used later in the series, but in this initial appearance, they are as terrifying and as impressive as ever. Add Basics Part 2 for a great performance (as always) from Brad Dourif. Add Macrocosm if Die Hard on Voyager with giant bugs, starring Janeway in a vest, is your particular cup of tea.

Season Four:

Scorpion Part 2

Year Of Hell Parts 1&2

Message In A Bottle

Living Witness

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Hope And Fear

Season four was Voyager ’s strongest season overall and included of its best overall episodes – Scorpion Part 2 , Year Of Hell (in which the use of the reset button is entirely justified) and Living Witness , an exploration of the nature of history which also finds time for the always enjoyable Alternate Evil Crew trope. Much of the season was dedicated to developing new character Seven of Nine, somewhat to the detriment of the other regulars at times, but Seven is a genuinely fascinating character and most of the episodes exploring her slow transition back to humanity were good hours, One among them. Voyager didn’t have much of an arc plot, but season four also saw major developments in what arcs it did have, particularly in the hilarious Message In A Bottle . Add The Killing Game Parts 1&2 for a story that doesn’t make much sense if you look at it too closely, but it isn’t half fun to watch.

Season Five:

Counterpoint

Latent Image

Bride Of Chaotica!

Someone To Watch Over Me

Equinox Part 1

Unintentional hilarity aside, Voyager often did comedy really quite well, and Bride Of Chaotica! is surely its funniest hour. Timeless , the show’s 100th episode, is excellent, Drone is less about the Borg than you might think, while Counterpoint and Latent Image are strong, bittersweet instalments. The season once again goes out with a strong cliffhanger in Equinox Part 1 .

Season Six:

Equinox Part 2

Blink Of An Eye

Equinox Part 2 continues Voyager ’s tradition of providing mostly satisfying resolutions to cliffhangers, while Riddles and Memorial once again give the cast a chance to shine with dramatic material. Add Muse for some fun meta-fiction.

Season Seven:

Body And Soul

Workforce Parts 1&2

Author, Author

Body And Soul and most of Author, Author continue Voyager ’s strong set of light-hearted episodes, while Lineage is one of its best character pieces as well as a nice little science fiction story, and a perfect bookend to season one’s Faces . Add Endgame for a finale that does the job well enough, though it included some serious misfires that mean it would be left off most people’s Best Of lists.

Route 2: Crossovers and connections

Voyager is, so far, the latest-set Star Trek series – only the Next Generation feature film Nemesis (plus the odd time travel story) is set further in the future. As a series, then, it offers conclusions rather than foundations for later series. There’s still some crossover fun to be had, though.

As is usually the case, the pilot episode features as appearance from a regular character from another series of Star Trek , in this case, Deep Space Nine ’s Quark (logically enough, as the ship sets off from Deep Space Nine). Add Eye Of The Needle for a rare appearance of a Romulan in the Delta Quadrant.

Projections

Star Trek: The Next Generation ’s Reg Barclay made a number of appearances on Voyager , beginning with Projections . Death Wish also features a very brief (one-line) cameo from another Next Generation regular.

False Profits

Flashback is Voyager ’s celebratory episode marking 30 years of Star Trek , and it lives in the shadow of Deep Space Nine ’s spectacular Trials and Tribble-ations , but is decent enough itself, featuring appearances from Original Series characters Hikaru Sulu and Janice Rand. False Profits is a direct sequel to Next Generation episode The Price .

There were no crossovers as such in season four, but Message In A Bottle and Hunters refer to events from Star Trek: Deep Space Nine .

Voyager ’s 100th episode features a cameo from The Next Generation ’s Levar Burton, who also directed.

Pathfinder , featuring Barclay and another Next Generation character, Deanna Troi, was the beginning of a new plot development that would see Barclay and other Alpha Quadrant characters appearing more regularly, including in Life Line .

As in season six, we get a couple more forays into the Alpha Quadrant, mostly featuring Barclay.

Route 3: The shipping news

As ever, romance is not entirely Star Trek ’s forte, but Voyager did manage to produce one of its better-realised romantic couplings, as well as a relationship or two that had audiences rooting for further developments (and, it has to be said, some less successful efforts….).

State Of Flux

Faces lays the groundwork for Voyager ’s most successful romantic pairing, while Caretaker and The Cloud feature both the early stable relationship of Neelix and Kes and the quick establishment of a relationship and a dynamic between Janeway and Chakotay that had large numbers of fans hoping for further romantic developments between them. State Of Flux focuses on one of Chakotay’s more tumultuous romantic entanglements.

Non Sequitur

Parturition

Resolutions

Elogium is pretty terrible, but it’s one of the more significant Neelix/Kes episodes, though Tuvix is much better. Parturition is even worse, largely because it focuses on the early Neelix/Kes/Paris love triangle (though on the plus side, it features an actual food fight). Non Sequitur features one of Harry Kim’s least disastrous romantic interludes, while Resolutions is the only episode that properly addresses the Janeway/Chakotay connection that was so popular among fans. Technically, Threshold , an episode so bad it was later written out of Star Trek canon, features two regular characters having sex with each other (and babies, even). It’s not exactly romantic, though – but earlier scenes do play up the Paris/Kes and (more briefly) Paris/Torres ships in a more serious way, before it all goes totally bonkers. Add Persistence Of Vision for visuals on B’Elanna’s sexual fantasies.

The Q And The Grey

Blood Fever

Harry finds a woman who is a) not real and b) prefers a Vulcan over him in Alter Ego , so his romantic prospects continue to worsen. The Q And The Grey suggests that Janeway’s pulling power is really quite extraordinary and Coda plays up the Janeway/Chakotay relationship a little, though by Unity he’s gone off her and started pursuing Borg. Blood Fever properly kicks off the Paris/Torres relationship, but Displaced features a rather more nuanced look at that pairing. Add The Chute if you’re a fan of slash fiction (all potential subtext, this being 1990s Star Trek ) and Remember for B’Elanna experiencing someone else’s romantic relationship. Favorite Son features another of Harry Kim’s doomed romances, but it’s not worth watching for that reason. Or any reason, really, except to laugh at rather than with it.

Day Of Honor

The Killing Game Parts 1&2

Unforgettable

This is Paris and Torres’ season as far as romance goes, though Chakotay gets it on with Virginia Madsen in Unforgettable . Add The Gift for the resolution of Kes’s relationships, and Waking Moments for a glimpse into Harry Kim’s romantic fantasies.

Nothing Human

Romance for Chakotay in Timeless , Janeway in Counterpoint , Janeway’s ancestor in 11:59 , Tuvok (well, romantic feelings directed at Tuvok) in Gravity and unrequited love for the Doctor in Someone To Watch Over Me . Nothing Human is probably the best episode for Paris/Torres in this season; in Extreme Risk , B’Elanna’s friend and former crush actually does more to help her than her boyfriend. Add Course: Oblivion for more romantic scenes.

Ashes To Ashes

Alice (along with, to an extent, Memorial ) is the main Paris/Torres episode from this season. Theoretically, Fair Haven and Spirit Folk are romantic episodes, but that’s no reason to watch quite possibly the worst episodes of any series of Star Trek ever made. Ashes To Ashes is rather nonsensical, but as Kim’s annual doomed romances go, it’s a sight better than Favorite Son or The Disease .

Human Error

Natural Law

Making up for lost time and tying off some loose ends, romance was everywhere in season seven, for Paris and Torres ( Drive , Lineage , Prophecy , Workforce , Endgame ), Janeway ( Shattered , which revisits Janeway/Chakotay briefly, and Workforce ), the Doctor ( Body And Soul , Endgame ) and Neelix ( Homestead) . The main relationship highlighted in Human Error and Natural Law and also concluded in Endgame was, shall we say, not very popular, but if it has any fans, those are the episodes to watch.

Route 4: OK, this might be why Voyager isn’t everyone’s favourite…

Like all series of Star Trek , Voyager also produced some entertainingly bad stinkers that are truly entertaining when hate-watched with friends. Maybe even a higher than usual number. We’ve still avoided the truly dull episodes for the most part, though – these are terrible in a hilarious and sometimes spectacular way.

It’s a classic Voyager quote – “There’s coffee in that nebula!” – but that doesn’t make The Cloud any good. It does, however, make it entertaining. Parallax and Learning Curve are pretty bad too, but also very dull ( Learning Curve is worth watching only for the equally classic line “Get the cheese to sickbay!”).

It’s tempting, even as a fan, to say ‘all of it’, but some season two episodes are actually quite good (see above) while most of the rest are deathly dull. However, Elogium features space sperm trying to have sex with the ship, Twisted has everyone get lost on Deck 6 (a normal day for some of us who are navigationally challenged) and Parturition features two senior officers having a food fight in the mess hall. For some people, add The Thaw , which is Voyager ’s equivalent of Marmite.

And then there’s Threshold . Threshold , frequently derided as the worst episode of Star Trek ever made, is truly glorious in its awfulness. One of the tragedies of the episode is that Robert Duncan McNeil puts in a really passionate performance and some of the material, if attached to a different story, would be some really nice body horror stuff. But all you have to do is read a summary of the events of the episode (including impossible speeds, a shuttle that turns into the Infinite Improbability Drive from The Hitchhiker’s Guide To The Galaxy , crew members turning into giant lizard-slug-things, and giant lizard sex) to see how stupendously ridiculous, but importantly also truly entertaining in its own special way, it is. If you haven’t heard of it, though, skip the online summaries and just watch it, preferably with a very large drink in hand, and let the B movie daftness wash over you. It’s so, so very awful, I think I kinda love it.

Favourite Son

Nothing can quite compare to the high/low that was Threshold , but The Q And The Grey follows up one of the best Q episodes with one of the daftest, Blood Fever demonstrates that the practicalities of ponn farr were probably best left behind in the 1960s, and Favorite Son is… well it’s nearly as ridiculous as Threshold , actually, but not quite so spectacularly entertaining, as Harry Kim falls for a lure so transparent only someone as stupid as the Cat from Red Dwarf (in series six’ Psirens , when the same trick is tried on him) could be expected to fall for it.

Season Four is Voyager ’s strongest season overall, and its mis-fires tend to be dull or dubious rather than entertainingly hilarious, though if you enjoy ridiculous ‘science’, you might enjoy Demon .

Once Upon A Time

The Disease

Once Upon A Time ’s main plot is just a bit dull, but it features one of those horrifying children’s holodeck programmes also sometimes seen on The Next Generation . The Disease is another Harry Kim romance episode. It is, in its defense, slightly better than Favorite Son .

Spirit Folk

Everyone talks about Threshold , but for me, these are by far the worst episodes of Voyager , and probably of all of Star Trek (yes, including Spock’s Brain ). Offensive on every level, especially if you have Irish ancestry, and don’t even think about the practicalities of the captain retiring to a private room with a holographic character, on a holodeck – that is, a small, square room with no real walls, furniture etc. in it, that could easily malfunction at any moment – still also inhabited by other people, to have sex. Ew.

Prophecy revolves around a Klingon messianic prophecy, while Q2 features Q’s teenage son (played by John de Lancie’s real life son Keegan, who is a perfectly good actor, but the material is cringe-inducing). ‘Nuff said.

Route 5: Time travel

In season three, Captain Janeway expressed her extreme dislike of time travel and time paradoxes. She might as well have been a horror movie character saying “I’ll be right back.”

Time And Again

Time And Again is by the numbers but perfectly serviceable Star Trek , while Eye Of The Needle is Voyager ’s first really classic episode – perhaps that’s why they decided to feature the wonders of time travel quite so often in later years.

Technically there are no real time travel episodes in this season, though a couple of characters appear out of time in Death Wish .

Some of the Voyager crew’s ongoing problems with time travel are kicked off in Future’s End , while Before And After is a rather good backwards episode. Flashback , as the title implies, features flashbacks, though not actual time travel.

Add The Killing Game for a holodeck-based episode in which much of the crew believe they are people living in Earth’s past.

Timeless Relativity

Like Year Of Hell , Timeless is a really great episode, and things aren’t entirely re-set by the end (only mostly). Relativity is also good fun and features a visual homage to classic Powell and Pressburger film A Matter Of Life And Death . 11:59 is composed primarily of extensive flashbacks to the past, but not actual time travel.

Blink Of An Eye is more about time differential than time travel, but it represents this season’s game of playing with the fourth dimension.

Shattered uses a rather dubious time-related incident to revisit some of the show’s highlights and point to its future, while Endgame , like The Next Generation finale All Good Things , shows us a possible future for the crew, but by the end of the episode, everything may have changed.

Juliette Harrisson

Juliette Harrisson | @ClassicalJG

Juliette Harrisson is a writer and historian, and a lifelong Trekkie whose childhood heroes were JRR Tolkien and CS Lewis. She runs a YouTube channel called…

Screen Rant

Voyager is why star trek is replacing discovery’s spore drive.

Starfleet is abandoning the spore drive in Star Trek: Discovery season 5, having found a better form of warp travel thanks to the USS Voyager.

WARNING: Contains SPOILERS for Star Trek: Discovery season 5, episode 1, "Red Directive"

  • Star Trek: Discovery Season 5 bids farewell to the spore drive, as USS Voyager's pathway drive takes over in the 32nd century.
  • Commander Stamets reveals Starfleet's decision to halt spore drive development, making Discovery unique in the Star Trek franchise.
  • The USS Voyager-J's pathway drive paves the way for safer and sustainable warp travel in Star Trek's future.

The 32nd century's version of the USS Voyager is the reason that Star Trek: Discovery season 5 is abandoning Starfleet's revolutionary spore drive technology. Since they arrived in the 32nd century in season 3, the USS Discovery crew's one-of-a-kind spore drive has represented a potential replacement for dilithium-reliant warp travel in Star Trek 's future . However, various obstacles, most notably rogue Risan scientist Dr. Ruon Tarka (Shawn Doyle) and his theft of the only working prototype have prevented the spore drive from being rolled out.

In Star Trek: Discovery season 5, episode 1 , "Red Directive", Commander Paul Stamets (Anthony Rapp) reveals that Starfleet has shuttered further development on the spore drive . Starfleet's decision means that the USS Discovery will remain one-of-a-kind, making season 5 the last outing for Starfleet's spore drive. Instead of taking Discovery's spore drive further, Starfleet are instead forging ahead with the new pathway drive, first trialed by the USS Voyager-J in Star Trek: Discovery season 4 .

Star Trek Is Ditching Discovery's Spore Drive - And That's Good!

Uss voyager is why star trek is quitting discovery’s spore drive, voyager has a history of scientific advancement in starfleet..

In Star Trek: Discovery 's season 4 premiere, "Kobayashi Maru", it was revealed that the USS Voyager-J had been newly fitted with a protoype pathway drive . Federation President Laira Rillak (Chelah Horsdal) was looking for the right captain to command the ship and test out this new technology. Now, Discovery 's season 5 premiere, "Red Directive" reveals that those tests were successful, leading to the pathway drive being the new standard for future Starfleet ships. The rollout is still in the early stages, however, as Captain Rayner (Callum Keith Rennie) states that his ship, the USS Antares, doesn't have a pathway drive fitted.

Captain Michael Burnham (Sonequa Martin-Green) was under consideration to command the USS Voyager-J, but President Rillak didn't believe that she was ready.

It feels appropriate that the USS Voyager is responsible for replacing Star Trek: Discovery 's spore drive, given its namesake's impact on warp travel centuries earlier . Star Trek: Prodigy revealed that, after returning to the Alpha Quadrant, much of the technology the USS Voyager encountered in the Delta Quadrant was adapted by Starfleet. For example, the USS Dauntless, commanded by Vice Admiral Kathryn Janeway (Kate Mulgrew) had a quantum slipstream drive fitted, first encountered in Star Trek: Voyager 's season 4 finale, "Hope and Fear".

10 Ways USS Voyager Changed In Star Trek’s Delta Quadrant

When will we see star trek: discovery's pathway drive in action.

As the USS Discovery is in the middle of a vitally important mission to find the Progenitors' technology to create life, it doesn't seem like there will be much time for a refit. Therefore, it's unlikely that Discovery will be using the pathway drive at any point in Star Trek: Discovery season 5. It's certainly possible that Captain Burnham could receive assistance from a starship like the USS Voyager-J at some later point in Discovery season 5, but it's also possible that the pathway drive was just a tease of things to come in the now- canceled Star Trek: Discovery season 6 .

As it will focus on a batch of new recruits, the Starfleet Academy show feels like an ideal way to reveal more about the pathway drive.

Star Trek: Starfleet Academy will pick up the baton in the 32nd century, however, making it the most likely candidate for a pathway drive demonstration . As it will focus on a batch of new recruits, the Starfleet Academy show feels like an ideal way to reveal more about the pathway drive. As the cadets learn how a pathway drive works, and how it differs from a more traditional warp drive, so too will Star Trek fans who tune into the YA-oriented show. Starfleet Academy leading the way with a new warp drive replacement would be a fitting way to continue the legacy of Star Trek: Discovery and its spore drive.

Star Trek: Starfleet Academy is looking to begin production in late summer 2024.

Star Trek: Starfleet Academy

After being closed for over a hundred years, Starfleet Academy is reopening its doors to those who wish to pursue a career as Starfleet Officers. Star Trek: Starfleet Academy will follow a new group of cadets as they come of age, and build friendships, rivalries, and romantic relationships while being threatened by a new adversary that could destroy the Academy and the Federation itself.

Why Star Trek Keeping Standard Warp Travel Is Best

The specifics of how the pathway drive works are still a mystery in Star Trek: Discovery season 5, but it's presumably rooted in traditional warp travel. The spore drive was an incredibly complicated method of travel that required specific calculations and a willing host to navigate the mycelial network . In "Red Directive", Stamets states that, with more time, he could have worked out the issues with navigation, but never got the chance. The grisly fate of the USS Glenn in Discovery season 1 revealed that the slightest miscalculation in spore drive navigation could have devastating consequences for the crew.

Presumably, the pathway drive is a means to achieve warp travel while using less dilithium, to reduce the Federation's reliance on it following the scarcity caused by the Burn. This is therefore a less risky proposition, which will be why Starfleet are now rolling it out following the USS Voyager-J's successful trial. While it may be disappointing for Stamets in Star Trek: Discovery , the pathway drive's potential to make warp travel safer and more sustainable should be something to celebrate.

Star Trek: Discovery streams Thursdays on Paramount+.

Star Trek: Prodigy season 1 is streaming on Netflix.

Star Trek: Discovery

*Availability in US

Not available

Star Trek: Discovery is an entry in the legendary Sci-Fi franchise, set ten years before the original Star Trek series events. The show centers around Commander Michael Burnham, assigned to the USS Discovery, where the crew attempts to prevent a Klingon war while traveling through the vast reaches of space.

Star Trek Voyager

The fifth entry in the Star Trek franchise, Star Trek: Voyager, is a sci-fi series that sees the crew of the USS Voyager on a long journey back to their home after finding themselves stranded at the far ends of the Milky Way Galaxy. Led by Captain Kathryn Janeway, the series follows the crew as they embark through truly uncharted areas of space, with new species, friends, foes, and mysteries to solve as they wrestle with the politics of a crew in a situation they've never faced before.

Star Trek: Prodigy

Star Trek: Prodigy is the first TV series in the Star Trek franchise marketed toward children, and one of the few animated series in the franchise. The story follows a group of young aliens who find a stolen Starfleet ship and use it to escape from the Tars Lamora prison colony where they are all held captive. Working together with the help of a holographic Captain Kathryn Janeway (Kate Mulgrew), the new crew of the USS Protostar must find their way back to the Alpha Quadrant to warn the Federation of the deadly threat that is pursuing them.

A New Threat in Star Trek Fleet Command: The Gorn Hunter Hostiles

By rebekah 9 April 2024

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“We are prey. When they hunt, they are unrelenting. The truth is plenty of people have seen the Gorn. They just don’t live long enough to talk about it.” -La’an Noonian Singh

Commanders, 

Brace yourselves–the unrelenting hunters have arrived! With the return of the Strange New Worlds story arc comes their most fearsome enemy. Now for the first time, Commanders ops 40 and above will be able to challenge the Gorn as they appear in Strange New Worlds. Be warned, Commanders; the Gorn are not to be taken lightly!

star trek voyager map

The warships of the Gorn are constructed of a strange material that is immune to conventional weapons fire. Fortunately, they are vulnerable to isolytic weaponry. To defeat them, you will need to bring a ship or a crew that can deal isolytic damage. Be certain not to neglect isolytic defense, however! The Gorn ships may be vulnerable to isolytic damage, but their own weapons also make use of it!

For defeating these dangerous enemies, you will receive loot that can be used to trade for a variety of exciting rewards! Resources, temporal artifact shards, and shards of officers from the Voyager and Enterprise-E synergy groups can be yours, if you are up for the challenge.

The Gorn can be found in the following new systems:

These hostiles will be your first opponents where the entire fight will be decided by isolytic damage. For easy reference, here are all the things currently in the game that can affect your isolytic damage vs hostiles:

  • Enterprise-E Picard
  • Enterprise-E Data
  • Kathryn Janeway
  • Prime Isolytic Damage
  • De-lak DOH! (for Klingon ships)
  • Baleful Tactics (for Federation ships)
  • Tan Qalanq’s Edge (for Romulan ships)

Starships tree:

  • Tachyon Hostile Eruption (requires Monaveen to research)

Fleet Commanders:

  • Isolytic Intel
  • Captain Proton’s Blaster
  • Blade of Tkon
  • Vidiian Honatta Organ Harvester
  • Picard’s Ressikin Flute
  • King M’Benga’s Crown
  • Riker’s Trombone
  • Kataan Telescope
  • Borg Queen’s Remains

We wish you luck out there, commanders.

The Star Trek Team

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It’s not that Cruz doesn’t seem happy as Culber, not at all, but there is a distinct looseness in his portrayal of Jinaal that is miles away from how he plays the calm, contemplative Culber. Jinaal’s no Curzon, but he certainly enjoys having a body again (“This guy really works out!”) and is very enthusiastic about the long hike to the next clue he gets to lead Burnham and Book on.

A consistent criticism I’ve had of Discovery is that the dialogue often feels unreal to me, like something someone wrote and not something someone would really say in the moment. Dialogue in Star Trek has always been highly stylized – even disregarding the technobabble there’s something specific and staid about the way most people in the future speak (and which makes the occasional Jett Renos of the world so immediately refreshing).

But I have to say, the dialogue in “Jinaal” is uniformly great , and Culber’s Jinaal is just the start. It’s full of different textures for different characters, it’s funny, it’s thoughtful without seeming overthought, it’s quick without being quippy. And more than anything, it feels real. One of this episode’s writers — Lauren Wilkinson — joined Discovery this season, with this episode being her first writing credit on the show. Kyle Jarrow, her co-writer, wrote two episodes last season, including one where I spent a decent chunk of my review criticizing its stiff writing, especially for secondary characters.

Discovery has a chronic problem with flattening its secondary characters to silent nods on the bridge and factoids blurted out to superior officers only when the plot demands it. “Jinaal” does this too (a lot!), but it’s with a deliberate self-awareness that turns one of my biggest complaints into one of the episode’s best gags.

star trek voyager map

Back aboard Discovery , demoted Commander Rayner (Callum Keith Rennie) is far too impatient and brusque to actually do the ship tour and crew meet-and-greets Burnham has tasked him with; instead, he orders each crewmember to come to his office and tell him something about themselves in 20 words or less.

Thanks to some nimble editing and an understanding that the gag only gets funnier the longer it goes, we get a fast flip through character after character — several of whom we’ve never met before this episode, and several of whom have been around since Day One but who I now, finally actually feel like I know.

Dr. Pollard (Raven Dauda), for example, who’s been on the show since the first season, finally has a personality thanks to the deadpan no-bullshit way she delivered her 20 words. Not only is Linus (David Benjamin Tomlinson) a father three times over (or, three clutches over), it’s clearly something he’s very proud of. Who knew?

And when the crewmembers we don’t know get the “standard Discovery factoid treatment”, it doesn’t feel clunky so much as illuminating. That Bajoran gal who is unbeatable at tongo — Lt. Commander Asha (Christina Dixon) — I believe it and I really want to see it. The new helmsman who had to “save her drag racing story for next time” — Lt. Gallo (Natalie Linconti) — I hope we get to hear it, and I hope it’s not told immediately before a drag race just happens to become a major plot element to save the day.

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Tilly (Mary Wiseman) is present throughout all of this, and her writing gets a huge boost this episode as well. Tilly is a character I often find myself wanting to like more than I actually do, and who I think has so much potential that’s undermined by writing that doesn’t go any deeper than portraying her as quirky and flustered.

Here though, we get a confident, assertive Tilly, one who still feels true to character, but is a more adult version of that character. Her core motivations are there — her focus on a supportive crew, her concern for treating people with respect — she just has more grown-up way of expressing them. She is, after all, an instructor at the Academy now and can’t be fumbling through every interaction, especially when confronting something that she feels is, in a sense, bullying.

It’s clear from the way the two characters leave their working relationship at the end of the episode that Tilly has gained Rayner’s respect, and that he takes her criticisms of his attitude to heart. He’s still Rayner, he’s still a grouch, but he’s not unreasonable — and he’s not an actual bully. He just finds it easier to pretend to be one.

star trek voyager map

Back on Trill, the hike gives Jinaal a chance to unload some exposition about why this puzzle exists in the first place. Long story short, the group of scientists which included Jinaal and Vellek found the Progenitors’ technology and immediately recognized its incredible power. But with the Dominion War raging they worried about its use and decided to scrub their research and identities from history, and hide the location of the technology away until the galaxy was a more peaceful place.

What isn’t a peaceful place is the canyon Jinaal has lead Book and Burnham to as the supposed location of Trill’s clue. Why? Because gigantic semi-invisible bee moths who shoot red bolts of electricity live in this canyon! I didn’t know it until I watched this episode, but it turns out I’m a very big fan of gigantic semi-invisible bee moths who shoot red bolts of electricity, just FYI. I enjoyed these guys a lot and I’m glad they and their clutch of eggs made it out unscathed. It’s not that I was rooting against Burnham and Book, but more that I was just firmly on Team Bee Moth.

The bee moths themselves were also a test: a way for Jinaal to observe how Burnham and Book behaved when faced with an innocent aggressor (they were wild animals simply protecting their young, after all) before deciding to give them the clue. In choosing to prioritize the bee moths, they pass and Jinaal hands them another map piece… which was never where he said it was in the first place.

Mission over, Jinaal is returned to Bix and — if I understood the episode’s closing montage correctly — Bix is pretty immediately returned to the milk pools. I’m sure the moment was supposed to be one of happiness and contentment, watching a symbiont finally get to take a nap after fulfilling a lifelong mission, but all I could think about was Bix’s current host.

That old lady may have been tired but she certainly didn’t look to be on death’s door so, uh, is she okay? I’m thinking she might not be okay.

star trek voyager map

Meanwhile throughout all of this, Saru (Doug Jones) and T’Rina (Tara Rosling) have their first fight… one that’s very polished and diplomatic, but no less serious than if it had involved bigger displays of emotion. It’s time for an engagement announcement to be sent out, and what first seems like a minor quibble over some language thanks to Saru’s modesty — does T’Rina have to refer to him as “the handsome and erudite Captain Saru”? – quickly becomes a matter with much larger consequences.

T’Rina’s assistant Duvin (Victor Andrés Trelles Turgeon) who carries on the long and proud tradition of snooty Vulcans you kind of want to punch, is concerned with the optics of her union with an “outsider” — particularly with respect to what the Vulcan Purist movement is going to think about it. Saru decides to cancel the announcement “for” T’Rina, T’Rina feels that Saru has overstepped, and it’s icy for about five minutes until they make up and Saru admits that he doesn’t have a whole lot of experience being in this type of love.

It’s refreshing to see mature adult characters talking about their lack of experience with relationships, as it’s really not something you see often. Usually storylines about learning how to navigate love are contained to younger characters, and understandably so, but not everyone figures these things out at the same pace.

Another well-handled relationship moment occurs between Adira and Gray, both of whom are genuinely happy to see each other, but who also recognize that things have changed between them. As with Book and Burnham, I don’t know that Adira and Gray will remain broken up through the rest of the series, but for now anyway they’ve decided to move on from being a couple.

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OBSERVATION LOUNGE

  • We have another mention of the Breen. Between these references, L’ak’s (Elias Toufexis) mysterious identity and quips about helmets, I’m officially joining in on the speculation that he’s Breen.
  • I’m a big fan of Rayner’s personality quirk of using slightly old-fashioned human expressions with a deadpan scowl on his face. Never has “I can walk and chew gum at the same time” sounded so irritable. Keep it up.
  • “To rush a sehlat is to risk a goring.” Between this and “It is difficult to ride two valebeasts with only one set of buttocks” from “Choose to Live,” Saru is a veritable font of folksy aphorisms.
  • Was that a Selay , the cobra-headed aliens first seen in TNG ’s “Lonely Among Us”, at the negotiating table? Why I do believe it was.

star trek voyager map

  • According to Tilly’s data regarding Trill, the planet has a 26.5-hour day and a 483-day year.
  • Like human fingerprints, Trill spots are unique to each individual — and it seems the Trill government keeps records of all spot patterns, even after 800 years.
  • While Gray permanently inhabits his clone body through the Trill zhian’tara ritual, Culber’s z hian’tara experience parallels the Deep Space 9 crew; they took on the personalities and knowledge of Dax’s previous hosts in “Facets.”
  • Saru’s office at Starfleet Headquarters is filled with many alien plants, like his quarters aboard Discovery .
  • Jinaal notes that the discovery of Progenitor tech occurred during the Dominion War, meaning that his group of scientists hid the bounty no later than 2375 (when the war concluded). “The Chase” took place in 2369, just six years earlier.
  • Lt. Commander Nillson has transferred to the Voyager -J, meaning it’s unlikely we’ll see actor Sara Mitich this season.

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  • The bartender in Red’s serves Tilly a glass of green Ferengi Slug-O Cola, introduced on Deep Space Nine and last seen in Picard Season 3.
  • Reno’s complaint about chips refers to her Starfleet interrogation in Season 3’s “Die Trying.”
  • The “day for night” filter used during the Trill canyon night scenes isn’t very effective when the actors have visible shadows.
  • The latest Progentitor clue leads to coordinates located in Tzenkethi space, a dangerous species mentioned twice in Star Trek: Deep Space Nine.
  • As foreshadowed at the beginning of the episode, we see Burnham kneeling in a Vulcan meditative pose, exactly like Spock in Star Trek II. (Someone please get her some of those little knee pillows Sarek had in “Light and Shadows,” the floor of her quarters has to be pretty hard to kneel on!)

star trek voyager map

Adira says their goodbyes to the guardians before beaming up to the ship, and as they do so… oh no, one of the guardians is Mol (Eve Harlow) — and she’s slipped a tracking chip onto Adira before slinking away into the shadows!

Was Mol there the whole time, and if so, was she worried that any of the Trill present were going to realize she had no idea how to do any of the ceremonial stuff that she was presumably fumbling her way through? Probably not, as a seasoned galactic mercenary she’s way too cool for that. But I would have been.

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  • DSC Season 5
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Star Trek: Discovery Ends an Era With Season 5

The showrunners and stars on how they’re taking the disco to the final frontier one last time..

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Seven years ago, Star Trek: Discovery debuted as the seventh Star Trek series in the illustrious and long-running science fiction franchise. Discovery, or Disco as it is affectionately known, was also the first Trek anything to debut on a streaming service. Its success made episodic Star Trek viable again after a 12-year dry spell, and now fans have a robust lineup of all kinds of Trek series on Paramount+ as a result.

But all starship missions eventually come to an end. So with Season 5 of Discovery, Captain Michael Burnham and her USS Discovery crew embark on their final adventure. We spoke to some of the creative team about what’s coming for Burnham, Book, Saru and more.

Star Trek: Discovery Season 5 Images

Paramount Plus

From Season Finale to Series Finale

After the turmoil and complex resolution of the Dark Matter Anomaly story arc in Season 4, the fifth season opens with many Discovery characters contemplating both personal and professional change.

While showrunners Alex Kurtzman and Michelle Paradise told IGN that they didn’t go into writing the season knowing it would be the show’s last, their instincts to create transition points for much of their ensemble ended up lending itself to a consequential final season.

“Alex and I talked about it,” says Paradise. “And this season we explore such big themes and such big ideas. And in some ways, it felt like if [the end] were going to happen, this was the right season for that to happen because it feels almost like an ending.”

While the showrunners didn’t find out that this was the last season of the show until they had already finished shooting the body of the season itself, the studio wanted to give Captain Burnham and the Disco crew a proper send-off. And so they let Paradise, Kurtzman, and the team fine-tune the Season 5 finale so that it could also serve as a series finale.

“The studio and the network were kind enough to allow us to go back and shoot some additional material so that we could wrap up the series itself,” continues Paradise. “So I feel like if people didn't know that, they would come in thinking that we had planned from the beginning to make [it] the final season. And it's exciting that the way it ends feels satisfying and fulfilling in that way.”

For Sonequa Martin-Green, who stars as Captain Burnham, wrapping up the show was the culmination of an experience for the actress that she’ll always feel lucky to have had.

“My goodness, the journey of growth, the journey of evolution – you can parallel Burnham's life with my own, this time that I had as Michael Burnham and then as Captain Michael Burnham,” says Martin-Green. “My goodness, I'll never be the same again. And I am just grateful because I feel that God blessed me with an opportunity to act out some of the things that he was teaching me.”

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The Captain Conundrum

A starship operates only as well as its captain, which bodes well for both Discovery and Captain Michael Burnham, who is arguably hitting her professional stride at this point in aiding Earth’s re-entry into the Federation. Personally, it’s a little more complicated as she’s still wrestling with the open-ended separation from her partner, Cleveland "Book" Booker (David Ajala), after he chose to leave and help those impacted by the Dark Matter Anomaly last season.

“Stepping into Season 5, that relationship is fractured, and will it heal?” ponders Ajala. “Knowing these two individuals, I think they will put their best foot forward to try and make it happen. But there's still creases in the relationship. However, the two of them believe in each other. And so far as there's life in Book's body, he will always support all of Michael Burnham's endeavors. And likewise, she would do the same for him. So having said that, these two were just meant to be kindred spirits.”

Surprisingly, matters of the heart are also top of mind for Discovery Captain… err, First Officer Saru. But first, Doug Jones, who plays the Kelpien character, told us that rank issue is also complicated.

“I had reached captain status in Season 3, and I was captain of starship Discovery,” explains the actor. “And then in Season 4, with our special mission that we were on with the 10-C and exploring all that… I felt that I was needed and that Michael Burnham, with our brother/sister supportive relationship, that I would not be a captain, but be her Number One. Is it logical to keep two captains on the bridge of a ship? Can it go on forever? Should it go on forever? So Season 5 is an exploration of what else can Saru do.”

And what would any new position mean for the deepening relationship between Saru and the Vulcan President of Ni'Var, T’Rina? First introduced in Season 3, T’Rina has become an increasingly important part of Saru’s life.

“I have been courting the lovely President T'Rina this whole time, played by Tara Rosling, whom I adore,” says Jones. “And so, yes, that's evolving at the same time as the career. Can they evolve together? Can we find a blend in the two? That's our struggle, and that's our little issue to get through. It's kind of like a Hallmark movie.”

What's your favorite Star Trek show ever?

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The Disco’s Crew Highs… and Cast Lows

One of the strengths of Disco has been its varied crew of characters with their own stories and arcs that have kept audiences invested in the show. One of the best relationships that has unfolded across all five seasons has been the partnership between Paul ​​Stamets and Hugh Culber, played by Anthony Rapp and Wilson Cruz.

In this last season, Cruz said their unique relationship continues to grow, but Culber will get his own solo adventure that will surprise long-time viewers.

“I'm excited for people to see a different, new side of Culber,” says the actor. “I can say that. He has definitely experienced a lot of insane things in the five seasons and Season 5 is definitely up there with it. So I'm excited for [fans] to see him in a new light.”

With Lt. Silvia Tilly, actress Mary Wiseman remains a little giddy about her character’s love for her Captain, Oh Captain Burnham, and an upcoming memorable away mission together.

“I'm excited for people to see Tilly go on a very special adventure with her best friend, Michael Burnham,” says Wiseman, while Blu del Barrio promises that, much like Culber, their character Ensign Adira Tal will get to experience a shift that will challenge how everyone sees them going forward.

“Adira [goes] on a mission that they would probably, maybe from the past seeing Adira since they joined the ship, would probably imagine anybody else on the ship being in that position before they were in that position,” says del Barrio.

Of course, series ending also mean some of the cast’s wish-list episodes or arcs will remain unexplored. While much has been covered by the cast over the past seven years, there are a few clear, if good-natured grievances to be aired about what might have been if Discovery continued to cross the galaxies.

“How is it that we did not get the musical episode!?” laughs Cruz, clearly referring to the Strange New Worlds musical episode from last year. “I'm pissed off, O.K.!”

“I did not ever get to have a mirror Universe Adira and I'm so sad about that,” adds del Barrio. “It breaks my heart!”

But as any true Trekker knows, never say never with any crew in the Star Trek universe…

For even more on the new season, check out our Star Trek: Discovery Season 5 review for Episodes 1-4.

In This Article

Star Trek: Discovery

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  • View history

The Maquis (mah-KEE), otherwise known as the Maquis Resistance , were a resistance group that consisted of Federation -born colonists and discontented Starfleet officers who organized against the Cardassian occupation of their homes in the Demilitarized Zone after their colonies were ceded to the Cardassian Union by Federation Cardassian Treaties in the late 2360s and early 2370s . Starfleet Command considered members of the Maquis to be traitors , while Cardassia considered the Maquis to be terrorists . The Maquis wished to formally declare their secession from the Federation as an independent state, but they were defeated by Cardassia's new overlord, Dukat , the Dominion and its powerful army of Jem'Hadar , before their plans materialized. ( DS9 : " Blaze of Glory "; VOY : " Hunters ")

  • 1.1.1 Seeds of resistance
  • 1.1.2 Civil unrest
  • 1.1.3 Resistance builds
  • 1.1.4 Open conflict
  • 1.2.1 The Orias assault
  • 1.2.2 Chakotay's cell and the USS Voyager
  • 1.3.1 Leadership of Michael Eddington
  • 1.4 Sudden death
  • 3 Ship classes used by the Maquis
  • 4 Ships used by the Maquis
  • 5 Maquis worlds
  • 6.1 Appearances
  • 6.2 Background information
  • 6.3 Apocrypha
  • 6.4 External link

History [ ]

Origins [ ].

The roots of the Maquis insurrection can be traced back to the 2350s during the Cardassian wars . The Federation and the Cardassians settled a large number of class M planets in close proximity to each other, and the issue of ownership of these colonies – as well as their security – became the causes of war. Although the Federation relinquished claims to all planets occupied by Cardassian colonies, the Cardassians sought to annex several crucial worlds along the border, including Minos Korva and Setlik III . ( TNG : " The Wounded ", " Chain Of Command, Part I ")

Despite the risks of settling on worlds close to the Cardassian border, many Federation citizens, especially Humans , chose to settle on the fertile worlds in the region. ( TNG : " Journey's End ", " Preemptive Strike "; DS9 : " The Maquis, Part I ", " The Maquis, Part II "; VOY : " Caretaker ", " Tattoo ", " Dreadnought ") Colonies including Volan II , Volan III , Soltok IV , Umoth VIII , and others became thriving outposts of Federation civilization, but also became targets for the Cardassian military. ( DS9 : " The Maquis, Part I ")

By the mid- 2360s , the wars had settled into an effective stalemate, with neither side gaining advantage in terms of firepower or territory. Finally, in 2366 , a ceasefire ended the long conflict between the Federation and Cardassia . This truce enforced an end to active hostilities but left unresolved many of the major questions of the conflict, such as the fate of both colonies and colonists along the Cardassian border and Demilitarized Zone . ( TNG : " The Wounded ")

Seeds of resistance [ ]

Weapon ranges overlay remastered

USS Phoenix 's action against the Cardassians

In 2367 , the USS Phoenix , a Starfleet ship captained by Benjamin Maxwell attacked and destroyed an allegedly unarmed Cardassian science station in the Cuellar system . Maxwell explained to Captain Jean-Luc Picard , who was sent to put a stop to Maxwell's actions, that the Cardassians were in fact arming again and that the so-called science station was actually a military supply port. Even though he could not prove it, Maxwell knew of the strategic importance of a military transport station in an area of space where Cardassians essentially had a jumping off point into three Federation sectors. Maxwell expressed his frustration with Federation bureaucrats who, had he notified them, would have just sat around for six months, reading reports trying to figure out what to do, all while Cardassians were arming up against the Federation. He considered the peace treaty a ruse to give the Cardassians room to regroup. Determined to preserve the peace no matter what the cost, Picard insisted that what the Cardassians did was irrelevant.

After Maxwell was apprehended, it turned out that he was right all along: Cardassians were carrying weapons to the science station and cargo ships were running with high energy subspace fields that jammed sensors. Picard confronted Gul Macet with the evidence, telling him that while he did not allow Maxwell to board a Cardassian cargo ship in the interest of preserving the peace, " We'll be watching. " ( TNG : " The Wounded ")

Badlands map

The Demilitarized Zone in relation to other Alpha Quadrant landmarks

It took another three years for a final peace treaty to be negotiated, and although the questions of territory were finally settled, neither side was entirely happy with the solution. The Treaty of 2370 established a new Demilitarized Zone (also known as the DMZ), from which all large warships belonging to either side were excluded.

Much more controversial, however, was the exchange of colonies which was to take place. The treaty stipulated that each side would transfer ownership of certain worlds. The inhabitants of those worlds would be resettled elsewhere beforehand. Despite the vehement protests of many colony leaders, the Federation Council signed the treaty. Starfleet was given the task of evacuating the colonists from their homes and transporting them to other worlds.

Evek Anthwara Picard

Cardassian and Federation representatives discuss the fate of colonies on the wrong sides of the border

One of the first worlds slated to be evacuated was Dorvan V , a colony settled in 2350 by a group of Native American colonists. The Native Americans claimed that they had a special, spiritual connection to their world, and refused to be evacuated. USS Enterprise -D captain Jean-Luc Picard attempted to negotiate an agreement with the settlers, but they steadfastly refused to leave. Violence nearly broke out when Picard attempted to evacuate the settlers by force.

Ultimately, an agreement was reached whereby the Dorvan colonists were permitted to remain in their colony under Cardassian jurisdiction. The arrangement was approved by Gul Evek , the Cardassian official in charge of affairs in the Demilitarized Zone. ( TNG : " Journey's End ")

Following the Dorvan agreement, colonists on many other worlds also refused to abandon their homes and demanded to be permitted to stay on their colonies. Both the Federation Council and the Cardassian Central Command acquiesced for the time being.

Civil unrest [ ]

Cal Hudson

Calvin "Cal" Hudson, the first of many Starfleet officers to lead the Maquis

Despite success on the surface, the reality of the situation proved rather different. Although Starfleet assigned an attaché, Lieutenant Commander Calvin Hudson , to the Demilitarized Zone to help the colonists function under the terms of the new Treaty, resentments began to fester as hardships mounted. People who had worked all their lives to build these colonies were suddenly asked to either leave or stay behind under the rule of an uncertain and unscrupulous military power . Although the Cardassian government had officially pledged to leave the Federation colonists alone, a wide campaign of oppression began at practically the same time. Food replicators were poisoned, mobs were organized, and general harassment of the Federation colonists made life difficult at best. It was clear, to Hudson and the colonists, that the Cardassians had no intention of allowing the colonists to stay: they were either going to force them out or kill them. ( DS9 : " The Maquis, Part I ", " The Maquis, Part II ")

During a visit to Deep Space 9 , Hudson expressed his frustration with the treaty between the Federation and Cardassia to Benjamin Sisko . He pointed out that the Treaty was essentially imbalanced in favor of Cardassia, as it had thrown the colonists, who had not really been given a choice, into the hands of the Cardassians who had all but good intentions with them. He considered what the Federation had done to the colonies abandonment and was angered about the many concessions that were made for the sake of peace; a peace that came at the expense and livelihood of the colonists who had worked hard to make a new life for themselves. He suspected the Cardassian High Command had armed their own colonists to the teeth with the intention to harass the Federation colonies until retreat and surrender. ( DS9 : " The Maquis, Part I ")

Resistance builds [ ]

Hudson's suspicions proved to be true: by shipping the weapons through intermediaries such as the Lissepians , they managed to avoid the attention of Starfleet. The Cardassian colonists mounted the weapons – including Galor -class phaser banks – onto shuttlecraft -sized vessels and used them to attack Federation interests.

The Federation colonists did not accept these attacks passively. While Starfleet conducted "official" investigations into the situation, the colonists decided to take matters into their own hands and banded together into underground paramilitary cells , acquiring weapons of their own through the black market. These weapons were mounted on Federation-designed shuttles and couriers and used to defend against the Cardassian colonists' attacks. The Demilitarized Zone was becoming very militarized.

Hudson, who was one of the first Starfleet officers to turn away from Starfleet and lead the Maquis, justified his decision by stating that maybe the Federation could turn its back on the colonies, but that he and the colonists could not. For them, out on the frontier, without the power of the Federation to back them up, a treaty was only a piece of paper that ultimately failed to solve the plight they were facing. He insisted that nobody wanted peace more than the Maquis, but that it could not be achieved with the Cardassians secretly supplying their colonies with weapons while the Federation felt obligated to stand by and watch without taking action out of fear that it might compromise a peace, which – as far as the Maquis were concerned – was based on an unjust and inequitable basis. In the eyes of the colonists and the Maquis, the Federation had abandoned them, expecting that they take care of themselves; which was exactly what they were doing by standing up to the Cardassians. ( DS9 : " The Maquis, Part II ")

Open conflict [ ]

Bok'Nor

The first official strike by the Maquis, the bombing of the Bok'Nor

The first open attack by the Maquis, as the Federation guerrilla groups came to be known, was against the Cardassian freighter Bok'Nor at outpost Deep Space 9 . The Bok'Nor was suspected of running weapons to the Cardassian colonists in the DMZ. Maquis member William Samuels planted an implosive protomatter device on the Bok'Nor 's hull, causing a catastrophic overload in the fusion reactor , destroying the ship.

Barely a week later, Gul Dukat was abducted from Deep Space 9 by Maquis operatives, and taken to a class-M asteroid in the Badlands . DS9 commander Benjamin Sisko pursued, and discovered that the Maquis cell involved was led by Calvin Hudson , the Starfleet attaché and a personal friend. ( DS9 : " The Maquis, Part I ") Sisko was eventually successful in rescuing Dukat from the Maquis.

Sisko attempted to dialogue with the Maquis, suggesting that, now the Cardassian Central Command had been implicated in arming Cardassian colonists, political pressure could be used to deescalate the tensions in the DMZ and a better peace treaty could be made. Hudson, speaking for the Maquis, said it was too late for that, that they considered themselves already in a war, and that they had to finish what they had started.

Maquis fires on runabout

The Maquis engages Starfleet

Based on intelligence obtained from Sakonna , a Maquis member who had been influential in purchasing many of the group's ships and weapons, Sisko determined that the Maquis were planning to attack a suspected weapons depot on Bryma , a former Cardassian colony. In order to prevent the possible outbreak of a new full-scale war, Sisko intercepted the Maquis attack (which was led by his friend Hudson) and forced them to retreat.

Meanwhile, after the shipments of weapons to the Cardassian colonies were exposed, the Central Command officially denied all involvement in the matter. Legate Parn placed the blame on Dukat (who was in the custody of the Maquis at the time) and a small cadre of "misguided" officials. Dukat later observed that he was simply used as a scapegoat to deflect the blame for the violation of the treaty away from the Central Command. ( DS9 : " The Maquis, Part II ")

At this point, Starfleet's leadership underestimated the seriousness of the Maquis - they were considered a nuisance, " a bunch of irresponsible hotheads ", in Admiral Nechayev's words, who could be corrected with a simple reminder that they were Federation citizens. However, although full-scale war was avoided thanks to Sisko and Dukat, the Demilitarized Zone was quickly becoming a hotbed of conflict – something which Sisko, with more experience on the ground, worried was inevitable. ( DS9 : " The Maquis, Part II ") Now that both sides' civilian colonists possessed advanced weaponry, an underground war broke out without any direct involvement from either the Cardassian or the Federation fleets.

Growing problem [ ]

Late in 2370 , the Cardassians launched an elaborate scheme to attempt to discredit the Federation's policies and to establish grounds to invade the DMZ to eliminate the Maquis. They attempted to portray the Maquis as "savage, Federation-born killers" who were operating with secret but official sanction from Starfleet Command . Using an undercover operative who had assumed the guise of former Starfleet officer Raymond Boone , the Cardassians planted a cache of photon torpedo warheads stolen from Deep Space 9 aboard a runabout piloted by Miles O'Brien , DS9's chief of operations . When the runabout was subsequently intercepted by a Cardassian patrol ship , the photon warheads provided sufficient grounds to arrest O'Brien and charge him with attempting to smuggle weapons to the Maquis. The Cardassians staged an elaborate trial under their traditional laws , loudly proclaiming O'Brien guilty of anti-Cardassian crimes and sentencing him to death. However, this ruse was ultimately discredited when the operative disguised as Boone was discovered on DS9 and taken to Cardassia Prime , and O'Brien was released. ( DS9 : " Tribunal ")

Maquis attack the Vetar

The Vetar attacked by the Maquis

By the end of the year, a precarious stalemate had developed inside the Demilitarized Zone. However, the Maquis continued to gain strength, and continued to launch attacks against Cardassian and neutral shipping in the region. In one of their boldest offensives, a Maquis cell launched a massive attack against Gul Evek's flagship, the Vetar , crippling it before being driven off by the Enterprise -D. ( TNG : " Preemptive Strike ")

As critical as the Maquis' offensives were, even more embarrassing were the continued stream of Starfleet officers who resigned their commissions in the Federation to join the Maquis in their fight against the Cardassians. The Maquis saw themselves as victims, betrayed, abandoned, carelessly given away by the Federation authorities to the Cardassians in the name of peace; a peace they and their families never experienced. ( DS9 : " The Maquis, Part I ", " The Maquis, Part II ") Those who did not have any personal stakes in this insurgence, did it because they could no longer reconcile their conscience with the atrocities they were witnessing. Thomas Riker , who was one of the Starfleet officers to resign, told Major Kira Nerys that he had joined the group because people were dying in the Demilitarized Zone and Starfleet wasn't doing anything about it. ( DS9 : " Defiant ") In addition to Riker, other Starfleet officers such as Calvin Hudson , Ro Laren and Chakotay resigned or deserted their posts to fight "the good fight". ( DS9 : " The Maquis, Part I ", " The Maquis, Part II "; TNG : " Preemptive Strike "; VOY : " Caretaker ", " Tattoo ", " In the Flesh ")

Ro maquis

Starfleet officer Ro Laren joins the Maquis

The advanced tactical knowledge of those officers often gave the Maquis a distinct advantage in combat against Starfleet opponents. ( TNG : " Preemptive Strike "; VOY : " Ex Post Facto "; DS9 : " For the Uniform ") The Maquis also served as a haven for those disgraced and outcast from Starfleet and the Federation, such as Admiral Owen Paris ' son Tom Paris ( VOY : " Caretaker ") and B'Elanna Torres . ( VOY : " Parallax ", " One ") Others were simply seeking an outlet for violent tendencies, like Lon Suder , while yet there were those, such as Kenneth Dalby , who sought revenge and wanted to kill as many Cardassians as possible after they saw loved ones brutally murdered by them. ( VOY : " Learning Curve ", " Meld ") Eventually, the Maquis included members of the Human , Vulcan , Bajoran , Betazoid , Bolian , and Klingon species .

Dreadnought at warp

ATR-4107, later renamed " Dreadnought "

However, the Maquis were not satisfied with the delicate and armed stalemate that had developed. Thanks to the influx of personnel and unofficial support, the Maquis began expanding their operations to include larger targets. Thanks to sympathizers, they also managed to evade almost every trap that Starfleet laid for them outside the Demilitarized Zone. And also thanks to the treaty, both Starfleet and the Cardassians were unable to send in sufficient armaments to eradicate them. They developed new techniques and tactics to evade pursuit, such as using thoron particles to render tricorders useless. ( VOY : " Basics, Part II ") Another advantage was their familiarity with the Badlands , which was used to contain munition bases and to outrun enemy vessels. ( VOY : " Caretaker ", " Dreadnought ") In 2370 , they captured a defective Cardassian weapon called Dreadnought , then reprogrammed it to attack the Cardassian fuel depot on Aschelan V , although Dreadnought disappeared in the Badlands under mysterious circumstances before it reached its target. ( VOY : " Dreadnought ")

By 2371 , there were thousands of Maquis. ( VOY : " Hunters ")

The Orias assault [ ]

Thomas Riker on defiant bridge

Thomas Riker on the bridge of the USS Defiant during the Orias Assault in 2371

One of the Maquis' most daring assaults occurred in early 2371 . Former Starfleet officer Thomas Riker posed as his doppelgänger William T. Riker and boarded Deep Space 9. Using his counterpart's passwords and access codes, Riker gained access to the USS Defiant , one of Starfleet's most powerful warships, then assigned to DS9. Using a fake warp core breach as a diversion, Riker beamed aboard several Maquis personnel from the station, hijacking the ship.

Once the Defiant escaped into the Demilitarized Zone, the Maquis launched an elaborate offensive against Cardassian military outposts along the border. However, the purpose of the attacks was simply as a diversion – using the Defiant 's cloaking device , Riker piloted the ship past the border patrols and launched a series of random attacks against the interior of Cardassian space.

The Maquis' true objective was as surprising as it was unconventional. Riker's cell had received intelligence reports that a faction of the Cardassian government was secretly building a fleet in the Orias system , outside of the authority of the Central Command. Believing the force to be intended for an "unofficial" assault against the DMZ, the Maquis sought to destroy this new force before it could be used against them.

However, Riker had not anticipated the presence of warships to be actively operating out of Orias. As the Defiant approached Orias, pursued by ten Galor -class warships, it was confronted by six Keldon -class heavy cruisers emerging from the system. With both his advance and retreat blocked, Riker opted to surrender. In a deal brokered by Commander Sisko and Gul Dukat, Riker agreed to stand trial on Cardassia, while the remainder of the Maquis were turned over to Federation authorities, and the Defiant returned to Starfleet control. ( DS9 : " Defiant ")

However, the secret fleet in the Orias System – which was being built by the Cardassian Obsidian Order – was not intended to fight the Maquis at all, but rather was aimed at launching a surprise attack against the Dominion . ( DS9 : " Improbable Cause ", " The Die is Cast ")

Chakotay's cell and the USS Voyager [ ]

Chakotay in Maquis attire, 2371

Chakotay aboard his Maquis raider Val Jean in 2371

Former Starfleet officer Chakotay was one of the Maquis' most valued leaders, and it was for this reason Starfleet attempted to capture him in 2371 . They installed an undercover operative, Tuvok , aboard Chakotay's ship, the Val Jean . ( VOY : " Caretaker ") The Cardassians were also interested in Chakotay, and placed one of their own operatives, Seska , with Chakotay's crew around the same time. ( VOY : " State of Flux ") Unknown at the time, a Bajoran vedek named Teero Anaydis , ejected from the Maquis for his controversial experiments with mind control, knew of Tuvok's real loyalties, and used a surgical technique based around a mind meld to implant subconscious instructions in his mind. If necessary, Teero could transmit a message to Tuvok which would have him attack the Maquis crew members, mind-meld with them, and bring them under Teero's control. Teero was not able to implement his plan at the time, since Chakotay's raider was lost in the Badlands shortly thereafter. ( VOY : " Repression ")

USS Voyager and Val Jean

Voyager and the Val Jean in the Delta Quadrant

Following a battle with the Cardassian warship Vetar , the Val Jean was pulled to the Delta Quadrant by the entity known as the Caretaker . The Caretaker wanted to examine the Maquis to determine whether or not they were sporocystian lifeforms as he was, since he was dying and needed a lifeform similar to himself to care for the Ocampan people. Just one week later, the Intrepid -class USS Voyager , under the command of Captain Kathryn Janeway , left Deep Space 9 to pursue Chakotay's ship. It was also transported to the Delta Quadrant, suffering heavy casualties in the process. Captain Janeway invited Chakotay aboard; although he was angered to learn that Tuvok was really Janeway's security officer , he cooperated with Voyager to search for B'Elanna Torres, his Maquis engineer, and Harry Kim , the Starfleet ensign assigned to operations aboard Voyager . The two crewmembers were found, but Voyager and the Val Jean were attacked by the Kazon-Ogla , a sect of the Kazon race which claimed the Ocampan homeworld as its territory. Outgunned, Chakotay decided to transport his crew to Voyager and ram one of the Kazon carrier vessel with the Val Jean , inflicting serious damage and tipping the battle in favor of Voyager . The Caretaker died around the same time, leaving his array open to plunder by the Kazon. Rather than use the array to transport Voyager home, Captain Janeway ordered it destroyed in order to protect the Ocampa, which Chakotay agreed with. ( VOY : " Caretaker ")

B'Elanna Torres, Maquis

B'Elanna Torres aboard the Val Jean

Because of this decision, she offered the Maquis provisional Starfleet commissions. She and Chakotay agreed the two crews would need to cooperate and learn to trust one another in order to return to the Alpha Quadrant . Chakotay became her first officer , as Voyager 's original first officer had been killed, and Chakotay already had Starfleet and command experience. However, Janeway was hesitant to assign senior positions to any of the other Maquis, especially those who had not previously completed Starfleet training. The first conflict was seen when Chakotay recommended the ill-tempered B'Elanna Torres, a Starfleet Academy dropout, to replace the deceased chief engineer over Lieutenant Joe Carey , who was the assistant engineer and next in line for promotion. Janeway balked, believing that Torres was too untrained and hostile for the position. Some of the Maquis indicated a willingness to rebel against Janeway and take over the ship, although Chakotay immediately chastised them. However, Chakotay challenged Janeway's authority by calling for Torres in engineering during a crisis. Later, Torres showed her great skill after working with Janeway to develop a resolution to the crisis, and Janeway decided that promoting Torres over Carey was an important sign of trust. Carey grudgingly accepted Torres as the new chief engineer, but he was gracious, congratulated her and pledged the entirety of his skill under her direction, which was an important early step in the Starfleet-Maquis cooperation aboard the ship. ( VOY : " Parallax ")

Insurrection Alpha program

The "holonovel" Insurrection Alpha

Any residual hostility between the two crews quickly vanished, and confrontations were isolated. Tuvok began development of a holodeck training simulation called Insurrection Alpha , which would train his Starfleet security officers to deal with a possible Maquis mutiny, but he abandoned work on the holoprogram only a few weeks after Voyager became stranded in the Delta Quadrant; the crews were integrating so well together that he feared his program would spark off the very mutiny he was trying to prevent. ( VOY : " Worst Case Scenario ") Some Maquis crewmembers were still unused to working in a Starfleet environment, and with Chakotay's support, Tuvok designed a training regimen to make them accustomed to Starfleet protocol, although it took a near-death experience to encourage them to work together properly. ( VOY : " Learning Curve ") Captain Janeway and Commander Chakotay became close friends and confidantes; by 2373 , she felt he was the most invaluable member of her crew. ( VOY : " Scorpion ") Despite the cooperation, Starfleet still believed that the Maquis were a liability, and requested their "status" once Voyager began receiving and transmitting data streams to the Alpha Quadrant thanks to the Pathfinder Project . Janeway was stunned and felt a little insulted on behalf of the Maquis part of her crew, as she considered them full members of her crew rather than untrustworthy passengers, although Chakotay assured her these attitudes would be common and an issue that Voyager would eventually need to confront. ( VOY : " Life Line ")

Seska-Bajoran

Seska, a Cardassian infiltrator to the Maquis

Their trust in one another was not without its tests; in 2376 , Voyager crewmember and former Borg drone Seven of Nine began experimenting with a cortical processing subunit to increase her efficiency in processing information. The device malfunctioned, and Seven began to link random events together into an extravagant conspiracy theory. One theory, revealed to Chakotay, involved the Federation and the Cardassians cooperating to establish a military presence in the Delta Quadrant, using a tetryon reactor taken from the Caretaker's array and a catapult designed by an alien named Tash . Another theory, told to Janeway, implicated Chakotay as the leader of a resurrected Maquis rebellion which would use the catapult to strike Federation and Cardassian targets. Janeway and Chakotay began to regard one another with suspicion, but after examining Seven's alcove and her data, they realized that her claims were far-fetched. They mutually decided not to make mention of their temporary paranoia in their logs. ( VOY : " The Voyager Conspiracy ")

Consolidating strength [ ]

Back in the Alpha Quadrant, the Maquis managed to not only survive, but to expand their influence and consolidate their position inside the Demilitarized Zone in the two years following the Orias incident. The Maquis' good fortune came in large part thanks to massive upheavals inside the Cardassian Union. Following the destruction of the Obsidian Order the previous year ( DS9 : " The Die is Cast "), the Cardassian dissident movement managed to overthrow the Central Command and place power in the civilian Detapa Council .

The situation in the Demilitarized Zone changed drastically with the sudden onset of the Klingon-Cardassian War in early 2372 . The Klingon Empire launched a major assault against the Cardassian Union, acting under the belief that the recent revolution had been engineered by the Dominion. The Klingon invasion led to the occupation of more than a dozen outlying colonies, the destruction of a large portion of the Cardassian fleet, and massive damage to the Union's industrial infrastructure. ( DS9 : " The Way of the Warrior ", " Rules of Engagement ")

With the Cardassians' eye turned inward and their military reduced to a third-rate power, the Maquis had nearly free rein in the DMZ. Additionally, the Klingons formed a secret, informal alliance with the Maquis. Aside from providing material assistance, the Klingons also provided the Maquis with thirty class-4 Cloaking devices to mount on their ships. ( DS9 : " Blaze of Glory ")

Leadership of Michael Eddington [ ]

Michael Eddington, 2373

Michael Eddington, after his defection to the Maquis in 2372

The Maquis' greatest victories came under the leadership of Michael Eddington . Eddington was a former Starfleet officer, a Lieutenant Commander assigned to command the Starfleet security detachment stationed on DS9. In late 2372, Eddington defected to the Maquis, taking with him a shipment of 12 industrial replicators that were part of a Federation relief shipment bound for Cardassia Prime. In executing his plan, Eddington exploited the pro-Maquis sympathies of the crew of the freighter Xhosa under the command of Kasidy Yates , using a smuggling run that the Xhosa was engaged in to distract Starfleet from Eddington's true purpose. ( DS9 : " For the Cause ")

With Cardassia reduced to a third-rate power after the Klingon invasion, combined with the able leadership of Eddington, by early 2373 the Maquis were actively planning to openly declare their colonies an independent nation within the territory of the DMZ. ( DS9 : " Blaze of Glory ")

In 2373 , the Maquis attacked two Bolian freighters carrying selenium and rhodium nitrite . Using the materials from those captured cargos, the Maquis created a large cache of cobalt diselenide – a biogenic agent deadly to Cardassians. Eddington attacked the Cardassian colonies on Veloz Prime and Quatal Prime , poisoning the biospheres and making the planets uninhabitable for Cardassians. The Maquis announced their intention to "reclaim" those planets for themselves, and to launch similar attacks against all other Cardassian colonies inside the Demilitarized Zone.

Quantum torpedoes launched at Solosos

Solosos III poisoned by the USS Defiant

At the same time, Starfleet was vigilantly but fruitlessly pursuing Eddington, seeking to bring him to justice for his treason . Eddington attacked and disabled both the USS Defiant and the USS Malinche in separate engagements. Thus provoked, Captain Sisko launched his own offensive inside the DMZ, in an attempt to capture Eddington. Sisko attacked the Maquis colony on Solosos III , using trilithium resin to poison the planet's atmosphere and make it uninhabitable for Humans for the next fifty years. Sisko then announced his intention to poison every single Maquis colony in order to end the Maquis threat. Horrified, Eddington turned over the remaining biogenic weapons and surrendered himself to Starfleet in order to prevent such an attack. ( DS9 : " For the Uniform ")

Sudden death [ ]

Maquis massacre

Captain Sisko and Michael Eddington survey the aftermath of a massacre of the Maquis by the Jem'Hadar

Barely a month later, Gul Dukat made the startling announcement that the Cardassian Union had agreed to become a part of the Dominion. The Cardassian military was immediately augmented by a large fleet of Jem'Hadar warships that entered the Alpha Quadrant through the Bajoran wormhole .

Dukat, as the new leader of Cardassia, announced a grand offensive against all of Cardassia's enemies, primarily the Klingons and the Maquis. Dukat vowed not only to kill every Klingon in Cardassian territory, but also to eliminate every last Maquis colony inside Cardassian territory within the space of three days. With the Jem'Hadar as allies, the Cardassians made good on that threat. Ignoring the treaty's restrictions, they launched a massive invasion of the Demilitarized Zone, rapidly and efficiently wiping out every Maquis colony. The Maquis attempted to put up a valiant fight, but the small raiders and fighters they possessed were hardly a match for the fearsome Jem'Hadar attack ships . ( DS9 : " By Inferno's Light ")

In the aftermath of the Cardassian and Dominion offensive, only small pockets of Maquis remained, isolated and completely impotent. Aside from those Maquis who had been captured by the Federation and imprisoned, the largest group of survivors were from Eddington's former cell on Athos IV – and even then, only a few dozen members managed to survive, usually ending up in Federation prisons. ( DS9 : " Blaze of Glory "; VOY : " Hunters ")

Maquis crew of USS Voyager

Maquis crewmembers of USS Voyager

The only large group of (former) Maquis remaining were aboard Voyager . When Seven of Nine learned how to use an ancient Hirogen communications network to contact the Alpha Quadrant in 2374 , they learned that all the Maquis had been slaughtered, and that they and a few in Federation prisons were the only remaining former Maquis who survived. One of Chakotay's old friends, Sveta , wrote him a letter from prison explaining the situation. ( VOY : " Hunters ") The news was met with mixed emotions. Engineer B'Elanna Torres discovered that she felt no overwhelming pain over the death of some of her closest friends, and began running dangerous holodeck programs without the safety protocols in order to inflict physical pain on herself in order to assuage her feelings of guilt. She eventually dealt with the feelings by helping the Voyager crew on a daring mission to rescue a multi-spatial probe aboard the newly-built Delta Flyer . ( VOY : " Extreme Risk ")

Maquis in control of Voyager

The Maquis in control of Voyager

Some former rebels in the Alpha Quadrant escaped capture, including Teero Anaydis. Teero refused to let the idea of the Maquis die, and discovery of Voyager safe in the Delta Quadrant gave him an opportunity to try and resurrect the rebellion through his mind control plan from six years prior. In 2377 , Teero intercepted a message from Tuvok's son, Sek , and implanted a subliminal message which forced Tuvok to recall Teero's experiments. Tuvok began attacking the Maquis crewmembers and gave them subconscious instructions from Teero through a mind-meld. The Maquis eventually took control of Voyager and nearly stranded its Starfleet crew on a planet in the Delta Quadrant. However, Tuvok was able to regain mental control and use another mind-meld to remove Teero's influence from the Maquis crew. ( VOY : " Repression ")

In 2381 , upon learning that a group of ensigns from Delta shift sought to alter the USS Cerritos 's computer in order to gain a prestigious room, Ensign Beckett Mariner complained, wishing they would "go join the Maquis", suggesting that they should go die horribly. ( LD : " Room for Growth ") Later that year, following Nick Locarno 's introduction of Nova Fleet as " the first totally independent unaligned fleet in the Alpha Quadrant!, " Brad Boimler muttered, " Um, the Maquis would like a word. " ( LD : " Old Friends, New Planets ")

  • See : List of Maquis personnel

Ship classes used by the Maquis [ ]

  • Apollo -class (stolen)
  • Bajoran interceptor
  • Bajoran raider
  • Defiant -class (stolen)
  • Federation attack fighter
  • Galador freighter
  • Maquis fighter
  • Maquis freighter
  • Maquis raider
  • Peregrine -class

Ships used by the Maquis [ ]

  • Alpha Seven
  • Unnamed Maquis ships

Maquis worlds [ ]

  • Quatal Prime
  • Veloz Prime

Appendices [ ]

Appearances [ ].

Every episode of Voyager features the Maquis because a quarter of the crew are Maquis, thus the Voyager list contains only Maquis-centered episodes.

  • " Journey's End " (depicts beginning of Maquis)
  • " Preemptive Strike "
  • " The Maquis, Part I "
  • " The Maquis, Part II "
  • " Tribunal "
  • " Defiant "
  • " Heart of Stone " (the Maquis are a minor plot point here, but important enough to count)
  • " For the Cause "
  • " For the Uniform "
  • " Blaze of Glory "
  • " Caretaker "
  • " Parallax "
  • " Learning Curve "
  • " Dreadnought "
  • " Worst Case Scenario "
  • " Extreme Risk "
  • " Repression "

Other episodes of TNG, DS9, and VOY contribute to the Maquis story line but these are the episodes in which the Maquis actually appear and/or are an important plot point.

Background information [ ]

The notion of the Maquis was conceived by the end of July 1993 . They were originally imagined as rebellious "misfits" who partly made up the crew complement of the (not yet named) USS Voyager and were "stuck with" the Starfleet officers on board. ( Star Trek: Voyager - A Vision of the Future , pp. 174-175) Ronald D. Moore noted, " The Maquis were definitely created for Voyager." ( AOL chat , 1997 ) Jeri Taylor offered, " We knew that we wanted to include a renegade element in Voyager , and that the show would involve [...] these idealistic freedom fighters that the Federation felt were outlaws. " Hence, the creation of the Maquis proceeded from the Voyager creators' goal "to have some people who are quite different from the Starfleet Human types we see all the time," in the words of Michael Piller . ( Star Trek: Deep Space Nine Companion  (p. 134)) In fact, Moore said, " The initial idea for Voyager was that the Maquis who joined the crew would not put on the Starfleet uniforms. Michael lost that fight. " ( Star Trek: The Next Generation 365 , p. 352) Additionally, Moore clarified, " The whole premise of the Maquis was that it was attracting legitimate, upstanding officers. " ( Star Trek: The Official Starships Collection , issue 28, p. 14)

The Maquis were named after the French resistance group during World War II . ( Star Trek: The Next Generation Companion  (2nd ed., p. 290); Star Trek Encyclopedia  (4th ed., vol. 2, p. 18); Star Trek: Deep Space Nine Companion  (p. 134)) Their insignia was designed by Jim Magdaleno . ( The Official Star Trek: Voyager Magazine  issue 1 , p. 67) Incidentally, some of Voyager 's Maquis crew were later forced into a Hirogen holodeck simulation of the resistance.

The decision to establish the Maquis in Star Trek: The Next Generation and Star Trek: Deep Space Nine was soon made. " In order to avoid having some burdensome backstory and exposition in Voyager 's pilot, we decided we could plant the idea of the Maquis in the shows that were already on the air, " related Jeri Taylor. ( Star Trek: Deep Space Nine Companion  (p. 134))

The origins of the Maquis can be traced to TNG : " Journey's End ". ( Star Trek: The Official Starships Collection , issue 28, p. 12) That episode was originally to have included TNG's first reference to the Maquis by name. Eventually, however, the group became a colony of American Indians, with the idea of including the direct reference to the Maquis being dropped. ( Star Trek: The Next Generation Companion  (3rd ed., p. 290)) Ronald D. Moore commented, " When I was working on 'Journey's End', Michael [Piller] told me quite explicitly about their plans for the role of the Maquis on Voyager and that he wanted 'Journey' to show the roots of the Maquis even though they would later be named on DS9. " ( AOL chat , 1997 )

The process of installing the Maquis into Star Trek: Deep Space Nine was initiated by Michael Piller. " Michael said do the Maquis [on DS9], and we started doing them, " recalled writing staffer Ira Steven Behr . Shortly thereafter, establishing the Maquis became the inspiration for the writing of a Deep Space Nine two-parter. Piller himself commented, " This turned out to provide a wealth of story material for us on DS9 in the second half of the second season . " ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 72) The group made its bona fide on-screen debut in the first half of the two-parter, the eponymous DS9 episode " The Maquis, Part I ".

Upon devising the DS9 Season 3 installment " Defiant ", the DS9 writing staff was inspired by the notion of the Maquis becoming somewhat improved. " Early on [in the year] we had played with the idea [...] that we would suddenly notice that the Maquis was getting a lot better out there and kicking some serious butt, " explained Ronald D. Moore, who wrote "Defiant". ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 87) He also said, " The initial notion was that the Maquis were getting tougher, but we didn't know why. " ( Star Trek: Deep Space Nine Companion  (p. 190)) The answer was that the Maquis were being led and tactically bettered by recently defected former Starfleet officer Thomas Riker , who was their general. ( Cinefantastique , Vol. 27, No. 4/5, p. 98; Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 87) After Ira Behr suggested an addition to the story might involve Tom Riker visiting Deep Space 9, Moore asked himself what the Maquis might want there, quickly deciding on them stealing the starship Defiant . ( Star Trek: Deep Space Nine Companion  (p. 190))

In "Caretaker", the Maquis aboard the USS Voyager donned Starfleet uniforms, due to Michael Piller having lost the debate over whether they should do so. " Depending on your point of view, " Ronald D. Moore pointed out, " [that] was or wasn't a huge mistake. " ( Star Trek: The Next Generation 365 , p. 352) It was clear that, in Moore's opinion, the rapid assimilation of the Maquis into the USS Voyager 's crew started the vessel seeming to become essentially identical to any other ship in Starfleet. " By the end of the pilot, you have the Maquis in those Starfleet uniforms, and – boom – we've begun the grand homogenization, " he critiqued. [1]

Aside from the Maquis on Voyager being personified in the main characters of Chakotay and B'Elanna Torres , the Star Trek: Voyager Bible proclaimed, " We assume that some twenty more have come on board and can be used from time to time in stories. " [2] Although Star Trek: Voyager initially featured tensions motivated by the Maquis on board the ship, no long-term plans were made for developing the Maquis on the series, with each of their appearances instead dealt with on a case-by-case basis. Also, the Maquis were soon written in such a way as to no longer cause friction or question the authority aboard the ship. " The people who were doing that began to sound like whiners, " complained Jeri Taylor. Ultimately, the potential conflict posed by the Maquis on Voyager wasn't made a vital part of the series. " When we couldn't find a fresh way to develop it, " Taylor remembered, " then we decided it was time for it to go away. " Piller added, " Personally I would have liked to use it for longer, but it seemed pretty clear from the get-go that Rick (Berman) and the studio felt that the fans were unhappy with the amount of conflict on Deep Space Nine , and they would be more welcoming into their homes of crew members who got along rather than were in constant conflict. " ( Star Trek: The Official Starships Collection , issue 28, pp. 15 & 16) Regarding Berman, Ron Moore reflected, " He really thought that Gene (Roddenberry) wouldn't have liked the whole Maquis story line. I know that Michael and Rick had a lot of arguments about that – the whole thing with the rebellion against what the Federation was doing with the Bajorans and the colonists and the Cardassians. Michael really liked it. " ( Star Trek: The Next Generation 365 , p. 352) In addition, Moore observed, " From the get-go they (the Maquis) are supposed to be the anti-Starfleet people. They behave exactly like the Starfleet people with the occasional nod towards B'Elanna ( Roxann Dawson ) making a snide remark about Starfleet protocols, or Chakotay ( Robert Beltran ) getting a little quasi-spiritual. " Moore even imagined that, if the starship Voyager returned to Earth prior to the conclusion of the series, " All the Maquis people [would] take regular commissions in Starfleet. " [3]

Arguably, the Maquis were focused on more in Deep Space Nine than in Voyager , despite having been conceived for the latter series. Michael Piller said, "DS9 is the true inheritor of the Maquis since there is no long-term benefit to them on Voyager." ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 72)

In DS9 Season 4 offering " For the Cause ", the Maquis were further developed, revealing that recurring characters Michael Eddington and Kasidy Yates were members of the group. " We wanted to remind people that the Maquis are still around, because they're part of our franchise, " explained Robert Hewitt Wolfe . ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 119) Mark Gehred-O'Connell , who devised the story of "For the Cause", elaborated, " The series hadn't done anything with the Maquis all season, and the producers wanted to reintroduce them. This seemed like a good episode for that. " During the episode's development, Ronald D. Moore wanted to reveal that the Maquis were now in cahoots with the Klingon Empire, though this subplot was later dropped. ( Star Trek: Deep Space Nine Companion  (p. 340)) Moore, who wrote the script of "For the Cause", counted the fact that the installment simply "brought the Maquis back into the show" as one of the episode's merits. ( Cinefantastique , Vol. 28, No. 4/5, p. 62) Similarly, Ira Steven Behr commented, " I thought it made the Maquis interesting. " ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 119)

Ira Behr chose to bring an end to the Maquis because he felt there were too many open story threads leading into Deep Space Nine 's sixth season . In hindsight, he explained, " We were just desperate to finish something off. We had to finish a threat. It was necessary. So I told the writers, 'We are going to end something and not hear about it again.' " Behr actually wanted to officially kill off every single member of the Maquis, apart from those aboard Voyager , in DS9's fifth season with " Blaze of Glory ". Rick Berman disallowed their complete decimation in case the creative staff of Star Trek: Voyager wanted to use them again later. Nonetheless, as far as the DS9 writers were concerned, the Maquis story arc was finished. ( Star Trek: The Official Starships Collection , issue 28, p. 17) " 'Blaze of Glory' is [...] although they don't want us to say this on Voyager , the death knell of the Maquis [....] [The VOY writing staff] don't want us to say that the Maquis are utterly and completely destroyed, " commented Robert Wolfe. " The only Maquis left by the end of this show are basically the ones who are off in the Delta Quadrant. We put in a little line at the end saying that there might be more Maquis out there, who knows? They just didn't want us to say that the Maquis had been wiped out to the last man. I can understand that they have characters who are Maquis who believe in something, and that they don't want to say that they have nothing left at home. Part of it is that they're trying to get back to fight for their cause. " ( Cinefantastique , Vol. 29, Nos. 6/7, p. 51) Ultimately, almost a year after "Blaze of Glory", the Voyager writers acknowledged the death of nearly all the Maquis in the episode " Hunters " with Chakotay's letter from the Alpha Quadrant, which reveals that only a handful of the Maquis are still alive and the few survivors are in prison.

Concerning Federation policy with regard to the Maquis, Ronald D. Moore explained:

" I know you. I was like you once, but then I opened my eyes. Open your eyes, captain. Why is the Federation so obsessed with the Maquis? We've never harmed you. And yet we're constantly arrested and charged with terrorism. Starships chase us through the Badlands and our supporters are harassed and ridiculed. Why? Because we've left the Federation, and that's the one thing you can't accept. Nobody leaves paradise. Everyone should want to be in the Federation. Hell, you even want the Cardassians to join. You're only sending them replicators because one day they can take their 'rightful place' on the Federation Council. You know, in some ways you're even worse than the Borg. At least they tell you about their plans for assimilation. You're more insidious. You assimilate people and they don't even know it. "

Journalist Lou Anders described the Maquis as "one of the most ambiguous, uncomfortable, and interesting elements Star Trek has ever produced" as well as "a bold choice that paid off big." ( Star Trek: Deep Space Nine - The Official Poster Magazine , issue 0, "Across Four Seasons")

Apocrypha [ ]

In the " Voyager relaunch" novels Homecoming and The Farther Shore , it was revealed that most of the Maquis contingent on the ship had accepted a Federation offer of full amnesty, and had opted to rejoin Starfleet and assist in the massive recovery operations needed after the war against the Dominion. Further, Admiral Paris mentions that during the Dominion War ; the surviving resistance members of the Maquis were offered and accepted amnesty due to the shortage of experienced officers because of causalities suffered during the war. Consequently, these individuals were accepted back into Starfleet.

External link [ ]

  • Maquis at Memory Beta , the wiki for licensed Star Trek works
  • 3 Ancient humanoid

The No Apologies Tour, pt.2 Star Trek Wars

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“And now…the conclusion.” In the second Part of two specials, Jeremy & Connor move on to discuss their "No Apologies" picks, going over opinions and thoughts they had about classic Trek (The Original Series, The Next Generation , Deep Space Nine, Voyager, and Enterprise) that has remained true and unwavered throughout the years. Plus Jeremy plays an excerpt from the tell all novel based on Connor's whereabouts during the year he took off from Star Trek Wars, reveals his secret segments alluded to in part one, reads your comments and in a stunning development, the final fate of Guns N Roses "Nightrain" is decided. The Bootneck: (02:15) a very real excerpt from the first book of the Connor Reed series of novels.  No Apologies: (07:26) Tonight’s main topic. Not all our opinions were wrong, some held up. What were they? Nightrain: The Last Stop. (59:07) Jeremy revisits  one of his most controversial opinions on Star Trek Wars and gives his final verdict. Nightrain by Guns N Roses, great actually, or still terrible? Comments: (1:03:23) thanks for writing in on tonight’s topic! Here’s what you had to say.  Closing credits:(1:06:56) Thanks for listening and to all that participated. Heres what's coming up next. Join the Council and start voting and leaving comments with the potential of having your comments read on air!  https://www.facebook.com/groups/startrekwars/ You can support us by becoming a Patreon Member here! https://www.patreon.com/startrekwars Talk to us using (720)372-4019 or through Speakpipe! Please leave a 5 Star Review on iTunes to have your review read on air, plus a chance to win sweet STW swag! Talk to us on Twitter @TheStarTrekWars Email us at [email protected] Buy sweet Star Trek Wars Merchandise!

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IMAGES

  1. Star Trek Galaxy Map

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  2. Star Trek Voyager Map To Earth

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  3. Star Trek Map Of The Alpha & Beta Quadrants

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  4. Monumental Verdauung Süßigkeiten uss voyager route map Verflüssigen

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  5. Map of the Alpha Quadrant From Star Trek : r/MapPorn

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  6. Everything You Need To Know About The Star Trek Quadrants

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VIDEO

  1. Voyager B

  2. 10 Biggest WTF Moments From Star Trek: Voyager

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  4. [Past Work] Star Trek Elite Force SPV1

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COMMENTS

  1. Star Trek Dimension

    5.1.2 Starting points. While Voyager's journey through the Delta Quadrant was considerably better documented than for instance the subdivision of the Galaxy or the structure of the Federation at the beginning, and was more simple and logical than many other parts of the Star Trek Cartography, in the meantime this journey have rather complicated due to numerous continuity problems ...

  2. USS Voyager (NCC-74656)

    The USS Voyager (NCC-74656) was a 24th century Federation Intrepid-class starship operated by Starfleet from 2371 to 2378. One of the most storied starships in the history of Starfleet, Voyager was famous for completing an unscheduled seven-year journey across the Delta Quadrant, the first successful exploration of that quadrant by the Federation, as well as numerous technological innovations ...

  3. Startrekmap.com

    03-24: Relaunch. Getting started on startrekmap.com 2.0. I'm still in the idea & design phase, stay tuned for more! 05-12: Travel Calculator Laurie Brown created a Travel Calculator for the Star Trek Universe based on my maps, you can use it on her website.. 05-12: Update Marathon Part III

  4. Star Trek Dimension

    Star Trek Dimension - Star Trek Cartography. 1. Table of the route. 2. Explanation on the table. This is a mere collection of figures concerning Voyager's journey through the Delta Quadrant, including an explanation of the single table columns. All coordinates have been completely revised in version 4, due to the use of more precise figures for ...

  5. Star Trek: Voyager

    Star Trek: Voyager is the fifth Star Trek series. It was created by Rick Berman, Michael Piller, and Jeri Taylor, and ran on UPN, as the network's first ever series, for seven seasons in the USA, from 1995 to 2001. In some areas without local access to UPN, it was offered to independent stations through Paramount Pictures, for its first six seasons. The series is best known for its familial ...

  6. Delta Quadrant

    The Delta Quadrant was the common designation for one-quarter of the Milky Way Galaxy. This quadrant was adjacent to the Beta Quadrant and to the Gamma Quadrant. The quadrant's closest point to the United Federation of Planets was located in the galactic core, which was located approximately thirty thousand light years away. (Star Trek: Voyager, Season 7 production art [1]) The Delta Quadrant ...

  7. star trek

    The short answer is that they shouldn't have still been in the Delta Quadrant, but that would have dramatically conflicted with the average viewer's understanding of their situation.. In an interview with Ex-Astris-Scientia, Rick Sternbach (Star Trek Senior Illustrator and Technical Advisor) dealt with this specific question in a Q+A;. I can only guess that the writers simply wanted to keep ...

  8. The Coffee Nebula

    As far as I can tell, the lack of a comprehensive and canonical map of the Star Trek universe is a deliberate omission. After more than 30 years of boldly going where no stellar cartographer has gone before, there are far too many contradictions in distance and placement between even the most familiar and frequently visited locations for one to be possible!

  9. Star Trek Dimension

    Created: 8-3-1999. The Star Trek Cartography is the biggest source on information, data, programs and maps concerning the galactic geography in the internet. The mission of this project: to give the fans insight into the structure of the Star Trek universe for the first time, using all official facts, the episodes and the "real" astronomy in ...

  10. Voyager's Journey

    With Star Trek Online's Delta Rising, the team looked to the fateful journey of the U.S.S. Voyager for inspiration.. U.S.S. Voyager traveled more than 70,000 light years in seven years to return to Earth. This trek took Voyager across the entire Delta Quadrant, from the deserts of Ocampa's blasted surface to the asteroid base used by Talaxian exiles eager to build a new life.

  11. Hubble Provides Interstellar Road Map for Voyagers' Galactic Trek

    In about 40,000 years, after the spacecraft will no longer be operational and will not be able to gather new data, it will pass within 1.6 light-years of the star Gliese 445, in the constellation Camelopardalis. Its twin, Voyager 2, is 10.5 billion miles from Earth, and will pass 1.7 light-years from the star Ross 248 in about 40,000 years.

  12. Star Trek: Voyager

    Star Trek: Voyager is an American science fiction television series created by Rick Berman, Michael Piller and Jeri Taylor.It originally aired from January 16, 1995, to May 23, 2001, on UPN, with 172 episodes over seven seasons.It is the fifth series in the Star Trek franchise. Set in the 24th century, when Earth is part of a United Federation of Planets, it follows the adventures of the ...

  13. Travel times, galaxy maps and Voyager's mission.

    Oct 24, 2012. MAGolding said: ↑. The disc of our galaxy is about 50,000 light years in radius and about 1,000 or 2,000 light years thick. According to our fellow TrekBBS folks, the Milkyway Galaxy radius being 50,000 ly or Diameter of 100,000 ly only applys to the "Thin Disk" of the Milky Way.

  14. Voyager Route through Galaxy : r/startrek

    It's reasonably to assume that Voyager spent the first two-and-half years of its trip gathering supplies and evading enemies before making a run at the Nekrit Expanse. As well, I think this map overlooks the fact that the galaxy is some 1,000 ly thick (about the distance Voyager covers in a year)

  15. Star Trek Map Of The Alpha & Beta Quadrants

    The map above is Shakaar's Alpha/Beta map v3.3; a fan-made creation showing the Alpha and Beta quadrants of the Star Trek universe. The map shows both major and minor powers that have appeared in the various series over the years. At the centre is the United Federation of Planets, which borders the major power of the Klingon Empire, Roman ...

  16. The FIRST U.S.S Voyager

    Trek Central's Lieutenant Commander Adam Watson beams down to explore the Intrepid-class U.S.S Voyager in our starship explained series. 70,000 lightyears fr...

  17. Looking for a map of Voyager's route through the Delta Quadrant

    If the Federation fell in the Alpha Quadrant, they would probably lose the Beta Quadrant as well, but still. Anyways, one of the more annoying aspects of Star Trek is that the borders of the main powers - the Federation, the Romulan Star Empire, and the Klingon Empire - are never really defined.

  18. Delta Quadrant

    The Delta Quadrant is one of the four quadrants of the Milky Way Galaxy, and is home to many alien races and cultures, most notably the Borg Collective. (TNG episode: "The Price"; DS9 episode: "Q-Less", Star Trek: Voyager) The members of the Confederacy of the Worlds of the First Quadrant refer to the quadrant as the First Quadrant. (VOY novel: Acts of Contrition) The Delta Quadrant comprises ...

  19. Star Trek Dimension

    Official Star Trek maps. The 4 quadrants: The Star Trek galaxy: The Milky Way: from the Omnipedia CD-ROM: ... Star Trek: Voyager season 7: grabbed by Webmaster: grabbed by Webmaster: taken from the internet: 500 x 395 px, JPEG, 75.9 KB: 500 x 313 px, JPEG, 75.9 KB:

  20. Star Trek Voyager: An Episode Roadmap

    Season Three: Flashback. False Profits. Flashback is Voyager 's celebratory episode marking 30 years of Star Trek, and it lives in the shadow of Deep Space Nine 's spectacular Trials and ...

  21. Star Trek Voyager's Route thru the Delta Quadrant

    Nice work. Always had the impression they did a tons of detour, but maybe not. I wish we had something more tangible about The Void region. The why and the how.

  22. Voyager Is Why Star Trek Is Replacing Discovery's Spore Drive

    It feels appropriate that the USS Voyager is responsible for replacing Star Trek: Discovery's spore drive, given its namesake's impact on warp travel centuries earlier.Star Trek: Prodigy revealed that, after returning to the Alpha Quadrant, much of the technology the USS Voyager encountered in the Delta Quadrant was adapted by Starfleet.For example, the USS Dauntless, commanded by Vice Admiral ...

  23. A New Threat in Star Trek Fleet Command: The Gorn Hunter Hostiles

    "We are prey. When they hunt, they are unrelenting. The truth is plenty of people have seen the Gorn. They just don't live long enough to talk about it." -La'an Noonian Singh Commanders, Brace yourselves-the unrelenting hunters have arrived! With the return of the Strange New Worlds story arc comes their most fearsome enemy. Now […]

  24. Borg space

    Borg space or Borg territory referred to the vast Delta Quadrant space and territory controlled by the Borg. It included thousands of solar systems, all Borg, and millions of Borg vessels. (VOY: "Scorpion") In 2373, it became clear to the crew of USS Voyager that they were entering the heart of the Borg's territory. There was no way around it, but the ship was able to pass through by ...

  25. STAR TREK: DISCOVERY Review

    This week's Star Trek: Discovery follows Burnham, Book, and Culber as they chase down another piece of the Romulan puzzle on Trill; Rayner as he tries to spend as little time with the Discovery crew as possible; and Saru back at Federation headquarters navigating a diplomatic minefield in both his personal and professional life. There's a lot going on in "Jinaal" — and it's all great!

  26. Star Trek: Discovery Ends an Era With Season 5

    Showrunners Alex Kurtzman and Michelle Paradise, series star Sonequa Martin-Green (Captain Burnham) and the cast discuss bringing Star Trek: Discovery to its final season.

  27. Maquis

    History [] Origins []. The roots of the Maquis insurrection can be traced back to the 2350s during the Cardassian wars.The Federation and the Cardassians settled a large number of class M planets in close proximity to each other, and the issue of ownership of these colonies - as well as their security - became the causes of war. Although the Federation relinquished claims to all planets ...

  28. ‎Star Trek Wars: The No Apologies Tour, pt.2 on Apple Podcasts

    In the second Part of two specials, Jeremy & Connor move on to discuss their "No Apologies" picks, going over opinions and thoughts they had about classic Trek (The Original Series, The Next Generation , Deep Space Nine, Voyager, and Enterprise) that has remained true and unwavered throughout the years.