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Kobayashi Maru scenario

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The Kobayashi Maru simulator in 2285

The Kobayashi Maru scenario was an infamous no-win scenario that was part of the curriculum for command-track cadets at Starfleet Academy in the 23rd century . It was primarily used to assess a cadet's discipline, character and command capabilities when facing an impossible situation, as there is no (legitimate) strategy that will result in a successful outcome.

The test primarily consisted of the cadet placed in command of a starship, the USS Enterprise . ( Star Trek II: The Wrath of Khan ) The ship would soon receive a distress signal from the Kobayashi Maru , a civilian freighter within the Klingon Neutral Zone that had been heavily disabled. Being the only ship in range, the cadet cannot choose to withdraw from the rescue mission and are forced to enter the Neutral Zone to rescue the vessel in risk of violating the treaties. The ship would then be confronted by Klingon K't'inga -class battle cruisers , which typically engaged in a firefight.

It was considered an absolute no-win scenario because it was programmed to be impossible for the cadet to simultaneously save the Kobayashi Maru , avoid a fight with the Klingons and escape from the Neutral Zone with the USS Enterprise intact. A cadet's choice of how to handle the rescue operation gave great insight into their command decision-making.

  • 1.1 23rd century
  • 1.2 24th century
  • 1.3 25th century
  • 1.4 32nd century
  • 1.5 Alternate reality
  • 3.1 Appearances
  • 3.2 Background information
  • 3.3 Apocrypha
  • 3.4 External links

History [ ]

23rd century [ ].

In the 2250s , James T. Kirk became the first (and only known) cadet to ever beat the no-win scenario . After taking the test and failing twice, Kirk took the test a third time after surreptitiously reprogramming the computer to make it possible to win the scenario.

Kirk was subsequently awarded a commendation for "original thinking" and later commented, wistfully, that his stunt "had the virtue of never having been tried." Although Kirk understood that the purpose of the scenario was to confront cadets with a type of situation that they might encounter on duty, he defended his "cheating" by maintaining that he did not believe in no-win scenarios.

Saavik Kobayashi Maru

Saavik in command during the scenario

In March of 2285, Kirk, then an admiral serving as an instructor at the Academy, supervised Lieutenant Saavik 's performance in the Kobayashi Maru scenario. Former Enterprise crew members Spock , Sulu , Uhura and McCoy participated as "actors" in the simulation. In the simulated bridge, Saavik was placed in command of the USS Enterprise on a training mission to Gamma Hydra near the Klingon Neutral Zone. The starship received the distress call from the Kobayashi Maru , disabled after having struck a gravitic mine .

Saavik and Kirk

Admiral Kirk discusses Saavik's performance with her

Saavik chose to pursue a rescue and enter the neutral zone , quickly alerting three Klingon K't'inga -class cruisers. The enemy ships fired at them causing several bridge consoles to explode, "killing off" various officers and Saavik ordered all remaining hands to evacuate. Saavik's performance was considered "predictably dismal"; as Kirk observed to Spock, " [She] destroyed the simulator room and you with it. "

After the Battle of the Mutara Nebula , Spock admitted he had never taken the Kobayashi Maru test, but before he died of radiation poisoning , he described his sacrifice to save the Enterprise as his "solution" to the scenario. ( Star Trek II: The Wrath of Khan )

While breaking Leonard McCoy out of a Federation prison and plotting to steal the Enterprise from the Spacedock One in Earth orbit , Admiral Kirk contacted Commander Chekov with the coded message " The Kobayashi Maru has set sail for the promised land. " ( Star Trek III: The Search for Spock )

By 2293 , the term " Kobayashi Maru " had become a slang term for any hopeless or seemingly impossible situation, at least in Starfleet culture. Leonard McCoy considered his and James T. Kirk's imprisonment on Rura Penthe to be a " Kobayashi Maru " and told Kirk as much, on their first night at the penal mine . ( Star Trek VI: The Undiscovered Country )

24th century [ ]

Commander William T. Riker mentioned that his classmate Paul Rice had beaten a difficult Starfleet Academy test by disregarding three options and coming up with a 4th option which worked. ( TNG : " The Arsenal of Freedom ")

In 2370 , Deanna Troi questioned whether the final part of the Bridge Officer's Test was a no-win scenario, recalling simulations similar to the Kobayashi Maru . However, she discovered her test did have a solution, requiring ordering a subordinate to his death. ( TNG : " Thine Own Self ")

A similar simulation was later used in the 24th century . It involved a damaged Ferengi ship as well as Romulan D'deridex -class Warbirds , instead of a civilian freighter and Klingon battle cruisers, and was performed on the holodeck . However, according to Tuvok this version did have a correct solution, that being to retreat. ( VOY : " Learning Curve ")

Brad Boimler failed the Kobayashi Maru scenario seventeen times during his time at the Academy. ( LD : " Reflections ")

Kobayashi Maru data

Uhura and Odo on the USS Protostar 's holodeck

In 2383 , Dal R'El came across the scenario after discovering the USS Protostar 's holodeck, believing it to be a game. This version featured Klingon Birds-of-Prey and he chose a varied command crew consisting of well-known crewmembers of various time periods and commanded the USS Enterprise -D . Dal failed repeatedly, becoming more frustrated after each attempt. Finally, at the end of the scenario where he believed himself to win; he accidentally destroyed his ship. A holographic Spock explained to Dal the meaning of the no-win scenario and the importance of understanding and listening to your crew. ( PRO : " Kobayashi ")

Dal later referred to the impossible choice given to the Protostar crew by the Diviner as their Kobayashi Maru . ( PRO : " A Moral Star, Part 1 ")

In 2384 , while talking to Admiral Edward Jellico , Vice Admiral Kathryn Janeway called the impossible situation that the USS Dauntless was in with the Protostar "our own Kobayashi Maru ." However, Jellico refused to allow the Dauntless to enter the Romulan Neutral Zone in pursuit of the Protostar . ( PRO : " Masquerade ")

25th century [ ]

In 2401 , Admiral Jean-Luc Picard informed Commander Raffaela Musiker that he was considering an update to the Kobayashi Maru scenario. ( PIC : " The Star Gazer ")

32nd century [ ]

In 3190 , Captain Michael Burnham and Federation President Laira Rillak discussed the Kobayashi Maru scenario in the aftermath of catastrophe of Deep Space Repair Beta Six and the death of three of its crew. Burnham was surprised that Rillak was aware of the scenario, not being Starfleet, but Rillak explained that she had learned of it from her experience in flying cargo around the sector for her father . Rillak felt that the lesson of the scenario was acceptance, and leadership being about balance, knowing what weight was one's to carry and what wasn't, something which Burnham didn't see yet. ( DIS : " Kobayashi Maru ")

Alternate reality [ ]

Kobayashi Maru scenario, 2258

James T. Kirk during his third Kobayashi Maru test

In the alternate reality , the Kobayashi Maru test was programmed by Spock between 2254 and 2258 . Its purpose was to cause the cadets to "experience fear in the face of certain death" and learn to remain in control of themselves and their ship, despite that fear. Unlike the simulation in the prime reality, Starfleet Command this time specifically ordered the USS Trainer to rescue the USS Kobayashi Maru from a fleet of attacking Klingon warbirds .

In 2258, James T. Kirk , on his third attempt at the scenario, inserted a subroutine to make it winnable by eliminating the attacking Klingon vessels' shields and rendering them vulnerable to a single photon torpedo strike. Unlike in the prime reality, Kirk's behavior was considered unacceptable to his superiors, and he was brought up on disciplinary charges in a formal assembly of Starfleet personnel. The hearing was interrupted by a distress call from Vulcan , which was under attack by the time-displaced Nero , and Kirk was placed on academic suspension , until the Academy Council could rule on his case. As a result, Kirk was forced to stow away aboard the USS Enterprise with the help of Leonard McCoy . The outcome of the hearing is never directly stated, but as he gets promoted and continues to serve in Starfleet, the Admirality seems to have dropped the charges, probably due to his heroic actions on board the Enterprise . ( Star Trek )

In 2259 , one of the video feeds on Admiral Alexander Marcus was of the Kobayashi Maru test monitoring room. ( Star Trek Into Darkness )

See also [ ]

  • Bridge Officer's Test
  • Combat Simulation Smorgasborg

Appendices [ ]

Appearances [ ].

  • Star Trek II: The Wrath of Khan
  • PRO : " Kobayashi "

Background information [ ]

The earliest version of the Kobayashi Maru scenario was in a script draft that Jack B. Sowards wrote for Star Trek II . In this document, the simulation was much as it is in the film's final version, involving the attempted rescue of the Kobayashi Maru and Kirk suggesting that the test might be a "no win scenario." ( Star Trek: The Magazine  Volume 3, Issue 5 ; [2] ) Sowards named the scenario for some former neighbors of his. [3]

Depicting the origin of the Kobayashi Maru test was one of multiple plot concepts that the writing staff of Star Trek: Enterprise suggested to Brannon Braga in a memo full of "story ideas" (the memo was dated 24 April 2001 ). It was proposed as a one-line pitch, though the memo also included more extensively written narrative suggestions. However, the Kobayashi Maru idea wasn't produced, unlike some of the other ideas.

In the audio commentary for the film Star Trek , writer and producer Roberto Orci states that he imagined that Spock also programmed the test in the prime reality, and that Kirk met him the same way after cheating.

According to Star Trek: Star Charts , the real SS Kobayashi Maru was lost in 2245 .

Apocrypha [ ]

The Kobayashi Maru scenario has also appeared in novels, short stories, video games and comic books.

Julia Ecklar 's The Kobayashi Maru tells how James T. Kirk , Pavel Chekov , Montgomery Scott , and Hikaru Sulu each faced the problem. In the novel, Kirk won the scenario by reprogramming the simulation so that the Klingons believed he was a famous starship captain, though he was only a cadet at the time. Chekov self-destructed his ship, taking the Klingons with him; to his humiliation, his instructor pointed out that ejecting his crew in lifepods did not save them, due to the explosions of the four warp drive vessels and the attending radiation. Sulu, given the consequences of entry into the Neutral Zone versus the slim chance of recovering the crew of the freighter, elected not to conduct a rescue operation, but faced a mutiny by his senior bridge crew which forced him to enter.

Scott tricked the simulation into overestimating the effectiveness of a theoretical attack against the Klingon ships' overlapping shielding. Faced with proof that such attacks, although quite valid in theory, would not work in reality and that Scott knew this, Academy staff reassigned Scott from command school to Engineering (his true love – he had used this "solution" precisely because of these consequences).

The origin of the Kobayashi Maru scenario was revealed in Michael A. Martin and Andy Mangels ' Star Trek: Enterprise novel Kobayashi Maru set in 2155 . In it, the Kobayashi Maru – here a freighter carrying secret Starfleet equipment to set up a listening post near the soon-to-be-established Neutral Zone – was hit by a gravitic mine in the Gamma Hydra Sector . When Enterprise came to save the Kobayashi Maru , the Romulans attempted to use a telecapture device on Enterprise – thus, allowing them to take control of the ship by remote – and bring in three D-5 class Klingon battle cruisers to ensure the elimination or capture of Enterprise .

Jonathan Archer was faced with the decision of losing his ship and the survivors or sacrificing the survivors and ensuring the survival of Enterprise , thus the no-win scenario, as Archer had been told to protect the freighter at all costs. Systems begin to fail on Enterprise indicating the ship was about to be taken over and Archer reluctantly chose to retreat.

Diane Carey 's Dreadnought! shows Piper almost beating the test by using a hand communicator to effectively hack the computer and make the simulation fight itself, nearly crashing every operating system in the Academy.

The Star Trek: Starfleet Academy game provides the test as one of the missions in the game scenario. Imitating Kirk, the player character has the choice to reprogram the simulator and win the mission. One of the options is to make the AI-Klingons believe that the cadet protagonist is a famous captain and obey him at once. The other two options -- making the Klingon ships weaker or dumbing down their AI -- will permit the player to defeat the Klingons but cause the program to crash, implying that Kirk chose the option to make the Klingons fear and respect him.

In Peter David 's Pocket TNG novel A Rock and a Hard Place , Jean-Luc Picard has some misgivings about accepting a maverick officer as Will Riker's temporary replacement, but is astounded to be told that said officer beat the Kobayashi Maru without cheating (according to the admiral telling Picard this, "programmers were in mourning for a week." )

In the short story "'Til Death", from the anthology book The Sky's the Limit , it's stated that when Riker took the Kobayashi Maru , he ordered an EVA suit brought to the bridge so that he could fight the enemy ships by hand. This gambit did not appear to have been successful.

The Pocket TNG novel Boogeymen depicts Wesley Crusher 's Kobayashi Maru -type test.

In Peter David 's New Frontier novel Stone and Anvil , Cadet Mackenzie Calhoun "wins" the scenario by destroying the freighter, disabling the attacking ships in the process, escaping with his ship and crew but killing those whom he had been attempting to rescue (he later defended his actions by claiming the scenario was clearly a trap and the freighter crew were most likely already dead – and if they were alive, this quick death was preferable to the treatment they would receive as prisoners. And the whole thing probably is a trap; the Kobayashi Maru is probably an enemy ship). By this time, the scenario had been upgraded with holodeck technology, enabling variations on the basic theme of a starship in trouble.

In the novel Sarek by A.C. Crispin , Peter Kirk beats the scenario by using a knowledge of Romulan customs unanticipated by the test's designers, challenging their captain to ritual combat – since all other hostilities must cease during the duel, the Romulan ships can only watch as Kirk's ship rescues the Kobayashi Maru crew and escapes unharmed.

Comic book stories of the Star Trek (DC volume 2) series are based on Ecklar's scenario. Three short stories in the Strange New Worlds anthology series have also tackled it:

In Andrew Morby 's "The Bottom Line" from Strange New Worlds III and Shawn Michael Scott 's "Best Tools Available" from Strange New Worlds VI , Cadet Nog solves it in two entirely different (and thoroughly Ferengi ) ways. In one case, he lures the enemy onto his ship, which he has set to self-destruct but with the announcement volume so low only he can hear it. In the other, when the simulated Romulan commander tries to demand his surrender, Nog replies "Name Your Price", and proceeds to haggle until the simulation crashes, as the programmers had never considered this possibility.

Kevin Lauderdale 's "A Test of Character" from Strange New Worlds VII depicts a different solution from Ecklar's, one in which Kirk's tampering is "cheating without cheating," since Kirk merely creates a level playing field, where success is not guaranteed.

Star Trek Online features a Kobayashi Maru -inspired mission wherein the objective is to defend a civilian transport from an increasingly difficult onslaught of enemy ships. The accolades (achievements in STO) for completing high-level waves directly reference James Kirk. The mission, appropriately enough, is called "No Win Scenario".

Star Trek: Resurgence reveals that the Kobayashi Maru has a successor test known as the "Torvallin Test".

External links [ ]

  • Kobayashi Maru scenario at Memory Beta , the wiki for licensed Star Trek works
  • Kobayashi Maru at Wikipedia

Screen Rant

Every kobayashi maru in star trek (& who beat it).

The infamous Starfleet test has challenged many a Starfleet officer over the years, but has anyone besides Kirk ever beat the unwinnable scenario?

The Kobayashi Maru is the most notorious training program in Star Trek lore, and only a handful of Starfleet officers have been able to beat this legendary "no win" scenario. The simulation was designed to test the discipline, character, and command capabilities of Starfleet cadets on the command track. The Kobayashi Maru plays out as follows: the cadet is in command of a starship that answers the distress call of a civilian freighter stranded in the Neutral Zone. In order to rescue the freighter, the cadet would have to enter the Neutral Zone and risk triggering hostilities with the Klingon Empire.

Star Trek 's test of character is deemed unwinnable because it's impossible to save the Kobayashi Maru freighter, leave the Neutral Zone unscathed, and avoid battle with the Klingons. Winning the Kobayashi Maru isn't the real test; cadets are being assessed on how they act in an impossible situation. That hasn't stopped various Starfleet officers from trying to win with varying degrees of success. Here's every character who attempted the Kobayashi Maru and which of them actually beat it.

Related: JJ Abrams' Best Star Trek Callback Was Completely Unintentional

Kirk (Cheated It, Beat It)

Star Trek II: The Wrath of Khan reveals Kirk is the only Starfleet cadet to have beaten the Kobayashi Maru. To do so, he simply reprogrammed it so that it was possible to succeed. Although this was a cheat, Kirk was commended for his original thinking. Justifying his workaround, he stated he did not believe in a no-win scenario, an aspect of his character that sets up the impossible situation he later faces when his nemesis, Khan Noonien-Singh returns. However, despite the simulation's specific thematic implications for Star Trek II: The Wrath of Khan , it has since become an enduring part of Star Trek lore.

Kirk In Star Trek 2009 (Cheated It, Beat It)

J. J. Abrams's Star Trek reboot presents the moment when Kirk beats the Kobayashi Maru. There are subtle differences in the Kelvin timeline's version of the test — namely that the ship is explicitly ordered to rescue the freighter from the attacking Klingons. Tired of losing, this Kirk also cheats the test by rewriting the program to allow him the ability to immediately disable the Klingon shields. In the Kelvin timeline, Kirk's cheating isn't met with the same out-of-the-box thinking. Instead, he's disciplined for his action and is forced to redeem himself to Starfleet and the program's creator, Spock, by defeating Nero.

Saavik In Star Trek II (Failed)

Kirstie Alley's Saavik is the first Starfleet cadet to be seen attempting the Kobayashi Maru simulation on-screen, in the opening scenes of Star Trek II: The Wrath of Khan . Her performance is overseen by Admiral Kirk, and she's assisted by Enterprise crew members including Spock, Sulu, and McCoy. Faced with the no-win scenario, Saavik almost immediately enters the Neutral Zone to save the freighter, only to be fired upon by three Klingon battle cruisers, killing several members of the crew. She orders a full evacuation of the ship, earning her performance an assessment of " predictably dismal ."

Boimler In Lower Decks (Failed 17 Times)

In Star Trek: Lower Decks season 2, episode 8, "I, Excretus," Bradward Boimler became obsessed with getting a 100 percent score on a Starfleet command drill involving the Borg Queen . It's indicative of Boimler's constant need to prove his worth as a Starfleet officer to his senior officers. This obsessive need to prove himself is likely why he attempted the Kobayashi Maru simulation 17 different times while he was at Starfleet Academy.

RELATED: Star Trek Finally Shows The Worst Place In Starfleet

Dal In Prodigy (Failed 100 Times, Then Beat It)

Another young Star Trek character keen to prove himself was Dal R'El in Star Trek: Prodigy . While not official Starfleet officers, Dal and his crew of misfits found themselves in charge of the most advanced starship in the fleet, the USS Protostar. In order to test his leadership skills, Dal loaded up the Kobayashi Maru program in the ship's holodeck. Supported by a crossover cast of Star Trek legends including Spock, Dal becomes obsessed with beating the simulation, attempting it 100 times. Eventually, his non-Starfleet thinking led to him actually winning the no-win situation by going " full chaos ."

Dal overwhelmed communications with loud music, barrel-rolled the ship to confuse the Klingons, and then eventually ejected the warp core and triggered an antimatter explosion. With the ship unscathed and the Kobayashi Maru free from the Klingons, Dal had beaten the simulation. Until he accidentally blew up his ship with a photon torpedo. Disappointed at his failure, Dal was given a pep-talk by the Spock hologram, who made an incredibly complimentary comparison between Dal and Kirk — the only other to beat the simulation.

Picard Considered Updating The Kobayashi Maru In Picard S2

In the Star Trek: Picard season 2 premiere, Admiral Picard states that he was considering updating the Kobayashi Maru simulation for the next generation of Starfleet cadets. Stargazer , the Picard season 3 prequel comic, revealed Picard's Kobayashi Maru update is based more on diplomacy than on conflict. It remains to be seen whether Picard's update will catch on, but Star Trek: Discovery 's season 4 premiere suggests that it has not proved as popular as the original Kobayashi Maru simulation.

Michael Burnham in Discovery (Failed)

The first episode of Star Trek: Discovery season 4 is titled "Kobayashi Maru," and it puts the crew in a real-world no-win situation. After failing to rescue the crew of a space station from destruction, Burnham is reminded of the Kobayashi Maru simulation by Federation President Laira Rillak. Although Burnham didn't save everyone from destruction at the hands of Star Trek 's Species 10-C , Rillak reminds her of the test and how it teaches officers about what they can and cannot control. When asked how a non-Starfleet officer knows of the test, Rillak states that she learned about it in her youth. This revelation means that, even in the 32nd Century, Star Trek 's Kobayashi Maru is still a key part of the Starfleet curriculum.

NEXT: Picard's Kobayashi Maru Change Is A Star Trek Insult

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Published Aug 30, 2016

Preview: Star Trek Mission New York

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Are you ready? Star Trek: Mission New York , the three-day event, presented by ReedPop, will get underway on Friday and run through Sunday at the Javits Center in New York City. Mission New York will be the world’s biggest Star Trek 50th anniversary celebration and the most experiential one as well, with panels, screenings, live podcasts, improv shows, a script reading, auctions, Trek Talks , gaming, autographs and photo opportunities, all of which will span across four stages and multiple rooms. Below, we’ve provided just a fraction of the schedule. And, for those who can’t be there in person, StarTrek.com will have you covered, as we will be out in force, reporting back with full recaps each day, and also taking to social media via Instagram and Twitter to provide updates as the activities occur.

Meet the Stars

The talent you grew up with and love, spanning from The Original Series to Enterprise and from the J.J. Abrams movies to the upcoming Star Trek: Discovery , will be on hand for Mission New York . They’ll all be on stage for talks, and also available for autographs and photo opportunities.

Among the talk highlights, there will be reunions featuring members of The Next Generation, Deep Space Nine, Voyager and Enterprise casts. And, one of the most-anticipated panels will feature writer-producers Kirsten Beyer and Nicholas Meyer, who will sit for a moderated Q&A during which they’ll discuss their history with the Trek franchise and how it has led them to become involved in the new iteration, Discovery .

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See World Premieres

Mission New York will proudly serve as the home to several world premieres:

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Put your hands together and cover your ears -- those Ceti eels get around -- for the exclusive world premiere of Star Trek II: The Wrath of Khan in 4K. Writer-director Nicholas Meyer will be joined by MTV’s Josh Horowitz for a special Q&A about the making of this 1982 sci-fi masterpiece.

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The Smithsonian Channel’s documentary Building Star Trek features a star-studded lineup of astronauts, engineers, writers, innovators and Trek actors who'll celebrate to the 50th anniversary of the show that inspired the space age.

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Some of your favorite actors from film and television, including The Man in the High Castle 's Arnold Chun as Spock, Anna George ( New Girl ) as Uhura, John Harlan Kim ( The Librarians ) as Sulu, Nadia Dajani ( Elementary ) as Gillian Taylor, Katarina Mohracova ( The Knick ) as Chekov and Robert Clohessy ( Blue Bloods ) as the Klingon Ambassador, will perform a never-to-repeated staged reading of Star Trek IV: The Voyage Home in honor of its 30th anniversary. As for who will portray Captain Kirk, you’ll have to join the fun to find out.

Play the Games

If you’re a gamer and a Star Trek fan, you’ll be in luck at MNY , as they’ll have an entire pavilion, The Gaming Zone, teeming with the newest and most-immersive of Trek games. You can test drive the games, compete against fans and get a behind-the-scenes view at panels featuring the teams behind Star Trek: Bridge Crew, Star Trek Online and Star Trek Timelines .

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Join the development team behind Star Trek: Bridge Crew , a brand-new Virtual Reality game from Ubisoft, that allows players to be part of a Starfleet crew and work together on the bridge of a ship. Learn more about how this game came to life, get a B-T-S look at when some famous alumni got to play for the first time, and learn more about Trek ’s newest ship, the U.S.S. Aegis.

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Get an exclusive, B-T-S look at development for Star Trek Online , the only massively multiplayer online role-playing game that lets you captain your own starship and explore Trek universe-expanding content. Game designers and producers will reveal the development process bringing the game to Xbox One and PlayStation4.

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John de Lancie, known to Trek fans as Q, will join the Disruptor Beam development team for a session about the mobile game Star Trek Timelines . Whether you’ve been playing every day since the game launched in January, have played just a little or not at all, come to this session to learn more about the process of developing a Trek mobile game and what the Disruptor Beam team has planned for Timelines.

Join the Debate

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Jordan Hoffman, StarTrek.com columnist and host of Engage: The Official Star Trek Podcast , brings his popular fan panel One Trek Mind Live to Mission New York , and you better get your deflector shields up. With the help of the audience, One Trek Mind Live will determine Star Trek 's 50th Anniversary All-Star Crew. Argue like Andorians and Tellarites at this upbeat, rowdy panel.

Visit The Original Series Set

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Experience Trek like never before, as super-fan James Cawley and his team at Trekonderoga bring pieces of their Original Series Set Tour and props to MNY . Step aboard a piece of Bridge of the USS Enterprise, or beam down to an alien world by using the transporter console. And check out all the Trek props, too.

Meet the Artists

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Artists featured in the Star Trek: 50 Artists. 50 Years. exhibition will be signing prints all weekend at The Paley Center for Media booth on the show floor.

Here is the schedule:

Friday, September 2nd

12:00 - 3:00 Glen Brogan12:00 - 3:00 Erin Gallagher3:00 - 5:00 Derek Charm3:00 - 7:00 Ulises Farinas

Saturday, September 3rd

12:00 - 3:00 Erin Gallagher1:00 - 3:00 Derek Charm3:00 - 7:00 Glen Brogan3:00 - 7:00 Ulises Farinas

Sunday, September 4th

11:00 - 2:00 Erin Gallagher12:00 - 2:00 Derek Charm1:00 - 3:00 Glen Brogan

Turn the Page

Many popular Trek authors and editors will make the trek to MNY in order to interact with fans. They’ll also participate in a wide variety of panels spread across the weekend. Be sure to check out:

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Star Trek novelists and editors take fans inside the books. How did the Star Trek tie-in novels get started? How has that program evolved over time? What are some of its milestones? What is its current state? And how is the Pocket program observing Trek ’s 50th anniversary?

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Join IDW Publishing's Editor in Chief Chris Ryall, Group Editor Sarah Gaydos, Trek comics scribe Mike Johnson, and special guest, superstar artist John Byrne, as they discuss the world of Trek comics, with a focus on Byrne’s incredible contributions, and the Trek comics coming from IDW. Also be on the lookout for surprise guests, a major announcement, giveaways and more.

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The rich, diverse world of Trek is so vast that writers have spent decades trying to find the best way to easily explain it to fans. Now, join three authors who’ve done just that: Andrew Fazekas, author of Star Trek: The Official Guide to Our Universe , Paul Ruditis, writer of The Star Trek Book and Star Trek Visual Dictionary , and Richard Michelson, writer of Fascinating: The Life of Leonard Nimoy , as they explore their research into Trek and the processes for writing their books. Moderated by Derek Tyler, a fellow writer and a winner of the Strange New Worlds contest.

Join the Conversation

Fans who wish to dig deep into Star Trek and learn more about the venerable franchise’s profound influence on society, science and pop culture can participate in an array of Trek Talks that promise to be informative, thought-provoking, educational and even touching. Topics explore the role of literature in Star Trek to space exploration, technology and more.

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NASA will be front and center for several Trek Talks , including on that will detail how NASA is turning science fiction into reality. Robert Picardo moderates this discussion that will be accompanied by special video content featuring both NASA and Star Trek talent.

Get Exclusives

Looking for show exclusives? There will be plenty on the show floor.

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If you want to show the world that you’re at Mission New York , you can do so with the variety of MNY -exclusive merchandise that will be available at the show store.

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FanSets offers its new collection of Star Trek pins and pin sets including an exclusive MNY pin.

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Icon Heroes will beam into Mission New York with a limited edition NCC-1701 Saucer Mouse Pad.

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Eaglemoss will offer a selection of products from Star Trek: The Official Starships Collection as part of a Buy 3, Get 1 Free promotion. The items will include regular issues, specials, plaques, shuttles, brand-new collector’s binders, and the limited-availability Mirror Universe variant of the U.S.S. Enterprise NCC-1701.

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Hallmark will arrive at Mission New York with a show-exclusive ship, U.S.S. Enterprise .

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Titan Magazines will commemorate Star Trek's 50th anniversary with an exclusive cover at Mission New York and the book Star Trek Beyond Collector's Edition . Fans can subscribe to Star Trek Magazine and receive a free exclusive Kirk Titans figure from Where No Man Has Gone Before .

And So Much More

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The United States Postal Service will introduce a new Trek -inspired stamp series to celebrate the show’s 50th anniversary. The stamps will be officially released at an exclusive First Day of Issue Ceremony at MNY . Guests will include Walter Koenig and the Postmaster General. Post-ceremony, head to the USPS Cancellation Station on the Show Floor to get your commemorative cancelation stamp.

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Roger Lay, Jr., Rod Roddenberry and others will reveal never-seen-before clips and photos from some of the most-famous TOS episodes during this exclusive preview of upcoming Blu-ray releases celebrating 50 years of Trek . The panel will offer fans will get a peek at some of the new content created to celebrate this milestone, including never-before-seen TOS footage from the cutting room floor that will appear in the release of Star Trek: The Roddenberry Vault .

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Learn the inside story of The Wand Company, from how it took on the challenges, overcame various development hurdles and created the mechanical design necessary to successfully bring the Star Trek: The Original Series Communicator , science fiction’s most iconic prop, to life – 50 years after the hero prop was built and issued to the Enterprise crew.

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Get a B-T-S look at Eaglemoss's award-winning Star Trek Starships Collection . This series reproduces all manner of ships from each of the series and every movie in painstaking detail. In conversation with Matt Singer, EIC of ScreenCrush.com, Eaglemoss's own Trek expert, Ben Robinson, will reveal how ships are selected and crafted from original blueprints, photos and production notes. He will also discuss upcoming products and finish with a Q&A.

Keep an eye on StarTrek.com for ongoing coverage. And also be sure to visit www.StarTrekMissions.com for the full schedule, tickets and booth numbers, as well as the Star Trek: Mission New York social media pages ( Facebook , Twitter and Instagram ).

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GAMINGTREND

GAMINGTREND

Star trek: missions review— sci-fi realms.

star trek missionen test

Back in 2017, Wizkids came out with Fantasy Realms, a shorter game about optimizing scoring on a hand of cards that have interesting interactions. While I enjoyed the game, it definitely wasn’t without its share of faults, and I decided against picking it up for myself. Five years later upon hearing about this new Star Trek retheme, I was quite excited, and hoped that in the intervening years they had found a fix for the issues I had with the original. I’ve played the Star Trek version several times now, and while they’ve certainly changed a lot, I’m not entirely sure all the changes are improvements.

Fantasy Realms and Star Trek: Missions are rather simple games. Every card will have scoring criteria, and on a player’s turn, they either draw a card from the deck and discard a card or pick up a card from the discard area and replace it with another. Once enough cards have hit the discard area, the game ends and players total up their hands’ scores, and the highest score wins. As you can probably guess, there’s nothing too complicated here, but it’s quick and fun.

The biggest, and most obvious, change to the game is the introduction of the titular mission cards. In Fantasy Realms, there was only one deck that everyone drew from. In Star Trek: Missions, cards are now separated into two decks: the galaxy deck, which functions in the exact same way as the original, and the mission deck, which players draw two cards from and then discard two cards from their hand. Since there’s only 24 mission cards in the game, players will be seeing a decent chunk of them each game, and I’m pretty sure that this actually hurts the game. The new format rewards knowledge of the mission cards and trying to match your hand to a mission or two, whereas Fantasy Realms originally was very much about just making do with what you get.

star trek missionen test

Star Trek: Missions also changes how cards score, or rather how that information is presented. In Fantasy Realms, every card had a base value, which was then modified by its text and interactions with other cards in your hand. This has been reformatted into every card’s entire value being dependent upon its text. I personally find this to be an improvement, since it decreases the total amount of inputs by half, but I have seen people say that they missed the base values, which made an easy reference for a general idea of what any card should be worth. Let’s call this one a wash.

The final change, and the reason why Star Trek: Missions is going into my collection and Fantasy Realms didn’t, is the retheme; not that I have any dislike for fantasy, or even particularly love Star Trek, being a Star Wars guy. The original had artwork that was frankly embarrassing. It looked like it was made to appeal to the demographic that complained about how the minors in She-Ra weren’t sexy enough. Unsurprisingly, the Star Trek: The Next Generation stills they used absolutely flatten the cringe-o-meter, and personally, that’s all I needed to find space for a Fantasy Realms game.

star trek missionen test

Nick grew up reading fantasy novels and board game rules for fun, so he accepted he was a dork at an early age. When he's not busy researching the intricacies of a hobby he'll never pick up, Nick can be caught attempting to either cook an edible meal or befriend local crows.

star trek missionen test

Star Trek: Missions

Star Trek: Missions doesn’t change too much from its predecessor, and I honestly think that the addition of the mission mechanic actively detracts from the experience. However, moving from the hyper sexualized artwork in Fantasy Realms to stills from The Next Generation is all I really needed to love this game.

— Nick Dubs

  • Fun filler game with some strategy
  • Some people like Star Trek
  • I'm not embarrassed to own this game
  • Mission cards reward knowledge of this game in a way that doesn’t jive with what I liked about the original
  • Scoring is still a little complicated for a game this light
  • Some of the suit coloring is a bit too samey

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  • Klingon missions
  • Missing walkthrough

Mission: Test of Mettle

  • VisualEditor
  • View history

Faction Klingon

  • [ Career-Specific Mk IV Kit Reward ]
  • [ Photon Torpedo Launcher Mk IV [CrtD] ]
  • [ Paratrinic Shield Array Mk IV ]

In Test of Mettle the player is given permission from the Chancellor to obtain a new ship.

  • 2.1 Mission Text
  • 2.3 Objectives
  • 3.1.1 Klingons
  • 4 Accolades
  • 5 Walkthrough
  • 6 Mission Replay
  • 8 External links

Synopsis [ | ]

The player heads to the ship yard in order to purchase their new ship. Following this, their bridge officer states that a new ship requires a test in order to see how it'll fair for future endeavors. While investigating a ship signal, it turns out to be a trap by the House of Torg , which is taken care of rather easily.

Outline [ | ]

Mission text [ | ].

Congratulations, <Name> ! You've proven yourself and are due the accolades of a true Klingon Warrior.

Return to First City on Qo'noS .

Objectives [ | ]

  • Go to the Shipyard from First City
  • Speak with Ship and Shuttle Requisitions in the Shipyard
  • Claim a New Ship
  • Talk to Bridge Officer
  • (Optional) Select New Ship at Ship Selection
  • Fly to Cursa System , Eta Eridani Sector
  • Go To Cursa System
  • Talk to First Officer
  • Locate Starfleet Ship
  • Defeat House of Torg Ambush
  • Return to Sector Space
  • Continue to Eta Eridani
  • Hail KDF Command

NPC starships [ | ]

Enemies [ | ], klingons [ | ].

  • House of Torg Cruiser
  • House of Torg Frigate

Accolades [ ]

Walkthrough, mission replay [ | ].

This mission is repeatable through Mission Replay , although the Rewards for completing will be reduced.

Notes [ | ]

  • The player's character also recieves one Free Costume Change token.
  • Finishing this mission, most players will reach Level 11 and unlock the Duty Officer System, automatically triggering the missions “First Complement” , as well as “New Officer” .

External links [ | ]

Let's Play On YouTube

Gallery [ | ]

  • 1 Playable starship
  • 3 Infinity Prize Pack - T6 Ship
  • D’vor and D’vor Feesha
  • Faction Ships
  • Franklin and Franklin-A
  • ISS Jellyfish
  • USS Cerritos
  • USS Defiant
  • USS Titan-A
  • Vi’dar and Vi’dar Talios
  • USS Voyager
  • Ships Base Warp Range
  • Automated Shipyards
  • Borg Armadas
  • Borg Expansion Cube
  • Borg Solo Armadas
  • Cardassian Armadas
  • Dominion Solo Armadas
  • Doomsday Armadas
  • Federation, Romulan, Klingon & Pirate Armadas
  • Formation Armadas
  • Rare Armada Directives and How to Source Them
  • Swarm Armadas
  • Uncommon, Rare and Epic Armada Packs
  • Base Defense
  • Base Raiding
  • Combat Triangle
  • Isolytic Damage and Isolytic Cascade
  • Mission Bosses
  • PVP Level Restrictions
  • Starbase Assaults
  • Bajoran Reputation
  • Farming Reputation
  • Federation, Romulan & Klingon Scouts
  • Non-Reputation Systems
  • Romulan, Klingon and Federation Reputation

Alliance Starbase

  • Away Teams Mission Guide
  • Away Team Missions
  • Away Team Officers
  • Away Team Store
  • Away Team Traits
  • Best Officers by Stats
  • Battle Pass and Story Arcs
  • Lower Decks Officer Abilities
  • Mining Rates
  • Morale, Hull Breach and Burning
  • Prime Research from Scrapping
  • Mantis Refinery
  • Vi’dar Talios Borg Refinery
  • Scrapping Guide
  • Ship Refits
  • Weekly and Monthly Chests
  • Anomalous Phenomena
  • Apex Outlaw
  • Crucible of War
  • Exterminate SLB/SMS
  • Jellyfish Brawl
  • Latinum Monday
  • Return of the Mega Cube
  • Second Contact
  • Si Vis Pacem, Para Bellum
  • Swarm Sunday
  • Amalgam Calculator
  • Base Upgrade Requirements
  • Hostile Damage Reduction Calculator
  • Mining Calculator
  • Ripper’s STFC PC Client Mod
  • Useful Links
  • Battlepass Calendar

© 2024 Star Trek Fleet Command Test Site

Alliance starbases are built by your alliance, not by you personally. However, to get the resources to build them, the players need to farm Cardassian armadas to get Supspace Superconductors. In addition, within the alliance store there will be bundles to be purchased, to gain more materials for upgrade. These are used both for the initial build of the starbase and also for upgrading it.

The initial build requires 15,625 Subspace Superconductors.

Mining Plasma

This station is used to mine Plasma from Plasma Storms. Every time you finish mining a storm, you need to move it to another using alliance reserves (gained from Alliance Store bundles). The amount of Plasma you can harvest before you must move is determined by your Plasma Processor. Whatever its max capacity is determines how much you can mine before you move. So with ours below, you can see our max capacity is 700,000, so after we’ve mined 700,000 the mining will stop and we’ll have to move it. As of now, there is no progress bar or any way to figure this out, so you have to see if the resources stop coming in in order to determine if you have to move or not.

Plasma is also used for upgrading the station. There are different types of plasma, and you will have to build the appropriate type of Plasma Harvester on the station to harvest that type of Plasma Storm.

All this information is very new and unclear, updates will come.

Alliance Reputation

Alliance reputation shows your current standing in your alliance. As you destroy Cardassian stations or purchase Alliance Altruism bundles in the Alliance Store, this reputation increases. If you ever leave your alliance, this reputation resets to zero, even if you rejoin it later.

In order to do research in the Starbase research tree, you need certain levels of alliance reputation, so this will be very important not to lose.

Alliance Starbase Modules

These modules are built on the base, and are used to let the base do new things and/or to create buffs for alliance. Even if a member has lower reputation, they will still gain the benefits of these modules.

Starbase Research

There is a new Starbase Research tree coming with the station. Before you can do research, you must first have built the station. Then it will require you have different levels of two things, your alliance reputation and the level of the modules already built on the station. To do research, you require a new currency, Assembly Medals which you get from Alliance Store bundles.

If you have started researching/have researched something, even if you leave your alliance you will retain the research. This is even if your new alliance no longer has a starbase.

Alliance Inventory

There is a new inventory of goods which is used by the alliance as a whole. Much like with territory and diodes, reactors and the like, these goods will go to the alliance instead of the player (also these resources are now stored here). Here you will find things like Alliance Reserves, Subspace Superconductors, Alliance Speedups and Refined Isogen.

When the station is relocated or modules are upgraded, this is where the resources are taken from. These resources remain with the alliance if the player who contributed them leaves.

Alliance Bundles

Alliance inventory actions, plasma storm locations, collisional plasma, magnetic plasma, active plasma, cardassian station locations.

Cardassian Stations are new armadas that provide loot needed to build and upgrade your alliance starbase. These are considerably harder than normal armadas until you get DS9 officers to remove the crit increase. In addition, station research significantly increases your ships power against them. They gain a 10% crit chance each round, and do 300% damage on crits, so they hit super hard.

Cardassian Armada Strategy

Follow this link: Here

© 2024 Star Trek Fleet Command Test Site. Star Trek Fleet Command is owned and created by Scopely .

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April 17, 2024

This article has been reviewed according to Science X's editorial process and policies . Editors have highlighted the following attributes while ensuring the content's credibility:

fact-checked

reputable news agency

Next up is launch, as Boeing's Starliner takes trek to Cape Canaveral

by Richard Tribou, Orlando Sentinel

Kennedy space center

Boeing's CST-100 Starliner, set to take its first humans on board during the Crew Flight Test mission next month, was transported from Boeing's Commercial Crew and Cargo Processing Facility at Kennedy Space Center in Florida on a 10-mile trip to Cape Canaveral Space Force Station.

It arrived at United Launch Alliance's Vertical Integration Facility early Tuesday where it was placed atop an Atlas V rocket ahead of the planned launch from Canaveral's Space Launch Complex 41 as early as May 6. The capsule will take NASA astronauts Butch Wilmore and Suni Williams on a planned eight-day mission to the International Space Station.

Boeing completed fueling its spacecraft at the Starliner production facility adjacent to KSC's massive Vehicle Assembly Building earlier this month.

"Samples were taken and specialized tests were conducted throughout the propellent loading process to ensure the safety of the team performing the operation and the safe operation of the spacecraft on orbit," said Mark Sorensen, Starliner CFT Crew Module lead.

Before it left the building, Boeing performed a final weigh-in that also acted as the center-of-gravity check. Teams signed off on that, and Starliner was loaded by crane atop ULA's transport vehicle called "K-MAG" for the overnight trip between KSC and Canaveral.

Williams and Wilmore were joined by NASA astronauts Mike Fincke and Scott Tingle, Canadian Space Agency astronaut Joshua Kutryk and JAXA astronaut Yui Kimiya to see Starliner off.

Fincke, Tingle and Kutryk have all been announced as the crew of Starliner's next planned mission, Starliner-1, while Kimiya is assigned for a long-duration stay on board the ISS in 2025, so could become its fourth crew member.

Starliner is the second of two spacecraft created as part of NASA's Commercial Crew Program alongside SpaceX's Crew Dragon. SpaceX completed its first test crew mission back in 2020 and has since flown what is now a fleet of four Crew Dragons an additional 12 times on both private and NASA missions carrying 50 humans into space in the last four years.

Boeing has faced a series of delays highlighted by an uncrewed test flight in December 2019 that failed to rendezvous with the ISS, forcing the company to refly its uncrewed dry run before it set up for the human test flight. The second try went well, but it took 2.5 years to get there in May 2022. Further fixes were also needed to the spacecraft, which have pushed CFT an additional two years past the last time it flew.

But everything is now queued up for the final push to space. The Atlas V rocket has been onsite since February, and ULA completed its CFT Mission Success Review earlier in April.

"Doing everything thing we can to give Butch and Suni a boring trip to ISS on the Atlas," said ULA President and CEO Tory Bruno on X.

If all goes well with CFT, the first operational mission Starliner-1 could fly as early as February 2025.

While SpaceX is in the middle of its eighth operational flight, Crew-8, with Crew-9 slated for August, once Boeing's Starliner is certified, the two companies will trade off flights to the ISS so each makes only one trip there annually.

Boeing has six operational flights to the ISS under contract, so it can support rotational crew missions through 2030, when NASA has said it plans to begin decommissioning the ISS.

2024 Orlando Sentinel. Distributed by Tribune Content Agency, LLC.

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IMAGES

  1. Star Trek Missionen

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  2. Star Trek Missionen

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  3. Star Trek Missionen [Gesellschaftsspiele] • World of Games

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  4. Star Trek: Missionen Spiel

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  5. Star Trek Missionen ~ BoardgameMonkeys

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  6. Star Trek Missionen

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VIDEO

  1. TDG: Star Trek: Away Missions

  2. Brückendienst in Star Trek Online #3

  3. STO Fleet Mission Walk-through: Star Base Incursion

  4. Star Trek Fleet Command

  5. Mission Critical

  6. Brückendienst in Star Trek Online #4

COMMENTS

  1. Kobayashi Maru

    Depiction William Shatner as Captain James T. Kirk.Kirk is the only character credited in live-action Star Trek with succeeding in the Kobayashi Maru test.. The test is introduced in the opening of Star Trek II: The Wrath of Khan, with Lieutenant Saavik commanding her crew on a bridge simulator. They receive a distress call from the Kobayashi Maru and enter the Klingon Neutral Zone to rescue it.

  2. Kobayashi Maru scenario

    (Star Trek: The Magazine Volume 3, Issue 5; ) Sowards named the scenario for some former neighbors of his. Depicting the origin of the Kobayashi Maru test was one of multiple plot concepts that the writing staff of Star Trek: Enterprise suggested to Brannon Braga in a memo full of "story ideas" (the memo was dated 24 April 2001). It was ...

  3. Star Trek's Kobayashi Maru: the infamous test explained

    The words " Kobayashi Maru " might be two of the most iconic in all of science fiction, let alone Star Trek. The concept, introduced in The Wrath of Khan, is an infamous training exercise that puts Starfleet officers in an extreme situation to monitor how they react. Of course, there's much more to it than that, and the Kobayashi Maru has ...

  4. Is there a place to test weapons and stuff like a holodeck or ...

    i would just play my favorite mission to test it out. otherwise, yeah, a battlezone or Nimbus is good Reply reply ... This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your ...

  5. Every Kobayashi Maru In Star Trek (& Who Beat It)

    Kirk In Star Trek 2009 (Cheated It, Beat It) J. J. Abrams's Star Trek reboot presents the moment when Kirk beats the Kobayashi Maru. There are subtle differences in the Kelvin timeline's version of the test — namely that the ship is explicitly ordered to rescue the freighter from the attacking Klingons. Tired of losing, this Kirk also cheats ...

  6. STFC: Holodeck mission list

    There are more than 60 Holodeck missions you can complete in STFC and therefore it can be difficult to choose between them. Gamers can put their tactical skills to the test in this adventurous mobile game, Star Trek Fleet Command (STFC). ... you can unlock the Epic Officer. He is a fictional engineer from the Star Trek media franchise ...

  7. Steam Community :: Guide :: How to beat the "no-win" scenario

    History. In 2256, James Tiberius Kirk became the only cadet to ever beat the "no-win" scenario - the rescue of the Kobayashi Maru. Like Kirk, all Command cadets took the Captain's chair of the USS Enterprise in a simulation. The task, during a routine training mission to Gamma Hydra system near the Klingon Neutral Zone a distress signal ...

  8. Away Team Missions

    Away Team Missions. Used in away team research tree. Used to buy resources and speed up ships, buildings and research. Used to buy ship blueprints and reputation in the away teams store. Used for purchases in faction store and for upgrading officers. Used in consumables store. Used in consumables store.

  9. Face the Test of the Kobayashi Maru!

    The Kobayashi Maru event will come in two forms: timed and untimed. In each case, you will fight to keep the freighter intact while destroying successive rounds of enemies who will become more and more dangerous as the simulation continues. The longer you last, the greater your rewards. Once everyone on your team is defeated at the same time ...

  10. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. / Missions. Filter Missions Reset Filters. Basic. Name: Warp: − + − + ...

  11. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. / Missions / Missing translation Warp: 1 Warp for Completion: 205. Locations. This Mission cannot be started directly by accepting it in a system. It may be a chain mission or triggered via bundles. Tasks.

  12. Preview: Star Trek Mission New York

    Star Trek: Mission New York, the three-day event, presented by ReedPop, will get underway on Friday and run through Sunday at the Javits Center in New York City. Mission New York will be the world's biggest Star Trek 50th anniversary celebration and the most experiential one as well, with panels, screenings, live podcasts, improv shows, a ...

  13. Star Trek: Missions review— Sci-Fi realms

    In Star Trek: Missions, cards are now separated into two decks: the galaxy deck, which functions in the exact same way as the original, and the mission deck, which players draw two cards from and then discard two cards from their hand. Since there's only 24 mission cards in the game, players will be seeing a decent chunk of them each game ...

  14. Mission: History 102: Alpha Quadrant Midterm

    In this mission, Captains are tested on their knowledge of history; specifically, the events of the Path to 2409 that details what led up to the events of Star Trek Online. The Klingon equivalent is "Learning the Lore of the Empire". The historical test involves answering a single multiple-choice question at the computer terminals to the west from Commander Viala in the same building ...

  15. Star Trek: Missions Solo Playthrough (variant)

    This gameplay features rules created by a fan to take this multiplayer only game and add in solo play rules. It captures the essence of the multiplayer game ...

  16. Need a good mission for testing dps quickly : r/sto

    Record your average dps over 5 minutes or whatever, warp out, change ships, repeat. Copy your character to tribble. Go to Drozana on said character. Go to the testing console. use the test map option. If you want a Standard of DPS, do HSA/HSE. You can start it solo, and complete the entire mission, except for the part at the very end after you ...

  17. Star Trek: Missions

    In Star Trek: Missions, you explore all the mystery and excitement of the galaxy, featuring characters, locations, and equipment in familiar groups or in strange new combinations.Assemble a crew with anyone from Commander Riker to DaiMon Bok, grab a Bat'leth, and take on challenges like organizing a Diplomatic Conference, or getting trapped in the Holodeck!

  18. Away Teams Mission Guide

    Away Teams. Away teams assignments don't have the biggest rewards, but they have some of the best because they are constantly going throughout the day, so they add up over time into quite a lot. As you level up, you'll unlock more and more assignment slots, so you'll have more going at once. They give you a nice place to put some of those ...

  19. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. / Missions / Commiseration. Commiseration Warp: 25 Warp for Completion: 26. Locations. This mission can be accepted in the following systems. Eviloy (29) Warp 25. Tasks. Find the activated sensor array. ...

  20. Mission: Test of Mettle

    In Test of Mettle the player is given permission from the Chancellor to obtain a new ship. The player heads to the ship yard in order to purchase their new ship. Following this, their bridge officer states that a new ship requires a test in order to see how it'll fair for future endeavors. While investigating a ship signal, it turns out to be a trap by the House of Torg, which is taken care of ...

  21. Continuum Missions & Quipment Discussion Thread

    Aldude . October 2023. I posted this in another thread, but I shall ask it here. After watching the walkthrough vid, I noticed that there are options to unlock up to 5 chroniton containers for dilithium. However, it was also mentioned that the missions would work on a weekly reset.

  22. Alliance Starbase

    Alliance Starbase. Alliance starbases are built by your alliance, not by you personally. However, to get the resources to build them, the players need to farm Cardassian armadas to get Supspace Superconductors. In addition, within the alliance store there will be bundles to be purchased, to gain more materials for upgrade.

  23. GATHERING MEDICAL TEST RESULTS?? : r/startrekfleetcommand

    Each medical test results is 100 points, and you need 4.25 million points to finish Interspecies Illnesses - SMS. Where/How do we get medical test results? I had similar thoughts on this. In retrospect, what we should've done is complete 2 per day which would allow us to complete the SMS.

  24. Where to Test your Starship & Builds

    Hello everyone! The most common question I have received in the past week has been what maps/missions to use to test builds. As thus, I decided to make this ...

  25. Next up is launch, as Boeing's Starliner takes trek to Cape Canaveral

    SpaceX completed its first test crew mission back in 2020 and has since flown what is now a fleet of four Crew Dragons an additional 12 times on both private and NASA missions carrying 50 humans ...