Dark Travel ID: 32885972 [[ORIGINALINFO]][[LOWDETAIL]][[PASS]][[UPLOAD]][[UPDATE]][[TIME1]][[TIME2]][[EXTRA]] Version: 1 GD Version: 2.1 [[OBJECTINFO]][[REQUESTED]]

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Dark Travel

By jonathangd, #[[dailynumber]].

gd dark travel

Insane Demon

gd dark travel

#[[DEMONLIST]]

gd dark travel

The darkness lingers. Be careful who you trust... | My first 2.1 level | Viprin CC8 Entry | 208k objects | Length: 6:14 | Password = 963041

Dark Matter Suite (1f1n1ty + LOrbSheddy Remix)

By: 1f1n1ty.

gd dark travel

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SongID: 693041    Size: 7.27MB

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gd dark travel

Geometry Dash

gd dark travel

Geometry Dash Fan Wiki

Dream Travel

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Dream Travel is a 2.1 solo Insane Demon created and published by SuprianGD and verified by GuitarHeroStyles . It is the 20th travel level, containing a massive amount of 296,278 objects, and is 7 minutes and 30 seconds long (12 seconds short of the song that is used). The level starts calm and ranks up in difficulty over time. Low Detail Mode is available. It is the longest non-minigame Insane Demon.

  • 4 Walkthrough

Gameplay [ ]

  • 0-1%: A nice logo to begin the level (pictured right).
  • 1-5%: An autumn/fall themed cube segment begins at half speed. Falling leaves and what appear to be sunbeams layer over everything.
  • 5-7%: Next is a ball segment at normal speed. It is a brown colored segment that is not too difficult, except for some fake red orbs/switches that you cannot hit or you will crash.
  • 8-10%: The next part starts off with a UFO at 1x speed. After a couple of gravity portals, it then transitions into a ship sequence, with a few gravity switches again. After this is a simple spider transition, and then the next part begins.
  • 10-14%: A nice background scene is shown in a city for about three seconds, and then the first drop begins. The beginning of the first drop is at 2x speed and includes a short UFO section with four consecutive gravity portals, which is then followed by a short cube section with some jump orbs. After a small ball section, it then transitions into a tight wave segment which can be a little tricky without practice. Finally, the player transitions into a very short dual spider area where they are required to click/tap at least 5 times or they will not be able to pass the section.
  • 14-17%: This part begins with a somewhat difficult mini cube section where the player has to hit quite a few switches and orbs along the way. Then it transitions into a ball segment that consists of a little bit of memorization, where the player will have to collect two flasks in order to trigger two platforms required to land on. Next is a ship segment that starts off with the player having to hit a switch to open an area to pass through, then two more gravity portals with some flying follow after.
  • 17-21%: This section starts off with a city-themed background as a normal speed robot, where the player has to jump and hit a switch followed by two very small jumps. A couple more semi-tricky jumps and the player transitions into a 3x speed ship segment in which they have to fly through a moderately tight corridor up, and then down where there is a red jump orb required to hit. After hitting the red jump orb, the player transitions into a spider section where there are a couple of jump orbs and a switch required to hit, followed by a couple of tight spider "jumps".
  • 21-25%: The player then gets thrown into a difficult transition into a ball part (it is still 3x speed), where the player needs to tap relatively fast in order to hit all of the jump orbs and pass the spikes in time. Be careful, though, because some of the orbs and jumps have timings to them so you can't hit them too early. After a series of pink jump orbs, the player then transitions into a difficult wave, with somewhat tight corridors at 3x speed. Toward the end of the section are a pair of dash orbs in a dual wave that the player needs to hit with precision, or they won't hit the orbs and ultimately die from the two gears that needed to be triggered by the orbs. The first pair of dash orbs is followed by another pair of dash orbs, then after that the player goes back into a normal wave for a short segment where they ultimately hit a dash orb to transition to the next part.
  • 25-33%: The player then gets a "break". This part consists of basically four segments, all of which include a short cube part at normal speed and end with a dash orb that needs to be hit. When the dash orb is hit and held, an animation is played that imitates the player's cube with the dash orb trail. This animation is played for every dash orb except the last (4th) one, in which the player can actually see their cube. After the fourth one is hit, the player then goes into an auto cube section that syncs to the music, then the second drop begins.
  • 33-37%: The player enters the first extended dual section of the level, which is at 3x speed (it is also symmetrical). It begins with a dual cube with some easy jumps and orbs with not much timing involved. After a few of these jumps comes a somewhat tricky section with a total of six dash orbs. The first pair of dash orbs needs to be hit a tiny bit late (but not too late, just not as early as possible) and need to be release very quickly. The next four orbs can be hit early but both pairs of dash orbs need to be held longer than the first pair was. After this is a short dual ball in which the player needs to jump early for the first jump and late for the second jump, then hit two yellow orbs to transition into an easy dual flying section. After this the dual ends, and the part finishes with a spider section that isn't too difficult (some easy timings).
  • 37-43%: Next is a quick transition into a mini cube that the player must be prepared for. All that the mini cube includes is a couple of quick jump orbs and jumps that need to be buffered or else the player will end up jumping too late and they will crash (since it's still at 3x speed and it's so fast). In this section (and through some other parts of the level as well) are animations of some icons of famous Geometry Dash YouTubers (such as Juniper 's, Dorami 's, Nexus ', and EricVanWilderman 's). After this, the player quickly transitions into a spider section with three easy but fast clicks, and then a green orb. After this is a dual spider spam where the player must tap/click at least 15 times to pass (similar to the 14% spam but much more difficult). This short section is followed by a couple of simple clicks and orbs. After a few of these clicks comes a dash orb that the player must hit and hold for a long period of time (precisely around 7 seconds) which transitions them into the next segment.
  • 44-47%: The player then goes into a 1x speed ball section, consisting of only slopes and every orb is a switch that is colored the same color as the orb they represent. The goal of the section is to collect 8 red skulls in order to pass. If the player does not end up doing so, they will be greeted with a monster at the end of the section saying "F". Since the orbs in this section are replaces with switches, sometimes the player will hit the switch instead of the actual orb. Because of this, there are timings required for some of the orbs, which therefore makes this section harder. There is also sometimes luck involved in this section.
  • 48-52%: (Note: from here until 61%, the level is at half speed.) The player enters a half-speed mini cube with yellow glowing objects and platforms, very similar to a specific section in the 6-minute long hard demon Dark Travel. It is a very calm and chill part, with just a few simple jumps. After this section ends, the player is thrown into yet another questionable transition into a ship segment. The player must immediately fly up after entering the portal, but after that, it is just simple ship navigating.
  • 52-55%: The player then enters a robot section with a sign that says "Halfway Point". The background consists of a nice art piece of a man sitting in a field looking at a city. At the end of the section, the year "2020" pops up in the sky. As for the gameplay of the robot, it is just some simple jumps with a few jump orb timings. After a normal-sized robot section, the player transitions into a mini robot with a few tricky small jumps, but that's about it for the difficulty of this section.
  • 56-61%: The player transitions into another ship segment. They must wait and not touch anything until the yellow jump orb, which they must click in order to deactivate a barrier. This flying section is somewhat tight, but not too difficult with practice. There is another jump orb that is required to deactivate another barrier (this time a red jump orb), and then some more flying. After this is a short ball section that is very easy, with easy jumps and orb timings. After the player hits a dash orb, they transition into a grey ship section with a little bit of straight flying but nothing too difficult. There are a few gravity portals throughout the section.
  • 61-67%: The next section begins with a normal speed mini robot with some tricky timings. There are some tiny jumps that the player needs to do, mixed in with medium-sized jumps etc., making this section probably more nerve-racking and difficult than the previous sections. After a bit of robot gameplay, the player transitions into a normal-sized cube and falls on a series of platforms that sync to the music. at the end of the platform, they have to hit a dash orb that brings them to the next segment at 3x speed.
  • 68-74%: This part begins with a ship at 3x speed. You only need to tap once or twice after entering the final blue gravity portal. Then is a very short ball segment with a few jump orbs, followed by a UFO where there are arrows to tell you where to jump (including a red jump orb). After that is a straightforward flying section, where the player is required to hit a dash orb to deactivate a wall blocking the path. After the dash orb is two gravity portals and some easy flying sections. Then it is a robot with quite easy and simple jumps, including a dash orb and a yellow jump orb. Following this is a very short, somewhat tight mini spider section, which is then followed by a mini robot segment starting off with a dash orb, and has a few easy jumps and jump orbs. To end the section there is a cube portal that transitions the player into the 3rd and final drop.
  • 75-78%: This whole section is a dual segment, it starts of with a ball-cube part, where the player must jump a little late as the cube and hit the three jump orbs given, and then jump and hit the pink jump orb as the cube. After that, the cube turns into a robot, where the player must do a full jump to land on the top platform and do three consecutive small jumps. After this, the ball changes into a cube and the player must do an almost full jump as the robot (doing a complete jump makes the next jump more difficult) and then tap once to hit the red orb/do a small jump as the robot. After the player hits a yellow jump orb as the robot, they will enter a straight fly/ball spam section. You have to wait until you are off of the platform as the ship, wait a split second, then start spamming fast (but in control so that you don't crash while straight flying). After this is a series of jumps and orbs that are mostly straightforward. After this is a dual cube (still asymmetrical). A good way of doing this part is tapping and holding every time you hit a jump ring so that the cube on top jumps at the right time while the cube on the bottom also hits the jump orbs early enough. After jumping once, the player then enters the symmetrical dual section.
  • 78-82%: The symmetrical dual is easier than the asymmetrical dual section. to start it off is a dual robot where the player has to do three as-small-as-possible jumps in a row, followed by a pair of yellow jump orbs. After this is a dual wave, where the player simply has to do three somewhat small taps to go over three pairs of small spikes, then a UFO section which the player can do a couple of different ways. The most popular way to do this section seems to be to tap as soon as you exit each gravity portal (there are five gravity portals in the middle of the corridor), and then there is a dash orb that needs to be hit. After this is a dual ball section, where the player should click where the arrows are, as they are very useful. For example, clicking too early before the arrows may result in the player crashing into saw-blade between the dual icons or crashing into the back end of the pair of spikes ahead of them. After this is a yellow orb, followed by a pair of black orbs, followed by another pair of black orbs, and then a pink orb. It is recommended that you hit all of these orbs as early as possible, as to not crash into the saw-blades ahead. After this is a few more simple jumps and then a short dual ship segment. Then, the dual ends.
  • 82-86%: This part begins with a short mini cube "break", which consists of a few jumps and orbs and a gravity portal, then the bossfight starts. To start off is a ship in which you have to fly up, then down as reverse, and stay down as a normal gravity ship until you reach a red jump orb which needs to be hit. Then is a short UFO where it is suggested that you first jump a little late, then jump as soon as you enter the gravity portals (two of them). after is a short ball segment where you need to jump as soon as you land or the boss attacks will kill you. After you hit a yellow orb (as soon as possible, again), you transition into a ship where you have to hit a switch and simply fly between the boss's lasers.
  • 86-92%: After this you get thrown as a cube into a wave section where you do the same as the ship segment (stay between the boss's lasers), while also having to dodge some attacks. After this, you enter a spider portal where it is necessary to buffer three orbs (black, blue, blue) so that you don't crash into the boss's attacks. Then is a UFO section where it is once again necessary to hit a switch, then jump into various gravity portals. It is recommended that you jump before the arrows tell you to jump because if you jump too late you will inevitably die because of the flames the boss throws at you. Then, you are thrown into a short ship section where you once again hit a switch then fly down to hit a red jump orb and straight fly into a cube portal. When you enter the cube portal, a short easy mini cube begins where you have to jump once and hit a blue jump orb a little late, then jump and hit a few more jump orbs that lead to a dash orb that you need to hold for a while (~7 seconds again). Then it is a short auto section.
  • 93-100%: The player gets boosted up into a half-speed ship sequence, which consists of some easy flying and ship control. However, it is right at the end of the level, and there are a couple of tight spaces, so it is recommended that you stay focused so you don't die in this section (because you definitely can). Following this is a quite easy, but at the same time somewhat tight mini robot segment. There are a few tight jumps in this section, which includes small jumps, full jumps, and some in the middle. There are also a few orb timings. The level ends with an easy small jump, followed by an actually somewhat difficult jump at 99%. The player has to jump over a quadruple spike, but there are also spikes hanging over the top of the quadruple spike on either side. To pass this jump, the player has to jump late (they cannot jump early or they will crash at the last spike), and it has to be a maximum robot jump. This jump used to be nearly impossible, but thankfully SuprianGD nerfed it to be easier. After the player completes the final jump, a nice end card is shown with the name of the level and all the people it is dedicated to.
  • EricVanWilderman crashed at 84% at the boss fight.
  • Juniper crashed at 88% at the boss fight.
  • SrGuillester crashed at 95%.
  • GuitarHeroStyles crashed at 99% twice while verifying the level.
  • Dorami crashed at 99% fifteen times at the last jump.
  • The password for this level is 240220.
  • The level contains 296,278 objects.
  • This is the third longest rated-level in the game, behind Hypnotic Travel at 9m 26s and The Long Walk Home at 11m 20s.
  • Dorami died at this jump a grand total of 15 times before it was nerfed.
  • American player Juniper did not die here once, which is considered surprising since one of the things she is known for is dying at the end of long levels (for example, she died at 99% on Future Funk II four times, 97% and 98% on Dark Travel , and 98% on Hypnotic Travel ).
  • If the player manages to die here, a death message pops up saying "Ah sh*t, here we go again." "Kkkkkk" "¿?" "Really?" "Wtf..." "99%" "Bruh moment." and in red, "NOOOOOOOOOOOO".
  • The dedication to- and the text stating that GuitarHeroStyles is the verifier of the level has been removed from the end card after the final jump.

Walkthrough [ ]

''Dream_Travel''_100%_(XXL_Demon)_by_SuprianGD_-_Geometry_Dash_-2.11-

''Dream Travel'' 100% (XXL Demon) by SuprianGD - Geometry Dash -2.11-

The full walkthrough of Dream Travel. Credits to Nexus .

  • 1 Geometry Dash Demonlist
  • 2 Tidal Wave
  • 3 Bloodbath

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Geometry Dash Dark Drop is a challenging 7 stars and 3 user coins Harder level collaboration created by NatDak and Alkali and published by the latter. This is the fifth and final level in the Chaos Gauntlet and the first of Alkali's Drop trilogy, followed by  Darker Drop and Darkest Drop .

Dark Drop's gameplay consists of two parts: NatDak's section from 0% to 43%, and Alkali's section from 44% to 100%:

  • NatDak's part starts with a basic cube section, followed by a 3x wave segment and a switch between cube and UFO. At 22%, there is another wave part with 22.5-degree slopes, and the player switches between cube and robot until the auto part. After a short ship segment, the player navigates a cube section and then a basic ball part, where they collect the first user coin at 4%. The level ends with a cube passage, and the player collects the second coin at 61% by jumping from the block and clicking on the invisible jump orb.
  • Alkali's part starts with a cube section, followed by a robot part and another cube section. At 51%, there is a curve-flying section, and the player navigates a semi-auto mini-ship part and a slow cube part. The second user coin is collected here by making an extra jump after entering the cube portal. At 71%, there is a dual mini-ship segment, and the player navigates a slow wave part and a short normal speed cube part. The third coin is collected at 77% in the wave segment, where the player must do precise wave movements above the normal way and through a small space. The level ends with a 3x dual cube and an easy robot- and cube section.

Geometry Dash Dark Drop is 1m 6s in length and contains 16,032 objects. As of April 2021, the level has 3.2 million plays, making it more popular than the third level in the same Gauntlet.

User Levels

Geometry Dash

Chaos Gauntlet

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gd dark travel

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#1 – Tidal Wave

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gd dark travel

The Real Physics Behind the Interdimensional Travel in 'Dark Matter'

B lake Crouch isn't a scientist, but that didn't stop him from including real scientific theories in his bestselling novel Dark Matter and the Apple TV Plus sci-fi thriller based on it. One theory that really stuck with him was that of alternate universes.

"I got really turned on by the idea of multiple realities and more so the science behind it," Crouch told me in an interview. "I [thought] it would be really cool to write a novel about quantum physics." 

Crouch said he didn't take any science or math courses in college. So to incorporate quantum physics into the book and show, Crouch worked with Clifford Johnson, a physics professor at the University of California, Santa Barbara. I talked with Johnson about the physics behind the fiction. 

"It really is a compelling story all about the choices we make in our lives," Johnson said. "It's a real pleasure to see that much science upfront, and so I helped [Crouch] develop a lot of the ideas."

The main theory Dark Matter explores is that of the multiverse: the theory that there are infinite other universes beyond our own. To explore this theory, the show uses an interdimensional travel device called "the box." 

The box is a hefty contraption that might not be as visually appealing as similar devices in other works of science fiction, like Back to the Future's DeLorean or Dr. Who's Tardis, but there are real theories behind how it might work. Who knows, maybe these theories will lead to breakthroughs in the world of physics, or maybe they already have in another universe.

Read more: Apple TV Added These Award-Winning Movies in March

How does the box work in Dark Matter?

Dark Matter's box is an example of an interdimensional travel device . According to TV Tropes , these kinds of devices allow a person or group of people to travel to another universe. That journey starts with the box.

In Dark Matter, characters enter the box -- which blocks out everything from the outside -- and take a mind-altering drug. Our characters then imagine the reality they want before exiting the box to a different universe. Johnson explained that the box is a way to visualize all possible outcomes for a superposed quantum state. 

OK, explain it to me like I'm five, please

An easier way to understand this, and superposed quantum states, is by using the famous Schrödinger's cat thought experiment. 

The gist of the experiment is you put a cat in a sealed box that you can't see into, along with something that can kill it, like poison or radioactive material. Then, because you can't interact with what's inside the box or see whether the item in the box killed the cat or not, you can't observe whether the cat is dead or alive at any given moment. Therefore the cat is both at the same time -- it's in a superposition of both dead and alive. Only after you've opened the box and observed the cat can you report on the cat's state.

Johnson said that the cat in the experiment has two possible outcomes -- alive or dead -- but when a person enters the box in Dark Matter, they have many outcomes they can choose from. Dark Matter's box is in essence the inverse of Schrödinger's cat. Instead of an observer not being able to see or interact with a small portion of reality, the observer can't see or interact with anything outside of a small portion of reality (the box). 

So, the way the Dark Matter box works is that a person enters it, imagines the reality they want to be in with the help of a drug and then exits the box to the reality they constructed with their mind. While the person is in the box, they put themselves in a state of superposition among all the different realities, and the one they focus on becomes real once they observe it by leaving the box.

Could the box really work?

Maybe, but we may never know. Some people have posited theories on reality similar to those posed in Dark Matter. 

"The guys who won the Nobel Prize for physics in ['22] were talking about nonlocality and the idea that objective reality doesn't exist," Crouch said. "There's no independent reality that is just hanging out there without conscious, biocentric beings observing it."

Others have said similar things. Robert Lanza , an adjunct professor at Wake Forest University School of Medicine, developed a theory of biocentrism that argues that consciousness is the driving force behind reality and the universe, not the other way around.

"Nothing has existence unless you, I, or some living creature perceives it," Lanza wrote in the American Scholar in 2007 . "The images you see are a construction by the brain. Everything you are experiencing right now … is being actively generated in your mind."

The biggest obstacle to proving these theories is building a device like the box. Crouch and Johnson both said designing the box was a challenge since it had to block out everything -- and I truly mean everything -- for a person to be in superposition.

"Things like temperature, anything above absolute zero," Crouch said. "Or neutrinos flying through our atmosphere, constantly flying through our bodies … Variations in wind, temperature, all these things…"

Any shifts in these variables would cause the box to simply be a hunk of metal since those shifts would act on the person inside the box, taking them out of a superposed state. 

"We've never built anything like that and it's not clear that we really can," Johnson said. "But it's fun to imagine what that might look like if you could."

Are there any other ways to get to alternate universes if they exist?

If entering a state of superposition to enter into another reality seems a little too far out there, perhaps a black hole can help. This might sound as fantastical as Dark Matter's box, but renowned physicist Stephen Hawking entertained the idea. Hawking theorized that a black hole could function as a passage to somewhere else, including another universe.

"They are not the eternal prisons they were once thought," Hawking said in a 2008 lecture . "Things can get out of a black hole, both to the outside, and possibly, to another universe. So if you feel you are in a black hole, don't give up. There's a way out."

We don't know for certain what would happen if a person fell into a black hole, but Gaurav Khanna , a physics professor at the University of Rhode Island , told me in an interview that a person might be able to survive the encounter. 

Khanna and a team of researchers found that if a person, or spacecraft, fell into a supermassive black hole, like Gargantua in the film Interstellar or Sagittarius A* in our own solar system, it might be a smooth and steady ride. 

"While we don't know what the other side of a black hole connects to," Khanna said, "If we make a leap of faith and envision that the other side of a black hole connects to another part of our universe, or perhaps another dimension, then you could smoothly, without much discomfort, go from one to the other."

Khanna said that a black hole must meet three criteria for it to possibly function as a portal: it has to be considered supermassive, it has to be old and it must be rotating. If a black hole doesn't meet those requirements, like it's too small, well…

"The smaller [the black hole], the worse it's going to be," Khanna said. "Even if you go to a black hole the size of our sun, I don't think there's any hope of surviving."

So we could travel to other universes with the right conditions?

"This is not a blueprint on how to travel to other worlds," Crouch said. "This is a speculative idea that says, 'Oh if we had a few things, a few advances in these certain areas of technology, then perhaps we can start having a conversation about how macroscopic objects exist in a state of superposition.'"

If traveling to another universe by getting a person into a state of superposition like in Dark Matter proves unreliable, a supermassive black hole might do the trick. 

"The door's open a little bit," Khanna said. "We have some understanding, experimentally, that this could actually work."

You can watch Dark Matter now on Apple TV Plus, which costs $10 a month . You can also check out how February was the warmest February on record and what to know about the Great Pacific Garbage Patch .

Sagittarius A*, the black hole at the center of the Milky Way.

IMAGES

  1. Dark Travel by JonathanGD

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  2. Geometry Dash

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  4. "Dark Travel" 100% HARD DEMON by JonathanGD

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  5. (Hard Demon) Dark Travel by JonathanGD

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  6. SHITTY DARK TRAVEL VERIFIED

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VIDEO

  1. DARK TRAVEL #7

  2. Dark Travel 54-100

  3. (NEW HARDEST) "Butiti II" by JonathanGD

  4. Dark Travel 57% #3(insane demon) Geometry dash2.2

  5. Dark Travel Progress #1 (55%)

  6. Dark Travel by JonathanGD (Insane Demon)

COMMENTS

  1. ''Dark Travel'' 100% (XXL Hard Demon) by JonathanGD

    HIgh Detail for maximum experience 8)Also 65%-100% fluke, GG :)

  2. Dark Travel

    Dark Travel is a 2.1 solo Insane Demon created and published by JonathanGD and verified by mbed. It is an XL level, lasting 6 minutes and 14 seconds, and using the entire length of the song. It was the fourth "travel level" upon its release. The level contains an enormous quantity of objects, around 208,000. Some parts of the level are really hard to pass, such as the first drop of the level ...

  3. Dark Travel (XXL HARD DEMON) by JonathanGD // Geometry Dash ...

    Geometry Dash: The 12 DEMONS of Christmas Day #11.Dark Travel by JonathanGD is an XXL hard demon that is probably my most requested level at the moment. I re...

  4. HOW DOES THIS HAPPEN... Dark Travel 100% (XXL Hard Demon ...

    JUNI MERCH!! - https://www.crowdmade.com/gdjuniperTHE KENOS PUBLIC DISCORD SERVER!! - https://discord.gg/kenosReminder: I'm streaming on Twitch now! https://...

  5. Dark Odyssey

    Dark Odyssey is a 2.1 solo Extreme Demon created, verified and published by JonathanGD. It is the sequel and a remake of Dark Travel, having a much larger object quantity than its predecessor. It was considered an entry for the GDS CC. Unfortunately, it was unable to meet the deadline of July 22, 2020, instead of being completed on May 15, 2021. JonathanGD took 13 months and 143 streams to ...

  6. JonathanGD

    JonathanGD is an Indonesian Geometry Dash player and level creator. He is known for his levels Dark Travel, Future Funk and the BuTiTi trilogy. He became famous during Update 2.1 with the rise of his effect XL Demons and is now very popular amongst the community. Like Darwin, he is also known for making levels that lag heavily on mobile devices and low-end PCs, even sometimes crashing them ...

  7. Is there a list of every rated travel level in GD?

    The fifth number: melodic is probably easier than dem what am i doing. 9 but its upside down: hypnotic travel was once medium demon so its probably the easiest hard one. Second hardest: dark travel i guess i give up. Hardest: dream travel because its insane demon. There are some other rated travel lvls but i haven't even played those lvls so yeah.

  8. Dark Travel (32885972)

    GD Version: 2.1 [[OBJECTINFO]][[REQUESTED]] Saved! Dark Travel has been added to your saved levels list. Delete Level ... Level analysis is currently blocked by RobTop. We don't know when or if it will be re-enabled. (click to try anyways) Dark Travel. By JonathanGD #[[DAILYNUMBER]] Insane Demon 10 12 #[[DEMONLIST]] 4362590 284278 XL 500. The ...

  9. I got 26% on Dark Travel (hope this isn't insignificant) it's

    I got 26% on Dark Travel (hope this isn't insignificant) it's apparently insane demon now Gameplay Archived post. New comments cannot be posted and votes cannot be cast. Share Sort by: Best. Open comment sort options ... 180+ Camellia songs added to the GD Music library!

  10. Does anyone have a list of all the "travel" demons?

    Dark Travel, Lonely travel, Dark odyssey, Hypnotic travel, Dream travel, Dem travel, Dank travle, That's all I can name Reply reply [deleted] • ...

  11. 'Dark Odyssey' by JonathanGD 100% [All Coins]

    Dark Travel was Jonathans' first XXL level where it was extremely revolutionary for the time. It unfortunately aged poorly deeming itself worthy of a remake. If you've paid attention to Jons' twitch, you would have seen him building for the past few months on his newest project. I was thoroughly impressed by its initial quality and attention to ...

  12. [CUT] MY NEW MASTERPIECE!! (208K OBJS!)

    WARNING: It's not recommended to play this level on mobile/low-end PCs as it might cause the game to crash. But if you think the game is frozen after you cli...

  13. Dark Travel vs Dark Odyssey comparison (JonathanGD levels)

    Current Favorites. "Dark Travel is a 2.1 Insane Demon created by JonathanGD. It is an XL level, lasting 6 minutes and 14 seconds long, and using the entire length of the song. It was the fourth "travel level" upon its release. The level contains an enormous quantity of objects, around 208,000.

  14. Dark Travel, but everyone is dumb (Stream Highlights)

    JUNI MERCH!! - https://www.crowdmade.com/gdjuniperReminder: I'm streaming on Twitch now! https://www.twitch.tv/juniperI decided to play Dark Travel on stream...

  15. I got 39% on Dark Travel (Insane Demon now?)

    2. DelphButNo. OP • 3 yr. ago. 45 secret coins (the gold coins) 1. 157K subscribers in the geometrydash community. The longest-running community for Geometry Dash, a rhythm-platformer game by Swedish developer Robert….

  16. Dream Travel

    Dream Travel is a 2.1 solo Insane Demon created and published by SuprianGD and verified by GuitarHeroStyles. It is the 20th travel level, containing a massive amount of 296,278 objects, and is 7 minutes and 30 seconds long (12 seconds short of the song that is used). The level starts calm and ranks up in difficulty over time. Low Detail Mode is available. It is the longest non-minigame Insane ...

  17. Geometry Dash Dark Drop

    Dark Drop's gameplay consists of two parts: NatDak's section from 0% to 43%, and Alkali's section from 44% to 100%: NatDak's part starts with a basic cube section, followed by a 3x wave segment and a switch between cube and UFO. At 22%, there is another wave part with 22.5-degree slopes, and the player switches between cube and robot until the ...

  18. Geometry Dash

    this level is a masterpiece, probably one of my favorite levels of all time, with plenty of creative gameplay and decoration, thanks to the 20+ people who tu...

  19. Geometry Dash Demonlist

    Contact any of these people if you have problems with the list or want to see a specific thing changed. Blitzer. exsii. FrostBurn. paqoe. supah ant. stillsouless. s3batr0nic. opayc.

  20. dark travel bug? : r/geometrydash

    dark travel bug? Level hey nerds of reddit, any of you that have beaten dark travel know that youre meant to push this box in the wave section to open the door after it, but mine doesnt do that so please help : ) https ... Gd songs in some levels that has someone singing in them

  21. The Real Physics Behind Dark Matter's Interdimensional Travel

    Dark Matter's box is an example of an interdimensional travel device. According to TV Tropes, these kinds of devices allow a person or group of people to travel to another universe. That journey ...

  22. [Geometry dash 2.11]

    ID - 32885972dankI don't know how much I've gone through in the Dual part+ I hope he has 20,000 subscribers :) JonathanGD's YT https://www.youtube.com/chan...

  23. Which hard demon is harder? : r/geometrydash

    Dark travel is almost insane demon why does it have the same amount of votes as future funk Reply reply Top 1% Rank by size . More posts you may like ... I made cursed gd difficulty faces because i was bored i guess! [i actually put effort into these please dont remove D: ] 9.

  24. Dark Travel Bug : r/geometrydash

    Hi everyone! I was streaming Dark Travel today since I am doing it as a new hardest and I was practicing the dual. At one ship part of the dual I got a bug that made my screen go black for about 2.5 seconds. I tried moving my start position, going into practice mode from 0, changing my fps and even not picking up the key in the dual but nothing ...