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The phaser (an acronym for PHAS ed E nergy R ectification) is a standard weapon that has been issued to Starfleet personnel since the 23rd century .

Phasers project subatomic-particle beams (technically, nadions) which produce a wide variety of effects, ranging from Stun (technically, bioelectric shock) to Vaporization (technically, subatomic disruption).

Phasers can be fired in beams or pulses. They can also be set on overload to detonate like mines or grenades.

  • 1.1 Hand-held weapons
  • 1.2 See also
  • 1.3 Starship weapons
  • 1.4 Heavy phaser beam turret
  • 1.5.1 Earth and Federation phaser types
  • 1.6 Phasered people
  • 1.7 See also
  • 2.1 External link

History [ ]

Hand-held weapons [ ].

Phaser-1

A type-1 phaser from the year 2367 .

Starfleet type 2 phaser, 2370s

A type-2 phaser from the year 2374 .

Starfleet type 3 phaser rifle, 2360s

A type-3 phaser from the year 2367 .

Phaser weapons have a heritage as far back as the 22nd century when Earth Starfleet began replacing its standard issue EM-33 plasma weapons with phase weapons. ( ENT episode : " Broken Bow ")

By the 23rd century Starfleet had developed laser weapons. ( TOS episode : " The Cage ")

The first weapons to actually be designated phasers were invented in 2256 , introduced in the 2260s , and have continued to be used through various designs well into the 24th century . ( Last Unicorn RPG module : All Our Yesterdays: The Time Travel Sourcebook )

See also [ ]

  • Phase pistol
  • Laser pistol
  • Type-1 phaser
  • Type-2 phaser
  • Type-3 phaser rifle

Starship weapons [ ]

Entphasers

The USS Enterprise firing phasers

Following a similar lineage to hand held weapons, starship phasers date their ancestry back to the 22nd century when Earth Starfleet introduced phase cannons . By the 23rd century these had developed into phaser banks which were fitted on most Starfleet vessels and could fire pulses and beams of phaser fire.

By the 24th century Starfleet vessels were as standard, fitted with phaser arrays , arrangements of phaser emitters positioned in strips along starships hulls to fire beams of phaser fire from all over the ship.

Defiant

The USS Defiant firing its pulse phaser cannons

By the late 24th century, Starfleet phasers were capable of "thwarting" the creation of Tholian webs , however, the Tholians improved the web technology in order to be effective again. ( TNG comic : " A Handful of Dust ")

Following the Battle of Wolf 359 Starfleet concentrated its defensive strategies, part of which involved the development of the Defiant class which was fitted with pulse phaser cannon , weapons capable of producing powerful concentrated blasts of phaser fire.

Heavy phaser beam turret [ ]

Federation and other types

Earth and Federation phasers [ ]

Earth and federation phaser types [ ].

  • Thomas Paine -class class IX frigate

Phasered people [ ]

  • Geordi La Forge was struck by a phaser blast set to kill in 2364 . He spent some time comatose, near death, before Beverly Crusher 's sensors finally lost his life readings. La Forge recovered around the same time that a number of members of Q Continuum visited the USS Enterprise . (DC TNG miniseries)
  • excavation phaser
  • phase cannon
  • phaser emitter
  • phaser cannon
  • phaser bank
  • phaser array
  • pulse phaser
  • phaser turret
  • surface-to-space phasers

Connections [ ]

External link [ ].

  • Phaser article at Memory Alpha , the wiki for canon Star Trek .
  • 1 Ferengi Rules of Acquisition
  • 2 The Chase
  • 3 Preserver (race)

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phaser cannon

The crew of the U.S.S. Enterprise NCC-1701 used a phaser cannon [1] in an attempt to rescue Captain Christopher Pike from the Talosians in 2254 . The cannon successfully destroyed the entrance to their underground facility, but the Talosians' telepathic abilities rendered the Enterprise crew unable to perceive the damage that had been done. [2]

Notes and References

  • ↑ Although the script and dialogue for "The Cage" referred to the energy weapons as "lasers," this was changed retroactively to "phasers" when the series went into production, as the properties of lasers were already a known quantity in the real world, and the writers and production team did not want to restrict future stories. The design of the "lasers" from The Cage was echoed in Star Trek: Discovery , where the weapons were referred to as phasers, reinforcing this retcon .
  • ↑ Roddenberry, Gene (Executive Producer). "The Cage" . Star Trek , season 0, episode 0 (Production number 01). Directed by Robert Butler . Written by Gene Roddenberry . Released 1986 . Desilu Productions . 1965 .
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Cannon Ships in the current Century

May 24, 2020 Guides | 106

Hi everyone,

today we would like to discuss cannon ships and how to build them in a more generalized approach. We hope this could help you to choose the gear for your ship 🙂 This guide could be used for any ship, for cannons ships with more front weapons are usualy better, like 5 front / 3 aft weapons or 5 front /2 aft /1 experimental weapon layouts, but it will work with 5/1/1, 4/3/1, 4/3, 4/2/1, 4/2 and even 4/4 layouts too.

star trek phaser cannon

Unlocks: all CrtH, Battery Expertise, Max Hull, Threat Control and full Focused Frenzy.

Fed/KDF/Jem:

  • Tac Slots: Rare Male Tacticals with Superior Romulan Operativ (Fleet Embassy, required)
  • Eng Slots: Jem’hadar Vanguard (big Vanguard Pack) or Nausicaan (Diplomatic Commendation Rank 4 or Exchange for KDF) and Kentari (Fleet Colony, if you have 2 Eng slots)
  • Sci Slots: Jem’hadar Vanguard (big vanguard pack) or Hierachy Boff (Episode “Alliances”) and Kentari (Fleet Colony, if you have 2 Sci slots)
  • 4-5x Boffs with Superior Romulan Operative (exchange rare/very rare usualy cheap, if you own the Delta Operations Pack, use the Eng Boff from that Pack)
  • 1x Reman with Superior Infiltrator (if your flying a ship with Battlecloak, if you own the Delta Operations Pack, use the Tac Boff from that Pack)
  • Kentari (Fleet Colony, if you have one already otherwise not really needed)

Tactical Boff Abilities:

  • Cannon Scatter Volley (you want ALWAYS the highest version possible on your ship, required. Highest priority for your ship)
  • Cannon Rapid Fire (highest version possible if you’re going for a Rapid fire build, otherwise usualy 1 rank below scatter volley for mixed builds)
  • Attack Pattern Beta (I or II depends a bit on the ship layout, required)
  • Kemocite Laced Weaponary (I or II, depends a bit on the ship layout, required)
  • Torpedo Spread (usualy used as a trigger ability for competitive engines and inspirational leader, choose the highest version possible when utilizing a torpedo for a Polaron or Plasma Build)
  • Tactical Team (I, defensive cooldown with small damage boost, could help a lot to survive. just unslot if you know what you’re doing
  • Beam Overload (I, usualy used as a trigger ability for the competitive engines and inspirational leader
  • Distributed Targeting (if you dont know what to slot)
  • Best Served Cold (if you dont know what to slot)

EngineeringBoff Abilities:

  • Emergency Power to Weapons (required, usualy the highest version possible slotted)
  • Emergency Power to Engines I (required, usualy as Ensign ability)
  • Auxiliary to Battery I (for cooldown reduction management with boffs, usualy the lowest possible)
  • Directed Energy Modulation (the version you have room for, lower priority than Emergency Power to Weapons)
  • Reverse Shield Polarity (if you have problems with surviving, could replace Directed Energy Modulation)
  • Engineering Team (Heal, usualy a filler ability if you have room for it as Ensign ability)

Science Boff Abilities:

  • Hazard Emitter I (heal and cleanse, usualy used as ensign ability)
  • Science Team I (shieldheal and cleanse, usualy used as ensign ability)
  • Photonic Officer (for Cooldown Management, in case you dont want to use Aux2Bat)
  • Subspace Vortex (additional EPG AoE Damage, for high end runs or if you dont know what to slot)
  • Very Cold in Space (additional EPG Aoe Damage, for high end runs or if you dont know what to slot)
  • Tractor Beam (trigger ability for Unconventional Tactics personal trait, highly situational choice)

Specialist Boff Abilities:

  • Narrow Sensor Bands (using a ship with Miracle Worker Boff? slot the highest possible, usualy III)
  • Mixed Armaments Synergies (using a ship with Miracle Worker Boff? slot I or III depending on the ship and if it does not interfere with your Firemode as example)
  • Override Subsystem Safeties (got an intel slot? use this, prefereable the highest version if it does not interfere with other abilities with higher priority like firemodes)
  • Recursive Shearing (got a temporal officer seat? always a good choice, as I or III depending on the ship, lower priority than firemode)
  • Pilot Team (Pilot ship, if you dont have something better to slot)
  • Intel Team (Intel Ship, if you dont have something better to slot)

Example Layouts: those are to give you an idea how it could look like.

star trek phaser cannon

  • 3x Technician: Auxiliary to Battery CD Reduction (required for A2B builds, discount, could be obtained via B’tran Cluster chain for free or via commendation ranks store)
  • Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough)
  • Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough)
  • Emergency Conn Hologram: CD Reduction for Evasive Maneuvers (phoenix store, just get one!) and/or
  • Shield Distribution Officer (Agent Nerul): Attack Pattern Beta restores hull when firing (delta operations pack, 12k zen pack. just use him when you have him) and/or
  • Space Warfare Specialist: When activating Eng or Tac Boff Abilities, 20% Chance to get 10% of your outgoing damage as heal for the next 10 hits (if you don’t own Agent Nerul)
  • Fabrication Engineer: Increase Duration of Reverse Shield Polarity (Only useful when using Reverse Shield Polarity!)
  • Elder Malik’itan (Warfare Master, Gamma Recruit, ground slot): Increase damage vs All (if you have him, slot him!)
  • Neal Falconer (Ground Warfare Specialist, Phoenix store, ground slot): Increase damage vs Borg (just get one, it’s not a mistake 😉 )
  • Assimilated DOFFs like 20/22/25/27 of 47

Personal Space Traits Here’s a list with some useful traits. Which one you use depends a bit on the mission.

Recommended

  • Fleet Coordinator (free)
  • Intelligence Agent Attaché (exchange or Lockbox)
  • Superior Beam/Cannon Training – Basis version for free, superior version obtainable at K-13
  • Inspirational Leader (exchange or Infinity Lockbox)
  • Duelist’s Favor (exchange or Infinity Lockbox) – more interesting for cannon builds
  • Into the Breach (exchange or Infinity Lockbox)
  • Point Blank Shot (Episode: House Pegh)
  • Terran Targeting Systems (exchange or Infinity Lockbox)
  • Context is for Kings (exchange or Infinity Lockbox)
  • Adaptive Offense (exchange or Infinity Lockbox)
  • Intelligence Agent Attaché (Lockbox)
  • Fragment of AI Tech (Exchange or  Angel’s Wake Lock Box ) – add 2 skillpoints to Control Expertise (move from Shield Hardness & Regeneration)
  • Unconventional Systems (Lockbox)

Recommended race/profession-specific

  • A good day to die (Exchange or Infinity Lockbox) –  Great for Tacs
  • EPS Overload (Exchange or Infinity Lockbox) – Kinda must-have for Engs
  • EPS Manifold Efficiency (free) – Very useful for Engs
  • Photonic Reinforcement (exchange or Infinity Lockbox) – Great for Sci Captains
  • Romulan Operative (free) – Only for Romulans
  • Infiltrator – mandatory for Remans on Warbirds

Other helpful traits

  • Fluidic Cocoon (Exchange or Infinity Lockbox) – Only if you got hit by torpedos
  • Give Your All (Lvl 15 Engineering R&D School) – for fluffy captains
  • Repair Crews (Exchange or Infinity Lockbox) – another anti-fluffy trait
  • Unconcentional Tactics (Exchange or Infinity Lockbox) – CD reduction for universal consoles, useful in combination with Tractor Beam 1

Space Reputation 

  • Advanced Targeting Systems (Dyson T2)  +16% CrtD on Rank I or +20% CrtD on Rank II
  • Precision (Romulan T2)  +4% CrtH (I) or +5% CrtH (II)
  • Tyler’s Duality (Discovery T4)  +CrtH depending on your hull capacity
  • Energy Refrequencer (Iconian T2) – more heals, awesome and i would highly suggest to use this one.
  • Controlled Countermeasures (Temporal T4)  +addtional DMG against controlled targets => Only for A2B Builds
  • Tactical Advantage (Dyson T2) – more Armor Pen
  • Magnified Firepower (Gamma T4)  +5% DMG (I) or +6,3% DMG (II)
  • Enhanced Armor Penetration (Delta T2)  +5 Armor Pen (I) or + 6.3 Armor Pen (II)

Starship Traits Highly recommended

  • Emergency Weapon Cycle (Arbiter/Morrigu(crossfaction)/Kurak)
  • Withering Barrage for Cannons Scatter Volley (Valiant/Malem(crossfaction)/Kor) OR
  • Go for the Kill for Cannon Rapid Fire (Jem’hadar Strikeship T6)

and then choose 4 of them:

  • Weapon Emitter Overdrive (Vaadwaur Juggernaut)
  • Calm Before the Storm (Cardassian Intel Flight-Deck Cruiser)
  • Terran Goodbye (Mirror Warship)
  • The Ruin of Our Enemies (Miracle Worker D7)
  • Universal Designs (Crossfield Science Spearhead Refit), especially in combination with Immolating Phaser Lance from the Deimos, that’s just > 3b ECsfor two promo ships…
  • Cold-Hearted – Must have for A2B (Breen Plesh Tral Heavy Raider Winter 2017/18)
  • Superior Area Denial – If you don’t have A2B or the raider or as an addition (Mirror Universe Engle-class Strike Wing Escort/Infinity Pack: Starship Trait)
  • Vaulting Ambition (Styx Terran Dreadnought Cruiser)
  • Strike from Shadows (Shran Escort)
  • Heart of Sol / Persistence Of The Founders / Pride Of Mol’rihan (Haste and faction specific bonus damage)
  • Super Charged Weapons – if you’re using a torpedo (Kopesh Tactical Dreadnought Warbird, crossfaction or one of the other Tactical Flagships)
  • Promise of Ferocity (Thozyn/Vandros/Xechas)
  • Improved Critical Systems (AoY Event)
  • History Will Remember (Support Cruiser T6)
  • Improved Unconventional Tactics (Strategist Spec, Discount version if you don’t have anything else to use)
  • Superior Command Frequency (Command Spec, Discount version if you don’t have anything else to use)

And finaly all the gear choices you could make. Choose the stuff you have or you could effort 🙂

  • Elite Fleet Intervention Protomatter Deflector Array [EPS] [ColCrit] [DrainX]x2 (Fleet Colony Holding, Reeng DrainX to something more valuable like HullCap, low priority)
  • Prevailing Innervated Impulse Engines (Competitive Reputation) OR
  • Combat Impulse Engines [Spd]x4 (Discount Version, Crafted via RnD)

Warpcore / Singularity Core:

  • Mycelial Harmonic Matter-Antimatter Core (Discovery Reputation) OR
  • Mycelial Harmonic Singularity Core (Discovery Reputation) OR
  • Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] (Fleet Spire Holding) OR
  • Elite Fleet Thoron-Infused Singularity Core [AMP] [Res or OLoad] (Fleet Spire Holding) OR
  • Deuterium-Stabilized Warp Core [Bat] [W->A or E] (Discount Version, Crafted via RnD) OR
  • Thoron-Infused Singularity Core (Discount Version, Crafted via RnD)
  • Tilly’s Review-Pending Modified Shield (Discovery Reputation) OR
  • Hyper Capacitor Shield Array [Cap]x5 (Crafted Via RnD, as much cap as possible, min 3) OR
  • Prevailing Innervated Resilient Shield Array (Competitive Reputation) OR
  • Regenerative Crystal Shield Matrix (Discount Version, Episode “Para Pacem”)

And here we have the different weapon types you might wanna use. Choose the one you prefere the most 🙂 All weapons should have [CRTD] or [DMG] and [Crtd/Dm] mods. You could always choose between Dual Cannons and Dual Heavy Cannons or a mix of those.

  • Terran Task Force Dual Heavy Cannon (Terran Reputation T6)
  • Prolonged Engagement Phaser Dual Cannons (Phoenix Store)
  • Phaser Quad Cannon (Sao Paulo Tactical Escort Refit)
  • Targeting-Linked Phaser Dual Heavy Cannons (Lockbox/Exchange) OR
  • Targeting-Linked Phaser Dual Cannons (Lockbox/Exchange) OR
  • Sensor-Linked Phaser Dual Heavy Cannons (Lockbox/Exchange) OR
  • Sensor-Linked Phaser Dual Cannons  (Lockbox/Exchange) OR
  • Phaser Dual Heavy Cannons [PEN] (Discount, Crafted via RnD)
  • Quantum Phase Dual Heavy Cannon (Discount, Episode “Sunrise”)
  • Trilithium Omni Beam (Episode Reward “Beyond the Nexus”, use on a Miracle Worker Ship) OR
  • Trilithium Turret (Episode Reward “Beyond the Nexus”)
  • Gamma Reputation Turret or Omnibeam (Gamma Reputation)
  • Targeting-Linked Phaser Turret (Lockbox/Exchange) 
  • Heavy Bio-Molecular Phaser Turret (Undine Reputation)
  • Terran Task Force Dual Heavy Cannons (Terran Reputation)
  • Spiral Wave Disruptor Dual Heavy Cannons (Dilithium Store, Cardassian Ship required. Choose the Cardassian Flight Deck Carrier if you buy one) OR
  • Spiral Wave Disruptor Dual Cannons (Dilithium Store, Cardassian Ship required. Choose the Cardassian Flight Deck Carrier if you buy one) OR
  • Targeting-Linked Disruptor Dual Heavy Cannons (Lockbox/Exchange) OR
  • Targeting-Linked Disruptor Dual Cannons (Lockbox/Exchange) OR
  • Sensor-Linked Disruptor Dual Heavy Cannons (Lockbox/Exchange) OR
  • Sensor-Linked Disruptor Dual Cannons  (Lockbox/Exchange) OR
  • Disruptor Dual Heavy Cannons [PEN] (Discount, Crafted via RnD)
  • Targeting-Linked Disruptor Omni Beam (Lockbox/Exchange, use on a Miracle Worker Ship) OR
  • Martok Omni Beam (Discount, Episode “Brushfire”, use on a Miracle Worker Ship)
  • Targeting-Linked Disruptor Turrets (Lockbox/Exchange) OR
  • Sensor-Linked Disruptor Turrets (Lockbox/Exchange) OR
  • Spiral Wave Disruptor Turrets (Dilithium Store, Cardassian Ship required. Choose the Cardassian Flight Deck Carrier if you buy one)  or
  • Disruptor Turrets [PEN] (Discount, Crafted via RnD)
  • Plasma Quad Cannon (Ar’Kala Tactical Warbird)
  • Advanced Piezo-Plasma Dual Cannons (Lukari Reputation)
  • Altamid Modified Kelvin Torpedo (Lobi Store)
  • Altamid Plasma Dual Cannons (Lockbox / Exchange) OR
  • Altamid Plasma Dual Heavy Cannons (Lockbox / Exchange) OR
  • Assimilated Plasma Dual Cannons (Lockbox / Exchange) OR
  • Assimilated Plasma Dual Heavy Cannons (Lockbox / Exchange) OR
  • Plasma Dual Heavy Cannons [PEN] (Discount, Crafted via RnD)
  • Altamid Modified Plasma Omni (Lobi Store)
  • Plasmatic Biomatter Auto-Turret (Lobi Store)
  • Altamid Plasma Turret (Lockbox / Exchange) OR
  • Assimilated Plasma Turret (Lockbox / Exchange) OR
  • Plasma Turret [PEN] (Discount, Crafted via RnD)
  • Advanced Piezo-Polaron Dual Cannons (Lukari Reputation)
  • Morphogenic Polaron Energy Torpedo Launcher (Episode “Home”)
  • Dominion Polaron Dual Cannons (Discount and Best in slot, Old Episode Reward via Available, 2600er Arc, “Boldly They Rode”)
  • Heavy Chronometric Dual Heavy Cannon (Episode “Time and Tide”)
  • Morphogenic Polaron Energy Weapon (Episode “Home”, required)
  • Advanced Inhibiting Polaron Heavy Turret (Gamma Reputation, required)
  • Heavy Chronometric Polaron Turret (Episode Reward “Time and Tide”) or
  • Polaron Turret [Pen] (crafted via RnD)

Antiproton:

  • Ba’ul Antiproton Dual Cannons (Lockbox/Exchange)
  • Ba’ul Antiproton Dual Heavy Cannons (Lockbox/Exchange)
  • Ba’ul Linked Sentry Anti-Proton Kinetic Torpedo (Lobistore)
  • Dark Matter Quantum Torpedo (Discovery Reputation T1)
  • Advanced Thoron Infused Antiproton Dual Heavy Cannons (Delta Reputation T6)
  • Advanced Radiant Antiproton Dual Heavy Cannons (Iconian Reputation T4)
  • Advanced Temporal Defense Chroniton Dual Heavy Cannons (Temporal Reputation T4)
  • Antiproton Dual Cannons (Discount, Crafted via RnD)
  • Antiproton Dual Dual Heavy Cannons (Discount, Crafted via RnD)
  • Voth Antiproton Dual Cannons (Lockbox/Exchange)
  • Voth Antiproton Dual Heavy Cannons (Lockbox(Exchange)
  • Herald Antiproton Dual Cannons (Lockbox/Exchange)
  • Herald Antiproton Dual Heavy Cannons (Lockbox/Exchange)
  • Delphic Antiproton Dual Cannons (Lockbox/Exchange)
  • Delphic Antiproton Dual Heavy Cannons (Lockbox/Exchange)
  • Ba’ul Antiproton Turret (Lockbox/Exchange)
  • Ba’ul Linked Sentry Anti-Proton Omni (Lobistore)
  • Antiproton Turret (Discount, Crafted via RnD)
  • Omni-Directional Antiproton Beam Array (Discount, Crafted via RnD)
  • Ancient Omni-Directional Antiproton Beam Array (Episode:Sphere of Influence)
  • Voth Antiproton Turret (Lockbox/Exchange)
  • Omni-Directional Voth Antiproton Beam Array (Lockbox/Exchange)
  • Herald Antiproton Turret (Lockbox/Exchange)
  • Delphic Antiproton Turret (Lockbox/Exchange)
  • Omni-Directional Delphic Antiproton Beam Array (Lockbox/Exchange)

For the Consoles, all tactical slots are reserved for the listed consoles. The Engineering and Science slots are usualy filled by Universal Consoles from our list or with Eng/Sci-Consoles to complete Sets.

Tactical Consoles:

  • Lorca’s Custom Fire Controls (Discovery Reputation)
  • Morphogenic Console (Episode “Home”, for polaron builds required)
  • Vulnerability Locator [your damage type] (for the rest of the slots, Fleet Spire Holding) OR
  • Energetic Protomatter Matrix Infuser [your damage type][Kinetic] (in case you need more survivability, Fleet Colony Holding)
  • Chronometric Capacitor (Discount, Polaron, Episode “Time and Tide”, not great, only use if you cant effort more locator or protomatter consoles)
  • Weapon Type Specific Console Mk Xi or XII (Placeholder ONLY!! use them till you can effort locator or protomatter consoles. DO NOT!!! upgrade, keep them at rare/very rare mk xi/xii as a placeholder. DO NOT WASTE RESOURCES BY UPGRADING THEM!!)

Universal Consoles:

  • Dynamic Power Redistributor (Fed-Fed/Jem: Atlas Class Prototype Dreadnought, KDF/KDF-Jem/ROM: Console Choice Pack, Lockbox/Exchange)
  • D.O.M.I.N.O. (Bajoran Interceptor)
  • Bioneural Infusion Circuit (Lobi Store)
  • Altamid Modified Swarm Processor (Lobi Store)
  • M6 Tactical Computer (Temporal Escort – Perseus Class T3)
  • Approaching Agony (Phaser Build, Lockbox/Exchange)
  • Weaponized Helical Torsion (Phaser Build, Legendary Discovery or Mirror Discovery)
  • Ordnance Accelerator (Phaser and Polaron Builds, Gamma Reputation)
  • Piezo-Electric Focuser (Polaron and Plasma Builds, Lukari Reputation)
  • Assimilated Module (Omega Reputation, Discount)
  • Zero Point Module (Romulan Reputation, Discount)
  • Tachyokinetic Converter (Lobi Store)
  • Point Defense Bombardement Warhead (NX Ship, Lobi-Store or Legendary Version)
  • Hull Image Refractor (for survivability, Lockbox / Exchange)

Reiterative Structural Capacitor (Phoenix Store)

  • Regenerative Integrity Field (for survivability, Samsar Cruiser, Epic Phoenix Token)
  • Protomatter Field Projector (for survivability, Lukari Science Ship, Ecpi Phoenix Token)
  • Aligned Antiproton Shielding (Khitomer Alliance Battlecruiser)
  • Temporal Anomaly Projector (AP Build, Lockbox/Exchange)
  • Polymorphic Probe Array (AP Build, Lockbox/Exchange)
  • Ba’ul Linked Sentry Coordination Matrix (AP Build, Lobi-Store)

Engineering Consoles:

  • Reinforced Armaments (Phaser Builds, Episode “Beyond the Nexus”)
  • House Martok Defensive Configuration (Disruptor Build,  Discount version, Episode “Brushfire”)
  • Bellum EPS Flow Regulator (Discount, free from boxes while leveling up Discovery reputation, only use those if you dont have something else. Choose these if you have the choice)
  • Bellum RCS Accelerator (Discount, free from boxes while leveling up Discovery reputation, only those use if you dont have something else)

Science Consoles:

  • Temporal Disentanglement Suit (Discount Version, Episode: “Butterfly”, for non Aux2Bat Builds)
  • Nausicaan Siphon Capacitor (Disruptor Builds, Discount Version, Episode “Echoes of Light”)
  • Quantum Phase Converter (Phaser Builds, Discount Version, Episode “Sunrise”)
  • Bellum Field Generator (Discount, free from boxes while leveling up Discovery reputation, only use those if you dont have something else)
  • Bellum Nanite-Reinforced Circuitry (Discount, free from boxes while leveling up Discovery reputation, only use those if you dont have something else)

Example Layouts, based on the Legendary Pilot Warship, in case you prefere a more visually approach 😉

star trek phaser cannon

The layout can be used for any faction and profession and any ship being able to use cannons.

Feel free to comment below or ask us directly via discord or in-game.

Related Posts:

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106 comments to Cannon Ships in the current Century

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Thanks for this post. This answers a lot of questions I been having about builds in general. Is it safe to say that, if your using disruptors, that you dont need the projectile weapon points(because you dont have any torps) or do you keep those in case you fire off Point Defense Bombardement Warhead ?

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It’s either projectile which adds to ceartain abilities, consoles and pets. Or a minor buff for ypur defence which is more or less worthless.

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Why is Emergency Power to Engines I required?

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for the speed boost, to get into position fast enough. you could replace it with epts tho, but i wouldnt recommend that. its by far not as noticable as an epte 😉

Ok Thx. I thought probably It triggers something. And why has one layout BO, CRF and CSV?

We have builds with an Omni beam, that’s why BO is a goot idea. CSV and CRF cover those situations where you either have multiple targets to shoot at or just a single target (i.e. bosstype enemy).

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what is the 2nd eng and 1st sci console on the disruptor build ?

should be m6 computer and forgot what the sci console was. its defnitly not important and was more a filler when i took the screenshot i guess. just grab another good one from our list 🙂

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Great write-up, thanks.

No quads for the disruptor build though?

they are like a spiral wave dual cannon, just with additional power drain for your engines. so in case you own spiral waves (the by far best choice for disruptors), no quad 😉

Ah I see!! Excellent work here I always keep this tab open when I play. Thanks again!

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Where do you get to disruptor quad cannons?

https://sto.gamepedia.com/Ning%27tao_Bird-of-Prey

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Any reason antiproton weapons aren’t listed as a possible build? Is there something about them that is not worth building towards?

ap weapons are weaker than the optiones showed. even tho they could work and items will be quite equal to the other setups listed with 1-3 different consoles and thats it 😉

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How about the Trait: The Ruin of Our Enemies? An infinite stacking 2% cat2 damage bonus for every defeated enemy does not sound that bad to me

I like the trait but use it mainly in battlezones. In an average ISA/E you’ll get 7-10 kills which roughly gives you an average of 7-10% bonus damage in the TFO. That’s ok. The CD reduction is also useful, but not necessary for Aux2Bat or PO/Aux2Bat builds. Anyway, it should be on the list.

thx for the quick answer 😉

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On the disruptor build, why is there an Omni and if I wanted a torp up front what do you suggest. Flying a Khopesh as a Rom-KDF-Tac, so don’t have M6 Computer, what should I swap it for?, was thinking Point defense Bombardment Warhead.

an omni is there for mixed armaments synergies from miracle worker. if you’re not flying a mw ship, use another turret if you have one.

point defense bombardement warhead is a choice, but usualy you dont have enough room with a scimitar, since you wanna use the 3 piece set (tac console, eng console and timeline stabilizer from krenim sci ship would be the best choice), so you usualy have around 3 consoles left, domino, bioneural infusion and dynamic would be my choice than.

Thanks for all your time and help.

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Didn’t find anything on Specialisations. In case that isn’t my fault, which would I use?

intel / strategist for cannon and beam ships usualy.

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1. Would the Morphogenic Torpedo outparse another Dual Heavy Cannon for the polaron setup? Wouldn’t it be a better idea to slot that torpedo in the aft and sacrifice a turret vs sacrificing a DHC?

2. The Altamid torpedo – same question as above. Are these torpedoes worth replacing a DHC?

3. When you use a torpedo, an omni and dual cannons, how would your 10- slot keybind bar? You need eptw3 and epte1 in the beginning of the bar, you need 2x aux to batt or a2b+po. That leaves you with 6 slots. You need HE for strategist, csv, apb, bo, ts, rright?

for 1)2) i guess you get more dps from 1 turret + 1 torpedo vs 1 dhc alone.

thats a deeply personal thing, personally i dont use a keybind with 10 abilities myself.

1&2 That depends on if you run i.e. ETW and actually have to fire the torpedo. If not, it’s better to stuff it in one of the aft slots. That’s what I do on my Polaron and Plasma cannon builds.

More than 10 slots an a single keybind: That’s easy to do, but you’ll loose any control over you timings.

I’m not running ETW.

And I’m trying to add some excuse to make a torp worth more than a dhc in a dhc build. But my ship’s performance always proves me wrong. On phaser, disruptor, polaron , tetryon , plasma and antiproton.

I’ve noted that Torpedo+turret > one dhc (torpedo in the aft).

And tbh, I don’t know if even for polaron, the morphogenic stacking bonuses are better than the turret, the dhc and the vulnerability locator that they’re depriving you of…

Also, I’m curious on how you guys set your keybind bars for these cannon builds. Thanks in advance!

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Where is the antiproton build?

wasnt worth it til yesterday. will be added soon.

What you wrote about “soon”seems incorrect.

It is now 11 days later and there is no cannon antiproton build listed.

we’ve added one to the beam builds 😉

He did not say ‘please’. Some people have bad manners.

@Hellspawny

Saying please does not mean some one has good manners. Seems you have a personality that demands to be pleased by others. Why do you need that so much?

I can tell you I am a very nice friendly person in real life.

Not nice from you to suggest I am bad mannered. Also not very constructive or helpful in my opinion. But if that makes you feel like you are in control that is fine by me.

@felisean : Thank you, I did see the beam antiproton build. Just wondering why there is no antiproton cannon one.

Thanks for the added proton builds. 🙂

Do you prefer slotting DCs or DHCs? The spiral mod is very nice so I was wondering if it matters overall. I have the dil to get them but I was curious of your opinions before I buy.

in theory dhc should be slightly better, but usualy i used a mix of both in the past. in some runs dc performed better, in others dhc so yea

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I want to fly the Kor with the advise from this post. What are the best 3 experimental weapons? I’m bound to have one of them.

I prefer Graviton Implosion Charges. Nice pull effect and debuff. Damagewise Protomatter-Laced Sheller for single target and Voice of the Prophets for multi-target.

Why aren’t the disruptor/plasma quad cannons also included? Are they under-par in comparison with the phaser one? The tooltips in-game seem to show them as powerful as the phaser ones.

Plasma is included, Disruptor simply was forgotten.

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Excellent Guide!!! Only one build missing – Tetryon.

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Should the torpedoes not be autofire? :3

not sure what you mean, but both ways work when using one torpedo. usualy you want to enhance your torpedo with a fire mode tho

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klingon goodbye? no kdf 🙁

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Set 2: War Discretion

Passive On crit: +1% Critical Severity buff for 20s. Stacks up to 25

Can you get the effect of any weapon without firing a DBB or torpedo?

yes, but the dark matter torp or the dbb are both decent-good 😉

for a cannon build its usualy not worth it tho.

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Why do the Antiproton build use D.O.M.I.N.O. in Sci slot? Wouldn’t one of the AP consoles be a better fit?

Domino is one of the best universal consoles in the game. Don’t judge it by it’s (weak) passive bonus.

The dominoes are not passive, the abilities are more important. 🙂

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Hey! Thanks for this, I have been away since season 13 so this is a good refresh. I do have a question… i come from a time when FaW Beam Boats were king … imma switch to cannon boat but i would like any suggestion for the meta ships atm (Fed and Rom). Thanks again !

Any ship with a 5/3 or 5/2/1 layout will work. If you’re limited to the C-Store / cheap ships I’d suggest getting either the (Fleet) Gagarin or the Jem Vanguard Warship.

Is terran goodbye counted even if someone on the team defeats it?

Tests have shown that only your own kills count.

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Right now, I’m using a Fleet Kholhr Temporal Warbird with AP build, using 4 heavy cannons at front with the crystalline torp, and 3×360 AP turrets at the back. I was told that the turrets are bad for this ship, and that turrets deal less overall dmg than beams, even tho what I saw in description, it always stated the turrets with higher dps compered to the beam counterpartner.

I’m aiming for pure dmg + crit build, and I know its still way far from the “perfect” build…. But the main question is: what is the deal with the beams vs turrets? How can I decide what should I use on which ship? How do I know which deals more damage or more beneficial on the ship?

I could not find an exact build for it, thats why I’m asking for a general guide or something, for deciding it on my own.

you will most likely see better results with turrets, since they get boosted by your scatter volley, beams do not get boosted by that ability and you would need to slot another one. in addition you can’t use 3 omnis, just 2, one set omni and one crafted/lockbox omni.

the basedmg from an crafted omni is equal to a normal beam array => its slightly higher than a turret. the set omni is equal to a turret.

=> the only reason to use 1 omni in a cannon build is to trigger mixed armaments synergies when using a ship with miracle worker seats. in addition, you should replace your crystalline torp with another dual heavy cannon or if you really want to stick with a torp, use the discovery rep torp + console.

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Can you recommend the new Zhat Vash Disruptors, compared to the Spiral-Wave or Sensor-Linked Diruptors? Thanks.

No. The 2.5% chance per fire cycle is just too low to have a constant buff.

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ok just saying wouldnt a omni ancient ap+crafted omni ap + omni borg beam count still for 3 beams in aft? (or two other omnis + borm kin beam for other type builds)??

The Kinetic Cutting Beam could be used, but even if named “Beam” its not a beam and dont get enhanced by fire modes like fire at will. its only useful to use that beam combined with the assimilated module to unlock the 2 piece bonus there. for a cannon build in general you usualy want to use turrets not omni beams for your aft slots. in cae you’re going for spiral wave disruptor cannons, you want targeting-linked (or sensor linked) turrets for the aft slots. In case you’re using a miracle worker ship you want to replace one of those turrets with a omni beam of that kind to trigger mixed armaments synergies.

feel free to join our discord in case there are more questions 🙂

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CptKing… you are correct that you can slot in such a manner. Think of it this way: there’s two categories for energy omni weapons… one for set pieces (such as episode or reputation rewards) and one for non-set-pieces (such as the crafted ones).

Although the tooltips say “may only use one”, you can in fact use one of each category.

The Omega rep kinetic omni is a third category by itself (with the caveats that felisean mentioned). If you want to do a 3-aft-weapons build you could slot all three together. (I used to do this on a Wells.) However in most cases you’re better off placing a regular beam array or a turret there that would benefit from your energy tac consoles, etc. (Turret as a trigger for Mixed Armaments if it’s a MW ship)

sadly no miracle worker ships, best i have is the steamrunner t5u, ap build using exchange ap’s dhc plus omega torp, 3 omni rear, experimental plus 3p borg/ 2p ancient omni. then regural fillers.

i wouldnt use omni beams on a cannon build, turrets are way better because they benefit from your scatter volley as example

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what is the cause for cannon sputter? is something broken in the game to cause that,,Andorian ship cannons shoot great without sputter,,the rest of my cannon builds sputter all the time!!

sry i have no idea what you mean.

cannons and all weapons fire in cycles, the andorian wing cannon normal fire mode is slightly different since its just one or two shots per cycle. all other dual cannons and turrets fire 6 shots per cycle, dual heavy cannons 4 shots, during scatter volley its the same amount but at a maximum of 3 targets + the additional visual, for rapid fire its 6 shots for dhc 9 for dc/turrets. during fire modes, andorian wing cannons act like being dual cannons

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Perhaps jewel is referring to the animation “sputtering” instead of a fluid flow from your ship to enemy ship. I get this sometimes and is likely a lag issue much like running on ground where you sometimes teleport back and forth.

Thx guys for your reply,,Yes Kenshin thats what im talking about,,I have a fast connection on cpu to game!! and all my kdf cannon ships shoot the correct way a cannon ship is suppose to work,,only one of my Fed ships with cannons shoot correct and the rest of them are awful with no dps,,been working on this a whole month, and thanks for the Techno info Felisean,i knew that about fire order 🙂

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Is Weapon Emitter Overdrive really a solid choice on a cannon build? From what i’ve seen the weapon drain increase does not help cannons in any way and doesn’t seem to be a good trade off for the crit chance. Perhaps if you have a bunch of abilities that set your weapon drain to zero but other than that it seems detrimental.

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Which is the first Cannon on the Polaron ship layout?

It’s the Advanced Temporal Defense Dual Heavy Cannons from T6 Temporal reputation.

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Are the equipments / traits listed in order of importance (eg listed from best -> worst)?

For example, in warp cores is Mycelial Harmonic Matter-Antimatter Core better than Elite Fleet Plasma-Integrated Warp Core?

Not necessarily, we have just listed a selection of good choices. As you can see in the sample builds, we prefer combinations of Tilly shield and Mycel or Elite Plasma warpcore. As for the traits, it really depends on your playstyle and gear. Point-blank is a great trait if you prefer to fight targets head-on, not so much @ 8km distance. Unconventional systems is not very useful if you have just one universal console with an active ability, Heart of Sol is useless if you don’t use phasers etc.

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In the disruptor example layout, the Aligned Antiproton Shielding console is in the science console slot. Since this is a disruptor build and this console gives additional antiproton damage, is it slotted more for the firing haste and shield benefits?

for the clicky. you could use any other console that suits you from the list tho too 😉

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Got Tilly’s shield with [Cap]x4 [Cp/Rg]. Wondering if re-engineering to something else, particularly [Reg], is worth considering?

no cap is fine

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What about specializations? Anything to recommend there? I’m using Intell Off and Temp Op.

Intel and Strategist.

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Do Assimilated Plasma cannons/turrets actually exist? According to the Wiki, they’re beams-only… Special Equipment Pack – Assimilated Plasma Weapons

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Coming back to the game after a hiatus, what are the slotted devices in the USS LegendoftheZenStore?

Kobayashi Maru Transponder (Event Reward), Battery Targeting Lock and Energy Amplifier (crafted)

Would you recommend combining Withering Barrage with the Supremacy to help it run continuously or use the starship trait slot for completely something else?

Supremacy isn’t a top tier trait. That slot is better used by something else.

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in your pictures of the legendary pilot ship what is the 3 engineering console inside and the last one at the tak consoles

the first picture

Tac is Weaponized Helical Torsion. User another Locator unless you have a very high crit rate. Eng are Reinforced Armaments, D.O.M.I.N.O., DPRM and Tachyokinetic.

Does it make sense to run both Cannon Scatter Volley III AND Cannon Rapid Fire II at the same time? That’s what you appear to be recommending. Don’t they share a cooldown?

They share a cooldown. But one is used for multiple targets and the other one is for taking out bosses.

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I really like to fly a Cannon Boat.. but I don’t like the look of the ships in your guide 😀

I love the Romulan Ship Design and as a Romulan Captain it is kind of a given that I need one of those.

So.. in short… is there a Romulan Ship you can recommend for/as Cannon Boat?

Oh.. I just saw the starship mastery traits… the Morrigu I guess, right?

https://sto.fandom.com/wiki/Legendary_Scimitar_Intel_Dreadnought_Warbird

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Hey. Do you think, there is some top item worth thinking of in 12th anniversary bundle for cannon build? Probably not, otherwise you would update page.. buy you know jury can be still out. Thank you

There is nothing as a must-have for cannons in that bundle. It’s still a decent package and SAD also works extremely well on cannons (with or without a hangar). It’s a great debuff.

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In the pictures of the Plasma and Disruptor builds. What is that console in the first Engineer console slots

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https://sto.fandom.com/wiki/Altamid_Adaptation#Altamid_Modified_Swarm_Processor

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kia ora, hello all. What Experimental Weapons would you recommend now? Looking at doing a Phaser Cannon Build on an Andorian Pilot Escort, many thanks

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Is not available in the Phoneix Store and has to be bought from Mudd’s market if not achieved in the event.

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Is tetryon damage viable for cannon build

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Yes. In fact, all six energy types use the same base damage scale for the standard / lootable / craftable weapons.

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Glad to see you’re still around to answer questions…

So I like cannons in general and this build in particular.. but the ships you suggested are.. well.. I don’t like hangers (always forget those in fight) and the others.. meh… not very visual pleasing :3

So I checked my Shipyard and found the “Scryer Intel Science Vessel” in my possession What is your opinion on this one? Would it make a decent cannon boat too?

I’d take a cruiser or escort with 5 front weapons. The scryer has just 3 and can’t even support Scatter Volley 3.

Thanks darling.

I guess I go to the spacedock and check there what ships I can get (worst case for zen)

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Hi thank you for the build, could I ask for some more detailed view of the Jem Hadar vanguard picture pls. It is hard to check what is equiped only by picture. I tried the Discord but no one there. Thank you. I request names of the equipment.

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Are tetryon weapons not worth using?

I see my question was answered above. I missed it the first time.

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56 years ago, Star Trek established a canon rule — then immediately broke it

Remember when phasers made you talk in slow motion?

Kirk fires his phaser (on stun) in the Star Trek episode "The Man Trap."

Captain Kirk is leaving his phaser on stun! In the first Star Trek: The Original Series episode to ever air — “The Man Trap” — the functionality of the famous Starfleet weapon, the phaser, is slightly different from what we see in the rest of the Trek franchise moving forward. As the world celebrates the 56th anniversary of Star Trek , let’s talk about the first zany appearance of the phaser.

Spoilers from 1966 ahead.

Although “The Man Trap” was the fifth installment of the regular series in terms of episode order (or the fourth, if you don’t count the second pilot), it was selected by NBC to be the first episode aired. This means that, on September 8, 1966 (and September 6 in Canada!) the world’s first glimpse of Star Trek was a thrilling episode in which a salt-sucking-shape-shifting monster terrorizes the crew of the Starship Enterprise .

As an introductory episode to the entirety of the Trek pantheon, “The Man Trap” is both a perfect and terrible representation of what The Original Series is. While Star Trek isn’t really a monster-of-the-week series, the twist in “The Man Trap” encourages the audience to have some sympathy for this salt vampire, even if it does put its gross suckers on Kirk’s (William Shatner) face.

Kirk and Spock in "The Man Trap"

Spock (Leonard Nimoy) messes with his phaser settings, while Kirk (William Shatner) thinks about how stunning he is.

Much of Trek’s internal continuity was still in flux in the first season of the series, which explains why Spock (Leonard Nimoy) doesn’t bother using the Vulcan nerve pinch on Nancy Crater (Jeanne Bal); at that point, the Vulcan nerve pinch hadn’t been depicted on screen yet. (Though it had been filmed for “The Enemy Within.”) But, space monster smackdowns aside, detailed-oriented Trek fans might notice something else unique about “The Man Trap”: The way the famous Trek phasers are used. Here, they stun Professor Crater (Alfred Ryder) in a way that is different from the rest of the classic show and the whole franchise.

When Kirk and Spock set out to apprehend Professor Crater on the surface of the planet M-113, Kirk tells Spock to set his phaser on “one quarter,” while Kirk leaves his “on stun.” The idea that phasers have all sorts of different levels isn’t that weird. Throughout the franchise, the technology is revealed to have gradients of power, including different kinds of “stun.” But what is weird is what happens when Kirk actually uses his phaser on Crater.

At the moment Crater is hit by Kirk’s phaser shot, we hear a unique sound effect, which many have described as sounding like a ricochet. This sound effect was never again used when someone was stunned with a phaser in The Original Series , nor on any other Trek series or film. It’s pretty cool, but it’s unique to “The Man Trap.”

Crater in Star Trek's "The Man Trap."

This guy was stunned like nobody was stunned before, or since!

And if that wasn’t enough, when Kirk and Spock question Crater, right after the stunning, the voice of actor Alfred Ryder is slowed down to represent his post-stunned grogginess. As this deeper, slow-motion voice effect happens, he even stops himself and says, “Ooh! I feel strange.” And Kirk responds, “Just stunned. You'll be able to think in a minute.”

Although various complaints about the after-effects of being stunned have been referenced throughout the Star Trek canon by other characters, the ricochet in tandem with the slowed-down voice effect never happened again. In First Contact, Zefram Cochrane (James Cromwell) complains about a “hangover” from “your laser beam,” while in the Strange New Worlds episode “Spock Amok,” Number One (Rebecca Romijn) complains “Ow! that really stings.” But neither character speaks in slow motion.

In most of Trek canon, putting your phaser on “stun” effectively means putting your phaser on “tranquilize.” But, in “The Man Trap,” the stun setting actually means what it means. Crater is dazed and confused by the phaser, not rendered unconscious. For the most part, Star Trek never pivots back to this exact use of the phaser. Recently and notably, in Strange New Worlds , Number One and La’an (Christina Chong) have a brief phaser duel. Number One says to put the phasers on the “lowest setting,” which results in the phasers being set to “sting.” (Is there a “zing” setting?)

Although the exact in-universe effect of the phasers didn’t stick within the Star Trek canon, the nomenclature of giving a spacey weapon a non-lethal setting made a big impact. By the time the first Star Wars film dropped in 1977, sci-fi audiences were already primed to know what setting a weapon for “stun” meant. When those two stormtroopers decide they need to take Leia alive, they say “set for stun.”

Captain Pike (Anson Mount) with a phaser in Strange New Worlds

Captain Pike (Anson Mount) with a phaser in Strange New Worlds.

Star Trek changed the face of science fiction and pop culture in ways that are perhaps innumerable. But, right at the very start, in the first episode that audiences saw, it also established a very specific and quirky way to diffuse conflicts.

The idea of setting a phaser on “stun” might seem like a nerdy reference; unpacking its functionality might seem like a way of getting way too in-the-weeds about Trekkie technology. But, within that narrative choice, the entire philosophy of Star Trek is made clear. Despite some of its more dated elements, one nice message of “The Man Trap” shines through, thanks to the phaser: there’s no need to mortally wound someone when you can just zap them instead.

The Star Trek franchise celebrates “Star Trek Day” on September 8 every year, which marks the first US airing of “The Man Trap.” You can watch that episode on Paramount+.

Phasers on Stun!: How the Making — and Remaking — of Star Trek Changed the World

This article was originally published on Sep. 7, 2022

  • Science Fiction

star trek phaser cannon

Memory Alpha

Defiant class

  • View history

The Defiant -class battleship , officially an escort vessel , began development in 2366 as a small, highly powered, heavily armed warship intended to defend the United Federation of Planets against the Borg . The USS Defiant (NX-74205) was the prototype of what was to be a new Federation battle fleet. However, the ship had numerous design problems that were made apparent during its shakedown cruise . These flaws, combined with the decreased urgency of the Borg threat, caused Starfleet to table its plans for a battle fleet and put the Defiant in storage. ( DS9 : " The Search, Part I ")

The Defiant prototype was pulled out of storage in 2371 when the Dominion threat emerged. After several upgrades by Deep Space 9 Chief of Operations Miles O'Brien , the ship was subsequently deemed worthy of use and more ships of the class were constructed. ( DS9 : " The Search, Part I ", " Call to Arms "; VOY : " Message in a Bottle ")

  • 2.1 Propulsion systems
  • 2.2.1 Phaser cannons
  • 2.2.2 Phaser emitters
  • 2.2.3 Torpedo launchers
  • 2.2.4 Mines
  • 2.2.5 Deflector shields
  • 2.2.6 Ablative armor
  • 2.2.7 Cloaking device
  • 3.1 Main bridge
  • 3.2 Medical facilities
  • 3.3 Main engineering
  • 3.4 Crew berthing
  • 3.5 Mess deck
  • 3.6 Transporter rooms
  • 3.7 Cargo hold
  • 4 Ships commissioned
  • 5.1 Appearances
  • 5.2.1 Design
  • 5.2.3 Designation
  • 5.2.4 Interior
  • 5.2.5.1 Specifications
  • 5.2.5.2 Warhead
  • 5.3 Apocrypha
  • 5.4 External links

While Starfleet had participated in numerous battles and engagements in its history, it had largely fought those battles with the ships they had available. The Defiant -class starship was a heavily armed, limited-role vessel: the first true "warship" Starfleet had ever designed.

It was developed in response to the Borg threat as originally encountered at System J-25 in 2365 . ( TNG : " Q Who ") After initial and hostile first contact with the Borg, Starfleet did what it hadn't done in decades, place greater emphasis on defense of the Federation, including the incorporation of war game exercises . ( TNG : " Peak Performance ") Likewise, Starfleet Tactical threw every resource it had into the project, where it drafted plans for weapon system designs capable of fighting against the Borg. ( TNG : " The Best of Both Worlds ")

In 2366 , Starfleet also began to explore the possibility of building a new class of starship that had no families , no science labs , no luxuries of any kind, and existed simply to "to fight and defeat the Borg". ( DS9 : " The Search, Part I ") By mid-year, Commander Elizabeth Shelby had taken over the tactical analysis aspect of the entire project, and over a year after initial contact, the majority of Starfleet's new designs were still on the drawing board and at least twenty-four months from completion. ( TNG : " The Best of Both Worlds ") Shortly after the massacre at Wolf 359 , Lieutenant Commander Benjamin Sisko joined the development team at the Utopia Planitia Fleet Yards and the prototype was built. ( DS9 : " The Search, Part I ")

USS Defiant moored at Docking Bay 3

The USS Defiant docked at Deep Space 9

The Defiant -class was heavily armored and incorporated the latest in Starfleet weaponry and defensive technology along with a class-7 warp drive. The Defiant was considerably smaller than most other Federation starships. Despite the ship's compact size, she was packed to the brim with equipment designed for larger starships. ( DS9 : " The Search, Part I ")

The prototype Defiant performed poorly on its shakedown cruise . The vessel was overpowered and overgunned for a ship of its size; so much so that the Defiant nearly shook itself apart when the engines were tested at full power . These design flaws , combined with the decreased urgency of the Borg threat, led Starfleet to abandon the project and put the prototype away in storage. ( DS9 : " The Search, Part I ")

The Dominion threat discovered in 2370 led Benjamin Sisko, now the commanding officer of starbase Deep Space 9, to pull the prototype vessel out of storage. The ship was assigned to his station, and it was officially christened that same year on Stardate 47538.5. The prototype was then equipped with a Romulan cloaking device , the only Federation starship to possess such technology as the result of an amendment to the Treaty of Algeron . ( DS9 : " The Search, Part I ") Thanks to the efforts of Chief O'Brien, many of the original ship's design flaws, such as its structural integrity field , were fixed. ( Defiant dedication plaque ; DS9 : " Shattered Mirror ")

Akira and Defiants fire, 2374

Two Defiant s and an Akira -class battle the Romulans

At some point, Starfleet eventually decided to put the Defiant class into full production. By the end of 2373 , there were a significant number of Defiant -class ships in operation, and over the next two years, they played a vital role in the Dominion War . ( DS9 Season 7 ; VOY : " Message in a Bottle ", " Endgame ")

In 2373 , the USS Defiant was given a chance to do what it had been designed for when it participated in the Battle of Sector 001 , where a Federation fleet engaged a single Borg cube on its way to assimilate Earth .

As the cube approached Earth, the Defiant , under the command of Lieutenant Commander Worf , was disabled by a tractor beam strike after having sustained massive battle damage. With the ship's main power and defensive systems offline, Worf prepared to ram it into the Borg cube when the USS Enterprise arrived to assist the tattered Federation fleet. As the Enterprise entered the battle, the Defiant lost life support after sustaining another hit from the Borg tractor beam, and the survivors were transported onboard the Enterprise . Shortly after the Borg cube was destroyed, Captain Picard noted that the Defiant , despite being adrift, was salvageable. ( Star Trek: First Contact )

The USS Defiant was destroyed by a Breen interceptor in 2375 , during the Second Battle of Chin'toka . Another Defiant -class ship, the USS Sao Paulo , was then assigned to Deep Space 9. Given the USS Defiant 's exceptional record under Captain Benjamin Sisko's command, the Chief of Starfleet Operations gave a special dispensation to change the ship's name to Defiant . On this ship, the shield generators were completely reconfigured so that they would not be affected by the Breen 's energy-dampening weapon . However, unlike the original Defiant , this ship was not equipped with a cloaking device. This new Defiant played a distinguished role in the final battle with the Dominion at Cardassia Prime and remained stationed at Deep Space 9 by the end of 2375 . ( DS9 : " The Changing Face of Evil ", " The Dogs of War ", " What You Leave Behind ")

Schematics of the ship were also part of the standard library computer , with images of the class appearing in the LCARS files of the USS Voyager and the holographic files of the USS Protostar . ( VOY : " Drone ", " The Voyager Conspiracy "; PRO : " Starstruck ")

In 2384 , ships of this class were among the fleet that intercepted the Protostar in a restricted sector near Gamma Serpentis . ( PRO : " Mindwalk ")

Eighteen ships of this class participated in Frontier Day celebrations over Earth in 2401 . ( PIC : " Võx ", " The Last Generation ")

Knowledge of this class was retained well into the 31st century , as demonstrated when Captain Jonathan Archer and Lieutenant Malcolm Reed viewed schematics on the class in the 22nd century while accessing the database belonging to temporal agent Daniels . ( ENT : " Shockwave ")

Technical data

Defiant MSD

MSD of the Defiant -class

Propulsion systems

The warp core spanned three decks in the aft section of the ship. The class-7 warp drive was extremely powerful for a ship of this size, and as such, Defiant -class vessels put out a warp signature equivalent to much larger starships. ( DS9 : " The Search, Part I ", " One Little Ship ") The propulsion systems of the Defiant -class were overpowered for her size, to the extent that the original configuration would rip the ship in half if run above warp 9. ( DS9 : " The Sound of Her Voice ") This flaw contributed to the mothballing of the prototype. ( DS9 : " The Search, Part I ") Despite this issue being resolved after the prototype was deployed to DS9, some ships produced later, such as the USS Valiant , still suffered from similar issues. ( DS9 : " Valiant ") When energy was diverted from the weapons' ready reserves, a Defiant -class ship could achieve the speed of warp 9.5. ( DS9 : " The Sound of Her Voice ")

The large power signature of the engines proved taxing for the USS Defiant 's cloaking device and remaining concealed initially required stopping and powering down the ship, although this issue was later addressed. ( DS9 : " The Search, Part I ", " The Way of the Warrior ", " Trials and Tribble-ations ")

Tactical systems

Phaser cannons.

USS Defiant firing phaser cannons

Defiant -class phaser cannons

A total of four phaser cannon assemblies were located in forward-facing locations on board Defiant -class vessels. The cannons were located above and below the nacelle root attachments on the main body on both port and starboard sides of the ship. The plasma conduit ran through the primary phaser coupling, almost doubling the power of the phaser cannons. ( DS9 : " The Search, Part I ", et al. )

These cannons had a much higher damage output compared to standard phasers. ( DS9 : " Defiant ", " Favor the Bold ", " Sacrifice of Angels ", " Tears of the Prophets ")

Phaser emitters

The standard phaser beam emitters aboard Defiant -class vessels served as a secondary supplement to the primary phaser cannon array. The Defiant -class was equipped with at least three emitters: one each forward and aft, as well as one behind the bridge on the dorsal surface. ( DS9 : " Paradise Lost ", " Shattered Mirror ", " The Emperor's New Cloak "; VOY : " Message in a Bottle ") These arrays were included to allow the Defiant to engage multiple targets simultaneously, protect against enemies to the rear, and to allow it to perform strafing runs, all of which could not be accomplished by the forward-facing phaser cannons. ( DS9 : " The Way of the Warrior ", " Rules of Engagement ", " Sacrifice of Angels "; Star Trek: First Contact )

The Defiant -class vessels' deflector arrays could also be refitted into a makeshift phaser emitter, providing one-shot capability in extreme emergency. The phaser emission was generated by the nose/deflector unit. ( DS9 : " Starship Down ")

Forward emitter

Torpedo launchers

USS Defiant firing quantum torpedoes

The USS Defiant firing quantum torpedoes

Defiant -class vessels had a total of six torpedo launchers , four forward and two aft. The four forward launchers were located on the hull just ahead of each of the warp nacelles in dorsal and ventral pairs. ( DS9 : " Defiant ", " For the Uniform ") The two aft torpedo launchers were tucked in near the back end of the warp nacelles. ( DS9 : " The Die is Cast ", " Paradise Lost ") These torpedo launchers allowed the ship to fire both quantum torpedoes and photon torpedoes . ( DS9 : " Defiant ", " The Adversary ", etc.)

While it was presumably never intended, the Defiant -class shuttle bay could be converted to allow the ship to lay mines . ( DS9 : " Call to Arms ")

Deflector shields

Defiant-class shields hit

The shields of a Defiant -class

The Defiant -class was equipped with deflector shields .

During the Dominion War , after the destruction of the first USS Defiant , the Federation fleet was modified to be immune to Breen energy-dampening weapon technology. ( DS9 : " The Dogs of War ")

Ablative armor

At least one Defiant -class vessel, the experimental prototype, was equipped with ablative armor . ( DS9 : " The Way of the Warrior ") As late as 2372, Starfleet Operations had not been informed that the Defiant had been so equipped. ( DS9 : " Paradise Lost ")

Cloaking device

A special amendment to the Treaty of Algeron allowed the USS Defiant to be fitted with a Romulan cloaking device. ( DS9 : " The Search, Part I ", " Defiant ")

The Romulans loaned and allowed the limited supervised use of at least one cloaking device. Operation of the cloaking device was to be limited to the Gamma Quadrant and in return, the Federation provided the Romulans any and all intelligence collected in the Gamma Quadrant and about the Dominion . ( DS9 : " The Search, Part I ", " Visionary ") The USS Defiant was the only Federation ship to be seen regularly operating a cloaking device. ( DS9 : " The Search, Part I ")

After the Defiant was destroyed by the Breen, her replacement, the former USS Sao Paulo , was not equipped with a new cloaking device. ( DS9 : " The Dogs of War ")

At least one of the Defiant -class vessels operated by Section 31 is equipped with a cloaking device. ( LD : " Crisis Point 2: Paradoxus ")

Interior design

Defiant class deck plans, Valiant

Decks 2, 3, and 1 (left to right)

Due to the militaristic nature of the Defiant -class starship, the interior design was the most spartan in Starfleet. With her role as a warship first and foremost, the Defiant eschewed most of the typical living, recreational and leisure amenities enjoyed on typical Starfleet vessels. The ship possessed no holodecks , no lounges or recreation centers, no arboretums , no accommodations for families or civilians; the ship's mess hall was small and doubled as its sole informal meeting venue.

The Defiant class had four decks.

  • Deck 1 : main bridge , captain's ready room , |Transporter Room 1, phaser cannons (2), upper main engineering , plasma exhaust vents, upper sensor array , officer and crew quarters, deuterium storage. ( DS9 : " The Search, Part I ", " Rejoined ", " To the Death ", " Starship Down ", " The Sound of Her Voice ")
  • Deck 2 : lower main engineering, main impulse engines , computer core , targeting sensors , mess hall , warp coils , sickbay , medical and science laboratory , Transporter Room 2, officer and crew quarters, warhead control room. ( DS9 : " Defiant ", " The Adversary ", " Nor the Battle to the Strong ", " Starship Down ")
  • Deck 3 : main impulse engines, warhead impulse engines, Shuttlebays 1-3, antimatter storage, cargo bays 1-4, airlocks (2), aft torpedo magazine, warp coils, shuttle and cargo management unit maintenance. ( DS9 : " The Ship ", " The Sound of Her Voice ")
  • Deck 4 : landing struts , navigational deflector , phaser cannons (2), forward and aft torpedo magazines, aft torpedo launchers (2), forward torpedo launcher (1), lower sensor array, Shuttlebay 1-2 exterior doors and elevator system, main tractor beam emitter. ( DS9 : " Trials and Tribble-ations ", " One Little Ship ")

Main bridge

Defiant class bridge, early 2371

The Defiant bridge in early 2371

Defiant Bridge

The bridge in 2373, after having undergone a partial redesign later in 2371

Sao Paulo bridge

The bridge of the second USS Defiant , featuring different furnishing and a new aft console

The bridge layout of the Defiant was compact, but nonetheless accommodated the familiar engineering , tactical , science, conn , and ops stations.

The main bridge acted as the nerve center of the vessel, and the entire module was sunken into a much larger Deck 1 than on most Federation starships to provide added protection during combat situations. Access to the bridge was provided by two doorways at the back, located on both port and starboard sides. Just forward of the starboard entryway was the location of the ship's dedication plaque , as well as an auxiliary computer access panel.

The port side of the bridge housed the engineering and tactical I stations, while the starboard side featured the science and tactical II consoles. Because of its nearly exclusive role as a combat vessel, stations aboard Defiant -class vessels were designed with speed in mind.

The center of the bridge featured the lone captain's chair , which was on a raised platform and had a clear view of all bridge stations, as well as of the main viewscreen . On both sides of the captain's chair were separate control panels, allowing the occupant access to virtually every system aboard the ship.

Between the command chair and the viewscreen was an integrated flight control and operations panel, capable of performing the joint duties of those stations' larger counterparts on other Federation starships. Like all of the bridge stations on Defiant , the conn had been designed for maximum speed and efficiency of commands input by the operator, allowing the craft to be handled almost like a fighter when under the hands of a skilled pilot.

The engineering station allowed for a direct link to the impulse and warp engines, as well as monitoring of the other various systems vital to the operation of the ship. This single station was capable of mirroring all the readouts and consoles located in main engineering , allowing the chief engineer or another engineering officer to issue commands from the bridge.

Mirroring the engineering station on the port side of the bridge was the science station. Normally occupied by the ship's chief science officer , the panels and readouts on this station allowed direct access to the ship's sensor systems. While the ship was not built for scientific or exploration missions in mind, it was capable of taking high resolution scans of both natural and artificial phenomena, engaging in scientific investigation; this station played a vital role during reconnaissance missions.

Flanking both sides of the viewscreen were two tactical stations, which had primary access to the ship's powerful phaser cannons, torpedo launchers and various other special ordnance packages. Working closely with conn, the officers stationed at these consoles were responsible for firing the various weapons aboard Defiant -class vessels during combat operations. The purpose of the tactical II station was to lighten the load on its sister station, particularly in battle.

Some time after the commission of the Defiant -class in 2371, various aspects of the bridge were redesigned. The captain's chair area was redone to remove the fencing and add new consoles, the dedication plaque was moved to the starboard door area, and additional consoles were added to the side stations and the rear wall. ( DS9 : " Equilibrium ")

Some time in 2373, Starfleet vessels were fitted with new holo-communicator technology. A holographic projector on the bridge could create a holographic simulation of the communique. ( DS9 : " For the Uniform ") This technology was only briefly in service, as it proved inefficient and had minimal advantages compared to communicating via viewscreen.

Medical facilities

Defiant class sickbay

The Defiant sickbay

The main sickbay was located on Deck 2 between the mess deck and science labs. Containing four biobeds , this room served as the primary crew support facility during emergency situations. The room was equipped with limited surgical facilities and was primarily intended merely to stabilize patients until they could be delivered to a nearby friendly Starbase medical facility.

In its limited role as a reconnaissance starship, the Defiant -class was equipped with two dedicated science and medical labs for field testing and investigations. These rooms mirrored their counterparts on larger Federation starships by making use of scaled down devices that could commonly be found on those ships. ( DS9 : " Broken Link ")

Main engineering

Defiant Main Engineering

Main engineering on a Defiant -class vessel

Main engineering on the Defiant -class was situated on Deck 1 with the lower section on Deck 2. The Master Situation Monitor was located in the starboard wall bulkhead. The warp core was placed on an elevated platform in the center of the compartment, opposite the control consoles. Ships of the Defiant -class were equipped with a class-7 warp drive.

Crew berthing

Overall, crew quarters aboard Defiant -class vessels were the most austere in Starfleet, neither sizeable nor aesthetically laid-out when compared to other ships in the fleet. In keeping with its tactical layout, accommodations were simplistic. Each cabin was equipped with one replicator port and one standard computer terminal.

With emphasis towards the tactical systems being the foremost priority in the vessel designers' minds, crewmembers had to share their quarters with at least one other crewmate during normal times of operation. To this end, standard crew quarters had two stacking bunks fitted into the walls of each cabin. Only the ship's commanding officer was given his own room on Deck 1, which doubled as an informal ready room .

The Defiant ready room

Ships of the Defiant -class lacked any sort of recreational facilities, and the only place for informal gathering were the two mess deck areas located on the port side of Deck 2. Like all the rooms and materials aboard the ship, the mess deck was compact and functional. At the head of the room were three open slots that served as dispensers for the replicators . A counter extended from the underside and was used for the placement of trays, mugs and eating utensils. Seating inside the mess deck was provided by four metallic tables arranged in a semicircle at the wider end of the room. These tables were approximately one meter square, and each had four stools connected to its legs. In addition, the mess deck doubled as a makeshift meeting area that could be used to conduct crew briefings and mission profiles. A tall screen panel located on one of the walls could be used as a visual aid to display tactical graphics. ( DS9 : " Valiant ")

Transporter rooms

A transporter room on the Defiant-class

Defiant -class ships were equipped with two transporter compartments, one located on Deck 1 and the other on Deck 2. Again, the compact nature of the Defiant -class meant the transporter pads were much smaller than the sort found on Galaxy -class and Intrepid -class starships and could not accommodate as many people at one time. ( DS9 : " Past Tense, Part I ", " The Die is Cast ", " The Way of the Warrior ")

USS Defiant cargo hold Ak'voh

The cargo hold was where the ship's supplies were kept. ( DS9 : " The Ship ")

Ships commissioned

  • Unnamed Defiant -class starships

Appearances

  • " The Search, Part I "
  • " The Search, Part II "
  • " Equilibrium "
  • " Second Skin "
  • " Meridian "
  • " Defiant "
  • " Past Tense, Part I "
  • " Past Tense, Part II "
  • " Destiny "
  • " Improbable Cause "
  • " The Die is Cast "
  • " The Adversary "
  • " The Way of the Warrior "
  • " The Visitor "
  • " Rejoined "
  • " Starship Down "
  • " Our Man Bashir "
  • " Paradise Lost "
  • " Sons of Mogh "
  • " Bar Association "
  • " Rules of Engagement "
  • " Shattered Mirror "
  • " For the Cause "
  • " To the Death "
  • " Broken Link "
  • " The Ship "
  • " Nor the Battle to the Strong "
  • " Trials and Tribble-ations "
  • " The Ascent "
  • " The Darkness and the Light "
  • " For the Uniform "
  • " In Purgatory's Shadow "
  • " By Inferno's Light "
  • " Soldiers of the Empire "
  • " Children of Time "
  • " Blaze of Glory "
  • " In the Cards "
  • " Call to Arms "
  • " A Time to Stand "
  • " Sons and Daughters "
  • " Behind the Lines "
  • " Favor the Bold "
  • " Sacrifice of Angels "
  • " You Are Cordially Invited "
  • " The Magnificent Ferengi "
  • " Far Beyond the Stars "
  • " One Little Ship "
  • " Honor Among Thieves "
  • " Inquisition "
  • " Valiant "
  • " Profit and Lace "
  • " Time's Orphan "
  • " The Sound of Her Voice "
  • " Tears of the Prophets "
  • " Image in the Sand "
  • " Once More Unto the Breach "
  • " The Siege of AR-558 "
  • " Covenant "
  • " It's Only a Paper Moon "
  • " Prodigal Daughter "
  • " Field of Fire "
  • " Chimera "
  • " Badda-Bing, Badda-Bang "
  • " Penumbra "
  • " The Changing Face of Evil "
  • " The Dogs of War "
  • " What You Leave Behind "
  • Star Trek: First Contact
  • " Message in a Bottle "
  • " Drone " ( LCARS display )
  • " The Voyager Conspiracy " ( LCARS display )
  • " Endgame "
  • ENT : " Shockwave " (digital image)
  • " The Next Generation " (display graphic)
  • " The Bounty "
  • LD : " Crisis Point 2: Paradoxus "
  • " Starstruck " (digital image)
  • " Mindwalk "
  • " Supernova, Part 1 "
  • " Supernova, Part 2 "

Background information

According to Ronald D. Moore the Defiant did not have a detachable saucer section . ( AOL chat , 1997 )

Defiant class concept art

Defiant -class concept art

In the final draft script for "The Search", the physical appearance of the Defiant -class was initially described thus; " The ship should look a little clunky compared to other Federation vessels we've seen – this ship was built primarily for battle, not exploration or science. " [1]

The Defiant -class was designed by James Martin under the direction of Herman Zimmerman and Gary Hutzel .

According to Martin, the initial instruction for the designers was that it was a "beefy runabout." His initial designs based upon this guideline, however, were not accepted by the producers. Martin next turned to more traditional starship designs, but Zimmerman told him that a completely new look was needed, like nothing ever seen on Star Trek before.

Ultimately, Martin went to a design he had done for a Maquis fighter for the episode " The Maquis, Part II ", and he brought it to the producers, who approved it as the basis for the Defiant -class. After tweaking the design a little, Martin gave the schematic to model maker Tony Meininger who, along with his Brazil Fabrications , was given the nod to bring the design to life.

The main problem with the design at that stage was that it didn't look fast enough, so Meininger, a car enthusiast, got some posters of Ferraris and used them to help him design the "streamlined" look of the ship, making it very compact and sleek.

Indeed, Herman Zimmerman has stated that the compact design of the Defiant -class influenced the design of Enterprise NX-01 for Star Trek: Enterprise . He also pointed out, " It was very clear it could not look like NCC-1701-A, B, C, D. It was to be an entirely new ship. " (The USS Defiant , DS9 Season 3 DVD special features; Star Trek: The Magazine  Volume 1, Issue 4 ; Star Trek: The Magazine  Volume 1, Issue 13 ; Star Trek: Communicator  issue 105 )

Early Defiant-class concept art

The CGI Defiant , as it appeared in First Contact , was built by Vision Art and rendered by Industrial Light & Magic .

For DS9, a digital model of the Defiant was built by Digital Muse , which was then borrowed by the visual effects artists of Star Trek: Voyager , as and when required. ( Cinefantastique , Vol. 30, No. 9/10, p. 80) A CGI Defiant was also used in DS9's title sequence.

Stock visual effects shots were used for both the prototype USS Defiant and its substitute. ( Star Trek: Deep Space Nine Companion  (p. 701))

The studio model of the Defiant , measuring 37" × 27", was sold at the 40 Years of Star Trek: The Collection auction on 6 October 2006 for US$85,000 (US$102,000 with buyer's premium). [2] Additionally, several white foam core camera test models were sold on It's A Wrap! sale and auction , selling at prices ranging from US$27.00 to US$384.00. [3] Several pieces of Martin's revised sketches of the Defiant , dated 24 November 1994 , were also sold on It's A Wrap! , for US$502.00. [4]

According to Hutzel, during the early development stages of the ship, the Defiant was to be " a new hot battleship that would really set a new standard for an action ship in the series. First, there was lots of talk like 'How big is the Defiant ?' Well, we'll make it really small and really powerful, that it would be so powerful and scary, nobody would mess with it ." (USS Defiant , DS9 Season 3 DVD special features)

According to Doug Drexler , " The size of the Defiant was a hot potato from day one. Rick Berman wanted a small pocket battleship (a couple times longer than a runabout, with the girth of a regular starship), Gary wanted at least 500' [152.4 m]. " [5] (X)

The scale of the CGI mesh, according to a post in the newsgroup nntp://alt.tv.star-trek.ds9 , by DS9 Visual Effects Supervisor David Stipes , was 560 feet (170.7 meters), the length used when he blocked shots in DS9. This was also the size established in the Star Trek: Deep Space Nine Technical Manual (p. 153).

Defiant class original MSD

MSD depicting early design for the Defiant -class

The original MSD that appeared in " The Search, Part I " actually depicted an early concept design and did not represent the final iteration. was later replaced with an accurate MSD in such episodes as " Shattered Mirror ", although it was used on displays until the end of Deep Space Nine . Drexler, who was responsible for creating the ship's MSD, rationalized "a 420′ [128.0 m] Defiant ." [6] (X)

For further analysis on the Defiant 's scaling, visit the " Defiant Problems" link at Ex Astris Scientia below.

Designation

Initial drawings described the class as the Valiant -class. Indeed, Drexler even constructed an initial dedication plaque for the Defiant that referred to it as the " Valiant -class," before a new plaque was recreated that simply stated, "the first ship of her class." The plaque was later given to Rob Bonchune . [7] Bruce Branit also once referred to the class as "the Valiant -class." ( Cinefantastique , Vol. 30, No. 9/10, p. 64)

The interior sets of the Defiant were supervised by Herman Zimmerman. ( citation needed • edit )

According to regular background performer Brian Demonbreun , there were special carpets transferred onto the "normally" seen carpet of the Defiant in scenes including explosions and sparks. All actors, mostly the background performers, who were near those sparks were made wet, with a light moisture film on their hair and uniform. ( citation needed • edit )

When it came time to film DS9 Season 3 premiere " The Search, Part I ", the relatively small set used as the Defiant challenged the production crew, who had transferred to DS9 from TNG. ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 82) They began to find design flaws as soon as they started filming on the new set. " Initially, it was very hard to shoot in the Defiant set, " confirmed Director Kim Friedman . ( Star Trek: Deep Space Nine Companion  (p. 163)) David Livingston added that this was " because we hadn't been in there a lot, and it's cramped; any time you shake the camera or move the camera it takes a lot more time. " ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 82) With the floor of the Defiant 's bridge including a central raised platform under the command chair and a frontal raised platform beneath the helmsman's station, the filming workers discovered the bridge, whose layout was permanent, didn't allow for sufficient room to lay a dolly track, which restricted the camera movements. The tight physical restrictions influenced Friedman to watch old World War II films involving "people sitting in cockpits," in an effort to increase her familiarity with methods employed when shooting in constrained places. Another issue was that, since the cloaking device was initially only meant to be used during the "The Search" two-parter, the set was not made with variable lighting; all the light bulbs had to be manually changed (by stopping filming) whenever the cloak was used. When the cloak was kept, this made filming nightmarish and reshoots an exercise in hurry up and wait. Subsequent alterations to the Defiant bridge set made it a lot easier to film in. ( Star Trek: Deep Space Nine Companion  (p. 163))

DS9 Season 3 finale " The Adversary " introduced a Defiant -class engine room and mess hall, which were created as standing sets. " What we did is we amortized the set costs in our amortization account since they're permanent sets, " explained David Livingston . Ronald D. Moore was highly pleased with the addition of the new sets. ( Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages , p. 99)

The same sets were used for both the Defiant and the Valiant . ( Star Trek: Deep Space Nine Companion  (p. 572)) However, these interiors were intentionally not used for the USS Bellerophon in DS9 : " Inter Arma Enim Silent Leges " (which instead became an Intrepid -class ship, permitting the use of the standing sets for Star Trek: Voyager ). " We could have reused the Defiant sets once again [as in " Valiant "], saying the Bellerophon was a Defiant -class ship, but I didn't want to, " Ron Moore recalled. ( Star Trek: Deep Space Nine Companion  (p. 662)) Elaborating on why he opted not to reuse the Defiant -class sets for the Bellerophon , Moore critiqued, " It's always a little bit of a push with the audience when you are doing that, because they know what you are doing. They know you are just using the same sets again, and it gets a little boring. " ( Cinefantastique , Vol. 32, Nos. 4/5, p. 76)

Technical Manual

The Nova -class was later designed based on the configuration of the Defiant "Pathfinder" vehicle, registry NXP-2365WP/T, included in the Star Trek: Deep Space Nine Technical Manual . [8] (X)

The following details and specifications come from the Star Trek: Deep Space Nine Technical Manual (p. 153):

Specifications

  • Production Base: ASDB Integration Facility, Antares Fleet Yards, Antares IV
  • Type: Escort
  • Accommodation: 40 officers and crew; 150 personal evacuation limit
  • Power Plant: One 1,500 plus Cochrane warp core feeding two nacelles; two impulse modules
  • Dimensions: Length, 170.68 meters; beam, 134.11 meters; height: 30.1 meters
  • Mass: 355,000 metric tons
  • Performance: Warp 9.982 for 12 hours
  • Armament: Four pulse phaser cannons ; two torpedo launchers

The notched forward hull containing the vessel's navigational deflector and main sensors was a detachable single-use last-resort missile. This missile was equipped with a small impulse engine and a magazine with six torpedo warheads. These torpedo warheads were part of the ship's auto-destruct system and under more normal circumstances could be fired from the forward launcher. Any torpedo warheads left in the magazine would become the missile's warhead upon the missile's separation from the rest of the ship. If no torpedo warheads remained, then the missile would have to rely on kinetic energy alone. The ship would be unable to travel at high warp speeds without the missile since the latter contained the ship's navigational deflector. ( Star Trek: Deep Space Nine Technical Manual , pp. 132, 134)

Defiant class Legacy

The Defiant -class in Star Trek: Legacy

During the mission "Ambush" in the game Star Trek: Legacy , the USS Defiant was sent to the Etarian Nebula for a test flight of its systems, where the crew found that the Romulans had invaded the nebula waiting for a fugitive. The USS Enterprise -D was sent to rescue the Defiant with three other starships and to neutralize any Romulan threat remaining.

The William Shatner series of novels featured another Defiant -class vessel, the USS Monitor ( β ). The Monitor boasted several modifications from a standard Defiant -class starship, such a cloaking device and black sensor reflective hull plating. Its warp engines were tuned so the nacelles would emit ultraviolet light instead of the standard red and blue, and the ship had no running lights or hull markings. In Shatner's novel The Return , the Monitor is temporarily renamed Enterprise during a mission to the Borg homeworld using a stolen transwarp drive , commanded by Captains Kirk , Picard , and Spock .

The Decipher role-playing supplement Starships lists many other conjectural vessels of this class including the USS Gallant ( β ) (NCC-74206), USS Incessant ( β ) (NCC-75636), USS Redoubtable ( β ) (NCC-75634), and USS Stalwart ( β ) (NCC-75635).

Star Trek Online has Defiant -class vessels available for characters who reach Captain rank or higher as a Tier 4 "Tactical" Escort or Tier 5 "Tactical Escort Retrofit" (the difference being that the Tier 5 variants come equipped with cloaking devices). Other Tier 4 escorts are meant as late 24th and early 25th descendants of the Defiant class, sharing its basic profile – these include the Vigilant ( β ) class and Gallant ( β ) class Tactical Escorts. It also has a refit version called the Sao Paulo -class ( β ) "Tactical Escort Refit" with quad phaser cannons. The game features two NPC Defiant -class starships, the USS Defiant and the USS Belfast ( β ).

In both Star Trek: Armada and Star Trek: Armada II the ship, in particular the Avenger , carries antimatter mines .

A Defiant -class starship appeared as an escort in the video game Star Trek: The Next Generation - Birth of the Federation .

The Defiant -class is playable in multiplayer and skirmish modes in the PC and Xbox 360 video game Star Trek: Legacy .

Star Trek: Armada II features the following possible names for Defiant -class starships:

External links

  • Defiant class at Memory Beta , the wiki for licensed Star Trek works
  • Defiant class starship at Wikipedia
  • Defiant Problems  at Ex Astris Scientia : a comprehensive look at the scaling issues of the Defiant -class
  • Jim Martin Interview; Designing the USS Defiant (X) - an article by Jim Martin taken from the Star Trek: The Magazine  Volume 1, Issue 4 ( August 1999 ) and Star Trek: The Magazine  Volume 1, Issue 13 ( May 2000 )
  • USS Defiant at Cygnus-X1.net , the Star Trek LCARS Blueprints Database
  • Designing the Defiant at StarTrek.com
  • 3 ISS Enterprise (NCC-1701)

star trek phaser cannon

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star trek phaser cannon

Originally posted by Running-Target : read here > https://sto.fandom.com/wiki/Phaser_weapons_(space)#Dual_Heavy_Cannons https://sto.fandom.com/wiki/Phaser_weapons_(space)#Turret_ https://sto.fandom.com/wiki/Ship_weapon https://sto.fandom.com/wiki/Torpedo_Launcher

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  1. Phaser cannon

    A phaser cannon was a type of directed energy cannon weapon, a powerful phaser bank, used by at least the United Federation of Planets, the Terran Rebellion, and Species 6339. It has been utilized as a ground vehicle mounted turret gun and an embedded starship-mounted weapon system. (DS9: "The Search, Part I", "Shattered Mirror"; VOY: "Infinite Regress"; Star Trek Nemesis; DIS: "Brother") The ...

  2. Phaser

    Phaser rifle, 2260s. Phaser technology used by Starfleet was preceded by phase-modulated particle weapons in the mid-22nd century, including such weapons as the hand-held phase-pistol and ship-mounted phase cannon. Laser weapons, such as the laser pistol, were also used before phasers became the standard-issue weapon in the Starfleet arsenal.(Star Trek: Enterprise, all; TOS: "The Cage")

  3. Weapons in Star Trek

    Phasers are common and versatile phased array pulsed energy projectile weapons, first seen in the original Star Trek series and later in almost all subsequent films and television spin-offs. Phasers range in size from small arms to starship-mounted weaponry.. Though they seem to discharge in a continuous "beam", close observation reveals that phasers actually discharge a stream of pulsed ...

  4. Phaser cannon

    A phaser cannon was a type of phaser weapon that could be mounted aboard starships, ground vehicles, or used as a ground based weapon. A portable version also existed for use as a hand-held weapon. (TOS comic: "So Near the Touch" In the year 2364, the crew of the USS Centurion deployed tripod mounted phaser cannons to the surface of Tenara in order to fight off attacks by the M'dok. (TNG novel ...

  5. Phaser

    The phaser (an acronym for PHASed Energy Rectification) is a standard weapon that has been issued to Starfleet personnel since the 23rd century. Phasers project subatomic-particle beams (technically, nadions) which produce a wide variety of effects, ranging from Stun (technically, bioelectric shock) to Vaporization (technically, subatomic disruption). Phasers can be fired in beams or pulses ...

  6. phaser cannon

    The design of the "lasers" from The Cage was echoed in Star Trek: Discovery, where the weapons were referred to as phasers, reinforcing this retcon. ↑ Roddenberry, Gene (Executive Producer). "The Cage". Star Trek, season 0, episode 0 (Production number 01). Directed by Robert Butler.

  7. Cannon Ships in the current Century

    Phaser: Front: Terran Task Force Dual Heavy Cannon (Terran Reputation T6) Prolonged Engagement Phaser Dual Cannons (Phoenix Store) Phaser Quad Cannon (Sao Paulo Tactical Escort Refit) Targeting-Linked Phaser Dual Heavy Cannons (Lockbox/Exchange) OR; Targeting-Linked Phaser Dual Cannons (Lockbox/Exchange) OR

  8. star trek

    Star Trek Phasers are basically coherent energy weapons, closely analogous to lasers. Star Wars blasters were an evolved form of laser weapons, and fired a coherent energy particle "bolt", instead of a full-on beam. ... A "phaser" according to most in-canon sources is basically a powerful polarized laser. In the reboot, the visual effects have ...

  9. 56 years ago, Star Trek established a canon rule

    As the world celebrates the 56th anniversary of Star Trek, let's talk about the first zany appearance of the phaser. Spoilers from 1966 ahead. Although "The Man Trap" was the fifth ...

  10. Budget Phaser Cannon Build Beginner How To Guide

    In this video I go over how to build a Phaser Cannon Scatter Volley on a budget. This is how to for beginners and with only one zStore ship trait. This is a ...

  11. Star Trek Online

    Covert Phaser Dual Cannon and turret visuals, released with the Section 31 lock box and now available in the Infinity Lock Box or through the Exchange. Stand...

  12. Best Phaser Dual Heavy Cannons : r/sto

    Best Phaser Dual Heavy Cannons. I am making a build for a raider, and I don't know what the best Phaser Cannons are. I currently use Quad Cannons (which I love), Terran Phaser DHC, Wide-Arc craft able DHC, and a standard exchange DHC. All of them are Mark XV Epic. I'm going to get whatever the meta for phaser DHC's are, but I am looking for ...

  13. Defiant class

    Defiant-class phaser cannons. A total of four phaser cannon assemblies were located in forward-facing locations on board Defiant-class vessels. The cannons were located above and below the nacelle root attachments on the main body on both port and starboard sides of the ship. ... (Star Trek: Deep Space Nine Technical Manual, pp. 132, 134 ...

  14. Inquiry Phaser Cannon Scatter Volley Build

    Google Drive Folder with Powerpoint, Combatlog File, FES Keybind File, and keybind file: https://drive.google.com/drive/folders/11sX6WF5HiNbr03NX3ivZGq_8bhtk...

  15. Where can i get good Phaser cannons ? :: Star Trek Online General

    I want to build a MatHa Raptor (T6) Cannon boat (5 front + 2 rear weapon slots) I need to get 4x Phaser cannons (45 arc) + 1x Torpedo (im not sure about type, suggestions are welcome, but im leaning towards Phorton for the short cooldown) for the front. And i also need 2x (360 Arc) cannon type Phaser weapons for the rear.

  16. HELP: Quad Phaser Cannons...... Where????

    The Phaser version come equipped on the Fed T4 Sao Paulo Tactical Escort Refit. If you don't know they are there, you could accidently discard them along with the Standard Issue junk. Not a big issue if you bought the Sao Paulo via zen, since you can dismiss and reclaim it.