Nethack Tourist Guide

Introduction.

Nethack is a display oriented Dungeons & Dragons(tm) - like game.
tourist The road from Ankh-Morpork to Chrim is high, white and winding, a thirty-league stretch of potholes and half-buried rocks that spirals around mountains and dips into cool green valleys of citrus trees, crosses liana-webbed gorges on creaking rope bridges and is generally more picturesque than useful. Picturesque. That was a new word to Rincewind the wizard (BMgc, Unseen University [failed]). It was one of a number he had picked up since leaving the charred ruins of Ankh-Morpork. Quaint was another one. Picturesque meant _ he decided after careful observation of the scenery that inspired Twoflower to use the word _ that the landscape was horribly precipitous. Quaint, when used to describe the occasional village through which they passed, meant fever-ridden and tumbledown. Twoflower was a tourist, the first ever seen on the discworld. Tourist, Rincewind had decided, meant "idiot".

What to expect

Initial items.

Tourists start out with lots of gold (suitable for shopping with), a credit card, lots of food, some maps, and an expensive camera. Most monsters don't like being photographed.

Rules of Thumb

Use your stuff, expensive camera, credit card, important tasks, find a helmet, find a shop, find a better weapon, how effective this guide is..., lucky break, near ascention, vanquished creatures:, 2772899 points, poisoned by demogorgon.

6Q: what items do I need at the vibrating square and where do I get them? You need the Candelabrum of Invocation, seven candles, the Bell of Opening and the Book of the Dead. All the items except the candles must not be cursed. (ROT13) Lbh svaq gurz jvgu lbhe dhrfg yrnqre, va gur tabzvfu zvarf gbja, jvgu Iynq gur Vzcnyre naq jvgu gur Jvmneq bs Lraqbe, erfcrpgvir. Gur pbeerpg beqre bs hfvat gur bowrpgf vf gb nccyl gur pnaqyrf gb gur Pnaqrynoehz, gura nccyl gur Pnaqrynoehz vgfrys, evat gur Oryy naq svanyyl ernq gur Obbx. (/ROT13)

At the last check I was:

Known scrolls:, enchanted armor.

Tourist quest

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The Tourist quest sees you fighting the Master of Thieves for The Platinum Yendorian Express Card . For more information on the quest branch in general, see the quest article.

  • 1.1 Ankh-Morpork
  • 1.2 Upper filler level
  • 1.3 The Thieves' Guild Hall
  • 1.4 Lower filler level(s)
  • 1.5 The Shades
  • 2.2 Quest guardians
  • 2.3.1 Encouragement
  • 2.4 Locate and goal levels
  • 2.5.1 Discouragement
  • 2.6 Victory
  • 2.7 Post-quest

Random monsters on this Quest are generated with the following frequencies:

  • 96/175 (55%) giant spider
  • 24/175 (14%) random s
  • 24/175 (14%) forest centaur
  • 6/175 (3%) random C
  • 1/7 (14%) normal random monster

Ankh-Morpork [ ]

The two-way magic portal back to the Dungeons of Doom is at the marked point. Twoflower occupies the throne, where there is also a chest; there are eleven guides distributed among the five rooms within the town walls. Outside the gate are two watchmen; in the river are two piranhas, two krakens, and a giant eel; in addition to the usual undead in the marked graveyard, there are twelve giant spiders, eight forest centaurs, two random s and one random C on the level, and nine random traps. The entire level is no-teleport and has undiggable walls and floor.

Upper filler level [ ]

This is a cavern level, with five soldiers, a random C, and a random H; seven random objects; and four random traps.

The Thieves' Guild Hall [ ]

In addition to the usual occupants of the three barracks, the two general stores, the zoo, and the graveyard, there are sixteen giant spiders and two random s on the level; the marked temple is abandoned (without even an altar remaining). There are nine random traps, and fourteen random objects; in addition, there are two blank scrolls next to the throne (toilet paper...). The entire level has undiggable walls and floor. Teleportation is permitted.

Lower filler level(s) [ ]

These are cavern levels, with two captains, one soldier, two random H, one random s, and one random C; eleven random objects; and four random traps.

The Shades [ ]

The Master of Thieves, with the Bell of Opening and the Platinum Yendorian Express Card, occupies the point marked 'x'. The marked locations have their usual occupants (three barracks, two general stores, one graveyard); in addition, the four rooms to lower left have one incubus each, the two rooms at centre left have one succubus each, and the police station in the centre of the left half contains a Kop Kaptain, three Kop Lieutenants, and five Keystone Kops, with each of the three attached cells containing one prisoner. There is also a watchman just inside the left secret door at the halfway division, and randomly placed on the level are sixteen giant spiders and two random s; fourteen random objects; and six random traps. The entire Shades has undiggable walls; teleportation is permitted.

Messages [ ]

First time:

If already rejected twice due to bad alignment:

Quest guardians [ ]

If #chatting before the quest is complete:

If #chatting after the quest is complete:

Quest leader [ ]

When you first meet your quest leader:

When you return, having been rejected due to lack of experience:

This message is not currently used:

When you are expelled from the quest for having failed the alignment test seven times:

When being rejected due to lack of experience:

When being rejected due to having worse than pious alignment:

When finally assigned the quest:

Encouragement [ ]

If you subsequently chat to your quest leader, you are encouraged:

Locate and goal levels [ ]

When first entering the locate level:

When returning:

When first entering the goal level:

Quest nemesis [ ]

When first encountering the quest nemesis:

Upon further meetings:

And on the 4th and subsequent meetings:

When you have the Platinum Yendorian Express Card, but the Master of Thieves is still alive:

Discouragement [ ]

The Master of Thieves will occasionally utter maledictions:

Victory [ ]

When picking up your quest artifact:

When killing the nemesis:

When returning to your quest leader:

When subsequently throwing the Platinum Yendorian Express Card to Twoflower:

Post-quest [ ]

When talking to Twoflower after the quest:

When talking to Twoflower after getting the Amulet :

NetHack/Walkthrough

Table of Contents

  • Choosing role and race
  • Staying alive
  • Newbie mistakes
  • Tactics with items

First comes a Tutorial . It contains a large a number of screenshots, and introduces the basic controls and gameplay while following an example game. It might contain some mild spoilers. Because the placement of rooms and monsters in the dungeon is random, your games will be different, but you will still be exploring a dungeon and encountering monsters.

Next come the Spoilers . These will reveal things not in the NetHack documentation itself. Rather than being a comprehensive list of everything (all item prices, all possible potion effects, ...), the spoilers in this guide (will) present strategies for playing NetHack well.

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Wish for Tourist

  • Thread starter Guest
  • Start date Mar 2, 2005
  • Tags Video Games
  • Mar 2, 2005

Archived from groups: rec.games.roguelike.nethack ( More info? ) I'm not with Roy Anenov on this one -- light isn't *that* useful, at least for me, and it's not hard to at least pick up something like warning which will show you locations of off-screen nasties. The wish is more important than the light, I'd say. In fact, I'd say that your choice is obvious -- get gray dragon scale. Magic resistance protects you from many problems, you'll have to get it by the end anyway, and getting it from your armor means you can keep your cloak of displacement on (provided you don't mind it's cancellation value of only 2 -- typically, I don't mind). I think it'll be the one thing that increases your survivability the most in this situation, and for me at least, more games in which I get early dragon scale mail turn into ascensions than not. Your AC right now is enough to probably see you through a fight with a soldier ant, though dragon scale would make it almost trivial I think. The boost of AC that blessed +2 (foo) dragon scale mail would give you over studded leather isn't funny. The other wish alternative in your situation is speed boots, which will give you a substantial survivability advantage but no magic resistance and only a minor AC boost. Tourists are neutral and Grayswandir is lawful. That means you'll at least get blasted by it. I'd suggest maybe going for Frost Brand instead. - John H.  

  • Mar 3, 2005

Archived from groups: rec.games.roguelike.nethack ( More info? ) SIinky wrote: <snip promising tourist> > Anyway I would apreciate any comments or advice about what to wish for > and also general tourist tactics (in over 10 years of playing this is > by far and away my best tourist). I have ascended about 5 or 6 times > before with all kinds of classes and I have given up many more games > after I cleared the castle. I like to wish for a blessed figurine of an archon, if I get multiple magic lamps in mine town. Granted, that's 80% chance for a wish and 80% chance for a tame archon (10% hostile!), but the money from the shopkeepers will buy enough protection to make up for the AC of a GDSM, as well as the fact that an archon adds offense to an early game. It's risky and sometimes painful, but that's life. Sean  

Archived from groups: rec.games.roguelike.nethack ( More info? ) John H. wrote: > I'm not with Roy Anenov on this one -- light isn't *that* useful, > at least for me, and it's not hard to at least pick up something > like warning which will show you locations of off-screen nasties. > The wish is more important than the light, I'd say. Permanent light sources - as well as bags of holding - are not exactly life-savers. They just help a lot surviving the late-game boredom. -- roy axenov  

Archived from groups: rec.games.roguelike.nethack ( More info? ) SIinky wrote: > I am not going to let my tourist die while carrying a magic lamp so I > am determined not to go further till I use it. Lots of my characters die in posession of a magic lamp. They all use it. However, they use it in the - in my opinion - superior way: let it burn forever. Your first magic lamp shouldn't be wasted on a wish. You'll get plenty of wishes from the Castle wand. However, this might be the only magic lamp in your game, and it's your best shot at a permanent light source. -- Boudewijn Waijers (kroisos at home.nl). The garden of happiness is surrounded by a wall so low only children can look over it. - "the Orphanage of Hits", former Dutch radio show.  

Archived from groups: rec.games.roguelike.nethack ( More info? ) "Boudewijn Waijers" <[email protected]> writes: > SIinky wrote: > > > I am not going to let my tourist die while carrying a magic lamp so I > > am determined not to go further till I use it. > > Lots of my characters die in posession of a magic lamp. They all use it. > > However, they use it in the - in my opinion - superior way: let it burn > forever. Tourists can get basic in divination, hence the magic mapping spell is a viable option. Further, the OP has a helm of telepathy. I don't see much reasons to keep the magic lamp. Best, Jakob  

Archived from groups: rec.games.roguelike.nethack ( More info? ) roy axenov wrote: > John H. wrote: >> I'm not with Roy Anenov on this one -- light isn't *that* useful, >> at least for me, and it's not hard to at least pick up something >> like warning which will show you locations of off-screen nasties. >> The wish is more important than the light, I'd say. > Permanent light sources - as well as bags of holding - are not exactly > life-savers. They just help a lot surviving the late-game boredom. In the early game, they can be: if you don't have telepathy yet and are playing a race without infravision, seeing something approack in a dark corridor helps enormously, since you can start throwing daggers. In the Mines, mapping out a level is over twice as fast when you have a light source, as well, which means that monsters have only half the time to kill you. -- Boudewijn Waijers (kroisos at home.nl). The garden of happiness is surrounded by a wall so low only children can look over it. - "the Orphanage of Hits", former Dutch radio show.  

Archived from groups: rec.games.roguelike.nethack ( More info? ) [email protected] wrote: > SIinky wrote: > <snip promising tourist> > [...], but the money from the shopkeepers will buy enough > protection to make up for the AC of a GDSM, as well as the > fact that an archon adds offense to an early game. Well, those points of bought protection could still be purchased if you'd wished for grey dragon scale mail, which would have doubled your AC decrease. Still, I'd say the figurine would be a good wish, indeed. -- Boudewijn Waijers (kroisos at home.nl). The garden of happiness is surrounded by a wall so low only children can look over it. - "the Orphanage of Hits", former Dutch radio show.  

Archived from groups: rec.games.roguelike.nethack ( More info? ) Stupid google leaves me impatient so im not waiting to update. I just decided to wish for swandir and rub the lamp and then get the blasted message "you disturbed me fool" and a peacefull djinni. Oh well I will save and play again later... To annoyed at the moment  

Archived from groups: rec.games.roguelike.nethack ( More info? ) On 3/3/05 4:52 AM, Boudewijn Waijers wrote: > In the Mines, mapping out a level is over twice as fast when you have a > light source, as well, which means that monsters have only half the time > to kill you. And you don't have to physically step on as many squares. -- Kevin Wayne "I came to Casablanca for the waters." "Waters? What waters? We're in the desert?" "I was misinformed."  

Archived from groups: rec.games.roguelike.nethack ( More info? ) Boudewijn Waijers wrote: > In the early game, they can be: if you don't have telepathy yet and are > playing a race without infravision, seeing something approack in a dark > corridor helps enormously, since you can start throwing daggers. But without magic resistance (from the GDSM he should be wishing for right now) he could be flung levels below what he's ready for by level teleport traps, or his current armor could be destroyed by polymorph traps. And with the tremendous AC bonus *DSM supplies, in addition to that provided by his other equipment, will make most monsters easy pickings, negating much of the need to see them from afar. - John H.  

Archived from groups: rec.games.roguelike.nethack ( More info? ) "Boudewijn Waijers" <[email protected]> writes: [magic lamp - keeping for light or using for wish?] > In the Mines, mapping out a level is over twice as fast when you have a > light source, as well, which means that monsters have only half the time > to kill you. However, one or two oil lamps usually are more than enough for me to map the relevant parts of the mines. The need for a magic lamp here is not too dire, IMHO. Best, Jakob  

  • Mar 4, 2005

Archived from groups: rec.games.roguelike.nethack ( More info? ) On 2005-03-03, John H. <[email protected]> wrote: > > But without magic resistance (from the GDSM he should be wishing for > right now) he could be flung levels below what he's ready for by level > teleport traps, or his current armor could be destroyed by polymorph > traps. And with the tremendous AC bonus *DSM supplies, in addition to > that provided by his other equipment, will make most monsters easy > pickings, negating much of the need to see them from afar. > Cant level teleport traps only send you to (max_level_you've_been_to+1) or less? -- Andrew D. Hilton UPenn Phd Student  

Archived from groups: rec.games.roguelike.nethack ( More info? ) "Boudewijn Waijers" <[email protected]> writes: > Lots of my characters die in posession of a magic lamp. They all use it. > > However, they use it in the - in my opinion - superior way: let it > burn forever. I used to think like you do on this matter. However, after I realized that using the Castle wand to wish a magic marker just for writing magic mapping scrolls, I haven't worried about permanent light sources. Permanent light source is essential if you don't use magic mapping. If you use it, ligit is irrelevant. Wishing for a dragon scale armor in early game vastly increases the chances of reaching Castle alive.  

  • Mar 5, 2005

Archived from groups: rec.games.roguelike.nethack ( More info? ) Tommi Syrjanen wrote: > > Wishing for a dragon scale armor in early game vastly increases the > chances of reaching Castle alive. Yes. As do speed boots, ring/amulet of poison resistance, means of reflection (or magic resistance, depending on what dragon scale mail you meant), amulet of life saving, potions of full healing, displacement, invisibility, an artifact weapon, a stack of good daggers, a stethoscope, scrolls of scare monster, and what else... (A GDSM/SDSM is surely a very good wish.) But a wish is not enough. The right wish is the key to survive. And *when* do you know what's the right wish? At the moment when you get your wish, or when you feel some - concrete - deficiency to remedy? I understand that people want to take advantage of wishes as fast as possible; before they die. Janis  

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nethack tourist

New Version

Click here for information on version 3.6.7, nethack references on the web.

Ten bucks buys you an awful lot of dungeon-hacking -- it sure ain't NetHack but it ain't bad.

NetHack in Print

Nethack quotes.

Nethack is one of my all-time favorite games, one I've been playing since 1200 baud was smokin' fast. -- Actor Wil Wheaton, http://www.wilwheaton.net
In short, NetHack 3.1.3 is the most elaborate role-playing environment you are ever likely to explore. This is a place to return again and again, each time for a different experience. You're really going to have to play it for a year or two and see for yourself. -- "Fatal Distractions" by David Gerrold
Thank you for the latest release of gradewrecker. My GPA just went in the corner and shot itself. -- USENET posting, author unknown

NetHack News

Travel is a feature in some NetHack ports that allows one to move quickly along any already explored path on the current level. Travel is especially helpful when used to move to staircases or thrones quickly. NetHack uses a shortest-path algorithm to find a safe route to the destination, which is then carried out quickly. Your travel will be interrupted if something sufficiently "interesting" happens, as with the g command; as of NetHack 3.6.3 , this also includes engravings .

Travel is activated using the underscore _ key, then selecting a destination , then pressing the period . key. For example, to travel to the down staircase on the current level, type _ > . , or to travel to an altar type _ _ . . Some ports allow travel to be activated by mouse-clicking (or touching with a touch-screen) on the destination. The travel command can also be prefixed with m to pop up a menu of interesting targets in sight, from which you can select the travel target.

The travel configuration option turns the travel command on/off. The runmode configuration option determines how often the screen updates when travelling and running.

A user has suggested improving this page or section as follows:

"Please clarify the algorithm that selects between multiple similar targets, such as when there are two downstairs or two thrones on a level."

This article has been updated to reflect NetHack 3.6.4. Click here for more information.

This page may need to be updated for the current version of NetHack .

It may contain text specific to NetHack 3.6.4 . Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.

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IMAGES

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COMMENTS

  1. Tourist

    The Tourist is one of the roles in NetHack. Since the Tourist can only reach Expert in three weapons and has poor starting intelligence for spellcasting, running a Tourist is quite the challenge. Tourists are always neutral humans. The Tourist is inspired by Terry Pratchett's Discworld books; Twoflower, the tourist from these books, stars as the Quest guide for the Tourist role. The guidebook ...

  2. Tourist quest

    The two-way magic portal back to the Dungeons of Doom is at the marked point. Twoflower occupies the throne, where there is also a chest; there are eleven guides distributed among the five rooms within the town walls. Outside the gate are two watchmen; in the river are two piranhas, two krakens, and a giant eel; in addition to the usual undead ...

  3. Tourist (player monster)

    Main article: Player monster#Equipment. A tourist on the Astral Plane will carry either a a long sword (50%) or a randomly chosen melee weapon (50%). The weapon 's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be ...

  4. Tourist wish advice : r/nethack

    A human character doesn't need gauntlets of power in the end game because they can get 18/** strength the slow way. However the game will go faster with dual wield and +6 damage from each weapon. If you don't have any gloves at all then you are cruising for cockatrice YASD! I would wish for an amulet of reflection, but if you want to wait for ...

  5. A Tourist Speedrunning Strategy Guide : r/nethack

    Some consider tourist to be the most difficult role. However, tourist is actually one of the best roles for speedrunning. Magic Mapping. You start with four magic mapping scrolls, which lets you cruise through the first four levels and locate shops and vaults. Later on you can write magic mapping scrolls without having to identify one first.

  6. Let's Play NetHack! Part 1: A Tourist Enters the Dungeon

    Tone Plays NetHack! Series 1, Part 1: A Tourist Enters the DungeonStarted a new game as a Neutral Male Human Tourist. Gameplay is accompanied by experience...

  7. Guide

    This article is about the Tourist quest monster. For a guide on how to succeed in NetHack, see Standard strategy. The guide, @, is a Tourist quest guardian. Like the player and player monster tourists, they are neutral. They are capable of arcane spell-casting. Encyclopaedia entry. Guides share their entry with Twoflower, the quest leader.

  8. Let's Play NetHack (Tourist Playthrough) Part 1: And All I ...

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  9. Roland van Ipenburg's Nethack Tourist Guide

    This is a guide which can be used when playing a tourist in Nethack. from the Nethack man page: Nethack is a display oriented Dungeons & Dragons (tm) - like game. from The Colour of Magic, by Terry Pratchett as quoted in the Nethack Dictionary: tourist. The road from Ankh-Morpork to Chrim is high, white and winding, a thirty-league stretch of ...

  10. Starting a Tourist

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  11. Let's Play NetHack

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  12. Nethack Weapon Selection for Tourist

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  13. Magicbane and Tourists : r/nethack

    Magicbane also gets a 1d3+2 bonus to hit. Ignoring the special stuff which is just a headache, it's not too hard to compare unskilled Magicbane against a skilled short sword. (You may have expert skill level at short sword, but tourists max out with skilled two-weapon combat, and your bonuses come from whichever skill level is lower, the weapon ...

  14. NetHack

    NetHack is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam.The game is a fork of the 1982 game Hack, itself inspired by the 1980 game Rogue.The player takes the role of one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of ...

  15. Tourist quest

    Wikihack. in: Quests. Tourist quest. The Tourist quest sees you fighting the Master of Thieves for The Platinum Yendorian Express Card. For more information on the quest branch in general, see the quest article. Home level. Ankh-Morpork. Locate level. The Thieves' Guild Hall.

  16. NetHack/Walkthrough

    NetHack | Table of Contents | Gameplay | Walkthrough. First comes a Tutorial. It contains a large a number of screenshots, and introduces the basic controls and gameplay while following an example game. It might contain some mild spoilers. Because the placement of rooms and monsters in the dungeon is random, your games will be different, but ...

  17. Wish for Tourist

    Archived from groups: rec.games.roguelike.nethack I have a good tourist going at the moment. Im in minetown with a blessed magic lamp and a co-aligned alter. I have an AC of -1 with a shield of reflection, cloak of displacement/robe, helm of brilliance/esp, studded leather armour and a hawaian shirt all

  18. NetHack 3.6.7: NetHack Home Page

    In short, NetHack 3.1.3 is the most elaborate role-playing environment you are ever likely to explore. This is a place to return again and again, each time for a different experience. You're really going to have to play it for a year or two and see for yourself.

  19. Travel

    Travel is a feature in some NetHack ports that allows one to move quickly along any already explored path on the current level. Travel is especially helpful when used to move to staircases or thrones quickly. NetHack uses a shortest-path algorithm to find a safe route to the destination, which is then carried out quickly. Your travel will be interrupted if something sufficiently "interesting ...

  20. Tour & Travel Agency in Moscow

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  22. Moscow

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  23. "Moscow," Intourist, USSR, date unknown : r/PropagandaPosters

    The hotels were mainly empty, and the tourist restaurants often didn't have enough food to cook every item from the menu. People would line up for an hour to get an ice cream cone because it was the only widely available desert item in the city. They were losing the Cold War in a major way - if you subscribe to the Capitalist rules.