star trek bridge commander game

Star Trek: Bridge Commander (Windows)

  • My Abandonware

Star Trek: Bridge Commander

Windows - 2002

Download extras files Manual, patch and fix available

Description of Star Trek: Bridge Commander

Star Trek: Bridge Commander (aka STBC), a really nice simulation game sold in 2002 for Windows, is available and ready to be played again! Time to play a real-time, sci-fi / futuristic, shooter, licensed title, space flight, space combat and tv series video game title.

External links

Captures and snapshots.

Star Trek: Bridge Commander 0

Comments and reviews

doso 2023-12-08 0 point

only BorgWin10WPF mod worked for me but thx 4 nothing

Skinallticket 2022-05-01 0 point

Does the download have Kobayashi Maru mod?

2934c37 2021-09-09 -3 points

Looks Better than that wonkey crap rerelease for vr, Just by looks. Will sink hours of teeth into this one eventually. Never knew it existed till gog sale.

Jean-Luc 2021-08-10 1 point

Great game - works fine on W10

blabla 2021-08-07 -2 points

i cant play it it a file!

not telling 2021-07-12 -1 point

i can not get the game to run where is the file to start the game there are a lot of files.

L. Cleveland Major 2021-05-06 -1 point

It is hard to determine whether or not downloading this one is worth the time. I am using Windows 10 X64 on a HP Pavilion 20. It has a single core processor (I forget which one), and 4GB RAM. Will this game run on my pc?

mickjam 2020-10-05 0 point

Hi everyone i have a couple of issues first on is it won't work with win 10 at least not porperly i do recommend downloding the warp edition this will work although the mod part of the game seems to play too fast i am not sure if the patch will work with this version I have this game but don't know how too upload it any ideas

Mythris 2020-07-22 1 point

I just ran the game today and was able to get into the intro mission (didn't play much since I didn't have much time) but everything ran fine on Windows 10 version 2004 I just extracted the pre-installed version to a folder on my D drive and ran it from there.

Mr Learning to Patch 2020-07-15 -8 points

How do I apply a patch for this game?

Dark Guyverx 2020-06-22 -13 points

How do i start the game. i only have files

gfg 2020-05-20 3 points

one of the best star trek games ever.

SHAMS 2020-01-29 3 points

This game is so much fun! Just grab the preinstalled version. It works with Windows 10 64bit.

JimmyWilson69 2019-11-15 -3 points

Trying to run this on Win 64bit, pre-installed version... Tries to run, looks promising, and then back to desktop with no warnings. Anyone got any advice? (running as admin with compatibility set to win xp)

leetzelong 2019-10-14 4 points

this was the beginning of STO, just a pity they went backwards instead of forwards.

Slayer 2019-09-30 0 point

Kate 2019-09-28 1 point

if you want to fix the multiplayer you can by editing the masterserver.txt to master.333networks.com

AnonymousGamer 2019-08-08 -6 points

How do i start the game. i only have files and that stuff

MrNobody 2019-08-01 1 point

does the game saves!? there was a problem with cracks yould not save your progress.

Borgdronez 2019-07-30 -6 points

The installer doesn't work on Windows 10 64bit. I had to download the installed version but can't install mods without the necessary registry keys. Does anyone know what keys I need to add?

ståle hansen 2019-07-28 3 points

Should have been a serious BC 2

jhal75 2019-05-27 1 point

is there any patch files or updates.. I get nothing from activision on it

Metaspoilt 2019-05-25 -3 points

Dealing with .mdf in the post winxp era i just to much of a PITA....deleting now.

StarfleetPicard 2019-04-26 0 point

Does anyone have instructions for downloading the Kobayashi Maru mod?

Raja Farhan 2019-01-27 0 point

Downloading Again to play after 15 years. The game is just great.

IceLancer 2018-11-18 1 point

Thanks ! Pre-installed worked perfectly on win10. Then install koboyashi maru (mod) and enjoying the game

commander charles the third 2018-09-06 -9 points

is it safe to download?

Cpt archer 2018-09-06 -19 points

Is it free on steam....

Saquist 2018-03-22 -5 points

The patch says "Unable to locate a valid installation of the Star Trek Bridge Commander. The installer will now exit."

BigBob 2018-02-16 4 points

There are plenty of spaceship sims that allow you to fly in space. Some newer ones, like Rebel Galaxy at Good Old Games, let the player command his own ship in third person perspective. But if you want to experience commanding a large space naval vessel, Star Trek Bridge Commander is the only game to suit. Here the player sits in the command chair and issues orders usually through a convenient menu system. This is the opposite to most spaceflight games where you zip around in one-man craft or pilot a cargo ship from outside. For added immersion, Star Trek Bridge Commander lets you captain a Starfleet spacecraft as yourself, not as a character from television or the movies. The in-game tutorial is part of the campaign's first mission and helpfully introduces the player to the basics.

DecafToaster 2017-09-19 2 points

I am very glad to see this on here! Lots of nostalgia in this game.

Nexus 2017-08-14 -2 points

It's the best game about the Star trek world of all times, even better tan Armada II.

DrPepperDanny 2017-03-31 9 points

Fantastic game from the past. Even better if you're a fan of Star Trek! Download worked fine. I used PowerISO to extract the files contained in the download. The patched the game using the download link on this site. Then downloaded the No-CD crack using the download link on this site. Then replaced the exe. for the game with the No-CD crack. Thanks!

Write a comment

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Star Trek: Bridge Commander

Star Trek: Bridge Commander is available for a small price on the following website, and is no longer abandonware . GOG.com provides the best release and does not include DRM , please buy from them! You can read our online store guide .

Game Extras and Resources

Some of these file may not be included in the game stores. For Star Trek: Bridge Commander, we have the following files:

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Ad Consent Terms About Contact FAQ Useful links Contribute Taking screenshots How to play

Memory Alpha

Star Trek: Bridge Commander

  • View history
  • 1.1 A Field Promotion
  • 1.2.1 Introduction
  • 1.2.2.1 Picking Up the Pieces
  • 1.2.2.2 Know Thine Enemy
  • 1.2.2.3 Obscured by Clouds
  • 1.2.2.4 Indefinite Presence
  • 1.2.2.5 Found and Lost
  • 1.2.2.6 Too Firm a Grasp
  • 1.2.2.7 The Drawn Line
  • 1.2.2.8 Arise Fair Sun
  • 1.2.3 Conclusion
  • 3.1.1 USS Dauntless (NCC-71879)
  • 3.1.2 USS Sovereign (NCC-73811)
  • 3.2.1.1 Ambassador -class
  • 3.2.1.2 Akira -class
  • 3.2.1.3 Galaxy -class
  • 3.2.1.4 Nebula -class
  • 3.2.1.5 Sovereign -class
  • 3.2.1.6 Federation transports
  • 3.2.1.7 Federation freighters
  • 3.2.1.8 Federation shuttles
  • 3.2.1.9 Unknown class
  • 3.2.1.10 Federation space stations
  • 3.2.2.1 B'rel -class Birds-of-Prey
  • 3.2.2.2 Vor'cha -class attack cruisers
  • 3.2.3 Romulan Warbirds
  • 3.2.4 Ferengi ships
  • 3.2.5 Cardassian ships
  • 3.2.6 Cardassian space stations
  • 3.2.7 Kessok
  • 3.3 Multiplayer
  • 4.4 Enemies
  • 5 Astrometrics
  • 6 Memorable quotes
  • 7.1.2 Totally Games crew
  • 7.1.3 Activision, Inc. crew
  • 7.1.4 Viacom Consumer Products/Paramount Pictures liaisons
  • 7.1.5 Other crew
  • 7.1.6 Packaging and manual
  • 8 External links

A Field Promotion [ ]

The story's premise, shown in cinematics, is as follows: you play the role of the first officer of the USS Dauntless , a Galaxy -class starship. While your captain is out in a shuttle , the system 's sun destabilizes and explodes, damaging the Dauntless and killing your captain. The explosion also endangers nearby colonists .

You must take control of the ship and solve the mystery. Your mission is to discover what caused the stellar explosion and keep it from happening again. During the game you will interact with Cardassians , Klingons , Romulans and other races , including a new one created just for the game. Several Star Trek alumni provide their voices to the game, such as Patrick Stewart , Brent Spiner , and Martha Hackett .

Storyline [ ]

Introduction [ ].

The Dauntless enters orbit around Draegos colony or Vesuvi IV and a shuttle piloted by Captain Robert Wright heads for the Vesuvi IV terraforming station. The captain chose not be beam down because he is carrying Romulan ale for his son-in-law Ralph Sersons, which would be detected by the transporter logs. As he calmly flies on he decides to update his personal log where he outlines the new first officer's progress and the Dauntless' current mission.

On the bridge, science officer Diaz reports that he is detecting very unusual readings from the star. Before he can analyze them, an emergency transmission is received from the captain. The star's core is destabilizing. Wright orders the first officer to get the ship out of the system immediately. The first shock wave destroys the orbital stations and the shuttle Icarus 2 and turns the surface of the planet into a fiery inferno. Caught in its wake, the Dauntless cannot engage its warp engines.

Ensign Lomar diverts power to the impulse engines and the ship escapes just as the planet explodes behind them. Fragments from the planet impacts the ship starboard nacelle, and Diaz reports that an object is warping out of the system but that he is not able to get a good reading on it. The damaged ship heads for Starbase 12.

The Dauntless undergoes extensive repairs at Soho station. Different views of the ship are seen as repairs progress. Finally it is ready and it departs for its next mission: The Vesuvi system.

Chapters [ ]

Picking up the pieces [ ].

The repaired Dauntless , with a new captain (the Dauntless ' former XO), a new first officer, and Captain Jean-Luc Picard as a visitor, departs Soho Station for Starbase 12 to pick up supplies and relief teams for the Haven and Geki colonies.

Haven is threatened by several rogue stellar fragments ejected from the Vesuvi star. The fragments must be destroyed before they impact the planet.

The ship is then diverted to Tevron II to escort the Sovereign . A skirmish with two Romulan Warbirds ensues. After the Romulans are sent packing, Captain Picard transports to the IKC RanKuf for Biranu Station.

Know Thine Enemy [ ]

Know Thine Enemy gameplay

Gameplay of "Know Thine Enemy"

After re-supplying the Geki colony, the Dauntless comes to the aid of a Cardassian freighter under attack by a Romulan Warbird. The Romulans claim it is carrying contraband as the ship's cargo is concealed by a dampening field. The Cardassian Gul claims they are carrying relief supply for an outpost.

The Dauntless is then tasked with investigating Ferengi smuggling activities at Serris. Along with DaiMon Praag's ship it is attacked by Cardassians who do not want the Federation to find out that they have been illegally receiving military equipment and supplies. Concerned by this, Admiral Liu diverts the Dauntless to Biranu Station where Captain Picard is a guest lecturer. Contact with the station has been lost and it seems that the Cardassian and Klingon ships at the station are on the verge of open conflict.

Picard orders the Dauntless not to intervene if a skirmish breaks out. Starfleet is neutral and not involved. Sure enough, the Cardassian and Klingons begin fighting each other. Suddenly during the course of the battle the Cardassians turn on the station, inflicting massive damage. The Dauntless must then team with the Klingons to defend the badly wounded station. After two Cardassian ships are destroyed the remainder will flee to Biranu I. The player can choose whether to hail Captain Picard or chase the Cardassian ships. Either way more Cardassians arrive later and resume the attack on Biranu Station.

Obscured by Clouds [ ]

Having returned to Starbase 12, the crew of the Dauntless is transferred to the Sovereign . They take their new ship on a shakedown cruise to Savoy to work out any glitches and technical bugs. The USS Geronimo , commanded by Captain MacCray, arrives and challenges the crew to a friendly war game. Then the Klingons arrive and want to participate too.

After the war games the Sovereign heads to the Vesuvi dust cloud to assist the USS Berkley in investigating the Vesuvi event. Lieutenant Commander Data comes on board. After wading into the dust cloud and scanning fragments ejected from the star surface, Data determines that the explosion was not a natural event. Then, suddenly, the Berkley is attacked. The Sovereign gives chase but attacker gets away. While in the cloud the Sovereign discovers a strange probe, but it self-destructs before it can be thoroughly studied. Much to their horror, the crew finds that the Berkley 's mysterious attacker was also responsible for the destruction of a Romulan Warbird. Matters worsen when two Romulan warbirds arrive on the scene. Enraged by the destruction of the first warbird, the Romulans pummel the Sovereign. Fortunately, the Romulans eventually withdrew.

Following the attack on the Berkley , the Sovereign is assigned to patrol the Itari Voltaire and Xi Entrades systems, where it ends up protecting Ferengi and Romulan shipping under attack by Cardassian forces. Hostilities with the Romulans are also ended. Though the player can choose which systems to travel to s/he will always encounter Captain Torren, DaiMon Pragg and Captain Terrik in the order listed.

Having completed its patrol, the Sovereign receives a distress call from a Klingon task force led by Captain Korbus. They were attacked by an unidentified craft. They are unable to say who it was but confirm that it wasn't the Cardassians or the Romulans. The Sovereign helps them locate the derelict IKV Gon'dev , a missing Bird-of-Prey for which the Klingons were searching. Suddenly the Cardassian arrive and attack the wounded Klingon force and the Sovereign must fight alongside the Klingons. After the Cardassians have withdrawn or been destroyed, the crew surmises that they are the ones responsible for instigating the attacks. Korbus tells the Sovereign 's captain that he is in his debt.

Indefinite Presence [ ]

The Sovereign is tasked with locating and destroying Cardassian outposts. It arrives at Riha and assists Captain Draxon of the RanKuf in attacking a Cardassian convoy, but unfortunately the freighters escape. The Sovereign tracks them to Cebelrai II where it destroys a Cardassian outpost and its defenders. It then receives a message from Captain Korbus asking to meet in the Belaruz system. Here the player should decide whether to meet with Korbus or track the enemy freighters to Nepenthe.

Captain Korbus is here to repay the Klingon debt of honor . In defiance of the high council orders he provides information on a mysterious ship that the Klingons sighted in this region of space.

Tracking a group of ships to the Nepenthe system, the Sovereign is able to spy on a meeting with the Cardassians and the Kessok, a previously unencountered alien race. Just as Legate Matan is about to seal a deal between the Cardassians and the Kessok, the Sovereign is spotted by a Galor -class vessel commanded by Gul Sek.

Acting on information acquired in its last mission, the Sovereign , accompanied by the Enterprise , penetrates deep into Cardassian-held territory and destroys a shipyard at Chambana I. There they find several hybrid ships of Cardassian-Kessok design. Unfortunately, all the ships self-destruct, leaving nothing to salvage once the Cardassian shipyard is destroyed.

Found and Lost [ ]

The Sovereign is assigned to intelligence gathering missions. Tasked with completing the Geronimo 's mission, it discovers an abandoned Cardassian intelligence outpost at Prendel III. This, in turn, leads them to a crash site in the Alioth system. They arrive to find the system swarming with Cardassian ships and satellites and must locate an alien device without being detected. Unfortunately, the device has crashed on a highly inhospitable planet and only Data can go and investigate it. As Data found the device, the Sovereign is suddenly detected by a huge Cardassian fleet. Consequently, the crew has no choice but to leave him behind.

Too Firm a Grasp [ ]

Legate Matan's forces finally declare war on the Federation and launch an all-out offensive, attacking Arturus and Ona. Fighting a losing battle, the Sovereign and her fleet retreat to Savoy where they must ensure that the station is successfully evacuated.

The Sovereign escorts the hospital ship USS Nightingale behind enemy lines to rescue survivors who have escaped the destruction of their vessels. Among these is the Dauntless .

Starfleet must stop the Cardassians from using Savoy station as a forward base of operations in the Maelstrom. The Sovereign must also prevent the Cardassians from destroying the station once the enemy realizes that they cannot hold it.

The Sovereign is tasked with finding the location of a Cardassian command and control base near the front lines.

Now that the Cardassian base has been found, the Sovereign must assist the USS Khitomer and her fleet in destroying it. But they haven't bargained on heavy Cardassian resistance and Kessok reinforcements. The assault has to be aborted and the fleet barely flees for its life.

The Drawn Line [ ]

Separated from the Khitomer's fleet, the Sovereign returns to Starbase 12 where it must defend the base from a combined Cardassian and Kessok attack. Luckily, the USS Geronimo and the USS Enterprise arrive to help. After defending the starbase a second time against kamikaze freighters, the Sovereign is fitted with sixteen phased plasma torpedoes.

Ambassador Salek is attempting to negotiate an alliance with the Klingons and Romulans and directs the Sovereign to Lya Station at Albarea III. A surprise Cardassian assault forces the Sovereign to diffuse a volatile confrontation between Captain Korbus of the IKC Jon'ka and Captain Terrik of IRW Chairo .

Before an attack on Alioth can be launched, the Sovereign must destroy all the Cardassian sensor posts at Arturus, Geble, Serris and Poseidon as well as the resupply depot at Ascella. The Sovereign also encounters a Kessok heavy and Kessok mines, the very first confirmed use of these weapons on the battlefield. En route, it must also rescue the USS Geronimo , which has been ambushed by Cardassian and Kessok forces. After thanking the Sovereign , the Geronimo then joins the Sovereign in its mission, having been ordered to join a strike force to retake the Alioth system. The supply post is found powered down with three galors and four freighters. Despite reinforcements, the station is destroyed.

The allies finally attack Alioth, destroy the Cardassian station Litvok Nor and rescue Commander Data, who provides valuable information on the Kessok device. The Enterprise is also there to help. The device regulates the fusion in a star, but tampering and misuse resulted in an accident, causing the Vesuvi star to go nova .

Arise Fair Sun [ ]

Horrified by the discovery of the device's destructive potential, Admiral Liu teams the Sovereign and the Geronimo with the USS San Francisco and dispatches the task force on a search, locate and destroy mission. She also extends Commander Data's assignments on the Sovereign , as he is the only one who has the most extensive knowledge about the Kessok devices.

Battling through Kessok forces, the crew of the Sovereign is able to destroy two of the devices. One is cloaked and the other is guarded by six Kessok warships, at Riha and Cebalrai, respectively. They are also astonished that the Cardassians have acquired a Romulan cloaking device. Admiral Liu later informs them that the Romulans have admitted to losing two devices.

At Belaruz I the Sovereign is confronted by an unshielded Kessok heavy cruiser. When hailed, the ship's captain demands for Data to be sent over. Ultimately, Data is successful in establishing a peaceful contact with the Kessok and the commander, Captain Neb-lus, allows the Sovereign to examine the device and verify that it is actually a solar-forming platform designed to reform suns to make a star system more hospitable for colonization. Depending on the player's choice, this mission ends with the destruction of the third solarformer and its escorts or peaceful first contact with the Kessok in which one of the ships accompanying the Sovereign in the next mission will be the Kessok heavy cruiser.

Intelligence reports from the Klingons and Romulans indicate that the last Kessok device is orbiting the sun of the Omega Draconis system, site of a new Kessok colony. The Cardassians have also activated large tachyon emitters, preventing communications and warp travel. Paired with two other ships (one will be the Neb-lig if the player tries to hail the Kessok ship in the previous mission), the Sovereign must establish communications with the Kessok colony at Omega Draconis III and inform the Kessok that they have been betrayed. But they haven't reckoned with deadly hybrid vessels. The Kessok cruisers retreat, and the outnumbered fleet fights for its life. Despite the arrival of the USS Enterprise , every ship still suffers extensive damage before the hybrids are destroyed. Matans Keldon decloaks, and the Sovereign discovers where the other Romulan cloaking device ended up. Matan heads for the systems sun.

The vengeful Matan swears to destroy the Omega Draconis star and taunts the crew to stop him. Stopping him won't be easy since he has the codes to the solarformer's program and his ship is cloaked. Data could be beamed over to the device or the crew could scan Matan's Keldon, after disabling it of course.

Conclusion [ ]

The crew of the Sovereign is unable to rescue Matan. His disabled ship crashes into the sun and explodes. Badly damaged herself, the Sovereign maneuvers away a safe distance from the sun, and after effecting repairs, it manages to rendezvous with the Enterprise and a Kessok cruiser. Captain Picard congratulates the Sovereign 's captain on a job well done and informs him that diplomatic relations with the Kessok will be opening soon.

  • " Captain's personal log, stardate 54303.1. Our new first officer is working out nicely, quite capable though mildly lacking in experience. The commander will gain that with time. My ship has been assigned to the Vesuvi system, to investigate the unusual solar anomaly hampering colonization in the maelstrom. I hope to learn more at the Vesuvi IV terraforming station the sole Federation outpost in this region of space. We're also on alert for any Cardassian activity despite Starfleet's claim I doubt we've seen the last of them here. "
  • " First officers personal log, stardate 55297.3. I had a look at the Sovereign the other day; it was a beautiful and absolutely colossal ship. I had hoped that an assignment on such a ship would come with my new posting. But Starfleet has its reasons for assigning me to the Dauntless . With Captain Wright's knowledge I could have learned a great deal; Starfleet will surely feel the loss of such a capable officer. My new captain is just that: new. We'll probably be learning some lessons together. The captain spent many years as first officer but has only been on the Dauntless for four months. From what I've seen in the service records, I am sure that the captain will be a fine example for me. The bridge feels a little more social than I am used to; it's understandable that the crew should feel comfortable with their former first officer in command, but respect and discipline must always be maintained on the bridge of a starship and I intend to make sure they are. "
  • " Chief engineer Brex's personal log, stardate 55310.5. We returned to Starbase and Admiral Liu informed us that the entire Dauntless crew is being transferred to the Sovereign . Getting a Sovereign -class -ship – that's a huge leap for a fourth assignment, only commander La Forge has had the luxury of tinkering with this design until now. The ship itself is wondrous, but it took me a year and a half to get the Dauntless running like I wanted, and I am just getting started with the Sovereign . But as the legendary Montgomery Scott said, there's nothing like the impossible to bolsters ones miraculous reputation. "
  • " Ensign Kiska Lomar personal log, stardate 55316.7. What an interesting turn of event this has been. Not too long ago we were cataloging gaseous anomalies in a backwater sector of Federation space. Now it looks like we're gearing for another fight with the Cardassians. Our assignment has been playing like a good mystery holonovel. I was surprised to learn that the destruction of the Vesuvi star was not a natural event – one thing's for certain, with all the action we've been seeing, I don't think we won't be getting any holodeck time for a while. "
  • " Chief Science officer's personal log, stardate 55321.6. Our assignment in the Maelstrom continues and the Sovereign is definitely seeing her share of the conflict. Despite the destruction of the Cardassian shipyard, I am still a bit unnerved – who are the Kessok and how closely are they working with the Cardassians? I haven't been able to get more than a glimpse of their technology, but what I've seen so far is impressive. Felix is convinced we haven't seen the last of them and I for one wouldn't mind getting a closer look. Commander Larsen feels I'll get that opportunity, but for some reason I am not entirely looking forward to it. "
  • " Captain's log at 0600. We detected a Cardassian scout ship on course for the Prendel system. Passive sensors detected Cardassian activity near the inner planets, but we lost contact with the scout. I am holding position near Prendel 5 'til things quite down a bit, then we'll sneak in an have a look about. I believe we're close to our objective – there's too much activity in the system, the Cardassian don't go mucking about for nothing. "
  • " Felix Savali's personal log, stardate 55403.5. I feel responsible for leaving Commander Data behind at Alioth. No one has blamed me, but I still think I could have held off our attackers long enough to retrieve him. Miguel has told me over and over to forget it, that it couldn't be helped, but I can't get it out of my mind. I have been in countless battles and never before I have left a comrade behind. Still, the Cardassians are up to their old tricks and I am sure there'll be more confrontations between us. We still might have chance to get back to the Alioth system and pull Data out of there if he survives. "
  • " Personal log, First Officers Saffi Larsen, stardate 55408.2. I've been pleased with the way the crew has come together under combat conditions. They've pulled the Sovereign through a difficult series of enemy engagements. Few starships have seen extended combat in such a short period of time and survived. I am personally concerned, however, about the new ships that the Cardassians have brought into battle – these Kessok ships. Who are the Kessok? Why are they allied to the Cardassians? And what new dangers do they represent? "
  • " Personal log, Lieutenant Commander Data, stardate 55416.1. The device was remarkably intact, despite its impact upon landing and the harsh conditions of Alioth VI. If only my shuttle had held up as well I could have saved the Sovereign the trouble of my rescue. The device should provide much needed information, however, the logic of the machine is somewhat illogical to what I have discovered so far. A thorough in depth analysis should prove most interesting. "
  • " Mission logs of the Kyria . We have been assigned a defensive role for one of the four devices and are en route to the Riha system. Matan warned us to take every safety precaution as the Federation has two Sovereign -class ships prowling the sector, making a fine mess of our carefully-laid plans. Kessok technology cannot cloak an object of this size. We had to use the cloaking device acquired by the Ferengi after a few modification and upgrades we successfully cloaked the device for now it is linked to our main core soon we will have its to its own power source. "
  • " Captain's log, Stardate 55432.5. The Sovereign has returned victorious from the battle, with Matan having disarmed the Kessok solarformer. Although Matan could not be captured to answer for his crime against the Kessok people, justice appear to be served with the destruction of his ship. I have requested a meeting with the Sovereign 's captain to express my personal thanks as well as my commendation. "

Player-controlled [ ]

You can command two different ships in the single player campaign:

USS Dauntless (NCC-71879) [ ]

This Galaxy -class starship has been launched from Utopia Planitia Shipyard in 2365 and has joined the Seventh Fleet under the command of Captain Leland Bell. Her early mission were mainly routine often called "milk runs". The Dauntless received her first unit citation when it defended a disputed area against a flight of Romulan Warbirds and held the area long enough for Starfleet reinforcement to arrive. During the unsettled period that followed, the ship was assigned numerous scouting and reconnaissance missions that earned her the name "The Seeing Eye".

In 2372, the Dauntless returned to spacedock for refits and upgrades. By 2372, Captain Bell retired and Captain Robert Wright assumed command of the ship. She fought together with the Seventh Fleet in the Dominion War , including the battles for Deep Space 9 , Goralis , and the final assault on Cardassia Prime .

The Dauntless earned her second unit citation at the battle of Tyra where she teamed with the USS Lionheart in defense of two severely-damaged Akira -class starships from a large force of Cardassian warships. Dauntless earned her third unit citation by fighting with bravery and distinction at the battle of Cardassia Prime, where, badly damaged herself, she defended the Federation flagship and successfully fought off four Cardassian kamikaze attacks against it.

After the end of the war, Dauntless returned to normal duties. She was then stationed at Starbase 12 and assigned to the Maelstrom. The Dauntless was then sent to investigate the unusual solar activity from the Vesuvi system's star that had been hampering the colonization efforts at the Draegos colony. In order to further investigate the solar activity, Captain Wright took the shuttlecraft Icarus II to the Vesuvi IV Terrforming Station, the system's only outpost in the region. En route, the Vesuvi star destabilized and went supernova, releasing a deadly blast that damaged the Dauntless , destroying the shuttlecraft, killing Captain Wright and destroying the much of Vesuvi star system. Only the Haven (Vesuvi VI) and Geki (Vesuvi V) colonies survived, though severely damaged.

With its systems badly damaged, the Dauntless had laid in a course for Starbase 12 for emergency repairs. With repairs completed at the Soho station a few months later, the first officer was promoted to captain and given command. The first mission was to resupply the Haven and Geki colonies in the Maelstrom. Other assignments included the protection of the starship Sovereign in the Tevron system from Romulan warbirds, investigating Ferengi smugglers and protecting Biranu Station from attack by rogue Cardassian forces.

The Dauntless crew was later transferred to the Sovereign and Captain Jae Yi was given command of the Dauntless . While escorting the Federation transport SS Adams near Serris III, the Dauntless was attacked by a fleet of Cardassian ships under the command of Legate Matan. Though crippled beyond repair, it survived and limped to Serris I. The crew was rescued by the USS Nightingale . Unfortunately, the damage was very serious and the ship was destroyed in orbit around planet of Serris I after the hull destabilized and collapsed.

USS Sovereign (NCC-73811) [ ]

Sovereign , like the USS Defiant was created after the Battle of Wolf 359 as a ship designed to defend against the Borg . It featured ablative armor , regenerative shielding , bio-neural gel packs , and an enhanced deflector system. The ship was tested after the USS Pegasus was retrieved, and did poorly because of a power drain caused by the enhanced deflector system and the malfunction of the regenerative shielding system. It was sent back to the Mars shipyard and mothballed. It subsequently ended up being used as a design reference by the shipyard's engineers. Much of its technology and systems nonetheless found their way into the USS Enterprise NCC-1701-E and the USS Prometheus .

The Sovereign was later reactivated following the Vesuvi event, and though most of the design flaws inherent in the ship were corrected, it continued to suffer from technical bugs. The ship, under the command of Captain Jonathan Soto, broke down at Tevron II while on its way to Starbase 12, and it took a long time to bring the engines back on line, during which the ship was harried by Romulan Warbirds. Only the USS Dauntless and the Birds-of-Prey escorting could keep the Warbirds at bay.

Once repairs and upgrades were completed at Starbase 12, the ship was pressed into service. Its crew was composed of the entire crew transferred from the USS Dauntless . The shakedown cruise was intended to identify any further glitches into the ships. Bugs and troubleshooting continued to plague the ship and Chief Brex found himself making adjustment to every major system including warp drive, sensors and phasers.

In the end, everything turned out all right, and after some war games with USS Geronimo and IKV RanKuf the ship departed on its first mission to investigate the explosion of the Vesuvi star. During that time, it battled Cardassian forces, scoring more kills that any other Federation vessel, no doubt getting a reputation as a Cardassian killer and establishing first contact with a new race native to the Maelstrom. It ultimately discovered that the Cardassians were responsible for the explosion at Vesuvi. All-in-all, the ship's service and performance was admirable.

After the battle of Starbase 12, where the ship defended the facility against a superior forces of Cardassian and Kessok warships, Commander Mathew Graff had the ship equipped with experimental phased plasma torpedoes. These torpedoes, while never tested, had a more powerful yield than quantum torpedoes , and their phasing technology allowed them to pass through concentrated barriers such as shields.

Other ships and commanders [ ]

Federation [ ], ambassador -class [ ], akira -class [ ], galaxy -class [ ], nebula -class [ ], sovereign -class [ ], federation transports [ ], federation freighters [ ].

Two freighters were part of a relief convoy destined to the Haven colony, but they were only listed as Freighter 1 and Freighter 2.

Federation shuttles [ ]

Unknown class [ ], federation space stations [ ], klingon [ ], b'rel -class birds-of-prey [ ], vor'cha -class attack cruisers [ ], romulan warbirds [ ], ferengi ships [ ], cardassian ships [ ].

Please note that the following list includes only the ships that played a large part in the storyline and thus a large number of Galor and Keldon-class ships are not listed here.

Cardassian space stations [ ]

Multiplayer [ ].

In Multi-Player and Quickbattle Mode, more types of ships can be played, including:

  • Akira -class ( UFP )
  • Ambassador -class (UFP)
  • Nebula -class (UFP)
  • B'rel -class ( Klingon Empire )
  • Vor'cha -class (Klingon Empire)
  • D'deridex -class ( Romulan Star Empire )
  • Galor -class ( Cardassian Union )
  • Keldon -class (Cardassian Union)
  • Hybrid -class (Cardassian-Kessok Hybrid)
  • Kessok Light Cruiser (Kessok)
  • Kessok Heavy Cruiser (Kessok)
  • D'Kora -class ( Ferengi Alliance )
  • Federation Transport
  • Federation Shuttle

Due to modding sites, there are now hundreds of ships, star systems, crewmembers , bridges , and more that can be added or replaced in the game.

Characters [ ]

  • Commander Saffi Larsen ( β ) , First Officer / Executive Officer
  • Lt. Commander Miguel Diaz ( β ) , Science Officer
  • Lieutenant Felix Savali ( β ) , Tactical Officer

Brex

Chief Engineer Brex

  • Ensign Kiska LoMar ( β ) , Flight Controller
  • Chief Petty Officer Brex ( β ) , Chief Engineer
  • Lt. Commander Data , Special Missions attachment
  • Captain Jean-Luc Picard , Introduction to the game, assistant to the bridge during the first few episodes
  • Captain Korbus ( β ) , Korbus is a Klingon captain and commanding officer of the IKV Jonka . He briefly serves as the Sovereign 's weapons officer while paying his debt of honor to the ship's captain.
  • Ambassador Salek , Salek is a Vulcan ambassador tasked with a critical mission to negotiate an alliance with the Federation, Klingons, and Romulan against the resurgent Cardassian threat.
  • Vice Admiral Alice Liu ( β ) , Chief of Starfleet operations in the Maelstrom
  • Commander Matthew Graff ( β ) , Responsible for the repair and resupply of ships docking at Starbase 12
  • Commander Jonathan Willis ( β ) , A Marine commander and expert in Cardassian tactics, he is assigned mainly for the ground operations. He is also first officer of the Khitomer under Captain Yi.
  • Captain Neb-lus , A Kessok commander who was doubtful about the Cardassian motives. His suspicions were later proven right during a meeting with the USS Sovereign and her task force. Fought alongside the Sovereign in the final battle against Matan and helped pave the way for a new alliance between the Federation and the Kessok.

Enemies [ ]

  • "Cardassian commander": This unnamed Gul was in command of a fleet of four Cardassian Galor -class ships that were involved in the standoff with the Klingons at Biranu Station. Though he promised not to harm the Dauntless and the station he went back on his word. He perished along with all of his soldiers as the Dauntless, Rankuf, and Trayor destroyed his fleet.
  • Gul Oben ( β ): Cardassian commander tasked with supervising tests on a new prototype vessel of Cardassian and Kessok design. Oben arrogantly swore to destroy the USS Sovereign and the IKV Mav'Jop when they intruded in the Voltair system where the Cardassians were observing the tests. Despite his superior force of two Keldon s and two Galor s he was defeated in battle with all of his ships destroyed.
  • Legate Matan ( β ): Head of House Arterius, a prominent Cardassian faction, possibly of Cardassian nobility, as such he commands his own forces and militia. Matan is also the self-proclaimed commander of the Cardassian fleet in the Maelstrom. A nasty elderly megalomaniac with a scar on his face not to mention an annoying personality, he is the chief villain in the game who is responsible for spearheading the Cardassian plan to invade the Federation and re-establish Cardassia as a ruling supremacy. A new master plan with which to conquer the galaxy and as always it never works.
  • Gul Havar ( β ): Commander of the Kyria , a Galor -class vessel. He was charged with providing defensive duties for a Kessok Solarformer. Using a Romulan cloaking device acquired by DaiMon Pragg, Havar's crew were able to cloak the Solarformer by tying the cloak directly into the Kyria's warp core. Havar and all his crew perished when the life support systems failed in the Battle with the Sovereign . Prior to his death Havar tried to erase the Kyria's logs but it only worked half way. While is was never explicitly clear it is possible that the Cardassian deliberately cut off their own life support rather than being taken into Starfleet's custody.
  • Gul Sek ( β ): Commander of a Galor -class vessel that was responsible for providing security during a secret meeting with Legate Matan and a Kessok Ambassador at Nepenthe I. His ship managed to discover and then engaged the USS Sovereign that was hiding in a nearby asteroid field.

Astrometrics [ ]

Star Trek: Bridge Commander is set in a region of space known as the Maelstrom. This volatile region is located near the borders of the Federation, Klingon, and Cardassian territories. None of the major powers originally laid claim to this region because of its inhospitable environment. The Maelstrom is clustered with subspace tears, quantum destabilization and high radioactivity and the star in the region appear to produce triple amount of radiation and poses an extreme hazard to passing ships. The USS Hawkings was one of the first federation ships that surveyed the Maelstrom after which several key federation scientists expressed in studying further. Among the systems it chartered was Nepenthe where there is a dense asteroid field near the first planet.

The region was not colonized until as early of 2376. This was made only possible due to new technological breakthroughs such as bio filters and atmospheric shielding. The two outermost planets of the Vesuvi system have been colonized. These are the Haven colony on Vesuvi VI and the Geki Colony on Vesuvi V. The are managed respectively by Director Toban Soams and Administrator Soji Takahara. An outpost was placed in orbit of each planets. Additionally two communication satellites were placed in Vesuvi V.

Construction of a science outpost, the Draegos colony, on Vesuvi II had begun before the star went nova. The explosion destroyed four of the planets in the Vesuvi system and severely damaged the remaining colonies. A huge dust cloud was formed at the site where the Vesuvi star once shone. Ships must maintain safe distance from the dust cloud because of radiation. A ship penetrating the cloud without shields would be destroyed. The Sovereign -class is the only type of ship available to Starfleet that has shield powerful enough withstand the pressures from the dust cloud.

The Maelstrom consists of the following star systems:

  • Alioth (8 planets)
  • Arturus (3 planets)
  • Ascella (5 planets)
  • Beol (4 planets; Beol III is orbited by two moons: Legare and Kerry; Beol II is orbited by one moon: Ohmine)
  • Biranu (2 planets; Biranu II is also known as Osa)
  • Belaruz (3 planets; Belaruz I doesn't appear to exist, the outer planets appear to orbit the Kacheeti Nebula)
  • Cebelrai (3 planets)
  • Chambana (2 planets)
  • Geble (4 planets)
  • Itari (8 planets)
  • Nepenthe (3 planets)
  • Omega Draconis (5 planets; Omega Draconis III is a newly-settled Kessok colony)
  • Ona (3 planets)
  • Poseidon II
  • Vesuvi (There were six planets before the supernova, two after. A huge dust cloud lies at the site where the Vesuvi star once shone)
  • Voltaire (2 planets)
  • Yiles (4 planets)
  • Xi Entrades (5 planets)

Additionally the Alberia system (three planets) and the Tevron system (two planets) could be located in the Maelstrom, but it is not certain. Starbase 12 which orbits the New Holland is the closest installation to the Maelstrom and the dry docks at Tau Ceti Prime are the nearest repair yards to the Maelstrom.

The Cardassian Empire also laid claim to Maelstrom. It is not know when they began annexing this region but it could be speculated as far back as the Dominion War. By 2378 they had established several space borne installations throughout the Maelstrom including space station Litvok Nor as well as a ground base on Tezle I. Although no Cardassian colonies had been established in the region the Cardassian held a number of systems including Riha, Tezle, Nepenthe, and Chambana. They later launched an assault that allowed them to claim additional territories including Alioth, Arturus Geble, Serris, and Savoy. However in the end the Federation was able to retake these territories. Details of Cardassian presence in the Maelstrom after the end of the Kessok incident remain unknown.

Memorable quotes [ ]

"Dauntless gunning, Cardassians running. That's what I like to hear. "

" I am detecting a number of Klingon and Cardassian ships in the system, sir. Their weapons are online " " Maybe it's a party! "

" The Klingons report they will hear our orders, but not our idle chatter. " " I can respect that. They're men of action. " " What about the women? " " Kiska, have you ever seen a Klingon woman? They're manlier than Felix. "

" Gul Sek to all ships, attack the Federation spies! Send them home as ashes! "

" Commander, the base is jamming our communications towards the planet. " " Brex, Miguel, solutions? " " ... well, if you give me a few hours I can conduct a scan of the starbase and the source of the interference... " " ... or we can just destroy the base. " " I like that idea. "

" Well, I'm relieved to be going on a mission that doesn't involve Cardassians firing at us. I suppose you would prefer a mission that had us facing a dozen Galors . " " ... I would... "

" What are you waiting for captain? Come, be a hero, Starfleet's counting on you. "

" You'd think that someone as intelligent as Matan would give us a clear shot at his precious doomsday device, Unless he's gone mad? " " You're considering the sanity of a man whose hobby is destroying solar systems. "

" Well captain, you've certainly outdone yourself. The Kessok have offered their most profound thanks for preserving their colony as well as their remaining solarformer. We have begun diplomatic negotiation with the Kessok in light of the recent event. We are hopeful they will be open to a treaty of some kind with the Federation. Your performance has been exemplary. You've maintained the finest traditions of Starfleet. I am sure we will be hearing the name Sovereign often in the future. We must be getting underway, and I am sure you'll want to get back to your ship. So, I'll say this, captain: bon voyage , and I see you out there. "

Background information [ ]

Star Trek: Bridge Commander is a heavily-modifiable video game. A number of "mod teams" have altered or improved the game's graphics, characters, and missions, while adding new vessels, bridges, and technologies. One such modification, NanoFX2, was featured in the August 2004 edition of PC Gamer , [1] and few recent reviews of Star Trek: Bridge Commander go without mentioning the still-thriving mod community. [2] The game also has mods of ships from other series such as Stargate , Star Wars , Babylon 5 , Andromeda , etc.

In the game, the Tactical Station was placed on the front right of the bridge where the helm is usually situated. Given the combat-heavy nature of the game, the developers deliberately switched Tactical and Ops to give the player easier access to weapons . This was switched back in 2006's Bridge Plugin modification, giving the player the option of placing Tactical at the traditional position, but selecting the Tactical officer still caused the player to look towards the viewscreen so that they could still operate the manual weapons controls.

Chambana is a colloquial nickname for the Champaign - Urbana - Savoy area in central Illinois, home to the main campus of the University of Illinois , about 130 miles south of Chicago.

A music file for the first episode of the campaign features elements from the main theme from Star Trek: Voyager - Elite Force .

Credits [ ]

  • Patrick Stewart as Captain Jean-Luc Picard
  • Brent Spiner as Lt. Commander Data
  • Martha Hackett as Commander Saffi Larsen
  • Jonathan Del Arco as Lt. Commander Miguel Pedro Diaz
  • Andy Milder as Chief Brex
  • Nicholas Guest as Lt. Felix Savali
  • Lisa LoCicero as Ensign Kiska LoMar
  • Freda Foh Shen as Admiral Alice Liu
  • Vaughn Armstrong as Captain Korbus and the Karoon Captain
  • Barry Dennen as Gul Oden and Captain Tarrik
  • Carolyn Hennesey as Captain Eina Zeiss, Captain Elizabeth Haley, and Captain Torenn
  • Charles Chun as Administrator Soji Takahara and Captain Jae Yi
  • Dennis Cockrum as Captain Gregory MacCray, Commander Jonathan Willis, and Captain Jonathan Soto
  • Earl Boen as Captain Draxon, Director Toban Soams, and Legate Matan
  • Max Grodénchik as Daimon Praag, Captain Benjamin Dawson, and Neb-lus
  • Michael Reisz as Commander Matthew Graff, Captain Nandi Jadeja, and Gul Havar
  • J. Paul Boehmer as Gul Sek, Captain Joshua Martin, and Ambassador Saalek
  • Sean G. Griffin as Captain Wright, Cardassian Captain, and Captain Milus Verata

Totally Games crew [ ]

  • Creative Director: Lawrence Holland
  • Project Lead: David Litwin
  • Network & Interface Programming: Albert Mack
  • AI & Sound Programming, Physics & Simulation Programming: Kevin Deus
  • 3D Graphics Programming: James Therien
  • Interface Programming: Erik Novales
  • Character & Bridge Programming, Save/Load Programming: Colin Carley
  • Game System Programming: David Litwin and Erik Novales
  • Lead Game Design: William Morrison
  • Game Design, Mission Scripting, Story: William Morrison, Jess VanDerwalker, Anthony Evans, and Benjamin Schulson
  • Art Lead, Environmental Art: Armand Cabrera
  • Bridge Sets: Armand Cabrera, Richard Green, and Victor Bennett
  • Ship Art: Armand Cabrera, Richard Green, Anthony Hon, Matt Bein
  • Character Animations: Anthony Hon, Victor Bennett
  • Art Technician: Matt Bein
  • Quality Assurance Lead: Evan Birkby
  • Quality Assurance: Shawn Refoua and Christopher Charles
  • Ship Systems Balance: Evan Birkby
  • Production Coordinator: Michael Hawkins
  • Director of Business Development: Robin Holland
  • Administration: Peter Leahy, Theresa Gillespie, and Penny Rosen
  • Additional Programming: Samuel Fortiner, Yossi Horowitz, Michael Zyracki, and Samir Sinha
  • Additional Art: David Wright, Christian Bradley, Jesse Hayes, Mike Cicchi, and James McLeod
  • Story Editing and Dialogue: D.C. Fontana and Derek Chester
  • Additional Design / Story: Alberto Fonseca, Morgan Gray, and Matthew Kagle
  • Sound Production, CB Studios: Clint Bajakian and Julian Kwasneski
  • Theme and Original Score: Danny Pelfrey
  • Casting Director: Ron Surma
  • Casting Assistant: Chadwick Struck
  • Voiceover Production Direction: Kris Zimmerman
  • Voiceover Production, Salami Studios, LCC: Devon Bowman, Mark Mercado, and Gregory Cathcart
  • Voiceover Production, Pop Sound, Santa Monica: Stephen Dickson, and Jeff Britt
  • Totally Games Special Thanks: Beth Gatchalian-Litwin, Cindy F. Wong, Amy Laurent Morrison, Diane Burket, K.L. Woys, Miranda L. Paugh, Lee Strom, Miye Nakahara, Arianna Huffington, Rosemary Bennett, Shuyu L. Birkby, Miye Nakahara, Lakota, Minnie, and Walter

Activision, Inc. crew [ ]

  • Senior Producer: Parker A. Davis
  • Associate Producer: Glenn Ige
  • Production Coordinator: Aaron Gray
  • Production Testers: Douglas Mirabello and Tim Olge
  • Executive Producer: Marc Struhl
  • VP of Production, LA Studio: Mark Lamia
  • EVP, Worldwide Studios: Lawrence Goldberg
  • Global Brand Manager: Jenny Stornetta
  • Associate Brand Manager: Elizabeth Dunn
  • VP, Global Brand Management: Tricia Bertero
  • EVP, Global Brand Management: Kathy Vrabeck
  • VP Corporate Communications: Maryanne Lataif
  • Director of Corporate Communications: Michelle Schroeder
  • Senior Publicist Corporate Communications: Michael J. Larson
  • Marketing Manager, UK & ROE: Carolyn London
  • PR Manager, UK: Guy Curtis
  • PR Manager, ROE: Suzanne Panter
  • PR Manager, Germany: Bernd Reinartz
  • Brand Manager, UK/ROE: Daleep Chhabria
  • Marketing Manager, Germany: Stefan Luludes
  • Brand Manager, Germany: Stefan Seidel
  • Jr. Brand Manager, Germany: Thomas Schmitt
  • Marketing Director, Asia Pacific: Paul Butcher
  • Brand Manager, Asia Pacific: Leigh Glover White
  • Legal: Robert Pfau, Michael Walker, George Rose, Michael Hand, and Michael J. Larson
  • Manager, Central Technology: Edward Clune
  • Installer and Design Consultation: John Fritts
  • Installer: Andrew Petterson
  • Installer Tools: Alexander Rohra
  • QA Project Lead: Siôn Rodriguez y Gibson
  • QA Senior Project Lead: Juan Valdes
  • Manager, PC Testing: Sam Nouriani
  • QA Floor Lead: Paul Kennedy
  • QA Testers: Bryan Jury, Daniel Ko, Jay Sosnicki, Niles Livingston III, Paul Goldilla, Peter Beal, William Kus, Daniel Siskin, and Mishelle Moross
  • External Test Coordinator: Chad Siedhoff
  • Visioneer MVPs: Brad Clabaugh and Ian Hill
  • Visioneer Testers: Charles J. Biro, Joseph Bott, Wayne Chang, Clay Culver, Bob Dudley, Michael Dwiel, Gary Gray, Tom Hepner, Warren Johnson, Scott Kasai, Derek Lung, Karim Nouri, Travis Prebble, Ken Rumsey, Steve Tobin, John Vernon, Henry Wang, Timothy Wilson, Dominick Ziccarelli
  • CS/QA Special Thanks: Jim Summers, Jason Wong, Tim Vanlaw, Nadine Theuzillot, Joseph Favazza, Jeremy Gage, Bob McPherson, Indra Gunawan, Marco Scataglini, Chris Keim Sr., Neil Barizo, Jason Kim, Rob Lim, Gary Bolduc, Mike Hill, Willie Bolton, Jennifer Vitiello, and Kennard Love
  • Senior VP European Publishing: Scott Dodkins
  • Head of Publishing Services: Nathalie Ranson
  • Senior Localization Project Manager: Tamsin Lucas
  • Localization Project Manager: Simon Dawes
  • Director of Strategic Marketing, Europe: Roger Walkden
  • VP, Creative Services: Denise Walsh
  • Manager, Creative Services: Jill Barry
  • Activision Management: Ron Doornink, Brian Kelly, and Robert Kotick

Viacom Consumer Products/Paramount Pictures liaisons [ ]

  • Director, Product Development: Harry Lang
  • Supervisor, Product Development: Daniel Felts

Other crew [ ]

  • GameSpy: Joost Schuur, Travis Hogue, Orlando Rojas, Rich Rice, and David Wright
  • Rad Game Tools: Mitch Soule and Jeff Roberts
  • Numerical Design Ltd.: Herman Kaiser
  • Special Thanks: Michael Webster, David Dalzell, James Mayeda, Franz Boehm, Jonathan Knight, Jeff Holzhauer, James Black , Rick Berman , David Rossi , Andrea Hein, Terri Helton, Pam Newton, Sandi Isaacs, and Christina Burbank
  • Very Special Thanks: Gene Roddenberry

Packaging and manual [ ]

  • Produced By: Ignited Minds LLC
  • Special Thanks: Erik Jensen, Cindy Whitlock, Josh Lieber, Magnus Morgan, Michael Rivera, Sylvia Orzel, Belinda M. Van Sickle

External links [ ]

  • Star Trek: Bridge Commander at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Bridge Commander at Wikipedia
  • Star Trek: Bridge Commander at TrekCore
  • Star Trek: Bridge Commander - Portuguese (Brazil) Translation Pack
  • Kobayashi Maru forums (read-only since the shutdown of GameSpy, making multiplayer impossible)
  • 2 ISS Enterprise (NCC-1701)
  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • Xbox Series
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Star Trek Bridge Commander – Guide and Walkthrough

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Version: 1.3 | Updated: 04/22/2003

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Star Trek: Bridge Commander

Star Trek: Bridge Commander is a sci-fi action - adventure game with simulation , strategy , and vehicle combat elements. It was developed by Totally Games on the NetImmerse engine, and published by Activision . The game is set aboard a starship which the player can control directly or by issuing commands to their crew, and can be played from two perspectives; a third-person external view of the ship, or a first-person view of the player on the ship's bridge .

Bridge Commander has a single-player story campaign mode, a "QuickBattle" mode (allowing for custom battle scenarios), and a multiplayer mode with both online and LAN connectivity.

Star Trek: Bridge Commander was physically released in North America on February 27, 2002 and Europe on March 8, 2002. It received generally positive reviews from critics, holding an average score of 82 on Metacritic. The game received a Version 1.1 Patch which fixed various issues in the game and added the ability for multiplayer server hosts to ban players (optionally by IP). Totally Games also released an SDK , giving players access to various tools, scripts, documents, and tutorials to make it easier to modify and add to the game. Consequent to this, the game went on to develop a rich modding scene.

The game has been made available for purchase through GOG.com on September 8, 2021.

General information

Availability

Essential improvements, official patches.

  • Patch 1.1 is the latest official version, including minor fixes, a multiplayer lobby ban function, and a fix for the E6M5 mission where a crucial mission trigger failed to activate.

Visible mouse cursor

DirectInput is deprecated in recent Windows versions. If the game's cursor is not visible in the UI, use dinput.dll from here .

Skip intro videos

Configuration file(s) location, save game data location, save game cloud syncing.

Graphics menu screenshot

"Miscellaneous" input settings screenshot 1 of 3.

star trek bridge commander game

"Miscellaneous" input settings screenshot 2 of 3.

star trek bridge commander game

"Miscellaneous" input settings screenshot 3 of 3.

star trek bridge commander game

"Menu" input settings screenshot.

star trek bridge commander game

"Ship" input settings screenshot 1 of 2.

star trek bridge commander game

"Ship" input settings screenshot 2 of 2.

star trek bridge commander game

"Camera" input settings screenshot.

Sound settings menu screenshot.

Localizations

Multiplayer types, connection types, other information, modifications, bridge commander: remastered.

Aims to create a screen-accurate and canon compliant enhancement of Bridge Commander that greatly expands the combat options in Quick Battles while also allowing for a completely playable and enhanced Single-Player story.

System requirements

  • ↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
  • ↑ Pricing | GameSpy Technology
  • One-time game purchase
  • Singleplayer
  • Multiplayer
  • Third-person
  • Direct control
  • Voice control
  • Vehicle combat
  • Space flight
  • Self-hosting
  • GOG.com Enhancement Project

star trek bridge commander game

Star Trek: Bridge Commander

  • Screenshots

box cover

  • Activision Publishing, Inc.
  • Totally Games, Inc.
  • #1,572 on Windows

Description official description

Star Trek: Bridge Commander puts the player in the role of the new captain of the starship USS Dauntless right after the previous captain perished in a sudden and mysterious explosion of the Vesuvi star which wiped out the nearer half of the planets in the system. Narrowly escaping the fallout, the ship is repaired, receives a new first officer and is tasked with investigating the background of the event throughout the region of space referred to as the Maelstrom, encountering other Federation, Klingon, Ferengi, Romulan, and Cardassian ships, as well as a new race known only as the Kessok.

The player can control the ship and its operations by speaking to the relevant personnel (e.g. hailing and moving the ship by talking to ensign LoMar, or managing the ship's power output and repairs by talking to chief engineer Brex), and can do so either from a first-person perspective from the captain's chair or by viewing the ship from the outside. The ship is almost entirely controllable through hotkeys, and its weapons can be fired manually via mouse controls. If the player's ship is joined by other friendly ships, they can be given simple commands.

The singleplayer campaign is split to 8 episodes, each with its own sub-missions, which form a larger storyline. Unlike many other licensed Star Trek games, combat is not the only focus of the game, as there are missions where exploration and assisting endangered colonies and ships is the main objective. A diplomatic decision late in the game affects the circumstances of the finale. Between missions, the player often moves to Starbase 12 for repairs, stocking on torpedoes, and occasionally to receive more delicate assignments.

Aside from the singleplayer campaign, the game has a so-called "Quick Battle" mode where the player can initiate battles using ships, stations and other objects which appeared in the main campaign, and the player can control any ship from the list. This game mode is also available in multiplayer.

  • Character Feature: Actual person's looks and voice
  • Genre: Simulation - Space combat
  • Inspiration: TV series
  • Middleware: Bink Video
  • Middleware: Gamebryo / Lightspeed / NetImmerse
  • Setting: Space station / Spaceship
  • Star Trek licensees

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Credits (Windows version)

229 People (188 developers, 41 thanks) · View all

Average score: 79% (based on 23 ratings)

Average score: 3.9 out of 5 (based on 29 ratings with 8 reviews)

Good Presentation, Flawed Game Play

The Good The story is intriguing and well-written; a worthy bit of Star Trek fiction. You are cast in the role of first officer on the U.S.S. Dauntless, a Galaxy class starship investigating some anomalous solar activity in the Vesuvi system. While in the system, the ship's captain takes a shuttle to rendez-vous with a Federation terraforming outpost. As the shuttle approaches the outpost, the core of the Vesuvi system's star suddenly and inexplicably destabilizes. The captain orders you to get the ship out of danger, just before his shuttle is engulfed in a solar explosion. Hence the reason for your sudden promotion to captain.

As the Dauntless leaves the system, the science officer notices a strange object warping out of the system but he is unable to identify it. Suspicions abound that the Cardassians have something to do with this mysterious turn of events. Now in command of the Dauntless, you are ordered by Starfleet Command on a series of investigative missions aimed at discovering what happened in the Vesuvi system. The various missions serve to unfold the plot and the entire thing remains intriguing throughout.

The interface is extremely well designed in my opinion. Next Generation style LCARS panels are overlayed over a first-person 3D view of the bridge. In contrast with earlier Star Trek based simulations, you don't jump around between different control panels here. You never lose sight of your bridge and crew. The LCARS panels are there when you need them and move quickly out of your way when you don't. This interface is the most successful that I've seen so far in terms of making you feel like you're in the captain's chair overseeing the bridge and crew rather than jumping around from station to station micro-managing everything.

The graphics, in my opinion, are attractive overall. Bridge layouts are accurate, if simplified. Starship exteriors are nicely modeled. Light sourcing and specular highlights are used to good effect. There is a nice glow effect for lit windows, phaser beams and warp nacells and shields shimmer semi-translucently when absorbing hits.

There was an interesting design decision regarding the faces of the characters. Bitmapped character faces are pasted onto the heads of the character models. The mouths are animated when characters speak but, other than this, there is little facial animation. Eyes don't blink and expressions remain neutral. The result is characters that are instantly recognizable (Picard looks like Picard and Data looks like Data) but there is no real lip synching and character faces seem bland and expressionless, almost like everybody is wearing some kind of mask. The features also tend to look somewhat angular at times. This is something that I, personally, can live with, especially remembering that this game was released in 2002, when graphical hardware was not as advanced as it is now.

Sound is also nicely rendered. Phasers and torpedoes sound as they do in the television shows and movies. The voices of Captain Jean-Luc Picard and Lt. Commander Data are provided by Patrick Steward and Brent Spiner respectively. Voice acting for other characters (not seen on TV or in the movies) is likewise competent and believable. The musical soundtrack is typical for a Star Trek feature, grand and orchestral with a more dramatic cadence during battle engagements. The Bad Some of the missions are designed to be ridiculously hard, pitting your ship alone against hoards of enemy attackers with little or no support from Starfleet. What's worse, the penalty for getting out of some of these scenarios alive yet failing your primary objective is an unreasonably harsh dressing down by the Starfleet admiralty who, in my opinion, should really be impressed that you even managed to save your ship and crew, never mind knock out that enemy sensor array. Likewise you can successfully complete mission after mission, being lauded and praised by your superiors after each victory, only to be dismissed as an incompetent fool when you finally do fail. I guess it's true what they say; people really do remember your last mistake. One wonders, at times, whether one hasn't been unwittingly drafted into the service of the Imperial Klingon Fleet. Total and unqualified success, death or dishonour! Those are your options.

The mission structure suffers from the same weakness seen in Larry Holland's Star Wars games; namely, they are linear and heavily scripted and some are designed such that success depends on performing certain actions in a certain sequence or at a certain time. Doing anything else inevitably results in failure, and this makes several of the missions feel more like puzzles to be solved rather than tactical situations to be evaluated. It's no coincidence that failed missions are more successful the second or third time around, once you have the benefit of foreknowledge of what's going to happen.

I've read some other reviews of this game which complain about the inability to skip the cut scenes. I'd like to clarify this issue by pointing out that, although the cut scenes can't be skipped entirely, it is possible to skip to the next line of dialog by pressing the backspace key. Do this shortly after each line of dialog begins and it is possible to "skip forward" through all cut scenes quite quickly. Still, I do agree that it would have been nice if there had been a key to skip directly to the end of a cut scene or, better yet, a config setting allowing cut scenes to be turned off, or at least to be played only the first time through. This could have been handled better, but it's not as bad as some would have us believe.

The characters seem to blindly follow their scripts at times without any regard for what actually happens in the game. For example, at the start of one mission, my first officer recommended that we should return to the starbase for repair and resupply, even though:

a) We were already at the starbase b) They had just told us that they could only re-supply but not repair us. c) We had just finished docking and our supplies had been replenished.

Similarly, characters sometimes react to occurrences without considering the full situation. For example, in the heat of one particular space battle, my weapons officer targeted an enemy ship with photon torpedoes. The torpedoes failed to lock properly and missed their target, unfortunately hitting a friendly starbase that was beyond the target. My first officer reacted by promptly relieving me of command for firing on a friendly, apparently oblivious to the fact that I had never given any command to attack the starbase nor had I personally fired the errant torpedoes, never mind that the whole thing was obviously an unfortunate mishap. I might have understood had she decided to relieve the weapons officer for incompetence, I suppose.

Engagements between starships can last quite some time. It takes a while to destroy or disable a starship, unless the combatants are woefully mismatched. Your weapons officer will normally make intelligent decisions such that, with only a few exceptions, you can usually allow him to select his own targets and systems and such. This is as it should be. It does mean, however, that you can spend much of your time during battles, especially prolonged engagements involving multiple starships from various sides, simply watching the battle unfold. You might occasionally order your chief engineer to channel more power to the shields or the weapons or whatever system seems most important at the time but, other than this, you need do very little. This can make missions seem rather dull to some. On the other hand, you can manually take control of the ship and do all the fighting yourself, but this seems less in keeping with the Star Trek mythos, and you'll usually do no better than your weapons officer would have, in any case.

One graphical effect that bothered me more than the weird, angular faces of the characters was the fact that starships insist on belching smoke when damaged. Smoke in the vacuum of space? Whose idea was that? Fire, yes. Sparks, of course. But smoke? Methinks Larry Holland must have cannibalized his Secret Weapons of the Luftwaffe engine when building this game and forgotten to kill the smoke effects.

The graphics engine also attempts to show exposed decks beneath punctured hulls on severely damaged vessels, but this doesn't quite work for me either. Somehow, the effect looks too much like a 2D bitmap. It was done much better in Interplay's Star Trek: Klingon Academy. The Bottom Line Star Trek: Bridge Commander does have its flaws but, overall, I enjoyed it. It's strength is in its presentation. Its weakness, unfortunately, is in the actual gameplay. Still, I think it fair to say that it comes as close to simulating the experience of commanding a Federation starship as any Star Trek game has to date, even if it doesn't entirely hit the mark.

Windows · by Halmanator (598) · 2005

To boldly go where no Trek game has gone before....

The Good STORY: After a star goes Nova - killing your Captain and wiping out a few planets in a system you are assigned to take his command as Captain and investigate the cause behind this incident. This story was written by D.C Fontana

MENU LAYOUT This is all done in the standard Trek style of orange and dull purple interfaces - it works - a bit cluttered from the added in animations - but it works.

GRAPHICS The opening render is quite ok - untill I had a closer look...firstly Captain Wright looks a lot like the Picard model - with more hair and secondly in the very nice opening credits bit of your ship being repaired one of the engines are floating in mid air. Overall the 3 rendered movies in the game are very well done but lack the polish on them to make them great. No groundbreaking - but serviceable. The ships models are loaded with detail and look very very nice, the textures on the ships are done very well as well and all add to the Trek Movie experence. The bridge is ok, it's not as interesting as detailed as the ships - and I've noticed that there appears to be a few faces missing from parts of the bridge resultining in bits flickering all the time. The people in the crew are not that interesting to look at - you have 2 aliens and 3 humans at your disposal while varied - they are just not that interesting to look at. Also the face animations are done with texture map swapping - so this leads to very bad lip synch as there are only abou 5 different forms of mouth movement. The other characters in the game seem to be all right at first - but as you progress you get the sneaking feeling that the Klingon with the scar across his eye is really just a modified texture of another captain you see. The same applies to the Cardassians - they all appear the same with small differences like greying hair and eye colour. The explosions are a bit dull - they are not bright and colourful but small and bland. One of the more interesting features of this game is the realtime damage - this means that you can bore out holes anywhere on the ship - not just like in the dreadful Klingon Acadamey where it was all preset - but with enough time and paitence you can effectively remove the bridge from a Bird of Prey - and the other half floats off. When a ship is destroyed large chunks are blown out and off so the end is a floating hulk. The phaser effects are ok - there's even an animation of the phasers pre-firing - arcs of energy go around the phaser banks. And the torpedoes look well enough too. The planets and stars are pretty low resolution - a sun looks really cool - untill you get upclose where the wow effect sort of looses it. The nebulae are well done as well. A nice touch is that any light glow - from engines or window lights have their own glow to them - and the ship also has light rippling off them as well. Also the lighting effects are really good in this game - everycurve is lit up. And there is also the Warp Stretch. Overall the graphics are not that bad - they work - but could have been better.

SOUND The voice acting on this game is very good - this game is very story driven and you meet a host of characters from a nervous Fergengi to an insane Cardassian. Patrick Stewart (Picard) and Brent Spiner (Data) lend their voices for a surpriseingly large amount of the game time, and their role works in this story. Multiple affirmative commands and so on have been recorded so you get a bit more that "yes captain" each time an order is confirmed. The weapon sounds aare good - I cannot comment on if they are true to the TV series as I have never seen a Trek episode - but they are effective. The sound quality seems a little low - even on EAX setting. The music is very well done - a good Trek feel to it - the music also changes depending on the situation - but with a little jarring - not smooth and perfect though. Overall the sound really adds to the atmosphere and a great job has been done on this game in terms of sound.

GAMEPLAY A mixed bag. This is an interesting approach - normally a player does all the work -but in this game you command others to do all the work for you -this works very well. You use the mouse to center on an officer - a small display tells you who they are and what they are doing then you click on them to do percise orders. The strategy in this game lies in subsystems on the ships - a subsystem is something like an engine or shield generator. By destroying one of these systems you hinder the opponents ship - they do the same to you. Another strategy feature is power management - by allocating more power to your systems your ship can preform better. If your warp core is hit then you can only allocate so much power to the systems. The battles between enemy ships are long, these are 40,000,000 ton starships - not zippy starfighters so a battle is like a fight against two slow moving giants. This means it's a fight to see who can deal the most damage to the opponent's ship A.S.A.P. This all works very well as you are balancing shield power - weapon power and repairs all in the midst of battle. The game focus mainly on battle so 75% of the game involves you attacking another starship. The other parts of the game involve ferrying supplies or sneaking about - there are also a few missions where you are leading a large scale assualt on enemy bases. Overall the gameplay is varied and has a good enough plot to keep you interested -there's enough combat related happenings to keep you on your toes - or screaming in fustration. The Bad The fact that this is mainly a mouse game - though keyboard commands are there means that there's a lot of clicking - and in the heat of a battle it is very possible to misclick a button and have your tatical stop everything - or another misclick might deselect a crewmember. The buttons are a bit on the small and fiddly size. Also the game does not allow you to create much of a personality for yourself. Your second in command does all the talking. Also the game is very linear - there are a few moments where you can choose to do things - but apart from that it's mostly follow their commands or fail the mission. Failing missions are another annoying aspect I noticed in one mission that a shuttle accidently killed it's self by going into a planet - for some odd reason I was relieved of Command and the game ended. Apart from the strange gameplay niggles the game still stands ok. The Bottom Line What really let this game down is that it's meant for Star Trek fans alone. While a non Star Trek fan like myself can enjoy it - we would not take it in with as much enthusiasim as the fans would. And I can say most fans would go nuts for Chrome Dome Picard to help them in their first mission. A good game - far better than most of the other Trek games - but still needs a little bit of ironing to become a great.

Windows · by Sam Hardy (80) · 2002

A good game made better by fan content

The Good In my opinion this is the best Star Trek game to come out since 25th anniversary. No other Trek game could you take command of a starship and wreak havoc on a massive scale. The ship models looked fantastic, and the game created a wonderful sense of scale. The first time you see star base 12 really blew me away. The story was quite well done and the casting of Patrick Stewart and Brent Spiner really helped that along.

You control your ship by one of two ways. From the bridge barking orders at your (sometimes useless) crew via the mouse, or from a chase view outside the ship using the WSADQE F and X keyboard keys. You will most likely be doing everything in the game from the chase view, as it is very hard to do anything productive from the bridge unfortunately.

The battles were by far the focus of the game and are quite involving. Targeting specific systems on enemy ships while managing your own damage and watching your shield status makes for the ultimate starship battle multitasking experience.

But on to what I consider the best part of this game.... Open source. Yes you could MODIFY any of the ships in the game, also create ships. Fan and computer geeks alike have created TONS of mods and new ships and updated textures.

Of the best of these would have to be Nano FX. This modification took the bland and unimpressive explosion textures and sounds, and turned them into a 3D delight to the ears and eyes.

And the ships! There are literally hundreds of fan created ships available for downloading, you can even download star wars ships. Ever wanted to pit the Enterprise against a super star destroyer? Boo yah.

And of course with new ships come bigger guns. It makes for much more frantic fights when a Warbird is firing continuously pounding the crap outta ya.

The sound FX and music are for the most part acceptable. The sound and music can be changed like anything else. The music creates a Star Trek atmosphere well enough. The Bad While the mods do make the game much more than it can be, they mostly only apply to Quick Battle mode; the single player experience becomes buggy and usually unplayable.

I really wanted my Trek game fix to be ultimately satisfied with this game but unfortunately that wasn't the case.

Not being able to save mid mission or skip and cut scenes made the Single player storyline more frustrating than anything, and I really wanted to launch the first officer out of a torpedo tube. Who exactly is in command anyway?

As good as the game can be with added Mods, I can't really judge a game by what fans did to make it better. The stock ships in BC are mostly uninteresting. Pretty much every Federation ship has the same phaser arcs and torpedo layout (sans the Ambassador). My question is why would the state of the art Sovereign not have any rear firing phasers? Bah.

While the music for the most part does the job, I have to say the battle music gets extremely repetitive, and the sounds of battle are pretty bland over all. When a torpedo hits the hull of an enemy ship you expect a little bit more than thud .

The Bottom Line When this game came out, I was already crying for a sequel. I would definitely recommend this game to any trek fan out there.

Overall a game that could of been so much better than it is, but still stands out as one of the best trek games ever.

Windows · by Andrew Wills (2) · 2005

[ View all 8 player reviews ]

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  • Bridge Commander Universe Page with game info, forums and various mods.
  • Star Trek: Bridge Commander An anthology of mods for the game
  • Star Trek: Bridge Commander: Kobayashi Maru Kobayashi Maru is an enhancement to Star Trek: Bridge Commander, it brings many advanced features to both quick battle and multiplayer to deliver to you a new and exciting experience.

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Game added by Kartanym .

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Game added March 8, 2002. Last modified October 11, 2023.

Star Trek Bridge Commander

Star Trek Bridge Commander

  • First Released Feb 27, 2002 released

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Let's revisit the greatest Star Trek game ever

Few games capture the thrill of taking the captain's chair, but Bridge Commander nails it.

Star Trek: Bridge Commander

If you’ve ever been a Star Trek fan, you’ve probably imagined what it would be like to sit in the captain’s chair of a Federation starship. Over the years there have been dozens of Star Trek videogames on PC, from point-and-click adventures to first-person shooters. But Star Trek: Bridge Commander is the closest a digital recreation of the show has ever gotten to deeply simulating the experience of being in command of a Starfleet vessel. 

The game starts with a bang, literally, as a star mysteriously destabilises and explodes, killing the captain of the USS Dauntless. The ship’s relatively inexperienced first officer (that’s you) is then forced to take over command and find out what caused the explosion. Your character is a completely blank slate who never speaks and is never seen, or even named, with first officer Saffi Larsen doing most of the talking for you. 

Star Trek: Bridge Commander

This is initially a little distracting, as charismatic captains who make their opinions known are an important part of the classic Star Trek format. But it does ultimately add to the role-playing aspect of the game, making you feel like you are the captain, and not just in control of someone else. At the start of each mission you’ll get the usual Star Trek-style logs, explaining the current mission objectives. But because of your total lack of a voice, these are read out by other members of the crew instead.

On the bridge, the game is locked to a first-person perspective, and you never leave the captain’s chair. To issue orders you have to turn your head with the mouse and face the appropriate member of the bridge crew, then choose from a list of commands. So if a Romulan Warbird suddenly de-cloaks, you turn to Larsen on your right and ask her to go to red alert, which powers up your weapons and shields. It also dims the lights on the bridge, just like in the show, which is a nice touch.

You can also go to yellow alert, which boosts your shields but leaves your weapons inactive: a good way to show an enemy that your guard is up, but you don’t want a fight. But in most cases you’ll be forced to defend yourself, because Bridge Commander is very heavy on combat, which is actually my biggest criticism of it. I love Star Trek, particularly The Next Generation, because conflict is usually a last resort. If Captain Jean-Luc Picard can solve a problem without firing a phaser, he always will. But in the game, pretty much every mission results in a space battle. It’s primarily a combat sim.

In the middle of a battle, power management is key. Swing your head around to your left and you’ll see your Solian chief engineer, Brex. Through him you manage your ship’s power output via a series of sliders. If you want a wider scan of the area, boost power to the sensor array. If you’re having trouble punching through an enemy’s shields, boost your weapons. And if your own shields are taking a hammering, diverting extra power to them will increase your resilience to whoever is currently firing at you.

Characters in Star Trek are always diverting power to various systems to increase their effectiveness, so it’s marvellous to see that turned into a game system in Bridge Commander. But it’s all about the balancing act. Pull too much juice from the ship and your power transmission grid won’t be able to cope, reducing your overall effectiveness. This power- juggling mechanic is at the core of the game’s many battles, and yelling orders at Brex as the bridge shakes and sparks fly out of the consoles can be hugely exciting.

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Star Trek: Bridge Commander

Bridge Commander captures the drama of a Star Trek space battle brilliantly. The screen judders as you take damage, the red alert alarm wails, and your crew shout updates about the status of the ship and the enemy’s movements. You can order your tactical officer, Felix Savali, to target and attack at will or you can step in and take control, manually targeting and firing the ship’s arsenal of phasers and photon torpedoes. Honestly, most of the time you’ll rely on Savali to do the hard work, because battles can go on for a long time in Bridge Commander. Sitting back, saying "make it so", and letting someone else do the work feels a lot more captain-like anyway. 

There are some non-combat mission objectives, including delivering VIPs, rescuing people, beaming people aboard your ship, and picking up cargo. But this all happens off-screen, with your crew merely telling you about it rather than you witnessing it first-hand. It would have been nice to leave the bridge and visit other locations. Maybe stopping at Ten Forward for a drink, or checking up on someone in sickbay. But in this game, the life of a captain takes place entirely on the bridge. Even just taking a few conversations in your ready room would have added visual variety. 

Star Trek: Bridge Commander

At any time you can hit the spacebar and switch to a third-person view, which gives you a clearer view of your surroundings. There are some dramatic visuals here, including colourful alien suns and asteroid fields, but technically it’s pretty ropey, with distractingly low-res textures. You can fly the ship manually in third-person, but it’s much more Trek-like to switch back to the bridge and order your Bajoran flight controller, Kiska LoMar, to move the USS Dauntless between planets and other points of interest.

But after a few hours of play, you’ll almost certainly get sick of your crew repeating the same handful of barks over and over again during combat. "Moving into attack range! Lining up forward torpedo tubes! Sweeping through phaser arcs!" Sound design is one area Bridge Commander falls short, with a forgettable, repetitive soundtrack, and some missing details like the rumble of your ship’s engines. The weapons sound great and the voice acting is decent, but overall it’s a bit of a sonic mess.

Star Trek: Bridge Commander

However, you can remedy this. I muted the in-game music and played the score from Star Trek: The Next Generation instead, which you can find on Spotify. I also found a ten-hour loop of the ambient engine sounds from the show on YouTube , and played that quietly in the background. This is possibly the nerdiest thing I’ve ever done, but man, it really improves the game. And thanks to a vibrant modding community, there are countless other ways to tinker with the experience, whether you want to improve the visuals or command ships from the other Star Trek series.

There’s some nice stuff in Bridge Commander for Star Trek fans, including guests occasionally joining your crew. In your first stint as captain you’re joined by none other than Jean-Luc Picard, who sits beside you and explains some of the game’s systems. Getting Patrick Stewart to reprise his role as Picard, and then using him as essentially an interactive tutorial, is a wasted opportunity. But it’s still cool to hang out with him regardless, and just hearing his voice lends the game extra authenticity.

You’re also joined by Data, voiced by Brent Spiner, when you swap the USS Dauntless for the USS Sovereign partway through the story. Like Deep Space Nine’s USS Defiant, the Sovereign was developed after the Battle of Wolf 359 to defend against the Borg. It’s a more advanced ship and nimbler in battle, but I must admit, I prefer the bridge of the Galaxy class Dauntless, which looks just like the one in TNG—albeit with some different colouring.

Star Trek: Bridge Commander

While aboard your ship, Data determines that the exploding star was not a natural event. This revelation leads to clashes with the Cardassians and a race of aliens invented for the game called the Kessok. Occasionally enemies will hail you, either to surrender or to gloat, which adds to the Star Trek vibe. But I would have liked the option to engage in a little diplomacy, perhaps choosing from dialogue options to try and talk aggressors down or offer to work together. If they ever make another Bridge Commander, this would add some much needed non-combat variety. 

If you’re feeling the urge to replay Star Trek: Bridge Commander, you’ll be glad to hear that it runs out of the box on Windows 10 without any messing around—although you will want to install the official 1.1 patch first. Finding a copy, however, might be a little trickier. It’s been out of print for years, and no digital storefronts currently offer it. This is the case for a lot of Star Trek games, but thankfully there are several websites that archive these hard-to-find gems. There’s always a way. But I’d love Activision to do a proper re-release or remaster. With Discovery and Picard getting people into Star Trek again, there’s never been a more perfect time. 

Star Trek: Bridge Commander

It’s hardly a looker—even by 2002 standards—but gaze beyond the low-poly characters and strangely flat-looking viewscreen conversations and developer Totally Games did a very decent job of capturing the ambience of a Star Trek ship. And if you can’t stomach the lo-fi visuals, you could always give Ubisoft ’s Star Trek: Bridge Crew a go. It offers a similar experience, with modern production values, a TNG-themed bridge and VR support. But it’s not as deep as Bridge Commander, designed with accessibility and co-op play in mind, so it’s not quite the same. Not many vintage Star Trek games are worth playing today, but sitting in the captain’s chair in Bridge Commander still has the power to thrill.

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.

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Star Trek: Bridge Commander is a space simulation set in the Star Trek universe just after the Dominion War, but before Star Trek Nemesis. It puts you in command of your own Starfleet vessel with the ability to coordinate with your senior staff. This game was published in 2002 for Windows

Your mission is to discover the cause of the devastating explosion and prevent it from happening again. During the race you will battle the Cardassians, ally with the Klingons, investigate the Romulans, and reveal a secret plot that threatens the Federation itself. Challenges grow as you and your crew race to find the cause through more than 30 different missions. These include many of Star Trek 's fundamental elements: defense, combat, diplomacy, exploration, rescue, and scientific discovery. You will be able to command both Galaxy- and Sovereign-class ships much like the U.S.S. Enterprise-D and U.S.S. Enterprise-E .

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Customers like the quality, quick battle, storyline and graphics of the video game. They mention that it's a wonderful, fun game with unique gameplay. They appreciate the great storyline, graphics and performance. However, some customers report that the game regularly crashes and that they are unable to save their game as they go along.

AI-generated from the text of customer reviews

Customers find the video game wonderful, fun, and unique. They also say it's the best ship simulator game they've played, with a good storyline and unique gameplay. Customers also mention that the plot is epic and the game is a fun time waster.

"...Simply one of the best Star Trek games I've played, so if you get tired of running around shooting things in Elite Force, definitely try this game...." Read more

"Pros: -Runs on Vista -Good storyline and game play in single player mode -You get to fight markedly inferior ships with the..." Read more

"It is a great Idea and a good try. However, the problem is Activision tried to do it and screwed it all up. Yea it starts out ok...." Read more

"This is the best Star Trek game i've ever played. This game is a cross between Starfleet command and Starfleet Academy...." Read more

Customers find the quick battle in the video game okay, works well, and neat. They also say the game flows well and makes them think.

"...It was really neat to engage in quick combat , flying Starfleet ships that I'd never seen before or get a chance to fly Klingon ships I only vaguely..." Read more

"...ships show up that it is still an even match -Quick battle works well -There are good mods for this game -Excellent user..." Read more

"...Waiting for more! Quick Battle is okay , but I like the challenges of missions...." Read more

"...The single player modes are good and of course it includes a quick combat option so you can polish your skills...." Read more

Customers find the storyline great and pure Star Trek.

"Great Service - wonderful game! This is my new favorite. I really enjoyed the plot and the epic scale of the game...." Read more

"...The story is pure Star Trek ...." Read more

"... Great storyline , great graphics for the time, and the interface just draws you right into the world of Star Trek.Great game!" Read more

Customers say the graphics are great for the time. They also mention that the ships are prettier and the controls are better.

"...Not only are the ships prettier , but the controls are way better as well...." Read more

"...Great storyline, great graphics for the time , and the interface just draws you right into the world of Star Trek.Great game!" Read more

"The graphics on this game are great and the progression is nice also. The game flows very well and truly makes you think...." Read more

Customers are satisfied with the performance of the video game software. They mention that it works great and is an excellent try. However, some customers feel that it falls short in three categories, namely missions needs.

"I have only a few words to say. Excellent try , but falls short in three categories: #1 Missions needs to be patched, or edited for better playability..." Read more

" Works great " Read more

"Really great Game was in good condition and works perfectly ST Bridge commander is truly one of my fav Startrek Games and till now iv been unable to..." Read more

Customers are disappointed with the game's crashes. They mention that it regularly crashes, especially during the campaign mode, and that they are unable to save their game as they go along.

"...Cons: -The game regularly crashes , especially during the campaign mode and when using a lot of ships in quick battle. -The load..." Read more

"...You are unable to save your game as you go along. The only saving is done when you complete a mission, and most take hours to go through...." Read more

"...There are two critical missions that the game can fatally crash at, and because of the save structure, is impossible to recover room, meaning you..." Read more

"...Yes, the lip synching is bad and you can only save at certain points but that is truly nitpicking. A great buy!" Read more

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star trek bridge commander game

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Video Game / Star Trek: Bridge Commander

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Developed By Totally Games, who years prior gave us X-Wing and TIE Fighter from that other franchise , Star Trek: Bridge Commander is a space sim set in the Star Trek universe . The plot revolves around an inexperienced captain (read: YOU), trying to prevent an interstellar war, shortly after the end of another .

Bridge Commander was an ambitious attempt to replicate the feel of the various series, with generally positive results. It's the first game in the franchise to nail the feeling of flying around in one of the huge capital ships, and still has a very active fan community. Not bad at all for a barely advertised game from 2002.

  • The Alliance : The Federation tries to form one with the Klingons and Romulans against House Arterius and the Kessok. The results are...not pretty.
  • Alternate Continuity : Bridge Commander forms part of a strange sort of alternate universe, having links to the Armada games, Elite Force/II , and Star Trek: Starfleet Command III . All these games were published by Activision.
  • All There in the Manual : Bridge Commander's tenuous link to SFC 3 is shown in the description of the Sovereign-class in SFC 3's instuction manual.
  • A Nazi by Any Other Name : The Cardassians in the game behave like the ones from before the Dominion War.
  • Apocalypse How : A class X-2 Example.
  • Artifact of Doom : The Kessok Solarformers. Subverted as they weren't intended to be weapons but the Cardassians manipulated them with their crude technology and accidentally destroyed a star. Then they decided to turn them into weapons.
  • Asshole Victim : Legate Matan is sucked into a sun along with all of his crew in the final battle. Couldn't have happened to a nicer Cardassian. While your officers are discussing if they can lock a tractor beam on his ship or beam him out, Kiska bluntly says to let him burn.
  • Big Bad : Legate Matan is responsible for House Arterius' war against the Federation in the Maelstrom.
  • Big Damn Heroes : You in several missions, the Enterprise about three times.
  • Big Good : Admiral Liu serves as this for the game.
  • Blood Knight : Captain Korbus, as befitting a Klingon warrior.
  • Canon Immigrant : Several races, and many ships for the existing canon races.
  • Captain's Log : All of the crew give a log entry or two at some point except for the Player Character.
  • The Bridge : The entire game takes place on the bridge of your two starships.
  • The Captain : Played with. Your Captain gets pasted before the credits even roll , but was by all accounts from his peers, a pretty damned cool guy . Also used in your interactions with fellow starfleet captains during the game.
  • Continuity Nod : The game makes several references to the then-recent Dominion War and the alliance between the Alpha Quadrant races.
  • Cool Ship : The Dauntless , and later the Sovereign , class progenitor and sister ship to the Enterprise-E . . Those provided by the game's still very active modding community are too legion to list. In other words, pick any Cool Ship from the television series or movies ( or other series , they're in there.)
  • Crew of One : Subverted, while you can take control of systems manually, the ship is normally run by your AI crewmates, who will actually do a pretty good job keeping it in one piece. This mainly extends to maneuvering the starship and targeting/firing its weapons though, although you can also personally set power allocations and repair priorities.
  • Earth-Shattering Kaboom : The main plot of the game revolves around what caused a star to suddenly go nova in the game's intro, and after trying to prevent it from happening again.
  • Explosive Instrumentation : Predictable in a Star Trek work, although of the non-lethal variant. Consoles spark up a lot throughout the course of the game but fortunately, no-one dies, not even the unnamed officers on the Sovereign's bridge.
  • False Flag Operation : The Cardassians convinced the Kessok the Federation was planning to invade their territory and enslave them. The Kessok thus built the Cardassians a massive fleet to wage war against the Federation on their behalf.
  • Kiska has an intense prejudice against the Cardassians. It gets to the point Commander Larsen has to tell her to knock it off. Everyone is prejudiced against the Romulans, except, potentially, you.
  • This is reflected with all the other ships as well. Every single ship captain talks trash about humans, the other races, the Federation, or all three.
  • Featureless Protagonist : The player character is never seen or heard. The only information about the character comes in the intro while your doomed Captain is dictating his log, and identifies the player character in an offhand remark as a male .
  • Field Promotion : The Captain becomes, well, the Captain due to one of these.
  • Game Mod : Dozens. A notable example is Kobayashi Maru, which combines many of them, dramatically altering the game and refining the gameplay such as being able to deploy and pilot shuttles, separate the Galaxy class and Prometheus class vessels and loads of ships added to the game, most of them containing their respective bridge to use as well and adding additional ships from factions not seen in Bridge Commander such as Borg, Dominion, Species 8472/Undine and even non-canon ships such as the Aegian Class Frigate . There's even custom scenarios to play and a limited scenario editor, one of the examples being the Unwinnable Training Simulation that the mod gets it's title from.
  • Good Is Not Soft : The Federation, for once, is willing to break out this trope. When House Arterius attacks Biranu Station, they proceed to deploy the Sovereign and all of their available forces in the area to defeat the Cardassian/Kessok alliance.
  • Guest-Star Party Member : Both Captain Picard and Commander Data show up to participate in your war against the Cardassian-Kessok alliance.
  • He Knows About Timed Hits : Picard occasionally refers to the keyboard when tutoring the player on the game's interface.
  • Heel–Face Turn : The Kessok turn on the Cardassians if you talk to Captain Neb-lus rather than attack him.
  • Heroic Mime : The player character never speaks.
  • Hitbox Dissonance : Found in poorly-made player mods. One Cardassian ship featured a hit box that was twice the size of the model. This made flying against it with collisions on frustrating.
  • Hopeless Boss Fight : To a degree: You can NOT destroy Matan's ship. You can cripple it, but the hull won't break. Even your chief engineer is impressed. Incidentally, it is still possible to lose the game once you've done this. There are also a few situations in the game where you're encouraged to run, not fight (You know how The Kobayashi Maru was 1 on 3? Try 1 on 12!).
  • Honor Before Reason : The Klingons, of course, have several moments one of them. Captain Korbus has one of the more heartwarming ones is a Klingon Captain betraying the High Council and risking discommendation to repay a debt to you.
  • Justified Tutorial : The first episode of the game. You're more or less allowed free rein with little prompting, but are accompanied by Captain Picard , in case you need a little extra guidance.
  • Little Hero, Big War : Played with. The Sovereign is a big part of the Federation's efforts during the war in the sector but there's a lot of battles going on off-camera. Likewise, the conflict never gets out of the Maelstrom.
  • Manipulative Bastard : Legate Matan has managed to build himself a fleet to rival the Federation in the Maelstrom by playing on Kessok xenophobia.
  • Mercy Rewarded : If you take the opportunity to talk to Neb-lus, it's ship will be one of the two to accompany you on the final run to the Kessok homeworld. And if it is present, the Kessok ships protecting the homeworld will stand by while you fight the Cardassians.
  • Mildly Military : The Federation as usual. It's notable Commander Larsen is uncomfortable with the way the crew bicker and chat during their missions and implies she's used to a more disciplined ship.
  • My Friends... and Zoidberg : Saffi pulls this on herself when she mentions the crew are True Companions all loyal to their Captain—except her.
  • Obviously Evil : Kessok look like demons with horned skulls for heads. They're also a Dark Is Not Evil race misled by the Cardassians
  • O.O.C. Is Serious Business : Admiral Liu gets so sick of the Cardassians after the destruction of the Dauntless that she orders the ship to find their home base and blow it all to hell. She feels this is un-Federation-like behavior.
  • The Remnant : The Cardassians faced in this game are the remnants of the A Nazi by Any Other Name military government which fought with the Dominion and oppressed their population. Played with as its implied House Arterius is solely involved because of Legate Matan and are following him more out of personal loyalty than ideology.
  • Renegade Splinter Faction : The Cardassians have one of these in House Arterius who serve as the central villains of the game. They launch their own private war against the Federation in the sector despite not having the support of their homeworld. They, instead, have the support of the Kessok.
  • Rookie Red Ranger : You serve as this to the Dauntless and later Sovereign.
  • Simulation Game : Spaceflight.
  • Space Compression : Bridge Commander is an offender here. Distances across solar systems are measured in kilometers .

star trek bridge commander game

  • The game is this to Star Trek: Starfleet Academy and Star Trek: Klingon Academy , which were both space combat-heavy games which also had an emphasis on controlling the functions of your ship, albeit to a lesser extent than in this game.
  • Star Trek: Excalibur , a fan-made game in the works that utilizes the Nano Fx Graphics Engine, is intended as thus. It is also intended to be more easily moddable.
  • Starfish Alien : Played with. The Kessok are Humanoid Aliens but are sexless and silicon-based.
  • Star Killing : The destruction of a star at the beginning of the game is the central mystery of the story.
  • Subsystem Damage : And how! Calling for a damage report when your ship's been reduced to the point where it's being held together with little more than good intentions will pound it home to you as Brex starts rattling off what's not working. May or may not cause an Oh, Crap! moment for the player. It can get worse, since you can only have three subsystems at a time on the repair queue and it's SO slow.
  • Token Heroic Orc : Captain Neb-lus who doesn't believe the Cardassians are trustworthy.
  • Too Awesome to Use : Unless you know where all the hidden reloads are, quantum torpedoes may be this. They pack much more wallop than regular photon torpedoes, but you have a much smaller magazine of them, and there are no infinite restocks at Starbase until late in the game (when you definitely need to be liberal with them because of difficulty spike.)
  • We ARE Struggling Together : A large portion of the game deals with how all of the other powers are willing to shoot each other over the most trivial of reasons. The game would be about twenty-minutes long if everyone shared information and was willing to hold off on shooting one another. In proper Star Trek fashion, the best result comes from NOT being trigger happy yourself.
  • We Come in Peace — Shoot to Kill : You ... maybe. After several hostile run ins with the mysterious Kessok, you find one, with its shields down, in front of an object you're after, with no life signs aboard. Adrenaline pumping, your first instinct is to take advantage and blow the farker up (ok, YMMV)... However , you can also try hailing the vessel, which results in a peaceful dialog Gene Rodenberry would be proud of. Also, hailing the Kessok ship will cause it to join with you on the final mission, which in turn will cause the Kessok fleet around their homeworld to leave you alone.
  • Worthy Opponent : Captain Terrik comes to view you as this well before the Romulans start to work with you officially.
  • Variable Mix : The combat music shifts in intensity and mood based on your ships status, and what you (and your allies) are up against. Ranging from confident, neutral, and panic tracks.
  • You Are in Command Now : The Dauntless has its captain killed within the opening minutes of the game, making you the receiver of this trope. Justified as you're its first officer. Made somewhat questionable when, despite being young for captain of the Dauntless , you're made commanding officer of the prototype super-ship the Sovereign soon after.
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Star Trek: Bridge Commander

Game description.

Star Trek: Bridge Commander is a space combat simulation video game, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.

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Star Trek: Bridge Commander

Star Trek: Bridge Commander (2002)

Space combat simulation about the new Captain of U.S.S. Dauntless, who must investigate why a star suddenly went supernova. The player must work with Captain Picard, Commander Data, and othe... Read all Space combat simulation about the new Captain of U.S.S. Dauntless, who must investigate why a star suddenly went supernova. The player must work with Captain Picard, Commander Data, and other allies to stop a new Cardassian threat. Space combat simulation about the new Captain of U.S.S. Dauntless, who must investigate why a star suddenly went supernova. The player must work with Captain Picard, Commander Data, and other allies to stop a new Cardassian threat.

  • Derek Chester
  • D.C. Fontana
  • Patrick Stewart
  • Brent Spiner
  • Martha Hackett
  • 6 User reviews

Star Trek: Bridge Commander (2002)

  • Capt. Jean-Luc Picard

Brent Spiner

  • Commander Data

Martha Hackett

  • Commander Saffi Larsen

Jonathan Del Arco

  • Lieutenant Commander Miguel Pedro Diaz

Andy Milder

  • Lieutenant Felix Savali

Lisa LoCicero

  • Ensign Kiska LoMar

Freda Foh Shen

  • Admiral Alice Liu

Vaughn Armstrong

  • Captain Korbus

Barry Dennen

  • Captain Eina Zeiss
  • (as Carolyn Hennesey)

Charles Rahi Chun

  • Adminstrator Soji Takahara
  • (as Charles Chun)

Dennis Cockrum

  • Captain Gregory MacCray

Earl Boen

  • Captain Draxon

Max Grodénchik

  • Daimon Praag

Michael Reisz

  • Commander Matthew Graff

J. Paul Boehmer

  • Captain Wright
  • All cast & crew
  • Production, box office & more at IMDbPro

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Star Trek: Hidden Evil

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  • Trivia The stardate marking the Vesuvi Event (54303.1) places the storyline approximately two years before the events of Star Trek: Nemesis (2002) (56844.9), although the movie was released nine months after this game.
  • Goofs Lt Cmdr Brex (a Bolian. A homage of Star Trek's Spock, or Star Trek: The Next Generation's Worf) is adressed as "Chief Brex", Chief stands for "Chief Petty Officer", a non-comissioned officer (read, a recruited crewman). Despite the crew uses the term Chief (also as reference of his position, Chief Engineer) and his neck's rank insignia (Chief Petty Officer), he's listed in the official manual (supposedly an official Starfleet crew manifest) as Lt. Cmdr. Also, listing him as just 'Brex' is wrong as well, since Bolians name their individuals as humans do, with first name and last name. Brex's full name is Solian Jarso Brex.

Lt. Felix Savali : I'm picking up another contact...! Sir, it's the Enterprise!

  • Connections Featured in Troldspejlet: Episode #26.14 (2002)

User reviews 6

  • Apr 25, 2002
  • March 2002 (United States)
  • United States
  • Official Site
  • Paramount Pictures
  • Totally Games
  • See more company credits at IMDbPro

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Step into the boots of a Starfleet officer taking command for the first time -- in the sink-or-swim circumstances of a disaster in deep space. A sun erupts unexpectedly, damaging the player's ship and killing the captain. As the next ranking officer, the player takes the command chair and the mission of discovering the cause of the deadly blast. Through investigation of the strange stellar explosion, the fledgling captain is drawn into an epic plot involving the Cardassians, the Klingons, and perhaps even the Romulans. Forces behind this unexplained "accident" may threaten the foundations of the Federation itself.

The game offers a first-person perspective from the captain's chair for a useful view of the 3D bridge and its officers. As in the television shows and movies, the bridge crew is well trained to report pertinent information and await orders. Star Trek: Bridge Commander is designed for compatibility with many contemporary voice-control peripherals, allowing the hardware-equipped player to issue commands by speaking them. The game's story was developed with the help of D.C. Fontana, who wrote four episodes of Star Trek: The Next Generation and served as an associate producer for the series.

From developer Totally Games and publisher Activision comes a Star Trek title worthy of its (licensed) name. It seems that the conundrum of representing space combat among Federation starships (which in prior titles has proved to be elusive) has been resolved not only effectively, but in a manner that is true to the series, graphically awe-inspiring, and delightfully fun to play. Players will be able to issue commands to their crew (and enjoy the visual splendor said commands produce) as a true Federation Captain would, and still have time to wave their fists in the air and yell, "KHAAANNN!"

Due to the fact that Federation ships are much larger than a tiny, one man dogfighter (ala Wing Commander), commanding one in past titles with a joystick during a dogfight felt... well, wrong. Any Captain worth the salt that Dr. McCoy's ex-girlfriend would suck out of them would tell you that a true Captain would make command decisions to his crew from his chair. The problem, understandably, in the past has always been how to do this in a video game and still make it fun to play?

Totally Games has delivered. Although at times Bridge Commander will feel more like an old-school point and click adventure than a tactical sim, the formula works extremely well. There is a high degree of scripting going on here, and the game is pretty much on rails in terms of story progression, but once you immerse yourself into the world Gene Roddenberry created, you'll hardly notice that you're being nudged in one direction or another.

The graphics outside the bridge will astound you, and represent Star Trek perfectly. The graphics inside the bridge are a bit flat and dull, but I can see where the tradeoff made sense. The ships are as beautiful and detailed as one seen on television, complete with deep, rich color and lighting effects. Performance on mid-range machines is still excellent, although would have to be not-as-detailed. There are a few points of view to choose from, including "from the chair" on the bridge and an "outside the ship" view. The view from inside the ship tends to be more like living through a combat-heavy episode of the television series, whereas the outside view, albeit prettier, tends to suck you out of the Star Trek universe in a way that will leave you feeling like you're just playing another space-combat sim.

The sound effects and music are lifted directly from the Star Trek world, so all of the phaser blasts, photon torpedos, explosions and such will sound familiar. The music is also comprised of such well-known scores, rounding out the package into one of complete Trek immersion.

Gameplay centers around the player as the newly-recruited Captain of a damaged vessel, making their way through the mystery of their situation, one waypoint at a time. Players issue orders to the crew, who then perform the actual commands. The voice of "you" is never actually heard in the game, as orders are delivered by clicking on menus that come up on screen when you position the mouse over a specific person's station on the bridge (these menus can also be assigned to keys, eliminating the mouse). Those who are used to the fast paced dogfights of other titles may need a while to become acclimated to the different pace of these bohemoth starships. They don't turn quickly or maneuver like an X-Wing fighter would, and the combat is more of a chess game than an out-and-out dogfight. Particular systems on an enemy's ship can be targeted (shields, weapons, etc) which adds to the depth of the combat greatly. This class of ship does not explode into a ball of fire with one shot, but you can tear off entire chunks and make holes... in some ways, it's more gratifying to cripple than obliterate (I'll have my therapist look into that one). A good starship Captain will also know how to manage his vessel's power distribution, especially after the drain that combat can put on it. Certain systems may need special attention if they become particularly damaged or drained as a result of the melee.

Trek fans will be pleased to know that both Patrick Stewart and Brent Spiner make appearances, and there are even a couple of missions that center around their characters. The overall single player experience is quite short, and the multiplayer aspect (which is missing the "location specific" damage modeling and is played strictly from an outside viewpoint with manual control) is your normal deathmatch, team deathmatches, and "defend the starbase" matches. The save system is automatic, saving your progress between each mission. However, players cannot save wherever they like, so if one fails 90% of the way through the mission, it will have to be replayed over again. This does add a bit to the frustration factor, but the developers included the ability to have the ship repaired at the Starbase between battles.

Although on rails and a bit twitchy in terms of stability, Bridge Commander has delivered an impressive, immersive title that finally has captured the essence of Star Trek and is like a rollercoaster... fast, intense, and over before you know it.

People who downloaded Star Trek: Bridge Commander have also downloaded: Star Trek: Armada 2 , Star Trek: Legacy , Star Trek: Armada , Star Trek: Starfleet Command , Star Trek: Voyager - Elite Force , Star Trek: Klingon Academy , Star Trek: Starfleet Command 3 , Star Trek: Starfleet Academy

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About This Game

System requirements.

  • Processor: Intel Core i5-4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti, AMD Radeon RX 570
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • VR Support: SteamVR
  • Additional Notes: Resolution: 2160 x 1200 @90Hz; Video Preset: Msaa 2x, all video options ON; VSync:Off Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • OS: Windows 10 (64-bit versions only)
  • Processor: Intel Core i5-4590 / AMD Ryzen 1500X
  • Graphics: NVIDIA GeForce GTX 970 / GTX 1060 6GB, AMD Radeon R9 290X / RX 480

TM & © 2016 CBS Studios Inc. © 2016 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Game software © 2016 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

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The Dyson Bundle!

By Ambassador Kael | Wed 01 May 2024 08:30:00 AM PDT

The Solanae Dyson Sphere wasn’t just a portal to another part of our universe, it was also a gateway to vast, new technologies that were taken on by all of the major factions in our quadrant. Now that these major factions have teamed together to become the Khitomer Alliance, they have shared this technology even closer, allowing for a three-way breakthrough and even more powerful Science Destroyer ships. Starting May 2nd at 8am PT on PC , you can purchase these ships individually in the Zen Store, or as part of the Dyson Bundle. The Dyson Bundle costs 10000 Zen, but will be  25% off  from  May 2nd at 8am PT to May 16th at Noon PT.  It contains:

  • [T6] Kardashev Command Dyson Science Destroyer
  • [T6] Lo'laH Intel Dyson Science Destroyer
  • There’s more information on all three of these ships later in the blog!
  • Automatically be granted to the character who buys this product. These rewards are only granted once per account.
  • Automatically be granted to the character who buys this product.
  • Will appear as a separate product in the Promotions tab to be reclaimed on all characters on the accounts.
  • Automatically granted for every character on an account.
  • Dyson Sphere Researcher Jacket (short and long variations)
  • Dyson Sphere Researcher Gloves
  • Dyson Sphere Researcher Pants (plus Skirt for female version)
  • Dyson Sphere Researcher Glasses
  • Will appear as a separate product in the Promotions tab to be reclaimed on all characters on the accounts.  

Kardashev Dyson Science Destroyer

Years after the experimental rollout of a line of starships built to incorporate technology found within the Solanae Dyson Sphere, Alliance engineers have continued refining this technology and further innovating on those first forays. This updated line up of Dyson Science Destroyers has been upgraded and modernized with the very latest in ship building technology, as well as updated versions of some of the unique Dyson Sphere technology originally found on their predecessor vessels.

Ship Details:

  • Tier: 6
  • Faction: Any
  • Required Rank: Complete the Tutorial
  • Hull Modifier: 1.2
  • Shield Modifier: 1.4
  • Fore Weapons: 4
  • Aft Weapons: 3
  • Device Slots: 3
  • Lt. Commander Tactical (upgrades in Tactical Mode)
  • Lieutenant Engineering
  • Commander Science / Command (downgrades in Tactical Mode)
  • Ensign Universal
  • Lt. Commander Universal / Temporal Operative
  • Consoles: 3 Tactical, 4 Engineering, 4 Science (scales with level)
  • Base Turn Rate: 12.5
  • Impulse Modifier: 0.18
  • Inertia: 50
  • +5 Engine Power, +15 Auxiliary Power
  • Tactical Mode Transformation
  • Console - Universal - Networked Protonic Shield Matrix
  • Can Equip Dual Cannons
  • Sensor Analysis (Science Mode only)
  • Subsystem Targeting (Science Mode only)
  • Secondary Deflector Slot (Science Mode only)
  • Experimental Dual Heavy Proton Emitter
  • Turn the Tide
  • Against the Odds
  • Battle Preparation
  • Enhanced Particle Generators (+Exotic Damage)
  • Advanced Shield Systems (+Shield HP)
  • Enhanced Restorative Circuitry (+Healing)
  • Reactive Shield Technology (+Shield Regen/Hardness)
  • Protonic Carrier Wave (Starship Trait)  

Admiralty Stats

  • Sci: 52
  • Tac: 29
  • Special: 2.5x Critical Rating from ENG  

Experimental Weapon – Experimental Dual Heavy Proton Emitter

(This weapon is available on all three ships.)

Scientists and Engineers working to further understand the Solanae technology found within the recently-discovered Dyson Spheres have found a way to leverage this technology as more of a debilitating weapon than previous iterations. It will synergize with Engine, Shield, and Auxiliary Subsystem Power of your ship in order to cause additional debilitating effects to the targeted enemy.

Console - Universal - Networked Protonic Shield Matrix

This is an upgraded version of previous console tech originally only allowed on Dyson starships, but now made available for all starships. Upon activation, the ship will briefly store and then divert tremendous amounts of proton particles to periodically reinforce your shields for awhile, as well as those of nearby allies. This will cause all affected starships to negate large amounts of damage every few seconds for a short time.

This console also provides a passive increase to your Max Engine Subsystem Power, and Max Hull Capacity.

This Console can be equipped in any console slot. You may only equip one of these.

Starship Trait - Protonic Carrier Wave

Whenever you deal Proton Damage you gain a stacking buff to Drain Expertise (stacks up to 5 times) and also reduces the recharge times on all Drain Bridge Officer Abilities, and all Command Bridge Officer Abilities. This may only trigger once every 2 seconds.

star trek bridge commander game

Lo'laH Intel Dyson Science Destroyer

  • Shield Modifier: 1.3
  • Commander Science / Intel (downgrades in Tactical Mode)
  • Lt. Commander Universal / Command
  • Consoles: 4 Tactical, 3 Engineering, 4 Science (scales with level)
  • +5 Weapon Power, +15 Auxiliary Power
  • Console - Universal - Proton Eruptor Module
  • Battle Cloaking Device
  • Experimental Weapon Slot (Tactical Mode only):
  • Gather Intel Ship Mechanic
  • Warp Signature Masking
  • Protonic Graviton Exchange (Starship Trait)  
  • Tac: 36
  • Special: 2.5x Critical Rating from TAC  

Console - Universal - Proton Eruptor Module

This is an upgraded version of previous console tech originally only allowed on Dyson starships, but now made available for all starships. When activated, this allows you to draw power from your warp core to emit a devastating proton beam from your deflector focused on a nearby enemy. This blast of energy then reverberates off of their hull, turning them into a beacon of energy that also deals additional Proton damage to other nearby foes every second.

This console also provides a passive increase to your Max Weapons Subsystem Power, and Critical Severity with Exotic Damage Abilities.

Starship Trait - Protonic Graviton Exchange

While you have Secondary Shielding from any source, activating Tactical Team, or any Intel Boff Ability, consumes all Secondary Shielding to fuel a burst of Proton Damage to Foes within 5km. The damage dealt is equal to the amount of Shields consumed.

This effect will only be triggered if your current amount of Secondary Shielding is over 500, and has a 20 sec lockout.

star trek bridge commander game

Rallus Temporal Dyson Science Destroyer

  • Hull Modifier: 1.1
  • Commander Science / Temporal Operative (downgrades in Tactical Mode)
  • Lt. Commander Universal / Intel Operative
  • Consoles: 3 Tactical, 3 Engineering, 5 Science (scales with level)
  • +5 Shield Power, +15 Auxiliary Power
  • Console - Universal - Reverberant Shield Inversion Projector
  • Romulan Battle Cloaking Device
  • “Molecular Reconfiguration” Ship Ability
  • Siphoned Defenses (Starship Trait)  
  • Sci: 59
  • Special: 2.5x Critical Rating from SCI  

Console - Universal - Reverberant Shield Inversion Projector

This is an upgraded version of previous console tech originally only allowed on Dyson starships, but now made available for all starships. By emitting a devastating Tachyon-laced blast from your deflector, you can cause all foes in a larger area at the target to suffer a brief collapse of their shields in a wave of energy. The affected enemies will have their suffer heavy shield drain as well as proton damage. Allies close enough to an affected enemy will receive a moderate amount of secondary shielding by absorbing the offcast shields of the enemies.

This console also provides a passive increase to your Max Shield Subsystem Power, and Max Shield Capacity.

This Console can be equipped in any console slot. You may only equip one of these.  

Starship Trait - Siphoned Defenses

Activating a Drain Bridge Officer Ability, or any Temporal Operative Bridge Officer Ability, grants a moderate amount of Secondary Shielding. This cannot be triggered while you already have Secondary Shielding from this trait.  

Equipping multiple Consoles from this bundle provides a set bonus!

2 Piece Bonus:  Refractive Particulates

  • -50% Threat Generation
  • +XX% Proton Damage (scales with Aux Power) [bonus is +25% at 100 Aux Power]

3 Piece Bonus: Protonic Overclocking

  • Every 2 sec in Combat that you do not take Hull Damage, gain +2 Current and Maximum Auxiliary Subsystem Power for 20 sec.
  • Each stack refreshes this duration, and this may stack up to 10 times, and stacks with other forms of increased maximum subsystem power.  

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New star trek drink details confirmed by discovery writer.

Star Trek: Discovery season 5's Commander Rayner promised his crew casks of Kellerun Citrus Mash, and writer Carlos Cisco confirms what that is.

  • Commander Rayner's favorite drink, Kellerun citrus mash, is a moonshine-like liquor made from local citrus fruits on Kellerun.
  • Captain Burnham connects with the USS Discovery's new First Officer by learning about Kellerun culture, including their indulgence in citrus mash.
  • Co-writer Carlos Cisco clarified Memory Alpha's data entry about Kellerun citrus mash.

Star Trek: Discovery season 5's Commander Rayner (Callum Keith Rennie) promised his bridge crew casks of Kellerun citrus mash, and writer Carlos Cisco confirms what that alcoholic drink is made of. Rayner is a Kellerun , a species first introduced in Star Trek: Deep Space Nine , and Captain Michael Burnham (Sonequa Martin-Green) has made a point to learn about Kelleruns to connect with the USS Discovery's new First Officer. Along with boiling their cakes, Kelleruns like to indulge in a concoction called citrus mash.

Carlos Cisco (@carlos_cisco), who co-wrote Star Trek: Discovery season 5, episode 5 , "Mirrors" with Johanna Lee, replied to an X post by Memory Alpha (@memoryalpha) explaining what Kellerun citrus mash is . Check out Cisco's post defining Kellerun citrus mash below:

Star Trek: Discovery Season 5 Returning Cast & New Character Guide

Kellerun citrus mash joins list of star trek adult beverages, star trek likes to get its drink on.

Relaxing with an alcoholic drink has been a staple o f Star Trek since its original pilot , "The Cage," when Dr. Phil Boyce (John Hoyt) fixed Captain Christopher Pike (Jeffrey Hunter) a martini. Commander Rayner's Kellerun citrus mash on Star Trek: Discovery joins a long list of fictional and real-life alcohol enjoyed throughout the Star Trek franchise, from the scotch preferred by Scotty (James Doohan) to Pavel Chekov's (Walter Koenig) vodka to Klingon bloodwine to Romulan ale, which has been illegal for centuries. Cardassians like their kanar and Saurian brandy is always a favorite.

It sounds like there will be plenty of Kellrun citrus mash hangovers on the Discovery.

Starships in Star Trek often have bars where officers can unwind at the end of their duty shifts. Guinan (Whoopi Goldberg) slung synthehol at Ten Forward on the USS Enterprise-D in Star Trek: The Next Generation and she had her own bar in Los Angeles in Star Trek: Picard . The USS Cerritos in Star Trek: Lower Decks has a bar, and so does the USS Enterprise in Star Trek: Strange New Worlds , known as a the Port Galley. The USS Discovery has a bar where Commander Jett Reno (Tig Notaro) sips Vesper martinis ice-cold. After Star Trek: Discovery season 5's successful mission, it sounds like there will be plenty of Kellrun citrus mash hangovers on the Discovery.

New episodes of Star Trek: Discovery season 5 stream Thursdays on Paramount+

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