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Star Trek: Deep Space Nine - The Fallen

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Description of Star Trek: Deep Space Nine - The Fallen

In recent years the gaming community has come to view any game with the words "Star Trek" in the title as pariah, unworthy of even a second thought. This rather harsh judgment is not entirely unwarranted. Past efforts to cash in on the popular Star Trek license have resulted in a long string of games ranging in quality from slightly above mediocre to downright poor. This persistent gaming curse on the Star Trek franchise has seemingly been broken, however, with the recent addition of several well done titles to the inventory. Among them are  Voyager: Elite Force ,  Starfleet Command II: Empires at War , and  Armada  (of course there's also  New Worlds , but they can't all be winners), as well as a number of upcoming products that show great promise, including  Bridge Commander ,  Dominion Wars , and  Away Team . The most recent Star Trek release is  Deep Space Nine: The Fallen , developed by  The Collective  and published by  Simon & Schuster . So how does  The Fallen  fare in comparison to these other titles? Well, suffice it to say that, what  Elite Force  did for Star Trek in the first person shooter genre,  The Fallen accomplishes in kind for the third person action/adventure genre.

The events depicted in  The Fallen  tie into the  Millennium  saga, a trilogy of Star Trek paperbacks by Judith and Garfield Reeves-Stevens, published by  Pocket Books  and  Simon & Schuster . Fans of the now defunct television series may recognize some of the plot's key elements: the Pah-wraiths, a race of all-powerful aliens exiled from the wormhole (or the Celestial Temple, as the Bajoran religious sect refers to it) by the Prophets, are on the verge of returning. The keys to unleashing and harnessing their power are three ancient red orbs. Playing as Sisko, Kira, or Worf, you must race to find the orbs against a host of opposing forces that would abuse their power to dominate the Alpha Quadrant and all of its inhabitants.

Of note is the fact that your three player choices do not merely give you the option to change the character skin. There are separate levels and unique mission objectives for each character. Of course, the events portrayed in each of these three character's levels are interrelated. For example, in the course of one of the Sisko missions, you contact Major Kira and coordinate a plan whereby she will sabotage security systems to allow you access to a certain area. When you get there, this has been accomplished for you. If you later go back and play the Kira missions (and I assume you will), however, you will receive the message from Sisko ordering you to disable the security systems for him and, playing as Kira, you must complete this task as your mission objective. There are similar connections between the Sisko/Worf missions and the Worf/Kira missions. These three separate "chapters," while not necessarily complete games in their own right, provide a fair degree of additional longevity to this single-player only game. The manual recommends that you play through the game in its entirety as each of the characters in turn, which is how I completed the game.

Visually,  The Fallen  is rather impressive. It sports an enhanced  Unreal Tournament  engine under the hood, which adeptly supplies delectable character skins (with beautifully sculpted facial features and expressions), expansive exterior environments and meticulously detailed interiors (including extensive maps of the DS9 station, the U.S.S. Defiant, a Bajoran monastery, a secret Cardassian military base, a hostile alien jungle, a Jem 'Hadar internment camp, and more), and some nicely textured effects with considerable amounts of eye candy.

Some of the enhancements to the  Unreal Tournament  engine include a custom-designed inverse kinematics and bones animation system that provides fluid character movements and ambulatory dexterity. Although  The Fallen  is presented  Tomb Raider -style in third-person, it doesn't suffer from many of the problematic perspective and control issues common to this genre. The most significant distinction between  The Fallen  and  Tomb Raider is an improved "over the shoulder" camera technique that avoids disorienting camera shifts in mid-maneuver. This sophisticated system also prevents the character's head from obstructing the view (a much needed feature, particularly since Sisko's substantial bare pate would block the entire screen at times without it). Whenever you back into a corner or against a wall, the camera zooms forward and your character becomes transparent (similar to a technique used in  Indiana Jones & the Infernal Machine  or more recently,  Rune ), allowing you to maintain visibility at all times. This feature is especially helpful since, although  The Fallen  is not your average shooter, shooting still plays a significant role in the gameplay. The only time view obstruction becomes a slight problem is when entering interior doors, however, I never experienced an incident where this occurrence was a decisive factor in combat.

The Fallen  touts over ten weapons, including the standard Starfleet hand phaser, phaser assault rifles, grenade launchers, a variety of disruptors, gravitic mines, the deadly bladed Bat'leth, and more. There is also a plethora of twenty-fourth century gadgets, including the tricorder, communicator, medical hyposprays, PADD (Personal Access Display Device), shield emitter, and the exographic imager just to name a few. Over two-dozen alien races are represented in  The Fallen , including Klingons, Ferengi, Bajorans, Cardassians, Jem 'Hadar, Founders, an all-new race of bio-analogous creatures known as the Grigari, and whatever species "Morn" belongs to.

In terms of enemy AI, I found it to be on par with most games but nothing particularly spectacular. The Grigari are hulking creatures but slow and deliberate in their advance. They are impossible to stop, however, unless you know the secret to doing it (and I'm not telling). Jem 'Hadar and Cardassian attackers utilize the same old strafing and rolls we've come to know and love (or perhaps hate) from  Unreal . They will surprise you at times, however, by outflanking you from the rear, especially in enclosed areas with obstacles as opposed to wide open spaces. The hideous dog-beasts in the caves didn't pursue when I rounded a corner and were easily taken out with a few well-placed phaser shots. The flying manta rays are quick and can poison you. Once in your sights, however, they are disintegrated by a single phaser-rifle shot. There is a bar-slide control in the options menu that allows you to set the sensitivity of auto-targeting, much nicer than merely being able to toggle it on or off. Even after I discovered this and set the auto-targeting to zero, I was able to dispatch five or six rushing Jem 'Hadar without taking too much damage simply by using a rock and a tree for cover. Although the combat sequences are not exceptionally challenging, they're no walk in the park. On more than one occasion I fell victim to enemy phaser fire, particularly when facing off against multiple opponents.

The Fallen  possesses outstanding graphics and balanced gameplay with proportionate amounts of combat, exploration, and puzzle solving. What really puts it over the top, however, is its reliance on a strong plot to keep the momentum of the game moving ahead. The intriguing and epic story arc is well scripted and includes plenty of twists and turns. Overall,  The Fallen  has the look and feel of a Star Trek feature film. This cinematic quality is further supported by a superb soundtrack. It is by far one of the best I've heard in a game. The musical score, which ranges in mood from introspective to foreboding to heart pounding, shifts seamlessly between understated ambiance and pulse-quickening intensity, providing a rich tapestry of sound, enhancing gameplay, and leaving no doubt that you have entered the Star Trek universe.

The audio not only includes excellent music, but some great sound effects as well. Well-known Star Trek sounds such as the transporter, phaser, and tricorder are authentically reproduced. Other sound effects, like the splashing as you run through shallow water, are also well done and contribute nicely to the overall sensation. One other note of key concern regarding the audio... the voice-overs are well done and lip synced with exacting precision. Star Trek fans will be rather disappointed to discover, however, that Avery Brooks does NOT provide the voice for Captain Sisko. Likewise, a stand-in supplies the voice acting for Chief Miles O'Brien. Die hard fans may balk at the idea entirely but I found that, although it took a little getting used to, the somewhat unfamiliar voices did not detract enough from the overall experience. On a positive note, the rest of the character voice-overs were done by the original actors from the television series cast.

My final verdict on  The Fallen  is this... it may not be in the running for "Game of the Year" but it certainly holds its own and is sure to be popular among a wide variety of gamers. The legions of loyal Star Trek fans are going to have plenty to drool over in this game (particularly having the opportunity to explore the DS9 station and the U.S.S. Defiant in 3D), but you don't have to own a pair of prosthetic pointed ears and a Starfleet uniform to enjoy the excellent gameplay.  The Fallen  is certainly worth more than just a cursory glance. Anyone who enjoyed the  Tomb Raider series and who would welcome a science fiction twist will find  Deep Space Nine: The Fallen  an enjoyable and worthwhile enterprise (pardon the pun).

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Comments and reviews

deepspacefine 2024-04-07 0 point Windows version

Could not get the iso version to launch, but could run the "rip" version. If you're getting the "general protection fault" error, you're very close. Instead of hitting "Run DS9" from the launcher, hit "Change your 3D video settings" then click the "show non-certified devices" option. Be sure you've selected the "Direct 3D 11 Support" option (or whatever other renderer you're using), then the game boots. The other important thing is to make sure that if you're using the DirectX11 renderer that you download the 1.6.2 version, WHICH IS NOT ON MODHUB ANYMORE. I was able to find it here with help from this vid. https://community.pcgamingwiki.com/files/file/2744-unreal-directx11-renderer/ https://www.youtube.com/watch?v=qoYV0AMBCYY I'm able to load into levels, and even play for a bit, but am getting frequent crashes to desktop. Any ideas how to deal with that?

The Sisko 2023-08-07 -3 points Windows version

Does this work on Windows 11? I am getting an error message when I try to run it.

Captain_Tar 2023-06-16 1 point Windows version

Great Game, bought this one on disk, and is a favorite, 3rd person, great cut scenes, great action, true to Star Trek Series, you will learn to use your phaser (modulation), and your Tri-coder as well, fun to play, and worth your time.

SASAS 2023-05-14 0 point Windows version

There seem to be two different ISO from this game on the internet. One of them just doesn't launch even with mini code patch. The other ones crashes after intro with a "general protection fault" error.

omg 2023-05-06 0 point

This game is incredibly similar to Dead Space, minus the necros.

Rajive 2022-06-16 -1 point Windows version

For those who want to play and Voodoo is not working you should use this DX11 renderer for the game : https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx 1) Download the last version 2)Copy the following files from the Common folder: D3D11Drv.int , Effects11.dll and d3d11drv folder to game /system folder. 2. In the archive copy d3d11drv.dll file from "ST-DS9TheFallen" file to game /system folder. 3.If you are launching the game for the fisrt time then select D3D11 Renderer in the list. 3.A If you cannot choose D3D11 in the list or in the menu ingame open "DS9.ini" in the system folder of the game and change the following line in [Engine.Engine] subsection to: GameRenderDevice=D3D11Drv.D3D11RenderDevice 4. To remove the watermark you must launch one level at least one time. Then open the DS9.ini and in [D3D11Drv.D3D11RenderDevice] change SupportMETextEnabled to False. The game should now run smoothly without crash in full screen in any resolution (At least for me it works in 2560x1440).

VicariousShaner 2022-02-24 1 point Windows version

Hey, I can't seem to get the retail patch to apply. It just keeps saying "can't open file" or something similar. The actual game runs and hasn't crashed (yet) for me, but I'd like to play with the patch if possible. I'm on windows 11 btw, any advice?

RatChef 2021-08-02 0 point Windows version

Managed to get the ISO installed and working with dgVoodoo2, and followed this link... https://www.gamecopyworld.com/games/pc_st_ds9_the_fallen.shtml#DS9:%20The%20Fallen%20v112100%20[US/ENGLISH]%20No-CD/Fixed%20EXE (choose option "DS9: The Fallen v112100 [US/ENGLISH] No-CD/Fixed EXE") ...to download a no-cd patch that fixed a bit of the crashing I was experiencing, but I'm still encountering some crashes. Was wondering if anyone had had any experience with downloading the no-cd 'update #1' patch from that link, since it gets blocked by google and somehow and a site with popup ads everywhere saying 'don't worry its fine!' doesn't fully convince me.

nucclearffiestas 2021-07-03 1 point Windows version

Odo, try dropping the files from dgVoodoo2_75\MS\x86 into your DS9 system folder. Also, drop in dgVoodoo.conf and dgVoodooCpl.exe. Running this executable will allow you to configure settings under the DirectX tab. If you want to run in 1080p, change the values of FullscreenViewportX and FullscreenViewportY in your DS9.ini file. In my experience, forcing 1080p in dgVoodoo results in a black screen when booting the program. Also, make sure you configure the game to run in Direct3D mode. To do this, run the game and go to OptionsVideoVideo DriverChange and select Direct3D from the menu that appears after the game closes.

ODO 2021-06-30 0 point Windows version

so I have this running, But I can't break out of windowed mode, its small 800x600. I took a look at the DGVoodoo2, but non of the files match, not sure what to do. Can someone advise what files from the DGVoodoo2. need to be moved into the /system of DS9

nucclearffiestas 2021-06-14 2 points Windows version

BTW I'm on Win7 x64. Further steps may be required for Win10 users. Additional notes: the menu gets wonky at higher resolutions. Perhaps there is a fix for this, but I have not found one yet. I like 4:3 for older games, so I keep my resolution at 1280x1024 on my 1080p monitor and it looks great!

nucclearffiestas 2021-06-14 6 points Windows version

This is a cool game with great atmosphere. I got mine 100% working, and here's how I did it: 1. Download from https://archive.org/details/StarTrekDeepSpaceNineTheFallenUSA 2. Mount .bin file with .bin using a virtual drive mounting fool such as WinCDEmu 3. Install Game 4. Add dgVoodoo files to \system folder. Tutorial here: http://dege.fw.hu/dgVoodoo2/QuickGuide/ 5. Install Patch 112100 from https://community.pcgamingwiki.com/files/file/42-star-trek-ds9-the-fallen-useu-retail-patch/ 6.. Play game with CD mounted, OR install no-cd patch from https://www.gamecopyworld.com/games/pc_st_ds9_the_fallen.shtml#DS9:%20The%20Fallen%20v112100%20[US/ENGLISH]%20No-CD/Fixed%20EXE (choose option "DS9: The Fallen v112100 [US/ENGLISH] No-CD/Fixed EXE")

Proc 2021-03-12 0 point

I also recieved the error Error installing iKernal.exe: (0x2000). However I did obtain a working copy on archive.org. Also used dgVoodoo2 to use open gl in the game settings. Had to use windows xp compatibility mode on windows 10

lwraw 2020-11-15 0 point Windows version

i just tried downloading the iso but when i try to install it i get an error that says "Error installing iKernal.exe: (0x2000)"

admin 2020-10-07 3 points

ISO updated with a working one

pollywog 2020-10-06 0 point Windows version

The game can still be played at some extent by renaming the corrupt file GEn_dialogue.uax in the ..\sounds directory. Trekked till the end through the Sisko campaign but got "missing file" error towards the end, renamed it back again, played a little, renamed it back again to smth else. sure, some of the dialogue was missing, but i had subtitles on. Renaming back and forth the sounds file works with the other two campaigns, but there is too much of the missing error file too often, at least in the beginning, and when the file has its original name there is the need to avoid bumping into walls or jumping or getting shot, just not to trigger the unaccesable sounds that are embeded into the file. Don't even care about those other two campaigns, the Sisko campaign was splendid. Loved it. Also another hint. When writting programmable chips, insert blank chip, take a few steps back, wait for the "chip programmed" message to be displayed then use or touch the programmer util you get the message that you got the chip, otherwise the chip may show up in your inventory but you don't have it.

pollywog 2020-09-15 0 point Windows version

downloaded the rip from archive.org, as indicated by some other user in the comments, nope, still getting the audio error message as everyone else. maybe it wasn't the same rip, whatever.

Lycantis 2020-07-21 1 point Windows version

This is missing main directory files. If this is still moderated, I have the solution: Get the original game disc and install, then add the game files from this site and skip the identical ones. That will give you the missing files (the error is a missing directory, not a corrupt file). It should also remove any corrupt files by skipping the ones already in the game directory. Windows 10 users will need to go get DGVoodoo2 to run it. Follow their easy installation instructions. If the screen is stretched (it will be), set the game resolution in the Options to 800x600. For Intel, right-click the desktop and open the Intel Control Panel. In Display, change your computer's resolution to a lower setting, which alters options somehow, then set it back. Click off Maintain Aspect Ratio, then activate it again and also select Override Application Settings (I tried it without doing that and it was still stretched). Nvidea will also have a control panel option that will work similarly to this. I hope that helps! That's the solution for if you have or can get an original CD. Once you mix the files, you will not need the disc to run it. I will try to get the repaired files to the one who runs this page.

MCD182 2020-05-18 1 point Windows version

I was having the same problem the general protection fault and the files not wanting to install upon setup. I got another RIP from Archive.org and it works perfectly, if using in Windows 10 you will need DGVoodoo2.

GLITCH 2020-05-03 1 point

Game crashes with "General protection fault! History: UObject::ProcessEvent" What's up with that? I was looking forward to this

Monty 2020-04-28 0 point Windows version

I played this in the early 2000ands and it was really good at the time still very involving :-)

Chill 2020-04-19 0 point

Just installed by mounting the ISO and played the tutorial (playing as Sisko). There was an issue during installation that noted that one or more of the sound files didnt match the game's config files by name and so suggested an abort. Installed anyway and played ok. The game crashed when I jumped on a particular surface, presumably trying to pull that sound file and then crashed. It will now not reopen altogether, including on safe mode without audio. This is after applying both patches from the download. Crash message: General protection fault! History: UObject::ProcessEvent

grrrr 2019-12-15 1 point Windows version

"general protection fault critical error"... X why god why?

AVS 2019-12-15 0 point Windows version

The game keeps crashing after a few minutes of perfectly smooth play, giving me a lengthy message that begins with: History: FSoundData::Load

HellBlade64 2019-08-12 1 point

My first interaction with the Star Trek series as a whole. The Fallen was built on the Unreal 2 Engine and utilized nearly all of the engine's capabilities at the time. The game features impressive lighting and sounds. The actual crew members from the Deep Space Nine show voice their in-game characters to reinforce the feeling of this being a true Star Trek adventure.

? 2019-03-05 0 point

Anyone know where to get a PC version?

Ian 2015-05-23 0 point Mac version

If this works, fantastic, This and Elite Force were the two best Star Trek games. Great combinations of great action, problem solving and strategy with vicarious thrills of hearing the original casts and roaming familiar virtual sets.

DS9game 2014-10-15 1 point Mac version

The file says it corrupted.

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  • Publisher: Simon & Schuster Interactive
  • Developer: Collective, Inc., The

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Star Trek: Deep Space Nine

Michael Dorn, Terry Farrell, Colm Meaney, Nana Visitor, Avery Brooks, Armin Shimerman, Rene Auberjonois, and Alexander Siddig in Star Trek: Deep Space Nine (1993)

In the vicinity of the liberated planet of Bajor, the Federation space station Deep Space Nine guards the opening of a stable wormhole to the far side of the galaxy. In the vicinity of the liberated planet of Bajor, the Federation space station Deep Space Nine guards the opening of a stable wormhole to the far side of the galaxy. In the vicinity of the liberated planet of Bajor, the Federation space station Deep Space Nine guards the opening of a stable wormhole to the far side of the galaxy.

  • Rick Berman
  • Michael Piller
  • Avery Brooks
  • Rene Auberjonois
  • Cirroc Lofton
  • 361 User reviews
  • 61 Critic reviews
  • 59 wins & 116 nominations total

Episodes 173

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Photos 3181

Avery Brooks in Star Trek: Deep Space Nine (1993)

  • Captain Benjamin 'Ben' Sisko …

Rene Auberjonois

  • Constable Odo …

Cirroc Lofton

  • Jake Sisko …

Alexander Siddig

  • Doctor Julian Bashir …

Colm Meaney

  • Chief Miles O'Brien …

Nana Visitor

  • Major Kira Nerys …

Armin Shimerman

  • Lt. Cmdr. Jadzia Dax …

Michael Dorn

  • Lt. Cmdr. Worf …

Randy James

  • Cardassian Computer …

Aron Eisenberg

  • Gul Dukat …

Tom Morga

  • Jem'Hadar Guard …

Majel Barrett

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Nichelle Nichols and Sonequa Martin-Green at an event for Star Trek: Discovery (2017)

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Did you know

  • Trivia Kira was a last-minute addition to the cast. The original plan was to include the Star Trek: The Next Generation (1987) character of Ro Laren, but Michelle Forbes didn't want to do a series at the time.
  • Goofs In the first three seasons, CDR Sisko refers to his father in the past tense, even talking about his slow demise and death from some unknown ailment. But starting in the fourth season ("Homefront"), Joseph Sisko is alive and well running a restaurant in New Orleans. Joseph appears in a total of six episodes throughout the last 4 seasons.

Garak : [Cornered by a group of Klingons in his store] Well, let me guess! You're either lost, or desperately searching for a good tailor.

  • Crazy credits The opening credits for "Emissary" lacked the wormhole opening that all future episodes featured. Starting with Season 4, the opening credits included additional spacecraft and activity around the station, including the Defiant flying into the wormhole.
  • Alternate versions Several episodes were originally shown as 2-hour movies. They were later edited into two-part 60 minute episodes for later airings.
  • Connections Edited into Star Trek: Voyager: Unity (1997)
  • Soundtracks Star Trek: Deep Space Nine - Main Title Written by Dennis McCarthy

User reviews 361

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  • May 2, 2002
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  • January 3, 1993 (United States)
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  • Deep Space Nine
  • Donald C. Tillman Water Reclamation Plant - 6100 Woodley Avenue, Van Nuys, Los Angeles, California, USA
  • Paramount Television
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  • Runtime 45 minutes

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* Updates all current English-language retail versions of The Fallen. The patch will only work on Full installations of The Fallen, not Minumum installations. Full details of the issues addressed by the patch are here . To confirm if you need to install the patch open the Help file installed with The Fallen from Start Menu/Programs/Deep Space Nine-The Fallen/Help. The very last line shows the current build - If the build is "Build110800-d-US" or "Build110800-d-EU-sr" then you need to install the patch.

** This patch is specifically for English-language versions of The Fallen. Do not install it with any other language version of The Fallen. This small patch file fixes the following problems:

  • Application will not start. It exits as soon as it is run with no errors or warnings.
  • Application will not detect or display the Direct3D video driver as a valid video option at startup.
  • Joystick buttons cannot be bound to 'Crouch' and auto-repeat too rapidly when bound to menu selection commands.

We recommend this patch should be applied after installing the main retail patch, although it can be applied without it if desired.

If the Direct3D driver is still not detected after installing this patch you can manually force it to display by following these steps:

  • Delete the file "C:\Program Files\DS9TheFallen\System\DS9.ini"
  • Run The Fallen
  • If Direct3D is still not recognized as a valid video option hit "Cancel" to exit the video selection screen.
  • Open up the file "C:\Program Files\DS9TheFallen\System\DS9.ini" using NotePad.
  • Find the section labeled "[D3DDrv.D3DRenderDevice]"
  • Directly below this add a line that reads "DescFlags=1" (without the quotes)
  • Save the file and run The Fallen again.

*** The German localized version of The Fallen already includes all changes made in the main US and European retail patch. This code-only patch that deals with the same technical issues as the English Mini-Code Patch (see above). This patch is specifically for the German language version of The Fallen. Do not install it with any other language version of The Fallen.

**** The full retail version of The Fallen is required for play, and it must be patched with the 32MB retail game patch in order to run. Convergence will crash if the patch is not applied. We recommend also the Joystick and exe patch also be applied before installing Convergence. Both patches are available to download above.  For more details on the expansion, visit https://www.fusioncreativedesign.com/

***** A fix for problems with those who have the German version of The Fallen, where Convergence Crashes on start with:

Critical Error --------------------------- Error while loading 'Level None.MyLevel': Palette not found in 'Palette Shared.HudTextures.Palette458'. History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel M99SiskoL1A) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine  

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Series / Star Trek: Deep Space Nine

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"Think of it: Five years ago, no one had ever heard of Bajor or Deep Space Nine. And now all our hopes rest here." — Chancellor Gowron

Star Trek: Deep Space Nine is the second of the "next generation" of Star Trek shows, airing after The Next Generation for two years, then alternating with UPN's Voyager for the remaining five years. The show was aired from 1993 to 1999, and like TNG , was offered through First-Run Syndication as opposed to any exclusive television network. Set on an orbital space station , DS9 traded the Wagon Train to the Stars premise for " Fort Apache in Space ". Ira Behr, the showrunner, cited The Rifleman as another influence (particularly the father-son dynamic).

When we last left Next Gen , the remote world of Bajor had just booted out its occupiers the Cardassian Empire through a war of attrition and a fair amount of terrorism. With the planet and its people battling the aftermath of several decades of exploitation and spiralling into disorder, Starfleet sends a detachment of officers led by Commander Benjamin Sisko as a diplomatic liaison to provide aid and help Bajor rebuild; they take up residence at formerly Cardassian space station Terok Nor , rechristened Deep Space 9, as a makeshift Starfleet outpost. In the pilot, a one-of-a-kind stable wormhole leading to an uncharted corner of the galaxy is discovered. Instantly, Bajor is transformed from a rustic backwater into the most valuable piece of real estate in the Alpha Quadrant, and DS9 is assigned to monitor the wormhole's traffic. What's more, the appearance of the wormhole is seen by the Bajorans as fulfilling a religious prophecy and Sisko is declared to be " The Emissary ", adding further complications to his duty of mediating relations between Bajor and the Federation. The appearance of the wormhole also catches the attention of the Dominion, a far less cuddly counterpart to the United Federation of Planets, and the tensions between the two governments shape much of the show. DS9 changed the franchise's approach to Worldbuilding , since the fixed location and proximity to one particular planet allowed the show to delve more deeply into the political landscape of the Star Trek universe, fleshing in details and nuance. If you thought of the Enterprise -D (and, later, Voyager ) as out there exploring the frontiers and sketching the outlines of the known galaxy, then this show was coloring in the drawing that had already been made.

At the time, Star Trek tended towards a The Main Characters Do Everything and Monster of the Week approach, with the result that the number of characters who managed to appear in every season of a show, despite not being in the main cast of that show, was very small: four in the three seasons of The Original Series (at least one of whom never spoke a word), and then a nameless (at first) TNG speaking part who went on to operate the transporters. DS9 added the next seven such Fake Guest Stars : Marc Alaimo (Gul Dukat), Aron Eisenberg (Nog), Max Grodenchik (Rom) and Andrew Robinson (Garak) had their characters introduced within the first two episodes and held prominent roles all the way up to the series finale . Relatedly, this is also where that nameless speaking part — Miles O'Brien, played by Colm Meaney — became an Ascended Extra , joining the opening credits of this show and managing to get his wife Keiko ( Rosalind Chao ) and daughter Molly (Hana Hatae) into all seven seasons. (O'Brien appeared in two episodes of TNG Season 6 prior to transferring to Sisko's command, and returned for the Season 7 Series Finale , making him one of the only characters in the history of television to appear in every season of two shows.) The last major recurring character was Morn, the never-heard-but-always-talking extra who hung around the bar; he appeared in more episodes than actual opening-credits star Cirroc Lofton, and even had an episode revolve around him... despite the fact that he never once had a line.

Another part of the Star Trek formula left behind was the sense of actions without consequence. Part of that was due to former TNG writers (namely Ira Behr and Ronald D. Moore ) rebelling against Gene Roddenberry 's spotless, optimistic future: at the beginning of the story nobody on the station or on Bajor particularly got along with each other; and, unlike the ship-based series that had come before, the crew couldn't simply jump to warp at the end of the episode and leave the Problem of the Week behind to sort itself out. Rather than simply being standard Planets of Hats, the Bajorans, Cardassians and even TNG's failed recurring villains the Ferengi were thoroughly developed, with their societies, politics, conflicting factions and beliefs becoming crucial aspects of the narrative. The show employed Myth Arcs more extensively than other Treks , and by shifting the focus away from Starfleet's bold explorers to DS9's overworked jarheads, living and interacting on a daily basis with people who at first regarded them with varying levels of suspicion, resentment and contempt, the writers were able to scrutinize the Federation as it appears to outsiders: a toothless alliance which still has problems with bureaucracy and some skeletons in its closet . Though the show still comes across as optimistic about the future of humanity, it asks several questions about the Federation's place in the galaxy and the capacity for humans to accomplish great things — even if those great things become I Did What I Had to Do .

The show originally aired in syndication but has gone on to be shown in reruns and on numerous streaming services.

This series provides examples of the following tropes:

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Video Example(s):

Never tell the same lie twice.

Dr. Bashir tells Garak the story of "The Boy Who Cried Wolf," telling him that the moral of the story is that if you keep lying eventually nobody will believe you even when you're telling the truth. Garak ask if he's really sure if that's the lesson and Dr. Bashir asks what else it could possibly be. "That you should never tell the same lie twice," Garak tells him and walks off, leaving him shaking his head.

Example of: Alternate Aesop Interpretation

That's Why You ...

Cardassians Are...

"They'll Buy An...

Dukat's day off

"It's the Kling...

Quark isn't dying

"How old are you?"

Quark and Grilka

Sisko's communi...

The modified TR...

Ezri Dax vs. Ch...

Ezri dreams of ...

"Julian, you're...

I Have Eaten Her

What kind of pe...

"Odo could be a...

"Our gods are d...

Debriefing the ...

"Especially the...

Star Trek: Deep...

General Martok

Dukat is speech...

Nog on Humans

Finding the rig...

Worf joins the ...

"I'm not Picard!"

Quark's worthle...

Suffer Horribly...

Odo does have a...

That's Assuming...

That's a Stupid...

Kira and the Ro...

The Karemma vie...

The Romulans Jo...

Alternative Title(s): Deep Space Nine

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star trek deep space nine archive.org

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Series: Star Trek: Deep Space Nine

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IMAGES

  1. Star Trek: Deep Space Nine (1993)

    star trek deep space nine archive.org

  2. Deep Space Nine

    star trek deep space nine archive.org

  3. Star Trek: Deep Space Nine (1993

    star trek deep space nine archive.org

  4. Star Trek: Deep Space Nine

    star trek deep space nine archive.org

  5. Star Trek: Deep Space Nine

    star trek deep space nine archive.org

  6. Star Trek: Deep Space Nine (TV Series 1993-1999)

    star trek deep space nine archive.org

VIDEO

  1. STAR TREK : Deep Space Nine

  2. Star Trek: Deep Space Nine

  3. Star Trek Deep Space Nine

  4. The Roddenberry Archive: Deep Space Nine... The World According to Quark

  5. Star Trek Deep Space Nine DVD

  6. Star Trek: Deep Space Nine -DVD menu recreation

COMMENTS

  1. Star Trek, deep space nine

    Star Trek, deep space nine. Publication date 1993 Topics Star trek, deep space nine (Television program) Publisher New York, N.Y. : Starlog Communications International ... [email protected] Scandate 20120517194831 Scanner scribe1.nj.archive.org Scanningcenter nj Worldcat (source edition) 32463962 ...

  2. Star Trek Deep Space Nine : Various People

    3 Star Trek First Contact - Jerry Goldsmith 05:26. 4 Klingon Attack Theme 01:18. 5 Star Trek, Picard's Flute Solo - Jerry Goldsmith 06:36. 6 Red Alert - Goldsmith, Jerry 02:13. 7 Spock - Amazing Grace - Star Trex 02:36. 8 Spock - James Horner 01:13. 9 Theme - Star Trek Deep Space Nine 02:01. 10 Star Trek First Contact - Jerry Goldsmith 05:26.

  3. Star Trek: Deep Space Nine

    Starlancer Win. Here is the video game "Star Trek: Deep Space Nine - The Fallen"! Released in 2000 on Windows, it's still available and playable with some tinkering. It's an action game, set in a sci-fi / futuristic, shooter, licensed title and editor / construction set themes and it was released on Mac as well.

  4. StarTrek Deep Space Nine Companion 1999 WIN

    StarTrek Deep Space Nine Companion 1999 WIN. Skip to main content. We will keep fighting for all libraries - stand with us! A line drawing of the Internet Archive headquarters building façade. An illustration ... EMBED (for wordpress.com hosted blogs and archive.org item <description> tags) ...

  5. Star Trek: Deep Space Nine (TV Series 1993-1999)

    Star Trek: Deep Space Nine: Created by Rick Berman, Michael Piller. With Avery Brooks, Rene Auberjonois, Cirroc Lofton, Alexander Siddig. In the vicinity of the liberated planet of Bajor, the Federation space station Deep Space Nine guards the opening of a stable wormhole to the far side of the galaxy.

  6. STAR TREK: DEEP SPACE NINE COLLECTION Vol. 2 Disc 1

    EMBED (for wordpress.com hosted blogs and archive.org item <description> tags) ... STAR TREK: DEEP SPACE NINE COLLECTION Vol. 2 Disc 1 - 2018. Topics STAR TREK, SOUNDTRACK, DEEP SPACE NINE, DS9. Cortesía MUNDO ESTELAR Addeddate 2020-06-30 03:45:31 Identifier

  7. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine (DS9) is an American science fiction television series created by Rick Berman and Michael Piller.The fourth series in the Star Trek media franchise, it originally aired in syndication from January 3, 1993, to June 2, 1999, spanning 176 episodes over seven seasons. Set in the 24th century, when Earth is part of a United Federation of Planets, its narrative is centered ...

  8. List of Star Trek: Deep Space Nine episodes

    Star Trek: Deep Space Nine is the third live-action television series in the Star Trek franchise and aired in syndication from January 1993 through June 1999. There were a total of 173 (original broadcast & DVD) or 176 (syndicated) episodes over the show's seven seasons, which are listed here in chronological order by original airdate, which match the episode order in each season's DVD set.

  9. Star Trek: Deep Space Nine

    The starship Defiant embarks on a three-month voyage of exploration into unknown space, where both cosmic mysteries and inner truths await the crew. Meanwhile those who remain on space station Deep Space Nine face incredible changes in their lives as the planet Bajor moves a major step closer to joining the Federation. . ."

  10. Star Trek: Deep Space Nine: All Episodes

    A bonus included on the Season 1 DVD box set release, this feature includes interviews with Michael Piller (1 October 1992), Rick Berman (7 June 2002), and Avery Brooks (4 November 1992) on the making of Star Trek: Deep Space Nine. The subsection Designing Deep Space Nine featured interviews about the creation from early drafts to the built ...

  11. Deep Space Nine The Fallen: Downloads

    To confirm if you need to install the patch open the Help file installed with The Fallen from Start Menu/Programs/Deep Space Nine-The Fallen/Help. The very last line shows the current build - If the build is "Build110800-d-US" or "Build110800-d-EU-sr" then you need to install the patch.

  12. PDF STAR TREK: DEEP SPACE NINE®

    I began writing it when I was first exiled to Terok Nor/Deep Space 9. It was an episodic and desultory effort chronicling my life on the station. Then last year, Captain Sisko invited me to join the initial invasion of Cardassian space-"the Battle for the Chin'toka System" as our Klingon friends trumpeted-an event I wasn't sure I'd survive.

  13. Star Trek: Deep Space Nine

    We scrape and open-source Z-Lib, Internet Archive Lending Library, DuXiu, and more. 📈 31,645,836 books, 99,901,371 papers — preserved forever. ... .epub, 🚀/lgli/zlib, 3.0MB, 📕 Book (fiction), Deep Space Nine - Young Adult Series - 10 - Space Camp-by-Ted Pedersen. Star Trek: Deep Space Nine - Young Adult Series ...

  14. Star trek, deep space nine millennium

    Despite the recent retaking of Deep Space 9 , it seems that the Federation is losing the Dominion war. As commander of a front-line post, Sisko focuses on the war effort, paying little attention to the latest rumor. "The fabled lost Orbs of the Prophets have been recovered.

  15. Worlds of star trek, deep space nine

    "Based upon Star trek created by Gene Roddenberry, and Star trek: deep space nine, created by Rick Berman and Michael Piller." "The Dominion, David R. George, III ; Ferenginar, Keith R.A. DeCandido"--Cover ... [email protected] Scandate 20150213073125 Scanner scribe8.shenzhen.archive.org Scanningcenter shenzhen Worldcat (source ...

  16. Star Trek: Deep Space Nine (Series)

    Star Trek: Deep Space Nine is the second of the "next generation" of Star Trek shows, airing after The Next Generation for two years, then alternating with UPN's Voyager for the remaining five years. The show was aired from 1993 to 1999, and like TNG, was offered through First-Run Syndication as opposed to any exclusive television network. Set on an orbital space station, DS9 traded the Wagon ...

  17. Internet Archive: View Archive

    Star Trek - Deep Space Nine - Crossroads of Time (USA) (Beta).sfc: 1996-12-24 23:32: 1572864 ...

  18. Star Trek Deep Space Nine

    📚 The largest truly open library in human history. ⭐️ We mirror Sci-Hub and LibGen. We scrape and open-source Z-Lib, Internet Archive Lending Library, DuXiu, and more. 📈 31,655,466 books, 99,901,370 papers — preserved forever.

  19. Going Ears Deep into Star Trek Deep Space Nine(Members ...

    EMBED (for wordpress.com hosted blogs and archive.org item <description> tags) Want more? Advanced embedding details, examples, and help! Favorite. Share. Flag. Flag this item for ... Going Ears Deep into Star Trek Deep Space Nine(Members Only!) - Demo Wheel by Funhaus.

  20. Star Trek Deep Space Nine Crossroads of Time (USA)

    Star Trek Deep Space Nine Crossroads of Time (USA) Bookreader Item Preview ... Internet Archive Python library 2.3.0 . plus-circle Add Review. comment. Reviews There are no reviews yet. Be the first one to write a review. 78 Views . DOWNLOAD OPTIONS ...

  21. Series: Star Trek: Deep Space Nine

    10 Space Camp (1997) by Ted Pedersen; 11 Day of Honor: Honor Bound (1997) by Diana G. Gallagher; 12 Trapped in Time (1998) by Ted Pedersen. Star Trek: Deep Space Nine Prequels. Star Trek: Terok Nor. 1 Day of the Vipers: 2318-2328 (2008) by James Swallow; 2 Night of the Wolves: 2345-2357 (2008) by Britta Dennison and S. D. Perry