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where is the star trek experience

Star Trek the Experience

where is the star trek experience

  • Reviews: ★★★★★

Star Trek the Experience

Star Trek the Experience Overview

Star Trek geeks of the world are all heading to Las Vegas thanks to one adventure based in the Las Vegas Hilton. The Star Trek Experience is an interactive adventure that is based on the world famous science fiction television series by the same name. As you enter the experience, you will be thrown into the 24th Century. In this futuristic world you will be able to see and touch all there is to see in the future. The Star Trek Experience includes two, multi-million dollar completely interactive adventures for you to enjoy.

Star Trek the Experience

The adventures include Klingon Encounter and Borg Invasion 4D. In the Klingon Encounter you will have a chance to go on a Star Trek mission. Well, that is if you think you can handle the adventure. You will be going to war with the galaxy's most dangerous warriors! Your mission will be to evade the Klingon warship as you blast through galaxies at warp speeds on your shuttle craft. This adventure lasts 18 minutes.

Borg Invasion has been listed as the most ambitious 4D creation that has ever been conceived. Using live actors and amazing special effects you are offered a completely realistic Star Trek experience. You will be able to tour a research facility in the future. Meanwhile, the frightening drones that are part of the Borg Collective will be attempting to capture and absorb the guests in the facility by using state of the art cybernetic technology.

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Star trek the experience photos.

Star Trek the Experience

Star Trek the Experience Location

Star trek the experience reviews, stay at the hilton because of the star trek experience.

I have to travel to Las Vegas to attend several Trade Show and I always stay at the Hilton because of the Star Trek Experience. I will take a tram or a taxi to the trade show as opposed to a much shorter transit, just to stay at the Hilton and at the Experience. Trade Shows can be boring but a fresh light at the end of the tunnel has always been the Experience. I am shocked the Experience is closed and it has resulted in my Family and I now staying another hotel on the strip. Live long and Prosper to all that loved the Experience and that would love to see it be reborn elsewhere! Sincerely, WP Vos

I LIKE THE FOOD AT QUARKS

The main reason I go to Vegas and stay at the Hilton is because of Star Trek Experience. I love the atmosphere and the people that work there. The place is very very clean. I like the food at Quark’s and am sorry to hear that STTE may close at the end of the yet, because I haven’t tried some other items on their menu. If it does not my plans are to spend Christmas there. If it does I will not be going to Vegas.

WONDERFUL EXPERIENCE

I want to stay at the same time I spent at Star Trek the Experience was a wonderful experience. I hope to make it to experience the Star Trek Experience again this year. It would be a sure shame if this one of a kind event closed. I would promote the experience as a wonderful time for the whole family.

MOST FANTASTIC TIME

We visited Star Trek the Experience last year from Australia. We spent the whole day there and had the most FANTASTIC time. The timeline details were fascinating. The behind the scenes was very very informative. The characters around the place were such fun to interact with. And it was wheelchair friendly-nig bonus for me. We are so sorry to hear it is closing down. We were saving up to come again. RIP Star Trek The Exhibition.

SOMETHING NEW TO ENJOY

I have been to the Experience many times over the years and I always find something new to enjoy along with all my previous fun. I loved going onto the bridge of TNG’s Enterprise. And what a hoot it is to see all the characters around from all over the galaxy. A must do is to eat at Quark’s, but watch out the owner may try to sell you a napkin.

I AM VERY DISAPPOINTED THAT THE STAR TREK EXPERIENCE IS NOT AVAILABLE

I am very disappointed that the Star Trek experience is not available. I have been pumping up my family ,most of whom are flying for the very 1st time, about this attraction. This was going to be one of the major highlights of our trip. The 1st time my husband and I visited Vegas we came to the Hilton and had a blast at the Star Trek Adventure and have talked about t every since. Please open back up. If this is due to the financial crunch just lower your prices a little bit and maybe more people could afford to come.

STAR TREK THE BAR IS THE FUNNSET AFTER YOU DO THE VIRTUAL RIDE

Me and my friends go to Vegas every year after some times twice a year and always made it a point to visit the Hilton’s Star Trek the bar is the funnest after you do the virtual ride. I was there the last night open just by chance and am very disappointed to see it leave. It was one of my highlights going to Vegas over the last 10 years.

I was disappointed to hear the attraction was closing. I am planning a trip to Vegas and wanted to was going to book rooms at the Hilton until I learned the experience had closed. I guess we stay at Treasure Island.

Say it isn’t so! Our group was looking forward to seeing this attraction. I would have thought with the new movie it would have been very popular. We are all disappointed.

BRING IT BACK!

I really enjoyed my visit to the “Star Trek” Hilton. I especially loved Quark’s Bar where the 6ft plus Klingon “lady” put my know-it-all ex propery in his place and speechless for the first time in his life! I’d pay just to have her do the Divorce-paper servings!LOL

THE GREATEST TIME

My wife and I come to Vegas 3 or 4 times a year & always stayed at the Hilton because of Star Trek Experience & Quark’s bar. We no longer stay at the Hilton. We stay every where else. To the Hilton you made a big mistake, bring back The Experience & Quarks!!!

Memory Alpha

Star Trek: The Experience

  • View history

Star Trek-The Experience sign

Star Trek: The Experience was a US$70 million permanent Star Trek -themed attraction at the Las Vegas Hilton Hotel, owned by Cedar Fair Enterprise . It contained shops styled after the Deep Space 9 Promenade , a restaurant styled after Quark's , and the Klingon Encounter and Borg Invasion 4D rides. The store was the largest Star Trek -themed store in the world. Incorporated into the attraction was " The History of the Future Museum " exhibit , a large collection of props and artifacts.

Terry Farrell commented after a visit The Experience " I got jostled around and shot at. I didn't have to pretend to react for once. Instead of jumping around and shaking, the ride did it all for me. That was pretty cool ". ("Farrell's Fate", Star Trek Monthly  issue 43 )

  • 1.1 Opening
  • 1.2 Closing
  • 2.1.1 Moogie's Trading Post
  • 2.1.2 Admiral Collection
  • 2.1.3 Molecular Imaging Chamber
  • 2.1.4 Zek's Grand Emporium
  • 2.1.5 Latinum Jewelers
  • 2.1.6 Garak's Clothiers
  • 2.2 Quark's Bar and Restaurant
  • 2.3 The Captain's Lounge
  • 2.4.2.1 Film credits
  • 2.4.3.1 Stage credits
  • 2.4.4 References
  • 2.4.5 External link
  • 2.5.2.1 Film credits
  • 2.5.3.1 Stage credits
  • 2.5.4 See also
  • 2.5.5 References
  • 2.5.6 External links
  • 2.6 Star Trek The Experience Secrets Unveiled
  • 2.7 The History of the Future Museum
  • 3.1.1 Andorians
  • 3.1.3 Ferengi
  • 3.1.4 Klingons
  • 3.1.5 Romulans
  • 3.1.6 Vulcans
  • 4 Attraction managerial staff
  • 6 Further reading
  • 7 External links

History [ ]

Star Trek The Experience proposed USS Enterprise

Proposed 1:1 scale USS Enterprise concept art

In 1992, Gary Goddard began developing The Starship Enterprise as an attraction in Las Vegas. It was intended to be a full-scale replica of the refit - USS Enterprise , both its exterior and interiors. The idea was rejected despite five months of planning as the cost would have been too high if the attraction had flopped. [1] (X)

The grandiose and ambitious scheme came close to fruition, though; newly-appointed Paramount Pictures studio head Sherry Lansing , for example, was strongly in favor of the project as proposed by Goddard as were her other conglomerate executive colleagues. However, it was their superior, Vice-President of Paramount Communications – the conglomerate holding company at that time before the acquisition by Viacom – Stanley R. Jaffe who vetoed the plan as proposed, the only executive to do so. [2] " Albert Einstein said it best: 'Great spirits have always encountered violent opposition from mediocre minds', " Goddard sighed. He explained,

"All of our work, the effort to get Paramount, the mayor, and redevelopment committee aligned, everything had come to this moment. We were ready to go. Money in place, land provided by the city, license for the property negotiated with Paramount licensing – all set. If Mr. Jaffe says "yes" we are a "go". And the city wanted to have a press conference within a week announcing the project. So with everyone in the room, I take Mr. Jaffe through the project. With the art, the plans, the overall concept. After my spirited "pitch" everyone was beaming – everyone except Mr. Jaffe. Mr. Jaffe thanked us for the effort, and he congratulated us on creating a bold concept and presentation, and then went into a speech that went something like this: "You know, this is a major project. You're going to put a full-scale ENTERPRISE up in the heart of Las Vegas. And on one hand that sounds exciting. But on another hand, it might not be a great idea for us – for Paramount." Everyone in the room was stunned, most of all, me, because I could see where this was going. "In the movie business, when we produce a big movie and it's a flop – we take some bad press for a few weeks or a few months, but then it goes away. The next movie comes out and everyone forgets. But THIS – this is different. If this doesn't work – if this is not a success – it's there, forever…" I remember thinking to myself "oh my god, this guy does NOT get it…" And he said "I don't want to be the guy that approved this and then it's a flop and sitting out there in Vegas forever." "And with that, Mr. Jaffe in a single moment, destroyed about five months of work by a host of people, and killed one of the greatest ideas of all time. Stanley waltzed out of the room and I think everyone was stunned. No one could believe it. But our dream pretty much ended there. Sherry Lansing was stunned and apologized to the room and followed her boss out. The Paramount licensing team was embarrassed to say the least, and of course, they were also realizing they had just lost out on millions of dollars in future licensing revenues too. The mayor and the redevelopment committee were just depressed I think. But they thanked me for all the efforts I put into it, and for making the meetings with Paramount possible, and then they headed back to Las Vegas." [3]

Incidentally, Jaffe had actually saved Star Trek VI: The Undiscovered Country the year prior after it was canceled for pretty much the same "too expensive" reasons. ( see: Film background information for particulars )

Opening [ ]

Star Trek The Experience sign

In its scaled down scope, The Experience eventually opened with 2,500 on hand (including a host of "official" Star Trek alumni) for a gala premier on 3 January 1998. It was originally a property owned by Paramount Parks, built by the Landmark Entertainment Group resort/theme park developer and coordinated by the Paramount/Viacom (the new owner as of 1995) licensing division. It was sold to Cedar Fair, owner of Knott's Berry Farm, along with the other Paramount Parks division amid the parent Viacom split of CBS and Paramount Pictures in 2006.

On the Star Trek: Voyager Season 1 DVD , the sixteen-minute special feature , " Star Trek: The Experience ", explained the attraction, including interviews with some staff members and performers.

STExpBrochureFront

Closing [ ]

On 2 May 2008, TrekMovie.com reported the future of Star Trek: The Experience was in doubt due to declining attendance. On 2 July 2008, Cedar Fair and CBS Consumer Products officially announced that Star Trek: The Experience would be closing on 1 September 2008 , as no agreements were reached between the various parties needed to keep the attraction operational. Cedar Fair was required to completely vacate the space at the Hilton by 31 December 2008, when their contract with CBS expired. At the time, CBS stated that they were exploring several possibilities to keep The Experience running, possibly at another location. [4]

The closing ceremony was held on 1 September 2008. The public was invited to attend the ceremony, which was presented in the tradition of a naval decommissioning ceremony. Giving the keynote at the closing was Suzie Plakson , who introduced all the members of the Star Trek: The Experience staff. April Hebert, who played T'pril, was introduced last as the longest serving cast member of Star Trek: The Experience and given the United Federation of Planets banner. Chase Masterson was also in attendance for the closing ceremony, and Garrett Wang made a brief appearance at Quark's shortly before closing. Chad Boutte, Operations Manager of Star Trek: The Experience , gave the final speech with the final words "live long and prosper".

The production-used props and equipment displayed at the attraction were shipped back to Hollywood where Paramount Pictures will retain them in storage . [5]

Star Trek actor Robert Picardo , who performed in the Borg Invasion 4D , was critical of the decision to close the attraction right before the release of the new Star Trek film which he expected to revitalize the franchise . [6] (X)

According to a 6 Feb 2009 article from the Las Vegas Sun , Star Trek: The Experience was to reopen in the Neonopolis Mall in downtown Las Vegas on 8 May 2009. This ultimately did not happen, for reasons as yet unknown. It was stated that the date was chosen to coincide with the release of Star Trek . Reports stated that only the first phase would open this year, with the complete Experience to re-open in early 2010. On 10 April 2010, some of the unwanted props and equipment from the exhibit were sold at auction . [7] The " STAR TREK: THE EXPERIENCE Warehouse Sale" was handled by newly-formed auction house Propworx of Alec Peters in their first Star Trek auction. [8]

In April, 2011, CBS released a statement that the licensee was unable to meet the terms of the license for the attraction and hence the agreement was terminated. [9] CBS stated they remained committed to creating a new Star Trek attraction, either in Vegas or elsewhere. As of October, 2016, no new Star Trek attraction has been announced.

The Experience [ ]

Star Trek The Experience entrance

Main atrium and entrance

Star Trek: The Experience played host to parties, receptions, weddings, scheduled events, and conventions. Those who wished to hold their wedding there could have it in Starfleet uniform on the bridge of the USS Enterprise -D , with Star Trek aliens such as Ferengi and Klingons as witnesses. The bridge facility was available for photo opportunities and costumes could be rented for the same.

The Klingon Encounter and Borg 4D adventure rides uniquely combined ride simulators, accurately detailed sets, special effects and trained, dedicated costumed live actors to make guests truly feel they were actually in the Trek universe. The site offered tie-in parties, photo opportunities and sidebar events when Creation Entertainment 's annual Star Trek convention was held at the Hilton in August.

Refit USS Enterprise

Promenade shops [ ]

When Star Trek: The Experience originally opened, the promenade was two-stories tall. The first story featured the several shops where guests could purchase a plethora of Star Trek merchandise ranging from your typical branded souvenirs, to high end prop, costume and make-up replicas, and everything in between. Many products were produced exclusively for The Experience. The second story wasn't accessible to guests, but was fully themed to look like the upper level of the promenade on Star Trek: Deep Space Nine .

Promenade entrance

Moogie's Trading Post [ ]

Cruise the full line of exclusive Star Trek: The Experience apparel, accessories, and more for that perfect souvenir.

Moogie's Trading Post retailed a wide range of Star Trek -related products to the public, including a number produced for the Official Star Trek Fan Club , and was located outside of Quark's, just before the entrance to the Promenade.

Looking down on Moogie's trading post

Admiral Collection [ ]

Explore our collection of limited edition Star Trek memorabilia, authentic masks and props produced by the Paramount Pictures Studio Make-Up and Prop departments, beautifully sculpted ships, artwork, and other unique gifts, exclusively produced for Star Trek:The Experience. This is the shop for the true Star Trek collector.

Molecular Imaging Chamber [ ]

Transport yourself into a classic Star Trek scene using the latest state-of-the-art, green screen technology. Your souvenire lenticular photograph is provided in a custom Star Trek: The Experience photo holder

Zek's Grand Emporium [ ]

STTE-Promenade shop viewer

A Cardassian viewer inside a shop

Discover the largest collection of Star Trek products, apparel, gifts, souvenirs and other officially licensed Star Trek merchandise in the universe. There's something for everyone, from the browsing shopper to the avid Trekker.

Latinum Jewelers [ ]

STTE-Latinum Jewelers

Shop signs on the Promenade, including Latinum Jewelers

Garak's Clothiers [ ]

STTE-Garak's Clothiers

Shop signs on the Promenade, including Garak's Clothiers

Trek through our exclusive line of fashionable Star Trek clothing, jackets, accessories, gifts, jewelry and much, much more.

Quark's Bar and Restaurant [ ]

Quark's Bar & Restaurant was a fine dining establishment.

Outside Quark's Bar and Restaurant

The Captain's Lounge [ ]

Around 2006, the promenade was remodeled to make better use of the second story. The themed second story closed off from the main promenade and converted into a lounge that could be rented out for meetings and receptions.

Captain's Lounge in the horseshoe configuration

Klingon Encounter [ ]

The Klingon Encounter ride, was featured from the very opening of The Experience right up until its closure, making it the longest running show in the entire Star Trek franchise according to IMDb. [10] Still, due to budget cuts near the end of the attraction, the number of stage live performers accompanying the visitors, pursuant an earlier "Light Night Show"-schedule, was reduced to two bridge officers only. [11]

Initially, a group of about twenty visitors entered a rather confining room. (The exact number of participants varied, as friends and family were unlikely to split.) Once inside the room, one of the ride directors began speaking about the Experience and seemed to be intentionally making it sound unexciting, like you were "visiting a typical museum" and limited to a shuttle ride – motion simulator. During this initial lecture of Star Trek history, a small device displayed scenes from several Star Trek films .

The group entered the next room, where they were instructed via monitor about the shuttle ride when there was "trouble" with the monitors... then the lights went out. Dozens of small round flashes flickered through the darkness to simulate the "transporter effect", accompanied by the transporter sound effect and a rush of cold air. When the lights returned, the walls and floor had changed... you appeared to be on the transporter pad aboard the USS Enterprise -D. The layout was similar to the usual transporter room as seen in Star Trek: The Next Generation , and the group was facing a Starfleet uniformed transporter technician at their station.

While on the transporter pad, a Starfleet officer asked the group leaders (two ride-tour directors) to accompany them. An officer then explained that the visitors were beamed aboard the starship Enterprise and were in " what 'you' would call the future, the year 2371 ." He then requested the group to follow him. The group was led down a typical starship corridor to the bridge.

On the bridge, the group stood in the rear between the science stations and the tactical station. A crewmember explained that Captain Jean-Luc Picard disappeared the moment the group beamed aboard the Enterprise .

Although the three chairs that (from port to starboard) Counselor Deanna Troi , Picard, and Commander William T. Riker usually occupied were empty, that was only visible if one ventured to look over the semicircular counter that housed the tactical station.

The experience klingon encounter 1

Riker explains the situation…

There were various crewmembers busy on the bridge during this time, and they contacted Commander Riker, who promptly appeared on the main viewscreen . Riker explained that a group of rogue Klingons, led by Korath , transported your group to the future because "one of you is an ancestor of Captain Picard". Korath's plan was to kill the group, and prevent Picard's existence. Riker stated that your group was to escape via shuttlecraft and go through a temporal rift, which should return all the guests back to their original time, and restore the existence of Captain Picard.

While the group was in the turbolift , the Klingons attacked the Enterprise . There was a malfunction and the turbolift entered a (simulated) free fall. There were several jolts on the turbolift during the attack. Finally, the group arrived at the shuttle bay deck along a large section of corridor.

The group then lined up to board the shuttlecraft. Each line corresponded to a row of seats in the shuttle, so people in the same line would sit in the same row.

The experience klingon encounter 2

Korath declares victory…prematurely as it turns out

The shuttle ride, "led" by Geordi La Forge, began by exiting the Enterprise and entering a battle between the Enterprise and a few Klingon vessels. The shuttle went into warp and dropped out in the rings of a planet, where they were instructed to find and destroy a cloaking generator on the planet's surface. There were several dogfights during this time. The shuttle then returned through the temporal rift to present-day Las Vegas , buzzing the Sands Hotel at one point. However a Klingon ship followed, and locked a tractor beam on the group's shuttle. " It's over, Humans! " Korath exclaims " But take heart, today is a good day to die! " Suddenly a familiar voice states " If you say so, Korath... " The Klingon ship and then exploded in front of you as the Enterprise flew triumphantly through the ship's destruction, complete with Goldsmith -esque fanfare. The shuttle landed at the Las Vegas Hilton, in a unique manner, and the ride ended, right next to the "motion simulators" the visitors were supposedly waiting to enter before they were "beamed off" at the start of the story. Before the crew of the Enterprise left, Captain Picard opened a communique to the shuttle and thanked the group for "restoring his existence." He stated " While only one of you is my ancestor, each of you holds that same opportunity for the future. Guard it well. "

STTE-Klingon Encounter exit

The DS9 docking port exit

The shuttle door opened, and typically there was a custodian behind it. He explained that the shuttle fell through the floor and that you were in a restricted area, and you must leave immediately. The custodian led the group to an elevator and then out to the Deep Space 9 Promenade and Quark's Bar and Restaurant . While waiting for the elevator, the group members could watch a monitor with a "breaking" local Las Vegas "news broadcast" featuring the "UFO" sightings that were the Klingons and the Enterprise .

Film background information [ ]

  • This script, replacing an initial story offered by attraction developer Landmark and rejected by Star Trek then-Executive Producer Rick Berman , was written by actual Star Trek series writers Rene Echevarria ( TNG and DS9 ) and Kenneth Biller ( VOY ). It was intentionally meant to play on participants' role as Las Vegas tourists, rather than as residents of the Star Trek future.
  • Ira Steven Behr commented: " I think probably one of the fun moments that we had was René Echevarria was co-writing the motion ride at the Hilton Hotel in Vegas. He had never been on a motion ride. He kept saying, 'How do I write this? What’s it like being out on a motion ride?'. He was just complaining days, and days, and days. One morning, some Wednesday morning, we came in to have our story break. We barely had sat down, and René was talking something about the motion ride. I said, 'Okay, we’re going to Disneyland. We’re going to go on Star Tours, and René’s going to sit on Star Tours and know what it’s like to be on a motion ride. He will now shut up, and then we can get back to work'. I took the entire staff down to Disneyland. We went on Star Tours, and also Indiana Jones because they begged me, which had just opened at the time. Then we went back to the office . [12]

Film credits [ ]

  • Mario Kamberg
  • David de Vos – Hi-definition sequences
  • Gene Roddenberry – Creator "Star Trek"
  • Kenneth Biller – written by
  • René Echevarria – written by
  • Vaughn Armstrong as Korath
  • LeVar Burton as Lieutenant Commander Geordi La Forge
  • David de Vos as News Reporter
  • Edward Dentzel as Security Officer
  • Jonathan Frakes as Commander William T. Riker
  • A.J. Gardner as Lt. Cmdr. T'Khyla
  • John C. McDonnell as Various (voice)
  • Patrick Stewart as Captain Jean-Luc Picard (voice only)
  • Debra Wilson as Security Officer
  • David Berry as Fan
  • Cameron as Kellogg
  • Bruce Hyde as Himself
  • Rick Berman – Executive Producer
  • Sharon Davis – Producer
  • David de Vos – Producer
  • Sharon Davis
  • Guy Tsujimoto – Sound Editor
  • Erik Akutagawa – Scan/Record Operator
  • Lisa Atkinson – Digital Production Manager
  • Tony Barraza – Avid Assist
  • Barbara A. Bordo – Digital Paint & Roto Artist
  • Megan Bryant – Digital Camera Supervisor
  • John Butiu – Rhythm & Hues : Modeler
  • Jeffrey Castel De Oro – Scanning and Recording Operator
  • Lisa Clarity – Visual Effects Artist
  • Brian Gardner – Software Developer
  • Ian Hulbert – Rhythm & Hues: Digital Artist
  • Alessandro Jacomini – Rhythm & Hues: Lighting Artist
  • Paul Newell – Animation Software
  • Chris Olivia – Effects Animator
  • Scott Peterson – Technical Director
  • Kristina Reed – Visual Effects Producer
  • Robert Schajer – Production Coordinator
  • Suponwich Juck Somsaman – Rhythm & Hues: CG Supervisor
  • Stephanie Taylor – Visual Effects Coordinator
  • Stephan Martiniere – Rhythm & Hues: Conceptual Designer
  • Kevin Tengan – Systems Administrator
  • David de Vos – Producer High-definition Sequences
  • Herman F. Zimmerman – Design Consultant
  • Paramount Pictures
  • Rhythm & Hues Studios (as Rhythm and Hues)

Attraction background information [ ]

  • Several faithfully-recreated locales comprise this ride, including the Enterprise transporter room , bridge, and a shuttlebay . Longtime Star Trek Production Designer Herman Zimmerman was contracted to oversee design and construction as accurately as feasible, although some features – such as standard lighted exit signs, not Starfleet-style signage – had to be compromised for real-world building and safety codes.
  • The bridge – complete with animated controls and working viewscreen – could be rented for private functions, such as weddings.
  • In 2004, two of the four bridge sets and others were compressed or rearranged to make room for the new sister attraction, Borg Invasion 4D .
  • The title Klingon Encounter was coined only after the second ride was added. Previously, it had simply been known as just the " Star Trek: The Experience ride."

Stage credits [ ]

  • Transporter Officer (lieutenant)
  • Ensign Thomas
  • Lt. Edwards, Ops Officer
  • Conn Officer (ensign)
  • Grand Corridor Officer (guided guests from the turbolift to the shuttlebay)
  • Shuttle Bay Officer (put guests on the shuttle flight simulator)
  • Janitor/Custodian
  • Charles Clayton Blackwell [14]
  • Stephanie Firestone
  • Bonnie Gordon
  • James "Jim" Hilton [15]
  • Kimmie Kidd
  • Miriam Krasny
  • Charles O'Neill [16]
  • Andrew Redmond
  • David C. Cobb – Attraction Developer
  • Linda Danet – Production Coordinator
  • Charles D. Kelly – Site Art Director
  • Anthony Esparza – Senior Vice President: Design & Entertainment
  • Gary Goddard – Writer, Producer
  • Joseph Neibich – Production Staff
  • Penny Smartt-Juday – Project Coordinator
  • Cuningham Group: Architect of Record
  • Gary Goddard Entertainment : Production Company
  • Landmark Entertainment Group : Production Company
  • McFadden Systems, Inc. : Shuttlecraft Ride
  • Paramount Parks: Production Company
  • Rick Berman Productions: – Creative Consultancy and Production Company
  • The Levy Restaurants: Restaurant operation

References [ ]

2371 ; USS Enterprise -D ; Klingon Bird-of-Prey ; Las Vegas ; time travel ; turbolift

External link [ ]

  • Klingon Encounter at the Internet Movie Database

Borg Invasion 4D [ ]

The Borg Invasion 4D ride, christened under its original working title Star Trek: Borg Encounter for the Bremen, Germany venue, opened on 18 March 2004 . It was developed by Paramount Parks, working closely with Rick Berman Productions , Viacom Consumer Products, and a number of Star Trek consultants and creators to ensure the authenticity of the experience. Threshold Digital Research Labs produced the visual effects and 3D film portion. While an official franchise production, events depicted in the film are, as usual for these types of productions (therefore also including the above featured Klingon ride), not considered canon . The entire ride, including the film, lasted for about 25 minutes.

As with its sister Klingon ride, due to budget cuts near the end of the attraction, the number of stage live performers accompanying the visitors, pursuant an earlier "Light Night Show" schedule, was reduced to three, of which only one was Borg, where there were previously half a dozen. [17]

Effects for the ride included droplets of water, wind bursts, minor motion, and jabbing of the occupants – in the back and under the legs – through their chairs, thus the "4D" in the title. (Though mild, the unexpected sensations could be startling.)

Waiting in line with the Borg

Arriving at Copernicus Station

This ride took groups of up to 48 people at a time. They entered a briefing room aboard the Starfleet science research facility Copernicus Station. The briefing room had a large viewscreen in the front beyond a podium, upon which several Starfleet personnel stood. There was also a Starfleet officer on the opposite side of the room. On the screen, The Doctor from USS Voyager appeared and greeted the group. He explained that the group had been selected to undergo medical testing because some of the members were immune to Borg nanotechnology (which he "detected" when the group entered the room). In the middle of his presentation to the guests, The Doctor was interrupted by one of the station administrators. She said that they had detected a ship approaching the station at high warp. Since it didn't respond to communications, the station went to yellow alert (as the lights dimmed). The administrator said that they would postpone the medical testing until this possible threat was dealt with.

Borg cube attacking Copernicus Station

Copernicus Station under attack by a Borg cube

When the tactical officer of the station had a visual, the administrator said " Let's see it. " Lo and behold, in all its grim glory, it was a full size Borg cube that slowly and ominously approached the station. The officers in the room and The Doctor all shared the same grim expression, knowing that difficult times were ahead. The station went to red alert (with the lights flashing red) and the administrator gave orders to open fire on the cube; the ground shook beneath and the sound of phasers and quantum torpedoes firing thunderously were heard. The cube appeared to sustain heavy damage, but was still able to tractor a section of the station away. The administrator requested a young security officer, Lt. Elkins, to get to the docking bay and help evacuate the visitors. He complied but informed her that they suffered heavy damage. The Borg located the testing facility and as The Doctor informed them to brace for impact, the cube fired a projectile, and all the lights went dark, but not before hearing a large amount of static. Then, all as one, the dreaded automata spoke. " We are the Borg. You will be assimilated. Resistance is futile. "

Borg overrunning Copernicus Station

Borg drones overrunning the station

The viewscreen came back online, and The Doctor checked in with Lt. Elkins. When The Doctor asked if Elkins was all right, he reported " For now. There's an extraordinary amount of damage down here. Sir, the Borg have entered the facility. The station's being overrun. " The Doctor then told the group to get to the shuttle Olympia while there was still time; at this point he delivered the relevant safety instructions for the ride. As he was about to end the transmission, you saw a group of Borg drones enter behind him. The Doctor proceeded to fire a phaser, and you saw one of the medical technicians injected with Borg nanoprobes as his skin turned ghastly white, and his veins turned black. Frantically The Doctor told Elkins, from the viewscreen, that they needed to evacuate and then disappeared from view as a group of drones approached his position. A security officer entered the room, and led the group to the next room: a corridor that looks severely damaged.

As the group was in the corridor, a drone appeared to move towards the group, but turned instead to examine an LCARS computer panel. Starfleet Commander Markus told the group that he posed no threat at the moment, then the door the officer was standing in front of opened and a drone pulled him into a turbolift as he screamed and yelled at the group to save themselves. At the opposite end of the room was Commander Ross on an elevated station. He proceeded to try and open the next door, but instead shot the panel with his phaser as the drone that was examining the computer console moved towards the group. That drone was eliminated, but as the door to the shuttle opened, an unseen drone pulled the officer up from the ceiling as he screamed.

Borg Chamber in Borg Invasion 4D

The Borg Queen in her chamber

The group then entered a room that purported to be the holding area of an escape vessel. Everyone picked up "safety glasses" (3D goggles) and sat down. The shuttle took off from the station, but was pulled inside the Borg cube. The front of the shuttle was blown open (utilizing 3D effects) and bird-like cybernetic lifeforms approached, scanning the ship and passengers. Elkins instructed Flemming to remain with the passengers as he attempted to fend them off inside the cube. As he fired at the creatures, two drones transported to his position and transported him away. Small Borg probes entered the shuttle and sprayed the group with nanoprobes. They wriggled under the skin (by way of motion prods under the seats) as the Borg Queen appeared. She began lecturing about the perfection of the Borg Collective and demanded the surrender of the group's inhibitions and instructed them to join the hive mind.

The Doctor admonishing the captured Olympia shuttle occupants to hold out

The Doctor admonishing the captured group to hold out

As the nanoprobes took hold, you were subjected to a hallucination of the Collective from the point of view of drones, moving through the cube. You entered an assimilation chamber and saw Lt. Elkins undergoing assimilation . At that moment, The Doctor projected himself into the hallucination, telling the group to fight it. " You are resistant to assimilation! Fight it! We're coming for you, help is on the... " He then cut out. The group, now out of the hallucination, listened to the Queen as she began lecturing, purporting that no one had ever resisted assimilation. Then, another communication entered the ship and a familiar female voice said, " Maybe it's time we even the sides. " The Queen looked abashed. " Janeway ! " she screamed.

USS Voyager to the rescue

USS Voyager to the rescue...

Admiral Kathryn Janeway appeared on two side viewscreens as you saw Voyager burst through the far side of the cube and begin to approach the audience's shuttle. Janeway began to addresses the Queen: " Stand aside, I've come to take these people home. " " In a moment, this cube and everything in it will be incinerated . " the Queen said. Janeway skeptically fired back, " You'd sacrifice an entire cube to destroy us? " " You're a fool Janeway, there will always be more drones! " the Queen yelled. "Voyager and these unique individuals will be a more significant loss! " " We're not losing anyone. " Janeway confidently said. She then asked, " Doctor? "

The Doctor then materialized on a platform near the front of the shuttle, informing the pilot that shield frequencies had been altered allowing the shuttle to raise its defenses. " This is useless! " The Queen yelled. " You're all trapped! " " Don't be too sure " Janeway said, as Voyager fired phasers on the Queen's position. She appeared to beam out before she could be destroyed. Janeway then ordered, " Fire quantum torpedoes! " Voyager obliged, as The Doctor held off the remaining nanoprobes with a hand phaser in time for the force field on the shuttle's bow to be activated. Janeway then beamed The Doctor to Voyager and left the cube in shambles as she locked her tractor beam on the group's shuttle, and the group was then treated to the magnificent explosion of the Borg cube as it was defeated by the Federation. " Savor your victory! " the Queen yelled. " We will meet again! "

Copernicus station as featured in Borg Invasion 4D

Returning to Copernicus Station

On the way back to Copernicus Station, The Doctor appeared and addressed the audience. " We did it! What a remarkable encounter! Oh, the papers I'll be able to publish! Of course I'll need several weeks with all of you back at Copernicus for observation! " As The Doctor laughed, Admiral Janeway chimed in. " Doctor? I think they've been through enough, thank you. " The Doctor dropped his shoulders in sadness and obliged, " Yes, admiral " as he dematerialized.

As the shuttle docked back at Copernicus Station, Janeway spoke to the audience one final time: " Congratulations. You resisted the Borg with the one thing the Queen can never assimilate: the Human spirit. So long as we have that, resistance is never futile. " The theme to the Voyager television show then played, and everyone was directed to exit to the right. [18]

  • As with the Experience story that was eventually called Klingon Encounter , this script was penned by a Star Trek veteran, Voyager writer Lisa Klink .
  • Since the production of the television franchise was still up and running at the time in the form of Star Trek: Enterprise , many of its production staffers served on the making of the film for the ride; these also included senior staffers such as Producer Dave Rossi , and, again, Visual Effects Producer Dan Curry as well as Production Designer Herman Zimmerman among others. Most of the regular production staff were however not officially credited. Director Ty Granoroli however, was new to the Star Trek franchise. ( VOY Season 7 DVD -special feature, "The Making of Borg Invasion 4D")
  • This is the first Star Trek production to have ever been shot digitally.
  • Many of the Borg featured in the film (as opposed to the attraction live crew performing as such) were played by performers who had already done so for Star Trek: First Contact (or for the respective Star Trek: Voyager television episodes); " It was a most joyful reunion, " Alice Krige , who reprised her role as the Borg Queen, declared tongue-in-cheek. When presented with the first 3D footage of her close-up scenes, Krige admitted to being flabbergasted by her own in-your-face performance. ( VOY Season 7 DVD special feature, "The Making of Borg Invasion 4D")
  • Many Borg set pieces used in the film were surviving pieces from First Contact , after having been recycled themselves for use in Voyager . For the set construction, Production Designer Zimmerman reprised the same role (though remaining uncredited) he had on the live-action television and movies productions for this outing. ( VOY Season 7 DVD -special feature, "The Making of Borg Invasion 4D")

Kate Mulgrew shooting her Admiral Janeway scenes for Borg Invasion 4D

Filming the Admiral Janeway scenes in October 2002

  • First unit photography with the principal cast was done in the autumn of 2002, over a year after Voyager had wrapped, and with Kate Mulgrew , reprising her Janeway character as admiral, she had just previously played in Star Trek Nemesis . Hers were the first scenes shot in October for the film. ( VOY Season 7 DVD -special feature, "The Making of Borg Invasion 4D")
  • As former Foundation Imaging – the visual effects company that had provided these for three Star Trek television productions – Visual Effects Supervisor Adam Lebowitz , now serving in a similar function at Threshold Digital Research Labs, had access to the digital database of previously used CGI live-action production starship studio models , and several of these were – mostly as scenic backdrops in the opening and closing scenes – featured in the film, the most noticeable ones being obviously those of the Borg cube and USS Voyager . Since Voyager was slated to make a dramatic, very large screen entry in the film, the digital model had to be re- rendered at Threshold at a far higher resolution than had been necessary for the small television screens, a task Lebowitz and Lee Stringer (also formerly of Foundation) themselves performed, as they already had intimate working experience with the model for Star Trek: Voyager . [19]
  • The CGI models for the Olympia shuttle and Copernicus Station, on the other hand, were newly-constructed by Doug Drexler , though for the longest of times he was not aware of it; when he posted a by him constructed CGI shuttle on his blog in 2009, he, after first incorrectly believing it was merely a rejected build for the title sequence of Enterprise , only could remember that he " (...) was building the model in the art department when I got the word that Foundation had already begun their version, so it was never completed. " This indicated that it was nevertheless built for the first season of the new series, as Foundation Imaging only worked on that season before the company went out of business. His blog participants almost immediately recognized the shuttle as having been featured in the the Borg ride four years later, much to Drexler's glee, " That's the great thing about blogging with you guys! It makes me remember! Yes! I do believe it was used as the Olympia . I think I turned this over to Threshold, along with a starbase model. Was there a starbase in the story? " [20] (X) And indeed there was, also immediately identified by blog participants as having been featured in the ride, when Drexler posted that model a short time later. [21] (X) As it turned out, Drexler was at the time requested to turn over his models to Threshold for use in the ride. Unaware of that latter fact, but thinking nothing further of it, Drexler dutifully complied by handing over his, what he believed, Enterprise rejects. At Threshold the models were completed under the supervision of Drexler's former Foundation superior Lebowitz, and featured as the Olympia and Copernicus Station. By posting the two models, it had even helped the designer of both, John Eaves , to have his memory jogged, " I just found the art work for this one!!! I forgot What we were doing this for but so loved the modeling you did on it and that crazy tikki faced space station!!! " [22] (X)
  • The Borg Queen chamber was in part constructed by Digital Modeler Fabio Passaro , employed at the time at Threshold. Passaro recalled, " I was commissioned to create a part of the Borg Chamber used in the ride. The scene consisted of nearly 3 million polygons or so and was built to strict outside dimensions although I was asked to detail the inside of the chamber to my own tastes but in fitting with the Borg theme. " [23]
  • Ty Granoroli
  • Eric Braun as Security officer
  • Jade Carter as Lt. Elkins/Assimilated Borg drone
  • John Jurgens as Borg drone
  • Alice Krige as the Borg Queen
  • Kate Mulgrew as Admiral Kathryn Janeway
  • Robert Picardo as The Doctor
  • Joseph Will as a Chief security officer
  • Bill Blair as Borg drone 6 of 9
  • Mark Major as Borg drone
  • Tom Miller as Borg drone
  • Louis Ortiz as Borg drone
  • Keith Rayve as Borg drone
  • Pablo Soriano as Borg drone
  • Linda Danet – Associate Producer
  • George Johnsen – Producer
  • Patrick Peach – Co-Producer
  • Alison Savitch – Producer
  • Douglas Yellin – Executive Producer
  • Dennis McCarthy
  • Peter Anderson
  • Vince Pace – Director of Photography
  • Jonathan A. Carlson
  • David DeLeon – Makeup Supervisor
  • Patrick Peach – Unit Production Manager
  • Greg Zekowski – First Assistant Director
  • Megan Oliver – Painter
  • Ken Peterson – Property Master
  • Larry Nemecek – Property Consultant (Copernicus Lab)
  • Michael Darren – Sound Designer/Sound Re-recording Mixer
  • James Fielden – Sound Effects Editor/Sound Re-recording Mixer
  • Courtney Goodin – Sound Mixer
  • George Johnsen – Sound Re-recording Mixer
  • Matt Corrigan – Special Effects Technician
  • Roger Kelton – Special Effects Technician
  • Thomas Banner – Digital Artist
  • Brent Burpee – Systems Engineer
  • Jim Carbonetti – 3DBlast, Inc. : Compositing Supervisor/Stereoscopic Supervisor
  • Toni Pace Carstensen – Visual Effects Producer
  • Loressa Clisby – Digital Artist
  • Julie Groll – Visual Effects Coordinator
  • George Johnsen – Visual Effects Chief Technology Officer
  • David Kenneth – Visual Effects Producer
  • Joseph J. Lawson – Visual Effects Artist
  • Adam 'Mojo' Lebowitz – Threshold Digital Research Labs : Visual Effects Supervisor (2002-2003)
  • Josh McGuire – Threshold Digital Research Labs: Digital Effects Artist
  • Garrett McKerlie – Digital Artist
  • Dennis Michel – Digital Artist
  • Greg Nelson – Lead Compositor
  • Fabio Passaro – Threshold Digital Research Labs: Digital Effects Artist
  • Daniel Ritchie – Digital Effects Artist
  • Malcolm A.S. Sim – Digital Artist
  • Lee Stringer – Threshold Digital Research Labs: Digital Artist
  • Eric Braun – Stunt Performer
  • Anthony Gregori – Grip
  • Andrew Korner – Electrician
  • Fran Murphy – Key Costumer
  • Dennis McCarthy – Conductor
  • James Anderson – Assistant to Director
  • Mary Anne Seward – Script Supervisor
  • Dan Curry – Visual Effects Producer
  • Doug Drexler – Digital Modeler
  • John Eaves – Concept Designer
  • Charles Myers – Executive Producer
  • Michael Okuda – Supervising Scenic Artist
  • Dave Rossi – Producer
  • Cassandra Ulinski – Assistant to George Johnsen
  • Michael Westmore – Supervising Makeup Designer
  • Herman Zimmerman – Consulting Production Designer
  • Paramount Pictures (all media)
  • 3DBlast Inc.
  • Threshold Digital Research Labs
  • This is the first all-digital motion picture to incorporate live-action and animation within a 3D cinema environment.
  • This is the first multiple-angle 3D cinema production with 3D effects from the front, overhead and both right and left sides of the participant.
  • This is the first world-wide attraction to use 2K digital cinema projection, which is twice as clear as other digital projection systems.
  • The parallel German Star Trek: Borg Encounter attraction actually opened a month earlier than its American counterpart, on 12 February 2004, [24] [25] as part of a larger indoor science-fiction themed attraction in the "Space Center Bremen". [26] However, the attraction had already had to close its doors in September that year, in part due to being unable to make projected attendance figures, as the new large mall it inhabited, Space Park Bremen, failed to attract other tenants. [27] The costly overall attraction, of which Borg Encounter was only a part alongside several others stemming from other science fiction franchises ( Stargate SG-3000 ), as well as from real world spaceflight, ran for only six months, and its high-tech stages stood subsequently idle until ultimately dismantled in January 2008. [28] (X)
  • Lt. Stevens
  • Commander Markus (pulled into turbolift shaft by Borg)
  • Commander Ross (pulled through roof by Borg)
  • Lt. Flemming
  • Charles Clayton Blackwell
  • April Hebert [30]
  • James "Jim" Hilton [31]
  • Kimmie Kidd [32]
  • Charles O'Neill [33]
  • Vernon Ray Wilmer Jr. [34]
  • Christopher Bell as "Borg Drone 2 of 16"
  • Charles Kelley as "Borg Drone 5 of 16"
  • Nicholas Kennedy as "Borg Drone 8 of 16"
  • Damon A Shaw as "Borg Drone 13 of 16"
  • Vernon Wilmer as " Borg drone 7 of 16 "
  • Electrosonic: Show control, projection and audio-visual systems; both Las Vegas and Bremen venues. [35] (X)
  • Matilda Entertainment : Production Company
  • Space Park Bremen: Production Company
  • Technifex Inc.: Special effects design and production, custom motion platform; both Las Vegas and Bremen venues. [36]

See also [ ]

  • VOY Season 7 DVD -special feature, "The Making of Borg Invasion 4D"
  • Star Trek Evolutions -special feature, "Borg Invasion 4D"

2379 ; assimilation ; Borg drone ; quantum torpedo ; Voyager , USS

External links [ ]

  • Borg Invasion 4D at the Internet Movie Database
  • Star Trek: Borg Encounter (X) at BremenSpaceCenter.de (X) (former German official site)

Star Trek The Experience Secrets Unveiled [ ]

Star Trek The Experience Secrets Unveiled was a paid, fully guided, behind-the-scenes look at the various productions that went into making The Experience . It was offered daily at limited times, so as not to interfere with other attractions, participants would wear wireless headsets and see how the many special effects were executed, the tour would occasionally pause while "backstage" to allow a production to continue. The tour would also walk around promenade to see how the production on characters costumes, make up, and character histories were developed – for example, actors playing Klingons were required to learn Klingonese , and actors playing Ferengi had to memorize the Rules of Acquisition . Upon completion, a customized certificate was presented to attendees, who also signed a guestbook.

The History of the Future Museum [ ]

The History of the Future Museum was the permanent exhibition part of the Experience and consisted of galleries with production items on display in glass cabinets. While many items were indeed production used (a notable one being the Picard family album ), there were also many commissioned and/or commercial replicas on display, such as Nomad or the Daedalus -class model , to beef out the exhibit, especially where Star Trek: The Original Series – though the exhibit was able to display production-used recreations from the Star Trek: Deep Space Nine episode " Trials and Tribble-ations ", produced nearly two years prior to its opening – was concerned, of which not many original production items were still in the possession of the franchise. The exhibit expanded when items from Voyager , Enterprise , Star Trek: Insurrection , and Star Trek Nemesis were added, which were either still, or not yet, in production when the attraction opened. Regular Star Trek production staffer Penny L. Juday served as the primary curator of the exhibit. ( Star Trek Generations (Special Edition) DVD special feature, "Picard's Family Album")

Some of the larger display pieces, such as the mannequins dressed in Star Trek attire, were part of a "roaming display", displayed at various points in time at various locations throughout the Experience .

Upon closure of the Experience , the exhibit continued to exist in spirit, if not physically, as the Star Trek The Exhibition traveling exhibit tour, which started its run three months prior to the closure of the Experience , with many display items subsequently moving over to that venue.

History of the USS Enterprise

Live actors [ ]

The attraction was comprised of a rotating cast of actors. No actor was assigned to any particular part permanently, thereby being "Swing Actors" for either ride attraction, as live performer Charles Blackwell has dubbed themselves. [37] A partial exception were the Borg performers, as their Borg costumes and appliances were made to fit. But as not to be subjected all the time to the grueling makeup routine, sixteen Borg (plus an additional six with non-functional costumes and appliances for the restaurant exclusively), who were not employed all at once, were conceived for the ride, giving the actors the opportunity to play other roles as well. Listed below are those actors not yet mentioned above, and reiterated are those who had other performances aside from the Klingon and Borg rides.

  • Lysander Abadia – Starfleet ( Borg Invasion , Klingon Encounter ) [38]
  • Christopher Aguilar – Starfleet ( Borg Invasion , Klingon Encounter ) [39]
  • Dustin Ardine – Lead Deck Officer [40]
  • Gretchen Baker – Starfleet ( Borg Invasion , Klingon Encounter ), Ferengi character "Risca" (Quark's Bar and Restaurant) [41]
  • Elizabeth Belcastro – Starfleet ( Borg Invasion , Klingon Encounter ) [42]
  • Lisa Blake – Starfleet ( Klingon Encounter , Borg Invasion ) [43]
  • Gina Burgos – Starfleet ( Klingon Encounter , Borg Invasion ) [44]
  • Chad Boutte – Starfleet ( Klingon Encounter , Borg Invasion )
  • Cindy Cheney-Wykes – Starfleet ( Klingon Encounter )
  • Wendee Lee Curtis – Starfleet ( Klingon Encounter , Borg Invasion )
  • Tom Deishley – Klingon character "General Motog" (Quark's Bar and Restaurant)
  • Eric Deloretta – Starfleet ( Klingon Encounter , Borg Invasion )
  • Eric Ford [45]
  • Jerad Formby – Ferengi character "Quan" (Quark's Bar and Restaurant)
  • Russell Giles – Starfleet ( Klingon Encounter , Borg Invasion ) [46]
  • Nancy Hardy – Starfleet ( Klingon Encounter , Borg Invasion )
  • Michael Hartnett – Borg Drone character 3 of 6 (Quark's Bar and Restaurant)
  • April Hebert – Starfleet ( Klingon Encounter , Borg Invasion ), Vulcan character "Professor T'pril" (Quark's Bar and Restaurant), Andorian character "Commander Tahryn" (Quark's Bar & Restaurant)
  • Brad Hoover – Starfleet ( Klingon Encounter , Borg Invasion )
  • Patrick G. Keenan – Ferengi (Quark's Bar & Restaurant) [47]
  • Brigid Kelly – Starfleet ( Klingon Encounter , Borg Invasion ) [48]
  • Markus Kublin – Klingon character "Commander Kurmas" (Quark's Bar and Restaurant)
  • Melvin Ladera – Starfleet ( Klingon Encounter , Borg Invasion )
  • Monteford Light – Starfleet ( Klingon Encounter , Borg Invasion )
  • Kerry Loomis – Starfleet ( Klingon Encounter [49] , Borg Invasion ), Romulan character "Loriq" (Quark's Bar and Restaurant) [50]
  • David Lovan III – Starfleet ( Klingon Encounter , Borg Invasion )
  • Patricia "Patty" Madden-Waites – Starfleet ( Klingon Encounter , Borg Invasion ) [51]
  • Joann Naban-Bronson – Starfleet ( Klingon Encounter , Borg Invasion )
  • Richard Oden – Ferengi character "Rog'l" (Quark's Bar and Restaurant)
  • Nicole Padberg – Starfleet ( Klingon Encounter , Borg Invasion ) [52]
  • Darren Pitura – Starfleet ( Klingon Encounter , Borg Invasion )
  • Chad Randall – Starfleet ( Klingon Encounter , Borg Invasion ) [53]
  • George Rieth – Starfleet ( Klingon Encounter , Borg Invasion ), Vulcan character "Sovek" (Quark's Bar & Restaurant) [54]
  • Diana Saunders – Starfleet ( Klingon Encounter , Borg Invasion ) [55]
  • D.P. Shapiro – Starfleet [56]
  • Lynn Sterling – Starfleet ( Klingon Encounter ), Klingon character "Major Kahlen" (Quark's Bar and Restaurant)
  • Kerstan Szczepanski – Andorian character "K'Stran" (Quark's Bar and Restaurant)
  • Mark Weitz – Klingon character "Commander Churoq" (Quark's Bar and Restaurant)
  • Vernon Wilmer – Borg Drone character 7 of 16 ( Borg Invasion , Quark's Bar and Restaurant), Starfleet ( Borg Invasion ), Lt. "Pep" Streebeck (PR Events), Unofficial Historian for Star Trek: The Experience
  • Cameron Wright – Starfleet ( Klingon Encounter , Borg Invasion ), Bajoran character "Eron-Cam" (Quark's Bar and Restaurant) [57]
  • Walter Wykes – Starfleet ( Klingon Encounter )

Shortly before The Experience closed its doors, several of the actors took it upon themselves to record their behind-the-scenes experiences for posterity, as most of them had been working for years at the attraction. This they had to do surreptitiously, as management had expressly prohibited such activity. Long after the attraction had closed its doors, four "Actor's Perspectives" shorts were posted in the internet channel YouTube , three pertaining to the Klingon ride and one to the Borg ride. [58]

Tom Deishley, Jared Formby and Michael Harnett were featured in their respective roles in the VOY Season 1 DVD -special feature " Star Trek: The Experience ".

Tom Deishley as General Motog

Live alien cast character backgrounds [ ]

Andorians [ ].

K'Stran Thral

K'Stran Thral

Tahryn

Three of Six

Seven of Sixteen

Seven of Sixteen

Ferengi [ ]

Quan

Coin ("Quan")

Rogl

Klingons [ ]

Motog

Romulans [ ]

Loriq

Vulcans [ ]

T'Pril

Attraction managerial staff [ ]

  • Chad Boutte – Paramount Parks: Operations Manager and Director of Marketing
  • VOY Season 1 DVD - special feature , "Star Trek: The Experience"
  • Star Trek: The Next Generation Motion Picture Collection (Blu-ray) bonus disc (aka " Star Trek Evolutions ") special features , "Farewell to Star Trek: The Experience", " Klingon Encounter " and " Borg Invasion 4D "
  • Star Wars vs. Star Trek: The Rivalry Continues -special feature, "The Star Trek Experience"

Further reading [ ]

  • "Star Trek: The Experience – Las Vegas Hilton", Kevin Dilmore , Star Trek: Communicator  issue 113 , August/September 1997, pp. 69-73
  • "Star Trek: The Experience", Part 2, Star Trek: The Magazine  Volume 3, Issue 4 , pp. 104-106
  • Star Trek: The Experience at Wikipedia
  • How Star Trek Came to Las Vegas at StarTrek.com
  • The Tricorder Transmissions ; site exploring various Experience stage crew performers
  • Star Trek: The Experience at Flickr.com ; large photo album shot by staffer after the attraction was permanently closed, but before being struck, featuring only attraction staffers
  • Star Trek: The Experience 360 Virtual Tour
  • Star Trek: My Experience (X) at blip.tv (X) ; Documentary series by stage performer Vernon Wilmer
  • 3 ISS Enterprise (NCC-1701)

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Published May 19, 2020

How Star Trek Came to Las Vegas

Unsurprisingly, it was a huge gamble.

Star Trek: The Experience

StarTrek.com

CW: After the closure of Star Trek: The Experience in 2008, Gary Goddard was accused of sexual misconduct by 8 actors in 2017.

In early 1998, the “coolest thing to happen to Star Trek since the Enterprise-E ” (at least according to the Desert News ) opened in Las Vegas, Nevada at the Las Vegas Hilton. Star Trek: The Experience was an expansive, 65,000-square foot space that included a walk-through exhibit of props and costumes, a simulator thrill ride, and an immersive shopping and dining area populated by aliens and other intergalactic visitors. It embraced the various series’ optimistic outlook on the future, combining, at one point, storylines from The Next Generation , Voyager , and Deep Space Nine eras, and offered a unique experience that was just as thrilling for die-hard fans as it was for average tourists less steeped in the lore. While Star Trek: The Experience closed its doors in 2008, it remains beloved (and deeply missed) by those that visited and the staff that populated the attraction. And, true to form, the tale of how Star Trek landed in Las Vegas offers the kind of twists and turns that you could only expect from your favorite space saga.

STLV 2019: That's a Wrap

First Contact

Initially, Star Trek was going to come to Las Vegas in a very different form. In the early 1990s a consortium of businesses wanted to inject fresh life into the ailing downtown area, which had been all but overcome by the new hotels and resorts on the strip. A call was put out for submissions. “Their requirements were, they wanted a project of such magnitude that it would draw back the business from the strip. That’s an almost impossible task,” said Gary Goddard, a former Imagineer whose company Landmark Entertainment entered the competition. Their pitch? “What if we built the Starship Enterprise , full-size?”

Star Trek: The Experience

Since some of the stipulations of the project were that it couldn’t be a hotel or casino, since the financiers of the eventual project were the hotels and the casinos downtown, the Enterprise would instead feature an attraction, a restaurant (utilizing translucent glass that could transition from a view of downtown Las Vegas to space and back again), and a walking tour of the ship. They brought in Kenny Ball, one of the chief engineers of EPCOT, to deliver an engineering analysis (they had to take into account Vegas’ heavy winds when designing the iconic upper disc area of the ship). “To say the least, it ignited everyone down there. The competition was suddenly put on hold because they wanted to know if we could do this,” Goddard said. He then went about securing the rights from Paramount with the caveat that the final word on the project would come from the studio. The consortium of downtown casinos and hotels approved the project’s budget and the mayor had signed off on the project. “This was really a done deal,” Goddard said.

That is, of course, until the big meeting, full of Paramount executives (who were supportive of the project) and the mayor of Las Vegas. That was the moment when Paramount President Stanley Jaffe decided to shut it all down. Jaffe was concerned that, if the project wasn’t a success, it would be there forever, a looming monument to his big mistake. "He turned it down in that meeting,” Goddard remembered. “It died in one day, in Stanley Jaffe’s office.” In its place was built the Fremont Street Experience, perhaps best known for Viva Vision, a domed video-screen “canopy” that stretches over the street. Still, the dream for Star Trek in Las Vegas lingered in Goddard’s mind.

Star Trek: The Experience

The Undiscovered Country

“A year or two” after his ambitious Star Trek Enterprise attraction was canceled, Goddard, who was then in the peak of his career, having completed work on two beloved attractions (Universal’s T2-3D and The Amazing Adventures of Spider-Man), received a phone call.  “The president of the Las Vegas Hilton was a huge Star Trek fan and he had a need. Hilton is off the strip and Hilton had a double or triple challenge because they had to get people to make the decision to get off the strip and go to their casino. He thought Star Trek might be the way,” Goddard said. Hilton entered into discussions with Paramount, who at the time were operating a number of theme parks where they basically affixed Paramount IP to classic roller coasters (like the Wayne’s World -themed The Hurler at Paramount's Carowind in North Carolina). This was something completely different.

When they hired Goddard, Paramount had a loose idea about what the attraction would be. “They asked us to come onboard and they had worked out a basic concept. They basically wanted to beam people aboard, that was their idea, and an adventure ensues,” Goddard said. And out of this skeletal concept, a sprawling project would unfurl that combined a walk-through attraction, massive museum that highlighted the Star Trek timeline, and immersive themed retail and dining corridor. They were boldly going.

The Voyage Home

Star Trek: The Experience

Once you got your ticket at The Experience, you were directed towards the History of the Future. This was an idea that Goddard came up with to combine two distinct (and hugely necessary) aspects of Star Trek : The Experience – the need for a queue for the attraction and a desire to highlight the amazing history and mythology surrounding Star Trek lore. The idea of “artifacts” kept coming up, but they would be unusable in the attraction since it was supposed to be real, not a museum or showroom. Instead, these artifacts (which included miniatures used in the production of the shows, screen-worn costumes and prop weapons) could be moved to the pre-show and exist before the story really started. “That wasn’t in the original concept. We thought we’d use it to bring people into the Star Trek mythology,” Goddard explained. They even had an ingenious way of telling the story of Star Trek : start it in real life. “Someone had the idea of, what if we start with NASA and the space program and ease into the Federation,” Goddard said.

After getting through the queue/museum, you wound up in a small room where it looked like you were about to board a vehicle not unlike other motion-based simulators at other theme parks. (Goddard said this bit was meant to be intentionally cheesy.) At the moment when you thought you had spent your hard-earned money getting on another predictable ride, the lights would flicker and you would look around and you were on a really-for-real starship, the Enterprise-D from Star Trek: The Next Generation . If anyone has seen videos of the attraction online or experienced it yourself, you know what a dazzling effect this was. People still talk about it. And it was something that was hugely important to Goddard and his team.

“I knew if you don’t get the beam up right, the whole thing was going to be lame,” Goddard said. It was the first thing he and his team set out to work on after securing the gig to do Star Trek : The Experience – and you can tell. It’s a stunner. They contacted a NASA scientist who told the Landmark crew that your orientation is based on “peripheral vision.” That’s when they knew that they had to swap out everything to make the effect convincing.

When asked to explain how the moment was accomplished, Goddard explained: “The massive ceiling above you is moving out completely. While it’s out, other walls are moving in and when that’s done another ceiling is passing in over the top. And the top lights up and the bottom lights up. It’s tons of scenery moving very rapidly with an infrared system.” The motion generated by moving all that scenery was a kind of whoosh, created by the vacuum of air. Initially the technicians wanted to streamline the conversation and get rid of the air. Goddard said to leave it in. It really made you feel like you were being transported. Even today, he seems proud of the effect. “Everyone tried to figure out how we did it,” Goddard said.

From there, the story (written by Rene Echevarria and Ken Biler and supervised by Rick Berman) unfolded: one of you is the early descendant of Next Generation hero Picard. Commander Riker (a very game Jonathan Frakes) explains that evil Klingons are using a temporal rift to snuff out Picard’s ancestors. He tells you to get onto a shuttle with Geordi La Forge (LeVar Burton) and get out of the way of the temporal rift,. On the way to the shuttle, the turbo-lift is attacked and you enter freefall (accomplished using lighting and sound effects and simulated motion). The shuttle attraction (initially dubbed Voyage Through Space and later called Klingon Encounter), a simulator ride not unlike other motion-based experiences, is nifty for many reasons, including the fact that the climax of the ride film has you careening through present day Las Vegas. “When this thing had been boarded and approved, I’d pointed out to them that there was no moment where we saw the Starship in all of its glory. So we found a spot as the shuttle takes off to look back at the Enterprise ,” Goddard said. “I added that. Rick Berman thought about it for a minute and just said, ‘Yeah, he’s right, we’ve got to see the ship.’ That was one of my main contributions in that area.”

At the end of the attraction Picard (Patrick Stewart) appears and addresses the group: "While only one of you is my ancestor, each of you hold that same opportunity for the future. Guard it well." Then you are emptied into the Deep Space Nine Promenade – a retail and dining area that included Zek’s Grand Emporium, the Admiral Collection, Moogie’s Trading Post and, of course, Quark’s Bar and Grill (where you can order the ‘Cheeseborger’ or the ‘Wrap of Khan’, and enjoy an adult beverage called ‘The Final Frontier’). At the time that it opened, the Desert News commented on the variety of offerings in the various stores: “The products range from $4 magnets to $12,000 Klingon uniforms, with everything from $35 Starfleet uniforms to $20 Starfleet teddy bears to $6 pins to $2,000 custom leather jackets in between.” But the best part of this area of Star Trek : The Experience, was that various alien races and Starfleet crew members would be walking around, interacting with guests.

“We worked very hard to sell them on an immersive experience, with characters, and everyone loved the idea,” Goddard said. Dale Dye, one of Hollywood’s best known military advisors, was called in to train the employees. “When those guys meet you, they are part of Starfleet – they walk and talk and move like they are in Starfleet,” Goddard said. “Those kind of details people do not appreciate.” If you were chugging a Romulan Ale next to a garrulous Ferengi and a stone-faced Federation officer, trust us, you could tell.

When Star Trek : The Experience was finally opened in 1998 it was greeted warmly by visitors and press. The Las Vegas Review-Journal called it “The most intriguing entertainment offering this side of the Neutral Zone.” It had seemingly succeeded in its impossible mission: to drive tourists away from the strip and to the Las Vegas Hilton.

In 2004 Star Trek : The Experience received a major renovation with the addition of Borg Invasion 4D, an immersive 3D experience with a greater emphasis on thrills and an almost haunted house vibe. The new attraction took place in the Star Trek: Voyager era, complete with appearances by Kate Mulgrew, Robert Picardo and Alice Krige as the terrifying Borg Queen. Goddard wasn’t directly involved in the new attraction’s film, but offered peer review before it went into production, citing a disconnect between the script that was written (for a motion simulator-style attraction like the original Klingon Encounter) and the physical parameters of the show building, which was designed for a 3D (“4D”) movie.

“There were a few flaws in the conceptual foundation,” Goddard said. “I don’t think it ever met the expectations of either Paramount or the audience.” Two years later in 2006, a behind-the-scenes tour called Secrets Unveiled was introduced and two years after that, the fate of all of Star Trek : The Experience was in doubt.

The Final Frontier

Star Trek: The Experience

In 2008, it was announced that by the end of the year, Star Trek : The Experience would close. It’s unclear what exactly precipitated the closure, although a couple of years before, Paramount’s theme park division was sold to Cedar Fair. The timing is especially baffling when you consider that Star Trek : The Experience closed mere months before the next generation of fans would join the franchise with JJ Abrams’ Star Trek (2009 ).

A month after Star Trek : The Experience shut its doors with an honestly heart-tugging farewell done in the style of a naval decommissioning ceremony, the mayor of Las Vegas announced a new home for the experience: Neonopolis, a strip mall ironically located downtown, almost exactly where the original, full-size Enterprise was going to be built all those years before. Rohit Joshi had worked out a licensing agreement with Paramount and purchased all of the props and equipment from Star Trek : The Experience.

Goddard was actually approached about helping with the installation in Neonopolis. “We were going to help bring the whole attraction. But the reality of the attraction and the cost of it was much more than he imagined,” Goddard said. “And in the move a lot of stuff got destroyed.” By 2010 those same pieces Joshi had purchased were being quietly sold at auction. Amazingly, the logo for Star Trek : The Experience is still affixed to the outside of the Hilton. You can see the logo if you take the Las Vegas Monorail; it remains a glittery testament to the future that never was and the beloved attraction that now lives on in the hearts of countless visitors and crew members. As Picard would say of memory of visiting Star Trek : The Experience – “Guard it well."

Drew Taylor (he/him) is a freelance journalist working in Los Angeles and the author of “The Art of Onward.” Follow him on Twitter @DrewTailored

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The Next Generation in Star Trek Theme Park Rides

Star Trek: The Experience at the Las Vegas Hilton

where is the star trek experience

Note: Star Trek: The Experience closed in September 2008. You can read about the defunct attraction in the following review.

One of the world’s most detailed and engaging theme park attractions wasn’t in a theme park. Star Trek: The Experience at the Las Vegas Hilton transported guests into the 24th century for a one-of-a-kind interactive adventure.

Star Trek meets Las Vegas ? You bet! As if the famous gaming capital wasn't otherworldly enough, the ambitious Experience blasted guests to a future alterna-universe that was utterly convincing. You would have sworn that you were beamed into a real-life Trek episode.

From start to finish, the level of commitment to the storytelling was truly astonishing. More than a motion simulator ride , The Experience was a 25-minute immersion into the Trek oeuvre, complete with live actors, multiple sets, shuttle bays, and Klingons. It was holodeck nirvana.

  • Thrill Scale (0=Wimpy!, 10=Yikes!): 4
  • Type: Motion-base simulator with highly immersive pre-show.
  • Height restriction (minimum, in inches): 42
  • Location: Las Vegas Hilton, just off the Strip.

The fun began in the Hilton’s North Tower. (By the way, the Las Vegas Hilton is now known as the Westgate Las Vegas Resort & Casino.) At one end of the Space Quest casino (which, with its laser beams, giant video screens, and touch-sensitive slot machines was an attraction in itself), guests entered the History of the Future museum to the fanfare of various Star Trek theme songs.

A large scale model of the starship Enterprise hung from the ceiling. Props, costumes, video snippets, and other Trek drek from the television shows and movies filled the museum, which doubled as the queue for the attraction. With the displays, there was little risk of line boredom.

Yes, Participants Were Beamed Up

When it was time for crews to report for their missions, a uniformed guide escorted them to a holding area. The guide offered some standard simulator ride warnings and directed guests to watch monitors for more of the usual pre-boarding announcements.

Suddenly the monitors went blank, rays of light enveloped the guests, an unmistakable Trek transporter room sound filled the air, and the room became dark for a moment. When the lights came up, the room was transformed and visitors had been beamed aboard the USS Enterprise, circa the 24th century and Star Trek: The Next Generation .

It was a startling illusion, and the 21st-century guide helped maintain the fantasy by playing along. A breathless Enterprise officer greeted the group and explained that a gang of rogue villains sent Captain Picard back in time in exchange for the Vegas stowaways. The guests’ mission: Get back to the nickel slots where they belonged so that Captain Picard could return and say “Engage!” in his inimitable way. The officer whisked the group off to the bridge.

The actors and sets made the attraction. They had a commanding presence, conveyed a lot of enthusiasm, and never broke character. Looking nifty in their Starfleet uniforms, some of them were busy on the bridge punching buttons and raising shields to avert enemy fire. For the approximately two-dozen guests that shared each Experience, eight performers interacted with them throughout the course of the attraction. That’s a high ratio and helped convey the realism of the attraction.

Where’s the Whoosh?

With its blinking lights, banks of screens, and other familiar touchstones, the bridge was a faithful reproduction. From the bridge, one of the officers led the group to a turbolift—Trek talk for an elevator—for a ride to the shuttle bays level. One quibble: When the doors to the bridge and the turbolift opened and closed, they didn’t make that Trekian “whoosh” sound.

With the ship taking missile hits and frantic communications from the bridge broadcast in the turbolift, the ride to the shuttle bays was fraught with peril. Leaving the turbolift, the officer led the group through one of the Enterprise’s corridors.

The Enterprise officer gave shuttlecraft boarding and safety belt instructions and closed the hatch to send the crew back on its journey to the 21st century. Since motion simulators are ideally suited to mimic space travel , it was a great way to experience warp speed. The Star Trek simulator cabins had windows in front, above, and along their sides and used a domed screen to project an encompassing image. The simulator experience culminated with a precarious ride down the Las Vegas Strip and a big bang above the Hilton.

The ride ended with the obligatory shuffle through the gift shop. Pointy ears anyone? With all that excitement, guests surely worked up quite an appetite, so Quark's Bar and Grill offered items like Glop on a Stick and Klingon Kabob. The restaurant was crawling with Trekkies when it showed the latest Star Trek episode on its large-screen televisions.

The Borg Invaded Las Vegas

Next door to Star Trek: The Experience at the Las Vegas Hilton was a second attraction, The Borg Invasion 4-D. It was based on the  Star Trek: Voyager television series. Instead of a motion simulator ride, The Borg Invasion was a 3-D movie with sensory effects (making it a “4-D” attraction). It closed when the Star Trek: The Experience closed at the Hilton.

Like Star Trek: The Experience, The Borg Invasion 4-D was not a standard theme park attraction, however. It also incorporated many live actors and engaged guests with a compelling, highly interactive pre-show.

If you are interested in learning more about the Star Trek attractions at the Las Vegas Hilton, check out the wonderful 27-minute documentary, “ The Final Frontier Of Star Trek: The Experience .” Created by Expedition Theme Park and available on YouTube, it includes footage from the actual attraction and also divulges how some of the effects were created (including the transporter room scene).

Other Star Trek Theme Park Attractions

For a short time, Universal Studios Florida offered The Star Trek Adventure. For an additional fee above the cost of admission to the park, it allowed guests to get in costume and act as Trek characters. Using green-screen technology, the guests were inserted into a brief scene based on the original Star Trek television show. Guests were given a VHS copy of their performance to take home. Interestingly, there are strong rumors that Universal Orlando is considering bringing the Star Trek franchise back as part of its planned fourth theme park.

From 2004 to 2007, the roller coaster currently known as Nighthawk at Carowinds in Charlotte, North Carolina was known as BORG Assimilator and incorporated a Star Trek theme. When Cedar Fair bought the Paramount Parks, it dropped all licensed Paramount names and themes, including Star Trek .

Visitors can still ride a themed coaster, Star Trek: Operation Enterprise, at Movie Park Germany in Bottrop. The launched coaster opened in 2017 and is based on Star Trek: The Next Generation .

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Star Trek: The Experience

Type: Attractions , Family Friendly

Last updated on June 29, 2015

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Star Trek: The Experience

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Located at the Las Vegas Hilton hotel-casino near the intersection of Paradise Road and Sahara Avenue. About 1.5 miles from the Vegas Strip. Home to two exciting attractions, Klingon Encounter and BORG Invasion 4D , Star Trek: The Experience provides visitors with a very realistic experience through the use of live interaction and motion simulators. Some may even say chillingly realistic. The Experience unfolds much like the stories that inspired it. It is scripted by "Next Generation" alumni Rene Echevarria and Ken Biller.

BORG Invasion 4D: As unsuspecting visitors tour a research facility, they are attacked by the BORG, who try to capture and assimilate them. The experience is all too real, with the utilization of 3D and 4D effects, as well as live actors.

Klingon Encounter: Visitors are "accidentally" beamed onto the Starship Enterprise, just as it is being attacked by several Klingon warships. In an effort to escape, visitors hurry to a shuttle bay, where they board a 27-car shuttle and attempt to make their way home.

Tickets are good for the entire day, so you can leisurely stroll through the " History of the Future " exhibit, which displays Star Trek props, weaponry, spacecraft and award-winning masks and costumes.

Quark's Bar and Restaurant and Deep Space Nine promenade: Quark's Bar and Restaurant, which can be found in the Deep Space Nine promenade, is a galactic pit stop offering tasty concoctions that are out of this world. The Deep Space Nine Promenade also houses the Promenade shops, where you can check out the world's largest collection of Star Trek memorabilia and collectibles and perhaps purchase a souvenir.

Souvenir photos: Now you can take a souvenir photo in the Captain's Chair on the Bridge of the Starship Enterprise or in an authentic BORG Regeneration Chamber. Participants must sign up ahead of time at the ticket booth.

Star Trek: The Experience -- Secrets Unveiled : Visitors can now take a behind-the-scenes tour of Star Trek: The Experience and learn how the Klingon Encounter and BORG Invasion 4D rides make visitors feel as if they have truly been transported to another space and time.

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  • >> Entertainment

‘Star Trek: The Experience’ brought otherworldly fun to Las Vegas

The interactive attraction at the Las Vegas Hilton let fans become part of Star Trek universe for more than a decade.

Tracy Jackson of Los Angeles, Calif., hugs an actor dressed as a Ferengi character at the entra ...

Las Vegas is a cosmopolitan sort of place, but nothing like it was when Andorians, Klingons and Ferengi hung out here.

It was during the days when “Star Trek: The Experience” offered fans of the now-iconic science fiction franchise the most intriguing entertainment offering this side of the Neutral Zone.

The $70 million attraction — part museum, part motion simulator, part dinner theater — opened in January 1998 at the Las Vegas Hilton (now the Westgate) and closed 11 years later. It took took up part of the hotel’s casino floor, near a futuristic SpaceQuest casino and a restaurant and bar named after “Quark,” a character from “Star Trek: Deep Space Nine.”

While waiting in line for the attraction, fans could peruse a museum-like “History of the Future” exhibit that combined real history with Trekkian history. The attraction’s initial story line — a second, Borg-related attraction opened in 2004 — followed guests boarding a typical motion simulator ride. Things then took a novel departure into left field when some nasty Klingons seeking to prevent the birth of Capt. Jean-Luc Picard” (“Star Trek: The Next Generation” star Patrick Stewart was seen in prerecorded video) interrupted the ride.

The attraction closed in 2008 and talk of relocating it to Neonopolis in downtown Las Vegas never panned out. Two years later, many of the attraction’s props were sold, at least offering grieving fans the chance to scarf up themed signs, spaceship replicas, Starfleet costumes and the odd transporter room component for their memorabilia collections.

April Hebert worked at the attraction for its entire run. Now a communications professor at the College of Southern Nevada, Hebert was an actor then and came on board before it even was finished.

“I was everything,” she says, including a Starfleet officer, a Vulcan and an Andorian. Like other cast members, the job often involved interacting with guests.

“It was interactive theater, really. Environmental acting,” Hebert says.

While she recalls no untoward interactions with guests, she remembers that a colleague who played a Ferengi once had his faux ear pulled by an overeager woman. (In “Star Trek” lore, massaging a Ferengi’s ear is a turn-on.)

“She took off,” Hebert says. “I’m sure he was quite shocked.”

But she enjoyed her time at the attraction and still keeps in touch with some of her fellow cast members. This holiday season, Hebert again will host a party for some of them at her home.

And when people ask her about her “Star Trek” gig, “I always say it’s the best job in the galaxy.”

Contact reporter John Przybys at [email protected] or 702-383-0280. Follow @JJPrzybys on Twitter.

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John Scott Lewinski

Star Trek : The Experience Returning to Vegas in May

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Once left for dead just off the the Strip, Star Trek : The Experience is set to reopen in its new downtown Las Vegas home May 8 -- just in time for the big opening of J.J. Abrams' new film.

According to comments from CBS and Paramount, The Experience will return to Vegas with new shops and restaurants near Fremont Street (above), Sci Fi Wire reports.

As originally reported by Wired.com, the Neonopolis, a multipurpose entertainment center, will serve as the The Experience's new dock .

While the attraction will open in time for the Trek movie premiere, it will take time to move museum artifacts, rides and other attractions into the space. The Experience isn't expected to hit warp speed until 2010.

Photo: John Scott Lewinski

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Hey, Remember When Star Trek Did Galaxy's Edge , 20 Years Before Star Wars ?

In-character cast-members posing in front of the Experience’s main entrance.

This week, Star Wars: Galaxy’s Edge opens in Walt Disney World, bringing an unprecedented theme park experience to the citizens of Orlando, Florida. Eat the food and drink of a galaxy far, far away! Hop aboard an iconic Star Wars ship! Live in a fantastical world, populated by people in character, an immersive experience! It’s unlike anything we’ve seen before .

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Except when Star Trek did it 20 years ago.

Yes, Batuu may be the “it” planet right now, but two decades before we frothed over Bespin Fizzes , and gawked at being able to board the Millennium Falcon , Star Trek: The Experience basically did what Disney has now poured millions of dollars into doing across its theme parks with Star Wars . In the endless absurd debate between Wars and Trek —why are we fighting, they’re both pretty good!—it’s perhaps a most peculiar example of the latter beating the former to the punch by a significant margin.

An early ad inviting visitors to “Join the crew and boldly go.”

First opening at the Las Vegas Hilton in Nevada in January of 1998, Star Trek: The Experience was in many ways a sort of early amalgam of all of Disney’s current Star Wars theme park experiences. There was a museum section, akin to Launch Bay , full of timeline displays and props from the shows and movies, and not one but two rides mirrored Star Tours and the modern-day Smuggler’s Run , whisking an audience away from the confines of then-present Nevada to the far future of the 24th Century.

The Klingon Experience and The Borg Invasion 4-D both mixed and matched sequences of themed immersion with live performers (and in the latter’s case, new footage filmed by Voyager stars Robert Picardo and Kate Mulgrew ) with simulator vehicle rides and 3D movies, respectively. Hell, there was even a recreation of Deep Space Nine ’s promenade for you to wander around and shop in, or, just like Oga’s Cantina in Galaxy’s Edge , partake in a themed tipple or two in Quark’s bar.

The Klingon Experience was perhaps the closest Star Trek: The Experience really came to doing what Galaxy’s Edge champions as its unique selling point. The ride saw clever set changes and simulators recreate a group of passengers being beamed over to a replica of the Enterprise -D set from The Next Generation , Visitors would then go on a time-wimey adventure in which one member of the group was actually revealed as an ancestor of Jean-Luc Picard , and their survival to maintain the timeline drove an adventure that saw the Klingons attempt to erase you and Picard from history. In the same way something like Rise of the Resistance hopes to transport Disneyland visitors into an adventure right out of the Star Wars movies, The Klingon Experience was like being dumped into an episode of Star Trek for a bit.

It’s kind of amazing Star Trek: The Experience existed at all, let alone at the time it did. In the late ‘90s, Star Trek was perhaps hitting the tail end of its peak. The Next Generation was long over, although the movies were still coming out. Deep Space Nine would conclude in 1999, and Voyager a few years after. And although Voyager ’s end was shortly followed by the launch of Enterprise , The Experience was never updated to match the then-current series. It was like a living testament to that heady heyday of three different Star Trek franchises boldly going their own way...some more well-received than others .

And so it would remain that testament, even as the Trek franchise itself weathered a wayward storm. Nemesis killed off the movies as it and its bald baby Tom Hardy lumbered onto screens in 2002.   When Enterprise came to an abrupt end in 2004, with no future show to follow up on the horizon, it felt like the TV side of things had followed it into the ether—and it had until now, when it feels like there’s almost too much on the way!

Yet through it all, Star Trek: The Experience held fast, carving its own little corner of Las Vegas out for itself, amid the glitz and glamor of the typical casinos and neon-lit shows you would associate with the city—not exactly a renowned geeky mecca. You might not have been able to watch new adventures on the big screen or on TV, but you could still pop down to Quark’s for a Warp Core Breach or two, or a nibble at Garak’s secret mac and cheese. What secret would Garak possibly hide in macaroni? I don’t know, but probably a delightful one, I reckon. Some truly sordid gossip about a Cardassian Gul or two. But the fact you could attempt to find out for yourself, even in a world where it felt like Trek was over, is just as delightful a thought.

Soon enough, The Experience would follow the movies and shows into that good night. Although the rebooted J.J. Abrams film was almost on the way, Star Trek: The Experience shut its turbolift doors for the last time in September 2008, and even its sendoff was in character, done in the style of a Starfleet decommissioning ceremony.

I never went to Star Trek: The Experience when it was running—an ocean away as a teen Trekkie, all I had was the ability to stare at its bizarre existence from an extreme distance, thanks to Star Trek: Voyager DVD boxsets containing featurettes about the attraction back in the early aughts. [ Editor’s Note: I went as a teen, ate an excellent Deanna Troi-themed chocolate dessert, and a Klingon told me how much he appreciated my smooth forehead—that I was “pretty...for a Terran girl.” Make of that what you will. - Jill P. ]

But in a world where Galaxy’s Edge proves there’s a place for an immersive experience like that—as long as you had, say, the backing of an all-powerful megacorporation that gobbles brands and studios like most people would a tube of Pringles, albeit with less guilt—maybe there’s a place for Star Trek to return to the idea now co-opted by its longtime “archnemesis.” You could argue it’s done so in fits and starts already, putting the feelers out with a Discovery location-based VR experience on the way and the Picard museum pop-up at San Diego Comic-Con this year. With more Trek than ever being made, why not?

Whether or not a second Experience ever happens, it’s funny to think as people flock to the chance to swig on blue milk and pick up a kyber crystal or six , Star Wars ’   nerdiest competitor beat it to the punch so long ago.

For more, make sure you’re following us on our new Instagram @ io9dotcom .

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STAR TREK: THE EXPERIENCE May Return To Las Vegas

' data-src=

Star Trek: The Experience , a themed attraction once housed inside the Las Vegas Hilton from 1998 through 2008, may be returning to the city of Las Vegas.

According to an article posted by Robin Leach of the Las Vegas Sun , the much-loved attraction could find its new home at the Linq Promenade later this year.

The original Star Trek: The Experience , which opened in January of 1998, was operated by the Cedar Fair Entertainment Company. The attraction included a Deep Space Nine -style Promenade, a Quark’s Bar-inspired restaurant, the Klingon Encounter and Borg Invasion 4-D rides. After Cedar Fair and CBS Consumer Products could not come to an agreement, it was announced that the attraction would shutter. A closing ceremony was held on September 1, 2008. In the years that followed rumors of a new Star Trek: The Experience emerged. With the Las Vegas Sun even reporting that it would re-open at the Neonopolis Mall in downtown Las Vegas. Ultimately this did not happen.

A new Experience would require a large influx of money to build the complex and all of the internal sets and props, as all of the previous components have been auctioned off or destroyed, since it’s closure.

Of course, this being April 1, this could be an April Fool’s Day joke — a very cruel one at that. The Las Vegas Sun article was however posted on March 31.

We have reached out for additional information and will update this article with any new details.

Cast members of the original Star Trek: The Experience

Cast members of the original Star Trek: The Experience (photo: CBS Consumer Products)

(feature image: Memory Alpha)

' data-src=

13 Comments

' data-src=

April 1, 2016 at 2:28 pm

It’s Vegas – don’t worry about the money

' data-src=

Martin Horowitz

April 1, 2016 at 2:34 pm

They SHould Build it at Knottsberry Farm.. The Western Frontier and the Final Frontier together in one place.

' data-src=

OphidianJaguar

April 1, 2016 at 5:59 pm

Could be an April fools joke. That Star Trek white noise machine was cruel, was so ready to purchase one considering I suffer from tinnitus. I find it odd that they spent so much money to build the Experience, money to tear it down, and a third time to build it again? Hey I’m all for it, an updated version would be great. I was fortunate to experience it once on my last trip to Vegas a few years before it was torn down. When I went, it was a barren place, not many people there, about a dozen people going through the Experience with myself, but the place was empty, was kind of eerie. Not sure if it was like that in the beginning, or certain times of the day, or closer to its final closing.

' data-src=

Michael Worsham

October 1, 2017 at 4:31 am

It was off strip, so maybe it would be advisable to be on strip, if it gets tried again.

' data-src=

SeattleLilli

April 2, 2016 at 11:43 am

Funny! At first glance of the photo above I thought that space ships were invading Seattle at the Seattle Center! Darn, just Star Trek in Vegas! Oh, just bring it to Seattle, it’s prettier here! 🙂

' data-src=

Amber Horner

April 2, 2016 at 6:19 pm

We always want come back so bad.

' data-src=

Michael James Dowding

April 2, 2016 at 10:30 pm

It would have to be without all the memorabilia which was sold off when the original was closed.

' data-src=

Karen Williams

June 5, 2016 at 10:39 pm

I love that place I took my children there and now my grandchildren want to go I wish somebody would reopen the Star Trek Experience because we would go almost every year

' data-src=

November 4, 2016 at 6:23 am

The Experience had a great bar…..don’t forget the bar.

' data-src=

November 18, 2016 at 1:22 pm

If it does come back I hope they improve the imagery of the shuttle ride, ’twas a bit fuzzy, but still very cool.

' data-src=

Thomas johnson Jr

June 26, 2017 at 7:52 am

still waiting. Now the NFL is in town they just got to build it now!

' data-src=

Daniel Marcellini

August 22, 2019 at 8:31 pm

I’d love to see it

' data-src=

Wendy Marcisofsky

November 19, 2019 at 8:03 pm

Would LOVE to see this back n Vegas. We went several times a year and always took friends and family when they came to visit. We did go to some of the sales after it closed and got a few of the unique items and cringed at how we saw some of the ships in pieces with no hope of reassembly. Like somebody else said…..Its Vegas, let’s not worry about the $$.

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where is the star trek experience

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The Roddenberry Archive & OTOY Unveil New Virtual ‘Star Trek’ Experience Allowing Trekkies To Examine Every Evolution Of The Starship Enterprise Bridge & Even Walk Across It

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Roddenberry Archive web portal unveiled

EXCLUSIVE : Following the recent conclusion of Star Trek: Picard on Paramount+ , OTOY and Roddenberry Entertainment have unveiled the next evolution of the Roddenberry Archive, a multi-decade collaboration with the Gene Roddenberry Estate to capture Star Trek franchise architect Roddenberry’s lifetime of works for future generations, with holographic immersion and in the most historically accurate sense possible.

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The web portal will allow fans to virtually explore the many dozens of evolutionary iterations of the famous Starship Enterprise bridge, across every epoch of Star Trek ‘s history, with each bridge made accessible in the timeline as a 1:1 scale, “in-universe,” 360 recreation. De Lancie, who has portrayed extra-dimensional being Q since 1987’s Star Trek: The Next Generation , narrates a supplementary documentary, offering a deep dive into the evolution and legacy of the bridge — from its inception in Pato Guzman’s 1964 sketches, through its portrayal across decades of films and TV series, to its latest incarnation on the Enterprise-G, as revealed in the final episode of Star Trek: Picard . 

This combined documentary and exploratory online experience brings the legacy and history of the starship Enterprise to life through meticulous recreations of the filming sets used for production as well as the aforementioned “in-universe” life size, functional immersive virtual interiors. The recreations were produced for the Gene Roddenberry Estate, and overseen by veteran Star Trek artists including Denise and Michael Okuda, who authored The Star Trek Encyclopedia , as well as Daren Dochterman, Doug Drexler and Dave Blass. 

Accompanying the interactive bridge experiences and documentary film is a series of 2023 featurettes exploring Star Trek ‘s behind-the-scenes production process with commentary from Star Trek luminaries who share Roddenberry’s vision for the franchise. 

The first featurette teases Shatner’s hours-long testimonial for the Roddenberry Archive, captured holographically within a perfect recreation of the 1979 USS Enterprise bridge. The icon therein shares his memories, aspirations and intentions in bringing Captain Kirk to life in 1965 and portraying his death in 1994, as well as his personal views on the future he envisions for this beloved character, including visualizations from his 1995 novel Ashes of Eden .

The second includes interviews with leading cast and crew, including Star Trek: The Next Generation director James Conway, director-producer David Livingston, program consultant David Gerrold, consulting senior illustrator Andrew Probert and production designer Herman Zimmerman, as well as Star Trek: Picard ‘s showrunner Matalas and production designer, Blass.

The release of the immersive Enterprise recreations and documentary testimony is accompanied by a new short in the 765874 Archive concept video series, which has been available online since last year, exploring concepts from Shatner’s Ashes of Eden and Star Trek: Picard ‘s resurrection of the Enterprise-D, with actors Mahé Thaissa and Lawrence Selleck returning to explore themes from the history of Star Trek . A life-size physical prosthetic Arex was created for the production, bringing the beloved character from Star Trek: The Animated Series to life not just in CG, but also in live-action.

Work has also been completed to bring Majel Roddenberry’s voice to life as the Enterprise computer, based on phonetic recordings she made in 2008, with the goal of adding her signature vocalization to the archive. Numerous environments and set recreations are continuously being studies and worked on by the Roddenberry Archive for future updates covering production work from the The Cage pilot onwards, as well as a full and complete 1:1 scale recreation of the entire interior of the original USS Enterprise, featured in Star Trek: The Motion Picture .

“The Roddenberry Archive portal gives the public a first glimpse into the many years of incredible work done by the archive’s world class production team both in preserving Gene Roddenberry’s legacy in tandem with visually documenting 60 years of Star Trek history in quiescent detail,” said Jules Urbach, who serves as CEO of OTOY and the Roddenberry Archive. “Through new technology, we can bring audiences back in time as if they were there on set during the making of Star Trek , providing a window into new dimensions of the Star Trek universe.”

Continued Urbach, “The team’s efforts to capture Star Trek history in full lifelike detail with the highest degree of historical accuracy is an important milestone in preserving Gene Roddenberry’s vision for future generations to explore and see, through the lens of those that worked with him.”

Videos spotlighting the latest evolution of The Roddenberry Archive, and a preview of the new Shatner interview can be found below.

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Star Trek experience lets you virtually walk around every Starship Enterprise bridge

The roddenberry archive team is working to launch more star trek virtual experiences in the future..

The USS Enterprise has gone through several iterations across TV shows and movies, and now Star Trek fans can explore them as much as they want to online. As Deadline reports, the latest update to the Roddenberry Archive adds 360-degree virtual recreations of the famous Starship Enterprise bridge as depicted in various Star Trek properties. It has the bridge from Star Trek: The Original Series , Picard , Discovery and Strange New Worlds , arranged according to timeline in the new web portal . Fans can click on the version of the Enterprise they want to see and then expand the virtual bridge, which they can drag around and explore to see its beeping panels and displays.

The Roddenberry Archive is a multi-decade collaboration between the estate of Star Trek creator Gene Roddenberry and cloud graphics company OTOY. This is their largest set of digital archive works to date, and it was launched with accompanying videos, including a William Shatner interview with a holographic version of the 1979 USS Enterprise bridge as a background. John de Lancie, who has portrayed Q since 1987’s Star Trek: The Next Generation , also narrates the history of the Starship Enterprise bridge across decades of shows and movies.

The Roddenberry Archive team is working to add more virtual set recreations fans can explore in the future aside from the ones already available. One of the projects they're working on is a 1:1 scale recreation of the entire Starship Enterprise from the 1979 film Star Trek: The Motion Picture .

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Celebrating 30 Years of Star Trek: Voyager !

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Our starship at sea departs from Miami and sets off on adventures in three beautiful destinations in the Caribbean. No matter the port of call, there’s an abundance of exploration for all interests, whether that’s a cocktail in hand paired with R&R at the beach or setting off on an adventure to discover all the sights and sounds. Explore incredible natural wonders in Costa Maya, snorkel abundant reefs of Cozumel, head to immaculate island beaches in Belize City, and more!

The Ship

Royal Caribbean’s Explorer of the Seas offers the finest combination of luxury accommodations, excellent service & first-class venues for our performances, events and activities. Our Starship at sea is a destination of its own with more than a dozen bars, restaurants, clubs, lounges, a Vegas-style casino, luxurious spa and expansive pool deck to enjoy with your fellow Star Trek fans.

Ship

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Nbc news now, 'star trek' uss enterprise model found on ebay after nearly 50 years.

The original USS Enterprise model used in the introduction of the show "Star Trek" was found after being missing for nearly 50 years. The model went missing in the 1970s and was found being sold on eBay with a starting bid of $1,000.  April 26, 2024

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Why Star Trek: Discovery's Eve Harlow Stopped Looking At Social Media Reactions To Her Work After Appearing On The 100

The actress is not someone who checks social media.

L'ak and Moll are quickly becoming some of the more beloved villains of Star Trek: Discovery , but only one of the two actors that make up the duo may know it. While Elias Toufexis is active on his X account and frequently interacts with fans, Eve Harlow shies away from the social media platform. The actress revealed to CinemaBlend that she hasn't seen some of the comments floating around about Moll on the web. And that's because of a previous experience she had on the former sci-fi series The 100 .

Eve Harlow as Moll in Star Trek: Discovery

This revelation came not long after I asked Eve Harlow about the comparisons made between Moll and Ahsoka's Shin Hati , only for the actress to confess she hadn't seen them. Harlow said she wasn't keen on reading fan reactions due to her experience of playing Maya Vie on The 100 . Said situation was specifically tied to a key moment involving the character:

OK. So to be honest, I am very like–not like anti, but like I stay away from it because it's like... As much as there's like good stuff being said, a lot of people say really mean things and so like, I would rather not. Funnily enough, the mean stuff is what stays with you. Like, I remember, this was like years back but I was on this show called The 100. It was like the one that my character came out on the show. I don't have Twitter anymore. But like when I did, people were just saying the meanest things because they thought I was a villain and I was like, 'Whoa, like this, I'm [just] a person.' So I don't really look at that stuff much.

Eve Harlow might've gone from The 100 to have roles on Agents Of S.H.I.E.L.D. and The Night Agent , but she cleary still hasn't forgotten the negative comments she got from fans of The CW series. As such, fans will just have to share their glowing thoughts on Moll with her should she make public appearances after or during the final season of Star Trek: Discovery , which is available to stream right now with a Paramount+ subscription .

Gallery shot of Star Trek: Discovery Season 5 cast

I think this says it all. 

It's not hard to see why fans are digging her character. It's a nice change of pace this season for the series to center on antagonists who aren't hell-bent on destroying the galaxy but rather just trying to find some peace. L'ak and Moll are two couriers in a romantic relationship, hoping to find the mysterious artifact -- which was left behind by the Progenitors -- that Discovery is searching for.

No fandom, even Trek 's, is safe from fan toxicity. It's a shame that Eve Harlow was pushed away from social media for decisions her character made that she had no control over. Now is as good of a time as any to remind fans that as passionate as we are about our favorite franchises, that this is just a show at the end of the day. 

It's also a good time to remind readers that there aren't many episodes of Star Trek: Discovery left. With only six episodes remaining and Alex Kurtzman telling CinemaBlend the days when a series could go 100 episodes or more are done, it's good to embrace these shows while we have them. Fortunately, it seems like a decent possibility we'll see some of these Discovery characters in upcoming Trek shows once the series is over. As for what lies ahead for Eve Harlow's, that remains to be seen, but let's hope she truly gets to feel the love from the fans for this show -- and The 100 -- in some form or fashion down the road.

Star Trek: Discovery streams new episodes on Paramount+ on Thursdays as part of the 2024 TV schedule . I'm eager for the next installment, especially after learning what Callum Keith Rennie had to say to CinemaBlend about Rayner and Burnham's dynamic following their journey through time. 

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Mick Joest

Mick Joest is a Content Producer for CinemaBlend with his hand in an eclectic mix of television goodness. Star Trek is his main jam, but he also regularly reports on happenings in the world of Star Trek, WWE, Doctor Who, 90 Day Fiancé, Quantum Leap, and Big Brother. He graduated from the University of Southern Indiana with a degree in Journalism and a minor in Radio and Television. He's great at hosting panels and appearing on podcasts if given the chance as well.

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where is the star trek experience

Star Trek's George Takei pens children's book detailing childhood in World War II internment camps

"My Lost Freedom," is an autobiographical account of his experience as a child.

George Takei, who portrayed Hikaru Sulu in the "Star Trek" series, details his experience growing up in Japanese-American internment camps during World War II in his new book.

Takei's children's book, "My Lost Freedom," is an autobiographical account of his experience as a 5-year-old in a Japanese-American internment camp during World War II. The book aims to reach children and their parents.

The book recounts Takei's time as a child in a Japanese internment camp in Rohwer, Arkansas, a dark chapter in American history.

"I remember the terror, the confusion, the chaos of being moved constantly from one place to another, one strange part of the country to another," Takei told ABC News Live. "And so that's my real memory that I have. But I didn't understand what that was all about."

ABC News Live interviewed Takei about his new book, which pays tribute to his parents.

ABC NEWS LIVE: Many of you know him best as Hikaru Sulu from the Star Trek series, but his journey extends far beyond the stars. His new book, "My Lost Freedom," details his experience growing up in Japanese-American internment camps during World War II.

Joining us now is a true legend, actor, activist, social justice icon George Takei. Sir, thanks so much for joining us.

GEORGE TAKEI: Good to be here, appreciate it.

ABC NEWS LIVE: You're teaching us things already, not just in this book. This book details a really, you know, a dark chapter, in this country's history and in your own personal history. Why did you want to tackle it in a children's book?

TAKEI: Well, I was a child then. I was 5 years old, and I wanted to share, share this story, as an autobiography that was published in 1994. I did also a graphic memoir because I wanted to reach teenagers and, as a teenager, I loved comic books. So I told the same story as, from the vantage point of a teenager, to reach them. But with this one book, "My Lost Freedom," I'm reaching for two generations. The parents and their kiddies.

ABC NEWS LIVE: Absolutely. Because it's not just the kids reading it, it's the adults reading it to the children and having a conversation.

TAKEI: Exactly.

ABC NEWS LIVE: Opening up a conversation. I'm wondering, I know you wrote about it. You know, in the book that came out in 1994. And this is a different way of talking about it. Is it painful to relive this period or is it cathartic? Therapeutic in a way.

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TAKEI: I think for my parents, the greatest pain was felt. I was 5 years old. Four years, five, six, seven, eight, four years of my life, in imprisonment. My brother was a year younger than me. And our baby sister went in as an infant. And so the first four years of her life was behind those barbed wire fences.

ABC NEWS LIVE: How did your family keep hope going?

TAKEI: So I remember the terror, the confusion, the chaos of being moved constantly from one place to another, one strange part of the country to another. And so that's my real memory that I have. But I didn't understand what that was all about. And as a teenager, out of camp and a few years having elapsed, I was very curious about my childhood imprisonment, and I went to libraries to look for books on it. Couldn't find a thing.

ABC NEWS LIVE: Do you think it had anything to do with you growing up, you know, having the career you had, but being the activist that you have turned into. Do you think it shaped you in that way?

TAKEI: Well, as I said, those after-dinner conversations that I had with my father, he said, and he loved quoting from the Gettysburg Address, President Lincoln's historic speech: "Ours is a government of the people, by the people and for the people." He said, "those are noble words. That's what makes American democracy so singular." But those words are also the weakness of American democracy because it's a people's democracy and people are fallible human beings, and they get swept up by the hysteria of the time and by racism and the president is also a human being. His other were tens of thousands of people that look just like the people that bombed Pearl Harbor. Living on the West Coast.

ABC NEWS LIVE: That weren't those people.

TAKEI: And he signed an executive order ordering all Japanese-Americans on the West Coast to be rounded up with no charge, no trial, no due process, in the most un-American way to be. Rounded up and imprisoned in barbed wire prison camps in some of the most hellish places and most desolate places in the country.

ABC NEWS LIVE: Yeah, it was a, it was a hugely dark time in this country's history. And to be able to put it in a book like this, to not only teach children, but the adults who are reading it to them, is really spectacular thing.

TAKEI: Well, I had to simplify it.

ABC NEWS LIVE: Absolutely

TAKEI: We don't deal with the loyalty question.

ABC NEWS LIVE: George, thank you so much; we so appreciate you coming in. You can purchase "My Lost Freedom" wherever books are sold

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1 line from the ghoul perfectly summed up the fallout video game experience.

One line from Walton Goggins' The Ghoul in Prime Video's Fallout show effectively illustrated the experience of playing a game in the franchise.

  • The Ghoul's "golden rule" perfectly captures the player experience in Fallout games. Side quests and distractions abound.
  • Lucy's journey in Fallout mirrors player experiences of getting sidetracked from the main quest with unexpected events.
  • Fallout TV show's story mirrors the gameplay formula, with characters evolving and uncovering secrets akin to the games.

Warning: Spoilers for Fallout season 1

A single line from The Ghoul perfectly summed up what it feels like to play a Fallout game. In addition to the new chapter it brings to the franchise, Prime Video's show has already developed a reputation for its litany of Fallout Easter eggs. The series has made its approach to the lore surrounding Fallout's world one of its biggest appeals.

Each episode of Fallout is chock-full of references to the games. It pays tribute to a long list of characters, concepts, and weapons associated with the source material. These small details, such as the Grognak TV show at the birthday party and the surprise reveal of Codsworth's Fallout origin story , say a lot about how much the show has embraced the games. Interestingly, though, the show does more than just borrow from Fallout's universe; it also tries to emulate the player experience in its own way.

The Ghoul's Golden Rule Is A Nod To Every Fallout Video Game

The ghoul basically just said what every player already knows about fallout.

Image via Prime Video

In Fallout episode 3, Walton Goggins' The Ghoul dismisses Lucy's idea of what " the golden rule " is, instead claiming that Fallout's apocalypse has its own " golden rule ": " Thou shalt get sidetracked by bull**** every god****** time. " In one sentence, the Ghoul illustrates exactly what the player experience in a Fallout game is really like. Similar to the TV series itself, the Fallout games rely on an overarching narrative that sees the protagonist work toward a specific goal, but usually, most of the player's time doesn't go to the main questline. Instead, much of the player's time winds up being spent on various distractions that occur along the way.

The Fallout games are built on their ability to " sidetrack " the player. While the player leaves the Vault with a specific goal in mind, it doesn't take long for their travels in the Wasteland to steer their attention toward other things. Sometimes, this happens when an unexpected encounter with another survivor prompts a new quest. Or, a discovery of a building brings about a long expedition in search of new loot. Over the course of the game, these diversions pile up, and wind up accounting for the vast majority of the hours that a player typically puts into a Fallout game.

Lucy's Story In Fallout Shows How Accurate The Ghoul's "Golden Rule" Really Is

The accuracy of The Ghoul's " golden rule " comment is proven by the various events that take place in the series, beyond just the incident with the gulper. Lucy's main goal was to get the head of the Enclave scientist to Fallout's Lee Moldaver , but obstacles that propped up during her travels made this a longer journey than it normally would have been. An unexpected visit to Vault 4 and being captured and brought to the Super Duper Mart were both examples of situations where the show was able to " sidetrack " Fallout's main characters from the main quest (finding Moldaver).

This aspect of Fallout's universe wound up defining the show, which is actually quite appropriate, considering how consistent that is with how the games work with all its side quests and abrupt encounters that it hands the player. After all, it wasn't just Lucy that was finding herself " sidetracked " in the series. Maximus and The Ghoul, who also function as protagonists, fell victim to this plot device as well. Danger comes in many forms in Fallout , and the show did well to illustrate that by throwing various challenges taken directly from the games at its heroes.

10 Best Ways Fallout Season 1 Brings The Video Games To Life

Maximus and Thaddeus, for instance, had to fight a Yao guai living in a nearby cave. Later on, Maximus and Lucy went up against a pair of Fiends, cannibals who attack the player in the Fallout games. It goes to show that fellow survivors can cause their fair share of problems, and it's not just the random Fallout monsters encountered in the Wasteland that can present issues. Whether they're related to the main story or not, these threats can easily end the player's quest if they're not careful , and this was something that Lucy had to discover firsthand.

The Fallout TV Show's Story Mirrors The Formula Of The Video Games

The story follows a similar formula, despite being in the format of a tv show.

In addition to using the games' strategy of distracting the player, the show also leans into other tropes associated with the source material. In the games, the Vault Dweller doesn't start their story with a complete understanding of Vault-Tec's history or the nefarious activities performed by those in the vaults. But as their adventure continues, they gradually discover unsettling secrets about Vault-Tec and the shady experiments conducted in the vaults. Fallout's Vault 4 story in episode 6 was essentially the series' take on that experience, as it saw Lucy find out what her fellow Vault Dwellers were up to.

The growth of the characters in the show also mirrors the games. Like the games, the show kicks off its exploration of the apocalypse with someone who's never experienced it before and has to learn about it alongside the viewer. The Vault Dweller from the games, who has never witnessed what life is like on the surface, is suddenly forced to embrace the harsh realities of the Wasteland. Lucy went through this too, and akin to the choices that the player is faced with, had to make a series of decisions once she entered the apocalypse, many of which being tough, uninformed judgment calls.

But while her naivety is a core element of her character, Fallout uses Lucy's experiences to shape her into someone who can survive in the apocalypse. That matches up with the games, where the player evolves from a Level 1 Vault Dweller into a force to be reckoned with that can single-handedly face down even the strongest of Fallout's mutant creatures . This, combined with The Ghoul's " golden rule, " demonstrates how Prime Video's series is employing the size and scope of its universe and the very formula behind the games to craft its narrative.

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COMMENTS

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