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Journey to Silius

Posted by Michael Plasket on October 4, 2017

Journey to Silius / [rʌf] World (ラフワールド) - NES, PlayStation (1990)

Sunsoft is one of many underappreciated developers who rose to prominence during the reign of the Nintendo Entertainment System. Somewhere in the middle of their original and licensed releases lies  Journey to Silius , an unassuming run-and-gun game released around the mid-to-late portion of the NES’s lifespan. It’s easy to just take a quick glance at it and write it off as a  Contra  clone, adding to the glut of games which fall under the “shoot things in 2D with a gun that contains infinite ammo” genre which was quite popular at the time. To be fair,  Journey to Silius  doesn’t do anything incredibly original, but it is nonetheless a well-rounded game that has a modest cult following and an interesting development history.

Journey to Silius  begins on a dire note that is actually illustrated in a bold cutscene at the beginning of the game, though the manual further elaborates on the backstory. In the year 0373 of the new space age, world overpopulation beckons the creation of space colonies so people can emigrate to them. Jay McCray is the son of a scientist working on colony #428 in the Silius Solar System (SSS), and Jay aspires to someday become a scientist like his dear old dad. Unfortunately, the SSS colony is obliterated in a cataclysmic explosion, and all known research is lost along with the lives of many, including Jay’s father. A grieving Jay finds a disk in his father’s room which tells him about terrorists who are likely behind the horrible destruction of the SSS colony. Full of solemnity and anger, Jay decides to take the fight to the terrorists and see to it that the SSS colony can be rebuilt after all opposing forces have been crushed.

Perhaps the premise of a teenager taking the fight to a bunch of “terrorists” may be unorthodox, particularly as all of said terrorists are robots. Of course, this was the sort of logical detail that didn’t amount to a hill of beans back in the in the glory days of 8-bit technology, where single-entity armies were commonplace. (There is an explanation for the enemy forces to consist entirely of mechanical marauders rooted in the game’s origin, which will be elaborated upon later.) The game itself requires the player to guide Jay through war-torn landscapes, subterranean bunkers, and fearsome techno-bases to destroy the massive bosses at the end of each level. The action is carried out akin to most 2D platformers, as Jay runs, jumps, shoots, and avoids being killed despite the improbable odds against him.

You start out with a basic handgun and a three-way shotgun to wreck the enemy opposition. Before each big boss fight stands a sub-boss which, if conquered, drops a new weapon, eventually amounting to a total of six strong guns. This includes a quick-firing machine gun, a versatile homing missile launcher, a penetrating laser gun, and a giga-powerful grenade launcher. One could potentially just fight a way through the game with the default handgun, as it fires about as fast as the player can push “B”, but the extra firepower can be very useful in the many tight situations that ensue as the game rolls on. Each use of any weapon that isn’t the handgun consumes a bit of a blue special weapon gauge, which is naturally located below the pink lifebar. The only power-ups you ever normally find increase your weapon and life gauges, while life pick-ups unfortunately tend to be a bit on the scarcer side. Even weapon pick-ups aren’t handed out liberally, so you’ll have to be careful with your ammo.

It’s too bad that booster items are somewhat uncommon, as according to the norm for much of Sunsoft’s output,  Journey to Silius  is a danged tough game to beat. Jay’s quest is only five levels long, but while it’s short by technical definition, a good deal more time will be spent figuring out how to get through certain segments while taking the absolute minimum of damage or avoiding nefarious pitfalls which can instantly screw your game. The first stage is a bit tougher than the beginning of most games, where missiles fall down pits and can drag Jay down with them if not careful, and laser turrets that can only be hit when they pop out of the ground to attack. Later levels bring in some more painful enemies, like wall turrets that constantly spray off bullets in a clockwise pattern, domed ceiling guns that might make one rue the inability to fire upward, and intimidating jetpack robots who swoop down on the player in a manner reminiscent of the infamous Red Arremer from the  Ghosts ‘n Goblins  series.

In between the destructible enemies lies a number of increasingly fatal traps, which the latter levels pour on thick. Mechanical presses, steel claws that drop down when getting too close to them, and blocks that plunge into a void the instant they’re stepped on; these are all jeopardies to watch out for. The final stage is impressive for having no actual enemies but bombarding you with many environmental hazards instead, all while the level keeps on auto-scrolling, forcing you to react quickly. If you think the levels are murderous, just wait until you get a load of the bosses, all of which are massive and quite impressively designed. Heck, even the sub-bosses fought before the big ones can be annoying, like an iron golem, which can only be hit in its head before it walks all over Jay, or a trigger-happy mech reminiscent of ED-209 from  Robocop .

The end bosses are all really vicious affairs; a helicopter drops annoying leaping robots before facing you directly, a tank with a humanoid upper body and an extending claw to strike with, and a bizarre laser cannon that looks more like it belongs in the  Alien franchise. Checkpoints are stringent and losing all lives will send you back to the start of the level, even if it’s during one of the boss fights. You only get three continues total to beat the game and three lives for each continue with no way to earn any extras. Running out of continues stings a lot less than it does in Blaster Master, but with how brutal the final stage is, seeing the end of the game will require a lot of effort and persistence.

Now while the bosses are the most impressive-looking parts on the whole, the overall quality of the graphics cannot be denied. Journey to Silius is one of the finest looking games on the NES, just as most of Sunsoft’s other titles from  Blaster Master  onward looked marvelous. The backgrounds are usually rendered in different hues of the same color to create a monochromatic landscape, but they always fit the atmosphere and never feel bland. Enemies have neat technological designs with a few even appearing more akin to aliens, and as mentioned before, it’s hard to believe the game’s bosses fit into 8-bit design. While not the most outwardly colorful game, it never looks garish with its consistent dark science-fiction design.

In addition to looking grimly gorgeous, the music is some of the best ever created with the NES’s sound capabilities. Composed by Naoki Kodaka, the same musician behind many of Sunsoft’s other NES titles, it strikes the right balance between intense action and dramatic fervor, producing a memorable tone that isn’t quite like any other game on the NES, even compared to Sunsoft’s other releases. The real standout piece is the second-level music, a low-key tune that resonates with a hint of sorrow to create an oppressive atmosphere for the stage in question, which just so happens to be an underground bunker.

Journey to Silius  has incredible production values, and the gameplay itself is pretty solid too, if nothing too groundbreaking at the time. It’s a tough game that feels rather imposing at times, but never completely impossible as one learns when to jump and what to shoot. The addition of new weapons for beating nearly every stage is also a cool mechanic, even if it’s not too different from how the  Mega Man  series rewards players for beating the bosses. While the game has a good amount of substance, the style is what really sets  Journey to Silius  above much of its ilk. It could even be said that the game looks and feels like an action movie, and such a sentiment would be closer to the truth than one would think. It’s a fact that this game was initially planned as Sunsoft’s adaptation of James Cameron’s classic 1984 sci-fi action thriller,  The Terminator . While Sunsoft lost the licensing rights during development, the overall appearance to the game gives sufficient evidence to what it could have been as a movie tie-in.

It’s not hard to imagine Jay as Kyle Reese fighting his war against the machines in the future, though perhaps his sprite could do with a bit more stubble to better resemble Michael Biehn. The first level is ripped right out of the scenes which depict the future with Terminators and Hunter-Killers having laid waste to all around them, and the second level is familiar to the underground bunkers where T-600s hunt down humans in hiding. While the third and fourth stages don’t really bear much parity to any known scene, the final level takes place in a factory akin to the setpiece for the showdown against the T-800. The biggest evidence is the final boss, a tall mechanical humanoid that bears a significant semblance to the T-800’s metal exoskeleton. Furthermore, an early set of screenshots in a  Nintendo Power  exclusive show what the game was going to be like, naturally with Arnold Schwarzenegger as the eponymous Terminator at the title screen. The other screens show the first level with the background clad in a hushed dark blue shade, which makes it appear even more grave than its final incarnation.

Journey to Silius  had the potential to join up with  Batman  as one of the few NES games that would have defied the notion that all licensed games had to be crap. As it stands, even without the approval of the Hemdale Film Corporation, it’s nonetheless one of the best action games on the NES, standing head and shoulders above the games that actually received the Terminator license on the system.

In Japan, it was given the bizarre title  [rʌf] World , but with the exact same gameplay as its Western counterpart. The only notable difference besides the title screen is the sprite of the main character: Here the protagonist’s head is obscured by a helmet and his bodysuit looks slightly different. [rʌf] World  was released in Japan in a PlayStation compilation titled  Memorial Series: Sunsoft Vol. 5 , which also featured  Hebereke .

Nintendo Power

As for how  The Terminator  fared for games after  Journey to Silius , two years later appeared an actual  Terminator  game developed by Radical Entertainment and published by Mindscape. Lamentably, its muddy graphics and infuriating controls dropped it into the typical licensed dreck cesspit where most tie-in games at the time were trapped. Perhaps it was an unwise move to revoke the license from Sunsoft in retrospect, but a slightly less embarrassing (albeit still terrible) title based on the then-recent  T2: Judgment Day  was developed by Software Creations and published by LJN. While that game at least had decent music, its level structure was awful and it was often horribly unfair. An actually okay game based on the first  Terminator  was released to the Genesis with a much expanded version for the Sega CD, and much later there were some genuinely good games in the franchise, even if not based on any specific film installment, like  Terminator: Future Shock  and  Robocop vs. The Terminator . But when it comes to the NES,  Journey to Silius  is easily the best  Terminator  game on the platform without even the license.

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Prices Nintendo Entertainment System Journey to Silius

Journey to Silius price

Journey to Silius Price NES

Release Date: September 23, 1990

Platform: Nintendo Entertainment System

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Journey to Silius

Journey to Silius is an interesting game.  This unassuming little title is an excellent hidden gem in the NES library from the masters at Sunsoft.  But what makes it so fascinating is its development history.  Journey to Silius was originally going to be a licensed Terminator game before negotiations fell apart.  Considering how dreadful the actual Akklaim titles were we missed out.  This wouldn’t be the only time this would happen to Sunsoft; their cancelled Sunman game was supposed to be a Superman title.  Absent a license Sunsoft instead created an original IP and one of the better run and gun action games for the system.

In the future the Earth is facing overpopulation, leading to the creation of space colonies.  Jay McCray is the son of a scientist responsible for construction of Colony #428.  People leave the planet en masse however not all of them have the best intentions.  The colony is blown up by terrorists, with the death toll including Jay’s father.  Finding a floppy disc containing his father’s plans Jay leaves on a mission of revenge.

Although they’ve tried their best if you look closely you can still see traces of the Terminator license in the game.  The mechanical enemies and set pieces resemble many parts of Terminator but are different enough that Sunsoft didn’t get sued.  Considering the dreadful Terminator games released by Mindscape and LJN it’s a shame Sunsoft didn’t keep the license.  Journey to Silius would have gone a long way towards redeeming the terrible reputation licensed games had on the system.

Every great action game has a healthy set of weapons and Journey to Silius is no different.  The difference here is you earn them one by one after every level.  It’s almost Mega Manish minus that game’s system of strengths and weaknesses.  The machine gun, grenade launcher, homing missiles, laser, and three way shotgun all function the same as in other games.  However they all use the same gun meter, limiting their use.  Managing your gun meter gives the game a unique flavor that I’m sure those accustomed to Contra will have to adjust to. 

Although it has the same action as a Contra the game’s pacing is different.  Running in guns blazing will end in death regardless of your life bar.  Journey to Silius is not designed that way.  In between the deliberate enemy placement are a number of mechanical traps that become more elaborate as the game progresses.  They become denser as you advance and I would even say the game shifts to platforming over action by the midpoint.  Although the game is only comprised of five levels it still has its fair share of action, just not to the extent it initially appears.

journey to silius price

Like most of Sunsoft’s works Journey to Silius looks fantastic.  The color palette isn’t as varied as most games but this is a dystopian future which makes the cold metal greys and blue work.  The limited color palette is actually used to great effect; most are a single color but use different shades for a stylized look.  Every environment is flush with detail and the Terminator “Inspired” enemies all look great.  Because most enemies are so large you will rarely see more than 2 at once but it makes little difference.  All of the bosses are massive screen filling monstrosities that weren’t common on the platform. 

As great as the graphics are the music is even better.  Naoki Kodaka was no stranger to the NES hardware having composed many classic soundtracks in Sunsoft’s games.  But this might be his best work.  The music strike the perfect chord between dramatic and action movie drama.  There’s a nice bassline to every track which was uncommon for NES music, which shows how much he thought outside of the box.  This is one of the strongest scores on the NES which was surprising as I had no expectations going in.

The difficulty is a bit deceptive.  At first Journey to Silius can seem incredibly tough.  You only have three lives and no way to earn any extras.  Death at any point tosses you back to the start of the level outside of bosses which is rough.  Taking your time and allowing enemies to spawn one at a time goes a long way.  Also observing the various traps and knowing when to stop and wait helps.  Despite special weapons using ammo the game is fairly generous with it encouraging their use.  Even though all of the bosses are huge they have incredibly simple patterns and can be destroyed without taking damage. 

That’s not to say it doesn’t have its moments.  The game is incredibly stingy with life restoring items; I probably saw four in total during the entire game.  The later levels are incredibly long which makes the lack of checkpoints brutal.  Despite its short length it will take a few tries to see this to its conclusion.

Journey to Silius is a great game and an underappreciated part of Sunsoft’s catalog.  Run and gun action games were not plentiful on the NES with this being one of its better titles.  Top notch production values and solid gameplay mean this should be part of everyone’s 8-bit library.

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Journey to Silius   (Nintendo / NES)

Release Date: 09/01/1990

Format: NTSC-U/C

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Journey to Silius

  • Publisher: SUNSOFT
  • Genre: Action & Adv , Arcade
  • Platform: Nintendo / NES
  • Rating: Everyone

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Journey to silius (nintendo/nes games).

In the ruins of Silius, intergalactic terrorists - and their deadly arsenal of weapons - are waiting for you. Are you prepared to face an endless onslaught of flying war robots, humanoid laser cannons, bone crushing traps, and the seemingly invincible Master Ship? Still want to make the journey? If you do, it will take all your skills to reach the final battle with the terrorist's supreme leader, the merciless, all-powerful Skeletal Android. Journey to Silius. It's level upon level of gigantic supercharged graphics, thundering sound effects and danger at every turn. Go ahead. We dare you!

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Wish ranking™, #7705/35076.

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Used Sell Price Historical Data

Current Sell Price: $124.95

12 Mos Average Sell Price: $124.95

36 Mos Average Sell Price: $116.07

Lifetime Sell Price Range: $5.95 - $129.95

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Journey to Silius

  • View history

Journey to Silius was originally based on the movie The Terminator , but the licensing rights to the film were lost during development. The graphics and storyline were altered to accommodate this change.

  • 3 Development
  • 4 Reception
  • 5 External links

In the year 0373 of the new space age calendar, overpopulation of Earth has led to increased demand for emigration to space colonies. Jay McCray, the son of a scientist responsible for development of space colony #428 in the Silius Solar System, prepares to move there in order to follow in his father's footsteps. However, the space station is obliterated in an explosion, killing the entire research team and destroying all data on board.

In his father's home, Jay discovers a floppy disk containing not only the complete SSS colony plans, but a personal message from his father asking that he complete the projects should terrorists succeed in destroying the colony. To protect the colony plans and to avenge his father's death, Jay sets out to fight the terrorists responsible for the space colony's destruction.

Gameplay [ ]

The player controls Jay McCray, as he goes on a mission to defeat the terrorist group responsible for his father's death. There are five stages, consisting of the ruins of a space colony, an underground concourse, the enemy's hideout, a flying spaceship, and a factory. The player must fight his way through an assortment of robotic enemies and security systems in order to reach the end of each stage and fight the stage's boss.

The controls follow the standard conventions of other side-scrolling action games for the NES. The character can lie down, but he can only aim his gun left or right. In addition to the default handgun weapon, the player can switch to one of five additional weapons that can be procured throughout the course of the game - which are a shotgun, a machine gun, a homing gun, a laser rifle, and a grenade launcher. Each of these special weapons consumes the player's Gun Energy gauge and once it runs out, the player would automatically revert to the default handgun. The player can replenish Jay's health and ammo by retrieving energy capsules dropped by defeated enemies. After the fifth and final stage is completed, the credits are shown, and the player would restart the game on the first stage.

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Journey to Silius – Guide and Walkthrough

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Guide and Walkthrough (NES) by antseezee

Version: Final | Updated: 03/11/2011

View in: Text Mode

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IMAGES

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VIDEO

  1. JOURNEY TO SILIUS INTRO

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  4. Journey to Silius (NES) Warpless 12:11

  5. Journey to Silius

  6. Journey to Silius VGM ~ Title Screen

COMMENTS

  1. Journey to Silius Prices NES

    Journey to Silius (Nintendo Entertainment System, 1990) CIB OEM Authentic [eBay] $89.99. Report It. 2023-10-11. Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK. Journey to Silius NES CIB with Box and Manual (Nintendo Entertainment System) [eBay] $150.00.

  2. Amazon.com: Journey to Silius

    This product is available as Renewed. Journey to Silius - Nintendo NES (Renewed) $63.49 & FREE Shipping. Works and looks like new and backed by the Amazon Renewed Guarantee.

  3. journey to silius nes for sale

    Journey to Silius Nintendo 1990 NES Sunsoft CIB Complete Game in Box Tested Rare. Pre-Owned · NES · Journey to Silius. 23 product ratings. $194.99. jordaarbel-0 (2,425) 100%. Buy It Now. Free shipping. derosnopS.

  4. Journey to Silius

    Journey to Silius, known in Japan as Rough World (ラフワールド, Rafu Wārudo, stylized as [rʌf] WORLD), is a side-scrolling run and gun video game developed and published by Sunsoft for the Nintendo Entertainment System in 1990.. Journey to Silius was originally based on the 1984 film The Terminator, but the licensing rights to the film were lost during development.

  5. Journey To Silius Prices

    Journey To Silius Prices | Journey To Silius Game List - PriceCharting ... Search ...

  6. Journey to Silius

    Journey to Silius / [rʌf] World (ラフワールド) - NES, PlayStation (1990) Sunsoft is one of many underappreciated developers who rose to prominence during the reign of the Nintendo Entertainment System. Somewhere in the middle of their original and licensed releases lies Journey to Silius, an unassuming run-and-gun game released around ...

  7. Journey to Silius Price

    Listing Name Sell Date Sell Price Shipping Cost Condition Country Flag; Journey to Silius (Nintendo Entertainment System, 1990) Jun 15th 2022: $49.95: $3.0

  8. Journey To Silius (1990)

    Today sees the release of Star Fox 2, Super Punch-Out!!, Kirby Super Star, Breath of Fire II, Journey To Silius, and . Thu 12th Dec 2019; Nintendo Switch; NES; ... Best Deals And Cheapest Prices.

  9. Journey to Silius review

    Journey to Silius is a great game and an underappreciated part of Sunsoft's catalog. Run and gun action games were not plentiful on the NES with this being one of its better titles. Top notch production values and solid gameplay mean this should be part of everyone's 8-bit library.

  10. Buy Nintendo / NES Journey to Silius

    Buy Nintendo / NES Journey to Silius or get the best trade-in value for Nintendo / NES, games, accessories and gaming consoles at eStarland.com Menu x. Shop By Platform. Current. Nintendo 3DS ... Current Sell Price: $124.95. 12 Mos Average Sell Price: $124.95. 36 Mos Average Sell Price: $116.07. Lifetime Sell Price Range: $5.95 - $129.95 ...

  11. Journey to Silius

    Journey to Silius(JPJapanese: ラフワールドRomaji: Rafu Wārudo) is a side-scrolling run and gun game developed and published by Sunsoft for the Nintendo Entertainment System in 1990. Journey to Silius was originally based on the movie The Terminator, but the licensing rights to the film were lost during development. The graphics and storyline were altered to accommodate this change. In ...

  12. Journey to Silius

    the NES and most difficult NES games. For video game music, three songs. that appeared on many forums and lists were Journey to Silius Stage 3, Mega Man 2 Dr. Wily's Stage, and Duck Tales Moon Stage. This guide is designed with one main goal in mind: to help you complete. the game.

  13. Journey to Silius for NES

    For Journey to Silius on the NES, GameFAQs has 5 guides and walkthroughs, 2 cheat codes and secrets, 11 reviews, and 142 user screenshots.

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  15. Flying Omelette's Journey to Silius Review

    It's painfully obvious you are battling a machine revolt and not "terrorists". It bugs me that the title is probably supposed to be Journey to Sirius, as in the brightest star in the night sky, and no one caught it, but eh, pedantics. Score: 3.5/5. Bonus Unused Content.

  16. Journey to Silius (NES) Playthrough

    A playthrough of Sunsoft's 1990 NES game, Journey to Silius.Journey to Silius, or Raf World, as it was named in Japan, is one of the pillars that hold up Sun...

  17. Journey to Silius

    Search ... NES > Journey to Silius

  18. Journey to Silius Review

    Journey to Silius is an overall above-average sidescrolling shooter with some of the best graphics and sound on the NES and a decent challenge level. If you're into collecting NES games, then I highly recommend picking it up. OVERALL SCORE (not an average): 7.5/10. BACK TO NES REVIEWS.

  19. Journey to Silius

    Journey to Silius is yet another shooting action game that pits you in an involving storyline along with a great musical soundtrack, and different weapons to use. Pitting a futuristic theme, you'll face many cybernetic and robotic threats that have to be dealt with swiftly. Combine these elements with varied environments full of traps and ...

  20. Journey To Silius (Full Playthrough) [HARD GAME WITH GREAT MUSIC!]

    Full playthrough of Journey To Silius for the NES, Playing this on the Evercade VS Sunsoft collection. This game is hard but fun and the soundtrack is fantas...

  21. Journey to Silius

    Journey to Silius is a run and gun platform shooter game set in the distant future. Created for the Nintendo Entertainment System (NES) back in 1991, this side-scrolling game was originally based on the 1984 film The Terminator. However, the licensing rights to the film were lost during development, and the game was altered to accommodate the ...

  22. Journey to Silius

    Ship to Shore PhonoCo. is proud to present a double-bill of classic early 90s Sunsoft soundtracks, Journey To Silius and Ufouria: The Saga, together on vinyl for the first time! Relive the golden days of NES gaming with our split LP of Naoki Kodaka's seminal scores for two much beloved Sunsoft gems! Side A is dedicated to 1990's run-and-gun ...

  23. When to use Windows 10 Extended Security Updates

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