Hyrule Warriors : L’Ère du Fléau

The Legend of Zelda

  • Le Donjon Aigle
  • Le Donjon Lune
  • Le Donjon Manji
  • Le Donjon Serpent
  • Le Donjon Lézard
  • Le Donjon Dragon
  • Le Donjon Démon
  • Le Donjon Lion
  • Montagne de la Mort
  • Seconde quête
  • Aides de jeu
  • Conteneurs de Cœurs
  • Info et médias
  • Encyclopédie

Zelda II: The Adventure of Link (NES - 1988)

The Adventure of Link

  • Début de la quête
  • Palais Parapa
  • Traversée du Marais
  • Direction Mido
  • Donjon des Marais
  • Direction l'Île Perdue
  • Palais de l'Ile Perdue
  • Nabooru et Darunia
  • Palais de l'Ile de Mace
  • Palais de l'Océan
  • Ville Cachée de Kasuto
  • Palais des Trois Yeux de Pierre
  • Grand Palais
  • Thunderbird et Dark Link
  • Conteneurs de cœurs / de magie
  • Sacs d'expérience
  • Vies supplémentaires

A Link to the Past (Super Nintendo - 1992)

A Link to the Past

  • Château d'Hyrule
  • Palais de l'Est
  • Le Désert du Mystère
  • Tour d'Héra
  • Affronter Agahnim
  • Palais des Ténèbres
  • Palais des Marécages
  • Palais des Squelettes
  • Palais des Gargouilles
  • Palais des Glaces
  • Bourbier de la Souffrance
  • Rocher de la Tortue
  • Tour de Ganon
  • Combat Final
  • Quarts de coeur
  • Flacons magiques
  • Four Swords

Link's Awakening (GameBoy - 1993)

Link's Awakening

  • Introduction
  • Caverne Flagello
  • Marais des Anémones
  • Grotte du Génie
  • La Prairie d'Oukoukou
  • Souterrain aux clés
  • Dunes de Yarna
  • Abîme du Poisson
  • Baie de Martha
  • Poisson-Chat
  • Les Deux Temples
  • Temple du Masque
  • Montagne Tartare Début
  • Tour du Vautour
  • Montagne Tartare Fin
  • Roc de la Tortue
  • Reste de l'Ile
  • Palais de la Couleur
  • Coquillages
  • Quarts de Coeur
  • Quête des Photos
  • Plans des donjons
  • Carte de Cocolint

Ocarina of Time (Nintendo 64 - 1998)

Ocarina of Time

  • Forêt Kokiri
  • Mont du Péril
  • Caverne Dodongo
  • Domaine Zora
  • Ventre de Jabu-Jabu
  • Temple du Temps
  • Bosquet Sacré
  • Temple de la Forêt
  • Village Goron
  • Temple du Feu
  • Caverne Polaire
  • Temple de l'Eau
  • Temple de l'Ombre
  • Désert Hanté
  • Temple de l'Esprit
  • Gymnase Gerudo
  • La Master Quest
  • Skulltulas d'or
  • Quarts de cœurs
  • L'Épée Biggoron
  • Les masques
  • Les mélodies
  • Pierres à potin
  • Ocarina of Time 3D

Majora's Mask (Nintendo 64 - 2000)

Majora's Mask

  • Avant Termina
  • Le Masque Mojo
  • Marais du Sud
  • Temple de Bois-Cascade
  • Montagnes du Nord
  • Temple du Pic des Neiges
  • Grande Baie
  • Les œufs des Zoras
  • Temple de la Grande Baie
  • Royaume d'Ikana
  • Vestiges du Château d'Ikana
  • Temple de la Forteresse de Pierre
  • Maison des Araignées (marais)
  • Maison des Araignées (côte)
  • Kafei et Anju
  • De Skull Kid à Majora
  • Quarts de Cœur
  • Questions du renard
  • Les flacons
  • Majora's Mask 3D

Oracle of Ages (GameBoy Color - 2001)

Oracle of Ages

  • Le sentier Bojo
  • Tombe Esprits
  • La Forêt Enchantée
  • Le Donjon des Ailes
  • Ile du Croissant
  • Grotte de la Lune
  • Lynna, Plaine Nuun (Moosh)
  • Plaine Nuun (Ricky & Dimitri)
  • Cité Symétrique, Pics Talus
  • Donjon des Zombies
  • Donjon Couronne
  • Base de Rouleroche
  • Grotte des Sirènes
  • Palais d'Ambi
  • Mer des Zoras
  • Mer du non retour
  • Tombe Ancienne
  • Combat final
  • Les anneaux
  • Quête de l'Épée Noble

Oracle of Seasons (GameBoy Color - 2001)

Oracle of Seasons

  • Grotte du Héros
  • Donjon Racine Noueuse
  • Arrivée à Subrosia
  • Ruines Serpent
  • Choix de l'animal
  • Marais Boueux
  • Antre Mites Poison
  • Prairie, Désert ou Rivière Natzu
  • Cité Engloutie et Mont Cocotte
  • Donjon Dragon Dansant
  • Lac Monocle
  • Grotte Licorne
  • Ruines de Tarm et Bois Perdu
  • Vestige Ancien
  • Désert Samasa
  • Crypte Étrange
  • Temple des Saisons
  • Donjon Épée & Écu
  • Château d'Onox

The Wind Waker (GameCube - 2003)

  • The Wind Waker
  • Île de l'Aurore
  • Forteresse Maudite
  • Île du Dragon
  • Caverne du Dragon
  • L'île aux forêts
  • Bois Défendus
  • Les trois Perles
  • Tour des Dieux
  • Le monde englouti
  • Forteresse Maudite (Retour)
  • Montagne de Feu
  • Temple de la Terre
  • L'île gelée
  • Temple du Vent
  • Reconstituer la Triforce
  • La Tour de Ganon
  • Le combat final
  • Figurines Tendo
  • Cartes au Trésor
  • Cartes Spéciales
  • The Wind Waker HD

The Minish Cap (GameBoy Advance - 2004)

The Minish Cap

  • Forêt de Tyloria
  • Mont Gonggle
  • Grotte de Feu
  • Le Sanctuaire
  • Marais de Tabanta
  • Forteresse du Vent
  • Accès au prochain donjon
  • Vallée des Rois
  • Au-dessus des Nuages
  • Palais du Vent
  • Château des Ténèbres
  • Fragments du Bonheur

Four Swords Adventures (GameCube - 2005)

Four Swords Adventures

  • Le Lac Hylia
  • Grotte des Âmes Perdues
  • La Jeune Fille Bleue
  • Temple de l'Est
  • Contreforts de la Mort
  • La Tour des Flammes
  • Infiltrer le Château
  • Bois Perdus
  • Village de Cocorico
  • Temple des Ténèbres
  • Désert du Doute
  • Temple du Désert
  • Hyrule sous la Neige
  • Temple de Glace
  • Tour des Vents
  • Contrée des Cieux
  • Palais des Vents
  • Navi Tracker

Twilight Princess (GameCube & Wii - 2006)

Twilight Princess

  • Village de Toal
  • Château du Crépuscule
  • Forêt de Firone
  • Temple Sylvestre
  • Village Cocorico
  • Temple Abyssal
  • Sanctuaire de la Forêt
  • Désert Gerudo
  • Tour du Jugement
  • Massif des Pics Blancs
  • Ruines des Pics Blancs
  • Sanctuaire de la Forêt, retour
  • Village Oublié
  • Palais du Crépuscule
  • Fragments de cœur
  • Âmes de spectre
  • Insectes dorés
  • Bottes Secrètes
  • Quête de l'Eau Thermale
  • Caverne de l'Ordalie
  • Tampons Miiverse
  • Twilight Princess HD

Phantom Hourglass (DS - 2007)

Phantom Hourglass

  • Temple du Roi des Mers (1)
  • Île du Vent
  • Temple du Roi des Mers (2)
  • Temple du Courage
  • Navire Fantôme
  • Temple du Roi des Mers (3)
  • Temple Goron
  • Temple de la Glace
  • Temple du Roi des Mers (4)
  • Île des Morts & Île des Ruines
  • Temple de Mutoh
  • L'Épée Spectrale
  • Les cartes au trésor
  • Les gouttes d'Esprit
  • Réceptacles de cœurs

Spirit Tracks (DS - 2009)

Spirit Tracks

  • Sanctuaire Sylvestre
  • Sanctuaire des Neiges
  • Temple des Neiges
  • Sanctuaire Marin
  • Temple Marin
  • Sanctuaire du Feu
  • Sommet de la Tour des Dieux
  • Sanctuaire des Sables
  • Temple des Sables
  • Boussole de Lumière
  • Les trois fins

Skyward Sword (Wii - 2011)

Skyward Sword

  • Temple de la Contemplation
  • Volcan d'Ordinn
  • Désert de Lanelle
  • Raffinerie de Lanelle
  • La Lyre de la Déesse
  • Lac Faroria
  • Grande Caverne Antique
  • Mer de Sable
  • Galion des Sables
  • Sommet du Volcan
  • Grand Sanctuaire Ancien
  • Dragon de Feu
  • Dragon d'Eau
  • Dragon de Foudre
  • Tour des Cieux
  • Domaine de Hylia
  • Cubes de la déesse
  • Cristaux de Gratitude
  • Marché Couvert

A Link Between Worlds (3DS - 2013)

A Link Between Worlds

  • Boutique de Lavio
  • Demeure des Vents
  • Bois Perdus & Château
  • Palais des Marais
  • Repaire des Bandits
  • Ruines de Glace
  • Palais du Désert
  • Château de Lorule
  • Ti'Gorneaux
  • Quête de l'Épée Dorée

Hyrule Warriors (Wii U - 2014)

Hyrule Warriors

Quête principale

  • L'attaque des ténèbres
  • Le jeune Sheikah
  • La Sorcière de l'Etrange Forêt
  • La Sorcière de la Valée Noire
  • Vers les Terres Mythiques
  • Vers les Terres du Crépuscule
  • Le Roi des Ombres
  • Vers les Terres Célestes
  • L'Ambition Scellée
  • Obtenir l'Épée Sacrée
  • Combat contre le Cœur Sombre
  • Lumière contre Ténèbres
  • Les crocs du Roi Démon
  • Le Voleur du Triangle Sacré
  • Le Cœur Inébranlable
  • Le Libérateur du Triangle Sacré
  • Autres quêtes et aides
  • Cya, la sorcière noire
  • La fille en vert
  • Mode Aventure
  • Quêtes annexes

Tri Force Heroes

  • La Forteresse
  • Objets annexes

Breath of the Wild

  • Plateau du Prélude
  • Jusqu'au village de Cocorico
  • En quête d'Impa
  • Le Village d'Elimith
  • Vah'Naboris
  • Vah'Rudania
  • Les Souvenirs
  • La Lame purificatrice
  • Le Château d'Hyrule et Ganon
  • L'Ode aux Prodiges
  • Tous les Sanctuaires
  • Liste des Korogus
  • Le village d'Euzero
  • La boutique de Kilton
  • Les recettes
  • Costumes et Accessoires

Tri Force Heroes

Hyrule Warriors : L’Ère du Fléau

  • Batailles principales
  • La Bataille de la Plaine d'Hyrule
  • Vers le Laboratoire Royal
  • Mipha, la Princesse Zora
  • Daruk, le Héros Goron
  • Revali, le Guerrier Piaf
  • Urbosa, la Chef Gerudo
  • Offensive du Gang des Yigas
  • Libération de la Forêt Korogu
  • Retour au Château d'Hyrule
  • Reprise d'Akkala
  • Éradication du Gang des Yigas
  • Escorte jusqu'à la Source
  • Fuite du château d'Hyrule
  • Sauvetage dans l'est d'Hyrule
  • Sauvetage de l'ouest d'Hyrule
  • Bataille d'Akkala
  • Bataille de la muraille d'Elimith
  • Secours au plateau du Prélude
  • Reprise du château d'Hyrule
  • Bataille pour sceller le Fléau
  • Les Korogus
  • Le Gardien du Souvenir
  • Ex Auprès de Zelda
  • Ex Bataille des Anémones
  • Ex Sauvetage de Cocorico
  • Ex Recherche dans la forêt
  • Ex Libération du laboratoire
  • Ex La retraite des Yigas
  • Ex La princesse et le roi
  • Ex Le gardien du souvenir
  • Présentation

Tears of the Kindgom

  • L’Île Céleste du Prélude
  • Le Fort de Guet
  • Première visite des profondeurs
  • En route pour le village piaf
  • Babil, du village piaf
  • Le temple du vent
  • Du Fort de Guet au village goron
  • Yunobo, du village Goron
  • Le temple du feu
  • En route pour le domaine zora
  • Sidon, du domaine zora
  • Le temple de l'eau
  • En route pour la cité gerudo
  • Riju, de la cité gerudo
  • Le temple de la foudre
  • Faras et les améliorations de la tablette Pru'ha
  • Duplicata et le grand projet de Kohga
  • Tous les sanctuaires
  • Liste des pancartes de Boulieh
  • Les tenues et leurs améliorations
  • La teinturerie et les tissus de paravoile
  • La liste des recettes
  • Toutes les actualités

Autres jeux

Autres jeux

  • Jeux électroniques
  • Zelda Game & Watch
  • Zelda Watch
  • Barcode Battler
  • Zelda: The Wand of Gamelon
  • Link: The Faces of Evil
  • Zelda's Adventure
  • BS Legend of Zelda
  • Autres jeux & mini-jeux
  • Navi Trackers
  • Link's Crossbow Training
  • Battle Quest
  • Picross Twilight Princess
  • Cadence of Hyrule
  • Tingle's Rosy Rupeeland
  • Ripened Tingle’s Balloon Trip of Love
  • Tingle's Balloon Fight
  • Too Much Tingle Pack
  • Soul Calibur II
  • Super Smash Bros.
  • Super Smash Bros. Melee
  • Super Smash Bros. Brawl
  • Super Smash Bros. 3DS/Wii U
  • Super Smash Bros. Ultimate

Logo de Puissance Zelda

  • Produits dérivés
  • Espace membre
  • Puissance-Zelda
  • Solution complète

Logo du jeu The Wind Waker

Solution de The Wind Waker

Logo du jeu The Wind Waker

  • 1. Le Château d'Hyrule
  • 2. La Tour de Ganon
  • 1. L'Île de l'Aurore
  • 2. Forteresse Maudite (1er passage)
  • 3. Mercantîle
  • 4. L'île du Dragon
  • 5. La Caverne du Dragon
  • 6. L'île aux forêts
  • 7. Les Bois Défendus
  • 8. Les trois Perles
  • 9. La Tour des Dieux
  • 10. Le monde englouti
  • 11. Forteresse Maudite (2ème passage)
  • 12. La Montagne de Feu
  • 13. Temple de la Terre
  • 14. L'île gelée
  • 15. Temple du Vent
  • 16. Reconstituer la Triforce

17. La Tour de Ganon

  • 18. Le combat final
  • Suppléments

Plan de la zone

Plan de la zone La Tour de Ganon

Par Yorick26

  • Étape courante
  • Les autres étapes

Quête principale - Étape 17 La Tour de Ganon

1) le château d'hyrule.

Une fois que vous avez reconstitué les morceaux de la Triforce du Courage, rendez-vous à la Tour des Dieux. Une cinématique s'enclenche où Link se révèle Héros du Vent.

Screenshot de The Wind Waker

Ensuite, vous descendrez dans le Château d'Hyrule. Retournez à l'endroit où vous avez trouvé Excalibur, vous rencontrerez la Princesse Zelda. Celle-ci va très vite disparaître. Une voix mystérieuse va vous parler. Enfin, un mur de flammes va se former autour de vous. Deux Darknuts vont vous attaquer.

Screenshot de The Wind Waker

Une fois vaincus, retournez à l'étage au-dessus puis sortez par l'autre porte du château. Suivez le chemin, vous ferez face à une immense barrière invisible. Frappez dedans avec votre épée pour la briser.

Screenshot de The Wind Waker

Suivez maintenant le chemin, de nombreux ennemis y rôdent. Supprimez-les si nécessaire, puis entrez dans la tour (une cible pour votre grappin est accrochée au dessus de la porte).

Screenshot de The Wind Waker

Poursuivez tout droit... Bienvenue dans la Tour de Ganon !

2) La Tour de Ganon

Des ponts vous permettent ici d'accéder à différentes salles. Explorez chaque zone dans l'ordre que vous souhaitez.

Screenshot de The Wind Waker

La Caverne du Dragon : En entrant, essayez de supprimer tous les crânes de la salle qui sont en faites des Tetdoss. Ensuite, aggrippez-vous à la colonne au-dessus, puis sautez en tombant sur la plate-forme.

Screenshot de The Wind Waker

Une fois à la fin, montez en haut de la colonne avec votre grappin-griffe, puis sautez en direction de la porte en face avec votre Feuille Mojo. Ouvrez la porte... vous revoici face à Gohma, comme dans un flash-back.

Screenshot de The Wind Waker

Eliminez-la à nouveau comme précédemment. Vous vous retrouvez dans la Tour de Ganon.

Screenshot de The Wind Waker

Les Bois Défendus : Rien de bien nouveau ici... Amenez vers vous la plate-forme coulissante en envoyant une bourrasque avec votre Feuille Mojo sur l'hélice à gauche. Une fois sur la plate-forme, utilisez votre Feuille Mojo pour vous transporter de l'autre côté.

Screenshot de The Wind Waker

Une fois au bout, sautez sur la plate-forme suivante et activez l'hélice.

Screenshot de The Wind Waker

Montez sur la plate-forme coulissante, puis dirigez-vous de l'autre côté. Sautez sur les deux plates-formes, puis dirigez-vous en direction de la porte en volant avec votre Feuille Mojo. Préparez-vous à un second combat avec Karle Demos.

Screenshot de The Wind Waker

Le Temple de la Terre : Une fois dans le Mini-Donjon, traversez le plus vite possible le couloir en évitant de vous arrêter devant les Tombes qui cachent souvent un ReMort, voire un fantôme.

Screenshot de The Wind Waker

Une fois au bout, montez les escaliers. Il y a un interrupteur sur la gauche. Passez devant les tombes pour les détruire, et immobilisez avec votre Bouclier Miroir un Blob Violet en utilisant le rayon de lumière non loin de l'interrupteur.

Screenshot de The Wind Waker

Déposez le Blob sur l'interrupteur, puis courez vite vers l'escalier de l'autre côté. Une fois au-dessus, le principe est le même, sauf que le rayon de lumière est à l'opposé de l'interrupteur. Activez-le avec un Blob. Affrontez le Stalfos avant de monter à l'escalier.

Screenshot de The Wind Waker

Eliminez-le rapidement (si les escaliers se sont désactivés, réactivez-les avec un Blob Violet). Ouvrez ensuite la porte en haut. Jay Harla vous attend, réglez-lui son compte une fois de plus !

Screenshot de The Wind Waker

Temple du Vent : Un Sorcier va vous attaquer. Eliminez-le, puis sautez sur le tremplin avec vos Bottes de Plomb. Retirez ces dernières, et une fois en l'air, utilisez la Feuille Mojo.

Screenshot de The Wind Waker

Traversez le trou et les piques. Une fois de l'autre côté, répétez ce mouvement. Passez entre les deux tourbillons, puis utilisez votre grappin sur la cible.

Screenshot de The Wind Waker

N'ayez aucune pitié pour Gayla, qui espère sans doute pouvoir vous battre, cette fois...

Screenshot de The Wind Waker

Maintenant que vous avez terminé les quatre mini-donjons, la lourde porte se déverrouille.

Screenshot de The Wind Waker

Place à la deuxième partie de la Tour...

Article rédigé par Blaster

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Ganon's Castle

  • 1.1.1 Minor Enemies
  • 1.2.1 Bosses
  • 1.3.1 Entrance to Ganon's Castle
  • 1.3.2.1 Minor Enemies
  • 2.1 Ocarina of Time (Himekawa)
  • 4.1 Other Names
  • 7 References

Ocarina of Time

Ganon's Castle replaces Hyrule Castle over the seven years that Link sleeps after he withdraws the Master Sword from its Pedestal of the Master Sword . Ganon's Castle floats over a large lake of Lava , rendering it inaccessible until the Six Sages are awakened and create a Rainbow Bridge that allows Link to enter Inside Ganon's Castle .

A Great Fairy's Fountain can be found at the end of the road. However, it is blocked by a Monolith that cannot be moved unless Link possesses the Golden Gauntlets from Inside Ganon's Castle . Inside, the Great Fairy will enhance Link 's Defensive Power , reducing the damage he takes by half.

Minor Enemies

Beamos

Business Scrub

Dinolfos

Fire Barrier

Fire Keese

Flame Fountain

Flame Wall

Forest Barrier

Freezard

Giant Beamos

Gold Skulltula

Gold Skulltula

Green Bubble

Green Bubble

Icicle

Iron Knuckle

Iron Knuckle

Shadow Barrier

Skulltula

Spirit Barrier

Stalfos

Tricky Chest

Wallmaster

Water Barrier

Wolfos

Dead Hand's Hand

Gibdo

The Wind Waker

Entrance to ganon's castle.

Ganon's Tower is the last dungeon in The Wind Waker and is located underneath the Great Sea in the now-forgotten land of Hyrule. [5] Link gains access to it after the Master Sword retrieves its full power and the Triforce of Courage is complete. When these two conditions are met and Link goes back to Hyrule Castle to ensure the princess's safety, he realizes that Ganon kidnapped her and fights two high-class Darknut soldiers. Afterward, the young hero goes outside and breaks the barrier that made Ganon's lair previously inaccessible.

The path to Ganon's Tower is full of enemies such as Peahats , Moblins , and even Darknuts, although they can all be easily avoided. Some chasms have to be crossed with the Hookshot as well.

Themes and Navigation

Once inside the tower, Link will find himself in a room with five doors. The main door leading deeper into the tower is initially blocked off by a magic seal. As such, the young hero must explore the areas behind the four remaining doors. Each area is based on one of the four main dungeons, and they all require the extensive use of its respective main dungeon item. In clockwise order, the routes are:

  • Dragon Roost Cavern : It revolves around crossing a large sea of lava. There are several items that are helpful for that purpose, including Deku Leaf , Grappling Hook , and Ice Arrows .
  • Forbidden Woods : It revolves around crossing an endless pit with the help of movable platforms and tongue-shaped elevators.
  • Earth Temple : It revolves around running through a prolonged passage guarded by undead enemies. Occasionally, the young hero must find a way to keep some switches pressed.
  • Wind Temple : It revolves around crossing a wind-operated obstacle while dodging an airborne Wizzrobe . Items like Deku Leaf , Iron Boots and Hookshot are required.

At the end of each mini-dungeon, Link must once again defeat its corresponding boss in order to dispel a part of the barrier (respectively, Gohma , Kalle Demos , Jalhalla and Molgera ). Once all of the four bosses have been defeated, the seal blocking off the door to the inner part of the dungeon will be broken.

Next is a puzzle room of sorts where Link can both open a quick exit to the Forsaken Fortress and enter a maze where Phantom Ganon confronts him incessantly; in the end, the young hero finds the Light Arrow upgrade, which defeats Phantom Ganon once and for all. This causes the phantom to leave its sword behind that Link must use to bust open a brick wall, leading to a room with a long flight of stairs infested with Moblins and Darknuts. After dispatching each of these enemies with the help of the Light Arrow, Link pushes past a large door and enters an extremely high and wide room where Princess Zelda sleeps on a bed, guarded by Ganondorf. Here, Link fights Puppet Ganon , who transforms into multiple shapes in 3 phases. After victory, Link climbs the room to finally reach the fortress's roof to fight Ganon in a final round.

Just like the rest of Hyrule, Ganon's Tower is flooded after King Daphnes Nohansen Hyrule makes his wish using the Triforce .

Blade Trap

Dark Chuchu

Keese

Floor Spike

Mighty Darknut

Miniblin

Red Darknut

Shield Bokoblin

Shield Bokoblin

Stalfos

Other Appearances

Ocarina of time (himekawa).

  • When viewed from the World Map , the Temple of Darkness resembles the original design for Ganon's Castle.

Nomenclature

  • Names in Other Regions Language Names Meanings Japanese ガノン城 ( Ganon-jō ) ( OoT ) [9] Gannon/Ganon Castle German Ganons Schloss ( OoT ) [10] Same as English. Italian Castello di Ganon ( OoT | OoT3D ) [6] [7]

Other Names

Ganon's Castle artwork from Ocarina of Time

Ganon's Castle artwork from Ocarina of Time

Ganon's Castle from Ocarina of Time 3D

Ganon's Castle from Ocarina of Time 3D

Link before Ganon's Castle from Ocarina of Time 3D

Link before Ganon's Castle from Ocarina of Time 3D

The entry to Ganon's Tower from Ocarina of Time 3D

The entry to Ganon's Tower from Ocarina of Time 3D

Ganon's Castle collapsing from Ocarina of Time 3D

Ganon's Castle collapsing from Ocarina of Time 3D

Gargoyle in Ganon's Castle from Ocarina of Time 3D

Gargoyle in Ganon's Castle from Ocarina of Time 3D

The lava lake underneath Ganon's Castle from Ocarina of Time 3D

The lava lake underneath Ganon's Castle from Ocarina of Time 3D

Ganon's Tower map from The Wind Waker

Ganon's Tower map from The Wind Waker

Ganondorf and Link atop Ganon's Tower from The Wind Waker

Ganondorf and Link atop Ganon's Tower from The Wind Waker

  • Inside Ganon's Castle
  • ↑ Encyclopedia , Dark Horse Books, pg. 149 ( OoT | OoT3D ) & 153 ( TWW | TWWHD )
  • ↑ " Link...can you hear me? It's Rauru, the Sage. We six will gather our power to create a bridge to the castle where Ganondorf dwells... The castle's keep, which is known as Ganon's Tower, is protected by six evil barriers. Bring down the six barriers and save Princess Zelda!! " — Rauru ( Ocarina of Time )
  • ↑ " Long ago, Ganon's Tower was an impenetrable fortress that not even the daring and dauntless Knights of Hyrule could hope to assail. " — King of Red Lions ( The Wind Waker )
  • ↑ Encyclopedia , Dark Horse Books, pg. 197 ( TWW | TWWHD )
  • ↑ Enciclopedia di Hyrule , Magazzini Salani, pg. 149
  • ↑ " Castello di Ganon " — N/A ( Ocarina of Time 3D , Italian localization)
  • ↑ " Torre di Ganon " — N/A ( The Wind Waker , Italian localization)
  • ↑ Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time , Shogakukan, pg. 155
  • ↑ " Ganons Schloss " — N/A ( Ocarina of Time )
  • ↑ The Legend of Zelda: Ocarina of Time—Official Strategy Guide , BradyGames, pg. 20

The Legend of Zelda

Dungeons in The Legend of Zelda

Level 1  • Level 2  • Level 3  • Level 4  • Level 5  • Level 6  • Level 7  • Level 8  • Level 9

Dungeons in The Adventure of Link

Parapa Palace  • Midoro Palace  • Island Palace  • Maze Island Palace  • Palace on the Sea  • Three-Eye Rock Palace  • Great Palace

Dungeons in A Link to the Past

Hyrule Castle  • Castle Dungeon  • Eastern Palace  • Desert Palace  • Tower of Hera

Triforce piece.png

Dungeons in Link's Awakening

Tail Cave  • Bottle Grotto  • Key Cavern  • Angler's Tunnel  • Catfish's Maw  • Face Shrine  • Eagle's Tower  • Turtle Rock  • Wind Fish's Egg Color Dungeon ( LADX | LANS )  • Chamber Dungeon ( LANS )

Moblin Cave  • Kanalet Castle  • Ancient Ruins

Dungeons in Ocarina of Time

Inside the Deku Tree  • Dodongo's Cavern  • Inside Jabu-Jabu's Belly

Forest Temple  • Fire Temple  • Water Temple  • Shadow Temple  • Spirit Temple  • Ganon's Castle

Ice Cavern  • Bottom of the Well  • Gerudo Training Ground

Dungeons in Majora's Mask

Woodfall Temple  • Snowhead Temple  • Great Bay Temple  • Stone Tower Temple

Swamp Spider House  • Pirates' Fortress  • Oceanside Spider House  • Beneath the Well  • Ancient Castle of Ikana  • Moon Dungeons

Dungeons in Oracle of Seasons

Gnarled Root Dungeon  • Snake's Remains  • Poison Moth's Lair  • Dancing Dragon Dungeon  • Unicorn's Cave  • Ancient Ruins  • Explorer's Crypt  • Sword & Shield Maze  • Onox's Castle  • Room of Rites

Moblin's Keep  • Hero's Cave

Dungeons in Oracle of Ages

Spirit's Grave  • Wing Dungeon  • Moonlit Grotto  • Skull Dungeon  • Crown Dungeon  • Mermaid's Cave  • Jabu-Jabu's Belly  • Ancient Tomb  • Black Tower  • Room of Rites

Maku Road  • Great Moblin's Keep  • Ambi's Palace  • Hero's Cave

Stages in Four Swords

Chambers of Insight  • Sea of Trees  • Talus Cave  • Death Mountain  • Vaati's Palace

Realm of Memories  • Hero's Trial

  • Dungeons in The Wind Waker

Dragon Roost Cavern  • Forbidden Woods  • Tower of the Gods  • Forsaken Fortress  • Earth Temple  • Wind Temple  • Ganon's Castle

Fire Mountain  • Ice Ring Isle  • Ghost Ship  • Savage Labyrinth

Stages in Four Swords Adventures

Whereabouts of the Wind Lake Hylia  • Cave of No Return  • Hyrule Castle

Eastern Hyrule The Coast  • Village of the Blue Maiden  • Eastern Temple

Death Mountain Death Mountain Foothills  • The Mountain Path  • Tower of Flames

Near the Fields The Field  • The Swamp  • Infiltration of Hyrule Castle

The Dark World Lost Woods  • Kakariko Village  • Temple of Darkness

The Desert of Doubt Desert of Doubt  • Desert Temple  • Pyramid

Frozen Hyrule Frozen Hyrule  • Temple of Ice  • Tower of Winds

Dungeons in The Minish Cap

Deepwood Shrine  • Cave of Flames  • Fortress of Winds  • Temple of Droplets  • Palace of Winds  • Dark Hyrule Castle

Royal Crypt

Dungeons in Twilight Princess

Forest Temple  • Goron Mines  • Lakebed Temple  • Arbiter's Grounds  • Snowpeak Ruins  • Temple of Time  • City in the Sky  • Palace of Twilight  • Hyrule Castle

Lantern Cavern s  • Cave of Ordeals  • Cave of Shadows ( TPHD )

Dungeons in Phantom Hourglass

Temple of the Ocean King  • Temple of Fire  • Temple of Wind  • Temple of Courage  • Ghost Ship  • Goron Temple  • Temple of Ice  • Mutoh's Temple

Dungeons in Spirit Tracks

Tower of Spirits  • Forest Temple  • Snow Temple  • Ocean Temple  • Fire Temple  • Sand Temple

Lost at Sea Temple

Dungeons in Skyward Sword

Skyview Temple  • Earth Temple  • Lanayru Mining Facility  • Ancient Cistern  • Sandship  • Fire Sanctuary  • Sky Keep

Waterfall Cave  • Inside the Great Tree  • Pirate Stronghold

Dungeons in A Link Between Worlds

Eastern Palace  • Tower of Hera  • House of Gales  • Inside Hyrule Castle  • Desert Palace

Ice Ruins  • Swamp Palace  • Thieves' Hideout  • Dark Palace  • Skull Woods  • Turtle Rock  • Lorule Castle

Levels in Tri Force Heroes

Woodlands Deku Forest  • Buzz Blob Cave  • Moblin Base  • Forest Temple

Riverside Secret Fortress  • Abyss of Agony  • Cove of Transition  • Water Temple

Volcano Blazing Trail  • Hinox Mine  • Den of Flames  • Fire Temple

Ice Cavern Frozen Plateau  • Snowball Ravine  • Silver Shrine  • Ice Temple

Fortress Sealed Gateway  • Bomb Storage  • Training Ground  • The Lady's Lair

The Dunes Infinity Dunes  • Stone Corridors  • Gibdo Mausoleum  • Desert Temple

The Ruins Illusory Mansion  • Palace Noir  • Lone Labyrinth  • Grim Temple

Sky Realm Floating Garden  • Deception Castle  • Dragon Citadel  • Sky Temple

Forest Zone  • Flooded Zone  • Scorching Zone  • Frozen Zone  • Fortified Zone  • Desert Zone  • Shadow Zone  • Baneful Zone

Dungeons in Breath of the Wild

Divine Beast Vah Ruta  • Divine Beast Vah Rudania  • Divine Beast Vah Medoh  • Divine Beast Vah Naboris  • Hyrule Castle

Sword Monk's Shrine ( TMT )  • Final Trial ( TCB )

Akh Va'quot  • Bareeda Naag  • Bosh Kala  • Chaas Qeta  • Daag Chokah  • Dagah Keek  • Dah Kaso  • Dah Hesho  • Daka Tuss  • Dako Tah  • Daqa Koh  • Daqo Chisay  • Dila Maag  • Dow Na'eh  • Dunba Taag  • Gee Ha'rah  • Goma Asaagh  • Gorae Torr  • Ha Dahamar  • Hawa Koth  • Hia Miu  • Hila Rao  • Ishto Soh  • Ja Baij  • Jee Noh  • Jitan Sa'mi  • Joloo Nah  • Ka'o Makagh  • Kaam Ya'tak  • Kah Mael Shrine  • Kah Okeo Shrine  • Kah Yah Shrine  • Kam Urog Shrine  • Katah Chuki  • Katosa Aug  • Kay Noh  • Kaya Wan  • Kayra Mah  • Ke'nai Shakah  • Keeha Yoog  • Keh Namut  • Kema Kosassa  • Kema Zoos  • Keo Ruug  • Ketoh Wawai  • Korgu Chideh  • Korsh O'hu  • Kuh Takkar  • Kuhn Sidajj  • Lakna Rokee  • Lanno Kooh  • Maag Halan  • Maag No'rah  • Maka Rah  • Mezza Lo  • Mijah Rokee  • Mirro Shaz  • Misae Suma  • Mo'a Keet  • Mogg Latan  • Monya Toma  • Mozo Shenno  • Muwo Jeem  • Myahm Agana  • Namika Ozz  • Ne'ez Yohma  • Noya Neha  • Oman Au  • Owa Daim  • Pumaag Nitae  • Qua Raym  • Qaza Tokki  • Qukah Nata  • Raqa Zunzo  • Ree Dahee  • Rin Oyaa  • Ritaag Zumo  • Rok Uwog  • Rona Kachta  • Rota Ooh  • Rucco Maag  • Saas Ko'sah  • Sah Dahaj  • Sasa Kai  • Sha Gehma  • Sha Warvo  • Shada Naw  • Shae Katha  • Shae Loya  • Shae Mo'sah  • Shai Utoh  • Shai Yota  • Shee Vaneer  • Shee Venath  • Sheem Dagoze  • Sheh Rata  • Sho Dantu  • Shoda Sah  • Shoqa Tatone  • Shora Hah  • Soh Kofi  • Suma Sahma  • Ta'loh Naeg  • Tah Muhl  • Tahno O'ah  • Tawa Jinn  • Tena Ko'sah  • Tho Kayu  • To Quomo  • Toh Yahsa  • Toto Sah  • Tu Ka'loh  • Tutsuwa Nima  • Voo Lota  • Wahgo Katta  • Ya Naga  • Yah Rin  • Zalta Wa  • Ze Kasho  • Zuna Kai

Etsu Korima  • Kamia Omuna  • Kee Dafunia  • Keive Tala  • Kiah Toza  • Kihiro Moh  • Mah Eliya  • Noe Rajee  • Rinu Honika  • Rohta Chigah  • Ruvo Korbah  • Sato Koda  • Sharo Lun  • Shira Gomar  • Takama Shiri  • Yowaka Ita

Dungeons in Tears of the Kingdom

Wind Temple  • Fire Temple  • Water Temple  • Lightning Temple  • Hyrule Castle  • Spirit Temple  • Beneath Hyrule Castle

Anedamimik  • Apogek  • Bamitok  • Chichim  • Domizuin  • Ekochiu  • En-oma  • Eshos  • Eutoum  • Ga-ahisas  • Ganos  • Gasas  • Gatakis  • Gatanisis  • Gemimik  • Gikaku  • Gutanbac  • Igashuk  • Igoshon  • Ihen-a  • Ijo-o  • Ikatak  • In-isa  • Irasak  • Ishodag  • Ishokin  • Isisim  • Iun-orok  • Jikais  • Jinodok  • Jiosin  • Jiotak  • Jirutagumac  • Jiukoum  • Jochi-ihiga  • Jochi-iu  • Jochisiu  • Jogou  • Jojon  • Joju-u-u  • Joku-u  • Joku-usin  • Joniu  • Jonsau  • Josiu  • Kadaunar  • Kahatanaum  • Kamatukis  • Kamizun  • Karahatag  • Kikakin  • Kimayat  • Kisinona  • Kitawak  • Kiuyoyou  • Kudanisar  • Kumamayn  • Kurakat  • Kyokugon  • Kyononis  • Makasura  • Makurukis  • Maoikes  • Marakuguc  • Marari-in  • Mayachideg  • Mayachin  • Mayahisik  • Mayak  • Mayam  • Mayamats  • Mayanas  • Mayaotaki  • Mayasiar  • Mayatat  • Mayaumekis  • Mayausiy  • Minetak  • Miryotanog  • Mogawak  • Mogisari  • Momosik  • Morok  • Moshapin  • Motsusis  • Musanokir  • Nachoyah  • Natak  • Ninjis  • Nouda  • O-ogim  • Orochium  • Oromuwak  • Oshozan-u  • Otak  • Otutsum  • Pupunke  • Rakakudaj  • Rakashog  • Rasitakiwak  • Rasiwak  • Ren-iz  • Riogok  • Rotsumamu  • Runakit  • Rutafu-um  • Sahirow  • Sakunbomar  • Sepapa  • Serutabomac  • Sibajitak  • Sifumim  • Sihajog  • Sikukuu  • Simosiwak  • Sinakawak  • Sinatanika  • Sisuran  • Sitsum  • Siwakama  • Sonapan  • Soryotanog  • Suariwak  • Susub  • Susuyai  • Tadarok  • Tajikats  • Taki-ihaban  • Taninoud  • Taunhiy  • Tauyosipun  • Tenbez  • Teniten  • Tenmaten  • Timawak  • Tokiy  • Tsutsu-um  • Tukarok  • Turakamik  • Turakawak  • Ukoojisi  • Ukouh  • Usazum  • Utojis  • Utsushok  • Wao-os  • Yamiyo  • Yansamin  • Yomizuk  • Zakusu  • Zanmik

Dungeons in Freshly-Picked Tingle's Rosy Rupeeland

Hero's Shrine  • Pirate Hideaway  • Deku Temple  • Insect Cavern  • Desma's Labyrinth

Pirate Ship

Stages in Link's Crossbow Training

Level 1 Ordon Target Practice  • Gerudo Stalfos: Defender  • Arbiter's Grounds: Ranger

Level 2 Goron Target Practice  • Zora River: Defender  • Skull Shooting

Level 3 Kakariko Target Practice  • Fruit Balloons  • The Great Bridge: Defender

Level 4 Zora River Target Practice  • Hyrule Castle: Defender  • Skulltula Forest: Ranger

Level 5 Oocca Target Practice  • Gerudo Moldorm: Defender  • The Shootout

Level 6 Ordon Target Practice 2  • Bridge of Eldin: Defender  • Snowpeak Ruins: Ranger

Level 7 Underground Target Practice  • City in the Sky: Defender  • Temple of Time: Ranger

Level 8 Horseback Target Practice  • Snowpeak Ruins: Defender  • Darknut Battle

Stages in Hyrule Warriors

Hyrule Field  • Eldin Caves  • Faron Woods  • Valley of Seers  • Death Mountain  • Lake Hylia  • Twilight Field  • Palace of Twilight  • Skyloft  • Sealed Grounds  • Temple of the Sacred Sword  • Temple of Souls  • Gerudo Desert  • Ganon's Tower  • Forsaken Fortress  • Wind and Earth Temples

Dungeons in Cadence of Hyrule

Frozen Grotto  • Gerudo Ruins  • Lost Swamp  • Temple of Storms  • Hyrule Castle  • Future World

Kakariko Crypt

  • Locations in Ocarina of Time
  • Locations in Ocarina of Time 3D
  • Dungeons in The Wind Waker HD
  • Locations in Ocarina of Time (Himekawa)
  • Articles lacking files
  • Articles lacking screenshots
  • The Wind Waker HD articles lacking files
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  • Articles citing games with remakes
  • Pages storing Cargo data
  • Non-canon media
  • Incomplete sections
  • Incomplete Ocarina of Time (Himekawa) sections
  • Pages with data tables

Navigation menu

Ganon's Tower ( The Wind Waker )

  • View history

Ganon's Tower is the final dungeon of The Legend of Zelda: The Wind Waker . It is located under the Great Sea in the area that used to be Hyrule . After breaking the barrier with the re-charged Master Sword on Hyrule Castle , Link must follow the path from the castle, through a canyon which leads to the tower. Ganon's Tower in The Wind Waker shares some characteristics from the The Legend of Zelda: Ocarina of Time version of Ganon's Tower, such as mini-dungeons based off the dungeons explored throughout the game.

In the game's ending, the "walls" that kept the ocean from flowing onto the castle disappear, and Link must escape.

  • 1.2 Enemies
  • 1.3 Mini-bosses

Dungeon [ ]

Spoiler warning : Plot or ending details follow.

The dungeon's main room is linked to the other five sections of the tower. Four of these sections are based on one of the game's previous dungeons ( Dragon Roost Cavern , Forbidden Woods , the Earth Temple , and the Wind Temple ). Each of these sections require the use of the previous dungeons' main treasures (the Grappling Hook , Deku Leaf , Mirror Shield , and Hookshot , respectively) to proceed. Every section features a remixed version of the dungeon's music with instruments from the respective dungeons (none of which are featured in the official soundtrack ). Following each of these sections is a black-and-white version of the same boss Link fought in the dungeon that section was based on, though they serve as mini-bosses here. Link can only use items he had at the time when he first encountered the bosses, along with the Picto Box or the Deluxe Picto Box . However Link keeps all the extra Heart Containers he has collected throughout his adventure.

Gohdan and the Helmaroc King are the only bosses who do not appear as a "Refight" boss. It is generally accepted that Gohdan does not reappear in Ganon's Tower because it does not serve Ganondorf, but is a creation of the gods to test the courage of heroes. The Helmaroc King most likely does not appear simply because it is not the boss of one of the regular sets of dungeons.

Once Link has defeated all four mini-bosses, he gains access to the section of the dungeon known as the Illusionary Room , where he must fight Phantom Ganon several times and ultimately defeat him with the Light Arrow . Once Link has done so, he climbs a long flight of stairs and dispatches several Moblins and Darknuts before pushing past a large door and engaging in a fight with Puppet Ganon .

The final battle of Link and Princess Zelda against Ganondorf takes place at the very top of the tower, with the water breaking through the "walls" around Hyrule, flooding the Tower and the ancient land.

Spoiler warning : Spoilers end here.

  • Light Arrows

Enemies [ ]

  • Dark ChuChu
  • Mighty Darknut

Mini-bosses [ ]

  • Kalle Demos
  • Phantom Ganon
  • Puppet Ganon

Theory warning : This section contains theoretical information based on the research of one or several other users. It has not been officially verified by Nintendo and its factual accuracy is disputed.

Due to its similar appearance, location relative to Hyrule Castle , and dark magic influence, it is possible that Ganon's Tower in the remains of Ganon's Castle from Ocarina of Time , being reconstructed by Ganondorf after he returned from the Great Flood.

Theory warning : Theories end here.

  • 2 List of equipment in The Legend of Zelda: Breath of the Wild
  • 3 Seven Sages (Ocarina of Time)
  • Tears of the Kingdom
  • Skyward Sword HD
  • Link's Awakening
  • Breath of the Wild
  • A Link Between Worlds
  • More Walkthroughs
  • Anything For You
  • Story of Ganondorf
  • More Fanfiction
  • Staff Needed

Part 14: Ganon's Tower

  • Outset Island
  • Forsaken Fortress
  • Windfall Island
  • Dragon Roost
  • Din's Pearl
  • Forest Haven
  • Forbidden Woods
  • Nayru's Pearl
  • Tower of the Gods
  • Hyrule Castle
  • Earth Temple
  • Wind Temple
  • Triforce Quest

Ganon's Tower

Now that you have all 8 Triforce Shards you need to set sail back to the Tower of Gods. After the cutscene, Link will be back in Hyrule so climb up the stairs and enter the castle. Head down into the basement to get a cutscene with Princess Zelda. After the cutscene - two black Darknuts will fall into the room.

Defeat both of the Darknuts and exit the basement of the castle. Travel through the door that Link appears in front of - continue down the walkway and swing the Master Sword towards the barrier. After destroying the barrier continue down the path and use the Hookshot to go from platform to platform once you find the Darknut.

Walk through the first door in the dungeon to come to the center room with several bridges. In this room you must travel across each bridge and fight the battles inside the doors in order to progress deeper into Ganon's Tower. At the end of each area will be a boss from earlier in the game.

Wind Temple Area

Travel down the first bridge to the right once crossing the initial bridge to enter the Wind Temple area. Kill the Wizzrobe and then hop onto the spring pad. Use the Iron Boots to shoot into the air and the Deku Leaf to float across to the next ledge.

Hope onto the spring pad here and use the Iron Boots to shoot into the air. Use the Deku Leaf and float between the cyclones to get to the next ledge. Kill the Bokoblins and then use the Hookshot to reach the door in the area.

Through the door will be Molgera from the Wind Temple. Simply use the Hookshot to pull the creatures tongue near Link and then attack it repeatedly with the sword to cause damage. Repeat this process several times to defeat Molgera and be teleported back to the center of the large circular room.

Earth Temple Area

Travel across the bridge to the right of the locked door to enter the Earth Temple area. Travel pass the first set of coffins and go up the set of stairs - there will a switch but you must set an object on it to progress. Run through the second set of coffins to find some Poes and purple Chuchus.

Use the Mirror Shield to shine light on one of the purple Chuchus and then pick it up. Place the petrified Chuchu on the switch and then run down the second set of coffins and up the stairs before the petrification wears off.

At the beginning of the third set of coffins will be another switch. Run pass the coffins and you will find a light beam. Use the Mirror Shield to petrify the purple Chuchus and once again place one on the switch. If you are unable to move quick enough an easy method is to carry the Chuchu to the switch and then use the Mirror Shield to shine light on the Chuchu near the switch.

Run towards the set of stairs and a Stalfos will appear. Simply dodge the Stalfos and go up the stairs to reach the door. Once going through the door, a fight with Jalhalla from the Earth Temple will ensue. Defeat him the same way as you did in the Earth Temple to be teleported back to the circular room.

Forbidden Woods Area

Travel across the bridge to the left of the locked door to reach the Forbidden Woods area. Use the Deku Leaf on the propeller to the left of the room once inside the Forbidden Woods area. Jump across to the cart and then use the Deku Leaf to blow air towards the door you came through to travel across the room.

Use the Deku Leaf to float across to the tree branch when it lowers and then use the Deku Leaf again on the switch to the leaf once the tree branch lowers once more. Float across to the cart and then continue traveling across the room using the Deku Leaf. When you come to the last two tree branches make sure to kill the Peahats with the Bow.

Now float across to the lower tree branch and then hop across to the opposite tree branch. Wait for it to lift Link higher and then float across to the door. Once inside the door a fight with Kalle Demos from the Forbidden Woods will ensue. Defeat Kalle Demos the same way as the Forbidden Woods to be teleported back to the circular room.

Forest Haven Area

Take the last bridge - the one to right of the door opposite of the locked door - to enter the Forest Haven area. Use the Grappling Hook to latch onto the first pole and swing across - jump off and use the Deku Leaf to float across to the last platform floating in the lava.

Use the Grappling Hook on the last pole and climb all the way to the top. Now float across to the door and enter for a fight with Gohma from the Forest Haven. Defeat him the same way as the Forbidden Woods to be teleported back to the circular room.

Ganon's Tower Puzzles

Travel through the newly unlocked door and go up the stairs. Go through the door and you will come to a room with doors on both sides and then a locked one opposite of Link. Now go through the door on the right to find several sets of candles which you will need to remember the order of - the number of candle lit in each set represents the number.

Now exit this room and go into the one opposite of Link. Use the boomerang to hit the switches in the order of the candles from the other room to create a portal to the outside if you are in need of supplies. Go back to the room with the torches and jump down into the darkness in the center of the room.

Phantom Ganon's Mystery

A fight with Phantom Ganon will ensue; however, there is now a good chance of him creating multiple copies of himself. Attack the one that is darkest or run from them in order to wait for a different attack. You can either attack the copies, play tennis with him, or use the Spin Attack to deflect the pink light orb back at him - either way, once defeat the sword will fall in a certain direction.

Go through the door that the sword points towards and another fight with Phantom Ganon will happen. Repeat the steps above several times until you come to a room that becomes locked upon entering. Defeat this last Phantom Ganon to make a chest spawn containing the Light Arrow . After opening the chest the path forward will become unlocked so go through the door.

In this room will be another fight with Phantom Ganon; however, simply shoot him with the Light Arrow to defeat the creature in 1 hit. Now pick up his sword and attack the locked door to break it. Enter and run up the stairs. Shoot all of the Darknuts with Light Arrows to defeat them and also kill the Bokoblins in order to unlock the door forward. Go through the door to begin the fight with Puppet Ganon.

Puppet Ganon

The fight with Pupper Ganon is split up into several forms - puppet, spider, and Moldorm. The basic premise of each fight is to shoot the blue orb with the Light Arrows; however, the technique that has to be used varies from form to form.

Puppet Ganon Form 1: Puppet

Use the Boomerang to break the string holding up Puppet Ganon's tail. Now use the Bow to shoot the blue orb on the tail to cause damage. Repeat this process 2 more times in order to defeat this form of Puppet Ganon. If you have difficulties then be sure to break a few other strings as well but be sure not to break all of them because they will be restrung.

Puppet Ganon Form 2: Spider

This form is perhaps the easiest out of the three. Puppet Ganon will lift up into the air and fall back down trying to land on Link. Change the camera angle so that you can see where the creature is falling and simply try to be near the blue orb. After Puppet Ganon falls - shoot the blue orb with the Light Arrows. Repeat this process 2 more times to defeat this form.

Puppet Ganon Form 3: Moldorm

This form is likely the hardest out of the three. Puppet Ganon will slither around the room like Moldorm from previous Zelda games. You can either attack the head - stunning the creature shortly - and then shoot a Light Arrow at the blue orb or just try to properly time the shot to hit the blue orb. Either way, after three shots in the blue orb - Puppet Ganon will be defeated.

Heading to the Last Battle with Ganondorf

Climb up the red rope that appears to reach the upper level. Once here - use the Grappling Hook on the pole and then climb up it to reach another higher level. Break the pots if you need to rejuvenate and then use the Grappling Hook on the next pole - climb up to reach the top of the area.

Travel to the center of the room and break the wood on top of the cauldron with the Skull Hammer. Now travel near the door and use the Hookshot on the target in order to reach it. Go through the door to begin the final battle with Ganondorf.

Final Battle: Ganondorf

The battle with Ganondorf is a simple one. In the first part of the fight make sure to keep Ganondorf between you and Princess Zelda - she will shoot him with Light Arrows and you need to run up to attack him with the Master Sword. Repeat this several times and Ganondorf will knock down Zelda. Now the fight will be one on one - simply dodge all of Ganondorfs attack until he jumps toward you. At this point Link must parry his attack by pressing A.

After a short while, Princess Zelda will awaken. Continue fighting Ganondorf and Princess Zelda will eventually say to hold out the shield. Target Ganondorf and use the shield - Zelda will shoot it with a Light Arrow. Run up to Ganondorf and press the parry button in order to defeat the final battle of the game. Congratulations for completing The Legend of Zelda: The Wind Waker!

Back to Part 13: Triforce Quest

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The Legend of Zelda: The Wind Waker/Ganon's Tower

Table of Contents

  • Outset Island
  • Pirate Ship
  • Forsaken Fortress
  • Windfall Island
  • Dragon Roost Island
  • Dragon Roost Cavern
  • Forest Haven
  • Forbidden Woods
  • Greatfish Isle
  • Return to Windfall Island
  • Return to Outset Island
  • Tower of the Gods
  • Hyrule Castle
  • Return to Forsaken Fortress
  • Return to Hyrule Castle
  • Earth Temple
  • Wind Temple
  • Triforce of Courage
  • Ganon's Tower
  • Treasure charts
  • Wind Waker Songs
  • Side-quests
  • Nintendo Gallery
  • Pieces of Heart
  • Quest charts
  • Second Quest

Ganon's tower is short but rough. There is a few things that you need to do before you go up against the trademark villain you have to defeat to finish this story.

  • 1 Castle Basement
  • 2 Black and white boss rematch
  • 3 Torches and Crystal Switches
  • 4 Phantom Ganon Puzzle Quest
  • 5 Puppet Ganon
  • 6 Ganondorf

Castle Basement [ edit ]

Remember where you left Tetra or Princess Zelda? She turns around and disappears in a flash of light. You'll hear Ganon's voice, telling you that he has captured Zelda and you have nowhere to run. You'll be surrounded by a ring of flames and you'll face two Mighty Darknuts. Keep moving, sword ready, and parry at the right moment. Once you finish with them, the fire disappears. Go out, not where the King of Red Lion is but where you encounter the barrier. The first time since the sword is dull, you can't break through the barrier. This time you can so just slash and the barriers break. Along the way, you fight Peahats, Red ChuChus, Moblins and a Mighty DarkNut. Shoot your hookshot at the targets and watch out for Keeses before you head into Ganon's Tower.

Black and white boss rematch [ edit ]

This part is similar to Ocarina of Time in which you need to solve all the puzzles before you go into Ganon's Tower. Here's a quick rundown:

  • In Dragon Roost Cavern Room, there's two ways to get across. Below, you use your ice arrows to avoid the red bubbles as you make a path across the lava. The other is using the grapple hook. Where you reach the end, use the deku leaf with enough height to get across the lava to the boss door. You're going to beat Gohma again in black and white with warbly music. Your master sword should make quicker work than before but your inventory has been stripped down temporary until you finish the boss. So equip the grapple hook, and swing Valoo's tail three times to crack the shell. Then pull his eyes and finish him off around two times.
  • In Forbidden Wood Room, you need to use the deku leaf extensively. Bring the platform by blowing the pinwheel. Then as the snake like platform drops, jump to the spot with the deku leaf and do the same with the second one. Then glide to where the boss door is for another fight. You're going to fight Kalle Demos in black and white and again your inventory is slightly stripped until the boss fight ends. Equip your boomerang and repeat this pattern: Target as many vines as you can. As soon as the petals drop, attack the centre flower.
  • In Wind Temple Room, defeat the Wizzrobe with your arrows, then glide across the room using the springboard as your launching pad. You will reach a hallway with blades sliding back and forth and two jets of air shooting down from the ceiling. You can squeeze past the jets of air by walking along the wall. Once you reach the end, stand in the middle of the floor where the moblin was and hookshot to the golden bullseye on the left wall. Head through the door to your next battle. Molgera is being tough once again in black and white, with your inventory lightly stripped. Equip your hookshot and repeat this procedure: Aim for the middle part and also take care of his minions as well.
  • In Earth Temple Room, the first part is rolling across the falling crypts up the stairs. The second and third part is getting the purple ChuChu's stoned and putting it on the pressure switch to get to the stairs after you allow more crypts to drop. The third part near the end is a Stalfos but ignore him because of the final fight. Attack him if he does stop you. Jalhalla should be fairly easy to beat in black and white. Your items has been taken off but you have your mirror shield. The first part using the lights and mirrors to stun him and throw him to the very spikey column. Then cut down on his poes. The second part is harder as there is one light is randomly moved at a time and you need to manually aim at the boss. Repeat that process until he's finished.

Note: If you have hero's charm, you can tell in all but Ganondorf has the red bar telling you how far from defeat has come to the bosses. Also the Tower of the Gods boss is not there because they're not under the influence of Ganondorf so their dungeon that supposedly stripped down is nowhere to be seen. Once you beaten all four rooms, the door would be unlocked.

Torches and Crystal Switches [ edit ]

You think you're near the end, but there's still more that needs to be done. So go up the stairs and take care of Miniblins. In the large round room, go through the door on the entrance right. The camera will look at four torches in this order. The King tells Link through the gossip stone to remember every detail in the room. There's a tablet that reads "The sword hilts of my servants who lurk deep in the darkness shall be the guideposts that point to me." Remember this for the very next section. Now go to the opposite end, which is the left entrance with the switches. Follow the order in the same way with the torches. Stand in the middle and equip your boomerang. Now follow this order: far right, near left, near right, far left. A simpler way is middle right, second left, second right and middle left. The best interpretation is in number from 1 to 4: 2 4 1 3. So choose which method works for you. This opens the portal between here and Forsaken Fortress.

Note: If you need to go out and do something, do it now. When you come back, warp to Windfall Island and sail to Forsaken Fortress when you finish. Don't warp to Mother and Child Isle where you can gather up fairies but then the only way is to warp out. Don't visit Mother and Child Isle unless it's important.

Phantom Ganon Puzzle Quest [ edit ]

When you're done with unfinished business, go back here and run back to where the torches are and jump in where you warp into the Phantom challenge. There are a few variations with Phantom Ganon. First is hitting the white electric ball with your sword like a tennis ball. Second is the four Phantoms and Third is the clusters which you could hit back with your sword. Once the sword drops follow the swords hilt . Not the swords edge or you'll either have to deal with Moblins or you'll warp back and you have to start again!

To be clear the swords hilt is where you hold the handle. It will take seven Phantom battles - assuming you made the right choice! A chest appears after the seventh fight. As you open it you get the Light Arrows. Now go through the other door where the sword hilts point and you'll warp back where the four torches and four switches are at the entrance. For the final Phantom fight, take out your Light Arrows and take one shot at him to finish him off. Then take the Phantom Ganon's sword and throw it through the door you haven't gone through which is the horn-like sigil sign. Go up the stairs taking care of all remaining enemies which is three Moblins, a Darknut and two Mighty Darknuts. Defeating all enemies unbars the door at the stairway's top.

Puppet Ganon [ edit ]

The cutscene once you go through the door is Ganon piercing into Zelda's dream and deciding to give you a dangerous showdown by turning into an enormous Moblin (really a Puppet Ganon) for you to fight.

Puppet Ganon has three stages: humanoid, spider, and snake. To beat the humanoid Puppet Ganon, use the boomerang to sever all of his blue strings (the red center one cannot be severed). The strings will take multiple hits before they fall. While Puppet Ganon is vulnerable in this position, shoot the glowing blue crystal on its tail with a light arrow. Shoot the tail with three light arrows to go to the next stage.

In the spider stage, Puppet Ganon retracts into the ceiling and spins around. Use his reflection in the pool on the floor to see where he and his blue crystal will land. Position yourself so you can shoot the crystal with a light arrow when he comes down. Alternately, wait until the spider stops spinning at the top of the room, aim upwards with a light arrow, and shoot while the spider is falling. This way helps you avoid damage in general, and makes this part of the boss much easier if you have a good aim. Three light arrows will put an end to the spider.

Finally, in the snake stage you must avoid Puppet Ganon as he rampages rapidly around the room. It's best to find a way to get up on the wood platforms high above the ground. You may have to move a bit while targeting, because the monster hits the walls. You must shoot the blue crystal three times to rid yourself of Puppet Ganon forever. Shooting the snake's head or hit him with the sword will stun him, but only briefly.

Note: Make sure your jars are filled with grandma's Elixir and either fairies, red, green or blue potions as they're needed for your health, magic and importantly your light arrows. Also, be prepared to manually shoot the blue round crystal at a moments notice depending on which stage are you in. Lastly, upgrade your arrows and magic meter or you'll be shortchanged in this three part boss fight!

Ganondorf [ edit ]

R button

The cutscene is simple: Ganondorf knocks Link unconscious, the King of Hyrule makes a final wish by touching the Triforce and Ganondorf finally rages on Link in a final showdown!

A button

A final set of cutscenes shows Ganondorf's demise, the King of Hyrule's actions, and lastly, Link and Zelda floating up to the surface as Zelda reverts back to Tetra, with Prince Komali flying overhead. They follow a ship with Aryll wearing different clothes before the credits. The last part is Tetra and Link with the King of Red Lions sailing off with Aryll waving goodbye.

You can choose to save over your file or not and you'll unlock the second playthrough with many surprises to be expected, if you want to play it again.

Special note: If you're expecting a sequel, think not. Get a DS if you want to play The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks to see what happens to Link after this game.

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Chapter 24 – Ganon’s Tower

Table of Contents

When you have found all eight shards of the Triforce of Courage, take it to the Tower of the Gods. The ring of light will reappear and you will go back to Hyrule Castle.

As you head for the secret room in the basement, it’s clear that Ganondorf has been here. Defeat the Mighty Darknuts in the basement and go back upstairs.

A magic barrier that Ganondorf put up inside the castle is now gone, allowing you to go outside. An even more powerful barrier is still in place around the castle. Brandish the reawakened Master Sword in front of the barrier to shatter it.

Proceed up the road ahead. The enemies get progressively more dangerous the further along it that you go. After defeating a Darknut, use the Hookshot to cross the places where the road has collapsed. Watch out for Keese. The road carries on into a gaping cave mouth.

The first room is empty. Open the door at the other end to reach a lava-filled room. The way into the next room is blocked by an unusual door that is decorated with pictures of Bosses from previous dungeons. In order to destroy this barrier you need to traverse the passages leading off from this room and defeat these four Bosses. When you succeed in taking one down, the dungeon will return you to this chamber.

Fire Passage:

There are several ways to handle this passage. The safest strategy is as follows: Throw the Grappling Hook over the first beam. Lower yourself closer to the lava then swing across to the rocky platform. These platforms will last for a little while, but eventually sink. Swing from the next beam to reach the second platform, taking care to not be caught by eruptions of lava. Use the Grappling Hook on the final beam, but this time climb up to the top. Take a flying leap and glide to the other side where the Red Bubbles are floating around.

Alternatively, you can climb to the top of the first two beams and glide to the platforms beyond. Bear in mind that the skull on the right hand side of the first beam is a Red Bubble and so is the one near the middle-left of the second beam. Defeat them from a distance if you plan to use this method.

You can also create additional platforms using Ice Arrows or the jars of water by the entrance.

At the end of the passage is a recreation of your battle against Gohma. Only items that you had for the original fight are available, so the strategy remains the same. You do get access to items held in your Bottles. The Master Sword is usable too, meaning you will chew through Gohma’s health considerably faster than before.

Forest Passage:

Make sure that you have some power in your Magic Meter – the seed pods by the entrance are a good place to resupply. 

Blow air at the windmill using the Deku Leaf to bring the cable car toward the entrance. Get on the cable car and propel yourself along the room.

Jump to the moving branch. The best time is when it has just lowered itself. The Deku Leaf is useful but not essential. When the branch is at its low point, spin the windmill on the left hand side, just ahead. When the branch rises up again, glide to the next cable car.

Propel the second cable car along the room. Glide toward the branch on the right using the Deku Leaf. Try to land on the branch when it is at its highest point, which can be achieved by jumping when it is lower down. Cross to the branch on the left and wait for it to lift you up. Glide to the exit while avoiding the Peahats.

The Forest Passage ends with a rematch against Kalle Demos. Like with Gohma, this fight is almost identical to the original. The main difference is the Master Sword, which can kill Kalle Demos in a matter of seconds once the core is exposed. Don’t hold back!

Earth Passage:

The first section contains a series of enemies and not much else. The first coffin on the left and the fourth coffin on the right contain ReDeads. The third coffin on the left and the last coffin on the right contain Red Bubbles. There are a few pickups in the other coffins.

Many of the coffins on the second stretch contain Dark Chu Chus. At the end is an unclimbable ledge There are also some Poes without lanterns. Open all of the coffins and defeat the Poes to clear a safe path. Then use your Mirror Shield to deflect light onto the Dark Chu Chus. Grab a frozen Chu Chu and place it on the switch near the light. Run to the other end and climb the temporary staircase before the Chu Chu recovers.

This time the light a long way from the switch that you need to press. Open all of the coffins to make the path safe and reveal some Dark Chu Chus. Shine light on a Chu Chu, then pick it up and run back to the switch. Place the frozen Chu Chu on the switch to create stairs. Run as fast as possible to reach the end. Unfortunately, a Stalfos is waiting there to stop you getting to the stairs. Defeat it, then repeat the process. This time you should be successful.

The battle with Jalhalla is the same as before. You had the Master Sword last time, so there is no increase in damage output, unfortunately. However, if you didn’t possess the Hurricane Spin during the first fight, but have learned it since, then you will  be able to use it despite the item restrictions.

Wind Passage:

Probably the easiest of the four passages. Defeat the Wizzrobe first. Then deploy the Iron Boots and Deku Leaf combo to spring into the air. Fly over the spikes but drop down before the trap. Use the next spring to get past the blade trap. Keep gliding and go straight down the middle of the room to avoid the downdraughts. Use the remaining momentum to glide over the last blade trap.

Defeat the Green Bokoblins hiding in the pots near the end. Look up above the ledge and find the Hookshot target on the wall. Pull yourself up to the exit.

As the last Boss that you fought, Molgera is virtually unchanged. Kill it and return to the main chamber.

With the seal broken, the big door will crumble to dust. The room beyond is a short staircase, patrolled by Miniblins. This leads to a circular room with three more doors leading off it. Another barrier is protecting the way forward.

Enter the room on the right. Note the order of the candle holders as the camera lingers on them – it can be thought of as 2-4-1-3 with 1 being the first and 4 being the last. Go to the room on the left and hit the switches in this order – a cutscene occurs to help remind you of the right order. This creates a portal back to the Great Sea, in case you want to finish side quests.

Return to the room on the right. Jump into the darkness to reach a hidden area.

Phantom Ganon (or possibly many different Phantoms) reappears in these rooms. Striking him with the Master Sword causes him to disappear, leaving only his sword. Go through whichever door the hilt (handle) of the sword points to reach the next room. 

Most other doors take you back to the beginning. The door directly in front of you when you first enter this area is actually different. However, all it does is trap you inside a room full of Moblins, with little reward.

Defeat Phantom Ganon in every room to obtain Light Arrows. He uses the same basic energy attack, plus a barrage of red orbs that you may not have seen before. Use a Spin Attack to repel all of the red orbs. Try to time it quite early and make sure every orb is reflected back at him or he will not be stunned. His third attack involves surrounding you with clones. If you target the real one it is possible to perform a Parry Attack, but this can be difficult.

After getting the Light Arrows you will be returned to the central chamber. The ordeal isn’t over yet, because Phantom Ganon appears one last time. Take out the Hero’s Bow and use a Light Arrow to destroy him for good. Pick up his sword and use it to cut through the barrier obstructing your progress.

Climb the final staircase to Ganondorf’s chamber. Defeat all of the Moblins and Mighty Darknuts to unlock the door at the end.

zelda wind waker tour de ganon

  • More articles by Kate
  • Ganon's Tower

There are two figurines to get in Ganon's Tower that you couldn't get before. If you want to be sure of completing the gallery before you beat the game, don't defeat the monster that you need the figurine of. Instead, save and reset after taking the pictures, then have them turned into figurines, then go back to that monster and defeat it.

There are four bridges in this first room of the tower, each with a bokoblin guarding a door at the end. You'll have to go through each one. You get warped back to the center room after you complete each of the four rooms, so I will just list all four rooms (in clockwise order) rather than tell you to cross the bridge and kill the bokoblin each time. Also, there are skulls around the center of the room that you can use to replenish hearts and magic.

Dragon Roost Room

Forbidden woods room, earth temple room, wind temple room, central tower, puppet ganon - marionette form, puppet ganon - spider form, puppet ganon - snake form, after puppet ganon, differences in the second quest.

This room has grapple poles and lava below. Grapple down to the first lava platform, being careful not to land in the lava. As soon as you can, avoid the shooting flame and grapple to the second platform. From there, grapple the last pole, and this time climb up until you're standing on the pole. From there, glide across to the door, ignoring or killing the bubbles.

You will now have to go back in time and fight the bosses of the past. You will only have the items that you had at the time that you first fought it, with the exception of the Deluxe Picto Box.

This is the only chance to get Gohma's figurine during the First Quest. Gohma will appear to be black and white, but Carlov will still accept a picture. To get a good picture, run around the room near the wall and wait for Gohma to get a claw stuck in the ground. Turn around and aim your camera and wait for Gohma to get its claw unstuck. Take the picture when Gohma is leaning back with some of its legs showing.

To be absolutely sure that you get the figurine, save and reset before defeating Gohma.

In the Gohma battle, your Y, Z, and X have all been emptied, so you'll need to equip your grappling hook. Then just kill Gohma the way you did before. After defeating Gohma, you will warp back to the center room, where you can re-equip Y, Z, and X, and break skulls for hearts.

This room has spiky vines and wind switches. Activate the wind switch and jump onto the hanging platform. Turn the other way and use the Deku Leaf to move the platform.

Turn around to see a moving platform going up and down. Wait for it to go down, then glide down to it. When the moving platform is down, activate the wind switch up ahead.

Glide to the gondola when the moving platform goes up, then turn around and use the deku leaf to move the hanging platform to the other side. Glide to the closest moving platform, then when both platforms are on the same level, jump to the other one.

When the second one goes up, glide to the door and go through. Equip your boomerang and defeat Kalle Demos as before.

Go close to a coffin to make the lid fall off, but keep your distance to avoid the Re-Deads that might be inside. In the first coffin hallway, open each coffin and kill the monsters until you go up some stairs to a beam of light and a switch. You need to put something onto the switch to make it stay down.

Go into the next coffin hallway and open all the coffins. Draw the poes and black chuchus near the light by the switch, then shine the light on them to kill them, but leave one black chuchu to put onto the switch.

Don't try to go up those stairs yet. Instead, walk into the light. Since you need the chuchu to be solid for as long as possible, wait until the chuchu is no longer stone, then re-solidify it by aiming the light at the base of the chuchu statue to freeze it as soon as it turns back into ooze. Put it back onto the switch. Then roll through the coffin hallway and up the stairs.

Now, open all of the coffins one by one, then at the end of the hall, if the stalfos appears, kill it while avoiding the black chuchus. Then, turn as many chuchus to stone as you can. Kill all but one chuchu, then go back into the light, wait for it to de-solidify, and turn it back to stone. Quickly pick it up and put it on the switch, then quickly roll to the stairs. If the stalfos didn't show up before, it will now. You should be able to avoid it completely and run up the stairs, although the stairs might go back up before you can get there.

Up the stairs, go through the door to fight Jalhalla.

Kill the wizzrobe with arrows, or with your sword if it appears nearby. Then use the iron boots spring, and at the peak of your jump, glide either left or right over the spikes. Then get onto the second iron boots spring behind the tower, and face the center of the far wall. Use the spring and glide stright over the trap, between the wind, over the next trap, and to the ledge with the jars. Kill the bokoblins that attack from the jars, then hookshot up to the door and go through. Equip the hookshot and kill Molgera.

Now that you have defeated all of the bosses, the locked door will open. Go up the stairs, getting past the miniblins. Go through the door.

Go into the door to your right and watch the camera point at the candles in order. Memorize this order, writing it down if necessary. Now leave this room.

Go through the door straight across. The camera will show the four switches in the same order as the candles. Get out your boomerang and target the switches in the order that they were shown. Doing so will bring your boat to you and will also reveal a column of darkness that you can cruise into if you want to go above ground to the Forsaken Fortress. You will need to do this if you want to complete the gallery before finishing the game.

Now go back to the room with the candles. There is a tablet near the torch with a cryptic message on it that explains how to get through the upcoming maze.

You will be fighting Phantom Ganons up ahead. When each one dies, its sword will remain and will fall with the hilt pointing in a certain direction. Don't pick up the sword! Instead, look at the door that the non-sharp end of the sword is pointing to, and go through that door.

Jump into the pit in the candle room to get to the next area of the dungeon.

You don't have to fight the Phantom Ganons to get through the maze. From where you land, you go into the door behind you, then go left, straight, left, right, straight.

If you do want to fight the Phantom Ganons, they are slightly tougher than the one that you fought in the Forsaken Fortress.

They can shoot red energy balls. When they explode, move to the side to avoid the worm-like energy.

Sometimes six Phantom Ganons will appear in a circle around you. Roll out of the circle, then after they swing their swords, roll back into the circle. The fake Phantom Ganons will disappear, so hit the remaining one with your sword.

Remember not to pick up the sword. Go through the door that the non-sharp end of the sword is pointing to.

When you get through the maze, you reach a Phantom Ganon that you have no choice to fight. After killing it, you receive the Light Arrows. Equip your bow and switch to the light arrows right away.

Now go through the door that just opened and you'll be back in the upper level. Walk forward and another Phantom Ganon will attack. This time, it can't be killed the way that you did it before. Shoot it with a light arrow, then take the Phantom Ganon's sword and use it on the brick wall to open the way.

Go up the stairs and you will encounter monsters.

There are two Mighty Darknuts. This is your last chance to get a picture of one before the end of the game.

Beyond the door that unlocks after beating the monsters is the point of no return. Replenish hearts and magic by gathering the things dropped by the monsters and also breaking the nearby jars. Be sure to kill all of the monsters, because if your health is really low, you might want to go back to the room that used to have the brick wall, which has jars with hearts and magic jars in them. The monsters will stay dead if you kill all of them.

Once your hearts and magic are as full as you can manage to get them with whatever's been left behind, equip your light arrows and boomerang, and the picto box if you are trying to complete the gallery before the end of the game, and go through the door. Watch the scene.

If you have been working on completing the gallery during the First Quest, Puppet Ganon is the last one. Take a picture of it facing you. Just get a picture of its face. Then, don't defeat Puppet Ganon, but save and reset after taking the picture or pictures, and use the column of darkness to go to the Forsaken Fortress, from which you can warp to the Forest Haven and have the Puppet Ganon figurine made. Go look at it, then leave and go back inside. Talk to Manny. Your prize for completing the gallery is in the Ocean Room, and you become the Gallery Manager.

To return to Puppet Ganon from the Forest Haven, go to the Forsaken Fortress and cruise into the circle of darkness. Go into the central room and go through the place where the brick wall was. Go up the stairs, fighting the monsters, then go through the door.

Keep running to avoid getting punched. Use the boomerang to cut the blue threads. Some of them need to be hit twice. The red thread can't be broken.

When all blue threads are cut, run around to the back of the puppet where there is a blue orb on its tail. Shoot it with a light arrow. He'll go up then come back down with blue threads re-attached, so repeat the process until he turns into his second form.

Use the C-Stick to zoom back, then look at the water to watch the spider's reflection. After spinning around, the spider will drop down to the floor. Before this happens, run or roll to where the blue orb is going to fall. When it lands, shoot it with a light arrow. Use the boomerang to get rid of the keese that appear.

This final form is similar to Moldorm from past Zelda games. It moves extremely quickly. The object is to shoot the orb with the light arrows three times. This is very difficult because of how quickly the snake moves. Stay as far away from it as you can. Don't bother L-Targeting. Just point your bow at the snake's head, because the orb will go on the same path as the head. So if you can point the bow at the snake's head, wait until just before the orb passes by and shoot a light arrow. You can stun it by hitting its head with your sword, a light arrow, or a bomb, but this doesn't really give you enough time to run over to its tail.

After all this, watch the scene. Then get onto the raised platform in the center and jump onto the rope. Hold R and climb up until you are standing above the rope.

Use the grappling hook on the pole, then hold R and climb up until you are standing on the rope. Walk to the center and break the jars to refill hearts and magic.

Look for another grapple pole. Use R to climb up until you are standing at the top. There are more jars here, as well as morths, that you can use to refill hearts and magic.

If you still don't have full health and magic, hit the warp jar with a fire arrow to open it, then hop in to go back to the bottom. This resets all of the jars and morths so you can get more refills.

Then, from the very top level, get close to the little ledge with the door on it. Hookshot the target to go up. Go through the door.

Watch the scene. In the first phase of this battle, Ganondorf is suceptible to parry attacks, so keep backing away from him out of the range of his swords, then when A lights up and the controller vibrates, press A. Then while he's stunned, attack with your sword until he blocks, then back away again.

Zelda will hit Ganondorf with light arrows, stunning him. Hit him while he's stunned. Eventually, Ganondorf hits Zelda out of the way, and you'll need to just parry attack him as before until Zelda wakes up and starts shooting light arrows again.

After a while, Ganondorf learns to jump out of the way of the light arrows. While avoiding getting hit, wait for Zelda to shout that she can bounce the arrows off your shield. Then lock on to Ganondorf, make sure your sword is out and hold R to raise your shield, and continue to back away, but listen for Zelda to shout, then after a few seconds of backing away, stop moving so the light arrow hits your shield then hits Ganondorf. Then, quickly put your shield down by letting go of R, avoid getting hit, then do a parry attack when you can to put an end to Ganondorf. Congratulations!!

Don't turn off the Gamecube during the ending. After the ending, you get to save a special new game that has some differences from a regular new game.

  • You will start the second quest with the Deluxe Picto Box, making it easier for you to complete the gallery (although it is possible to get all of the figurines on the first playthrough). All of the figurines that you collected in the first quest will already be in the Gallery at the beginning of the second quest.
  • Instead of the regular Hero's Clothes, granny gives you special Hero's Clothes that "only the honest can see", which means that Link is wearing his blue crawfish shirt and orange pants for the entire game.
  • Aryll will be wearing the pink skull dress that she received on the pirate ship instead of the blue dress with pink flowers that she normally wears.
  • Also, in the special new game, all of the Hylian is translated to English, so you can understand what Valoo, the Deku Tree, and Jabun, etc, are saying.
  • Legend of Zelda Wind Waker Walkthrough
  • Walkthrough
  • The Game Begins
  • Forsaken Fortress
  • Dragon Roost Island
  • Dragon Roost Cavern
  • Forest Haven
  • Detour to Windfall for the Nintendo Gallery Side Quest
  • Into the Next Dungeon
  • Forbidden Forest
  • Greatfish Isle
  • Finding Jabun
  • Placing the Pearls
  • Tower of the Gods
  • Mysterious Underwater Place
  • Ballad of Gales
  • Forsaken Fortress, Part 2
  • Around the World for Upgrades and More
  • Fire Mountain
  • The Earth Sage
  • Earth Temple
  • The Wind Sage
  • Wind Temple
  • Monster Figurine Walkthrough
  • The Wilting Deku Trees
  • The Triforce Charts and Shards
  • Once Again, Mysterious Underwater Place
  • Nintendo Gallery Figurine Checklist
  • Treasure Charts
  • Empty Bottles
  • Pieces of Heart
  • Big Octo Locations
  • Merchant Quest

Thonky's Legend of Zelda Wind Waker Walkthrough

  • Table of Contents
  • Legend of Zelda Wind Waker Walkthrough Main Page

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The Wind Waker walkthrough

Puppet ganon and the last stand.

Walkthrough's index   •   Tips and Tricks

Puppet Ganon

Puppet Ganon The Wind Waker

The Last Stand

The Last Stand The Wind Waker

Wielding two swords, Ganondorf is quite difficult to reach. During the first phase, Zelda will shoot Light Arrows at him. As soon as he gets struck, dash towards him to swing your sword a few times. After a few hits, Ganondorf will throw Zelda to the ground and the second phase will begin. Stay away from Ganondorf, use the L lock and when you see him jumping to hit you with his two swords, press A to get behind him (the button will turn into a star) and strike him a few times. Repeat this tactic a few times more, then Zelda will get back to her senses.

During the final phase, Zelda will shoot Light Arrows at you so you can deflect them with your shield at Ganondorf. Try to stand so that Ganondorf stands between you and Zelda, then when the Princess draws her bow, use the L lock, raise your shield and get close to Ganondorf. As soon as he gets struck, strike him. If he received enough light, the A button will turn into a star, this is the time for the final blow!

The Last Stand The Wind Waker

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Phantom Ganon (The Wind Waker)

TWW-Phantom-Ganon.png

Phantom Ganon is a Mini-Boss that is encountered in The Wind Waker . Phantom Ganon is a ghost or demon-like incarnation of Ganon himself, and makes heavy use of its ability to fly or move around the arena with ease. Phantom Ganon appears twice throughout the duration of the game. The first appearance is during the second time through the Forsaken Fortress . The second appearance is when Link travels through Ganon's Tower at the end of the game.

Strategy (Forsaken Fortress)

zelda wind waker tour de ganon

To begin the battle, Phantom Ganon will fly high into the air a good distance away from Link. He will create a ball of light, and then toss it in Link 's direction. Link can hit the ball back with the sword, and Phantom Ganon will answer with a hit of his own. This is a classic game of "tennis", the likes of which have also appeared in Ocarina of Time and Four Swords Adventures . As Link and Phantom Ganon hit the ball back and forth the speed of the ball will rapidly increase, so be careful that Link is not the one who ends up getting hit. After Phantom Ganon misses and is hit by the ball he will fall to the ground. Link can then rush in and attack him with the sword before Phantom Ganon disappears.

Randomly, Phantom Ganon will also appear directly behind Link as an alternative attack method. A few seconds will pass before he attempts to use a spin attack on Link. This is Link's chance to simply attack him with the sword, or quickly target him and use a parry attack. After three cycles, Phantom Ganon will be defeated and leave Link alone for now.

Phantom Ganon hitting a ball of light at Link

Phantom Ganon hitting a ball of light at Link

Link hit the ball of light back at Phantom Ganon

Link hit the ball of light back at Phantom Ganon

Link using his sword to hit Phantom Ganon

Link using his sword to hit Phantom Ganon

Strategy (Ganon's Tower)

zelda wind waker tour de ganon

This version of Phantom Ganon isn't too different from when Link fought him in the Forsaken Fortress. The main change here is not necessarily with the battle, but that Link must follow the hints Phantom Ganon gives to progress through this Maze . After successfully attacking Phantom Ganon he will drop his sword on the ground. The direction the hilt is pointing (the small part of the sword that Phantom Ganon holds) will show which door Link needs to go through. Upon entering through the correct door, Phantom Ganon will appear once again. If Link enters the incorrect door, then a particular type of lower difficulty enemy will appear. Otherwise, Link could also choose a separate incorrect room and be returned to the entrance of the maze.

zelda wind waker tour de ganon

Phantom Ganon possesses three attacks during this exploration. The first is a blue orb attack, which is a leftover from the first fight back in the Forsaken Fortress. He will also charge up a pink orb and release it at Link. This is a copy of one of Ganondorf 's attacks from Ocarina of Time . If Link times a spin attack just right he can reflect it back to him like the blue orb, in a game of Dead Man's Volley . If it does hit Phantom Ganon it will instantly cause him to fall to the ground, unlike the blue orb which takes a little bit of tennis. Finally, Phantom Ganon has one last attack where Link will be encircled by a few different Phantom Ganons. The only way to tell which one is the real one is to know that the real one is always directly Link. No matter the time or how many times this attack has been produced, the real Phantom Ganon is always in the same place.

After entering the correct door six times from the entrance, Link will reach a final room which looks slightly different. After defeating Phantom Ganon in this final room the Light Arrows will appear in a chest. Continuing through the next door, Link will be transported back to the main chamber. Link can then take out the Light Arrows and shoot Phantom Ganon with one to destroy him for good.

Phantom Ganon using a few copies of himself to attack Link

Phantom Ganon using a few copies of himself to attack Link

Link using his sword to attack Phantom Ganon

Link using his sword to attack Phantom Ganon

Phantom Ganon charging up his pink orb attack

Phantom Ganon charging up his pink orb attack

Phantom Ganon unleashing his pink orb attack

Phantom Ganon unleashing his pink orb attack

Link heading towards the chest with the Light Arrows

Link heading towards the chest with the Light Arrows

Link delivering the final blow to Phantom Ganon

Link delivering the final blow to Phantom Ganon

  • The second battle with Phantom Ganon can be skipped almost entirely, as the path through the maze is always the same. Start by heading through the door behind Link, then go left, straight, left, right, and straight. After following through each of these six rooms Link will wind up at the last room where the Light Arrows are located.
  • [[ The Wind Waker ]]
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Torre de ganon (the wind waker).

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Información

Torre de Ganon (Ganon's Tower en inglés) , es la última mazmorra de The Legend of Zelda: The Wind Waker . Se encuentra bajo el Gran Mar , en el Hyrule hundido y olvidado. Después de romper la barrera la restaurada Espada Maestra , Link debe seguir el camino a través de un cañón que conduce a la torre. La Torre de Ganon en The Wind Waker comparte algunas características con la versión de la Torre de Ganon en Ocarina of Time , tales como mini-mazmorras basadas en otras mazmorras del juego. Al final del juego, por el deseo del Rey de Hyrule a la Trifuerza , la Torre de Ganon junto a Hryule desaparece bajo el Gran Mar.

  • 1.1 Objetos
  • 1.2 Enemigos
  • 1.3 Sub-Jefes

Mazmorra [ ]

La habitación principal de la mazmorra está vinculada a otras cinco secciones de la torre. Cuatro de estas secciones se basan en una de las mazmorras anteriores del juego ( Cueva del Dragón , Bosque Prohibido , el Templo de la Tierra , y el Templo del Viento ). Cada una de estas secciones requieren el uso de los principales objetos de las mazmorras anteriores ( Garra , Hoja Deku , Escudo Espejo y Gancho , respectivamente) para continuar. Cada sección cuenta con una versión remezclada de la música de la mazmorra con los instrumentos de las respectivas mazmorras. Al final de cada una de estas secciones se encuentra una versión en negro y blanco del mismo jefe con el que Link había luchado en la mazmorra, a pesar de que sirven como sub-jefes aquí. Link sólo puede usar los objetos que tenía en el momento de su primer encuentro con los jefes, junto con la Caja Luminográfica .

Torre de Ganon TWW

Sin embargo Link mantiene todos los los contenedores de corazón que ha obtenido a lo largo de su aventura.

Una vez que Link ha derrotado a los cuatro sub-jefes, obtiene acceso a la sección de la mazmorra conocida como la " sala irreal ", donde debe luchar contra Ganon Fantasma varias veces y finalmente derrotarlo con las Flecha de Luz. En la siguiente zona, Link atraviesa un largo tramo de escaleras combatiendo con varios Moblins y Ferrus antes de llegar a una puerta grande y participar en una pelea contra Alter Ganon .

La batalla final de Link y la Princesa Zelda contra Ganondorf tiene lugar en la parte superior de la torre, con el agua inundando Hyrule, desapareciendo poco a poco la torre y la antigua tierra.

Objetos [ ]

  • Flechas de Luz

Enemigos [ ]

  • Bubble Rojo
  • ChuChu Oscuro
  • Ferrus Poderoso

Sub-Jefes [ ]

  • Vilipendulia
  • Fati Triputis
  • Alter Ganon
  • 1 Guía de The Legend of Zelda: Ocarina of Time
  • 2 Guía de The Legend of Zelda: Ocarina of Time (Skulltulas Doradas)

COMMENTS

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  5. Ganon's Castle

    The Wind Waker Entrance to Ganon's Castle. Ganon's Tower is the last dungeon in The Wind Waker and is located underneath the Great Sea in the now-forgotten land of Hyrule. Link gains access to it after the Master Sword retrieves its full power and the Triforce of Courage is complete. When these two conditions are met and Link goes back to Hyrule Castle to ensure the princess's safety, he ...

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    Wind Passage: When you have found all eight shards of the Triforce of Courage, take it to the Tower of the Gods. The ring of light will reappear and you will go back to Hyrule Castle. As you head for the secret room in the basement, it's clear that Ganondorf has been here. Defeat the Mighty Darknuts in the basement and go back upstairs.

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    Then use the iron boots spring, and at the peak of your jump, glide either left or right over the spikes. Then get onto the second iron boots spring behind the tower, and face the center of the far wall. Use the spring and glide stright over the trap, between the wind, over the next trap, and to the ledge with the jars.

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    Puppet Ganon. In his puppet form, the monster is hanging from the ceiling by several strings. Use the Boomerang and cut the strings if possible in two hits. Once all the strings got cut, his tail will hit the floor. Shoot a Light Arrow at the blue pearl at the end of his tail and he will climb back on the ceiling.

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    Phantom Ganon is a Mini-Boss that is encountered in The Wind Waker. Phantom Ganon is a ghost or demon-like incarnation of Ganon himself, and makes heavy use of its ability to fly or move around the arena with ease. Phantom Ganon appears twice throughout the duration of the game. The first appearance is during the second time through the Forsaken Fortress. The second appearance is when Link ...

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    1. The first form is reminiscent of Ganon in his pig form. Take out your Boomerang and aim at the strings above the creature. Cut the cords until only the red one is left. It's important that the ...

  21. Torre de Ganon (The Wind Waker)

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  22. Tour de Ganon (Caverne du Dragon)

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