USS Voyager

Voyager warp range by player level, 8472 hostiles, hirogen loot and species 8472 exchange, common anomaly sample exchange, rare anomaly sample exchange, commerce exchange, voyager refit claim.

The Voyager has one of the most complicated chain of requirements to get all its loot. Scopely released the graphic below to help you follow what you have to do.

So basically you kill Hirogen Hostiles to get relics, which get you the mats you need to summon 8472 hostiles, whose loot lets you get Voyager travel tokens for the Voyager to mine Common and Rare Anomoly Samples, which get turned in for more loot.

In the refinery, you have access to ship parts for normal ships, the Amalgam, the Cerritos, the Franklin-A and the D'vor Feesha. This is by far the quickest way to get 4* and 5* ship parts.

There is a Silver Blood Voyager flying around the Delta Quadrant. To find it, you just use the summon ability like you normally would, and it has a chance of being summoned if it's in the system. Eventually you'll probably encounter it. When you do and kill it, you'll get a chest that pops up eventually in the Voyager refinery.

Star Trek: Fleet Command Wiki

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  • Voyager Arc

Delta Quadrant

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This new area: The Delta Quadrant, can be found at the top of the Galaxy map [added May, 2023]

Space, the final frontier. Vast, mysterious, full of surprises and adventures! [Read More at Scopely]

After sensing his imminent demise, the Caretaker started looking for someone special to pick up the torch and continue looking after the Ocampa in the Delta Quadrant. He expanded his search and abducted dozens of starships from all across the Milky Way Galaxy, using his array to experiment with the ships' crews to determine whether they were compatible. Among the ships he abducted were a Maquis raider and USS Voyager.

The Delta Quadrant is a sprawling, unknown space ready for all Commanders to explore. It’s filled with new systems, missions, new - and old - enemies, and undiscovered Formation Armadas (Species 8472) that will test your strategic and coordination skills!

This is just the beginning, as throughout the Voyager Arc, we will explore together the Delta Quadrant and face all its perils–and who knows, we may even meet some familiar friendly faces out there.

The Delta Quadrant is a massive sprawling unknown space for you to make your own, filled with new systems to explore, new missions to go on, with both new and old enemies to destroy, along with entirely new Formation Armadas for you to team up with your alliance and take down Species 8472.

STFC Galaxy Map

The Joeycrash Interactive Map has been salvaged by a Fan.

But that’s just the beginning! Join us over the course of this Voyager Arc as we dive deep into the Delta Quadrant and face all the perils it holds–and who knows, we may even meet some familiar friendly faces out there.

There are two entry points to start your exploration this month:

Border of the Alpha Quadrant (Entry Level: 26+) : Here, the Commanders and forces of the Alpha Quadrant have begun to delve further into Deep Space and have discovered the Delta Quadrant.

Read More at the STFC Official Announcement

New Planetary Missions

New Species 8472 Formation Armada targets Lost Hostiles (grabbed by the Caretaker from the Alpha Quadrant) Make sure you play the mission Commiseration found in the Eviloy system to unlock the pathway for further exploration during the Voyager Arc

Depths of the Delta Quadrant (Entry Level: 34+): Here, the players rendezvous with USS Voyager as it continues its journey home to the Alpha Quadrant.

New Core Missions New Hirogen Hostiles Lost Hostiles grabbed by the Caretaker from the Alpha Quadrant.

  • 1 The Swarm
  • 3 Faction Reputation

Carnac's Guide to Star Trek Fleet Command

M54 – Now, Voyager

Carnac | May 9, 2023 May 9, 2023 | Events

The year was 1995. It had been two years since a Star Trek series starring a former Benson regular debuted on television. It was also the first time in almost thirty years that a Star Trek series showed up on a network TV lineup, launching the new United Paramount Network on January 16th.

To refresh your memory, it was competing in the Monday at 8 pm timeslot with Coach, The Nanny, Melrose Place, and The Fresh Prince of Bel-Air. For those of you under 30, shows used to air at specific times during the week. Maybe you could tape them to watch later, but half the time that didn’t work.

And now I feel like Gilbert Gottfried doing his old Groucho Marx impression .

Like TNG, and DS9 before it, it got off to a bit of a rocky start. The Kazon are still the most annoying Trek villains to me of the franchise, and Ceska just never worked for me. But they later found their footing, established their characters, and got people to not hate Neelix as much as they did at the start. For me, it never reached the pinnacle that DS9 reached, but the last few seasons were strong.

So here we are, 28+ years later, and now Voyager has come to Star Trek Fleet Command. And we’ve got the Delta Quadrant, the EMH, and B’Elanna Torres in the game, for starters. We’ve got a new building, and a whole new Armada system (that builds on a whole old Armada system.)

Maybe it’s just because I’m crazy tired from work and running around after my kids this month, but I’m kinda looking forward to exploring the Delta Quadrant. It’s always fun to explore.

More is coming. Probably a ship. Janeway and Tuvox, and a Seven of Nine article that will top the Carol Marcus article for the number of clicks that exactly related to game-strategy. Somehow we’re going to get Neelix in the game, though I can’t even begin to imagine how he’s going to work.

And you know there’s a Tuvix reference coming in the game.

And without comment, I’ll leave this here. If you know, you know.

species 8472 in star trek fleet command

New Building – The Artifact Gallery

species 8472 in star trek fleet command

So another arc set, and another new building. To be fair, the last few (the Armory, Mess Hall, and Command Center) have all been really useful, without costing any gas, ore, or crystal, so they’ve all been wins.

This new one, the artifact hall that you’ll be able to construct starting at level 26 will allow you to collect and upgrade artifacts. (Yes, upgrading an artifact seems like an odd concept to me, sort of like finding a chariot from ancient Egypt and upgrading it with a cd-player. But that’s as may be.)

The building itself, (located on the far left of your base) gives you nice bonuses to your hull health and shield health. It also gives you a bonus to your “Artifact Tokens.”

You’ll unlock the building and your first artifact from the Artifact Gallery Intro Missions. And the good news is that you can get these missions for free. Yes, there will be options to spend money on this feature in the near future.

The artifacts will give you various permanent buffs. Think of these like researches, or like Bajoran Favors. The word on the street is that these buffs will make a noticeable difference.

In order to unlock these artifact buffs, you’ll need to collect artifact shards, which you’ll create from artifact tokens. There will be two types of artifact tokens: standard and premium.

You’ll get tokens by defeating formation armadas. And speaking of those…

Formation Armadas

species 8472 in star trek fleet command

After adding solo armadas, and then Borg solo armadas, now we go the other way. Formation armadas.

These will involve the simultaneous destruction of three connected armadas. Each of the sub-armadas (that look like Species 8472 bioships ) can have up to four players, for 12 players in total. Now you will get an armada chest for defeating one node of the Formation Armada, but you’ll won’t get any artifact materials unless you defeat all three.

Probably the most groundbreaking thing is that you’ll be able to complete these armadas with players from other alliances. Each node can only have players from one alliance, but other alliances could complete the other two nodes.

Like the Artifact Gallery, you’ll need to be ops level 26 or above to participate in these. It’s also not dependent on your Armada Control Center. The lowest available Formation Armadas will be level 30, but level 26 players should be able to defeat these (and reach them) if they work together. In total, there will be six different levels of uncommon Formation Armadas to start with.

You’ll launch these with new Formation Armada Directives, and you’ll get some of these for free each day through daily goals.

Each node will need to be launched with its own directives. So Armada A, Armada B, and Armada C will all need to be launched. They’ll operate on 15-minute synchronized timers, so the timer will start when the first armada is launched. The second and third timers will then sync up to the first.

You cannot start a formation armada if one of the nodes is damaged or missing. You’ll have to wait for them to respawn, and this time frame should be shorter than deep-space armadas, but longer than solos. But that’s as precise as I’ve been told. They are supposed to be a bit harder than normal FKR Armadas.

The last thing you’ll probably be asking yourself is “Where does a body find these newfangled Formation Armadas?”

Fair question.

Since it’s the Voyager Arc, you’ll find them in the Delta Quadrant, of course.

Delta Quadrant Space

Sorry Dean Wormer, but there is delta here.

About the Delta Quadrant. The vast section of space that was the setting for Star Trek Voyager is also the setting for the game this month.

There are two points of entry for the Delta Quadrant. One will be at the bottom of your screen after you restart your game (after updating your client in the app store.) This one is called the Border of the Alpha Quadrant and is accessible for players level 26+.

species 8472 in star trek fleet command

The second will be found in the top of your screen, above Federation Space and is for players level 34+. This one is called the “Depths of the Delta Quadrant.” Now you’re searching for the USS Voyager as it continues its journey home. (Not it’s Voyage Home, that’s got whales.)

The Delta Quadrant will contain new systems, in addition to “lost hostiles” pulled there by the caretaker. You’ll also come across Hirogen Hunters, who’ll have inflated loot and power, and should be harder to kill than other ships of their level.

It’s also where you’ll find “planetary missions.”

Two New Officers. One of them is Holographic. The other is not.

species 8472 in star trek fleet command

And with a Voyager Arc, we’ve got the first two Voyager officers, B’Elannah Torres, and the Doctor. Both of them have below-deck abilities, (so no Emergency Command Hologram here.)

He’s an epic science officer, whose officer ability will increase your armor, shield deflection and dodge for two rounds every time your ship takes damage from a non-armada hostile. His below-deck ability increases the resources gained from hostiles.

She’s a rare engineering officer, whose officer ability is also hostile-based. When you take damage, she the opposite of the Doctor, increasing your offensive stats (armor piercing, shield piercing and accuracy), though only for one round each time.

Her below-deck ability is also something new. She can trigger a hull breach on hostiles for one round, so you can pair her with your hull-breach crews. Not quite sure how big an impact this will really make yet, but it’s different. It’s the first below-deck ability to trigger hull-breach, burning or morale. Granted it’s only for hostiles, but it’s noteworthy.

There are lots of missions this month, focusing on the Voyager Storyline. You’ll have 10 core missions for players 34+, 10 “Planetary” side missions, and the three Artifact Gallery Side Missions.

And this month, SNW Part 1 missions come to the Holodeck.

Other things to look out for this month

  • Species 8472’s Energy beam. Always looked cool on Voyager, and gives you a 20% piercing buff against all armadas. It’s currently only available for purchase.
  • There are also three new prime nodes, prime ex-borg credit efficiency, defiant cost efficiency, and prime interceptor wrecking. The last of the three will give you a 300% damage buff when fighting other player’s interceptors.
  • For those of you into avatars, we’ve got the Doctor, B’Elanna, a Hirogen Hunder Ship, Delta Flyer, and Species 8472 Ship. The new frames are Species 8472, Warp Core, and Artifact Hall.
  • New hailing frequencies are an old-time pocket watch and a choosy Doctor.

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This was the view from my office yesterday.

species 8472 in star trek fleet command

So my main gig is helping charities raise more money with their golf tournaments, and we’re looking for on-course representatives to run games.  I get to help charities, network with golfers, represent an eco-friendly product and get paid to do it. And we are hiring. If you’re interested in learning more, click here .

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FastTrek

Automate Species 8472 Bioship Hunt with USS Voyager

This article explains how to use the ‘hostile hunt ‘Voyager Bioship’ mode in the FastTrek Bot for Star Trek® Fleet Command.

The USS Voyager was introduced during the Voyager arc mid-2023 and has two special ship abilities: Advanced Sensors and Astrometrics Scan. Within STFC the Advanced Sensors ability is used to expose special “Species 8472 Bioship” hostiles in the various Delta Quadrant systems. You can also use it for Assimilated FKR hostiles in the Borg Delta Quadrant systems. These drop tons of Faction messages, making them a great alternative to hunting Faction Scouts.

The “Advanced Sensors” ability has a cooldown of 60 seconds. Even though Species 8472 Bioship hostiles follow and attack, like hostile faction hunters, this makes it quite a pain to do this task, especially if you’ve left it for a while and have several if not tens of thousands of Deuterium Canisters available. You don’t need to actively target and chase them, but it’s still a lengthy task (25 hostiles in about 20-25 minutes).

With the FastTrek bot for STFC you can easily automate this USS Voyager Species 8472 Bioship Hunt with a few clicks and save time.

How to start Species 8472 Bioship hunt in FastTrek

  • First, crew the USS Voyager and send it to the target system. Do remember to take Neelix to reduce the Advanced Sensors ship ability activation cost, if you have him unlocked!
  • Select the corresponding ship’s tab in FastTrek.
  • Select the “ Voyager Bioship ” option and click Start . You can hit Start as soon as your ship is in warp.

As soon as the Voyager reaches the target system, FastTrek will begin to activate its Advanced Sensors ability. It will continue to discover Species 8472 Bioships once a minute, so you don’t have to. It will do this until one of the recall conditions is met, or when the ship is destroyed. Or of course if you run out of Deuterium Canisters.

Due to current limitations you may want to keep an eye on it and stop the bot before it is destroyed: We wouldn’t want to waste the last activation. Please just bear that in mind.

When the ship is recalled to station or destroyed, FastTrek will automatically trigger its repair and request alliance help. If a ship is currently repairing, it will attempt to speed up that repair, too. It will utilise the free speedups that you have available and make as much use of the final free 5 minutes as possible. It will not spend Latinum for repairs.

If you have configured this Species 8472 Bioship hunt to repeat, FastTrek will automatically use speedups to repair the USS Voyager in the same manner. FastTrek will then send it back to the target system for another round of Species 8472 Bioship bashing.

For Recall and Repeat options, please see Hostile Hunt .

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Species 8472

  • Non-humanoid species
  • Races and cultures
  • Extradimensional races and cultures
  • Telepathic species
  • View history
  • 1.1 Early events
  • 1.2 Armada timeline
  • 1.3 25th century
  • 1.4.1 First Splinter timeline
  • 4 Technology
  • 5 Known individuals
  • 6.1 Behind the scenes
  • 6.2 External links

History [ ]

Early events [ ].

This interdimensional race originate from a region of space outside the known universe with their home being a place that had no stars or planets but instead consisted entirely of bio-matter. ( ST video game : Armada II )

The extra-galactic realm that was their home dimension was known only as fluidic space. However, their origins were largely unknown and it was not even clear whether the race had a homeworld. Speculation by some indicated that Species 8472 may have formed within the organic fluids that populated their dimension. Regardless, what was known was that they were the only race to form within fluidic space and the concept of other species was completely alien to them. ( Decipher RPG module : Aliens )

The earliest known encounter with the species was in the 2370s when the Borg Collective began their failed attempt to assimilate the race. ( VOY episode : " Scorpion ")

The Borg driven from their realm, Species 8472 became aware of the Milky Way Galaxy and initiated a purge of all other life forms, starting from Borg space. All their attacks against the Borg were victories and it is possible that in a matter of time, the Borg would have been potentially destroyed had it not been for the interference of the Federation starship USS Voyager who formed an alliance with the Collective and developed an effective weapon against Species 8472. After facing their first losses from the weapon, Species 8472 retreated back into their realm. ( VOY episode : " Scorpion ")

Despite the call to return, a few members of this race were left behind some of which became prey of the Hirogen , prized as unique trophies. ( VOY episode : " Prey ")

Another stranded 8472 found itself in another extra-dimensional realm, on a Borg Cube trapped within the graveyard that circled the Forge , it and its spawn were killed as part of a deal made between the Borg and the USS Voyager's Hazard team . ( VOY video game : Elite Force )

By 2375 groups of 8472 had returned to the galaxy where they built space station habitats that would simulate conditions within the Alpha and Beta Quadrants in an attempt to gain intelligence on the race that had defeated them. This tactic seemingly came to an end when the crew of the USS Voyager were able to convince the 8472 on one station to make peace with the Federation over the misunderstanding that all races within the galaxy had declared war on Species 8472. ( VOY episode : " In the Flesh ")

Armada timeline [ ]

Unfortunately this time of good will was not to last and in 2377 8472 returned to purge the galaxy of all life, striking not just in the Delta Quadrant but also into Federation space in the Alpha and Beta Quadrants. Stray 8472 ships also found themselves involuntarily pulled into the galaxy by the Cardassians who had found a way to open a rift into fluidic space and used it as a weapon pulling in agitated 8472 vessels at their whim.

This invasion was defeated by the combined alliance of the Borg stranded in the Alpha Quadrant and the Federation who ventured into fluidic space to destroy the Rift Maker organisms which maintained the gateways into the Galaxy ( ST video game : Armada II )

25th century [ ]

UndineGroup

A group of Undine follow their leader.

The earlier truce was later revealed to be only an agreement with a section of the Species 8472 population, and not all-encompassing. Whether Species 8472 wished to continue its genocidal schemes or make peace was unknown for a time. In 2390 the USS Enterprise -E was in the McAllister C-5 Nebula and detected quantum singularities that possibly indicate Species 8472 in the area. The next year , Starfleet created a task force to investigate the possible return of Species 8472. The team interviewed members of the USS Enterprise and former members of the USS Voyager crew.

Not known to many, Species 8472, who was also known as the Undine, had been active in the late 24th century where they infiltrated the Gorn Hegemony government and subverted them in order to force them to fight in a drawn-out conflict with the Klingon Empire . Later in 2395 , the Undine attempted to kill Ja'rod of the House of Duras whereupon it would masquerade as him. Ja'rod whilst on shore leave was ambushed by three members of the shapeshifting species but was able to slay two of the infiltrators and capture the third for questioning onboard the IKS Kang . Through interrogation, Ja'rod learnt of the Undine's motivations to infiltrate the Klingon High Command and after the defeat of the Gorn , the Undine involvement in their government came to light to the Klingon High Council thus heightening the Klingon 's xenophobia towards other races. ( STO website  : The Path to 2409 )

UndineVsBorg

An Undine warrior battles a Borg Drone.

The first major sign of active Undine war efforts against the galactic powers was when they abducted the Vulcan ambassador Sokketh and replaced him with one of their own. This member of the species was stationed at Earth Spacedock and in 2409 Starfleet was tasked with escorting him to P'Jem where the world was discovered to be blockaded by a Klingon task force. It was only after battling these Klingons did the Starfleet forces learn that Sokketh was an Undine who fled whereupon one of their dreadnaughts entered into the system. The arrival of Starfleet reinforcements managed to destroy the Undine ship and defeat the threat posed by this infiltration. ( STO mission : " Diplomatic Orders ")

At this point, the Undine were involved in not only combating the Federation and Klingon races but also the Borg. The Collective in the meantime sought the means to complete its original goal when it entered into fluidic space namely to assimilate the Undine. They were successful in capturing several members of the species in the region of space known as NGC-4447 . Ultimately, they succeeded in assimilating one member of the race to serve as a prototype for future assimilations of the species. However, a strike force from Battle Group Omega succeeded in destroying the drone along with its guards. ( STO mission : " Assimilation ")

Despite the state of war with the other races, Starfleet attempted to forge peaceful relations with the Undine by entering into fluidic space from a stable portal in the Zemet system . Though negotiations failed, it did lead to the Federation's first contact with another inhabitant of this extradimensional realm known as the Hylasa . It was also discovered during this expedition that the Undine had, again, been provoked into acting in normal space: the Iconians had attacked the Undine and framed the nations of the Alpha and Beta Quadrants for the incursion, likely in an attempt to weaken both groups. ( STO mission : " Fluid Dynamics ")

Undine Soldiers (STO)

Undine soldiers.

The Undine began a series of major offensives very late in 2409 . During a battle between the Dyson alliance, comprising the Federation, Klingon Empire , and the Romulan Republic , and the Voth , both sides passed through an Iconian Gateway from the Solanae Dyson Sphere and entered the Jenolan Dyson Sphere . An Undine battle group blasted its way through the Jenolan sphere's neutronium main door, accidentally obliterating a Voth Citadel -class starship , but the allied ships were able to defeat the task force. After a disagreement over the ownership of the Dyson sphere nearly erupted into a shooting war between the members of the alliance, Rear Admiral Tuvok proposed a conference to settle the matter. ( STO mission : " A Step Between Stars ")

In 2410 Tuvok's summit was interrupted by the appearance of a large Undine armada within the Dyson spheres that set course for Earth . This fleet inflicted severe damage to Earth Spacedock , necessitating a near-complete rebuild, and caused heavy casualties to Starfleet before reinforcements could stop it. Amidst the battle, Tuvok discovered in a mind-link with the Undine previously masquerading as Eric Cooper that the attack on Earth was a diversion: the Undine were really after Qo'noS . Reinforcements including the USS Enterprise -F and the RRW Lleiset rushed to the Klingon homeworld and were able to blunt the offensive, destroying an Undine planet killer in the process. After the battle, the Federation and Klingon Empire declared an armistice, ending the Federation-Klingon War of 2405-2410 . ( STO mission : " Surface Tension ")

With the end of the war, a new alliance was formed, known as the Alpha Quadrant Alliance , but one loose end still remained. The Undine masquerading as Cooper continued to strike at Tuvok, trying to destroy his mental defenses and take him out. Aided by the captain who joined him in stopping the Solanae Dyson Sphere from jumping, Tuvok was able to track down Cooper's location and board his modified bioship. Here, Tuvok was able to contact one of the Undine's higher-ups and was able to convince them that the Needs of the Many outweigh the Needs of the Few and that, by working together, the Undine could be strong and survive. Despite Cooper's protests, they agreed and ended up destroying Cooper for his weak-minded thoughts. The Undine retreated back into fluidic space. ( STO mission : " Mindscape ")

Alternate realities [ ]

In an alternate timeline , the USS Voyager crew discovered that this species was still at war with the Milky Way galaxy in other alternate timelines due to the fact that their realm does not have such timelines. The Torres Generator was used to seal the barriers between their realm and all other alternate timelines. As a species, they preferred the name " Groundskeepers " to "Species 8472". ( VOY - Infinity's Prism short story : " Places of Exile ")

First Splinter timeline [ ]

By 2381 Willem Batiste , an undercover agent for Species 8472, used Project Full Circle to maneuver the USS Voyager back to the Delta Quadrant where he intended to return to his home in fluidic space . After being betrayed by McDonnell he was rescued by the Species 8472 member known as Valerie Archer . Although initially refusing to accept him, due to his potential as a 'pollutant' to the fluidic space, he was eventually allowed to complete his journey home. ( VOY novel : Unworthy )

Biology [ ]

Species84722

Species 8472 are a tripedal species and perhaps one of the tallest species encountered by the Federation . They do not possess vocal cords however do possess eyes which serve as their sensory organs. They are telepathic which they use to great effect in scanning the minds of other races and using it as a form of tracking mechanism when hunting enemy starships.

The race uses their large arms in combat to great effect with a single strike being possibly fatal to any species known, this is in part due to their amazing immune system. Species 8472 are perhaps the ultimate expression of biological perfection as they possess a near flawless immune system that attacks and destroys any form of 'infection'; both biological and technological. This was also the reason why the Borg failed in assimilating them. Species 8472 use this to their advantage in melee by physically attacking their opponents, transferring blood and immune cells to their target. Victims of such strikes can be best described as being 'eaten alive' as the immune cells from Species 8472 are transferred to its victim which begin to destroy its new 'host'. ( VOY episode : " Scorpion ")

Despite their large size, they are capable of shape shifting and are capable of taking humanoid forms which they use to infiltrate other species when it became necessary after their war with the Borg. However, this seems to be a difficult process for them one which can fail as the members that do so have been known to experience a process known as ' reversion '. This essentially means that the race cannot maintain their form and reverts back to their natural appearance. Upon death, the body is also known to return to its natural form. ( VOY episode : " In the Flesh ")

Their evolution in fluidic space seems to have given them quite a few characteristics that differ from other races one of which is them capable of surviving in the vacuum of space without any form of protection; which suggests that they do not respire as humanoids do. They do not even need to sleep for rest and find the concept very 'alien'. Another fact of their evolution is their being capable of entering periods of hibernation when faced with injury in an attempt to heal themselves. Finally, their mastery of biology allows them to effectively poison themselves should they face capture.

The race appears to have five sexes though little else is known in this regard. ( VOY episode : " Someone to Watch Over Me ")

Culture [ ]

Species 8472 2381

A hologram of an individual in 2381 .

Nearly nothing is known about the races culture due to the species xenophobic nature. In all their purges, they have been known to be aggressive and single minded in their aims to destroy all other forms of life and had marked both the Borg and Federation as enemies. Whether this remains as the case after Voyager's attempted negotiations with the race is unknown however considering their invasion of the Alpha Quadrant, it is possible that they believe all races are hostile and need to be destroyed.

During their first invasion into the galaxy, a common telepathic command that would be send from their minds would be 'the weak will perish'. This perhaps suggests that the race believes in a survival of the fittest policy and do not tolerate 'weaker' species. However, they also believed that the intrusion into their realm by the Borg was a threat to their 'genetic integrity' but as to what this means is unknown. It is perhaps possible that having not encountered another species before, that Species 8472 was simply responding to the threat of invasion as the Borg were the race that had first attacked them.

Species 8472's central authority and leadership are not known to the powers of normal galactic space, nor is it known exactly how centralized their organization is or how widespread their telepathic connection to each other is. A number of factions apparently exist, with differing opinions of the Federation and other inhabitants of galactic space. Different insignia are known, and are possibly associated with the separate factions. While the faction initially involved in Borg encounters began the first infiltration program, they were convinced by the crew of Voyager that the Federation was not a threat to fluidic space. However, a majority of Undine consider the Federation to be their sworn enemy. ( STO novel : The Needs of the Many ) Their single-minded purpose made them a threat to all other species who were targets of their aggression. ( ST video game : Armada II )

Their name was initially a designation given to them by the Borg though it was claimed that the actual name of the race was the Undine. This was the closest approximation capable of being produced to a humanoid speech organ though a translation to Federation Standard meant that the Undine translated to mean "Groundskeepers" . It was believed that this name was used to imply their stewardship in the protection of fluidic space. ( STO novel : The Needs of the Many )

Species 8472 Bioships

Nicor class bioships destroying a Borg cube .

Technology [ ]

Species 8472 uses biological technology which seems to possess aspects of their own genetic structure. They are capable of moving between normal space and their own fluidic realm through the use of Quantum singularities . Their kind had no need for resources such as dilithium , metals or latinum but instead used bio-matter. Virtually any substance was capable of being broken down into bio-matter for the needs of Species 8472. Such acts were achieved through Collector craft that gathered the necessary raw material that was taken to the Transmuter to undergo the bio-matter transmutation process. ( ST video game : Armada II )

The technology used by this race was entirely organic in nature with their starships and space station's actually being genetically designed organisms bred for specific purposes. Many of these simply required a single pilot to operate them with nearly all such 'structures' being mobile allowing them to navigate through space on their own power. The biological traits of their technology also meant that they did not require repair but simply healed themselves from any injuries. These same traits also made it nearly impossible to board, transport or tractor their vessels. ( ST video game : Armada II )

As their starships are living creatures, they respond to the telepathic commands of its 'pilot'. This has several advantages for them, one of which is that the ships are capable of healing themselves after battle. Their organic form also is immune to tractor beam and transporter technology which prevents their capture. Their battleships emit a form of bio-pulses that are highly energetic and capable of dealing considerable damage to Borg cubes . They could combine and reroute these pulses into a frigate vessel which could generate such power that it was capable of cracking and destroying planets. This seems to require four to eight battleship vessels in addition to the frigate to accomplish this task which shows their power in regards to energy manipulation.

Despite this, it is known that they are vulnerable to specific nanoprobe weapons which are designed to 'act' as part of the immune system before destroying the creature. This works equally well on both an individual member of the race and their starships due to the similarity in genetics between the two.

The race is known to employ several different types of starships and organisms in battle, most of which are biological in origin. However there are space stations known as terraspheres that were near mechanical in appearance. There have been known sights of active shipyards employed by the race however there have been mobile 'starbases' that produce the simpler bio-ships while gateways into fluidic space allow the entry of larger more powerful warships.

The following are what assets they use in space:

  • Species 8472 battleship
  • Species 8472 frigate
  • Species 8472 behemoth
  • Species 8472 destroyer
  • Species 8472 scout
  • Species 8472 defender
  • Species 8472 mothership
  • Species 8472 active embryo
  • Species 8472 passive embryo ( ST video game : Armada II )
  • Dahut -class frigate
  • Nicor -class cruiser
  • Dactylus -class bioship
  • Dromias -class cruiser
  • Vila -class battleship
  • Tethys -class dreadnought
  • Undine planet killer ( ST video game : Star Trek Online )
  • Command bioship ( STO mission : " Mindscape ")

Known individuals [ ]

  • David Gentry
  • Designate 1001
  • Designate 2232
  • Designate 3020
  • Designate 4187
  • Eric Cooper
  • Valerie Archer

Appendices [ ]

Behind the scenes [ ].

Species 8472 first featured in Star Trek: Voyager in the two-part episode " Scorpion " whereupon they played smaller roles throughout the show. They were later utilized as a faction as well as a story element within Armada II where they engaged in an invasion of the galaxy as well as forced the Borg to ally with the Federation in order to combat the menace.

In Christopher L. Bennett 's short story " Places of Exile ", the race played a role where it was detailed that they lacked any parallel realities intersecting their universe, and due to their invasions of the normal universe they faced the threat of duplication of their invasion forces. This along with the activation of the Torres Generator was an attempt to explain the lack of further presence of Species 8472 in the Star Trek universe. The Boothby infiltrator also indicated that they preferred to be called "Groundskeepers" though this is not a canon name for the race.

They also feature in the backstory of Star Trek Online and were particularly involved in the Klingon storyline as being a motivating factor for their increased xenophobia. In the game, they are given the name of Undine similar to the novel name, but this is not a canon term for the race and they remain known as Species 8472 for this article.

External links [ ]

  • Species 8472 article at Memory Alpha , the wiki for canon Star Trek .
  • Undine article at The Star Trek Online Wiki .
  • 1 Ferengi Rules of Acquisition
  • 2 The Chase
  • 3 ISS Enterprise (NCC-1701)

species 8472 in star trek fleet command

Armadaformationen - Spezies 8472 & Seltene Armadafaormationen

Im Delta-Quadranten ist ein gewaltiger neuer Feind aufgetaucht. Spezies 8472 konnte durch Quantensingularitäten durch den Fluidischen Raum reisen und trug den Kampf in unsere Dimension.

Armadaformationen, die in ausgewählten Systemen des Delta-Quadranten angetroffen werden, enthalten mehrere Simulationen des Sternenflotten-Hauptquartiers, die zur Aufklärung und zum Sammeln von Informationen über die Fähigkeiten der Sternenflotte verwendet werden.

Wie alle Festungen haben auch Armadaformationen ihre Schwachstellen. Jede Armada bietet drei Angriffsziele, die, wenn sie gleichzeitig zerstört werden, die vollständige Vernichtung der Armada gewährleisten.

Commander über OPS-Level 26 können an Angriffen gegen Armadaformationen teilnehmen. Um einen Angriff einzuleiten, benötigt man 100 Armadaformationsrichtlinien, die durch das Erfüllen des Tagesziels erlangt werden können. Weitere Richtlinien findet man unter dem Tab "Angebote".

Öffne einen sicheren Kommunikationskanal

Kommunikation und Koordination sind entscheidend, um Armadaformationen zu stürzen. Drei Teams, die aus verschiedenen Allianzen stammen können, müssen ihre vier besten Commander aufbieten, um am Angriff teilzunehmen (insgesamt zwölf Commander).

Wenn eine Armadaformation ihren Timer bei einem der Ziele gestartet hat, übernimmt die nachfolgende Armada, die gegen den Rest des Ziels antritt, den Timer der bereits aktiven Armada. Auf diese Weise werden sie automatisch synchronisiert.

Wenn eine Armadaformation zerstört wird, erhalten Commander Artefakt- und Premium-Artefakt-Token als Belohnung. Diese Token sind entscheidend für die Entdeckung von Artefakten in der Artefaktgalerie. Artefakte sind einzigartige und mächtige Gegenstände, die denjenigen, die sie erwerben, eine breite Palette hochwirksamer Buffs gewähren. Um mehr über sie zu erfahren, klicke hier drauf.

Wichtiger Hinweis: Der Armada-Kontrollzentrum-Größenbonus gilt nicht für Armadaformationen.

---------------------------------------

M57-Update:

Der Delta-Quadrant erweitert seine Grenzen, während ein neuer Feind lauert: der Borg-Unicomplex, das Böse, das von den neuen Seltenen Armadaformationen repräsentiert wird.

Tapfere Befehlshaber ab OPS 38 können sich zusammenschließen und gegen die Seltenen Armadaformationen angehen. Folge der Missionskette, die dich einlädt, den neuen Sektor zu erkunden, um deinen allerersten Kampf gegen Seltene Armadaformationen (Level 31) zu durchstehen.

Obacht! Die folgenden neuen Systeme bergen den neuen Feind:

Samarklew (35)

Larrios (38)

Ronkel (41)

Michfort (46)

Johlan (51)

Andracona (56)

Gareilly (60)

Die Seltenen Armadaformation erfordern Seltene Richtlinien; diese werden über den 7-Tage-Container sowie z. B. über Angebote im Shop verfügbar sein.

Sobald der Feind besiegt ist, erhalten Commander Belohnungen wie:

Artefakt-Token

Artefakt-Teile

Komplexe Nanotechnologie, eine neue Währung, die verwendet werden kann, um Container mit einer Vielzahl von Gegenständen wie neuen Offizier-Teilen, seltenen Fähigkeitenpunkten, Isolytischen Artefakten und Token einzufordern.

Verwandte Artikel

Screen Rant

Star trek: voyager’s species 8472 villains explained.

Voyager's Species 8472 were groundbreaking Star Trek aliens and were so powerful that they even convinced Janeway to side with the Borg Collective.

  • Species 8472 were introduced in Star Trek: Voyager as the deadly aliens that scared the Borg Collective, impressing viewers with their CGI design.
  • Captain Janeway formed an alliance with the Borg to combat the dangerous Species 8472, who had the ability to wipe out all life in their galaxy.
  • Peace was eventually negotiated with Species 8472, but their potential return as antagonists in the Star Trek universe remains a possibility, especially with the destruction of the Borg and Starfleet's presence in the Delta Quadrant.

Species 8472 were introduced in Star Trek: Voyager season 3, billed as the Star Trek villains that were deadly enough to scare the Borg Collective. Impressed by the advances in CGI that allowed Voyager 's VFX team to realize the sentient macro viral life forms in "Macrocosm", plans were made to create a pure computer-animated alien species. Executive Producers Jeri Taylor and Brannon Braga, and CGI Effects Director Dan Curry are all credited with the genesis of this unique Star Trek alien. Voyager season 3 finally introduced the Borg, but the team wasn't willing to rest on their laurels when it came to big bads for Captain Kathryn Janeway (Kate Mulgrew) to face.

At a 2009 Star Trek convention in New Jersey, Kate Mulgrew stated (via Trek Movie ) that Species 8472 were her favorite Star Trek: Voyager aliens , and they proved popular with fans. It's easy to see why, as they resembled H.R. Giger's iconic Xenomorph designs for Ridley Scott's Alien , representing something truly extraterrestrial, hitherto unseen in Star Trek . So dangerous were Species 8472 that Captain Janeway entered into an alliance with the Borg Collective to defeat them. However, in keeping with the more open-minded and accepting worldview of Gene Roddenberry's original Star Trek vision, the terrifying aliens were actually just misunderstood.

Star Trek: Voyager's Species 8472 Explained

Janeway first encountered Species 8472 in the Star Trek: Voyager season 3 finale "Scorpion", when Kes (Jennifer Lien) learned of the aliens' intention to wipe out all life in their galaxy via her telepathic gifts. Telepathy was the only way that the aliens had to communicate until they began to replicate the Human form later in Voyager . Species 8472 had an incredible immune system that purged all foreign bodies, like Borg nanoprobes from their bodies, making them a formidable opponent. The DNA of Species 8472 was also deadly to other species as their cells were capable of consuming infected bodies from the inside.

In Star Trek: Voyager 's season 4 premiere, it became clear that the Borg had triggered a conflict with Species 8472 by entering into their native realm of fluidic space. This aggressive action was enough to convince Species 8472 that all life forms in non-fluidic space were hostile and must be destroyed. This belief wasn't helped by Janeway's Borg alliance to fight Species 8472. Later, to prepare for an invasion of the Federation, Species 8472 created a staging ground in the form of a fully-inhabited replica of Starfleet Academy. However, thanks to a budding - if unconventional - romance between Commander Chakotay (Robert Beltran) and the member of Species 8472 masquerading as Commander Valerie Archer (Kate Vernon), peace was negotiated with the aliens.

Will Species 8472 Return In Star Trek?

Peace can sometimes be a fragile thing in the Star Trek universe, so it's certainly possible that Species 8472 could return as antagonists. They were convinced in Star Trek: Voyager season 5 that the Federation posed no threat to them, but times do change. The final destruction of the Borg Collective and Starfleet's increasing presence in the Delta Quadrant in the early 25th century could be enough to inspire some members of Species 8472 to question their assessment of the Federation.

One of the more likely modern starships to encounter Species 8472 would be Star Trek: Prodigy 's new Voyager because the fully CGI aliens would work brilliantly in animation. In Prodigy season 1, Janeway stated a desire to right some of the wrongs from Voyager's original journey. The initial aggression between the Federation representatives and Species 8472 could be one of the Star Trek: Voyager mistakes that she wishes to rectify. Returning to fluidic space for an update on their progression could ease Janeway's conscience over her short-lived alliance with the Borg.

Memory Alpha

Species 8472 bio-ship

  • View history

The Species 8472 bio-ship was a type of organic-based vessel used by Species 8472 in large numbers during their invasion of the Milky Way Galaxy in 2373 . ( VOY : " Scorpion ")

  • 2 Technical data
  • 3 Ships of the class
  • 4.1 Background information
  • 4.2 Apocrypha
  • 4.3 External link

History [ ]

In 2373 , the Borg provoked a war with Species 8472 by invading fluidic space . Species 8472 defeated the Borg and launched their own counter-invasion of the Milky Way, sending hundreds of bio-ships through a string of quantum singularities in a region of space later nicknamed the " Northwest Passage ".

Near the end of that year, the USS Voyager discovered a single regenerating bio-ship amongst the debris of 15 Borg cubes . The ship fired on Voyager , knocking it off-course before Voyager escaped. Many more bio-ships were detected as Voyager traveled deeper into Borg space. ( VOY : " Scorpion ")

After forging an alliance with the Borg, the Voyager crew developed nanoprobe -based bio-molecular warheads effective against Species 8472. Seven of Nine then took Voyager into fluidic space to force a confrontation; Voyager successfully destroyed four bio-ships within fluidic space, and thirteen more after it returned to normal space. Faced with this weapon, the remaining bio-ships retreated to fluidic space en masse. ( VOY : " Scorpion, Part II ")

One damaged bio-ship was left behind in the Delta Quadrant . It was chased by a Hirogen hunting party for six months and eventually abandoned by its pilot above an asteroid . ( VOY : " Prey ")

Technical data [ ]

Species 8472 working on console

Bio-ship console

A bio-ship was composed of genetically similar organic material to Species 8472 and thus shared their resistance to technology and weakness to modified nanoprobes. The ship was highly resistant to conventional weaponry and could regenerate itself if damaged. The hull was also impervious to sensors and tractor beams . It also had energy shields. Each bio-ship was piloted by a single individual.

Bio-ships were armed with a single forward-mounted directed energy weapon powerful enough to destroy Borg cubes with a few shots. Eight bio-ships, directing their firepower into an energy focusing ship , were capable of destroying a planet . Equipped with an antimatter -based warp propulsion system , the ship could operate both in its native medium of fluidic space and in the vacuum of normal space, and open quantum singularities to pass between the two. When in flight, the three fins on the bio-ship's rear section were extended.

Internally, the bio-ship had structures resembling flesh and bones. There was a network of organic conduits that carried electrodynamic fluid , possibly as an energy source, as well as a binary matrix laced with neuropeptides that may have functioned as a computer core . The bio-ship could dock to another vessel by "dissolving" through to its interior. ( VOY : " Scorpion ", " Scorpion, Part II ")

When first encountered by USS Voyager in 2373 , it was identified as a biomass , and was impervious to Federation technology. It did not register as a starship on sensors , however, it did register as organic bioreadings , but the sensors could not penetrate the hull . Furthermore, a transporter lock could not be established on the ship, nor did the tractor beam have an effect on it. It was first suggested by Chakotay of possibly being a space-dwelling organism or a biological weapon . ( VOY : " Scorpion ")

Bio-ship interior supports

Ships of the class [ ]

Appendices [ ], background information [ ].

The final draft of " Scorpion " gave the following description of this type of ship during the initial long-range viewing, " …a small, organic-looking BIO-MASS on the [Borg Cube's] hull. It's bulbous and ashen. Strange. " As they magnified the screen, " We can now see what looks like the body of a " squid " attached to the hull…no tentacle …but it definitely looks like an organism of some kind. "

The Species 8472 bio-ship concept art was designed a by Steve Burg and completed on 13 April 1997 . The design was inspired by "sea creatures", so noted in the script, and should be capable of latching on to a Borg ship and look good flying in formation. ( Star Trek Voyager: A Celebration , p. 206) It was created as a CGI model built by Foundation Imaging 's senior supervising visual effects animator, Adam Lebowitz . Their two forms of weaponry were devised by Visual Effects Supervisor Ronald B. Moore and Visual Effects Coordinator Cheryl Gluckstern . ( Cinefantastique , Vol. 29, No. 6/7, p. 95)

The bio-ship was featured in the menu screen of the VOY Season 6 DVD . However, Species 8472 does not appear in the sixth season of Voyager .

Apocrypha [ ]

In Star Trek Online , this ship is identified as a Nicor -class cruiser .

External link [ ]

  • Nicor class at Memory Beta , the wiki for licensed Star Trek works
  • 3 ISS Enterprise (NCC-1701)

IMAGES

  1. Formation Armadas

    species 8472 in star trek fleet command

  2. Species 8472 Borg

    species 8472 in star trek fleet command

  3. Species 8472

    species 8472 in star trek fleet command

  4. Species 8472 energy focusing ship

    species 8472 in star trek fleet command

  5. Who Are Species 8472 in ‘Star Trek?'

    species 8472 in star trek fleet command

  6. SPECIES 8472 BioCarrier : Max9

    species 8472 in star trek fleet command

VIDEO

  1. Species 8472 Fleet VS Assimilation Cube

  2. Species 8472

  3. Star Trek Online

  4. Star Trek Armada 2 Mission 21

  5. MISSIONS

COMMENTS

  1. STFC: Species 8472 Location

    STFC players can find Species 8472 in the new level 35 system, Velixys, which can be found within the Delta Quadrant. Gamers can put their strategic abilities to the test in this exhilarating video game, Star Trek Fleet Command (STFC). You can progress in the game by destroying enemies, building ships, mining resources and completing missions.

  2. Formation Armadas

    A formidable new enemy emerged in the Delta Quadrant. Species 8472 was able to travel through the fluidic space through quantum singularities and brought the fight to our dimension. Formation Armadas found in selected systems of the Delta Quadrant contain several simulations of Starfleet Headquarters used for reconnaissance and gathering ...

  3. how to defeat species 8472 with 2 ships

    Janeway boosts damage to ensure the hostile is destroyed before round 8. There's research for the Voyager that increases damage against 8472 ships pretty early in the Voyager section of the Starship tree, I think. Your saladin is useless against species 8472, only your voyager can kill it.

  4. Formation Armadas

    A new type of armada challenge is here and ready for players to conquer! Gather your strongest allies to fight Species 8472 and earn artifacts. Working together, three groups must coordinate to take on formation armadas, defeat all three targets simultaneously to get maximum loot and earn artifact pieces. Formation Armadas will have you and other Commanders, operations level 26 and higher ...

  5. USS Voyager

    USS Voyager. The Voyager has one of the most complicated chain of requirements to get all its loot. Scopely released the graphic below to help you follow what you have to do. So basically you kill Hirogen Hostiles to get relics, which get you the mats you need to summon 8472 hostiles, whose loot lets you get Voyager travel tokens for the ...

  6. USS Voyager

    The USS Voyager enables you to acquire Isolytic damage Artifacts and ship parts for various vessels, including the Cerritos, Amalgam, G4 ships, and more. Abilities. Advanced Sensors (active) uncover hidden hostiles in the Delta Quadrant, such as the elusive Species 8472. This state has a cost, Deuterium Canister, duration, and cooldown.

  7. Delta Quadrant

    Among the ships he abducted were a Maquis raider and USS Voyager. The Delta Quadrant is a sprawling, unknown space ready for all Commanders to explore. It's filled with new systems, missions, new - and old - enemies, and undiscovered Formation Armadas (Species 8472) that will test your strategic and coordination skills!

  8. Voyager, Arc 2

    USS Voyager. It's an epic 4*explorer, and you'll need a level 34 shipyard to build her. The developers claim she's the quickest warp speed in the game, with a very fast impulse speed. Out of the box, for me, she's got an impulse speed of 155, and a warp speed of 44.0.

  9. Species 8472

    Species 8472 was the Borg designation for a non-humanoid species native to a dimension called fluidic space, accessible through quantum singularities. Their highly developed biology and organic technology rendered them tactically superior even to the Borg, who considered them the "apex of biological evolution". Seven of Nine rated Species 8472 devious and highly intelligent, claiming it would ...

  10. best/good crews for voyager. : r/startrekfleetcommand

    The best Reddit community for Star Trek Fleet Command! ... Don't use that crew against species 8472. Use the snw Spock, Kahn, gorkon crew. The first time you go out being another ship as you are likely to die with voyager, the second ship can kill it easily as it will be hostile will be at a minimum

  11. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. ... At the start of combat the Species 8472 Bio-Ship begins charging it's Energy Focused Beam. After 8 rounds the beam fires destroying its opponent. Ship Abilities are always active.

  12. Delta Quadrant

    Among the ships he abducted were a Maquis raider and USS Voyager. The Delta Quadrant is a sprawling, unknown space ready for all Commanders to explore. It's filled with new systems, missions, new - and old - enemies, and undiscovered Formation Armadas (Species 8472) that will test your strategic and coordination skills!

  13. M54

    M54 - Now, Voyager. The year was 1995. It had been two years since a Star Trek series starring a former Benson regular debuted on television. It was also the first time in almost thirty years that a Star Trek series showed up on a network TV lineup, launching the new United Paramount Network on January 16th.

  14. Automate Species 8472 Bioship Hunt with USS Voyager

    This article explains how to use the 'hostile hunt 'Voyager Bioship' mode in the FastTrek Bot for Star Trek® Fleet Command. Background. The USS Voyager was introduced during the Voyager arc mid-2023 and has two special ship abilities: Advanced Sensors and Astrometrics Scan. Within STFC the Advanced Sensors ability is used to expose special "Species 8472 Bioship" hostiles in the ...

  15. Species 8472

    Species 8472 was the Borg designation for a tripedal species from a realm known as fluidic space. They were first encountered within the Delta Quadrant by the Borg in 2373 and were also known as Groundskeepers and as the Undine. The Klingons referred to the Undine as qa'meH quv. (VOY episode: "Scorpion"; VOY - Infinity's Prism short story: "Places of Exile"; ST video game: Star Trek Online ...

  16. Species 8472

    Species 8472 is a fictional extraterrestrial species in the science fiction television series Star Trek: Voyager.Species 8472 is a designation given to them by the Borg.The multiplayer game Star Trek Online gives their proper name as Undine.. When the USS Voyager made contact with them, Species 8472 were engaged in a war with one of Star Trek ' s perennial antagonists, the Borg.

  17. Armadaformationen

    Armadaformationen - Spezies 8472 & Seltene Armadafaormationen. Im Delta-Quadranten ist ein gewaltiger neuer Feind aufgetaucht. Spezies 8472 konnte durch Quantensingularitäten durch den Fluidischen Raum reisen und trug den Kampf in unsere Dimension. Armadaformationen, die in ausgewählten Systemen des Delta-Quadranten angetroffen werden ...

  18. Star Trek: Voyager's Species 8472 Villains Explained

    Species 8472 were introduced in Star Trek: Voyager season 3, billed as the Star Trek villains that were deadly enough to scare the Borg Collective. Impressed by the advances in CGI that allowed Voyager's VFX team to realize the sentient macro viral life forms in "Macrocosm", plans were made to create a pure computer-animated alien species.Executive Producers Jeri Taylor and Brannon Braga, and ...

  19. Species 8472 bio-ship

    The Species 8472 bio-ship was a type of organic-based vessel used by Species 8472 in large numbers during their invasion of the Milky Way Galaxy in 2373. (VOY: "Scorpion") In 2373, the Borg provoked a war with Species 8472 by invading fluidic space. Species 8472 defeated the Borg and launched their own counter-invasion of the Milky Way, sending hundreds of bio-ships through a string of quantum ...