Posted by John Sczepaniak on May 4, 2017

Trip World (トリップワールド) - Game Boy, 3DS Virtual Console (1992)

Players move across the screen, avoiding spike pits, jumping along collapsing platforms, and karate kicking enemies… Except the enemies don’t seem to fight back. Very few of them in fact cause any damage at all, with only the bosses posing a genuine threat. Apart from the harmless enemies, it’s all very standard. Yacopu can collect fruit items which imbue him with special powers: the ability to fire paralyzing seeds that sprout from the skulls of enemies; a bouncy ball power-up; and a third which allows him to attack with his tail. These powers are timed and soon wear off, but in some stages it’s possible to collect an additional power-up which, when combined with the first, grants something entirely new. The best of which causes Yacopu to sprout legs and gain the ability to fire instant-death projectiles.

Many sources try to emphasize a connection between Trip World and Sunsoft’s earlier Mr. Gimmick for the NES. This is unwarranted though. If there is a connection, it’s tenuous at best. Both games feature a cute styling, and they do have some similar visuals in places: the first stage of Gimmick! has some castle sprite-tiles which vaguely resemble the final level in Trip World , there’s a single instance of an enemy in Trip World which sort of resembles a bird in Gimmick! , and a couple of random enemies in Gimmick! also kind of resemble characters in Trip World .

Otherwise both games are functionally very different. Trip World features a distinct transformation mechanic, allowing the main character to switch between a fish and helicopter-type creature, while the hero of Gimmick can charge and shoot stars to attack enemies, along with rebounding them off walls and using them as makeshift platforms (easier said than done). Gimmick! is also maliciously difficult, even for a NES game, with some very slippery physics and painful platform locations, whereas outside of bosses there’s no challenge in Trip World at all. You don’t even need to play through the stages, since tapping the Select button at the title screen brings up a level-select menu. The two games were also developed by entirely different teams, with only Tomomi Sakai, designer on Gimmick! , being credited as “advisor” on Trip World . Toshihiko Narita meanwhile, chief designer on Trip World , is credited with special thanks on Gimmick! .

The problem is, Trip World barely qualifies as a “game”, at least in the traditional sense. There’s just not much gameplay to it. Which sounds harsh, and will be met with derision from collectors and GB enthusiasts, but the levels come across as being akin to tech demos. They look really nice as you walk through them, seeing the unique single-instance sprites and characters, but that’s it. You can kick the owl off the bridge in the first level, and watch the humorous animation as he falls down, but it serves little purpose, and is amusing only the first time you see it. The only challenge comes from the bosses, and even these are fairly easy apart from the last one. It’s quite possible to finish the entire game, seeing everything it has to offer, in a single hour-long sitting. A few players may get stuck on the last three bosses, fought back-to-back, but it’s not an insurmountable challenge.

A couple of levels, notably the last one, have multiple paths through them, but it doesn’t add much to what is an anemic experience. The multiple forms Yacopu can change into are never really needed, and even when you do use them, there’s no strategy to it. Yacopu can turn into a fish at will, even on land, without any penalty. So why not just allow his standard form to swim freely? The actual transforming doesn’t add anything apart from a few frames of animation. The entire game feels like it was started with the best of intentions, but development was suddenly cut short, forcing them to tie up the loose ends and put it out as is. It feels like a collection of fantastic but unfinished ideas. The fact there’s so little to Trip World isn’t even the problem, really, it’s the expectations placed on the game by being on all those “must play” lists, coupled with the high price of an original copy.

Rbudrick added on the LostLevels forum: “I had to go through some ass-busting trickery to get these things to dump right, including weights (coins) on the felt-tipped disk arm cleaner thingy in the drive and in some cases, hundreds of runs of the disk in FDSLoader, along with inventing my own calibration techniques for very finely tuning/refurbishing a FDS drive (figuring out with a micrometer the exact spacing of the disk head). In some cases, I think I had to tune the drive to NON-optimal settings to get certain blocks to read.”

Galaxy Fight

Both Yuuichi Ueda (chief director & programmer) and Toshihiko Narita (chief designer), would later work on Galaxy Fight , a 2D versus fighter, and it’s clear they had a soft spot for Yacopu, since he appears as a shape-shifting boss.

Blame the Control Pad Excellent write up on Trip World . LostLevels.org Forum thread discussing the Sunsoft development disks. Artwork taken from this blog

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Trip World  is a 1992 platform video game developed and published by Sunsoft for the Game Boy. It was released in Japan on November 27, 1992, and in Europe in 1993. The game's plot centers around the bunny-like being Yakopoo  (ヤコプ) and his quest to retrieve the flower of peace so that peace will return to Yakopoo's disarranged world. The protagonist's trademark ability is to shapeshift into different forms.

The game was re-released for the Nintendo 3DS Virtual Console in Japan on November 30, 2011, and in Europe January 5, 2012. A colorized remaster called Trip World DX was released for Nintendo Switch and PlayStation consoles and PCs in late 2023. Limited Run also game it a limited physical rerelease as a Game Boy Color cartridge.

The game is set in Trip World, a peaceful world where Yakopoo lives. He is a young member of the Shabubu race of bunny-like beings. Yakopoo lives with his grandfather, an old Shabubu, on the holy mountain known as Mount Dubious, where the Maita Flower is found. The named flower is the flower of peace and is deemed to have supernatural powers. Because of this, it is usually protected by Yakopoo's grandpa, so that it won't fall in the wrong hands. However, one day mysterious shadowy creatures appear, attack Yakopoo's grandfather and steal the flower of peace.

Since the Maita Flower has been removed from its place, the peace is gone and the inhabitants of Trip World get mad and don't stop quarreling with each other. In order to save his world, Yakopoo sets out to find the thieves and to return the Maita Flower. In the game's last stage, Mirror Land, it turns out that the King of Mirror Land, a Shabubu himself, and his minions stole the flower. After Yakopoo defeats the King's minions and the King who fights Yakopoo in a robot, the Queen appears who hid with the Maita Flower during the fight. The King was actually possessed by a flower of unknown origin on his head which now disappears after his defeat. The King turns good again, Yakopoo's grandfather returns the flower to the holy mountain and the peace is back in Trip World.

Gameplay [ ]

Trip World is for the most part a linear side-scrolling platformer where the goal is to reach the end of each level and fight a boss in order to complete it. World 1, Mt. Dubious, is a very linear level, but the remaining four words introduce either side areas or alternate paths.

You can jump using the A button, with the B button normally you kick, this is used as the main attack, if you press up and B you can transform into Yakopoo's flight form, press down and B to transform back, if you press down and B normally you can transform into Yakopoo's swim form, if underwater, you can press the B button to spit out a bubble as an attack, press up and B to transform back to the normal form. The game also has various power-ups to collect such as the Flower, Ball and Tail Whip transformations. It is also possible to combine certain power-ups to get another Power-Up or uncover a secret. Despite being a central game mechanic, there are only a handful of points in the game where the transformations are required, and only one of them is mandatory to complete the game.

While Trip World does feature enemies and boss fights, it is notable for being one of the first platformer games to eschew the video game cliche of Collision Damage (i.e. enemies damaging you by mere touch)--they can only hurt Yakapoo if you they purposefully attack him. Combat is also kept to a bare minimum in the game--only a handful of regular enemies will directly attack Yakapoo, and some have to be provoked into doing so. It is possible to complete the entire game without killing a single enemy, and with the exception of the Parasol enemies and bosses, the game does not reward the player with points for killing them, instead focusing on rewarding players for skilled platforming and befriending enemies with the Flower power-up.

  • The original cartridge release of Trip World is known for being one of the rarest games in the entire Game Boy library.
  • The games Japanese manual included a mini-comic that elaborates on the games story in more detail. The physical release of Trip World DX by Limited Run includes a translated copy of the manual, but the scans in-game only feature the untranslated version of it.
  • In a rarity for Game Boy games, enemies rarely repeat and are often specific to individual screens. This was done to push the Game Boy hardware as far as it could go and add as much variety to the game as possible, and it is now considered one of the games most impressive features.
  • With enough time and patience, it is possible to easily max out the games score at 999,999 by walking over the collapsing stone bridge in the temple in World 2 over and over. The simple act of walking over the bridge rewards the player 400 points each time, and falling past the bridge and returning will cause it to consistently respawn over and over.
  • Aside from the bosses and sub-bosses (though one of the latter in World 5 can be skipped via an alternate route), combat is optional in the game. The majority of the games "enemies" won't even directly attack Yakapoo, meaning it's up to the player to decide if they will attack them or not. Some enemies, such as the Mushroom "enemy" in World 2 and the enemy next to the Tail Power-Up in the same level, cannot be directly killed and can only be defeated by shoving them into a pit nearby (they will immediately respawn nearby if this happens).
  • The game was not released in the US until 2023 in the form of Trip World DX .
  • Yuichi Ueda, the games creator, has said that Sunsoft was very hands off with the games development and allowed the team behind it to make the game as they pleased.
  • Ueda claims that the game was intentionally made to be very easy to play, as he found most action games of the early 90's to be insurmountable to beat and disliked how unnatural their physics felt. He made it in line with his philosophy that the player didn't have to beat a game in order to have fun with it. He also purposefully eschewed the platformer cliche of collision damage because he felt that it didn't make sense for enemies to automatically hurt you by mere touch.
  • 1-Ups do exist in the game, but they can only be acquired in world 3 and 5 by finding and defeating an optional Parasol wielding enemy hidden in a secret area and alternate route respectively.
  • Despite the transformations and power-ups being a prominent gameplay feature, there is only one point in the game where Yakapoo is absolutely required to use his transformations to complete the game. Specifically, World 3 requires you to turn into Yakapoo's fish form to swim thru an otherwise impassable area. However, there is an optional secret area in World 3 that cannot be reached without the Plane transformation, and World 5 has an optional alternate route that requires the Fish transformation to be accessed.
  • In the DX remaster, the porcupine enemy in Mt. Dubious is recolored to have blue fur, which is an unmistakable reference to the Sonic The Hedgehog series.
  • World 2 has a rather well hidden secret power-up that requires reaching the Tail Whip power-up in the temple while Yakapoo is still transformed into a ball. Successfully completing this rather difficult challenge (which involves fast and very precise navigation of the level and very precisely reaching the nearby platform via an enemy without touching the spikes nearby) will reward players with Yakapoo transforming into a giant, invincible version of himself. However, this transformation cannot attack or leave the area until Yakapoo returns to normal, as it is strictly intended as a fun joke reward for particularly curious and skilled players. World 4 and 5 also have the Giant Yakapoo hidden as difficult to reach secrets, but they are likewise useless there, as Giant Yakapoo is unable to fight the sub boss of World 4 and 5.
  • World 3 has a small Easter Egg in the windy section: one of the creatures Yakapoo encounters follows whatever direction the player is going. Standing right on top of the "Tiger" (as Ueda calls it) effectively allows the player to control it.
  • Yuichi Ueda has said that the NES game Gimmick! (also by Sunsoft) was a major influence on Trip World. Ironically, Gimmick is known for being a rather difficult game.
  • Ueda was directly involved in the DX rerelease of the game. All of the new color choices were personally approved by him, and he supplied mini-interviews for it.
  • Yakapoo's character design was done in one pass, and was loosely based off of the appearance of a chinchilla.
  • While the game received no sequels, Yakapoo has made occasional cameos in other games. A heavily redesigned Yakapoo (called Yacopu) appears as a mini-boss in the Neo Geo game Galaxy Fight: Universal Warriors (which was also directed by Yuichi Ueda), and a remix of Trip World's final boss music plays during the fight. Yakapoo would later make a cameo appearance in the game Blaster Master Zero 2 .
  • Curiously, Trip World , Gimmick! and Kirby's Dreamland all debuted in the same year on Nintendo platforms, mere months apart from each other. All three games feature a similar cutesy aesthetic and lighthearted themes. While Trip World was directly inspired by Gimmick!, the similarities and timing of Kirby's debut release were a coincidence. The DX rerelease makes a cheeky nod to this by coloring a fish enemy in world 3 that (coincidentally) resembles Kirby into the exact same shade of bubblegum pink as him.
  • In the final boss fights, there are exploits that can be used to make them easier. It is possible to trick the Evil Yakapoo (the second to last boss) into locking itself in a loop of using it's spear attack over and over while standing in place by exploiting your transformations when it's in the right position. The very final boss, a giant robot Shabubu piloted by the King of Mirror Land, can be easily defeated by having Yakopoo jump directly on top of him, jumping down to attack, and then quickly jumping back up over and over. While the robot will occasionally knock Yakapoo off of it, it's still a reliable strategy. Jumping right behind the robot will also leave it completely incapable of attacking Yakapoo.
  • It is possible to use the Flower power-up on certain boss fights if the player is quick enough, such as in World 3. However, Yakapoo cannot damage the World 3 boss while he has a flower on its head.
  • Yakapoo can shoot around 60 seeds while wielding the Flower power-up.
  • Speedrunners of the game discovered an odd collision detection glitch involving the Oyster mini-boss in World 3, which allows Yakapoo to be sent flying directly into an off-screen section of the game where sprites and tiles are loaded and unloaded. This then allows players to directly bypass the sub-boss and the rest of the level and skip right to the boss at the end of World 3. By chance, this is very similar to a glitch that can be triggered at the beginning of the beehive level of Super Mario Land 2 .
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Trip World (EU,JP) (1992) (Platform) (Game Boy)

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Trip World [a] is a 1992 platform game developed and published by Sunsoft for the Game Boy . It was released in Japan in 1992, and in Europe the following year. The game's plot centers around the bunny-like being Yakopoo and his quest to retrieve the flower of peace so that peace will return to his disarranged world. The protagonist's trademark ability is to shapeshift into different forms.

The game was re-released for the Nintendo 3DS Virtual Console in Japan on November 30, 2011, and in Europe January 5, 2012. [4] A remastered version, Trip World DX , is being developed by Limited Run Games .

TripWorld_screenshot.png

At first glance, Trip World appears to be a scaled-down version of Gimmick! , another Sunsoft game released in the same year. In Trip World , the player controls Yakopoo ( ヤコプ ) through five relatively large and slightly linear stages . They include areas such as a mountain, a jungle, the ocean and a castle. [5] The stages also feature some secret passages and divergent paths. The objective is to find the stolen flower of peace, since the inhabitants of Trip World turned mad because of its absence, acting as the enemies in the game. [6] At the end of each world, Yakopoo faces a boss , in the fifth and last world the player has to defeat multiple bosses in a row in order to complete the game. There are also a few mini-bosses in certain parts of the stages.

Yakopoo is able to shapeshift between three different primary forms at any time, these forms are manually activated by the player when desired. [7] In his normal form, he is able to walk and to jump and can attack enemies by kicking them. When Yakopoo's ears transform into wings, he is able to fly in a limited way. This form doesn't allow to fly completely freely through a stage due to gravity, and since the player isn't able to change direction during flight, and Yakopoo always falls down when he touches a wall. In the third form, Yakopoo resembles a fish. While he can't move on the ground, the fish-like Yakopoo is able to swim well and attack enemies with foam in water. Beneath these three forms, Yakopoo also occasionally shapeshifts into other special forms which can't be manually activated or deactivated by the player. By picking up special power-ups , Yakopoo turns into forms such as Flower Yakopoo (stunning enemies with seeds) or Tail Yakopoo (tail attack with long range) for a short time. [8]

The player's character has four health points and loses them by touching spikes or when being hit by enemy attacks. Unlike many other platform games, most of the enemies in Trip World don't hurt the player's character on touch. Many benign enemies will become violent if attacked by Yakopoo however. Most of them just push Yakopoo around when not angered, while other enemies are able to attack in certain manners and do so freely. All bosses are able to hurt Yakopoo. The player loses a life when all health points are gone.

The game is set in Trip World, a peaceful world where Yakopoo lives. He is a young member of the Shabubu race [9] of bunny-like beings. Yakopoo lives with his grandfather, an old Shabubu, on the holy mountain known as Mount Dubious, where the Maita Flower is found. The named flower is the flower of peace and is deemed to have supernatural powers. Because of this, it is usually protected by Yakopoo's grandpa, so that it won't fall in the wrong hands. However, one day mysterious shadowy creatures appear, attack Yakopoo's grandfather and steal the flower of peace.

Since the Maita Flower has been removed from its place, the peace is gone and the inhabitants of Trip World get mad and don't stop quarreling with each other. In order to save his world, Yakopoo sets out to find the thieves and to return the Maita Flower. [5] [6] [10] In the game's last stage, Mirror Land, it turns out that the King of Mirror Land, a Shabubu himself, and his minions stole the flower. After Yakopoo defeats the King's minions and the King who fights Yakopoo in a robot, the Queen appears who hid with the Maita Flower during the fight. The King was actually possessed by a flower of unknown origin on his head which now disappears after his defeat. The King turns good again, Yakopoo's grandfather returns the flower to the holy mountain and the peace is back in Trip World.

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Trip World DX logo

Trip World is a platform game developed and published by Sunsoft for the Game Boy in 1992 . It was released exclusively in Japan and Europe, never seeing a release in other parts of the world.

The game is a traditional side-scrolling platformer starring the rabbit-like hero Yacopu (Yakopoo in Europe), who must venture through various Worlds (each consisting of a single, large stage rather than being divided into multiple ones) and defeat a boss at the end of each on his quest to recover the Maita Flower that was stolen by a mysterious figure. To get through the Worlds, Yacopu can change at will between three different forms, each with its own strengths and weaknesses, as well as pick up power-ups that temporarily let him gain special abilities.

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Sunsoft's Classic Platformer Trip World Will Get New Colour Re-Release On Switch, GB And GBC

Pre-orders open later this month

  • by Jim Norman Tue 18th Apr 2023

Limited Run Games has today announced that it is re-releasing the much sought-after Sunsoft platformer, Trip World , in an all-new colourised form: Trip World DX . The game will be released physically on Switch, Game Boy and Game Boy Color, with pre-orders opening on 28th April .

Originally released in Japan in 1992 and Europe in 1993 (before coming to the regions' 3DS Virtual Console in 2011 and 2012 respectively), Trip World never received an official US release and original copies of the game have been hard to come by ever since. In this new remaster, Limited Run Games has worked with original developers Sunsoft to give the title its first worldwide release, adding in new features such as complete colour gameplay, remastered audio, original design documents, video interviews and more.

The game was revealed as a part of Limited Run's new YouTube series, Carboncast , which focuses on all the titles that are being ported thanks to the studio's Carbon Engine (previously used on the Shantae and River City Girls Zero ports). You can check out the timestamped video above to watch the Trip World DX reveal from the stream.

For a little more information on this new deluxe treatment, check out the following from Limited Run:

In the classic Trip World , you take part in a globetrotting adventure through Trip World, a land filled with endearing creatures and mythical beings, as the bunny-like hero Yakopoo. A showstopper on its original handheld hardware, Trip World features some of the finest graphics and music ever heard in a video game in this form factor. The quality of its presentation is matched perfectly by the spot-on game mechanics and atmospheric level design that encourages the player to take part and enjoy the many sights of Trip World rather than rush through and beat it.
Complimenting this fantastic re-release, Trip World DX includes a variety of features that provide never-before-seen content and context to what makes this game such an incredible release of its time, including a music player with remastered audio and arrangements, original design documents, cameo appearance designs, and video interviews.

Going back to its console roots, Trip World DX will be released on the Game Boy and Game Boy Color alongside the Switch, with a special Collector's Edition available for the modern Nintendo console. The Standard Edition will cost $39.99 for GB and GBC and $34.99 on Switch, while the Collector's version (which also includes a plush, key chain, original soundtrack CD, poster and premium box) will be $74.99 .

Pre-orders for all of the game's different editions will be available on the Limited Run Games site from 28th April - 11th June .

Will you be picking up a copy of this rare Sunsoft platformer? Let us know in the comments.

About Jim Norman

Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since.

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Comments 50

  • lemonjellydude
  • Tue 18th Apr 2023

This looks really cool 😎 never played the original so might be tempted to pre order this for switch

  • ChromaticDracula

I think it's nuts I'm actually going to say this but I'm going to get it for GBC.

  • PepperMintRex

It’s also a digital release, correct? Looks real cute!

Couldn't think of a good "trippy" joke

I'm glad for the people who wanted to play this

  • LadyCharlie

Famous for being one of the most expensive Game Boy games available (going for over $600 USD, in box, as of the time of this comment)!

I love that this is getting an affordable reprint cartridge for Game Boy, knowing the news will surely make an ebay scalper's day 😘

This is fantastic and I love that they partnered with toruzz to make the DX version! But... the switch copy shouldn't be that expensive... I don't think this price is "affordable" at $34.99 when you consider that it was available for purchase on the 3DS virtual console for 10x cheaper until very recently :/

Like they'll make you think that this pricing is okay because a physical copy of the gameboy release is hundreds but for the switch version at least it's not a good deal. Maybe it is just a pricing issue with the physical copy and it will be more reasonable digitally. But this game should really just be part of the NSO service.

Paying that price for physical game boy copies is fine though, I don't mind that

From the website: "Museum mode containing never-before-seen design documents, video interviews with the original developer, music video, box scans, and much more. Music player featuring original remastered audio tracks, brand new arrangements, and a surprise track from another cult Sunsoft classic title!"

Oh okay, maybe the pricing isn't SO bad then!

Super excited for this!

  • EarthboundBenjy

whaaat, a new colour version of a classic monochrome GB game? How exciting!

Hey, wasn't Gimmick also coming to Switch too? I wonder what happened regarding that...

  • Serpenterror

I'm glad Sunsoft still exist. They're the only retro company that are still independent and thriving. I hope they revived some of their much love franchise such as Aero the Acro-Bat and Zero the Kamikaze Squirrel.

I bought this on the 3DS VC, it's quite an unusual game, really nice graphics.

Feels good to see a game with demand for an official reprint. Not a game like Star Wars that surely had enough original copies to go around already.

@Scapetti It's worth as much as people are willing to pay. I see the game was only worth $3 to you. But that doesn't mean it isn't worth more to other people. Suffice to say charging what people will pay, nothing in this economy (and I mean outside video games) is priced on what it "should" cost.

But as to the game itself, I knew the music had a familiar sound when I tried the game on my Japanese 3DS. It indeed has the same composer as the Sunsoft Game Boy "Looney Tunes" game. It explains why LT is on my list of GB games with Unreasonably Hot Jams.

This has caught my eye. Don’t really know too much about it. Looks cute and a decent GB platformer. Certainly not going to buy all 3 versions. My safest pick would be the Switch version. Would be cool to play this on my GB or GBA, but honestly it would be for novelty only and I hardly ever pull them out of retirement to play games. Although could use the GC GB player too...

  • Tempestryke

Never heard of it before.

  • Burning_Spear

Pretty excited for this and the other retro titles they teased in the video. I like the idea of having new physical re-releases for my retro consoles.

I’d love to see Limited Run do some reprints of some of the classic SNES games: Chrono Trigger, Ogre Battle, Secret of Mana, Terranigma…to mention a few. A guy can wish right? This does look pretty cool overall. I love software still being made available for legacy systems. I get that it can be a tad pricey, but just beating Ebay or Amazon secondhand sellers would be great as well as providing a bit of income for Limited Run and the original publishers.

@KingMike I think you misunderstand me. It's a great game. But VERY short. When I wrote that I didn't know it included all the behind the scenes stuff. I expected it to be very barebones

A bit off topic but any chance Sunsoft could re-release the Super NES and Game Boy Looney Tunes games?

@JDCII Love that idea. If they're going to bear the production cost, what does the original developer have to lose, right? As long as there aren't licensing issues that can't be overcome.

Eh I like it, but it was a lower than average GB price on the VC for a reason. There really isn't much too it.

I absolutely love this. Toruzz did some amazing work on Super Mario Land DX and Super Mario Land 2 DX in the past, this is as good as it can get. Will pre-order the GBC game for sure.

  • Princess_Lilly

I'm gonna make a trip to the store (sorry with that name, the puns are almost obligatory)

Ngl, I'm keen on this deluxe version

Watching that I just kept thinking"Jeez, they really need to be colourizing that sucka", and then I see that they've colourized it it felt... a bit anticlimactic. I think I was hoping for some OTT saturated colour, rather than the subtler approach.

Still, kinda tempting.

I was playing this game on Gameboy a couple of weeks ago. Glad it's not forgotten.

The game looks awesome, but $35 for the Switch digital version? I understand the physical Game Boy carts costing a pretty penny, but I'm no collector. Why is the digital port $35? I'll give you ten bucks, but that's it.

I remember when word of it graced my notice and then never again. I guess the fact I remember is testament to how much I wanted it.

@Quarbit yeah that threw me too. But it does have a lot of bonus behind the scenes stuff, as well as the brand new colour update which would take some time. Still a little pricey but a BIT more understandable

  • Poodlestargenerica

This price is ridiculous and I probably like trip world more than most people ever. It also doesn't look that great. They just paint bucket tool filled in colors instead of using blank space to shade.

  • Wed 19th Apr 2023

This game is legit

I'd love if Limited Run at least sent their games. It has been more than a year since i bought Sol Cresta Collector edition and I'm still waiting. I payed February 2022...

I have this on 3DS and it was great fun to play on back then. It's around the same length as Kirby's Dream Land and is has just as much charm and plays very similarly to that series. I would like this colourized version, but not at that price. Besides, it looked kinda odd in colour compared to B/W.

  • IDONTREADREPLIES

I’ll play this on Analogue Pocket when the DX rom gets dumped.

@Oppyz666 Never give LRG money. They’re the biggest scammers in gaming.

Woof, I've never heard of this game until today, but it looks like a beauty!

  • Anti-Matter

So I have a question. If the developer can release their game on Gameboy or Gameboy Color which technically Nintendo didn't provide the developer kit supply for GB or GBC, how could the developer manufactured their games on GB or GBC again? It was 20 years ago, are Nintendo still providing the materials to manufacture the games on GB / GNC cartridge?

This is such an interesting game to show up. I'll probably get it for the museum content and to see what they did with the colorization because I really like the game, but yeah. Those saying this game is just kind of...nothing are right too.

It looks great, sounds great, and it is fun. But there's really no challenge at all. For the most part, the enemies don't even fight back? I'd be interested to see if there are any other tweaks to this one!

Also, not sure if this was mentioned on NL yet, but later this week (the 20th) Sunsoft is doing a sequel to last year's "Sunsoft Is Back" stream so I wonder if this will get mentioned there too?

Interesting. I've only played this game via emulation, it is quite good. I love the attention to detail. However, having said all of that, I'm not sure I actually like the color screen shots! I'm surprised, but I don't know what it is. The original GB pixel art looked better I think.

I may actually get this for Game Boy Color just to have another game to stick in my GBA SP.

  • Fighting_Game_Loser

I WIN BABY THIS IS ALL I'VE EVER WANTED LETS GOOOO

I love the look of this one, and I am happy to see another title that many people haven't gotten to play (including myself) get an opportunity to try another game from a bygone era. That makes me happy.

@Anti-Matter Nintendo is not involved at all. The circuit boards inside the cartridges can be manufactured relatively inexpensively these days. As for the carts' outer shells, those are custom-made (they can't have the words "Game Boy" or "Nintendo" on them, legally) and are very similar to the originals. You can buy empty "replacement" game cartridge shells right now on Amazon and elsewhere for almost any older console.

Looks really good. Just be aware that a full playthrough takes 20-30 minutes. It's really short.

  • WeirdoOfWierdos

FINALLY! First Ninja JaJaMaru and now this? Hey, "quirky-games-only-released-in-japan" Gods! Can we get "Mr. Gimmick" next?

It was really, really interesting hearing about the Carbon Engine engine and Trip World, love how both the original and the Deluxe version look, sound and play so I'm absolutely getting this game on Switch when it comes out! Also, nice reminder that I still have to get River City Girls Zero.

@CharlieGirl They claimed three thousand in the video. I have no idea. I bought mine many years ago.

@Doctor-Moo Yeah it's nice they coloured it in, but it's still just a 5-level game.

https://www.youtube.com/watch?v=x9KTif2FEd0

I'd be suspicious that they waited until the 3DS eShop got shut down because I remember paying £2.50 or something for it there.

@WeirdoOfWierdos A Gimmick Special Edition is actually coming to Switch. Ufouria too! As I mentioned above, there's a Sunsoft stream on the 20th. Both Gimmick and Ufouria have been announced but no date as of the last Sunsoft stream. So here's hoping we get those dates this time!

  • Nintentoad125
  • Thu 20th Apr 2023

Of course it's published by Limited Run... There goes all my hopes of getting a copy. I really don't like that company

The soundtrack on this game is TOP NOTCH.

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