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Star Trek: Deep Space Nine - The Fallen

Windows - 2000

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Description of Star Trek: Deep Space Nine - The Fallen

In recent years the gaming community has come to view any game with the words "Star Trek" in the title as pariah, unworthy of even a second thought. This rather harsh judgment is not entirely unwarranted. Past efforts to cash in on the popular Star Trek license have resulted in a long string of games ranging in quality from slightly above mediocre to downright poor. This persistent gaming curse on the Star Trek franchise has seemingly been broken, however, with the recent addition of several well done titles to the inventory. Among them are  Voyager: Elite Force ,  Starfleet Command II: Empires at War , and  Armada  (of course there's also  New Worlds , but they can't all be winners), as well as a number of upcoming products that show great promise, including  Bridge Commander ,  Dominion Wars , and  Away Team . The most recent Star Trek release is  Deep Space Nine: The Fallen , developed by  The Collective  and published by  Simon & Schuster . So how does  The Fallen  fare in comparison to these other titles? Well, suffice it to say that, what  Elite Force  did for Star Trek in the first person shooter genre,  The Fallen accomplishes in kind for the third person action/adventure genre.

The events depicted in  The Fallen  tie into the  Millennium  saga, a trilogy of Star Trek paperbacks by Judith and Garfield Reeves-Stevens, published by  Pocket Books  and  Simon & Schuster . Fans of the now defunct television series may recognize some of the plot's key elements: the Pah-wraiths, a race of all-powerful aliens exiled from the wormhole (or the Celestial Temple, as the Bajoran religious sect refers to it) by the Prophets, are on the verge of returning. The keys to unleashing and harnessing their power are three ancient red orbs. Playing as Sisko, Kira, or Worf, you must race to find the orbs against a host of opposing forces that would abuse their power to dominate the Alpha Quadrant and all of its inhabitants.

Of note is the fact that your three player choices do not merely give you the option to change the character skin. There are separate levels and unique mission objectives for each character. Of course, the events portrayed in each of these three character's levels are interrelated. For example, in the course of one of the Sisko missions, you contact Major Kira and coordinate a plan whereby she will sabotage security systems to allow you access to a certain area. When you get there, this has been accomplished for you. If you later go back and play the Kira missions (and I assume you will), however, you will receive the message from Sisko ordering you to disable the security systems for him and, playing as Kira, you must complete this task as your mission objective. There are similar connections between the Sisko/Worf missions and the Worf/Kira missions. These three separate "chapters," while not necessarily complete games in their own right, provide a fair degree of additional longevity to this single-player only game. The manual recommends that you play through the game in its entirety as each of the characters in turn, which is how I completed the game.

Visually,  The Fallen  is rather impressive. It sports an enhanced  Unreal Tournament  engine under the hood, which adeptly supplies delectable character skins (with beautifully sculpted facial features and expressions), expansive exterior environments and meticulously detailed interiors (including extensive maps of the DS9 station, the U.S.S. Defiant, a Bajoran monastery, a secret Cardassian military base, a hostile alien jungle, a Jem 'Hadar internment camp, and more), and some nicely textured effects with considerable amounts of eye candy.

Some of the enhancements to the  Unreal Tournament  engine include a custom-designed inverse kinematics and bones animation system that provides fluid character movements and ambulatory dexterity. Although  The Fallen  is presented  Tomb Raider -style in third-person, it doesn't suffer from many of the problematic perspective and control issues common to this genre. The most significant distinction between  The Fallen  and  Tomb Raider is an improved "over the shoulder" camera technique that avoids disorienting camera shifts in mid-maneuver. This sophisticated system also prevents the character's head from obstructing the view (a much needed feature, particularly since Sisko's substantial bare pate would block the entire screen at times without it). Whenever you back into a corner or against a wall, the camera zooms forward and your character becomes transparent (similar to a technique used in  Indiana Jones & the Infernal Machine  or more recently,  Rune ), allowing you to maintain visibility at all times. This feature is especially helpful since, although  The Fallen  is not your average shooter, shooting still plays a significant role in the gameplay. The only time view obstruction becomes a slight problem is when entering interior doors, however, I never experienced an incident where this occurrence was a decisive factor in combat.

The Fallen  touts over ten weapons, including the standard Starfleet hand phaser, phaser assault rifles, grenade launchers, a variety of disruptors, gravitic mines, the deadly bladed Bat'leth, and more. There is also a plethora of twenty-fourth century gadgets, including the tricorder, communicator, medical hyposprays, PADD (Personal Access Display Device), shield emitter, and the exographic imager just to name a few. Over two-dozen alien races are represented in  The Fallen , including Klingons, Ferengi, Bajorans, Cardassians, Jem 'Hadar, Founders, an all-new race of bio-analogous creatures known as the Grigari, and whatever species "Morn" belongs to.

In terms of enemy AI, I found it to be on par with most games but nothing particularly spectacular. The Grigari are hulking creatures but slow and deliberate in their advance. They are impossible to stop, however, unless you know the secret to doing it (and I'm not telling). Jem 'Hadar and Cardassian attackers utilize the same old strafing and rolls we've come to know and love (or perhaps hate) from  Unreal . They will surprise you at times, however, by outflanking you from the rear, especially in enclosed areas with obstacles as opposed to wide open spaces. The hideous dog-beasts in the caves didn't pursue when I rounded a corner and were easily taken out with a few well-placed phaser shots. The flying manta rays are quick and can poison you. Once in your sights, however, they are disintegrated by a single phaser-rifle shot. There is a bar-slide control in the options menu that allows you to set the sensitivity of auto-targeting, much nicer than merely being able to toggle it on or off. Even after I discovered this and set the auto-targeting to zero, I was able to dispatch five or six rushing Jem 'Hadar without taking too much damage simply by using a rock and a tree for cover. Although the combat sequences are not exceptionally challenging, they're no walk in the park. On more than one occasion I fell victim to enemy phaser fire, particularly when facing off against multiple opponents.

The Fallen  possesses outstanding graphics and balanced gameplay with proportionate amounts of combat, exploration, and puzzle solving. What really puts it over the top, however, is its reliance on a strong plot to keep the momentum of the game moving ahead. The intriguing and epic story arc is well scripted and includes plenty of twists and turns. Overall,  The Fallen  has the look and feel of a Star Trek feature film. This cinematic quality is further supported by a superb soundtrack. It is by far one of the best I've heard in a game. The musical score, which ranges in mood from introspective to foreboding to heart pounding, shifts seamlessly between understated ambiance and pulse-quickening intensity, providing a rich tapestry of sound, enhancing gameplay, and leaving no doubt that you have entered the Star Trek universe.

The audio not only includes excellent music, but some great sound effects as well. Well-known Star Trek sounds such as the transporter, phaser, and tricorder are authentically reproduced. Other sound effects, like the splashing as you run through shallow water, are also well done and contribute nicely to the overall sensation. One other note of key concern regarding the audio... the voice-overs are well done and lip synced with exacting precision. Star Trek fans will be rather disappointed to discover, however, that Avery Brooks does NOT provide the voice for Captain Sisko. Likewise, a stand-in supplies the voice acting for Chief Miles O'Brien. Die hard fans may balk at the idea entirely but I found that, although it took a little getting used to, the somewhat unfamiliar voices did not detract enough from the overall experience. On a positive note, the rest of the character voice-overs were done by the original actors from the television series cast.

My final verdict on  The Fallen  is this... it may not be in the running for "Game of the Year" but it certainly holds its own and is sure to be popular among a wide variety of gamers. The legions of loyal Star Trek fans are going to have plenty to drool over in this game (particularly having the opportunity to explore the DS9 station and the U.S.S. Defiant in 3D), but you don't have to own a pair of prosthetic pointed ears and a Starfleet uniform to enjoy the excellent gameplay.  The Fallen  is certainly worth more than just a cursory glance. Anyone who enjoyed the  Tomb Raider series and who would welcome a science fiction twist will find  Deep Space Nine: The Fallen  an enjoyable and worthwhile enterprise (pardon the pun).

Review By GamesDomain

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Star Trek: Deep Space Nine - The Fallen 0

Comments and reviews

deepspacefine 2024-04-07 0 point Windows version

Could not get the iso version to launch, but could run the "rip" version. If you're getting the "general protection fault" error, you're very close. Instead of hitting "Run DS9" from the launcher, hit "Change your 3D video settings" then click the "show non-certified devices" option. Be sure you've selected the "Direct 3D 11 Support" option (or whatever other renderer you're using), then the game boots. The other important thing is to make sure that if you're using the DirectX11 renderer that you download the 1.6.2 version, WHICH IS NOT ON MODHUB ANYMORE. I was able to find it here with help from this vid. https://community.pcgamingwiki.com/files/file/2744-unreal-directx11-renderer/ https://www.youtube.com/watch?v=qoYV0AMBCYY I'm able to load into levels, and even play for a bit, but am getting frequent crashes to desktop. Any ideas how to deal with that?

The Sisko 2023-08-07 -3 points Windows version

Does this work on Windows 11? I am getting an error message when I try to run it.

Captain_Tar 2023-06-16 1 point Windows version

Great Game, bought this one on disk, and is a favorite, 3rd person, great cut scenes, great action, true to Star Trek Series, you will learn to use your phaser (modulation), and your Tri-coder as well, fun to play, and worth your time.

SASAS 2023-05-14 0 point Windows version

There seem to be two different ISO from this game on the internet. One of them just doesn't launch even with mini code patch. The other ones crashes after intro with a "general protection fault" error.

omg 2023-05-06 0 point

This game is incredibly similar to Dead Space, minus the necros.

Rajive 2022-06-16 -1 point Windows version

For those who want to play and Voodoo is not working you should use this DX11 renderer for the game : https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx 1) Download the last version 2)Copy the following files from the Common folder: D3D11Drv.int , Effects11.dll and d3d11drv folder to game /system folder. 2. In the archive copy d3d11drv.dll file from "ST-DS9TheFallen" file to game /system folder. 3.If you are launching the game for the fisrt time then select D3D11 Renderer in the list. 3.A If you cannot choose D3D11 in the list or in the menu ingame open "DS9.ini" in the system folder of the game and change the following line in [Engine.Engine] subsection to: GameRenderDevice=D3D11Drv.D3D11RenderDevice 4. To remove the watermark you must launch one level at least one time. Then open the DS9.ini and in [D3D11Drv.D3D11RenderDevice] change SupportMETextEnabled to False. The game should now run smoothly without crash in full screen in any resolution (At least for me it works in 2560x1440).

VicariousShaner 2022-02-24 1 point Windows version

Hey, I can't seem to get the retail patch to apply. It just keeps saying "can't open file" or something similar. The actual game runs and hasn't crashed (yet) for me, but I'd like to play with the patch if possible. I'm on windows 11 btw, any advice?

RatChef 2021-08-02 0 point Windows version

Managed to get the ISO installed and working with dgVoodoo2, and followed this link... https://www.gamecopyworld.com/games/pc_st_ds9_the_fallen.shtml#DS9:%20The%20Fallen%20v112100%20[US/ENGLISH]%20No-CD/Fixed%20EXE (choose option "DS9: The Fallen v112100 [US/ENGLISH] No-CD/Fixed EXE") ...to download a no-cd patch that fixed a bit of the crashing I was experiencing, but I'm still encountering some crashes. Was wondering if anyone had had any experience with downloading the no-cd 'update #1' patch from that link, since it gets blocked by google and somehow and a site with popup ads everywhere saying 'don't worry its fine!' doesn't fully convince me.

nucclearffiestas 2021-07-03 1 point Windows version

Odo, try dropping the files from dgVoodoo2_75\MS\x86 into your DS9 system folder. Also, drop in dgVoodoo.conf and dgVoodooCpl.exe. Running this executable will allow you to configure settings under the DirectX tab. If you want to run in 1080p, change the values of FullscreenViewportX and FullscreenViewportY in your DS9.ini file. In my experience, forcing 1080p in dgVoodoo results in a black screen when booting the program. Also, make sure you configure the game to run in Direct3D mode. To do this, run the game and go to OptionsVideoVideo DriverChange and select Direct3D from the menu that appears after the game closes.

ODO 2021-06-30 0 point Windows version

so I have this running, But I can't break out of windowed mode, its small 800x600. I took a look at the DGVoodoo2, but non of the files match, not sure what to do. Can someone advise what files from the DGVoodoo2. need to be moved into the /system of DS9

nucclearffiestas 2021-06-14 2 points Windows version

BTW I'm on Win7 x64. Further steps may be required for Win10 users. Additional notes: the menu gets wonky at higher resolutions. Perhaps there is a fix for this, but I have not found one yet. I like 4:3 for older games, so I keep my resolution at 1280x1024 on my 1080p monitor and it looks great!

nucclearffiestas 2021-06-14 6 points Windows version

This is a cool game with great atmosphere. I got mine 100% working, and here's how I did it: 1. Download from https://archive.org/details/StarTrekDeepSpaceNineTheFallenUSA 2. Mount .bin file with .bin using a virtual drive mounting fool such as WinCDEmu 3. Install Game 4. Add dgVoodoo files to \system folder. Tutorial here: http://dege.fw.hu/dgVoodoo2/QuickGuide/ 5. Install Patch 112100 from https://community.pcgamingwiki.com/files/file/42-star-trek-ds9-the-fallen-useu-retail-patch/ 6.. Play game with CD mounted, OR install no-cd patch from https://www.gamecopyworld.com/games/pc_st_ds9_the_fallen.shtml#DS9:%20The%20Fallen%20v112100%20[US/ENGLISH]%20No-CD/Fixed%20EXE (choose option "DS9: The Fallen v112100 [US/ENGLISH] No-CD/Fixed EXE")

Proc 2021-03-12 0 point

I also recieved the error Error installing iKernal.exe: (0x2000). However I did obtain a working copy on archive.org. Also used dgVoodoo2 to use open gl in the game settings. Had to use windows xp compatibility mode on windows 10

lwraw 2020-11-15 0 point Windows version

i just tried downloading the iso but when i try to install it i get an error that says "Error installing iKernal.exe: (0x2000)"

admin 2020-10-07 3 points

ISO updated with a working one

pollywog 2020-10-06 0 point Windows version

The game can still be played at some extent by renaming the corrupt file GEn_dialogue.uax in the ..\sounds directory. Trekked till the end through the Sisko campaign but got "missing file" error towards the end, renamed it back again, played a little, renamed it back again to smth else. sure, some of the dialogue was missing, but i had subtitles on. Renaming back and forth the sounds file works with the other two campaigns, but there is too much of the missing error file too often, at least in the beginning, and when the file has its original name there is the need to avoid bumping into walls or jumping or getting shot, just not to trigger the unaccesable sounds that are embeded into the file. Don't even care about those other two campaigns, the Sisko campaign was splendid. Loved it. Also another hint. When writting programmable chips, insert blank chip, take a few steps back, wait for the "chip programmed" message to be displayed then use or touch the programmer util you get the message that you got the chip, otherwise the chip may show up in your inventory but you don't have it.

pollywog 2020-09-15 0 point Windows version

downloaded the rip from archive.org, as indicated by some other user in the comments, nope, still getting the audio error message as everyone else. maybe it wasn't the same rip, whatever.

Lycantis 2020-07-21 1 point Windows version

This is missing main directory files. If this is still moderated, I have the solution: Get the original game disc and install, then add the game files from this site and skip the identical ones. That will give you the missing files (the error is a missing directory, not a corrupt file). It should also remove any corrupt files by skipping the ones already in the game directory. Windows 10 users will need to go get DGVoodoo2 to run it. Follow their easy installation instructions. If the screen is stretched (it will be), set the game resolution in the Options to 800x600. For Intel, right-click the desktop and open the Intel Control Panel. In Display, change your computer's resolution to a lower setting, which alters options somehow, then set it back. Click off Maintain Aspect Ratio, then activate it again and also select Override Application Settings (I tried it without doing that and it was still stretched). Nvidea will also have a control panel option that will work similarly to this. I hope that helps! That's the solution for if you have or can get an original CD. Once you mix the files, you will not need the disc to run it. I will try to get the repaired files to the one who runs this page.

MCD182 2020-05-18 1 point Windows version

I was having the same problem the general protection fault and the files not wanting to install upon setup. I got another RIP from Archive.org and it works perfectly, if using in Windows 10 you will need DGVoodoo2.

GLITCH 2020-05-03 1 point

Game crashes with "General protection fault! History: UObject::ProcessEvent" What's up with that? I was looking forward to this

Monty 2020-04-28 0 point Windows version

I played this in the early 2000ands and it was really good at the time still very involving :-)

Chill 2020-04-19 0 point

Just installed by mounting the ISO and played the tutorial (playing as Sisko). There was an issue during installation that noted that one or more of the sound files didnt match the game's config files by name and so suggested an abort. Installed anyway and played ok. The game crashed when I jumped on a particular surface, presumably trying to pull that sound file and then crashed. It will now not reopen altogether, including on safe mode without audio. This is after applying both patches from the download. Crash message: General protection fault! History: UObject::ProcessEvent

grrrr 2019-12-15 1 point Windows version

"general protection fault critical error"... X why god why?

AVS 2019-12-15 0 point Windows version

The game keeps crashing after a few minutes of perfectly smooth play, giving me a lengthy message that begins with: History: FSoundData::Load

HellBlade64 2019-08-12 1 point

My first interaction with the Star Trek series as a whole. The Fallen was built on the Unreal 2 Engine and utilized nearly all of the engine's capabilities at the time. The game features impressive lighting and sounds. The actual crew members from the Deep Space Nine show voice their in-game characters to reinforce the feeling of this being a true Star Trek adventure.

? 2019-03-05 0 point

Anyone know where to get a PC version?

Ian 2015-05-23 0 point Mac version

If this works, fantastic, This and Elite Force were the two best Star Trek games. Great combinations of great action, problem solving and strategy with vicarious thrills of hearing the original casts and roaming familiar virtual sets.

DS9game 2014-10-15 1 point Mac version

The file says it corrupted.

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Mac Version

  • Publisher: Simon & Schuster Interactive
  • Developer: Collective, Inc., The

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Memory Alpha

Star Trek: Deep Space Nine - The Fallen

  • View history
  • 2.1 Prologue
  • 2.2 Mission 1 – "Marauders / Crusaders"
  • 2.3 Mission 2 – "Desecration"
  • 2.4 Mission 3 – "Betrayal"
  • 2.5 Mission 4 – "Odyssey, Part I"
  • 2.6 Mission 5 – "Odyssey, Part II"
  • 2.7 Mission 6 – "Hass'Terral"
  • 2.8 Mission 7
  • 2.9 Epilogue
  • 3.2 Voice cast
  • 3.3 Production
  • 4 References
  • 5 External links

Summary [ ]

Utilizing the Unreal Tournament game engine, Star Trek: Deep Space Nine – The Fallen focuses on the quest to find the lost orbs of the Pah-wraiths capable of releasing the "fallen gods." The Cardassians , the Dominion , and the Bajorans are all eager to obtain the artifacts for their own purposes – and only the Federation stands in their way.

Story line [ ]

Prologue [ ].

The intro sequence depicts a team of Cardassian scientists, led by Terrell, studying a red orb during the final days of the occupation. Desperate to achieve a breakthrough to prevent her project from being shut down, Terrell orders her team to attempt a risky experiment on the orb. The orb responds by attempting to create a wormhole, quickly breaking the force field containing it and killing one of the scientists as well as two guards, causing the latter to be fused into the wall behind them in the process. With the station seemingly about to be destroyed, Terrell flees the lab.

Mission 1 – "Marauders / Crusaders" [ ]

Six years later, the USS Defiant responds to a distress signal from the Bajoran science vessel Keel'Tuul . While Sisko boards the Keel'Tuul , the Defiant finds itself under attack by the alien race responsible, later identified as the Grigari. Worf fends off boarding parties while repairing the Defiant , while Sisko successfully rescues all survivors on the Keel'Tuul before the ship explodes.

Meanwhile, Major Kira visits Obanak Keelen, a friend from the occupation. Obanak has lost faith in the Prophets since the occupation and has come to worship the Pah-wraiths as the true Prophets, now leading a monastery of Pah-wraith followers. As Kira wonders whether or not she should help Obanak get permission to excavate an old temple on the Bajoran moon Jeraddo, the monastery is attacked by a group of religious zealots called the Kaal'Taan. Finding herself in the crossfire, Kira fights her way to the monastery's communication array to contact her shuttle and take herself, Obanak, and any survivors to safety.

Mission 2 – "Desecration" [ ]

Back on Deep Space 9, maintenance crews have discovered the bodies of the two guards fused into the hull. Sisko reveals that he has had nightmares about the Jeraddo ruins and leads an away team there. Sisko, Kira, and Worf beam into an old mining complex at different points and find their way to the temple, fighting off both hostile wildlife and attacking the Kaal'Taan. Inside the temple, the team discovers an ancient mural depicting three orbs being used in some kind of ritual.

Mission 3 – "Betrayal" [ ]

While the crew analyzes the mural, Deep Space 9 is visited by a delegation from the Carnellian Circle, a Cardassian medical organization, to investigate the deaths of the two guards. The crew also discovered the Cardassian lab on the other side of the bulkhead the guards were fused into. Sisko leads the Cardassian delegation, led by director Dejar, there.

After entering the lab, Dejar reveals herself as Terrell, calling in Cardassian soldiers, who knock out Sisko and kill a security guard. As Terrell reclaims the Orb, she triggers the counter-insurgency program to lock the crew out of most systems. Sisko pursues Terrell, while Worf attempts to cut off her escape and Kira restarts the station's computer core to purge the counter-insurgency program. The Cardassians also attempt to destroy Deep Space 9 with a trilithium bomb, which the crew successfully defuses. Despite all efforts, Terrell escapes with the orb.

Mission 4 – "Odyssey, Part I" [ ]

In an effort to even the odds, Sisko receives orders from Admiral Ross to recover another orb, found years ago by the Federation starship Ulysses . The ship was ambushed by a Cardassian warship before it could study the orb and crashed on SRIII, a planet that ended up deep in Cardassian space after the war. Sisko and Worf beam down to the planet to recover the Orb and place charges inside the Ulysses to scuttle it, respectively.

While Sisko and Worf carry out their missions, the Defiant finds itself under attack by the Jem'Hadar. Shortly afterwards, Kira discovers that one of the crewmembers was a Changeling who sabotaged the ship. Despite Kira's efforts, the ship is captured by the Dominion; with it, the crew and the recovered Orb are taken to a Dominion prison facility.

Mission 5 – "Odyssey, Part II" [ ]

Various circumstances allow Sisko, Kira, and Worf to free themselves. After recovering their equipment, Sisko returns to the Defiant and retakes it. Worf fights his way through the facility and recovers the Orb in the process before meeting up with Kira in the facility's courtyard. Following their return to the station, the Orb is kept there for safekeeping.

Mission 6 – "Hass'Terral" [ ]

Subspace distortions reveal that Terrell has set up a lab on Hass'Terral to study the orb and turn it into a weapon against the Dominion. Kira volunteers to be surgically altered in order to impersonate a Cardassian scientist and infiltrate the facility, while Worf places demolition charges and Sisko steals research data.

The team meets up in Terrell's lab shortly after another experiment that has left several people dead or injured. An exhausted Terrell concludes that the Orb must be destroyed and pleads with Sisko to let her do so, claiming that it is evil. Before either can do anything, Obanak beams into the lab, accompanied by several Grigari. He reveals that he found the third Orb years ago and declares his intention to unite all three Orbs to have them create second Celestial Temple for the Pah-wraiths to inhabit. Terrell attempts to shoot one of the Grigari and is critically injured as a result. After Obanak leaves with the Orb, Terrell reveals to the team how the Orbs can be destroyed before succumbing to her injuries.

Mission 7 [ ]

The Defiant returns to Deep Space 9 to find it overrun with Grigari. Sisko, Kira, and Worf enter different sections of the station to repel the invaders. Meanwhile, Obanak performs a ritual in the lab to summon the Pah-wraiths. He is successful, but the Wraiths quickly kill his followers before possessing him. The team encounters the possessed Obanak in their various segments before meeting in the lab. There, the combined firepower of all three proves sufficient to force Obanak and the Pah-wraith through the rift created by the Orbs before it collapses, destroying the Orbs in the process. Obanak himself is either killed or ends up trapped with the Pah-wraiths.

Epilogue [ ]

The epilogue has each of the three characters talking about the events of the game. Sisko expresses concern that he hasn't seen the last of the Pah-wraiths, alluding to the events of the series finale. Kira wonders what would happen if, rather than corrupting a formerly good man like Obanak, the Pah-wraiths were to find someone truly evil to use as a vessel, again foreshadowing the series finale. Worf declares that the crew must be vigilant about the Pah-wraith threat and must never allow them to get as far as they did again.

Background information [ ]

  • Some story elements from the Millennium novels were incorporated into the game's story line, including the Grigari race.

Voice cast [ ]

  • Nana Visitor was among the actors who reprised their roles by providing the voices of their characters. Visitor commented: " It's funny, when I get recognized, it's usually by people hearing my voice. My looks change, but my voice is really recognized as being behind Major Kira, even if they're not looking and just hear my voice. I am pleased that they bothered enough to get me in there, that`s a big thrill. It seemed to be very quick, and essential. The guys connected to the game where charming people, and it was fun and I got to see what it was about, and what it looked like, before I went into a studio and laid it down. The look of it is pretty stunning. It was always interesting. 'Now, okay you die falling off a cliff.' 'Now you die drowning'. It was challenging, more challenging that people realize, because you're dealing with the ultimate of experiences in life and death, and deep moments of crisis, in a couple of hours. And it's more than you can imagine, every way to die and every way to be in crisis. " [1]
  • Avery Brooks and Colm Meaney were the only Star Trek: Deep Space Nine stars to not voice their respective characters in The Fallen . [2] Ezri Dax ( Nicole de Boer ) does not appear, as the game is set in the series' sixth season . Cirroc Lofton did not voice Jake Sisko as the character does not appear. Notably, The Fallen marked the only time that Terry Farrell reprised her role as Jadzia Dax after the character's death in DS9 : " Tears of the Prophets ".

Production [ ]

  • The design of the Defiant shuttlebay and internal warp engines were based on designs in the Star Trek: Deep Space Nine Technical Manual .
  • In 2005, an update entitled Convergence was released. Eric Reuter commented: " Convergence takes place on SRIII, site of the wreckage of the USS Ulysses , a matter of months after the conclusion of The Fallen . The alleged purpose of the facility was to construct a weapon capable of being deployed for planetary defense. The source of power for this weapon system relates directly to the story of the Pah-wraiths, and to the ancient Orbs that they fashioned. The weapon promised to be of immense power, and it could ostensibly be deployed to protect any civilization from attack… the Cardassians have other plans, however ." [3]
  • The Vorta Luaran previously appeared in DS9 : " Tacking Into the Wind ", which takes place approximately a year after the events of the game. In both the relevant episode and the game, she is played by Kitty Swink , the wife of Armin Shimerman .
  • Rom , Leeta , Kai Winn , Admiral Ross , and Morn all make non-speaking cameo appearances on the Promenade between missions.
  • Michael Bell (Obanak) previously played Groppler Zorn in TNG : " Encounter at Farpoint ", Borum in DS9 : " The Homecoming ", and Drofo Awa in DS9 : " The Maquis, Part II ".
  • Author William Sims Bainbridge looks at the depiction of religion in The Fallen in his book eGods: Faith versus Fantasy in Computer Gaming .

Credits [ ]

DS9 The Fallen Wallpaper 1024

Deep Space 9 and the USS Defiant

Kira Bajoran Phaser

Kira fires a Bajoran phaser

  • Rene Auberjonois as Odo
  • Michael Bell as Obanak / Wraith Obanak / Bajoran Man
  • Kurt Bonzell as Bajoran prisoner
  • Michael Dorn as Lieutenant Commander Worf
  • Richard Doyle as Bajoran Fanatic / Bajoran male officer / Obsidian soldier / Rogon'Ogar
  • Paul Eiding as male Vorta / Starfleet officer / Bajoran scientist / Zurris
  • Terry Farrell as Lieutenant Commander Jadzia Dax
  • Michael Gough as Chief Miles O'Brien / Male Obsidian Order / Bajoran monk
  • David Graf as First Tugol'atan / Bajoran officer / Obsidian soldier
  • Zachary Harris as Klingon warrior / Xono'Clan / Bajoran monk
  • Nancy Linari as Terrell / Dejar / Obsidian Order female / Bajoran female
  • Kevin Richardson as Captain Benjamin Sisko
  • Andrew Robinson as Elim Garak
  • Armin Shimerman as Quark
  • Alexander Siddig as Doctor Julian Bashir
  • Kitty Swink as Luaran / Kijana / Bajoran officer female
  • Nana Visitor as Major Kira Nerys
  • B.J. Ward as Obsidian Order female / Computer voice / Starfleet officer female / Bajoran nun
  • Andre Ware as Bajoran officer / Tugol'atan / Obsidian soldier
  • Written by: David Mack
  • Set Costumer: Fran Murphy
  • Story by: Judith and Garfield Reeves-Stevens
  • Voice Recording Director: Kris Zimmerman

References [ ]

Bajoran ; Cardassian ; Cardassian Union ; corophizine ; Danube -class ; Deep Space 9 ; Defiant -class ; Defiant , USS ; Dominion ; formazine ; hydrocortilene ; Jem'Hadar ; Klingon ; latinum ; Memory Alpha ; Miranda -class ; Pah-wraith ; phaser rifle ; Prophets ; Ross, William ; Terok Nor ; tricorder ; United Federation of Planets ; Vorta

External links [ ]

  • The Fallen (game) at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Deep Space Nine - The Fallen at TrekCore
  • Star Trek: Deep Space Nine - The Fallen at the Internet Movie Database
  • Star Trek: Deep Space Nine - The Fallen at Gamefaqs
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Star Trek: Deep Space Nine - The Fallen

Star Trek: Deep Space Nine - The Fallen is a singleplayer third-person action , FPS , shooter and TPS game in the Star Trek series.

Demo of the game features special levels, which are not a part of official game. See Demo Levels .

General information

Availability

Essential improvements.

  • Retail Patch (patch 112100) - this patch won't work with minimal installation of the game. [1]
  • Mini Code Patch (English and German) - solves problem with application not starting and Direct3D not being detected.

Peixoto's patch

  • Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible. Works with the OpenGL and Direct3D 7 renderers.

Demo levels

  • Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows v1.1).

Skip Infinite Loop intro video

Configuration file(s) location, save game data location.

Video Settings.

Controller remapping

Audio Settings.

Localizations

Issues fixed, freeze when loading data from cd, camera keeps spinning, when a joystick is enabled, msi afterburner issues, low-poly shadows cast on characters' models, other information, system requirements.

  • ↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
  • ↑ gaming.trekcore.com - last accessed on 17 May 2023
  • ↑ Aureal A3D Central - 3D Sound Software list - last accessed on 17 May 2023
  • ↑ Verified by User:AlphaYellow on 2024-04-06 dgVoodoo2's API tracing points to D3D7.
  • ↑ Verified by User:AlphaYellow on 2024-04-06 dgVoodoo2's API tracing points to DirectDraw 2.
  • One-time game purchase
  • Singleplayer
  • Third-person
  • Direct control
  • First-person
  • Pages needing references

star trek the fallen

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Star Trek: Deep Space Nine - The Fallen

Star Trek: Deep Space Nine - The Fallen (2000)

The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purpos... Read all The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purposes. Only the Federation stands in their way. The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purposes. Only the Federation stands in their way.

  • Richard Hare
  • Suzanne Perry
  • Michael Dorn
  • Nana Visitor
  • Kevin Michael Richardson
  • 1 User review

Star Trek: Deep Space Nine - The Fallen (2000)

  • (as Kevin Richardson)

Diane Dalton

  • O'Brien

Michael Bell

  • Bajoran Scientists

Kitty Swink

  • Bajoran Officer Female

Richard Doyle

  • Bajoran Fanatic

David Graf

  • Bajoran Officer

Andre Ware

  • All cast & crew
  • Production, box office & more at IMDbPro

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Star Trek: Deep Space Nine - Harbinger

Did you know

  • Trivia Terry Farrell reprises her role as Jadzia Dax, 2 years after her character was killed off at the end of the 6th season of "Star Trek: Deep Space Nine" in Tears of the Prophets (#6.26). This was Terry Farrell's last association with "Star Trek" before her retirement from acting in 2003.
  • Goofs Bright lights on the DS9 exterior can be seen through what should be opaque solid ships.
  • Connections Spin-off from Star Trek: Deep Space Nine (1993)

User reviews 1

  • Sep 23, 2002
  • October 13, 2000 (United States)
  • United States
  • The Collective Studios
  • See more company credits at IMDbPro

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Star Trek: Deep Space Nine: The Fallen – Guide and Walkthrough

Pc macintosh.

GameFAQs

Guide and Walkthrough (PC) by kschang77

Updated: 01/17/2002 FAQ of the Month Winner: December 2001

View in: Text Mode

star trek the fallen

Enjoy!  To save a certain file to your computer, right click on the link and select "Save Target As..."

* Updates all current English-language retail versions of The Fallen. The patch will only work on Full installations of The Fallen, not Minumum installations. Full details of the issues addressed by the patch are here . To confirm if you need to install the patch open the Help file installed with The Fallen from Start Menu/Programs/Deep Space Nine-The Fallen/Help. The very last line shows the current build - If the build is "Build110800-d-US" or "Build110800-d-EU-sr" then you need to install the patch.

** This patch is specifically for English-language versions of The Fallen. Do not install it with any other language version of The Fallen. This small patch file fixes the following problems:

  • Application will not start. It exits as soon as it is run with no errors or warnings.
  • Application will not detect or display the Direct3D video driver as a valid video option at startup.
  • Joystick buttons cannot be bound to 'Crouch' and auto-repeat too rapidly when bound to menu selection commands.

We recommend this patch should be applied after installing the main retail patch, although it can be applied without it if desired.

If the Direct3D driver is still not detected after installing this patch you can manually force it to display by following these steps:

  • Delete the file "C:\Program Files\DS9TheFallen\System\DS9.ini"
  • Run The Fallen
  • If Direct3D is still not recognized as a valid video option hit "Cancel" to exit the video selection screen.
  • Open up the file "C:\Program Files\DS9TheFallen\System\DS9.ini" using NotePad.
  • Find the section labeled "[D3DDrv.D3DRenderDevice]"
  • Directly below this add a line that reads "DescFlags=1" (without the quotes)
  • Save the file and run The Fallen again.

*** The German localized version of The Fallen already includes all changes made in the main US and European retail patch. This code-only patch that deals with the same technical issues as the English Mini-Code Patch (see above). This patch is specifically for the German language version of The Fallen. Do not install it with any other language version of The Fallen.

**** The full retail version of The Fallen is required for play, and it must be patched with the 32MB retail game patch in order to run. Convergence will crash if the patch is not applied. We recommend also the Joystick and exe patch also be applied before installing Convergence. Both patches are available to download above.  For more details on the expansion, visit https://www.fusioncreativedesign.com/

***** A fix for problems with those who have the German version of The Fallen, where Convergence Crashes on start with:

Critical Error --------------------------- Error while loading 'Level None.MyLevel': Palette not found in 'Palette Shared.HudTextures.Palette458'. History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel M99SiskoL1A) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine  

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Star Trek: Deep Space Nine: The Fallen Updated Preview

Our update examines the weapons, items, and control of this Star Trek game.

By Amer Ajami on May 17, 2006 at 3:09PM PDT

Earlier this year, GameSpot ran a weeklong feature that showcased a number of upcoming Star Trek games for the PC. While most of the games highlighted that week fell into traditional Star Trek genres like space combat simulations and first-person shooters, one game, Deep Space Nine: The Fallen, stood apart from the rest. Currently in development at The Collective in Laguna Beach, Calif., the game is played from a third-person perspective, and although it might resemble the typical suite of third-person shooters like Heavy Metal F.A.K.K.2 and Hexen II, The Fallen's gameplay includes a good deal of puzzle-solving and exploration elements, which makes it more akin to the Tomb Raider series than any Star Trek game. Although we originally previewed The Fallen last March, we recently received an updated build of the game and have uncovered some new features that were not discussed before. If you're unfamiliar with Star Trek: Deep Space Nine: The Fallen, be sure to read our original preview of the game, which details the technology behind the game, as well as The Fallen's characters and plot.

Click for full size  image

The first thing we noticed while playing the latest build of The Fallen is how refined the character control is when you use any of the three playable characters: Major Kira Nerys, Captain Benjamin Sisko, or Lt. Commander Worf. Most third-person shooters have been less successful in this department due to bad camera control and an unintuitive interface. But even in this alpha build, mouse control is accurate, and there isn't any of that distorted perspective that makes you second-guess your characters' proximity to walls or objects, which makes The Fallen's control feel just like a first-person shooter. However, The Fallen has benefits that are simply not possible to implement in a first-person game, such as visual cues like characters who track enemies in a room or items on the ground with their head, regardless of the direction you're facing or the angle at which your camera is pointing. This makes it a lot easier to find objects you'd otherwise miss and makes the chance of your character getting surprised by a flanking enemy a lot slimmer. Likewise, even though you have full control of your character's perspective while using the mouse, your reticle will automatically lock onto an enemy or object near the center of the screen, which makes targeting a breeze.

Click for full size  image

When you near a ledge, the characters will automatically kneel down, grab the edge of the platform, and swing themselves over the side. Climbing ladders is just as easy, as Kira, Worf, and Sisko will automatically hold on to the correct side of ladder as you approach it, which avoids the frustration of finding yourself underneath the platform or ledge that you were supposed to climb. All three characters will also go into a fighting stance whenever they're weaponless and in close proximity to an enemy. While this feature might seem insignificant, it's just one example of the extent that The Collective has taken to ensure that the characters in the Fallen not only control with ease but behave realistically onscreen as well.

Essential Items

Because The Fallen is more than just an action game, your characters will come equipped with some essential items that add to the depth of the game. Specifically, these are the tricorder and communicator, both of which are icons of the Star Trek universe, and yet neither has been fully exploited in previous Star Trek games.

Click for full size  image

The tricorder functions as you would expect. Activating it will display a small map of your surrounding area in the upper right-hand side of the screen. While this map isn't traditional in the sense that it doesn't show any walls or other contours of your surroundings, it does indicate certain objects and life-forms as colored dots on the display. Even if the targets are hidden from view, the tricorder will still be able to lock on to them and produce technical readouts about them. For instance, at one point in the game you'll find yourself helplessly stuck behind a force field with no reachable switch in sight. You'll be able to activate your tricorder and search for the force field generator, which is cleverly located on the other side of the energy field. After locking on to the generator, your tricorder will tell you what the frequency modulation of the energy barrier is. With this information, you can adjust your own phaser's frequency modulation to match that of the force field's, fire through the barrier, and destroy the generator on the other side. The tricorder can also scan areas above and below you. Unfortunately, you won't be able to wield a weapon and your tricorder at the same time, as they're both held in your right hand, despite some TV episodes that depicted characters doing otherwise.

Click for full size  image

Another important feature of the tricorder is its ability to locate transporter zones, which are areas within each level where your ship, the USS Defiant, will be able to beam down health, ammo, and other items to you. The designers at The Collective have borrowed a few design tips from Half-Life and haven't mindlessly scattered the world of The Fallen with these power-ups. Instead, you will depend on your crew in orbit to send you these goods as they become necessary. To do this, you'll have to rely on the second essential item of the game, your communicator. Commonly referred to the combadge on the TV show, the communicator is a two-way transmitter that resembles the Starfleet logo located on your character's uniform. In The Fallen, you'll be able to talk to any one of four Defiant and Deep Space Nine crewmembers as well as two additional characters. They are Lt. Commander Dax, Chief O'Brien, Dr. Bashir, Odo, Elim Garak, and Prylar Obanak. Any of these characters can be hailed at any time, although the conversations that ensue will be context-sensitive, meaning that you'll get a different response from each of the people you hail depending on your current situation. For example, if you hail Chief O'Brien while standing next to an energy generator, the focus of the conversation will be about said energy generator. These characters will do everything from restoring your health to giving you hints about getting through particular areas of any given level.

It's surprising that previous action-oriented Star Trek games have ignored the potential of these two staple items.

Click for full size  image

Of course, at its roots The Fallen is still an action game, and no action game would be complete without a healthy arsenal of pain-inducing weapons. Our build of The Fallen had all of the weapons in place, and while some still needed a little balancing, all of them were functioning properly and had fully modeled special effects. Here's the rundown of the game's 11 weapons:

Federation Type-2 phaser : The staple of every Star Trek episode ever made, the Federation phaser fires a continuous beam of energy that can incapacitate nearly every enemy you come across. It recharges on its own, so hunting for ammunition won't be necessary. It also has an alternate setting that lets you adjust the weapon's frequency modulation in order to fire through certain force fields.

Bajoran phaser : While they look different, the Bajoran phaser pistol and the Federation Type-2 phaser are nearly identical in function. Like its Federation counterpart, the Bajoran phaser discharges a beam of energy, can recharge itself, and has different frequency modulation settings for punching through otherwise impassible energy fields.

Bat'leth : This classic Klingon icon is Lt. Commander Worf's primary weapon in The Fallen. While it doesn't have the benefit of the extended range of Sisko's Federation Type-2 phaser and Kira's Bajoran phaser, the bat'leth is extremely deadly at close range and can be used while you're running.

Type-3A phaser rifle : The rifle is a two-handed variant of the Federation Type-2 phaser, but it emits more powerful bursts of energy in rapid succession. It also comes equipped with a scope that can zoom in on the farthest of enemies, but it is handicapped by a voracious appetite for ammunition, which you'll need to find throughout the levels, since the rifle can't recharge its own ammo supply.

Click for full size  image

Federation gravity mines : Developed by Starfleet, the gravity mines attach to any ground or wall surface and arm themselves after one second. If anything strays into their sensors' range, they'll explode with a devastating effect. They can also be armed with a three-second fuse and used like traditional grenades.

Federation grenade launcher : No 3D action game would be complete without a grenade launcher. Like the gravity mines, this grenade launcher was also developed by Starfleet, and it is designed to eject altritium grenades that explode either upon contact with another living creature or three seconds after launch. Its secondary mode of fire ejects six grenades in quick succession.

Disruptor rifle : Developed by the Cardassians, this rifle can shoot a single phase-disruptor bolt or can unleash a flurry of the deadly flashes of energy, depending on how long you hold down the trigger. In its secondary mode, the Cardassian disruptor rifle can shower a large area with a number of these bolts at once in a shotgun effect.

Click for full size  image

Polaron pulse rifle : This Dominion weapon fires a diffuse pulsed polaron beam that can penetrate numerous targets at once, which makes the rifle perfect in situations where the odds are stacked against you. Its secondary mode fires a single shot that, upon impact, discharges a lethal dose of nerve toxins.

Dominion shock blade : Although it looks like a melee weapon, the Dominion shock blade does have an extended, though limited, range. It can emit a powerful arc of electricity up to 15 feet and instantly fry all but the most powerful of enemies. In its secondary mode, the shock blade is used much like the bat'leth.

Plasma thrower : The plasma thrower was developed by the game's brand-new race of enemies, the Grigari. Like the Dominion shock blade, the plasma thrower has an effective range of 15 feet, within which it releases a stream of extremely hot ionized gas in a manner similar to traditional flamethrowers. The secondary mode funnels the gas into a condensed bolt of plasma for an even deadlier effect.

Click for full size  image

EM pulse cannon : Another Grigari weapon, the EM pulse cannon discharges an electromagnetic pulse that can rip apart anything within a small radius. You can hold down the trigger to charge the weapon's power and unleash a pulse with much more devastating results in its secondary mode.

As we mentioned in our original preview, Deep Space Nine: The Fallen won't have any multiplayer components, as it's strictly being developed as a single-player game with a story-driven plot and some character interaction. Regardless, Star Trek fans will enjoy the game's faithful re-creation of the Deep Space Nine TV show, action gamers will undoubtedly fawn over The Fallen's selection of weapons and countless firefights, and more casual players should be attracted by the game's intuitive interface and ease of control. The game has undergone its fair share of delays, but it now seems set to release by the end of the month. Keep an eye out for this one.

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Video Game / Star Trek: Deep Space Nine: The Fallen

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A single-player, third-person shooter by The Collective and published by Simon & Schuster, set in the Star Trek: Deep Space Nine universe. It loosely follows three novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor , The War of the Prophets , and Inferno .

While responding to a Bajoran distress signal, the USS Defiant finds itself under attack by an enigmatic new race called the Grigari. Meanwhile, Major Kira visits Obanak Keelen, an old friend she fought alongside with during the occupation. Obanak has rejected his people's faith in the Prophets since the occupation, and has instead turned to the Pah-wraiths.

Each of the three protagonists has their own campaign, although they do occasionally go through the same or very similar levels. In those instances, they have their own objectives, though.

The game contains examples of these tropes:

  • Grigari often fail to pathfind to you even after aggroing them.
  • Also, enemies can't use ladders and don't use door controls as much.
  • When they aren't hyper-aware of everything to the point of making Spider-Man's spider-sense look slow, you can use the phaser rifle's sniper mode to kill the person next to a given enemy and they won't notice.
  • Awesome, but Impractical : Worf gets his Bat'leth instead of a phaser, which ends up making his missions more challenging compared to Sisko and Kira. While the Bat'leth can bypass shields, it also requires going into striking distance of enemies who usually either have ranged weapons or pack quite a punch themselves (although this can be avoided with the Grigari by circling them). It also means that Worf is much more prone to running out of ammo, which can leave him without any ranged options whatsoever.
  • The counter-insurgency program from the Season 3 episode "Civil Defense" reappears, this time triggered on purpose by Terell during her raid on Deep Space Nine.
  • Kira also undergoes surgery to look like a Cardassian, but unlike the episode "Second Skin", she volunteers for it. She even notes the irony of fooling the Obsidian Order with one of their own methods.
  • Several Vorta in the game use their telekinetic powers if you try to kill them in melee combat. The only one to use them on the series was Eris, the first Vorta seen, in "The Jem'Hadar".
  • Clairvoyant Security Force : Major Kira is at one point tasked with infiltrating a secret Cardassian base and does so disguised as a Cardassian scientist. She cannot use any weapons, up to and including her fists, until she's entered the base proper. Even if she stands completely unseen in a remote corner and punches the air once, she'll promptly be attacked by guards while an alarm starts screaming in the distance. Oh, and the base's PHASER CANNONS will start shooting at her even though they're triggered only by sight.
  • The Grigari have personal shields. And they have unlimited capacity, too.
  • In a few select missions, the player can also find belts that grant them a personal shield, but unlike its enemy counterpart, its capacity is limited.
  • The final boss also has a personal shield, but thankfully, its capacity is limited. Also, the weapons you have by that point easily bypass it.
  • Developer's Foresight : If you are playing as Sisko or Kira, your phaser can be used to shoot through forcefields, including Grigari shields, if you know their frequency. However, while manually adjusting the frequency may be viable while dealing with a forcefield, it's not really something you want to do while you are under attack. Luckily, you can set the game to automatically adjust your phaser to the last thing you scanned, provided it had a frequency.
  • Emergency Weapon : Kira and Sisko get their phasers, which regenerate their ammo, so the player can always fall back on that. It's actually better to use the Phaser against individual enemies to conserve ammo for other weapons, and it's the only weapon that can change its frequency to bypass shields and forcefields, making it useful throughout the game. Worf is actually at quite a disadvantage since he gets his Bat'leth instead.
  • Fate Worse than Death : Given what we know about the Pah-wraiths from the show, we can assume that Obanak isn't in a good place, assuming his consciousness survived.
  • Foreshadowing : The ending monologues allude to the series finale. Sisko feels that he hasn't seen the Pah-wraiths for the last time. Kira on the other hand wonders what might happen if the Pah-wraiths came into contact with someone truly evil, rather than just corrupting a formerly good man like Obanak. Guess what happens in the show...
  • Unlike its Voyager counterpart Elite Force , which came out the same year, The Fallen does not highlight objects you can interact with on your HUD. You do get the Tricorder in exchange, but it doesn't show every console, for example, and targeting can be wonky.
  • The Hass'Terral level as Kira. You can never be sure when you can safely use your tricorder to scan your surroundings without hyper-aware guards opening fire, even if you made sure you are outside of everyone's line of sight.
  • One actually goes to Garak, of all people. If you talk to him before the third mission, he will make vague remarks implying that the Cardassian government is unusually interested in the bodies of the two soldiers the crew has found between the first two missions. Of course, he turns out to be correct, but he doesn't bother warning anyone about Dejar possibly being an Obsidian Order agent.
  • Another goes to the two Jem'Hadar soldiers who were supposed to guard Worf. Granted, he had injuries that would render most people completely helpless, but this is a Klingon we are talking about. So when they are called to quell a riot, they just leave Worf on the floor. Not only that, but Worf actually has the easiest time recovering most of his equipment, as it is in the very next corridor!
  • Major Injury Underreaction : Worf spends his part of the Arduria-missions injured. According to the Jem'Hadar he was forced to sparr with, he has four broken ribs, one of which pierced his lung. These injuries have no effect on gameplay, though, nor does Worf acknowledge them. Justified since Worf is a Klingon, who have redundant organs - among others, three lungs.
  • Never Bring A Knife To A Gunfight : Worf carries his Bat'leth in every mission. Which would be fine if he didn't leave his phaser behind in exchange.
  • Nice Job Fixing It, Villain : The Grigari indirectly do this. Their weapons, most notably the EM-Rifle, are not only effective against them, but also make the final boss a complete pushover, due to both piercing his shield and stunlocking him.
  • No-Gear Level : Arduria starts you out with no gear whatsoever, although Sisko and Worf get shock-blades almost immediately.
  • Unusable Enemy Equipment : Whereas Elite Force allowed you to pick up any enemy weapon if it's one you are supposed to get anyway, The Fallen does not do this. Even if you are using the same weapon as the enemy, you can't even pick up their power-cells to get some ammo for yours. This is particularly glaring during the Arduria-levels - even if the shock-blade you found earlier runs low, you can't pick up any of the ones the Jem'Hadar use.
  • Scare Chord : The game loves to do this. Some environments have audio cues that make you think the place is about to fall apart. Others are used to indicate danger, but the game sometimes uses those cues completely out of the blue. The game's audio files are aptly named, such as bad_plce_cue.mp3 and crescndo_stab.mp3!
  • The game will regularly spawn enemies very close to you. Most of the time the enemies are beamed in, but in some cases, the game will spawn enemies into dark areas. This can lead to situations where you scan an area, maybe even use your flashlight to check said dark areas, only for an enemy to magically appear there once you trigger something by approaching an NPC or object. Needless to say that this can make players quite paranoid.
  • The Grigari have some pretty powerful abilities, notably a personal shield. One ability that is never explained, however, is that they can apparently tell if you are scanning them. This can make your target hostile, assuming it wasn't already, although they also struggle to pathfind to you over longer distances.
  • The Main Characters Do Everything : The protagonists are usually on their own. In their shared missions, they start at completely different points. You never encounter the other two protagonists outside of cutscenes and the interlude-segments, although you can sometimes communicate with them. Even if you start near allied NPCs, don't expect them to follow you or do anything useful. This leads to some very unusual situations compared to the show. Sisko's very first mission has him go to a damaged Bajoran ship to rescue survivors completely alone. Worf, meanwhile, personally fights of the Grigari boarding parties and repairs the Defiant at the same time.
  • The Sociopath : The Grigari as a race. They are traders, scavengers and pirates. Unlike the Ferengi, who will often do plenty of shady things, the Grigari completely lack any morals and would even commit mass-murder without a second thought.
  • Cardassian scientist Terell will do anything necessary to get her hands on the Orb she studied years ago on Deep Space 9 in order to turn it into a weapon. However, she is also said to mistrust the Dominion and seeks to liberate her people from it. During the final episodes of the show, the Dominion indeed turns on the Cardassians and even attempts to exterminate the entire population of Cardassia Prime. Additionally, while she is desperate to turn the Orb into a weapon against the Dominion, she ultimately realizes that the Orb itself is pure evil. While she fails to destroy the Orb herself, she is the one who provides Sisko, Kira and Worf with the knowledge on how to do so.
  • Obanak, in a way. He genuinely believes that the Pah-wraiths want to help the Bajorans, whereas the Prophets did nothing to prevent or stop the occupation of Bajor.
  • At first glance, the Kaal-Taan are nothing more than religious zealots. When they are first seen, they kill defenseless civilians while attacking Obanak's Pah-wraith monastery, and are even willing to blow themselves up to take you with them. As it turns out, they were absolutely right about Obanak, even if they likely didn't know what exactly he was up to.
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Star Trek Deep Space Nine: The Fallen - Mac

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Star Trek Deep Space Nine: The Fallen - Mac

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Star Trek Deep Space Nine: The Fallen is set towards the end of the sixth season of the TV series as a previously untold tale. The exiled yet all-powerful Pah-wraith aliens are on the edge of returning to and controlling the Alpha Quadrant. Race them and a number of other opposing forces in the search for the ancient Red Orbs, the key to the Final Reckoning. Explore Ops, the Promenade, sections of the habitat and docking rings, plus previously unseen sections of the Deep Space Nine as Captain Sisko, Major Kira, or Lieutenant Commander Worf. Fly the Defiant. Battle the Dominion. Save the galaxy.

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Star Trek: Deep Space Nine: The Fallen (2000 Game)

Game description.

Star Trek: Deep Space Nine: The Fallen (2000) is a third-person shooter video game, developed by The Collective, and published by Simon & Schuster. The game is loosely based on a trilogy of novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno. The setting is the Deep Space Nine space station featured in the American science fiction television series Star Trek: Deep Space Nine.

Download Star Trek: Deep Space Nine: The Fallen

We might have the game available for more than one platform. Star Trek: Deep Space Nine: The Fallen is currently available on these platforms:

Windows (2000)

Star_Trek_Deep_Space_Nine_The_Fallen_Win_Preinstalled_Bundle_EN.zip (351.7MB)

Star_Trek_Deep_Space_Nine_The_Fallen_Win_RIP_EN.zip (348.8MB)

Star_Trek_Deep_Space_Nine_The_Fallen_Win_ISO_EN.zip (356.8MB)

How to play on Windows

  • Download and Extract Star_Trek_Deep_Space_Nine_The_Fallen_Win_Preinstalled_Bundle_EN.zip
  • Navigate to \Game Files\system and launch DS9.exe

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Star Trek: Deep Space Nine: The Fallen Gameplay (Windows)

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I got the game working with sound, but the camera spins constantly. My controller’s unplugged, I switched many DGVoodoo2 settings in accordance with online suggestions based on this problem for other games, and I’ve run the game as an administrator and in compatibility mode.

Is there anything else I could try in order to fix this issue? It makes the game unplayable. Thanks!

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"Star Trek: Discovery" makes a case for Michael Burnham as the last great Starfleet captain

Our "discovery" protagonist was never going to have it easy. the start of her last run solidifies her greatness, by melanie mcfarland.

Michael Burnham's " Star Trek " journey was destined to be among the franchise's toughest and most complex. Some of us knew this from the moment Sonequa Martin-Green was cast to play her, especially Black women who are sci-fi geeks. We have never been few, but until recently, we were far less visible than we are now.

To some, this visibility symbolizes everything that has supposedly gone wrong with this franchise and others. The reach of " Star Trek: Discovery " goes even further by assembling a truly inclusive cast that blew apart the original series' longstanding heteronormativity.

All this further angered culture war trolls and self-appointed arbiters of what is so-called "real" "Star Trek." These people have a vested interest in downvoting any such divergences from what has gone before.

Mainly it was — as it continues to be — the purists who wrote off "Discovery" as "not Trek" during  its first season in 2017 . Looking back from its final season — and from the perspective of Burnham's 900-year journey — we can say that despite how its thematic shading looked to us then , "Discovery" never abandoned Gene Roddenberry's optimism . It has simply evolved its interpretation.

In the first season, not even Burnham would believe this to hold true. A human raised on Vulcan by Spock's  father, Sarek, and as his sister, Burnham earns her first officer role through superior conduct and logic, divorcing herself from sentiment.

Burnham's smug sense of rectitude gets her superior officer killed. She is charged with mutiny, stripped of her rank and sentenced to life in prison.

Star Trek: Discovery

From there, she stops a rogue galactic A.I. from annihilating the Federation and leaps nine centuries into the future (thereby largely freeing herself and the show from restrictive canon) to find a universe where Starfleet as it used to be is a dream, and the Federation and its ideals are broken.

"Discovery's" swansong season finds Burnham in the year 3191, with enough of the Federation's trust to take on a highly classified mission alongside Captain Rayner (Callum Keith Rennie), who has already earned the same commendations as Kirk and Picard. His reputation precedes him, in other words. Their quest relates to a Picard-era discovery that Starfleet fears can be used to eradicate all humanoid life in the universe.

"Discovery" never abandoned Gene Roddenberry's optimism. It has simply evolved its interpretation. 

Their success should place her on par with the greats, an honor that showrunner Michelle Paradise and the show's co-creator Alex Kurtzman have been driving toward all this time.

Some indicators of that goal aren't as obvious as others, like the sequence in which Rayner defies Burnham during an away mission, trusting in his overconfidence instead of her strategic acumen. His snap judgment endangers a planet's civilian population, leaving her to fix the crisis he has created.

Women watching this — especially Black women, I would wager — might have experienced a slight rage triggering in their soul that was mollified by Burnham pulling the very Obama-esque move of asking Rayner to replace her trusted friend Saru (Doug Jones) as her first officer. (The job was coming open, anyway; Saru is shifting into diplomacy mode and getting married.)

This is the move of a great leader. Then again, like Kate Mulgrew's long underappreciated Captain Janeway, it may not be appreciated by the fandom for many, many years.

Burnham's arc contradicts what we know about the great Starfleet captains profiled in this franchise, most of whom are white and male.

Burnham's arc contradicts what we know about the great Starfleet captains profiled in this franchise, most of whom are white and male, though if that were the extent of what differentiates her from the rest, it would barely be worth mentioning.

Records of their histories come to us as snippets of dialogue from secondary characters or contextualizing conversations from what the official logs have to say about past missions. We hear about who served under whom, granting legitimacy to the likes of, say, Christopher Pike to claim the captain's chair long before Anson Mount made us ecstatic to see that happen.

Burnham's path to the helm's command begins with what should be a life- and career-ending mistake. It's constantly defined by humility and doubt. No one is harder on Burnham than she is on herself — and nobody takes as many risks with their career or reputation to keep their crew alive. Her optimism is one guided by the hope that all obstacles can be overcome and all outcomes are possible, including for herself.

Despite all of this, it will take a lot of convincing for some people to consider Burnham among the top ranks of Starfleet captains in those occasional fan polls that tend to place Jean-Luc Picard or James T. Kirk in the top positions, though Captain Pike has offered stiff competition since "Strange New Worlds" first aired.

Star Trek: Discovery

But our relatively newfound love of Pike and that show wouldn't be possible without "Discovery" venturing into the unmapped asteroid field that is the public's willingness to boldly go back to a dormant franchise in a wildly disunified era.

This doesn't merely refer to the role of "Discovery" introducing Mount's Pike, in addition to launching every other new "Trek" spinoff along with the streaming service currently known as Paramount+ . It did all this along with shouldering the more precarious mission of serving as the franchise's vanguard in a cynical age.

If you love "Lower Decks" and "Strange New Worlds," this is in part due to the producers' listening to the fandom's programming desires accordingly. Notice, for example, how unlike the first season of "Picard"  is from the third . Initially, "Picard" tried to do something different with the beloved character. It ended his adventures by reassembling the band for the spectacular last ride their films denied them. The new "Star Trek" series have a goal of delivering something for everyone, including kids. "Discovery" helped its custodians figure that out.

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And if you love "Discovery," its devotion to showcasing those who long felt unseen in this franchise may kindle that affection. "Discovery" gave us an Asian woman as a Starship captain in Michelle Yeoh's Philippa Georgiou and a happily married duo to root for in Wilson Cruz's Dr. Hugh Culber in Anthony Rapp's Paul Stamets.

It introduced Tig Notaro in its second season as Jett Reno, a decision for which everyone should be grateful. The third gave us the franchise's first transgender and non-binary characters in Ian Alexander's Trill Gray and Blu del Barrio's Adira Tal.

Through it all, we have also entirely fallen for Mary Wiseman's Sylvia Tilly, a woman who also knew a few things about self-doubt and, therefore, values being understood.

What some would cite as humanizing traits, others might write off as maudlin, along with the fact that Burnham was able to experience a fully realized love affair that began with a partnership of equals with a courier named Booker (David Ajala).

Want a daily wrap-up of all the news and commentary Salon has to offer? Subscribe to our morning newsletter , Crash Course.

It's only one of the many ways that "Discovery" is consciously disparate from "Star Trek" as we have long known it, daring to change everything from the look of the Klingons to its star character's role in igniting a war between them and the United Federation of Planets.

That was then. Hundreds of years after that moment, Captain Burnham has figured herself out, proving to the many who doubted her that she deserves to be there.

She has traveled the longest road through imposter syndrome of any Starfleet captain — most of a millennium, actually — and we have witnessed every major moment that forged her. Burnham may never win the major "Star Trek" popularity contests for favorite captains, but without a doubt, she's the last great one we may ride with in this universe.

New episodes of "Star Trek: Discovery" stream Thursdays on Paramount +.

stories about "Star Trek"

  • "Star Trek: Strange New Worlds" considers the weight of Khan's wrathful legacy
  • How "Strange New Worlds" uses Rebecca Romijn's Number One to place prejudice on trial
  • "Pike made jambalaya": How "Strange New Worlds" Captain Pike expresses care and diplomacy with food

Melanie McFarland is Salon's award-winning senior culture critic. Follow her on Twitter: @McTelevision

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star trek the fallen

69-year-old man charged in death of beloved ‘Star Trek’ tour guide

MILTON, N.Y. (WRGB) – A 69-year-old man is facing manslaughter charges in the case of a missing New York man.

Friends of the victim, identified as Thomas Krider, said he was a beloved character in the “Star Trek” and entertainment community.

Ronald Rayher was arrested and arraigned on charges of manslaughter in the second degree and tampering with physical evidence.

Ronald Rayher was arrested and arraigned on charges of manslaughter in the second degree and...

Court documents said Rayher moved and hid personal effects belonging to Krider from the scene after his death.

Police in New York reported Krider missing on April 6.

The 40-year-old victim, also known as T.J. Green, was an employee and tour guide at the “Star Trek” set tour in Ticonderoga.

James Crawley, a friend of the victim, said Krider was also a talented Elvis Presley tribute artist and “he will be remembered for his kind and trusting soul and his warm, friendly demeanor.”

“We are devastated by his loss and will keep him close to our hearts,” Crawley said.

Rayher is being held on a $250,000 bond. He is due back in court on May 21.

Copyright 2024 WRGB via CNN Newsource. All rights reserved.

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Paradox's grand strategy Star Trek Infinite will receive no further updates

Just months after release

Paradox have a reputation for updating their games in perpetuity, with both free patches and DLC, even if players would rather they stopped. Star Trek Infinite is bucking that trend, it seems.

The grand strategy game was released last year and has only received a few patches since, and now it's been confirmed that it will receive no further updates.

"Sadly, we must inform you that Star Trek: Infinite will not receive further updates," reads the announcement on March 27th, alongside some pablum thanking everyone and everything for their support.

Players on Steam aren't feeling so supportive, where already 'mixed' reviews have fallen sharply into 'overwhelmingly negative'. Ctrl+F "abandoned" to clock the eleven uses of the word on the first page.

Star Trek Infinite ? "Mr. Simpson, this is the most blatant case of false advertising since my suit against the film 'The Neverending Story'," as Lionel Hutz would say.

Sin seemed to be having a good time in her Star Trek Infinite review , while carrying plenty of complaints.

And yet... I recorded all these complaints with a detached sort of "hmm" rather than major frustration. It's one of the most low-stress strategy games I've played this year, and its detail comprehensible once you've picked up the stone it's hiding under. It's a combination of engaging and undemanding that grand strategy seldom manages, and has enough Trek stuff to work for someone who's seen most of the serieseses but only once, and can only sometimes tell if something's a reference to an episode or wholly new. How the boon of such a familiar setting will stand against the weight of that setting's expectations I do not know, but if you go in wanting an enjoyable game that you kind of already know, Infinite will be a pleasant little surprise.

Which only makes it more of a shame that there won't be more of it and that players feel frustrated by the experience.

I've played plenty of Star Trek games over the years and I've loved a couple, but I'm not sure any of them have been great . I loved Star Trek: Armada mostly because the ship stats were all held in text files so it was trivially easy to mod the game and construct a fleet of undefeatable Enterprises.

star trek the fallen

‘Star Trek: Discovery’ actor Doug Jones hangs up sweaty, smelly Saru alien mask: ‘Silicone doesn’t breathe’

He’s ripping off his mask — for good.

“Star Trek: Discovery” actor Doug Jones has built a professional life as the perpetual prince of prosthetics, often donning all-encompassing costumes, both in film and television.

Now the 63-year-old star is shedding his skin as Saru, the lanky Kelpian Starfleet commander on “Discovery,” which launches its fifth and final season on Paramount Plus on Thursday, April 4. 

“You know, I have had quite a career wearing rubber and glue,” Jones recently told The Post, just days before taking the stage at a “Discovery”-focused panel at the South by Southwest festival last month.

The self-proclaimed “flexible” actor has come a long way since his early days as a mime and contortionist at Ball State University in Muncie, Indiana, where as a student in the early 1980s he suited up as its red-winged school mascot , Charlie Cardinal, before landing a gig as Mac Tonight, a singing, piano-playing “moon man” in numerous McDonald’s commercials.

But even after decades of transforming into zombies, aliens, demons, sea creatures and vampires in movies like “Hocus Pocus” and “Fantastic Four: Rise of the Silver Surfer” — not to mention a string of freaky films by writer/director Guillermo del Toro including “Hellboy,” “Pan’s Labyrinth” and 2018 Best Picture Oscar winner “The Shape of Water” — Jones seems especially connected to his “Trek” creation.

“I’ve gotten to know this character better than anyone else I’ve ever played over my entire 38-year career,” he said of fan-beloved Saru. “I’ve spent the most time with him, the most time peeling back his layers … It’s been quite a journey.” 

Not that it’s always been an easy galaxy-hopping trip.

He would spend two hours daily squeezing into an extensive costume that included a four-piece, all-encompassing rubber alien head — plus large, aquamarine contact lenses that required revitalizing eye drops every 20 minutes.

And then would marinate in his sweat for hours more.  

“Silicone doesn’t breathe. It’s like being wrapped in Saran Wrap, so you get moisture going in there,” he recalled to The Post.

“By the end of the day, I could do this” — Jones mimicked rocking his head side-to-side during the interview — “and hear sloshing going back and forth in my head.”

The 6-foot-4 actor said colleagues even had a name for the disgusting byproduct.

“We would call it hot dog water,” he joked.

And then there were his character’s towering boots, which required what he has called a “supermodel walk” to remain properly balanced while moving through scenes. 

“Lady Gaga wears shoes like these on stage,” Jones quipped about the precarious, heel-less footwear, while surprisingly adding that he has only ever fallen twice — and nursed just one swollen ankle — while filming. 

“As aliens go, he’s fabulous,” he said of the graceful, gliding Saru, whose final, 10-episode arc finds him gallivanting across the galaxy alongside Captain Michael Burnham (Sonequa Martin-Green) in search of a potentially catastrophic 800-year-old artifact with Romulan roots — all while Saru seriously assesses his relationship with Vulcan love interest and Ni’Var President T’Rina (Tara Rosling). 

But after reaching whatever final frontier awaits the crew and taking off “fabulous” Saru’s mask for the last time, long before this week’s season premiere — “It’s like they’re peeling your skin back,” he said of the removal process — Jones finally may be ready to swear off extensive face coverings.

“I do have aspirations to do, like, a Christmas movie playing, like, a dad of someone who’s in love and working through their issues,” he suggested wistfully. “And I can give them some great advice while I hold a cup of cocoa.”

So, no prosthetics?

“I’m pursuing more humans now. Yes, indeed,” he said — before being reminded that Guillermo del Toro could still give him a call and offer him yet another all-encompassing creature feature.

“Never say never,” he responded. “Never say never.”

‘Star Trek: Discovery’ actor Doug Jones hangs up sweaty, smelly Saru alien mask: ‘Silicone doesn’t breathe’

State police to honor fallen brethren who died in helicopter crash into the Susquehanna

star trek the fallen

At 7:30 a.m. April 12, 1989, troopers Paul Almer and Wayne Bilheimer were scrambled from the Pennsylvania State Police airfield in Reading to fly to southern York County to assist in the search for a 50-year-old farmer who had jumped into the Susquehanna River near Holtwood.

Almer, a corporal with 14 years on the force, piloted the H-1 helicopter, the same chopper he flew during his 18 months in combat in Vietnam, and Bilheimer, a 21-year veteran of the state police, was assigned to be the observation passenger.

At 9:44 a.m., according to state police, the chopper was flying at an altitude of 90 feet above a channel between Lower Bear Island and Boeckel's Landing, on the river's west bank just north of the Mason-Dixon Line, when it struck a 34,000-volt power line.

Scuba divers from several agencies located the wreckage below 10 feet of water in the channel, Almer and Bilheimer still strapped in their seats.

Honoring fallen police: Remember the fallen: York FOP to erect memorial to 2 officers who died in the line of duty

Almer and Bilheimer are among the 117 state police troopers who have made the ultimate sacrifice in the line of duty. They are among the three who have died in aircraft crashes, the other being Trooper Ross Snowden, who died when his chopper crashed in January 1974 during what was described as "an observation patrol."

Turning trauma into art: York Vietnam vet's haunting, powerful sculpture reflects the horrors he experienced in war

On Friday, the state police will honor Almer and Bilheimer during a memorial service marking the 35th anniversary of their deaths on Friday morning at the Dorsey Park Boat Launch on Lay Road in Delta. Active and retired troopers who knew both men will be on hand to pay tribute to their fallen brothers. The service will include a flyover by the agency's aviation unit.

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Trump Media Stock Has Dropped 50% Since It Began Trading, Cutting Value of Trump’s Stake by About $2.6 Billion

By Todd Spangler

Todd Spangler

NY Digital Editor

  • Trump Media Stock Has Dropped 50% Since It Began Trading, Cutting Value of Trump’s Stake by About $2.6 Billion 1 day ago
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DALLAS, TEXAS - AUGUST 06: Former U.S. President Donald Trump speaks at the Conservative Political Action Conference (CPAC) at the Hilton Anatole on August 06, 2022 in Dallas, Texas. CPAC began in 1974, and is a conference that brings together and hosts conservative organizations, activists, and world leaders in discussing current events and future political agendas. (Photo by Brandon Bell/Getty Images)

Shares of Trump Media & Technology Group, the company majority-owned by Donald Trump that operates the Truth Social social media network, have fallen about 50% off their high since they started trading a little over two weeks ago.

TMTG stock closed at $32.59 per share Friday, rallying late in the day to close up 0.6% — but it’s down 50.7% from its peak closing price of $66.22 per share on March 27, the day after it first started trading on the Nasdaq exchange. The company’s market cap is now about $4.55 billion, down from an intraday peak of more than $9.5 billion on March 26, according to CNBC.

Popular on Variety

In an 8-K filing April 1 with the SEC, Trump Media disclosed full-year 2023 net sales of $4.13 million, an operating loss of $15.97 million and a net loss of $58.19 million.

Last week, IAC chairman Barry Diller said in an appearance on CNBC that Trump Media is a “scam” and that people buying stock in the company are “dopes.”

A Trump Media spokesperson told CNN , “Truth Social created a free-speech beachhead against Big Tech for a fraction of the start-up and operating costs that the legacy tech corporations incurred. We have no debt, more than $200 million in the bank, and the support of hundreds of thousands of retail investors who fervently believe in our mission.”

TMTG’s mission, per its description of itself, is “to end Big Tech’s assault on free speech by opening up the Internet and giving people their voices back. TMTG operates Truth Social, a social media platform established as a safe harbor for free expression amid increasingly harsh censorship by Big Tech corporations.”

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Star Trek: Deep Space Nine: The Fallen Cheats

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Trek: Deep Space Nine: The Fallen for PC . If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it .

Unlimited Ammo

Press TAB and type ds9_siskoallammo for unlimited ammo. The cheat mode is character-dependent: if you play as Worf or Kyra, you have to use "ds9_worfallammo" or "ds9_kyraallammo" instead.

During the game press the TAB button and type: SAVEGAME=

During the game (if you want to quit) press the TAB button and type:

Start On A Different Level

Prior to launching the game open your Windows Explorer. Look under Program Files, then search for the Ds9 folder. Open it and then locate and open the Sytem Folder. Now look for Ds9.ini. Open it and locate the line (about 5 or 6 lines down from the top) LocalMap=title.dsm. After the equal sign delete "title.dsm". Enter one of the following levels after the equal sign. <p> M01_KiraL2.dsm M01_KiraL1B.dsm M01_SiskoL1B.dsm M01_SiskoL1A.dsm M01_WorfL1.dsm M03_KiraL2.dsm M03_KiraL1B.dsm M03_KiraL1A.dsm M03_SiskoL2.dsm M03_SiskoL1A.dsm M03_SiskoL1B.dsm M03_WorfL2.dsm M03_WorfL1.dsm M04_KiraL1.dsm M04_SiskoL1.dsm M04_WorfL1b.dsm M04_WorfL1a.dsm M05_KiraL1.dsm M05_SiskoL1b.dsm M05_SiskoL2.dsm M05_Siskol1a.dsm M05_WorfL1.dsm M05_WorfL2.dsm M06_SiskoL1B.dsm M06_SiskoL1A.dsm M06_SiskoL1C.dsm M06_WorfL1B.dsm M06_WorfL1A.dsm M06_WorfL1C.dsm M07_KiraL2.dsm M07_KiraL1.dsm M07_SiskoL1A.dsm M07_SiskoL3A.dsm M07_SiskoL1B.dsm M07_SiskoL2.dsm M07_SiskoL3B.dsm M07_WorfL3.dsm M07_WorfL2B.dsm M07_WorfL2A.dsm M07_WorfL1.dsm M10_KiraL2.dsm M10_KiraL1B.dsm M10_SiskoL2.dsm M10_SiskoL1B.dsm M10_SiskoL1A.dsm M10_WorfL2.dsm M10_WorfL1B.dsm M10_WorfL1A.dsm M11_KiraL1.dsm M11_SiskoL1a.dsm M11_SiskoL1b.dsm M11_WorfL1.dsm TrainingRoom.dsm Entry.dsm DS9_Ops.dsm DS9_Promenade.dsm

View The FMVs

Prior to launching the game open your Windows Explorer. Look under Program Files, then search for the Ds9 folder. Open it and then locate and open the Sytem Folder. Now look for Ds9.ini. Open it and locate the line (about 5 or 6 lines down from the top) LocalMap=title.dsm. After the equal sign delete "title.dsm". Enter one of the following FMVs after the equal sign. <p> CM01a_SW.dsm CM01b_SW.dsm CM04_Lab.dsm CM05_Kira.dsm CM06_SW_Capture.dsm CM10_KiraL1A.dsm CM10_SWK_L3.dsm Cm11B_SWK.dsm CM11_LabRitual.dsm CM_ArdPrison.dsm CM_Defiant.dsm CM_Endcredits.dsm CM_GlobalSpace.dsm CM_SpaceStation.dsm CM_Worf_Endgame.dsm GCM11end_WraithObk.dsm

Unlimited Health

During the game press the TAB button and enter: <p> Set plyr.ds9_name health 9999 <p> Replace the name with your character's name (not your screen-name).

During the game press the TAB button and enter: <p> Set plyr.ds9_name jumpz 1000 <p>

Replace the name with your character's name (not your screen-name)

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Screen Rant

Genius star wars theory reveals ahsoka season 2 will reveal the origin of the dark side itself.

A new Star Wars theory reveals that Ahsoka season 2 will reveal the ancient history of the dark side - and that Baylan Skoll is right...

  • The dark side of the Force is a perversion, not natural, and the source of unnatural powers.
  • Ahsoka season 1 hints that the origins of the dark side tied to the planet Peridea and Mortis gods.
  • The Gift of Shadows transformed Dathomiri into Nightsisters, and it may be the source of the dark side itself.

A genius new Star Wars theory draws together clues from Ahsoka and the recent Star Wars: Tales of the Empire trailer to reveal the origin of the dark side itself. It's easy for modern viewers to forget that the dark side of the Force is not natural; rather, it is a perversion of the Force, which is why even Palpatine openly admits it is a source of Force powers many would consider unnatural. This is why the balance of the Force involves the destruction of the Sith, rather than some artificial balance between light and dark; in truth, there should be no dark side at all.

So where did the dark side come from, and how has the galaxy become locked in this unending cycle of light versus dark? This was one of the questions posed by Ahsoka , with dark Jedi Baylan Skoll insisting the mysterious planet Peridea - situated in a distant galaxy - is the place where it all began. This was supported by Ahsoka 's ending , which revealed statues honoring the Mortis gods, cosmic avatars of the Force introduced in Star Wars: The Clone Wars . It's reasonable to assume Ahsoka season 2 will reveal more about the origins of the dark side.

Ahsoka Season 2: Story, Updates, Everything We Know

Ahsoka rewrote the star wars galaxy's ancient history, what did ahsoka season 1 reveal about the origins of the dark side.

Ahsoka season 1 saw Ahsoka Tano pursue the Dathomiri witch Morgan Elsbeth and dark Jedi Baylan Skoll along the pathway to Peridea , the true homeworld of a Force cult known as the Nightsisters of Dathomiri. The witches of Dathomiri had always possessed Force powers that were subtly different to those wielded by the Jedi and the Sith, and the reason was finally explained; it is because the Nightsisters originate from a distant galaxy. They learned to travel across the intergalactic void by using Star Wars ' space whales, the purrgil, and settled on the planet Dathomir in the main galaxy.

Crucially, the story of the Dathomiri intersects with that of an ancient race from the main Star Wars galaxy - a race of intergalactic travelers called the Zeffo . Jedi: Fallen Order established that the Zeffo were powerful Force-sensitives long before the creation of the Jedi Order, but they fell to the dark side, with one of their own - Kujet - actually establishing himself on Dathomir. Curiously, on Peridea, there are runes honoring Kujet, suggesting that particular Zeffo ruled an intergalactic empire that has become the stuff of legend in the Star Wars galaxy.

Tales Of The Empire's Trailer Hints That Dathomiri Are Not Naturally Dark Siders

The dark side isn't even natural for the dathomiri.

The Nightsisters of Dathomir hail from the old Star Wars Expanded Universe (now dubbed "Legends"). Until the Tales of the Empire trailer, it was generally assumed that all Dathomiri - and presumably all Perideans - were Nightsisters in canon, and that all were tied to the dark side of the Force given the nature of Nightsister magick. But the recent trailer reveals Ahsoka 's Morgan Elsbeth hails from the Singing Mountain Clan ; in Legends, this was a rival clan to the Nightsisters, and they were actually aligned to the light.

Morgan Elsbeth

Hailing from the planet Dathomir, Morgan Elsbeth's people were almost wiped out during the Clone Wars after their leader, Mother Talzin, became a rival to Darth Sidious himself. Morgan swore loyalty to the Empire, and became a close associate of Grand Admiral Thrawn himself. When Thrawn was stranded in a distant galaxy, she spearheaded efforts to retrieve him, prompted by visions cast by the Great Mothers of Peridea. She was sacrificed by Thrawn to buy him time to escape Peridea, with Ahsoka and her allies stranded there.

This revelation makes sense of the physical difference between Morgan Elsbeth and the Nightsisters, because her skin is so very different - at least until Ahsoka 's finale, when she is given the "Gift of Shadows" by the Great Mothers of Peridea . Blessed (or cursed) with the Gift of Shadows, Morgan's physical appearance changes significantly, becoming more like those of Nightsisters. It's reasonable to assume the Gift of Shadows is the process that transforms a Dathomiri into a Nightsister, and that it was used to create the first Nightsisters.

The Gift Of Shadows Explains One Major Ahsoka Mystery

Peridea wasn't always aligned to the dark side of the force.

This theory - that the Dathomiri (or, rather, Perideans) were not originally aligned with the dark side at all - explains one abiding mystery from Ahsoka . The planet was presented as a purrgil graveyard, dominated by the dark side of the Force, which should have meant it was impossible for its inhabitants to ride the purrgil out across the galaxies, because they only came to Peridea to die. But now it seems likely Peridea was not always a dark side nexus; rather, something changed.

The Gift of Shadows had an abiding effect on the planet itself, and Peridea became a place of death.

The stories of the Perideans and the Zeffo dovetail here, because it now looks as though both races changed - right around the time Kujet became ruler of an intergalactic empire. Something changed on Peridea, something that transformed the Perideans into Nightsisters, something that turned Kujet too to the dark side of the Force. The Gift of Shadows had an abiding effect on the planet itself, and Peridea became a place of death.

What Is The Source Of The Gift Of Shadows?

Ahsoka's final may have revealed where the gift of shadows came from.

But this raises some intriguing questions; if Baylan Skoll is right, and Peridea is the source of the dark side itself, what happened on Peridea all those millennia ago? If the Gift of Shadows turned Dathomiri into Nightsisters, where did it come from? The very name is a clue that this particular magick was cast upon the Dathomiri, offered to them, rather than occurring naturally - for every gift is given .

The Son could be the one who gave the Gift of Shadows.

This leads us to the Mortis gods , avatars of the Force introduced in Star Wars: The Clone Wars . Sometimes referred to as the Force-Wielders, each embodies an aspect of the Force; the Daughter stands for the light side, the Son represents the dark, and the Father symbolizes balance. It's notable that there are visual similarities between the Son and the Nightsisters; he has the same bleached white skin, the same thin and sinister frame, and his powers seem similar to Nightsister magick. He could be the one who gave the Gift of Shadows.

There's an oddly Biblical parallel to this theory; the idea that death and darkness was unnatural, entering into the galaxy because those ancient beings chose to listen to the seductive words of a seductively dark being. But this is perfectly in keeping with Star Wars , because George Lucas introduced a Messianic aspect into the franchise when he introduced Anakin Skywalker as the Chosen One. It would also make sense for Ahsoka to refer to all these tales as legends, because they would have drifted into myth as the millennia passed.

If this theory is correct, then Baylan is right to believe Peridea to be the place where the cycle of light and dark began. It is the Star Wars equivalent of Eden, a place where darkness entered the world due to a foolish choice, transforming history into cruel tragedy. Baylan believes he has come to Peridea to somehow correct this, and it's notable that the Force Ghost of Anakin Skywalker himself is on Peridea in Ahsoka 's finale, so it's entirely possible the balance of the Force can indeed be restored as this Star Wars story continues.

Ahsoka is a Sci-Fi television series based in the Star Wars universe developed by Jon Favreau and Dave Filoni. Starring Rosario Dawson, this series follows Ahsoka Tano as she works with Sabine Wren (Natasha Liu Bordizzo), her trusty droid Huyang (David Tennant), and Hera Syndulla (Mary Elizabeth Winstead) to prevent the return of the villanious Grand Admiral Thrawn. Ahsoka acts as a live-action continuation of the animated series Star Wars: Rebels.

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COMMENTS

  1. Star Trek: Deep Space Nine: The Fallen

    Star Trek: Deep Space Nine: The Fallen is a 2000 third-person shooter video game developed by The Collective and published by Simon & Schuster.The game is loosely based on a trilogy of novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno. The setting is the Deep Space Nine space station featured in the American science ...

  2. Download Star Trek: Deep Space Nine

    Brain Dead 13. Starlancer. Here is the video game "Star Trek: Deep Space Nine - The Fallen"! Released in 2000 on Windows, it's still available and playable with some tinkering. It's an action game, set in a sci-fi / futuristic, shooter, licensed title and editor / construction set themes and it was released on Mac as well.

  3. Star Trek Deep Space Nine: The Fallen

    Star Trek Deep Space Nine: The Fallen is a sci-fi third-person action-adventure game developed by The Collective and published by Simon & Schuster Interactiv...

  4. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine - The Fallen is a third-person shooter Star Trek game published in 2000. Utilizing the Unreal Tournament game engine, Star Trek: Deep Space Nine - The Fallen focuses on the quest to find the lost orbs of the Pah-wraiths capable of releasing the "fallen gods." The Cardassians, the Dominion, and the Bajorans are all eager to obtain the artifacts for their own ...

  5. Star Trek: Deep Space Nine: The Fallen

    Summary. Star Trek: Deep Space Nine - The Fallen promises to be the ultimate Star Trek real-time action game. Utilizing the Unreal engine, this game delivers deep, intense gameplay, amazing visual ...

  6. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine - The Fallen is a singleplayer third-person action, FPS, shooter and TPS game in the Star Trek series. Demo of the game features special levels, which are not a part of official game. See Demo Levels. General information. Official site - retrieved with Wayback machine from April 13, 2001.

  7. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine - The Fallen: With Michael Dorn, Nana Visitor, Kevin Michael Richardson, Diane Dalton. The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purposes. Only the Federation stands in their way.

  8. Star Trek: Deep Space Nine: The Fallen Review

    Thankfully, Star Trek: Deep Space Nine: The Fallen is very different from its predecessors. It could have used more polish in some areas, and it sometimes relies too heavily on very ...

  9. Star Trek: Deep Space Nine: The Fallen

    Generally Favorable. The Federation believes that whoever controls all three Red Orbs may have the power to destroy the universe as we know it, so it's up to you -- playing as either Captain Sisko, Major Kira, or Lt. Commander Worf -- to find the Orbs first. [Simon & Schuster Interactive]

  10. Star Trek Deep Space Nine: The Fallen

    Set toward the end of Deep Space Nine's sixth season and based on Simon and Schuster's Millenium series (written by Judith and Garfield Reeves-Stevens), The Fallen follows the story of the ancient ...

  11. Star Trek: Deep Space Nine: The Fallen

    Star Trek: Deep Space Nine - The Fallen promises to be the ultimate Star Trek real-time action game. Utilizing the Unreal engine, this game delivers deep, intense gameplay, amazing visual effects ...

  12. Star Trek: Deep Space Nine: The Fallen

    Deep Space Nine: The Fallen is a third-person action-adventure set in the universe of Star Trek: Deep Space Nine. You take the role of Sisko, or Kira, or Worf as you attempt to prevent the three red orbs of the Pah-Wraiths from falling into the wrong hands, like the Cardassians, the Dominion, or even the Pah-Wraith followers.

  13. I made a full walkthrough of Star Trek DS9: The Fallen, played ...

    I made a full walkthrough of Star Trek DS9: The Fallen, played through all the 3 campaigns with Worf, Sisko and Kira. What a really great game it is, you get to use a lot of the gadgets of the TV series. ... Entertainment Weekly: Meet K'ranch, a new alien coming to Star Trek: Lower Decks season 3 ...

  14. GAMING :: TrekCore

    Delete the file "C:\Program Files\DS9TheFallen\System\DS9.ini". Run The Fallen. If Direct3D is still not recognized as a valid video option hit "Cancel" to exit the video selection screen. Open up the file "C:\Program Files\DS9TheFallen\System\DS9.ini" using NotePad.

  15. Star Trek: Deep Space Nine

    Star Trek meets Tomb Raider in Star Trek: Deep Space Nine - The Fallen (2000 Simon & Schuster Interactive). Watch our thoughts on this classic third-person a...

  16. Star Trek: Deep Space Nine: The Fallen Updated Preview

    Regardless, Star Trek fans will enjoy the game's faithful re-creation of the Deep Space Nine TV show, action gamers will undoubtedly fawn over The Fallen's selection of weapons and countless ...

  17. Star Trek Deep Space Nine: The Fallen

    Product Description. Star Trek Deep Space Nine: The Fallen is set toward the end of the sixth season of the TV series as a previously untold tale. The exiled yet all-powerful Pah-wraith aliens are on the edge of returning to and controlling the Alpha Quadrant. Race them and a number of other opposing forces in the search for the ancient Red ...

  18. Video Game / Star Trek: Deep Space Nine: The Fallen

    Star Trek: Deep Space Nine: The Fallen. A single-player, third-person shooter by The Collective and published by Simon & Schuster, set in the Star Trek: Deep Space Nine universe. It loosely follows three novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno.

  19. Star Trek Deep Space Nine: The Fallen

    Product Description. Star Trek Deep Space Nine: The Fallen is set towards the end of the sixth season of the TV series as a previously untold tale. The exiled yet all-powerful Pah-wraith aliens are on the edge of returning to and controlling the Alpha Quadrant. Race them and a number of other opposing forces in the search for the ancient Red ...

  20. Star Trek: Deep Space Nine: The Fallen (2000 Game)

    Game Description. Star Trek: Deep Space Nine: The Fallen (2000) is a third-person shooter video game, developed by The Collective, and published by Simon & Schuster. The game is loosely based on a trilogy of novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno.

  21. Deep Space Nine

    Deep Space Nine - The Fallen. Hello fellow Trekkies ;) Do you guys remember Deep Space Nine The Fallen from 2000? I had bought it shortly after playing Elite Force and its expansion pack, where you could explore nearly all of Voyager's decks. Before buying DS9 The Fallen I remember seeing some screenshots that showcased some locations on DS9 ...

  22. "Star Trek: Discovery" makes a case for Michael Burnham as the last

    Doug Jones as Saru and Sonequa Martin-Green as Burnham in "Star Trek: Discovery" ... Through it all, we have also entirely fallen for Mary Wiseman's Sylvia Tilly, a woman who also knew a few ...

  23. Star Trek Deep Space Nine: The Fallen

    In a nutshell DS9: The Fallen lets you play through three ten-mission campaigns as either Sisko, Kira or Worf. The story involves the return of an exiled race of aliens, the recovery of three lost ...

  24. 69-year-old man charged in death of beloved 'Star Trek' tour guide

    MILTON, N.Y. (WRGB) - A 69-year-old man is facing manslaughter charges in the case of a missing New York man. Friends of the victim, identified as Thomas Krider, said he was a beloved character ...

  25. Paradox's grand strategy Star Trek Infinite will receive no further

    Star Trek Infinite, released in 2023 and published by grand strategy kings Paradox, will receive no further updates - much to the chagrin of its players. ... Players on Steam aren't feeling so supportive, where already 'mixed' reviews have fallen sharply into 'overwhelmingly negative'. Ctrl+F "abandoned" to clock the eleven uses of the word on ...

  26. 'Star Trek: Discovery' actor Doug Jones hangs up sweaty ...

    He's ripping off his mask — for good. "Star Trek: Discovery" actor Doug Jones has built a professional life as the perpetual prince of prosthetics, often donning all-encompassing costumes ...

  27. State police to honor fallen brethren who died in helicopter crash into

    York man's ashes blasted into space aboard the Enterprise - along with Star Trek crew 'Light years ahead': York County guitar phenom, 15, heads to Memphis for major competition York WW II veteran ...

  28. Trump Media's Stock Has Dropped 50% Since It Began Trading ...

    Shares of Trump Media & Technology Group, the company majority-owned by Donald Trump that operates the Truth Social social media network, have fallen about 50% off their high since they started ...

  29. Star Trek: Deep Space Nine: The Fallen Cheats

    Look under Program Files, then search for the Ds9 folder. Open it and then locate and open the Sytem Folder. Now look for Ds9.ini. Open it and locate the line (about 5 or 6 lines down from the top ...

  30. Genius Star Wars Theory Reveals Ahsoka Season 2 Will Reveal The Origin

    The Nightsisters of Dathomir hail from the old Star Wars Expanded Universe (now dubbed "Legends"). Until the Tales of the Empire trailer, it was generally assumed that all Dathomiri - and presumably all Perideans - were Nightsisters in canon, and that all were tied to the dark side of the Force given the nature of Nightsister magick. But the recent trailer reveals Ahsoka's Morgan Elsbeth hails ...